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Lineage II
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Опции темы |
05.12.2011, 05:10 | #1 |
Изгнанные
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Шмот с ГОД для Фрея
Добавил шмот с ГОД для Фреи всё нормально добавилось. При загрузке ГС выходит вот такая ошибка.
Код HTML:
at l2open.gameserver.model.L2Clan.restore(L2Clan.java:560) at l2open.gameserver.tables.ClanTable.restoreClans(ClanTable.java:128) at l2open.gameserver.tables.ClanTable.<init>(ClanTable.java:53) at l2open.gameserver.tables.ClanTable.getInstance(ClanTable.java:35) at l2open.gameserver.GameServer.<init>(GameServer.java:116) at l2open.gameserver.GameStart.main(GameStart.java:57) 07:09:41.084 Error loading skill 30401 java.util.NoSuchElementException: Unknown name 'paralyzeVuln' for enum BaseStats at l2open.gameserver.skills.Stats.valueOfXml(Stats.java:240) at l2open.gameserver.skills.DocumentBase.attachFunc(DocumentBase.java:10 8) at l2open.gameserver.skills.DocumentBase.parseTemplate(DocumentBase.java :83) at l2open.gameserver.skills.DocumentSkill.parseSkill(DocumentSkill.java: 248) at l2open.gameserver.skills.DocumentSkill.parseDocument(DocumentSkill.ja va:107) at l2open.gameserver.skills.DocumentBase.parse(DocumentBase.java:52) at l2open.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.java:53 ) at l2open.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngine.java :65) at l2open.gameserver.tables.SkillTable.<init>(SkillTable.java:111) at l2open.gameserver.tables.SkillTable.getInstance(SkillTable.java:101) at l2open.gameserver.model.L2Clan.restoreSkills(L2Clan.java:878) at l2open.gameserver.model.L2Clan.restore(L2Clan.java:560) at l2open.gameserver.tables.ClanTable.restoreClans(ClanTable.java:128) at l2open.gameserver.tables.ClanTable.<init>(ClanTable.java:53) at l2open.gameserver.tables.ClanTable.getInstance(ClanTable.java:35) at l2open.gameserver.GameServer.<init>(GameServer.java:116) at l2open.gameserver.GameStart.main(GameStart.java:57) 07:09:41.089 Error loading skill 30402 java.util.NoSuchElementException: Unknown name 'stunVuln' for enum BaseStats at l2open.gameserver.skills.Stats.valueOfXml(Stats.java:240) at l2open.gameserver.skills.DocumentBase.attachFunc(DocumentBase.java:10 8) at l2open.gameserver.skills.DocumentBase.parseTemplate(DocumentBase.java :83) at l2open.gameserver.skills.DocumentSkill.parseSkill(DocumentSkill.java: 248) at l2open.gameserver.skills.DocumentSkill.parseDocument(DocumentSkill.ja va:107) at l2open.gameserver.skills.DocumentBase.parse(DocumentBase.java:52) at l2open.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.java:53 ) at l2open.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngine.java :65) at l2open.gameserver.tables.SkillTable.<init>(SkillTable.java:111) at l2open.gameserver.tables.SkillTable.getInstance(SkillTable.java:101) at l2open.gameserver.model.L2Clan.restoreSkills(L2Clan.java:878) at l2open.gameserver.model.L2Clan.restore(L2Clan.java:560) at l2open.gameserver.tables.ClanTable.restoreClans(ClanTable.java:128) at l2open.gameserver.tables.ClanTable.<init>(ClanTable.java:53) at l2open.gameserver.tables.ClanTable.getInstance(ClanTable.java:35) at l2open.gameserver.GameServer.<init>(GameServer.java:116) at l2open.gameserver.GameStart.main(GameStart.java:57) 07:09:41.093 Error loading skill 30403 java.util.NoSuchElementException: Unknown name 'bleedVuln' for enum BaseStats at l2open.gameserver.skills.Stats.valueOfXml(Stats.java:240) at l2open.gameserver.skills.DocumentBase.attachFunc(DocumentBase.java:10 8) at l2open.gameserver.skills.DocumentBase.parseTemplate(DocumentBase.java :83) at l2open.gameserver.skills.DocumentSkill.parseSkill(DocumentSkill.java: 248) at l2open.gameserver.skills.DocumentSkill.parseDocument(DocumentSkill.ja va:107) at l2open.gameserver.skills.DocumentBase.parse(DocumentBase.java:52) at l2open.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.java:53 ) at l2open.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngine.java :65) at l2open.gameserver.tables.SkillTable.<init>(SkillTable.java:111) at l2open.gameserver.tables.SkillTable.getInstance(SkillTable.java:101) at l2open.gameserver.model.L2Clan.restoreSkills(L2Clan.java:878) at l2open.gameserver.model.L2Clan.restore(L2Clan.java:560) at l2open.gameserver.tables.ClanTable.restoreClans(ClanTable.java:128) at l2open.gameserver.tables.ClanTable.<init>(ClanTable.java:53) at l2open.gameserver.tables.ClanTable.getInstance(ClanTable.java:35) at l2open.gameserver.GameServer.<init>(GameServer.java:116) at l2open.gameserver.GameStart.main(GameStart.java:57) 07:09:41.096 Error loading skill 30404 java.util.NoSuchElementException: Unknown name 'paralyzeVuln' for enum BaseStats at l2open.gameserver.skills.Stats.valueOfXml(Stats.java:240) at l2open.gameserver.skills.DocumentBase.attachFunc(DocumentBase.java:10 8) at l2open.gameserver.skills.DocumentBase.parseTemplate(DocumentBase.java :83) at l2open.gameserver.skills.DocumentSkill.parseSkill(DocumentSkill.java: 248) at l2open.gameserver.skills.DocumentSkill.parseDocument(DocumentSkill.ja va:107) at l2open.gameserver.skills.DocumentBase.parse(DocumentBase.java:52) at l2open.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.java:53 ) at l2open.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngine.java :65) at l2open.gameserver.tables.SkillTable.<init>(SkillTable.java:111) at l2open.gameserver.tables.SkillTable.getInstance(SkillTable.java:101) at l2open.gameserver.model.L2Clan.restoreSkills(L2Clan.java:878) at l2open.gameserver.model.L2Clan.restore(L2Clan.java:560) at l2open.gameserver.tables.ClanTable.restoreClans(ClanTable.java:128) at l2open.gameserver.tables.ClanTable.<init>(ClanTable.java:53) at l2open.gameserver.tables.ClanTable.getInstance(ClanTable.java:35) at l2open.gameserver.GameServer.<init>(GameServer.java:116) at l2open.gameserver.GameStart.main(GameStart.java:57) 07:09:41.098 Error loading skill 30405 java.util.NoSuchElementException: Unknown name 'stunVuln' for enum BaseStats at l2open.gameserver.skills.Stats.valueOfXml(Stats.java:240) at l2open.gameserver.skills.DocumentBase.attachFunc(DocumentBase.java:10 8) at l2open.gameserver.skills.DocumentBase.parseTemplate(DocumentBase.java :83) at l2open.gameserver.skills.DocumentSkill.parseSkill(DocumentSkill.java: 248) at l2open.gameserver.skills.DocumentSkill.parseDocument(DocumentSkill.ja va:107) at l2open.gameserver.skills.DocumentBase.parse(DocumentBase.java:52) at l2open.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.java:53 ) at l2open.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngine.java :65) at l2open.gameserver.tables.SkillTable.<init>(SkillTable.java:111) at l2open.gameserver.tables.SkillTable.getInstance(SkillTable.java:101) at l2open.gameserver.model.L2Clan.restoreSkills(L2Clan.java:878) at l2open.gameserver.model.L2Clan.restore(L2Clan.java:560) at l2open.gameserver.tables.ClanTable.restoreClans(ClanTable.java:128) at l2open.gameserver.tables.ClanTable.<init>(ClanTable.java:53) at l2open.gameserver.tables.ClanTable.getInstance(ClanTable.java:35) at l2open.gameserver.GameServer.<init>(GameServer.java:116) at l2open.gameserver.GameStart.main(GameStart.java:57) 07:09:41.101 Error loading skill 30406 java.util.NoSuchElementException: Unknown name 'bleedVuln' for enum BaseStats at l2open.gameserver.skills.Stats.valueOfXml(Stats.java:240) at l2open.gameserver.skills.DocumentBase.attachFunc(DocumentBase.java:10 8) at l2open.gameserver.skills.DocumentBase.parseTemplate(DocumentBase.java :83) at l2open.gameserver.skills.DocumentSkill.parseSkill(DocumentSkill.java: 248) at l2open.gameserver.skills.DocumentSkill.parseDocument(DocumentSkill.ja va:107) at l2open.gameserver.skills.DocumentBase.parse(DocumentBase.java:52) at l2open.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.java:53 ) at l2open.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngine.java :65) at l2open.gameserver.tables.SkillTable.<init>(SkillTable.java:111) at l2open.gameserver.tables.SkillTable.getInstance(SkillTable.java:101) at l2open.gameserver.model.L2Clan.restoreSkills(L2Clan.java:878) at l2open.gameserver.model.L2Clan.restore(L2Clan.java:560) at l2open.gameserver.tables.ClanTable.restoreClans(ClanTable.java:128) at l2open.gameserver.tables.ClanTable.<init>(ClanTable.java:53) at l2open.gameserver.tables.ClanTable.getInstance(ClanTable.java:35) at l2open.gameserver.GameServer.<init>(GameServer.java:116) at l2open.gameserver.GameStart.main(GameStart.java:57) 07:09:41.103 Error loading skill 30407 java.util.NoSuchElementException: Unknown name 'paralyzeVuln' for enum BaseStats at l2open.gameserver.skills.Stats.valueOfXml(Stats.java:240) at l2open.gameserver.skills.DocumentBase.attachFunc(DocumentBase.java:10 8) at l2open.gameserver.skills.DocumentBase.parseTemplate(DocumentBase.java :83) at l2open.gameserver.skills.DocumentSkill.parseSkill(DocumentSkill.java: 248) at l2open.gameserver.skills.DocumentSkill.parseDocument(DocumentSkill.ja va:107) at l2open.gameserver.skills.DocumentBase.parse(DocumentBase.java:52) at l2open.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.java:53 ) at l2open.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngine.java :65) at l2open.gameserver.tables.SkillTable.<init>(SkillTable.java:111) at l2open.gameserver.tables.SkillTable.getInstance(SkillTable.java:101) at l2open.gameserver.model.L2Clan.restoreSkills(L2Clan.java:878) at l2open.gameserver.model.L2Clan.restore(L2Clan.java:560) at l2open.gameserver.tables.ClanTable.restoreClans(ClanTable.java:128) at l2open.gameserver.tables.ClanTable.<init>(ClanTable.java:53) at l2open.gameserver.tables.ClanTable.getInstance(ClanTable.java:35) at l2open.gameserver.GameServer.<init>(GameServer.java:116) at l2open.gameserver.GameStart.main(GameStart.java:57) 07:09:41.107 Error loading skill 30408 java.util.NoSuchElementException: Unknown name 'stunVuln' for enum BaseStats at l2open.gameserver.skills.Stats.valueOfXml(Stats.java:240) at l2open.gameserver.skills.DocumentBase.attachFunc(DocumentBase.java:10 8) at l2open.gameserver.skills.DocumentBase.parseTemplate(DocumentBase.java :83) at l2open.gameserver.skills.DocumentSkill.parseSkill(DocumentSkill.java: 248) at l2open.gameserver.skills.DocumentSkill.parseDocument(DocumentSkill.ja va:107) at l2open.gameserver.skills.DocumentBase.parse(DocumentBase.java:52) at l2open.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.java:53 ) at l2open.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngine.java :65) at l2open.gameserver.tables.SkillTable.<init>(SkillTable.java:111) at l2open.gameserver.tables.SkillTable.getInstance(SkillTable.java:101) at l2open.gameserver.model.L2Clan.restoreSkills(L2Clan.java:878) at l2open.gameserver.model.L2Clan.restore(L2Clan.java:560) at l2open.gameserver.tables.ClanTable.restoreClans(ClanTable.java:128) at l2open.gameserver.tables.ClanTable.<init>(ClanTable.java:53) at l2open.gameserver.tables.ClanTable.getInstance(ClanTable.java:35) at l2open.gameserver.GameServer.<init>(GameServer.java:116) at l2open.gameserver.GameStart.main(GameStart.java:57) 07:09:41.109 Error loading skill 30409 java.util.NoSuchElementException: Unknown name 'bleedVuln' for enum BaseStats at l2open.gameserver.skills.Stats.valueOfXml(Stats.java:240) at l2open.gameserver.skills.DocumentBase.attachFunc(DocumentBase.java:10 8) at l2open.gameserver.skills.DocumentBase.parseTemplate(DocumentBase.java :83) at l2open.gameserver.skills.DocumentSkill.parseSkill(DocumentSkill.java: 248) at l2open.gameserver.skills.DocumentSkill.parseDocument(DocumentSkill.ja va:107) at l2open.gameserver.skills.DocumentBase.parse(DocumentBase.java:52) at l2open.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.java:53 ) at l2open.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngine.java :65) at l2open.gameserver.tables.SkillTable.<init>(SkillTable.java:111) at l2open.gameserver.tables.SkillTable.getInstance(SkillTable.java:101) at l2open.gameserver.model.L2Clan.restoreSkills(L2Clan.java:878) at l2open.gameserver.model.L2Clan.restore(L2Clan.java:560) at l2open.gameserver.tables.ClanTable.restoreClans(ClanTable.java:128) at l2open.gameserver.tables.ClanTable.<init>(ClanTable.java:53) at l2open.gameserver.tables.ClanTable.getInstance(ClanTable.java:35) at l2open.gameserver.GameServer.<init>(GameServer.java:116) at l2open.gameserver.GameStart.main(GameStart.java:57) 07:09:41.113 Error loading skill 30410 java.util.NoSuchElementException: Unknown name 'paralyzeVuln' for enum BaseStats at l2open.gameserver.skills.Stats.valueOfXml(Stats.java:240) at l2open.gameserver.skills.DocumentBase.attachFunc(DocumentBase.java:10 8) at l2open.gameserver.skills.DocumentBase.parseTemplate(DocumentBase.java :83) at l2open.gameserver.skills.DocumentSkill.parseSkill(DocumentSkill.java: 248) at l2open.gameserver.skills.DocumentSkill.parseDocument(DocumentSkill.ja va:107) at l2open.gameserver.skills.DocumentBase.parse(DocumentBase.java:52) at l2open.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.java:53 ) at l2open.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngine.java :65) at l2open.gameserver.tables.SkillTable.<init>(SkillTable.java:111) at l2open.gameserver.tables.SkillTable.getInstance(SkillTable.java:101) at l2open.gameserver.model.L2Clan.restoreSkills(L2Clan.java:878) at l2open.gameserver.model.L2Clan.restore(L2Clan.java:560) at l2open.gameserver.tables.ClanTable.restoreClans(ClanTable.java:128) at l2open.gameserver.tables.ClanTable.<init>(ClanTable.java:53) at l2open.gameserver.tables.ClanTable.getInstance(ClanTable.java:35) at l2open.gameserver.GameServer.<init>(GameServer.java:116) at l2open.gameserver.GameStart.main(GameStart.java:57) 07:09:41.116 Error loading skill 30411 java.util.NoSuchElementException: Unknown name 'stunVuln' for enum BaseStats at l2open.gameserver.skills.Stats.valueOfXml(Stats.java:240) at l2open.gameserver.skills.DocumentBase.attachFunc(DocumentBase.java:10 8) at l2open.gameserver.skills.DocumentBase.parseTemplate(DocumentBase.java :83) at l2open.gameserver.skills.DocumentSkill.parseSkill(DocumentSkill.java: 248) at l2open.gameserver.skills.DocumentSkill.parseDocument(DocumentSkill.ja va:107) at l2open.gameserver.skills.DocumentBase.parse(DocumentBase.java:52) at l2open.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.java:53 ) at l2open.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngine.java :65) at l2open.gameserver.tables.SkillTable.<init>(SkillTable.java:111) at l2open.gameserver.tables.SkillTable.getInstance(SkillTable.java:101) at l2open.gameserver.model.L2Clan.restoreSkills(L2Clan.java:878) at l2open.gameserver.model.L2Clan.restore(L2Clan.java:560) at l2open.gameserver.tables.ClanTable.restoreClans(ClanTable.java:128) at l2open.gameserver.tables.ClanTable.<init>(ClanTable.java:53) at l2open.gameserver.tables.ClanTable.getInstance(ClanTable.java:35) at l2open.gameserver.GameServer.<init>(GameServer.java:116) at l2open.gameserver.GameStart.main(GameStart.java:57) 07:09:41.847 SkillsEngine: Loaded 62253 skill templates from XML files. Max id: 26073, max level: 259 java.lang.ArrayIndexOutOfBoundsException: 30400 at l2open.gameserver.tables.SkillTable.loadBaseLevels(SkillTable.java:15 6) at l2open.gameserver.tables.SkillTable.<init>(SkillTable.java:112) at l2open.gameserver.tables.SkillTable.getInstance(SkillTable.java:101) at l2open.gameserver.model.L2Clan.restoreSkills(L2Clan.java:878) at l2open.gameserver.model.L2Clan.restore(L2Clan.java:560) at l2open.gameserver.tables.ClanTable.restoreClans(ClanTable.java:128) at l2open.gameserver.tables.ClanTable.<init>(ClanTable.java:53) at l2open.gameserver.tables.ClanTable.getInstance(ClanTable.java:35) at l2open.gameserver.GameServer.<init>(GameServer.java:116) at l2open.gameserver.GameStart.main(GameStart.java:57) |
05.12.2011, 06:16 | #3 |
Пользователь
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Re: Шмот с ГОД для Фрея
Автор, написал бы хоть что за сборка, а то поди скачал для лыжи, а у самого фениксы.
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FriendlyGhost |
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05.12.2011, 12:19 | #4 | |
Пользователь
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Re: Шмот с ГОД для Фрея
Цитата:
проблема со статом paralyzeVuln в сборке его просто нет или он под другим названием. |
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Сказали спасибо: |
05.12.2011, 14:55 | #5 |
Изгнанные
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Re: Шмот с ГОД для Фрея
кто сможет переделать под Open Freya 1853 с меня +
Код HTML:
<?xml version="1.0" encoding="UTF-8"?> <list> <skill id="30400" levels="1" name="Shadow Immortal Armor Set"> <!-- Confirmed CT2.5 --> <set name="magicLvl" val="85" /> <set name="operateType" val="OP_PASSIVE" /> <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <for> <add order="0x10" stat="STR" val="3" /> <!-- STR +3 --> <sub order="0x10" stat="CON" val="2" /> <!-- CON -2 --> <mul order="0x30" stat="pAtk" val="1.0659" /> <!-- P. Atk. +6.59% --> <add order="0x40" stat="rCrit" val="12.74" /> <!-- Critical rate +12.74 --> <sub order="0x40" stat="bleedVuln" val="50" /> <!-- Resistance to bleed attacks +50% --> <sub order="0x40" stat="rootVuln" val="50" /> <!-- Resistance to hold attacks +50% --> <sub order="0x40" stat="sleepVuln" val="50" /> <!-- Resistance to sleep attacks +50% --> <mul order="0x30" stat="magicDamVul" val="0.98" /> <!-- Resistance to damage magic +2% --> <add order="0x40" stat="maxHp" val="550" /> <!-- Max. HP +550 --> <add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 --> <add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 --> <add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 --> <add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 --> <add order="0x40" stat="absorbDam" val="3" /> <!-- Steal opponent's HP on attack --> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> <skill id="30401" levels="1" name="Shadow Immortal Leather Armor Set"> <!-- Confirmed CT2.5 --> <set name="magicLvl" val="85" /> <set name="operateType" val="OP_PASSIVE" /> <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <for> <add order="0x10" stat="STR" val="1" /> <!-- STR +1 --> <add order="0x10" stat="DEX" val="2" /> <!-- DEX +2 --> <sub order="0x10" stat="CON" val="2" /> <!-- CON -2 --> <mul order="0x30" stat="pAtk" val="1.0659" /> <!-- Attack Power +6.59% --> <mul order="0x30" stat="pAtkSpd" val="1.06" /> <!-- Atk. Spd. +6% --> <add order="0x40" stat="rCrit" val="17.05" /> <!-- Crt. Rate +17.05 --> <sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- Resistance to Paralyze Atk. +50% --> <mul order="0x30" stat="runSpd" val="1.03" /> <!-- Moving Spd. +3% --> <add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 --> <add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 --> <add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 --> <add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 --> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> <skill id="30402" levels="1" name="Shadow Immortal Robe Set"> <!-- Confirmed CT2.5 --> <set name="magicLvl" val="85" /> <set name="operateType" val="OP_PASSIVE" /> <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <for> <add order="0x10" stat="WIT" val="2" /> <!-- WIT +2 --> <sub order="0x10" stat="MEN" val="2" /> <!-- MEN -2 --> <add order="0x10" stat="INT" val="1" /> <!-- INT +1 --> <mul order="0x30" stat="mAtk" val="1.1" /> <!-- M. Power +10% --> <mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15% --> <mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5% --> <sub order="0x40" stat="stunVuln" val="50" /> <!-- Resistance to Stun Atk. +50% --> <add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 --> <add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 --> <add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 --> <add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 --> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> <skill id="30403" levels="1" name="Shadow Twilight Armor Set"> <!-- Confirmed CT2.5 --> <set name="magicLvl" val="85" /> <set name="operateType" val="OP_PASSIVE" /> <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <for> <add order="0x10" stat="STR" val="3" /> <!-- STR +3 --> <sub order="0x10" stat="CON" val="2" /> <!-- CON -2 --> <mul order="0x30" stat="pAtk" val="1.0659" /> <!-- P. Atk. +6.59% --> <add order="0x40" stat="rCrit" val="12.74" /> <!-- Critical rate +12.74 --> <sub order="0x40" stat="bleedVuln" val="50" /> <!-- Resistance to bleed attacks +50% --> <sub order="0x40" stat="rootVuln" val="50" /> <!-- Resistance to hold attacks +50% --> <sub order="0x40" stat="sleepVuln" val="50" /> <!-- Resistance to sleep attacks +50% --> <mul order="0x30" stat="magicDamVul" val="0.98" /> <!-- Resistance to damage magic +2% --> <add order="0x40" stat="maxHp" val="550" /> <!-- Max. HP +550 --> <add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 --> <add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 --> <add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 --> <add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 --> <add order="0x40" stat="absorbDam" val="3" /> <!-- Steal opponent's HP on attack --> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> <skill id="30404" levels="1" name="Shadow Twilight Leather Armor Set"> <!-- Confirmed CT2.5 --> <set name="magicLvl" val="85" /> <set name="operateType" val="OP_PASSIVE" /> <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <for> <add order="0x10" stat="STR" val="1" /> <!-- STR +1 --> <add order="0x10" stat="DEX" val="2" /> <!-- DEX +2 --> <sub order="0x10" stat="CON" val="2" /> <!-- CON -2 --> <mul order="0x30" stat="pAtk" val="1.0659" /> <!-- Attack Power +6.59% --> <mul order="0x30" stat="pAtkSpd" val="1.06" /> <!-- Atk. Spd. +6% --> <add order="0x40" stat="rCrit" val="17.05" /> <!-- Crt. Rate +17.05 --> <sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- Resistance to Paralyze Atk. +50% --> <mul order="0x30" stat="runSpd" val="1.03" /> <!-- Moving Spd. +3% --> <add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 --> <add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 --> <add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 --> <add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 --> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> <skill id="30405" levels="1" name="Shadow Twilight Robe Set"> <!-- Confirmed CT2.5 --> <set name="magicLvl" val="85" /> <set name="operateType" val="OP_PASSIVE" /> <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <for> <add order="0x10" stat="WIT" val="2" /> <!-- WIT +2 --> <sub order="0x10" stat="MEN" val="2" /> <!-- MEN -2 --> <add order="0x10" stat="INT" val="1" /> <!-- INT +1 --> <mul order="0x30" stat="mAtk" val="1.1" /> <!-- M. Power +10% --> <mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15% --> <mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5% --> <sub order="0x40" stat="stunVuln" val="50" /> <!-- Resistance to Stun Atk. +50% --> <add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 --> <add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 --> <add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 --> <add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 --> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> <skill id="30406" levels="1" name="Shadow Seraph Armor Set"> <!-- Confirmed CT2.5 --> <set name="magicLvl" val="85" /> <set name="operateType" val="OP_PASSIVE" /> <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <for> <add order="0x10" stat="STR" val="3" /> <!-- STR +3 --> <sub order="0x10" stat="CON" val="2" /> <!-- CON -2 --> <mul order="0x30" stat="pAtk" val="1.0659" /> <!-- P. Atk. +6.59% --> <add order="0x40" stat="rCrit" val="12.74" /> <!-- Critical rate +12.74 --> <sub order="0x40" stat="bleedVuln" val="50" /> <!-- Resistance to bleed attacks +50% --> <sub order="0x40" stat="rootVuln" val="50" /> <!-- Resistance to hold attacks +50% --> <sub order="0x40" stat="sleepVuln" val="50" /> <!-- Resistance to sleep attacks +50% --> <mul order="0x30" stat="magicDamVul" val="0.98" /> <!-- Resistance to damage magic +2% --> <add order="0x40" stat="maxHp" val="550" /> <!-- Max. HP +550 --> <add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 --> <add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 --> <add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 --> <add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 --> <add order="0x40" stat="absorbDam" val="3" /> <!-- Steal opponent's HP on attack --> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> <skill id="30407" levels="1" name="Shadow Seraph Leather Armor Set"> <!-- Confirmed CT2.5 --> <set name="magicLvl" val="85" /> <set name="operateType" val="OP_PASSIVE" /> <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <for> <add order="0x10" stat="STR" val="1" /> <!-- STR +1 --> <add order="0x10" stat="DEX" val="2" /> <!-- DEX +2 --> <sub order="0x10" stat="CON" val="2" /> <!-- CON -2 --> <mul order="0x30" stat="pAtk" val="1.0659" /> <!-- Attack Power +6.59% --> <mul order="0x30" stat="pAtkSpd" val="1.06" /> <!-- Atk. Spd. +6% --> <add order="0x40" stat="rCrit" val="17.05" /> <!-- Crt. Rate +17.05 --> <sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- Resistance to Paralyze Atk. +50% --> <mul order="0x30" stat="runSpd" val="1.03" /> <!-- Moving Spd. +3% --> <add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 --> <add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 --> <add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 --> <add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 --> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> <skill id="30408" levels="1" name="Shadow Seraph Robe Set"> <!-- Confirmed CT2.5 --> <set name="magicLvl" val="85" /> <set name="operateType" val="OP_PASSIVE" /> <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <for> <add order="0x10" stat="WIT" val="2" /> <!-- WIT +2 --> <sub order="0x10" stat="MEN" val="2" /> <!-- MEN -2 --> <add order="0x10" stat="INT" val="1" /> <!-- INT +1 --> <mul order="0x30" stat="mAtk" val="1.1" /> <!-- M. Power +10% --> <mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15% --> <mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5% --> <sub order="0x40" stat="stunVuln" val="50" /> <!-- Resistance to Stun Atk. +50% --> <add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 --> <add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 --> <add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 --> <add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 --> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> <skill id="30409" levels="1" name="Shadow Eternal Armor Set"> <!-- Confirmed CT2.5 --> <set name="magicLvl" val="85" /> <set name="operateType" val="OP_PASSIVE" /> <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <for> <add order="0x10" stat="STR" val="3" /> <!-- STR +3 --> <sub order="0x10" stat="CON" val="2" /> <!-- CON -2 --> <mul order="0x30" stat="pAtk" val="1.0659" /> <!-- P. Atk. +6.59% --> <add order="0x40" stat="rCrit" val="12.74" /> <!-- Critical rate +12.74 --> <sub order="0x40" stat="bleedVuln" val="50" /> <!-- Resistance to bleed attacks +50% --> <sub order="0x40" stat="rootVuln" val="50" /> <!-- Resistance to hold attacks +50% --> <sub order="0x40" stat="sleepVuln" val="50" /> <!-- Resistance to sleep attacks +50% --> <mul order="0x30" stat="magicDamVul" val="0.98" /> <!-- Resistance to damage magic +2% --> <add order="0x40" stat="maxHp" val="550" /> <!-- Max. HP +550 --> <add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 --> <add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 --> <add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 --> <add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 --> <add order="0x40" stat="absorbDam" val="3" /> <!-- Steal opponent's HP on attack --> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> <skill id="30410" levels="1" name="Shadow Eternal Leather Armor Set"> <!-- Confirmed CT2.5 --> <set name="magicLvl" val="85" /> <set name="operateType" val="OP_PASSIVE" /> <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <for> <add order="0x10" stat="STR" val="1" /> <!-- STR +1 --> <add order="0x10" stat="DEX" val="2" /> <!-- DEX +2 --> <sub order="0x10" stat="CON" val="2" /> <!-- CON -2 --> <mul order="0x30" stat="pAtk" val="1.0659" /> <!-- Attack Power +6.59% --> <mul order="0x30" stat="pAtkSpd" val="1.06" /> <!-- Atk. Spd. +6% --> <add order="0x40" stat="rCrit" val="17.05" /> <!-- Crt. Rate +17.05 --> <sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- Resistance to Paralyze Atk. +50% --> <mul order="0x30" stat="runSpd" val="1.03" /> <!-- Moving Spd. +3% --> <add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 --> <add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 --> <add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 --> <add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 --> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> <skill id="30411" levels="1" name="Shadow Eternal Robe Set"> <!-- Confirmed CT2.5 --> <set name="magicLvl" val="85" /> <set name="operateType" val="OP_PASSIVE" /> <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <for> <add order="0x10" stat="WIT" val="2" /> <!-- WIT +2 --> <sub order="0x10" stat="MEN" val="2" /> <!-- MEN -2 --> <add order="0x10" stat="INT" val="1" /> <!-- INT +1 --> <mul order="0x30" stat="mAtk" val="1.1" /> <!-- M. Power +10% --> <mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15% --> <mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5% --> <sub order="0x40" stat="stunVuln" val="50" /> <!-- Resistance to Stun Atk. +50% --> <add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 --> <add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 --> <add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 --> <add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 --> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> </list> |
05.12.2011, 15:21 | #6 | |
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Re: Шмот с ГОД для Фрея
Цитата:
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05.12.2011, 16:26 | #7 |
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Re: Шмот с ГОД для Фрея
Неужели не хватает мозгов найти в файле "paralyzeVuln" потом найти в стандартных файлах сборки "paralyzeVuln"? сравнить и исправить?
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Сказали спасибо: |
05.12.2011, 16:58 | #8 |
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Re: Шмот с ГОД для Фрея
Автор, ну вот сравни на примере одного из сетов, если голова хоть немного соображает - сам разберешься во всем и заменишь параметры, о которых выдается ошибка.
Moirai robe set в "Лыже", я так понимаю такого формата сеты ты скачал: Параметры сеты в Лыже:Свернуть ↑
<skill id="8399" levels="1" name="Moirai Robe Set">
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<!-- Confirmed CT2.5 --> <set name="magicLvl" val="82" /> <set name="operateType" val="OP_PASSIVE" /> <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <for> <add order="0x10" stat="WIT" val="2" /> <!-- WIT +2 --> <sub order="0x10" stat="MEN" val="2" /> <!-- MEN -2 --> <mul order="0x30" stat="mAtk" val="1.0811" /> <!-- M. Power +8.11% --> <mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15% --> <sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- Resistance to Paralyze Atk. +50% --> <add order="0x40" stat="fireRes" val="5" /> <!-- resistance to fire attributes +5 --> <add order="0x40" stat="waterRes" val="5" /> <!-- resistance to water attributes +5 --> <add order="0x40" stat="windRes" val="5" /> <!-- resistance to wind attributes +5 --> <add order="0x40" stat="earthRes" val="5" /> <!-- resistance to earth attributes +5 --> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> Moirai robe set в сборке Open: Параметры сета в Опенах:Свернуть ↑
<skill id="8399" levels="1" name="Destiny Robe Set" >
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<!--When equipped, increases M. Atk. 8.11%, Casting Speed 15%, Paralyze +50% resistance, Fire/Water/Wind/Earth resistance +5. WIT+2, MEN-2--> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_PASSIVE" /> <for> <add order="0x40" stat="WIT" val="2" /> <sub order="0x40" stat="MEN" val="2" /> <mul order="0x30" stat="mAtk" val="1.0811" /> <mul order="0x30" stat="mAtkSpd" val="1.15" /> <add order="0x40" stat="paralyzeRcpt" val="50" /> <sub order="0x40" stat="fireRcpt" val="5" /> <sub order="0x40" stat="waterRcpt" val="5" /> <sub order="0x40" stat="windRcpt" val="5" /> <sub order="0x40" stat="earthRcpt" val="5" /> </for> </skill> Думаю, не составит труда самому заметить разницу к примеру в строке <add order="0x40" stat="windRes" val="5" /> и привести ее к виду <sub order="0x40" stat="windRcpt" val="5" /> , только учти, менять надо не тока само слово windRes на windRcpt , если приглядишься в первом случае он дает ПРИБАВКУ к резисту ветра +5, а во втором УМЕНЬШАЕТ сопротивляемость ветру на 5 (в первом <add , во втором <sub) и т.д. Удачи в редактировании )) . п.с. если лень отдельно каждый параметр сравнивать - вот смотри в файлике stats.java от обоих сборок и сравнивай значения те что в кавычках " ". Stats.java Лыжа:Свернуть ↑
MAX_HP("maxHp"),
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MAX_MP("maxMp"), MAX_CP("maxCp"), MAX_RECOVERABLE_HP("maxRecoverableHp"), // The maximum HP that is able to be recovered trough heals MAX_RECOVERABLE_MP("maxRecoverableMp"), MAX_RECOVERABLE_CP("maxRecoverableCp"), REGENERATE_HP_RATE("regHp"), REGENERATE_CP_RATE("regCp"), REGENERATE_MP_RATE("regMp"), RECHARGE_MP_RATE("gainMp"), HEAL_EFFECTIVNESS("gainHp"), HEAL_PROFICIENCY("giveHp"), HEAL_STATIC_BONUS("bonusHp"), LIMIT_HP("limitHp"), // non-displayed hp limit // ATTACK & DEFENCE POWER_DEFENCE("pDef"), MAGIC_DEFENCE("mDef"), POWER_ATTACK("pAtk"), MAGIC_ATTACK("mAtk"), PHYSICAL_SKILL_POWER("physicalSkillPower"), POWER_ATTACK_SPEED("pAtkSpd"), MAGIC_ATTACK_SPEED("mAtkSpd"), // how fast a magic spell is casted (including animation) ATK_REUSE("atkReuse"), // make bows hit simple hits way slower and will not affect skills P_REUSE("pReuse"), MAGIC_REUSE_RATE("mReuse"), // how fast a magic spell becomes ready to reuse SHIELD_DEFENCE("sDef"), CRITICAL_DAMAGE("cAtk"), CRITICAL_DAMAGE_ADD("cAtkAdd"), // this is another type for special critical damage mods - vicious stance, crit power and crit damage SA // it was totally bad since now... MAGIC_CRIT_DMG("mCritPower"), // PVP BONUS PVP_PHYSICAL_DMG("pvpPhysDmg"), PVP_MAGICAL_DMG("pvpMagicalDmg"), PVP_PHYS_SKILL_DMG("pvpPhysSkillsDmg"), PVP_PHYSICAL_DEF("pvpPhysDef"), PVP_MAGICAL_DEF("pvpMagicalDef"), PVP_PHYS_SKILL_DEF("pvpPhysSkillsDef"), // PVE BONUS PVE_PHYSICAL_DMG("pvePhysDmg"), PVE_PHYS_SKILL_DMG("pvePhysSkillsDmg"), PVE_BOW_DMG("pveBowDmg"), PVE_BOW_SKILL_DMG("pveBowSkillsDmg"), PVE_MAGICAL_DMG("pveMagicalDmg"), // ATTACK & DEFENCE RATES EVASION_RATE("rEvas"), P_SKILL_EVASION("pSkillEvas"), CRIT_DAMAGE_EVASION("critDamEvas"), SHIELD_RATE("rShld"), CRITICAL_RATE("rCrit"), BLOW_RATE("blowRate"), LETHAL_RATE("lethalRate"), MCRITICAL_RATE("mCritRate"), EXPSP_RATE("rExp"), ATTACK_CANCEL("cancel"), MAGIC_FAILURE_RATE("magicFailureRate"), // ACCURACY & RANGE ACCURACY_COMBAT("accCombat"), POWER_ATTACK_RANGE("pAtkRange"), MAGIC_ATTACK_RANGE("mAtkRange"), POWER_ATTACK_ANGLE("pAtkAngle"), ATTACK_COUNT_MAX("atkCountMax"), // Run speed, walk & escape speed are calculated proportionally, magic speed is a buff RUN_SPEED("runSpd"), WALK_SPEED("walkSpd"), // BASIC STATS STAT_STR("STR"), STAT_CON("CON"), STAT_DEX("DEX"), STAT_INT("INT"), STAT_WIT("WIT"), STAT_MEN("MEN"), // // Special stats, share one slot in Calculator // // VARIOUS BREATH("breath"), FALL("fall"), AGGRESSION("aggression"), // locks a mob on tank caster BLEED("bleed"), // by daggers, like poison POISON("poison"), // by magic, hp dmg over time STUN("stun"), // disable move/ATTACK for a period of time ROOT("root"), // disable movement, but not ATTACK MOVEMENT("movement"), // slowdown movement, debuff CONFUSION("confusion"), // mob changes target, opposite to aggression/hate SLEEP("sleep"), // sleep (don't move/ATTACK) until attacked VALAKAS("valakas"), // VULNERABILITIES AGGRESSION_VULN("aggressionVuln"), BLEED_VULN("bleedVuln"), POISON_VULN("poisonVuln"), STUN_VULN("stunVuln"), PARALYZE_VULN("paralyzeVuln"), ROOT_VULN("rootVuln"), SLEEP_VULN("sleepVuln"), MOVEMENT_VULN("movementVuln"), CANCEL_VULN("cancelVuln"), // Resistance for cancel type skills DERANGEMENT_VULN("derangementVuln"), DEBUFF_VULN("debuffVuln"), BUFF_VULN("buffVuln"), CRIT_VULN("critVuln"), // Resistence to Crit DMG in percent. CRIT_ADD_VULN("critAddVuln"), // Resistence to Crit DMG in value (ex: +100 will be 100 more crit dmg, NOT 100% more). MAGIC_DAMAGE_VULN("magicDamVul"), // RESISTANCES FIRE_RES("fireRes"), WIND_RES("windRes"), WATER_RES("waterRes"), EARTH_RES("earthRes"), HOLY_RES("holyRes"), DARK_RES("darkRes"), VALAKAS_RES("valakasRes"), MAGIC_SUCCESS_RES("magicSuccRes"), DEBUFF_IMMUNITY("debuffImmunity"), // ELEMENT POWER FIRE_POWER("firePower"), WATER_POWER("waterPower"), WIND_POWER("windPower"), EARTH_POWER("earthPower"), HOLY_POWER("holyPower"), DARK_POWER("darkPower"), // PROFICIENCY AGGRESSION_PROF("aggressionProf"), BLEED_PROF("bleedProf"), POISON_PROF("poisonProf"), STUN_PROF("stunProf"), PARALYZE_PROF("paralyzeProf"), ROOT_PROF("rootProf"), SLEEP_PROF("sleepProf"), PROF("movementProf"), CANCEL_PROF("cancelProf"), DERANGEMENT_PROF("derangementProf"), DEBUFF_PROF("debuffProf"), CRIT_PROF("critProf"), // WEAPONS VULNERABILITIES NONE_WPN_VULN("noneWpnVuln"), // Shields!!! SWORD_WPN_VULN("swordWpnVuln"), BLUNT_WPN_VULN("bluntWpnVuln"), DAGGER_WPN_VULN("daggerWpnVuln"), BOW_WPN_VULN("bowWpnVuln"), CROSSBOW_WPN_VULN("crossbowWpnVuln"), POLE_WPN_VULN("poleWpnVuln"), ETC_WPN_VULN("etcWpnVuln"), FIST_WPN_VULN("fistWpnVuln"), DUAL_WPN_VULN("dualWpnVuln"), DUALFIST_WPN_VULN("dualFistWpnVuln"), BIGSWORD_WPN_VULN("bigSwordWpnVuln"), BIGBLUNT_WPN_VULN("bigBluntWpnVuln"), DUALDAGGER_WPN_VULN("dualDaggerWpnVuln"), RAPIER_WPN_VULN("rapierWpnVuln"), ANCIENT_WPN_VULN("ancientWpnVuln"), PET_WPN_VULN("petWpnVuln"), REFLECT_DAMAGE_PERCENT("reflectDam"), REFLECT_SKILL_MAGIC("reflectSkillMagic"), REFLECT_SKILL_PHYSIC("reflectSkillPhysic"), VENGEANCE_SKILL_MAGIC_DAMAGE("vengeanceMdam"), VENGEANCE_SKILL_PHYSICAL_DAMAGE("vengeancePdam"), ABSORB_DAMAGE_PERCENT("absorbDam"), TRANSFER_DAMAGE_PERCENT("transDam"), TRANSFER_DAMAGE_TO_PLAYER("transDamToPlayer"), ABSORB_MANA_DAMAGE_PERCENT("absorbDamMana"), MAX_LOAD("maxLoad"), WEIGHT_LIMIT("weightLimit"), PATK_PLANTS("pAtk-plants"), PATK_INSECTS("pAtk-insects"), PATK_ANIMALS("pAtk-animals"), PATK_MONSTERS("pAtk-monsters"), PATK_DRAGONS("pAtk-dragons"), PATK_GIANTS("pAtk-giants"), PATK_MCREATURES("pAtk-magicCreature"), PDEF_PLANTS("pDef-plants"), PDEF_INSECTS("pDef-insects"), PDEF_ANIMALS("pDef-animals"), PDEF_MONSTERS("pDef-monsters"), PDEF_DRAGONS("pDef-dragons"), PDEF_GIANTS("pDef-giants"), PDEF_MCREATURES("pDef-magicCreature"), // ExSkill INV_LIM("inventoryLimit"), WH_LIM("whLimit"), FREIGHT_LIM("FreightLimit"), P_SELL_LIM("PrivateSellLimit"), P_BUY_LIM("PrivateBuyLimit"), REC_D_LIM("DwarfRecipeLimit"), REC_C_LIM("CommonRecipeLimit"), //C4 Stats PHYSICAL_MP_CONSUME_RATE("PhysicalMpConsumeRate"), MAGICAL_MP_CONSUME_RATE("MagicalMpConsumeRate"), DANCE_MP_CONSUME_RATE("DanceMpConsumeRate"), BOW_MP_CONSUME_RATE("BowMpConsumeRate"), HP_CONSUME_RATE("HpConsumeRate"), MP_CONSUME("MpConsume"), SOULSHOT_COUNT("soulShotCount"), //T1 stats transformId("transformId"), TALISMAN_SLOTS("talisman"), CLOAK_SLOT("cloak"), //Shield Stats SHIELD_DEFENCE_ANGLE("shieldDefAngle"), //Skill mastery SKILL_MASTERY ("skillMastery"), // Vitality VITALITY_CONSUME_RATE("vitalityConsumeRate"); Stats.java Опены:Свернуть ↑
MAX_HP("maxHp", 1, ConfigSystem.getInt("MaxHP"), true),
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MAX_MP("maxMp", 1, ConfigSystem.getInt("MaxMP"), true), MAX_CP("maxCp", 1, ConfigSystem.getInt("MaxCP"), true), // Для эффектов типа Seal of Limit HP_LIMIT("hpLimit", 1, 100, false, new InitConst(100.)), MP_LIMIT("mpLimit", 1, 100, false, new InitConst(100.)), CP_LIMIT("cpLimit", 1, 100, false, new InitConst(100.)), REGENERATE_HP_RATE("regHp", null, null, false), REGENERATE_CP_RATE("regCp", null, null, false), REGENERATE_MP_RATE("regMp", null, null, false), RUN_SPEED("runSpd", 0, ConfigSystem.getInt("LimitMove"), true), POWER_DEFENCE("pDef", 0, ConfigSystem.getInt("LimitPDef"), true), MAGIC_DEFENCE("mDef", 0, ConfigSystem.getInt("LimitMDef"), true), POWER_ATTACK("pAtk", 0, ConfigSystem.getInt("LimitPatk"), true), MAGIC_ATTACK("mAtk", 0, ConfigSystem.getInt("LimitMAtk"), true), POWER_ATTACK_SPEED("pAtkSpd", 0, ConfigSystem.getInt("LimitPatkSpd"), false), MAGIC_ATTACK_SPEED("mAtkSpd", 0, ConfigSystem.getInt("LimitMatkSpd"), false), MAGIC_REUSE_RATE("mReuse", null, null, false), PHYSIC_REUSE_RATE("pReuse", null, null, false), ATK_REUSE("atkReuse", null, null, false), ATK_BASE("atkBaseSpeed", null, null, false), CRITICAL_DAMAGE("cAtk", 0, ConfigSystem.getInt("LimitCriticalDamage") / 2, false, new InitConst(100)), CRITICAL_DAMAGE_STATIC("cAtkStatic", null, null, false, new InitConst(0)), EVASION_RATE("rEvas", 0, ConfigSystem.getInt("LimitEvasion"), false), ACCURACY_COMBAT("accCombat", 0, ConfigSystem.getInt("LimitAccuracy"), false), CRITICAL_BASE("baseCrit", 0, ConfigSystem.getInt("LimitCritical"), false, new InitConst(100)), CRITICAL_RATE("rCrit", 0, null, false, new InitConst(100)), MCRITICAL_RATE("mCritRate", 0, ConfigSystem.getInt("LimitMCritical"), false, new InitConst(10.)), MCRITICAL_DAMAGE("mCritDamage", 0, 10, false, new InitConst(2.5)), PHYSICAL_DAMAGE("physDamage", null, null, false, null), MAGIC_DAMAGE("magicDamage", null, null, false, null), CAST_INTERRUPT("concentration", 0, 100, false, null), SHIELD_DEFENCE("sDef", null, null, false), SHIELD_RATE("rShld", 0, 90, false, new Init_rShld()), SHIELD_ANGLE("shldAngle", null, null, false, new InitConst(60)), POWER_ATTACK_RANGE("pAtkRange", 0, 1500, false), MAGIC_ATTACK_RANGE("mAtkRange", 0, 1500, false), POLE_ATTACK_ANGLE("poleAngle", 0, 180, false), POLE_TARGERT_COUNT("poleTargetCount", null, null, false), STAT_STR("STR", 1, 99, false), STAT_CON("CON", 1, 99, false), STAT_DEX("DEX", 1, 99, false), STAT_INT("INT", 1, 99, false), STAT_WIT("WIT", 1, 99, false), STAT_MEN("MEN", 1, 99, false), BREATH("breath", null, null, false), FALL("fall", null, null, false), EXP_LOST("expLost", null, null, false), BLEED_RECEPTIVE("bleedRcpt", -200, 300, false, new InitConst(0)), POISON_RECEPTIVE("poisonRcpt", -200, 300, false, new InitConst(0)), STUN_RECEPTIVE("stunRcpt", -200, 300, false, new InitConst(0)), ROOT_RECEPTIVE("rootRcpt", -200, 300, false, new InitConst(0)), MENTAL_RECEPTIVE("mentalRcpt", -200, 300, false, new InitConst(0)), SLEEP_RECEPTIVE("sleepRcpt", -200, 300, false, new InitConst(0)), PARALYZE_RECEPTIVE("paralyzeRcpt", -200, 300, false, new InitConst(0)), CANCEL_RECEPTIVE("cancelRcpt", -200, 300, false, new InitConst(0)), DEBUFF_RECEPTIVE("debuffRcpt", -200, 300, false, new InitConst(0)), MAGIC_RECEPTIVE("magicRcpt", -200, 300, false, new InitConst(0)), BLEED_POWER("bleedPower", -200, 200, false, new InitConst(0)), POISON_POWER("poisonPower", -200, 200, false, new InitConst(0)), STUN_POWER("stunPower", -200, 200, false, new InitConst(0)), ROOT_POWER("rootPower", -200, 200, false, new InitConst(0)), MENTAL_POWER("mentalPower", -200, 200, false, new InitConst(0)), SLEEP_POWER("sleepPower", -200, 200, false, new InitConst(0)), PARALYZE_POWER("paralyzePower", -200, 200, false, new InitConst(0)), CANCEL_POWER("cancelPower", -200, 200, false, new InitConst(0)), DEBUFF_POWER("debuffPower", -200, 200, false, new InitConst(0)), MAGIC_POWER("magicPower", -200, 200, false, new InitConst(0)), SKILL_CRIT_CHANCE_MOD("SkillCritChanceMod", 10, 190, false, new InitConst(100)), FATALBLOW_RATE("blowRate", 0, 10, false, new InitConst(1.)), DEATH_RECEPTIVE("deathRcpt", 10, 190, false, new InitConst(100)), FIRE_RECEPTIVE("fireRcpt", null, null, false), WIND_RECEPTIVE("windRcpt", null, null, false), WATER_RECEPTIVE("waterRcpt", null, null, false), EARTH_RECEPTIVE("earthRcpt", null, null, false), UNHOLY_RECEPTIVE("unholyRcpt", null, null, false), SACRED_RECEPTIVE("sacredRcpt", null, null, false), CRIT_DAMAGE_RECEPTIVE("critDamRcpt", 50, 200, false, new InitConst(100)), CRIT_CHANCE_RECEPTIVE("critChanceRcpt", 10, 190, false, new InitConst(100)), ATTACK_ELEMENT_FIRE("attackFire", 0, 500, false), ATTACK_ELEMENT_WATER("attackWater", 0, 500, false), ATTACK_ELEMENT_WIND("attackWind", 0, 500, false), ATTACK_ELEMENT_EARTH("attackEarth", 0, 500, false), ATTACK_ELEMENT_SACRED("attackSacred", 0, 500, false), ATTACK_ELEMENT_UNHOLY("attackUnholy", 0, 500, false), SWORD_WPN_RECEPTIVE("swordWpnRcpt", 10, 200, false, new InitConst(100)), DUAL_WPN_RECEPTIVE("dualWpnRcpt", 10, 200, false, new InitConst(100)), BLUNT_WPN_RECEPTIVE("bluntWpnRcpt", 10, 200, false, new InitConst(100)), DAGGER_WPN_RECEPTIVE("daggerWpnRcpt", 10, 200, false, new InitConst(100)), BOW_WPN_RECEPTIVE("bowWpnRcpt", 10, 200, false, new InitConst(100)), CROSSBOW_WPN_RECEPTIVE("crossbowWpnRcpt", 10, 200, false, new InitConst(100)), POLE_WPN_RECEPTIVE("poleWpnRcpt", 10, 200, false, new InitConst(100)), FIST_WPN_RECEPTIVE("fistWpnRcpt", 10, 200, false, new InitConst(100)), ABSORB_DAMAGE_PERCENT("absorbDam", 0, 100, false), ABSORB_DAMAGEMP_PERCENT("absorbDamMp", 0, 100, false), TRANSFER_PET_DAMAGE_PERCENT("transferPetDam", 0, 100, false), // Отражение урона с шансом. Урон получает только атакующий. REFLECT_AND_BLOCK_DAMAGE_CHANCE("reflectAndBlockDa m", 0, 100, false), // Ближний урон без скиллов REFLECT_AND_BLOCK_PSKILL_DAMAGE_CHANCE("reflectAnd BlockPSkillDam", 0, 100, false), // Ближний урон скиллами REFLECT_AND_BLOCK_MSKILL_DAMAGE_CHANCE("reflectAnd BlockMSkillDam", 0, 100, false), // Любой урон магией // Отражение урона в процентах. Урон получает и атакующий и цель REFLECT_DAMAGE_PERCENT("reflectDam", 0, 100, false), // Ближний урон без скиллов REFLECT_PSKILL_DAMAGE_PERCENT("reflectPSkillDam", 0, 100, false), // Ближний урон скиллами REFLECT_MSKILL_DAMAGE_PERCENT("reflectMSkillDam", 0, 100, false), // Любой урон магией REFLECT_PHYSIC_SKILL("reflectPhysicSkill", 0, 100, false), REFLECT_MAGIC_SKILL("reflectMagicSkill", 0, 100, false), REFLECT_PHYSIC_DEBUFF("reflectPhysicDebuff", 0, 100, false), REFLECT_MAGIC_DEBUFF("reflectMagicDebuff", 0, 100, false), PSKILL_EVASION("pSkillEvasion", 0, 100, false), MSKILL_EVASION("mSkillEvasion", 0, 100, false), COUNTER_ATTACK("counterAttack", 0, 100, false), CANCEL_TARGET("cancelTarget", 0, 100, false), HEAL_EFFECTIVNESS("hpEff", 0, 1000, false), MANAHEAL_EFFECTIVNESS("mpEff", 0, null, false), CPHEAL_EFFECTIVNESS("cpEff", 0, 1000, false), HEAL_POWER("healPower", null, null, false), MP_MAGIC_SKILL_CONSUME("mpConsum", null, null, false), MP_PHYSICAL_SKILL_CONSUME("mpConsumePhysical", null, null, false), MP_DANCE_SKILL_CONSUME("mpDanceConsume", null, null, false), MP_USE_BOW("cheapShot", null, null, false), MP_USE_BOW_CHANCE("cheapShotChance", null, null, false), SS_USE_BOW("miser", null, null, false), SS_USE_BOW_CHANCE("miserChance", null, null, false), ACTIVATE_RATE("activateRate", null, null, false), SKILL_MASTERY("skillMastery", 0, null, false), MAX_LOAD("maxLoad", null, null, false), MAX_NO_PENALTY_LOAD("maxNoPenaltyLoad", null, null, false), INVENTORY_LIMIT("inventoryLimit", null, Config.SERVICES_EXPAND_INVENTORY_MAX, false), STORAGE_LIMIT("storageLimit", null, null, false), TRADE_LIMIT("tradeLimit", null, null, false), COMMON_RECIPE_LIMIT("CommonRecipeLimit", null, null, false), DWARVEN_RECIPE_LIMIT("DwarvenRecipeLimit", null, null, false), BUFF_LIMIT("buffLimit", null, null, false), SONG_LIMIT("songLimit", null, null, false), SOULS_LIMIT("soulsLimit", null, null, false), SOULS_CONSUME_EXP("soulsExp", null, null, false), TALISMANS_LIMIT("talismansLimit", 0, 6, false), PVE_PHYSICAL_DMG("pvePhysDmg", null, null, false, null), // PVE_PHYS_SKILL_DMG("pvePhysSkillsDmg", null, null, false, null), PVE_BOW_DMG("pveBowDmg", null, null, false, null), PVE_BOW_SKILL_DMG("pveBowSkillsDmg", null, null, false, null), PVE_MAGICAL_DMG("pveMagicalDmg", null, null, false, null), GRADE_EXPERTISE_LEVEL("gradeExpertiseLevel", null, null, false), EXP("ExpMultiplier", 0, null, false), SP("SpMultiplier", 0, null, false), DROP("DropMultiplier", null, null, false); |
FriendlyGhost |
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05.12.2011, 21:13 | #9 |
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Re: Шмот с ГОД для Фрея
спасибо огромное ребят. Проверю по позже
Добавлено через 2 часа 27 минут paralyzeVuln переменил на paralyzeRcpt как на сборке. Но всёравно такая же ошибка Последний раз редактировалось lolpwnz; 05.12.2011 в 23:40. Причина: Добавлено сообщение |
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