[Point Blank] UDP3 Help me Host & Player not look - Форум администраторов игровых серверов
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Point Blank (Piercing Blow)
Общие вопросы по написанию эмулятора. General questions on developing emulator. При поддержке: Lucera 2 - разработка Java Interlude

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Непрочитано 12.12.2017, 13:37   #1
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Автор темы (Топик Стартер) UDP3 Help me Host & Player not look

Hi help me please UDP3
client host not look player
player look client host

client host :


player :
bmzproject вне форума Ответить с цитированием
Непрочитано 12.12.2017, 15:31   #2
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Автор темы (Топик Стартер) Re: UDP3 Help me Host & Player not look

@PROGRAMMATOR Help me please
bmzproject вне форума Ответить с цитированием
Непрочитано 12.12.2017, 16:40   #3
Аватар для PROGRAMMATOR
Администратор

По умолчанию Re: UDP3 Help me Host & Player not look

Do all the clients receive packets?
Check BC.log for errors.
__________________
composer require laravel/framework
yarn add vue
PROGRAMMATOR вне форума Отправить сообщение для PROGRAMMATOR с помощью ICQ Отправить сообщение для PROGRAMMATOR с помощью Skype™ Ответить с цитированием
Непрочитано 12.12.2017, 17:56   #4
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Автор темы (Топик Стартер) Re: UDP3 Help me Host & Player not look

@PROGRAMMATOR

BC.LOG Player
[23:45:51][N][.\GameCharaBase.cpp(68) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 11.
 
[23:45:51][N][.\GameCharaBase.cpp(70) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 12.
 
[23:45:51][N][.\GameCharaBase.cpp(72) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 13.
 
[23:45:51][N][.\GameCharaBase.cpp(74) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 14.
 
[23:45:52][N][.\GameFramework.cpp(3780) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)]] : [ENTER] GotoNextStage( NewUIFrame )
 
[23:45:52][N][.\GameFramework.cpp(3795) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)]] : >> JumpStage() NewUIFrame 
 
[23:45:52][N][.\GameFramework.cpp(3815) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)]] : [LEAVE] GotoNextStage( NewUIFrame )
 
[23:45:52][W][.\Network\UDPPacketReceiver.cpp(457) : [bool __thiscall UDPPacketReceiver::_CheckCode(unsigned char,unsigned short,unsigned short)]] : [UDPPacketReceiver::P2P_SUB_HEAD_USER] parsing fail..0, 61447
 
[23:45:52][W][.\Network\UDPPacketReceiver.cpp(457) : [bool __thiscall UDPPacketReceiver::_CheckCode(unsigned char,unsigned short,unsigned short)]] : [UDPPacketReceiver::P2P_SUB_HEAD_USER] parsing fail..0, 7
 
[23:45:52][W][.\Network\UDPPacketReceiver.cpp(457) : [bool __thiscall UDPPacketReceiver::_CheckCode(unsigned char,unsigned short,unsigned short)]] : [UDPPacketReceiver::P2P_SUB_HEAD_USER] parsing fail..0, 7
 
[23:45:52][N][.\GameContext.cpp(1950) : [void __thiscall CGameContext::P2PEndBattle(void)]] : ============ EndBattle =============
[23:45:52][N][.\GameContext.cpp(1957) : [void __thiscall CGameContext::P2PEndBattle(void)]] : _InitUserData()
 
[23:45:52][N][.\GameContext.cpp(1963) : [void __thiscall CGameContext::P2PEndBattle(void)]] : g_pRand->Destroy()
 
[23:45:52][N][.\GameContext.cpp(1968) : [void __thiscall CGameContext::P2PEndBattle(void)]] : m_pMissionManager->Reset()
 
[23:45:52][N][.\GameContext.cpp(1971) : [void __thiscall CGameContext::P2PEndBattle(void)]] : m_pMissionManager->EndMission()
 
[23:45:52][N][.\Network\GameNetworkManager.cpp(452) : [void __thiscall CGameNetworkManager::DestroyUDPSocket(void)]] : m_pUDPHolePuncher Release
 
[23:45:52][N][.\Network\GameNetworkManager.cpp(457) : [void __thiscall CGameNetworkManager::DestroyUDPSocket(void)]] : m_pUDPClientSocket->CloseSocket()
 
[23:45:52][N][.\Network\GameNetworkManager.cpp(463) : [void __thiscall CGameNetworkManager::DestroyUDPSocket(void)]] : m_pUDPClientSocket Release
 
[23:45:52][N][.\GameContext.cpp(1978) : [void __thiscall CGameContext::P2PEndBattle(void)]] : ProfileNetwork()
 
[23:45:52][N][.\GameContext.cpp(1990) : [void __thiscall CGameContext::P2PEndBattle(void)]] : CGameContext::P2PEndBattle() Exited....
 
[23:45:53][N][.\GameCharaBase.cpp(48) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 1.
 
[23:45:53][N][.\GameCharaBase.cpp(50) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 2.
 
[23:45:53][N][.\GameCharaBase.cpp(52) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 3.
 
[23:45:53][N][.\GameCharaBase.cpp(54) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 4.
 
[23:45:53][N][.\GameCharaBase.cpp(56) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 5.
 
[23:45:53][N][.\GameCharaBase.cpp(58) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 6.
 
[23:45:53][N][.\GameCharaBase.cpp(60) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 7.
 
[23:45:53][N][.\GameCharaBase.cpp(62) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 8.
 
[23:45:53][N][.\GameCharaBase.cpp(64) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 9.
 
[23:45:53][N][.\GameCharaBase.cpp(66) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 10.
 
[23:45:53][N][.\GameCharaBase.cpp(68) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 11.
 
[23:45:53][N][.\GameCharaBase.cpp(70) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 12.
 
[23:45:53][N][.\GameCharaBase.cpp(72) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 13.
 
[23:45:53][N][.\GameCharaBase.cpp(74) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 14.
 
[23:45:53][N][.\Weapon\GameWeaponManager.cpp(1073) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : CGameWeaponManager::LeaveStage Start
 
[23:45:53][N][.\Weapon\GameWeaponManager.cpp(1076) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : LeaveStage Step No.1
 
[23:45:53][N][.\Weapon\GameWeaponManager.cpp(1080) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : LeaveStage Step No.2
 
[23:45:53][N][.\Weapon\GameWeaponManager.cpp(1085) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : LeaveStage Step No.3-1
 
[23:45:53][N][.\Weapon\GameWeaponManager.cpp(1087) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : LeaveStage Step No.3-2
 
[23:45:53][N][.\Weapon\GameWeaponManager.cpp(1089) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : LeaveStage Step No.3-3
 
[23:45:53][N][.\Weapon\GameWeaponManager.cpp(1096) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : LeaveStage Step No.4
 
[23:45:53][N][.\Weapon\GameWeaponManager.cpp(1098) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : LeaveStage Step No.5
 
[23:45:53][N][.\Weapon\GameWeaponManager.cpp(1101) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : CGameWeaponManager::LeaveStage End
 
[23:45:53][N][.\ProfileLog.cpp(108) : [void __thiscall CProfileLog::Log(void)]] : ^^^^^^^^^^^^^^^^ Pf Log ^^^^^^^^^^^^^^^^^^
 
[23:45:53][N][.\ProfileLog.cpp(116) : [void __thiscall CProfileLog::Log(void)]] :  * Total : 5.8 (10.9)
 
[23:45:53][N][.\ProfileLog.cpp(122) : [void __thiscall CProfileLog::Log(void)]] :  *        Udt	4.1 (47.5)
 
[23:45:53][N][.\ProfileLog.cpp(122) : [void __thiscall CProfileLog::Log(void)]] :  *        Trc	0.5 (1.4)
 
[23:45:53][N][.\ProfileLog.cpp(122) : [void __thiscall CProfileLog::Log(void)]] :  *        Rnd	0.4 (19.1)
 
[23:45:53][N][.\ProfileLog.cpp(122) : [void __thiscall CProfileLog::Log(void)]] :  *        Phs	0.2 (0.7)
 
[23:45:53][N][.\ProfileLog.cpp(122) : [void __thiscall CProfileLog::Log(void)]] :  *        End	0.4 (45.9)
 
[23:45:53][N][.\ProfileLog.cpp(122) : [void __thiscall CProfileLog::Log(void)]] :  *        EfR	0.0 (0.2)
 
[23:45:53][N][.\ProfileLog.cpp(122) : [void __thiscall CProfileLog::Log(void)]] :  *      sgCtx	0.0 (0.1)
 
[23:45:53][N][.\GameCharaBase.cpp(48) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 1.
 
[23:45:53][N][.\GameCharaBase.cpp(50) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 2.
 
[23:45:53][N][.\GameCharaBase.cpp(52) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 3.
 
[23:45:53][N][.\GameCharaBase.cpp(54) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 4.
 
[23:45:53][N][.\GameCharaBase.cpp(56) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 5.
 
[23:45:53][N][.\GameCharaBase.cpp(58) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 6.
 
[23:45:53][N][.\GameCharaBase.cpp(60) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 7.
 
[23:45:53][N][.\GameCharaBase.cpp(62) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 8.
 
[23:45:53][N][.\GameCharaBase.cpp(64) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 9.
 
[23:45:53][N][.\GameCharaBase.cpp(66) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 10.
 
[23:45:53][N][.\GameCharaBase.cpp(68) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 11.
 
[23:45:53][N][.\GameCharaBase.cpp(70) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 12.
 
[23:45:53][N][.\GameCharaBase.cpp(72) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 13.
 
[23:45:53][N][.\GameCharaBase.cpp(74) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 14.
 
[23:45:53][N][.\GameCharaBase.cpp(48) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 1.
 
[23:45:53][N][.\GameCharaBase.cpp(50) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 2.
 
[23:45:53][N][.\GameCharaBase.cpp(52) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 3.
 
[23:45:53][N][.\GameCharaBase.cpp(54) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 4.
 
[23:45:53][N][.\GameCharaBase.cpp(56) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 5.
 
[23:45:53][N][.\GameCharaBase.cpp(58) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 6.
 
[23:45:53][N][.\GameCharaBase.cpp(60) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 7.
 
[23:45:53][N][.\GameCharaBase.cpp(62) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 8.
 
[23:45:53][N][.\GameCharaBase.cpp(64) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 9.
 
[23:45:53][N][.\GameCharaBase.cpp(66) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 10.
 
[23:45:53][N][.\GameCharaBase.cpp(68) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 11.
 
[23:45:53][N][.\GameCharaBase.cpp(70) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 12.
 
[23:45:53][N][.\GameCharaBase.cpp(72) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 13.
 
[23:45:53][N][.\GameCharaBase.cpp(74) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 14.
 
[23:45:53][N][..\..\..\src\i3Framework\i3Framework.cpp(808) : [void __thiscall i3Framework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_LOAD_END Enter
 
[23:45:53][N][.\Game.cpp(1124) : [void __cdecl InitSound(void)]] : InitSound() Enter
 
[23:45:53][N][.\Game.cpp(1150) : [void __cdecl InitSound(void)]] : InitSound() Leave
 
[23:45:54][N][.\UI\UIPhaseSelectChannel.cpp(588) : [void __thiscall UIPhaseSelectChannel::OnCreate(class i3GameNode *)]] : UIPhaseSelectChannel::OnCreate() Enter
[23:45:54][N][.\Game.cpp(1124) : [void __cdecl InitSound(void)]] : InitSound() Enter
 
[23:45:54][N][.\Game.cpp(1150) : [void __cdecl InitSound(void)]] : InitSound() Leave
 
[23:45:54][N][..\..\..\src\i3Framework\i3Framework.cpp(836) : [void __thiscall i3Framework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_LOAD_END Leave
 
[23:45:54][N][.\GameFramework.cpp(3409) : [void __thiscall CGameFramework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_FADEIN_START Enter
 
[23:45:54][N][.\GameFramework.cpp(3412) : [void __thiscall CGameFramework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_FADEIN_START Leave
 
[23:45:55][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom::ProcessGameEvent(int,int)]] : UIPhaseReadyRoom::ProcessGameEvent() Leave < event : 1024, arg : 0 >
 
[23:45:57][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom::ProcessGameEvent(int,int)]] : UIPhaseReadyRoom::ProcessGameEvent() Leave < event : 1024, arg : 0 >
 
[23:46:02][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom::ProcessGameEvent(int,int)]] : UIPhaseReadyRoom::ProcessGameEvent() Leave < event : 1024, arg : 0 >
 
[2017/12/11-23h:46m:5s] * ENTER LOBBY
 
[23:46:05][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom::ProcessGameEvent(int,int)]] : UIPhaseReadyRoom::ProcessGameEvent() Leave < event : 1, arg : 0 >
 
 
Code: XML




BC.LOG Host Room
[2017/12/11-20h:34m:7s] * CREATE ROOM
 
[20:34:08][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom::ProcessGameEvent(int,int)]] : UIPhaseReadyRoom::ProcessGameEvent() Leave < event : 1024, arg : 0 >
 
[20:34:13][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom::ProcessGameEvent(int,int)]] : UIPhaseReadyRoom::ProcessGameEvent() Leave < event : 1024, arg : 0 >
 
[20:34:18][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom::ProcessGameEvent(int,int)]] : UIPhaseReadyRoom::ProcessGameEvent() Leave < event : 1024, arg : 0 >
 
[20:34:23][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom::ProcessGameEvent(int,int)]] : UIPhaseReadyRoom::ProcessGameEvent() Leave < event : 1024, arg : 0 >
 
[20:34:27][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom::ProcessGameEvent(int,int)]] : UIPhaseReadyRoom::ProcessGameEvent() Leave < event : 1024, arg : 0 >
 
[20:34:29][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom::ProcessGameEvent(int,int)]] : UIPhaseReadyRoom::ProcessGameEvent() Leave < event : 1024, arg : 1 >
 
[20:34:30][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom::ProcessGameEvent(int,int)]] : UIPhaseReadyRoom::ProcessGameEvent() Leave < event : 1024, arg : 0 >
 
[20:34:32][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom::ProcessGameEvent(int,int)]] : UIPhaseReadyRoom::ProcessGameEvent() Leave < event : 1024, arg : 0 >
 
[20:34:35][N][.\Network\ClientTCPSocket.cpp(7066) : [void __thiscall ClientTCPSocket::_PacketParsingBattle(class i3NetworkPacket *)]] : [WARNING] Recv battle packet - Protocol ID(3426)
 
[20:34:35][N][.\GameFramework.cpp(3739) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)]] : [ENTER] GotoNextStage( Crackdown )
 
[20:34:35][N][.\GameFramework.cpp(3754) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)]] : >> JumpStage() Crackdown 
 
[20:34:35][N][.\GameFramework.cpp(3774) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)]] : [LEAVE] GotoNextStage( Crackdown )
 
[20:34:35][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom::ProcessGameEvent(int,int)]] : UIPhaseReadyRoom::ProcessGameEvent() Leave < event : 142, arg : 0 >
 
[20:34:36][N][.\Weapon\GameWeaponManager.cpp(1065) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : CGameWeaponManager::LeaveStage Start
 
[20:34:36][N][.\Weapon\GameWeaponManager.cpp(1068) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : LeaveStage Step No.1
 
[20:34:36][N][.\Weapon\GameWeaponManager.cpp(1072) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : LeaveStage Step No.2
 
[20:34:36][N][.\Weapon\GameWeaponManager.cpp(1077) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : LeaveStage Step No.3-1
 
[20:34:36][N][.\Weapon\GameWeaponManager.cpp(1079) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : LeaveStage Step No.3-2
 
[20:34:36][N][.\Weapon\GameWeaponManager.cpp(1081) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : LeaveStage Step No.3-3
 
[20:34:36][N][.\Weapon\GameWeaponManager.cpp(1088) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : LeaveStage Step No.4
 
[20:34:36][N][.\Weapon\GameWeaponManager.cpp(1090) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : LeaveStage Step No.5
 
[20:34:36][N][.\Weapon\GameWeaponManager.cpp(1093) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : CGameWeaponManager::LeaveStage End
 
[20:34:38][N][..\..\..\src\i3Framework\i3ResourceManager.cpp(1190) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Scene/Crackdown/Crackdown.RSC
 
[20:34:38][N][..\..\..\src\i3Framework\i3ResourceManager.cpp(1820) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : LoadRSC TRUE
 
[20:34:38][N][..\..\..\src\i3Framework\i3Framework.cpp(802) : [void __thiscall i3Framework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_LOAD_END Enter
 
[20:34:45][N][..\..\..\src\i3Framework\i3Framework.cpp(830) : [void __thiscall i3Framework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_LOAD_END Leave
 
[20:34:45][N][.\GameFramework.cpp(3368) : [void __thiscall CGameFramework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_FADEIN_START Enter
 
[20:34:45][N][.\GameFramework.cpp(3371) : [void __thiscall CGameFramework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_FADEIN_START Leave
 
[20:34:45][N][..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1854) : [int __thiscall i3RenderContext::ResetDevice(void)]] : i3RenderContext::ResetDevice() Enter
 
[20:34:45][N][..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1866) : [int __thiscall i3RenderContext::ResetDevice(void)]] : i3RenderContext::ResetDevice() 1
 
[20:34:45][N][..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1927) : [int __thiscall i3RenderContext::ResetDevice(void)]] : i3RenderContext::ResetDevice() 2
 
[20:34:45][N][..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1931) : [int __thiscall i3RenderContext::ResetDevice(void)]] : i3RenderContext::ResetDevice() 3
 
[20:34:45][N][..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1935) : [int __thiscall i3RenderContext::ResetDevice(void)]] : i3RenderContext::ResetDevice() 4
 
[20:34:45][N][..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1939) : [int __thiscall i3RenderContext::ResetDevice(void)]] : i3RenderContext::ResetDevice() 5
 
[20:34:45][N][..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1945) : [int __thiscall i3RenderContext::ResetDevice(void)]] : i3RenderContext::ResetDevice() Leave
 
[2017/12/11-20h:34m:45s] ====PRESTARTBATTLE SERVER TYPE : SERVER_TYPE_DEDICATION ====
[2017/12/11-20h:34m:45s] ====PRESTARTBATTLE SERVER TYPE : SERVER_TYPE_DEDICATION ====
[2017/12/11-20h:34m:47s] * START BATTLE
 
[2017/12/11-20h:34m:47s] START BATTLE STAGETYPE 1 STAGESLOT 0 STAGEORD 9 
[2017/12/11-20h:34m:47s] * START BATTLE
 
[2017/12/11-20h:34m:47s] START BATTLE STAGETYPE 1 STAGESLOT 0 STAGEORD 9 
[20:34:47][N][.\GameContext.cpp(2079) : [int __thiscall CGameContext::P2PStartBattleUser(int)]] : CGameContext::P2PStartBattleUser() Enter idx 0 m_MySlotIdx 0
 
[20:34:47][N][.\GameContext.cpp(2228) : [int __thiscall CGameContext::P2PStartBattleUser(int)]] : CGameContext::P2PStartBattleUser() Leave
 
[20:34:47][N][.\GameContext.cpp(2079) : [int __thiscall CGameContext::P2PStartBattleUser(int)]] : CGameContext::P2PStartBattleUser() Enter idx 0 m_MySlotIdx 0
 
[20:34:47][N][.\GameContext.cpp(2228) : [int __thiscall CGameContext::P2PStartBattleUser(int)]] : CGameContext::P2PStartBattleUser() Leave
 
[2017/12/11-20h:34m:47s] bIsRound && b == true
[20:34:48][N][..\..\..\src\i3Base\i3ResourceFile.cpp(693) : [unsigned int __thiscall i3ResourceFile::LoadHeader(class i3Stream *)]] : Weapon/Weapon/SSG69.I3CHR
[20:34:48][N][..\..\..\src\i3Base\i3ResourceFile.cpp(694) : [unsigned int __thiscall i3ResourceFile::LoadHeader(class i3Stream *)]] : m_StringTableSize : 1020
[20:34:48][N][..\..\..\src\i3Base\i3ResourceFile.cpp(693) : [unsigned int __thiscall i3ResourceFile::LoadHeader(class i3Stream *)]] : Weapon/BarefistKnuckle/BarefistKnuckle.I3CHR
[20:34:48][N][..\..\..\src\i3Base\i3ResourceFile.cpp(694) : [unsigned int __thiscall i3ResourceFile::LoadHeader(class i3Stream *)]] : m_StringTableSize : 897
[20:36:47][N][.\StageBattle.cpp(5588) : [void __cdecl CStageBattle::CbGiveupBattle(void *,int)]] : ||||||||||||>>>> Game Exit by User Force!!! (Lene) <<<<||||||||||||
[20:36:47][N][.\GameFramework.cpp(3739) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)]] : [ENTER] GotoNextStage( NewUIFrame )
 
[20:36:47][N][.\GameFramework.cpp(3754) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)]] : >> JumpStage() NewUIFrame 
 
[20:36:47][N][.\GameFramework.cpp(3774) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)]] : [LEAVE] GotoNextStage( NewUIFrame )
 
[20:36:48][N][.\GameContext.cpp(1936) : [void __thiscall CGameContext::P2PEndBattle(void)]] : ============ EndBattle =============
[20:36:48][N][.\GameContext.cpp(1943) : [void __thiscall CGameContext::P2PEndBattle(void)]] : _InitUserData()
 
[20:36:48][N][.\GameContext.cpp(1949) : [void __thiscall CGameContext::P2PEndBattle(void)]] : g_pRand->Destroy()
 
[20:36:48][N][.\GameContext.cpp(1954) : [void __thiscall CGameContext::P2PEndBattle(void)]] : m_pMissionManager->Reset()
 
[20:36:48][N][.\GameContext.cpp(1957) : [void __thiscall CGameContext::P2PEndBattle(void)]] : m_pMissionManager->EndMission()
 
[20:36:48][N][.\Network\GameNetworkManager.cpp(452) : [void __thiscall CGameNetworkManager::DestroyUDPSocket(void)]] : m_pUDPHolePuncher Release
 
[20:36:48][N][.\Network\GameNetworkManager.cpp(457) : [void __thiscall CGameNetworkManager::DestroyUDPSocket(void)]] : m_pUDPClientSocket->CloseSocket()
 
[20:36:48][N][.\Network\GameNetworkManager.cpp(463) : [void __thiscall CGameNetworkManager::DestroyUDPSocket(void)]] : m_pUDPClientSocket Release
 
[20:36:48][N][.\GameContext.cpp(1964) : [void __thiscall CGameContext::P2PEndBattle(void)]] : ProfileNetwork()
 
[20:36:48][N][.\GameContext.cpp(1976) : [void __thiscall CGameContext::P2PEndBattle(void)]] : CGameContext::P2PEndBattle() Exited....
 
[20:36:48][N][.\GameCharaBase.cpp(48) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 1.
 
[20:36:48][N][.\GameCharaBase.cpp(50) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 2.
 
[20:36:48][N][.\GameCharaBase.cpp(52) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 3.
 
[20:36:48][N][.\GameCharaBase.cpp(54) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 4.
 
[20:36:48][N][.\GameCharaBase.cpp(56) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 5.
 
[20:36:48][N][.\GameCharaBase.cpp(58) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 6.
 
[20:36:48][N][.\GameCharaBase.cpp(60) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 7.
 
[20:36:48][N][.\GameCharaBase.cpp(62) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 8.
 
[20:36:48][N][.\GameCharaBase.cpp(64) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 9.
 
[20:36:48][N][.\GameCharaBase.cpp(66) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 10.
 
[20:36:48][N][.\GameCharaBase.cpp(68) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 11.
 
[20:36:48][N][.\GameCharaBase.cpp(70) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 12.
 
[20:36:48][N][.\GameCharaBase.cpp(72) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 13.
 
[20:36:48][N][.\GameCharaBase.cpp(74) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 14.
 
[20:36:48][N][.\GameCharaBase.cpp(48) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 1.
 
[20:36:48][N][.\GameCharaBase.cpp(50) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 2.
 
[20:36:48][N][.\GameCharaBase.cpp(52) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 3.
 
[20:36:48][N][.\GameCharaBase.cpp(54) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 4.
 
[20:36:48][N][.\GameCharaBase.cpp(56) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 5.
 
[20:36:48][N][.\GameCharaBase.cpp(58) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 6.
 
[20:36:48][N][.\GameCharaBase.cpp(60) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 7.
 
[20:36:48][N][.\GameCharaBase.cpp(62) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 8.
 
[20:36:48][N][.\GameCharaBase.cpp(64) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 9.
 
[20:36:48][N][.\GameCharaBase.cpp(66) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 10.
 
[20:36:48][N][.\GameCharaBase.cpp(68) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 11.
 
[20:36:48][N][.\GameCharaBase.cpp(70) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 12.
 
[20:36:48][N][.\GameCharaBase.cpp(72) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 13.
 
[20:36:48][N][.\GameCharaBase.cpp(74) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 14.
 
[20:36:49][N][.\Weapon\GameWeaponManager.cpp(1065) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : CGameWeaponManager::LeaveStage Start
 
[20:36:49][N][.\Weapon\GameWeaponManager.cpp(1068) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : LeaveStage Step No.1
 
[20:36:49][N][.\Weapon\GameWeaponManager.cpp(1072) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : LeaveStage Step No.2
 
[20:36:49][N][.\Weapon\GameWeaponManager.cpp(1077) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : LeaveStage Step No.3-1
 
[20:36:49][N][.\Weapon\GameWeaponManager.cpp(1079) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : LeaveStage Step No.3-2
 
[20:36:49][N][.\Weapon\GameWeaponManager.cpp(1081) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : LeaveStage Step No.3-3
 
[20:36:49][N][.\Weapon\GameWeaponManager.cpp(1088) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : LeaveStage Step No.4
 
[20:36:49][N][.\Weapon\GameWeaponManager.cpp(1090) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : LeaveStage Step No.5
 
[20:36:49][N][.\Weapon\GameWeaponManager.cpp(1093) : [void __thiscall CGameWeaponManager::LeaveStage(void)]] : CGameWeaponManager::LeaveStage End
 
[20:36:49][N][.\ProfileLog.cpp(108) : [void __thiscall CProfileLog::Log(void)]] : ^^^^^^^^^^^^^^^^ Pf Log ^^^^^^^^^^^^^^^^^^
 
[20:36:49][N][.\ProfileLog.cpp(116) : [void __thiscall CProfileLog::Log(void)]] :  * Total : 6.5 (15.7)
 
[20:36:49][N][.\ProfileLog.cpp(122) : [void __thiscall CProfileLog::Log(void)]] :  *        Udt	4.7 (20.0)
 
[20:36:49][N][.\ProfileLog.cpp(122) : [void __thiscall CProfileLog::Log(void)]] :  *        Trc	0.3 (1.6)
 
[20:36:49][N][.\ProfileLog.cpp(122) : [void __thiscall CProfileLog::Log(void)]] :  *        Rnd	0.3 (5.5)
 
[20:36:49][N][.\ProfileLog.cpp(122) : [void __thiscall CProfileLog::Log(void)]] :  *        Phs	0.2 (1.6)
 
[20:36:49][N][.\ProfileLog.cpp(122) : [void __thiscall CProfileLog::Log(void)]] :  *        End	0.5 (12.0)
 
[20:36:49][N][.\ProfileLog.cpp(122) : [void __thiscall CProfileLog::Log(void)]] :  *        EfR	0.1 (1.4)
 
[20:36:49][N][.\ProfileLog.cpp(122) : [void __thiscall CProfileLog::Log(void)]] :  *      sgCtx	0.0 (0.2)
 
[20:36:49][N][.\GameCharaBase.cpp(48) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 1.
 
[20:36:49][N][.\GameCharaBase.cpp(50) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 2.
 
[20:36:49][N][.\GameCharaBase.cpp(52) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 3.
 
[20:36:49][N][.\GameCharaBase.cpp(54) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 4.
 
[20:36:49][N][.\GameCharaBase.cpp(56) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 5.
 
[20:36:49][N][.\GameCharaBase.cpp(58) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 6.
 
[20:36:49][N][.\GameCharaBase.cpp(60) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 7.
 
[20:36:49][N][.\GameCharaBase.cpp(62) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 8.
 
[20:36:49][N][.\GameCharaBase.cpp(64) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 9.
 
[20:36:49][N][.\GameCharaBase.cpp(66) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 10.
 
[20:36:49][N][.\GameCharaBase.cpp(68) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 11.
 
[20:36:49][N][.\GameCharaBase.cpp(70) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 12.
 
[20:36:49][N][.\GameCharaBase.cpp(72) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 13.
 
[20:36:49][N][.\GameCharaBase.cpp(74) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 14.
 
[20:36:49][N][.\GameCharaBase.cpp(48) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 1.
 
[20:36:49][N][.\GameCharaBase.cpp(50) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 2.
 
[20:36:49][N][.\GameCharaBase.cpp(52) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 3.
 
[20:36:49][N][.\GameCharaBase.cpp(54) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 4.
 
[20:36:49][N][.\GameCharaBase.cpp(56) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 5.
 
[20:36:49][N][.\GameCharaBase.cpp(58) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 6.
 
[20:36:49][N][.\GameCharaBase.cpp(60) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 7.
 
[20:36:49][N][.\GameCharaBase.cpp(62) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 8.
 
[20:36:49][N][.\GameCharaBase.cpp(64) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 9.
 
[20:36:49][N][.\GameCharaBase.cpp(66) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 10.
 
[20:36:49][N][.\GameCharaBase.cpp(68) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 11.
 
[20:36:49][N][.\GameCharaBase.cpp(70) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 12.
 
[20:36:49][N][.\GameCharaBase.cpp(72) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 13.
 
[20:36:49][N][.\GameCharaBase.cpp(74) : [void __thiscall CGameCharaBase::Destroy(void)]] : #BT 14.
 
[20:36:49][N][.\Network\ClientTCPSocket.cpp(7066) : [void __thiscall ClientTCPSocket::_PacketParsingBattle(class i3NetworkPacket *)]] : [WARNING] Recv battle packet - Protocol ID(3336)
 
[2017/12/11-20h:36m:49s] * END BATTLE
 
[2017/12/11-20h:36m:49s] * END BATTLE Parsing End
 
[20:36:49][N][..\..\..\src\i3Framework\i3Framework.cpp(802) : [void __thiscall i3Framework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_LOAD_END Enter
 
[20:36:49][N][.\Game.cpp(1124) : [void __cdecl InitSound(void)]] : InitSound() Enter
 
[20:36:49][N][.\Game.cpp(1150) : [void __cdecl InitSound(void)]] : InitSound() Leave
 
[20:36:49][N][.\UI\UIPhaseSelectChannel.cpp(588) : [void __thiscall UIPhaseSelectChannel::OnCreate(class i3GameNode *)]] : UIPhaseSelectChannel::OnCreate() Enter
[20:36:50][N][.\Game.cpp(1124) : [void __cdecl InitSound(void)]] : InitSound() Enter
 
[20:36:50][N][.\Game.cpp(1150) : [void __cdecl InitSound(void)]] : InitSound() Leave
 
[20:36:50][N][..\..\..\src\i3Framework\i3Framework.cpp(830) : [void __thiscall i3Framework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_LOAD_END Leave
 
[20:36:50][N][.\GameFramework.cpp(3368) : [void __thiscall CGameFramework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_FADEIN_START Enter
 
[20:36:50][N][.\GameFramework.cpp(3371) : [void __thiscall CGameFramework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_FADEIN_START Leave
 
[20:36:50][N][.\Network\ClientTCPSocket.cpp(7066) : [void __thiscall ClientTCPSocket::_PacketParsingBattle(class i3NetworkPacket *)]] : [WARNING] Recv battle packet - Protocol ID(3336)
 
[2017/12/11-20h:36m:50s] * END BATTLE
 
[2017/12/11-20h:36m:50s] * END BATTLE Parsing End
 
[20:36:50][N][.\Network\ClientTCPSocket.cpp(7066) : [void __thiscall ClientTCPSocket::_PacketParsingBattle(class i3NetworkPacket *)]] : [WARNING] Recv battle packet - Protocol ID(3347)
 
[20:36:50][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom::ProcessGameEvent(int,int)]] : UIPhaseReadyRoom::ProcessGameEvent() Leave < event : 1024, arg : 0 >
 
[20:36:50][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom::ProcessGameEvent(int,int)]] : UIPhaseReadyRoom::ProcessGameEvent() Leave < event : 1002, arg : 2 >
 
[20:36:50][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom::ProcessGameEvent(int,int)]] : UIPhaseReadyRoom::ProcessGameEvent() Leave < event : 1002, arg : 2 >
 
[20:36:50][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom::ProcessGameEvent(int,int)]] : UIPhaseReadyRoom::ProcessGameEvent() Leave < event : 1024, arg : 0 >
 
[20:36:50][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom::ProcessGameEvent(int,int)]] : UIPhaseReadyRoom::ProcessGameEvent() Leave < event : 1024, arg : 0 >
 
[20:36:53][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom::ProcessGameEvent(int,int)]] : UIPhaseReadyRoom::ProcessGameEvent() Leave < event : 1024, arg : 0 >
 
[20:36:58][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom::ProcessGameEvent(int,int)]] : UIPhaseReadyRoom::ProcessGameEvent() Leave < event : 1024, arg : 0 >
 
[20:37:02][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom::ProcessGameEvent(int,int)]] : UIPhaseReadyRoom::ProcessGameEvent() Leave < event : 1024, arg : 0 >
 
[20:37:07][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom::ProcessGameEvent(int,int)]] : UIPhaseReadyRoom::ProcessGameEvent() Leave < event : 1024, arg : 0 >
 
[20:37:12][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom::ProcessGameEvent(int,int)]] : UIPhaseReadyRoom::ProcessGameEvent() Leave < event : 1024, arg : 0 >
 
[20:37:17][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom::ProcessGameEvent(int,int)]] : UIPhaseReadyRoom::ProcessGameEvent() Leave < event : 1024, arg : 0 >
 
[20:37:22][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom::ProcessGameEvent(int,int)]] : UIPhaseReadyRoom::ProcessGameEvent() Leave < event : 1024, arg : 0 >
 
[20:37:27][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom::ProcessGameEvent(int,int)]] : UIPhaseReadyRoom::ProcessGameEvent() Leave < event : 1024, arg : 0 >
 
[20:37:27][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom::ProcessGameEvent(int,int)]] : UIPhaseReadyRoom::ProcessGameEvent() Leave < event : 1024, arg : 0 >
 
[20:37:33][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom::ProcessGameEvent(int,int)]] : UIPhaseReadyRoom::ProcessGameEvent() Leave < event : 1024, arg : 0 >
 
[20:37:37][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom::ProcessGameEvent(int,int)]] : UIPhaseReadyRoom::ProcessGameEvent() Leave < event : 1024, arg : 0 >
 
[20:37:42][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom::ProcessGameEvent(int,int)]] : UIPhaseReadyRoom::ProcessGameEvent() Leave < event : 1024, arg : 0 >
 
[20:37:47][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom::ProcessGameEvent(int,int)]] : UIPhaseReadyRoom::ProcessGameEvent() Leave < event : 1024, arg : 0 >
 
[20:37:48][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom::ProcessGameEvent(int,int)]] : UIPhaseReadyRoom::ProcessGameEvent() Leave < event : 12, arg : 0 >
 
[20:37:53][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom::ProcessGameEvent(int,int)]] : UIPhaseReadyRoom::ProcessGameEvent() Leave < event : 1024, arg : 0 >
 
[20:37:57][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom::ProcessGameEvent(int,int)]] : UIPhaseReadyRoom::ProcessGameEvent() Leave < event : 1024, arg : 0 >
 
[20:38:02][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom::ProcessGameEvent(int,int)]] : UIPhaseReadyRoom::ProcessGameEvent() Leave < event : 1024, arg : 0 >
 
[20:38:07][N][.\UI\UIPhaseReadyRoom.cpp(1722) : [void __thiscall UIPhaseReadyRoom::ProcessGameEvent(int,int)]] : UIPhaseReadyRoom::ProcessGameEvent() Leave < event : 1024, arg : 0 >
 
 
Code: XML
bmzproject вне форума Ответить с цитированием
Непрочитано 12.12.2017, 19:45   #5
Аватар для PROGRAMMATOR
Администратор

По умолчанию Re: UDP3 Help me Host & Player not look

Код:
[23:45:52][W][.\Network\UDPPacketReceiver.cpp(457) : [bool __thiscall UDPPacketReceiver::_CheckCode(unsigned char,unsigned short,unsigned short)]] : [UDPPacketReceiver::P2P_SUB_HEAD_USER] parsing fail..0, 61447
 
[23:45:52][W][.\Network\UDPPacketReceiver.cpp(457) : [bool __thiscall UDPPacketReceiver::_CheckCode(unsigned char,unsigned short,unsigned short)]] : [UDPPacketReceiver::P2P_SUB_HEAD_USER] parsing fail..0, 7
 
[23:45:52][W][.\Network\UDPPacketReceiver.cpp(457) : [bool __thiscall UDPPacketReceiver::_CheckCode(unsigned char,unsigned short,unsigned short)]] : [UDPPacketReceiver::P2P_SUB_HEAD_USER] parsing fail..0, 7
__________________
composer require laravel/framework
yarn add vue
PROGRAMMATOR вне форума Отправить сообщение для PROGRAMMATOR с помощью ICQ Отправить сообщение для PROGRAMMATOR с помощью Skype™ Ответить с цитированием
Сказали спасибо:
Непрочитано 12.12.2017, 20:28   #6
Пользователь

Автор темы (Топик Стартер) Re: UDP3 Help me Host & Player not look

@PROGRAMMATOR How to fix

Цитата:
Сообщение от PROGRAMMATOR Посмотреть сообщение
Код:
[23:45:52][W][.\Network\UDPPacketReceiver.cpp(457) : [bool __thiscall UDPPacketReceiver::_CheckCode(unsigned char,unsigned short,unsigned short)]] : [UDPPacketReceiver::P2P_SUB_HEAD_USER] parsing fail..0, 61447
 
[23:45:52][W][.\Network\UDPPacketReceiver.cpp(457) : [bool __thiscall UDPPacketReceiver::_CheckCode(unsigned char,unsigned short,unsigned short)]] : [UDPPacketReceiver::P2P_SUB_HEAD_USER] parsing fail..0, 7
 
[23:45:52][W][.\Network\UDPPacketReceiver.cpp(457) : [bool __thiscall UDPPacketReceiver::_CheckCode(unsigned char,unsigned short,unsigned short)]] : [UDPPacketReceiver::P2P_SUB_HEAD_USER] parsing fail..0, 7
bmzproject вне форума Ответить с цитированием
Непрочитано 12.12.2017, 21:58   #7
Пользователь

Автор темы (Топик Стартер) Re: UDP3 Help me Host & Player not look

@PROGRAMMATOR
Help me please
How to fix ? please
Цитата:
Сообщение от PROGRAMMATOR Посмотреть сообщение
Код:
[23:45:52][W][.\Network\UDPPacketReceiver.cpp(457) : [bool __thiscall UDPPacketReceiver::_CheckCode(unsigned char,unsigned short,unsigned short)]] : [UDPPacketReceiver::P2P_SUB_HEAD_USER] parsing fail..0, 61447
 
[23:45:52][W][.\Network\UDPPacketReceiver.cpp(457) : [bool __thiscall UDPPacketReceiver::_CheckCode(unsigned char,unsigned short,unsigned short)]] : [UDPPacketReceiver::P2P_SUB_HEAD_USER] parsing fail..0, 7
 
[23:45:52][W][.\Network\UDPPacketReceiver.cpp(457) : [bool __thiscall UDPPacketReceiver::_CheckCode(unsigned char,unsigned short,unsigned short)]] : [UDPPacketReceiver::P2P_SUB_HEAD_USER] parsing fail..0, 7
bmzproject вне форума Ответить с цитированием
Непрочитано 13.12.2017, 14:00   #8
Аватар для PROGRAMMATOR
Администратор

По умолчанию Re: UDP3 Help me Host & Player not look

What and how do you send?
__________________
composer require laravel/framework
yarn add vue
PROGRAMMATOR вне форума Отправить сообщение для PROGRAMMATOR с помощью ICQ Отправить сообщение для PROGRAMMATOR с помощью Skype™ Ответить с цитированием
Сказали спасибо:
Непрочитано 13.12.2017, 15:18   #9
Пользователь

Автор темы (Топик Стартер) Re: UDP3 Help me Host & Player not look

@PROGRAMMATOR

file : BattleConnecttion

Цитата:
Сообщение от PROGRAMMATOR Посмотреть сообщение
What and how do you send?

Последний раз редактировалось bmzproject; 14.12.2017 в 13:52.
bmzproject вне форума Ответить с цитированием
Непрочитано 13.12.2017, 19:33   #10
Пользователь

Автор темы (Топик Стартер) Re: UDP3 Help me Host & Player not look

@PROGRAMMATOR

file : BattleConnecttion
How to fix ? plrase

Цитата:
Сообщение от PROGRAMMATOR Посмотреть сообщение
What and how do you send?

Последний раз редактировалось bmzproject; 14.12.2017 в 13:52.
bmzproject вне форума Ответить с цитированием
Ответ


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