Свернуть ↑
Exception in thread "GameTimeController" java.lang.OutOfMemoryError: GC overhead
limit exceeded
at net.sf.l2j.gameserver.GameTimeController.moveObjec ts(GameTimeControll
er.java:122)
at net.sf.l2j.gameserver.GameTimeController$TimerThre ad.run(GameTimeCont
roller.java:192)
Exception in thread "main" java.lang.OutOfMemoryError: GC overhead limit exceede
d
at java.lang.StackTraceElement.toString(Unknown Source)
at java.lang.String.valueOf(Unknown Source)
at java.lang.StringBuilder.append(Unknown Source)
at java.lang.Throwable.printStackTrace(Throwable.java :512)
at net.sf.l2j.ConsoleLogFormatter.format(ConsoleLogFo rmatter.java:54)
at java.util.logging.StreamHandler.publish(Unknown Source)
at java.util.logging.ConsoleHandler.publish(Unknown Source)
at java.util.logging.Logger.log(Unknown Source)
at java.util.logging.Logger.doLog(Unknown Source)
at java.util.logging.Logger.log(Unknown Source)
at net.sf.l2j.gameserver.model.L2Spawn.doSpawn(L2Spaw n.java:493)
at net.sf.l2j.gameserver.model.L2Spawn.doSpawn(L2Spaw n.java:444)
at net.sf.l2j.gameserver.model.L2Spawn.init(L2Spawn.j ava:408)
at net.sf.l2j.gameserver.datatables.SpawnTable.fillSp awnTable(SpawnTable
.java:118)
at net.sf.l2j.gameserver.datatables.SpawnTable.<init> (SpawnTable.java:56
)
at net.sf.l2j.gameserver.datatables.SpawnTable.<init> (SpawnTable.java:38
)
at net.sf.l2j.gameserver.datatables.SpawnTable$Single tonHolder.<clinit>(
SpawnTable.java:428)
at net.sf.l2j.gameserver.datatables.SpawnTable.getIns tance(SpawnTable.ja
va:50)
at net.sf.l2j.gameserver.GameServer.<init>(GameServer .java:258)
at net.sf.l2j.gameserver.GameServer.main(GameServer.j ava:555)
14:59:13 TimerThread stop with following error. restart it.