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Lineage II
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Опции темы |
24.09.2010, 19:40 | #1 |
Пользователь
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Что не так в этом бафере
Код:
import sys from com.l2dc.gameserver.model.actor.instance import L2PcInstance from com.l2dc.gameserver.model.actor.instance import L2NpcInstance from com.l2dc.gameserver.model.actor.instance import L2PetInstance from java.util import Iterator from com.l2dc.gameserver.datatables import SkillTable from com.l2dc import L2DatabaseFactory from com.l2dc.gameserver.model.quest import State from com.l2dc.gameserver.model.quest import QuestState from com.l2dc.gameserver.model.quest.jython import QuestJython as JQuest from com.l2dc.gameserver.model import L2Skill qn = "2009005_NPCBuffer" NPC=[102,32135,30598,30599,30600,30601,30602,31076,31077,32327] ADENA_ID=57 QuestId = 2009005 QuestName = "NPCBuffer" QuestDesc = "custom" InitialHtml = "1.htm" class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent(self,event,st): htmltext = event count=st.getQuestItemsCount(ADENA_ID) if st.getPlayer().getLevel() < 2 : htmltext = "<html><head><body>No Tienes Adena.<br></body></html>" else: st.takeItems(ADENA_ID,0) st.getPlayer().setTarget(st.getPlayer()) #Бафф на война if event == "1": SkillTable.getInstance().getInfo(7055,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7052,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7057,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7053,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7041,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7042,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7043,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7044,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7045,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7047,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7056,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7097,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7088,1).getEffects(st.getPlayer(),st.getPlayer()) return st.setState(State.COMPLETED) #Бафф на танка if event == "2": SkillTable.getInstance().getInfo(7055,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7052,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7058,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7053,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7041,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7042,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7043,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7044,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7045,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7047,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7097,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7092,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7088,1).getEffects(st.getPlayer(),st.getPlayer()) return st.setState(State.COMPLETED) #Бафф на БД if event == "3": SkillTable.getInstance().getInfo(7055,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7052,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7058,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7053,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7041,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7042,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7043,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7044,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7045,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7047,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7097,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7088,1).getEffects(st.getPlayer(),st.getPlayer()) return st.setState(State.COMPLETED) #Бафф на мага if event == "4": SkillTable.getInstance().getInfo(7055,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7051,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7052,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7046,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7056,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7058,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7059,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7060,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7097,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7089,1).getEffects(st.getPlayer(),st.getPlayer()) return st.setState(State.COMPLETED) return htmltext def onTalk (self,npc,player): st = player.getQuestState(qn) htmltext = "no.html" st.playSound("ItemSound.quest_accept") st.setState(State.STARTED) return InitialHtml QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc) for npcId in NPC: QUEST.addStartNpc(npcId) QUEST.addTalkId(npcId) |
24.09.2010, 23:16 | #2 | |
Супергерой
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Re: Что не так в этом бафере
Цитата:
Web программист\разработчик — Есть только один способ проделать большую работу — полюбить ее. Если вы к этому не пришли, подождите. Не беритесь за дело. |
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[STIGMATED] |
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25.09.2010, 12:19 | #3 |
Пользователь
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Re: Что не так в этом бафере
та не я понял в чем дело, там короче из бафера я зделал сразу ссылки на эвенты, а у новых играком просто этот квест еще не начен, так вот можно ли как нить добавить
st.setState(State.STARTED) это в def onEvent(self,event,st): или его можно впихнуть только в def onTalk (self,npc,player): в таком случае помогите настроить по человечески , а то постоянно что не нравиться при запуске сервера. вот мой код Код:
import sys from com.l2dc.gameserver.model.actor.instance import L2PcInstance from com.l2dc.gameserver.model.actor.instance import L2NpcInstance from com.l2dc.gameserver.model.actor.instance import L2PetInstance from java.util import Iterator from com.l2dc.gameserver.datatables import SkillTable from com.l2dc import L2DatabaseFactory from com.l2dc.gameserver.model.quest import State from com.l2dc.gameserver.model.quest import QuestState from com.l2dc.gameserver.model.quest.jython import QuestJython as JQuest from com.l2dc.gameserver.model import L2Skill qn = "2009005_NPCBuffer" NPC=[102,32135,30598,30599,30600,30601,30602,31076,31077,32327] ADENA_ID=57 QuestId = 2009005 QuestName = "NPCBuffer" QuestDesc = "custom" InitialHtml = "1.htm" class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent(self,event,st): htmltext = event count=st.getQuestItemsCount(ADENA_ID) if count < 15 or st.getPlayer().getLevel() < 2 : htmltext = "<html><head><body>No Tienes Adena.<br></body></html>" else: st.takeItems(ADENA_ID,0) st.getPlayer().setTarget(st.getPlayer()) #Бафф на война if event == "1": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(7055,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7052,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7057,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7053,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7041,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7042,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7043,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7044,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7045,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7047,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7056,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7097,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7088,1).getEffects(st.getPlayer(),st.getPlayer()) return st.setState(State.COMPLETED) #Бафф на танка if event == "2": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(7055,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7052,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7058,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7053,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7041,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7042,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7043,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7044,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7045,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7047,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7097,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7092,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7088,1).getEffects(st.getPlayer(),st.getPlayer()) return st.setState(State.COMPLETED) #Бафф на БД if event == "3": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(7055,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7052,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7058,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7053,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7041,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7042,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7043,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7044,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7045,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7047,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7097,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7088,1).getEffects(st.getPlayer(),st.getPlayer()) return st.setState(State.COMPLETED) #Бафф на мага if event == "4": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(7055,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7051,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7052,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7046,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7056,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7058,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7059,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7060,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7097,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(7089,1).getEffects(st.getPlayer(),st.getPlayer()) return st.setState(State.COMPLETED) if htmltext != event: st.setState(State.COMPLETED) st.exitQuest(1) return htmltext def onTalk (self,npc,player): st = player.getQuestState(qn) htmltext = "no.html" st.playSound("ItemSound.quest_accept") st.setState(State.STARTED) if st.getPlayer().getClassId().getId() == 0x01: HtmlText = "warrior.htm" return elif st.getPlayer().getClassId().getId() == 0x01: HtmlText = "warrior.htm" return elif st.getPlayer().getClassId().getId() == 0x02 : HtmlText = "warrior.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x03: HtmlText = "warrior.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x04: HtmlText = "knight.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x05: HtmlText = "knight.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x06: HtmlText = "knight.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x07: HtmlText = "warrior.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x08: HtmlText = "warrior.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x09: HtmlText = "warrior.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x0a: HtmlText = "mage.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x0b: HtmlText = "mage.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x0c: HtmlText = "mage.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x0d: HtmlText = "mage.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x0e: HtmlText = "mage.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x0f: HtmlText = "mage.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x10: HtmlText = "mage-52.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x11: HtmlText = "mage.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x12: HtmlText = "warrior.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x13: HtmlText = "knight.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x14: HtmlText = "knight.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x15: HtmlText = "knight.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x16: HtmlText = "warrior.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x17: HtmlText = "warrior.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x18: HtmlText = "warrior.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x19: HtmlText = "mage.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x1a: HtmlText = "mage.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x1b: HtmlText = "mage.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x1c: HtmlText = "mage.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x1d: HtmlText = "mage.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x1e: HtmlText = "mage.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x1f: HtmlText = "warrior.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x20: HtmlText = "knight.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x21: HtmlText = "knight.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x22: HtmlText = "bladedancer.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x23: HtmlText = "warrior.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x24: HtmlText = "warrior.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x25: HtmlText = "warrior.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x26: HtmlText = "mage.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x27: HtmlText = "mage.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x28: HtmlText = "mage.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x29: HtmlText = "mage.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x2a: HtmlText = "mage.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x2b: HtmlText = "mage.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x2c: HtmlText = "warrior.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x2d: HtmlText = "warrior.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x2e: HtmlText = "warrior.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x2f: HtmlText = "warrior.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x30: HtmlText = "warrior.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x31: HtmlText = "mage.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x32: HtmlText = "mage.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x33: HtmlText = "mage.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x34: HtmlText = "mage.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x35: HtmlText = "warrior.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x36: HtmlText = "warrior.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x37: HtmlText = "warrior.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x38: HtmlText = "warrior.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x39: HtmlText = "warrior.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x7b: HtmlText = "warrior.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x7C: HtmlText = "warrior.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x7D: HtmlText = "warrior.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x7E: HtmlText = "warrior.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x7F: HtmlText = "warrior.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x80: HtmlText = "warrior.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x81: HtmlText = "warrior.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x82: HtmlText = "warrior.htm" return HtmlText elif st.getPlayer().getClassId().getId() == 0x87: HtmlText = "warrior.htm" return HtmlText else: return InitialHtml QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc) for npcId in NPC: QUEST.addStartNpc(npcId) QUEST.addTalkId(npcId) тему можно закрыть, разобрался Последний раз редактировалось krisadr; 25.09.2010 в 16:24. Причина: Добавлено сообщение |
Здесь присутствуют: 1 (пользователей: 0 , гостей: 1) | |
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