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Point Blank (Piercing Blow)
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Ссылки сообщества |
Изображения и альбомы |
Пользователи |
К странице... |
Опции темы |
16.12.2017, 15:22 | #1 |
Забанен за кидаловo/обман/развод
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Failed to move servers. Please try again later.
При попытке войти на канал выдает такую ошибку Failed to move servers.
Please try again later. BC.log:Свернуть ↑
Свернуть ↑Развернуть ↓
Код:
[15:19:35][V] : startLog [15:19:35][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\SteamContext.cpp(50) : [bool __thiscall SteamContext::SteamAPI_Init(char *)]] : lpCmdLine : /GameID:"PB" /Token: Kirito2105 [15:19:35][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\SteamContext.cpp(55) : [bool __thiscall SteamContext::SteamAPI_Init(char *)]] : [STEAM] LocaleCod Error [15:19:35][V] : __ProhibitFile_Install >>> [15:19:35][V] : __ProhibitFile_Install <<< [15:19:35][V] : Install Hook >>> [15:19:35][V] : Install Hook <<< [15:19:35][V] : _ParseParameters_ >>> [15:19:35][V] : _ParseParameters_ <<< [15:19:35][V] : __ProhibitFile_GetUserFileListMD5 >>> [15:19:35][V] : __ProhibitFile_GetUserFileListMD5 <<< [15:19:35][V] : TryLoadGame >>> [15:19:35][V] : TryLoadGame <<< [15:19:35][V] : Check multiple running >>> [15:19:35][V] : Check multiple running <<< [15:19:35][V] : LoadString >>> [15:19:35][V] : LoadString <<< [15:19:35][V] : Memory Initialize >>> [15:19:35][V] : Memory Initialize <<< [15:19:35][V] : Register Metas >>> [15:19:35][D] : ============================================= [15:19:35][D] : Version Log( GAME VER : 3.10.1703.2 ) [15:19:35][D] : Build Log(2017/3/6,18:1:55) [15:19:35][D] : Play Log(2017/12/16, 15:19:35) [15:19:35][D] : ============================================= [15:19:35][V] : Register Metas <<< [15:19:35][V] : File Size Check >>>========================== [15:19:35][V] : File: AhnUpGS.dll Size: 184168 (59889f9b7f24bf377c0f667434dffbcf) [15:19:35][V] : File: api-ms-win-core-console-l1-1-0.dll Size: 19136 (4a0094c382a2adc201dfd3e3de9fb054) [15:19:35][V] : File: api-ms-win-core-datetime-l1-1-0.dll Size: 18624 (83bd4d468e92a8ca3c62f529233b2ac3) [15:19:35][V] : File: api-ms-win-core-debug-l1-1-0.dll Size: 18624 (29d2a8851e98aad8acffb5227280b56c) [15:19:35][V] : File: api-ms-win-core-errorhandling-l1-1-0.dll Size: 18624 (11186763fefc73be88d85a7978002cc5) [15:19:35][V] : File: api-ms-win-core-file-l1-1-0.dll Size: 22208 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[15:19:35][V] : File: libmfxsw32.dll Size: 16196504 (6980f97a2a92dce04c5cce88028bd160) [15:19:35][V] : File: libmp3lame-ttv.dll Size: 394810 (c46dc87cc8a8c039eee8fcab5546e92f) [15:19:35][V] : File: libogg.dll Size: 16896 (90e87ade50338cc4faead076207173ff) [15:19:35][V] : File: libpng.dll Size: 158208 (9c3fbafed77c0bb9c6d4d4fd3450c652) [15:19:35][V] : File: libvorbis.dll Size: 1112576 (b2d7f34a055fa05ee39748efd7806ac6) [15:19:35][V] : File: libvorbisfile.dll Size: 28672 (b62a8fe083ae65b0ae8e0136b513374e) [15:19:35][V] : File: lua.dll Size: 518656 (8200321d066e7e083f4d71f99c498ae3) [15:19:35][V] : File: msvcp140.dll Size: 439608 (1d8c79f293ca86e8857149fb4efe4452) [15:19:35][V] : File: MySql.Data.dll Size: 424448 (6d6db0b5361eb55673a82fb21fd79140) [15:19:35][V] : File: MySql.Data.Entity.EF6.dll Size: 359424 (5fcd562458347a9271706712ccda311e) [15:19:35][V] : File: NxCharacter.2.8.1.dll Size: 304128 (dbe167b6822d00ca906cac90b3f8c9f6) [15:19:35][V] : File: NxCooking.2.8.1.dll Size: 1046528 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[15:19:35][V] : ============================================= [15:19:35][V] : Init instance >>> [15:19:35][D] : Open Pack Files <<< [15:19:35][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameInterface.cpp(559) : [bool __thiscall GameInterface::OnInitInstance(void *,void *)]] : = 3 [15:19:35][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(346) : [int __cdecl CreateGlobal(void)]] : CrateGlobal() Enter [15:19:35][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(354) : [int __cdecl CreateGlobal(void)]] : Environment setting load >>> [15:19:35][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(357) : [int __cdecl CreateGlobal(void)]] : Environment setting load <<< [15:19:35][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(360) : [int __cdecl CreateGlobal(void)]] : * 1 [15:19:38][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(759) : [void __cdecl MakeVersion(void)]] : MakeVersion() Enter [15:19:38][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(789) : [void __cdecl MakeVersion(void)]] : MakeVersion() Leave [15:19:38][D] : Configuration init Start [15:19:40][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Config.cpp(232) : [int __cdecl Config::Init(void)]] : Failed to import from string file. (Locale/Singmal/String/Weapon_Singmal.txt) [15:19:40][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Config.cpp(232) : [int __cdecl Config::Init(void)]] : Failed to import from string file. (Locale/Singmal/String/Equipment_Singmal.txt) [15:19:40][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Config.cpp(232) : [int __cdecl Config::Init(void)]] : Failed to import from string file. (Locale/Singmal/String/Character_Singmal.txt) [15:19:42][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Config.cpp(232) : [int __cdecl Config::Init(void)]] : Failed to import from string file. (Locale/Singmal/String/Goods_Singmal.txt) [15:19:42][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Config.cpp(232) : [int __cdecl Config::Init(void)]] : Failed to import from string file. (Locale/Singmal/String/Stage_Singmal.txt) [15:19:42][D] : Configuration init Finish [15:19:42][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(436) : [int __cdecl CreateGlobal(void)]] : Configuration load >>> [15:19:42][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(439) : [int __cdecl CreateGlobal(void)]] : Configuration load <<< [15:19:42][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(441) : [int __cdecl CreateGlobal(void)]] : Configuration Ex load >>> [15:19:42][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(446) : [int __cdecl CreateGlobal(void)]] : Configuration Ex load <<< [15:19:42][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(448) : [int __cdecl CreateGlobal(void)]] : Temp Config load >>> [15:19:42][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(451) : [int __cdecl CreateGlobal(void)]] : Temp Config load <<< [15:19:42][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(455) : [int __cdecl CreateGlobal(void)]] : SkillSystem setting load <<< [15:19:42][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(459) : [int __cdecl CreateGlobal(void)]] : Open Firewall >>> [15:19:42][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(474) : [int __cdecl CreateGlobal(void)]] : Open Firewall <<< [15:19:42][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(477) : [int __cdecl CreateGlobal(void)]] : i3Net Initialize >>> [15:19:42][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(483) : [int __cdecl CreateGlobal(void)]] : i3Net Initialize <<< [15:19:42][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(529) : [int __cdecl CreateGlobal(void)]] : User Font creation >>> [15:19:42][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(531) : [int __cdecl CreateGlobal(void)]] : User Font creation <<< [15:19:42][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(535) : [int __cdecl CreateGlobal(void)]] : CrateGlobal() Leave [15:19:43][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameInterface.cpp(580) : [bool __thiscall GameInterface::OnInitInstance(void *,void *)]] : = 4 [15:19:43][V] : Init instance <<< [15:19:43][V] : Viewer init >>> [15:19:43][V] : * 1 [15:19:43][V] : * 2 [15:19:43][V] : * 3 [15:19:43][V] : * 4 [15:19:43][V] : Viewer init <<< [15:19:43][V] : Pre create framework >>> [15:19:43][V] : Pre create framework <<< [15:19:43][V] : i3Viewer create >>> [15:19:43][N][E:\VSAgent\20\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(933) : [bool __thiscall i3RenderContext::Create(class i3VideoInfo *,void *)]] : g_iCurrentAdapterIndex = 0 [15:19:43][N][E:\VSAgent\20\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1552) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : PerfHUD not Activate. [15:19:43][N][E:\VSAgent\20\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1557) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : i3RenderContext::CreateDevice() Enter [15:19:43][N][E:\VSAgent\20\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1627) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : dwBehavior Type : 68 [15:19:43][N][E:\VSAgent\20\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1632) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> [15:19:43][N][E:\VSAgent\20\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1633) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : >>>>>Create Device Type: D3DDEVTYPE_HAL [15:19:43][N][E:\VSAgent\20\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1634) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : >>>>>Create Device Behavior: D3DCREATE_HARDWARE_VERTEXPROCESSING [15:19:43][N][E:\VSAgent\20\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1655) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : i3RenderContext::CreateDevice() Leave [15:19:43][N][E:\VSAgent\20\s\Client\i3\src\i3Gfx\i3GfxCaps.cpp(224) : [__thiscall i3GfxCaps::i3GfxCaps(void)]] : --------------------------------- [15:19:43][N][E:\VSAgent\20\s\Client\i3\src\i3Gfx\i3GfxCaps.cpp(225) : [__thiscall i3GfxCaps::i3GfxCaps(void)]] : PC Machine : enum_Desktop [15:19:43][N][E:\VSAgent\20\s\Client\i3\src\i3Gfx\i3GfxCaps.cpp(226) : [__thiscall i3GfxCaps::i3GfxCaps(void)]] : --------------------------------- [15:19:43][N][E:\VSAgent\20\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1722) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : >>>>>Current GPU Name: NVIDIA GeForce GTX 550 Ti AvailableTextureMem 4288675840 [15:19:43][N][E:\VSAgent\20\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1723) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : >>>>>VS_Major_Ver 3 VS_Minor_Ver 0 [15:19:43][N][E:\VSAgent\20\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1724) : [bool __thiscall i3RenderContext::_CreateDevice(void)]] : >>>>>PS_Major_Ver 3 PS_Minor_Ver 0 [15:19:43][N][E:\VSAgent\20\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1907) : [int __thiscall i3RenderContext::PrevResetDevice(void)]] : i3RenderContext::ResetDevice() Enter [15:19:43][N][E:\VSAgent\20\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1924) : [int __thiscall i3RenderContext::ResetDevice(void)]] : i3RenderContext::ResetDevice() 1 [15:19:43][N][E:\VSAgent\20\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1979) : [int __thiscall i3RenderContext::PostResetDevice(void)]] : i3RenderContext::ResetDevice() 2 [15:19:43][N][E:\VSAgent\20\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1983) : [int __thiscall i3RenderContext::PostResetDevice(void)]] : i3RenderContext::ResetDevice() 3 [15:19:43][N][E:\VSAgent\20\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1987) : [int __thiscall i3RenderContext::PostResetDevice(void)]] : i3RenderContext::ResetDevice() 4 [15:19:43][N][E:\VSAgent\20\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1991) : [int __thiscall i3RenderContext::PostResetDevice(void)]] : i3RenderContext::ResetDevice() 5 [15:19:43][N][E:\VSAgent\20\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1997) : [int __thiscall i3RenderContext::PostResetDevice(void)]] : i3RenderContext::ResetDevice() Leave [15:19:43][V] : i3Viewer create <<< [15:19:43][V] : i3Framework create >>> [15:19:43][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(542) : [int __cdecl CreateGlobal2(void)]] : CrateGlobal2() Enter [15:19:43][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(546) : [int __cdecl CreateGlobal2(void)]] : * 2 [15:19:43][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(550) : [int __cdecl CreateGlobal2(void)]] : * 3 [15:19:43][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(559) : [int __cdecl CreateGlobal2(void)]] : * 4 [15:19:43][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(564) : [int __cdecl CreateGlobal2(void)]] : * 5 [15:19:43][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(573) : [int __cdecl CreateGlobal2(void)]] : * 6 [15:19:43][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(583) : [int __cdecl CreateGlobal2(void)]] : * 7 [15:19:43][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(658) : [int __cdecl CreateGlobal2(void)]] : CrateGlobal2() Leave [15:19:43][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameInterface.cpp(748) : [class i3Framework *__thiscall GameInterface::CreateFramework(class i3Viewer *)]] : Game configuration set >>> [15:19:43][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameInterface.cpp(767) : [class i3Framework *__thiscall GameInterface::CreateFramework(class i3Viewer *)]] : Game configuration set <<< [15:19:43][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameInterface.cpp(769) : [class i3Framework *__thiscall GameInterface::CreateFramework(class i3Viewer *)]] : Framework creation >>> [15:19:43][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(953) : [void __thiscall CGameFramework::OnCreate(void)]] : * 1 [15:19:43][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(985) : [void __thiscall CGameFramework::OnCreate(void)]] : * 1-1 [15:19:43][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(998) : [void __thiscall CGameFramework::OnCreate(void)]] : * 2 [15:19:43][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(1004) : [void __thiscall CGameFramework::OnCreate(void)]] : * 3 [15:19:43][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(1007) : [void __thiscall CGameFramework::OnCreate(void)]] : * 4 [15:19:43][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(1012) : [void __thiscall CGameFramework::OnCreate(void)]] : * 5 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(1029) : [void __thiscall CGameFramework::OnCreate(void)]] : * 6 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(1037) : [void __thiscall CGameFramework::OnCreate(void)]] : * 7 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(1052) : [void __thiscall CGameFramework::OnCreate(void)]] : * 8 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(1057) : [void __thiscall CGameFramework::OnCreate(void)]] : * 9 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(1163) : [void __thiscall CGameFramework::OnCreate(void)]] : * 10 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(1192) : [void __thiscall CGameFramework::OnCreate(void)]] : * 11 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(1196) : [void __thiscall CGameFramework::OnCreate(void)]] : * 12 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(1231) : [void __thiscall CGameFramework::OnCreate(void)]] : * 13 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(1245) : [void __thiscall CGameFramework::OnCreate(void)]] : * 14 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(1281) : [void __thiscall CGameFramework::OnCreate(void)]] : * 15 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(1318) : [void __thiscall CGameFramework::OnCreate(void)]] : * 16 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(1335) : [void __thiscall CGameFramework::OnCreate(void)]] : * 17 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameInterface.cpp(781) : [class i3Framework *__thiscall GameInterface::CreateFramework(class i3Viewer *)]] : Framework creation <<< [15:19:44][V] : i3Framework create <<< [15:19:44][V] : Initialize Framework >>> [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameInterface.cpp(838) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : * 1 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameInterface.cpp(845) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : * 2 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameInterface.cpp(852) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : Set Network Info. [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 0 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 0 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 0 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 0 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 0 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 0 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 0 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 0 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 1 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 1 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 1 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 1 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 1 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 1 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 1 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 1 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 1 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 1 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 1 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 1 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 1 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 1 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 1 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 1 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 1 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 1 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 1 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 1 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 1 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 2 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameLoginContext.cpp(112) : [bool __thiscall GameLoginContext::ParseCommandLineForLogin(const char *)]] : ParamCount : 2 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameInterface.cpp(889) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : * 3 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameInterface.cpp(894) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : * 4 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameInterface.cpp(901) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : * 5 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameInterface.cpp(924) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : * 6 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameInterface.cpp(932) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : * 7 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameInterface.cpp(949) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : * 8 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameInterface.cpp(964) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : * 9 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameInterface.cpp(973) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]] : * 10 [15:19:44][V] : Initialize Framework <<< [15:19:44][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1842) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Sound\Weapon.RSC [15:19:44][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1842) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Sound\Character.RSC [15:19:44][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1842) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Chara\AnimPack.RSC [15:19:44][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1842) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Chara\CharaTexture.RSC [15:19:44][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1842) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Chara\Character.RSC [15:19:44][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1842) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Sound\Voice.RSC [15:19:44][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1842) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Sound\Interface.RSC [15:19:44][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1842) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Sound\Object.RSC [15:19:44][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1842) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Sound/Dinosaur.RSC [15:19:44][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1842) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Weapon/WeaponAnimPack.RSC [15:19:44][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1842) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Weapon/Weapon.RSC [15:19:44][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1842) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Locale/Singmal/Sound/Voice.RSC [15:19:44][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1842) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Effect/Define/EffectImage.RSC [15:19:44][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1842) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Effect/Define/Effects_High.RSC [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4759) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Leopard_Bope, Type = 0, Num = 1 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4759) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Leopard_Bope, Type = 0, Num = 2 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4759) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Leopard_Bope, Type = 0, Num = 3 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4759) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Leopard_Bope, Type = 1, Num = 1 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4759) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Leopard_Bope, Type = 1, Num = 2 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4759) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Leopard_Bope, Type = 1, Num = 3 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4759) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Leopard_Bope, Type = 2, Num = 1 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4759) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Leopard_Bope, Type = 2, Num = 2 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4759) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Leopard_Bope, Type = 2, Num = 3 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4759) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Leopard_Bope, Type = 3, Num = 1 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4759) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Leopard_Bope, Type = 3, Num = 2 [15:19:44][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameCharaManager.cpp(4759) : [void __thiscall CGameCharaManager::CreateFaceResource(void)]] : Check Chara File - Leopard_Bope, Type = 3, Num = 3 [15:19:45][W][E:\VSAgent\20\s\Client\i3\src\i3Math\i3AnimationPackFile.cpp(857) : [unsigned int __thiscall i3AnimationPackFile::LoadAnimationList(const char *)]] : Could not create Weapon\Kriss_Vector_SV\Kriss_Vector_SV.i3AnimPack file. [15:19:45][W][E:\VSAgent\20\s\Client\i3\src\i3Math\i3AnimationPackFile.cpp(857) : [unsigned int __thiscall i3AnimationPackFile::LoadAnimationList(const char *)]] : Could not create Weapon\Dual_Throwing_Knife\Dual_Throwing_Knife.i3AnimPack file. [15:19:45][W][E:\VSAgent\20\s\Client\i3\src\i3Math\i3AnimationPackFile.cpp(857) : [unsigned int __thiscall i3AnimationPackFile::LoadAnimationList(const char *)]] : Could not create Weapon\MP5K_Dual\MP5K_Dual.i3AnimPack file. [15:19:45][W][E:\VSAgent\20\s\Client\i3\src\i3Math\i3AnimationPackFile.cpp(857) : [unsigned int __thiscall i3AnimationPackFile::LoadAnimationList(const char *)]] : Could not create Weapon\ColtPython_Toy\ColtPython_Toy.i3AnimPack file. [15:19:46][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(866) : [int __cdecl InitManagers(void)]] : InitManagers() Enter [15:19:47][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(881) : [int __cdecl InitManagers(void)]] : InitManagers() Leave [15:19:47][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(1007) : [void __cdecl InitSound(void)]] : InitSound() Enter [15:19:47][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\Game.cpp(1033) : [void __cdecl InitSound(void)]] : InitSound() Leave [15:19:47][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3Framework.cpp(904) : [void __thiscall i3Framework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_LOAD_END Enter [15:19:47][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3Framework.cpp(930) : [void __thiscall i3Framework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_LOAD_END Leave [15:19:47][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(3269) : [void __thiscall CGameFramework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_FADEIN_START Enter [15:19:47][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(3277) : [void __thiscall CGameFramework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_FADEIN_START Leave [15:19:48][D] : VSN C:3.10 S:3.10 [15:19:48][D] : * LOGIN WEB - start [15:19:48][D] : * LOGIN WEB - end [15:19:50][V] : UID : 315721422 [15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIPhaseLogin.cpp(1389) : [void __thiscall UIPhaseLogin::ReceiveGameEvent_Login(int,const class i3::user_data &)]] : Event Login Success. [15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(3564) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)]] : [ENTER] GotoNextStage( NewUIFrame2 ) [15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(3539) : [bool __thiscall CGameFramework::_JumpNextStage(const char *,int)]] : >> JumpStage() NewUIFrame2 [15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(3568) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)]] : [LEAVE] GotoNextStage( NewUIFrame2 ) [15:19:50][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3ResourceManager.cpp(1842) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]] : --- RSC : Scene/NewUIFrame2/NewUIFrame2.RSC [15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(315) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 2 / size 40 / [CATEGORY_TEXT](Limit: Trainee~Corporal) [15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(324) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 2 / size 58 / [CATEGORY_SLOT_TEXT]{col:79,184,0,255}NOVICE CHANNEL{/col} [15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(334) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 2 / size 62 / [CATEGORY_SLOT_FULL_TEXT]{col:204,0,0,255}Novice Channel{/col} [15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(343) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 2 / size 67 / [CATEGORY_READY_SLOT_TEXT]{col:79, 184, 0, 255}Novice Channel{/col} [15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(315) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 3 / size 48 / [CATEGORY_TEXT](Limit: Private 1st Class Rank 3) [15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(324) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 3 / size 58 / [CATEGORY_SLOT_TEXT]{col:79,184,0,255}NOVICE CHANNEL{/col} [15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(334) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 3 / size 62 / [CATEGORY_SLOT_FULL_TEXT]{col:204,0,0,255}Novice Channel{/col} [15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(343) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 3 / size 67 / [CATEGORY_READY_SLOT_TEXT]{col:79, 184, 0, 255}Novice Channel{/col} [15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(315) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 1 / size 15 / [CATEGORY_TEXT] [15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(324) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 1 / size 32 / [CATEGORY_SLOT_TEXT]OPEN CHANNEL [15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(334) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 1 / size 60 / [CATEGORY_SLOT_FULL_TEXT]{col:204,0,0,255}Open Channel{/col} [15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(343) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 1 / size 38 / [CATEGORY_READY_SLOT_TEXT]Open Channel [15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(315) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 5 / size 44 / [CATEGORY_TEXT](Entry Restriction: Sergeant) [15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(324) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 5 / size 35 / [CATEGORY_SLOT_TEXT]Expert Server 1 [15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(334) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 5 / size 61 / [CATEGORY_SLOT_FULL_TEXT]{col:204,0,0,255}Expert Server{/col} [15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(343) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 5 / size 39 / [CATEGORY_READY_SLOT_TEXT]Expert Server [15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(315) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 6 / size 51 / [CATEGORY_TEXT](Entry Restriction: Master Sergeant) [15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(324) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 6 / size 35 / [CATEGORY_SLOT_TEXT]Expert Server 2 [15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(334) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 6 / size 62 / [CATEGORY_SLOT_FULL_TEXT]{col:204,0,0,255}Expert Channel{/col} [15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(343) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 6 / size 40 / [CATEGORY_READY_SLOT_TEXT]Expert Channel [15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(315) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 4 / size 15 / [CATEGORY_TEXT] [15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(324) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 4 / size 58 / [CATEGORY_SLOT_TEXT]{col:51,153,255,255}CLAN CHANNEL{/col} [15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(334) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 4 / size 60 / [CATEGORY_SLOT_FULL_TEXT]{col:204,0,0,255}Clan Channel{/col} [15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(343) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 4 / size 64 / [CATEGORY_READY_SLOT_TEXT]{col:51,153,255,255}Clan Channel{/col} [15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(315) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 7 / size 15 / [CATEGORY_TEXT] [15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(324) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 7 / size 38 / [CATEGORY_SLOT_TEXT]Competition Server [15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(334) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 7 / size 66 / [CATEGORY_SLOT_FULL_TEXT]{col:204,0,0,255}Competition Server{/col} [15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(343) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 7 / size 44 / [CATEGORY_READY_SLOT_TEXT]Competition Server [15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(315) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 7 / size 15 / [CATEGORY_TEXT] [15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(324) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 7 / size 32 / [CATEGORY_SLOT_TEXT]Event Server [15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(334) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 7 / size 60 / [CATEGORY_SLOT_FULL_TEXT]{col:204,0,0,255}Event Server{/col} [15:19:50][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\ChannelContext.cpp(343) : [void __thiscall ChannelContext::LoadServerTextFromFile(void)]] : type 7 / size 38 / [CATEGORY_READY_SLOT_TEXT]Event Server [15:19:50][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3Framework.cpp(904) : [void __thiscall i3Framework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_LOAD_END Enter [15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : RT_Slot_1, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_RT_Esports_1 [15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : RT_Slot_2, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_RT_Esports_2 [15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : RT_Slot_3, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_RT_Esports_3 [15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : RT_Slot_4, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_RT_Esports_4 [15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : RT_Slot_5, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_RT_Esports_5 [15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : RT_Slot_6, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_RT_Esports_6 [15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : RT_Slot_7, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_RT_Esports_7 [15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : RT_Slot_8, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_RT_Esports_8 [15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : BT_Slot_1, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_BT_Esports_1 [15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : BT_Slot_2, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_BT_Esports_2 [15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : BT_Slot_3, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_BT_Esports_3 [15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : BT_Slot_4, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_BT_Esports_4 [15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : BT_Slot_5, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_BT_Esports_5 [15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : BT_Slot_6, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_BT_Esports_6 [15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : BT_Slot_7, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_BT_Esports_7 [15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ReadyRoom_TeamSelect Owner : BT_Slot_8, ЕЫЗГёґ ѕшАЅ: i3UIImageBox IB_BT_Esports_8 [15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(110) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted Subphase class...!!! [15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(110) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted Subphase class...!!! [15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_MyInfo Owner : FrameWnd_DetailInfo, ЕЫЗГёґ ѕшАЅ: i3UIImageBox ImgBox_EsportMark [15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(145) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted floating window...!!! [15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIFloatChannelList.cpp(370) : [void __thiscall UIFloatChannelList::OnCreate(class i3GameNode *)]] : UIFloatchannelList::OnCreate() Enter [15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(145) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted floating window...!!! [15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(145) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted floating window...!!! [15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(145) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted floating window...!!! [15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(145) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted floating window...!!! [15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PBRe_PopUp_NameCheck Owner : main, ЕЫЗГёґ ѕшАЅ: i3UIFrameWnd main [15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PBRe_PopUp_NameCheck Owner : i3UIFrameWnd1, ЕЫЗГёґ ѕшАЅ: i3UIFrameWnd i3UIFrameWnd1 [15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PBRe_PopUp_NameCheck Owner : i3UIFrameWnd1, ЕЫЗГёґ ѕшАЅ: i3UIEditBox i3UIEditBoxName [15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PBRe_PopUp_NameCheck Owner : i3UIFrameWnd1, ЕЫЗГёґ ѕшАЅ: i3UIButtonComposed3 i3UIButtonDuplicate [15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PBRe_PopUp_NameCheck Owner : i3UIFrameWnd1, ЕЫЗГёґ ѕшАЅ: i3UIImageBox i3UIImageBox0 [15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PBRe_PopUp_NameCheck Owner : main, ЕЫЗГёґ ѕшАЅ: i3UIButtonComposed3 i3UIButtonOk [15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PBRe_PopUp_NameCheck Owner : main, ЕЫЗГёґ ѕшАЅ: i3UIButtonComposed3 i3UIButtonCancel [15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PBRe_PopUp_NameCheck Owner : i3UIFrameWnd6, ЕЫЗГёґ ѕшАЅ: i3UIFrameWnd i3UIFrameWnd6 [15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(259) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!! [15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(259) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!! [15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(259) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!! [15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(259) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!! [15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(259) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!! [15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(259) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!! [15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(259) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!! [15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(259) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!! [15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(259) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!! [15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(259) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!! [15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(259) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!! [15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(259) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!! [15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(259) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!! [15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(259) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!! [15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIMainFrame_V15.cpp(259) : [void __thiscall UIMainFrame_V15::OnLoadEnd(class i3Stage *)]] : Not Setted popup class...!!! [15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3Framework.cpp(930) : [void __thiscall i3Framework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_LOAD_END Leave [15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(3269) : [void __thiscall CGameFramework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_FADEIN_START Enter [15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\GameFramework.cpp(3277) : [void __thiscall CGameFramework::OnUpdate(float)]] : i3Framework::OnUpdate() - STATE_FADEIN_START Leave [15:19:51][N][E:\VSAgent\20\s\Client\i3\src\i3Framework\i3UI\i3UIControl.cpp(1401) : [void __thiscall i3UIControl::OnInitAfterLoad(void)]] : Scene : PointBlankRe_ServerAndChannelBanner Owner : i3UIFrameWnd_SACB, ЕЫЗГёґ ѕшАЅ: i3UIImageBox i3UIImageBox [15:19:51][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\EnvSet.cpp(1065) : [void __thiscall CEnvSet::UpdateKeyMap(void)]] : USERINFO ЖРЕ¶А» №ЮБц ѕК°н АОєҐјВА» №ЮАЅ [15:19:52][D] : Avail Physical Memory : 1250748 kb, Virtual Memory : 3174112 kb, Page File : 2298592 kb [15:20:27][N][E:\VSAgent\20\s\Client\Source\ClientSource\Source\UI\UIUtil.cpp(1430) : [class UIMessageBox *__cdecl GameUI::MsgBox(enum MSG_TYPE,const class i3::rc_basic_string<wchar_t,struct i3::char_traits<wchar_t>,class i3::pool_allocator<wchar_t> > &,const class i3::rc_basic_string<wchar_t,struct i3::char_traits<wchar_t>,class i3::pool_allocator<wchar_t> > *,const class CMsgBoxCallBack &,void *,int)]] : Failed to move servers. Please try again later. |
16.12.2017, 17:47 | #2 |
Администратор
Регистрация: 09.11.2007
Адрес: Украина, Кривбасс
Возраст: 38
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Re: Failed to move servers. Please try again later.
На игровом сервере реакции нет?
Скорее всего неверно указан ip или порт сервера. (то есть он переходит в никуда) composer require laravel/framework yarn add vue |
Здесь присутствуют: 1 (пользователей: 0 , гостей: 1) | |
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