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Lineage II
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02.04.2012, 17:02 | #1 |
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проблема со входом на сервер
или лыжа не едет или я еб..
никонектится к лс скока я не пробовал менять в настройках всё впустую, пытаюсь запустить черес noip ,l2ini редактировал Код:
Starting L2J Game Server. Loading GameServer Configuration Files... L2Properties: Missing property for key - DatapackRoot Loaded 6 Filter Words. -----------------------------------------------------------------=[ Database ] MLog clients using java 1.4+ standard logging. Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10] Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireInc rement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou rceName -> 1b60gay8mvzmvft4oz4fx|c5003c, debugUnreturnedConnectionStackTraces -> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClassL ocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> 1b 60gay8mvzmvft4oz4fx|c5003c, idleConnectionTestPeriod -> 3600, initialPoolSize -> 10, jdbcUrl -> jdbc:mysql://localhost/l2jdb, maxAdministrativeTaskTime -> 0, ma xConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, maxPoo lSize -> 100, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolSize -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, prefe rredTestQuery -> null, properties -> {user=******, password=******}, propertyCyc le -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> false, un returnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ] L2J Server Version: ${l2j.revision} L2J Datapack Version: ${l2jdp.revision} Updated characters online status. Cleaned 0 elements from database in 0 s Cleaned 0 expired timestamps from database. IDFactory: 102912 id's available. ------------------------------------------------------------------=[ Engines ] Initializing Script Engine Manager Script Engine: java 1.6 - Language: java - Language Version: 1.6 Script Engine: Mozilla Rhino 1.7 release 3 PRERELEASE - Language: ECMAScript - L anguage Version: 1.8 Script Engine: jython 2.2.1 - Language: python - Language Version: 2.2.1 Script Engine: BeanShell Engine 1.1 - Language: BeanShell - Language Version: 2. 0b5 --------------------------------------------------------------------=[ World ] Initializing InstanceManager Loaded 133 instance names Multiverse Instance created Universe Instance created L2World: (128 by 136) World Region Grid set up. -------------------------------------------------------------------=[ Skills ] EnchantGroupsTable: Loaded 5 groups. SkillTreeTable: Loaded 42293 skills. FishingSkillTreeTable: Loaded 109 general skills. DwarvenCraftSkillTreeTable: Loaded 8 dwarven skills. PledgeSkillTreeTable: Loaded 44 pledge skills TransformSkillTreeTable: Loaded 50 transform skills SpecialSkillTreeTable: Loaded 3 special skills PetSkillsTable: Loaded 1968 skills. ResidentialSkillTable: Loaded 39 entities with associated skills. --------------------------------------------------------------------=[ Items ] ItemTable: Loaded 3046 Armors. ItemTable: Loaded 10202 Items. ItemTable: Loaded 3553 Weapons. Highest item id used:22172 Extractable items data: Loaded 215 extractable items! Extractable skills data: Loaded 433 extractable skills! Summon items data: Loaded 51 summon items. Enchant HP Bonus registered for 1526 items! MerchantPriceConfigTable: Loaded 28 merchant price configs. TradeController: Loaded 660 Buylists. TradeController: Loaded 0 Custom Buylists. L2Multisell: Loaded 241 lists. RecipeController: Loaded 936 recipes. ArmorSetsTable: Loaded 145 armor sets. FishTable: Loaded 270 Fishes. ---------------------------------------------------------------=[ Characters ] CharTemplateTable: Loaded 103 Character Templates. CharNameTable: Loaded 2 char names. LevelUpData: Loaded 103 Character Level Up Templates. AccessLevels: Loaded 7 from database. AdminCommandAccessRights: Loaded 434 from database. --------------------------------------------------------------------=[ Clans ] Loaded 5 forums. Last forum id used: 5 Restored 1 clans from the database. Initializing ClanHallManager Initializing AuctionManager Loaded: 38 auction(s) Loaded: 0 clan halls Loaded: 44 free clan halls ------------------------------------------------------------------=[ Geodata ] Geodata Engine: Disabled. ---------------------------------------------------------------------=[ NPCs ] NpcTable: (Re)Loaded 9806 NPC template(s). NpcTable: (Re)Loaded 4 custom NPC template(s). CustomDropList: Added 0 custom droplist. NpcTable: Loaded 492 Minions. NPC AI Data Table: Loaded 9802 AI Data. NPC AI Data Table: Loaded 0 Custom AI Data. Initializing Walkers Routes Table. WalkerRoutesTable: Loaded 34 Npc Walker Routes. Loading zones... Initializing GrandBossManager GrandBossManager: Queen Ant(29001) status is 0. GrandBossManager: Core(29006) status is 0. GrandBossManager: Orfen(29014) status is 0. GrandBossManager: Antharas(29019) status is 0. GrandBossManager: Baium(29020) status is 0. GrandBossManager: Zaken(29022) status is 0. GrandBossManager: Valakas(29028) status is 0. GrandBossManager: Antharas(29066) status is 0. GrandBossManager: Antharas(29067) status is 0. GrandBossManager: Antharas(29068) status is 0. GrandBossManager: Loaded 10 Instances Done: loaded 731 zones. Searching clan halls doors: DoorTable: Loaded 744 Door Templates for 19 regions. StaticObject: Loaded 29 StaticObject Templates. Initializing CastleManager Loaded: 9 castles Initializing FortManager DayNightSpawnManager: Day/Night handler initialized SpawnTable: Loaded 39919 Npc Spawn Locations. Loaded: 21 fortress Initializing FortSiegeManager NpcBufferSkillIdsTable: Loaded 2 buffers and 102 skills. RaidBossSpawnManager: Loaded 173 Instances RaidBossSpawnManager: Scheduled 0 Instances DayNightSpawnManager: Removed 0 night creatures DayNightSpawnManager: Spawned 232 day creatures GrandBossManager: Initialized 16 Grand Boss Zones FourSepulchersManager: loaded 20 Mysterious-Box spawns. FourSepulchersManager: loaded 716 Physical type monsters spawns. FourSepulchersManager: loaded 716 Magical type monsters spawns. FourSepulchersManager: loaded 92 Church of duke monsters spawns. FourSepulchersManager: loaded 68 Emperor's grave NPC spawns. FourSepulchersManager: spawned Conquerors' Sepulcher Manager FourSepulchersManager: spawned Emperors' Sepulcher Manager FourSepulchersManager: spawned Great Sages' Sepulcher Manager FourSepulchersManager: spawned Judges' Sepulcher Manager FourSepulchersManager: Beginning in Attack time Mon Apr 02 19:43:08 YEKT 2012 Atk announce scheduled to 45.0 minute of this hour . DimensionalRiftManager: Loaded 7 room types with 56 rooms. DimensionalRiftManager: Loaded 462 dimensional rift spawns, 0 errors. Initializing QuestManager --------------------------------------------------------------------=[ Siege ] Initializing SiegeManager SevenSigns: Currently in the Seal Validation period! SevenSigns: The Seal of Avarice remains unclaimed. SevenSigns: The Seal of Gnosis remains unclaimed. SevenSigns: The Seal of Strife remains unclaimed. SevenSigns: The competition ended with a tie last week. SevenSigns: Next period change set to Mon Apr 09 18:00:08 YEKT 2012 SevenSigns: Next period begins in 6 days, 22 hours and 16 mins. Siege of Gludio: Sun Apr 08 05:00:00 YEKT 2012 Siege of Dion: Sun Apr 22 05:00:00 YEKT 2012 Siege of Giran: Sun Apr 22 05:00:00 YEKT 2012 Siege of Oren: Sun Apr 22 05:00:00 YEKT 2012 Siege of Aden: Sun Apr 08 05:00:00 YEKT 2012 Siege of Innadril: Sun Apr 08 05:00:00 YEKT 2012 Siege of Goddard: Sun Apr 08 05:00:00 YEKT 2012 Siege of Rune: Sun Apr 08 05:00:00 YEKT 2012 Siege of Schuttgart: Sun Apr 08 05:00:00 YEKT 2012 Initializing TerritoryWarManager Initializing CastleManorManager Manor System: Manor refresh updated Manor System: New Schedule for manor refresh @ Mon Apr 02 20:00:08 YEKT 2012 Manor System: Manor period approve updated Manor System: New Schedule for period approve @ Tue Apr 03 06:00:00 YEKT 2012 Initializing MercTicketManager Loaded: 0 Mercenary Tickets ManorManager: Loaded 256 seeds -----------------------------------------------------------------=[ Olympiad ] Olympiad System: Loading Olympiad System.... Olympiad System: Currently in Olympiad Period Olympiad System: 41296 minutes until period ends Olympiad System: Next weekly change is in 8402 minutes Olympiad System: Loaded 0 Nobles Olympiad System: Competition Period Starts in 0 days, 0 hours and 0 mins. Olympiad System: Event starts/started : Mon Apr 02 18:00:08 YEKT 2012 Hero System: Loaded 0 Heroes. Hero System: Loaded 0 all time Heroes. --------------------------------------------------------------------=[ Cache ] Cache[HTML]: Running lazy cache Cache[Crest]: 0,000MB on 0 files loaded. (Forget Time: 300s , Capacity: 50) Olympiad System: Olympiad Game Started TeleportLocationTable: Loaded 931 Teleport Location Templates. UITable: Loaded 5 Categories. UITable: Loaded 4 Keys. Initializing PetitionManager HennaTable: Loaded 180 Templates. HennaTreeTable: Loaded 8136 Henna Tree Templates. Helper Buff Table: Loaded 17 Templates. Initializing AugmentationData. AugmentationData: 10 bad skill(s) were skipped. AugmentationData: Loaded: 52 augmentation stats. AugmentationData: Loaded: 24 accessory augmentation stats. AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev el 0 AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev el 1 AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev el 2 AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev el 3 AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev el 4 AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev el 5 AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev el 6 AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev el 7 AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev el 8 AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev el 9 Initializing CursedWeaponsManager Loaded : 2 cursed weapon(s). ------------------------------------------------------------------=[ Scripts ] AirShipManager: Loaded 0 private airships Loading Server Scripts Loading Handlers... Loaded 10 ActionHandlers Loaded 7 ActionShiftHandlers Loaded 432 AdminCommandHandlers Loaded 48 BypassHandlers Loaded 14 ChatHandlers Loaded 32 ItemHandlers Loaded 91 SkillHandlers Loaded 16 UserHandlers Loaded 4 VoicedHandlers Handlers Loaded... Next TerritoryWarTime: Sat Apr 07 20:00:00 YEKT 2012 importing custom: 16000: NpcBuffer Compiled Scripts Cache is disabled. Loaded: 522 quests Loaded: 102 transformations. Initializing ItemsAutoDestroy. SevenSignsFestival: Initialization bypassed due to Seal Validation in effect. Event ID: (Valentines Event) has passed... Ignored. AutoChatHandler: Loaded 32 handlers in total. AutoSpawnHandler: Loaded 133 handlers in total. L2JMOD: Initializing CoupleManager Loaded: 0 couples(s) HellboundManager: Initializing HellboundManager: Mode: dummy HellboundManager: State: unlocked Mail Manager: Successfully loaded 0 messages. IdFactory: Free ObjectID's remaining: 1879003763 TvTEventEngine[TvTManager.TvTManager()]: Started. GameServer Started, free memory 712 Mb of 989 Mb Connecting to login on asten-world.servegame.com:9014 CommunityServerThread: Deactivated by config. Maximum Numbers of Connected Players: 100 Server Loaded in 43 seconds AutoAnnoucements: Loaded 0 Auto Annoucement Data. Telnet server is currently disabled. Registered on login as Server 1 : Bartz Код:
Starting L2J Login Server. loading login config L2Properties: Missing property for key - PacketHandlerDebug L2Properties: Missing property for key - RequestServerID L2Properties: Missing property for key - AcceptAlternateID L2Properties: Missing property for key - DatapackRoot L2Properties: Missing property for key - RouterHostname Loading mmo.properties MLog clients using java 1.4+ standard logging. Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10] Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireInc rement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou rceName -> 1b60gay8mvzmryd12wal1e|1bdbf9d, debugUnreturnedConnectionStackTraces -> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClas sLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> 1b60gay8mvzmryd12wal1e|1bdbf9d, idleConnectionTestPeriod -> 3600, initialPoolSiz e -> 10, jdbcUrl -> jdbc:mysql://localhost/l2jdb, maxAdministrativeTaskTime -> 0 , maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, ma xPoolSize -> 10, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolS ize -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, pr eferredTestQuery -> null, properties -> {user=******, password=******}, property Cycle -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> false, unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ] Loading LoginController... Cached 10 KeyPairs for RSA communication Stored 20 keys for Blowfish communication Loaded 127 server names Loaded 1 registered Game Servers Cached 10 RSA keys for Game Server communication. Loaded 2 IP Bans. Listening for GameServers on *:9014 Telnet server is currently disabled. Login Server ready on 188.186.161.55:2106 Updated Gameserver [1] Bartz IP's: InternalIP: asten-world.servegame.com ExternalIP: asten-world.servegame.com Код:
# --------------------------------------------------------------------------- # Game Server Settings # --------------------------------------------------------------------------- # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # Common settings... # 127.0.0.1 - If you are playing alone on a test server # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect # x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server. # If this IP is resolvable by the Login Server, just leave *. # --------------------------------------------------------------------------- # Default: * ExternalHostname = asten-world.servegame.com # --------------------------------------------------------------------------- # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname. # This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x. # If this IP is resolvable by the Login Server, just leave *. # --------------------------------------------------------------------------- # Default: * InternalHostname = asten-world.servegame.com # Where's the Login server this gameserver should connect to # Default: 127.0.0.1 LoginHost = asten-world.servegame.com # TCP port the login server listen to for gameserver connection requests # Default: 9014 LoginPort = 9014 # Default: * GameserverHostname = * # Default: 7777 GameserverPort = 7777 # --------------------------------------------------------------------------- # Database # --------------------------------------------------------------------------- # Specify the appropriate driver and url for the database you're using. # Examples: # Driver = com.mysql.jdbc.Driver (default) # Driver = org.hsqldb.jdbcDriver # Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver Driver = com.mysql.jdbc.Driver # Database URL # URL = jdbc:mysql://localhost/l2jdb (default) # URL = jdbc:hsqldb:hsql://localhost/l2jdb # URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password = URL = jdbc:mysql://localhost/l2jdb # Database user info (default is "root" but it's not recommended) Login = root # Database connection password Password = asdfgh1234 # Default: 100 MaximumDbConnections = 100 # Default: 0 MaximumDbIdleTime = 0 # --------------------------------------------------------------------------- # Misc Server Settings # --------------------------------------------------------------------------- # This is the server ID that the Game Server will request. # Example: 1 = Bartz # Default: 1 RequestServerID = 1 # True = The Login Server will give an other ID to the server if the requested ID is already reserved. # Default: True AcceptAlternateID = True # Datapack root directory. # Defaults to current directory from which the server is started unless the below line is uncommented. #DatapackRoot = C:/Work/tmp/DataPack # Define how many players are allowed to play simultaneously on your server. # Default: 100 MaximumOnlineUsers = 100 # Numbers of protocol revisions that server allows to connect. # Delimiter is ; # WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u> # Default: 146;152 AllowedProtocolRevisions = 146;152 # --------------------------------------------------------------------------- # Misc Player Settings # --------------------------------------------------------------------------- # Character name template. # Examples: # CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]* # The above setting will allow names with first capital letter, next three small letters, # and any letter (case insensitive) or number, like OmfgWTF1 # CnameTemplate = [A-Z][a-z]* # The above setting will allow names only of letters with first one capital, like Omfgwtf # Default .* (allows any symbol) CnameTemplate = .* # This setting restricts names players can give to their pets. # See CnameTemplate for details PetNameTemplate = .* # Maximum number of characters per account. # Default: 7 (client limit) CharMaxNumber = 7 Код:
# --------------------------------------------------------------------------- # Login Server Settings # --------------------------------------------------------------------------- # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # Common settings... # 127.0.0.1 - If you are playing alone on a test server # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect # x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server. # --------------------------------------------------------------------------- # Default: 127.0.0.1 ExternalHostname = asten-world.servegame.com # --------------------------------------------------------------------------- # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname. # This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x. # --------------------------------------------------------------------------- # Default: 127.0.0.1 InternalHostname = 127.0.0.1 # --------------------------------------------------------------------------- # If you are behind a router which using its own local IP for Port Forwarding then set this to the routers # local IP if you want people outside your internal network to be able to connect to your server. # --------------------------------------------------------------------------- # RouterHostname = # Bind ip of the LoginServer, use * to bind on all available IPs # Default: * LoginserverHostname = asten-world.servegame.com # Default: 2106 LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs # Default: * LoginHostname = * # The port on which login will listen for GameServers # Default: 9014 LoginPort = 9014 # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic) # Default: 15 IpUpdateTime = 15 # --------------------------------------------------------------------------- # Security # --------------------------------------------------------------------------- # Default: True LogLoginController = True # How many times you can provide an invalid account/pass before the IP gets banned. # Default: 10 LoginTryBeforeBan = 10 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. # Default: 600 (10 minutes) LoginBlockAfterBan = 600 # If set to True any GameServer can register on your login's free slots # Default: False AcceptNewGameServer = False # Enforce GameGuard authorization from client? # If True, login server will kick client if the client bypassed GameGuard authentication. # Default: False ForceGGAuth = False # Flood Protection. All values are in MILISECONDS. # Default: True EnableFloodProtection = True # Default: 15 FastConnectionLimit = 15 # Default: 700 NormalConnectionTime = 700 # Default: 350 FastConnectionTime = 350 # Default: 50 MaxConnectionPerIP = 50 # --------------------------------------------------------------------------- # Database # --------------------------------------------------------------------------- # Specify the appropriate driver and url for the database you're using. # Examples: # Driver = com.mysql.jdbc.Driver (default) # Driver = org.hsqldb.jdbcDriver # Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver Driver = com.mysql.jdbc.Driver # Database URL # URL = jdbc:mysql://localhost/l2jdb (default) # URL = jdbc:hsqldb:hsql://localhost/l2jdb # URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password = URL = jdbc:mysql://localhost/l2jdb # Database user info (default is "root" but it's not recommended) Login = root # Database connection password Password = asdfgh1234 # Default: 10 MaximumDbConnections = 10 # Default: 0 MaximumDbIdleTime = 0 # --------------------------------------------------------------------------- # Misc. # --------------------------------------------------------------------------- # If False, the license (after the login) will not be shown. # Default: True ShowLicence = True # Default: True AutoCreateAccounts = True # --------------------------------------------------------------------------- # Developer Settings # --------------------------------------------------------------------------- # Default: False Debug = False # Default: False Assert = False # Default: False Developer = False |
02.04.2012, 17:18 | #2 |
Олдфаг
Регистрация: 03.05.2010
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Re: проблема со входом на сервер
LoginHost = asten-world.servegame.com
ГС и ЛС стоит на 1 компе ? Тогда зачем подрубать ГС к ЛСу через инет ? СЕО Оптимизация сайтов |
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02.04.2012, 17:19 | #3 |
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Re: проблема со входом на сервер
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02.04.2012, 17:40 | #4 |
Олдфаг
Регистрация: 03.05.2010
Адрес: lsp:25
Возраст: 38
Сообщений: 2,443
Отблагодарили 548 раз(а)
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Re: проблема со входом на сервер
В этом то и проблема, менять нужно грамотно, а лучше ещё читать что к чему относится. Конфиги в лыже ппц ...
ГС с ЛСом на 127.0.0.1 сажай маленький пример моих конфигов PHP код:
PHP код:
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