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Lineage II
Дискуссии на тему создания, настройки и обслуживания серверов Lineage 2. При поддержке: Премиум услуги по рекламе

Ответ
Опции темы
Непрочитано 05.12.2011, 05:10   #1
Изгнанные

Автор темы (Топик Стартер) Шмот с ГОД для Фрея

Добавил шмот с ГОД для Фреи всё нормально добавилось. При загрузке ГС выходит вот такая ошибка.

Код HTML:
        at l2open.gameserver.model.L2Clan.restore(L2Clan.java:560)
        at l2open.gameserver.tables.ClanTable.restoreClans(ClanTable.java:128)
        at l2open.gameserver.tables.ClanTable.<init>(ClanTable.java:53)
        at l2open.gameserver.tables.ClanTable.getInstance(ClanTable.java:35)
        at l2open.gameserver.GameServer.<init>(GameServer.java:116)
        at l2open.gameserver.GameStart.main(GameStart.java:57)
07:09:41.084  Error loading skill 30401
java.util.NoSuchElementException: Unknown name 'paralyzeVuln' for enum BaseStats

        at l2open.gameserver.skills.Stats.valueOfXml(Stats.java:240)
        at l2open.gameserver.skills.DocumentBase.attachFunc(DocumentBase.java:10
8)
        at l2open.gameserver.skills.DocumentBase.parseTemplate(DocumentBase.java
:83)
        at l2open.gameserver.skills.DocumentSkill.parseSkill(DocumentSkill.java:
248)
        at l2open.gameserver.skills.DocumentSkill.parseDocument(DocumentSkill.ja
va:107)
        at l2open.gameserver.skills.DocumentBase.parse(DocumentBase.java:52)
        at l2open.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.java:53
)
        at l2open.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngine.java
:65)
        at l2open.gameserver.tables.SkillTable.<init>(SkillTable.java:111)
        at l2open.gameserver.tables.SkillTable.getInstance(SkillTable.java:101)
        at l2open.gameserver.model.L2Clan.restoreSkills(L2Clan.java:878)
        at l2open.gameserver.model.L2Clan.restore(L2Clan.java:560)
        at l2open.gameserver.tables.ClanTable.restoreClans(ClanTable.java:128)
        at l2open.gameserver.tables.ClanTable.<init>(ClanTable.java:53)
        at l2open.gameserver.tables.ClanTable.getInstance(ClanTable.java:35)
        at l2open.gameserver.GameServer.<init>(GameServer.java:116)
        at l2open.gameserver.GameStart.main(GameStart.java:57)
07:09:41.089  Error loading skill 30402
java.util.NoSuchElementException: Unknown name 'stunVuln' for enum BaseStats
        at l2open.gameserver.skills.Stats.valueOfXml(Stats.java:240)
        at l2open.gameserver.skills.DocumentBase.attachFunc(DocumentBase.java:10
8)
        at l2open.gameserver.skills.DocumentBase.parseTemplate(DocumentBase.java
:83)
        at l2open.gameserver.skills.DocumentSkill.parseSkill(DocumentSkill.java:
248)
        at l2open.gameserver.skills.DocumentSkill.parseDocument(DocumentSkill.ja
va:107)
        at l2open.gameserver.skills.DocumentBase.parse(DocumentBase.java:52)
        at l2open.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.java:53
)
        at l2open.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngine.java
:65)
        at l2open.gameserver.tables.SkillTable.<init>(SkillTable.java:111)
        at l2open.gameserver.tables.SkillTable.getInstance(SkillTable.java:101)
        at l2open.gameserver.model.L2Clan.restoreSkills(L2Clan.java:878)
        at l2open.gameserver.model.L2Clan.restore(L2Clan.java:560)
        at l2open.gameserver.tables.ClanTable.restoreClans(ClanTable.java:128)
        at l2open.gameserver.tables.ClanTable.<init>(ClanTable.java:53)
        at l2open.gameserver.tables.ClanTable.getInstance(ClanTable.java:35)
        at l2open.gameserver.GameServer.<init>(GameServer.java:116)
        at l2open.gameserver.GameStart.main(GameStart.java:57)
07:09:41.093  Error loading skill 30403
java.util.NoSuchElementException: Unknown name 'bleedVuln' for enum BaseStats
        at l2open.gameserver.skills.Stats.valueOfXml(Stats.java:240)
        at l2open.gameserver.skills.DocumentBase.attachFunc(DocumentBase.java:10
8)
        at l2open.gameserver.skills.DocumentBase.parseTemplate(DocumentBase.java
:83)
        at l2open.gameserver.skills.DocumentSkill.parseSkill(DocumentSkill.java:
248)
        at l2open.gameserver.skills.DocumentSkill.parseDocument(DocumentSkill.ja
va:107)
        at l2open.gameserver.skills.DocumentBase.parse(DocumentBase.java:52)
        at l2open.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.java:53
)
        at l2open.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngine.java
:65)
        at l2open.gameserver.tables.SkillTable.<init>(SkillTable.java:111)
        at l2open.gameserver.tables.SkillTable.getInstance(SkillTable.java:101)
        at l2open.gameserver.model.L2Clan.restoreSkills(L2Clan.java:878)
        at l2open.gameserver.model.L2Clan.restore(L2Clan.java:560)
        at l2open.gameserver.tables.ClanTable.restoreClans(ClanTable.java:128)
        at l2open.gameserver.tables.ClanTable.<init>(ClanTable.java:53)
        at l2open.gameserver.tables.ClanTable.getInstance(ClanTable.java:35)
        at l2open.gameserver.GameServer.<init>(GameServer.java:116)
        at l2open.gameserver.GameStart.main(GameStart.java:57)
07:09:41.096  Error loading skill 30404
java.util.NoSuchElementException: Unknown name 'paralyzeVuln' for enum BaseStats

        at l2open.gameserver.skills.Stats.valueOfXml(Stats.java:240)
        at l2open.gameserver.skills.DocumentBase.attachFunc(DocumentBase.java:10
8)
        at l2open.gameserver.skills.DocumentBase.parseTemplate(DocumentBase.java
:83)
        at l2open.gameserver.skills.DocumentSkill.parseSkill(DocumentSkill.java:
248)
        at l2open.gameserver.skills.DocumentSkill.parseDocument(DocumentSkill.ja
va:107)
        at l2open.gameserver.skills.DocumentBase.parse(DocumentBase.java:52)
        at l2open.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.java:53
)
        at l2open.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngine.java
:65)
        at l2open.gameserver.tables.SkillTable.<init>(SkillTable.java:111)
        at l2open.gameserver.tables.SkillTable.getInstance(SkillTable.java:101)
        at l2open.gameserver.model.L2Clan.restoreSkills(L2Clan.java:878)
        at l2open.gameserver.model.L2Clan.restore(L2Clan.java:560)
        at l2open.gameserver.tables.ClanTable.restoreClans(ClanTable.java:128)
        at l2open.gameserver.tables.ClanTable.<init>(ClanTable.java:53)
        at l2open.gameserver.tables.ClanTable.getInstance(ClanTable.java:35)
        at l2open.gameserver.GameServer.<init>(GameServer.java:116)
        at l2open.gameserver.GameStart.main(GameStart.java:57)
07:09:41.098  Error loading skill 30405
java.util.NoSuchElementException: Unknown name 'stunVuln' for enum BaseStats
        at l2open.gameserver.skills.Stats.valueOfXml(Stats.java:240)
        at l2open.gameserver.skills.DocumentBase.attachFunc(DocumentBase.java:10
8)
        at l2open.gameserver.skills.DocumentBase.parseTemplate(DocumentBase.java
:83)
        at l2open.gameserver.skills.DocumentSkill.parseSkill(DocumentSkill.java:
248)
        at l2open.gameserver.skills.DocumentSkill.parseDocument(DocumentSkill.ja
va:107)
        at l2open.gameserver.skills.DocumentBase.parse(DocumentBase.java:52)
        at l2open.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.java:53
)
        at l2open.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngine.java
:65)
        at l2open.gameserver.tables.SkillTable.<init>(SkillTable.java:111)
        at l2open.gameserver.tables.SkillTable.getInstance(SkillTable.java:101)
        at l2open.gameserver.model.L2Clan.restoreSkills(L2Clan.java:878)
        at l2open.gameserver.model.L2Clan.restore(L2Clan.java:560)
        at l2open.gameserver.tables.ClanTable.restoreClans(ClanTable.java:128)
        at l2open.gameserver.tables.ClanTable.<init>(ClanTable.java:53)
        at l2open.gameserver.tables.ClanTable.getInstance(ClanTable.java:35)
        at l2open.gameserver.GameServer.<init>(GameServer.java:116)
        at l2open.gameserver.GameStart.main(GameStart.java:57)
07:09:41.101  Error loading skill 30406
java.util.NoSuchElementException: Unknown name 'bleedVuln' for enum BaseStats
        at l2open.gameserver.skills.Stats.valueOfXml(Stats.java:240)
        at l2open.gameserver.skills.DocumentBase.attachFunc(DocumentBase.java:10
8)
        at l2open.gameserver.skills.DocumentBase.parseTemplate(DocumentBase.java
:83)
        at l2open.gameserver.skills.DocumentSkill.parseSkill(DocumentSkill.java:
248)
        at l2open.gameserver.skills.DocumentSkill.parseDocument(DocumentSkill.ja
va:107)
        at l2open.gameserver.skills.DocumentBase.parse(DocumentBase.java:52)
        at l2open.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.java:53
)
        at l2open.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngine.java
:65)
        at l2open.gameserver.tables.SkillTable.<init>(SkillTable.java:111)
        at l2open.gameserver.tables.SkillTable.getInstance(SkillTable.java:101)
        at l2open.gameserver.model.L2Clan.restoreSkills(L2Clan.java:878)
        at l2open.gameserver.model.L2Clan.restore(L2Clan.java:560)
        at l2open.gameserver.tables.ClanTable.restoreClans(ClanTable.java:128)
        at l2open.gameserver.tables.ClanTable.<init>(ClanTable.java:53)
        at l2open.gameserver.tables.ClanTable.getInstance(ClanTable.java:35)
        at l2open.gameserver.GameServer.<init>(GameServer.java:116)
        at l2open.gameserver.GameStart.main(GameStart.java:57)
07:09:41.103  Error loading skill 30407
java.util.NoSuchElementException: Unknown name 'paralyzeVuln' for enum BaseStats

        at l2open.gameserver.skills.Stats.valueOfXml(Stats.java:240)
        at l2open.gameserver.skills.DocumentBase.attachFunc(DocumentBase.java:10
8)
        at l2open.gameserver.skills.DocumentBase.parseTemplate(DocumentBase.java
:83)
        at l2open.gameserver.skills.DocumentSkill.parseSkill(DocumentSkill.java:
248)
        at l2open.gameserver.skills.DocumentSkill.parseDocument(DocumentSkill.ja
va:107)
        at l2open.gameserver.skills.DocumentBase.parse(DocumentBase.java:52)
        at l2open.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.java:53
)
        at l2open.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngine.java
:65)
        at l2open.gameserver.tables.SkillTable.<init>(SkillTable.java:111)
        at l2open.gameserver.tables.SkillTable.getInstance(SkillTable.java:101)
        at l2open.gameserver.model.L2Clan.restoreSkills(L2Clan.java:878)
        at l2open.gameserver.model.L2Clan.restore(L2Clan.java:560)
        at l2open.gameserver.tables.ClanTable.restoreClans(ClanTable.java:128)
        at l2open.gameserver.tables.ClanTable.<init>(ClanTable.java:53)
        at l2open.gameserver.tables.ClanTable.getInstance(ClanTable.java:35)
        at l2open.gameserver.GameServer.<init>(GameServer.java:116)
        at l2open.gameserver.GameStart.main(GameStart.java:57)
07:09:41.107  Error loading skill 30408
java.util.NoSuchElementException: Unknown name 'stunVuln' for enum BaseStats
        at l2open.gameserver.skills.Stats.valueOfXml(Stats.java:240)
        at l2open.gameserver.skills.DocumentBase.attachFunc(DocumentBase.java:10
8)
        at l2open.gameserver.skills.DocumentBase.parseTemplate(DocumentBase.java
:83)
        at l2open.gameserver.skills.DocumentSkill.parseSkill(DocumentSkill.java:
248)
        at l2open.gameserver.skills.DocumentSkill.parseDocument(DocumentSkill.ja
va:107)
        at l2open.gameserver.skills.DocumentBase.parse(DocumentBase.java:52)
        at l2open.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.java:53
)
        at l2open.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngine.java
:65)
        at l2open.gameserver.tables.SkillTable.<init>(SkillTable.java:111)
        at l2open.gameserver.tables.SkillTable.getInstance(SkillTable.java:101)
        at l2open.gameserver.model.L2Clan.restoreSkills(L2Clan.java:878)
        at l2open.gameserver.model.L2Clan.restore(L2Clan.java:560)
        at l2open.gameserver.tables.ClanTable.restoreClans(ClanTable.java:128)
        at l2open.gameserver.tables.ClanTable.<init>(ClanTable.java:53)
        at l2open.gameserver.tables.ClanTable.getInstance(ClanTable.java:35)
        at l2open.gameserver.GameServer.<init>(GameServer.java:116)
        at l2open.gameserver.GameStart.main(GameStart.java:57)
07:09:41.109  Error loading skill 30409
java.util.NoSuchElementException: Unknown name 'bleedVuln' for enum BaseStats
        at l2open.gameserver.skills.Stats.valueOfXml(Stats.java:240)
        at l2open.gameserver.skills.DocumentBase.attachFunc(DocumentBase.java:10
8)
        at l2open.gameserver.skills.DocumentBase.parseTemplate(DocumentBase.java
:83)
        at l2open.gameserver.skills.DocumentSkill.parseSkill(DocumentSkill.java:
248)
        at l2open.gameserver.skills.DocumentSkill.parseDocument(DocumentSkill.ja
va:107)
        at l2open.gameserver.skills.DocumentBase.parse(DocumentBase.java:52)
        at l2open.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.java:53
)
        at l2open.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngine.java
:65)
        at l2open.gameserver.tables.SkillTable.<init>(SkillTable.java:111)
        at l2open.gameserver.tables.SkillTable.getInstance(SkillTable.java:101)
        at l2open.gameserver.model.L2Clan.restoreSkills(L2Clan.java:878)
        at l2open.gameserver.model.L2Clan.restore(L2Clan.java:560)
        at l2open.gameserver.tables.ClanTable.restoreClans(ClanTable.java:128)
        at l2open.gameserver.tables.ClanTable.<init>(ClanTable.java:53)
        at l2open.gameserver.tables.ClanTable.getInstance(ClanTable.java:35)
        at l2open.gameserver.GameServer.<init>(GameServer.java:116)
        at l2open.gameserver.GameStart.main(GameStart.java:57)
07:09:41.113  Error loading skill 30410
java.util.NoSuchElementException: Unknown name 'paralyzeVuln' for enum BaseStats

        at l2open.gameserver.skills.Stats.valueOfXml(Stats.java:240)
        at l2open.gameserver.skills.DocumentBase.attachFunc(DocumentBase.java:10
8)
        at l2open.gameserver.skills.DocumentBase.parseTemplate(DocumentBase.java
:83)
        at l2open.gameserver.skills.DocumentSkill.parseSkill(DocumentSkill.java:
248)
        at l2open.gameserver.skills.DocumentSkill.parseDocument(DocumentSkill.ja
va:107)
        at l2open.gameserver.skills.DocumentBase.parse(DocumentBase.java:52)
        at l2open.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.java:53
)
        at l2open.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngine.java
:65)
        at l2open.gameserver.tables.SkillTable.<init>(SkillTable.java:111)
        at l2open.gameserver.tables.SkillTable.getInstance(SkillTable.java:101)
        at l2open.gameserver.model.L2Clan.restoreSkills(L2Clan.java:878)
        at l2open.gameserver.model.L2Clan.restore(L2Clan.java:560)
        at l2open.gameserver.tables.ClanTable.restoreClans(ClanTable.java:128)
        at l2open.gameserver.tables.ClanTable.<init>(ClanTable.java:53)
        at l2open.gameserver.tables.ClanTable.getInstance(ClanTable.java:35)
        at l2open.gameserver.GameServer.<init>(GameServer.java:116)
        at l2open.gameserver.GameStart.main(GameStart.java:57)
07:09:41.116  Error loading skill 30411
java.util.NoSuchElementException: Unknown name 'stunVuln' for enum BaseStats
        at l2open.gameserver.skills.Stats.valueOfXml(Stats.java:240)
        at l2open.gameserver.skills.DocumentBase.attachFunc(DocumentBase.java:10
8)
        at l2open.gameserver.skills.DocumentBase.parseTemplate(DocumentBase.java
:83)
        at l2open.gameserver.skills.DocumentSkill.parseSkill(DocumentSkill.java:
248)
        at l2open.gameserver.skills.DocumentSkill.parseDocument(DocumentSkill.ja
va:107)
        at l2open.gameserver.skills.DocumentBase.parse(DocumentBase.java:52)
        at l2open.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.java:53
)
        at l2open.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngine.java
:65)
        at l2open.gameserver.tables.SkillTable.<init>(SkillTable.java:111)
        at l2open.gameserver.tables.SkillTable.getInstance(SkillTable.java:101)
        at l2open.gameserver.model.L2Clan.restoreSkills(L2Clan.java:878)
        at l2open.gameserver.model.L2Clan.restore(L2Clan.java:560)
        at l2open.gameserver.tables.ClanTable.restoreClans(ClanTable.java:128)
        at l2open.gameserver.tables.ClanTable.<init>(ClanTable.java:53)
        at l2open.gameserver.tables.ClanTable.getInstance(ClanTable.java:35)
        at l2open.gameserver.GameServer.<init>(GameServer.java:116)
        at l2open.gameserver.GameStart.main(GameStart.java:57)
07:09:41.847  SkillsEngine: Loaded 62253 skill templates from XML files. Max id:
 26073, max level: 259
java.lang.ArrayIndexOutOfBoundsException: 30400
        at l2open.gameserver.tables.SkillTable.loadBaseLevels(SkillTable.java:15
6)
        at l2open.gameserver.tables.SkillTable.<init>(SkillTable.java:112)
        at l2open.gameserver.tables.SkillTable.getInstance(SkillTable.java:101)
        at l2open.gameserver.model.L2Clan.restoreSkills(L2Clan.java:878)
        at l2open.gameserver.model.L2Clan.restore(L2Clan.java:560)
        at l2open.gameserver.tables.ClanTable.restoreClans(ClanTable.java:128)
        at l2open.gameserver.tables.ClanTable.<init>(ClanTable.java:53)
        at l2open.gameserver.tables.ClanTable.getInstance(ClanTable.java:35)
        at l2open.gameserver.GameServer.<init>(GameServer.java:116)
        at l2open.gameserver.GameStart.main(GameStart.java:57)
lolpwnz вне форума Ответить с цитированием
Непрочитано 05.12.2011, 06:01   #2
Аватар для Ro_0TT
Супергерой

По умолчанию Re: Шмот с ГОД для Фрея

Неизвестные параметры в датниках.
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Непрочитано 05.12.2011, 06:16   #3
Аватар для FriendlyGhost
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По умолчанию Re: Шмот с ГОД для Фрея

Автор, написал бы хоть что за сборка, а то поди скачал для лыжи, а у самого фениксы.
FriendlyGhost вне форума Ответить с цитированием
Непрочитано 05.12.2011, 12:19   #4
Аватар для mazillka
Пользователь

По умолчанию Re: Шмот с ГОД для Фрея

Цитата:
Сообщение от FriendlyGhos Посмотреть сообщение
Автор, написал бы хоть что за сборка, а то поди скачал для лыжи, а у самого фениксы.
и что?)) это мешает открыть xml скила и исправить ошибку ?))

проблема со статом paralyzeVuln в сборке его просто нет или он под другим названием.
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Сказали спасибо:
Непрочитано 05.12.2011, 14:55   #5
Изгнанные

Автор темы (Топик Стартер) Re: Шмот с ГОД для Фрея

кто сможет переделать под Open Freya 1853 с меня +

Код HTML:
<?xml version="1.0" encoding="UTF-8"?>
<list>

	<skill id="30400" levels="1" name="Shadow Immortal Armor Set">
		<!-- Confirmed CT2.5  -->
		<set name="magicLvl" val="85" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="skillType" val="BUFF" />
		<set name="target" val="TARGET_SELF" />
		<for>
			<add order="0x10" stat="STR" val="3" /> <!-- STR +3  -->
			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2  -->
			<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- P. Atk. +6.59%  -->
			<add order="0x40" stat="rCrit" val="12.74" /> <!-- Critical rate +12.74  -->
			<sub order="0x40" stat="bleedVuln" val="50" /> <!-- Resistance to bleed attacks +50%  -->
			<sub order="0x40" stat="rootVuln" val="50" /> <!-- Resistance to hold attacks +50%  -->
			<sub order="0x40" stat="sleepVuln" val="50" /> <!-- Resistance to sleep attacks +50%  -->
			<mul order="0x30" stat="magicDamVul" val="0.98" /> <!-- Resistance to damage magic +2%  -->
			<add order="0x40" stat="maxHp" val="550" /> <!-- Max. HP +550  -->
			<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5  -->
			<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5  -->
			<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5  -->
			<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5  -->
			<add order="0x40" stat="absorbDam" val="3" /> <!-- Steal opponent's HP on attack  -->
			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot  -->
		</for>
	</skill>

	<skill id="30401" levels="1" name="Shadow Immortal Leather Armor Set">
		<!-- Confirmed CT2.5  -->
		<set name="magicLvl" val="85" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="skillType" val="BUFF" />
		<set name="target" val="TARGET_SELF" />
		<for>
			<add order="0x10" stat="STR" val="1" /> <!-- STR +1  -->
			<add order="0x10" stat="DEX" val="2" /> <!-- DEX +2  -->
			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2  -->
			<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- Attack Power +6.59%  -->
			<mul order="0x30" stat="pAtkSpd" val="1.06" /> <!-- Atk. Spd. +6%  -->
			<add order="0x40" stat="rCrit" val="17.05" /> <!-- Crt. Rate +17.05  -->
			<sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- Resistance to Paralyze Atk. +50%  -->
			<mul order="0x30" stat="runSpd" val="1.03" /> <!-- Moving Spd. +3%  -->
			<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5  -->
			<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5  -->
			<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5  -->
			<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5  -->
			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot  -->
		</for>
	</skill>

	<skill id="30402" levels="1" name="Shadow Immortal Robe Set">
		<!-- Confirmed CT2.5  -->
		<set name="magicLvl" val="85" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="skillType" val="BUFF" />
		<set name="target" val="TARGET_SELF" />
		<for>
			<add order="0x10" stat="WIT" val="2" /> <!-- WIT +2  -->
			<sub order="0x10" stat="MEN" val="2" /> <!-- MEN -2  -->
			<add order="0x10" stat="INT" val="1" /> <!-- INT +1  -->
			<mul order="0x30" stat="mAtk" val="1.1" /> <!-- M. Power +10%  -->
			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15%  -->
			<mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5%  -->
			<sub order="0x40" stat="stunVuln" val="50" /> <!-- Resistance to Stun Atk. +50%  -->
			<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5  -->
			<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5  -->
			<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5  -->
			<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5  -->
			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot  -->
		</for>
	</skill>


	<skill id="30403" levels="1" name="Shadow Twilight Armor Set">
		<!-- Confirmed CT2.5  -->
		<set name="magicLvl" val="85" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="skillType" val="BUFF" />
		<set name="target" val="TARGET_SELF" />
		<for>
			<add order="0x10" stat="STR" val="3" /> <!-- STR +3  -->
			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2  -->
			<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- P. Atk. +6.59%  -->
			<add order="0x40" stat="rCrit" val="12.74" /> <!-- Critical rate +12.74  -->
			<sub order="0x40" stat="bleedVuln" val="50" /> <!-- Resistance to bleed attacks +50%  -->
			<sub order="0x40" stat="rootVuln" val="50" /> <!-- Resistance to hold attacks +50%  -->
			<sub order="0x40" stat="sleepVuln" val="50" /> <!-- Resistance to sleep attacks +50%  -->
			<mul order="0x30" stat="magicDamVul" val="0.98" /> <!-- Resistance to damage magic +2%  -->
			<add order="0x40" stat="maxHp" val="550" /> <!-- Max. HP +550  -->
			<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5  -->
			<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5  -->
			<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5  -->
			<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5  -->
			<add order="0x40" stat="absorbDam" val="3" /> <!-- Steal opponent's HP on attack  -->
			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot  -->
		</for>
	</skill>

	<skill id="30404" levels="1" name="Shadow Twilight Leather Armor Set">
		<!-- Confirmed CT2.5  -->
		<set name="magicLvl" val="85" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="skillType" val="BUFF" />
		<set name="target" val="TARGET_SELF" />
		<for>
			<add order="0x10" stat="STR" val="1" /> <!-- STR +1  -->
			<add order="0x10" stat="DEX" val="2" /> <!-- DEX +2  -->
			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2  -->
			<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- Attack Power +6.59%  -->
			<mul order="0x30" stat="pAtkSpd" val="1.06" /> <!-- Atk. Spd. +6%  -->
			<add order="0x40" stat="rCrit" val="17.05" /> <!-- Crt. Rate +17.05  -->
			<sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- Resistance to Paralyze Atk. +50%  -->
			<mul order="0x30" stat="runSpd" val="1.03" /> <!-- Moving Spd. +3%  -->
			<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5  -->
			<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5  -->
			<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5  -->
			<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5  -->
			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot  -->
		</for>
	</skill>

	<skill id="30405" levels="1" name="Shadow Twilight Robe Set">
		<!-- Confirmed CT2.5  -->
		<set name="magicLvl" val="85" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="skillType" val="BUFF" />
		<set name="target" val="TARGET_SELF" />
		<for>
			<add order="0x10" stat="WIT" val="2" /> <!-- WIT +2  -->
			<sub order="0x10" stat="MEN" val="2" /> <!-- MEN -2  -->
			<add order="0x10" stat="INT" val="1" /> <!-- INT +1  -->
			<mul order="0x30" stat="mAtk" val="1.1" /> <!-- M. Power +10%  -->
			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15%  -->
			<mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5%  -->
			<sub order="0x40" stat="stunVuln" val="50" /> <!-- Resistance to Stun Atk. +50%  -->
			<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5  -->
			<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5  -->
			<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5  -->
			<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5  -->
			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot  -->
		</for>
	</skill>


	<skill id="30406" levels="1" name="Shadow Seraph Armor Set">
		<!-- Confirmed CT2.5  -->
		<set name="magicLvl" val="85" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="skillType" val="BUFF" />
		<set name="target" val="TARGET_SELF" />
		<for>
			<add order="0x10" stat="STR" val="3" /> <!-- STR +3  -->
			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2  -->
			<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- P. Atk. +6.59%  -->
			<add order="0x40" stat="rCrit" val="12.74" /> <!-- Critical rate +12.74  -->
			<sub order="0x40" stat="bleedVuln" val="50" /> <!-- Resistance to bleed attacks +50%  -->
			<sub order="0x40" stat="rootVuln" val="50" /> <!-- Resistance to hold attacks +50%  -->
			<sub order="0x40" stat="sleepVuln" val="50" /> <!-- Resistance to sleep attacks +50%  -->
			<mul order="0x30" stat="magicDamVul" val="0.98" /> <!-- Resistance to damage magic +2%  -->
			<add order="0x40" stat="maxHp" val="550" /> <!-- Max. HP +550  -->
			<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5  -->
			<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5  -->
			<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5  -->
			<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5  -->
			<add order="0x40" stat="absorbDam" val="3" /> <!-- Steal opponent's HP on attack  -->
			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot  -->
		</for>
	</skill>

	<skill id="30407" levels="1" name="Shadow Seraph Leather Armor Set">
		<!-- Confirmed CT2.5  -->
		<set name="magicLvl" val="85" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="skillType" val="BUFF" />
		<set name="target" val="TARGET_SELF" />
		<for>
			<add order="0x10" stat="STR" val="1" /> <!-- STR +1  -->
			<add order="0x10" stat="DEX" val="2" /> <!-- DEX +2  -->
			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2  -->
			<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- Attack Power +6.59%  -->
			<mul order="0x30" stat="pAtkSpd" val="1.06" /> <!-- Atk. Spd. +6%  -->
			<add order="0x40" stat="rCrit" val="17.05" /> <!-- Crt. Rate +17.05  -->
			<sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- Resistance to Paralyze Atk. +50%  -->
			<mul order="0x30" stat="runSpd" val="1.03" /> <!-- Moving Spd. +3%  -->
			<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5  -->
			<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5  -->
			<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5  -->
			<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5  -->
			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot  -->
		</for>
	</skill>

	<skill id="30408" levels="1" name="Shadow Seraph Robe Set">
		<!-- Confirmed CT2.5  -->
		<set name="magicLvl" val="85" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="skillType" val="BUFF" />
		<set name="target" val="TARGET_SELF" />
		<for>
			<add order="0x10" stat="WIT" val="2" /> <!-- WIT +2  -->
			<sub order="0x10" stat="MEN" val="2" /> <!-- MEN -2  -->
			<add order="0x10" stat="INT" val="1" /> <!-- INT +1  -->
			<mul order="0x30" stat="mAtk" val="1.1" /> <!-- M. Power +10%  -->
			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15%  -->
			<mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5%  -->
			<sub order="0x40" stat="stunVuln" val="50" /> <!-- Resistance to Stun Atk. +50%  -->
			<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5  -->
			<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5  -->
			<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5  -->
			<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5  -->
			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot  -->
		</for>
	</skill>


	<skill id="30409" levels="1" name="Shadow Eternal Armor Set">
		<!-- Confirmed CT2.5  -->
		<set name="magicLvl" val="85" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="skillType" val="BUFF" />
		<set name="target" val="TARGET_SELF" />
		<for>
			<add order="0x10" stat="STR" val="3" /> <!-- STR +3  -->
			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2  -->
			<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- P. Atk. +6.59%  -->
			<add order="0x40" stat="rCrit" val="12.74" /> <!-- Critical rate +12.74  -->
			<sub order="0x40" stat="bleedVuln" val="50" /> <!-- Resistance to bleed attacks +50%  -->
			<sub order="0x40" stat="rootVuln" val="50" /> <!-- Resistance to hold attacks +50%  -->
			<sub order="0x40" stat="sleepVuln" val="50" /> <!-- Resistance to sleep attacks +50%  -->
			<mul order="0x30" stat="magicDamVul" val="0.98" /> <!-- Resistance to damage magic +2%  -->
			<add order="0x40" stat="maxHp" val="550" /> <!-- Max. HP +550  -->
			<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5  -->
			<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5  -->
			<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5  -->
			<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5  -->
			<add order="0x40" stat="absorbDam" val="3" /> <!-- Steal opponent's HP on attack  -->
			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot  -->
		</for>
	</skill>

	<skill id="30410" levels="1" name="Shadow Eternal Leather Armor Set">
		<!-- Confirmed CT2.5  -->
		<set name="magicLvl" val="85" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="skillType" val="BUFF" />
		<set name="target" val="TARGET_SELF" />
		<for>
			<add order="0x10" stat="STR" val="1" /> <!-- STR +1  -->
			<add order="0x10" stat="DEX" val="2" /> <!-- DEX +2  -->
			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2  -->
			<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- Attack Power +6.59%  -->
			<mul order="0x30" stat="pAtkSpd" val="1.06" /> <!-- Atk. Spd. +6%  -->
			<add order="0x40" stat="rCrit" val="17.05" /> <!-- Crt. Rate +17.05  -->
			<sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- Resistance to Paralyze Atk. +50%  -->
			<mul order="0x30" stat="runSpd" val="1.03" /> <!-- Moving Spd. +3%  -->
			<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5  -->
			<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5  -->
			<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5  -->
			<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5  -->
			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot  -->
		</for>
	</skill>

	<skill id="30411" levels="1" name="Shadow Eternal Robe Set">
		<!-- Confirmed CT2.5  -->
		<set name="magicLvl" val="85" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="skillType" val="BUFF" />
		<set name="target" val="TARGET_SELF" />
		<for>
			<add order="0x10" stat="WIT" val="2" /> <!-- WIT +2  -->
			<sub order="0x10" stat="MEN" val="2" /> <!-- MEN -2  -->
			<add order="0x10" stat="INT" val="1" /> <!-- INT +1  -->
			<mul order="0x30" stat="mAtk" val="1.1" /> <!-- M. Power +10%  -->
			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15%  -->
			<mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5%  -->
			<sub order="0x40" stat="stunVuln" val="50" /> <!-- Resistance to Stun Atk. +50%  -->
			<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5  -->
			<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5  -->
			<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5  -->
			<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5  -->
			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot  -->
		</for>
	</skill>


</list>
lolpwnz вне форума Ответить с цитированием
Непрочитано 05.12.2011, 15:21   #6
Аватар для mazillka
Пользователь

По умолчанию Re: Шмот с ГОД для Фрея

Цитата:
Сообщение от lolpwnz Посмотреть сообщение
кто сможет переделать под Open Freya 1853 с меня +

Код HTML:
<?xml version="1.0" encoding="UTF-8"?>
<list>

	<skill id="30400" levels="1" name="Shadow Immortal Armor Set">
		<!-- Confirmed CT2.5  -->
		<set name="magicLvl" val="85" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="skillType" val="BUFF" />
		<set name="target" val="TARGET_SELF" />
		<for>
			<add order="0x10" stat="STR" val="3" /> <!-- STR +3  -->
			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2  -->
			<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- P. Atk. +6.59%  -->
			<add order="0x40" stat="rCrit" val="12.74" /> <!-- Critical rate +12.74  -->
			<sub order="0x40" stat="bleedVuln" val="50" /> <!-- Resistance to bleed attacks +50%  -->
			<sub order="0x40" stat="rootVuln" val="50" /> <!-- Resistance to hold attacks +50%  -->
			<sub order="0x40" stat="sleepVuln" val="50" /> <!-- Resistance to sleep attacks +50%  -->
			<mul order="0x30" stat="magicDamVul" val="0.98" /> <!-- Resistance to damage magic +2%  -->
			<add order="0x40" stat="maxHp" val="550" /> <!-- Max. HP +550  -->
			<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5  -->
			<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5  -->
			<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5  -->
			<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5  -->
			<add order="0x40" stat="absorbDam" val="3" /> <!-- Steal opponent's HP on attack  -->
			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot  -->
		</for>
	</skill>

	<skill id="30401" levels="1" name="Shadow Immortal Leather Armor Set">
		<!-- Confirmed CT2.5  -->
		<set name="magicLvl" val="85" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="skillType" val="BUFF" />
		<set name="target" val="TARGET_SELF" />
		<for>
			<add order="0x10" stat="STR" val="1" /> <!-- STR +1  -->
			<add order="0x10" stat="DEX" val="2" /> <!-- DEX +2  -->
			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2  -->
			<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- Attack Power +6.59%  -->
			<mul order="0x30" stat="pAtkSpd" val="1.06" /> <!-- Atk. Spd. +6%  -->
			<add order="0x40" stat="rCrit" val="17.05" /> <!-- Crt. Rate +17.05  -->
			<sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- Resistance to Paralyze Atk. +50%  -->
			<mul order="0x30" stat="runSpd" val="1.03" /> <!-- Moving Spd. +3%  -->
			<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5  -->
			<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5  -->
			<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5  -->
			<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5  -->
			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot  -->
		</for>
	</skill>

	<skill id="30402" levels="1" name="Shadow Immortal Robe Set">
		<!-- Confirmed CT2.5  -->
		<set name="magicLvl" val="85" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="skillType" val="BUFF" />
		<set name="target" val="TARGET_SELF" />
		<for>
			<add order="0x10" stat="WIT" val="2" /> <!-- WIT +2  -->
			<sub order="0x10" stat="MEN" val="2" /> <!-- MEN -2  -->
			<add order="0x10" stat="INT" val="1" /> <!-- INT +1  -->
			<mul order="0x30" stat="mAtk" val="1.1" /> <!-- M. Power +10%  -->
			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15%  -->
			<mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5%  -->
			<sub order="0x40" stat="stunVuln" val="50" /> <!-- Resistance to Stun Atk. +50%  -->
			<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5  -->
			<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5  -->
			<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5  -->
			<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5  -->
			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot  -->
		</for>
	</skill>


	<skill id="30403" levels="1" name="Shadow Twilight Armor Set">
		<!-- Confirmed CT2.5  -->
		<set name="magicLvl" val="85" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="skillType" val="BUFF" />
		<set name="target" val="TARGET_SELF" />
		<for>
			<add order="0x10" stat="STR" val="3" /> <!-- STR +3  -->
			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2  -->
			<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- P. Atk. +6.59%  -->
			<add order="0x40" stat="rCrit" val="12.74" /> <!-- Critical rate +12.74  -->
			<sub order="0x40" stat="bleedVuln" val="50" /> <!-- Resistance to bleed attacks +50%  -->
			<sub order="0x40" stat="rootVuln" val="50" /> <!-- Resistance to hold attacks +50%  -->
			<sub order="0x40" stat="sleepVuln" val="50" /> <!-- Resistance to sleep attacks +50%  -->
			<mul order="0x30" stat="magicDamVul" val="0.98" /> <!-- Resistance to damage magic +2%  -->
			<add order="0x40" stat="maxHp" val="550" /> <!-- Max. HP +550  -->
			<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5  -->
			<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5  -->
			<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5  -->
			<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5  -->
			<add order="0x40" stat="absorbDam" val="3" /> <!-- Steal opponent's HP on attack  -->
			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot  -->
		</for>
	</skill>

	<skill id="30404" levels="1" name="Shadow Twilight Leather Armor Set">
		<!-- Confirmed CT2.5  -->
		<set name="magicLvl" val="85" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="skillType" val="BUFF" />
		<set name="target" val="TARGET_SELF" />
		<for>
			<add order="0x10" stat="STR" val="1" /> <!-- STR +1  -->
			<add order="0x10" stat="DEX" val="2" /> <!-- DEX +2  -->
			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2  -->
			<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- Attack Power +6.59%  -->
			<mul order="0x30" stat="pAtkSpd" val="1.06" /> <!-- Atk. Spd. +6%  -->
			<add order="0x40" stat="rCrit" val="17.05" /> <!-- Crt. Rate +17.05  -->
			<sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- Resistance to Paralyze Atk. +50%  -->
			<mul order="0x30" stat="runSpd" val="1.03" /> <!-- Moving Spd. +3%  -->
			<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5  -->
			<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5  -->
			<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5  -->
			<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5  -->
			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot  -->
		</for>
	</skill>

	<skill id="30405" levels="1" name="Shadow Twilight Robe Set">
		<!-- Confirmed CT2.5  -->
		<set name="magicLvl" val="85" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="skillType" val="BUFF" />
		<set name="target" val="TARGET_SELF" />
		<for>
			<add order="0x10" stat="WIT" val="2" /> <!-- WIT +2  -->
			<sub order="0x10" stat="MEN" val="2" /> <!-- MEN -2  -->
			<add order="0x10" stat="INT" val="1" /> <!-- INT +1  -->
			<mul order="0x30" stat="mAtk" val="1.1" /> <!-- M. Power +10%  -->
			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15%  -->
			<mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5%  -->
			<sub order="0x40" stat="stunVuln" val="50" /> <!-- Resistance to Stun Atk. +50%  -->
			<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5  -->
			<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5  -->
			<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5  -->
			<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5  -->
			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot  -->
		</for>
	</skill>


	<skill id="30406" levels="1" name="Shadow Seraph Armor Set">
		<!-- Confirmed CT2.5  -->
		<set name="magicLvl" val="85" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="skillType" val="BUFF" />
		<set name="target" val="TARGET_SELF" />
		<for>
			<add order="0x10" stat="STR" val="3" /> <!-- STR +3  -->
			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2  -->
			<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- P. Atk. +6.59%  -->
			<add order="0x40" stat="rCrit" val="12.74" /> <!-- Critical rate +12.74  -->
			<sub order="0x40" stat="bleedVuln" val="50" /> <!-- Resistance to bleed attacks +50%  -->
			<sub order="0x40" stat="rootVuln" val="50" /> <!-- Resistance to hold attacks +50%  -->
			<sub order="0x40" stat="sleepVuln" val="50" /> <!-- Resistance to sleep attacks +50%  -->
			<mul order="0x30" stat="magicDamVul" val="0.98" /> <!-- Resistance to damage magic +2%  -->
			<add order="0x40" stat="maxHp" val="550" /> <!-- Max. HP +550  -->
			<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5  -->
			<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5  -->
			<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5  -->
			<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5  -->
			<add order="0x40" stat="absorbDam" val="3" /> <!-- Steal opponent's HP on attack  -->
			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot  -->
		</for>
	</skill>

	<skill id="30407" levels="1" name="Shadow Seraph Leather Armor Set">
		<!-- Confirmed CT2.5  -->
		<set name="magicLvl" val="85" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="skillType" val="BUFF" />
		<set name="target" val="TARGET_SELF" />
		<for>
			<add order="0x10" stat="STR" val="1" /> <!-- STR +1  -->
			<add order="0x10" stat="DEX" val="2" /> <!-- DEX +2  -->
			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2  -->
			<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- Attack Power +6.59%  -->
			<mul order="0x30" stat="pAtkSpd" val="1.06" /> <!-- Atk. Spd. +6%  -->
			<add order="0x40" stat="rCrit" val="17.05" /> <!-- Crt. Rate +17.05  -->
			<sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- Resistance to Paralyze Atk. +50%  -->
			<mul order="0x30" stat="runSpd" val="1.03" /> <!-- Moving Spd. +3%  -->
			<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5  -->
			<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5  -->
			<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5  -->
			<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5  -->
			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot  -->
		</for>
	</skill>

	<skill id="30408" levels="1" name="Shadow Seraph Robe Set">
		<!-- Confirmed CT2.5  -->
		<set name="magicLvl" val="85" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="skillType" val="BUFF" />
		<set name="target" val="TARGET_SELF" />
		<for>
			<add order="0x10" stat="WIT" val="2" /> <!-- WIT +2  -->
			<sub order="0x10" stat="MEN" val="2" /> <!-- MEN -2  -->
			<add order="0x10" stat="INT" val="1" /> <!-- INT +1  -->
			<mul order="0x30" stat="mAtk" val="1.1" /> <!-- M. Power +10%  -->
			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15%  -->
			<mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5%  -->
			<sub order="0x40" stat="stunVuln" val="50" /> <!-- Resistance to Stun Atk. +50%  -->
			<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5  -->
			<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5  -->
			<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5  -->
			<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5  -->
			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot  -->
		</for>
	</skill>


	<skill id="30409" levels="1" name="Shadow Eternal Armor Set">
		<!-- Confirmed CT2.5  -->
		<set name="magicLvl" val="85" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="skillType" val="BUFF" />
		<set name="target" val="TARGET_SELF" />
		<for>
			<add order="0x10" stat="STR" val="3" /> <!-- STR +3  -->
			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2  -->
			<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- P. Atk. +6.59%  -->
			<add order="0x40" stat="rCrit" val="12.74" /> <!-- Critical rate +12.74  -->
			<sub order="0x40" stat="bleedVuln" val="50" /> <!-- Resistance to bleed attacks +50%  -->
			<sub order="0x40" stat="rootVuln" val="50" /> <!-- Resistance to hold attacks +50%  -->
			<sub order="0x40" stat="sleepVuln" val="50" /> <!-- Resistance to sleep attacks +50%  -->
			<mul order="0x30" stat="magicDamVul" val="0.98" /> <!-- Resistance to damage magic +2%  -->
			<add order="0x40" stat="maxHp" val="550" /> <!-- Max. HP +550  -->
			<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5  -->
			<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5  -->
			<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5  -->
			<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5  -->
			<add order="0x40" stat="absorbDam" val="3" /> <!-- Steal opponent's HP on attack  -->
			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot  -->
		</for>
	</skill>

	<skill id="30410" levels="1" name="Shadow Eternal Leather Armor Set">
		<!-- Confirmed CT2.5  -->
		<set name="magicLvl" val="85" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="skillType" val="BUFF" />
		<set name="target" val="TARGET_SELF" />
		<for>
			<add order="0x10" stat="STR" val="1" /> <!-- STR +1  -->
			<add order="0x10" stat="DEX" val="2" /> <!-- DEX +2  -->
			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2  -->
			<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- Attack Power +6.59%  -->
			<mul order="0x30" stat="pAtkSpd" val="1.06" /> <!-- Atk. Spd. +6%  -->
			<add order="0x40" stat="rCrit" val="17.05" /> <!-- Crt. Rate +17.05  -->
			<sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- Resistance to Paralyze Atk. +50%  -->
			<mul order="0x30" stat="runSpd" val="1.03" /> <!-- Moving Spd. +3%  -->
			<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5  -->
			<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5  -->
			<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5  -->
			<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5  -->
			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot  -->
		</for>
	</skill>

	<skill id="30411" levels="1" name="Shadow Eternal Robe Set">
		<!-- Confirmed CT2.5  -->
		<set name="magicLvl" val="85" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="skillType" val="BUFF" />
		<set name="target" val="TARGET_SELF" />
		<for>
			<add order="0x10" stat="WIT" val="2" /> <!-- WIT +2  -->
			<sub order="0x10" stat="MEN" val="2" /> <!-- MEN -2  -->
			<add order="0x10" stat="INT" val="1" /> <!-- INT +1  -->
			<mul order="0x30" stat="mAtk" val="1.1" /> <!-- M. Power +10%  -->
			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15%  -->
			<mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5%  -->
			<sub order="0x40" stat="stunVuln" val="50" /> <!-- Resistance to Stun Atk. +50%  -->
			<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5  -->
			<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5  -->
			<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5  -->
			<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5  -->
			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot  -->
		</for>
	</skill>


</list>
и толку с ваших +?
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Непрочитано 05.12.2011, 16:26   #7
Аватар для Blast
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По умолчанию Re: Шмот с ГОД для Фрея

Неужели не хватает мозгов найти в файле "paralyzeVuln" потом найти в стандартных файлах сборки "paralyzeVuln"? сравнить и исправить?
Blast вне форума Ответить с цитированием
Сказали спасибо:
Непрочитано 05.12.2011, 16:58   #8
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По умолчанию Re: Шмот с ГОД для Фрея

Автор, ну вот сравни на примере одного из сетов, если голова хоть немного соображает - сам разберешься во всем и заменишь параметры, о которых выдается ошибка.

Moirai robe set в "Лыже", я так понимаю такого формата сеты ты скачал:
Параметры сеты в Лыже:
Свернуть ↑Развернуть ↓

Moirai robe set в сборке Open:
Параметры сета в Опенах:
Свернуть ↑Развернуть ↓

Думаю, не составит труда самому заметить разницу к примеру в строке
<add order="0x40" stat="windRes" val="5" /> и привести ее к виду
<sub order="0x40" stat="windRcpt" val="5" /> , только учти, менять надо не тока само слово windRes на windRcpt , если приглядишься в первом случае он дает ПРИБАВКУ к резисту ветра +5, а во втором УМЕНЬШАЕТ сопротивляемость ветру на 5 (в первом <add , во втором <sub) и т.д.
Удачи в редактировании )) .

п.с. если лень отдельно каждый параметр сравнивать - вот смотри в файлике stats.java от обоих сборок и сравнивай значения те что в кавычках " ".
Stats.java Лыжа:
Свернуть ↑Развернуть ↓

Stats.java Опены:
Свернуть ↑Развернуть ↓
FriendlyGhost вне форума Ответить с цитированием
Сказали спасибо:
Непрочитано 05.12.2011, 21:13   #9
Изгнанные

Автор темы (Топик Стартер) Re: Шмот с ГОД для Фрея

спасибо огромное ребят. Проверю по позже

Добавлено через 2 часа 27 минут
paralyzeVuln переменил на paralyzeRcpt как на сборке.
Но всёравно такая же ошибка

Последний раз редактировалось lolpwnz; 05.12.2011 в 23:40. Причина: Добавлено сообщение
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