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Работа со скриптами Помощь в редактировании и написании квестов к Java серверам, а так же эвентов. |
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Опции темы |
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#1 |
Пользователь
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Сегодня мы сделаем на свой сервер классного классмастера для L2jServer. Те у кого стоит эта сборка вкурсе какой он невзрачный.
Начнём: Файл: \L2_GameServer\java\net\sf\l2j\Config.java Находим: Код:
package net.sf.l2j; import java.io.File; import java.io.FileInputStream; import java.io.FileOutputStream; import java.io.InputStream; import java.io.OutputStream; import java.math.BigInteger; import java.util.ArrayList; import java.util.List; import java.util.Map; import java.util.Properties; import java.util.logging.Logger; import javolution.util.FastList; import javolution.util.FastMap; import net.sf.l2j.gameserver.util.StringUtil; Код:
package net.sf.l2j; import java.io.BufferedReader; import java.io.File; import java.io.FileInputStream; import java.io.FileOutputStream; import java.io.FileReader; import java.io.InputStream; import java.io.InputStreamReader; import java.io.LineNumberReader; import java.io.OutputStream; import java.math.BigInteger; import java.util.ArrayList; import java.util.List; import java.util.Map; import java.util.Properties; import java.util.StringTokenizer; import java.util.logging.Logger; import java.util.regex.Pattern; import java.util.regex.PatternSyntaxException; import javolution.util.FastList; import javolution.util.FastMap; import net.sf.l2j.gameserver.util.StringUtil; Код:
public static boolean ALLOW_CLASS_MASTERS; Код:
public static boolean ALT_CLASS_MASTER_STRIDER_UPDATE; public static String ALT_CLASS_MASTER_SETTINGS_LINE; public static ClassMasterSettings ALT_CLASS_MASTER_SETTINGS; Код:
ALLOW_CLASS_MASTERS = Boolean.parseBoolean(Character.getProperty("AllowClassMasters", "False")); Код:
ALLOW_CLASS_MASTERS = Boolean.parseBoolean(Character.getProperty("SpawnClassMaster", "False")); ALT_CLASS_MASTER_STRIDER_UPDATE = Boolean.parseBoolean(Character.getProperty("ClassMasterUpdateStrider", "False")); if (!Character.getProperty("ConfigClassMaster").trim().equalsIgnoreCase("False")) ALT_CLASS_MASTER_SETTINGS_LINE = Character.getProperty("ConfigClassMaster"); ALT_CLASS_MASTER_SETTINGS = new ClassMasterSettings(ALT_CLASS_MASTER_SETTINGS_LINE); Код:
public static class ClassMasterSettings { private FastMap<Integer, FastMap<Integer, Integer>> _claimItems; private FastMap<Integer, FastMap<Integer, Integer>> _rewardItems; private FastMap<Integer, Boolean> _allowedClassChange; public ClassMasterSettings(String _configLine) { _claimItems = new FastMap<Integer, FastMap<Integer, Integer>>(); _rewardItems = new FastMap<Integer, FastMap<Integer, Integer>>(); _allowedClassChange = new FastMap<Integer, Boolean>(); if (_configLine != null) parseConfigLine(_configLine.trim()); } private void parseConfigLine(String _configLine) { StringTokenizer st = new StringTokenizer(_configLine, ";"); while (st.hasMoreTokens()) { // get allowed class change int job = Integer.parseInt(st.nextToken()); _allowedClassChange.put(job, true); FastMap<Integer, Integer> _items = new FastMap<Integer, Integer>(); // parse items needed for class change if (st.hasMoreTokens()) { StringTokenizer st2 = new StringTokenizer(st.nextToken(), "[],"); while (st2.hasMoreTokens()) { StringTokenizer st3 = new StringTokenizer(st2.nextToken(), "()"); int _itemId = Integer.parseInt(st3.nextToken()); int _quantity = Integer.parseInt(st3.nextToken()); _items.put(_itemId, _quantity); } } _claimItems.put(job, _items); _items = new FastMap<Integer, Integer>(); // parse gifts after class change if (st.hasMoreTokens()) { StringTokenizer st2 = new StringTokenizer(st.nextToken(), "[],"); while (st2.hasMoreTokens()) { StringTokenizer st3 = new StringTokenizer(st2.nextToken(), "()"); int _itemId = Integer.parseInt(st3.nextToken()); int _quantity = Integer.parseInt(st3.nextToken()); _items.put(_itemId, _quantity); } } _rewardItems.put(job, _items); } } public boolean isAllowed(int job) { if (_allowedClassChange == null) return false; if (_allowedClassChange.containsKey(job)) return _allowedClassChange.get(job); return false; } public FastMap<Integer, Integer> getRewardItems(int job) { if (_rewardItems.containsKey(job)) return _rewardItems.get(job); return null; } public FastMap<Integer, Integer> getRequireItems(int job) { if (_claimItems.containsKey(job)) return _claimItems.get(job); return null; } } Находим: Код:
public class CharTemplateTable { Код:
public static final String[] CHAR_CLASSES = { "Human Fighter", "Warrior", "Gladiator", "Warlord", "Human Knight", "Paladin", "Dark Avenger", "Rogue", "Treasure Hunter", "Hawkeye", "Human Mystic", "Human Wizard", "Sorceror", "Necromancer", "Warlock", "Cleric", "Bishop", "Prophet", "Elven Fighter", "Elven Knight", "Temple Knight", "Swordsinger", "Elven Scout", "Plainswalker", "Silver Ranger", "Elven Mystic", "Elven Wizard", "Spellsinger", "Elemental Summoner", "Elven Oracle", "Elven Elder", "Dark Fighter", "Palus Knight", "Shillien Knight", "Bladedancer", "Assassin", "Abyss Walker", "Phantom Ranger", "Dark Elven Mystic", "Dark Elven Wizard", "Spellhowler", "Phantom Summoner", "Shillien Oracle", "Shillien Elder", "Orc Fighter", "Orc Raider", "Destroyer", "Orc Monk", "Tyrant", "Orc Mystic", "Orc Shaman", "Overlord", "Warcryer", "Dwarven Fighter", "Dwarven Scavenger", "Bounty Hunter", "Dwarven Artisan", "Warsmith", "dummyEntry1", "dummyEntry2", "dummyEntry3", "dummyEntry4", "dummyEntry5", "dummyEntry6", "dummyEntry7", "dummyEntry8", "dummyEntry9", "dummyEntry10", "dummyEntry11", "dummyEntry12", "dummyEntry13", "dummyEntry14", "dummyEntry15", "dummyEntry16", "dummyEntry17", "dummyEntry18", "dummyEntry19", "dummyEntry20", "dummyEntry21", "dummyEntry22", "dummyEntry23", "dummyEntry24", "dummyEntry25", "dummyEntry26", "dummyEntry27", "dummyEntry28", "dummyEntry29", "dummyEntry30", "Duelist", "DreadNought", "Phoenix Knight", "Hell Knight", "Sagittarius", "Adventurer", "Archmage", "Soultaker", "Arcana Lord", "Cardinal", "Hierophant", "Eva Templar", "Sword Muse", "Wind Rider", "Moonlight Sentinel", "Mystic Muse", "Elemental Master", "Eva's Saint", "Shillien Templar", "Spectral Dancer", "Ghost Hunter", "Ghost Sentinel", "Storm Screamer", "Spectral Master", "Shillien Saint", "Titan", "Grand Khavatari", "Dominator", "Doomcryer", "Fortune Seeker", "Maestro", "dummyEntry31", "dummyEntry32", "dummyEntry33", "dummyEntry34", "Male Soldier", "Female Soldier", "Dragoon", "Warder", "Berserker", "Male Soulbreaker", "Female Soulbreaker", "Arbalester", "Doombringer", "Male Soulhound", "Female Soulhound", "Trickster", "Inspector", "Judicator" }; Код:
public final String getClassNameById(int classId) { L2PcTemplate pcTemplate = _templates.get(classId); if (pcTemplate == null) { throw new IllegalArgumentException("No template for classId: " + classId); } return pcTemplate.className; } Код:
public static final String getClassNameByIdFix(int classId) { return CHAR_CLASSES[classId]; } Открываем и всё заменяем на этот код: Код:
package net.sf.l2j.gameserver.model.actor.instance; import javolution.text.TextBuilder; import java.util.Collection; import net.sf.l2j.Config; import net.sf.l2j.gameserver.ai.CtrlIntention; import net.sf.l2j.gameserver.datatables.CharTemplateTable; import net.sf.l2j.gameserver.datatables.ItemTable; import net.sf.l2j.gameserver.model.L2ItemInstance; import net.sf.l2j.gameserver.model.base.ClassId; import net.sf.l2j.gameserver.model.base.ClassLevel; import net.sf.l2j.gameserver.model.base.PlayerClass; import net.sf.l2j.gameserver.model.quest.Quest; import net.sf.l2j.gameserver.network.SystemMessageId; import net.sf.l2j.gameserver.network.serverpackets.ActionFailed; import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected; import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; import net.sf.l2j.gameserver.network.serverpackets.SystemMessage; import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation; import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate; import net.sf.l2j.gameserver.util.StringUtil; /** * Class Master implementation * ths npc is used for changing character occupation **/ public final class L2ClassMasterInstance extends L2FolkInstance { /** * @param template */ public L2ClassMasterInstance(int objectId, L2NpcTemplate template) { super(objectId, template); } @Override public void onAction(L2PcInstance player) { if (!canTarget(player)) return; // Check if the L2PcInstance already target the L2NpcInstance if (getObjectId() != player.getTargetId()) { // Set the target of the L2PcInstance player player.setTarget(this); // Send a Server->Client packet MyTargetSelected to the L2PcInstance player player.sendPacket(new MyTargetSelected(getObjectId(), 0)); // Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading on the client player.sendPacket(new ValidateLocation(this)); } else { if (!canInteract(player)) { player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this); return; } NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); TextBuilder sb = new TextBuilder(); sb.append("<html><body>"); sb.append(getName() + ":<br>"); sb.append("<br>"); ClassId classId = player.getClassId(); int level = player.getLevel(); int jobLevel = classId.level(); int newJobLevel = jobLevel + 1; if ((((level >= 20 && jobLevel == 0) || (level >= 40 && jobLevel == 1) || (level >= 76 && jobLevel == 2)) && Config.ALT_CLASS_MASTER_SETTINGS.isAllowed(newJobLevel)) || Config.ALT_CLASS_MASTER_STRIDER_UPDATE) { if (((level >= 20 && jobLevel == 0) || (level >= 40 && jobLevel == 1) || (level >= 76 && jobLevel == 2)) && Config.ALT_CLASS_MASTER_SETTINGS.isAllowed(newJobLevel)) { sb.append("\u0412\u044B \u043C\u043E\u0436\u0435\u0442\u0435 \u0432\u044B\u0443\u0447\u0438\u0442\u044C \u0441\u043B\u0435\u0434\u0443\u044E\u0449\u0438\u0435 \u043F\u0440\u043E\u0444\u0435\u0441\u0441\u0438\u0438:<br>"); for (ClassId child : ClassId.values()) if (child.childOf(classId) && child.level() == newJobLevel) sb.append("<br><a action=\"bypass -h npc_" + getObjectId() + "_change_class " + (child.getId()) + "\"> " + CharTemplateTable.getClassNameByIdFix(child.getId()) + "</a>"); if (Config.ALT_CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel) != null && Config.ALT_CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).size() > 0) { sb.append("<br><br>\u0414\u043B\u044F \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u044F \u043F\u0440\u043E\u0444\u0435\u0441\u0441\u0438\u0438, \u043D\u0443\u0436\u043D\u043E:"); sb.append("<table width=270>"); for (Integer _itemId : Config.ALT_CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).keySet()) { int _count = Config.ALT_CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).get(_itemId); sb.append("<tr><td><font color=\"LEVEL\">" + _count + "</font></td><td>" + ItemTable.getInstance().getTemplate(_itemId).getName()+ "</td></tr>"); } sb.append("</table>"); } } if (Config.ALT_CLASS_MASTER_STRIDER_UPDATE) { sb.append("<table width=270>"); sb.append("<tr><td><br></td></tr>"); sb.append("<tr><td><a action=\"bypass -h npc_" + getObjectId() + "_upgrade_hatchling\">Upgrade Hatchling to Strider</a></td></tr>"); sb.append("</table>"); } sb.append("<br>"); } else { switch (jobLevel) { case 0: if (Config.ALT_CLASS_MASTER_SETTINGS.isAllowed(1)) sb.append("\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0439\u0442\u0435\u0441\u044C \u0441\u044E\u0434\u0430, \u043A\u0430\u043A \u0434\u043E\u0441\u0442\u0438\u0433\u043D\u0435\u0442\u0435 20 \u0443\u0440\u043E\u0432\u043D\u044F, \u0447\u0442\u043E\u0431\u044B \u043F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u043D\u043E\u0432\u0443\u044E \u043F\u0440\u043E\u0444\u0435\u0441\u0441\u0438\u044E.<br>"); else if (Config.ALT_CLASS_MASTER_SETTINGS.isAllowed(2)) sb.append("\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0439\u0442\u0435\u0441\u044C \u043F\u043E\u0441\u043B\u0435 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u044F \u043F\u0435\u0440\u0432\u043E\u0439 \u043F\u0440\u043E\u0444\u0435\u0441\u0441\u0438\u0438.<br>"); else if (Config.ALT_CLASS_MASTER_SETTINGS.isAllowed(3)) sb.append("\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0439\u0442\u0435\u0441\u044C \u043F\u043E\u0441\u043B\u0435 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u044F \u0432\u0442\u043E\u0440\u043E\u0439 \u043F\u0440\u043E\u0444\u0435\u0441\u0441\u0438\u0438.<br>"); else sb.append("\u042F \u043D\u0435 \u043C\u043E\u0433\u0443 \u0438\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0432\u0430\u0448\u0443 \u043F\u0440\u043E\u0444\u0435\u0441\u0441\u0438\u044E.<br>"); break; case 1: if (Config.ALT_CLASS_MASTER_SETTINGS.isAllowed(2)) sb.append("\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0439\u0442\u0435\u0441\u044C \u0441\u044E\u0434\u0430, \u043A\u043E\u0433\u0434\u0430 \u0412\u044B \u0434\u043E\u0441\u0442\u0438\u0433\u043D\u0435\u0442\u0435 40 \u0443\u0440\u043E\u0432\u043D\u044F, \u0447\u0442\u043E \u0431\u044B \u043F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u043D\u043E\u0432\u0443\u044E \u043F\u0440\u043E\u0444\u0435\u0441\u0441\u0438\u044E.<br>"); else if (Config.ALT_CLASS_MASTER_SETTINGS.isAllowed(3)) sb.append("\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0439\u0442\u0435\u0441\u044C \u043F\u043E\u0441\u043B\u0435 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u044F \u0432\u0442\u043E\u0440\u043E\u0439 \u043F\u0440\u043E\u0444\u0435\u0441\u0441\u0438\u0438.<br>"); else sb.append("\u042F \u043D\u0435 \u043C\u043E\u0433\u0443 \u0438\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0432\u0430\u0448\u0443 \u043F\u0440\u043E\u0444\u0435\u0441\u0441\u0438\u044E.<br>"); break; case 2: if (Config.ALT_CLASS_MASTER_SETTINGS.isAllowed(3)) sb.append("\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0439\u0442\u0435\u0441\u044C \u0441\u044E\u0434\u0430, \u043A\u043E\u0433\u0434\u0430 \u0412\u044B \u0434\u043E\u0441\u0442\u0438\u0433\u043D\u0435\u0442\u0435 76 \u0443\u0440\u043E\u0432\u043D\u044F, \u0447\u0442\u043E\u0431\u044B \u043F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u043D\u043E\u0432\u0443\u044E \u043F\u0440\u043E\u0444\u0435\u0441\u0441\u0438\u044E.<br>"); else sb.append("\u042F \u043D\u0435 \u043C\u043E\u0433\u0443 \u0438\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0432\u0430\u0448\u0443 \u043F\u0440\u043E\u0444\u0435\u0441\u0441\u0438\u044E.<br>"); break; case 3: sb.append("\u0412\u044B \u043F\u043E\u043B\u0443\u0447\u0438\u043B\u0438 \u0432\u0441\u0435 \u0434\u043E\u0441\u0442\u0443\u043F\u043D\u044B\u0435 \u043F\u0440\u043E\u0444\u0435\u0441\u0441\u0438\u0438.<br>"); break; } //If the player hasn't available class , he can change pet too... if (Config.ALT_CLASS_MASTER_STRIDER_UPDATE) { sb.append("<table width=270>"); sb.append("<tr><td><br></td></tr>"); sb.append("<tr><td><a action=\"bypass -h npc_" + getObjectId() + "_upgrade_hatchling\">Upgrade Hatchling to Strider</a></td></tr>"); sb.append("</table>"); } sb.append("<br>"); } for (Quest q : Quest.findAllEvents()) sb.append("Event: <a action=\"bypass -h Quest " + q.getName() + "\">" + q.getDescr() + "</a><br>"); sb.append("</body></html>"); html.setHtml(sb.toString()); player.sendPacket(html); } player.sendPacket(ActionFailed.STATIC_PACKET); } @Override public void onBypassFeedback(L2PcInstance player, String command) { if (command.startsWith("change_class")) { int val = Integer.parseInt(command.substring(13)); ClassId classId = player.getClassId(); ClassId newClassId = ClassId.values()[val]; int level = player.getLevel(); int jobLevel = classId.level(); int newJobLevel = newClassId.level(); // -- Exploit prevention // Prevents changing if config option disabled if (!Config.ALT_CLASS_MASTER_SETTINGS.isAllowed(newJobLevel)) return; // Prevents changing to class not in same class tree if (!newClassId.childOf(classId)) return; // Prevents changing between same level jobs if (newJobLevel != jobLevel + 1) return; // Check for player level if (level < 20 && newJobLevel > 1) return; if (level < 40 && newJobLevel > 2) return; if (level < 76 && newJobLevel > 3) return; // -- Prevention ends // Check if player have all required items for class transfer for (Integer _itemId : Config.ALT_CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).keySet()) { int _count = Config.ALT_CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).get(_itemId); if (player.getInventory().getInventoryItemCount(_itemId, -1) < _count) { player.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_ITEMS)); return; } } // Get all required items for class transfer for (Integer _itemId : Config.ALT_CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).keySet()) { int _count = Config.ALT_CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).get(_itemId); player.destroyItemByItemId("ClassMaster", _itemId, _count, player, true); } // Reward player with items for (Integer _itemId : Config.ALT_CLASS_MASTER_SETTINGS.getRewardItems(newJobLevel).keySet()) { int _count = Config.ALT_CLASS_MASTER_SETTINGS.getRewardItems(newJobLevel).get(_itemId); player.addItem("ClassMaster", _itemId, _count, player, true); } changeClass(player, val); player.rewardSkills(); NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); TextBuilder sb = new TextBuilder(); sb.append("<html><body>"); sb.append(getName() + ":<br>"); sb.append("<br>"); sb.append("\u041F\u043E\u0437\u0434\u0440\u0430\u0432\u043B\u044F\u044E! \u0422\u0435\u043F\u0435\u0440\u044C \u0412\u044B \u0441\u0442\u0430\u043B\u0438 <font color=\"LEVEL\">" + CharTemplateTable.getClassNameByIdFix(player.getClassId().getId()) + "</font>."); sb.append("</body></html>"); html.setHtml(sb.toString()); player.sendPacket(html); // Update the overloaded status of the L2PcInstance player.refreshOverloaded(); // Update the expertise status of the L2PcInstance player.refreshExpertisePenalty(); } else if (command.startsWith("upgrade_hatchling") && Config.ALT_CLASS_MASTER_STRIDER_UPDATE) { boolean canUpgrade = false; if (player.getPet() != null) { if (player.getPet().getNpcId() == 12311 || player.getPet().getNpcId() == 12312 || player.getPet().getNpcId() == 12313) { if (player.getPet().getLevel() >= 55) canUpgrade = true; else player.sendMessage("The level of your hatchling is too low to be upgraded."); } else player.sendMessage("You have to summon your hatchling."); } else player.sendMessage("You have to summon your hatchling if you want to upgrade him."); if (!canUpgrade) return; int[] hatchCollar = { 3500, 3501, 3502 }; int[] striderCollar = { 4422, 4423, 4424 }; //TODO: Maybe show a complete list of all hatchlings instead of using first one for (int i = 0; i < 3; i++) { L2ItemInstance collar = player.getInventory().getItemByItemId(hatchCollar[i]); if (collar != null) { // Unsummon the hatchling player.getPet().unSummon(player); player.destroyItem("ClassMaster", collar, player, true); player.addItem("ClassMaster", striderCollar[i], 1, player, true); return; } } } else { super.onBypassFeedback(player, command); } } private void changeClass(L2PcInstance player, int val) { player.setClassId(val); if (player.isSubClassActive()) player.getSubClasses().get(player.getClassIndex()).setClassId(player.getActiveClass()); else player.setBaseClass(player.getActiveClass()); player.broadcastUserInfo(); } } Находим: Код:
# Allow use of Event Managers for changing occupation without # any quests needing completion. # Retail: false AllowClassMasters = False Код:
# ------------------------------------------------------------- # Class Master # ------------------------------------------------------------- # Config for special Class Master npc that can change players occupation # If you need change occupation only use quest then set this to False (Default) # Syntax: occupation number;[required item id(count)],[],...;[reward item id(count)],[],...;occupation number... # Examples: # # ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)] # 1st occupation change for 100.000 Adena (item id 57) # 2nd occupation change for 1.000.0000 Adena (item id 57) # 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575) # on 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622) # # ConfigClassMaster=1;[];[];2;[];[];3;[];[] # 1st, 2nd, 3rd occupation change for free, without rewards ConfigClassMaster = 1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)] # Spawn Class Master npc if you have any in spawnlist. Default = False SpawnClassMaster = True # Allows Strider Update ClassMasterUpdateStrider = False Если в жизни любишь риск - форматируй жосткий диск! |
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Сказали спасибо: |
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#2 |
Пользователь
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Скачал новую версию сервера, увидел необходимость в доработке написанного ранее. Приступим...
Файл: \L2_GameServer\java\net\sf\l2j\Config.java Находим: Код:
import java.io.File; import java.io.FileInputStream; import java.io.FileOutputStream; import java.io.InputStream; import java.io.OutputStream; import java.math.BigInteger; import java.util.ArrayList; import java.util.Arrays; import java.util.List; import java.util.Map; import java.util.Properties; import java.util.logging.Logger; import javolution.util.FastList; import javolution.util.FastMap; import net.sf.l2j.gameserver.util.FloodProtectorConfig; import net.sf.l2j.gameserver.util.StringUtil; Код:
import java.io.BufferedReader; import java.io.File; import java.io.FileInputStream; import java.io.FileOutputStream; import java.io.FileReader; import java.io.InputStream; import java.io.InputStreamReader; import java.io.LineNumberReader; import java.io.OutputStream; import java.math.BigInteger; import java.util.ArrayList; import java.util.Arrays; import java.util.List; import java.util.Map; import java.util.Properties; import java.util.StringTokenizer; import java.util.logging.Logger; import java.util.regex.Pattern; import java.util.regex.PatternSyntaxException; import javolution.util.FastList; import javolution.util.FastMap; import net.sf.l2j.gameserver.util.FloodProtectorConfig; import net.sf.l2j.gameserver.util.StringUtil; Находим строку: Код:
public static final String FLOOD_PROTECTOR_FILE = "./config/floodprotector.properties"; Код:
public static final String CLASS_MASTER_FILE = "./config/ClassMaster.properties"; public static boolean ALT_CLASS_MASTER_STRIDER_UPDATE; public static String ALT_CLASS_MASTER_SETTINGS_LINE; public static ClassMasterSettings ALT_CLASS_MASTER_SETTINGS; ------------------------------------------------------------ Если всё в точности как написано выше, то на 815 строку надо добавить следующее: Код:
try { Properties ClassMasterSettings = new Properties(); is = new FileInputStream(new File(CLASS_MASTER_FILE)); ClassMasterSettings.load(is); ALLOW_CLASS_MASTERS = Boolean.parseBoolean(ClassMasterSettings.getProperty("SpawnClassMaster", "False")); ALT_CLASS_MASTER_STRIDER_UPDATE = Boolean.parseBoolean(ClassMasterSettings.getProperty("ClassMasterUpdateStrider", "False")); if (!ClassMasterSettings.getProperty("ConfigClassMaster").trim().equalsIgnoreCase("False")) ALT_CLASS_MASTER_SETTINGS_LINE = ClassMasterSettings.getProperty("ConfigClassMaster"); ALT_CLASS_MASTER_SETTINGS = new ClassMasterSettings(ALT_CLASS_MASTER_SETTINGS_LINE); } catch (Exception e) { e.printStackTrace(); throw new Error("Failed to Load "+CLASS_MASTER_FILE+" File."); } Код:
_log.info("Loading GameServer Configuration Files..."); InputStream is = null; try { ##### ВОТ СЮДА ##### try { Properties serverSettings = new Properties(); is = new FileInputStream(new File(CONFIGURATION_FILE)); serverSettings.load(is); Находим и удаляем эту строку: Код:
ALLOW_CLASS_MASTERS = Boolean.parseBoolean(Character.getProperty("AllowClassMasters", "False")); Идём на 2028 строку, выглядит так: Код:
else { _log.severe("Could not Load Config: server mode was not set"); } } ##### ВОТ СЮДА ##### /** * Set a new value to a game parameter from the admin console. * @param pName (String) : name of the parameter to change * @param pValue (String) : new value of the parameter * @return boolean : true if modification has been made * @link useAdminCommand */ Код:
public static class ClassMasterSettings { private FastMap<Integer, FastMap<Integer, Integer>> _claimItems; private FastMap<Integer, FastMap<Integer, Integer>> _rewardItems; private FastMap<Integer, Boolean> _allowedClassChange; public ClassMasterSettings(String _configLine) { _claimItems = new FastMap<Integer, FastMap<Integer, Integer>>(); _rewardItems = new FastMap<Integer, FastMap<Integer, Integer>>(); _allowedClassChange = new FastMap<Integer, Boolean>(); if (_configLine != null) parseConfigLine(_configLine.trim()); } private void parseConfigLine(String _configLine) { StringTokenizer st = new StringTokenizer(_configLine, ";"); while (st.hasMoreTokens()) { // get allowed class change int job = Integer.parseInt(st.nextToken()); _allowedClassChange.put(job, true); FastMap<Integer, Integer> _items = new FastMap<Integer, Integer>(); // parse items needed for class change if (st.hasMoreTokens()) { StringTokenizer st2 = new StringTokenizer(st.nextToken(), "[],"); while (st2.hasMoreTokens()) { StringTokenizer st3 = new StringTokenizer(st2.nextToken(), "()"); int _itemId = Integer.parseInt(st3.nextToken()); int _quantity = Integer.parseInt(st3.nextToken()); _items.put(_itemId, _quantity); } } _claimItems.put(job, _items); _items = new FastMap<Integer, Integer>(); // parse gifts after class change if (st.hasMoreTokens()) { StringTokenizer st2 = new StringTokenizer(st.nextToken(), "[],"); while (st2.hasMoreTokens()) { StringTokenizer st3 = new StringTokenizer(st2.nextToken(), "()"); int _itemId = Integer.parseInt(st3.nextToken()); int _quantity = Integer.parseInt(st3.nextToken()); _items.put(_itemId, _quantity); } } _rewardItems.put(job, _items); } } public boolean isAllowed(int job) { if (_allowedClassChange == null) return false; if (_allowedClassChange.containsKey(job)) return _allowedClassChange.get(job); return false; } public FastMap<Integer, Integer> getRewardItems(int job) { if (_rewardItems.containsKey(job)) return _rewardItems.get(job); return null; } public FastMap<Integer, Integer> getRequireItems(int job) { if (_claimItems.containsKey(job)) return _claimItems.get(job); return null; } } Сохраняем этот файл. И находим следующий: Файл: \L2_GameServer\java\net\sf\l2j\gameserver\datatabl es\CharTemplateTable.java Находим: Код:
public class CharTemplateTable { Код:
public static final String[] CHAR_CLASSES = { "Human Fighter", "Warrior", "Gladiator", "Warlord", "Human Knight", "Paladin", "Dark Avenger", "Rogue", "Treasure Hunter", "Hawkeye", "Human Mystic", "Human Wizard", "Sorceror", "Necromancer", "Warlock", "Cleric", "Bishop", "Prophet", "Elven Fighter", "Elven Knight", "Temple Knight", "Swordsinger", "Elven Scout", "Plainswalker", "Silver Ranger", "Elven Mystic", "Elven Wizard", "Spellsinger", "Elemental Summoner", "Elven Oracle", "Elven Elder", "Dark Fighter", "Palus Knight", "Shillien Knight", "Bladedancer", "Assassin", "Abyss Walker", "Phantom Ranger", "Dark Elven Mystic", "Dark Elven Wizard", "Spellhowler", "Phantom Summoner", "Shillien Oracle", "Shillien Elder", "Orc Fighter", "Orc Raider", "Destroyer", "Orc Monk", "Tyrant", "Orc Mystic", "Orc Shaman", "Overlord", "Warcryer", "Dwarven Fighter", "Dwarven Scavenger", "Bounty Hunter", "Dwarven Artisan", "Warsmith", "dummyEntry1", "dummyEntry2", "dummyEntry3", "dummyEntry4", "dummyEntry5", "dummyEntry6", "dummyEntry7", "dummyEntry8", "dummyEntry9", "dummyEntry10", "dummyEntry11", "dummyEntry12", "dummyEntry13", "dummyEntry14", "dummyEntry15", "dummyEntry16", "dummyEntry17", "dummyEntry18", "dummyEntry19", "dummyEntry20", "dummyEntry21", "dummyEntry22", "dummyEntry23", "dummyEntry24", "dummyEntry25", "dummyEntry26", "dummyEntry27", "dummyEntry28", "dummyEntry29", "dummyEntry30", "Duelist", "DreadNought", "Phoenix Knight", "Hell Knight", "Sagittarius", "Adventurer", "Archmage", "Soultaker", "Arcana Lord", "Cardinal", "Hierophant", "Eva Templar", "Sword Muse", "Wind Rider", "Moonlight Sentinel", "Mystic Muse", "Elemental Master", "Eva's Saint", "Shillien Templar", "Spectral Dancer", "Ghost Hunter", "Ghost Sentinel", "Storm Screamer", "Spectral Master", "Shillien Saint", "Titan", "Grand Khavatari", "Dominator", "Doomcryer", "Fortune Seeker", "Maestro", "dummyEntry31", "dummyEntry32", "dummyEntry33", "dummyEntry34", "Male Soldier", "Female Soldier", "Dragoon", "Warder", "Berserker", "Male Soulbreaker", "Female Soulbreaker", "Arbalester", "Doombringer", "Male Soulhound", "Female Soulhound", "Trickster", "Inspector", "Judicator" }; Код:
public final String getClassNameById(int classId) { L2PcTemplate pcTemplate = _templates.get(classId); if (pcTemplate == null) { throw new IllegalArgumentException("No template for classId: " + classId); } return pcTemplate.className; } Код:
public static final String getClassNameByIdFix(int classId) { return CHAR_CLASSES[classId]; } Сохраняем файл. Находим следующий: \L2_GameServer\java\net\sf\l2j\gameserver\model\ac tor\instance\L2ClassMasterInstance.java Заменяем всё что в нём было на это: Код:
package net.sf.l2j.gameserver.model.actor.instance; import javolution.text.TextBuilder; import java.util.Collection; import net.sf.l2j.Config; import net.sf.l2j.gameserver.ai.CtrlIntention; import net.sf.l2j.gameserver.datatables.CharTemplateTable; import net.sf.l2j.gameserver.datatables.ItemTable; import net.sf.l2j.gameserver.model.L2ItemInstance; import net.sf.l2j.gameserver.model.base.ClassId; import net.sf.l2j.gameserver.model.base.ClassLevel; import net.sf.l2j.gameserver.model.base.PlayerClass; import net.sf.l2j.gameserver.model.quest.Quest; import net.sf.l2j.gameserver.network.SystemMessageId; import net.sf.l2j.gameserver.network.serverpackets.ActionFailed; import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected; import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; import net.sf.l2j.gameserver.network.serverpackets.SystemMessage; import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation; import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate; import net.sf.l2j.gameserver.util.StringUtil; /** * Class Master implementation * ths npc is used for changing character occupation **/ public final class L2ClassMasterInstance extends L2NpcInstance { /** * @param template */ public L2ClassMasterInstance(int objectId, L2NpcTemplate template) { super(objectId, template); } @Override public void onAction(L2PcInstance player) { if (!canTarget(player)) return; // Check if the L2PcInstance already target the L2NpcInstance if (getObjectId() != player.getTargetId()) { // Set the target of the L2PcInstance player player.setTarget(this); // Send a Server->Client packet MyTargetSelected to the L2PcInstance player player.sendPacket(new MyTargetSelected(getObjectId(), 0)); // Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading on the client player.sendPacket(new ValidateLocation(this)); } else { if (!canInteract(player)) { player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this); return; } NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); TextBuilder sb = new TextBuilder(); sb.append("<html><body>"); sb.append(getName() + ":<br>"); sb.append("<br>"); ClassId classId = player.getClassId(); int level = player.getLevel(); int jobLevel = classId.level(); int newJobLevel = jobLevel + 1; if ((((level >= 20 && jobLevel == 0) || (level >= 40 && jobLevel == 1) || (level >= 76 && jobLevel == 2)) && Config.ALT_CLASS_MASTER_SETTINGS.isAllowed(newJobLevel)) || Config.ALT_CLASS_MASTER_STRIDER_UPDATE) { if (((level >= 20 && jobLevel == 0) || (level >= 40 && jobLevel == 1) || (level >= 76 && jobLevel == 2)) && Config.ALT_CLASS_MASTER_SETTINGS.isAllowed(newJobLevel)) { sb.append("\u0412\u044B \u043C\u043E\u0436\u0435\u0442\u0435 \u0432\u044B\u0443\u0447\u0438\u0442\u044C \u0441\u043B\u0435\u0434\u0443\u044E\u0449\u0438\u0435 \u043F\u0440\u043E\u0444\u0435\u0441\u0441\u0438\u0438:<br>"); for (ClassId child : ClassId.values()) if (child.childOf(classId) && child.level() == newJobLevel) sb.append("<br><a action=\"bypass -h npc_" + getObjectId() + "_change_class " + (child.getId()) + "\"> " + CharTemplateTable.getClassNameByIdFix(child.getId()) + "</a>"); if (Config.ALT_CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel) != null && Config.ALT_CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).size() > 0) { sb.append("<br><br>\u0414\u043B\u044F \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u044F \u043F\u0440\u043E\u0444\u0435\u0441\u0441\u0438\u0438, \u043D\u0443\u0436\u043D\u043E:"); sb.append("<table width=270>"); for (Integer _itemId : Config.ALT_CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).keySet()) { int _count = Config.ALT_CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).get(_itemId); sb.append("<tr><td><font color=\"LEVEL\">" + _count + "</font></td><td>" + ItemTable.getInstance().getTemplate(_itemId).getName()+ "</td></tr>"); } sb.append("</table>"); } } if (Config.ALT_CLASS_MASTER_STRIDER_UPDATE) { sb.append("<table width=270>"); sb.append("<tr><td><br></td></tr>"); sb.append("<tr><td><a action=\"bypass -h npc_" + getObjectId() + "_upgrade_hatchling\">Upgrade Hatchling to Strider</a></td></tr>"); sb.append("</table>"); } sb.append("<br>"); } else { switch (jobLevel) { case 0: if (Config.ALT_CLASS_MASTER_SETTINGS.isAllowed(1)) sb.append("\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0439\u0442\u0435\u0441\u044C \u0441\u044E\u0434\u0430, \u043A\u0430\u043A \u0434\u043E\u0441\u0442\u0438\u0433\u043D\u0435\u0442\u0435 20 \u0443\u0440\u043E\u0432\u043D\u044F, \u0447\u0442\u043E\u0431\u044B \u043F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u043D\u043E\u0432\u0443\u044E \u043F\u0440\u043E\u0444\u0435\u0441\u0441\u0438\u044E.<br>"); else if (Config.ALT_CLASS_MASTER_SETTINGS.isAllowed(2)) sb.append("\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0439\u0442\u0435\u0441\u044C \u043F\u043E\u0441\u043B\u0435 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u044F \u043F\u0435\u0440\u0432\u043E\u0439 \u043F\u0440\u043E\u0444\u0435\u0441\u0441\u0438\u0438.<br>"); else if (Config.ALT_CLASS_MASTER_SETTINGS.isAllowed(3)) sb.append("\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0439\u0442\u0435\u0441\u044C \u043F\u043E\u0441\u043B\u0435 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u044F \u0432\u0442\u043E\u0440\u043E\u0439 \u043F\u0440\u043E\u0444\u0435\u0441\u0441\u0438\u0438.<br>"); else sb.append("\u042F \u043D\u0435 \u043C\u043E\u0433\u0443 \u0438\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0432\u0430\u0448\u0443 \u043F\u0440\u043E\u0444\u0435\u0441\u0441\u0438\u044E.<br>"); break; case 1: if (Config.ALT_CLASS_MASTER_SETTINGS.isAllowed(2)) sb.append("\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0439\u0442\u0435\u0441\u044C \u0441\u044E\u0434\u0430, \u043A\u043E\u0433\u0434\u0430 \u0412\u044B \u0434\u043E\u0441\u0442\u0438\u0433\u043D\u0435\u0442\u0435 40 \u0443\u0440\u043E\u0432\u043D\u044F, \u0447\u0442\u043E \u0431\u044B \u043F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u043D\u043E\u0432\u0443\u044E \u043F\u0440\u043E\u0444\u0435\u0441\u0441\u0438\u044E.<br>"); else if (Config.ALT_CLASS_MASTER_SETTINGS.isAllowed(3)) sb.append("\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0439\u0442\u0435\u0441\u044C \u043F\u043E\u0441\u043B\u0435 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u044F \u0432\u0442\u043E\u0440\u043E\u0439 \u043F\u0440\u043E\u0444\u0435\u0441\u0441\u0438\u0438.<br>"); else sb.append("\u042F \u043D\u0435 \u043C\u043E\u0433\u0443 \u0438\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0432\u0430\u0448\u0443 \u043F\u0440\u043E\u0444\u0435\u0441\u0441\u0438\u044E.<br>"); break; case 2: if (Config.ALT_CLASS_MASTER_SETTINGS.isAllowed(3)) sb.append("\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0439\u0442\u0435\u0441\u044C \u0441\u044E\u0434\u0430, \u043A\u043E\u0433\u0434\u0430 \u0412\u044B \u0434\u043E\u0441\u0442\u0438\u0433\u043D\u0435\u0442\u0435 76 \u0443\u0440\u043E\u0432\u043D\u044F, \u0447\u0442\u043E\u0431\u044B \u043F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u043D\u043E\u0432\u0443\u044E \u043F\u0440\u043E\u0444\u0435\u0441\u0441\u0438\u044E.<br>"); else sb.append("\u042F \u043D\u0435 \u043C\u043E\u0433\u0443 \u0438\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0432\u0430\u0448\u0443 \u043F\u0440\u043E\u0444\u0435\u0441\u0441\u0438\u044E.<br>"); break; case 3: sb.append("\u0412\u044B \u043F\u043E\u043B\u0443\u0447\u0438\u043B\u0438 \u0432\u0441\u0435 \u0434\u043E\u0441\u0442\u0443\u043F\u043D\u044B\u0435 \u043F\u0440\u043E\u0444\u0435\u0441\u0441\u0438\u0438.<br>"); break; } //If the player hasn't available class , he can change pet too... if (Config.ALT_CLASS_MASTER_STRIDER_UPDATE) { sb.append("<table width=270>"); sb.append("<tr><td><br></td></tr>"); sb.append("<tr><td><a action=\"bypass -h npc_" + getObjectId() + "_upgrade_hatchling\">Upgrade Hatchling to Strider</a></td></tr>"); sb.append("</table>"); } sb.append("<br>"); } for (Quest q : Quest.findAllEvents()) sb.append("Event: <a action=\"bypass -h Quest " + q.getName() + "\">" + q.getDescr() + "</a><br>"); sb.append("</body></html>"); html.setHtml(sb.toString()); player.sendPacket(html); } player.sendPacket(ActionFailed.STATIC_PACKET); } @Override public void onBypassFeedback(L2PcInstance player, String command) { if (command.startsWith("change_class")) { int val = Integer.parseInt(command.substring(13)); ClassId classId = player.getClassId(); ClassId newClassId = ClassId.values()[val]; int level = player.getLevel(); int jobLevel = classId.level(); int newJobLevel = newClassId.level(); // -- Exploit prevention // Prevents changing if config option disabled if (!Config.ALT_CLASS_MASTER_SETTINGS.isAllowed(newJobLevel)) return; // Prevents changing to class not in same class tree if (!newClassId.childOf(classId)) return; // Prevents changing between same level jobs if (newJobLevel != jobLevel + 1) return; // Check for player level if (level < 20 && newJobLevel > 1) return; if (level < 40 && newJobLevel > 2) return; if (level < 76 && newJobLevel > 3) return; // -- Prevention ends // Check if player have all required items for class transfer for (Integer _itemId : Config.ALT_CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).keySet()) { int _count = Config.ALT_CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).get(_itemId); if (player.getInventory().getInventoryItemCount(_itemId, -1) < _count) { player.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_ITEMS)); return; } } // Get all required items for class transfer for (Integer _itemId : Config.ALT_CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).keySet()) { int _count = Config.ALT_CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).get(_itemId); player.destroyItemByItemId("ClassMaster", _itemId, _count, player, true); } // Reward player with items for (Integer _itemId : Config.ALT_CLASS_MASTER_SETTINGS.getRewardItems(newJobLevel).keySet()) { int _count = Config.ALT_CLASS_MASTER_SETTINGS.getRewardItems(newJobLevel).get(_itemId); player.addItem("ClassMaster", _itemId, _count, player, true); } changeClass(player, val); player.rewardSkills(); NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); TextBuilder sb = new TextBuilder(); sb.append("<html><body>"); sb.append(getName() + ":<br>"); sb.append("<br>"); sb.append("\u041F\u043E\u0437\u0434\u0440\u0430\u0432\u043B\u044F\u044E! \u0422\u0435\u043F\u0435\u0440\u044C \u0412\u044B \u0441\u0442\u0430\u043B\u0438 <font color=\"LEVEL\">" + CharTemplateTable.getClassNameByIdFix(player.getClassId().getId()) + "</font>."); sb.append("</body></html>"); html.setHtml(sb.toString()); player.sendPacket(html); // Update the overloaded status of the L2PcInstance player.refreshOverloaded(); // Update the expertise status of the L2PcInstance player.refreshExpertisePenalty(); } else if (command.startsWith("upgrade_hatchling") && Config.ALT_CLASS_MASTER_STRIDER_UPDATE) { boolean canUpgrade = false; if (player.getPet() != null) { if (player.getPet().getNpcId() == 12311 || player.getPet().getNpcId() == 12312 || player.getPet().getNpcId() == 12313) { if (player.getPet().getLevel() >= 55) canUpgrade = true; else player.sendMessage("The level of your hatchling is too low to be upgraded."); } else player.sendMessage("You have to summon your hatchling."); } else player.sendMessage("You have to summon your hatchling if you want to upgrade him."); if (!canUpgrade) return; int[] hatchCollar = { 3500, 3501, 3502 }; int[] striderCollar = { 4422, 4423, 4424 }; //TODO: Maybe show a complete list of all hatchlings instead of using first one for (int i = 0; i < 3; i++) { L2ItemInstance collar = player.getInventory().getItemByItemId(hatchCollar[i]); if (collar != null) { // Unsummon the hatchling player.getPet().unSummon(player); player.destroyItem("ClassMaster", collar, player, true); player.addItem("ClassMaster", striderCollar[i], 1, player, true); return; } } } else { super.onBypassFeedback(player, command); } } private void changeClass(L2PcInstance player, int val) { player.setClassId(val); if (player.isSubClassActive()) player.getSubClasses().get(player.getClassIndex()).setClassId(player.getActiveClass()); else player.setBaseClass(player.getActiveClass()); player.broadcastUserInfo(); } } Сохраняем, и открываем файл: Character.properties, и удаляем: Код:
# Allow use of Event Managers for changing occupation without # any quests needing completion. # Retail: false AllowClassMasters = False Код:
# ------------------------------------------------------------- # Class Master # ------------------------------------------------------------- # Config for special Class Master npc that can change players occupation # If you need change occupation only use quest then set this to False (Default) # Syntax: occupation number;[required item id(count)],[],...;[reward item id(count)],[],...;occupation number... # Examples: # # ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)] # 1st occupation change for 100.000 Adena (item id 57) # 2nd occupation change for 1.000.0000 Adena (item id 57) # 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575) # on 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622) # # ConfigClassMaster=1;[];[];2;[];[];3;[];[] # 1st, 2nd, 3rd occupation change for free, without rewards ConfigClassMaster = 1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)] # Spawn Class Master npc if you have any in spawnlist. Default = False SpawnClassMaster = True # Allows Strider Update ClassMasterUpdateStrider = False Если будут ошибки пишите, так же ссылка на архив со всеми изменёнными файлами (Пароль: www.zone-game.info ссылка: _http://dump.ru/file/2953025). Просто раскидываем их в папки и компилируем. Если в жизни любишь риск - форматируй жосткий диск! |
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#3 |
Изгнанные
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Прошу помочь в настройке файла "byRuLeZzz.jar" http://depositfiles.com/files/96zd0852s изменить именно "При неудачной заточке вещь становится+15" сделать +0, я в этом не разбираюсь, или дайте инфу как можно самому сделать это.
С Уважением, ggserver. |
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#4 | |
Пользователь
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![]() Цитата:
Добавлено через 1 минуту То есть это можно с нуля вставлять в свой код? Последний раз редактировалось iamhawk; 14.04.2010 в 13:11. Причина: Добавлено сообщение |
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Здесь присутствуют: 1 (пользователей: 0 , гостей: 1) | |
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