C:\Server\data\npc
Создаем XML файл 40000-40099.xml
в нем пишем
Код:
<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE list SYSTEM "npc.dtd">
<list>
<npc id="40000" name="New Npc" title="">
<set name="aggroRange" value="0" />
<set name="ai_type" value="Fighter" />
<set name="baseAtkRange" value="40" />
<set name="baseCON" value="43" />
<set name="baseCritRate" value="40" />
<set name="baseDEX" value="30" />
<set name="baseHpMax" value="702.205" />
<set name="baseHpRate" value="1" />
<set name="baseHpReg" value="4.5" />
<set name="baseINT" value="21" />
<set name="baseMAtk" value="76" />
<set name="baseMAtkSpd" value="500" />
<set name="baseMDef" value="106" />
<set name="baseMEN" value="20" />
<set name="baseMpMax" value="372.96" />
<set name="baseMpReg" value="1.8" />
<set name="basePAtk" value="165" />
<set name="basePAtkSpd" value="253" />
<set name="basePDef" value="158" />
<set name="baseRunSpd" value="155" />
<set name="baseSTR" value="40" />
<set name="baseShldDef" value="0" />
<set name="baseShldRate" value="0" />
<set name="baseWIT" value="20" />
<set name="baseWalkSpd" value="45" />
<set name="collision_height" value="21.0" />
<set name="collision_radius" value="10.0" />
<set name="level" value="85" />
<set name="rewardExp" value="1751" />
<set name="rewardRp" value="0" />
<set name="rewardSp" value="100" />
<set name="shots" value="NONE" />
<set name="texture" value="" />
<set name="type" value="Monster" />
<rewardlist type="NOT_RATED_NOT_GROUPED">
<reward item_id="ITEM_ID_НУЖНОЙ_ВЕЩИ" min="1" max="1" chance="100.0000" />
</rewardlist>
</npc>
</list>
И добавляете в npcgrp.dat в папке System клиента игры нового Npc с ID 40.000