07.12.2014, 22:42
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#9
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Изгнанные
Регистрация: 23.06.2011
Адрес: Полтава
Возраст: 34
Сообщений: 564
Отблагодарили 46 раз(а)
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Re: Проблема с флагом
Цитата:
Сообщение от D1slike
class TakeFortress
Код:
if(!player.isInRangeZ(target, getCastRange()) || !player.isInRange(target, getCastRange()))
на
if(!player.isInRangeZ(flagPole, getCastRange()) || !player.isInRange(flagPole, getCastRange()))
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Не нашел я такой код у себя в классе
Свернуть ↑
PHP код:
package l2ft.gameserver.skills.skillclasses;
import java.util.List;
import l2ft.gameserver.model.Creature;
import l2ft.gameserver.model.GameObject;
import l2ft.gameserver.model.Player;
import l2ft.gameserver.model.Skill;
import l2ft.gameserver.model.World;
import l2ft.gameserver.model.entity.events.impl.CastleSiegeEvent;
import l2ft.gameserver.model.entity.events.impl.FortressSiegeEvent;
import l2ft.gameserver.model.entity.events.objects.FortressCombatFlagObject;
import l2ft.gameserver.model.entity.events.objects.StaticObjectObject;
import l2ft.gameserver.model.instances.StaticObjectInstance;
import l2ft.gameserver.model.items.attachment.ItemAttachment;
import l2ft.gameserver.network.l2.components.SystemMsg;
import l2ft.gameserver.network.l2.s2c.SystemMessage2;
import l2ft.gameserver.templates.StatsSet;
public class TakeFortress extends Skill
{
public TakeFortress(StatsSet set)
{
super(set);
}
@Override
public boolean checkCondition(Creature activeChar, Creature target, boolean forceUse, boolean dontMove, boolean first)
{
if(!super.checkCondition(activeChar, target, forceUse, dontMove, first))
return false;
if(activeChar == null || !activeChar.isPlayer())
return false;
GameObject flagPole = activeChar.getTarget();
if(!(flagPole instanceof StaticObjectInstance) || ((StaticObjectInstance) flagPole).getType() != 3)
{
activeChar.sendPacket(SystemMsg.THE_TARGET_IS_NOT_A_FLAGPOLE_SO_A_FLAG_CANNOT_BE_DISPLAYED);
return false;
}
if(first)
{
List<Creature> around = World.getAroundCharacters(flagPole, getSkillRadius() * 2, 100);
for(Creature ch : around)
{
if(ch.isCastingNow() && ch.getCastingSkill() == this) // проверяел ли ктото возле нас кастует накойже скил
{
activeChar.sendPacket(SystemMsg.A_FLAG_IS_ALREADY_BEING_DISPLAYED_ANOTHER_FLAG_CANNOT_BE_DISPLAYED);
return false;
}
}
}
Player player = (Player) activeChar;
if(player.getClan() == null)
{
activeChar.sendPacket(new SystemMessage2(SystemMsg.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS).addSkillName(this));
return false;
}
FortressSiegeEvent siegeEvent = player.getEvent(FortressSiegeEvent.class);
if(siegeEvent == null)
{
activeChar.sendPacket(new SystemMessage2(SystemMsg.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS).addSkillName(this));
return false;
}
if(player.isMounted())
{
activeChar.sendPacket(new SystemMessage2(SystemMsg.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS).addSkillName(this));
return false;
}
ItemAttachment attach = player.getActiveWeaponFlagAttachment();
if(!(attach instanceof FortressCombatFlagObject) || ((FortressCombatFlagObject) attach).getEvent() != siegeEvent)
{
activeChar.sendPacket(new SystemMessage2(SystemMsg.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS).addSkillName(this));
return false;
}
//Fix SkillID: 3318(Flag Display) == l2ft.gameserver.model.Skill.java (SystemMsg checkTarget)
if(first)
siegeEvent.broadcastTo(new SystemMessage2(SystemMsg.S1_CLAN_IS_TRYING_TO_DISPLAY_A_FLAG).addString(player.getClan().getName()), CastleSiegeEvent.DEFENDERS);
return true;
}
@Override
public void useSkill(Creature activeChar, List<Creature> targets)
{
GameObject flagPole = activeChar.getTarget();
if(!(flagPole instanceof StaticObjectInstance) || ((StaticObjectInstance) flagPole).getType() != 3)
return;
Player player = (Player) activeChar;
FortressSiegeEvent siegeEvent = player.getEvent(FortressSiegeEvent.class);
if(siegeEvent == null)
return;
StaticObjectObject object = siegeEvent.getFirstObject(FortressSiegeEvent.FLAG_POLE);
if(((StaticObjectInstance) flagPole).getUId() != object.getUId())
return;
siegeEvent.processStep(player.getClan());
}
}
Свернуть ↑Развернуть ↓
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