пф не знаю зачем но ок скину
Код:
import sys
from l2jlionna.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from l2jlionna.gameserver.datatables import SkillTable
from l2jlionna import L2DatabaseFactory
from l2jlionna.gameserver.model.quest import State
from l2jlionna.gameserver.model.quest import QuestState
from l2jlionna.gameserver.model.quest.jython import QuestJython as JQuest
qn = "912_buffer"
#Включение\выключение разделов. Для выключения замените ON на OFF
attack = "ON"
defence = "ON"
resist = "ON"
support = "ON"
warcryer = "ON"
overlord = "ON"
song = "ON"
dance = "ON"
noble = "ON"
summon = "ON"
cubic = "ON"
NPC = [40002]
prise_ID = 57
QuestId = 912
vip_ID = 1166
QuestName = "buffer"
QuestDesc = "custom"
InitialHtml = "buff.htm"
#Выставление цен на бафы
min_level = 1
max_level = 90
min_prise = 1
buff_prise = 0
Chant_prise = 0
song_prise = 0
Dance_prise = 0
Hero_prise = 0
Noble_prise = 0
Summon_prise = 0
Prophecy_prise = 0
cubic_prise = 0
Full_buff_f1_prise = 0
Full_buff_f2_prise = 0
Full_buff_f3_prise = 0
Full_buff_m1_prise = 0
Full_buff_m2_prise = 0
Full_buff_m3_prise = 0
all_song_prise = 0
all_dance_prise = 0
print "importing custom: 912_buffer OK"
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def onEvent(self,event,st):
htmltext = event
count=st.getQuestItemsCount(prise_ID)
if count < min_prise :
htmltext = "<html><head><body>У вас не достаточно денег.</body></html>"
if st.getPlayer().getLevel() < min_level :
htmltext = "<html><head><body>У вас слишком маленький уровень.</body></html>"
if st.getPlayer().getLevel() < max_level :
htmltext = "<html><head><body>У вас слишком высокий уровень.</body></html>"
else:
st.takeItems(prise_ID,0)
st.getPlayer().setTarget(st.getPlayer())
if event == "30100":
amount=st.getQuestItemsCount(vip_ID)
if amount < min_prise :
return "no_vip.htm"
st.setState(State.COMPLETED)
else:
return "vip.htm"
st.setState(State.COMPLETED)
if event == "fullbuff":
st.getPlayer().setTarget(st.getPlayer().getPet())
if st.getPlayer().getPet() == None :
return "no_pet.htm"
st.setState(State.COMPLETED)
else:
st.getPlayer().getPet().stopAllEffects()
SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet())
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet())
SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet())
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet())
SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet())
SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet())
SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet())
SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet())
SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet())
SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet())
SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet())
SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet())
SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet())
SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet())
SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet())
SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet())
SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet())
SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet())
SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet())
SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet())
SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet())
SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet())
SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet())
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet())
SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet())
SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet())
SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet())
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet())
if htmltext != event:
st.setState(COMPLETED)
st.exitQuest(1)
return htmltext
def onTalk (self,npc,player):
st = player.getQuestState(qn)
htmltext = "<html><head><body>I have nothing to say to you</body></html>"
st.setState(State.STARTED)
return InitialHtml
QUEST = Quest(912,qn,"custom")
for npcId in NPC:
QUEST.addStartNpc(npcId)
QUEST.addTalkId(npcId)
Добавлено через 38 секунд
то есть мне надо что бы при нажатие на кнопку сразу кидало на Event "fullbuff"