Fire:
Код:
0A 01 // ShotId
0A 00 // ShotIndex
25 CE // CamX
62 4B // CamY
42 D5 // CamZ
00 // FireType (for melee)
13 15 03 00 // WeaponId
Hit:
Код:
01 // Hits
01 70 C6 18 // DamageInfoMask (Part, Slot, Critical, Damage, Helmet)
00 // ?
00 // ?
00 // ?
13 15 03 00 // WeaponId
...
Код:
GAMEINFO_HIT::setHitType((_DWORD *)v3, v3, v7, (char *)(*(_BYTE *)v8 & 3));
GAMEINFO_HIT::setHitWho((_WORD *)v3, v3, v7, (*(_DWORD *)v8 >> 2) & 0x1FF);
GAMEINFO_HIT::setHitPart((_BYTE *)v3, v3, v7, (*(_DWORD *)v8 >> 11) & 0x3F);
GAMEINFO_HIT::setHitDamage((_WORD *)v3, v3, v7, (unsigned __int16)(*(_DWORD *)v8 >> 16) >> 12);
GAMEINFO_HIT::setHelmetFlag((_BYTE *)v3, v3, v7, (*(_DWORD *)v8 >> 17) & 7);
Код:
var part = (01 70 C6 18) >> 11 & 0x3f;