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Серверная часть Обсуждения вопросов по установке и настройке эмулятора Aion-Emu, для совершенно новой и необыкновенно красивой игры - Aion.
Описание темы:Делал все по мануалам. |
Опции темы |
26.10.2012, 10:09 | #21 |
Герой
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Re: Кто может помочь? Первый раз ставлю сервер
Grengo, собственно про BBCode SPOILER Mafio уже написал, но впредь постарайтесь вдумчиво прочитать что пишите, как пишите и предварительно постарайтесь полистать другие темы, глазками пробежавшись хотя бы по названию топиков в соответствующем разделе.
А если что не реализовани или надо исправлять можно и самому через IDE(Eclipse или JetBrains IntelliJ IDEA). |
10.11.2012, 15:42 | #22 |
Новичок
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Re: Кто может помочь? Первый раз ставлю сервер
Друзья, здравия вам желаю!
Подскажите что это за ошибка? ЛОГ:Свернуть ↑
You have chosen the English Language.
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Starting Aion-Finish 3.0 Game Server. ??????????????????????????????????????? ?Prompt:The system detects your network problems,the only stand-alone mode!? ??????????????????????????????????????? [INFO] 2012-11-10 15:59:29 - automatically switch to support 30 people online! ================================================== ================-[ DataBase ] [FATAL] 2012-11-10 15:59:36 - Error with connection string: jdbc:mysql://localho st:3316/au_server_gs?useUnicode=true&characterEncoding=UTF-8&autoReconnect=true com.mysql.jdbc.exceptions.jdbc4.MySQLNonTransientC onnectionException: Could not create connection to database server. Attempted reconnect 3 times. Giving up. at sun.reflect.NativeConstructorAccessorImpl.newInsta nce0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInsta nce(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newI nstance(Unknown Sou rce) at java.lang.reflect.Constructor.newInstance(Unknown Source) at com.mysql.jdbc.Util.handleNewInstance(Util.java:40 7) at com.mysql.jdbc.Util.getInstance(Util.java:382) at com.mysql.jdbc.SQLError.createSQLException(SQLErro r.java:1013) at com.mysql.jdbc.SQLError.createSQLException(SQLErro r.java:987) at com.mysql.jdbc.SQLError.createSQLException(SQLErro r.java:982) at com.mysql.jdbc.SQLError.createSQLException(SQLErro r.java:927) at com.mysql.jdbc.ConnectionImpl.connectWithRetries(C onnectionImpl.java: 2239) at com.mysql.jdbc.ConnectionImpl.createNewIO(Connecti onImpl.java:2168) at com.mysql.jdbc.ConnectionImpl.<init>(ConnectionImp l.java:794) at com.mysql.jdbc.JDBC4Connection.<init>(JDBC4Connect ion.java:47) at sun.reflect.NativeConstructorAccessorImpl.newInsta nce0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInsta nce(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newI nstance(Unknown Sou rce) at java.lang.reflect.Constructor.newInstance(Unknown Source) at com.mysql.jdbc.Util.handleNewInstance(Util.java:40 7) at com.mysql.jdbc.ConnectionImpl.getInstance(Connecti onImpl.java:378) at com.mysql.jdbc.NonRegisteringDriver.connect(NonReg isteringDriver.java :305) at java.sql.DriverManager.getConnection(Unknown Source) at java.sql.DriverManager.getConnection(Unknown Source) at org.apache.commons.dbcp.DriverManagerConnectionFac tory.createConnecti on(DriverManagerConnectionFactory.java:75) at org.apache.commons.dbcp.PoolableConnectionFactory. makeObject(Poolable ConnectionFactory.java:582) at org.apache.commons.pool.impl.GenericObjectPool.bor rowObject(GenericOb jectPool.java:1158) at org.apache.commons.dbcp.PoolingDataSource.getConne ction(PoolingDataSo urce.java:106) at commons.database.DatabaseFactory.getConnection(Dat abaseFactory.java:1 76) at commons.database.DatabaseFactory.init(DatabaseFact ory.java:126) at commons.database.DatabaseFactory.init(DatabaseFact ory.java:77) at gameserver.GameServer.initUtilityServicesAndConfig (Unknown Source) at gameserver.GameServer.main(Unknown Source) Caused by: com.mysql.jdbc.exceptions.jdbc4.CommunicationsExce ption: Communicatio ns link failure The last packet sent successfully to the server was 0 milliseconds ago. The driv er has not received any packets from the server. at sun.reflect.NativeConstructorAccessorImpl.newInsta nce0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInsta nce(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newI nstance(Unknown Sou rce) at java.lang.reflect.Constructor.newInstance(Unknown Source) at com.mysql.jdbc.Util.handleNewInstance(Util.java:40 7) at com.mysql.jdbc.SQLError.createCommunicationsExcept ion(SQLError.java:1 116) at com.mysql.jdbc.MysqlIO.<init>(MysqlIO.java:346) at com.mysql.jdbc.ConnectionImpl.coreConnect(Connecti onImpl.java:2334) at com.mysql.jdbc.ConnectionImpl.connectWithRetries(C onnectionImpl.java: 2186) ... 21 more Caused by: java.net.ConnectException: Connection refused: connect at java.net.PlainSocketImpl.socketConnect(Native Method) at java.net.PlainSocketImpl.doConnect(Unknown Source) at java.net.PlainSocketImpl.connectToAddress(Unknown Source) at java.net.PlainSocketImpl.connect(Unknown Source) at java.net.SocksSocketImpl.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at java.net.Socket.<init>(Unknown Source) at java.net.Socket.<init>(Unknown Source) at com.mysql.jdbc.StandardSocketFactory.connect(Stand ardSocketFactory.ja va:254) at com.mysql.jdbc.MysqlIO.<init>(MysqlIO.java:295) ... 23 more [ERROR] 2012-11-10 15:59:37 - Critical Error - Thread: main terminated abnormaly : java.lang.Error: DatabaseFactory not initialized! java.lang.Error: DatabaseFactory not initialized! at commons.database.DatabaseFactory.init(DatabaseFact ory.java:136) at commons.database.DatabaseFactory.init(DatabaseFact ory.java:77) at gameserver.GameServer.initUtilityServicesAndConfig (Unknown Source) at gameserver.GameServer.main(Unknown Source) Server terminated abnormaly ... Server terminated ... Для продолжения нажмите любую клавишу . . . Пытаюсь запустить оную сборку - Aion-Finish 3.0 Core Dev. 899 Установлена jaws6upd31 Буду очень благодарен за поддержку. Заранее спасибо! |
10.11.2012, 15:47 | #23 |
Супергерой
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Re: Кто может помочь? Первый раз ставлю сервер
Could not create connection to database server
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10.11.2012, 15:50 | #24 |
Новичок
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Re: Кто может помочь? Первый раз ставлю сервер
Это я заметил, но как я уже только не пробовал конфигу перекрутить, ничего не получается. Вот что сейчас у меня в ней есть, подскажите на что внимание обратить? Конфигурация:Свернуть ↑
# Aion-Finish Game Server Configuration#
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# To load server on this config file, please use command : # java -Xms128m -Xmx1536m -ea -Xbootclasspath/p:./libs/jsr166.jar -cp ./libs/*:game.jar gameserver.GameServer /path/to/configuration/file.config > log/console.log & # =================================== # DATABASE # =================================== # JDBC driver to use database.driver = com.mysql.jdbc.Driver # JDBC database URL database.url = jdbc:mysql://localhost:3316/au_server_gs?useUnicode=true&characterEncoding=UTF-8&autoReconnect=true # Database user database.user = root # Database password database.password = # JDBC Connection Pool minimum size (concurrent connections) database.connections.min = 5 # JDBC Connection Pool maximum size database.connections.max = 10 # DAO Scripts context file database.scriptcontext.descriptor = ./data/scripts/system/database.xml # =================================== # NETWORK # =================================== # GameServer ID gameserver.network.login.gsid = 1 # GameServer bind IP address (* for all available IP) gameserver.network.client.host = * # GameServer bind TCP port gameserver.network.client.port = 7777 # Disable RDC server connection gameserver.disable.rdcserver = false # RDC (Remote Data Call) bind IP address gameserver.network.rdc.client.host = * # RDC bind TCP port gameserver.network.rdc.client.port = 732 # GeoServer address gameserver.network.geoserver.address = localhost:5550 # GeoServer password gameserver.network.geoserver.password = password # Online players limit gameserver.network.client.maxplayers = 100 # Required access level to enter gameserver # If set to bigger than 0 only GM's are able to connect # and normal players can't see server on serverlist # Default: 0 gameserver.network.client.requiredlevel = 0 # LoginServer location gameserver.network.login.address = 127.0.0.1:9014 # LoginServer password for this GameServer gameserver.network.login.password = aion # ChatServer location gameserver.network.chat.address = localhost:9021 # ChatServer password for this ChatServer gameserver.network.chat.password = password # Enable debug information from network layer gameserver.network.nio.debug = false # Additional threads that are used to read network data gameserver.network.nio.threads.read = 1 # Number of retries to do when reading a packet gameserver.network.nio.threads.read.retries = 8 # Additional threads that are used to write network data gameserver.network.nio.threads.write = 1 # Number of retries to do when writing a packet gameserver.network.nio.threads.write.retries = 8 # Enable additional threads (workers) to handle data processing gameserver.network.nio.threads.workers.enable = false # Number of workers gameserver.network.nio.threads.workers = 1 # Number of buffers by worker gameserver.network.nio.threads.workers.buffers = 16 # Display/hide unknown packets received by server gameserver.network.display.unknownpackets = false # =================================== # FLOOD PROTECTOR # =================================== # Max connection between choosen interval gameserver.floodcontrol.maxconnection = 10 # Interval in minutes for max connection # Ex: If max connexion= 10 and interval is 5, then the user will be able to connect only 10 times in 5 minutes. gameserver.floodcontrol.interval = 5 # IPs not restricted # Use "," if there is more than one ip (ex : 127.0.0.1, 127.0.0.2) gameserver.floodcontrol.exceptions = 127.0.0.1 # =================================== # GAMESERVER # =================================== # GameServer Name gameserver.name = Aion-Finish # Pattern for player names validation # To enable UTF support for names - set this parameter to [a-zA-Z\u0410-\u042f\u0430-\u044f]{2,16} gameserver.character.name.pattern = [a-zA-Z\u4E00-\u9FA5-\u4E00-\u9FFF]{2,20} # Pattern for pet names validation # To enable UTF support for names - set this parameter to [a-zA-Z\u0410-\u042f\u0430-\u044f]{2,16} gameserver.pet.name.pattern = [a-zA-Z\u4E00-\u9FA5-\u4E00-\u9FFF]{2,16} # Server Country Code(cc) South Korea=0 US=1 France=2 China=5 Taiwan=6 gameserver.country.code = 1 # Server Version gameserver.version = 3.0.0.5 # Server Mode # 1 = user can create characters from both factions # 34 = user is bound to a faction, can't create more than 2 characters and can't enter the game world (character reservation mode) # 128 = user is bound to a faction (can't create characters from both factions at the same time) gameserver.mode = 1 # Character Passkey # Enable or Disable Character Passkey # Default: false (US retail is true) gameserver.passkey.enable = false # Enter the maximum number of incorrect password set to Character Passkey # Default: 5 (retail server value) gameserver.passkey.wrong.maxcount = 5 # Disable chat server connection gameserver.disable.chatserver = true # Enable Repurchase gameserver.enable.repurchase = true # Enable Purchase Limit gameserver.enable.purchaselimit = true # Purchase Limit restock time in hours # Default: 4 gameserver.purchaselimit.restock.time = 4 # Display the server revision in player MOTD # SHALL BE DISABLED ON UNIX SERVERS gameserver.motd.revision.display = false # Enable ratios limitation gameserver.factions.ratio.limited = false # When a faction ratio reach this value, it's not possible to create new characters of this faction gameserver.factions.ratio.value = 50 # Minimum character level to take into account in ratio calculation gameserver.factions.ratio.level = 10 # Minimum characters count in each faction needed before limiting ratios gameserver.factions.ratio.minimum = 50 # Enable ration calculation to count faction characters with last_online limit gameserver.factions.ratio.lastonline.enable = true # Ratio calculation last_online limit in days gameserver.factions.ratio.lastonline.days = 30 # Enable server freefly gameserver.enable.freefly = true # Log chat? gameserver.log.chat = false # Log item? gameserver.log.item = false # Serves internal language choice(Simplified form: cn | Traditional form:tw | English: en | French:fr | Russian:ru) gameserver.lang = en # Geo enabled gameserver.enable.geo = false # Whether opens the political line announcement prompt information # Opening: true | Closure: false gameserver.land.display = true # BanWord enabled # Default: true | close: false gameserver.wordfilter.enabled = true # BanWord count limit disconnect gameserver.wordfilter.limittime = 3 # =================================== # INGAMESHOP DATABASE # =================================== # IngameShop Database # Same database name as in your LS # Default: au_server_ls gameserver.aionshop.database = au_server_ls # Enable IngameShop Gift # Default: false gameserver.aionshop.gift.enable = true # Credits Exchange # Default: false gameserver.rate.tollexchange.enable = true # Credits Exchange Restrictions # Exchange Restriction available options: none, ap, kinah # Default: none gameserver.rate.tollexchange.restriction = none # Credits Exchange Rate AP # Default: 10 gameserver.rate.tollexchange.ap = 10 # Credits Exchange Rate Kinah # Default: 100 gameserver.rate.tollexchange.kinah = 1000 # =================================== # RATES # =================================== # Display server rates when player enter in world gameserver.rate.display.rates = false # Regular experience rate for group members gameserver.rate.regular.group.xp = 1 gameserver.rate.premium.group.xp = 2 gameserver.rate.vip.group.xp = 3 # Experience rate for single players gameserver.rate.regular.xp = 1 gameserver.rate.premium.xp = 2 gameserver.rate.vip.xp = 3 # Item drop rate gameserver.rate.regular.drop = 1 gameserver.rate.premium.drop = 2 gameserver.rate.vip.drop = 3 # Chest drop rate gameserver.rate.chest.regular.drop = 1 gameserver.rate.chest.premium.drop = 2 gameserver.rate.chest.vip.drop = 3 # Gathering XP rates gameserver.rate.regular.gathering.xp = 1 gameserver.rate.premium.gathering.xp = 1 gameserver.rate.vip.gathering.xp = 1 # Closure skill locking # false The skill locking each time skill grows cannot surpass1 # true Each time skill growth number skill percentage influence # When gathering obtains goods quantity also receives the above influence, manufacture quantity does not affect # Supposes in advance : false gameserver.rate.skill.lock = false # Does not need to make the duty breakthrough manufacture gathering rank # true Does not need to make the duty # false Needs to make the duty gameserver.rate.skill.quest = true # Gathering Skill point leveling rates gameserver.rate.regular.gathering.lvl = 1 gameserver.rate.premium.gathering.lvl = 1 gameserver.rate.vip.gathering.lvl = 1 # Crafting XP rates gameserver.rate.regular.crafting.xp = 1 gameserver.rate.premium.crafting.xp = 1 gameserver.rate.vip.crafting.xp = 1 # Crafting Skill point leveling rates gameserver.rate.regular.crafting.lvl = 1 gameserver.rate.premium.crafting.lvl = 1 gameserver.rate.vip.crafting.lvl = 1 # Quest XP rates gameserver.rate.regular.quest.xp = 1 gameserver.rate.premium.quest.xp = 2 gameserver.rate.vip.quest.xp = 3 # Quest Kinah rate gameserver.rate.regular.quest.kinah = 1 gameserver.rate.premium.quest.kinah = 2 gameserver.rate.vip.quest.kinah = 3 # Abyss points rate (can be 0.5 etc.) # For PvE gameserver.rate.regular.ap.npc = 1 gameserver.rate.premium.ap.npc = 2 gameserver.rate.vip.ap.npc = 3 # Abyss points rate (can be 0.5 etc.) # For PvP gameserver.rate.regular.ap.player = 1 gameserver.rate.premium.ap.player = 2 gameserver.rate.vip.ap.player = 3 # Abyss points lose rate (can be 0.5 etc.) # For PvP gameserver.rate.regular.ap.lost_player = 1 gameserver.rate.premium.ap.lost_player = 2 gameserver.rate.vip.ap.lost_player = 3 # Kinah rate gameserver.rate.regular.kinah = 1 gameserver.rate.premium.kinah = 2 gameserver.rate.vip.kinah = 3 # Empyrean Crucible insignia reward rate gameserver.rate.regular.insignia = 1 gameserver.rate.premium.insignia = 2 gameserver.rate.vip.insignia = 3 # DPGain percentage gameserver.rate.regular.dp = 1 gameserver.rate.premium.dp = 2 gameserver.rate.vip.dp = 3 # PVP DpGain percentage gameserver.rate.regular.pvpdp = 1 gameserver.rate.premium.pvpdp = 2 gameserver.rate.vip.pvpdp = 3 # Kills strange or the murder obtains the integral the percentage(The distinction is in turn plays the family, the member ordinary,VIPMember) gameserver.rate.regular.gainjf = 1 gameserver.rate.premium.gainjf = 2 gameserver.rate.vip.gainjf = 3 # PVPAfter the death falls the goods the probability(The distinction is in turn plays the family, the member ordinary,VIPMember) gameserver.rate.regular.pvpdrop = 3 gameserver.rate.premium.pvpdrop = 2 gameserver.rate.vip.pvpdrop = 1 # PVEAfter the death falls the goods the probability(The distinction is in turn plays the family, the member ordinary,VIPMember) gameserver.rate.regular.pvedrop = 3 gameserver.rate.premium.pvedrop = 2 gameserver.rate.vip.pvedrop = 1 # =================================== # DROP CONFIG # =================================== # Drop chance increasing formulas. There are 2 of them: # 0 - slow growth up to 70 kills, then going very fast, 100% chance reached after 100 kills, takes more CPU resources # 1 - adds 5% to previous chance (chance become 10 times bigger after each 50 kills) # Default: 0 gameserver.drop.chance.formula = 0 # Number of NPCs to store in player's kill history to use in more precise drop calculations # Default: 20 gameserver.drop.player.history = 20 # Minutes until NPC kill stats are reset for each player if not killed during that time # Value -1 makes the stats to not expire, 0 - expires immediately (to use old calculation) # Default: 15 gameserver.drop.history.expire = 15 # World drop chance for common quality items in % # Default: 0.01 gameserver.world.drop.common = 0.01 # World drop chance for rare quality items in % # Default: 0.005 gameserver.world.drop.rare = 0.005 # World drop chance for legendary quality items in % # Default: 0.003 gameserver.world.drop.legendary = 0.003 # World drop chance for unique quality items in % # Default: 0.003 gameserver.world.drop.unique = 0.003 # Disable drop rate reduction based on level difference between players and mobs # Default: false gameserver.disable.drop.reduction = false # Enable or not the Drop quantity restriction based on item quality # Default: false gameserver.dropquantity.restriction.enabled = false # Drop quantity restriction for blue items # Default: 3 gameserver.dropquantity.restriction.blue = 3 # Drop quantity restriction for gold items # Default: 2 gameserver.dropquantity.restriction.gold = 2 # Drop quantity restriction for orange items # Default: 1 gameserver.dropquantity.restriction.orange = 1 # Chances are lowered with next item from the same item category # Default: false gameserver.itemcategory.restriction.enabled = false # =================================== # CACHE # =================================== # This parameter says what kind of cache should be used # in CacheMap that is used for caching many things. # # Setting this value to true means that cache will be using # soft references - what means, that objects will be in memory as long as possible # and would be removed when there is little of memory. # # Setting this value to false mans that cache will be using # weak references - what means, that objects will be in memory as long as they are # strong achievable to # Default: false gameserver.cache.softcache = false # If true then whole Player objects (with inventory etc) are cached as long # as there is memory for them # Default: false gameserver.cache.players = false # If true then whole PlayerCommonData are cached as long # as there is memory for them # Default: false gameserver.cache.pcd = false # If true then Account objects are cached as long as there is memory for them # Default: false gameserver.cache.accounts = false # =================================== # CUSTOMS # =================================== # After the occupation of the fortress you can enter galleries gameserver.enable.isNeedSiege = false # Magic increases force setting gameserver.magicalskill.max = 2700 # Speaking mode between factions # 0 = default, factions can't speak together # 1 = all players can speak to all others # Default: 0 gameserver.factions.speaking.mode = 0 # Whisper mode between factions # 0 = default, factions can't whisper each other # 1 = all players can speak to one another # Default: 0 gameserver.factions.whisper.mode = 0 # Searching players of opposite faction # false : factions can't search each other # true: factions can search each other # Default: false gameserver.factions.search.mode = false # Skill auto learn mode # true = no skill books are required # false = need skill books to learn lvl1 skill # Default: false gameserver.skill.autolearn = false # Stigma skills auto learn mode # true = no stigma stones are required # false = need stigma stones to learn this skills # Default: false gameserver.stigma.autolearn = false # Retail like character deletion times # true = it takes 7 days to delete a character that is level 20+ # false = characters get deleted in 5 minutes # Default: true gameserver.character.delete.retail = true # Retail like emotions # true = Players need to buy emotions # false = Players have all emotions # Default: true gameserver.emotions.retail = false # Retail like custom motion # true = Players need to buy custom motions books # false = Players have all custom motions # Default: true gameserver.motion.retail = true # Disable aggressive behavior from monsters # Default: false gameserver.disable.mob.aggro = false # Disable aggressive monsters following players in the sky # Default: true gameserver.disable.flyaggro.move = true # Disable aggressive monsters following gliding players # Default: false gameserver.disable.glideaggro.move = false # Use a specific skill to counter attack flying targets # Default: false gameserver.flyaggro.counterattack = false # Skill to use for counter attacking # Default: 17091 (Powerful Wind) gameserver.flyaggro.counterskill = 17091 # Login level # Default: 1 gameserver.Login.level = 1 # StartingClass level # Default: 10 gameserver.StartingClass.level = 10 # Cube Size # Default: 0 gameserver.Cube.size = 0 # Warehouse Size # Default: 0 gameserver.Warehouse.size = 0 # Enable 2nd class change simple mode # Default: false gameserver.enable.simple.2ndclass = false # Unstuck delay in seconds # Default: 3600 (1 hour) gameserver.unstuck.delay = 3600 # Enable instances (temporary config till instances will be mature) # Default: true gameserver.instances.enable = true # Default Fly Time # Default: 60 (60 seconds) gameserver.base.flytime = 60 # Cross-Faction Binding # Allows opposite factions to bind in enemy territories # Default: false gameserver.cross.faction.binding = false # Enable/Disable Dredgion gameserver.dredgion.enable = true # Dredgion AP Bonus gameserver.dredgion.ap.win.bonus = 3000 gameserver.dredgion.ap.lose.bonus = 1000 gameserver.chantradredgion.ap.win.bonus = 5000 gameserver.chantradredgion.ap.lose.bonus = 2500 # NPC relation aggresive # This enables/disables the agression between NPCs # Default: true gameserver.npc.relation.aggro = true # Maximum number of pvp kills on one player before receiving 1AP per kill in a time period. # Default: 5 gameserver.pvp.maxkills = 5 # Time period in hours # Default: 24 gameserver.pvp.period = 24 # Enable .ely, .asmo, .both chat channels # Default: false gameserver.channels.all.enabled = true # Enable .world chat channel # Default: false gameserver.channels.world.enabled = false # Time in seconds anti spam by Khaos # Default: 30 gameserver.chat.talkdelay = 30 # Restriction level for use the global channel (higher then) # Level restriction channel .world # DefaultValue: 55 gameserver.channels.level.restriction = 55 # Show all connected players from both factions in research window gameserver.search.listall = false # Enable/Disable instance cooldown gameserver.instance.cooldown = true # Open / closed 2.5 copy into whether key is required ( not needed : 1 | Need to Preset: 0 or other value) gameserver.staticdoortemplete.keyid = 0 # Announce for rare drops # Shown message only for players that are situated on the same faction and location. # Default: false gameserver.announce.raredrops = false # Kick players using speed hack # Default: true gameserver.kick.speedhack.enable = true # Toggle CASTSPELL hack detection # Default: true (active) gameserver.log.castspell.targethack = true gameserver.log.castspell.speedhack = true gameserver.log.castspell.cooldownhack = true # Ping minimun Interval to consider speed hack # Default: 100000 gameserver.kick.speedhack.pinginterval = 100000 # Chain Trigger # true = Chain Trigger Rate is enabled # false = Chain Trigger Rate is disabled, Retail # Default: false gameserver.skill.chain.trigger = true # Chain Trigger Rate # 75 = 75% Trigger Rate # Default: 75 gameserver.skill.chain.rate = 75 # Surveys # true = Surveys is enabled and you can integrate with Web Shops(Players receive items on logon). # false = Surveys is disabled. # Default: true gameserver.enable.surveys = true # Enable the rewards for pvp kills # Default: false # (Reset all_kill from abyss_rank table before activate it) gameserver.pvpreward.enable = false # Set the kills needed to get a reward (do NOT set config to 0) # Default: 5 gameserver.pvpreward.kills.needed1 = 5 # Default: 10 gameserver.pvpreward.kills.needed2 = 10 # Default: 15 gameserver.pvpreward.kills.needed3 = 15 # Select the item reward for pvp kills # Default: 186000031 (Silver Medal) gameserver.pvpreward.item.reward1 = 186000031 # Default: 186000030 (Golden Medal) gameserver.pvpreward.item.reward2 = 186000030 # Default: 186000096 (Platinum Medal) gameserver.pvpreward.item.reward3 = 186000096 # Minimum level to use search. # Default: 10 search.level.restriction = 10 # Minimum level to use whisper. # Default: 10 whisper.level.restriction = 10 # Allow players to control their experience gain with xpon / xpoff commands # Default: false gameserver.player.experience.control = false # Time in seconds which character stays online # after closing client window # Default: 10 gameserver.disconnect.time = 10 # Disable rifts for opposing race. # Default: false gameserver.rift.race = false # Minimum level for using rift. # Default: 25 gameserver.rift.minimum.level = 25 # Calculate NPC stats based on level/rank # Default: false gameserver.npc.dynamicstat = false # Set odd Basque limits # False = unlimited # Preset: false gameserver.kisk.restriction = false # =========================== # Dark Poeta # =========================== # Point-factor setting # Preset: 1 gameserver.darkpoeta.reward.point.rate = 1 # Level settings # Time settings # S class # The preset time : 7200 # Preset points : 19643 gameserver.darkpoeta.grade.S.time = 7200 gameserver.darkpoeta.grade.S.points = 19643 # A class # The preset time : 5400 # Preset points : 17046 gameserver.darkpoeta.grade.A.time = 5400 gameserver.darkpoeta.grade.A.points = 17046 # B class # The preset time : 3600 # Preset points : 13055 gameserver.darkpoeta.grade.B.time = 3600 gameserver.darkpoeta.grade.B.points = 13055 # C class # The preset time : 1800 # Preset points : 9334 gameserver.darkpoeta.grade.C.time = 1800 gameserver.darkpoeta.grade.C.points = 9334 # ---------------------------- # HTML Welcome Message # ---------------------------- # Enable or Disable HTML Welcome Message # To Edit this file, go to /data/static_data/HTML # and open welcome.html # remember to edit the messages just after <![CDATA[ tag enable.html.welcome = true # ---------------------------- # HTML Config # ---------------------------- # Default: ./data/static_data/HTML/ html.root = ./data/static_data/HTML/ # Default: ./cache/html.cache html.cache.file = ./cache/html.cache # Default: UTF-8 html.encoding = UTF-8 # ---------------------------- # Top Ranking # ---------------------------- # Time at what top ranking is updated. # Default: 0:00:00 gameserver.topranking.time = 0:00:00 # Delay between two updates in hours # Default: 24 gameserver.topranking.delay = 24 # ---------------------------- # Daily Quests # ---------------------------- # Time at what daily quest is sent # Default: 9:00:00 gameserver.dailyquest.time = 9:00:00 # ---------------------------- # Crafting settings # ---------------------------- # SpeedUp, Regular and Critical Crafting Success chance Config # SpeedUp default: 15 # Regular default: 33 (lower, easier) # Critical default: 30 gameserver.crafting.speedupchance = 15 gameserver.regular.crafting.success = 33 gameserver.critical.crafting.success = 30 # Work Order collect items leftovers deleted or keeped as bonus # Default: false gameserver.workorder.bonus = false # Only 2 Expert and Top Expert crafts and 1 Master craft available by default # if true no limets at all. # Default: false gameserver.mastercraft.limit.disable = false # ---------------------------- # Launch effects on critical # ---------------------------- # Enable or Disable launching effects on critical # Default: false gameserver.criticaleffect = false # ---------------------------- # Skills related to geodata # ---------------------------- # Enable or Disable launching effects related to geodata # Default: false(disabled) gameserver.geodata.related.effects = false # ---------------------------- # Advanced Stigma Slots on level up # ---------------------------- # Automatic adv.stigmas (follow lvls of quests) # level slots # 45 2 # 50 3 # 52 4 # 55 5 # Default: false gameserver.advstigmaslot.onlvlup = false # ---------------------------- # Droplist Master Data Source # xml : XML drops have precedence (SQL duplicates will get discarded) # sql : SQL drops have precedence (XML duplicates will get overwritten by SQL values) # ---------------------------- gameserver.droplist.master.source = xml # ---------------------------- # Abyss Xform after logout # ---------------------------- # Enable or Disable counting down of duration after logout on Abyss transformations # Default: false gameserver.abyssxform.afterlogout = false # ---------------------------- # Pvp damage reduction # ---------------------------- # Enable or Disable pvp damage reduction according to difference between attacker and targets level # Default: false gameserver.dmgreduction.lvldiffpvp = false # =================================== # ENCHANTMENTS # =================================== # Default: 98 gameserver.manastone.percent.slot1 = 98 # Default: 85 gameserver.manastone.percent.slot2 = 85 # Default: 75 gameserver.manastone.percent.slot3 = 75 # Default: 65 gameserver.manastone.percent.slot4 = 65 # Default: 55 gameserver.manastone.percent.slot5 = 55 # Default: 45 gameserver.manastone.percent.slot6 = 45 # Default: 35 gameserver.manastone.percent7.slot7 = 35 # Supplement Additional Success Rates # Default: 10 gameserver.supplement.lesser = 10 # Default: 15 gameserver.supplement.regular = 15 # Default: 20 gameserver.supplement.greater = 20 # =================================== # ENCHANT SOCKETING SUCCESS # =================================== # By Khaos # Success Socketing (Fabled) # Default: 100 gameserver.success.socketing.fabled = 100 # By Khaos # Success Socketing (Eternal) # Default: 100 gameserver.success.socketing.eternal = 100 # =============================== # "High fall setting" # =============================== # Enable fall damage gameserver.fall.damage.active = true # The damage percentage per meter. gameserver.fall.damage.percentage = 1.0 # Minimum fall height to receive damage. gameserver.fall.damage.distance.minimum = 10 # Maximum fall height on which you will die when you hit the ground. gameserver.fall.damage.distance.maximum = 50 # Maximum fall height after which you will die in mid air. gameserver.fall.damage.distance.midair = 200 # =================================== # GROUPS # =================================== # Time in seconds after a group member is removed after he/she disconnected gameserver.playergroup.removetime = 600 # Maximum distance in meters between killed monster and party member to receive XP gameserver.playergroup.maxdistance = 100 # Time in seconds after a alliance member is removed after he/she disconnected gameserver.playeralliance.removetime = 600 # =================================== # LEGIONS # =================================== # Character patterns gameserver.legion.pattern = [a-zA-Z\u0410-\u042f\u0430-\u044f 123456789]{2,16} gameserver.legion.selfintropattern = [a-zA-Z\u0410-\u042f\u0430-\u044f 123456789]{2,25} gameserver.legion.nicknamepattern = [a-zA-Z\u0410-\u042f\u0430-\u044f 123456789]{2,10} gameserver.legion.announcementpattern = [A-Za-z0-9\-\\[\\u3002\uff0c\uff1b\uff1a\u201c\u201d\uff1f\uff01\ uff5e\uff08\uff09\u3010\u3011\u300a\u300b\\]\<\>\(\)\!\?\?\|\@\#\$\%\^\&\*\+\=\/\,\.\'\"\;\:\_\{\}\~\`\u4E00-\u9FA5-\u4E00-\u9FFF]{2,120} # Disband settings gameserver.legion.disbandtime = 86400 gameserver.legion.disbanddifference = 604800 # Required Kinah to create a legion gameserver.legion.creationrequiredkinah = 10000 # Legion Emblem settings gameserver.legion.emblemrequiredkinah = 10000 # Legion level up settings gameserver.legion.level2requiredkinah = 100000 gameserver.legion.level3requiredkinah = 1000000 gameserver.legion.level4requiredkinah = 5000000 gameserver.legion.level5requiredkinah = 25000000 gameserver.legion.level2requiredmembers = 10 gameserver.legion.level3requiredmembers = 20 gameserver.legion.level4requiredmembers = 30 gameserver.legion.level5requiredmembers = 40 gameserver.legion.level2requiredcontribution = 0 gameserver.legion.level3requiredcontribution = 20000 gameserver.legion.level4requiredcontribution = 100000 gameserver.legion.level5requiredcontribution = 500000 # Legion member settings gameserver.legion.level1maxmembers = 30 gameserver.legion.level2maxmembers = 60 gameserver.legion.level3maxmembers = 90 gameserver.legion.level4maxmembers = 120 gameserver.legion.level5maxmembers = 150 # Legion functions gameserver.legion.warehouse = false gameserver.legion.inviteotherfaction = false # Time in seconds for updating legion ranking gameserver.legion.ranking.periodicupdate = 1200 # =================================== # NPC_MOVEMENTS # =================================== # Enable NPC movement gameserver.npc.movement.active = true # The minimum time in seconds that the NPC waits before moving again. gameserver.npc.movement.delay.minimum = 3 # The maximum time in seconds that the NPC waits before moving again. gameserver.npc.movement.delay.maximum = 15 # =================================== # PERIODIC_SAVE # =================================== # WARNING: # With 500 player online saving can be up to 10 seconds # (it depends on hardware, changes in item locations, new acquisitions etc) # Generally accepted interval is 15-20 minutes # Time in seconds for saving player data (player, abyss rank, quests, skills) gameserver.periodicsave.player.general = 900 # Time in seconds for saving player items and item stones gameserver.periodicsave.player.items = 900 # Time in seconds for saving legion wh items and item stones gameserver.periodicsave.legion.items = 1200 # Time in seconds for saving broker gameserver.periodicsave.broker = 1500 # =================================== # PRICES # =================================== # Controls the "Prices:" value in influence tab. gameserver.prices.default.prices = 100 # Hidden modifier for all prices. gameserver.prices.default.modifier = 100 # Taxes: value = 100 + tax % gameserver.prices.default.taxes = 100 gameserver.prices.vendor.buymod = 100 gameserver.prices.vendor.sellmod = 20 # =================================== # SHUTDOWN # =================================== # Shutdown Settings. # NOTE: This settings works only if shutdown is used from console. # Shutdown Hook Mode. 1 = Shutdown, 2 = Restart. gameserver.shutdown.mode = 1 # Shutdown Hook delay. gameserver.shutdown.delay = 60 # Shutdown announce interval. gameserver.shutdown.interval = 1 # This is a safe reboot mode. # All action is disabled in shutdown progress. gameserver.shutdown.safereboot = true # =================================== # SIEGE # =================================== # Enable/Disable Siege Engine gameserver.siege.enabled = true # Siege schedule type. # 1 for PVE schedule (daily vulnerable state) # 2 for PVP oriented schedule (multiple vulnerables fortress at same time) # any other value for test purpose (all fortress vulnerable) gameserver.siege.schedule.type = 1 # Points Per Fortress gameserver.siege.influence.fortress = 10 # Points Per Artifact gameserver.siege.influence.artifact = 1 # Custom Abyss point reward when general is killed for default forteress # Default: 20000 # Advised: 20000 gameserver.siege.apreward.default = 20000 # Custom Abyss point reward when general is killed for divine forteress # Default: 40000 # Advised: 40000 gameserver.siege.apreward.divine = 40000 # Custom Abyss point reward when NPC guards is killed for all forteress # Default: 100 # Advised: 250 gameserver.siege.apreward.npc = 250 # =================================== # EVENTS # =================================== # Item which is given by NPCs Laylin and Ronya # Default: 160009017 (Vinna Juice) gameserver.events.givejuice.elyos = 160009017 gameserver.events.givejuice.asmos = 160009017 # Item which is given by NPCs Brios and Bothen # Default: 160009017 ([Event] Piece of Cake) gameserver.events.givecake.elyos = 160010073 gameserver.events.givecake.asmos = 160010073 # =================================== # TASK_MANAGER # =================================== # Enable/disable deadlock detector (true/false) gameserver.deadlock.enable = false # Interval for deadlock detector run schedule (seconds) gameserver.deadlock.interval = 300 # =================================== # THREADS # =================================== thread.basepoolsize = 2 thread.threadpercore = 4 # Default: 5000 thread.runtime = 5000 # =================================== # ADMINS # =================================== # GM Level. gameserver.administration.gmlevel = 5 # Display or not gm tags for different levels of admins/gms # Default: true gameserver.gmtag.display = true # Different tags for gms according to AccessLevel # Tag for Access Level 1 # Default: <SUPPORT> gameserver.gmtag.level1 = SUPPORT # Tag for Access Level 2 # Default: <ANIM> gameserver.gmtag.level2 = ANIM # Tag for Access Level 3 # Default: <GM> gameserver.gmtag.level3 = GM # Tag for Access Level 4 # Default: <HEADGM> gameserver.gmtag.level4 = HEADGM # Tag for Access Level 5 # Default: <ADMIN> gameserver.gmtag.level5 = ADMIN # Announce on GM connection # GM name is announced to players on login gameserver.announce.gm.connection = false # Invisible on GM connection # GM login invisible gameserver.invis.gm.connection = false # Invulnerable on GM connection # GM login invulnerable gameserver.invul.gm.connection = false # Neutral on GM connection # GM login neutral gameserver.neutral.gm.connection = true # Silent on GM connection # GM login in whisper refusal mode gameserver.silence.gm.connection = false # Speed Up on GM connection # Gm logins with setted speed stats value gameserver.speed.gm.connection = 0 # Unlimited Flight Time for GMs gameserver.administration.flight.unlimited = 5 # Free Flight Everywhere for GMs gameserver.administration.flight.freefly = 5 # Shields hurt players with this access level and below gameserver.administration.shield.vulnerable = 0 # Minimum required level for being able to enter instances without group gameserver.administration.instancenogroup = 5 # Special skill gameserver.administration.special.skill = 3 # =================================== # ADMIN_COMMANDS # =================================== # Various AI-related tasks gameserver.administration.command.ai = 5 # Adds an item to your inventory gameserver.administration.command.add = 5 # Adds an item set to your inventory gameserver.administration.command.addset = 5 # Adds drop entry gameserver.administration.command.adddrop = 5 # Add emotion gameserver.administration.command.addemotion = 5 # Add target player skill gameserver.administration.command.addskill = 5 # All Commads gameserver.administration.command.allcommads = 5 # Remove target player skills gameserver.administration.command.delskill = 5 # Add title to player gameserver.administration.command.addtitle = 5 # This command send fakeserverpackets to the server for test porpouses, Used by Developers gameserver.administration.command.advsendfakeserve rpacket = 5 # The message is sent to all players chatbox gameserver.administration.command.announce = 5 # Announce for only one faction (asmo/ely) gameserver.administration.command.announce_faction = 5 # Announcements gameserver.administration.command.announcements = 5 # All ban and unban commands (//ban, //unban, //banip, //unbanip) gameserver.administration.command.ban = 5 # Bookmark command gameserver.administration.command.bk = 5 # Configures properties on runtime gameserver.administration.command.configure = 5 # Charge level of Conditioning gameserver.administration.command.charge = 5 # Self explanatory gameserver.administration.command.deletespawn = 5 # Command to remove all buff effect of the player gameserver.administration.command.dispel = 5 # Command to manage dredgion instance gameserver.administration.command.dredgion = 5 # Dye a player gameserver.administration.command.dye = 5 # Dye amount if normal player gameserver.administration.command.dyeamount = 1000000 # Gag and ungag gameserver.administration.command.gag = 5 # Find a location GPS gameserver.administration.command.gps = 5 # Give missing skills to self gameserver.administration.command.givemissingskill s = 5 # Teleport youself to specified place name # Example: //goto poeta gameserver.administration.command.goto = 5 # Restores target hp/mp/dp gameserver.administration.command.heal = 5 # Print target info gameserver.administration.command.info = 5 # Make you invis/vis gameserver.administration.command.invis = 5 # Switch to Invulnerable / Vulnerable gameserver.administration.command.invul = 5 # Disconnect the player gameserver.administration.command.kick = 5 # Kill target gameserver.administration.command.kill = 5 # Add Kinah to self or target/named player gameserver.administration.command.kinah = 5 # Legion command allows you to disband/setlevel/setpoints of a legion gameserver.administration.command.legion = 5 # Show all connected players from both factions when opening research window gameserver.administration.search.listall = 5 # Morph command gameserver.administration.command.morph = 5 # Move player1 to player2 location gameserver.administration.command.moveplayertoplay er = 5 # Move player to location XYZ gameserver.administration.command.moveplayerto = 5 # Teleport to specified XYZ coordinates gameserver.administration.command.moveto = 5 # Teleport to specified NPC gameserver.administration.command.movetonpc = 5 # Move player to my position gameserver.administration.command.movetome = 5 # Transfer team to your location gameserver.administration.command.grouptome = 5 # Teleport you to player position gameserver.administration.command.movetoplayer = 5 # Command to watch cutscenes. Used by quest writers gameserver.administration.command.movie = 5 # Make yourself appear neutral to both factions gameserver.administration.command.neutral = 5 # The message is sent to all players chatbox and a message appear in center screen gameserver.administration.command.notice = 5 # Who is allowed to handle petitions gameserver.administration.command.petition = 5 # Playerinfo command gameserver.administration.command.playerinfo = 5 # Prison command gameserver.administration.command.prison = 5 # Give admin rights to player gameserver.administration.command.promote = 5 # Quest steps control (admin/GM) gameserver.administration.command.questcommand = 5 # Restart quest (player) # Default: 5 (turned off) gameserver.administration.command.questcommandplay ers = 5 # Command to remove all buff effect of the player gameserver.administration.command.recall = 5 # Reload all command gameserver.administration.command.reload = 5 # Reload all spawn data from files gameserver.administration.command.reloadspawns = 5 # Remove command allow remove an item from player gameserver.administration.command.remove = 5 # Resurrect a target player gameserver.administration.command.resurrect = 5 # Revoke admin rights to player gameserver.administration.command.revoke = 5 # Command to add fly rings gameserver.administration.command.ring = 5 # Save all spawn data to files (Directory to save GameServer/data/static_data/spawns/new) gameserver.administration.command.savespawndata = 5 # Speak as player or a NPC gameserver.administration.command.say = 5 # This commands sends packets to the server for test porpouses, Used by Developers gameserver.administration.command.sendfakeserverpa cket = 5 gameserver.administration.command.sendrawpacket = 5 # Set target player ap gameserver.administration.command.setap = 5 # Set target player class gameserver.administration.command.setclass = 5 # Set target player experience amount gameserver.administration.command.setexp = 5 # Sets target player level gameserver.administration.command.setlevel = 5 # Set title target player title gameserver.administration.command.settitle = 5 # Modify current siege values gameserver.administration.command.siege = 5 # Switch to not whisperable / whisperable gameserver.administration.command.silence = 5 # Self explanatory gameserver.administration.command.spawnnpc = 5 # Temporary increases speed of character gameserver.administration.command.speed = 5 gameserver.administration.command.speed.maxvalue = 500 # Spy command gameserver.administration.command.spy = 5 # Show gamestats about selected target gameserver.administration.command.stat = 5 # Sent email gameserver.administration.command.sysmail = 5 # System commands gameserver.administration.command.system = 5 # Self explanatory gameserver.administration.command.unloadspawn = 5 # Unstuck player gameserver.administration.command.unstuck = 5 # Change weather of a region a reset weather in the world gameserver.administration.command.weather = 5 # Ban / Unban players from .world / .ely / .asmo channels gameserver.administration.command.worldban = 5 # Prints zone info (//zone) or refreshes currect zone (//zone refresh) gameserver.administration.command.zone = 5 # Returns how many players are online gameserver.administration.command.online = 5 # Command to fix Z coordinate of mob gameserver.administration.command.fixz = 5 # Command to fix heading of mob gameserver.administration.command.fixh = 5 # Rename named player to new specified and valid name gameserver.administration.command.rename = 5 # HTML commands gameserver.administration.command.html = 5 # Adds 9 slots expansion to player inventory gameserver.administration.command.addcube = 5 # Npc is moved to admin and saved to DB gameserver.administration.command.recallnpc = 5 # Removes skill/item cooldowns from player gameserver.administration.command.removecd = 5 # Set the seestate of target to allow him to see player in hide or gms gameserver.administration.command.see = 5 # List GMs online gameserver.administration.command.gmonline = 0 # Character Passkey Reset gameserver.administration.command.passkey = 5 # Player Power Up gameserver.administration.command.powerup = 5 # Returns who is online gameserver.administration.command.who = 5 # Applies appearance preset on the selected player gameserver.administration.command.preset = 5 # Print target Drop info gameserver.administration.command.dropinfo = 5 # Enchant item gameserver.administration.command.enchant = 5 # Insert godstone to item gameserver.administration.command.godstone = 5 # Socket command gameserver.administration.command.socket = 5 # Add a specified effect to a target gameserver.administration.command.addeffect = 5 # Add Credits gameserver.administration.command.addcredits = 5 # Transfer a duel gameserver.administration.command.gotoarena = 5 # The prohibition of MAC gameserver.administration.command.banmac = 5 # =================================== # Custom NO Retail Functions # =================================== # command to reset motion on yourself and OTHERS # This command can reset all motion types while leaving them learned, or can wipe them completely (you have to re-purchase) # Allowing regular users this command variant is not adviseable. It is very powerful! # Default: 5 gameserver.administration.command.resetmotion.full = 5 # Allow remodel all (Excludes items blocked by client) # Default: false gameserver.item.remodel_all = false # Custom PVP Command # Default: 5 gameserver.administration.command.pvp = 5 # Game groupmembers size # Default: 6 # Event or test purpose 6+ gameserver.groupmembers.size = 6 # =================================== # Wedding # =================================== # Wedding System # GM must be online to wed the couple # Default: 5 gameserver.administration.command.wedding = 5 # Cooldown on GotoLove Command in Seconds # Default: 3600 (1 hour) to prevent exploitation gameserver.enable.gotolove.cooldown = 3600 # Teleport Delay for GotoLove Command in seconds gameserver.enable.gotolove.telelportdelay = 10 # =================================== # Events # =================================== # Command for teleport all Players who have sub to event gameserver.administration.command.startevent = 5 # Command for subscribe to an event gameserver.administration.command.goevent = 0 # Command to manage Team vs Team gameserver.administration.command.tvt = 5 # Active Battlegrounds # Default: true gameserver.battlegrounds.enable = true # Active Arena Teams # Default: true gameserver.arenateam.enable = true |
10.11.2012, 19:41 | #25 |
Batman
|
Re: Кто может помочь? Первый раз ставлю сервер
# =================================== # DATABASE # =================================== # JDBC driver to use database.driver = com.mysql.jdbc.Driver # JDBC database URL database.url = jdbc:mysql://localhost:3316/au_server_gs?useUnicode=true&characterEncoding=UTF-8&autoReconnect=true # Database user database.user = root # Database password database.password =1. БД установлена? 2. порт точно 3316 3. пароль то введите |
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