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/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
*
http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.itemhandlers;
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.datatables.sql.NpcTable;
import com.l2jfrozen.gameserver.handler.IItemHandler;
import com.l2jfrozen.gameserver.idfactory.IdFactory;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.actor.instance.L2It emInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2Np cInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2Pc Instance;
import com.l2jfrozen.gameserver.model.actor.instance.L2Pl ayableInstance;
import com.l2jfrozen.gameserver.model.spawn.L2Spawn;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.Sys temMessage;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
public class ChristmasTree implements IItemHandler
{
private static final int[] ITEM_IDS =
{
5560, /* x-mas tree */
5561, /* x-mas tree2 */
80001, /* custom mob */
80002, /* custom mob */
80003, /* custom mob */
80004, /* custom mob */
80005, /* custom mob */
80006, /* custom mob */
80007, /* custom mob */
80008, /* custom mob */
80009, /* custom mob */
80010, /* custom mob */
80011, /* custom mob */
80012, /* custom mob */
80013, /* custom mob */
80014, /* custom mob */
80015, /* custom mob */
80016, /* custom mob */
80017, /* custom mob */
80018, /* custom mob */
80019, /* custom mob */
80020, /* custom mob */
80021, /* custom mob */
80022, /* custom mob */
80023, /* custom mob */
80024, /* custom mob */
80025, /* custom mob */
80026, /* custom mob */
80027, /* custom mob */
80028, /* custom mob */
80029, /* custom mob */
80030, /* custom mob */
80031, /* custom mob */
80032, /* custom mob */
80033, /* custom mob */
80034, /* custom mob */
80035, /* custom mob */
80036, /* custom mob */
80037, /* custom mob */
80038, /* custom mob */
80039, /* custom mob */
80040, /* custom mob */
80041, /* custom mob */
80042, /* custom mob */
80043, /* custom mob */
80044, /* custom mob */
80045, /* custom mob */
80046, /* custom mob */
80047, /* custom mob */
80048, /* custom mob */
80049, /* custom mob */
80050
};
private static final int[] NPC_IDS =
{
13006, /* Christmas tree w. flashing lights and snow */
13007, /* Christmas tree w. flashing lights and snow */
80001, /* custom mob */
80002, /* custom mob */
80003, /* custom mob */
80004, /* custom mob */
80005, /* custom mob */
80006, /* custom mob */
80007, /* custom mob */
80008, /* custom mob */
80009, /* custom mob */
80010, /* custom mob */
80011, /* custom mob */
80012, /* custom mob */
80013, /* custom mob */
80014, /* custom mob */
80015, /* custom mob */
80016, /* custom mob */
80017, /* custom mob */
80018, /* custom mob */
80019, /* custom mob */
80020, /* custom mob */
80021, /* custom mob */
80022, /* custom mob */
80023, /* custom mob */
80024, /* custom mob */
80025, /* custom mob */
80026, /* custom mob */
80027, /* custom mob */
80028, /* custom mob */
80029, /* custom mob */
80030, /* custom mob */
80031, /* custom mob */
80032, /* custom mob */
80033, /* custom mob */
80034, /* custom mob */
80035, /* custom mob */
80036, /* custom mob */
80037, /* custom mob */
80038, /* custom mob */
80039, /* custom mob */
80040, /* custom mob */
80041, /* custom mob */
80042, /* custom mob */
80043, /* custom mob */
80044, /* custom mob */
80045, /* custom mob */
80046, /* custom mob */
80047, /* custom mob */
80048, /* custom mob */
80049, /* custom mob */
80050
};
@Override
public void useItem(L2PlayableInstance playable, L2ItemInstance item)
{
L2PcInstance activeChar = (L2PcInstance) playable;
L2NpcTemplate template1 = null;
int itemId = item.getItemId();
for(int i = 0; i < ITEM_IDS.length; i++)
{
if(ITEM_IDS[i] == itemId)
{
template1 = NpcTable.getInstance().getTemplate(NPC_IDS[i]);
break;
}
}
if(template1 == null)
return;
L2Object target = activeChar.getTarget();
if(target == null)
{
target = activeChar;
}
try
{
L2Spawn spawn = new L2Spawn(template1);
spawn.setId(IdFactory.getInstance().getNextId());
spawn.setLocx(target.getX());
spawn.setLocy(target.getY());
spawn.setLocz(target.getZ());
L2NpcInstance result = spawn.spawnOne();
activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false);
SystemMessage sm = new SystemMessage(SystemMessageId.S1_S2);
activeChar.sendPacket(sm);
ThreadPoolManager.getInstance().scheduleGeneral(ne w DeSpawn(result), 60000);
sm = null;
spawn = null;
}
catch(Exception e)
{
if(Config.ENABLE_ALL_EXCEPTIONS)
e.printStackTrace();
SystemMessage sm = new SystemMessage(SystemMessageId.S1_S2);
sm.addString("Target is not ingame.");
activeChar.sendPacket(sm);
sm = null;
}
activeChar = null;
template1 = null;
target = null;
}
public class DeSpawn implements Runnable
{
L2NpcInstance _npc = null;
public DeSpawn(L2NpcInstance npc)
{
_npc = npc;
}
@Override
public void run()
{
_npc.onDecay();
}
}
@Override
public int[] getItemIds()
{
return ITEM_IDS;
}
}