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22.03.2013, 16:01 | #11 | |
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Re: Вы входите,пожалуста подождите немного
Цитата:
java:2106 открытый java:9014 открытый В файрволе VDS вот что,сервак пытаюсь на порт 6666 повесить в l2.ini сменил все... Добавлено через 42 минуты Подскажите пожалуйста,как конфиги настроить?Правильно? Ип вдс 46.4.30.233 Логин:Свернуть ↑
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# Login Server Settings \ Настройки Логин Сервера # --------------------------------------------------------------------------- # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # *** # Это файл настроек Логин Сервера. Здесь вы можете настроить соединение для вашего сервера. # LAN (Local Area Network) - как правило, сетевая система все компьютеры находятся в одной сети. # WAN (Wide Area Network) - как правило, состоит из компьютеров внешнего окружения (т.е. Интернета). # 127.x.x.x - Формат один IP-адрес. Не включать (x) в настройках. Должны быть только реальные цифры. # Так же возможно подключение URL адреса на подобие NO-IP # --------------------------------------------------------------------------- # Networking \ Сетевые настройки # --------------------------------------------------------------------------- # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # Common settings... # 127.0.0.1 - If you are playing alone on a test server # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect # x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server. # Default: 127.0.0.1 # *** # Это подключение клиентов из внешней сети (интернета), должен быть внешний IP # Общие настройки... # Поставьте 127.0.0.1 - Если вы играете только на тестовом сервере или один. # Или пропишите ваш внешний IP адрес для того что бы к вам могли подключиться из интернета. # Что бы узнать свой внешний IP пройдите по ссылке http://www.whatismyip.com/. # Там будет написан ваш IP(внешний). # По умолчанию: 127.0.0.1 # --------------------------------------------------------------------------- ExternalHostname = 46.4.30.233 # --------------------------------------------------------------------------- # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname. # This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x. # Default: 127.0.0.1 # *** # Подключение внутри сети. Для тех людей которые играют с вами в одной сети. # Или 127.0.0.1 если хотите играть один (тестировать сервер). # По умолчанию: 127.0.0.1 # --------------------------------------------------------------------------- InternalHostname = 127.0.0.1 # --------------------------------------------------------------------------- # If you are behind a router which using its own local IP for Port Forwarding then set this to the routers # local IP if you want people outside your internal network to be able to connect to your server. # *** # Если у вас есть роутер, который использует локальный IP для Port Forwarding, то стерите # перед RouterHostname, # и впишите туда свой локальный IP если хотите, чтоб люди не из вашей сети могли подключится к вашему серверу. # --------------------------------------------------------------------------- # RouterHostname = # Bind ip of the LoginServer, use * to bind on all available IPs # Default: * # *** # Привязка IP к LoginServer, используйте * чтобы связать все доступные IP-адреса. (Не меняйте параметр *). # По умолчанию: * LoginserverHostname = * # Default: 2106 # *** # Порт логин сервера # По умолчанию: 2106 LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs # Default: * # *** # Адрес, к которому будет подключатся Login для GameServers, используйте * чтобы связать все доступные IP-адреса (Не меняйте параметр *). # По умолчанию: * LoginHostname = 46.4.30.233 # The port on which login will listen for GameServers # Default: 9014 # *** # Оставьте этот порт по умолчанию. # По умолчанию: 9014 LoginPort = 9014 # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic) # Default: 15 # *** # Задержка в минутах, после чего логин обновляет gameservers IP's (полезно, при динамичном IP). # По умолчанию: 15 IpUpdateTime = 15 # --------------------------------------------------------------------------- # Security \ Безопасность # --------------------------------------------------------------------------- # Default: True # *** # Включить логи для логин сервера? # По умолчанию: True LogLoginController = True # How many times you can provide an invalid account/pass before the IP gets banned. # Default: 10 # *** # Сколько раз можно ввести неправильные данные (логин/пароль), после чего IP будет блокирован (временно). # По умолчанию: 10 LoginTryBeforeBan = 10 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. # Default: 600 (10 minutes) # *** # Время бана для того кто пытался вводить неправильные данные. # По умолчанию: 600 (10 минут) LoginBlockAfterBan = 600 # If set to True any GameServer can register on your login's free slots # Default: False # *** # Сможет ли любой Гейм Сервер зарегистрироваться на вашем логин сервере? # По умолчанию: False AcceptNewGameServer = False # Enforce GameGuard authorization from client? # If True, login server will kick client if the client bypassed GameGuard authentication. # Default: False # *** # Включить проверку GameGuard для клиента? # Если True, логин сервер будет кикать клиент, если не установлен GameGuard. # По умолчанию: False ForceGGAuth = False # Flood Protection. All values are in MILISECONDS. # Default: True # *** # Защита от флуда пакетов. Все значения в милисекундах. # По умолчанию: True EnableFloodProtection = True # Default: 15 FastConnectionLimit = 15 # Default: 700 NormalConnectionTime = 700 # Default: 350 FastConnectionTime = 350 # Default: 50 MaxConnectionPerIP = 50 # --------------------------------------------------------------------------- # Database # --------------------------------------------------------------------------- # Specify the appropriate driver and url for the database you're using. # Examples: # *** # Укажите название вашей базы (к примеру l2jdb) Логин и Пароль/ # к примеру: # Driver = com.mysql.jdbc.Driver (default) # Driver = org.hsqldb.jdbcDriver # Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver Driver = com.mysql.jdbc.Driver # Database URL # URL = jdbc:mysql://localhost/l2open (default) # URL = jdbc:hsqldb:hsql://localhost/l2open # URL = jdbc:sqlserver://localhost/database = l2open/user = sa/password = URL = jdbc:mysql://localhost/l2jd # Database user info (default is "root" but it's not recommended) Login = l2jd # Database connection password Password = l2jd # Default: 10 MaximumDbConnections = 10 # Default: 0 MaximumDbIdleTime = 0 # --------------------------------------------------------------------------- # Misc. \ Разное # --------------------------------------------------------------------------- # If False, the license (after the login) will not be shown. # Default: True # *** # Если False, лицензия (после входа) не будет показываться. # По умолчанию: True ShowLicence = True # Default: True # *** # Разрешить автоматическое создание аккаунтов? # По умолчанию: True AutoCreateAccounts = True # --------------------------------------------------------------------------- # Developer Settings \ Настройки для тестов и разработок # --------------------------------------------------------------------------- # Default: False Debug = False # Default: False Assert = False # Default: False Developer = False # Accept alternate id, default: true AcceptAlternateID = True # Packet debug (true/false) PacketHandlerDebug = False # Request server id, default: 0 RequestServerID = 0 # Not used in LS DatapackRoot = RouterHostname = Гейм:Свернуть ↑
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# Game Server Settings # --------------------------------------------------------------------------- # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # Common settings... # 127.0.0.1 - If you are playing alone on a test server # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect # x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server. # If this IP is resolvable by the Login Server, just leave *. # --------------------------------------------------------------------------- # Default: * ExternalHostname = 46.4.30.233 # --------------------------------------------------------------------------- # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname. # This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x. # If this IP is resolvable by the Login Server, just leave *. # --------------------------------------------------------------------------- # Default: * InternalHostname = 127.0.0.1 # Where's the Login server this gameserver should connect to # Default: 127.0.0.1 LoginHost = 46.4.30.233 # TCP port the login server listen to for gameserver connection requests # Default: 9014 LoginPort = 9014 # Default: * GameserverHostname = 46.4.30.233 # Default: 7777 GameserverPort = 6666 # --------------------------------------------------------------------------- # Database # --------------------------------------------------------------------------- # Specify the appropriate driver and url for the database you're using. # Examples: # Driver = com.mysql.jdbc.Driver (default) # Driver = org.hsqldb.jdbcDriver # Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver Driver = com.mysql.jdbc.Driver # Database URL # URL = jdbc:mysql://localhost/l2open (default) # URL = jdbc:hsqldb:hsql://localhost/l2open # URL = jdbc:sqlserver://localhost/database = l2open/user = sa/password = # ---------------------------------------- # For Russian nick's and names of clans... # URL = jdbc:mysql://localhost/l2open?useUnicode=true&characterEncoding=utf-8 # ---------------------------------------- URL = jdbc:mysql://localhost/l2jd # Database user info (default is "root" but it's not recommended) Login = l2jd # Database connection password Password = l2jd # Default: 100 MaximumDbConnections = 100 # Default: 0 MaximumDbIdleTime = 0 # --------------------------------------------------------------------------- # Misc Server Settings # --------------------------------------------------------------------------- # This is the server ID that the Game Server will request. # Example: 1 = Bartz # Default: 1 RequestServerID = 1 # True = The Login Server will give an other ID to the server if the requested ID is already reserved. # Default: True AcceptAlternateID = True # Datapack root directory. # Defaults to current directory from which the server is started unless the below line is uncommented. #DatapackRoot = C:/Work/tmp/DataPack DatapackRoot = . # Define how many players are allowed to play simultaneously on your server. # Default: 100 MaximumOnlineUsers = 100 # Numbers of protocol revisions that server allows to connect. # Delimiter is ; # WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u> # Default: 146;152 AllowedProtocolRevisions = 146;152 # --------------------------------------------------------------------------- # Misc Player Settings # --------------------------------------------------------------------------- # Character name template. # Examples: # CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]* # The above setting will allow names with first capital letter, next three small letters, # and any letter (case insensitive) or number, like OmfgWTF1 # CnameTemplate = [A-Z][a-z]* # The above setting will allow names only of letters with first one capital, like Omfgwtf # Default .* (allows any symbol) CnameTemplate = .* # This setting restricts names players can give to their pets. # See CnameTemplate for details PetNameTemplate = .* # Maximum number of characters per account. # Default: 7 (client limit) CharMaxNumber = 7 #------------------------------------------------------------- # Ping system config #------------------------------------------------------------- #Enable ping system #Разрешить серверу пинговать игроков PingEnabled = false #Players ping interval, in ms #Интервал пингования всех игроков в миллисекундах PingInterval = 30000 #How many ping requests the client can ignore before it will be kicked #После скольки оставшихся без ответа пингов от сервера "молчащий" клиент будет кикнут PingIgnoredRequestLimit = 3 Последний раз редактировалось Nasdomlan; 22.03.2013 в 16:43. Причина: Добавлено сообщение |
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22.03.2013, 17:07 | #12 |
Супергерой
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Re: Вы входите,пожалуста подождите немного
Куча мануалов по этому поводу есть и куча ответов. И 9014 при чём тут? К логину ты коннектишься по порту 2107, а гейм 7777. 9014 внутренний порт коннекта между логин и гейм сервером.
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22.03.2013, 17:11 | #13 |
Пользователь
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Re: Вы входите,пожалуста подождите немного
Эти два порта он сам поставил туда.
Добавлено через 11 минут Вроде проставил верно но выдает Server Loaded in 32 seconds Telnet server is currently disabled. |===================COPYRIGHT===================| |Powered by OpenTeam <C> 2009-2010 | |GameServer rev:1115 | |===================COPYRIGHT===================| |===============CONTACT INFORMATION=============| | Website: Open-Team.ru | |===============CONTACT INFORMATION=============| Registered on login as Server 65 : Tor FourSepulchersManager: Entry time: Fri Mar 22 17:55:20 MSK 2013 Krateis Cube: Match canceled due to lack of participant, next round in 30 minutes. Olympiad System: Olympiad Game Started All players disconnected. All ThreadPools are now stopped SIGTERM received. Shutting down NOW! RaidBossSpawnManager: All raidboss info saved!! GrandBossManager: All Grand Boss info saved!! TradeController saving data.. This action may take some minutes! Please wait until completed! TradeController: All count Item Saved Olympiad System: Data saved!! Clan System: Data saved!! Добавлено через 3 часа 1 минуту Запустился:Свернуть ↑
Loading GameServer Configuration Files...
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Loading mmo.properties Loaded 6 Filter Words. -----------------------------------------------------------------=[ Database ] MLog clients using java 1.4+ standard logging. Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10] Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireIncrement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnClose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailure -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connectionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSourceName -> crn3zd8t14rllo51cuz40s|24983fe1, debugUnreturnedConnectionStackTraces -> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClassLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> crn3zd8t14rllo51cuz40s|24983fe1, idleConnectionTestPeriod -> 3600, initialPoolSize -> 10, jdbcUrl -> jdbc:mysql://localhost/l2jd, maxAdministrativeTaskTime -> 0, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, maxPoolSize -> 100, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolSize -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, preferredTestQuery -> null, properties -> {user=******, password=******}, propertyCycle -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> false, unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ] L2Open Server Version: 1115 Updated characters online status. Cleaned 0 elements from database in 0 s Cleaned 0 expired timestamps from database. IDFactory: 102912 id's available. ------------------------------------------------------------------=[ Engines ] Initializing Script Engine Manager Script Engine: jython 2.2.1 - Language: python - Language Version: 2.2.1 Script Engine: Mozilla Rhino 1.7 release 3 PRERELEASE - Language: ECMAScript - Language Version: 1.8 Script Engine: java 1.6 - Language: java - Language Version: 1.6 Script Engine: BeanShell Engine 1.1 - Language: BeanShell - Language Version: 2.0b5 --------------------------------------------------------------------=[ World ] Initializing InstanceManager Loaded 133 instance names Multiverse Instance created Universe Instance created L2World: Setting up World Regions L2World: (128 by 136) World Region Grid set up. -------------------------------------------------------------------=[ Skills ] EnchantGroupsTable: Loaded 5 groups. SkillTreeTable: Loaded 42627 skills. FishingSkillTreeTable: Loaded 109 general skills. DwarvenCraftSkillTreeTable: Loaded 8 dwarven skills. PledgeSkillTreeTable: Loaded 44 pledge skills TransformSkillTreeTable: Loaded 50 transform skills SpecialSkillTreeTable: Loaded 6 special skills PetSkillsTable: Loaded 2328 skills. ResidentialSkillTable: Loaded 39 entities with associated skills. --------------------------------------------------------------------=[ Items ] ItemTable: Loaded 3046 Armors. ItemTable: Loaded 10202 Items. ItemTable: Loaded 3553 Weapons. Highest item id used:22172 Extractable items data: Loaded 215 extractable items! Extractable skills data: Loaded 433 extractable skills! Summon items data: Loaded 51 summon items. Enchant HP Bonus registered for 1526 items! MerchantPriceConfigTable: Loaded 28 merchant price configs. TradeController: Loaded 660 Buylists. L2Multisell: Loaded 227 lists. RecipeController: Loaded 936 recipes. ArmorSetsTable: Loaded 145 armor sets. FishTable: Loaded 270 Fishes. ---------------------------------------------------------------=[ Characters ] CharTemplateTable: Loaded 103 Character Templates. LevelUpData: Loaded 103 Character Level Up Templates. AccessLevels: Loaded 7 from database. AdminCommandAccessRights: Loaded 448 from database. --------------------------------------------------------------------=[ Clans ] Loaded 4 forums. Last forum id used: 4 Restored 0 clans from the database. Initializing ClanHallManager Initializing AuctionManager Loaded: 38 auction(s) Clan Hall auction not found for Id :21 Clan Hall auction not found for Id :34 Clan Hall auction not found for Id :35 Clan Hall auction not found for Id :62 Clan Hall auction not found for Id :63 Clan Hall auction not found for Id :64 Loaded: 0 clan halls Loaded: 44 free clan halls ------------------------------------------------------------------=[ Geodata ] Geodata Engine: Disabled. ---------------------------------------------------------------------=[ NPCs ] NpcTable: (Re)Loaded 9806 NPC template(s). Drop data for undefined item template! NpcId: 22519 itemId: 55382 NpcTable: Loaded 535 Minions. NPC AI Data Table: Loaded 9802 AI Data. Initializing Walkers Routes Table. WalkerRoutesTable: Loaded 34 Npc Walker Routes. Loading zones... Initializing GrandBossManager GrandBossManager: Queen Ant(29001) status is 0. GrandBossManager: Core(29006) status is 0. GrandBossManager: Orfen(29014) status is 0. GrandBossManager: Antharas(29019) status is 0. GrandBossManager: Baium(29020) status is 0. GrandBossManager: Zaken(29022) status is 0. GrandBossManager: Valakas(29028) status is 0. GrandBossManager: Frintezza(29045) status is 0. GrandBossManager: Scarlet van Halisha(29046) status is 0. GrandBossManager: Scarlet van Halisha(29047) status is 0. GrandBossManager: Antharas(29066) status is 0. GrandBossManager: Antharas(29067) status is 0. GrandBossManager: Antharas(29068) status is 0. GrandBossManager: Loaded 13 Instances Done: loaded 732 zones. Searching clan halls doors: DoorTable: Loaded 744 Door Templates for 19 regions. StaticObject: Loaded 29 StaticObject Templates. Initializing CastleManager Loaded: 9 castles Initializing FortManager DayNightSpawnManager: Day/Night handler initialized SpawnTable: Loaded 39850 Npc Spawn Locations. Loaded: 21 fortress Initializing FortSiegeManager NpcBufferSkillIdsTable: Loaded 2 buffers and 142 skills. RaidBossSpawnManager: Loaded 173 Instances RaidBossSpawnManager: Scheduled 0 Instances DayNightSpawnManager: Removed 0 night creatures DayNightSpawnManager: Spawned 232 day creatures GrandBossManager: Initialized 12 Grand Boss Zones FourSepulchersManager: loaded 20 Mysterious-Box spawns. FourSepulchersManager: loaded 716 Physical type monsters spawns. FourSepulchersManager: loaded 716 Magical type monsters spawns. FourSepulchersManager: loaded 92 Church of duke monsters spawns. FourSepulchersManager: loaded 68 Emperor's grave NPC spawns. FourSepulchersManager: spawned Conquerors' Sepulcher Manager FourSepulchersManager: spawned Emperors' Sepulcher Manager FourSepulchersManager: spawned Great Sages' Sepulcher Manager FourSepulchersManager: spawned Judges' Sepulcher Manager FourSepulchersManager: Beginning in Attack time Fri Mar 22 20:27:33 MSK 2013 Atk announce scheduled to 30.0 minute of this hour. DimensionalRiftManager: Loaded 7 room types with 56 rooms. DimensionalRiftManager: Loaded 462 dimensional rift spawns, 0 errors. Initializing QuestManager --------------------------------------------------------------------=[ Siege ] Initializing SiegeManager SevenSigns: Currently in the Competition (Quest Event) period! SevenSigns: The Seal of Avarice remains unclaimed. SevenSigns: The Seal of Gnosis remains unclaimed. SevenSigns: The Seal of Strife remains unclaimed. SevenSigns: The competition, if the current trend continues, will end in a tie this week. SevenSigns: Next period change set to Mon Mar 25 18:00:33 MSK 2013 SevenSigns: Next period begins in 2 days, 21 hours and 32 mins. Siege of Gludio: Sun Mar 31 03:00:00 MSK 2013 Siege of Dion: Sun Mar 31 03:00:00 MSK 2013 Siege of Giran: Sun Mar 31 03:00:00 MSK 2013 Siege of Oren: Sun Mar 31 03:00:00 MSK 2013 Siege of Aden: Sun Mar 31 03:00:00 MSK 2013 Siege of Innadril: Sun Mar 31 03:00:00 MSK 2013 Siege of Goddard: Sun Mar 31 03:00:00 MSK 2013 Siege of Rune: Sun Mar 31 03:00:00 MSK 2013 Siege of Schuttgart: Sun Mar 31 03:00:00 MSK 2013 Fortress Of Resistence Initializing TerritoryWarManager Initializing CastleManorManager Manor System: Manor refresh updated Manor System: New Schedule for manor refresh @ Sat Mar 23 20:00:00 MSK 2013 Manor System: Manor period approve updated Manor System: New Schedule for period approve @ Sat Mar 23 06:00:00 MSK 2013 Initializing MercTicketManager Loaded: 0 Mercenary Tickets ManorManager: Loaded 270 seeds -----------------------------------------------------------------=[ Olympiad ] Olympiad System: Loading Olympiad System.... Olympiad System: Currently in Olympiad Period Olympiad System: 13892 minutes until period ends Olympiad System: Next weekly change is in 9649 minutes Olympiad System: Loaded 0 Nobles Olympiad System: Competition Period Starts in 0 days, 0 hours and 0 mins. Olympiad System: Event starts/started : Fri Mar 22 18:00:34 MSK 2013 Hero System: Loaded 0 Heroes. Hero System: Loaded 0 all time Heroes. --------------------------------------------------------------------=[ Cache ] Cache[HTML]: Running lazy cache Olympiad System: Olympiad Game Started Cache[Crest]: 0.000MB on 0 files loaded. (Forget Time: 300s , Capacity: 50) TeleportLocationTable: Loaded 1163 Teleport Location Templates. UITable: Loaded 5 Categories. UITable: Loaded 4 Keys. Initializing PetitionManager HennaTable: Loaded 180 Templates. HennaTreeTable: Loaded 8136 Henna Tree Templates. Helper Buff Table: Loaded 17 Templates. Initializing AugmentationData. AugmentationData: 10 bad skill(s) were skipped. AugmentationData: Loaded: 52 augmentation stats. AugmentationData: Loaded: 24 accessory augmentation stats. AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 0 AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 1 AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 2 AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 3 AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 4 AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 5 AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 6 AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 7 AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 8 AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 9 Initializing CursedWeaponsManager Loaded : 2 cursed weapon(s). ------------------------------------------------------------------=[ Scripts ] AirShipManager: Loaded 0 private airships Loading Server Scripts Loading Handlers... Loaded 10 ActionHandlers Loaded 7 ActionShiftHandlers Loaded 480 AdminCommandHandlers Loaded 49 BypassHandlers Loaded 14 ChatHandlers Loaded 32 ItemHandlers Loaded 92 SkillHandlers Loaded 16 UserHandlers Loaded 16 VoicedHandlers Handlers Loaded... Handy's Block Checker Event Loaded. AI : Retreat on Attack = > OK Level Restrict ANT QUEEN:50 Penalty Skill:4515 HellboundManager: Initializing HellboundManager: Current Level - 0 HellboundManager: Current Trust - 0 Next TerritoryWarTime: Sat Mar 30 20:00:00 MSK 2013 Compiled Scripts Cache is disabled. Loaded: 619 quests Loaded: 102 transformations. Initializing ItemsAutoDestroy. Krateis Cube loaded Krateis Cube initialized, next match: Fri Mar 22 20:57:00 MSK 2013 SevenSignsFestival: The first Festival of Darkness cycle begins in 2 minute(s). Event ID: (Valentines Event) has passed... Ignored. AutoChatHandler: Loaded 32 handlers in total. AutoSpawnHandler: Loaded 133 handlers in total. GraciaSeedManager: Initializing GraciaSeedManager: Mode: dummy GraciaSeedManager: State: unlocked Donate-system loaded. ItemMoll: loaded 531 item templates. ItemMoll: error in loadShop() com.mysql.jdbc.exceptions.jdbc4.MySQLSyntaxErrorEx ception: Table 'l2jd.item_mall' doesn't exist ItemMoll: loaded 0 items available for trading. Mail Manager: Successfully loaded 0 messages. IdFactory: Free ObjectID's remaining: 1879003784 TvTEventEngine[TvTManager.TvTManager()]: Engine is disabled. [Capture The Flag] EventEngine: Engine is disabled. GameServer Started, free memory 670 Mb of 968 Mb Connecting to login on 46.4.30.233:9014 CommunityServerThread: Deactivated by config. AutoAnnoucements: Loaded 0 Auto Annoucement Data. Maximum Numbers of Connected Players: 100 Server Loaded in 33 seconds Telnet server is currently disabled. |===================COPYRIGHT===================| |Powered by OpenTeam <C> 2009-2010 | |GameServer rev:1115 | |===================COPYRIGHT===================| |===============CONTACT INFORMATION=============| | Website: Open-Team.ru | |===============CONTACT INFORMATION=============| Registered on login as Server 65 : Tor All players disconnected. All ThreadPools are now stopped SIGTERM received. Shutting down NOW! RaidBossSpawnManager: All raidboss info saved!! GrandBossManager: All Grand Boss info saved!! TradeController saving data.. This action may take some minutes! Please wait until completed! TradeController: All count Item Saved Olympiad System: Data saved!! Clan System: Data saved!! Но все равно я не могу войти на сервер Port=7777 Class=LineageWarrior.MFighter ServerAddr=46.4.30.233 конфиг l2.ini Добавлено через 3 часа 7 минут Конфиг Gameserver:Свернуть ↑
# ---------------------------------------------------------------------------
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# Game Server Settings # --------------------------------------------------------------------------- # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # Common settings... # 127.0.0.1 - If you are playing alone on a test server # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect # x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server. # If this IP is resolvable by the Login Server, just leave *. # --------------------------------------------------------------------------- # Default: * ExternalHostname = 46.4.30.233 # --------------------------------------------------------------------------- # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname. # This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x. # If this IP is resolvable by the Login Server, just leave *. # --------------------------------------------------------------------------- # Default: * InternalHostname = 46.4.30.233 # Where's the Login server this gameserver should connect to # Default: 127.0.0.1 LoginHost = 46.4.30.233 # TCP port the login server listen to for gameserver connection requests # Default: 9014 LoginPort = 9014 # Default: * GameserverHostname = * # Default: 7777 GameserverPort = 7777 # --------------------------------------------------------------------------- # Database # --------------------------------------------------------------------------- # Specify the appropriate driver and url for the database you're using. # Examples: # Driver = com.mysql.jdbc.Driver (default) # Driver = org.hsqldb.jdbcDriver # Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver Driver = com.mysql.jdbc.Driver # Database URL # URL = jdbc:mysql://localhost/l2open (default) # URL = jdbc:hsqldb:hsql://localhost/l2open # URL = jdbc:sqlserver://localhost/database = l2open/user = sa/password = # ---------------------------------------- # For Russian nick's and names of clans... # URL = jdbc:mysql://localhost/l2open?useUnicode=true&characterEncoding=utf-8 # ---------------------------------------- URL = jdbc:mysql://localhost/l2jd # Database user info (default is "root" but it's not recommended) Login = l2jd # Database connection password Password = l2jd # Default: 100 MaximumDbConnections = 100 # Default: 0 MaximumDbIdleTime = 0 # --------------------------------------------------------------------------- # Misc Server Settings # --------------------------------------------------------------------------- # This is the server ID that the Game Server will request. # Example: 1 = Bartz # Default: 1 RequestServerID = 1 # True = The Login Server will give an other ID to the server if the requested ID is already reserved. # Default: True AcceptAlternateID = True # Datapack root directory. # Defaults to current directory from which the server is started unless the below line is uncommented. #DatapackRoot = C:/Work/tmp/DataPack DatapackRoot = . # Define how many players are allowed to play simultaneously on your server. # Default: 100 MaximumOnlineUsers = 100 # Numbers of protocol revisions that server allows to connect. # Delimiter is ; # WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u> # Default: 146;152 AllowedProtocolRevisions = 146;152 # --------------------------------------------------------------------------- # Misc Player Settings # --------------------------------------------------------------------------- # Character name template. # Examples: # CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]* # The above setting will allow names with first capital letter, next three small letters, # and any letter (case insensitive) or number, like OmfgWTF1 # CnameTemplate = [A-Z][a-z]* # The above setting will allow names only of letters with first one capital, like Omfgwtf # Default .* (allows any symbol) CnameTemplate = .* # This setting restricts names players can give to their pets. # See CnameTemplate for details PetNameTemplate = .* # Maximum number of characters per account. # Default: 7 (client limit) CharMaxNumber = 7 #------------------------------------------------------------- # Ping system config #------------------------------------------------------------- #Enable ping system #Разрешить серверу пинговать игроков PingEnabled = false #Players ping interval, in ms #Интервал пингования всех игроков в миллисекундах PingInterval = 30000 #How many ping requests the client can ignore before it will be kicked #После скольки оставшихся без ответа пингов от сервера "молчащий" клиент будет кикнут PingIgnoredRequestLimit = 3 Конфиг Loginserver:Свернуть ↑
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# Login Server Settings \ Настройки Логин Сервера # --------------------------------------------------------------------------- # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # *** # Это файл настроек Логин Сервера. Здесь вы можете настроить соединение для вашего сервера. # LAN (Local Area Network) - как правило, сетевая система все компьютеры находятся в одной сети. # WAN (Wide Area Network) - как правило, состоит из компьютеров внешнего окружения (т.е. Интернета). # 127.x.x.x - Формат один IP-адрес. Не включать (x) в настройках. Должны быть только реальные цифры. # Так же возможно подключение URL адреса на подобие NO-IP # --------------------------------------------------------------------------- # Networking \ Сетевые настройки # --------------------------------------------------------------------------- # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # Common settings... # 127.0.0.1 - If you are playing alone on a test server # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect # x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server. # Default: 127.0.0.1 # *** # Это подключение клиентов из внешней сети (интернета), должен быть внешний IP # Общие настройки... # Поставьте 127.0.0.1 - Если вы играете только на тестовом сервере или один. # Или пропишите ваш внешний IP адрес для того что бы к вам могли подключиться из интернета. # Что бы узнать свой внешний IP пройдите по ссылке http://www.whatismyip.com/. # Там будет написан ваш IP(внешний). # По умолчанию: 127.0.0.1 # --------------------------------------------------------------------------- ExternalHostname = 46.4.30.233 # --------------------------------------------------------------------------- # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname. # This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x. # Default: 127.0.0.1 # *** # Подключение внутри сети. Для тех людей которые играют с вами в одной сети. # Или 127.0.0.1 если хотите играть один (тестировать сервер). # По умолчанию: 127.0.0.1 # --------------------------------------------------------------------------- InternalHostname = 46.4.30.233 # --------------------------------------------------------------------------- # If you are behind a router which using its own local IP for Port Forwarding then set this to the routers # local IP if you want people outside your internal network to be able to connect to your server. # *** # Если у вас есть роутер, который использует локальный IP для Port Forwarding, то стерите # перед RouterHostname, # и впишите туда свой локальный IP если хотите, чтоб люди не из вашей сети могли подключится к вашему серверу. # --------------------------------------------------------------------------- # RouterHostname = # Bind ip of the LoginServer, use * to bind on all available IPs # Default: * # *** # Привязка IP к LoginServer, используйте * чтобы связать все доступные IP-адреса. (Не меняйте параметр *). # По умолчанию: * LoginserverHostname = * # Default: 2106 # *** # Порт логин сервера # По умолчанию: 2106 LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs # Default: * # *** # Адрес, к которому будет подключатся Login для GameServers, используйте * чтобы связать все доступные IP-адреса (Не меняйте параметр *). # По умолчанию: * LoginHostname = 46.4.30.233 # The port on which login will listen for GameServers # Default: 9014 # *** # Оставьте этот порт по умолчанию. # По умолчанию: 9014 LoginPort = 9014 # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic) # Default: 15 # *** # Задержка в минутах, после чего логин обновляет gameservers IP's (полезно, при динамичном IP). # По умолчанию: 15 IpUpdateTime = 15 # --------------------------------------------------------------------------- # Security \ Безопасность # --------------------------------------------------------------------------- # Default: True # *** # Включить логи для логин сервера? # По умолчанию: True LogLoginController = True # How many times you can provide an invalid account/pass before the IP gets banned. # Default: 10 # *** # Сколько раз можно ввести неправильные данные (логин/пароль), после чего IP будет блокирован (временно). # По умолчанию: 10 LoginTryBeforeBan = 10 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. # Default: 600 (10 minutes) # *** # Время бана для того кто пытался вводить неправильные данные. # По умолчанию: 600 (10 минут) LoginBlockAfterBan = 600 # If set to True any GameServer can register on your login's free slots # Default: False # *** # Сможет ли любой Гейм Сервер зарегистрироваться на вашем логин сервере? # По умолчанию: False AcceptNewGameServer = False # Enforce GameGuard authorization from client? # If True, login server will kick client if the client bypassed GameGuard authentication. # Default: False # *** # Включить проверку GameGuard для клиента? # Если True, логин сервер будет кикать клиент, если не установлен GameGuard. # По умолчанию: False ForceGGAuth = False # Flood Protection. All values are in MILISECONDS. # Default: True # *** # Защита от флуда пакетов. Все значения в милисекундах. # По умолчанию: True EnableFloodProtection = True # Default: 15 FastConnectionLimit = 15 # Default: 700 NormalConnectionTime = 700 # Default: 350 FastConnectionTime = 350 # Default: 50 MaxConnectionPerIP = 50 # --------------------------------------------------------------------------- # Database # --------------------------------------------------------------------------- # Specify the appropriate driver and url for the database you're using. # Examples: # *** # Укажите название вашей базы (к примеру l2jdb) Логин и Пароль/ # к примеру: # Driver = com.mysql.jdbc.Driver (default) # Driver = org.hsqldb.jdbcDriver # Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver Driver = com.mysql.jdbc.Driver # Database URL # URL = jdbc:mysql://localhost/l2open (default) # URL = jdbc:hsqldb:hsql://localhost/l2open # URL = jdbc:sqlserver://localhost/database = l2open/user = sa/password = URL = jdbc:mysql://localhost/l2jd # Database user info (default is "root" but it's not recommended) Login = l2jd # Database connection password Password = l2jd # Default: 10 MaximumDbConnections = 10 # Default: 0 MaximumDbIdleTime = 0 # --------------------------------------------------------------------------- # Misc. \ Разное # --------------------------------------------------------------------------- # If False, the license (after the login) will not be shown. # Default: True # *** # Если False, лицензия (после входа) не будет показываться. # По умолчанию: True ShowLicence = True # Default: True # *** # Разрешить автоматическое создание аккаунтов? # По умолчанию: True AutoCreateAccounts = True # --------------------------------------------------------------------------- # Developer Settings \ Настройки для тестов и разработок # --------------------------------------------------------------------------- # Default: False Debug = False # Default: False Assert = False # Default: False Developer = False # Accept alternate id, default: true AcceptAlternateID = True # Packet debug (true/false) PacketHandlerDebug = False # Request server id, default: 0 RequestServerID = 0 # Not used in LS DatapackRoot = RouterHostname = Добавлено через 5 часов 17 минут Вы входите Добавлено через 23 часа 32 минуты Пишет что сервер работает,стресс его видит. Но коннект не идет... Последний раз редактировалось Nasdomlan; 23.03.2013 в 16:46. Причина: Добавлено сообщение |
23.03.2013, 20:42 | #14 |
Пользователь
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Re: Вы входите,пожалуста подождите немного
Так и не нашел проблему...
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27.03.2013, 11:11 | #15 |
Пользователь
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Re: Вы входите,пожалуста подождите немного
Подниму снова,сменил сборку,тоже самое.
Геймсервер лог:Свернуть ↑
Loading GameServer Configuration Files...
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L2Properties: Missing property for key - DatapackRoot Loading mmo.properties L2Properties: Missing property for key - IOSelectorThreadCount Loaded 6 Filter Words. MLog clients using java 1.4+ standard logging. Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10] Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireIncrement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnClose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailure -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connectionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSourceName -> crn3zd8t1bd2igr1ux76m3|1decb654, debugUnreturnedConnectionStackTraces -> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClassLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> crn3zd8t1bd2igr1ux76m3|1decb654, idleConnectionTestPeriod -> 3600, initialPoolSize -> 10, jdbcUrl -> jdbc:mysql://localhost/l2js, maxAdministrativeTaskTime -> 0, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, maxPoolSize -> 100, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolSize -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, preferredTestQuery -> null, properties -> {user=******, password=******}, propertyCycle -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> false, unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ] L2J Server Version: ${l2j.revision} L2J Datapack Version: ${l2jdp.revision} Updated characters online status. Cleaned 0 elements from database. Cleaned 0 expired timestamps from database. IDFactory: 102912 id's available. Initializing Script Engine Manager Script Engine: Mozilla Rhino 1.7 release 3 PRERELEASE - Language: ECMAScript - Language Version: 1.8 Script Engine: java 1.6 - Language: java - Language Version: 1.6 *sys-package-mgr*: processing new jar, '/var/www/l2js/libs/jython.jar' *sys-package-mgr*: processing new jar, '/var/www/l2js/libs/java-engine.jar' *sys-package-mgr*: processing new jar, '/var/www/l2js/libs/jython-engine.jar' *sys-package-mgr*: processing new jar, '/var/www/l2js/libs/bsh-2.0b5.jar' *sys-package-mgr*: processing new jar, '/var/www/l2js/libs/mysql-connector-java-5.1.11-bin.jar' *sys-package-mgr*: processing new jar, '/var/www/l2js/libs/javolution-5.3.1.jar' *sys-package-mgr*: processing new jar, '/var/www/l2js/libs/ecj.jar' *sys-package-mgr*: processing new jar, '/var/www/l2js/libs/netcon.jar' *sys-package-mgr*: processing new jar, '/var/www/l2js/libs/bsh-engine.jar' *sys-package-mgr*: processing new jar, '/var/www/l2js/libs/trove-2.1.0.jar' *sys-package-mgr*: processing new jar, '/var/www/l2js/libs/mmocore.jar' *sys-package-mgr*: processing new jar, '/var/www/l2js/libs/c3p0-0.9.1.2.jar' *sys-package-mgr*: processing new jar, '/var/www/l2js/gameserver/l2jserver.jar' *sys-package-mgr*: processing new jar, '/usr/lib/jvm/java-7-oracle/jre/lib/resources.jar' *sys-package-mgr*: processing new jar, '/usr/lib/jvm/java-7-oracle/jre/lib/rt.jar' *sys-package-mgr*: processing new jar, '/usr/lib/jvm/java-7-oracle/jre/lib/jsse.jar' *sys-package-mgr*: processing new jar, '/usr/lib/jvm/java-7-oracle/jre/lib/jce.jar' *sys-package-mgr*: processing new jar, '/usr/lib/jvm/java-7-oracle/jre/lib/charsets.jar' *sys-package-mgr*: processing new jar, '/usr/lib/jvm/java-7-oracle/jre/lib/jfr.jar' *sys-package-mgr*: processing new jar, '/usr/lib/jvm/java-7-oracle/jre/lib/ext/sunpkcs11.jar' *sys-package-mgr*: processing new jar, '/usr/lib/jvm/java-7-oracle/jre/lib/ext/dnsns.jar' *sys-package-mgr*: processing new jar, '/usr/lib/jvm/java-7-oracle/jre/lib/ext/sunjce_provider.jar' *sys-package-mgr*: processing new jar, '/usr/lib/jvm/java-7-oracle/jre/lib/ext/localedata.jar' *sys-package-mgr*: processing new jar, '/usr/lib/jvm/java-7-oracle/jre/lib/ext/zipfs.jar' *sys-package-mgr*: processing new jar, '/usr/lib/jvm/java-7-oracle/jre/lib/ext/sunec.jar' Script Engine: jython 2.2.1 - Language: python - Language Version: 2.2.1 Script Engine: BeanShell Engine 1.1 - Language: BeanShell - Language Version: 2.0b5 SkillTreeTable: Loaded 42285 skills. FishingSkillTreeTable: Loaded 109 general skills. DwarvenCraftSkillTreeTable: Loaded 8 dwarven skills. EnchantSkillTreeTable: Loaded 315 enchant skills. PledgeSkillTreeTable: Loaded 44 pledge skills TransformSkillTreeTable: Loaded 50 transform skills SpecialSkillTreeTable: Loaded 3 special skills ItemTable: Loaded 2954 Armors. ItemTable: Loaded 10109 Items. ItemTable: Loaded 3499 Weapons. Highest item id used:22172 Initializing ClanHallManager Initializing AuctionManager Loaded: 38 auction(s) Loaded: 0 clan halls Loaded: 44 free clan halls Extractable items data: Loaded 212 extractable items! Extractable skills data: Loaded 432 extractable skills! Summon items data: Loaded 51 summon items. Loading zones... L2World: Setting up World Regions L2World: (136 by 136) World Region Grid set up. Initializing GrandBossManager NpcTable: (Re)Loaded 9795 NPC template(s). NpcTable: Loaded 492 Minions. NPC AI Data Table: Loaded 9795 AI Data. GrandBossManager: Queen Ant(29001) status is 0. GrandBossManager: Core(29006) status is 0. GrandBossManager: Orfen(29014) status is 0. GrandBossManager: Antharas(29019) status is 0. GrandBossManager: Baium(29020) status is 0. GrandBossManager: Zaken(29022) status is 0. GrandBossManager: Valakas(29028) status is 0. GrandBossManager: Antharas(29066) status is 0. GrandBossManager: Antharas(29067) status is 0. GrandBossManager: Antharas(29068) status is 0. GrandBossManager: Loaded 10 Instances Done: loaded 720 zones. MerchantPriceConfigTable: Loaded 28 merchant price configs. Enchant HP Bonus registered for 1526 items! TradeController: Loaded 660 Buylists. L2Multisell: Loaded 170 lists. Initializing InstanceManager Loaded 133 instance names Multiverse Instance created Universe Instance created Initializing Walkers Routes Table. WalkerRoutesTable: Loaded 224 Npc Walker Routes. NpcBufferSkillIdsTable: Loaded 1 buffers and 10 skills. RecipeController: Loaded 936 recipes. PetSkillsTable: Loaded 1968 skills. ArmorSetsTable: Loaded 145 armor sets. FishTable: Loaded 270 Fishes. CharTemplateTable: Loaded 103 Character Templates. ResidentialSkillTable: Loaded 29 entities with associated skills. Cache[HTML]: Running lazy cache Cache[Crest]: 0.000MB on 0 files loaded. (Forget Time: 300s , Capacity: 50) Loaded 4 forums. Last forum id used: 4 Restored 0 clans from the database. HennaTable: Loaded 180 Templates. HennaTreeTable: Loaded 8136 Henna Tree Templates. Helper Buff Table: Loaded 17 Templates. Geodata Engine: Disabled. Initializing CastleManager Searching clan halls doors: DoorTable: Loaded 744 Door Templates. Loaded: 9 castles Initializing SiegeManager SevenSigns: Currently in the Competition (Quest Event) period! SevenSigns: The Seal of Avarice remains unclaimed. SevenSigns: The Seal of Gnosis remains unclaimed. SevenSigns: The Seal of Strife remains unclaimed. SevenSigns: The competition, if the current trend continues, will end in a tie this week. SevenSigns: Next period change set to Mon Apr 01 18:00:08 MSK 2013 SevenSigns: Next period begins in 5 days, 6 hours and 44 mins. Siege of Gludio: Sun Apr 07 03:00:00 MSK 2013 Siege of Dion: Sun Apr 07 03:00:00 MSK 2013 Siege of Giran: Sun Apr 07 03:00:00 MSK 2013 Siege of Oren: Sun Apr 07 03:00:00 MSK 2013 Siege of Aden: Sun Apr 07 03:00:00 MSK 2013 Siege of Innadril: Sun Apr 07 03:00:00 MSK 2013 Siege of Goddard: Sun Apr 07 03:00:00 MSK 2013 Siege of Rune: Sun Apr 07 03:00:00 MSK 2013 Siege of Schuttgart: Sun Apr 07 03:00:00 MSK 2013 Initializing FortManager StaticObject: Loaded 29 StaticObject Templates. DayNightSpawnManager: Day/Night handler initialized SpawnTable: Loaded 39794 Npc Spawn Locations. Loaded: 21 fortress Initializing FortSiegeManager TeleportLocationTable: Loaded 818 Teleport Location Templates. LevelUpData: Loaded 103 Character Level Up Templates. RaidBossSpawnManager: Loaded 173 Instances RaidBossSpawnManager: Scheduled 0 Instances GrandBossManager: Initialized 12 Grand Boss Zones FourSepulchersManager: loaded 20 Mysterious-Box spawns. FourSepulchersManager: loaded 716 Physical type monsters spawns. FourSepulchersManager: loaded 716 Magical type monsters spawns. FourSepulchersManager: loaded 92 Church of duke monsters spawns. FourSepulchersManager: loaded 68 Emperor's grave NPC spawns. FourSepulchersManager: spawned Conquerors' Sepulcher Manager FourSepulchersManager: spawned Emperors' Sepulcher Manager FourSepulchersManager: spawned Great Sages' Sepulcher Manager FourSepulchersManager: spawned Judges' Sepulcher Manager FourSepulchersManager: Beginning in Attack time Wed Mar 27 11:15:10 MSK 2013 Atk announce scheduled to 15.0 minute of this hour. DimensionalRiftManager: Loaded 7 room types with 56 rooms. DimensionalRiftManager: Loaded 462 dimensional rift spawns, 0 errors. Initializing QuestManager UITable: Loaded 5 Categories. UITable: Loaded 4 Keys. ManorManager: Loaded 256 seeds Initializing BoatManager Initializing CastleManorManager Manor System: Manor refresh updated Manor System: New Schedule for manor refresh @ Wed Mar 27 20:00:10 MSK 2013 Manor System: Manor period approve updated Manor System: New Schedule for period approve @ Thu Mar 28 06:00:00 MSK 2013 Initializing MercTicketManager Loaded: 0 Mercenary Tickets Initializing PetitionManager Loading Server Scripts Loading Handlers... Loaded 426 AdminCommandHandlers Loaded 12 ChatHandlers Loaded 28 ItemHandlers Loaded 87 SkillHandlers Loaded 16 UserHandlers Loaded 1 VoicedHandlers Handlers Loaded... Compiled Scripts Cache is disabled. Loaded: 493 quests Loaded: 101 transformations. Initializing AugmentationData. AugmentationData: 10 bad skill(s) were skipped. AugmentationData: Loaded: 52 augmentation stats. AugmentationData: Loaded: 24 accessory augmentation stats. AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 0 AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 1 AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 2 AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 3 AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 4 AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 5 AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 6 AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 7 AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 8 AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 9 Initializing ItemsAutoDestroy. SevenSignsFestival: The first Festival of Darkness cycle begins in 2 minute(s). Olympiad System: failed to load data from database, trying to load from file. Olympiad System: Loading Olympiad System.... Olympiad System: Currently in Olympiad Period Olympiad System: 7244 minutes until period ends Olympiad System: Next weekly change is in 10079 minutes Olympiad System: Loaded 0 Nobles Olympiad System: Competition Period Starts in 0 days, 6 hours and 44 mins. Olympiad System: Event starts/started : Wed Mar 27 18:00:21 MSK 2013 Hero System: Loaded 0 Heroes. Hero System: Loaded 0 all time Heroes. Event ID: (Valentines Event) has passed... Ignored. Initializing CursedWeaponsManager Loaded : 2 cursed weapon(s). AutoChatHandler: Loaded 32 handlers in total. AutoSpawnHandler: Loaded 133 handlers in total. AccessLevels: Loaded 7 from database. AdminCommandAccessRights: Loaded 426 from database. HellboundManager: Initializing HellboundManager: Mode: dummy HellboundManager: State: unlocked Mail Manager: Successfully loaded 0 messages. IdFactory: Free ObjectID's remaining: 1879003967 TvTEventEngine[TvTManager.TvTManager()]: Engine is disabled. GameServer Started, free memory 683 Mb of 958 Mb Connecting to login on 46.4.30.233:9014 CommunityServerThread: Deactivated by config. Maximum Numbers of Connected Players: 100 Server Loaded in 26 seconds AutoAnnoucements: Loaded 0 Auto Annoucement Data. Telnet server is currently disabled. Registered on login as Server 65 : Tor SevenSigns: Data updated successfully. FourSepulchersManager: Entry time: Wed Mar 27 11:55:10 MSK 2013 Логин сервер лог:Свернуть ↑
nice: cannot set niceness: Permission denied
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loading login config L2Properties: Missing property for key - PacketHandlerDebug L2Properties: Missing property for key - RequestServerID L2Properties: Missing property for key - AcceptAlternateID L2Properties: Missing property for key - DatapackRoot L2Properties: Missing property for key - RouterHostname Loading mmo.properties L2Properties: Missing property for key - IOSelectorThreadCount MLog clients using java 1.4+ standard logging. Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10] Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireIncrement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnClose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailure -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connectionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSourceName -> crn3zd8t1bd1n5g1s1p0fd|50a498d0, debugUnreturnedConnectionStackTraces -> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClassLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> crn3zd8t1bd1n5g1s1p0fd|50a498d0, idleConnectionTestPeriod -> 3600, initialPoolSize -> 10, jdbcUrl -> jdbc:mysql://localhost/l2js, maxAdministrativeTaskTime -> 0, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, maxPoolSize -> 10, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolSize -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, preferredTestQuery -> null, properties -> {user=******, password=******}, propertyCycle -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> false, unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ] Loading LoginController... Cached 10 KeyPairs for RSA communication Stored 20 keys for Blowfish communication Loaded 127 server names Loaded 1 registered Game Servers Cached 10 RSA keys for Game Server communication. Loaded 2 IP Bans. Listening for GameServers on 46.4.30.233:9014 Telnet server is currently disabled. Login Server ready on 127.0.0.1:2106 Updated Gameserver [65] Tor IP's: InternalIP: 46.4.30.233 ExternalIP: 46.4.30.233 Подключиться не могу..."Вы входите..." l2.ini:Свернуть ↑
[URL]
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Protocol=unreal ProtocolDescription=Unreal Protocol Name=Player Map=Index.unr LocalMap=Entry.unr Host= Portal= MapExt=unr EXEName=l2.exe SaveExt=usa Port=7777 Class=LineageWarrior.MFighter ServerAddr=46.4.30.233 IsL2NetLogin=True IsL2Console=True IsL2Seamless=True IsL2Projector=True ISL2Mark=2 ForceAspectRatio=False |
27.03.2013, 12:01 | #16 |
Супергерой
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Re: Вы входите,пожалуста подождите немного
У вас какая ОС?
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27.03.2013, 14:54 | #17 |
Постоялец
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Re: Вы входите,пожалуста подождите немного
Login Server ready on 127.0.0.1:2106
означает что вы ждете клиентов на ип 127.0.0.1 Добавлено через 4 минуты LoginHost = 46.4.30.233 LoginHostname = 46.4.30.233 етот параметр можно ставить * InternalHostname можна ставить 127.0.0.1 Да и и мой совет, сначала проверьте все на 127.0.0.1 потом через онлайн проверку преверьте открыты ли порты 2106 7777 , и есле используете роутер, проверьте есть ли проброс портов Добавлено через 7 минут не заметил что ето вдс в первом посте)) интернал должен быть 127,0,0,1 екстернал ваш ип, другие параметры не менять, взять дефолтные , кроме конекта к мускулу Последний раз редактировалось APKO; 27.03.2013 в 15:02. Причина: Добавлено сообщение |
27.03.2013, 16:55 | #18 | |
Пользователь
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Re: Вы входите,пожалуста подождите немного
Цитата:
Добавлено через 11 минут гейм теперь:Свернуть ↑
# ---------------------------------------------------------------------------
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# Default: * ExternalHostname = 46.4.30.233 # --------------------------------------------------------------------------- # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname. # This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x. # If this IP is resolvable by the Login Server, just leave *. # --------------------------------------------------------------------------- # Default: * InternalHostname = 127.0.0.1 # Where's the Login server this gameserver should connect to # Default: 127.0.0.1 LoginHost = 46.4.30.233 # TCP port the login server listen to for gameserver connection requests # Default: 9014 LoginPort = 9014 # Default: * GameserverHostname = * # Default: 7777 GameserverPort = 7777 Логин теперь:Свернуть ↑
# ---------------------------------------------------------------------------
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# Default: 127.0.0.1 ExternalHostname = 46.4.30.233 # --------------------------------------------------------------------------- # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname. # This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x. # --------------------------------------------------------------------------- # Default: 127.0.0.1 InternalHostname = 127.0.0.1 # --------------------------------------------------------------------------- # If you are behind a router which using its own local IP for Port Forwarding then set this to the routers # local IP if you want people outside your internal network to be able to connect to your server. # --------------------------------------------------------------------------- # RouterHostname = # Bind ip of the LoginServer, use * to bind on all available IPs # Default: * LoginserverHostname = 127.0.0.1 # Default: 2106 LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs # Default: * LoginHostname = 46.4.30.233 # The port on which login will listen for GameServers # Default: 9014 LoginPort = 9014 # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic) # Default: 15 IpUpdateTime = 15 Все так же не могу войти... Добавлено через 17 часов 59 минут Ура,Это я исправил)Теперь новый вопрос MinProtocolRevision = 142 MaxProtocolRevision = 146 Я никак не могу понять,что же это за клиент нужен такой?Эпилог,висит на "Вы входите",а Грация сразу пишет "Неверный протокол,пожалуйста продолжайте" Последний раз редактировалось Nasdomlan; 28.03.2013 в 10:54. Причина: Добавлено сообщение |
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