03-24-2010, 05:37 PM
Залил no_ip_restrict сс 1 в клиенте и на серваке, но опятже тоже самое ввобдиш логин и пасс и всё зависает, некакой реакции не на серваке не на клиенте.
Вот loginserver.properties
Вот network.properties
Посмотрите конфиги может я что-то не так делаю ?
Вот loginserver.properties
Цитата:# LoginServer will listen for connections on specified port
loginserver.network.client.port=2106
# LoginServer will bind specified network interface
# * - bind all interfaces
loginserver.network.client.host=*
# How many times player can try to login before he get's banned for bruteforcing
loginserver.network.client.logintrybeforeban=5
# For what time in minutes player should be banned in case of bruteforcing
loginserver.network.client.bantimeforbruteforcing=15
# Host that will be used by LS to listen for GS connections
loginserver.network.gameserver.host= 188.138.48.186
# Port that will be used by LS to listen for GS connections
loginserver.network.gameserver.port= 9014
# Nuber of additional threads for NIO that will handle only reading
loginserver.network.nio.threads.read=0
# Nuber of additional threads for NIO that will handle only writing
loginserver.network.nio.threads.write=0
# Create accounts automatically or not?
loginserver.accounts.autocreate=true
Вот network.properties
Цитата:# Port that will be used to listen for client connections
gameserver.network.client.port = 7777
# Host that will be used to listen for client connections
gameserver.network.client.host = 188.138.48.186
# Maximum online players on the server
gameserver.network.client.maxplayers = 100
# Address of login server
gameserver.network.login.address =188.138.48.186:9014
# Id of this game server
gameserver.network.login.gsid = 1
# Password of this game server
gameserver.network.login.password = 123456789
# Additional threads that are used to read network data
gameserver.network.nio.threads.read = 0
# Additional threads that are used to write network data
gameserver.network.nio.threads.write = 0
# This will enable or disable the messages for unknown packets
gameserver.network.display.unknownpaEckets = false
Посмотрите конфиги может я что-то не так делаю ?