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Тех-документация Статьи по редактированию, компиляции и настройки ява серверов Lineage 2 |
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#331 |
Пользователь
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tarting C5 RT-Team Login Server.
loading login config MLog clients using java 1.4+ standard logging. Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10] Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireInc rement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou rceName -> nrvmhj851t32kdisfxwzg|17172ea, debugUnreturnedConnectionStackTraces - > false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClass Location -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> n rvmhj851t32kdisfxwzg|17172ea, idleConnectionTestPeriod -> 3600, initialPoolSize -> 10, jdbcUrl -> jdbc:mysql://85.175.58.151/l2jdb, maxAdministrativeTaskTime -> 0, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, maxPoolSize -> 100, maxStatements -> 0, maxStatementsPerConnection -> 100, minPo olSize -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, preferredTestQuery -> null, properties -> {user=******, password=******}, prope rtyCycle -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> fal se, unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ] Loaded 127 server names GameServerTable: Loaded 1 servers (max id:1) Stored 10 Keypairs for gameserver communication Hostname for external connections is: 85.175.58.151 Hostname for internal connections is: 85.175.58.151 LoginContoller initating Stored 10 KeyPair for RSA communication Ok, Listening for gameServer on port 9014 2 banned IPs defined Stand Alone LoginServer Listening on port 2106 Telnet server is currently disabled. --- эта строчка еще напрягает, она тут правильно стоит? ![]() (Гейм серва ОКОНЧАНИЕ) his week. SevenSigns: Next period begins in 2 days, 23 hours and 11 mins. SevenSignsFestival: The first Festival of Darkness cycle begins in 2 minute(s). Olympiad System: Loading Olympiad System.... Olympiad System: Currently in Olympiad Period Olympiad System: Period Ends.... Olympiad System: In 30 days, 23 hours and 59 mins. Olympiad System: Next Weekly Change is in.... Olympiad System: 6 days, 23 hours and 59 mins. Olympiad System: Loaded 0 Nobles Olympiad System: Competition Period Starts in 0 days, 1 hours and 12 mins. Olympiad System: Event starts/started : Fri Jan 01 20:00:54 MSK 2010 Hero System: Loaded 0 Heroes. Hero System: Loaded 0 all time Heroes. Initializing CursedWeaponsManager Loaded : 1 cursed weapon(s). Loaded : 1 cursed weapon(s). Initializing CoupleManager Loaded: 0 couples(s) CoupleManager initialized Initializing CrownManager CrownManager initialized AutoChatHandler: Loaded 6 handlers in total. AutoSpawnHandler: Loaded 128 handlers in total. ItemHandler: Loaded 1839 handlers. SkillHandler: Loaded 64 handlers. AdminCommandHandler: Loaded 312 handlers. UserCommandHandler: Loaded 10 handlers. VoicedCommandHandler: Loaded 4 handlers. IdFactory: Free ObjectID's remaining: 1879005288 ############ RT-Team Server INFO ########### GameServer Started, free memory 218 Mb of 508 Mb Connecting to login on 85.175.58.151:9014 Maximum Numbers of Connected Players: 100 Telnet server is currently disabled. ############################################ GameServer listening on all available IPs on Port 7777 Registered on login as Server 1 : Sieghardt Вроде все правильно никакой ошибки нет, l2.ini тоже отредактировал, Вся беда в том, что когда я запускаю серв, загружаю клиент ввожу логин\пасс и все дальше никаких движений, тобиш серв с клиентом по ходу не соединяет. Народ кто что знает отпишите плиз, ток не надо говорить юзай поиск, юзал не один день. |
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#332 | |
Изгнанные
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Там смотри какая шняга, надо разбираться наместе, но так как к тебе никто не приедет, и ты не к кому не приедешь - поэтому выкладывай полное содержимое файлов:
GameServer LoginServer l2.ini Добавлено через 2 минуты И не просто вставь текст, а оформи ответ нормально... допустим вот так: GameServer Цитата:
LoginServer Добавлено через 4 минуты Мелочь, а приятно!!!
Последний раз редактировалось Ramzessuss; 01.01.2010 в 21:54. Причина: Добавлено сообщение |
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#333 | ||
Пользователь
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Логин сервер (конфиг)
Цитата:
Цитата:
[URL] Protocol=unreal ProtocolDescription=Unreal Protocol Name=Player Map=Index.unr LocalMap=Entry.unr Host= Portal= MapExt=unr EXEName=l2.exe SaveExt=usa Port=7777 Class=LineageWarrior.MFighter ServerAddr=85.175.58.13 IsL2NetLogin=True IsL2Console=True IsL2Seamless=True IsL2Projector=True ISL2Mark=2 ForceAspectRatio=False AspectRatio=1.334 IsDefaultShaodw=False IsUnderWaterEffect=False IsUseCommand=True L2VersionCheck=false IsL2MemLog=False L2ThreadFilter=1 L2TestServer=false EnablePurgeLevel=True SharedSky=True L2MaxPawnResourceLoad=1.0 L2UseKeyCrypt=true L2UseReplayManager=true EnableSecondWindow=true IsUseXMLUI=True[SPOILER][/SPOILER] Не пойму все правильно все оп мануалу! Серв ошибок не выдает (потс выше)! В чем проблема! Java Server от команды RT Lineage 2 C5 rev. 1269 Но в игру зайти не могу, лог\пас и нечего дальше, совсем нечего, сервер с клиентом не соеденят!!! |
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#334 |
Изгнанные
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У тебя инет походу динамический, и если это так, то с сервом у тебя ничего не выйдет... разве что подключить СТАТИКУ или DDNS!
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#335 |
Новичок
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Здравствуйте. Такая проблема установил L2Dot_537(интерлюдия), хотел поиграть дома на подобии сингла.
Запустил логин и гейм сервис, но в клиенте при наборе логина и пасса дальше не пускает (вообще ничего не происходит). Похожая проблема как у пользователя Winh. Клиент пропатчил, в l2.ini забит 127.0.0.1 startLoginServer.bat Код:
Starting L2Dot Game Server - Thanks for using our software. loading login config MLog clients using java 1.4+ standard logging. Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10] Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireInc rement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou rceName -> 1hge13q862sjlqa1r4sab9|166aa18, debugUnreturnedConnectionStackTraces -> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClas sLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> 1hge13q862sjlqa1r4sab9|166aa18, idleConnectionTestPeriod -> 3600, initialPoolSiz e -> 10, jdbcUrl -> jdbc:mysql://localhost/l2jdb, maxAdministrativeTaskTime -> 0 , maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, ma xPoolSize -> 10, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolS ize -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, pr eferredTestQuery -> null, properties -> {user=******, password=******}, property Cycle -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> false, unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ] Loading LoginContoller... Cached 10 KeyPairs for RSA communication Stored 20 keys for Blowfish communication Loaded 127 server names Loaded 1 registered Game Servers Cached 10 RSA keys for Game Server communication. Loaded 2 IP Bans. Listening for GameServers on *:9014 Telnet server is currently disabled. Login Server ready on *:2106 Selector Started Updated Gameserver [1] Bartz IP's: InternalIP: 127.0.0.1 ExternalIP: 127.0.0.1 Код:
Starting L2Dot Game Server - Thanks for using our software. loading gameserver config Chat Filter: Loaded 0 words MLog clients using java 1.4+ standard logging. Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10] Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireInc rement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou rceName -> 1hge13q862sjqf41cowogz|12d263f, debugUnreturnedConnectionStackTraces -> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClas sLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> 1hge13q862sjqf41cowogz|12d263f, idleConnectionTestPeriod -> 3600, initialPoolSiz e -> 10, jdbcUrl -> jdbc:mysql://localhost/l2jdb, maxAdministrativeTaskTime -> 0 , maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, ma xPoolSize -> 100, maxStatements -> 0, maxStatementsPerConnection -> 100, minPool Size -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, p referredTestQuery -> null, properties -> {user=******, password=******}, propert yCycle -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> false , unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ] Updated characters online status. Cleaned 0 elements from database. IDFactory: 102912 id's available. SkillTreeTable: Loaded 35570 skills. FishingSkillTreeTable: Loaded 109 general skills. DwarvenCraftSkillTreeTable: Loaded 8 dwarven skills. EnchantSkillTreeTable: Loaded 13200 enchant skills. PledgeSkillTreeTable: Loaded 64 pledge skills ItemTable: Loaded 1014 Armors. ItemTable: Loaded 6880 Items. ItemTable: Loaded 1313 Weapons. Extractable items data: Loaded 333 extractable items! Summon items data: Loaded 14 summon items. TradeController: Loaded 526 Buylists. TradeController: Loaded 120 Limited Buylists. Initializing Walkers Routes Table. WalkerRoutesTable: Loaded 4 Npc Walker Routes. RecipeController: Loaded 871 Recipes. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - You Are Running a L2Dot ServerPack Interlude Version Copyright 2009-2010 ___ _______ ______ _______ | | | | _ | .-----| | |. | |___| |. | || _ |.| | | |. |___ / ___/|. | |_____`-|. |-' |: | |: | |: | / |: | |::.. . |::.. . |::.. ./ |::.| `-------`-------`------' `---' L2Dot Server Version: 537 L2Dot Datapack Version: 537 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ArmorSetsTable: Loaded 51 armor sets. FishTable: Loaded 270 Fishes. SkillSpellbookTable: Loaded 334 Spellbooks. CharTemplateTable: Loaded 89 Character Templates. Cache[HTML]: Running lazy cache Cache[Crest]: 0,000MB on 0 files loaded. (Forget Time: 300s , Capacity: 50) Restored 0 clans from the database. NpcTable: Loaded 6518 custom NPC templates. NpcTable: Loaded 6525 custom NPC templates. NpcTable: Loaded 7 Custom Npc Templates. CustomDropList: Added 0 custom droplist. NpcTable: Loaded 439 Minions. HennaTable: Loaded 180 Templates. HennaTreeTable: Loaded 7128 Henna Tree Templates. Helper Buff Table: Loaded 15 Templates. Geodata Engine: Disabled. Initializing ClanHallManager Loaded: 0 clan halls Loaded: 44 free clan halls Initializing CastleManager L2World: Setting up World Regions L2World: (87 by 128) World Region Grid set up. Loaded: 9 castles Initializing SiegeManager TeleportLocationTable: Loaded 649 Teleport Location Templates. TeleportLocationTable: Loaded 174 Custom Teleport Location Templates. LevelUpData: Loaded 89 Character Level Up Templates. Loading zones... Initializing ArenaManager Initializing TownManager Initializing OlympiadStadiaManager Initializing FishingZoneManager Done: loaded 111 zones. Siege of Oren: Sun Jan 24 16:00:00 EET 2010 Siege of Giran: Sun Jan 24 16:00:00 EET 2010 Siege of Gludio: Sat Jan 23 20:00:00 EET 2010 Siege of Dion: Sat Jan 23 20:00:00 EET 2010 Siege of Innadril: Sun Jan 24 16:00:00 EET 2010 Siege of Aden: Sat Jan 23 20:00:00 EET 2010 Siege of Goddard: Sun Jan 24 16:00:00 EET 2010 DayNightSpawnManager: Day/Night handler initialised Siege of Rune: Sat Jan 23 20:00:00 EET 2010 Siege of Schuttgart: Sat Jan 23 20:00:00 EET 2010 SpawnTable: Loaded 38994 Npc Spawn Locations. RaidBossSpawnManager: Loaded 179 Instances RaidBossSpawnManager: Scheduled 0 Instances DayNightSpawnManager: Deleted 0 night creatures DayNightSpawnManager: Spawning 232 day creatures DimensionalRiftManager: Loaded 7 room types with 56 rooms. DimensionalRiftManager: Loaded 462 dimensional rift spawns, 0 errors. Announcements: Loaded 1 Announcements. ManorManager: Loaded 256 seeds Initializing AuctionManager Loaded: 38 auction(s) Initializing BoatManager Initializing CastleManorManager Manor System: Manor refresh updated Manor System: New Schedule for manor refresh @ Fri Jan 08 20:00:22 EET 2010 Manor System: Manor period approve updated Manor System: New Schedule for period approve @ Fri Jan 08 06:00:22 EET 2010 Initializing MercTicketManager Loaded: 0 Mercenary Tickets Initializing PetitionManager Initializing QuestManager importing quests ... ... done importing custom data ... ... done importing teleport data ... ... done importing village master data ... ... done importing scriptable AI ... ... done Loaded: 349 quests Initializing AugmentationData. AugmentationData: Loaded: 52 augmentation stats. AugmentationData: Loaded: 80 active, 21 passive and 70 chance skills Initializing ItemsAutoDestroy. Searching clan halls doors: DoorTable: Loaded 548 Door Templates. StaticObject: Loaded 29 StaticObject Templates. SevenSigns: Currently in the Competition (Quest Event) period! SevenSigns: The Seal of Avarice remains unclaimed. SevenSigns: The Seal of Gnosis remains unclaimed. SevenSigns: The Seal of Strife remains unclaimed. SevenSigns: The competition, if the current trend continues, will end in a tie t his week. SevenSigns: Next period begins in 3 days, 21 hours and 24 mins. SevenSignsFestival: The first Festival of Darkness cycle begins in 2 minute(s). Olympiad System: Loading Olympiad System.... Olympiad System: Currently in Olympiad Period Olympiad System: Period Ends.... Olympiad System: In 24 days, 15 hours and 24 mins. Olympiad System: Next Weekly Change is in.... Olympiad System: 7 days, 0 hours and 0 mins. Olympiad System: Loaded 0 Nobles Olympiad System: Competition Period Starts in 0 days, 0 hours and 0 mins. Olympiad System: Event starts/started : Thu Jan 07 18:00:46 EET 2010 Olympiad System: Olympiad Game Started Hero System: Loaded 0 Heroes. Hero System: Loaded 0 all time Heroes. Event ID: (Valentines Event) has passed... Ignored. Initializing CursedWeaponsManager Loaded : 2 cursed weapon(s). AutoChatHandler: Loaded 32 handlers in total. AutoSpawnHandler: Loaded 129 handlers in total. AdminCommandHandler: Loaded 370 handlers. ItemHandler: Loaded 2010 handlers. SkillHandler: Loaded 71 handlers. VoicedCommandHandler: Loaded 3 handlers. GameServer: Loaded 0 Auto Announcements. IdFactory: Free ObjectID's remaining: 1879004936 Initializing FloodProtector TvTEventEngine[TvTManager.TvTManager()]: Engine is disabled. Away System AwayManager: initialized. GameServer Started, free memory 227 Mb of 508 Mb Connecting to login on 127.0.0.1:9014 Maximum Numbers of Connected Players: 1000 Telnet server is currently disabled. Selector Started Registered on login as Server 1 : Bartz Код:
# This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jserver.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # =================================================================================================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname = 127.0.0.1 # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname = 127.0.0.1 # Bind ip of the LoginServer, use * to bind on all available IPs LoginserverHostname = * LoginserverPort = 2106 # How many times you can provide an invalid account/pass before the IP gets banned LoginTryBeforeBan = 10 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) LoginBlockAfterBan = 600 GMMinLevel = 100 # The address on which login will listen for GameServers, use * to bind on all available IPs LoginHostname = * # The port on which login will listen for GameServers LoginPort = 9014 # If set to true any GameServer can register on your login's free slots AcceptNewGameServer = False # If false, the licence (after the login) will not be shown # It is highly recomended for Account Seciurity to leave this option as defalut (True) ShowLicence = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver URL=jdbc:mysql://localhost/l2jdb #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= Login = root Password = root MaximumDbConnections = 10 # Useable values: "true" - "false", use this option to choose whether accounts will be created # automatically or not. AutoCreateAccounts = True # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic) IpUpdateTime = 15 # ============================================================== # Test server setting, shoudnt be touched in online game server # ============================================================== Debug = False Assert = False Developer = False # Enforce GG Authorization from client # Login server will kick client if client bypassed GameGuard authentication ForceGGAuth = False #FloodProtection. time in ms EnableFloodProtection = True FastConnectionLimit = 15 NormalConnectionTime = 700 FastConnectionTime = 350 MaxConnectionPerIP = 50 Код:
# This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http:\\l2dot.info\forum\ # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # =================================================================================================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # Bind ip of the gameserver, use * to bind on all available IPs GameserverHostname = * GameserverPort = 7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # If this ip is resolvable by Login just leave * ExternalHostname = 127.0.0.1 # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname # If this ip is resolvable by Login just leave * InternalHostname = 127.0.0.1 # The Loginserver host and port LoginPort = 9014 LoginHost = 127.0.0.1 # This is the server id that the gameserver will request (i.e. 1 is Bartz) RequestServerID = 1 # If set to true, the login will give an other id to the server if the requested id is allready reserved AcceptAlternateID = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver URL=jdbc:mysql://localhost/l2jdb #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= Login = root Password = root MaximumDbConnections = 100 # Datapack root directory, defaults to current directory from which the server is started # DatapackRoot = C:/Work/tmp/DataPack # Define character name template # Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]* # will allow names with first capital letter, next three small letters, # and any (capital or not) letter or number, like ZbigN1eW # Most rational to have CnameTemplate=[A-Z][a-z]* # meaning names only of letters with first one capital, like Zbigniew # Default .* - any namy of any symbols CnameTemplate = .* PetNameTemplate = .* # Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit]) CharMaxNumber = 7 # Define how many players are allowed to play simultaneously on your server. MaximumOnlineUsers = 1000 # Minimum and maximum protocol revision that server allow to connect. # You must keep MinProtocolRevision <= MaxProtocolRevision. MinProtocolRevision = 740 MaxProtocolRevision = 746 #==================================================== # L2Dot # # EXTRA fuctions # # before you set them up ready carefully the info # # Thanks Dimis4 # #==================================================== # Activate Protection for unknownPacket flooding PacketProtection = False # How much unknown packets before punishment. # If the player send more than 5 unknownPackets per second, the player get punished. UnknownPacketsBeforeBan = 5 # Punishments # 1 - broadcast warning to gms only # 2 - kick player (default) # 3 - kick & ban player (Accesslevel -100) UnknownPacketsPunishment = 2 Код:
# Chat configuration # Global Chat - ON (=region), OFF, GM, GLOBAL GlobalChat = ON # Trade Chat - ON (=global, might be good for small servers), OFF, GM, LIMITED (=region) TradeChat = LIMITED # Player punishment for illegal acions # 1 - broadcast warning to gms only # 2 - kick player(default) # 3 - kick & ban player # 4 - jail player (define minutes of jail with param: 0 = infinite) DefaultPunish = 2 DefaultPunishParam = 0 # Bypass exploit protection BypassValidation = True # Enforce gameguard for clients # GameGuardEnforce - enforces gameguard query on character login # GameGuardProhibitAction - don't allow player to perform trade, talk with npc # or move until gameguard reply is received. GameGuardEnforce = False GameGuardProhibitAction = False # Allow delete chars after nnn days, 0 = feature disabled DeleteCharAfterDays = 7 # ================================================================= # Server optimizations # ================================================================= # === Flood Protector === # set the initial size of the flood protector (should equal ~player count) FloodProtectorInitialSize = 50 # === Items on ground management === # Allow players to drop items on the ground AllowDiscardItem = True # delete from world dropped reward items after n seconds. 0 - disabled AutoDestroyDroppedItemAfter = 0 # Time in secs after wich droped herb will be autodestroyed (default: 15 seconds) AutoDestroyHerbTime = 15 # List of items that will not be destroyed (seperated by ",") # NOTE: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers! # items on this list will be protected regardless below options ListOfProtectedItems = 57,5575,6673 # also delete from world misc. items dropped by players (all except equipable items) # NOTE: work only if AutoDestroyDroppedItemAfter >0 DestroyPlayerDroppedItem = False # Destroy also equipable items (armor, weapon, jewelry) # NOTE: Work only if DestroyPlayerDroppedItem = true DestroyEquipableItem = False # save into DB droppped items for restoring after reboot SaveDroppedItem = False # Empty table after items are loaded into memory - safety setting # if server crash before saving items, on next start old items will be restored # and players may already picked up some of them - so this will prevent duplicates EmptyDroppedItemTableAfterLoad = False # Time interval in minutes to save in DB items on ground, 0 to disable # NOTE: If SaveDroppedItemInterval is disabled items will be saved into DB only at server shutdown SaveDroppedItemInterval = 60 # delete all saved items form DB On next start # NOTE: Work only if SaveDroppedItem = false ClearDroppedItemTable = False -------------------------------------------- # delete invalid quest from player AutoDeleteInvalidQuestData = False # setting false can improve server performance on high rate servers PreciseDropCalculation = True # allows creating multiple nonstackable items at one time MultipleItemDrop = True # Forces full item inventory packet to be sent for any item change # Note: This can increase network traffic ForceInventoryUpdate = False # Set the html cache's lazy loading True or False # (Load html's into cache only on first time requested) LazyCache = True # Maximum range mobs can randomly go from spawn point MaxDriftRange = 200 # Minimum and maximum variable in seconds for npc animation delay. # You must keep MinNPCAnimation <= MaxNPCAnimation. # "0" is default value. MinNPCAnimation = 10 MaxNPCAnimation = 20 MinMonsterAnimation = 5 MaxMonsterAnimation = 20 # Show "data/html/servnews.htm" when a character enters world. ShowServerNews = False # Show L2Monster level and aggro ShowNpcLevel = False # Activate the position recorder # valid 3D points will be recorded and written to data/universe.txt on shutdown ActivatePositionRecorder = False # ================================================================= # Additionnal features that can be enabled or disabled # ================================================================= # If you are experiencing problems with Warehouse or Freight transactions, # feel free to disable them here. (They are both enabled by default). AllowWarehouse = True # Enable Warehouse Cache - if WH is not used will server clear memory used by this WH WarehouseCache = False # How long Warehouse should be store in Memory WarehouseCacheTime = 15 AllowFreight = True # If True player can try on weapon and armor in shop # Each Item tried cost WearPrice adena AllowWear = False WearDelay = 10 WearPrice = 10 # =============== Test features =============== AllowLottery = False AllowRace = False AllowWater = False # Enable pet for rent(wyvern&strider) from pet managers AllowRentPet = False # Allow fishing disabled until all code uploaded AllowFishing = True #Allow boat in official is True AllowBoat = False #Allow cursed weapons AllowCursedWeapons = True #Allow Manor in official is True AllowManor = False #Allow WalkerNPC AllowNpcWalkers = True # Allow L2Walker client (Default False) # Can be True, False, GM AllowL2Walker = False L2WalkerRevision = 552 # Ban account if account using l2walker and is not GM, AllowL2Walker = False AutobanL2WalkerAcc = False # Ban Edited Player and Corrupt GM if a GM edits a NON GM character. GMEdit = False # Apply default punish if player buy items for zero adena OnlyGMItemsFree = True # =============== Raid Boss Features ============== # Allow Raid Boss Petrification? # NOTE: IF False, Then If a Player Level 80 Hits A Level 20 Raid Boss # Won't Get Petrified. True Is Retail Like. 9 Level Difference. AllowRaidBossPetrified = True # ================================================================= # Logging features # ================================================================= # Logging ChatWindow LogChat = True # Logging Item handling NOTE: This can be very space consuming if enabled for all items. LogItems = False # Log GM actions GMAudit = False # ================================================================= # Community board configuration # ================================================================= # Type of the Community board # - Full = new Community Board ( /!\ Experimental) # - Old = old Community Bord # - off = no community Board CommunityType = old BBSDefault = _bbshome # show level of character to others in Community Board ShowLevelOnCommunityBoard = False ShowStatusOnCommunityBoard = True NamePageSizeOnCommunityBoard = 50 NamePerRowOnCommunityBoard = 5 # ================================================================= # Threads configuration - Take care changing this # ================================================================= ThreadPoolSizeEffects = 10 ThreadPoolSizeGeneral = 13 #Default 2 UrgentPacketThreadCoreSize = 2 #Default 4 GeneralPacketThreadCoreSize = 4 #Default 4 GeneralThreadCoreSize = 4 AiMaxThread = 6 # Thread pools execution priority # default values are -1,0,1 (low/med/high pools) ExecutorPriLow = -1 ExecutorPriMed = 0 ExecutorPriHigh = 1 #Packet LifeTime in miliseconds, 0 - disabled feature PacketLifeTime = 0 #Grid options: Grids can now turn themselves on and off. This also affects #the loading and processing of all AI tasks and (in the future) geodata #within this grid. #Turn on for a grid with a person in it is immediate, but it then turns on #the 8 neighboring grids based on the specified number of seconds. #Turn off for self and neighbors occures after the specified number of #seconds have passed during which a grid has had no players in or in #any of its neighbors. #The always on option allows to ignore all this and let all grids be active #at all times GridsAlwaysOn = False GridNeighborTurnOnTime = 30 GridNeighborTurnOffTime = 300 # GeoData options: # 0 = GeoData and PathFinding OFF (default) # 1 = GeoData used to check Line Of Sight (LOS) targetting and # L2Playable movement. You need to download files for data/geodata folder. # Monsters can pass walls but not aggro through them. # 2 = Full GeoData enabled, CURRENTLY FOR TESTING ONLY. Includes PathFinding # (requires also /data/pathnode files) and all character moves go # through geodata checks (if a mob passes a wall, pathing is wrong). GeoData = 0 #[True]Loads GeoData buffer's content into physical memory. #[False] Does not necessarily imply that the GeoData buffer's content is not resident in physical memory. ForceGeodata = True |
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#336 |
Изгнанные
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LoginserverHostname = * на 127.0.0.1
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#337 |
Новичок
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Проблему решил путем установки папки системс сделанной для другой сборки интерлюдия.
зы: видно едитор кривой (или я) был ![]() |
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#338 |
Пользователь
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Помогите! Вроде сделал все как по мануалу ( тока сборка RT 2.05 )
После того, как врубаю Гейм-сервер пишет : Error occurred durning initialization of VM Could not reserve enough space for object heap Could not create the Java virtual machine. Server terminated adnormaly server terminated Для продолжения нажмите любую клавишу... помогите плиз! ( может я что нетак сделал? ) ![]() ![]() |
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#339 |
Пользователь
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Не найдена служба явы.
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#340 |
Пользователь
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Здесь присутствуют: 2 (пользователей: 0 , гостей: 2) | |
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