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Работа со скриптами Помощь в редактировании и написании квестов к Java серверам, а так же эвентов.

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Опции темы
Непрочитано 27.08.2011, 17:19   #1
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Автор темы (Топик Стартер) Ограничения

Привестую пользователи Zone-Game подскажите пожалуйста как сделать ограничения на Урон 5к (исходники имеються)
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Непрочитано 27.08.2011, 17:24   #2
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По умолчанию Re: Ограничения

Цитата:
Сообщение от Литион Посмотреть сообщение
Привестую пользователи Zone-Game подскажите пожалуйста как сделать ограничения на Урон 5к (исходники имеються)
правим одно из двух:
- метод рассчета дамага (обычно это Formulas)
- метод получения давмага (оьбычно это addDamageHate)
Выбирайте любой путь.
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Непрочитано 27.08.2011, 17:26   #3
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По умолчанию Re: Ограничения

Метод reduceCurrentHp - примерно так, в L2Character, но там можно сделать не Damage, а именно ограничить отнимаемое Hp, в L2Phoenix там так же некоторые расчеты идут.
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Непрочитано 27.08.2011, 17:50   #4
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Автор темы (Топик Стартер) Re: Ограничения

Цитата:
Сообщение от Azagthtot Посмотреть сообщение
правим одно из двух:
- метод рассчета дамага (обычно это Formulas)
- метод получения давмага (оьбычно это addDamageHate)
Выбирайте любой путь.
Извините а вы не подскажите где это искать в исходниках (addDamageHate)
Зарание спасибо
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Непрочитано 27.08.2011, 22:22   #5
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По умолчанию Re: Ограничения

Сборка какая? Если L2j подобные, то в Formulas.java у вас написано примерно вот это:

Код:
public static final double calcPhysDam(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean crit, boolean dual, boolean ss)
	{
		final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable); 
		double damage = attacker.getPAtk(target);
		double defence = target.getPDef(attacker);
		damage+=calcValakasAttribute(attacker, target, skill);
		if (attacker instanceof L2Npc)
		{
			if(((L2Npc)attacker)._soulshotcharged)
			{
				ss = true;
			}
			else
				ss = false;
			((L2Npc)attacker)._soulshotcharged = false;
		}
		// Def bonusses in PvP fight
		if(isPvP)
		{
			if(skill == null)
				defence *= target.calcStat(Stats.PVP_PHYSICAL_DEF, 1, null, null);
			else
				defence *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null);	
		}

		switch (shld)
		{
			case SHIELD_DEFENSE_SUCCEED:
				if (!Config.ALT_GAME_SHIELD_BLOCKS)
					defence += target.getShldDef();
				break;
			case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
				return 1.;
		}
		
		if (ss) damage *= 2;
		if (skill != null)
		{
			double skillpower = skill.getPower(attacker, isPvP);
			float ssboost = skill.getSSBoost();
			if (ssboost <= 0)
				damage += skillpower;
			else if (ssboost > 0)
			{
				if (ss)
				{
					skillpower *= ssboost;
					damage += skillpower;
				}
				else
					damage += skillpower;
			}
		}

		// defence modifier depending of the attacker weapon
		L2Weapon weapon = attacker.getActiveWeaponItem();
		Stats stat = null;
		if (weapon != null && !attacker.isTransformed())
		{
			switch (weapon.getItemType())
			{
				case BOW:
					stat = Stats.BOW_WPN_VULN;
					break;
				case CROSSBOW:
					stat = Stats.CROSSBOW_WPN_VULN;
					break;
				case BLUNT:
					stat = Stats.BLUNT_WPN_VULN;
					break;
				case DAGGER:
					stat = Stats.DAGGER_WPN_VULN;
					break;
				case DUAL:
					stat = Stats.DUAL_WPN_VULN;
					break;
				case DUALFIST:
					stat = Stats.DUALFIST_WPN_VULN;
					break;
				case ETC:
					stat = Stats.ETC_WPN_VULN;
					break;
				case FIST:
					stat = Stats.FIST_WPN_VULN;
					break;
				case POLE:
					stat = Stats.POLE_WPN_VULN;
					break;
				case SWORD:
					stat = Stats.SWORD_WPN_VULN;
					break;
				case BIGSWORD:
					stat = Stats.BIGSWORD_WPN_VULN;
					break;
				case BIGBLUNT:
					stat = Stats.BIGBLUNT_WPN_VULN;
					break;
				case DUAL_DAGGER:
					stat = Stats.DUALDAGGER_WPN_VULN;
					break;
				case RAPIER:
					stat = Stats.RAPIER_WPN_VULN;
					break;
				case ANCIENT_SWORD:
					stat = Stats.ANCIENT_WPN_VULN;
					break;
				case PET:
					stat = Stats.PET_WPN_VULN;
					break;
			}
		}
		
		if (Config.ENABLE_CLASS_BALANCE_SYSTEM)
		{
			if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.BOW && skill != null)
			{
				L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
				if (armor != null)
				{
					if (((L2PcInstance) target).isWearingHeavyArmor())
						damage /= Config.BOW_VS_HEAVY;
					if (((L2PcInstance) target).isWearingLightArmor())
						damage /= Config.BOW_VS_LIGHT;
					if (((L2PcInstance) target).isWearingMagicArmor())
						damage /= Config.BOW_VS_ROBE;
				}
			}
			
			if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.CROSSBOW && skill != null)
			{
				L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
				if (armor != null)
				{
					if (((L2PcInstance) target).isWearingHeavyArmor())
						damage /= Config.CROSSBOW_VS_HEAVY;
					if (((L2PcInstance) target).isWearingLightArmor())
						damage /= Config.CROSSBOW_VS_LIGHT;
					if (((L2PcInstance) target).isWearingMagicArmor())
						damage /= Config.CROSSBOW_VS_ROBE;
				}
			}
				
			if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.BLUNT && skill != null)
			{
				L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
				if (armor != null)
				{
					if (((L2PcInstance) target).isWearingHeavyArmor())
						damage /= Config.BLUNT_VS_HEAVY;
					if (((L2PcInstance) target).isWearingLightArmor())
						damage /= Config.BLUNT_VS_LIGHT;
					if (((L2PcInstance) target).isWearingMagicArmor())
						damage /= Config.BLUNT_VS_ROBE;
				}
			}
			
			if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.BIGBLUNT && skill != null)
			{
				L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
				if (armor != null)
				{
					if (((L2PcInstance) target).isWearingHeavyArmor())
						damage /= Config.BIGBLUNT_VS_HEAVY;
					if (((L2PcInstance) target).isWearingLightArmor())
						damage /= Config.BIGBLUNT_VS_LIGHT;
					if (((L2PcInstance) target).isWearingMagicArmor())
						damage /= Config.BIGBLUNT_VS_ROBE;
				}
			}
		
			if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.DAGGER && skill != null)
			{
				L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
				if (armor != null)
				{
					if (((L2PcInstance) target).isWearingHeavyArmor())
						damage /= Config.DAGGER_VS_HEAVY;
					if (((L2PcInstance) target).isWearingLightArmor())
						damage /= Config.DAGGER_VS_LIGHT;
					if (((L2PcInstance) target).isWearingMagicArmor())
						damage /= Config.DAGGER_VS_ROBE;
				}
			}
			
			if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.DUAL_DAGGER && skill != null)
			{
				L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
				if (armor != null)
				{
					if (((L2PcInstance) target).isWearingHeavyArmor())
						damage /= Config.DUAL_DAGGER_VS_HEAVY;
					if (((L2PcInstance) target).isWearingLightArmor())
						damage /= Config.DUAL_DAGGER_VS_LIGHT;
					if (((L2PcInstance) target).isWearingMagicArmor())
						damage /= Config.DUAL_DAGGER_VS_ROBE;
				}
			}
			
			if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.DUAL && skill != null)
			{
				L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
				if (armor != null)
				{
					if (((L2PcInstance) target).isWearingHeavyArmor())
						damage /= Config.DUAL_VS_HEAVY;
					if (((L2PcInstance) target).isWearingLightArmor())
						damage /= Config.DUAL_VS_LIGHT;
					if (((L2PcInstance) target).isWearingMagicArmor())
						damage /= Config.DUAL_VS_ROBE;
				}
			}
			
			if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.FIST && skill != null)
			{
				L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
				if (armor != null)
				{
					if (((L2PcInstance) target).isWearingHeavyArmor())
						damage /= Config.FIST_VS_HEAVY;
					if (((L2PcInstance) target).isWearingLightArmor())
						damage /= Config.FIST_VS_LIGHT;
					if (((L2PcInstance) target).isWearingMagicArmor())
						damage /= Config.FIST_VS_ROBE;
				}
			}
			
			if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.DUALFIST && skill != null)
			{
				L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
				if (armor != null)
				{
					if (((L2PcInstance) target).isWearingHeavyArmor())
						damage /= Config.FIST_VS_HEAVY;
					if (((L2PcInstance) target).isWearingLightArmor())
						damage /= Config.FIST_VS_LIGHT;
					if (((L2PcInstance) target).isWearingMagicArmor())
						damage /= Config.FIST_VS_ROBE;
				}
			}
			
			if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.ETC && skill != null)
			{
				L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
				if (armor != null)
				{
					if (((L2PcInstance) target).isWearingHeavyArmor())
						damage /= Config.ETC_VS_HEAVY;
					if (((L2PcInstance) target).isWearingLightArmor())
						damage /= Config.ETC_VS_LIGHT;
					if (((L2PcInstance) target).isWearingMagicArmor())
						damage /= Config.ETC_VS_ROBE;
				}
			}
			
			if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.POLE && skill != null)
			{
				L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
				if (armor != null)
				{
					if (((L2PcInstance) target).isWearingHeavyArmor())
						damage /= Config.POLE_VS_HEAVY;
					if (((L2PcInstance) target).isWearingLightArmor())
						damage /= Config.POLE_VS_LIGHT;
					if (((L2PcInstance) target).isWearingMagicArmor())
						damage /= Config.POLE_VS_ROBE;
				}
			}
			
			if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.SWORD && skill != null)
			{
				L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
				if (armor != null)
				{
					if (((L2PcInstance) target).isWearingHeavyArmor())
						damage /= Config.SWORD_VS_HEAVY;
					if (((L2PcInstance) target).isWearingLightArmor())
						damage /= Config.SWORD_VS_LIGHT;
					if (((L2PcInstance) target).isWearingMagicArmor())
						damage /= Config.SWORD_VS_ROBE;
				}
			}
			
			if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.BIGSWORD && skill != null)
			{
				L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
				if (armor != null)
				{
					if (((L2PcInstance) target).isWearingHeavyArmor())
						damage /= Config.BIGSWORD_VS_HEAVY;
					if (((L2PcInstance) target).isWearingLightArmor())
						damage /= Config.BIGSWORD_VS_LIGHT;
					if (((L2PcInstance) target).isWearingMagicArmor())
						damage /= Config.BIGSWORD_VS_ROBE;
				}
			}
			
			if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.ANCIENT_SWORD && skill != null)
			{
				L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
				if (armor != null)
				{
					if (((L2PcInstance) target).isWearingHeavyArmor())
						damage /= Config.ANCIENT_SWORD_VS_HEAVY;
					if (((L2PcInstance) target).isWearingLightArmor())
						damage /= Config.ANCIENT_SWORD_VS_LIGHT;
					if (((L2PcInstance) target).isWearingMagicArmor())
						damage /= Config.ANCIENT_SWORD_VS_ROBE;
				}
			}
			
			if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.RAPIER && skill != null)
			{
				L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
				if (armor != null)
				{
					if (((L2PcInstance) target).isWearingHeavyArmor())
						damage /= Config.RAPIER_VS_HEAVY;
					if (((L2PcInstance) target).isWearingLightArmor())
						damage /= Config.RAPIER_VS_LIGHT;
					if (((L2PcInstance) target).isWearingMagicArmor())
						damage /= Config.RAPIER_VS_ROBE;
				}
			}
		}
		
		/*if (shld && !Config.ALT_GAME_SHIELD_BLOCKS)
		{
			defence += target.getShldDef();
		}*/
		//if (!(attacker instanceof L2RaidBossInstance) &&
		/*
		if ((attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance))
		{
			if (attacker instanceof L2RaidBossInstance) damage *= 1; // was 10 changed for temp fix
			//			else
			//			damage *= 2;
			//			if (attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance){
			//damage = damage * attacker.getSTR() * attacker.getAccuracy() * 0.05 / defence;
			//			damage = damage * attacker.getSTR()* (attacker.getSTR() + attacker.getLevel()) * 0.025 / defence;
			//			damage += _rnd.nextDouble() * damage / 10 ;
		}
		*/
		//		else {
		//if (skill == null)
		
		if (crit)
		{
			//Finally retail like formula 
			damage = 2 * attacker.calcStat(Stats.CRITICAL_DAMAGE, 1, target, skill) * target.calcStat(Stats.CRIT_VULN, target.getTemplate().baseCritVuln, target, null) * (70 * damage / defence);
			//Crit dmg add is almost useless in normal hits... 
			damage += (attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 70 / defence);
		}
		else
			damage = 70 * damage / defence;
		
		// In C5 summons make 10 % less dmg in PvP.
		if (attacker instanceof L2Summon && target instanceof L2PcInstance)
			damage *= 0.9;

		if (stat != null)
		{
			// get the vulnerability due to skills (buffs, passives, toggles, etc)
			damage = target.calcStat(stat, damage, target, null);
			if (target instanceof L2Npc)
			{
				// get the natural vulnerability for the template
				damage *= ((L2Npc) target).getTemplate().getVulnerability(stat);
			}
		}

		damage += Rnd.nextDouble() * damage / 10;
		//		damage += _rnd.nextDouble()* attacker.getRandomDamage(target);
		//		}
		if (shld > 0 && Config.ALT_GAME_SHIELD_BLOCKS)
		{
			damage -= target.getShldDef();
			if (damage < 0) damage = 0;
		}
		
		if (target instanceof L2Npc)
		{
			switch (((L2Npc) target).getTemplate().getRace())
			{
				case BEAST:
					damage *= attacker.getPAtkMonsters(target);
					break;
				case ANIMAL:
					damage *= attacker.getPAtkAnimals(target);
					break;
				case PLANT:
					damage *= attacker.getPAtkPlants(target);
					break;
				case DRAGON:
					damage *= attacker.getPAtkDragons(target);
					break;
				case BUG:
					damage *= attacker.getPAtkInsects(target);
					break;
				case GIANT:
					damage *= attacker.getPAtkGiants(target);
					break;
				case MAGICCREATURE:
					damage *= attacker.getPAtkMCreatures(target);
					break;
				default:
					// nothing
					break;
			}
		}
		
		if (damage > 0 && damage < 1)
		{
			damage = 1;
		}
		else if (damage < 0)
		{
			damage = 0;
		}
                        else if (damage > 5000)
		{
			damage = 5000;
		}
		
		
		// Dmg bonusses in PvP fight
		if(isPvP)
		{
			if(skill == null)
				damage *= attacker.calcStat(Stats.PVP_PHYSICAL_DMG, 1, null, null);
			else
				damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);	
		}
		
		damage *= calcElemental(attacker, target, skill);
		if (target instanceof L2Attackable && !target.isRaid() && !target.isRaidMinion()
				&& target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
				&& (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
			damage *= DAMAGE_REDUCTION;
			
		// Physical skill dmg boost
		if(skill != null)
			damage *= attacker.calcStat(Stats.PHYSICAL_SKILL_POWER, 1, null, null);
		
		return damage;
	}
То, что надо добавить, я выделил красным.
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Непрочитано 28.08.2011, 05:25   #6
Изгнанные

Автор темы (Топик Стартер) Re: Ограничения

Сделал как вы сказали но при етом сборка не хочет компилироваться

Код:
/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2emu.gameserver.skills;

import java.io.File;
import java.io.IOException;
import javax.xml.parsers.DocumentBuilderFactory;
import javax.xml.parsers.ParserConfigurationException;

import org.apache.commons.logging.Log;
import org.apache.commons.logging.LogFactory;

import com.l2emu.Config;
import com.l2emu.gameserver.SevenSigns;
import com.l2emu.gameserver.SevenSignsFestival;
import com.l2emu.gameserver.instancemanager.CastleManager;
import com.l2emu.gameserver.instancemanager.ClanHallManager;
import com.l2emu.gameserver.instancemanager.FortManager;
import com.l2emu.gameserver.instancemanager.SiegeManager;
import com.l2emu.gameserver.model.L2ItemInstance;
import com.l2emu.gameserver.model.L2SiegeClan;
import com.l2emu.gameserver.model.L2Skill;
import com.l2emu.gameserver.model.actor.L2Character;
import com.l2emu.gameserver.model.actor.L2Npc;
import com.l2emu.gameserver.model.actor.L2Playable;
import com.l2emu.gameserver.model.actor.L2Summon;
import com.l2emu.gameserver.model.actor.instance.L2CubicInstance;
import com.l2emu.gameserver.model.actor.instance.L2DoorInstance;
import com.l2emu.gameserver.model.actor.instance.L2PcInstance;
import com.l2emu.gameserver.model.actor.instance.L2PetInstance;
import com.l2emu.gameserver.model.base.PlayerState;
import com.l2emu.gameserver.model.entity.Castle;
import com.l2emu.gameserver.model.entity.ClanHall;
import com.l2emu.gameserver.model.entity.Fort;
import com.l2emu.gameserver.model.entity.Siege;
import com.l2emu.gameserver.model.itemcontainer.Inventory;
import com.l2emu.gameserver.network.SystemMessageId;
import com.l2emu.gameserver.network.serverpackets.SystemMessage;
import com.l2emu.gameserver.skills.conditions.ConditionPlayerState;
import com.l2emu.gameserver.skills.conditions.ConditionUsingItemType;
import com.l2emu.gameserver.skills.funcs.Func;
import com.l2emu.gameserver.templates.chars.L2PcTemplate;
import com.l2emu.gameserver.templates.effects.EffectTemplate;
import com.l2emu.gameserver.templates.item.L2Armor;
import com.l2emu.gameserver.templates.item.L2Item;
import com.l2emu.gameserver.templates.item.L2Weapon;
import com.l2emu.gameserver.templates.item.L2WeaponType;
import com.l2emu.gameserver.templates.skills.L2SkillType;
import com.l2emu.gameserver.util.Util;
import com.l2emu.util.Rnd;
import com.l2emu.gameserver.model.actor.L2Attackable;
import com.l2emu.gameserver.model.actor.L2Trap;
import com.l2emu.gameserver.model.actor.instance.L2CustomBWBaseInstance;

import org.w3c.dom.Document;
import org.w3c.dom.Node;
import org.xml.sax.SAXException;

/**
 * Global calculations, can be modified by server admins
 */
public final class Formulas
{
	/** Regen Task period */
	private final static Log _log = LogFactory.getLog(Formulas.class);
	private static final int HP_REGENERATE_PERIOD = 3000; // 3 secs
	public static final byte SHIELD_DEFENSE_FAILED = 0; // no shield defense
	public static final byte SHIELD_DEFENSE_SUCCEED = 1; // normal shield
	// defense
	public static final byte SHIELD_DEFENSE_PERFECT_BLOCK = 2; // perfect block
	public static final byte SKILL_REFLECT_FAILED = 0; // no reflect
	public static final byte SKILL_REFLECT_SUCCEED = 1; // normal reflect, some
	// damage reflected some other not
	public static final byte SKILL_REFLECT_VENGEANCE = 2; // 100% of the damage
	// affect both
	private static final byte MELEE_ATTACK_RANGE = 40;
	public static final int MAX_STAT_VALUE = 100;
	public static final double[] WITbonus = new double[MAX_STAT_VALUE];
	public static final double[] MENbonus = new double[MAX_STAT_VALUE];
	public static final double[] INTbonus = new double[MAX_STAT_VALUE];
	public static final double[] STRbonus = new double[MAX_STAT_VALUE];
	public static final double[] DEXbonus = new double[MAX_STAT_VALUE];
	public static final double[] CONbonus = new double[MAX_STAT_VALUE];
	
	static
	{
		DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
		factory.setValidating(false);
		factory.setIgnoringComments(true);
		File file = new File("data/attribute_bonus.xml");
		Document doc = null;

		try
		{
			doc = factory.newDocumentBuilder().parse(file);
		}
		catch(SAXException e)
		{
			e.printStackTrace();
		}
		catch(IOException e)
		{
			e.printStackTrace();
		}
		catch(ParserConfigurationException e)
		{
			e.printStackTrace();
		}

		int i;
		double val;

		if(doc != null)
			for(Node z = doc.getFirstChild(); z != null; z = z.getNextSibling())
				for(Node n = z.getFirstChild(); n != null; n = n.getNextSibling())
				{
					if(n.getNodeName().equalsIgnoreCase("str_bonus"))
						for(Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
						{
							String node = d.getNodeName();
							if(node.equalsIgnoreCase("set"))
							{
								i = Integer.valueOf(d.getAttributes().getNamedItem("attribute").getNodeValue());
								val = Integer.valueOf(d.getAttributes().getNamedItem("val").getNodeValue());
								STRbonus[i] = (100 + val) / 100;
							}
						}
					if(n.getNodeName().equalsIgnoreCase("int_bonus"))
						for(Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
						{
							String node = d.getNodeName();
							if(node.equalsIgnoreCase("set"))
							{
								i = Integer.valueOf(d.getAttributes().getNamedItem("attribute").getNodeValue());
								val = Integer.valueOf(d.getAttributes().getNamedItem("val").getNodeValue());
								INTbonus[i] = (100 + val) / 100;
							}
						}
					if(n.getNodeName().equalsIgnoreCase("con_bonus"))
						for(Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
						{
							String node = d.getNodeName();
							if(node.equalsIgnoreCase("set"))
							{
								i = Integer.valueOf(d.getAttributes().getNamedItem("attribute").getNodeValue());
								val = Integer.valueOf(d.getAttributes().getNamedItem("val").getNodeValue());
								CONbonus[i] = (100 + val) / 100;
							}
						}
					if(n.getNodeName().equalsIgnoreCase("men_bonus"))
						for(Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
						{
							String node = d.getNodeName();
							if(node.equalsIgnoreCase("set"))
							{
								i = Integer.valueOf(d.getAttributes().getNamedItem("attribute").getNodeValue());
								val = Integer.valueOf(d.getAttributes().getNamedItem("val").getNodeValue());
								MENbonus[i] = (100 + val) / 100;
							}
						}
					if(n.getNodeName().equalsIgnoreCase("dex_bonus"))
						for(Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
						{
							String node = d.getNodeName();
							if(node.equalsIgnoreCase("set"))
							{
								i = Integer.valueOf(d.getAttributes().getNamedItem("attribute").getNodeValue());
								val = Integer.valueOf(d.getAttributes().getNamedItem("val").getNodeValue());
								DEXbonus[i] = (100 + val) / 100;
							}
						}
					if(n.getNodeName().equalsIgnoreCase("wit_bonus"))
						for(Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
						{
							String node = d.getNodeName();
							if(node.equalsIgnoreCase("set"))
							{
								i = Integer.valueOf(d.getAttributes().getNamedItem("attribute").getNodeValue());
								val = Integer.valueOf(d.getAttributes().getNamedItem("val").getNodeValue());
								WITbonus[i] = (100 + val) / 100;
							}
						}
				}
	}

	static class FuncPAtkMod extends Func
	{
		static final FuncPAtkMod _fpa_instance = new FuncPAtkMod();

		static Func getInstance()
		{
			return _fpa_instance;
		}

		private FuncPAtkMod()
		{
			super(Stats.POWER_ATTACK, 0x30, null);
		}

		@Override
		public void calc(Env env)
		{
			env.value *= STRbonus[env.player.getSTR()] * env.player.getLevelMod();
		}
	}

	static class FuncMAtkMod extends Func
	{
		static final FuncMAtkMod _fma_instance = new FuncMAtkMod();

		static Func getInstance()
		{
			return _fma_instance;
		}

		private FuncMAtkMod()
		{
			super(Stats.MAGIC_ATTACK, 0x20, null);
		}

		@Override
		public void calc(Env env)
		{
			double intb = INTbonus[env.player.getINT()];
			double lvlb = env.player.getLevelMod();
			env.value *= (lvlb * lvlb) * (intb * intb);
		}
	}

	static class FuncMDefMod extends Func
	{
		static final FuncMDefMod _fmm_instance = new FuncMDefMod();

		static Func getInstance()
		{
			return _fmm_instance;
		}

		private FuncMDefMod()
		{
			super(Stats.MAGIC_DEFENCE, 0x20, null);
		}

		@Override
		public void calc(Env env)
		{
			if (env.player instanceof L2PcInstance)
			{
				L2PcInstance p = (L2PcInstance) env.player;
				if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER) != null)
					env.value -= 5;
				if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER) != null)
					env.value -= 5;
				if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEAR) != null)
					env.value -= 9;
				if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_REAR) != null)
					env.value -= 9;
				if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK) != null)
					env.value -= 13;
			}
			env.value *= MENbonus[env.player.getMEN()] * env.player.getLevelMod();
		}
	}

	static class FuncPDefMod extends Func
	{
		static final FuncPDefMod _fmm_instance = new FuncPDefMod();

		static Func getInstance()
		{
			return _fmm_instance;
		}

		private FuncPDefMod()
		{
			super(Stats.POWER_DEFENCE, 0x20, null);
		}

		@Override
		public void calc(Env env)
		{
			if (env.player instanceof L2PcInstance)
			{
				L2PcInstance p = (L2PcInstance) env.player;
				boolean hasMagePDef = (p.getClassId().isMage() || p.getClassId().getId() == 0x31); // orc mystics are a special case
				if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD) != null)
					env.value -= 12;
				L2ItemInstance chest = p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST);
				if (chest != null)
					env.value -= hasMagePDef ? 15 : 31;
				if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) != null || (chest != null && chest.getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR))
					env.value -= hasMagePDef ? 8 : 18;
				if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) != null)
					env.value -= 8;
				if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) != null)
					env.value -= 7;
			}
			env.value *= env.player.getLevelMod();
		}
	}

	static class FuncGatesPDefMod extends Func
	{
		static final FuncGatesPDefMod _fmm_instance = new FuncGatesPDefMod();

		static Func getInstance()
		{
			return _fmm_instance;
		}

		private FuncGatesPDefMod()
		{
			super(Stats.POWER_DEFENCE, 0x20, null);
		}

		@Override
		public void calc(Env env)
		{
			if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN)
				env.value *= Config.ALT_SIEGE_DAWN_GATES_PDEF_MULT;
			else if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DUSK)
				env.value *= Config.ALT_SIEGE_DUSK_GATES_PDEF_MULT;
		}
	}

	static class FuncGatesMDefMod extends Func
	{
		static final FuncGatesMDefMod _fmm_instance = new FuncGatesMDefMod();

		static Func getInstance()
		{
			return _fmm_instance;
		}

		private FuncGatesMDefMod()
		{
			super(Stats.MAGIC_DEFENCE, 0x20, null);
		}

		@Override
		public void calc(Env env)
		{
			if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN)
				env.value *= Config.ALT_SIEGE_DAWN_GATES_MDEF_MULT;
			else if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DUSK)
				env.value *= Config.ALT_SIEGE_DUSK_GATES_MDEF_MULT;
		}
	}

	static class FuncBowAtkRange extends Func
	{
		private static final FuncBowAtkRange _fbar_instance = new FuncBowAtkRange();

		static Func getInstance()
		{
			return _fbar_instance;
		}

		private FuncBowAtkRange()
		{
			super(Stats.POWER_ATTACK_RANGE, 0x10, null);
			setCondition(new ConditionUsingItemType(L2WeaponType.BOW.mask()));
		}

		@Override
		public void calc(Env env)
		{
			if (!cond.test(env))
				return;
			// default is 40 and with bow should be 500
			env.value += 460;
		}
	}

	static class FuncCrossBowAtkRange extends Func
	{
		private static final FuncCrossBowAtkRange _fcb_instance = new FuncCrossBowAtkRange();

		static Func getInstance()
		{
			return _fcb_instance;
		}

		private FuncCrossBowAtkRange()
		{
			super(Stats.POWER_ATTACK_RANGE, 0x10, null);
			setCondition(new ConditionUsingItemType(L2WeaponType.CROSSBOW.mask()));
		}

		@Override
		public void calc(Env env)
		{
			if (!cond.test(env))
				return;
			// default is 40 and with crossbow should be 400
			env.value += 360;
		}
	}

	static class FuncAtkAccuracy extends Func
	{
		static final FuncAtkAccuracy _faa_instance = new FuncAtkAccuracy();

		static Func getInstance()
		{
			return _faa_instance;
		}

		private FuncAtkAccuracy()
		{
			super(Stats.ACCURACY_COMBAT, 0x10, null);
		}

		@Override
		public void calc(Env env)
		{
			if (env.player instanceof L2PetInstance)
				return;
			L2Character p = env.player;
			// [Square(DEX)]*6 + lvl + weapon hitbonus;
			env.value += Math.sqrt(p.getDEX()) * 6;
			env.value += p.getLevel();
			if (p.getLevel() > 77)
				env.value += (p.getLevel() - 77);
			if (p.getLevel() > 69)
				env.value += (p.getLevel() - 69);
			if (p instanceof L2Summon)
				env.value += (p.getLevel() < 60) ? 4 : 5;
		}
	}

	static class FuncAtkEvasion extends Func
	{
		static final FuncAtkEvasion _fae_instance = new FuncAtkEvasion();

		static Func getInstance()
		{
			return _fae_instance;
		}

		private FuncAtkEvasion()
		{
			super(Stats.EVASION_RATE, 0x10, null);
		}

		@Override
		public void calc(Env env)
		{
			L2Character p = env.player;
			// [Square(DEX)]*6 + lvl;
			env.value += Math.sqrt(p.getDEX()) * 6;
			env.value += p.getLevel();
			if (p.getLevel() > 77)
				env.value += (p.getLevel() - 77);
			if (p.getLevel() > 69)
				env.value += (p.getLevel() - 69);
		}
	}

	static class FuncAtkCritical extends Func
	{
		static final FuncAtkCritical _fac_instance = new FuncAtkCritical();

		static Func getInstance()
		{
			return _fac_instance;
		}

		private FuncAtkCritical()
		{
			super(Stats.CRITICAL_RATE, 0x09, null);
		}

		@Override
		public void calc(Env env)
		{
			L2Character p = env.player;
			if (p instanceof L2Summon)
				env.value = 40;
			else if (p instanceof L2PcInstance && p.getActiveWeaponInstance() == null)
				env.value = 40;
			else
			{
				env.value *= DEXbonus[p.getDEX()];
				env.value *= 10;
			}
			env.baseValue = env.value;
		}
	}

	static class FuncMAtkCritical extends Func
	{
		static final FuncMAtkCritical _fac_instance = new FuncMAtkCritical();

		static Func getInstance()
		{
			return _fac_instance;
		}

		private FuncMAtkCritical()
		{
			super(Stats.MCRITICAL_RATE, 0x30, null);
		}

		@Override
		public void calc(Env env)
		{
			L2Character p = env.player;
			if (p instanceof L2Summon) 
		 		env.value = 8; // TODO: needs retail value 
			else if (p instanceof L2PcInstance && p.getActiveWeaponInstance() != null)
				env.value *= WITbonus[p.getWIT()];
		}
	}

	static class FuncMoveSpeed extends Func
	{
		static final FuncMoveSpeed _fms_instance = new FuncMoveSpeed();

		static Func getInstance()
		{
			return _fms_instance;
		}

		private FuncMoveSpeed()
		{
			super(Stats.RUN_SPEED, 0x30, null);
		}

		@Override
		public void calc(Env env)
		{
			L2PcInstance p = (L2PcInstance) env.player;
			env.value *= DEXbonus[p.getDEX()];
		}
	}

	static class FuncPAtkSpeed extends Func
	{
		static final FuncPAtkSpeed _fas_instance = new FuncPAtkSpeed();

		static Func getInstance()
		{
			return _fas_instance;
		}

		private FuncPAtkSpeed()
		{
			super(Stats.POWER_ATTACK_SPEED, 0x20, null);
		}

		@Override
		public void calc(Env env)
		{
			L2PcInstance p = (L2PcInstance) env.player;
			if (p.isMageClass())
				env.value *= DEXbonus[p.getDEX()] - 0.20;
			else
				env.value *= DEXbonus[p.getDEX()];
		}
	}

	static class FuncMAtkSpeed extends Func
	{
		static final FuncMAtkSpeed _fas_instance = new FuncMAtkSpeed();

		static Func getInstance()
		{
			return _fas_instance;
		}

		private FuncMAtkSpeed()
		{
			super(Stats.MAGIC_ATTACK_SPEED, 0x20, null);
		}

		@Override
		public void calc(Env env)
		{
			L2PcInstance p = (L2PcInstance) env.player;
			env.value *= WITbonus[p.getWIT()];
		}
	}

	static class FuncHennaSTR extends Func
	{
		static final FuncHennaSTR _fh_instance = new FuncHennaSTR();

		static Func getInstance()
		{
			return _fh_instance;
		}

		private FuncHennaSTR()
		{
			super(Stats.STAT_STR, 0x10, null);
		}

		@Override
		public void calc(Env env)
		{
			L2PcInstance pc = (L2PcInstance) env.player;
			if (pc != null)
				env.value += pc.getHennaStatSTR();
		}
	}

	static class FuncHennaDEX extends Func
	{
		static final FuncHennaDEX _fh_instance = new FuncHennaDEX();

		static Func getInstance()
		{
			return _fh_instance;
		}

		private FuncHennaDEX()
		{
			super(Stats.STAT_DEX, 0x10, null);
		}

		@Override
		public void calc(Env env)
		{
			L2PcInstance pc = (L2PcInstance) env.player;
			if (pc != null)
				env.value += pc.getHennaStatDEX();
		}
	}

	static class FuncHennaINT extends Func
	{
		static final FuncHennaINT _fh_instance = new FuncHennaINT();

		static Func getInstance()
		{
			return _fh_instance;
		}

		private FuncHennaINT()
		{
			super(Stats.STAT_INT, 0x10, null);
		}

		@Override
		public void calc(Env env)
		{
			L2PcInstance pc = (L2PcInstance) env.player;
			if (pc != null)
				env.value += pc.getHennaStatINT();
		}
	}

	static class FuncHennaMEN extends Func
	{
		static final FuncHennaMEN _fh_instance = new FuncHennaMEN();

		static Func getInstance()
		{
			return _fh_instance;
		}

		private FuncHennaMEN()
		{
			super(Stats.STAT_MEN, 0x10, null);
		}

		@Override
		public void calc(Env env)
		{
			L2PcInstance pc = (L2PcInstance) env.player;
			if (pc != null)
				env.value += pc.getHennaStatMEN();
		}
	}

	static class FuncHennaCON extends Func
	{
		static final FuncHennaCON _fh_instance = new FuncHennaCON();

		static Func getInstance()
		{
			return _fh_instance;
		}

		private FuncHennaCON()
		{
			super(Stats.STAT_CON, 0x10, null);
		}

		@Override
		public void calc(Env env)
		{
			L2PcInstance pc = (L2PcInstance) env.player;
			if (pc != null)
				env.value += pc.getHennaStatCON();
		}
	}

	static class FuncHennaWIT extends Func
	{
		static final FuncHennaWIT _fh_instance = new FuncHennaWIT();

		static Func getInstance()
		{
			return _fh_instance;
		}

		private FuncHennaWIT()
		{
			super(Stats.STAT_WIT, 0x10, null);
		}

		@Override
		public void calc(Env env)
		{
			L2PcInstance pc = (L2PcInstance) env.player;
			if (pc != null)
				env.value += pc.getHennaStatWIT();
		}
	}

	static class FuncMaxHpAdd extends Func
	{
		static final FuncMaxHpAdd _fmha_instance = new FuncMaxHpAdd();

		static Func getInstance()
		{
			return _fmha_instance;
		}

		private FuncMaxHpAdd()
		{
			super(Stats.MAX_HP, 0x10, null);
		}

		@Override
		public void calc(Env env)
		{
			L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
			int lvl = env.player.getLevel() - t.classBaseLevel;
			double hpmod = t.lvlHpMod * lvl;
			double hpmax = (t.lvlHpAdd + hpmod) * lvl;
			double hpmin = (t.lvlHpAdd * lvl) + hpmod;
			env.value += (hpmax + hpmin) / 2;
		}
	}

	static class FuncMaxHpMul extends Func
	{
		static final FuncMaxHpMul _fmhm_instance = new FuncMaxHpMul();

		static Func getInstance()
		{
			return _fmhm_instance;
		}

		private FuncMaxHpMul()
		{
			super(Stats.MAX_HP, 0x20, null);
		}

		@Override
		public void calc(Env env)
		{
			L2PcInstance p = (L2PcInstance) env.player;
			env.value *= CONbonus[p.getCON()];
		}
	}

	static class FuncMaxCpAdd extends Func
	{
		static final FuncMaxCpAdd _fmca_instance = new FuncMaxCpAdd();

		static Func getInstance()
		{
			return _fmca_instance;
		}

		private FuncMaxCpAdd()
		{
			super(Stats.MAX_CP, 0x10, null);
		}

		@Override
		public void calc(Env env)
		{
			L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
			int lvl = env.player.getLevel() - t.classBaseLevel;
			double cpmod = t.lvlCpMod * lvl;
			double cpmax = (t.lvlCpAdd + cpmod) * lvl;
			double cpmin = (t.lvlCpAdd * lvl) + cpmod;
			env.value += (cpmax + cpmin) / 2;
		}
	}

	static class FuncMaxCpMul extends Func
	{
		static final FuncMaxCpMul _fmcm_instance = new FuncMaxCpMul();

		static Func getInstance()
		{
			return _fmcm_instance;
		}

		private FuncMaxCpMul()
		{
			super(Stats.MAX_CP, 0x20, null);
		}

		@Override
		public void calc(Env env)
		{
			L2PcInstance p = (L2PcInstance) env.player;
			env.value *= CONbonus[p.getCON()];
		}
	}

	static class FuncMaxMpAdd extends Func
	{
		static final FuncMaxMpAdd _fmma_instance = new FuncMaxMpAdd();

		static Func getInstance()
		{
			return _fmma_instance;
		}

		private FuncMaxMpAdd()
		{
			super(Stats.MAX_MP, 0x10, null);
		}

		@Override
		public void calc(Env env)
		{
			L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
			int lvl = env.player.getLevel() - t.classBaseLevel;
			double mpmod = t.lvlMpMod * lvl;
			double mpmax = (t.lvlMpAdd + mpmod) * lvl;
			double mpmin = (t.lvlMpAdd * lvl) + mpmod;
			env.value += (mpmax + mpmin) / 2;
		}
	}

	static class FuncMaxMpMul extends Func
	{
		static final FuncMaxMpMul _fmmm_instance = new FuncMaxMpMul();

		static Func getInstance()
		{
			return _fmmm_instance;
		}

		private FuncMaxMpMul()
		{
			super(Stats.MAX_MP, 0x20, null);
		}

		@Override
		public void calc(Env env)
		{
			L2PcInstance p = (L2PcInstance) env.player;
			env.value *= MENbonus[p.getMEN()];
		}
	}

	/**
	 * Return the period between 2 regenerations task (3s for L2Character, 5 min for L2DoorInstance).<BR>
	 * <BR>
	 */
	public static int getRegeneratePeriod(L2Character cha)
	{
		if (cha instanceof L2DoorInstance)
			return HP_REGENERATE_PERIOD * 100; // 5 mins
		return HP_REGENERATE_PERIOD; // 3s
	}

	/**
	 * Return the standard NPC Calculator set containing ACCURACY_COMBAT and EVASION_RATE.<BR>
	 * <BR>
	 * <B><U> Concept</U> :</B><BR>
	 * <BR>
	 * A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...). In fact, each calculator is a table of Func object in which each Func represents a mathematic function : <BR>
	 * <BR>
	 * FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR>
	 * <BR>
	 * To reduce cache memory use, L2NPCInstances who don't have skills share the same Calculator set called <B>NPC_STD_CALCULATOR</B>.<BR>
	 * <BR>
	 */
	public static Calculator[] getStdNPCCalculators()
	{
		Calculator[] std = new Calculator[Stats.NUM_STATS];
		// Add the FuncAtkAccuracy to the Standard Calculator of ACCURACY_COMBAT
		std[Stats.ACCURACY_COMBAT.ordinal()] = new Calculator();
		std[Stats.ACCURACY_COMBAT.ordinal()].addFunc(FuncAtkAccuracy.getInstance());
		// Add the FuncAtkEvasion to the Standard Calculator of EVASION_RATE
		std[Stats.EVASION_RATE.ordinal()] = new Calculator();
		std[Stats.EVASION_RATE.ordinal()].addFunc(FuncAtkEvasion.getInstance());
		return std;
	}

	public static Calculator[] getStdDoorCalculators()
	{
		Calculator[] std = new Calculator[Stats.NUM_STATS];
		// Add the FuncAtkAccuracy to the Standard Calculator of ACCURACY_COMBAT
		std[Stats.ACCURACY_COMBAT.ordinal()] = new Calculator();
		std[Stats.ACCURACY_COMBAT.ordinal()].addFunc(FuncAtkAccuracy.getInstance());
		// Add the FuncAtkEvasion to the Standard Calculator of EVASION_RATE
		std[Stats.EVASION_RATE.ordinal()] = new Calculator();
		std[Stats.EVASION_RATE.ordinal()].addFunc(FuncAtkEvasion.getInstance());
		// SevenSigns PDEF Modifier
		std[Stats.POWER_DEFENCE.ordinal()] = new Calculator();
		std[Stats.POWER_DEFENCE.ordinal()].addFunc(FuncGatesPDefMod.getInstance());
		// SevenSigns MDEF Modifier
		std[Stats.MAGIC_DEFENCE.ordinal()] = new Calculator();
		std[Stats.MAGIC_DEFENCE.ordinal()].addFunc(FuncGatesMDefMod.getInstance());
		return std;
	}

	/**
	 * Add basics Func objects to L2PcInstance and L2Summon.<BR>
	 * <BR>
	 * <B><U> Concept</U> :</B><BR>
	 * <BR>
	 * A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...). In fact, each calculator is a table of Func object in which each Func represents a mathematic function : <BR>
	 * <BR>
	 * FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR>
	 * <BR>
	 * 
	 * @param cha
	 *            L2PcInstance or L2Summon that must obtain basic Func objects
	 */
	public static void addFuncsToNewCharacter(L2Character cha)
	{
		if (cha instanceof L2PcInstance)
		{
			cha.addStatFunc(FuncMaxHpAdd.getInstance());
			cha.addStatFunc(FuncMaxHpMul.getInstance());
			cha.addStatFunc(FuncMaxCpAdd.getInstance());
			cha.addStatFunc(FuncMaxCpMul.getInstance());
			cha.addStatFunc(FuncMaxMpAdd.getInstance());
			cha.addStatFunc(FuncMaxMpMul.getInstance());
			cha.addStatFunc(FuncBowAtkRange.getInstance());
			cha.addStatFunc(FuncCrossBowAtkRange.getInstance());
			cha.addStatFunc(FuncPAtkMod.getInstance());
			cha.addStatFunc(FuncMAtkMod.getInstance());
			cha.addStatFunc(FuncPDefMod.getInstance());
			cha.addStatFunc(FuncMDefMod.getInstance());
			cha.addStatFunc(FuncAtkCritical.getInstance());
			cha.addStatFunc(FuncMAtkCritical.getInstance());
			cha.addStatFunc(FuncAtkAccuracy.getInstance());
			cha.addStatFunc(FuncAtkEvasion.getInstance());
			cha.addStatFunc(FuncPAtkSpeed.getInstance());
			cha.addStatFunc(FuncMAtkSpeed.getInstance());
			cha.addStatFunc(FuncMoveSpeed.getInstance());
			cha.addStatFunc(FuncHennaSTR.getInstance());
			cha.addStatFunc(FuncHennaDEX.getInstance());
			cha.addStatFunc(FuncHennaINT.getInstance());
			cha.addStatFunc(FuncHennaMEN.getInstance());
			cha.addStatFunc(FuncHennaCON.getInstance());
			cha.addStatFunc(FuncHennaWIT.getInstance());
		}
		else if (cha instanceof L2PetInstance)
		{
			cha.addStatFunc(FuncPAtkMod.getInstance());
			cha.addStatFunc(FuncMAtkMod.getInstance());
			cha.addStatFunc(FuncPDefMod.getInstance());
			cha.addStatFunc(FuncMDefMod.getInstance());
		}
		else if (cha instanceof L2Summon)
		{
			cha.addStatFunc(FuncAtkCritical.getInstance());
			cha.addStatFunc(FuncMAtkCritical.getInstance());
			cha.addStatFunc(FuncAtkAccuracy.getInstance());
			cha.addStatFunc(FuncAtkEvasion.getInstance());
		}
	}

	/**
	 * Calculate the HP regen rate (base + modifiers).<BR>
	 * <BR>
	 */
	public static final double calcHpRegen(L2Character cha)
	{
		double init = cha.getTemplate().baseHpReg;
		double hpRegenMultiplier = cha.isRaid() ? Config.RAID_HP_REGEN_MULTIPLIER : Config.HP_REGEN_MULTIPLIER;
		double hpRegenBonus = 0;
		if (Config.L2JMOD_CHAMPION_ENABLE && cha.isChampion())
			hpRegenMultiplier *= Config.L2JMOD_CHAMPION_HP_REGEN;
		if (cha instanceof L2PetInstance)
			hpRegenMultiplier = Config.PET_HP_REGEN_MULTIPLIER;
		if (cha.isPlayer())
		{
			L2PcInstance player = (L2PcInstance) cha;
			// Calculate correct baseHpReg value for certain level of PC
			init += (player.getLevel() > 10) ? ((player.getLevel() - 1) / 10.0) : 0.5;
			// SevenSigns Festival modifier
			if (SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant())
				hpRegenMultiplier *= calcFestivalRegenModifier(player);
			else
			{
				double siegeModifier = calcSiegeRegenModifer(player);
				if (siegeModifier > 0)
					hpRegenMultiplier *= siegeModifier;
			}
			if (player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null)
			{
				int clanHallIndex = player.getClan().getHasHideout();
				if (clanHallIndex > 0)
				{
					ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex);
					if (clansHall != null)
						if (clansHall.getFunction(ClanHall.FUNC_RESTORE_HP) != null)
							hpRegenMultiplier *= 1 + (double) clansHall.getFunction(ClanHall.FUNC_RESTORE_HP).getLvl() / 100;
				}
			}
			if (player.isInsideZone(L2Character.ZONE_CASTLE) && player.getClan() != null)
			{
				int castleIndex = player.getClan().getHasCastle();
				if (castleIndex > 0)
				{
					Castle castle = CastleManager.getInstance().getCastleById(castleIndex);
					if (castle != null)
						if (castle.getFunction(Castle.FUNC_RESTORE_HP) != null)
							hpRegenMultiplier *= 1 + (double) castle.getFunction(Castle.FUNC_RESTORE_HP).getLvl() / 100;
				}
			}
			if (player.isInsideZone(L2Character.ZONE_FORT) && player.getClan() != null)
			{
				int fortIndex = player.getClan().getHasFort();
				if (fortIndex > 0)
				{
					Fort fort = FortManager.getInstance().getFortById(fortIndex);
					if (fort != null)
						if (fort.getFunction(Fort.FUNC_RESTORE_HP) != null)
							hpRegenMultiplier *= 1 + (double) fort.getFunction(Fort.FUNC_RESTORE_HP).getLvl() / 100;
				}
			}
			// Mother Tree effect is calculated at last
			if (player.isInsideZone(L2Character.ZONE_MOTHERTREE))
				hpRegenBonus += 2;
			// Calculate Movement bonus
			if (player.isSitting())
				hpRegenMultiplier *= 1.5; // Sitting
			else if (!player.isMoving())
				hpRegenMultiplier *= 1.1; // Staying
			else if (player.isRunning())
				hpRegenMultiplier *= 0.7; // Running
			// Add CON bonus
			init *= cha.getLevelMod() * CONbonus[cha.getCON()];
		}
		else if (cha instanceof L2PetInstance)
			init = ((L2PetInstance) cha).getPetData().getPetRegenHP();
		if (init < 1)
			init = 1;
		return cha.calcStat(Stats.REGENERATE_HP_RATE, init, null, null) * hpRegenMultiplier + hpRegenBonus;
	}

	/**
	 * Calculate the MP regen rate (base + modifiers).<BR>
	 * <BR>
	 */
	public static final double calcMpRegen(L2Character cha)
	{
		double init = cha.getTemplate().baseMpReg;
		double mpRegenMultiplier = cha.isRaid() ? Config.RAID_MP_REGEN_MULTIPLIER : Config.MP_REGEN_MULTIPLIER;
		double mpRegenBonus = 0;
		if (cha instanceof L2PetInstance)
			mpRegenMultiplier = Config.PET_MP_REGEN_MULTIPLIER;
		if (cha.isPlayer())
		{
			L2PcInstance player = (L2PcInstance) cha;
			// Calculate correct baseMpReg value for certain level of PC
			init += 0.3 * ((player.getLevel() - 1) / 10.0);
			// SevenSigns Festival modifier
			if (SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant())
				mpRegenMultiplier *= calcFestivalRegenModifier(player);
			// Mother Tree effect is calculated at last
			if (player.isInsideZone(L2Character.ZONE_MOTHERTREE))
				mpRegenBonus += 1;
			if (player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null)
			{
				int clanHallIndex = player.getClan().getHasHideout();
				if (clanHallIndex > 0)
				{
					ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex);
					if (clansHall != null)
						if (clansHall.getFunction(ClanHall.FUNC_RESTORE_MP) != null)
							mpRegenMultiplier *= 1 + (double) clansHall.getFunction(ClanHall.FUNC_RESTORE_MP).getLvl() / 100;
				}
			}
			if (player.isInsideZone(L2Character.ZONE_CASTLE) && player.getClan() != null)
			{
				int castleIndex = player.getClan().getHasCastle();
				if (castleIndex > 0)
				{
					Castle castle = CastleManager.getInstance().getCastleById(castleIndex);
					if (castle != null)
						if (castle.getFunction(Castle.FUNC_RESTORE_MP) != null)
							mpRegenMultiplier *= 1 + (double) castle.getFunction(Castle.FUNC_RESTORE_MP).getLvl() / 100;
				}
			}
			if (player.isInsideZone(L2Character.ZONE_FORT) && player.getClan() != null)
			{
				int fortIndex = player.getClan().getHasFort();
				if (fortIndex > 0)
				{
					Fort fort = FortManager.getInstance().getFortById(fortIndex);
					if (fort != null)
						if (fort.getFunction(Fort.FUNC_RESTORE_MP) != null)
							mpRegenMultiplier *= 1 + (double) fort.getFunction(Fort.FUNC_RESTORE_MP).getLvl() / 100;
				}
			}
			// Calculate Movement bonus
			if (player.isSitting())
				mpRegenMultiplier *= 1.5; // Sitting
			else if (!player.isMoving())
				mpRegenMultiplier *= 1.1; // Staying
			else if (player.isRunning())
				mpRegenMultiplier *= 0.7; // Running
			// Add MEN bonus
			init *= cha.getLevelMod() * MENbonus[cha.getMEN()];
		}
		else if (cha instanceof L2PetInstance)
			init = ((L2PetInstance) cha).getPetData().getPetRegenMP();
		if (init < 1)
			init = 1;
		return cha.calcStat(Stats.REGENERATE_MP_RATE, init, null, null) * mpRegenMultiplier + mpRegenBonus;
	}

	/**
	 * Calculate the CP regen rate (base + modifiers).<BR>
	 * <BR>
	 */
	public static final double calcCpRegen(L2Character cha)
	{
		double init = cha.getTemplate().baseHpReg;
		double cpRegenMultiplier = Config.CP_REGEN_MULTIPLIER;
		double cpRegenBonus = 0;
		if (cha instanceof L2PcInstance)
		{
			L2PcInstance player = (L2PcInstance) cha;
			// Calculate correct baseHpReg value for certain level of PC
			init += (player.getLevel() > 10) ? ((player.getLevel() - 1) / 10.0) : 0.5;
			// Calculate Movement bonus
			if (player.isSitting())
				cpRegenMultiplier *= 1.5; // Sitting
			else if (!player.isMoving())
				cpRegenMultiplier *= 1.1; // Staying
			else if (player.isRunning())
				cpRegenMultiplier *= 0.7; // Running
		}
		else
		{
			// Calculate Movement bonus
			if (!cha.isMoving())
				cpRegenMultiplier *= 1.1; // Staying
			else if (cha.isRunning())
				cpRegenMultiplier *= 0.7; // Running
		}
		// Apply CON bonus
		init *= cha.getLevelMod() * CONbonus[cha.getCON()];
		if (init < 1)
			init = 1;
		return cha.calcStat(Stats.REGENERATE_CP_RATE, init, null, null) * cpRegenMultiplier + cpRegenBonus;
	}

	@SuppressWarnings("deprecation")
	public static final double calcFestivalRegenModifier(L2PcInstance activeChar)
	{
		final int[] festivalInfo = SevenSignsFestival.getInstance().getFestivalForPlayer(activeChar);
		final int oracle = festivalInfo[0];
		final int festivalId = festivalInfo[1];
		int[] festivalCenter;
		// If the player isn't found in the festival, leave the regen rate as it
		// is.
		if (festivalId < 0)
			return 0;
		// Retrieve the X and Y coords for the center of the festival arena the
		// player is in.
		if (oracle == SevenSigns.CABAL_DAWN)
			festivalCenter = SevenSignsFestival.FESTIVAL_DAWN_PLAYER_SPAWNS[festivalId];
		else
			festivalCenter = SevenSignsFestival.FESTIVAL_DUSK_PLAYER_SPAWNS[festivalId];
		// Check the distance between the player and the player spawn point, in
		// the center of the arena.
		double distToCenter = activeChar.getDistance(festivalCenter[0], festivalCenter[1]);
		if (Config.DEBUG)
			_log.info("Distance: " + distToCenter + ", RegenMulti: " + (distToCenter * 2.5) / 50);
		return 1.0 - (distToCenter * 0.0005); // Maximum Decreased Regen of ~
		// -65%;
	}

	public static final double calcSiegeRegenModifer(L2PcInstance activeChar)
	{
		if (activeChar == null || activeChar.getClan() == null)
			return 0;
		Siege siege = SiegeManager.getInstance().getSiege(activeChar.getPosition().getX(), activeChar.getPosition().getY(), activeChar.getPosition().getZ());
		if (siege == null || !siege.getIsInProgress())
			return 0;
		L2SiegeClan siegeClan = siege.getAttackerClan(activeChar.getClan().getClanId());
		if (siegeClan == null || siegeClan.getFlag().isEmpty() || !Util.checkIfInRange(200, activeChar, siegeClan.getFlag().get(0), true))
			return 0;
		return 1.5; // If all is true, then modifer will be 50% more
	}

	/** Calculate blow damage based on cAtk */
	public static double calcBlowDamage(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean ss)
	{
		double power = skill.getPower();
		if (attacker instanceof L2Playable && target instanceof L2Playable)
			power *= skill.getPvpPowerMultiplier();
		double damage = attacker.getPAtk(target);
		damage += calcValakasAttribute(attacker, target, skill);
		double defence = target.getPDef(attacker);
		// Def bonusses in PvP fight
		if ((attacker instanceof L2Playable) && (target instanceof L2Playable))
		{
			if (skill == null)
				defence *= target.calcStat(Stats.PVP_PHYSICAL_DEF, 1, null, null);
			else
				defence *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null);
		}
		if (ss)
			damage *= 2.;
		switch (shld)
		{
			case SHIELD_DEFENSE_SUCCEED:
				defence += target.getShldDef();
				break;
			case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
				return 1;
		}
		if (ss && skill.getSSBoost() > 0)
			power *= skill.getSSBoost();
		damage = attacker.calcStat(Stats.CRITICAL_DAMAGE, (damage + power), target, skill);
		damage *= calcElemental(attacker, target, skill);
		damage += attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 6.5;
		damage *= target.calcStat(Stats.CRIT_VULN, 1, target, skill);
		// get the vulnerability for the instance due to skills (buffs,
		// passives, toggles, etc)
		damage = target.calcStat(Stats.DAGGER_WPN_VULN, damage, target, null);
		damage *= 70. / defence;
		damage += Rnd.get(shld) * attacker.getRandomDamage(target);
		// Dmg bonusses in PvP fight
		if ((attacker instanceof L2Playable) && (target instanceof L2Playable))
		{
			if (skill == null)
				damage *= attacker.calcStat(Stats.PVP_PHYSICAL_DMG, 1, null, null);
			else
				damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
		}
		return damage < 1 ? 1. : damage;
	}

	/**
	 * Calculated damage caused by ATTACK of attacker on target, called separatly for each weapon, if dual-weapon is used.
	 * 
	 * @param attacker
	 *            player or NPC that makes ATTACK
	 * @param target
	 *            player or NPC, target of ATTACK
	 * @param miss
	 *            one of ATTACK_XXX constants
	 * @param crit
	 *            if the ATTACK have critical success
	 * @param dual
	 *            if dual weapon is used
	 * @param ss
	 *            if weapon item was charged by soulshot
	 * @return damage points
	 */
	public static final double calcPhysDam(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean crit, boolean ss)
	{
		double damage = attacker.getPAtk(target);
		double defence = target.getPDef(attacker);
		int pAtk = (int) damage;
		int pDef = (int) defence;
		damage += calcValakasAttribute(attacker, target, skill);
		// Def bonusses in PvP fight
		if ((attacker instanceof L2Playable) && (target instanceof L2Playable))
		{
			if (skill == null)
				defence *= target.calcStat(Stats.PVP_PHYSICAL_DEF, 1, null, null);
			else
				defence *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null);
		}
		switch (shld)
		{
			case SHIELD_DEFENSE_SUCCEED:
				if (!Config.ALT_GAME_SHIELD_BLOCKS)
					defence += target.getShldDef();
				break;
			case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
				return 1.;
		}
		if (ss)
			damage *= 2;
		if (skill != null)
		{
			double skillpower = skill.getPower(attacker);
			if (attacker instanceof L2Playable && target instanceof L2Playable)
				skillpower *= skill.getPvpPowerMultiplier();
			float ssboost = skill.getSSBoost();
			if (ssboost <= 0)
				damage += skillpower;
			else if (ssboost > 0)
			{
				if (ss)
				{
					skillpower *= ssboost;
					damage += skillpower;
				}
				else
					damage += skillpower;
			}
		}
		// defence modifier depending of the attacker weapon
		L2Weapon weapon = attacker.getActiveWeaponItem();
		Stats stat = null;
		if (weapon != null && !attacker.isTransformed())
		{
			switch (weapon.getItemType())
			{
				case BOW:
					stat = Stats.BOW_WPN_VULN;
					break;
				case CROSSBOW:
					stat = Stats.CROSSBOW_WPN_VULN;
					break;
				case BLUNT:
					stat = Stats.BLUNT_WPN_VULN;
					break;
				case DAGGER:
					stat = Stats.DAGGER_WPN_VULN;
					break;
				case DUAL:
					stat = Stats.DUAL_WPN_VULN;
					break;
				case DUALFIST:
					stat = Stats.DUALFIST_WPN_VULN;
					break;
				case ETC:
					stat = Stats.ETC_WPN_VULN;
					break;
				case FIST:
					stat = Stats.FIST_WPN_VULN;
					break;
				case POLE:
					stat = Stats.POLE_WPN_VULN;
					break;
				case SWORD:
					stat = Stats.SWORD_WPN_VULN;
					break;
				case BIGSWORD:
					stat = Stats.BIGSWORD_WPN_VULN;
					break;
				case BIGBLUNT:
					stat = Stats.BIGBLUNT_WPN_VULN;
					break;
				case DUAL_DAGGER:
					stat = Stats.DUALDAGGER_WPN_VULN;
					break;
				case RAPIER:
					stat = Stats.RAPIER_WPN_VULN;
					break;
				case ANCIENT_SWORD:
					stat = Stats.ANCIENT_WPN_VULN;
					break;
				case PET:
					stat = Stats.PET_WPN_VULN;
					break;
			}
		}
		double basedamage = 70 * damage / defence;
		double critmod = 0;
		double critadd = 0;
		double critdamage = 0;
		if (crit)
		{
			critmod = attacker.calcStat(Stats.CRITICAL_DAMAGE, 1, target, skill) * target.calcStat(Stats.CRIT_VULN, 1, target, null);
			// Crit dmg add is almost useless in normal hits...
			critadd = attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 70 / defence;
			// Finally retail like formula
			damage = (2 * basedamage) * critmod + critadd;
			critdamage = damage;
		}
		else
			damage = basedamage;
			
		// In C5 summons make 10 % less dmg in PvP.
		if (attacker instanceof L2Summon && target instanceof L2PcInstance)
			damage *= 0.9;
		if (stat != null)
			damage = target.calcStat(stat, damage, target, null);			
		damage += Rnd.nextDouble() * damage / 10;
		if (shld > 0 && Config.ALT_GAME_SHIELD_BLOCKS)
		{
			damage -= target.getShldDef();
			if (damage < 0)
				damage = 0;
		}
		if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.DAGGER && skill != null)
		{
			L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
			if (armor != null)
			{
				if (((L2PcInstance) target).isWearingHeavyArmor())
					damage /= Config.ALT_DAGGER_DMG_VS_HEAVY;
				if (((L2PcInstance) target).isWearingLightArmor())
					damage /= Config.ALT_DAGGER_DMG_VS_LIGHT;
				if (((L2PcInstance) target).isWearingMagicArmor())
					damage /= Config.ALT_DAGGER_DMG_VS_ROBE;
			}
		}
		if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.BOW && skill != null)
		{
			L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
			if (armor != null)
			{
				if (((L2PcInstance) target).isWearingHeavyArmor())
					damage /= Config.ALT_BOW_DMG_VS_HEAVY;
				if (((L2PcInstance) target).isWearingLightArmor())
					damage /= Config.ALT_BOW_DMG_VS_LIGHT;
				if (((L2PcInstance) target).isWearingMagicArmor())
					damage /= Config.ALT_BOW_DMG_VS_ROBE;
			}
		}
		// L2WT - START - FIX (range dmg modifier)
		if (weapon != null && attacker instanceof L2PcInstance && (weapon.getItemType() == L2WeaponType.BOW || weapon.getItemType() == L2WeaponType.CROSSBOW) && Config.ALT_RANGE_DMG_SYSTEM)
		{
			double distance = Math.sqrt(attacker.getDistanceSq(target));
			double rangemodifier = (distance / Config.ALT_RANGE_DMG_STANDART);

			if (rangemodifier < Config.ALT_RANGE_DMG_MOD_MIN && Config.ALT_RANGE_DMG_MOD_MIN > 0)
				rangemodifier = Config.ALT_RANGE_DMG_MOD_MIN;
			else if (rangemodifier > Config.ALT_RANGE_DMG_MOD_MAX && Config.ALT_RANGE_DMG_MOD_MAX > 0)
				rangemodifier = Config.ALT_RANGE_DMG_MOD_MAX;
			
			damage = (int) ((double) damage * rangemodifier);
		}
		// L2WT - END
		if (target instanceof L2Npc)
		{
			switch (((L2Npc) target).getTemplate().getRace())
			{
				case BEAST:
					damage *= attacker.getPAtkMonsters(target);
					break;
				case ANIMAL:
					damage *= attacker.getPAtkAnimals(target);
					break;
				case PLANT:
					damage *= attacker.getPAtkPlants(target);
					break;
				case DRAGON:
					damage *= attacker.getPAtkDragons(target);
					break;
				case BUG:
					damage *= attacker.getPAtkInsects(target);
					break;
				case GIANT:
					damage *= attacker.getPAtkGiants(target);
					break;
				default:
					// nothing
					break;
			}
		}
		if (damage > 0 && damage < 1)
			damage = 1;
		else if (damage < 0)
			damage = 0;
		}
	        else if (damage > 5000)
		{
			damage = 5000;
		}
		
		// Dmg bonusses in PvP fight
		if ((attacker instanceof L2Playable) && (target instanceof L2Playable))
		{
			if (skill == null)
				damage *= attacker.calcStat(Stats.PVP_PHYSICAL_DMG, 1, null, null);
			else
				damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
		}
		if (attacker instanceof L2PcInstance)
		{
			damage = GetPAtkBalance(((L2PcInstance) attacker),damage); 
			if (((L2PcInstance) attacker).getClassId().isMage())
				damage *= Config.ALT_MAGES_PHYSICAL_DAMAGE_MULTI;
			else
				damage *= Config.ALT_FIGHTERS_PHYSICAL_DAMAGE_MULTI;
		}
		else if (attacker instanceof L2Summon)
			damage *= Config.ALT_PETS_PHYSICAL_DAMAGE_MULTI;
		else if (attacker instanceof L2Npc)
			damage *= Config.ALT_NPC_PHYSICAL_DAMAGE_MULTI;
		double finaldamage = damage;
		double elemmod = calcElemental(attacker, target, skill);
		damage *= elemmod;
		if (attacker instanceof L2PcInstance && ((L2PcInstance)attacker).getVarB("fdi"))
		{
			if (crit)
			{
				attacker.sendMessage("BaseDamage: " + (int) basedamage);
				attacker.sendMessage("CritMod: " + critmod);
				attacker.sendMessage("CritAdd: " + critadd);
				attacker.sendMessage("CritDamage: " + (int) critdamage);
				attacker.sendMessage("OtherMod: " + (finaldamage/critdamage));
				attacker.sendMessage("FinalDamage: " + (int) finaldamage);
				attacker.sendMessage("ElemMod: " + elemmod);
				attacker.sendMessage("TotalDamage: " + (int) damage);
				attacker.sendMessage("70 * " + pAtk + " / " + pDef + " = " + (int) basedamage + " * 2 * " + critmod + " + " + critadd + " = " + (int) critdamage + " + ... = " + (int) finaldamage + " * " + elemmod + " = " + (int) damage);
			}
			else
			{
				attacker.sendMessage("BaseDamage: " + (int) basedamage);
				attacker.sendMessage("OtherMod: " + (finaldamage/basedamage));
				attacker.sendMessage("FinalDamage: " + (int) finaldamage);
				attacker.sendMessage("ElemMod: " + elemmod);
				attacker.sendMessage("TotalDamage: " + (int) damage);
				attacker.sendMessage("70 * " + pAtk + " / " + pDef + " = " + (int) basedamage + " + ... = " + (int) finaldamage + " * " + elemmod + " = " + (int) damage);
			}
		}
		return damage;
	}

	public static final double calcMagicDam(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean ss, boolean bss, boolean mcrit)
	{
		double mAtk = attacker.getMAtk(target, skill);
		double mDef = target.getMDef(attacker, skill);
		
		// Pvp bonuses for def
		if ((attacker instanceof L2Playable) && (target instanceof L2Playable))
		{
			if (skill.isMagic())
				mDef *= target.calcStat(Stats.PVP_MAGICAL_DEF, 1, null, null);
			else
				mDef *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null);
		}
		switch (shld)
		{
			case SHIELD_DEFENSE_SUCCEED:
				mDef += target.getShldDef(); // kamael
				break;
			case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
				return 1;
		}
		double skillpower = skill.getPower(attacker);
		if (attacker instanceof L2Playable && target instanceof L2Playable)
			skillpower *= skill.getPvpPowerMultiplier();			
		if (bss)
			mAtk *= 4;
		else if (ss)
			mAtk *= 2;
		double damage = 91 * Math.sqrt(mAtk) / mDef * skillpower;
		// In C5 summons make 10 % less dmg in PvP.
		if (attacker instanceof L2Summon && target instanceof L2PcInstance)
			damage *= 0.9;
		// Failure calculation
		if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
		{
			if (attacker instanceof L2PcInstance)
			{
				if (calcMagicSuccess(attacker, target, skill) && (target.getLevel() - attacker.getLevel()) <= 9)
				{
					if (skill.getSkillType() == L2SkillType.DRAIN)
						attacker.sendPacket(new SystemMessage(SystemMessageId.DRAIN_HALF_SUCCESFUL));
					else
						attacker.sendPacket(new SystemMessage(SystemMessageId.ATTACK_FAILED));
					damage /= 2;
				}
				else
				{
					SystemMessage sm = new SystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
					sm.addCharName(target);
					sm.addSkillName(skill);
					attacker.sendPacket(sm);
					damage = 1;
				}
			}
			if (target instanceof L2PcInstance)
			{
				if (skill.getSkillType() == L2SkillType.DRAIN)
				{
					SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_C1_DRAIN);
					sm.addCharName(attacker);
					target.sendPacket(sm);
				}
				else
				{
					SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_C1_MAGIC);
					sm.addCharName(attacker);
					target.sendPacket(sm);
				}
			}
		}
		else if (mcrit)
		{
			if (attacker instanceof L2PcInstance && target instanceof L2PcInstance)
				damage *= 2.5;
			else
				damage *= 3;
		}
		damage += Rnd.get(shld) * attacker.getRandomDamage(target);
		// Pvp bonuses for dmg
		if ((attacker instanceof L2Playable) && (target instanceof L2Playable))
		{
			if (skill.isMagic())
				damage *= attacker.calcStat(Stats.PVP_MAGICAL_DMG, 1, null, null);
			else
				damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
		}
		if (attacker instanceof L2PcInstance)
		{
			damage = GetMAtkBalance(((L2PcInstance) attacker),damage); 
			if (((L2PcInstance) attacker).getClassId().isMage())
				damage = damage * Config.ALT_MAGES_MAGICAL_DAMAGE_MULTI;
			else
				damage = damage * Config.ALT_FIGHTERS_MAGICAL_DAMAGE_MULTI;
		}
		else if (attacker instanceof L2Summon)
			damage *= Config.ALT_PETS_MAGICAL_DAMAGE_MULTI;
		else if (attacker instanceof L2Npc)
			damage *= Config.ALT_NPC_MAGICAL_DAMAGE_MULTI;
		// random magic damage
		float rnd = Rnd.get(-20, 20) / 100.0f + 1;
		damage *= rnd;
		// CT2.3 general magic vuln
		damage *= target.calcStat(Stats.MAGIC_DAMAGE_VULN, 1, null, null);
		damage *= calcElemental(attacker, target, skill);
		return damage;
	}

	public static final double calcMagicDam(L2CubicInstance attacker, L2Character target, L2Skill skill, boolean mcrit, byte shld)
	{
		double mAtk = attacker.getMAtk();
		double mDef = target.getMDef(attacker.getOwner(), skill);
		switch (shld)
		{
			case SHIELD_DEFENSE_SUCCEED:
				mDef += target.getShldDef(); // kamael
				break;
			case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
				return 1;
		}
		double damage = 91 * Math.sqrt(mAtk) / mDef * skill.getPower();
		L2PcInstance owner = attacker.getOwner();
		// Failure calculation
		if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(owner, target, skill))
		{
			if (calcMagicSuccess(owner, target, skill) && (target.getLevel() - skill.getMagicLevel()) <= 9)
			{
				if (skill.getSkillType() == L2SkillType.DRAIN)
					owner.sendPacket(new SystemMessage(SystemMessageId.DRAIN_HALF_SUCCESFUL));
				else
					owner.sendPacket(new SystemMessage(SystemMessageId.ATTACK_FAILED));
				damage /= 2;
			}
			else
			{
				SystemMessage sm = new SystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
				sm.addCharName(target);
				sm.addSkillName(skill);
				owner.sendPacket(sm);
				damage = 1;
			}
			if (target instanceof L2PcInstance)
			{
				if (skill.getSkillType() == L2SkillType.DRAIN)
				{
					SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_C1_DRAIN);
					sm.addCharName(owner);
					target.sendPacket(sm);
				}
				else
				{
					SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_C1_MAGIC);
					sm.addCharName(owner);
					target.sendPacket(sm);
				}
			}
		}
		else if (mcrit)
			damage *= 3;
		// CT2.3 general magic vuln
		damage *= target.calcStat(Stats.MAGIC_DAMAGE_VULN, 1, null, null);
		damage *= calcElemental(owner, target, skill);
		return damage;
	}

	/** Returns true in case of critical hit */
	public static final boolean calcCrit(double rate, L2Character target)
	{
		final boolean success = rate > Rnd.get(1000);
		// support for critical damage evasion
		if (success)
		{
			if (target == null)
				return true; // no effect
			// little weird, but remember what CRIT_DAMAGE_EVASION > 1 increase chances to _evade_ crit hits
			return Rnd.get((int)target.getStat().calcStat(Stats.CRIT_DAMAGE_EVASION, 100, null, null)) < 100;
		}
		return success;
	}

	/** Calculate value of blow success */
	public static final double calcBlow(L2Character activeChar, L2Character target, int chance)
	{
		return activeChar.calcStat(Stats.BLOW_RATE, chance * (1.0 + (activeChar.getDEX() - 20) / 100), target, null);
	}

	/** Calculate value of lethal chance */
	public static final double calcLethal(L2Character activeChar, L2Character target, int baseLethal, int magiclvl)
	{
		double chance = 0;
		if (magiclvl > 0)
		{
			int delta = ((magiclvl + activeChar.getLevel()) / 2) - target.getLevel();
			// delta [-3,infinite)
			if (delta >= -3)
				chance = (baseLethal * ((double) activeChar.getLevel() / target.getLevel()));
			// delta [-9, -3[
			else if (delta < -3 && delta >= -9)
				chance = (-3) * (baseLethal / (delta));
			// delta [-infinite,-9[
			else
				chance = baseLethal / 15;
		}
		else
			chance = (baseLethal * ((double) activeChar.getLevel() / target.getLevel()));
		return 10 * activeChar.calcStat(Stats.LETHAL_RATE, chance, target, null);
	}

	public static final boolean calcLethalHit(L2Character activeChar, L2Character target, L2Skill skill)
	{
		if (!target.isRaid() && !(target instanceof L2DoorInstance) && !(target instanceof L2Npc && ((L2Npc) target).getNpcId() == 35062))
		{
			int rnd = Rnd.get(1000);
			double lethal2chance = 0;
			double lethal1chance = 0;
			if (skill.getLethalChance2() > 0)
			{
				lethal2chance = calcLethal(activeChar, target, skill.getLethalChance2(), skill.getMagicLevel());
				if (activeChar instanceof L2PcInstance && ((L2PcInstance) activeChar).getVarB("SkillsChance"))
				{
					L2PcInstance attacker = (L2PcInstance) activeChar;
					attacker.sendMessage("Шанс смертельного удара " + (int) (lethal2chance / 10) + "%");
				}
			}
			if (skill.getLethalChance1() > 0)
			{
				lethal1chance = calcLethal(activeChar, target, skill.getLethalChance1(), skill.getMagicLevel());
				if (activeChar instanceof L2PcInstance && ((L2PcInstance) activeChar).getVarB("SkillsChance"))
				{
					L2PcInstance attacker = (L2PcInstance) activeChar;
					attacker.sendMessage("Шанс полусмертельного удара " + (int) (lethal1chance / 10) + "%");
				}
			}
			// 2nd lethal effect activate (cp,hp to 1 or if target is npc then
			// hp to 1)
			if (lethal2chance > 0 && rnd < lethal2chance)
			{
				if (target instanceof L2Npc)
					target.reduceCurrentHp(target.getCurrentHp() - 1, activeChar, skill);
				else if (target instanceof L2PcInstance) // If is a active player set his HP and CP to 1
				{
					L2PcInstance player = (L2PcInstance) target;
					if (!player.isInvul())
					{
						if (!(activeChar instanceof L2PcInstance && (((L2PcInstance) activeChar).isGM() && !((L2PcInstance) activeChar).getAccessLevel().canGiveDamage())))
						{
							player.setCurrentHp(1);
							player.setCurrentCp(1);
							player.sendPacket(new SystemMessage(SystemMessageId.LETHAL_STRIKE_SUCCESSFUL));
						}
					}
				}
				activeChar.sendPacket(new SystemMessage(SystemMessageId.LETHAL_STRIKE));
			}
		else if (lethal1chance > 0 && rnd < lethal1chance)
			{
				if (target instanceof L2PcInstance)
				{
					L2PcInstance player = (L2PcInstance) target;
					if (!player.isInvul())
					{
						if (!(activeChar instanceof L2PcInstance && (((L2PcInstance) activeChar).isGM() && !((L2PcInstance) activeChar).getAccessLevel().canGiveDamage())))
						{
							player.setCurrentCp(1); // Set CP to 1
							player.sendPacket(new SystemMessage(SystemMessageId.CP_DISAPPEARS_WHEN_HIT_WITH_A_HALF_KILL_SKILL));
						}
					}
				}
				else if (target instanceof L2Npc) // If is a monster remove first damage and after 50% of current hp
					target.reduceCurrentHp(target.getCurrentHp() / 2, activeChar, skill);
				activeChar.sendPacket(new SystemMessage(SystemMessageId.HALF_KILL));
			}
			else
				return false;
		}
		else
			return false;
		return true;
	}

	public static final boolean calcMCrit(int mRate)
	{
		return mRate > Rnd.get(1000);
	}

	/** Returns true in case when ATTACK is canceled due to hit */
	public static final boolean calcAtkBreak(L2Character target, double dmg)
	{
		if (target.getFusionSkill() != null)
			return true;
		double init = 0;
		if (Config.ALT_GAME_CANCEL_CAST && target.isCastingNow()  && target.canAbortCast())
			init = 15;
		if (Config.ALT_GAME_CANCEL_BOW && target.isAttackingNow())
		{
			L2Weapon wpn = target.getActiveWeaponItem();
			if (wpn != null && wpn.getItemType() == L2WeaponType.BOW)
				init = 15;
		}
		if (target.isRaid() || target.isInvul() || init <= 0)
			return false; // No attack break
		// Chance of break is higher with higher dmg
		init += Math.sqrt(13 * dmg);
		// Chance is affected by target MEN
		init -= (MENbonus[target.getMEN()] * 100 - 100);
		// Calculate all modifiers for ATTACK_CANCEL
		double rate = target.calcStat(Stats.ATTACK_CANCEL, init, null, null);
		// Adjust the rate to be between 1 and 99
		if (rate > 99)
			rate = 99;
		else if (rate < 1)
			rate = 1;
		return Rnd.get(100) < rate;
	}

	public static final int calcPAtkSpd(L2Character attacker, L2Character target, double rate)
	{
		// measured Oct 2006 by Tank6585, formula by Sami
		// attack speed 312 equals 1500 ms delay... (or 300 + 40 ms delay?)
		if (rate < 2)
			return 2700;
		else
			return (int) (470000 / rate);
	}


	/** Calculate delay (in milliseconds) for skills cast */
	public static final int calcAtkSpd(L2Character attacker, L2Skill skill, double skillTime)
	{
		if (skill.isMagic())
			return (int) (skillTime * 333 / attacker.getMAtkSpd());
		return (int) (skillTime * 333 / attacker.getPAtkSpd());
	}

	/**
	 * Returns true if hit missed (target evaded) Formula based on http://l2p.l2wh.com/nonskillattacks.html
	 **/
	public static boolean calcHitMiss(L2Character attacker, L2Character target)
	{
		int delta = attacker.getAccuracy() - target.getEvasionRate(attacker);
		int chance;
		if (delta >= 10)
			chance = 980;
		else
		{
			switch (delta)
			{
				case 9:
					chance = 975;
					break;
				case 8:
					chance = 970;
					break;
				case 7:
					chance = 965;
					break;
				case 6:
					chance = 960;
					break;
				case 5:
					chance = 955;
					break;
				case 4:
					chance = 945;
					break;
				case 3:
					chance = 935;
					break;
				case 2:
					chance = 925;
					break;
				case 1:
					chance = 915;
					break;
				case 0:
					chance = 905;
					break;
				case -1:
					chance = 890;
					break;
				case -2:
					chance = 875;
					break;
				case -3:
					chance = 860;
					break;
				case -4:
					chance = 845;
					break;
				case -5:
					chance = 830;
					break;
				case -6:
					chance = 815;
					break;
				case -7:
					chance = 800;
					break;
				case -8:
					chance = 785;
					break;
				case -9:
					chance = 770;
					break;
				case -10:
					chance = 755;
					break;
				case -11:
					chance = 735;
					break;
				case -12:
					chance = 715;
					break;
				case -13:
					chance = 695;
					break;
				case -14:
					chance = 675;
					break;
				case -15:
					chance = 655;
					break;
				case -16:
					chance = 625;
					break;
				case -17:
					chance = 595;
					break;
				case -18:
					chance = 565;
					break;
				case -19:
					chance = 535;
					break;
				case -20:
					chance = 505;
					break;
				case -21:
					chance = 455;
					break;
				case -22:
					chance = 405;
					break;
				case -23:
					chance = 355;
					break;
				case -24:
					chance = 305;
					break;
				default:
					chance = 275;
			}
			if (!attacker.isInFrontOfTarget())
			{
				if (attacker.isBehindTarget())
					chance *= 1.2;
				else
					// side
					chance *= 1.1;
				if (chance > 980)
					chance = 980;
			}
		}
		return chance < Rnd.get(1000);
	}

	/**
	 * Returns:<br>
	 * 0 = shield defense doesn't succeed<br>
	 * 1 = shield defense succeed<br>
	 * 2 = perfect block<br>
	 * 
	 * @param attacker
	 * @param target
	 * @param sendSysMsg
	 * @return
	 */
	public static byte calcShldUse(L2Character attacker, L2Character target, L2Skill skill, boolean sendSysMsg)
	{
		if (skill != null && skill.ignoreShield())
			return 0;
		double shldRate = target.calcStat(Stats.SHIELD_RATE, 0, attacker, null) * DEXbonus[target.getDEX()];
		if (shldRate == 0.0)
			return 0;
		int degreeside = (int) target.calcStat(Stats.SHIELD_DEFENCE_ANGLE, 0, null, null) + 120;
		if (degreeside < 360 && (!target.isFacing(attacker, degreeside)))
			return 0;
		byte shldSuccess = SHIELD_DEFENSE_FAILED;
		// if attacker
		// if attacker use bow and target wear shield, shield block rate is
		// multiplied by 1.3 (30%)
		L2Weapon at_weapon = attacker.getActiveWeaponItem();
		if (at_weapon != null && at_weapon.getItemType() == L2WeaponType.BOW)
			shldRate *= 1.3;
		if (shldRate > 0 && 100 - Config.ALT_PERFECT_SHLD_BLOCK < Rnd.get(100))
			shldSuccess = SHIELD_DEFENSE_PERFECT_BLOCK;
		else if (shldRate > Rnd.get(100))
			shldSuccess = SHIELD_DEFENSE_SUCCEED;
		if (sendSysMsg && target instanceof L2PcInstance)
		{
			L2PcInstance enemy = (L2PcInstance) target;
			switch (shldSuccess)
			{
				case SHIELD_DEFENSE_SUCCEED:
					enemy.sendPacket(new SystemMessage(SystemMessageId.SHIELD_DEFENCE_SUCCESSFULL));
					break;
				case SHIELD_DEFENSE_PERFECT_BLOCK:
					enemy.sendPacket(new SystemMessage(SystemMessageId.YOUR_EXCELLENT_SHIELD_DEFENSE_WAS_A_SUCCESS));
					break;
			}
		}
		return shldSuccess;
	}

	public static byte calcShldUse(L2Character attacker, L2Character target, L2Skill skill)
	{
		return calcShldUse(attacker, target, skill, true);
	}

	public static byte calcShldUse(L2Character attacker, L2Character target)
	{
		return calcShldUse(attacker, target, null, true);
	}

	public static boolean calcMagicAffected(L2Character actor, L2Character target, L2Skill skill)
	{
		// TODO: CHECK/FIX THIS FORMULA UP!!
		L2SkillType type = skill.getSkillType();
		double defence = 0;
		if (skill.isActive() && skill.isOffensive() && !skill.isNeutral())
			defence = target.getMDef(actor, skill);
		double attack = 2 * actor.getMAtk(target, skill) * calcSkillVulnerability(actor, target, skill);
		double d = (attack - defence) / (attack + defence);
		if (target.isRaid())
		{
			switch (type)
			{
				case CONFUSION:
				case MUTE:
				case PARALYZE:
				case ROOT:
				case FEAR:
				case SLEEP:
				case STUN:
				case DEBUFF:
				case AGGDEBUFF:
					if (d > 0 && Rnd.get(1000) == 1)
						return true;
					else
						return false;
			}
		}
		d += 0.5 * Rnd.nextGaussian();
		return d > 0;
	}

	public static double calcSkillVulnerability(L2Character attacker, L2Character target, L2Skill skill)
	{
		double multiplier = 1; // initialize...
		// Get the skill type to calculate its effect in function of base stats
		// of the L2Character target
		if (skill != null)
		{
			if (skill.getElement() > 0)
				multiplier *= Math.sqrt(calcElemental(attacker, target, skill));
			// Finally, calculate skilltype vulnerabilities
			L2SkillType type = skill.getSkillType();
			// For additional effects on PDAM and MDAM skills (like STUN, SHOCK,
			// PARALYZE...)
			if (type != null && (type == L2SkillType.PDAM || type == L2SkillType.MDAM))
				type = skill.getEffectType();
			multiplier = calcSkillTypeVulnerability(multiplier, target, type);
		}
		return multiplier;
	}

	public static double calcSkillTypeVulnerability(double multiplier, L2Character target, L2SkillType type)
	{
		if (type != null)
		{
			switch (type)
			{
				case BLEED:
					multiplier = target.calcStat(Stats.BLEED_VULN, multiplier, target, null);
					break;
				case POISON:
					multiplier = target.calcStat(Stats.POISON_VULN, multiplier, target, null);
					break;
				case STUN:
					multiplier = target.calcStat(Stats.STUN_VULN, multiplier, target, null);
					break;
				case PARALYZE:
					multiplier = target.calcStat(Stats.PARALYZE_VULN, multiplier, target, null);
					break;
				case ROOT:
					multiplier = target.calcStat(Stats.ROOT_VULN, multiplier, target, null);
					break;
				case SLEEP:
					multiplier = target.calcStat(Stats.SLEEP_VULN, multiplier, target, null);
					break;
				case MUTE:
				case FEAR:
				case BETRAY:
				case DISARM:
				case AGGREDUCE_CHAR:
					multiplier = target.calcStat(Stats.DERANGEMENT_VULN, multiplier, target, null);
					break;
				case CONFUSION:
				case CONFUSE_MOB_ONLY:
					multiplier = target.calcStat(Stats.CONFUSION_VULN, multiplier, target, null);
					break;
				case DEBUFF:
				case WEAKNESS:
					multiplier = target.calcStat(Stats.DEBUFF_VULN, multiplier, target, null);
					break;
				case BUFF:
					multiplier = target.calcStat(Stats.BUFF_VULN, multiplier, target, null);
					break;
				default:
			}
		}
		return multiplier;
	}

	public static double calcSkillProficiency(L2Skill skill, L2Character attacker, L2Character target)
	{
		double multiplier = 1; // initialize...
		if (skill != null)
		{
			// Calculate skilltype vulnerabilities
			L2SkillType type = skill.getSkillType();
			// For additional effects on PDAM and MDAM skills (like STUN, SHOCK,
			// PARALYZE...)
			if (type != null && (type == L2SkillType.PDAM || type == L2SkillType.MDAM))
				type = skill.getEffectType();
			multiplier = calcSkillTypeProficiency(multiplier, attacker, target, type);
		}
		return multiplier;
	}

	public static double calcSkillTypeProficiency(double multiplier, L2Character attacker, L2Character target, L2SkillType type)
	{
		if (type != null)
		{
			switch (type)
			{
				case BLEED:
					multiplier = attacker.calcStat(Stats.BLEED_PROF, multiplier, target, null);
					break;
				case POISON:
					multiplier = attacker.calcStat(Stats.POISON_PROF, multiplier, target, null);
					break;
				case STUN:
					multiplier = attacker.calcStat(Stats.STUN_PROF, multiplier, target, null);
					break;
				case PARALYZE:
					multiplier = attacker.calcStat(Stats.PARALYZE_PROF, multiplier, target, null);
					break;
				case ROOT:
					multiplier = attacker.calcStat(Stats.ROOT_PROF, multiplier, target, null);
					break;
				case SLEEP:
					multiplier = attacker.calcStat(Stats.SLEEP_PROF, multiplier, target, null);
					break;
				case MUTE:
				case FEAR:
				case BETRAY:
				case DISARM:
				case AGGREDUCE_CHAR:
					multiplier = attacker.calcStat(Stats.DERANGEMENT_PROF, multiplier, target, null);
					break;
				case CONFUSION:
				case CONFUSE_MOB_ONLY:
					multiplier = attacker.calcStat(Stats.CONFUSION_PROF, multiplier, target, null);
					break;
				case DEBUFF:
				case WEAKNESS:
					multiplier = attacker.calcStat(Stats.DEBUFF_PROF, multiplier, target, null);
					break;
				default:
			}
		}
		return multiplier;
	}

	public static double calcSkillStatModifier(L2SkillType type, L2Character target)
	{
		double multiplier = 1;
		if (type == null)
			return multiplier;
		try
		{
			switch (type)
			{
				case STUN:
				case BLEED:
				case POISON:
					multiplier = CONbonus[target.getCON()];
					break;
				case SLEEP:
				case DEBUFF:
				case WEAKNESS:
				case ERASE:
				case ROOT:
				case MUTE:
				case FEAR:
				case BETRAY:
				case CONFUSION:
				case CONFUSE_MOB_ONLY:
				case AGGREDUCE_CHAR:
				case PARALYZE:
					multiplier = MENbonus[target.getMEN()];
					break;
				default:
					return multiplier;
			}
		}
		catch (ArrayIndexOutOfBoundsException e)
		{
			_log.warn("Character " + target.getName() + " has been set (by a GM?) a MEN or CON stat value out of accepted range");
		}
		if (multiplier < 0)
			multiplier = 0;
		return multiplier;
	}

	public static boolean calcEffectSuccess(L2Character attacker, L2Character target, EffectTemplate effect, L2Skill skill, byte shld, boolean ss, boolean sps, boolean bss)
	{
		if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block
			return false;

		int rate = 0;
		double baserate = effect.effectPower;
		int lvlDepend = skill.getLevelDepend();
		L2SkillType type = (effect.effectType != null) ? effect.effectType : skill.getSkillType();

		//if (effect.ignoreResists)
		//	rate = (int) baserate;
		//else 
		if (type == L2SkillType.BETRAY || type == L2SkillType.STEAL_BUFF || type == L2SkillType.AGGDAMAGE
										|| type == L2SkillType.AGGREDUCE || type == L2SkillType.AGGREMOVE)
			rate = (int) baserate;

		if (rate != 0)
		{
			if (rate > 100)
				rate = 100;
			else if (rate < 0)
				rate = 0;

			if (attacker instanceof L2PcInstance)
			{
				L2PcInstance pcInst = (L2PcInstance) attacker;
	
				if (pcInst.getVarB("Debug"))
				{
					attacker.sendMessage("Effect Name: " + effect.funcName);
					attacker.sendMessage("Constant Rate: " + rate);
					attacker.sendMessage(effect.funcName + ": " + rate + "%");
	            }
			}
			return (Rnd.get(100) <= rate);
		}

		double ssmodifier = 1;
		double statmodifier = 1;
		double resistmodifier = 1;
		double lvlmodifier = 1;
		double magicmodifier = 1;

		/**
		*** ssmodifier	
		**/
		if (bss)
			ssmodifier = 2;
		else if (sps || ss)
			ssmodifier = 1.5;

		/**
		*** statmodifier	
		**/
		statmodifier = calcSkillStatModifier(type, target);

		/**
		*** resistmodifier	
		**/
		resistmodifier = calcSkillTypeVulnerability(1, target, type) * calcSkillTypeProficiency(1, attacker, target, type);

		/**
		*** levelmodifier	
		**/
		if (lvlDepend > 0)
		{
			double delta = 0;
			int skillLvl = skill.getMagicLevel();
			int attackerLvl = attacker.getLevel();
			int targetLvl = target.getLevel();
			if (skillLvl == 0)
				delta = attackerLvl - targetLvl;
			else
				delta = (double) (attackerLvl + skillLvl) / 2 - targetLvl;
			if (delta < -3)
			{
				if (delta <= -20)
					lvlmodifier = 0.05;
				else
					lvlmodifier = 1 - ((-1) * (delta / 20));
			}
			else
				lvlmodifier = 1 + ((delta + 3) / 75);
		}

		/**
		*** magicmodifier	
		**/
		magicmodifier = Math.pow((double) attacker.getMAtk(target, skill) / (target.getMDef(attacker, skill) + (shld == 1 ? target.getShldDef() : 0)), 0.2);

		/**
		*** Total rate	
		**/
		if (attacker instanceof L2Trap)
			rate = (int) (baserate * resistmodifier);
		else if (skill.isMagic())
			rate = (int) (baserate / statmodifier * resistmodifier * lvlmodifier * magicmodifier );
		else
			rate = (int) (baserate / statmodifier * resistmodifier * lvlmodifier );

		if (rate > 100)
			rate = 100;
		else if (rate < 0)
			rate = 0;

		if (Config.DEVELOPER)
			_log.info(skill.getName() + ": " + baserate + " / " + statmodifier + " * " + resistmodifier + " * " + lvlmodifier + " * " + magicmodifier + " ==> " + rate);

		L2PcInstance pcInst = null;
		if (attacker instanceof L2PcInstance)
			pcInst = (L2PcInstance) attacker;
		else if (attacker instanceof L2Attackable && target instanceof L2PcInstance)
			pcInst = (L2PcInstance) target;

		if (pcInst != null && pcInst.getVarB("Debug"))
		{
			if (skill.isMagic())
			{
				pcInst.sendMessage("Effect Name: " + effect.funcName);
				pcInst.sendMessage("Base Rate: " + baserate);
				pcInst.sendMessage("StatModifier: " + (1/statmodifier));
				pcInst.sendMessage("ResistModifier: " + resistmodifier);
				pcInst.sendMessage("LevelModifier: " + lvlmodifier);
				pcInst.sendMessage("MagicModifier: " + magicmodifier);
				pcInst.sendMessage("Total Rate: " + rate);
				pcInst.sendMessage(effect.funcName + ": " + baserate + " / " + statmodifier + " * " + resistmodifier + " * " + lvlmodifier + " * " + magicmodifier + " = " + rate);
			}
			else
	        {
				pcInst.sendMessage("Effect Name: " + effect.funcName);
				pcInst.sendMessage("Base Rate: " + baserate);
				pcInst.sendMessage("StatModifier: " + (1/statmodifier));
				pcInst.sendMessage("ResistModifier: " + resistmodifier);
				pcInst.sendMessage("LevelModifier: " + lvlmodifier);
				pcInst.sendMessage("Total Rate: " + rate);
				pcInst.sendMessage(effect.funcName + ": " + baserate + " / " + statmodifier + " * " + resistmodifier + " * " + lvlmodifier + " = " + rate);
			}
		}
		return (Rnd.get(100) <= rate);
	}

	public static boolean calcSkillSuccess(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean ss, boolean sps, boolean bss)
	{
			if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block
			return false;

		int rate = 0;
		double baserate = (skill.getLandingChance() > 0) ? (double) skill.getLandingChance() : skill.getPower();
		int lvlDepend = skill.getLevelDepend();
		L2SkillType type = skill.getSkillType();

		if (skill.ignoreResists())
			rate = (int) baserate;
		if (skill.getStaticLandingChance() > 0)
			rate = skill.getStaticLandingChance();
		else if (type == L2SkillType.BETRAY || type == L2SkillType.STEAL_BUFF || type == L2SkillType.AGGDAMAGE
					 || type == L2SkillType.AGGREDUCE || type == L2SkillType.AGGREMOVE)
			rate = (int) baserate;

		if (rate != 0)
		{
			if (rate > 100)
				rate = 100;
			else if (rate < 0)
				rate = 0;

			if (attacker instanceof L2PcInstance)
			{
				L2PcInstance pcInst = (L2PcInstance) attacker;
	
				if (pcInst.getVarB("Debug"))
				{
					attacker.sendMessage("Skill Name: " + skill.getName() );
					attacker.sendMessage("Constant Rate: " + rate );
					attacker.sendMessage(skill.getName() + ": " + rate + "%");
	            }
			}
			return (Rnd.get(100) <= rate);
		}

		double ssmodifier = 1;
		double statmodifier = 1;
		double resistmodifier = 1;
		double lvlmodifier = 1;
		double magicmodifier = 1;

		/**
		*** ssmodifier	
		**/
		if (bss)
			ssmodifier = 2;
		else if (sps || ss)
			ssmodifier = 1.5;

		/**
		*** statmodifier	
		**/
		statmodifier = calcSkillStatModifier(type, target);

		/**
		*** resistmodifier	
		**/
		resistmodifier = calcSkillVulnerability(attacker, target, skill) * calcSkillProficiency(skill, attacker, target);

		/**
		*** levelmodifier	
		**/
		if (lvlDepend > 0)
		{
			double delta = 0;
			int skillLvl = skill.getMagicLevel();
			int attackerLvl = attacker.getLevel();
			int targetLvl = target.getLevel();
			if (skillLvl == 0)
				delta = attackerLvl - targetLvl;
			else
				delta = (double) (attackerLvl + skillLvl) / 2 - targetLvl;
			if (delta < -3)
			{
				if (delta <= -20)
					lvlmodifier = 0.05;
				else
					lvlmodifier = 1 - ((-1) * (delta / 20));
			}
			else
				lvlmodifier = 1 + ((delta + 3) / 75);
		}

		/**
		*** magicmodifier	
		**/
		magicmodifier = Math.pow((double) attacker.getMAtk(target, skill) / (target.getMDef(attacker, skill) + (shld == 1 ? target.getShldDef() : 0)), 0.2);

		/**
		*** Total rate	
		**/
		if (attacker instanceof L2Trap)
			rate = (int) (baserate * resistmodifier);
		else if (skill.isMagic())
			rate = (int) (baserate / statmodifier * resistmodifier * lvlmodifier * magicmodifier );
		else
			rate = (int) (baserate / statmodifier * resistmodifier * lvlmodifier );

		if (rate > 100)
			rate = 100;
		else if (rate < 0)
			rate = 0;

		if (Config.DEVELOPER)
			_log.info(skill.getName() + ": " + baserate + " / " + statmodifier + " * " + resistmodifier + " * " + lvlmodifier + " * " + magicmodifier + " ==> " + rate);

		L2PcInstance pcInst = null;
		boolean isattacker = false;
		if (attacker instanceof L2PcInstance)
		{
			pcInst = (L2PcInstance) attacker;
			isattacker = true;
		}
		else if (attacker instanceof L2Attackable && target instanceof L2PcInstance)
			pcInst = (L2PcInstance) target;

		if (pcInst != null)
		{
			if (pcInst.getVarB("Debug"))
			{
				if (skill.isMagic())
				{
					pcInst.sendMessage("Skill Name: " + skill.getName());
					pcInst.sendMessage("Base Rate: " + baserate);
					pcInst.sendMessage("StatModifier: " + (1/statmodifier));
					pcInst.sendMessage("ResistModifier: " + resistmodifier);
					pcInst.sendMessage("LevelModifier: " + lvlmodifier);
					pcInst.sendMessage("MagicModifier: " + magicmodifier);
					pcInst.sendMessage("Total Rate: " + rate);
					pcInst.sendMessage(skill.getName() + ": " + baserate + " / " + statmodifier + " * " + resistmodifier + " * " + lvlmodifier + " * " + magicmodifier + " = " + rate);
				}
				else
		        {
					pcInst.sendMessage("Skill Name: " + skill.getName());
					pcInst.sendMessage("Base Rate: " + baserate);
					pcInst.sendMessage("StatModifier: " + (1/statmodifier));
					pcInst.sendMessage("ResistModifier: " + resistmodifier);
					pcInst.sendMessage("LevelModifier: " + lvlmodifier);
					pcInst.sendMessage("Total Rate: " + rate);
					pcInst.sendMessage(skill.getName() + ": " + baserate + " / " + statmodifier + " * " + resistmodifier + " * " + lvlmodifier + " = " + rate);
				}
			}
			if (isattacker && pcInst.getVarB("SkillsChance"))
				pcInst.sendMessage(skill.getName() + ": " + rate);
		}
			
		return (Rnd.get(100) <= rate);
	}

	public static boolean calcCubicSkillSuccess(L2CubicInstance attacker, L2Character target, L2Skill skill, byte shld)
	{
		if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block
			return false;
		L2SkillType type = skill.getSkillType();
		// these skills should not work on RaidBoss
		if (target.isRaid())
		{
			switch (type)
			{
				case CONFUSION:
				case ROOT:
				case STUN:
				case MUTE:
				case FEAR:
				case DEBUFF:
				case PARALYZE:
				case SLEEP:
				case AGGDEBUFF:
					return false;
			}
		}
		// if target reflect this skill then the effect will fail
		if (calcSkillReflect(target, skill) != SKILL_REFLECT_FAILED)
			return false;
		int value = (int) skill.getPower();
		int lvlDepend = skill.getLevelDepend();
		// TODO: Temporary fix for skills with Power = 0 or LevelDepend not set
		if (value == 0)
			value = (type == L2SkillType.PARALYZE) ? 50 : (type == L2SkillType.FEAR) ? 40 : 80;
		if (lvlDepend == 0)
			lvlDepend = (type == L2SkillType.PARALYZE || type == L2SkillType.FEAR) ? 1 : 2;
		double statmodifier = calcSkillStatModifier(type, target);
		double resmodifier = calcSkillVulnerability(attacker.getOwner(), target, skill);
		int rate = (int) ((value * statmodifier) * resmodifier);
		if (skill.isMagic())
			rate += (int) (Math.pow((double) attacker.getMAtk() / (target.getMDef(attacker.getOwner(), skill) + (shld == 1 ? target.getShldDef() : 0)), 0.2) * 100) - 100;
		// lvl modifier.
		if (lvlDepend > 0)
		{
			double delta = 0;
			int attackerLvlmod = attacker.getOwner().getLevel();
			int targetLvlmod = target.getLevel();
			if (attackerLvlmod >= 70)
				attackerLvlmod = ((attackerLvlmod - 69) * 2) + 70;
			if (targetLvlmod >= 70)
				targetLvlmod = ((targetLvlmod - 69) * 2) + 70;
			if (skill.getMagicLevel() == 0)
				delta = attackerLvlmod - targetLvlmod;
			else
				delta = ((skill.getMagicLevel() + attackerLvlmod) / 2) - targetLvlmod;
			double deltamod = 1;
			if (delta + 3 < 0)
			{
				if (delta <= -20)
					deltamod = 0.05;
				else
				{
					deltamod = 1 - ((-1) * (delta / 20));
					if (deltamod >= 1)
						deltamod = 0.05;
				}
			}
			else
				deltamod = 1 + ((delta + 3) / 75); // (double)
			// attacker.getLevel()/target.getLevel();
			if (deltamod < 0)
				deltamod *= -1;
			rate *= deltamod;
		}
		if (rate > 99)
			rate = 99;
		else if (rate < 1)
			rate = 1;
		if (Config.DEVELOPER)
			_log.info(skill.getName() + ": " + value + ", " + statmodifier + ", " + resmodifier + ", " + ((int) (Math.pow((double) attacker.getMAtk() / target.getMDef(attacker.getOwner(), skill), 0.2) * 100) - 100) + " ==> " + rate);
		return (Rnd.get(100) < rate);
	}

	public static boolean calcMagicSuccess(L2Character attacker, L2Character target, L2Skill skill)
	{
		double lvlDifference = (target.getLevel() - (skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getLevel()));
		int rate = Math.round((float) (Math.pow(1.3, lvlDifference) * 100));
		return (Rnd.get(10000) > rate);
	}

	public static boolean calculateUnlockChance(L2Skill skill)
	{
		int level = skill.getLevel();
		int chance = 0;
		switch (level)
		{
			case 1:
				chance = 30;
				break;
			case 2:
				chance = 50;
				break;
			case 3:
				chance = 75;
				break;
			case 4:
			case 5:
			case 6:
			case 7:
			case 8:
			case 9:
			case 10:
			case 11:
			case 12:
			case 13:
			case 14:
				chance = 100;
				break;
		}
		if (Rnd.get(120) > chance)
			return false;
		return true;
	}

	public static double calcManaDam(L2Character attacker, L2Character target, L2Skill skill, boolean ss, boolean bss)
	{
		// Mana Burnt = (SQR(M.Atk)*Power*(Target Max MP/97))/M.Def
		double mAtk = attacker.getMAtk(target, skill);
		double mDef = target.getMDef(attacker, skill);
		double mp = target.getMaxMp();
		if (bss)
			mAtk *= 4;
		else if (ss)
			mAtk *= 2;
		double damage = (Math.sqrt(mAtk) * skill.getPower(attacker) * (mp / 97)) / mDef;
		damage *= calcSkillVulnerability(attacker, target, skill);
		return damage;
	}

	public static double calculateSkillResurrectRestorePercent(double baseRestorePercent, int casterWIT)
	{
		if (baseRestorePercent == 0 || baseRestorePercent == 100)
			return baseRestorePercent;
		double restorePercent = baseRestorePercent * WITbonus[casterWIT];
		if (restorePercent - baseRestorePercent > 20.0)
			restorePercent += 20.0;
		restorePercent = Math.max(restorePercent, baseRestorePercent);
		restorePercent = Math.min(restorePercent, 90.0);
		return restorePercent;
	}

	public static double getSTRBonus(L2Character activeChar)
	{
		return STRbonus[activeChar.getSTR()];
	}

	public static boolean calcPhysicalSkillEvasion(L2Character target, L2Skill skill)
	{
		if (target.isInvul())
			return true;
		if (skill.isMagic() && skill.getSkillType() != L2SkillType.BLOW)
			return false;
		return Rnd.get(100) < target.calcStat(Stats.P_SKILL_EVASION, 0, null, skill);
	}

	public static boolean calcSkillMastery(L2Character actor, L2Skill sk)
	{
		if (sk.getSkillType() == L2SkillType.FISHING)
			return false;
		double val = actor.getStat().calcStat(Stats.SKILL_MASTERY, 0, null, null);
		if (actor instanceof L2PcInstance)
		{
			if (((L2PcInstance) actor).isMageClass())
				val *= INTbonus[actor.getINT()];
			else
				val *= STRbonus[actor.getSTR()];
		}
		return Rnd.get(100) < val;
	}

	public static double calcValakasAttribute(L2Character attacker, L2Character target, L2Skill skill)
	{
		double calcPower = 0;
		double calcDefen = 0;
		if (skill != null && skill.getAttributeName().contains("valakas"))
		{
			calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill);
			calcDefen = target.calcStat(Stats.VALAKAS_RES, calcDefen, target, skill);
		}
		else
		{
			calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill);
			if (calcPower > 0)
			{
				calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill);
				calcDefen = target.calcStat(Stats.VALAKAS_RES, calcDefen, target, skill);
			}
		}
		return calcPower - calcDefen;
	}

	public static double calcElemental(L2Character attacker, L2Character target, L2Skill skill)
	{
		int calcPower = 0;
		int calcDefen = 0;
		int calcTotal = 0;
		double result = 1.0;
		byte element;
		if (skill != null)
		{
			element = skill.getElement();
			if (element >= 0)
			{
				calcPower = skill.getElementPower();
				calcDefen = target.getDefenseElementValue(element);
				if (attacker.getAttackElement() == element)
					calcPower += attacker.getAttackElementValue(element);
				calcTotal = calcPower - calcDefen;
				if (calcTotal > 0)
				{
					if (calcTotal <= 54)
						result = 1 + calcTotal / 54 * 0.4;
					else if (calcTotal <= 144)
						result = 1.4;
					else if (calcTotal <= 150)
						result = 1.4 + (calcTotal - 144) / 6 * 0.3;
					else if (calcTotal <= 294)
						result = 1.7;
					else if (calcTotal < 300)
						result = 1.7 + (calcTotal - 294) / 6 * 0.3;
					else
						result = 2.0;
					if (skill.getSkillType() == L2SkillType.BLOW)
						result = 1 + (result-1) * Config.ELEM_MOD_SKILL_BLOW;
					else if (skill.isMagic())
						result = 1 + (result-1) * Config.ELEM_MOD_SKILL_MAGIC;
					else
						result = 1 + (result-1) * Config.ELEM_MOD_SKILL_PHYS;
				}
				if (Config.DEVELOPER)
					_log.info(skill.getName() + ": " + calcPower + ", " + calcDefen + ", " + result);
			}
		}
		else
		{
			element = attacker.getAttackElement();
			if (element >= 0)
			{
				calcPower = attacker.getAttackElementValue(element);
				calcDefen = target.getDefenseElementValue(element);
				calcTotal = calcPower - calcDefen;
				if (calcTotal > 0)
				{
					if (calcTotal <= 54)
						result = 1 + calcTotal / 54 * 0.4;
					else if (calcTotal <= 144)
						result = 1.4;
					else if (calcTotal <= 150)
						result = 1.4 + (calcTotal - 144) / 6 * 0.3;
					else if (calcTotal <= 294)
						result = 1.7;
					else if (calcTotal < 300)
						result = 1.7 + (calcTotal - 294) / 6 * 0.3;
					else
						result = 2.0;
					result = 1 + (result-1) * Config.ELEM_MOD_HIT;
				}
				if (Config.DEVELOPER)
					_log.info("Hit: " + calcPower + ", " + calcDefen + ", " + result);
			}
		}
		return result;
	}

	/**
	 * Calculate skill reflection according these three possibilities: <li>Reflect failed</li> <li>Mormal reflect (just effects). <U>Only possible for skilltypes: BUFF, REFLECT, HEAL_PERCENT, MANAHEAL_PERCENT, HOT, CPHOT, MPHOT</U></li> <li>vengEance reflect (100% damage reflected but damage is also dealt to actor). <U>This is only possible for skills with skilltype PDAM, BLOW, CHARGEDAM, MDAM or
	 * DEATHLINK</U></li> <br>
	 * <br>
	 * 
	 * @param actor
	 * @param target
	 * @param skill
	 * @return SKILL_REFLECTED_FAILED, SKILL_REFLECT_SUCCEED or SKILL_REFLECT_VENGEANCE
	 */
	public static byte calcSkillReflect(L2Character target, L2Skill skill)
	{
		/*
		 * Neither some special skills (like hero debuffs...) or those skills ignoring resistances can be reflected
		 */
		if (skill.ignoreResists() || !skill.canBeReflected())
			return SKILL_REFLECT_FAILED;
		// only magic and melee skills can be reflected
		if (!skill.isMagic() && (skill.getCastRange() == -1 || skill.getCastRange() > MELEE_ATTACK_RANGE))
			return SKILL_REFLECT_FAILED;
		byte reflect = SKILL_REFLECT_FAILED;
		// check for non-reflected skilltypes, need additional retail check
		switch (skill.getSkillType())
		{
			case BUFF:
			case REFLECT:
			case HEAL_PERCENT:
			case MANAHEAL_PERCENT:
			case HOT:
			case CPHOT:
			case MPHOT:
			case UNDEAD_DEFENSE:
			case AGGDEBUFF:
			case CONT:
				return SKILL_REFLECT_FAILED;
				// these skill types can deal damage
			case PDAM:
			case BLOW:
			case MDAM:
			case DEATHLINK:
			case CHARGEDAM:
				final Stats stat = skill.isMagic() ? Stats.VENGEANCE_SKILL_MAGIC_DAMAGE : Stats.VENGEANCE_SKILL_PHYSICAL_DAMAGE;
				final double venganceChance = target.getStat().calcStat(stat, 0, target, skill);
				if (venganceChance > Rnd.get(100))
					reflect |= SKILL_REFLECT_VENGEANCE;
				break;
		}
		final double reflectChance = target.calcStat(skill.isMagic() ? Stats.REFLECT_SKILL_MAGIC : Stats.REFLECT_SKILL_PHYSIC, 0, null, skill);
		if (Rnd.get(100) < reflectChance)
			reflect |= SKILL_REFLECT_SUCCEED;
		return reflect;
	}
	
	// Настройка баланса
	private static double GetPAtkBalance(L2PcInstance attacker, double damage)
	{
		switch (attacker.getClassId().getId())
		{
			// Люди
			case 88:
				damage *= Config.alt_Duelist_mul;
				break;
			case 89:
				damage *= Config.alt_DreadNought_mul;
				break;
			case 90:
				damage *= Config.alt_PhoenixKnight_mul;
				break;
			case 91:
				damage *= Config.alt_Hell_Knight_mul;
				break;
			case 92:
				damage *= Config.alt_Sagittarius_mul;
				break;
			case 93:
				damage *= Config.alt_Adventurer_mul;
				break;
			
			// Эльфы
			case 99:
				damage *= Config.alt_EvasTemplar_mul;
				break;
			case 100:
				damage *= Config.alt_SwordMuse_mul;
				break;
			case 101:
				damage *= Config.alt_WindRider_mul;
				break;
			case 102:
				damage *= Config.alt_MoonltSentinel_mul;
				break;
				
			// Т. Эльфы
			case 106:
				damage *= Config.alt_ShillienTemplar_mul;
				break;
			case 107:
				damage *= Config.alt_SpectralDancer_mul;
				break;
			case 108:
				damage *= Config.alt_GhostHunter_mul;
				break;
			case 109:
				damage *= Config.alt_GhostSentinel_mul;
				break;
			// Орки
			case 113:
				damage *= Config.alt_Titan_mul;
				break;
			case 114:
				damage *= Config.alt_GrandKhavatari_mul;
				break;
			// Гномы
			case 117:
				damage *= Config.alt_FortuneSeeker_mul;
				break;
			case 118:
				damage *= Config.alt_Maestro_mul;
				break;
				
			// Камаэли			
			case 123:
				damage *= Config.alt_MaleSoldier_mul;
				break;
			case 124:
				damage *= Config.alt_FemaleSoldier_mul;
				break;
			case 125:
				damage *= Config.alt_Trooper_mul;
				break;
			case 126:
				damage *= Config.alt_Warder_mul;
				break;
			case 127:
				damage *= Config.alt_Berserker_mul;
				break;
			case 128:
				damage *= Config.alt_MSoulBreaker_mul;
				break;						
			case 129:
				damage *= Config.alt_FMSoulBreaker_mul;
				break;
			case 130:
				damage *= Config.alt_Arbalester_mul;
				break;
			case 131:
				damage *= Config.alt_Doombringer_mul;
				break;
			case 132:
				damage *= Config.alt_MSoulHound_mul;
				break;
			case 133:
				damage *= Config.alt_FMSoulHound_mul;
				break;
			case 134:

				damage *= Config.alt_Trickster_mul;
				break;
			case 135:
				damage *= Config.alt_Inspector_mul;
				break;
			case 136:
				damage *= Config.alt_Judicator_mul;
				break;			
		}
		return damage;
	}
	
	private static double GetMAtkBalance(L2PcInstance attacker, double damage)
	{
		switch (attacker.getClassId().getId())
		{
			// Люди
			case 94:
				damage *= Config.alt_ArchMage_mul;
				break;
			case 95:
				damage *= Config.alt_Soultaker_mul;
				break;
			case 96:
				damage *= Config.alt_ArcanaLord_mul;
				break;
			case 97:
				damage *= Config.alt_Cardinal_mul;
				break;
			case 98:
				damage *= Config.alt_HieroPhant_mul;
				break;
			// Эльфы
			case 103:
				damage *= Config.alt_MysticMuse_mul;
				break;
			case 104:
				damage *= Config.alt_ElementalMaster_mul;
				break;
			case 105:
				damage *= Config.alt_EvasSaint_mul;
				break;
			// Т. Эльфы
			case 110:
				damage *= Config.alt_StormScreamer_mul;
				break;
			case 111:
				damage *= Config.alt_SpectralMaster_mul;
				break;
			case 112:
				damage *= Config.alt_ShillienSaint_mul;
				break;
			// Орки
			case 115:
				damage *= Config.alt_Dominator_mul;
				break;
			case 116:
				damage *= Config.alt_Doomcryer_mul;
				break;
		}
		return damage;
	}
}
Литион вне форума Ответить с цитированием
Непрочитано 28.08.2011, 07:25   #7
Аватар для Archiel
Пользователь

По умолчанию Re: Ограничения

ошибку какую пишет, в чём редактируете?

Добавлено через 6 минут
Попробывал ради интереса у себя изменить также. Ошибок нет.

Последний раз редактировалось Archiel; 28.08.2011 в 07:32. Причина: Добавлено сообщение
Archiel вне форума Отправить сообщение для Archiel с помощью ICQ Ответить с цитированием
Непрочитано 28.08.2011, 17:42   #8
Изгнанные

Автор темы (Топик Стартер) Re: Ограничения

Редактирую через Notepad++ Вот чистая формула http://rghost.ru/19616921
Код:
rmulas.java:1505: illegal start of type
    [javac]                     else
    [javac]                     ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1505: ';' expected
    [javac]                     else
    [javac]                         ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1506: illegal start of type
    [javac]                             damage *= Config.ALT_FIGHTERS_PHYSICAL_D
AMAGE_MULTI;
    [javac]                                    ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1506: ';' expected
    [javac]                             damage *= Config.ALT_FIGHTERS_PHYSICAL_D
AMAGE_MULTI;
    [javac]                                             ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1506: <identifier> expected
    [javac]                             damage *= Config.ALT_FIGHTERS_PHYSICAL_D
AMAGE_MULTI;
    [javac]
           ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1508: class, interface, or enum expected
    [javac]             else if (attacker instanceof L2Summon)
    [javac]             ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1510: class, interface, or enum expected
    [javac]             else if (attacker instanceof L2Npc)
    [javac]             ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1512: class, interface, or enum expected
    [javac]             double finaldamage = damage;
    [javac]             ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1513: class, interface, or enum expected
    [javac]             double elemmod = calcElemental(attacker, target, skill);

    [javac]             ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1514: class, interface, or enum expected
    [javac]             damage *= elemmod;
    [javac]             ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1515: class, interface, or enum expected
    [javac]             if (attacker instanceof L2PcInstance && ((L2PcInstance)a
ttacker).getVarB("fdi"))
    [javac]             ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1520: class, interface, or enum expected
    [javac]                             attacker.sendMessage("CritMod: " + critm
od);
    [javac]                             ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1521: class, interface, or enum expected
    [javac]                             attacker.sendMessage("CritAdd: " + crita
dd);
    [javac]                             ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1522: class, interface, or enum expected
    [javac]                             attacker.sendMessage("CritDamage: " + (i
nt) critdamage);
    [javac]                             ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1523: class, interface, or enum expected
    [javac]                             attacker.sendMessage("OtherMod: " + (fin
aldamage/critdamage));
    [javac]                             ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1524: class, interface, or enum expected
    [javac]                             attacker.sendMessage("FinalDamage: " + (
int) finaldamage);
    [javac]                             ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1525: class, interface, or enum expected
    [javac]                             attacker.sendMessage("ElemMod: " + elemm
od);
    [javac]                             ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1526: class, interface, or enum expected
    [javac]                             attacker.sendMessage("TotalDamage: " + (
int) damage);
    [javac]                             ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1527: class, interface, or enum expected
    [javac]                             attacker.sendMessage("70 * " + pAtk + "
/ " + pDef + " = " + (int) basedamage + " * 2 * " + critmod + " + " + critadd +
" = " + (int) critdamage + " + ... = " + (int) finaldamage + " * " + elemmod + "
 = " + (int) damage);
    [javac]                             ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1528: class, interface, or enum expected
    [javac]                     }
    [javac]                     ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1532: class, interface, or enum expected
    [javac]                             attacker.sendMessage("OtherMod: " + (fin
aldamage/basedamage));
    [javac]                             ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1533: class, interface, or enum expected
    [javac]                             attacker.sendMessage("FinalDamage: " + (
int) finaldamage);
    [javac]                             ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1534: class, interface, or enum expected
    [javac]                             attacker.sendMessage("ElemMod: " + elemm
od);
    [javac]                             ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1535: class, interface, or enum expected
    [javac]                             attacker.sendMessage("TotalDamage: " + (
int) damage);
    [javac]                             ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1536: class, interface, or enum expected
    [javac]                             attacker.sendMessage("70 * " + pAtk + "
/ " + pDef + " = " + (int) basedamage + " + ... = " + (int) finaldamage + " * "
+ elemmod + " = " + (int) damage);
    [javac]                             ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1537: class, interface, or enum expected
    [javac]                     }
    [javac]                     ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1540: class, interface, or enum expected
    [javac]     }
    [javac]     ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1542: class, interface, or enum expected
    [javac]     public static final double calcMagicDam(L2Character attacker, L2
Character target, L2Skill skill, byte shld, boolean ss, boolean bss, boolean mcr
it)
    [javac]                         ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1545: class, interface, or enum expected
    [javac]             double mDef = target.getMDef(attacker, skill);
    [javac]             ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1548: class, interface, or enum expected
    [javac]             if ((attacker instanceof L2Playable) && (target instance
of L2Playable))
    [javac]             ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1552: class, interface, or enum expected
    [javac]                     else
    [javac]                     ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1554: class, interface, or enum expected
    [javac]             }
    [javac]             ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1559: class, interface, or enum expected
    [javac]                             break;
    [javac]                             ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1560: class, interface, or enum expected
    [javac]                     case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect bl
ock
    [javac]                     ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1562: class, interface, or enum expected
    [javac]             }
    [javac]             ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1564: class, interface, or enum expected
    [javac]             if (attacker instanceof L2Playable && target instanceof
L2Playable)
    [javac]             ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1566: class, interface, or enum expected
    [javac]             if (bss)
    [javac]             ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1568: class, interface, or enum expected
    [javac]             else if (ss)
    [javac]             ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1570: class, interface, or enum expected
    [javac]             double damage = 91 * Math.sqrt(mAtk) / mDef * skillpower
;
    [javac]             ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1572: class, interface, or enum expected
    [javac]             if (attacker instanceof L2Summon && target instanceof L2
PcInstance)
    [javac]             ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1575: class, interface, or enum expected
    [javac]             if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(a
ttacker, target, skill))
    [javac]             ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1583: class, interface, or enum expected
    [javac]                                     else
    [javac]                                     ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1585: class, interface, or enum expected
    [javac]                                     damage /= 2;
    [javac]                                     ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1586: class, interface, or enum expected
    [javac]                             }
    [javac]                             ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1590: class, interface, or enum expected
    [javac]                                     sm.addCharName(target);
    [javac]                                     ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1591: class, interface, or enum expected
    [javac]                                     sm.addSkillName(skill);
    [javac]                                     ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1592: class, interface, or enum expected
    [javac]                                     attacker.sendPacket(sm);
    [javac]                                     ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1593: class, interface, or enum expected
    [javac]                                     damage = 1;
    [javac]                                     ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1594: class, interface, or enum expected
    [javac]                             }
    [javac]                             ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1601: class, interface, or enum expected
    [javac]                                     sm.addCharName(attacker);
    [javac]                                     ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1602: class, interface, or enum expected
    [javac]                                     target.sendPacket(sm);
    [javac]                                     ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1603: class, interface, or enum expected
    [javac]                             }
    [javac]                             ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1607: class, interface, or enum expected
    [javac]                                     sm.addCharName(attacker);
    [javac]                                     ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1608: class, interface, or enum expected
    [javac]                                     target.sendPacket(sm);
    [javac]                                     ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1609: class, interface, or enum expected
    [javac]                             }
    [javac]                             ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1616: class, interface, or enum expected
    [javac]                     else
    [javac]                     ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1618: class, interface, or enum expected
    [javac]             }
    [javac]             ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1621: class, interface, or enum expected
    [javac]             if ((attacker instanceof L2Playable) && (target instance
of L2Playable))
    [javac]             ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1625: class, interface, or enum expected
    [javac]                     else
    [javac]                     ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1627: class, interface, or enum expected
    [javac]             }
    [javac]             ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1631: class, interface, or enum expected
    [javac]                     if (((L2PcInstance) attacker).getClassId().isMag
e())
    [javac]                     ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1633: class, interface, or enum expected
    [javac]                     else
    [javac]                     ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1635: class, interface, or enum expected
    [javac]             }
    [javac]             ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1638: class, interface, or enum expected
    [javac]             else if (attacker instanceof L2Npc)
    [javac]             ^
    [javac] C:\шёїюфэшъш\gameserver\src\main\java\com\l2emu\gameserver\skills\Fo
rmulas.java:1641: class, interface, or enum expected
    [javac]             float rnd = Rnd.get(-20, 20) / 100.0f + 1;
    [javac]             ^
    [javac] 100 errors

BUILD FAILED
C:\шёїюфэшъш\gameserver\build.xml:43: Compile failed; see the compiler error out
put for details.

Total time: 3 seconds

C:\исходники\gameserver>
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Непрочитано 28.08.2011, 23:21   #9
Аватар для Archiel
Пользователь

По умолчанию Re: Ограничения

Вот исправленный. http://rghost.ru/19660771
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Непрочитано 29.08.2011, 01:29   #10
Изгнанные

Автор темы (Топик Стартер) Re: Ограничения

Огромное спасибо сборка удачно скопелиревался но демаг все равно не ограничен
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