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Работа со скриптами Помощь в редактировании и написании квестов к Java серверам, а так же эвентов. |
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27.08.2011, 17:24 | #2 |
Эксперт
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Re: Ограничения
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27.08.2011, 17:26 | #3 |
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Re: Ограничения
Метод reduceCurrentHp - примерно так, в L2Character, но там можно сделать не Damage, а именно ограничить отнимаемое Hp, в L2Phoenix там так же некоторые расчеты идут.
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27.08.2011, 22:22 | #5 |
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Re: Ограничения
Сборка какая? Если L2j подобные, то в Formulas.java у вас написано примерно вот это:
Код:
public static final double calcPhysDam(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean crit, boolean dual, boolean ss) { final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable); double damage = attacker.getPAtk(target); double defence = target.getPDef(attacker); damage+=calcValakasAttribute(attacker, target, skill); if (attacker instanceof L2Npc) { if(((L2Npc)attacker)._soulshotcharged) { ss = true; } else ss = false; ((L2Npc)attacker)._soulshotcharged = false; } // Def bonusses in PvP fight if(isPvP) { if(skill == null) defence *= target.calcStat(Stats.PVP_PHYSICAL_DEF, 1, null, null); else defence *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null); } switch (shld) { case SHIELD_DEFENSE_SUCCEED: if (!Config.ALT_GAME_SHIELD_BLOCKS) defence += target.getShldDef(); break; case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block return 1.; } if (ss) damage *= 2; if (skill != null) { double skillpower = skill.getPower(attacker, isPvP); float ssboost = skill.getSSBoost(); if (ssboost <= 0) damage += skillpower; else if (ssboost > 0) { if (ss) { skillpower *= ssboost; damage += skillpower; } else damage += skillpower; } } // defence modifier depending of the attacker weapon L2Weapon weapon = attacker.getActiveWeaponItem(); Stats stat = null; if (weapon != null && !attacker.isTransformed()) { switch (weapon.getItemType()) { case BOW: stat = Stats.BOW_WPN_VULN; break; case CROSSBOW: stat = Stats.CROSSBOW_WPN_VULN; break; case BLUNT: stat = Stats.BLUNT_WPN_VULN; break; case DAGGER: stat = Stats.DAGGER_WPN_VULN; break; case DUAL: stat = Stats.DUAL_WPN_VULN; break; case DUALFIST: stat = Stats.DUALFIST_WPN_VULN; break; case ETC: stat = Stats.ETC_WPN_VULN; break; case FIST: stat = Stats.FIST_WPN_VULN; break; case POLE: stat = Stats.POLE_WPN_VULN; break; case SWORD: stat = Stats.SWORD_WPN_VULN; break; case BIGSWORD: stat = Stats.BIGSWORD_WPN_VULN; break; case BIGBLUNT: stat = Stats.BIGBLUNT_WPN_VULN; break; case DUAL_DAGGER: stat = Stats.DUALDAGGER_WPN_VULN; break; case RAPIER: stat = Stats.RAPIER_WPN_VULN; break; case ANCIENT_SWORD: stat = Stats.ANCIENT_WPN_VULN; break; case PET: stat = Stats.PET_WPN_VULN; break; } } if (Config.ENABLE_CLASS_BALANCE_SYSTEM) { if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.BOW && skill != null) { L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem(); if (armor != null) { if (((L2PcInstance) target).isWearingHeavyArmor()) damage /= Config.BOW_VS_HEAVY; if (((L2PcInstance) target).isWearingLightArmor()) damage /= Config.BOW_VS_LIGHT; if (((L2PcInstance) target).isWearingMagicArmor()) damage /= Config.BOW_VS_ROBE; } } if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.CROSSBOW && skill != null) { L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem(); if (armor != null) { if (((L2PcInstance) target).isWearingHeavyArmor()) damage /= Config.CROSSBOW_VS_HEAVY; if (((L2PcInstance) target).isWearingLightArmor()) damage /= Config.CROSSBOW_VS_LIGHT; if (((L2PcInstance) target).isWearingMagicArmor()) damage /= Config.CROSSBOW_VS_ROBE; } } if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.BLUNT && skill != null) { L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem(); if (armor != null) { if (((L2PcInstance) target).isWearingHeavyArmor()) damage /= Config.BLUNT_VS_HEAVY; if (((L2PcInstance) target).isWearingLightArmor()) damage /= Config.BLUNT_VS_LIGHT; if (((L2PcInstance) target).isWearingMagicArmor()) damage /= Config.BLUNT_VS_ROBE; } } if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.BIGBLUNT && skill != null) { L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem(); if (armor != null) { if (((L2PcInstance) target).isWearingHeavyArmor()) damage /= Config.BIGBLUNT_VS_HEAVY; if (((L2PcInstance) target).isWearingLightArmor()) damage /= Config.BIGBLUNT_VS_LIGHT; if (((L2PcInstance) target).isWearingMagicArmor()) damage /= Config.BIGBLUNT_VS_ROBE; } } if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.DAGGER && skill != null) { L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem(); if (armor != null) { if (((L2PcInstance) target).isWearingHeavyArmor()) damage /= Config.DAGGER_VS_HEAVY; if (((L2PcInstance) target).isWearingLightArmor()) damage /= Config.DAGGER_VS_LIGHT; if (((L2PcInstance) target).isWearingMagicArmor()) damage /= Config.DAGGER_VS_ROBE; } } if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.DUAL_DAGGER && skill != null) { L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem(); if (armor != null) { if (((L2PcInstance) target).isWearingHeavyArmor()) damage /= Config.DUAL_DAGGER_VS_HEAVY; if (((L2PcInstance) target).isWearingLightArmor()) damage /= Config.DUAL_DAGGER_VS_LIGHT; if (((L2PcInstance) target).isWearingMagicArmor()) damage /= Config.DUAL_DAGGER_VS_ROBE; } } if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.DUAL && skill != null) { L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem(); if (armor != null) { if (((L2PcInstance) target).isWearingHeavyArmor()) damage /= Config.DUAL_VS_HEAVY; if (((L2PcInstance) target).isWearingLightArmor()) damage /= Config.DUAL_VS_LIGHT; if (((L2PcInstance) target).isWearingMagicArmor()) damage /= Config.DUAL_VS_ROBE; } } if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.FIST && skill != null) { L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem(); if (armor != null) { if (((L2PcInstance) target).isWearingHeavyArmor()) damage /= Config.FIST_VS_HEAVY; if (((L2PcInstance) target).isWearingLightArmor()) damage /= Config.FIST_VS_LIGHT; if (((L2PcInstance) target).isWearingMagicArmor()) damage /= Config.FIST_VS_ROBE; } } if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.DUALFIST && skill != null) { L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem(); if (armor != null) { if (((L2PcInstance) target).isWearingHeavyArmor()) damage /= Config.FIST_VS_HEAVY; if (((L2PcInstance) target).isWearingLightArmor()) damage /= Config.FIST_VS_LIGHT; if (((L2PcInstance) target).isWearingMagicArmor()) damage /= Config.FIST_VS_ROBE; } } if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.ETC && skill != null) { L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem(); if (armor != null) { if (((L2PcInstance) target).isWearingHeavyArmor()) damage /= Config.ETC_VS_HEAVY; if (((L2PcInstance) target).isWearingLightArmor()) damage /= Config.ETC_VS_LIGHT; if (((L2PcInstance) target).isWearingMagicArmor()) damage /= Config.ETC_VS_ROBE; } } if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.POLE && skill != null) { L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem(); if (armor != null) { if (((L2PcInstance) target).isWearingHeavyArmor()) damage /= Config.POLE_VS_HEAVY; if (((L2PcInstance) target).isWearingLightArmor()) damage /= Config.POLE_VS_LIGHT; if (((L2PcInstance) target).isWearingMagicArmor()) damage /= Config.POLE_VS_ROBE; } } if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.SWORD && skill != null) { L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem(); if (armor != null) { if (((L2PcInstance) target).isWearingHeavyArmor()) damage /= Config.SWORD_VS_HEAVY; if (((L2PcInstance) target).isWearingLightArmor()) damage /= Config.SWORD_VS_LIGHT; if (((L2PcInstance) target).isWearingMagicArmor()) damage /= Config.SWORD_VS_ROBE; } } if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.BIGSWORD && skill != null) { L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem(); if (armor != null) { if (((L2PcInstance) target).isWearingHeavyArmor()) damage /= Config.BIGSWORD_VS_HEAVY; if (((L2PcInstance) target).isWearingLightArmor()) damage /= Config.BIGSWORD_VS_LIGHT; if (((L2PcInstance) target).isWearingMagicArmor()) damage /= Config.BIGSWORD_VS_ROBE; } } if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.ANCIENT_SWORD && skill != null) { L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem(); if (armor != null) { if (((L2PcInstance) target).isWearingHeavyArmor()) damage /= Config.ANCIENT_SWORD_VS_HEAVY; if (((L2PcInstance) target).isWearingLightArmor()) damage /= Config.ANCIENT_SWORD_VS_LIGHT; if (((L2PcInstance) target).isWearingMagicArmor()) damage /= Config.ANCIENT_SWORD_VS_ROBE; } } if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.RAPIER && skill != null) { L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem(); if (armor != null) { if (((L2PcInstance) target).isWearingHeavyArmor()) damage /= Config.RAPIER_VS_HEAVY; if (((L2PcInstance) target).isWearingLightArmor()) damage /= Config.RAPIER_VS_LIGHT; if (((L2PcInstance) target).isWearingMagicArmor()) damage /= Config.RAPIER_VS_ROBE; } } } /*if (shld && !Config.ALT_GAME_SHIELD_BLOCKS) { defence += target.getShldDef(); }*/ //if (!(attacker instanceof L2RaidBossInstance) && /* if ((attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance)) { if (attacker instanceof L2RaidBossInstance) damage *= 1; // was 10 changed for temp fix // else // damage *= 2; // if (attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance){ //damage = damage * attacker.getSTR() * attacker.getAccuracy() * 0.05 / defence; // damage = damage * attacker.getSTR()* (attacker.getSTR() + attacker.getLevel()) * 0.025 / defence; // damage += _rnd.nextDouble() * damage / 10 ; } */ // else { //if (skill == null) if (crit) { //Finally retail like formula damage = 2 * attacker.calcStat(Stats.CRITICAL_DAMAGE, 1, target, skill) * target.calcStat(Stats.CRIT_VULN, target.getTemplate().baseCritVuln, target, null) * (70 * damage / defence); //Crit dmg add is almost useless in normal hits... damage += (attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 70 / defence); } else damage = 70 * damage / defence; // In C5 summons make 10 % less dmg in PvP. if (attacker instanceof L2Summon && target instanceof L2PcInstance) damage *= 0.9; if (stat != null) { // get the vulnerability due to skills (buffs, passives, toggles, etc) damage = target.calcStat(stat, damage, target, null); if (target instanceof L2Npc) { // get the natural vulnerability for the template damage *= ((L2Npc) target).getTemplate().getVulnerability(stat); } } damage += Rnd.nextDouble() * damage / 10; // damage += _rnd.nextDouble()* attacker.getRandomDamage(target); // } if (shld > 0 && Config.ALT_GAME_SHIELD_BLOCKS) { damage -= target.getShldDef(); if (damage < 0) damage = 0; } if (target instanceof L2Npc) { switch (((L2Npc) target).getTemplate().getRace()) { case BEAST: damage *= attacker.getPAtkMonsters(target); break; case ANIMAL: damage *= attacker.getPAtkAnimals(target); break; case PLANT: damage *= attacker.getPAtkPlants(target); break; case DRAGON: damage *= attacker.getPAtkDragons(target); break; case BUG: damage *= attacker.getPAtkInsects(target); break; case GIANT: damage *= attacker.getPAtkGiants(target); break; case MAGICCREATURE: damage *= attacker.getPAtkMCreatures(target); break; default: // nothing break; } } if (damage > 0 && damage < 1) { damage = 1; } else if (damage < 0) { damage = 0; } else if (damage > 5000) { damage = 5000; } // Dmg bonusses in PvP fight if(isPvP) { if(skill == null) damage *= attacker.calcStat(Stats.PVP_PHYSICAL_DMG, 1, null, null); else damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null); } damage *= calcElemental(attacker, target, skill); if (target instanceof L2Attackable && !target.isRaid() && !target.isRaidMinion() && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2) damage *= DAMAGE_REDUCTION; // Physical skill dmg boost if(skill != null) damage *= attacker.calcStat(Stats.PHYSICAL_SKILL_POWER, 1, null, null); return damage; } |
28.08.2011, 05:25 | #6 |
Изгнанные
Регистрация: 23.06.2011
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Re: Ограничения
Сделал как вы сказали но при етом сборка не хочет компилироваться
Код:
/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2emu.gameserver.skills; import java.io.File; import java.io.IOException; import javax.xml.parsers.DocumentBuilderFactory; import javax.xml.parsers.ParserConfigurationException; import org.apache.commons.logging.Log; import org.apache.commons.logging.LogFactory; import com.l2emu.Config; import com.l2emu.gameserver.SevenSigns; import com.l2emu.gameserver.SevenSignsFestival; import com.l2emu.gameserver.instancemanager.CastleManager; import com.l2emu.gameserver.instancemanager.ClanHallManager; import com.l2emu.gameserver.instancemanager.FortManager; import com.l2emu.gameserver.instancemanager.SiegeManager; import com.l2emu.gameserver.model.L2ItemInstance; import com.l2emu.gameserver.model.L2SiegeClan; import com.l2emu.gameserver.model.L2Skill; import com.l2emu.gameserver.model.actor.L2Character; import com.l2emu.gameserver.model.actor.L2Npc; import com.l2emu.gameserver.model.actor.L2Playable; import com.l2emu.gameserver.model.actor.L2Summon; import com.l2emu.gameserver.model.actor.instance.L2CubicInstance; import com.l2emu.gameserver.model.actor.instance.L2DoorInstance; import com.l2emu.gameserver.model.actor.instance.L2PcInstance; import com.l2emu.gameserver.model.actor.instance.L2PetInstance; import com.l2emu.gameserver.model.base.PlayerState; import com.l2emu.gameserver.model.entity.Castle; import com.l2emu.gameserver.model.entity.ClanHall; import com.l2emu.gameserver.model.entity.Fort; import com.l2emu.gameserver.model.entity.Siege; import com.l2emu.gameserver.model.itemcontainer.Inventory; import com.l2emu.gameserver.network.SystemMessageId; import com.l2emu.gameserver.network.serverpackets.SystemMessage; import com.l2emu.gameserver.skills.conditions.ConditionPlayerState; import com.l2emu.gameserver.skills.conditions.ConditionUsingItemType; import com.l2emu.gameserver.skills.funcs.Func; import com.l2emu.gameserver.templates.chars.L2PcTemplate; import com.l2emu.gameserver.templates.effects.EffectTemplate; import com.l2emu.gameserver.templates.item.L2Armor; import com.l2emu.gameserver.templates.item.L2Item; import com.l2emu.gameserver.templates.item.L2Weapon; import com.l2emu.gameserver.templates.item.L2WeaponType; import com.l2emu.gameserver.templates.skills.L2SkillType; import com.l2emu.gameserver.util.Util; import com.l2emu.util.Rnd; import com.l2emu.gameserver.model.actor.L2Attackable; import com.l2emu.gameserver.model.actor.L2Trap; import com.l2emu.gameserver.model.actor.instance.L2CustomBWBaseInstance; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.xml.sax.SAXException; /** * Global calculations, can be modified by server admins */ public final class Formulas { /** Regen Task period */ private final static Log _log = LogFactory.getLog(Formulas.class); private static final int HP_REGENERATE_PERIOD = 3000; // 3 secs public static final byte SHIELD_DEFENSE_FAILED = 0; // no shield defense public static final byte SHIELD_DEFENSE_SUCCEED = 1; // normal shield // defense public static final byte SHIELD_DEFENSE_PERFECT_BLOCK = 2; // perfect block public static final byte SKILL_REFLECT_FAILED = 0; // no reflect public static final byte SKILL_REFLECT_SUCCEED = 1; // normal reflect, some // damage reflected some other not public static final byte SKILL_REFLECT_VENGEANCE = 2; // 100% of the damage // affect both private static final byte MELEE_ATTACK_RANGE = 40; public static final int MAX_STAT_VALUE = 100; public static final double[] WITbonus = new double[MAX_STAT_VALUE]; public static final double[] MENbonus = new double[MAX_STAT_VALUE]; public static final double[] INTbonus = new double[MAX_STAT_VALUE]; public static final double[] STRbonus = new double[MAX_STAT_VALUE]; public static final double[] DEXbonus = new double[MAX_STAT_VALUE]; public static final double[] CONbonus = new double[MAX_STAT_VALUE]; static { DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance(); factory.setValidating(false); factory.setIgnoringComments(true); File file = new File("data/attribute_bonus.xml"); Document doc = null; try { doc = factory.newDocumentBuilder().parse(file); } catch(SAXException e) { e.printStackTrace(); } catch(IOException e) { e.printStackTrace(); } catch(ParserConfigurationException e) { e.printStackTrace(); } int i; double val; if(doc != null) for(Node z = doc.getFirstChild(); z != null; z = z.getNextSibling()) for(Node n = z.getFirstChild(); n != null; n = n.getNextSibling()) { if(n.getNodeName().equalsIgnoreCase("str_bonus")) for(Node d = n.getFirstChild(); d != null; d = d.getNextSibling()) { String node = d.getNodeName(); if(node.equalsIgnoreCase("set")) { i = Integer.valueOf(d.getAttributes().getNamedItem("attribute").getNodeValue()); val = Integer.valueOf(d.getAttributes().getNamedItem("val").getNodeValue()); STRbonus[i] = (100 + val) / 100; } } if(n.getNodeName().equalsIgnoreCase("int_bonus")) for(Node d = n.getFirstChild(); d != null; d = d.getNextSibling()) { String node = d.getNodeName(); if(node.equalsIgnoreCase("set")) { i = Integer.valueOf(d.getAttributes().getNamedItem("attribute").getNodeValue()); val = Integer.valueOf(d.getAttributes().getNamedItem("val").getNodeValue()); INTbonus[i] = (100 + val) / 100; } } if(n.getNodeName().equalsIgnoreCase("con_bonus")) for(Node d = n.getFirstChild(); d != null; d = d.getNextSibling()) { String node = d.getNodeName(); if(node.equalsIgnoreCase("set")) { i = Integer.valueOf(d.getAttributes().getNamedItem("attribute").getNodeValue()); val = Integer.valueOf(d.getAttributes().getNamedItem("val").getNodeValue()); CONbonus[i] = (100 + val) / 100; } } if(n.getNodeName().equalsIgnoreCase("men_bonus")) for(Node d = n.getFirstChild(); d != null; d = d.getNextSibling()) { String node = d.getNodeName(); if(node.equalsIgnoreCase("set")) { i = Integer.valueOf(d.getAttributes().getNamedItem("attribute").getNodeValue()); val = Integer.valueOf(d.getAttributes().getNamedItem("val").getNodeValue()); MENbonus[i] = (100 + val) / 100; } } if(n.getNodeName().equalsIgnoreCase("dex_bonus")) for(Node d = n.getFirstChild(); d != null; d = d.getNextSibling()) { String node = d.getNodeName(); if(node.equalsIgnoreCase("set")) { i = Integer.valueOf(d.getAttributes().getNamedItem("attribute").getNodeValue()); val = Integer.valueOf(d.getAttributes().getNamedItem("val").getNodeValue()); DEXbonus[i] = (100 + val) / 100; } } if(n.getNodeName().equalsIgnoreCase("wit_bonus")) for(Node d = n.getFirstChild(); d != null; d = d.getNextSibling()) { String node = d.getNodeName(); if(node.equalsIgnoreCase("set")) { i = Integer.valueOf(d.getAttributes().getNamedItem("attribute").getNodeValue()); val = Integer.valueOf(d.getAttributes().getNamedItem("val").getNodeValue()); WITbonus[i] = (100 + val) / 100; } } } } static class FuncPAtkMod extends Func { static final FuncPAtkMod _fpa_instance = new FuncPAtkMod(); static Func getInstance() { return _fpa_instance; } private FuncPAtkMod() { super(Stats.POWER_ATTACK, 0x30, null); } @Override public void calc(Env env) { env.value *= STRbonus[env.player.getSTR()] * env.player.getLevelMod(); } } static class FuncMAtkMod extends Func { static final FuncMAtkMod _fma_instance = new FuncMAtkMod(); static Func getInstance() { return _fma_instance; } private FuncMAtkMod() { super(Stats.MAGIC_ATTACK, 0x20, null); } @Override public void calc(Env env) { double intb = INTbonus[env.player.getINT()]; double lvlb = env.player.getLevelMod(); env.value *= (lvlb * lvlb) * (intb * intb); } } static class FuncMDefMod extends Func { static final FuncMDefMod _fmm_instance = new FuncMDefMod(); static Func getInstance() { return _fmm_instance; } private FuncMDefMod() { super(Stats.MAGIC_DEFENCE, 0x20, null); } @Override public void calc(Env env) { if (env.player instanceof L2PcInstance) { L2PcInstance p = (L2PcInstance) env.player; if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER) != null) env.value -= 5; if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER) != null) env.value -= 5; if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEAR) != null) env.value -= 9; if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_REAR) != null) env.value -= 9; if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK) != null) env.value -= 13; } env.value *= MENbonus[env.player.getMEN()] * env.player.getLevelMod(); } } static class FuncPDefMod extends Func { static final FuncPDefMod _fmm_instance = new FuncPDefMod(); static Func getInstance() { return _fmm_instance; } private FuncPDefMod() { super(Stats.POWER_DEFENCE, 0x20, null); } @Override public void calc(Env env) { if (env.player instanceof L2PcInstance) { L2PcInstance p = (L2PcInstance) env.player; boolean hasMagePDef = (p.getClassId().isMage() || p.getClassId().getId() == 0x31); // orc mystics are a special case if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD) != null) env.value -= 12; L2ItemInstance chest = p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST); if (chest != null) env.value -= hasMagePDef ? 15 : 31; if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) != null || (chest != null && chest.getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR)) env.value -= hasMagePDef ? 8 : 18; if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) != null) env.value -= 8; if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) != null) env.value -= 7; } env.value *= env.player.getLevelMod(); } } static class FuncGatesPDefMod extends Func { static final FuncGatesPDefMod _fmm_instance = new FuncGatesPDefMod(); static Func getInstance() { return _fmm_instance; } private FuncGatesPDefMod() { super(Stats.POWER_DEFENCE, 0x20, null); } @Override public void calc(Env env) { if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN) env.value *= Config.ALT_SIEGE_DAWN_GATES_PDEF_MULT; else if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DUSK) env.value *= Config.ALT_SIEGE_DUSK_GATES_PDEF_MULT; } } static class FuncGatesMDefMod extends Func { static final FuncGatesMDefMod _fmm_instance = new FuncGatesMDefMod(); static Func getInstance() { return _fmm_instance; } private FuncGatesMDefMod() { super(Stats.MAGIC_DEFENCE, 0x20, null); } @Override public void calc(Env env) { if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN) env.value *= Config.ALT_SIEGE_DAWN_GATES_MDEF_MULT; else if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DUSK) env.value *= Config.ALT_SIEGE_DUSK_GATES_MDEF_MULT; } } static class FuncBowAtkRange extends Func { private static final FuncBowAtkRange _fbar_instance = new FuncBowAtkRange(); static Func getInstance() { return _fbar_instance; } private FuncBowAtkRange() { super(Stats.POWER_ATTACK_RANGE, 0x10, null); setCondition(new ConditionUsingItemType(L2WeaponType.BOW.mask())); } @Override public void calc(Env env) { if (!cond.test(env)) return; // default is 40 and with bow should be 500 env.value += 460; } } static class FuncCrossBowAtkRange extends Func { private static final FuncCrossBowAtkRange _fcb_instance = new FuncCrossBowAtkRange(); static Func getInstance() { return _fcb_instance; } private FuncCrossBowAtkRange() { super(Stats.POWER_ATTACK_RANGE, 0x10, null); setCondition(new ConditionUsingItemType(L2WeaponType.CROSSBOW.mask())); } @Override public void calc(Env env) { if (!cond.test(env)) return; // default is 40 and with crossbow should be 400 env.value += 360; } } static class FuncAtkAccuracy extends Func { static final FuncAtkAccuracy _faa_instance = new FuncAtkAccuracy(); static Func getInstance() { return _faa_instance; } private FuncAtkAccuracy() { super(Stats.ACCURACY_COMBAT, 0x10, null); } @Override public void calc(Env env) { if (env.player instanceof L2PetInstance) return; L2Character p = env.player; // [Square(DEX)]*6 + lvl + weapon hitbonus; env.value += Math.sqrt(p.getDEX()) * 6; env.value += p.getLevel(); if (p.getLevel() > 77) env.value += (p.getLevel() - 77); if (p.getLevel() > 69) env.value += (p.getLevel() - 69); if (p instanceof L2Summon) env.value += (p.getLevel() < 60) ? 4 : 5; } } static class FuncAtkEvasion extends Func { static final FuncAtkEvasion _fae_instance = new FuncAtkEvasion(); static Func getInstance() { return _fae_instance; } private FuncAtkEvasion() { super(Stats.EVASION_RATE, 0x10, null); } @Override public void calc(Env env) { L2Character p = env.player; // [Square(DEX)]*6 + lvl; env.value += Math.sqrt(p.getDEX()) * 6; env.value += p.getLevel(); if (p.getLevel() > 77) env.value += (p.getLevel() - 77); if (p.getLevel() > 69) env.value += (p.getLevel() - 69); } } static class FuncAtkCritical extends Func { static final FuncAtkCritical _fac_instance = new FuncAtkCritical(); static Func getInstance() { return _fac_instance; } private FuncAtkCritical() { super(Stats.CRITICAL_RATE, 0x09, null); } @Override public void calc(Env env) { L2Character p = env.player; if (p instanceof L2Summon) env.value = 40; else if (p instanceof L2PcInstance && p.getActiveWeaponInstance() == null) env.value = 40; else { env.value *= DEXbonus[p.getDEX()]; env.value *= 10; } env.baseValue = env.value; } } static class FuncMAtkCritical extends Func { static final FuncMAtkCritical _fac_instance = new FuncMAtkCritical(); static Func getInstance() { return _fac_instance; } private FuncMAtkCritical() { super(Stats.MCRITICAL_RATE, 0x30, null); } @Override public void calc(Env env) { L2Character p = env.player; if (p instanceof L2Summon) env.value = 8; // TODO: needs retail value else if (p instanceof L2PcInstance && p.getActiveWeaponInstance() != null) env.value *= WITbonus[p.getWIT()]; } } static class FuncMoveSpeed extends Func { static final FuncMoveSpeed _fms_instance = new FuncMoveSpeed(); static Func getInstance() { return _fms_instance; } private FuncMoveSpeed() { super(Stats.RUN_SPEED, 0x30, null); } @Override public void calc(Env env) { L2PcInstance p = (L2PcInstance) env.player; env.value *= DEXbonus[p.getDEX()]; } } static class FuncPAtkSpeed extends Func { static final FuncPAtkSpeed _fas_instance = new FuncPAtkSpeed(); static Func getInstance() { return _fas_instance; } private FuncPAtkSpeed() { super(Stats.POWER_ATTACK_SPEED, 0x20, null); } @Override public void calc(Env env) { L2PcInstance p = (L2PcInstance) env.player; if (p.isMageClass()) env.value *= DEXbonus[p.getDEX()] - 0.20; else env.value *= DEXbonus[p.getDEX()]; } } static class FuncMAtkSpeed extends Func { static final FuncMAtkSpeed _fas_instance = new FuncMAtkSpeed(); static Func getInstance() { return _fas_instance; } private FuncMAtkSpeed() { super(Stats.MAGIC_ATTACK_SPEED, 0x20, null); } @Override public void calc(Env env) { L2PcInstance p = (L2PcInstance) env.player; env.value *= WITbonus[p.getWIT()]; } } static class FuncHennaSTR extends Func { static final FuncHennaSTR _fh_instance = new FuncHennaSTR(); static Func getInstance() { return _fh_instance; } private FuncHennaSTR() { super(Stats.STAT_STR, 0x10, null); } @Override public void calc(Env env) { L2PcInstance pc = (L2PcInstance) env.player; if (pc != null) env.value += pc.getHennaStatSTR(); } } static class FuncHennaDEX extends Func { static final FuncHennaDEX _fh_instance = new FuncHennaDEX(); static Func getInstance() { return _fh_instance; } private FuncHennaDEX() { super(Stats.STAT_DEX, 0x10, null); } @Override public void calc(Env env) { L2PcInstance pc = (L2PcInstance) env.player; if (pc != null) env.value += pc.getHennaStatDEX(); } } static class FuncHennaINT extends Func { static final FuncHennaINT _fh_instance = new FuncHennaINT(); static Func getInstance() { return _fh_instance; } private FuncHennaINT() { super(Stats.STAT_INT, 0x10, null); } @Override public void calc(Env env) { L2PcInstance pc = (L2PcInstance) env.player; if (pc != null) env.value += pc.getHennaStatINT(); } } static class FuncHennaMEN extends Func { static final FuncHennaMEN _fh_instance = new FuncHennaMEN(); static Func getInstance() { return _fh_instance; } private FuncHennaMEN() { super(Stats.STAT_MEN, 0x10, null); } @Override public void calc(Env env) { L2PcInstance pc = (L2PcInstance) env.player; if (pc != null) env.value += pc.getHennaStatMEN(); } } static class FuncHennaCON extends Func { static final FuncHennaCON _fh_instance = new FuncHennaCON(); static Func getInstance() { return _fh_instance; } private FuncHennaCON() { super(Stats.STAT_CON, 0x10, null); } @Override public void calc(Env env) { L2PcInstance pc = (L2PcInstance) env.player; if (pc != null) env.value += pc.getHennaStatCON(); } } static class FuncHennaWIT extends Func { static final FuncHennaWIT _fh_instance = new FuncHennaWIT(); static Func getInstance() { return _fh_instance; } private FuncHennaWIT() { super(Stats.STAT_WIT, 0x10, null); } @Override public void calc(Env env) { L2PcInstance pc = (L2PcInstance) env.player; if (pc != null) env.value += pc.getHennaStatWIT(); } } static class FuncMaxHpAdd extends Func { static final FuncMaxHpAdd _fmha_instance = new FuncMaxHpAdd(); static Func getInstance() { return _fmha_instance; } private FuncMaxHpAdd() { super(Stats.MAX_HP, 0x10, null); } @Override public void calc(Env env) { L2PcTemplate t = (L2PcTemplate) env.player.getTemplate(); int lvl = env.player.getLevel() - t.classBaseLevel; double hpmod = t.lvlHpMod * lvl; double hpmax = (t.lvlHpAdd + hpmod) * lvl; double hpmin = (t.lvlHpAdd * lvl) + hpmod; env.value += (hpmax + hpmin) / 2; } } static class FuncMaxHpMul extends Func { static final FuncMaxHpMul _fmhm_instance = new FuncMaxHpMul(); static Func getInstance() { return _fmhm_instance; } private FuncMaxHpMul() { super(Stats.MAX_HP, 0x20, null); } @Override public void calc(Env env) { L2PcInstance p = (L2PcInstance) env.player; env.value *= CONbonus[p.getCON()]; } } static class FuncMaxCpAdd extends Func { static final FuncMaxCpAdd _fmca_instance = new FuncMaxCpAdd(); static Func getInstance() { return _fmca_instance; } private FuncMaxCpAdd() { super(Stats.MAX_CP, 0x10, null); } @Override public void calc(Env env) { L2PcTemplate t = (L2PcTemplate) env.player.getTemplate(); int lvl = env.player.getLevel() - t.classBaseLevel; double cpmod = t.lvlCpMod * lvl; double cpmax = (t.lvlCpAdd + cpmod) * lvl; double cpmin = (t.lvlCpAdd * lvl) + cpmod; env.value += (cpmax + cpmin) / 2; } } static class FuncMaxCpMul extends Func { static final FuncMaxCpMul _fmcm_instance = new FuncMaxCpMul(); static Func getInstance() { return _fmcm_instance; } private FuncMaxCpMul() { super(Stats.MAX_CP, 0x20, null); } @Override public void calc(Env env) { L2PcInstance p = (L2PcInstance) env.player; env.value *= CONbonus[p.getCON()]; } } static class FuncMaxMpAdd extends Func { static final FuncMaxMpAdd _fmma_instance = new FuncMaxMpAdd(); static Func getInstance() { return _fmma_instance; } private FuncMaxMpAdd() { super(Stats.MAX_MP, 0x10, null); } @Override public void calc(Env env) { L2PcTemplate t = (L2PcTemplate) env.player.getTemplate(); int lvl = env.player.getLevel() - t.classBaseLevel; double mpmod = t.lvlMpMod * lvl; double mpmax = (t.lvlMpAdd + mpmod) * lvl; double mpmin = (t.lvlMpAdd * lvl) + mpmod; env.value += (mpmax + mpmin) / 2; } } static class FuncMaxMpMul extends Func { static final FuncMaxMpMul _fmmm_instance = new FuncMaxMpMul(); static Func getInstance() { return _fmmm_instance; } private FuncMaxMpMul() { super(Stats.MAX_MP, 0x20, null); } @Override public void calc(Env env) { L2PcInstance p = (L2PcInstance) env.player; env.value *= MENbonus[p.getMEN()]; } } /** * Return the period between 2 regenerations task (3s for L2Character, 5 min for L2DoorInstance).<BR> * <BR> */ public static int getRegeneratePeriod(L2Character cha) { if (cha instanceof L2DoorInstance) return HP_REGENERATE_PERIOD * 100; // 5 mins return HP_REGENERATE_PERIOD; // 3s } /** * Return the standard NPC Calculator set containing ACCURACY_COMBAT and EVASION_RATE.<BR> * <BR> * <B><U> Concept</U> :</B><BR> * <BR> * A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...). In fact, each calculator is a table of Func object in which each Func represents a mathematic function : <BR> * <BR> * FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR> * <BR> * To reduce cache memory use, L2NPCInstances who don't have skills share the same Calculator set called <B>NPC_STD_CALCULATOR</B>.<BR> * <BR> */ public static Calculator[] getStdNPCCalculators() { Calculator[] std = new Calculator[Stats.NUM_STATS]; // Add the FuncAtkAccuracy to the Standard Calculator of ACCURACY_COMBAT std[Stats.ACCURACY_COMBAT.ordinal()] = new Calculator(); std[Stats.ACCURACY_COMBAT.ordinal()].addFunc(FuncAtkAccuracy.getInstance()); // Add the FuncAtkEvasion to the Standard Calculator of EVASION_RATE std[Stats.EVASION_RATE.ordinal()] = new Calculator(); std[Stats.EVASION_RATE.ordinal()].addFunc(FuncAtkEvasion.getInstance()); return std; } public static Calculator[] getStdDoorCalculators() { Calculator[] std = new Calculator[Stats.NUM_STATS]; // Add the FuncAtkAccuracy to the Standard Calculator of ACCURACY_COMBAT std[Stats.ACCURACY_COMBAT.ordinal()] = new Calculator(); std[Stats.ACCURACY_COMBAT.ordinal()].addFunc(FuncAtkAccuracy.getInstance()); // Add the FuncAtkEvasion to the Standard Calculator of EVASION_RATE std[Stats.EVASION_RATE.ordinal()] = new Calculator(); std[Stats.EVASION_RATE.ordinal()].addFunc(FuncAtkEvasion.getInstance()); // SevenSigns PDEF Modifier std[Stats.POWER_DEFENCE.ordinal()] = new Calculator(); std[Stats.POWER_DEFENCE.ordinal()].addFunc(FuncGatesPDefMod.getInstance()); // SevenSigns MDEF Modifier std[Stats.MAGIC_DEFENCE.ordinal()] = new Calculator(); std[Stats.MAGIC_DEFENCE.ordinal()].addFunc(FuncGatesMDefMod.getInstance()); return std; } /** * Add basics Func objects to L2PcInstance and L2Summon.<BR> * <BR> * <B><U> Concept</U> :</B><BR> * <BR> * A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...). In fact, each calculator is a table of Func object in which each Func represents a mathematic function : <BR> * <BR> * FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR> * <BR> * * @param cha * L2PcInstance or L2Summon that must obtain basic Func objects */ public static void addFuncsToNewCharacter(L2Character cha) { if (cha instanceof L2PcInstance) { cha.addStatFunc(FuncMaxHpAdd.getInstance()); cha.addStatFunc(FuncMaxHpMul.getInstance()); cha.addStatFunc(FuncMaxCpAdd.getInstance()); cha.addStatFunc(FuncMaxCpMul.getInstance()); cha.addStatFunc(FuncMaxMpAdd.getInstance()); cha.addStatFunc(FuncMaxMpMul.getInstance()); cha.addStatFunc(FuncBowAtkRange.getInstance()); cha.addStatFunc(FuncCrossBowAtkRange.getInstance()); cha.addStatFunc(FuncPAtkMod.getInstance()); cha.addStatFunc(FuncMAtkMod.getInstance()); cha.addStatFunc(FuncPDefMod.getInstance()); cha.addStatFunc(FuncMDefMod.getInstance()); cha.addStatFunc(FuncAtkCritical.getInstance()); cha.addStatFunc(FuncMAtkCritical.getInstance()); cha.addStatFunc(FuncAtkAccuracy.getInstance()); cha.addStatFunc(FuncAtkEvasion.getInstance()); cha.addStatFunc(FuncPAtkSpeed.getInstance()); cha.addStatFunc(FuncMAtkSpeed.getInstance()); cha.addStatFunc(FuncMoveSpeed.getInstance()); cha.addStatFunc(FuncHennaSTR.getInstance()); cha.addStatFunc(FuncHennaDEX.getInstance()); cha.addStatFunc(FuncHennaINT.getInstance()); cha.addStatFunc(FuncHennaMEN.getInstance()); cha.addStatFunc(FuncHennaCON.getInstance()); cha.addStatFunc(FuncHennaWIT.getInstance()); } else if (cha instanceof L2PetInstance) { cha.addStatFunc(FuncPAtkMod.getInstance()); cha.addStatFunc(FuncMAtkMod.getInstance()); cha.addStatFunc(FuncPDefMod.getInstance()); cha.addStatFunc(FuncMDefMod.getInstance()); } else if (cha instanceof L2Summon) { cha.addStatFunc(FuncAtkCritical.getInstance()); cha.addStatFunc(FuncMAtkCritical.getInstance()); cha.addStatFunc(FuncAtkAccuracy.getInstance()); cha.addStatFunc(FuncAtkEvasion.getInstance()); } } /** * Calculate the HP regen rate (base + modifiers).<BR> * <BR> */ public static final double calcHpRegen(L2Character cha) { double init = cha.getTemplate().baseHpReg; double hpRegenMultiplier = cha.isRaid() ? Config.RAID_HP_REGEN_MULTIPLIER : Config.HP_REGEN_MULTIPLIER; double hpRegenBonus = 0; if (Config.L2JMOD_CHAMPION_ENABLE && cha.isChampion()) hpRegenMultiplier *= Config.L2JMOD_CHAMPION_HP_REGEN; if (cha instanceof L2PetInstance) hpRegenMultiplier = Config.PET_HP_REGEN_MULTIPLIER; if (cha.isPlayer()) { L2PcInstance player = (L2PcInstance) cha; // Calculate correct baseHpReg value for certain level of PC init += (player.getLevel() > 10) ? ((player.getLevel() - 1) / 10.0) : 0.5; // SevenSigns Festival modifier if (SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant()) hpRegenMultiplier *= calcFestivalRegenModifier(player); else { double siegeModifier = calcSiegeRegenModifer(player); if (siegeModifier > 0) hpRegenMultiplier *= siegeModifier; } if (player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null) { int clanHallIndex = player.getClan().getHasHideout(); if (clanHallIndex > 0) { ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex); if (clansHall != null) if (clansHall.getFunction(ClanHall.FUNC_RESTORE_HP) != null) hpRegenMultiplier *= 1 + (double) clansHall.getFunction(ClanHall.FUNC_RESTORE_HP).getLvl() / 100; } } if (player.isInsideZone(L2Character.ZONE_CASTLE) && player.getClan() != null) { int castleIndex = player.getClan().getHasCastle(); if (castleIndex > 0) { Castle castle = CastleManager.getInstance().getCastleById(castleIndex); if (castle != null) if (castle.getFunction(Castle.FUNC_RESTORE_HP) != null) hpRegenMultiplier *= 1 + (double) castle.getFunction(Castle.FUNC_RESTORE_HP).getLvl() / 100; } } if (player.isInsideZone(L2Character.ZONE_FORT) && player.getClan() != null) { int fortIndex = player.getClan().getHasFort(); if (fortIndex > 0) { Fort fort = FortManager.getInstance().getFortById(fortIndex); if (fort != null) if (fort.getFunction(Fort.FUNC_RESTORE_HP) != null) hpRegenMultiplier *= 1 + (double) fort.getFunction(Fort.FUNC_RESTORE_HP).getLvl() / 100; } } // Mother Tree effect is calculated at last if (player.isInsideZone(L2Character.ZONE_MOTHERTREE)) hpRegenBonus += 2; // Calculate Movement bonus if (player.isSitting()) hpRegenMultiplier *= 1.5; // Sitting else if (!player.isMoving()) hpRegenMultiplier *= 1.1; // Staying else if (player.isRunning()) hpRegenMultiplier *= 0.7; // Running // Add CON bonus init *= cha.getLevelMod() * CONbonus[cha.getCON()]; } else if (cha instanceof L2PetInstance) init = ((L2PetInstance) cha).getPetData().getPetRegenHP(); if (init < 1) init = 1; return cha.calcStat(Stats.REGENERATE_HP_RATE, init, null, null) * hpRegenMultiplier + hpRegenBonus; } /** * Calculate the MP regen rate (base + modifiers).<BR> * <BR> */ public static final double calcMpRegen(L2Character cha) { double init = cha.getTemplate().baseMpReg; double mpRegenMultiplier = cha.isRaid() ? Config.RAID_MP_REGEN_MULTIPLIER : Config.MP_REGEN_MULTIPLIER; double mpRegenBonus = 0; if (cha instanceof L2PetInstance) mpRegenMultiplier = Config.PET_MP_REGEN_MULTIPLIER; if (cha.isPlayer()) { L2PcInstance player = (L2PcInstance) cha; // Calculate correct baseMpReg value for certain level of PC init += 0.3 * ((player.getLevel() - 1) / 10.0); // SevenSigns Festival modifier if (SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant()) mpRegenMultiplier *= calcFestivalRegenModifier(player); // Mother Tree effect is calculated at last if (player.isInsideZone(L2Character.ZONE_MOTHERTREE)) mpRegenBonus += 1; if (player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null) { int clanHallIndex = player.getClan().getHasHideout(); if (clanHallIndex > 0) { ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex); if (clansHall != null) if (clansHall.getFunction(ClanHall.FUNC_RESTORE_MP) != null) mpRegenMultiplier *= 1 + (double) clansHall.getFunction(ClanHall.FUNC_RESTORE_MP).getLvl() / 100; } } if (player.isInsideZone(L2Character.ZONE_CASTLE) && player.getClan() != null) { int castleIndex = player.getClan().getHasCastle(); if (castleIndex > 0) { Castle castle = CastleManager.getInstance().getCastleById(castleIndex); if (castle != null) if (castle.getFunction(Castle.FUNC_RESTORE_MP) != null) mpRegenMultiplier *= 1 + (double) castle.getFunction(Castle.FUNC_RESTORE_MP).getLvl() / 100; } } if (player.isInsideZone(L2Character.ZONE_FORT) && player.getClan() != null) { int fortIndex = player.getClan().getHasFort(); if (fortIndex > 0) { Fort fort = FortManager.getInstance().getFortById(fortIndex); if (fort != null) if (fort.getFunction(Fort.FUNC_RESTORE_MP) != null) mpRegenMultiplier *= 1 + (double) fort.getFunction(Fort.FUNC_RESTORE_MP).getLvl() / 100; } } // Calculate Movement bonus if (player.isSitting()) mpRegenMultiplier *= 1.5; // Sitting else if (!player.isMoving()) mpRegenMultiplier *= 1.1; // Staying else if (player.isRunning()) mpRegenMultiplier *= 0.7; // Running // Add MEN bonus init *= cha.getLevelMod() * MENbonus[cha.getMEN()]; } else if (cha instanceof L2PetInstance) init = ((L2PetInstance) cha).getPetData().getPetRegenMP(); if (init < 1) init = 1; return cha.calcStat(Stats.REGENERATE_MP_RATE, init, null, null) * mpRegenMultiplier + mpRegenBonus; } /** * Calculate the CP regen rate (base + modifiers).<BR> * <BR> */ public static final double calcCpRegen(L2Character cha) { double init = cha.getTemplate().baseHpReg; double cpRegenMultiplier = Config.CP_REGEN_MULTIPLIER; double cpRegenBonus = 0; if (cha instanceof L2PcInstance) { L2PcInstance player = (L2PcInstance) cha; // Calculate correct baseHpReg value for certain level of PC init += (player.getLevel() > 10) ? ((player.getLevel() - 1) / 10.0) : 0.5; // Calculate Movement bonus if (player.isSitting()) cpRegenMultiplier *= 1.5; // Sitting else if (!player.isMoving()) cpRegenMultiplier *= 1.1; // Staying else if (player.isRunning()) cpRegenMultiplier *= 0.7; // Running } else { // Calculate Movement bonus if (!cha.isMoving()) cpRegenMultiplier *= 1.1; // Staying else if (cha.isRunning()) cpRegenMultiplier *= 0.7; // Running } // Apply CON bonus init *= cha.getLevelMod() * CONbonus[cha.getCON()]; if (init < 1) init = 1; return cha.calcStat(Stats.REGENERATE_CP_RATE, init, null, null) * cpRegenMultiplier + cpRegenBonus; } @SuppressWarnings("deprecation") public static final double calcFestivalRegenModifier(L2PcInstance activeChar) { final int[] festivalInfo = SevenSignsFestival.getInstance().getFestivalForPlayer(activeChar); final int oracle = festivalInfo[0]; final int festivalId = festivalInfo[1]; int[] festivalCenter; // If the player isn't found in the festival, leave the regen rate as it // is. if (festivalId < 0) return 0; // Retrieve the X and Y coords for the center of the festival arena the // player is in. if (oracle == SevenSigns.CABAL_DAWN) festivalCenter = SevenSignsFestival.FESTIVAL_DAWN_PLAYER_SPAWNS[festivalId]; else festivalCenter = SevenSignsFestival.FESTIVAL_DUSK_PLAYER_SPAWNS[festivalId]; // Check the distance between the player and the player spawn point, in // the center of the arena. double distToCenter = activeChar.getDistance(festivalCenter[0], festivalCenter[1]); if (Config.DEBUG) _log.info("Distance: " + distToCenter + ", RegenMulti: " + (distToCenter * 2.5) / 50); return 1.0 - (distToCenter * 0.0005); // Maximum Decreased Regen of ~ // -65%; } public static final double calcSiegeRegenModifer(L2PcInstance activeChar) { if (activeChar == null || activeChar.getClan() == null) return 0; Siege siege = SiegeManager.getInstance().getSiege(activeChar.getPosition().getX(), activeChar.getPosition().getY(), activeChar.getPosition().getZ()); if (siege == null || !siege.getIsInProgress()) return 0; L2SiegeClan siegeClan = siege.getAttackerClan(activeChar.getClan().getClanId()); if (siegeClan == null || siegeClan.getFlag().isEmpty() || !Util.checkIfInRange(200, activeChar, siegeClan.getFlag().get(0), true)) return 0; return 1.5; // If all is true, then modifer will be 50% more } /** Calculate blow damage based on cAtk */ public static double calcBlowDamage(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean ss) { double power = skill.getPower(); if (attacker instanceof L2Playable && target instanceof L2Playable) power *= skill.getPvpPowerMultiplier(); double damage = attacker.getPAtk(target); damage += calcValakasAttribute(attacker, target, skill); double defence = target.getPDef(attacker); // Def bonusses in PvP fight if ((attacker instanceof L2Playable) && (target instanceof L2Playable)) { if (skill == null) defence *= target.calcStat(Stats.PVP_PHYSICAL_DEF, 1, null, null); else defence *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null); } if (ss) damage *= 2.; switch (shld) { case SHIELD_DEFENSE_SUCCEED: defence += target.getShldDef(); break; case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block return 1; } if (ss && skill.getSSBoost() > 0) power *= skill.getSSBoost(); damage = attacker.calcStat(Stats.CRITICAL_DAMAGE, (damage + power), target, skill); damage *= calcElemental(attacker, target, skill); damage += attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 6.5; damage *= target.calcStat(Stats.CRIT_VULN, 1, target, skill); // get the vulnerability for the instance due to skills (buffs, // passives, toggles, etc) damage = target.calcStat(Stats.DAGGER_WPN_VULN, damage, target, null); damage *= 70. / defence; damage += Rnd.get(shld) * attacker.getRandomDamage(target); // Dmg bonusses in PvP fight if ((attacker instanceof L2Playable) && (target instanceof L2Playable)) { if (skill == null) damage *= attacker.calcStat(Stats.PVP_PHYSICAL_DMG, 1, null, null); else damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null); } return damage < 1 ? 1. : damage; } /** * Calculated damage caused by ATTACK of attacker on target, called separatly for each weapon, if dual-weapon is used. * * @param attacker * player or NPC that makes ATTACK * @param target * player or NPC, target of ATTACK * @param miss * one of ATTACK_XXX constants * @param crit * if the ATTACK have critical success * @param dual * if dual weapon is used * @param ss * if weapon item was charged by soulshot * @return damage points */ public static final double calcPhysDam(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean crit, boolean ss) { double damage = attacker.getPAtk(target); double defence = target.getPDef(attacker); int pAtk = (int) damage; int pDef = (int) defence; damage += calcValakasAttribute(attacker, target, skill); // Def bonusses in PvP fight if ((attacker instanceof L2Playable) && (target instanceof L2Playable)) { if (skill == null) defence *= target.calcStat(Stats.PVP_PHYSICAL_DEF, 1, null, null); else defence *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null); } switch (shld) { case SHIELD_DEFENSE_SUCCEED: if (!Config.ALT_GAME_SHIELD_BLOCKS) defence += target.getShldDef(); break; case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block return 1.; } if (ss) damage *= 2; if (skill != null) { double skillpower = skill.getPower(attacker); if (attacker instanceof L2Playable && target instanceof L2Playable) skillpower *= skill.getPvpPowerMultiplier(); float ssboost = skill.getSSBoost(); if (ssboost <= 0) damage += skillpower; else if (ssboost > 0) { if (ss) { skillpower *= ssboost; damage += skillpower; } else damage += skillpower; } } // defence modifier depending of the attacker weapon L2Weapon weapon = attacker.getActiveWeaponItem(); Stats stat = null; if (weapon != null && !attacker.isTransformed()) { switch (weapon.getItemType()) { case BOW: stat = Stats.BOW_WPN_VULN; break; case CROSSBOW: stat = Stats.CROSSBOW_WPN_VULN; break; case BLUNT: stat = Stats.BLUNT_WPN_VULN; break; case DAGGER: stat = Stats.DAGGER_WPN_VULN; break; case DUAL: stat = Stats.DUAL_WPN_VULN; break; case DUALFIST: stat = Stats.DUALFIST_WPN_VULN; break; case ETC: stat = Stats.ETC_WPN_VULN; break; case FIST: stat = Stats.FIST_WPN_VULN; break; case POLE: stat = Stats.POLE_WPN_VULN; break; case SWORD: stat = Stats.SWORD_WPN_VULN; break; case BIGSWORD: stat = Stats.BIGSWORD_WPN_VULN; break; case BIGBLUNT: stat = Stats.BIGBLUNT_WPN_VULN; break; case DUAL_DAGGER: stat = Stats.DUALDAGGER_WPN_VULN; break; case RAPIER: stat = Stats.RAPIER_WPN_VULN; break; case ANCIENT_SWORD: stat = Stats.ANCIENT_WPN_VULN; break; case PET: stat = Stats.PET_WPN_VULN; break; } } double basedamage = 70 * damage / defence; double critmod = 0; double critadd = 0; double critdamage = 0; if (crit) { critmod = attacker.calcStat(Stats.CRITICAL_DAMAGE, 1, target, skill) * target.calcStat(Stats.CRIT_VULN, 1, target, null); // Crit dmg add is almost useless in normal hits... critadd = attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 70 / defence; // Finally retail like formula damage = (2 * basedamage) * critmod + critadd; critdamage = damage; } else damage = basedamage; // In C5 summons make 10 % less dmg in PvP. if (attacker instanceof L2Summon && target instanceof L2PcInstance) damage *= 0.9; if (stat != null) damage = target.calcStat(stat, damage, target, null); damage += Rnd.nextDouble() * damage / 10; if (shld > 0 && Config.ALT_GAME_SHIELD_BLOCKS) { damage -= target.getShldDef(); if (damage < 0) damage = 0; } if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.DAGGER && skill != null) { L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem(); if (armor != null) { if (((L2PcInstance) target).isWearingHeavyArmor()) damage /= Config.ALT_DAGGER_DMG_VS_HEAVY; if (((L2PcInstance) target).isWearingLightArmor()) damage /= Config.ALT_DAGGER_DMG_VS_LIGHT; if (((L2PcInstance) target).isWearingMagicArmor()) damage /= Config.ALT_DAGGER_DMG_VS_ROBE; } } if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.BOW && skill != null) { L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem(); if (armor != null) { if (((L2PcInstance) target).isWearingHeavyArmor()) damage /= Config.ALT_BOW_DMG_VS_HEAVY; if (((L2PcInstance) target).isWearingLightArmor()) damage /= Config.ALT_BOW_DMG_VS_LIGHT; if (((L2PcInstance) target).isWearingMagicArmor()) damage /= Config.ALT_BOW_DMG_VS_ROBE; } } // L2WT - START - FIX (range dmg modifier) if (weapon != null && attacker instanceof L2PcInstance && (weapon.getItemType() == L2WeaponType.BOW || weapon.getItemType() == L2WeaponType.CROSSBOW) && Config.ALT_RANGE_DMG_SYSTEM) { double distance = Math.sqrt(attacker.getDistanceSq(target)); double rangemodifier = (distance / Config.ALT_RANGE_DMG_STANDART); if (rangemodifier < Config.ALT_RANGE_DMG_MOD_MIN && Config.ALT_RANGE_DMG_MOD_MIN > 0) rangemodifier = Config.ALT_RANGE_DMG_MOD_MIN; else if (rangemodifier > Config.ALT_RANGE_DMG_MOD_MAX && Config.ALT_RANGE_DMG_MOD_MAX > 0) rangemodifier = Config.ALT_RANGE_DMG_MOD_MAX; damage = (int) ((double) damage * rangemodifier); } // L2WT - END if (target instanceof L2Npc) { switch (((L2Npc) target).getTemplate().getRace()) { case BEAST: damage *= attacker.getPAtkMonsters(target); break; case ANIMAL: damage *= attacker.getPAtkAnimals(target); break; case PLANT: damage *= attacker.getPAtkPlants(target); break; case DRAGON: damage *= attacker.getPAtkDragons(target); break; case BUG: damage *= attacker.getPAtkInsects(target); break; case GIANT: damage *= attacker.getPAtkGiants(target); break; default: // nothing break; } } if (damage > 0 && damage < 1) damage = 1; else if (damage < 0) damage = 0; } else if (damage > 5000) { damage = 5000; } // Dmg bonusses in PvP fight if ((attacker instanceof L2Playable) && (target instanceof L2Playable)) { if (skill == null) damage *= attacker.calcStat(Stats.PVP_PHYSICAL_DMG, 1, null, null); else damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null); } if (attacker instanceof L2PcInstance) { damage = GetPAtkBalance(((L2PcInstance) attacker),damage); if (((L2PcInstance) attacker).getClassId().isMage()) damage *= Config.ALT_MAGES_PHYSICAL_DAMAGE_MULTI; else damage *= Config.ALT_FIGHTERS_PHYSICAL_DAMAGE_MULTI; } else if (attacker instanceof L2Summon) damage *= Config.ALT_PETS_PHYSICAL_DAMAGE_MULTI; else if (attacker instanceof L2Npc) damage *= Config.ALT_NPC_PHYSICAL_DAMAGE_MULTI; double finaldamage = damage; double elemmod = calcElemental(attacker, target, skill); damage *= elemmod; if (attacker instanceof L2PcInstance && ((L2PcInstance)attacker).getVarB("fdi")) { if (crit) { attacker.sendMessage("BaseDamage: " + (int) basedamage); attacker.sendMessage("CritMod: " + critmod); attacker.sendMessage("CritAdd: " + critadd); attacker.sendMessage("CritDamage: " + (int) critdamage); attacker.sendMessage("OtherMod: " + (finaldamage/critdamage)); attacker.sendMessage("FinalDamage: " + (int) finaldamage); attacker.sendMessage("ElemMod: " + elemmod); attacker.sendMessage("TotalDamage: " + (int) damage); attacker.sendMessage("70 * " + pAtk + " / " + pDef + " = " + (int) basedamage + " * 2 * " + critmod + " + " + critadd + " = " + (int) critdamage + " + ... = " + (int) finaldamage + " * " + elemmod + " = " + (int) damage); } else { attacker.sendMessage("BaseDamage: " + (int) basedamage); attacker.sendMessage("OtherMod: " + (finaldamage/basedamage)); attacker.sendMessage("FinalDamage: " + (int) finaldamage); attacker.sendMessage("ElemMod: " + elemmod); attacker.sendMessage("TotalDamage: " + (int) damage); attacker.sendMessage("70 * " + pAtk + " / " + pDef + " = " + (int) basedamage + " + ... = " + (int) finaldamage + " * " + elemmod + " = " + (int) damage); } } return damage; } public static final double calcMagicDam(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean ss, boolean bss, boolean mcrit) { double mAtk = attacker.getMAtk(target, skill); double mDef = target.getMDef(attacker, skill); // Pvp bonuses for def if ((attacker instanceof L2Playable) && (target instanceof L2Playable)) { if (skill.isMagic()) mDef *= target.calcStat(Stats.PVP_MAGICAL_DEF, 1, null, null); else mDef *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null); } switch (shld) { case SHIELD_DEFENSE_SUCCEED: mDef += target.getShldDef(); // kamael break; case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block return 1; } double skillpower = skill.getPower(attacker); if (attacker instanceof L2Playable && target instanceof L2Playable) skillpower *= skill.getPvpPowerMultiplier(); if (bss) mAtk *= 4; else if (ss) mAtk *= 2; double damage = 91 * Math.sqrt(mAtk) / mDef * skillpower; // In C5 summons make 10 % less dmg in PvP. if (attacker instanceof L2Summon && target instanceof L2PcInstance) damage *= 0.9; // Failure calculation if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill)) { if (attacker instanceof L2PcInstance) { if (calcMagicSuccess(attacker, target, skill) && (target.getLevel() - attacker.getLevel()) <= 9) { if (skill.getSkillType() == L2SkillType.DRAIN) attacker.sendPacket(new SystemMessage(SystemMessageId.DRAIN_HALF_SUCCESFUL)); else attacker.sendPacket(new SystemMessage(SystemMessageId.ATTACK_FAILED)); damage /= 2; } else { SystemMessage sm = new SystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2); sm.addCharName(target); sm.addSkillName(skill); attacker.sendPacket(sm); damage = 1; } } if (target instanceof L2PcInstance) { if (skill.getSkillType() == L2SkillType.DRAIN) { SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_C1_DRAIN); sm.addCharName(attacker); target.sendPacket(sm); } else { SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_C1_MAGIC); sm.addCharName(attacker); target.sendPacket(sm); } } } else if (mcrit) { if (attacker instanceof L2PcInstance && target instanceof L2PcInstance) damage *= 2.5; else damage *= 3; } damage += Rnd.get(shld) * attacker.getRandomDamage(target); // Pvp bonuses for dmg if ((attacker instanceof L2Playable) && (target instanceof L2Playable)) { if (skill.isMagic()) damage *= attacker.calcStat(Stats.PVP_MAGICAL_DMG, 1, null, null); else damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null); } if (attacker instanceof L2PcInstance) { damage = GetMAtkBalance(((L2PcInstance) attacker),damage); if (((L2PcInstance) attacker).getClassId().isMage()) damage = damage * Config.ALT_MAGES_MAGICAL_DAMAGE_MULTI; else damage = damage * Config.ALT_FIGHTERS_MAGICAL_DAMAGE_MULTI; } else if (attacker instanceof L2Summon) damage *= Config.ALT_PETS_MAGICAL_DAMAGE_MULTI; else if (attacker instanceof L2Npc) damage *= Config.ALT_NPC_MAGICAL_DAMAGE_MULTI; // random magic damage float rnd = Rnd.get(-20, 20) / 100.0f + 1; damage *= rnd; // CT2.3 general magic vuln damage *= target.calcStat(Stats.MAGIC_DAMAGE_VULN, 1, null, null); damage *= calcElemental(attacker, target, skill); return damage; } public static final double calcMagicDam(L2CubicInstance attacker, L2Character target, L2Skill skill, boolean mcrit, byte shld) { double mAtk = attacker.getMAtk(); double mDef = target.getMDef(attacker.getOwner(), skill); switch (shld) { case SHIELD_DEFENSE_SUCCEED: mDef += target.getShldDef(); // kamael break; case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block return 1; } double damage = 91 * Math.sqrt(mAtk) / mDef * skill.getPower(); L2PcInstance owner = attacker.getOwner(); // Failure calculation if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(owner, target, skill)) { if (calcMagicSuccess(owner, target, skill) && (target.getLevel() - skill.getMagicLevel()) <= 9) { if (skill.getSkillType() == L2SkillType.DRAIN) owner.sendPacket(new SystemMessage(SystemMessageId.DRAIN_HALF_SUCCESFUL)); else owner.sendPacket(new SystemMessage(SystemMessageId.ATTACK_FAILED)); damage /= 2; } else { SystemMessage sm = new SystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2); sm.addCharName(target); sm.addSkillName(skill); owner.sendPacket(sm); damage = 1; } if (target instanceof L2PcInstance) { if (skill.getSkillType() == L2SkillType.DRAIN) { SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_C1_DRAIN); sm.addCharName(owner); target.sendPacket(sm); } else { SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_C1_MAGIC); sm.addCharName(owner); target.sendPacket(sm); } } } else if (mcrit) damage *= 3; // CT2.3 general magic vuln damage *= target.calcStat(Stats.MAGIC_DAMAGE_VULN, 1, null, null); damage *= calcElemental(owner, target, skill); return damage; } /** Returns true in case of critical hit */ public static final boolean calcCrit(double rate, L2Character target) { final boolean success = rate > Rnd.get(1000); // support for critical damage evasion if (success) { if (target == null) return true; // no effect // little weird, but remember what CRIT_DAMAGE_EVASION > 1 increase chances to _evade_ crit hits return Rnd.get((int)target.getStat().calcStat(Stats.CRIT_DAMAGE_EVASION, 100, null, null)) < 100; } return success; } /** Calculate value of blow success */ public static final double calcBlow(L2Character activeChar, L2Character target, int chance) { return activeChar.calcStat(Stats.BLOW_RATE, chance * (1.0 + (activeChar.getDEX() - 20) / 100), target, null); } /** Calculate value of lethal chance */ public static final double calcLethal(L2Character activeChar, L2Character target, int baseLethal, int magiclvl) { double chance = 0; if (magiclvl > 0) { int delta = ((magiclvl + activeChar.getLevel()) / 2) - target.getLevel(); // delta [-3,infinite) if (delta >= -3) chance = (baseLethal * ((double) activeChar.getLevel() / target.getLevel())); // delta [-9, -3[ else if (delta < -3 && delta >= -9) chance = (-3) * (baseLethal / (delta)); // delta [-infinite,-9[ else chance = baseLethal / 15; } else chance = (baseLethal * ((double) activeChar.getLevel() / target.getLevel())); return 10 * activeChar.calcStat(Stats.LETHAL_RATE, chance, target, null); } public static final boolean calcLethalHit(L2Character activeChar, L2Character target, L2Skill skill) { if (!target.isRaid() && !(target instanceof L2DoorInstance) && !(target instanceof L2Npc && ((L2Npc) target).getNpcId() == 35062)) { int rnd = Rnd.get(1000); double lethal2chance = 0; double lethal1chance = 0; if (skill.getLethalChance2() > 0) { lethal2chance = calcLethal(activeChar, target, skill.getLethalChance2(), skill.getMagicLevel()); if (activeChar instanceof L2PcInstance && ((L2PcInstance) activeChar).getVarB("SkillsChance")) { L2PcInstance attacker = (L2PcInstance) activeChar; attacker.sendMessage("Шанс смертельного удара " + (int) (lethal2chance / 10) + "%"); } } if (skill.getLethalChance1() > 0) { lethal1chance = calcLethal(activeChar, target, skill.getLethalChance1(), skill.getMagicLevel()); if (activeChar instanceof L2PcInstance && ((L2PcInstance) activeChar).getVarB("SkillsChance")) { L2PcInstance attacker = (L2PcInstance) activeChar; attacker.sendMessage("Шанс полусмертельного удара " + (int) (lethal1chance / 10) + "%"); } } // 2nd lethal effect activate (cp,hp to 1 or if target is npc then // hp to 1) if (lethal2chance > 0 && rnd < lethal2chance) { if (target instanceof L2Npc) target.reduceCurrentHp(target.getCurrentHp() - 1, activeChar, skill); else if (target instanceof L2PcInstance) // If is a active player set his HP and CP to 1 { L2PcInstance player = (L2PcInstance) target; if (!player.isInvul()) { if (!(activeChar instanceof L2PcInstance && (((L2PcInstance) activeChar).isGM() && !((L2PcInstance) activeChar).getAccessLevel().canGiveDamage()))) { player.setCurrentHp(1); player.setCurrentCp(1); player.sendPacket(new SystemMessage(SystemMessageId.LETHAL_STRIKE_SUCCESSFUL)); } } } activeChar.sendPacket(new SystemMessage(SystemMessageId.LETHAL_STRIKE)); } else if (lethal1chance > 0 && rnd < lethal1chance) { if (target instanceof L2PcInstance) { L2PcInstance player = (L2PcInstance) target; if (!player.isInvul()) { if (!(activeChar instanceof L2PcInstance && (((L2PcInstance) activeChar).isGM() && !((L2PcInstance) activeChar).getAccessLevel().canGiveDamage()))) { player.setCurrentCp(1); // Set CP to 1 player.sendPacket(new SystemMessage(SystemMessageId.CP_DISAPPEARS_WHEN_HIT_WITH_A_HALF_KILL_SKILL)); } } } else if (target instanceof L2Npc) // If is a monster remove first damage and after 50% of current hp target.reduceCurrentHp(target.getCurrentHp() / 2, activeChar, skill); activeChar.sendPacket(new SystemMessage(SystemMessageId.HALF_KILL)); } else return false; } else return false; return true; } public static final boolean calcMCrit(int mRate) { return mRate > Rnd.get(1000); } /** Returns true in case when ATTACK is canceled due to hit */ public static final boolean calcAtkBreak(L2Character target, double dmg) { if (target.getFusionSkill() != null) return true; double init = 0; if (Config.ALT_GAME_CANCEL_CAST && target.isCastingNow() && target.canAbortCast()) init = 15; if (Config.ALT_GAME_CANCEL_BOW && target.isAttackingNow()) { L2Weapon wpn = target.getActiveWeaponItem(); if (wpn != null && wpn.getItemType() == L2WeaponType.BOW) init = 15; } if (target.isRaid() || target.isInvul() || init <= 0) return false; // No attack break // Chance of break is higher with higher dmg init += Math.sqrt(13 * dmg); // Chance is affected by target MEN init -= (MENbonus[target.getMEN()] * 100 - 100); // Calculate all modifiers for ATTACK_CANCEL double rate = target.calcStat(Stats.ATTACK_CANCEL, init, null, null); // Adjust the rate to be between 1 and 99 if (rate > 99) rate = 99; else if (rate < 1) rate = 1; return Rnd.get(100) < rate; } public static final int calcPAtkSpd(L2Character attacker, L2Character target, double rate) { // measured Oct 2006 by Tank6585, formula by Sami // attack speed 312 equals 1500 ms delay... (or 300 + 40 ms delay?) if (rate < 2) return 2700; else return (int) (470000 / rate); } /** Calculate delay (in milliseconds) for skills cast */ public static final int calcAtkSpd(L2Character attacker, L2Skill skill, double skillTime) { if (skill.isMagic()) return (int) (skillTime * 333 / attacker.getMAtkSpd()); return (int) (skillTime * 333 / attacker.getPAtkSpd()); } /** * Returns true if hit missed (target evaded) Formula based on http://l2p.l2wh.com/nonskillattacks.html **/ public static boolean calcHitMiss(L2Character attacker, L2Character target) { int delta = attacker.getAccuracy() - target.getEvasionRate(attacker); int chance; if (delta >= 10) chance = 980; else { switch (delta) { case 9: chance = 975; break; case 8: chance = 970; break; case 7: chance = 965; break; case 6: chance = 960; break; case 5: chance = 955; break; case 4: chance = 945; break; case 3: chance = 935; break; case 2: chance = 925; break; case 1: chance = 915; break; case 0: chance = 905; break; case -1: chance = 890; break; case -2: chance = 875; break; case -3: chance = 860; break; case -4: chance = 845; break; case -5: chance = 830; break; case -6: chance = 815; break; case -7: chance = 800; break; case -8: chance = 785; break; case -9: chance = 770; break; case -10: chance = 755; break; case -11: chance = 735; break; case -12: chance = 715; break; case -13: chance = 695; break; case -14: chance = 675; break; case -15: chance = 655; break; case -16: chance = 625; break; case -17: chance = 595; break; case -18: chance = 565; break; case -19: chance = 535; break; case -20: chance = 505; break; case -21: chance = 455; break; case -22: chance = 405; break; case -23: chance = 355; break; case -24: chance = 305; break; default: chance = 275; } if (!attacker.isInFrontOfTarget()) { if (attacker.isBehindTarget()) chance *= 1.2; else // side chance *= 1.1; if (chance > 980) chance = 980; } } return chance < Rnd.get(1000); } /** * Returns:<br> * 0 = shield defense doesn't succeed<br> * 1 = shield defense succeed<br> * 2 = perfect block<br> * * @param attacker * @param target * @param sendSysMsg * @return */ public static byte calcShldUse(L2Character attacker, L2Character target, L2Skill skill, boolean sendSysMsg) { if (skill != null && skill.ignoreShield()) return 0; double shldRate = target.calcStat(Stats.SHIELD_RATE, 0, attacker, null) * DEXbonus[target.getDEX()]; if (shldRate == 0.0) return 0; int degreeside = (int) target.calcStat(Stats.SHIELD_DEFENCE_ANGLE, 0, null, null) + 120; if (degreeside < 360 && (!target.isFacing(attacker, degreeside))) return 0; byte shldSuccess = SHIELD_DEFENSE_FAILED; // if attacker // if attacker use bow and target wear shield, shield block rate is // multiplied by 1.3 (30%) L2Weapon at_weapon = attacker.getActiveWeaponItem(); if (at_weapon != null && at_weapon.getItemType() == L2WeaponType.BOW) shldRate *= 1.3; if (shldRate > 0 && 100 - Config.ALT_PERFECT_SHLD_BLOCK < Rnd.get(100)) shldSuccess = SHIELD_DEFENSE_PERFECT_BLOCK; else if (shldRate > Rnd.get(100)) shldSuccess = SHIELD_DEFENSE_SUCCEED; if (sendSysMsg && target instanceof L2PcInstance) { L2PcInstance enemy = (L2PcInstance) target; switch (shldSuccess) { case SHIELD_DEFENSE_SUCCEED: enemy.sendPacket(new SystemMessage(SystemMessageId.SHIELD_DEFENCE_SUCCESSFULL)); break; case SHIELD_DEFENSE_PERFECT_BLOCK: enemy.sendPacket(new SystemMessage(SystemMessageId.YOUR_EXCELLENT_SHIELD_DEFENSE_WAS_A_SUCCESS)); break; } } return shldSuccess; } public static byte calcShldUse(L2Character attacker, L2Character target, L2Skill skill) { return calcShldUse(attacker, target, skill, true); } public static byte calcShldUse(L2Character attacker, L2Character target) { return calcShldUse(attacker, target, null, true); } public static boolean calcMagicAffected(L2Character actor, L2Character target, L2Skill skill) { // TODO: CHECK/FIX THIS FORMULA UP!! L2SkillType type = skill.getSkillType(); double defence = 0; if (skill.isActive() && skill.isOffensive() && !skill.isNeutral()) defence = target.getMDef(actor, skill); double attack = 2 * actor.getMAtk(target, skill) * calcSkillVulnerability(actor, target, skill); double d = (attack - defence) / (attack + defence); if (target.isRaid()) { switch (type) { case CONFUSION: case MUTE: case PARALYZE: case ROOT: case FEAR: case SLEEP: case STUN: case DEBUFF: case AGGDEBUFF: if (d > 0 && Rnd.get(1000) == 1) return true; else return false; } } d += 0.5 * Rnd.nextGaussian(); return d > 0; } public static double calcSkillVulnerability(L2Character attacker, L2Character target, L2Skill skill) { double multiplier = 1; // initialize... // Get the skill type to calculate its effect in function of base stats // of the L2Character target if (skill != null) { if (skill.getElement() > 0) multiplier *= Math.sqrt(calcElemental(attacker, target, skill)); // Finally, calculate skilltype vulnerabilities L2SkillType type = skill.getSkillType(); // For additional effects on PDAM and MDAM skills (like STUN, SHOCK, // PARALYZE...) if (type != null && (type == L2SkillType.PDAM || type == L2SkillType.MDAM)) type = skill.getEffectType(); multiplier = calcSkillTypeVulnerability(multiplier, target, type); } return multiplier; } public static double calcSkillTypeVulnerability(double multiplier, L2Character target, L2SkillType type) { if (type != null) { switch (type) { case BLEED: multiplier = target.calcStat(Stats.BLEED_VULN, multiplier, target, null); break; case POISON: multiplier = target.calcStat(Stats.POISON_VULN, multiplier, target, null); break; case STUN: multiplier = target.calcStat(Stats.STUN_VULN, multiplier, target, null); break; case PARALYZE: multiplier = target.calcStat(Stats.PARALYZE_VULN, multiplier, target, null); break; case ROOT: multiplier = target.calcStat(Stats.ROOT_VULN, multiplier, target, null); break; case SLEEP: multiplier = target.calcStat(Stats.SLEEP_VULN, multiplier, target, null); break; case MUTE: case FEAR: case BETRAY: case DISARM: case AGGREDUCE_CHAR: multiplier = target.calcStat(Stats.DERANGEMENT_VULN, multiplier, target, null); break; case CONFUSION: case CONFUSE_MOB_ONLY: multiplier = target.calcStat(Stats.CONFUSION_VULN, multiplier, target, null); break; case DEBUFF: case WEAKNESS: multiplier = target.calcStat(Stats.DEBUFF_VULN, multiplier, target, null); break; case BUFF: multiplier = target.calcStat(Stats.BUFF_VULN, multiplier, target, null); break; default: } } return multiplier; } public static double calcSkillProficiency(L2Skill skill, L2Character attacker, L2Character target) { double multiplier = 1; // initialize... if (skill != null) { // Calculate skilltype vulnerabilities L2SkillType type = skill.getSkillType(); // For additional effects on PDAM and MDAM skills (like STUN, SHOCK, // PARALYZE...) if (type != null && (type == L2SkillType.PDAM || type == L2SkillType.MDAM)) type = skill.getEffectType(); multiplier = calcSkillTypeProficiency(multiplier, attacker, target, type); } return multiplier; } public static double calcSkillTypeProficiency(double multiplier, L2Character attacker, L2Character target, L2SkillType type) { if (type != null) { switch (type) { case BLEED: multiplier = attacker.calcStat(Stats.BLEED_PROF, multiplier, target, null); break; case POISON: multiplier = attacker.calcStat(Stats.POISON_PROF, multiplier, target, null); break; case STUN: multiplier = attacker.calcStat(Stats.STUN_PROF, multiplier, target, null); break; case PARALYZE: multiplier = attacker.calcStat(Stats.PARALYZE_PROF, multiplier, target, null); break; case ROOT: multiplier = attacker.calcStat(Stats.ROOT_PROF, multiplier, target, null); break; case SLEEP: multiplier = attacker.calcStat(Stats.SLEEP_PROF, multiplier, target, null); break; case MUTE: case FEAR: case BETRAY: case DISARM: case AGGREDUCE_CHAR: multiplier = attacker.calcStat(Stats.DERANGEMENT_PROF, multiplier, target, null); break; case CONFUSION: case CONFUSE_MOB_ONLY: multiplier = attacker.calcStat(Stats.CONFUSION_PROF, multiplier, target, null); break; case DEBUFF: case WEAKNESS: multiplier = attacker.calcStat(Stats.DEBUFF_PROF, multiplier, target, null); break; default: } } return multiplier; } public static double calcSkillStatModifier(L2SkillType type, L2Character target) { double multiplier = 1; if (type == null) return multiplier; try { switch (type) { case STUN: case BLEED: case POISON: multiplier = CONbonus[target.getCON()]; break; case SLEEP: case DEBUFF: case WEAKNESS: case ERASE: case ROOT: case MUTE: case FEAR: case BETRAY: case CONFUSION: case CONFUSE_MOB_ONLY: case AGGREDUCE_CHAR: case PARALYZE: multiplier = MENbonus[target.getMEN()]; break; default: return multiplier; } } catch (ArrayIndexOutOfBoundsException e) { _log.warn("Character " + target.getName() + " has been set (by a GM?) a MEN or CON stat value out of accepted range"); } if (multiplier < 0) multiplier = 0; return multiplier; } public static boolean calcEffectSuccess(L2Character attacker, L2Character target, EffectTemplate effect, L2Skill skill, byte shld, boolean ss, boolean sps, boolean bss) { if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block return false; int rate = 0; double baserate = effect.effectPower; int lvlDepend = skill.getLevelDepend(); L2SkillType type = (effect.effectType != null) ? effect.effectType : skill.getSkillType(); //if (effect.ignoreResists) // rate = (int) baserate; //else if (type == L2SkillType.BETRAY || type == L2SkillType.STEAL_BUFF || type == L2SkillType.AGGDAMAGE || type == L2SkillType.AGGREDUCE || type == L2SkillType.AGGREMOVE) rate = (int) baserate; if (rate != 0) { if (rate > 100) rate = 100; else if (rate < 0) rate = 0; if (attacker instanceof L2PcInstance) { L2PcInstance pcInst = (L2PcInstance) attacker; if (pcInst.getVarB("Debug")) { attacker.sendMessage("Effect Name: " + effect.funcName); attacker.sendMessage("Constant Rate: " + rate); attacker.sendMessage(effect.funcName + ": " + rate + "%"); } } return (Rnd.get(100) <= rate); } double ssmodifier = 1; double statmodifier = 1; double resistmodifier = 1; double lvlmodifier = 1; double magicmodifier = 1; /** *** ssmodifier **/ if (bss) ssmodifier = 2; else if (sps || ss) ssmodifier = 1.5; /** *** statmodifier **/ statmodifier = calcSkillStatModifier(type, target); /** *** resistmodifier **/ resistmodifier = calcSkillTypeVulnerability(1, target, type) * calcSkillTypeProficiency(1, attacker, target, type); /** *** levelmodifier **/ if (lvlDepend > 0) { double delta = 0; int skillLvl = skill.getMagicLevel(); int attackerLvl = attacker.getLevel(); int targetLvl = target.getLevel(); if (skillLvl == 0) delta = attackerLvl - targetLvl; else delta = (double) (attackerLvl + skillLvl) / 2 - targetLvl; if (delta < -3) { if (delta <= -20) lvlmodifier = 0.05; else lvlmodifier = 1 - ((-1) * (delta / 20)); } else lvlmodifier = 1 + ((delta + 3) / 75); } /** *** magicmodifier **/ magicmodifier = Math.pow((double) attacker.getMAtk(target, skill) / (target.getMDef(attacker, skill) + (shld == 1 ? target.getShldDef() : 0)), 0.2); /** *** Total rate **/ if (attacker instanceof L2Trap) rate = (int) (baserate * resistmodifier); else if (skill.isMagic()) rate = (int) (baserate / statmodifier * resistmodifier * lvlmodifier * magicmodifier ); else rate = (int) (baserate / statmodifier * resistmodifier * lvlmodifier ); if (rate > 100) rate = 100; else if (rate < 0) rate = 0; if (Config.DEVELOPER) _log.info(skill.getName() + ": " + baserate + " / " + statmodifier + " * " + resistmodifier + " * " + lvlmodifier + " * " + magicmodifier + " ==> " + rate); L2PcInstance pcInst = null; if (attacker instanceof L2PcInstance) pcInst = (L2PcInstance) attacker; else if (attacker instanceof L2Attackable && target instanceof L2PcInstance) pcInst = (L2PcInstance) target; if (pcInst != null && pcInst.getVarB("Debug")) { if (skill.isMagic()) { pcInst.sendMessage("Effect Name: " + effect.funcName); pcInst.sendMessage("Base Rate: " + baserate); pcInst.sendMessage("StatModifier: " + (1/statmodifier)); pcInst.sendMessage("ResistModifier: " + resistmodifier); pcInst.sendMessage("LevelModifier: " + lvlmodifier); pcInst.sendMessage("MagicModifier: " + magicmodifier); pcInst.sendMessage("Total Rate: " + rate); pcInst.sendMessage(effect.funcName + ": " + baserate + " / " + statmodifier + " * " + resistmodifier + " * " + lvlmodifier + " * " + magicmodifier + " = " + rate); } else { pcInst.sendMessage("Effect Name: " + effect.funcName); pcInst.sendMessage("Base Rate: " + baserate); pcInst.sendMessage("StatModifier: " + (1/statmodifier)); pcInst.sendMessage("ResistModifier: " + resistmodifier); pcInst.sendMessage("LevelModifier: " + lvlmodifier); pcInst.sendMessage("Total Rate: " + rate); pcInst.sendMessage(effect.funcName + ": " + baserate + " / " + statmodifier + " * " + resistmodifier + " * " + lvlmodifier + " = " + rate); } } return (Rnd.get(100) <= rate); } public static boolean calcSkillSuccess(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean ss, boolean sps, boolean bss) { if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block return false; int rate = 0; double baserate = (skill.getLandingChance() > 0) ? (double) skill.getLandingChance() : skill.getPower(); int lvlDepend = skill.getLevelDepend(); L2SkillType type = skill.getSkillType(); if (skill.ignoreResists()) rate = (int) baserate; if (skill.getStaticLandingChance() > 0) rate = skill.getStaticLandingChance(); else if (type == L2SkillType.BETRAY || type == L2SkillType.STEAL_BUFF || type == L2SkillType.AGGDAMAGE || type == L2SkillType.AGGREDUCE || type == L2SkillType.AGGREMOVE) rate = (int) baserate; if (rate != 0) { if (rate > 100) rate = 100; else if (rate < 0) rate = 0; if (attacker instanceof L2PcInstance) { L2PcInstance pcInst = (L2PcInstance) attacker; if (pcInst.getVarB("Debug")) { attacker.sendMessage("Skill Name: " + skill.getName() ); attacker.sendMessage("Constant Rate: " + rate ); attacker.sendMessage(skill.getName() + ": " + rate + "%"); } } return (Rnd.get(100) <= rate); } double ssmodifier = 1; double statmodifier = 1; double resistmodifier = 1; double lvlmodifier = 1; double magicmodifier = 1; /** *** ssmodifier **/ if (bss) ssmodifier = 2; else if (sps || ss) ssmodifier = 1.5; /** *** statmodifier **/ statmodifier = calcSkillStatModifier(type, target); /** *** resistmodifier **/ resistmodifier = calcSkillVulnerability(attacker, target, skill) * calcSkillProficiency(skill, attacker, target); /** *** levelmodifier **/ if (lvlDepend > 0) { double delta = 0; int skillLvl = skill.getMagicLevel(); int attackerLvl = attacker.getLevel(); int targetLvl = target.getLevel(); if (skillLvl == 0) delta = attackerLvl - targetLvl; else delta = (double) (attackerLvl + skillLvl) / 2 - targetLvl; if (delta < -3) { if (delta <= -20) lvlmodifier = 0.05; else lvlmodifier = 1 - ((-1) * (delta / 20)); } else lvlmodifier = 1 + ((delta + 3) / 75); } /** *** magicmodifier **/ magicmodifier = Math.pow((double) attacker.getMAtk(target, skill) / (target.getMDef(attacker, skill) + (shld == 1 ? target.getShldDef() : 0)), 0.2); /** *** Total rate **/ if (attacker instanceof L2Trap) rate = (int) (baserate * resistmodifier); else if (skill.isMagic()) rate = (int) (baserate / statmodifier * resistmodifier * lvlmodifier * magicmodifier ); else rate = (int) (baserate / statmodifier * resistmodifier * lvlmodifier ); if (rate > 100) rate = 100; else if (rate < 0) rate = 0; if (Config.DEVELOPER) _log.info(skill.getName() + ": " + baserate + " / " + statmodifier + " * " + resistmodifier + " * " + lvlmodifier + " * " + magicmodifier + " ==> " + rate); L2PcInstance pcInst = null; boolean isattacker = false; if (attacker instanceof L2PcInstance) { pcInst = (L2PcInstance) attacker; isattacker = true; } else if (attacker instanceof L2Attackable && target instanceof L2PcInstance) pcInst = (L2PcInstance) target; if (pcInst != null) { if (pcInst.getVarB("Debug")) { if (skill.isMagic()) { pcInst.sendMessage("Skill Name: " + skill.getName()); pcInst.sendMessage("Base Rate: " + baserate); pcInst.sendMessage("StatModifier: " + (1/statmodifier)); pcInst.sendMessage("ResistModifier: " + resistmodifier); pcInst.sendMessage("LevelModifier: " + lvlmodifier); pcInst.sendMessage("MagicModifier: " + magicmodifier); pcInst.sendMessage("Total Rate: " + rate); pcInst.sendMessage(skill.getName() + ": " + baserate + " / " + statmodifier + " * " + resistmodifier + " * " + lvlmodifier + " * " + magicmodifier + " = " + rate); } else { pcInst.sendMessage("Skill Name: " + skill.getName()); pcInst.sendMessage("Base Rate: " + baserate); pcInst.sendMessage("StatModifier: " + (1/statmodifier)); pcInst.sendMessage("ResistModifier: " + resistmodifier); pcInst.sendMessage("LevelModifier: " + lvlmodifier); pcInst.sendMessage("Total Rate: " + rate); pcInst.sendMessage(skill.getName() + ": " + baserate + " / " + statmodifier + " * " + resistmodifier + " * " + lvlmodifier + " = " + rate); } } if (isattacker && pcInst.getVarB("SkillsChance")) pcInst.sendMessage(skill.getName() + ": " + rate); } return (Rnd.get(100) <= rate); } public static boolean calcCubicSkillSuccess(L2CubicInstance attacker, L2Character target, L2Skill skill, byte shld) { if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block return false; L2SkillType type = skill.getSkillType(); // these skills should not work on RaidBoss if (target.isRaid()) { switch (type) { case CONFUSION: case ROOT: case STUN: case MUTE: case FEAR: case DEBUFF: case PARALYZE: case SLEEP: case AGGDEBUFF: return false; } } // if target reflect this skill then the effect will fail if (calcSkillReflect(target, skill) != SKILL_REFLECT_FAILED) return false; int value = (int) skill.getPower(); int lvlDepend = skill.getLevelDepend(); // TODO: Temporary fix for skills with Power = 0 or LevelDepend not set if (value == 0) value = (type == L2SkillType.PARALYZE) ? 50 : (type == L2SkillType.FEAR) ? 40 : 80; if (lvlDepend == 0) lvlDepend = (type == L2SkillType.PARALYZE || type == L2SkillType.FEAR) ? 1 : 2; double statmodifier = calcSkillStatModifier(type, target); double resmodifier = calcSkillVulnerability(attacker.getOwner(), target, skill); int rate = (int) ((value * statmodifier) * resmodifier); if (skill.isMagic()) rate += (int) (Math.pow((double) attacker.getMAtk() / (target.getMDef(attacker.getOwner(), skill) + (shld == 1 ? target.getShldDef() : 0)), 0.2) * 100) - 100; // lvl modifier. if (lvlDepend > 0) { double delta = 0; int attackerLvlmod = attacker.getOwner().getLevel(); int targetLvlmod = target.getLevel(); if (attackerLvlmod >= 70) attackerLvlmod = ((attackerLvlmod - 69) * 2) + 70; if (targetLvlmod >= 70) targetLvlmod = ((targetLvlmod - 69) * 2) + 70; if (skill.getMagicLevel() == 0) delta = attackerLvlmod - targetLvlmod; else delta = ((skill.getMagicLevel() + attackerLvlmod) / 2) - targetLvlmod; double deltamod = 1; if (delta + 3 < 0) { if (delta <= -20) deltamod = 0.05; else { deltamod = 1 - ((-1) * (delta / 20)); if (deltamod >= 1) deltamod = 0.05; } } else deltamod = 1 + ((delta + 3) / 75); // (double) // attacker.getLevel()/target.getLevel(); if (deltamod < 0) deltamod *= -1; rate *= deltamod; } if (rate > 99) rate = 99; else if (rate < 1) rate = 1; if (Config.DEVELOPER) _log.info(skill.getName() + ": " + value + ", " + statmodifier + ", " + resmodifier + ", " + ((int) (Math.pow((double) attacker.getMAtk() / target.getMDef(attacker.getOwner(), skill), 0.2) * 100) - 100) + " ==> " + rate); return (Rnd.get(100) < rate); } public static boolean calcMagicSuccess(L2Character attacker, L2Character target, L2Skill skill) { double lvlDifference = (target.getLevel() - (skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getLevel())); int rate = Math.round((float) (Math.pow(1.3, lvlDifference) * 100)); return (Rnd.get(10000) > rate); } public static boolean calculateUnlockChance(L2Skill skill) { int level = skill.getLevel(); int chance = 0; switch (level) { case 1: chance = 30; break; case 2: chance = 50; break; case 3: chance = 75; break; case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 14: chance = 100; break; } if (Rnd.get(120) > chance) return false; return true; } public static double calcManaDam(L2Character attacker, L2Character target, L2Skill skill, boolean ss, boolean bss) { // Mana Burnt = (SQR(M.Atk)*Power*(Target Max MP/97))/M.Def double mAtk = attacker.getMAtk(target, skill); double mDef = target.getMDef(attacker, skill); double mp = target.getMaxMp(); if (bss) mAtk *= 4; else if (ss) mAtk *= 2; double damage = (Math.sqrt(mAtk) * skill.getPower(attacker) * (mp / 97)) / mDef; damage *= calcSkillVulnerability(attacker, target, skill); return damage; } public static double calculateSkillResurrectRestorePercent(double baseRestorePercent, int casterWIT) { if (baseRestorePercent == 0 || baseRestorePercent == 100) return baseRestorePercent; double restorePercent = baseRestorePercent * WITbonus[casterWIT]; if (restorePercent - baseRestorePercent > 20.0) restorePercent += 20.0; restorePercent = Math.max(restorePercent, baseRestorePercent); restorePercent = Math.min(restorePercent, 90.0); return restorePercent; } public static double getSTRBonus(L2Character activeChar) { return STRbonus[activeChar.getSTR()]; } public static boolean calcPhysicalSkillEvasion(L2Character target, L2Skill skill) { if (target.isInvul()) return true; if (skill.isMagic() && skill.getSkillType() != L2SkillType.BLOW) return false; return Rnd.get(100) < target.calcStat(Stats.P_SKILL_EVASION, 0, null, skill); } public static boolean calcSkillMastery(L2Character actor, L2Skill sk) { if (sk.getSkillType() == L2SkillType.FISHING) return false; double val = actor.getStat().calcStat(Stats.SKILL_MASTERY, 0, null, null); if (actor instanceof L2PcInstance) { if (((L2PcInstance) actor).isMageClass()) val *= INTbonus[actor.getINT()]; else val *= STRbonus[actor.getSTR()]; } return Rnd.get(100) < val; } public static double calcValakasAttribute(L2Character attacker, L2Character target, L2Skill skill) { double calcPower = 0; double calcDefen = 0; if (skill != null && skill.getAttributeName().contains("valakas")) { calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill); calcDefen = target.calcStat(Stats.VALAKAS_RES, calcDefen, target, skill); } else { calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill); if (calcPower > 0) { calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill); calcDefen = target.calcStat(Stats.VALAKAS_RES, calcDefen, target, skill); } } return calcPower - calcDefen; } public static double calcElemental(L2Character attacker, L2Character target, L2Skill skill) { int calcPower = 0; int calcDefen = 0; int calcTotal = 0; double result = 1.0; byte element; if (skill != null) { element = skill.getElement(); if (element >= 0) { calcPower = skill.getElementPower(); calcDefen = target.getDefenseElementValue(element); if (attacker.getAttackElement() == element) calcPower += attacker.getAttackElementValue(element); calcTotal = calcPower - calcDefen; if (calcTotal > 0) { if (calcTotal <= 54) result = 1 + calcTotal / 54 * 0.4; else if (calcTotal <= 144) result = 1.4; else if (calcTotal <= 150) result = 1.4 + (calcTotal - 144) / 6 * 0.3; else if (calcTotal <= 294) result = 1.7; else if (calcTotal < 300) result = 1.7 + (calcTotal - 294) / 6 * 0.3; else result = 2.0; if (skill.getSkillType() == L2SkillType.BLOW) result = 1 + (result-1) * Config.ELEM_MOD_SKILL_BLOW; else if (skill.isMagic()) result = 1 + (result-1) * Config.ELEM_MOD_SKILL_MAGIC; else result = 1 + (result-1) * Config.ELEM_MOD_SKILL_PHYS; } if (Config.DEVELOPER) _log.info(skill.getName() + ": " + calcPower + ", " + calcDefen + ", " + result); } } else { element = attacker.getAttackElement(); if (element >= 0) { calcPower = attacker.getAttackElementValue(element); calcDefen = target.getDefenseElementValue(element); calcTotal = calcPower - calcDefen; if (calcTotal > 0) { if (calcTotal <= 54) result = 1 + calcTotal / 54 * 0.4; else if (calcTotal <= 144) result = 1.4; else if (calcTotal <= 150) result = 1.4 + (calcTotal - 144) / 6 * 0.3; else if (calcTotal <= 294) result = 1.7; else if (calcTotal < 300) result = 1.7 + (calcTotal - 294) / 6 * 0.3; else result = 2.0; result = 1 + (result-1) * Config.ELEM_MOD_HIT; } if (Config.DEVELOPER) _log.info("Hit: " + calcPower + ", " + calcDefen + ", " + result); } } return result; } /** * Calculate skill reflection according these three possibilities: <li>Reflect failed</li> <li>Mormal reflect (just effects). <U>Only possible for skilltypes: BUFF, REFLECT, HEAL_PERCENT, MANAHEAL_PERCENT, HOT, CPHOT, MPHOT</U></li> <li>vengEance reflect (100% damage reflected but damage is also dealt to actor). <U>This is only possible for skills with skilltype PDAM, BLOW, CHARGEDAM, MDAM or * DEATHLINK</U></li> <br> * <br> * * @param actor * @param target * @param skill * @return SKILL_REFLECTED_FAILED, SKILL_REFLECT_SUCCEED or SKILL_REFLECT_VENGEANCE */ public static byte calcSkillReflect(L2Character target, L2Skill skill) { /* * Neither some special skills (like hero debuffs...) or those skills ignoring resistances can be reflected */ if (skill.ignoreResists() || !skill.canBeReflected()) return SKILL_REFLECT_FAILED; // only magic and melee skills can be reflected if (!skill.isMagic() && (skill.getCastRange() == -1 || skill.getCastRange() > MELEE_ATTACK_RANGE)) return SKILL_REFLECT_FAILED; byte reflect = SKILL_REFLECT_FAILED; // check for non-reflected skilltypes, need additional retail check switch (skill.getSkillType()) { case BUFF: case REFLECT: case HEAL_PERCENT: case MANAHEAL_PERCENT: case HOT: case CPHOT: case MPHOT: case UNDEAD_DEFENSE: case AGGDEBUFF: case CONT: return SKILL_REFLECT_FAILED; // these skill types can deal damage case PDAM: case BLOW: case MDAM: case DEATHLINK: case CHARGEDAM: final Stats stat = skill.isMagic() ? Stats.VENGEANCE_SKILL_MAGIC_DAMAGE : Stats.VENGEANCE_SKILL_PHYSICAL_DAMAGE; final double venganceChance = target.getStat().calcStat(stat, 0, target, skill); if (venganceChance > Rnd.get(100)) reflect |= SKILL_REFLECT_VENGEANCE; break; } final double reflectChance = target.calcStat(skill.isMagic() ? Stats.REFLECT_SKILL_MAGIC : Stats.REFLECT_SKILL_PHYSIC, 0, null, skill); if (Rnd.get(100) < reflectChance) reflect |= SKILL_REFLECT_SUCCEED; return reflect; } // Настройка баланса private static double GetPAtkBalance(L2PcInstance attacker, double damage) { switch (attacker.getClassId().getId()) { // Люди case 88: damage *= Config.alt_Duelist_mul; break; case 89: damage *= Config.alt_DreadNought_mul; break; case 90: damage *= Config.alt_PhoenixKnight_mul; break; case 91: damage *= Config.alt_Hell_Knight_mul; break; case 92: damage *= Config.alt_Sagittarius_mul; break; case 93: damage *= Config.alt_Adventurer_mul; break; // Эльфы case 99: damage *= Config.alt_EvasTemplar_mul; break; case 100: damage *= Config.alt_SwordMuse_mul; break; case 101: damage *= Config.alt_WindRider_mul; break; case 102: damage *= Config.alt_MoonltSentinel_mul; break; // Т. Эльфы case 106: damage *= Config.alt_ShillienTemplar_mul; break; case 107: damage *= Config.alt_SpectralDancer_mul; break; case 108: damage *= Config.alt_GhostHunter_mul; break; case 109: damage *= Config.alt_GhostSentinel_mul; break; // Орки case 113: damage *= Config.alt_Titan_mul; break; case 114: damage *= Config.alt_GrandKhavatari_mul; break; // Гномы case 117: damage *= Config.alt_FortuneSeeker_mul; break; case 118: damage *= Config.alt_Maestro_mul; break; // Камаэли case 123: damage *= Config.alt_MaleSoldier_mul; break; case 124: damage *= Config.alt_FemaleSoldier_mul; break; case 125: damage *= Config.alt_Trooper_mul; break; case 126: damage *= Config.alt_Warder_mul; break; case 127: damage *= Config.alt_Berserker_mul; break; case 128: damage *= Config.alt_MSoulBreaker_mul; break; case 129: damage *= Config.alt_FMSoulBreaker_mul; break; case 130: damage *= Config.alt_Arbalester_mul; break; case 131: damage *= Config.alt_Doombringer_mul; break; case 132: damage *= Config.alt_MSoulHound_mul; break; case 133: damage *= Config.alt_FMSoulHound_mul; break; case 134: damage *= Config.alt_Trickster_mul; break; case 135: damage *= Config.alt_Inspector_mul; break; case 136: damage *= Config.alt_Judicator_mul; break; } return damage; } private static double GetMAtkBalance(L2PcInstance attacker, double damage) { switch (attacker.getClassId().getId()) { // Люди case 94: damage *= Config.alt_ArchMage_mul; break; case 95: damage *= Config.alt_Soultaker_mul; break; case 96: damage *= Config.alt_ArcanaLord_mul; break; case 97: damage *= Config.alt_Cardinal_mul; break; case 98: damage *= Config.alt_HieroPhant_mul; break; // Эльфы case 103: damage *= Config.alt_MysticMuse_mul; break; case 104: damage *= Config.alt_ElementalMaster_mul; break; case 105: damage *= Config.alt_EvasSaint_mul; break; // Т. Эльфы case 110: damage *= Config.alt_StormScreamer_mul; break; case 111: damage *= Config.alt_SpectralMaster_mul; break; case 112: damage *= Config.alt_ShillienSaint_mul; break; // Орки case 115: damage *= Config.alt_Dominator_mul; break; case 116: damage *= Config.alt_Doomcryer_mul; break; } return damage; } } |
28.08.2011, 07:25 | #7 |
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Re: Ограничения
ошибку какую пишет, в чём редактируете?
Добавлено через 6 минут Попробывал ради интереса у себя изменить также. Ошибок нет. Последний раз редактировалось Archiel; 28.08.2011 в 07:32. Причина: Добавлено сообщение |
28.08.2011, 17:42 | #8 |
Изгнанные
Регистрация: 23.06.2011
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Re: Ограничения
Редактирую через Notepad++ Вот чистая формула http://rghost.ru/19616921
Код:
rmulas.java:1505: illegal start of type [javac] else [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1505: ';' expected [javac] else [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1506: illegal start of type [javac] damage *= Config.ALT_FIGHTERS_PHYSICAL_D AMAGE_MULTI; [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1506: ';' expected [javac] damage *= Config.ALT_FIGHTERS_PHYSICAL_D AMAGE_MULTI; [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1506: <identifier> expected [javac] damage *= Config.ALT_FIGHTERS_PHYSICAL_D AMAGE_MULTI; [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1508: class, interface, or enum expected [javac] else if (attacker instanceof L2Summon) [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1510: class, interface, or enum expected [javac] else if (attacker instanceof L2Npc) [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1512: class, interface, or enum expected [javac] double finaldamage = damage; [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1513: class, interface, or enum expected [javac] double elemmod = calcElemental(attacker, target, skill); [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1514: class, interface, or enum expected [javac] damage *= elemmod; [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1515: class, interface, or enum expected [javac] if (attacker instanceof L2PcInstance && ((L2PcInstance)a ttacker).getVarB("fdi")) [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1520: class, interface, or enum expected [javac] attacker.sendMessage("CritMod: " + critm od); [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1521: class, interface, or enum expected [javac] attacker.sendMessage("CritAdd: " + crita dd); [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1522: class, interface, or enum expected [javac] attacker.sendMessage("CritDamage: " + (i nt) critdamage); [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1523: class, interface, or enum expected [javac] attacker.sendMessage("OtherMod: " + (fin aldamage/critdamage)); [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1524: class, interface, or enum expected [javac] attacker.sendMessage("FinalDamage: " + ( int) finaldamage); [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1525: class, interface, or enum expected [javac] attacker.sendMessage("ElemMod: " + elemm od); [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1526: class, interface, or enum expected [javac] attacker.sendMessage("TotalDamage: " + ( int) damage); [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1527: class, interface, or enum expected [javac] attacker.sendMessage("70 * " + pAtk + " / " + pDef + " = " + (int) basedamage + " * 2 * " + critmod + " + " + critadd + " = " + (int) critdamage + " + ... = " + (int) finaldamage + " * " + elemmod + " = " + (int) damage); [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1528: class, interface, or enum expected [javac] } [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1532: class, interface, or enum expected [javac] attacker.sendMessage("OtherMod: " + (fin aldamage/basedamage)); [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1533: class, interface, or enum expected [javac] attacker.sendMessage("FinalDamage: " + ( int) finaldamage); [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1534: class, interface, or enum expected [javac] attacker.sendMessage("ElemMod: " + elemm od); [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1535: class, interface, or enum expected [javac] attacker.sendMessage("TotalDamage: " + ( int) damage); [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1536: class, interface, or enum expected [javac] attacker.sendMessage("70 * " + pAtk + " / " + pDef + " = " + (int) basedamage + " + ... = " + (int) finaldamage + " * " + elemmod + " = " + (int) damage); [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1537: class, interface, or enum expected [javac] } [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1540: class, interface, or enum expected [javac] } [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1542: class, interface, or enum expected [javac] public static final double calcMagicDam(L2Character attacker, L2 Character target, L2Skill skill, byte shld, boolean ss, boolean bss, boolean mcr it) [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1545: class, interface, or enum expected [javac] double mDef = target.getMDef(attacker, skill); [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1548: class, interface, or enum expected [javac] if ((attacker instanceof L2Playable) && (target instance of L2Playable)) [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1552: class, interface, or enum expected [javac] else [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1554: class, interface, or enum expected [javac] } [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1559: class, interface, or enum expected [javac] break; [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1560: class, interface, or enum expected [javac] case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect bl ock [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1562: class, interface, or enum expected [javac] } [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1564: class, interface, or enum expected [javac] if (attacker instanceof L2Playable && target instanceof L2Playable) [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1566: class, interface, or enum expected [javac] if (bss) [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1568: class, interface, or enum expected [javac] else if (ss) [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1570: class, interface, or enum expected [javac] double damage = 91 * Math.sqrt(mAtk) / mDef * skillpower ; [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1572: class, interface, or enum expected [javac] if (attacker instanceof L2Summon && target instanceof L2 PcInstance) [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1575: class, interface, or enum expected [javac] if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(a ttacker, target, skill)) [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1583: class, interface, or enum expected [javac] else [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1585: class, interface, or enum expected [javac] damage /= 2; [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1586: class, interface, or enum expected [javac] } [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1590: class, interface, or enum expected [javac] sm.addCharName(target); [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1591: class, interface, or enum expected [javac] sm.addSkillName(skill); [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1592: class, interface, or enum expected [javac] attacker.sendPacket(sm); [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1593: class, interface, or enum expected [javac] damage = 1; [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1594: class, interface, or enum expected [javac] } [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1601: class, interface, or enum expected [javac] sm.addCharName(attacker); [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1602: class, interface, or enum expected [javac] target.sendPacket(sm); [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1603: class, interface, or enum expected [javac] } [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1607: class, interface, or enum expected [javac] sm.addCharName(attacker); [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1608: class, interface, or enum expected [javac] target.sendPacket(sm); [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1609: class, interface, or enum expected [javac] } [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1616: class, interface, or enum expected [javac] else [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1618: class, interface, or enum expected [javac] } [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1621: class, interface, or enum expected [javac] if ((attacker instanceof L2Playable) && (target instance of L2Playable)) [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1625: class, interface, or enum expected [javac] else [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1627: class, interface, or enum expected [javac] } [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1631: class, interface, or enum expected [javac] if (((L2PcInstance) attacker).getClassId().isMag e()) [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1633: class, interface, or enum expected [javac] else [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1635: class, interface, or enum expected [javac] } [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1638: class, interface, or enum expected [javac] else if (attacker instanceof L2Npc) [javac] ^ [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo rmulas.java:1641: class, interface, or enum expected [javac] float rnd = Rnd.get(-20, 20) / 100.0f + 1; [javac] ^ [javac] 100 errors BUILD FAILED C:\шёїюфэшъш\gameserver\build.xml:43: Compile failed; see the compiler error out put for details. Total time: 3 seconds C:\исходники\gameserver> |
28.08.2011, 23:21 | #9 |
Пользователь
Регистрация: 17.09.2008
Адрес: Москва
Возраст: 36
Сообщений: 314
Отблагодарили 55 раз(а)
Рейтинг мнений:
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Re: Ограничения
Вот исправленный. http://rghost.ru/19660771
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