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Работа со скриптами Помощь в редактировании и написании квестов к Java серверам, а так же эвентов.

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Непрочитано 10.10.2009, 17:43   #1
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Автор темы (Топик Стартер) Адаптируем SQL

помогите разобраться как адаптировать SQL, скачиваю файлы для сервера захожу в навигат открываю Execute Batch File выбираю sol скаченова файла проверяю пишет такую ошибку Finished - Unsuccessfully как зделать чтоб писало [Msg] Finished - 2 queries executed successfully ?
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Непрочитано 10.10.2009, 19:43   #2
Аватар для PROGRAMMATOR
Администратор

По умолчанию Ответ: Адаптируем SQL

Открываете таблицу, осматриваете ее структуру и сравниваете с запросом, все колонки должны совпадать, как названием, так и количеством.

Цитата:
[tables]
> [id]
> [class]
> [name]
> [title]
> [other]
Здесь имеем таблицу, с соответствующими полями, а ниже идут запросы, посмотрите на них и подумайте, какой подойдет, а какой нет и почему. Тут собственно и весь секрет "адаптации".

Цитата:
[query]
> [id]
> [class]
> [name]
> [title]
> [other]
Цитата:
[query]
> [ids]
> [class]
> [names]
> [title]
> [other]
Цитата:
[query]
> [id]
> [class]
> [name]
> [title]
> [other]
> [friend]
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Непрочитано 10.10.2009, 23:39   #3
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Автор темы (Топик Стартер) Ответ: Адаптируем SQL

скачал я файлы в клиент(system itemname-e etcitemgp) (systextures Euro.utx) и файл в (сервер etcitem тут пишет такую команду)
INSERT INTO `etcitem` VALUES ('700007', 'Euro', 'false', 'none', '0', 'asset', 'gold', 'none', '1-', '0', '0', 'true', 'true', 'true', 'true', 'adena', 'none');
убрал пробелы ('700007','Euro','false','none','0','asset','gold' ,'none','-1','0','0','true','true','true','true','adena','no ne'); добавил его в систем папку сервера SQL etcitem и в навигат прописал запускаю сервер клиент, открываю админ команды пишу id вещи мне ее в рюкзак не добавляет что я тут сделал не так может кто объяснить подробно? а то я что та не догоняю
если проверить файл отдельно через Execute Batch File пишет
[Err] 1062 - Duplicate entry '700007' for key 1
[Err] INSERT INTO `etcitem` VALUES ('700007','Euro','false','none','0','asset','gold' ,'none','-1','0','0','true','true','true','true','adena','no ne');
[Msg] Finished - Unsuccessfully
--------------------------------------------------

Добавлено через 8 минут
проверка отдельно SQL с аденой пишет тоже самое но прописываю id адены в игре она появляеться а колы нет

Последний раз редактировалось BimBom; 10.10.2009 в 23:48. Причина: Добавлено сообщение
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Непрочитано 11.10.2009, 00:17   #4
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Администратор

По умолчанию Ответ: Адаптируем SQL

Цитата:
Сообщение от BimBom
[Err] 1062 - Duplicate entry '700007' for key 1
Слово дубликат, ничего не говорит?

[SOURCE="sql"]-- Delete Duplicate
delete from `etcitem` where `item_id` = 700007 limit 1;[/SOURCE]

Потом выполняйте свой запрос.
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Непрочитано 11.10.2009, 15:21   #5
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Автор темы (Топик Стартер) Re: Адаптируем SQL

сделал пропил все настройки в SQL в навигат добавилось автоматически загружаю сервер захожу в клиент прописываю id вещи мне ее не добавляет в чем может быть причина ?
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Непрочитано 12.10.2009, 09:28   #6
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По умолчанию Re: Адаптируем SQL

Для начала проверь, добавился ли в базу твой итем, выполни в навикате запрос:

Код:
SELECT * 
FROM `etcitem` 
WHERE `item_id` =700007;
Если он там есть, значит его нет в твоем клиенте.
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Непрочитано 12.10.2009, 11:23   #7
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По умолчанию Re: Адаптируем SQL

ты сказал, что скачал файлы "в клиент(system itemname-e etcitemgp) (systextures Euro.utx)" добавил их уже ??
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Непрочитано 13.10.2009, 00:26   #8
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Автор темы (Топик Стартер) Re: Адаптируем SQL

в навигат добавился, в клиент просто закинул в файлах тхт
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Непрочитано 13.10.2009, 00:34   #9
™Diablo

По умолчанию Re: Адаптируем SQL

Цитата:
Сообщение от BimBom Посмотреть сообщение
в навигат добавился, в клиент просто закинул в файлах тхт
Вот мануал, как вписать эти .txt в DAT файлы.

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Непрочитано 14.10.2009, 15:14   #10
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Автор темы (Топик Стартер) Re: Адаптируем SQL

подскажите как правильно вписать файлы txt в DAT чтоб не было ошибок при импорте
файлы в низу краска
# id name additionalname description popup set_ids set_bonus_desc set_extra_id set_extra_desc UNK1_1 UNK1_2 special_enchant_amount special_enchant_desc UNK2
17 Wooden Arrow An arrow made of wood. It is an arrow used for a no grade bow. -1 0 0
57 Adena -1 0 0
65 Red Potion -1 0 0
686 Chair Chair -1 0 0
687 Darin's Letter The love letter that Darin has written to Roxxy. Darin has asked you to deliver this letter to Gatekeeper Roxxy. -1 0 0
688 Roxxy's Kerchief "Roxxy's handkerchief. This is the reply that Roxxy has given to Darin's letter, and must be delivered to Darin." -1 0 0
689 Poetry Book A poetry book treasured by Arujien. The book contains poems that he has written. Take this to Greenis. -1 0 0
690 Lyrics Book The lyrics book of Herbien -1 0 0
691 Romance Novel A romance novel -1 0 0
692 Arujien's Letter Arujien's letter -1 0 0
693 Greenis's Letter "Greenis's letter, refusing Arujien's love. Take this to Arujien." -1 0 0
694 Ingredient List "A list of ingredients: 3 omen beast bloods, 2 mana seeker husks, 2 gargoyle horns" -1 0 0
695 Omen Beast's Blood The blood of an omen beast. -1 0 0
696 Mana Seeker's Husk The husk of a mana seeker. -1 0 0
697 Gargoyle's Horn The horn of a gargoyle. -1 0 0
698 Gilbert's List "A list of things to eliminate: orcs, hobgoblins, walking fungus" -1 0 0
699 Orc's Nose The nose of an orc. -1 0 0
700 Hobgoblin Amulet The amulet of a hobgoblin. -1 0 0
701 Fungus Juice The juice of a fungus. -1 0 0
702 Wolf Pelt Gather forty wolf pelts and take them to Trader Lector of the weapons and armor shop. -1 0 0
703 Poison Sac Poison sacs obtained from the dead giant spider. Take this to Priest Yohanes. -1 0 0
704 Fever Medicine A medicine concocted by Priest Yohanes for the students who are ill with fever. Take this to Elias. -1 0 0
705 Orc's Amulet An Orc feather amulet. -1 0 0
706 Basilisk's Claw A basilisk's claw. -1 0 0
707 Spore Sac A sac obtained from the spore fungus. Gather 10 of these and take them to Trader Vollodos. -1 0 0
708 Sylph Headband A Sylph Headband -1 0 0
709 Leather Shirt -1 0 0
710 Hard Leather Shirt -1 0 0
711 Piece Bone Breastplate -1 0 0
712 Half Plate Armor -1 0 0
713 Leather Pants -1 0 0
714 Hard Leather Pants -1 0 0
715 Piece Bone Gaiters -1 0 0
716 Plate Gaiters -1 0 0
717 Leather Gloves -1 0 0
718 Hard Leather Gloves -1 0 0
719 Crafted Leather Gloves -1 0 0
720 Reinforced Gloves -1 0 0
721 Leather Boots -1 0 0
722 Hard Leather Boots -1 0 0
723 Crafted Leather Boots -1 0 0
724 Reinforced Boots -1 0 0
725 Healing Drug "A magical, liquid medicine that restores HP for a certain amount of time." -1 0 0
726 Mana Drug "A magical, liquid medicine that restores MP for a certain amount of time." -1 0 0
727 Healing Potion "A magical, liquid medicine that restores HP for a certain amount of time." -1 0 0
728 Mana Potion "A magical, liquid medicine that restores MP for a certain amount of time." -1 0 0
729 Scroll: Enchant Weapon (Grade A) "When enchanted, the P. Atk. of A-Grade weapons such as sword/one-handed, blunt weapon/one-handed, dagger and spear etc. will increase by 4. The P. Atk of sword/two-handed, blunt weapon/two-handed, dualsword, and fist-fighting weapon/two-handed will increase by 5. The P. Atk. of bow weapons will increase by 8. The M. Atk. of all weapons will increase by 3. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3." -1 0 0
730 Scroll: Enchant Armor (Grade A) "Increases the P. Def. of an A-Grade armor or accessory by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4." -1 0 0
731 Crystal Scroll: Enchant Weapon (Grade A) A scroll of enchantment that empowers an A-Grade weapon. -1 0 0
732 Crystal Scroll: Enchant Armor (Grade A) A scroll of enchantment that empowers an A-Grade armor. -1 0 0
733 Endeavor Potion "A magical, liquid medicine that increases willpower." -1 0 0
734 Haste Potion A magical potion that increases movement speed -1 0 0
735 Potion of Alacrity A magical potion that increases attack speed -1 0 0
736 Scroll of Escape A scroll of enchantment that relocates you to the nearest village. -1 0 0
737 Scroll of Resurrection A scroll of enchantment that resuscitates a dead person. -1 0 0
739 Broken Sword Handle The handle portion of the sword of solidarity. Take this to Blacksmith Alltran. -1 0 0
740 Broken Blade Bottom "Take this, and the upper portion of the blade to Blacksmith Alltran." -1 0 0
741 Broken Blade Top "Take this, and the lower portion of the blade to Blacksmith Alltran." -1 0 0
742 Altran's Note A letter requesting the handle of the sword from Roien. Take this to Grand Master Roien of Cedric's Training Hall. -1 0 0
745 Cobendell Medicine -1 0 0
746 Alberius's List "Deliver the medicine to Sentinel Berros, Sentinel Veltress, Sentinel Rayen, and Sentinel Gartrandell." -1 0 0
750 Kinship Crystal -1 0 0
751 Cracked Kinship Crystal -1 0 0
752 Orc Amulet An amulet that the Orcs carry for magical purposes. Take this to Captain Gilbert. -1 0 0
753 Silverleaf Brooch -1 0 0
755 Colleen's Letter -1 0 0
756 Mandragora Root -1 0 0
757 Mandragora Essence -1 0 0
758 Colleen's Receipt -1 0 0
759 Etched Rune Sword -1 0 0
760 Macabre Sword -1 0 0
761 Thanatos Sword -1 0 0
762 Gray Bone Chip -1 0 0
763 Esther's Letter -1 0 0
764 Arbon's Letter -1 0 0
765 Conspirator List -1 0 0
766 Sabrin's Signet -1 0 0
767 Sealed Scroll -1 0 0
768 Oyen's Key -1 0 0
769 Ricardo's Skull -1 0 0
770 Shield of Honor -1 0 0
771 Saythus's Skull -1 0 0
772 Trayer's Skull -1 0 0
773 Falimar's Skull -1 0 0
774 Fallen Sword of Honor -1 0 0
775 Sword of Honor -1 0 0
776 Nameless Sword -1 0 0
777 Sword of Black Ice -1 0 0
778 Arodin's Letter -1 0 0
779 Sabrin's Ring -1 0 0
780 Arbon's Letter -1 0 0
781 Madclaw's Necklace -1 0 0
782 Alex's Letter -1 0 0
783 Alex's Receipt -1 0 0
784 Glass Dagger -1 0 0
785 Broken Glass Dagger -1 0 0
786 Shadowguard Dagger -1 0 0
787 Coroli's Key -1 0 0
788 Midnight Onyx Necklace -1 0 0
789 Song: Moonlight Whisper -1 0 0
790 Bloodsteel Kris -1 0 0
791 Karlun's Skull -1 0 0
792 Karlun's Rib Bone -1 0 0
793 Karlun's Thigh Bone -1 0 0
794 Saint's Ash Urn -1 0 0
795 Mace of Athebaldt -1 0 0
796 Roien's Letter A letter on which Roien summarized the historical information related to the sword of solidarity. Take this to Blacksmith Alltran. -1 0 0
797 Manuel's Letter -1 0 0
798 Varan's Letter -1 0 0
799 Groot's Letter -1 0 0
800 Tome of Nassen -1 0 0
801 Cursed Tome of Nassen -1 0 0
802 Bloodthirsty Dagger -1 0 0
803 Bloody Dagger -1 0 0
804 Staff of Shane -1 0 0
805 Pinter's Bill -1 0 0
806 Drake's Claw -1 0 0
807 Flawless Drake's Claw -1 0 0
808 Pushkin's Letter -1 0 0
809 Bone Fragment Bone fragments obtained from the undead skeletons. Collect ten of these and take to Tetrarch Kaitar. -1 0 0
810 Altran's Letter -1 0 0
811 Oil Paper -1 0 0
812 Adamantium Ore -1 0 0
813 Heart Stone -1 0 0
814 Pushkin's Receipt -1 0 0
815 Leather Strap -1 0 0
816 Widow Maker -1 0 0
817 Mithril Bottle -1 0 0
818 Grace Unicorn's Horn -1 0 0
819 Drake's Bone -1 0 0
820 Zahak Fluids -1 0 0
821 Bone Knife -1 0 0
822 Drake Knife -1 0 0
823 Dull Dagger -1 0 0
824 Siriel's Note -1 0 0
825 Raien's Letter -1 0 0
826 Silver Spores -1 0 0
827 Star Dust -1 0 0
828 Song of Awakening -1 0 0
829 Spirit Dagger -1 0 0
830 Medallion of Kwyllinas -1 0 0
831 Echo Crystal -1 0 0
832 Green Echo Crystal -1 0 0
833 Red Echo Crystal -1 0 0
834 Aquamarine Echo Crystal -1 0 0
835 Blue Echo Crystal -1 0 0
836 Book of Kwyllinas -1 0 0
837 Fairy Dust -1 0 0
838 Vellior's Letter -1 0 0
839 Icarus's Letter -1 0 0
840 Drevanul Skull -1 0 0
841 Icarus's Order Form -1 0 0
842 Basilisk Ink -1 0 0
843 Book of Aklantoth -1 0 0
844 Book of Aklantoth P1 ~ P10 -1 0 0
937 Directions to Ruins "Follow the northwestern path from the village, and head west when you meet the Obelisk of Victory. The entrance to the ruins lies at the slope of the mountain." -1 0 0
938 Deck -1 0 0
939 Gara's Quest Item #11 -1 0 0
940 Gara's Quest Item #12 -1 0 0
941 Gara's Proof of Bravery -1 0 0
942 Gara's Proof of Justice -1 0 0
943 Gara's Proof of Despair -1 0 0
944 Deathknight Skull -1 0 0
947 Scroll: Enchant Weapon (Grade B) "When enchanted, the P. Atk. of B-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 3. The P. Atk of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 4. The P. Atk. of bow weapons increases by 6. The M. Atk. of all weapons increases by 3. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3." -1 0 0
948 Scroll: Enchant Armor (Grade B) "Increases P. Def. of a B-Grade armor or accessory by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4." -1 0 0
949 Crystal Scroll: Enchant Weapon (Grade B) A scroll of enchantment that empowers a B-Grade weapon. -1 0 0
950 Crystal Scroll: Enchant Armor (Grade B) A scroll of enchantment that empowers a B-Grade armor. -1 0 0
951 Scroll: Enchant Weapon (Grade C) "When enchanted, the P. Atk. of C-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 3. The P. Atk of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 4. The P. Atk. of bow weapons increases by 6. The M. Atk. of all weapons increases by 3. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3." -1 0 0
952 Scroll: Enchant Armor (Grade C) "Increases P. Def. of a C-Grade armor or accessory by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4." -1 0 0
953 Crystal Scroll: Enchant Weapon (Grade C) A scroll of enchantment that empowers a C-Grade weapon. -1 0 0
954 Crystal Scroll: Enchant Armor (Grade C) A scroll of enchantment that empowers a C-Grade armor. -1 0 0
955 Scroll: Enchant Weapon (Grade D) "When enchanted the P. Atk. of all D-Grade weapons will increase by 2 with the exception of bows, which will increase by 4. The M. Atk. of all weapons increases by 2. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3." -1 0 0
956 Scroll: Enchant Armor (Grade D) "Increases P. Def. of a D-Grade armor or accessory by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4." -1 0 0
957 Crystal Scroll: Enchant Weapon (Grade D) A scroll of enchantment that empowers a D-Grade weapon. -1 0 0
958 Crystal Scroll: Enchant Armor (Grade D) A scroll of enchantment that empowers a D-Grade armor. -1 0 0
959 Scroll: Enchant Weapon (Grade S) "When enchanted, the P. Atk. of S grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 5. The P. Atk of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 6. The P. Atk. of bow weapons increases by 10. The M. Atk. of all weapons increases by 4. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3." -1 0 0
960 Scroll: Enchant Armor (Grade S) "When enchanted, increases P. Def. of S grade armor or accessory by 1, and from +4, the P. Def increases by 3. It can be safely enchanted up to +3. One-piece armor can be safely enchanted up to +4." -1 0 0
961 Crystal Scroll: Enchant Weapon (Grade S) A scroll of enchantment that empowers a S Grade weapon. -1 0 0
962 Crystal Scroll: Enchant Armor (Grade S) A scroll of enchantment that empowers a S Grade armor -1 0 0
963 Orcish Arrowhead An arrowhead that Turath orc marksmen use on Talking Island. Collect these and take to Master Minia. -1 0 0
964 Alberius's Letter A letter from Alberius. Take this to Master Cobendell. -1 0 0
965 Evergreen Amulet A necklace set with a green elemental stone. You must possess this to slay the dryad and obtain the dryad's tears. -1 0 0
966 Dryad's Tears A jewel that contains the essence of a dryad's soul. Gather ten of these and take them to Master Cobendell. -1 0 0
967 Cobendell Medicine Cobendell's medicine -1 0 0
968 Karrod's Letter A letter written by Blacksmith Karrod. Take this to the Abyssal Celebrant Cecktinon in the Shilen Temple. -1 0 0
969 Cecktinon's First Voucher An introduction letter from the Abyssal Celebrant Cecktinon. Take this and seek Magister Harne in the village. -1 0 0
970 Cecktinon's Second Voucher "An introduction letter from the Abyssal Celebrant Cecktinon. Go to the School of Dark Arts, hunt skeletons, and gather 10 bone fragments." -1 0 0
971 Soul Catcher An item used during the exorcism ritual to call upon a spirit of the dead. Take this to the Abyssal Celebrant Cecktinon. -1 0 0
972 Preserving Oil "An oil that when used, prevents the rotting of corpses. Take this and go hunt zombies in the swamps." -1 0 0
973 Zombie Head The head of tree Elf zombies that have been cut after they are defeated. Take this to the abyssal celebrant Cecktinon. -1 0 0
974 Steelbender Head "Please, I beg of you! Don't take me to that brutal blacksmith!" -1 0 0
976 1st Mark of Sentinel A mark that certifies that its bearer is an Elven Sentinel. Destroy an orc Tanuki skullcrusher and report to Sentinel Kendell. -1 0 0
977 2nd Mark of Sentinel A mark that certifies that its bearer is an Elven Sentinel. Destroy an orc Bhato bloodspear and report to Sentinel Kendell. -1 0 0
978 Skullcrusher Amulet The amulet that represents the Skullcrusher Orc tribe. Take this to Sentinel Kendell. -1 0 0
979 Bloodspear Amulet The amulet that represents the Bloodspear Orc tribe. Take this to Sentinel Kendell. -1 0 0
980 0 0 -1 0 0
982 Esrandell's Letter Esrandell's introduction -1 0 0
983 Kendell's Letter Kendell's letter -1 0 0
984 1st Onyx Talisman A necklace crafted of onyx. Take this to Abyssal Celebrant Kartia. -1 0 0
985 2nd Onyx Talisman A necklace crafted of onyx. Recover the original scrolls from the blackskull Orcs and bring them to Abyssal Celebrant Kartia. -1 0 0
986 Ancient Scroll An ancient scroll called Kaysha's Revelation. Take it along with the clay tablet to Abyssal Celebrant Kartia. -1 0 0
987 Ancient Clay Tablet An ancient clay tablet engraved with text. Take it along with the ancient scroll to Abyssal Celebrant Kartia. -1 0 0
988 Kartia's Translation Kartia's translation of Kaysha's Revelations. Take it to Tetrarch Thifiell. -1 0 0
1001 Book of Aklantoth - Part 4 -1 0 0
1002 Book of Aklantoth - Part 5 -1 0 0
1003 Book of Aklantoth - Part 6 -1 0 0
1004 Book of Aklantoth - Part 7 -1 0 0
1005 Book of Aklantoth - Part 8 -1 0 0
1006 Book of Aklantoth - Part 9 -1 0 0
1007 Book of Aklantoth - Part 10 -1 0 0
1008 Harrys's 1st Receipt A receipt Harrys received after ordering tools. Take this and go to Blacksmith Alltran. -1 0 0
1009 Harrys's 2nd Receipt The receipt that Harrys has received after placing an order for his tools. Go and gather golem shards needed for creating the tool. -1 0 0
1010 Golem Shard Shards of rock that have fallen from the golem's body. Gather five of these and take them to Blacksmith Alltran. -1 0 0
1011 Tool Box A toolbox containing the tools that Blacksmith Alltran has forged. Take this to Magister Harrys at the temple. -1 0 0
1012 Delivery List Take the heavy wooden box to Trader Jackson. The bolts of cloth to Trader Silvia. Take the clay pot to the warehouse keeper Rant. -1 0 0
1013 Heavy Wood Box The wooden box to be delivered to Trader Jackson of the weapons shop. -1 0 0
1014 Cloth Bundle Bolts of cloth that need to be delivered to Trader Silvia of the grocery store. -1 0 0
1015 Clay Pot The clay pot that must be delivered to the warehouse keeper Rant. -1 0 0
1016 Jackson's Receipt The receipt that Jackson has issued upon receiving his wooden box. Take this to Guard Arnold. -1 0 0
1017 Silvia's Receipt The receipt that Silvia has issued upon receiving her bolts of cloth. Take this to Guard Arnold. -1 0 0
1018 Rant's Receipt The receipt issued by Rant upon his receiving of the clay pot. Take this to Guard Arnold. -1 0 0
1019 official Letter "An official letter that the Lord of Gludio has sent to Sir Colin Windawood, calling a meeting. Deliver this to Sir Windawood." -1 0 0
1020 Flame Shard A fragment of soul ore of fire. Can be taken from the fire spirit salamander. Give it to Trader Katerina. -1 0 0
1021 Ice Shard A fragment of elemental stone of water. Can be taken from the water spirit undine. Give to Trader Katerina. -1 0 0
1022 Lilith's Letter "A letter written by Lilith in longing for her lover, separated a thousand years ago. Find out news about her lover for her." -1 0 0
1023 Theon's Diary "A diary written by Theon in longing for his lover, separated a thousand years ago. Take this to Lilith." -1 0 0
1024 Adamantite Ore Adamantite ore. All of it is imported from Gracia. Gather 20 of these and take them to Warehouse Keeper Wilford. -1 0 0
1025 Clay Tablet A tablet praising Beleth that the devil Nerkas possessed. Deliver this to High Priest Biotin. -1 0 0
1026 Silvery Spidersilk The spider silk of the silver spider. Take this to Trader Unoren of the weapons shop. -1 0 0
1027 Unoren's Receipt The receipt issued by the magic shop. Take this and go to Trader Creamees. -1 0 0
1028 Creamees's Ticket A ticket issued by the warehouse. Take this and go to Warehouse Keeper Julia. -1 0 0
1029 Nightshade Leaf The leaf of the nightshade plant. Take this to Nerupa. -1 0 0
1030 Cracked Skull The cracked skull of the Dark Horror. Take this to Magister Vlasty. -1 0 0
1031 Perfect Skull Skull of the dark horror. Take this to Magister Vlasty. -1 0 0
1032 Fox Fur "A mane of keltirs. It is soft and luxurious, and used to spin thread and yarn. Take this to Cristel." -1 0 0
1033 Fox Fur Yarn "Yarn spun out of the fur of keltirs. Take this to the former tailor Warehouse Keeper Rolfe, and he will make it into the doll's hair." -1 0 0
1034 Maiden Doll A doll resembling a Human maiden. Take this to Lighthouse Keeper Rockswell. -1 0 0
1035 Plague Dust A powder obtained from the plague zombie. Take this to Hierarch Asterios. -1 0 0
1036 Andellia's Letter A letter from Andellia asking her sister Thalia to send her the fruit of the Mother Tree. -1 0 0
1037 Fruit of The Mother Tree Fruit that the Mother Tree bears once every few years. Take this to Andellia. -1 0 0
1038 Rumiel's 1st Poem The scroll containing Rumiel Moonshine's first poem. Gather all four and take them to Sentinel Starden. -1 0 0
1039 Rumiel's 2nd Poem The scroll containing Rumiel Moonshine's second poem. Gather all four and take them to Sentinel Starden. -1 0 0
1040 Rumiel's 3rd Poem The scroll containing Rumiel Moonshine's third poem. Gather all four and take them to Sentinel Starden. -1 0 0
1041 Rumiel's 4th Poem The scroll containing Rumiel Moonshine's fourth poem. Gather all four and take them to Sentinel Starden. -1 0 0
1042 Wererat's Fang The fang of a dead ratman. Collect these to take to Master Ellenia. -1 0 0
1043 Varool Foulclaw's Fang "The fang of Varool Foulclaw, leader of the ratmen. Take this to Master Ellenia." -1 0 0
1044 Kirunak Skull "Kirunak's skull obtained after killing Kirunak, the leader of the drevanuls. Take this to Trader Creamees." -1 0 0
1045 Zombie's Skin A skin obtained from marshland zombies. Collect five and go to Trader Minaless. -1 0 0
1046 Nightmare Crystal A crystal used by the succubus Merkenis to cast nightmares. Take this to Tetrarch Vellior. -1 0 0
1047 Spellbook: Light Spellbook needed to learn Light. -1 0 0
1048 Spellbook: Might "Spellbook needed to learn Might. Used by Human Mystics, Elven Mystics and Dark Mystics." -1 0 0
1049 Spellbook: Ice Bolt "Spellbook needed to learn Ice Bolt. Used by Human Mystics, Elven Mystics and Dark Mystics." -1 0 0
1050 Spellbook: Battle Heal "Spellbook needed to learn Battle Heal. Used by Human Mystics, Elven Mystics and Dark Mystics." -1 0 0
1051 Spellbook: Vampiric Touch Spellbook needed to learn Vampiric Touch. Used by Human Mystics and Dark Mystics. -1 0 0
1052 Spellbook: Flame Strike "Spellbook needed to learn Flame Strike. Used by Human Wizards, Elven Wizards and Dark Wizards." -1 0 0
1053 Spellbook: Cure Poison "Spellbook needed to learn Cure Poison. Used by Human Mystics, Elven Mystics and Dark Mystics." -1 0 0
1054 Spellbook: Group Heal "Spellbook needed to learn Group Heal. Used by Human Mystics, Elven Mystics and Dark Mystics." -1 0 0
1055 Spellbook: Curse: Poison Spellbook needed to learn Curse: Poison. Used by Human Mystics and Dark Mystics. -1 0 0
1056 Spellbook: Curse: Weakness Spellbook needed to learn Curse: Weakness. Used by Human Mystics and Elven Mystics. -1 0 0
1057 Spellbook: Summon Meal Spellbook needed to learn Summon Meal. Used by Human Mystics and Elven Mystics. -1 0 0
1058 Spellbook: Shield "Spellbook needed to learn Shield. Used by Human Mystics, Elven Mystics and Dark Mystics." -1 0 0
1059 Spellbook: Know Enemy Spellbook needed to learn Know Enemy. -1 0 0
1060 Lesser Healing Potion A magical potion that slowly restores HP. Low endurance. -1 0 0
1061 Healing Potion A magical potion that slowly restores HP. High endurance. -1 0 0
1062 Haste Potion A magical potion that increases speed. -1 0 0
1063 Tutorial Parchment Take the tutorial parchment to Grand Master Roien. -1 0 0
1064 Tutorial Parchment Take the tutorial parchment to Grand Master Roien. -1 0 0
1065 Tutorial Parchment Take the tutorial parchment to Nerupa. -1 0 0
1066 Tutorial Parchment "Take the tutorial parchment to Mitraell, the chief of Dark Elves." -1 0 0
1067 Recommendation Take the recommendation to Grand Master Roien. -1 0 0
1068 Recommendation Take the recommendation to Grand Magister Gallint. -1 0 0
1069 Leaf of the Mother Tree Take the leaf of the Mother Tree to Nerupa. -1 0 0
1070 Blood of Mitraell Take the blood of Mitraell to Hierarch Mitraell. -1 0 0
1071 Hyacinth Charm A charm given by Hierarch Asterios. Go to the water source to seek those who pollute the waters of the elven village. -1 0 0
1072 Hyacinth Charm A charm given by Hierarch Asterios. Go to the water source and obtain five handfuls of plague dust from the zombies. -1 0 0
1073 Beginner's Potion A magical potion that slowly restores HP. Low endurance. -1 0 0
1074 Boat Ticket: Talking Island to Gludin Boat Ticket: Depart Talking Island - Arrive Gludin Harbor -1 0 0
1075 Boat Ticket: Gludin to Talking Island Boat Ticket: Depart Gludin Harbor - Arrive Talking Island -1 0 0
1076 Carlon's Letter First half year financial summary of the Iron Gate Guild: balance sheet and profit and loss statement of the Dark Elf Village guild. -1 0 0
1077 Venom Sac A poison sac of poisonous spider. Gather ten of these and take to Astaron. -1 0 0
1078 Wind Shard "A fragment of the elemental stone of wind. You can get them from lirein, the wind spirits. Collect these to take to Rizraell." -1 0 0
1079 Darin's Receipt A receipt for a magical potion Darin received after paying Baulro. This must be handed to Baulro. -1 0 0
1080 Baulro's Potion "A potion of courage that Baulro has created for the shy Darin, but its effects are unknown. This must be delivered to Darin." -1 0 0
1081 Omen Beast's Eye The first of three materials Tetrarch Talloth asked you to collect. -1 0 0
1082 Taint Stone The second of three materials Tetrarch Talloth asked you to collect. -1 0 0
1083 Succubus Blood The third of three materials Tetrarch Talloth asked you to collect. -1 0 0
1084 Gludio Lord's Mark A mark indicating that the bearer is carrying out the orders of the lord. Keep this in your possession and hunt Orcs or werewolves. -1 0 0
1085 Orc's Necklace A bone necklace that Orc fighters possess on their bodies for magic purposes. Take this to Captain Gilbert. -1 0 0
1086 Werewolf's Fang Fangs from a dead werewolf. Take this to Captain Gilbert. -1 0 0
1087 Giant Spider Leg The legs cut off from a giant spider. Collect 8 of these and take them to Alshupes. -1 0 0
1088 Undrias's Letter "Abyssal Celebrant Undrias's letter. Take this letter to Trader Iria, Warehouse Keeper Dorankus, and Master Trudy." -1 0 0
1089 Ceremonial Dagger A ceremonial dagger used during the mass of darkness. Take this to Abyssal Celebrant Undrias. -1 0 0
1090 Dreviant Wine Holy wine used in the mass of darkness. Take this to Abyssal Celebrant Undrias. -1 0 0
1091 Garmiel's Scripture The scripture used during the mass of darkness. Take this to Abyssal Celebrant Undrias. -1 0 0
1092 Arujien's Letter The letter that Arujien has written in longing for Greenis. Show this to Gatekeeper Mirabel. -1 0 0
1093 Arujien's Letter The letter that Arujien has written in longing for Greenis. Show this to Trader Herbiel. -1 0 0
1094 Arujien's Letter "Arujien's love letter. Since you have shown this to Mirabel and Herbiel, you must go back to Arujien." -1 0 0
1095 Spellbook: Attack Aura Spellbook needed to learn Attack Aura. Used by Elven Fighters and Dark Fighters. -1 0 0
1096 Spellbook: Elemental Heal Spellbook needed to learn Elemental Heal. Used by Elven Fighters. -1 0 0
1097 Spellbook: Drain Health Spellbook needed to learn Drain Health. Used by Human Knights and Dark Fighters. -1 0 0
1098 Spellbook: Wind Walk "Spellbook needed to learn Wind Walk. Used by Clerics, Elven Oracles and Shillien Oracles." -1 0 0
1099 Spellbook: Wind Shackle Spellbook needed to learn Wind Shackle. Used by Elven Mystics and Dark Mystics. -1 0 0
1106 Norman's Letter First half year financial summary of the Iron Gate guild: balance sheet and profit and loss statement of the Gludio region guild. -1 0 0
1107 Bone Fragment Bone fragments of the undead skeletons. Collect ten of these and go back to Magister Harne. -1 0 0
1108 Arbon's Letter -1 0 0
1109 Roien's Letter -1 0 0
1110 Bone Fragment -1 0 0
1111 Adamantite Ore -1 0 0
1112 Leaf of the Mother Tree -1 0 0
1113 Blood of Mitraell -1 0 0
1114 Orc Amulet An amulet possessed by Kaboo Orcs for magic purposes. Take it to Sentinel Rayen. -1 0 0
1115 Orc's Necklace A bone necklace possessed by Kaboo Orc fighters for magic purposes. Take it to Sentinel Rayen. -1 0 0
1116 Orc Amulet An amulet that the balor Orcs possess for magical purposes. Take this to Sentry Kayleen. -1 0 0
1117 Orc's Necklace A bone necklace that the balor Orc fighters carry for magical purposes. Take this to Sentry Kayleen. -1 0 0
1118 Spore Sac A sac containing spore pollen. Give 10 spore sacs to Herbiel. -1 0 0
1130 Cobendell's Medicine A fever medicine concocted by Master Cobendell. -1 0 0
1131 Cobendell's Medicine A fever medicine concocted by Master Cobendell. -1 0 0
1132 Cobendell's Medicine A fever medicine concocted by Master Cobendell. -1 0 0
1133 Cobendell's Medicine A fever medicine concocted by Master Cobendell. -1 0 0
1134 Cobendell's Medicine A fever medicine concocted by Master Cobendell. -1 0 0
1135 Spiritbound Wand The wand where the spirit of mirrors is bound to. Trap all three spirits of mirrors into the wand and take it to Grand Magister Gallint. -1 0 0
1136 Spiritbound Wand The wand where the spirit of mirrors is bound to. Trap all three spirits of mirrors into the wand and take it to Grand Magister Gallint. -1 0 0
1137 Spiritbound Wand The wand where the spirit of mirrors is bound to. Trap all three spirits of mirrors into the wand and take it to Grand Magister Gallint. -1 0 0
1138 Auron's Letter A letter written by Master Auron. Take this to Trader Simplon in the Town of Gludio. -1 0 0
1139 Warrior Guild Mark A mark that shows that player is a member of the Warrior Guild. Take this to the Ruins of Agony and kill tracker skeletons. -1 0 0
1140 Rusted Bronze Sword An old bronze sword used by tracker skeletons. Collect ten and give them to Trader Simplon. -1 0 0
1141 Rusted Bronze Sword "An old and rusted bronze sword given by Trader Simplon, who said it was a 'Sword of Trial'.Take this to Master Auron." -1 0 0
1143 Simplon's Letter A letter written by Trader Simplon. Take this to Master Auron. -1 0 0
1144 Poison Spider's Leg A cut leg of a dead poison spider or an arachnid tracker. Collect twenty of these and take to Master Auron. -1 0 0
1145 Medallion of Warrior Take this medallion and go to the Grand Master of the Warrior's Guild to change your occupation to a Warrior. -1 0 0
1150 Spellbook: Wind Strike Spellbook needed to learn Wind Strike. -1 0 0
1151 Spellbook: Self Heal Spellbook needed to learn Self Heal. -1 0 0
1152 Spellbook: Heal "Spellbook needed to learn Heal. Used by Human Mystics, Elven Mystics and Dark Mystics." -1 0 0
1153 Jenna's Letter A letter from Sentry Jenna to Master Harant. -1 0 0
1154 Sentry Blade An adamantite sword newly issued to sentries. -1 0 0
1155 Sentry Blade An adamantite sword newly issued to sentries. -1 0 0
1156 Sentry Blade An adamantite sword newly issued to sentries. -1 0 0
1157 Old Bronze Sword A bronze sword used in the past by sentries. Recover this and take it to Sentry Jenna. -1 0 0
1158 Bone Fragment "A bone fragment obtained from the undead skeletons. Gather 10 bone fragments and 3 Elf skulls, and take them to Unoren." -1 0 0
1159 Elf Skull "The skull of an undead Elf. Gather 10 bone fragments and 3 Elf skulls, and take them to Unoren." -1 0 0
1160 Dark Bezoar Gather 13 dark bezoars and take them to Sentry Nelsya. -1 0 0
1161 Sword of Ritual Take this sword to the Grand Master of the Fighter Guild to change your occupation to a Knight. -1 0 0
1162 Coin of Lords A gold coin engraved with the mark of the lord of Gludio. Gather three or more of these to end the Trial of the Esquire. -1 0 0
1163 Coin of Lords A gold coin engraved with the mark of the lord of Gludio. Gather three or more of these to end the Trial of the Esquire. -1 0 0
1164 Coin of Lords A gold coin engraved with the mark of the lord of Gludio. Gather three or more of these to end the Trial of the Esquire. -1 0 0
1165 Coin of Lords A gold coin engraved with the mark of the lord of Gludio. Gather three or more of these to end the Trial of the Esquire. -1 0 0
1166 Coin of Lords A gold coin engraved with the mark of the lord of Gludio. Gather three or more of these to end Trial of the Esquire. -1 0 0
1167 Coin of Lords A gold coin engraved with the mark of the lord of Gludio. Gather three or more of these to end the Trial of the Esquire. -1 0 0
1168 Gludio Guard's 1st Badge "A mark that proves guard membership. As Captain Bathia requested, hunt bugbear raiders." -1 0 0
1169 Bugbear Necklace A necklace worn by bugbears for incantation purposes. Collect ten of these and visit Captain Bathia. -1 0 0
1170 Einhasad's 1st Temple Badge "As High Priest Raimund requested, go to the Ruins of Despair, defeat the departed spirits of priests, and collect 12 Einhasad crucifixes." -1 0 0
1171 Einhasad's Crucifix "A holy symbol of Einhasad, the goddess of light. Collect 12 of these and go to High Priest Raimund." -1 0 0
1172 Gludio Guard's 2nd Badge "The mark that distinguishes guard membership. As Captain Bezique requested, hunt giant spiders." -1 0 0
1173 Poison Spider Leg A severed leg of a dead poison spider. Collect twenty of these and go to Captain Bezique. -1 0 0
1174 Einhasad's 2nd Temple Badge "As High Priest Levian requested, kill Langk lizardmen and collect the proof." -1 0 0
1175 Lizardman's Totem A small sculpture Langk lizardmen carry with them. Collect twenty of these and take them to High Priestess Levian. -1 0 0
1176 Gludio Guard's 3rd Badge "A mark that proves guard membership. As Captain Gilbert requested, hunt giant spiders." -1 0 0
1177 Giant Spider's Husk The husk of a giant spider that you peeled off. Collect twenty of these and take them to Captain Gilbert. -1 0 0
1178 Einhasad's 3rd Temple Badge "As High Priest Biotin requested, hunt silent horrors in the Elven Ruins." -1 0 0
1179 Skull of Silent Horror The skull of a long-dead Elf. Collect 10 and take them to High Priest Biotin. -1 0 0
1180 Bezique's Letter Captain Bezique's letter to Neti. Find Neti in the Village of Gludin and give her the letter. -1 0 0
1183 Spartoi's Bones Undead bone pieces. Collect 10 and take them to Neti. -1 0 0
1184 Horseshoe of Light A proof you received after passing Neti's test. You must take it to Captain Bezique. -1 0 0
1185 Most Wanted List It is written that whoever does away with the Cat's Eye bandits and recovers the stolen goods will be rewarded. -1 0 0
1186 Stolen Jewelry A fair amount of jewelry the Cat's Eye bandits stole. You must take them to Captain Bezique. -1 0 0
1187 Stolen Tomes A rare tome the Cat's Eye bandits stole. You must take it to Captain Bezique. -1 0 0
1188 Stolen Ring An expensive necklace that the Cat's Eye bandits have stolen. You must take it back to Captain Bezique. -1 0 0
1189 Stolen Necklace An expensive necklace the Cat's Eye bandits stole. You must take it to Captain Bezique. -1 0 0
1190 Bezique's Recommendation Take this medallion to the Grand Masters of the Fighter Guild to change your occupation to a Rogue. -1 0 0
1191 1st Letter of Order A certificate of forbidden book collection given by Priest Zigaunt. Carry this around and collect all the forbidden books. -1 0 0
1192 2nd Letter of Order A certificate that proves that you represent the religious body. This certificate is given by Priest Zigaunt. Take this to Lionel for covenant. -1 0 0
1193 Lionel's Book The last book of Lioniel. Hand this book to Grand Magister Gallint in the Einhovant School of Magic. -1 0 0
1194 Book of Vivyan A forbidden book Simplon sold to Vivyan. Collect five forbidden books and take them to Priest Zigaunt. -1 0 0
1195 Book of Simplon The rest of Simplon's forbidden books. Collect 5 forbidden books and take them to Priest Zigaunt. -1 0 0
1196 Book of Praga A forbidden book Simplon sold to Praga. Collect 5 forbidden books and take them to Priest Zigaunt. -1 0 0
1197 Certificate of Gallint A certificate that Gallint gives for safekeeping of forbidden books. Give to Lionel and receive covenant. -1 0 0
1198 Pendant of Mother The pendant of his mother that Guard Praga lost in the ruins. Take this to Guard Praga and receive a forbidden book. -1 0 0
1199 Necklace of Mother A necklace chain where a pendant used to hang. Recover the pendant from the zombies in the Ruins of Agony to make it complete. -1 0 0
1200 Lionel's Covenant Lionel's pledge not to use the forbidden book again. Give it to Priest Zigaunt and receive the mark of faith. -1 0 0
1201 Mark of Faith Take this token to the high priest of the temple to change your occupation to a Cleric. -1 0 0
1202 Sorius's Letter A letter received from Master Sorius to be given to Blacksmith Kluto in the Village of Gludin. -1 0 0
1203 Kluto Box A box that Kluto asked to give to Master Sorius. -1 0 0
1204 Elven Knight Brooch Take this brooch to the Grand Master of the Fighter Guild and he will change your occupation to a Knight. -1 0 0
1205 Topaz Piece A piece of topaz obtained from the undead in the ruins. Collect 20 to take to Master Sorius. -1 0 0
1206 Emerald Piece A piece of emerald obtained from the Ol Mahum Novices. Collect 20 of these to take to Blacksmith Kluto. -1 0 0
1207 Reisa's Letter Master Reisa's letter to Guard Moretti. Find Guard Moretti and give him the letter. -1 0 0
1208 Prias's 1st Torn Letter A torn piece of letter written by Prias and is not legible. Collect all four torn pieces and take them to Guard Moretti. -1 0 0
1209 Prias's 2nd Torn Letter A torn piece of letter written by Prias and is not legible Collect all four torn pieces and take them to Guard Moretti. -1 0 0
1210 Prias's 3rd Torn Letter A torn piece of letter written by Prias and is not legible. Collect all four torn pieces and take them to Guard Moretti. -1 0 0
1211 Prias's 4th Torn Letter A torn piece of letter written by Prias and is not legible. Collect all four torn pieces and take them to Guard Moretti. -1 0 0
1212 Moretti's Herb An herb that Guard Moretti asked to give to Prias. -1 0 0
1214 Moretti's Letter An urgent letter from Guard Moretti to Prias. -1 0 0
1215 Prias's Letter A reply of Prias to the letter from Guard Moretti. Hand this to Moretti. -1 0 0
1216 Honorary Guard A letter written by Guard Moretti to Master Reisa. Take it to Master Reisa. -1 0 0
1217 Reisa's Recommendation Take this recommendation to the Grand Master of the Fighter Guild to change your occupation to an Elven Scout. -1 0 0
1218 Rosella's Letter "A letter from Rosella to Elven Magister Greenis. Related to ruby, the symbol of fire." -1 0 0
1219 Red Down Material needed to make ruby of magical powers. Collect 5 and take them to Magister Greenis for the magical power ruby. -1 0 0
1220 Magical Powers Ruby Ruby that symbolizes fire. Gather 4 jewels that symbolize nature and take them to Rosella for a token to change occupations. -1 0 0
1221 Pure Aquamarine Aquamarine that symbolizes water. Gather the 4 jewels that symbolize nature and take them to Rosella for a token to change occupations. -1 0 0
1222 Appetizing Apple A very ripe apple. Give it to Thalia for information on the aquamarine of water. -1 0 0
1223 Gold Leaves Leaves used as fertilizer for the Mother Tree. Collect five leaves and give them to Thalia for an aquamarine. -1 0 0
1224 Immortal Love "A book Northwind wanted to borrow. If you give this book to Northwind, you can obtain information on the amethyst." -1 0 0
1225 Amethyst An amethyst obtained by killing sukar wererat. Give two to Northwind for nobility amethyst. -1 0 0
1226 Nobility Amethyst Amethyst that symbolizes wind. Gather 4 jewels that symbolize nature and take them to Rosella for a token to change occupations. -1 0 0
1227 Rosella's Recommendation "Rosella's recommendation. If you show this to Varsak, you can get information on the fertility peridot." -1 0 0
1228 Peridot "A peridot you can get if you kill a sniper skeleton. If you collect 3 and show them to Varsak, you can get the fertility peridot." -1 0 0
1229 Fertility Peridot A peridot that symbolizes the earth. Gather 4 jewels that symbolize nature and take them to Rosella for a token to change occupations. -1 0 0
1230 Eternity Diamond Take this token to the Grand Master of the Magician Guild to change your occupation to an Elven Wizard. -1 0 0
1231 Crystal Medallion A necklace given by Priest Manuel. Take this and go to the port Gludin to find the girl who works miracles. -1 0 0
1232 Swindler's Money Money from Perrin's swindling. Give it to Allana. -1 0 0
1233 Allana's Diary A diary with records of fraud miracle. Show this to Priest Manuel as proof. -1 0 0
1234 Lizard Captain Order An order of lizard captain to kidnap the sacred flame of prophecy. -1 0 0
1235 Leaf of Oracle Take this to the high priest to change your occupation to an Oracle. -1 0 0
1236 Half of Diary Half of the diary given by Allana. You must get money from Perrin and find the other half of the diary. -1 0 0
1237 Palus Talisman A talisman inscribed with palus runes that symbolize a deep lake. Carry this and hunt lycanthrope in the Neutral Zone. -1 0 0
1238 Lycanthrope Skull A skull obtained after killing lycanthrope. Collect thirteen and take them to Master Virgil. -1 0 0
1239 Virgil's Letter A letter written by Master Virgil. Take this to Abyssal Celebrant Kalinta of the village of Gludin. -1 0 0
1240 Morte Talisman "A talisman with inscription of rune of Morte, symbol of death. Carry this and find materials needed for coffin." -1 0 0
1241 Predator's Carapace The hard carapace of a poison spider. Take this and five arachnid tracker silk threads to Abyssal Celebrant Kalinta. -1 0 0
1242 Arachnid Tracker Silk Arachnid tracker web threads. Take five of these and a giant poison spider carapace to Abyssal Celebrant Kalinta. -1 0 0
1243 Coffin of Eternal Rest A coffin used in funeral of Dark Elven Knight. Take this to Master Virgil. -1 0 0
1244 Gaze of Abyss Take this token to the Grand Master of the Fighter Guild to change your occupation to a Knight. -1 0 0
1245 Shilen's Call A letter received from Triskel. Go to Witch Arkenia of the Altar of Rites. -1 0 0
1246 Arkenia's Letter A letter received from Arkenia. Take this to Guard Leikan to obtain information about the thief. -1 0 0
1247 Leikan's Note A simple contract given by Guard Leikan. Must hunt moonstone beasts and collect their molars. -1 0 0
1248 Moonstone Beast's Molar A molar obtained after killing a moonstone beast. Collect 10 of these to take to Guard Leikan. -1 0 0
1249 Leikan's Knife A knife received as present from Leikan. They say it works well against the Calpicos. -1 0 0
1250 Shilen's Tears Magic liquid stolen from the Altar of Rites. Give this to Witch Arkenia. -1 0 0
1251 Arkenia's Recommendation A token of thanks received from Arkenia. Take this to Triskel. -1 0 0
1252 Iron Heart Take this to the Grand Master of the Dark Elf Guild to change your occupation to an Assassin. -1 0 0
1253 Seed of Anger "A seed obtained from Charkeren, who is full of anger. Take this to Witch Varika." -1 0 0
1254 Seed of Despair A seed obtained from Witch Varika. You must obtain all four seeds to earn the Jewel of Darkness. -1 0 0
1255 Seed of Horror "A seed obtained from Annika, who is full of horror. Take this to Witch Varika." -1 0 0
1256 Seed of Lunacy A seed obtained from a lunatic. Take this to Witch Varika. -1 0 0
1257 Family's Remains Remains of Charkeren's slain family. Find 3 and return to Charkeren. -1 0 0
1258 Varika's Liquor "A medicine Varika made for the son of Duchess Dwell. If you give it to Duchess, you can obtain the Seed of Despair." -1 0 0
1259 Knee Bone The knee bone of undead that Annika was looking for. Give this to Annika to obtain the Seed of Horror. -1 0 0
1260 Heart of Lunacy The hearts of those who have been turned into skeletons by a sorcerer of lunacy. Collect 3 Hearts of Lunacy and take them to Arkenia. -1 0 0
1261 Jewel of Darkness Take this token to the Grand Master of the Dark Elf guild to change your occupation to a Dark Wizard. -1 0 0
1262 Sidra's Letter The letter of introduction written by Magister Sidra. Take this to Magister Talbot. -1 0 0
1263 Blank Sheet A blank scroll. Take this and hunt dark succubus to obtain bloody runes. -1 0 0
1264 Bloody Rune Runes written with the blood of dark succubus. Collect 5 and take to Magister Talbot. -1 0 0
1265 Garmiel Book "The sacred book of Gran Kain, god of darkness, written in elven language. One of two books Sidra told you to find." -1 0 0
1266 Prayer of Adonius The widely beloved prayer book. Take this to Priest Adonius in the village of Gludin. -1 0 0
1267 Penitent's Mark The mark that shows one is in the course of repenting one's sins. Carry this and hunt skeletons and zombies in the Ruins of Despair. -1 0 0
1268 Ashen Bones Bones from the skeletons and zombies in the Ruins of Despair. Gather 10 and take them to Priest Adonius. -1 0 0
1269 Andariel Book "The sacred book of Einhasad, goddess of light, written in the Elven language. One of two books Sidra told you to find." -1 0 0
1270 Orb of Abyss Take this token to a Grand Master of a Dark Elf Guild in any major city to change your occupation to a Shillien Oracle. -1 0 0
1271 Mark of Esquire A mark that indicates an esquire. Wander around the villages in Gludio and meet with guard captains and high priests. -1 0 0
1272 Charm of Grain Greenis's good luck charm. Kill pincer spiders and give 5 red down to Greenis. -1 0 0
1273 Sap of the Mother Tree Sap of Mother Tree that dryad elders like. Find 5 gold leaves and give them to Thalia. -1 0 0
1274 Lucky Potpourri Northwind's lucky potpourri. Give Northwind 2 amethysts obtained from killing sukar wererats. -1 0 0
1275 Tamil's Necklace Tamil's necklace. Show it to Perrin. -1 0 0
1276 Kluto's Memo A memo from Blacksmith Kluto asking to defeat the Ol Mahum Novices. -1 0 0
1277 Lucky Key "A bronze key. Hunt zombies in the swamp area, collect 3 remains, and take them to Charkeren." -1 0 0
1278 Candle A candle that lights up the dark. Collect 2 knee bones from the undead and give them to Annika for the Seed of Horror. -1 0 0
1279 Hub Scent Fragrant herb potpourri. Obtain 3 Hearts of Lunacy from a skeleton scout and take them to Arkenia. -1 0 0
1280 Map of Luster A map given by the Flame Salamander. Kill ratman fighters and give the key of flame to the salamander in exchange for the token of fire. -1 0 0
1281 Key of Flame "The key that can be obtained by killing a ratman fighter. When you give it to a salamander, he will give you the token of fire." -1 0 0
1282 Flame Earring The token of fire given by fire spirit salamander. Collect four tokens and give them to Parina to receive the token that enables changing occupations. -1 0 0
1283 Broken Bronze Mirror The mirror given by the Wind Sylph. Go to the lizardmen of the Wastelands and obtain the Wind Feather and return it to the Wind Sylph. -1 0 0
1284 Wind Feather The feather hidden by the Wind Sylph near the Wastelands. Return this to the Wind Sylph to receive a Wind Token. -1 0 0
1285 Wind Bangle The Wind Token given to you by the Wind Spirit Sylph. Collect all four tokens and give them to Parina to receive a special token that will enable you to change occupations. -1 0 0
1286 Rama's Diary Kill water seer and take two sparkle pebbles to water Undine for the token of water. -1 0 0
1287 Sparkle Pebble "Kill water seer in Lake Fellmere for stones. If you give this to Water Undine, she will give you the token of water." -1 0 0
1288 Water Necklace The token of water given by water spirit Undine. Collect four tokens and give them to Parina to receive the token that enables changing occupations. -1 0 0
1289 Rust Gold Coin The coin given by earth snake. Kill red bear and give red soil to earth snake for Token of Earth. -1 0 0
1290 Red Soil The soil obtained from killing red bear. Give to the earth snake for the token of earth. -1 0 0
1291 Earth Ring Token of Earth given by earth snake. Collect 4 tokens and give them to Parina to receive the token that enables changing occupations. -1 0 0
1292 Bead of Season Take this bead to the high priest of the temple to change your occupation to a Wizard. -1 0 0
1293 Rusted Key The key that unlocks Prias's shackles. Take this and go to Prias. -1 0 0
1294 Spellbook: Defense Aura Spellbook needed to learn Defense Aura. Used by Elven Fighters and Dark Fighters. -1 0 0
1334 Predator's Fang Collect 100 predator's fangs and take them to Pixy Murika. -1 0 0
1335 Goblin Club A sturdy club made from thick tree branches and carried by goblins. Take this to Treant Bremac. -1 0 0
1336 Glass Shard A broken glass piece. Can be sold in any shop for a low price. -1 0 0
1337 Emerald Can be sold in any shop for a high price. -1 0 0
1338 Blue Onyx A blue jewel. Can be sold in any shop. -1 0 0
1339 Onyx A black jewel. Can be sold in any shop. -1 0 0
1340 Silvery Leaf The leaf of a silvery mistletoe. Can be sold in any shop. -1 0 0
1341 Bone Arrow An arrow made from a piece of sharpened bone. It is used as an arrow for a D-Grade bow. -1 0 0
1342 Fine Steel Arrow A powerful arrow made of steel. It is used as an arrow for a C-Grade bow. -1 0 0
1343 Silver Arrow A steel arrow plated with silver. -1 0 0
1344 Mithril Arrow A steel arrow plated with mithril. -1 0 0
1345 Shining Arrow The most powerful arrow. Unknown material. -1 0 0
1346 Golem's Stoneheart A stone found within the remains of a destroyed golem. Take this to Trader Rorento. -1 0 0
1347 Monster Eye Carcass The carcass of monster eye. Take this to Trader Sarien. -1 0 0
1348 Basilisk's Gizzard The digestive organ of a basilisk. Take this to Trader Sarien. -1 0 0
1349 Anatomy Diagram A diagram designed by Avella physicians for human anatomy. Use this to perform Samed's request. -1 0 0
1350 Zombie Head A head of zombie from ruins. Take this to Samed of the town of Gludio. -1 0 0
1351 Zombie Heart A heart of zombie from ruins. Take this to Samed in the Town of Gludio. -1 0 0
1352 Zombie Liver A liver of zombie from ruins. Take this to Samed in the town of Gludio. -1 0 0
1353 Skull A skull of skeleton from ruins. Take this to Samed in the town of Gludio. -1 0 0
1354 Rib Bone A rib of skeleton from ruins. Take this to Samed in the town of Gludio. -1 0 0
1355 Spine A spine of skeleton from ruins. Take this to Samed in the town of Gludio. -1 0 0
1356 Arm Bone An arm bone of skeleton from ruins. Take this to Samed in the town of Gludio. -1 0 0
1357 Thigh Bone A thigh bone of skeleton from ruins. Take this to Samed in the town of Gludio. -1 0 0
1358 Complete Skeleton A complete skeleton put together with bone pieces by undertaker Varsak. Take this to Samed in the town of Gludio. -1 0 0
1359 Red Cross Badge A soldier badge of foreign troops. Take this to Leopold in Gludin. -1 0 0
1360 Blue Cross Badge A badge of high ranking of Gracian foreign troops. Take this to Leopold in Gludin. -1 0 0
1361 Black Cross Badge A badge of captain ranking of Gracian foreign troops. Take this to Leopold in Gludin. -1 0 0
1362 Spider's Carapace The hard carapace of a spider. Often used to coat a shield or a helmet. Take this to Trader Arodin. -1 0 0
1363 Spider Silk "Tough, stretchy spider web. Used to make bowstrings. Take this to Trader Arodin." -1 0 0
1364 Spider Venom Sac A sac with a spider's deadly poison in it. Can be sold to Trader Cullinas in Gludin. -1 0 0
1365 Broken Stoneheart A small pieces of stone found within the remains of a destroyed golem. Take this to Trader Rorento. -1 0 0
1366 Monster Eye's Lens The transparent part of monster eye. Take this to Trader Sarien. -1 0 0
1367 Wolf Claw Collect 50 wolf claws and take them to Trader Payne of the weapons and armor shop. -1 0 0
1368 Imp Shackles The metal shackles attached around the neck of the imp race. Take this to Sentry Kristin. -1 0 0
1369 Black Lion Mark The mark that indicates one is a member of the Black Lion troop. -1 0 0
1370 Spellbook: Aqua Swirl Spellbook needed to learn Aqua Swirl. Used by Elven Wizards. -1 0 0
1371 Spellbook: Twister Spellbook needed to learn Twister. Used by Dark Wizards. -1 0 0
1372 Spellbook: Blaze Spellbook needed to learn Blaze. Used by Human Wizards. -1 0 0
1373 Magic Gem An ingredient needed for certain magic. -1 0 0
1374 Greater Haste Potion A magical potion that increases movement speed dramatically -1 0 0
1375 Greater Swift Attack Potion A magical potion that increases attack speed dramatically -1 0 0
1377 Spellbook: Poison Recovery Spellbook needed to learn Poison Recovery. Used by Elven Knights and Elven Scouts. -1 0 0
1378 Spellbook: Divine Heal Spellbook needed to learn Divine Heal. Used by Human Knights. -1 0 0
1379 Spellbook: Cure Bleeding Spellbook needed to learn Cure Bleeding. Used by Elven Scouts and Elven Knights. -1 0 0
1380 Spellbook: Entangle Spellbook needed to learn Entangle. Used by Elven Knights and Elven Scouts. -1 0 0
1381 Spellbook: Freezing Strike Spellbook needed to learn Freezing Strike. Used by Palus Knights and Assassins. -1 0 0
1382 Spellbook: Power Break Spellbook needed to learn Power Break. Used by Palus Knights and Assassins. -1 0 0
1383 Spellbook: Poison Spellbook needed to learn Poison. Used by Palus Knights and Assassins. -1 0 0
1384 Spellbook: Sprint Spellbook needed to learn Sprint. Used by Elven Knights and Elven Scouts. -1 0 0
1385 Spellbook: Recharge Spellbook needed to learn Recharge. Used by Elven Oracles and Shillien Oracles. -1 0 0
1386 Spellbook: Disrupt Undead "Spellbook needed to learn Disrupt Undead. Used by Clerics, Elven Oracles and Shillien Oracles." -1 0 0
1387 Spellbook: Resist Poison Spellbook needed to learn Resist Poison. Used by Prophets and Elven Oracles. -1 0 0
1388 Spellbook: Mental Shield "Spellbook needed to learn Mental Shield. Used by Clerics, Elven Oracles and Shillien Oracles." -1 0 0
1389 Spellbook: Holy Weapon Spellbook needed to learn Holy Weapon. Used by Clerics and Elven Oracles. -1 0 0
1390 Spellbook: Regeneration Spellbook needed to learn Regeneration. Used by Clerics and Elven Oracles. -1 0 0
1391 Spellbook: Empower Spellbook needed to learn Empower. Used by Shillien Oracles. -1 0 0
1392 Spellbook: Berserker Spirit Spellbook needed to learn Berserker Spirit. Used by Clerics. -1 0 0
1393 Spellbook: Quickness Spellbook needed to learn Quickness. -1 0 0
1394 Spellbook: Sleep "Spellbook needed to learn Sleep. Used by Human Wizards, Clerics, Elven Wizards, Elven Oracles, Dark Wizards, and Shillien Oracles." -1 0 0
1395 Spellbook: Surrender to Water Spellbook needed to learn Surrender to Water. -1 0 0
1396 Spellbook: Surrender to Wind Spellbook needed to learn Surrender to Water -1 0 0
1397 Spellbook: Peace Spellbook needed to learn Peace. Used by Clerics. -1 0 0
1398 Spellbook: Focus Spellbook needed to learn Focus. Used by Clerics and Shillien Oracles. -1 0 0
1399 Spellbook: Concentration "Spellbook needed to learn Concentration. Used by Human Wizards, Clerics, Elven Wizards, Elven Oracles, Dark Wizards, and Shillien Oracles." -1 0 0
1400 Spellbook: Surrender To Fire Spellbook needed to learn Surrenders To Fire. Used by Human Wizards. -1 0 0
1401 Spellbook: Acumen Spellbook needed to learn Acumen. Used by Clerics. -1 0 0
1402 Spellbook: Agility Spellbook needed to learn Agility. Used by Elven Oracles. -1 0 0
1403 Spellbook: Summon Kat the Cat Spellbook needed to learn Summon Kat the Cat. Used by Human Wizards. -1 0 0
1404 Spellbook: Servitor Recharge "Spellbook needed to learn Servitor Recharge. Used by Human Wizards, Elven Wizards, and Dark Wizards." -1 0 0
1405 Spellbook: Servitor Heal "Spellbook needed to learn Servitor Heal. Used by Human Wizards, Elven Wizards, and Dark Wizards." -1 0 0
1406 Spellbook: Servitor Wind Walk Spellbook needed to learn Servitor Wind Walk. Used by Human Wizards. -1 0 0
1407 Spellbook: Servitor Magic Boost Spellbook needed to learn Bright Servitor. Used by Elven Wizards. -1 0 0
1408 Spellbook: Mighty Servitor Spellbook needed to learn Mighty Servitor. Used by Dark Wizards. -1 0 0
1409 Spellbook: Slow Spellbook needed to learn Slow. Used by Human Wizards and Dark Wizards. -1 0 0
1410 Spellbook: Poisonous Cloud Spellbook needed to learn Poisonous Cloud. Used by Human Wizards and Dark Wizards. -1 0 0
1411 Spellbook: Aura Burn "Spellbook needed to learn Aura Burn. Used by Human Wizards, Elven Wizards and Dark Wizards." -1 0 0
1412 Spellbook: Resist Aqua Spellbook needed to learn Resist Aqua. Used by Prophets and Elven Wizards. -1 0 0
1413 Spellbook: Resist Wind Spellbook needed to learn Resist Wind. Used by Prophets and Shillien Oracles. -1 0 0
1414 Spellbook: Resist Fire Spellbook needed to learn Resist Fire. Used by Clerics. -1 0 0
1415 Spellbook: Dryad Root "Spellbook needed to learn Dryad Root. Used by Clerics, Elven Oracles and Shillien Oracles." -1 0 0
1416 Spellbook: Curse of Chaos Spellbook needed to learn Curse of Chaos. Used by Human Wizards and Dark Wizards. -1 0 0
1417 Spellbook: Surrender To Earth Spellbook needed to learn Surrender To Earth. Used by Elven Wizards. -1 0 0
1418 Spellbook: Surrender To Poison Spellbook needed to learn Surrender To Poison. Used by Dark Wizards. -1 0 0
1419 Blood Mark An item needed to upgrade a clan to level three. -1 0 0
1420 Ingredient List A list of cooking ingredients from Jonas. Mandragora essence. Honey. Dionian potato. Marsh moss. Floating eye meat. -1 0 0
1421 Sonia's Botany Book A picture that shows what a mandragora looks like. You need this to get mandragora roots. -1 0 0
1422 Red Mandragora Root Red mandragora root. Collect these to take them to Trader Sonia. -1 0 0
1423 White Mandragora Root Rare white mandragora root. Collect these to take them to Trader Sonia. -1 0 0
1424 Red Mandragora Sap Red mandragora sap. One of the five ingredients needed for Jonas's cooking. -1 0 0
1425 White Mandragora Sap Transparent mandragora sap. One of the ingredients needed for Jonas's cooking. -1 0 0
1426 Jacob's Insect Book A diagram that depicts the drawing of a bee. You must possess this in order to obtain nectar and royal jelly from the bloody bee or the stinger wasp. -1 0 0
1427 Nectar Honey water taken from a giant bee. Collect 20 of these to take them to Guard Jaycub. -1 0 0
1428 Royal Jelly A rare ingredient that can be taken only from newborn working bees. Collect these and take them to Guard Jaycub. -1 0 0
1429 Honey Honey made from the nectar you collected from bees. One of the five ingredients needed for Jonas's cooking. -1 0 0
1430 Golden Honey Golden honey made from the nectar and the royal jelly you collected from bees. One of the five ingredients needed for Jonas's cooking. -1 0 0
1431 Pano's Contract "A contract Grocer Pano gave you. It says, if you kill Hobgoblins and bring 30 pieces of proof, he will give you potatoes as a reward." -1 0 0
1432 Hobgoblin Amulet An amulet made of a feather that Hobgoblins carry on their bodies. Collect 30 of these and take them to Grocer Pano. -1 0 0
1433 Dionian Potato The highest-quality potatoes grown in the rich soil of southern Dion. One of the five ingredients needed for Jonas's cooking. -1 0 0
1434 Glyvka's Botany Book A picture that explains how to collect moss. You need this to collect marsh moss from grey ants or crimson ants. -1 0 0
1435 Green Marsh Moss Green marsh moss is sometimes used in cooking. Collect this and take it to Priestess Glyvka. -1 0 0
1436 Brown Marsh Moss "Rare brown marsh moss, its flavors are superior to the green ones. Collect this and take it to Priestess Glyvka." -1 0 0
1437 Green Moss Bundle "A bundle of well-cared-for moss, collected from a marshy place for cooking. One of the five ingredients needed for Jonas's cooking." -1 0 0
1438 Brown Moss Bundle "A bundle of well-cared-for moss, collected from a marshy place for cooking. One of the five ingredients needed for Jonas's cooking." -1 0 0
1439 Rollant's Creature Book A picture that shows what a monster eye looks like. You need this to collect the right monster eye searcher or the monster eye gazer. -1 0 0
1440 Body of Monster Eye Severed flesh of the dead body of monster eye. Take this to Magister Rollant. -1 0 0
1441 Meat of Monster Eye "The dead body of a monster eye, ready to cook. One of the five ingredients needed for Jonas's cooking." -1 0 0
1442 Jonas's 1st Steak Dish A plate that contains Jonas's monster eye steak. Take this to Magister Mirien. -1 0 0
1443 Jonas's 2nd Steak Dish A plate that contains Jonas's monster eye steak. Take this to Magister Mirien. -1 0 0
1444 Jonas's 3rd Steak Dish A plate that contains Jonas's monster eye steak. Take this to Magister Mirien. -1 0 0
1445 Jonas's 4th Steak Dish A plate that contains Jonas's monster eye steak. Take this to Magister Mirien. -1 0 0
1446 Jonas's 5th Steak Dish A plate that contains Jonas's monster eye steak. Take this to Magister Mirien. -1 0 0
1447 Mirien's Review A letter from Magister Mirien about the taste of Jonas's dish. Take this to Jonas. -1 0 0
1448 Mirien's Review A letter from Magister Mirien about the taste of Jonas's dish. Take this to Jonas. -1 0 0
1449 Mirien's Review A letter from Magister Mirien about the taste of Jonas's dish. Take this to Jonas. -1 0 0
1450 Mirien's Review A letter from Magister Mirien about the taste of Jonas's dish. Take this to Jonas. -1 0 0
1451 Mirien's Review A letter from Magister Mirien about the taste of Jonas's dish. Take this to Jonas. -1 0 0
1452 Harpy Feather A feather taken from a harpy. Collect these and take them to Guard Belton. -1 0 0
1453 Medusa Venom Poison extracted from the snake hair of a medusa. Collect these and take them to Guard Belton. -1 0 0
1454 Wyrm's Tooth A sharp fang of a wyrm. Collect these and take them to Guard Belton. -1 0 0
1455 Jonas's Salad Recipe Jonas's recipe for making marsh moss salad. -1 0 0
1456 Jonas's Sauce Recipe Jonas's recipe for making mandragora sauce. -1 0 0
1457 Jonas's Steak Recipe Jonas's recipe for making monster eye meat steak. -1 0 0
1458 Crystal: D-Grade A crystal of D-Grade. -1 0 0
1459 Crystal: C-Grade A crystal of C-Grade. -1 0 0
1460 Crystal: B-Grade A crystal of B-Grade. -1 0 0
1461 Crystal: A-Grade A crystal of A-Grade. -1 0 0
1462 Crystal: S Grade A crystal of S Grade. -1 0 0
1463 Soulshot: D-grade "The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing power of attack. Used with a D-grade weapon." -1 0 0
1464 Soulshot: C-grade "The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing power of attack. Used with a C-grade weapon." -1 0 0
1465 Soulshot: B-grade "The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing power of attack. Used with a B-grade weapon." -1 0 0
1466 Soulshot: A-grade "The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing power of attack. Used with an A-grade weapon." -1 0 0
1467 Soulshot: S-grade "The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing power of attack. Used with an S-grade weapon." -1 0 0
1468 Gludin Panacen A medicated herb from Gludio. Purchase at the Castle Gludio. -1 0 0
1469 Gludin Vermouth Medicated wine from Gludio. Purchase at the Castle Gludio. -1 0 0
1470 Artemeter A medicated herb from Gludio. Purchase at the Castle Gludio. -1 0 0
1473 Kasha Wolf Fang A fang that is obtained by killing a kasha wolf. Collect fifty and take these to Praetorian Rukain. -1 0 0
1474 Grave Robber's Head "The head of goblin robbers, who damaged the graves of Orc ancestors. Collect 50 to take to Seer Livina." -1 0 0
1475 Black Soulstone A black soulstone pulled out of the heart of a rakeclaw imp. Collect these to take to Atuba Chief Varkees. -1 0 0
1476 Red Soulstone A red soulstone pulled out of the heart of a rakeclaw imp. Collect these to take to Atuba Chief Varkees. -1 0 0
1477 Maraku Werewolf Head The head of a Maraku werewolf that has been cut off after they were defeated. Collect 40 of these and take them to Prefect Brukurse. -1 0 0
1478 Darkwing Bat Fang A fang of a darkwing bat. Collect 70 of these and take them to Neruga Chief Tantus. -1 0 0
1479 Varangka's Parasite An evil parasite that summons Varangka's trackers. -1 0 0
1480 Kasha Parasite A parasite-type evil spirit that comes out of the gray bear polluted by kasha's evil spirit. This is the key calling forth the kasha totem spirit. -1 0 0
1481 Kasha Crystal A crystal obtained by killing the gray bear totem polluted by kasha's evil spirit. Take this to Seer Tanapi. -1 0 0
1482 Black Wolf Pelt Pelt of a black wolf. Collect 40 to take to Maryse Redbonnet. -1 0 0
1483 Goblin Necklace A necklace obtained by killing a low-level goblin. Collect these and take them to Golden Wheel's Spiron. -1 0 0
1484 Goblin Pendant A necklace obtained by killing a high-level goblin. Collect these and take them to Golden Wheel's Spiron. -1 0 0
1485 Goblin Lord Pendant A necklace obtained by killing the goblin lord. Collect these and take them to Golden Wheel's Spiron. -1 0 0
1486 Suspicious Memo A suspicious memo obtained by killing a goblin brigand leader. Take this to Golden Wheel's Spiron. -1 0 0
1487 Suspicious Contract A suspicious contract completed by collecting suspicious memos. This contract reveals that the Silver Scale Guild requested the brigands to attack the freight wagons. -1 0 0
1488 Chrysolite Ore Chrysolite Ore received from defeating Utuku Orcs. Collect these and take them to Filaur of the Gray Pillar. -1 0 0
1489 Torn Map Fragment A part of the map that reveals the hidden vein of Chrysolite. Collect 4 of these pieces to complete the map. -1 0 0
1490 Hidden Ore Map A map that reveals a hidden vein of Chrysolite. Take this to Filaur of the Gray Pillar. -1 0 0
1491 Bat Fang A fang taken by killing a blade bat or a barb bat. Collect 100 and take them to Bronze Key's Keef -1 0 0
1492 Floating Stone A stone that floats on water. Obtain it from a magical weaver. Collect 50 and take them to Black Anvil's Arin. -1 0 0
1493 Tarantula Spider Silk The spider silk that makes when making their nests. Collect these and take them to Trader Mion. -1 0 0
1494 Tarantula Spinnerette A pocket shaped organ that makes spider silk. Take this to Defender Nathan. -1 0 0
1495 Giant Spider Skin The husk of a giant spider that you peel off. Collect them and take them to Edmond. -1 0 0
1496 Voucher of Flame This token represents the qualification of Orc fighters. Take this and go to the Flame Guardian Vulkus. -1 0 0
1497 Necklace of Flame "The necklace of flame given by Vulkus. Hand this to Kakai, the Lord of Flame, king of the Orcs." -1 0 0
1498 License of Miner A license given to Dwarves to allow them to mine. Take this and go to Foreman Laferon. -1 0 0
1499 Laferon's Recommendation The recommendation of Foreman Laferon. Take this and go to First Elder Lockirin. -1 0 0
1500 Totem of Hestui The totem of the Hestui. Can be sold in any shop for a high price. -1 0 0
1501 Maraku Werewolf Totem Maraku Wolfmen Totem. Can be sold in any shop. -1 0 0
1502 Grandma's Pearl An article left by the grandmother of Redbonnet. Can be sold in any shop for a high price. -1 0 0
1503 Grandma's Mirror An article left by the grandmother of Redbonnet. Can be sold in any shop. -1 0 0
1504 Grandma's Necklace An article left by the grandmother of Redbonnet. Can be sold in any shop. -1 0 0
1505 Grandma's Hairpin An article left by the grandmother of Redbonnet. Can be sold in any shop. -1 0 0
1512 Spellbook: Confusion Spellbook needed to learn Confusion. Used by Palus Knights and Assassins. -1 0 0
1513 Spellbook: Charm Spellbook needed to learn Charm. Used by Elven Knights and Elven Scouts. -1 0 0
1514 Spellbook: Resurrection "Spellbook needed to learn Resurrection. Used by Clerics, Elven Oracles, and Shillien Oracles." -1 0 0
1515 Spellbook: Kiss of Eva "Spellbook needed to learn Kiss of Eva. Used by Clerics, Elven Oracles and Shillien Oracles." -1 0 0
1516 Spellbook: Corpse Life Drain Spellbook needed to learn Corpse Life Drain. Used by Human Wizards and Dark Wizards. -1 0 0
1517 Spellbook: Body To Mind Spellbook needed to learn Body To Mind. Used by Human Wizards and Dark Wizards. -1 0 0
1518 Amulet: Flame Chant Amulet required for the Flame Chant spell. Used by Orc Shamans. -1 0 0
1519 Amulet: Pa'agrio's Gift Amulet required for the Pa'agrio's Gift spell. Used by Orc Shamans. -1 0 0
1520 Amulet: Pa'agrio's Blessing Amulet required for the Pa'agrio's Blessing spell. Used by Orc Shamans. -1 0 0
1521 Amulet: Chant of Fire Amulet required for the Chant of Fire spell. Used by Orc Shamans. -1 0 0
1522 Amulet: Chant of Battle Amulet required for the Chant of Battle spell. Used by Orc Mystics. -1 0 0
1523 Amulet: Chant of Shielding Amulet required for the Chant of Shielding spell. Used by Orc Shamans. -1 0 0
1524 Amulet: Soul Shield Amulet required for the Soul Shield spell. Used by Orc Mystics. -1 0 0
1525 Amulet: Life Drain Amulet required for the Life Drain spell. Used by Orc Mystics. -1 0 0
1526 Amulet: Fear Amulet required for the Fear spell. Used by Orc Mystics. -1 0 0
1527 Amulet: Venom Amulet required for the Venom spell. Used by Orc Mystics. -1 0 0
1528 Amulet: Seal of Chaos Amulet required for the Seal of Chaos spell. Used by Orc Shamans. -1 0 0
1529 Amulet: Dreaming Spirit Amulet required for the Spirit Dream spell. Used by Orc Mystics. -1 0 0
1530 Amulet: Seal of Slow Amulet required for the Seal of Slow spell. Used by Orc Shamans. -1 0 0
1531 Amulet: Chill Flame Amulet required for the Chill Flame spell. Used by Orc Mystics. -1 0 0
1532 Amulet: Blaze Quake Amulet required for the Blaze Quake spell. Used by Orc Shamans. -1 0 0
1533 Amulet: Aura Sink Amulet required for the Aura Sink spell. Used by Orc Shamans. -1 0 0
1534 Amulet: Madness Amulet required for the Madness spell. Used by Orc Shamans. -1 0 0
1535 Amulet: Frost Flame An amulet that is needed for the Frost Flame spell. Used by Orc Shamans. -1 0 0
1536 Amulet: Seal of Binding Amulet required for the Seal of Binding spell. Used by Orc Shamans. -1 0 0
1537 Amulet: Seal of Poison Amulet required for the Seal of Poison spell. Used by Orc Shamans. -1 0 0
1538 Blessed Scroll of Escape A magical scroll that relocates you to the nearest village -1 0 0
1539 Greater Healing Potion A magical potion that quickly restores HP. Its effect lasts for 15 seconds. -1 0 0
1540 Quick Healing Potion A magical potion that quickly restores HP. -1 0 0
1541 Honey Khandar A miraculous medicine made of the mixture of honey and khandar extract. Take this to Centurion Nakusin. -1 0 0
1542 Bear Fur Cloak A cloak made of grizzly bear's fur. Excellent for keeping warm. Take this to Centurion Nakusin. -1 0 0
1543 Bloody Axe An axe that holds the blood of wild animals. It is said to strengthen its owner's life force. Take this to Centurion Nakusin. -1 0 0
1544 Ancestor Skull A skull of an ancestor of Urutus. It is said to strengthen its owner's life force. Take this to Centurion Nakusin. -1 0 0
1545 Spider Dust A grain of powder made of dried legs of poisonous spiders. Smelling it will make you feel refreshed. Take this to Centurion Nakusin. -1 0 0
1546 Deep Sea Orb A pearl brought out of a deep sea. It is said to help predict the future. Take this to Centurion Nakusin. -1 0 0
1547 Bolter's List The list of things that Bolter wants you to bring from the village. -1 0 0
1548 Mining Boots A pair of mining boots you got from Trader Garita. Take this to Miner Bolter. -1 0 0
1549 Miner's Pick A miner's pick you got from Blacksmith Brunon. Take this to Miner Bolter. -1 0 0
1550 Boomboom Powder A sack of boomboom powder you got from Trader Shari. Take this to Miner Bolter. -1 0 0
1551 Redstone Beer Delicious beer you got from Warehouse Chief Reed. Take this to Miner Bolter. -1 0 0
1552 Bolter's Smelly Socks A pair of socks that Miner Bolter gave you. For what...? -1 0 0
1553 Hatos's 1st Order "The order to kill Baranka's messenger. After killing him, recover the letter and take it to Urutu Chief Hatos." -1 0 0
1554 Hatos's 2nd Order "The order states that you must kill Baranka's messenger. After killing him, recover the letter and take it to Urutu Chief Hatos." -1 0 0
1555 Hatos's 3rd Order "The order states that you must kill Baranka's messenger. After killing him, recover the letter and take it to Urutu Chief Hatos." -1 0 0
1556 Letter to Dark Elf The secret letter that Baranka is sending to Dark Elven Magister Kaland. Take the letter to Urutu Chief Hatos. -1 0 0
1557 Letter to Human The secret letter that Baranka is sending to Duke Van Halter. Take the letter to Urutu Chief Hatos. -1 0 0
1558 Letter to Elf The secret letter that Baranka is sending to Elven Master Laria. Take the letter to Urutu Chief Hatos. -1 0 0
1559 Gouph's Contract Collector Gouph drew up this contract when buying the star diamond from Trader Reep. Take this to Trader Reep. -1 0 0
1560 Reep's Contract Trader Reep drew up this contract when he requested the delivery of the star diamond. Take this to Carrier Torocco. -1 0 0
1561 Elven Wine "Carrier Torocco bought this high quality wine to give it to his old friend, Maron, as a present. Take this to Miner Maron." -1 0 0
1562 Brunon's Dice These dice were specially made for gambling. Take these to Blacksmith Brunon. -1 0 0
1563 Brunon's Contract "This contract says if Brunon gets the 20 stolen jewels back from goblins, he can get the star diamond back." -1 0 0
1564 Aquamarine This jewel is obtained by the goblin brigand leader. Take 10 aquamarines and 10 chrysoberyls to Blacksmith Brunon. -1 0 0
1565 Chrysoberyl This jewel is obtained by the goblin brigand leader. Take 10 aquamarines and 10 chrysoberyls to Blacksmith Brunon. -1 0 0
1566 Gem Box Blacksmith Brunon gives this gem box. Take it to Collector Gouph. -1 0 0
1567 Coal Piece This coal piece is in the gem box. Take this to Blacksmith Brunon. -1 0 0
1568 Brunon's Letter Blacksmith Brunon sends this letter to Warehouse Keeper Murdoc asking for the right box. -1 0 0
1569 Berry Tart Sweet strawberry-flavored tart. Warehouse Keeper Murdoc sends this to Warehouse Keeper Airy as a present of apology. -1 0 0
1570 Bat Diagram This diagram shows the blade bat in details. Take this and go hunt blade bats to obtain the star diamond. -1 0 0
1571 Star Diamond Everyone is looking for this diamond. Take this to the real owner. -1 0 0
1572 Starstone A mineral collected from the destroyed greystone golem. Collect 20 of these and take them to Gatekeeper Tamil. -1 0 0
1573 Starstone A mineral obtained by defeated whinstone golems. Collect twenty and take them to Gatekeeper Wirphy. -1 0 0
1574 Mirien's Review A letter Magister Mirien wrote after tasting Jonas's dish. Take this and go to Jonas. -1 0 0
1575 Mirien's Review A letter Magister Mirien wrote after tasting Jonas's dish. Take this to Jonas. -1 0 0
1576 Mirien's Review A letter Magister Mirien wrote after tasting Jonas's dish. Take this to Jonas. -1 0 0
1577 Mirien's Review A letter Magister Mirien wrote after tasting Jonas's dish. Take this to Jonas. -1 0 0
1578 Green Blood "Goblin's blood. If you have enough of this item, the Kuruka ratman leader appears." -1 0 0
1579 Goblin Dwelling Map A map showing goblins' dwelling. Take this and find the goblin tribes and destroy them. -1 0 0
1580 Kuruka Ratman Tooth A tooth obtained after killing Kuruka ratman leader. Collect ten of these to take to Prefect Karukia. -1 0 0
1581 Betrayer's Report A detailed account of a betrayer who recently joined the Umbar tribe and settled on the outskirts of a mountain west of the Spider Nest. -1 0 0
1582 Betrayer's Report A detailed account of a betrayer who recently joined the Umbar tribe and settled on the outskirts of a mountain west of the Spider Nest. -1 0 0
1583 Betrayer's Report A detailed account of a betrayer who recently joined the Umbar tribe and settled on the outskirts of a mountain west of the Spider Nest. -1 0 0
1584 Betrayer's Report A detailed account of a betrayer who recently joined the Umbar tribe and settled on the outskirts of a mountain west of the Spider Nest. -1 0 0
1585 Betrayer's Report A detailed account of a betrayer who recently joined the Umbar tribe and settled on the outskirts of a mountain west of the Spider Nest. -1 0 0
1586 Betrayer's Report A detailed account of a betrayer who recently joined the Umbar tribe and settled on the outskirts of a mountain west of the Spider Nest. -1 0 0
1587 Betrayer's Report A detailed account of a betrayer who recently joined the Umbar tribe and settled on the outskirts of a mountain west of the Spider Nest. -1 0 0
1588 Betrayer's Report A detailed account of a betrayer who recently joined the Umbar tribe and settled on the outskirts of a mountain west of the Spider Nest. -1 0 0
1589 Betrayer's Report A detailed account of a betrayer who recently joined the Umbar tribe and settled on the outskirts of a mountain west of the Spider Nest. -1 0 0
1590 Betrayer's Report A detailed account of a betrayer who recently joined the Umbar tribe and settled on the outskirts of a mountain west of the Spider Nest. -1 0 0
1591 Head of Betrayer The head of a traitor orc. Collect 2 and take them to Prefect Kasman in Gludin Village. -1 0 0
1592 Mark of Raider A necklace given to an Orc who has earned the qualification to become an Orc Raider. Take this to the high prefect to change your occupation to an Orc Raider. -1 0 0
1593 Pomegranate A red pomegranate fruit given by Gantaki. Take this and go to Khavatari Rosheek. -1 0 0
1594 1st Leather Pouch A leather pouch given by Khavatari Rosheek. Take this and hunt kasha bears and collect 5 of their claws. -1 0 0
1595 2nd Leather Pouch A leather pouch given by Khavatari Rosheek. Hunt kasha blade spiders with this and collect 5 talons. -1 0 0
1596 3rd Leather Pouch A leather pouch Khavatari Rosheek gave you. Take this while hunting scarlet salamanders to obtain 5 of their scales. -1 0 0
1597 1st Leather Pouch (Full) A pouch that contains 5 kasha bear claws. Take this to Khavatari Rosheek. -1 0 0
1598 2nd Leather Pouch (Full) A pouch that contains 5 pincers of kasha blade spider talon. Take this to Khavatari Rosheek. -1 0 0
1599 3rd Leather Pouch (Full) A pouch that contains 5 scales from the scarlet salamander. Take this to Khavatari Rosheek. -1 0 0
1600 Kasha Bear Claw A claw pulled out from a kasha bear after killing it. Collect 5 of these. -1 0 0
1601 Kasha Blade Spider Talon A talon pulled out from a kasha blade spider after killing it. Collect 5 of these. -1 0 0
1602 Scarlet Salamander Scale A scale of a scarlet salamander. Collect 5 of these. -1 0 0
1603 Fiery Spirit Scroll "The first scroll containing secret of kabart, the Orcs' traditional martial arts." -1 0 0
1604 Rosheek's Letter A letter written by Khavatari Rosheek. Take this to Gantaki Zu Urutu. -1 0 0
1605 Gantaki's Letter of Recommendation Gantaki's letter of recommendation. Receive the help of Gatekeeper Tamil and take this recommendation to Prefect Kasman in the Village of Gludin. -1 0 0
1606 Fig A fig given by Prefect Kasman. Take this to Khavatari Toruku. -1 0 0
1607 4th Leather Pouch "A leather pouch given by Khavatari Toruku. Take this, kill fighters of various races and collect 12 tokens." -1 0 0
1608 4th Leather Pouch (Full) A full pouch of 12 tokens after killing fighters of various races. Take this to Khavatari Toruku. -1 0 0
1609 Vuku Orc Tusk A tusk obtained after killing a vuku Orc. Gather 3 of these. -1 0 0
1610 Ratman Fang A fang from a dead ratman fighter. Gather 3 of these. -1 0 0
1611 Langk Lizardman Tooth A tooth obtained after killing a Langk lizardman. Gather 3 of these. -1 0 0
1612 Felim Lizardman Tooth A tooth obtained after killing the Felim lizardman. Gather 3 of these. -1 0 0
1613 Iron Will Scroll "The second scroll that contains secret of the Orcs' traditional martial arts, Kabart." -1 0 0
1614 Toruku's Letter A letter from Khavatari Toruku. Take this to Prefect Kasman. -1 0 0
1615 Khavatari Totem A token given to one who has qualifications to change occupations to Orc Monk. Take this to the high prefect to change your occupation to an Orc Monk. -1 0 0
1616 Fire Charm A charm with inscription of fire mantra. Take this and find the 3 items that Tataru spoke of. -1 0 0
1617 Kasha Bear Pelt A pelt of kasha bear. Take to Tataru along with kasha bladespider husk and fiery egg. -1 0 0
1618 Kasha Blade Spider Husk "The husk of a kasha blade spider. Take it to Tataru, along with a kasha bear pelt and a fiery egg." -1 0 0
1619 1st Fiery Egg A spirit egg obtained from a scarlet salamander. Take it to Tataru along with a kasha bear pelt and a kasha bladespider husk. -1 0 0
1620 Hestui Mask A mask in shape of bear. Take this and go to Hestui totem spirit. -1 0 0
1621 2nd Fiery Egg A spirit egg received from a scarlet salamander. Take this to the Hestui totem spirit. -1 0 0
1622 Totem Spirit Claw A claw received from Hestui totem spirit. Take this and go to Tataru. -1 0 0
1623 Tataru's Letter of Recommendation A letter written by Tataru. Take this to Seer Umos in the town of Gludin. -1 0 0
1624 Flame Charm A charm with inscription of flame mantra. Take this and gather grizzly blood and take to Seer Umos. -1 0 0
1625 Grizzly Blood A glass bottle filled with grizzly blood. Gather 3 and take to Seer Umos. -1 0 0
1626 Blood Cauldron A cauldron filled with grizzly blood. Take this to the Duda-Mara totem spirit. -1 0 0
1627 Spirit Net A net made with spirit's spider silk. Use this to capture durka spirit hidden inside poison spiders. -1 0 0
1628 Bound Durka Spirit Durka spirit bound inside spirit net. Take this to the Duda-Mara totem spirit. -1 0 0
1629 Durka Parasite An evil parasite spirit that comes out from spiders contaminated with the evil durka spirit. It is the key for calling upon the evil durka spirit. -1 0 0
1630 Totem Spirit Blood Blood spilt by the Duda-Mara totem spirit. Take this and go to Seer Umos. -1 0 0
1631 Mask of Medium "A token that shows one has the qualifications to become an Orc Shaman. Take this to the high prefect, to change your occupation to an Orc Shaman." -1 0 0
1632 Silvera's Ring A ring given to artisan aspirants by Blacksmith Silvera. Strike down the boogle ratman gang and collect their front teeth. -1 0 0
1633 1st Pass Certificate "The certificate for passing the 1st artisan test. To take the next test, you must go to Blacksmith Kluto of the village Gludin." -1 0 0
1634 2nd Pass Certificate The certificate for passing the 2nd artisan test. Take this and go to Blacksmith Kluto in Gludin. -1 0 0
1635 Final Pass Certificate The certificate for passing the final Artisan test. Take this to the head blacksmith to change occupations to an Artisan. -1 0 0
1636 Boogle Ratman Tooth The ugly front bucktooth of a boogle ratman. Just looking at it will make you nauseous. Collect 10 of these and take them to Blacksmith Silvera. -1 0 0
1637 Boogle Ratman Leader's Tooth "The boogle ratman leader's big tooth. Before its stink makes you pass out, collect 2 of them and take them to Blacksmith Silvera." -1 0 0
1638 Kluto's Letter Blacksmith Kluto's letter. Take to Blacksmith Pinter in the Town of Gludio. -1 0 0
1639 Footprint of Thief "Trace left by thieves. Kill Vuku Orc fighters, recover stolen items and take them to Blacksmith Pinter." -1 0 0
1640 Stolen Secret Box "A secret box stolen by Vuku orc fighters. The contents of the box are unknown, but anyway, take it to Blacksmith Pinter." -1 0 0
1641 Secret Box "A secret box received from Pinter. The contents are unknown, but do not worry and take it to Blacksmith Kluto in the Village of Gludin." -1 0 0
1642 Ring of Raven "A mark certifying that one has earned the right to become a Scavenger. If you take it to a Warehouse Chief, you can transfer your class to Scavenger." -1 0 0
1643 Pippi's Letter of Recommendation A letter of introduction written by Collector Pipi. Take this to Trader Mion. -1 0 0
1644 Raut's Teleport Scroll "An order sheet given by Warehouse Freightman Raut. Give it to Torai, in the south of Death Pass." -1 0 0
1645 Succubus Undies The underwear of Succubus received from Torai. Take this to Warehouse Freightman Raut of Gludin. -1 0 0
1646 Mion's Letter A letter sent from Trader Mion to her brother. Take this letter and go to Master Toma. -1 0 0
1647 Bronk's Ingot An ingot to be given to Chief Blacksmith Bronk. -1 0 0
1648 Shari's Axe An axe to be given to Trader Shari. -1 0 0
1649 Zimenf's Potion A potion to give to Priest of the Earth Zimenf. -1 0 0
1650 Bronk's Pay Product cost given by Chief Blacksmith Bronk. Take this to Trader Mion. -1 0 0
1651 Shari's Pay Product cost given by Shari. Take this to Trader Mion. -1 0 0
1652 Zimenf's Pay Product cost given by Zimenf. Take this to Trader Mion. -1 0 0
1653 Bear Picture "A picture of a bear received by Master Toma. Take this to hunt hunter bears, then the honey bear will appear." -1 0 0
1654 Tarantula Picture A picture of spider received by Master Toma. Use this to hunt tarantulas. -1 0 0
1655 Honey Jar A honey jar taken from a honey bear. Collect 5 and take them to Master Toma. -1 0 0
1656 Bead A bead obtained from tarantula. Gather 20 of these and give to Master Toma. -1 0 0
1657 Bead Parcel A parcel made of beads. Give this to Warehouse Freightman Raut of Gludin. -1 0 0
1658 Gatekeeper Charm Used to teleport from the Orc Village to Gludin. -1 0 0
1659 Gatekeeper Token Used to teleport from the Dwarven Village to Gludin. -1 0 0
1661 Thief Key -1 0 0
1662 Wood A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1663 (Not used) Trunk A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1664 Steel Powder A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1665 World Map "An ancient, obsolete map. Can be purchased at any shop." -1 0 0
1666 Recipe: Wooden Arrow For Dwarves only. The recipe for a Wooden Arrow. Requires Create Item Level 1. The success rate is 100%. -1 0 0
1667 Spellbook: Summon Shadow Spellbook needed to learn Summon Shadow. Used by Dark Wizards. -1 0 0
1668 Spellbook: Summon Mew the Cat Spellbook needed to learn Summon Mew the Cat. Used by Human Wizards. -1 0 0
1669 Spellbook: Summon Boxer the Unicorn Spellbook needed to learn Summon Boxer the Unicorn. Used by Elven Wizards. -1 0 0
1670 Spellbook: Summon Mirage the Unicorn Spellbook needed to learn Summon Mirage the Unicorn. Used by Elven Wizards. -1 0 0
1671 Spellbook: Summon Silhouette Spellbook needed to learn Summon Silhouette. Used by Dark Wizards. -1 0 0
1672 __ -1 0 0
1673 __ -1 0 0
1674 Twig of Treant A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1675 Beast Blood A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1676 Beast Bone A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1677 Hot Oil A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1678 (Not used) Thread A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1679 Bronze A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1680 Fur A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1681 Elf Stone A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1682 Tear of Holy Spirit A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1683 Mithril A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1684 Durable Stem A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1685 Wooden Frame A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1686 Bark of Treant A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1687 (Not used) Coarse Bone Powder A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1688 Refined Steel A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1689 (Not used) Leather A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1690 Bowstring A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1691 Steel Frame A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1692 (Not used) Cord A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1693 Refined Bronze A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1694 Treant Potion A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1695 Spell Paper A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1696 Flaming Oil A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1697 Magic Powder A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1698 Refined Mithril A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1699 Fortified Steel A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1700 (Not used) Oriharukon A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1701 Spell Solution A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1702 Metal Frame A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1703 Steel of The Highest Grade A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1704 Stone of Anguish A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1705 Sprig of Wisdom A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1706 Blue Diamond Fragment A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1707 Saint's Molar A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1708 Smoky Quartz A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1709 Blood of Manticore A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1710 Tiger's Eye Crystal A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1711 Claw of Leopard A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1712 Leather Shoes Material A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1713 Leather Tunic Material A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1714 Leather Stockings Material A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1715 Leather Helmet Material A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1716 Leather Gloves Texture A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1717 Leather Gloves Lining A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1718 Black Bone Fragment A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1719 Hard Leather Shirt Material A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1720 Blue-Black Bone Fragment A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1721 Hard Leather Gaiter Material A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1722 Boots Material A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1723 Leather Boots Material A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1724 Skull Fragment A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1725 Dark Stockings Material A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1726 Crafted Leather Gloves Lining A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1727 Crafted Leather Gloves Texture A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1728 Steel Scale A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1729 Pure White Cloth A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1730 Purifying Potion A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1731 Steel Scale Gaiters A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1732 Leather Fittings A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1733 Large Sheet Iron A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1734 Small Leather Fittings A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1735 Small Sheet Iron A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1736 Iron Boots Binding A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1737 Iron Boots Frame A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1738 Wide Blade A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1739 Broadsword Mold A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1740 Crafted Willow Branch A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1741 Stave A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1742 Red Cedar Branch A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1743 Dirk Blade A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1744 Dirk Mold A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1745 Brandish Blade A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1746 Short Spear Blade A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1747 Shining Blade A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1748 Sword of Reflection Mold A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1749 Branch of The Mother Tree A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1750 Dark Forest Leaf A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1751 Lump of Iron A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1752 Piece of Sword Breaker A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1753 Sword Breaker Mold A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1754 Steel Bow Mold A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1755 Metal Stave A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1756 Spirit of The Saber Smith A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1757 Saber Blade A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1758 Saber Mold A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1759 Blood of Assassin A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1760 Assassin Blade A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1761 Assassin Mold A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1762 Piece of Trident A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1763 Ruby Fragment A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1764 Deep Sea Water A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1765 Spinebone Fragment A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1766 Spinebone Pattern A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1767 Piece of Mace of Judgment A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1768 Pattern of Judgment A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1769 Piece of Conjuror's Staff A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1770 Magic Flute A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1771 Elven Stave A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1772 Leaf of the Mother Tree A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1773 Piece of Dwarven Trident A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1774 Piece of Two-Handed Sword A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1775 Two-Handed Sword Mold A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1776 Piece of Spiked Club A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1777 Steel Piece of Club A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1778 Shilen Bone A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1779 Shilen Mane A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1780 Purity Bronze A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1781 Gastraphetes Stave A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1782 Gastraphetes Addendum A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1783 Blood of Fiend A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1784 Cursed Leather A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1785 Soul Ore A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1786 Recipe: Broad Sword For Dwarves only. The recipe for a Broad Sword. Requires Create Item - Skill Level 1. The success rate is 100%. -1 0 0
1787 Recipe: Willow Staff For Dwarves only. The recipe for a Willow Staff. Requires Create Item - Skill Level 1 The success rate is 100%. -1 0 0
1788 Recipe: Bow For Dwarves only. The recipe for a Bow. Requires Create Item - Skill Level 1. The success rate is 100%. -1 0 0
1789 Recipe: Cedar Staff For Dwarves only. The recipe for a Cedar Staff. Requires Create Item - Skill Level 1. The success rate is 100%. -1 0 0
1790 Recipe: Dirk For Dwarves only. The recipe for a Dirk. Requires Create Item - Skill Level 1. The success rate is 100%. -1 0 0
1791 Recipe: Brandish For Dwarves only. The recipe for a Brandish. Requires Create Item - Skill Level 1. The success rate is 100%. -1 0 0
1792 Recipe: Short Spear For Dwarves only. The recipe for a Short Spear. Requires Create Item - Skill Level 1. The success rate is 100%. -1 0 0
1793 Recipe: Sword of Reflection For Dwarves only. The recipe for a Sword of Reflection. Requires Create Item - Skill Level 1. The success rate is 100%. -1 0 0
1794 Recipe: Forest Bow For Dwarves only. The recipe for a Forest Bow. Requires Create Item - Skill Level 1. The success rate is 100%. -1 0 0
1795 Recipe:Leather Shoes For Dwarves only. The recipe for Leather Shoes. Requires Create Item - Skill Level 1. The success rate is 100%. -1 0 0
1796 Recipe: Leather Tunic For Dwarves only. The recipe for a Leather Tunic. Requires Create Item - Skill Level 1. The success rate is 100%. -1 0 0
1797 Recipe: Leather Stockings For Dwarves only. The recipe for Leather Stockings. Requires Create Item - Skill Level 1. The success rate is 100%. -1 0 0
1798 Recipe: Leather Helmet For Dwarves only. The recipe for a Leather Helmet. Requires Create Item - Skill Level 1. The success rate is 100%. -1 0 0
1799 Recipe: Leather Gloves For Dwarves only. The recipe for Leather Gloves. Requires Create Item - Skill Level 1. The success rate is 100%. -1 0 0
1800 Recipe: Piece Bone Breastplate For Dwarves only. The recipe for a Piece Bone Breastplate. Requires Create Item - Skill Level 1. The success rate is 100%. -1 0 0
1801 Recipe: Piece Bone Gaiters For Dwarves only. The recipe for Piece Bone Gaiters. Requires Create Item - Skill Level 1. The success rate is 100%. -1 0 0
1802 Recipe: Necklace of Anguish For Dwarves only. The recipe for a Necklace of Anguish. Requires Create Item - Skill Level 1. The success rate is 100%. -1 0 0
1803 Recipe: Necklace of Wisdom For Dwarves only. The recipe for a Necklace of Wisdom. Requires Create Item - Skill Level 1. The success rate is 100%. -1 0 0
1804 Recipe: Soulshot: D-Grade For Dwarves only. The recipe for a soulshot-Grade D. Requires Create Item - Skill Level 2. The success rate is 100%. -1 0 0
1805 Recipe: Soulshot: C-Grade For Dwarves only. The recipe for a soulshot-Grade C. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
1806 Recipe: Soulshot: B-Grade For Dwarves only. The recipe for a soulshot-Grade B. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
1807 Recipe: Soulshot: A-Grade For Dwarves only. The recipe for a soulshot-Grade A. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
1808 Recipe: Soulshot: S Grade For Dwarves only. The recipe for a soulshot-Grade S. Requires Create Item - Skill Level 8. The success rate is 100%. -1 0 0
1809 Recipe: Durable Stem For Dwarves only. The recipe for a Durable Stem. Requires Create Item - Skill Level 2. -1 0 0
1810 Recipe: Wooden Frame For Dwarves only. The recipe for a Wooden Frame. Requires Create Item - Skill Level 2. -1 0 0
1811 Recipe: Bark of Treant For Dwarves only. The recipe for a bark of ant. Requires Create Item - Skill Level 2. -1 0 0
1812 Recipe: Coarse Bone Powder For Dwarves only. The recipe for Coarse Bone Powder. Requires Create Item - Skill Level 2. -1 0 0
1813 Recipe: Refined Steel For Dwarves only. The recipe for Refined Steel. Requires Create Item - Skill Level 2. -1 0 0
1814 Recipe: Leather For Dwarves only. The recipe for Leather. Requires Create Item - Skill Level 1. The success rate is 100%. -1 0 0
1815 Recipe: Bowstring For Dwarves only. The recipe for a Bowstring. Requires Create Item - Skill Level 2. -1 0 0
1816 Recipe: Steel Frame For Dwarves only. The recipe for a Steel Frame. Requires Create Item - Skill Level 2. -1 0 0
1817 Recipe: Cord For Dwarves only. The recipe for a Cord. Requires Create Item - Skill Level 2. The success rate is 100%. -1 0 0
1818 Recipe: Refined Bronze For Dwarves only. The recipe for Refined Bronze. Requires Create Item - Skill Level 2. -1 0 0
1819 Recipe: Treant Potion For Dwarves only. The recipe for a ant potion. Requires Create Item - Skill Level 2. -1 0 0
1820 Recipe: Spell Paper For Dwarves only. The recipe for Spell Paper. Requires Create Item - Skill Level 2. -1 0 0
1821 Recipe: Flaming Oil For Dwarves only. The recipe for Flaming Oil. Requires Create Item - Skill Level 2. -1 0 0
1822 Recipe: Magic Powder For Dwarves only. The recipe for Magic Powder. Requires Create Item - Skill Level 2. -1 0 0
1823 Recipe: Refined Mythril For Dwarves only. The recipe for refined mithril. Requires Create Item - Skill Level 2. -1 0 0
1824 Recipe: Fortified Steel For Dwarves only. The recipe for Fortified Steel. Requires Create Item - Skill Level 2. -1 0 0
1825 Recipe: Oriharukon For Dwarves only. The recipe for Oriharukon. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
1826 Recipe: Spell Solution For Dwarves only. The recipe for a Spell Solution. Requires Create Item - Skill Level 2. -1 0 0
1827 Recipe: Metal Frame For Dwarves only. The recipe for a Metal Frame. Requires Create Item - Skill Level 2. -1 0 0
1828 Recipe: Steel of Highest Grade For Dwarves only. The recipe for Steel of the highest grade. Requires Create Item - Skill Level 2. -1 0 0
1829 Scroll of Escape: Clan Hall "A scroll that relocates you to your clan hall. If you don't have a clan hall, it will relocate you to the nearest village." -1 0 0
1830 Scroll of Escape: Castle "A scroll that relocates you to your castle. If you don't have a castle, it will relocate you to the nearest village." -1 0 0
1831 Antidote A reagent that neutralizes poison. -1 0 0
1832 Greater Antidote A high-quality reagent that neutralizes powerful poison. -1 0 0
1833 Bandage A medical bandage that stops bleeding when injured. -1 0 0
1834 Emergency Dressing A medical bandage that stops bleeding fast when severely injured. -1 0 0
1835 Soulshot: No Grade "The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing power of attack. Used with a No grade weapon." -1 0 0
1836 Kendell's 1st Order "Punish Kaboo Chief Uoph. He should be somewhere around the ruins over the hill, west of the Elven Village." -1 0 0
1837 Kendell's 2nd Order "Punish Kaboo Chief Kracha. He should be somewhere around the Nine obelisk, southwest of the Elven Village." -1 0 0
1838 Kendell's 3rd Order Punish Kaboo Chief Batoh. He should be somewhere around the entrance of the underground fortress of the Elves. -1 0 0
1839 Kendell's 4th Order "Punish Kaboo Chief Tanukia. He should be somewhere around the open-air theatre ruins, southwest of the Elven Village." -1 0 0
1840 Kendell's 5th Order "Punish Kaboo Chief Turel. He should be somewhere around the seashore ruins, northwest of Lake Iris." -1 0 0
1841 Kendell's 6th Order "Punish Kaboo Chief Roko. He should be somewhere around the seashore ruins, west of Lake Iris." -1 0 0
1842 Kendell's 7th Order "Punish Kaboo Chief Kamut. He should be somewhere around the seashore ruins, south of Lake Iris." -1 0 0
1843 Kendell's 8th Order "Punish Kaboo Chief Murtika. He should be somewhere around the seashore ruins, east of Lake Iris." -1 0 0
1844 Kaboo Chief's 1st Torque A necklace taken by killing the chief of Kaboo orcs. Take this to Sentinel Kendell. -1 0 0
1845 Kaboo Chief's 2nd Torque A necklace taken by killing the chief of Kaboo orcs. Take this to Sentinel Kendell. -1 0 0
1846 Turek Dog Tag A military identification necklace of Turek orc fighters. Collect these and take them to Piotur for a reward. -1 0 0
1847 Turek Medallion A military identification necklace of Turek orc officers. Collect these and take them to Piotur for a reward. -1 0 0
1848 Clay Urn Fragment A relic of the Elmoreden empire. A piece of a broken clay urn. -1 0 0
1849 Brass Trinket Piece A relic of the Elmoreden empire. A part of a brass trinket. -1 0 0
1850 Bronze Mirror Piece A relic of the Elmoreden empire. A part of a bronze mirror. -1 0 0
1851 Jade Necklace Bead A relic of the Elmoreden empire. A part of a jade necklace. -1 0 0
1852 Ancient Clay Urn A clay urn of the Elmoreden empire. -1 0 0
1853 Ancient Brass Tiara A relic of the Elmoreden empire. A formal brass tiara. -1 0 0
1854 Ancient Bronze Mirror A relic of the Elmoreden empire. A bronze mirror. -1 0 0
1855 Ancient Jade Necklace A relic of the Elmoreden empire. A jade necklace. -1 0 0
1856 Amulet: Chant of Life Amulet required for the Chant of Life spell. Used by Orc Shamans. -1 0 0
1857 Keltir Fang A fang taken by killing keltirs. Collect 4 and take them to any of the Masters. -1 0 0
1858 Keltir Fang A fang taken by killing keltirs. Collect 4 and take them to any of the Magisters. -1 0 0
1859 Keltir Fang A fang taken by killing keltirs. Collect 4 and take them to any Mother Tree Guardian. -1 0 0
1860 Keltir Fang A fang taken by killing keltirs. Collect 4 and take them to any Abyssal Celebrant. -1 0 0
1861 Keltir Fang A fang taken by killing keltirs. Collect 4 and take them to the Priest of fire. -1 0 0
1862 Keltir Fang A fang taken by killing keltirs. Collect 4 and take them to the Miner. -1 0 0
1863 Map: Elmore "An ancient, obsolete map. Can be purchased at any shop." -1 0 0
1864 Stem A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1865 Varnish A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1866 Suede A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1867 Animal Skin A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1868 Thread A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1869 Iron Ore A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1870 Coal A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1871 Charcoal A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1872 Animal Bone A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1873 Silver Nugget A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1874 Oriharukon Ore A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1875 Stone of Purity A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1876 Mithril Ore A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1877 Adamantite Nugget A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1878 Braided Hemp A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1879 Cokes A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1880 Steel A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1881 Coarse Bone Powder A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1882 Leather A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1883 Steel Mold A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1884 Cord A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1885 High Grade Suede A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1886 Silver Mold A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1887 Varnish of Purity A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1888 Synthetic Cokes A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1889 Compound Braid A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1890 Mithril Alloy A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1891 Artisan's Frame A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1892 Blacksmith's Frame A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1893 Oriharukon A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1894 Crafted Leather A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1895 Metallic Fiber A material used to make Dwarven items. Can be sold in any shop. -1 0 0
1896 Necklace of Anguish Chain A key material that Dwarves use to make the Necklace of Anguish. Can be sold in any shop. -1 0 0
1897 Necklace of Wisdom Chain A key material that Dwarves use to make the Necklace of Wisdom. Can be sold in any shop. -1 0 0
1898 Blue Diamond Necklace Gem A key material that Dwarves use to make the Blue Diamond Necklace. Can be sold in any shop. -1 0 0
1899 Necklace of Devotion Chain A key material that Dwarves use to make the Necklace of Devotion. Can be sold in any shop. -1 0 0
1900 Enchanted Necklace Chain A key material that Dwarves use to make an Enchanted Necklace. Can be sold in any shop. -1 0 0
1901 Tiger's Eye Earring Stone A key material that Dwarves use to make Tiger's Eye. Can be sold in any shop. -1 0 0
1902 Elven Earring Beads A key material that Dwarves use to make the Elven Earring. Can be sold in any shop. -1 0 0
1903 Elven Ring Piece A key material that Dwarves use to make the Elven Ring. Can be sold in any shop. -1 0 0
1904 Elven Necklace Beads A key material that Dwarves use to make the Elven Necklace. Can be sold in any shop. -1 0 0
1905 Omen Beast's Eye Earring Gemstone A key material that Dwarves use to make the Omen Beast's Eye. Can be sold in any shop. -1 0 0
1906 Mithril Ring Wire A key material that Dwarves use to make a Mithril Ring. Can be sold in any shop. -1 0 0
1907 Necklace of Darkness Gem A key material that Dwarves use to make a Necklace of Darkness. Can be sold in any shop. -1 0 0
1908 Moonstone Earring Wire A key material that Dwarves use to make a Moonstone Earring. Can be sold in any shop. -1 0 0
1909 Aquastone Ring Wire A key material that Dwarves use to make the Aquastone Ring. Can be sold in any shop. -1 0 0
1910 Aquastone Necklace Chain A key material that Dwarves use to make the Aquastone Necklace. Can be sold in any shop. -1 0 0
1911 Earring of Protection Gemstone A key material that Dwarves use to make the Earring of Protection. Can be sold in any shop. -1 0 0
1912 Ring of Protection Gemstone A key material that Dwarves use to make the Ring of Protection. Can be sold in any shop. -1 0 0
1913 Necklace of Protection Gemstone A key material that Dwarves use to make the Necklace of Protection. Can be sold in any shop. -1 0 0
1914 Earring of Binding Gemstone A key material that Dwarves use to make an Earring of Binding. Can be sold in any shop. -1 0 0
1915 Ring of Ages Gemstone A key material that Dwarves use to make a Ring of Ages. Can be sold in any shop. -1 0 0
1916 Necklace of Mermaid Teardrop A key material that Dwarves use to make the Necklace of Mermaid. Can be sold in any shop. -1 0 0
1917 Sage's Necklace Chain A key material that Dwarves use to make a Sage's Necklace. Can be sold in any shop. -1 0 0
1918 Nassen's Earring Gemstone A key material that Dwarves use to make Nassen's Earring. Can be sold in any shop. -1 0 0
1919 Ring of Sage Gemstone A key material that Dwarves use to make a Ring of Sage. Can be sold in any shop. -1 0 0
1920 Necklace of Binding Chain A key material that Dwarves use to make a Necklace of Binding. Can be sold in any shop. -1 0 0
1921 Leather Shoes Texture A key material that Dwarves use to make Leather Shoes. Can be sold in any shop. -1 0 0
1922 Leather Tunic Pattern A key material that Dwarves use to make a Leather Tunic. Can be sold in any shop. -1 0 0
1923 Leather Stocking Pattern A key material that Dwarves use to make Leather Stockings. Can be sold in any shop. -1 0 0
1924 Leather Helmet Design A key material that Dwarves use to make a Leather Helmet. Can be sold in any shop. -1 0 0
1925 Leather Gloves Lining A key material that Dwarves use to make Leather Gloves. Can be sold in any shop. -1 0 0
1926 Piece Bone Breastplate Fragment A key material that Dwarves use to make a Piece Bone Breastplate. Can be sold in any shop. -1 0 0
1927 Hard Leather Shirt Pattern A key material that Dwarves use to make the Hard Leather Shirt. Can be sold in any shop. -1 0 0
1928 Piece Bone Gaiters Fragment A key material that Dwarves use to make Piece Bone Gaiters. Can be sold in any shop. -1 0 0
1929 Hard Leather Gaiters Material A key material that Dwarves use to make Hard Leather Gaiters. Can be sold in any shop. -1 0 0
1930 Boot Lining A key material that Dwarves use to make Boots. Can be sold in any shop. -1 0 0
1931 Leather Boot Lining A key material that Dwarves use to make Leather Boots. Can be sold in any shop. -1 0 0
1932 Bone Helmet Design A key material that Dwarves use to make a Bone Helmet. Can be sold in any shop. -1 0 0
1933 Dark Stocking Fabric A key material that Dwarves use to make Dark Stockings. Can be sold in any shop. -1 0 0
1934 Crafted Leather Gloves Lining A key material that Dwarves use to make Crafted Leather Gloves. Can be sold in any shop. -1 0 0
1935 Scale Mail Fragment A key material that Dwarves use to make Scale Mail. Can be sold in any shop. -1 0 0
1936 White Tunic Pattern A key material that Dwarves use to make a White Tunic. Can be sold in any shop. -1 0 0
1937 Scale Gaiters Fragment A key material that Dwarves use to make Scale Gaiters. Can be sold in any shop. -1 0 0
1938 Mithril Banded Mail Material A key material that Dwarves use to make Mithril Banded Mail. Can be sold in any shop. -1 0 0
1939 Mithril Banded Gaiters Material A key material that Dwarves use to make Mithril Banded Gaiters. Can be sold in any shop. -1 0 0
1940 Iron Boots Design A key material that Dwarves use to make Iron Boots. Can be sold in any shop. -1 0 0
1941 Brigandine Temper A key material that Dwarves use to make Brigandine. Can be sold in any shop. -1 0 0
1942 Manticore Skin Shirt Texture A key material that Dwarves use to make a Manticor Skin Shirt. Can be sold in any shop. -1 0 0
1943 Manticore Skin Gaiters Pattern A key material that Dwarves use to make Manticor Skin Gaiters. Can be sold in any shop. -1 0 0
1944 Mithril Tunic Fabric A key material that Dwarves use to make a Mithril Tunic. Can be sold in any shop. -1 0 0
1945 Mithril Stocking Design A key material that Dwarves use to make Mithril Stockings. Can be sold in any shop. -1 0 0
1946 Rip Gauntlets Pattern A key material that Dwarves use to make Rip Gauntlets. Can be sold in any shop. -1 0 0
1947 Kite Shield Fragment A key material that Dwarves use to make a Kite Shield. Can be sold in any shop. -1 0 0
1948 Boots of Power Pattern A key material that Dwarves use to make the Boots of Power. Can be sold in any shop. -1 0 0
1949 Mithril Gloves Design A key material that Dwarves use to make Mithril Gloves. Can be sold in any shop. -1 0 0
1950 Half Plate Temper A key material that Dwarves use to make Half Plate. Can be sold in any shop. -1 0 0
1951 Plate Gaiters Part A key material that Dwarves use to make Plate Gaiters. Can be sold in any shop. -1 0 0
1952 Salamander Skin Mail Texture A key material that Dwarves use to make Salamander Skin Mail. Can be sold in any shop. -1 0 0
1953 Sage's Rag Lining A key material that Dwarves use to make a Sage's Rag. Can be sold in any shop. -1 0 0
1954 Karmian Stocking Design A key material that Dwarves use to make Karmian Stockings. Can be sold in any shop. -1 0 0
1955 Chain Helmet Design A key material that Dwarves use to make a Chain Helmet. Can be sold in any shop. -1 0 0
1956 Square Shield Fragment A key material that Dwarves use to make a Square Shield. Can be sold in any shop. -1 0 0
1957 Assault Boots Part A key material that Dwarves use to make Assault Boots. Can be sold in any shop. -1 0 0
1958 Mithril Boots Design A key material for Dwarves to make Mithril Boots. This can be sold at shops. -1 0 0
1959 Chain Mail Shirt Material A key material that Dwarves use to make a Chain Mail Shirt. Can be sold in any shop. -1 0 0
1960 Chain Gaiters Part A key material that Dwarves use to make Chain Gaiters. Can be sold in any shop. -1 0 0
1961 Mithril Shirt Fabric A key material that Dwarves use to make a Mithril Shirt. Can be sold in any shop. -1 0 0
1962 Karmian Tunic Pattern A key material that Dwarves use to make a Karmian Tunic. Can be sold in any shop. -1 0 0
1963 Ogre Power Gauntlets Part A key material that Dwarves use to make Ogre Power Gauntlets. Can be sold in any shop. -1 0 0
1964 Eldarake Temper A key material that Dwarves use to make an Eldarake. Can be sold in any shop. -1 0 0
1965 Metal Plate Helmet Material A key material that Dwarves use to make a metal Plate Helmet. Can be sold in any shop. -1 0 0
1966 Plated Leather Fragment A key material that Dwarves use to make Plated Leather. Can be sold in any shop. -1 0 0
1967 Plated Leather Gaiters Material A key material that Dwarves use to make Plated Leather Gaiters. Can be sold in any shop. -1 0 0
1968 Dwarven Chain Mail Shirt Material A key material that Dwarves use to make the Dwarven Chain Mail Shirt. Can be sold in any shop. -1 0 0
1969 Dwarven Chain Gaiters Material A key material that Dwarves use to make Dwarven Chain Gaiters. Can be sold in any shop. -1 0 0
1970 Robe of Seal Fabric A key material that Dwarves use to make the Robe of Seal. Can be sold in any shop. -1 0 0
1971 Great Helmet Material A key material that Dwarves use to make the Great Helmet. Can be sold in any shop. -1 0 0
1972 Knight's Shield Fragment A key material that Dwarves use to make a Knight's Shield. Can be sold in any shop. -1 0 0
1973 Pa'agrian Hand Design A key material that Dwarves use to make a Pa'agrian Hand. Can be sold in any shop. -1 0 0
1974 Crimson Boot Fabric A key material that Dwarves use to make Crimson Boots. Can be sold in any shop. -1 0 0
1975 Rind Leather Armor Design A key material that Dwarves use to make Rind Leather Armor. Can be sold in any shop. -1 0 0
1976 Rind Leather Gaiters Material A key material that Dwarves use to make Rind Leather Gaiters. Can be sold in any shop. -1 0 0
1977 Composite Armor Temper A key material that Dwarves use to make Composite Armor. Can be sold in any shop. -1 0 0
1978 Tower Shield Fragment A key material that Dwarves use to make the Tower Shield. Can be sold in any shop. -1 0 0
1979 Demon's Tunic Fabric A key material that Dwarves use to make a Demon's Tunic. Can be sold in any shop. -1 0 0
1980 Demon's Stocking Pattern A key material that Dwarves use to make Demon's Stockings. Can be sold in any shop. -1 0 0
1981 Mithril Gauntlets Design A key material that Dwarves use to make Mithril Gauntlets. Can be sold in any shop. -1 0 0
1982 Forgotten Boots Pattern A key material that Dwarves use to make Forgotten Boots. Can be sold in any shop. -1 0 0
1983 Shining Circlet Pattern A key material that Dwarves use to make the Shining Circlet. Can be sold in any shop. -1 0 0
1984 Theca Leather Armor Pattern A key material that Dwarves use to make Theca Leather Armor. Can be sold in any shop. -1 0 0
1985 Theca Leather Gaiters Pattern A key material that Dwarves use to make Theca Leather Gaiters. Can be sold in any shop. -1 0 0
1986 Full Plate Armor Temper A key material that Dwarves use to make Full Plate Armor. Can be sold in any shop. -1 0 0
1987 Drake Leather Armor Texture A key material that Dwarves use to make Drake Leather Armor. Can be sold in any shop. -1 0 0
1988 Divine Tunic Fabric A key material that Dwarves use to make the Divine Tunic. Can be sold in any shop. -1 0 0
1989 Divine Stocking Pattern A key material that Dwarves use to make Divine Stockings. Can be sold in any shop. -1 0 0
1990 Mithril Helmet Design A key material that Dwarves use to make the Mithril Helmet. Can be sold in any shop. -1 0 0
1991 Cap of Mana Pattern A key material that Dwarves use to make the Cap of Mana. Can be sold in any shop. -1 0 0
1992 Paradia Hood Material A key material that Dwarves use to make the Paradia Hood. Can be sold in any shop. -1 0 0
1993 Hood of Solar Eclipse Texture A key material that Dwarves use to make the Hood of Solar Eclipse. Can be sold in any shop. -1 0 0
1994 Hood of Summoning Texture A key material that Dwarves use to make a Hood of Summoning. Can be sold in any shop. -1 0 0
1995 Elemental Hood Material A key material that Dwarves use to make the Elemental Hood. Can be sold in any shop. -1 0 0
1996 Hood of Grace Texture A key material that Dwarves use to make the Hood of Grace. Can be sold in any shop. -1 0 0
1997 Phoenix Hood Material A key material that Dwarves use to make a Phoenix Hood. Can be sold in any shop. -1 0 0
1998 Hood of Aid Material A key material that Dwarves use to make the Hood of Aid. Can be sold in any shop. -1 0 0
1999 Flame Helm Design A key material that Dwarves use to make the Flame Helm. Can be sold in any shop. -1 0 0
2000 Tallum Helm Design A key material that Dwarves use to make the Tallum Helm. Can be sold in any shop. -1 0 0
2001 Helm of Avadon Design A key material that Dwarves use to make the Helm of Avadon. Can be sold in any shop. -1 0 0
2002 Helmet of Pledge Pattern A key material that Dwarves use to make the Helmet of Pledge. Can be sold in any shop. -1 0 0
2003 Gauntlets of Ghost Pattern A key material that Dwarves use to make the Gauntlets of Ghost. Can be sold in any shop. -1 0 0
2004 Adamantite Boots Design A key material that Dwarves use to make Adamantite Boots. Can be sold in any shop. -1 0 0
2005 Broadsword Blade A key material that Dwarves use to make a Broad Sword. Can be sold in any shop. -1 0 0
2006 Willow Staff Head A key material that Dwarves use to make the Willow Staff. Can be sold in any shop. -1 0 0
2007 Bow Shaft A key material that Dwarves use to make a Bow. Can be sold in any shop. -1 0 0
2008 Cedar Staff Head A key material that Dwarves use to make a Cedar Staff. Can be sold in any shop. -1 0 0
2009 Dirk Blade A key material that Dwarves use to make a Dirk. Can be sold in any shop. -1 0 0
2010 Brandish Blade A key material that Dwarves use to make a Brandish. Can be sold in any shop. -1 0 0
2011 Short Spear Edge A key material that Dwarves use to make a Short Spear. Can be sold in any shop. -1 0 0
2012 Sword of Reflection Blade A key material that Dwarves use to make the Sword of Reflection. Can be sold in any shop. -1 0 0
2013 Forest Bow Shaft A key material that Dwarves use to make the Forest Bow. Can be sold in any shop. -1 0 0
2014 Iron Hammer Head A key material that Dwarves use to make the Iron Hammer. Can be sold in any shop. -1 0 0
2015 Sword Breaker Edge A key material that Dwarves use to make the Sword Breaker. Can be sold in any shop. -1 0 0
2016 Composition Bow Shaft A key material that Dwarves use to make the Composition Bow. Can be sold in any shop. -1 0 0
2017 Saber Blade A key material that Dwarves use to make a Saber. Can be sold in any shop. -1 0 0
2018 Assassin Knife Edge A key material that Dwarves use to make the Assassin Knife. Can be sold in any shop. -1 0 0
2019 Trident Edge A key material that Dwarves use to make a Trident. Can be sold in any shop. -1 0 0
2020 Temptation of Abyss Piece A key material that Dwarves use to make the Temptation of Abyss. Can be sold in any shop. -1 0 0
2021 Spinebone Sword Blade A key material that Dwarves use to make the Spinebone Sword. Can be sold in any shop. -1 0 0
2022 Mace of Judgment Head A key material that Dwarves use to make the Mace of Judgment. Can be sold in any shop. -1 0 0
2023 Conjuror's Staff Head A key material that Dwarves use to make the Conjuror's Staff. Can be sold in any shop. -1 0 0
2024 Elven Bow Shaft A key material that Dwarves use to make the Elven Bow. Can be sold in any shop. -1 0 0
2025 Dwarven Trident Edge A key material that Dwarves use to make the Dwarven Trident. Can be sold in any shop. -1 0 0
2026 Two-Handed Sword Edge A key material that Dwarves use to make the Two-handed Sword. Can be sold in any shop. -1 0 0
2027 Spiked Club Head A key material that Dwarves use to make the Spiked Club. Can be sold in any shop. -1 0 0
2028 Shilen Knife Edge A key material that Dwarves use to make the Shilen Knife. Can be sold in any shop. -1 0 0
2029 Gastraphetes Shaft A key material that Dwarves use to make the Gastraphetes. Can be sold in any shop. -1 0 0
2030 Tome of Blood Page A key material that Dwarves use to make the Tome of Blood. Can be sold in any shop. -1 0 0
2031 Morning Star Head A key material that Dwarves use to make the Morning Star. Can be sold in any shop. -1 0 0
2032 Goat Head Staff Head A key material that Dwarves use to make the Goat Head Staff. Can be sold in any shop. -1 0 0
2033 Winged Spear Blade A key material that Dwarves use to make the Winged Spear. Can be sold in any shop. -1 0 0
2034 Sword of Revolution Blade A key material that Dwarves use to make the Sword of Revolution. Can be sold in any shop. -1 0 0
2035 Tarbar Head A key material that Dwarves use to make the Tarbar. Can be sold in any shop. -1 0 0
2036 Skull Breaker Head A key material that Dwarves use to make the Skull Breaker. Can be sold in any shop. -1 0 0
2037 Heavy Bone Club Head A key material that Dwarves use to make the Heavy Bone Club. Can be sold in any shop. -1 0 0
2038 Maingauche Edge A key material that Dwarves use to make the Maingauche. Can be sold in any shop. -1 0 0
2039 Bich'Hwa Edge A key material that Dwarves use to make the Bich'hwa. Can be sold in any shop. -1 0 0
2040 Strengthened Long Bow Shaft A key material that Dwarves use to make the Strengthened Long Bow. Can be sold in any shop. -1 0 0
2041 War Pick Head A key material that Dwarves use to make the War Pick. Can be sold in any shop. -1 0 0
2042 Crucifix of Blood Piece A key material that Dwarves use to make the Crucifix of Blood. Can be sold in any shop. -1 0 0
2043 Eye of Infinity Stone A key material that Dwarves use to make the Eye of Infinity. Can be sold in any shop. -1 0 0
2044 Cursed Maingauche Edge A key material that Dwarves use to make the Cursed Maingauche. Can be sold in any shop. -1 0 0
2045 Blue Crystal Skull Part A key material that Dwarves use to make the Blue Crystal Skull. Can be sold in any shop. -1 0 0
2046 Demon Fangs Part A key material that Dwarves use to make Demon Fangs. Can be sold in any shop. -1 0 0
2047 Claymore Blade A key material that Dwarves use to make the Claymore. Can be sold in any shop. -1 0 0
2048 Bonebreaker Head A key material that Dwarves use to make the Bonebreaker. Can be sold in any shop. -1 0 0
2049 Atuba Hammer Head A key material that Dwarves use to make the Atuba Hammer. Can be sold in any shop. -1 0 0
2050 Ghost Staff Head A key material that Dwarves use to make the Ghost Staff. Can be sold in any shop. -1 0 0
2051 Staff of Life Shaft A key material that Dwarves use to make the Staff of Life. Can be sold in any shop. -1 0 0
2052 Mithril Dagger Blade A key material that Dwarves use to make the Mithril Dagger. Can be sold in any shop. -1 0 0
2053 Scallop Jamadhr Edge A key material that Dwarves use to make the Scallop Jamadhr. Can be sold in any shop. -1 0 0
2054 Light Crossbow Shaft A key material that Dwarves use to make the Light Crossbow. Can be sold in any shop. -1 0 0
2055 Glaive Edge A key material that Dwarves use to make the Glaive. Can be sold in any shop. -1 0 0
2056 Vajra Wand Frame A key material that Dwarves use to make the Vajra Wand. Can be sold in any shop. -1 0 0
2057 Ancient Reagent Remnant A key material that Dwarves use to make Ancient Reagent. Can be sold in any shop. -1 0 0
2058 Atuba Mace Head A key material that Dwarves use to make the Atuba Mace. Can be sold in any shop. -1 0 0
2059 Flamberge Blade A key material that Dwarves use to make the Flamberge. Can be sold in any shop. -1 0 0
2060 Stormbringer Blade A key material that Dwarves use to make the Stormbringer. Can be sold in any shop. -1 0 0
2061 Big Hammer Head A key material that Dwarves use to make the Big Hammer. Can be sold in any shop. -1 0 0
2062 Scythe Edge A key material that Dwarves use to make the Scythe. Can be sold in any shop. -1 0 0
2063 Battle Axe Head A key material that Dwarves use to make the Battle Axe. Can be sold in any shop. -1 0 0
2064 Silver Axe Head A key material that Dwarves use to make the Silver Axe. Can be sold in any shop. -1 0 0
2065 Skull Graver Head A key material that Dwarves use to make the Skull Graver. Can be sold in any shop. -1 0 0
2066 Heavy Doom Hammer Head A key material that Dwarves use to make the Heavy Doom Hammer. Can be sold in any shop. -1 0 0
2067 Crystal Staff Head A key material that Dwarves use to make the Crystal Staff. Can be sold in any shop. -1 0 0
2068 Stick of Faith Shaft A key material that Dwarves use to make the Stick of Faith. Can be sold in any shop. -1 0 0
2069 Heavy Doom Axe Blade A key material that Dwarves use to make the Heavy Doom Axe. Can be sold in any shop. -1 0 0
2070 Cursed Dagger Blade A key material that Dwarves use to make the Cursed Dagger. Can be sold in any shop. -1 0 0
2071 Wolverine Needle Edge A key material that Dwarves use to make the Wolverine Needle. Can be sold in any shop. -1 0 0
2072 Dark Elven Dagger Edge A key material that Dwarves use to make the Dark Elven Dagger. Can be sold in any shop. -1 0 0
2073 Chakram Edge A key material that Dwarves use to make the Chakram. Can be sold in any shop. -1 0 0
2074 Crystallized Ice Bow Shaft A key material that Dwarves use to make the Crystallized Ice Bow. Can be sold in any shop. -1 0 0
2075 Orcish Glaive Blade A key material that Dwarves use to make the Orcish Glaive. Can be sold in any shop. -1 0 0
2076 Body Slasher Blade A key material that Dwarves use to make the Body Slasher. Can be sold in any shop. -1 0 0
2077 Shamshir Blade A key material that Dwarves use to make the Shamshir. Can be sold in any shop. -1 0 0
2078 Katana Blade A key material that Dwarves use to make the Katana. Can be sold in any shop. -1 0 0
2079 Bec De Corbin Blade A key material that Dwarves use to make the Bec de Corbin. Can be sold in any shop. -1 0 0
2080 Spirit Sword Blade A key material that Dwarves use to make the Spirit Sword. Can be sold in any shop. -1 0 0
2081 Raid Sword Blade A key material that Dwarves use to make the Raid Sword. Can be sold in any shop. -1 0 0
2082 Cursed Staff Head A key material that Dwarves use to make the Cursed Staff. Can be sold in any shop. -1 0 0
2083 Stiletto Edge A key material that Dwarves use to make the Stiletto. Can be sold in any shop. -1 0 0
2084 Soulfire Dirk Blade A key material that Dwarves use to make the Soulfire Dirk. Can be sold in any shop. -1 0 0
2085 Crossbow Shaft A key material that Dwarves use to make a Crossbow. Can be sold in any shop. -1 0 0
2086 Elven Bow of Nobility Shaft A key material that Dwarves use to make the Elven Bow of Nobility. Can be sold in any shop. -1 0 0
2087 Tears of Fairy Drop A key material that Dwarves use to make Tears of Fairy. Can be sold in any shop. -1 0 0
2088 Horn of Glory Fragment A key material that Dwarves use to make the Horn of Glory. Can be sold in any shop. -1 0 0
2089 Caliburs Edge A key material that Dwarves use to make the Caliburs. Can be sold in any shop. -1 0 0
2090 Delusional Blade A key material that Dwarves use to make the Sword of Delusion. Can be sold in any shop. -1 0 0
2091 Tsurugi Blade A key material that Dwarves use to make the Tsurugi. Can be sold in any shop. -1 0 0
2092 Homunkulus's Sword Blade A key material that Dwarves use to make Homunkulus's Sword. Can be sold in any shop. -1 0 0
2093 Poleaxe Blade A key material that Dwarves use to make the Poleaxe. Can be sold in any shop. -1 0 0
2094 Sword of Limit Blade A key material that Dwarves use to make the Sword of Limit. Can be sold in any shop. -1 0 0
2095 Sword of Nightmare Blade A key material that Dwarves use to make the Sword of Nightmare. Can be sold in any shop. -1 0 0
2096 Sword of Whispering Death Blade A key material that Dwarves use to make the Sword of Whispering Death. Can be sold in any shop. -1 0 0
2097 War Axe Blade A key material that Dwarves use to make the War Axe. Can be sold in any shop. -1 0 0
2098 Nirvana Axe Blade A key material that Dwarves use to make the Nirvana Axe. Can be sold in any shop. -1 0 0
2099 Stick of Eternity Shaft A key material that Dwarves use to make the Stick of Eternity. Can be sold in any shop. -1 0 0
2100 Paradia Staff Head A key material that Dwarves use to make the Paradia Staff. Can be sold in any shop. -1 0 0
2101 Inferno Staff Head A key material that Dwarves use to make the Inferno Staff. Can be sold in any shop. -1 0 0
2102 Pa'agrian Hammer Head A key material that Dwarves use to make the Pa'agrian Hammer. Can be sold in any shop. -1 0 0
2103 Sage's Staff Head A key material that Dwarves use to make the Sage's Staff. Can be sold in any shop. -1 0 0
2104 Club of Nature Head A key material that Dwarves use to make the Club of Nature. Can be sold in any shop. -1 0 0
2105 Mace of The Underworld Head A key material that Dwarves use to make the Mace of the Underworld. Can be sold in any shop. -1 0 0
2106 Grace Dagger Edge A key material that Dwarves use to make the Grace Dagger. Can be sold in any shop. -1 0 0
2107 Dark Screamer Edge A key material that Dwarves use to make the Dark Screamer. Can be sold in any shop. -1 0 0
2108 Fisted Blade Piece A key material that Dwarves use to make the Fisted Blade. Can be sold in any shop. -1 0 0
2109 Akat Longbow Shaft A key material that Dwarves use to make the Akat Long Bow. Can be sold in any shop. -1 0 0
2110 Heathen's Book Page A key material that Dwarves use to make the Heathen's Book. Can be sold in any shop. -1 0 0
2111 Hex Doll Fragment A key material that Dwarves use to make a Hex Doll. Can be sold in any shop. -1 0 0
2112 Pa'agrian Axe Blade A key material that Dwarves use to make the Pa'agrian Axe. Can be sold in any shop. -1 0 0
2113 Scorpion Blade A key material that Dwarves use to make the Scorpion. Can be sold in any shop. -1 0 0
2114 Widowmaker Head A key material that Dwarves use to make a Widowmaker. Can be sold in any shop. -1 0 0
2115 Samurai Longsword Blade A key material that Dwarves use to make the Samurai Longsword. Can be sold in any shop. -1 0 0
2116 Deadman's Staff Head A key material that Dwarves use to make the Deadman's Staff. Can be sold in any shop. -1 0 0
2117 Ghoul's Staff Head A key material that Dwarves use to make the Ghoul's Staff. Can be sold in any shop. -1 0 0
2118 Demon's Staff Head A key material that Dwarves use to make the Demon's Staff. Can be sold in any shop. -1 0 0
2119 Crystal Dagger Blade A key material that Dwarves use to make the Crystal Dagger. Can be sold in any shop. -1 0 0
2120 Great Pata Blade A key material that Dwarves use to make the Great Pata. Can be sold in any shop. -1 0 0
2121 Eminence Bow Shaft A key material that Dwarves use to make the Eminence Bow. Can be sold in any shop. -1 0 0
2122 Orcish Poleaxe Blade A key material that Dwarves use to make the Orcish Poleaxe. Can be sold in any shop. -1 0 0
2123 Candle of Wisdom Model A key material that Dwarves use to make the Candle of Wisdom. Can be sold in any shop. -1 0 0
2124 Blessed Branch Splinter A key material that Dwarves use to make the Blessed Branch. Can be sold in any shop. -1 0 0
2125 Phoenix Feather Piece A key material that Dwarves use to make the Phoenix Feather. Can be sold in any shop. -1 0 0
2126 Cerberus Eye Fragment A key material that Dwarves use to make the Cerberus eye. Can be sold in any shop. -1 0 0
2127 Scroll of Destruction Page A key material that Dwarves use to make the Scroll of Destruction. Can be sold in any shop. -1 0 0
2128 Claws of Black Dragon Piece A key material that Dwarves use to make the Claws of Black Dragon. Can be sold in any shop. -1 0 0
2129 Three Eyed Crow's Feather Piece A key material that Dwarves use to make the Three Eyed Crow's Feather. Can be sold in any shop. -1 0 0
2130 Gemstone D -1 0 0
2131 Gemstone C -1 0 0
2132 Gemstone B -1 0 0
2133 Gemstone A -1 0 0
2134 Gemstone S -1 0 0
2135 Recipe: Braided Hemp For Dwarves only. The recipe for a Braided Hemp. Requires Create Item - Skill Level 1. The success rate is 100%. -1 0 0
2136 Recipe: Cokes For Dwarves only. The recipe for Cokes. Requires Create Item - Skill Level 1. The success rate is 100%. -1 0 0
2137 Recipe: Steel For Dwarves only. The recipe for Steel. Requires Create Item - Skill Level 1. The success rate is 100%. -1 0 0
2138 Recipe: Coarse Bone Powder (100%) For Dwarves only. The recipe for Coarse Bone Powder. Requires Create Item - Skill Level 1. The success rate is 100%. -1 0 0
2139 Recipe: Steel Mold For Dwarves only. The recipe for a Steel Mold. Requires Create Item - Skill Level 2. The success rate is 100%. -1 0 0
2140 Recipe: High Grade Suede For Dwarves only. The recipe for High Grade Suede. Requires Create Item - Skill Level 2. The success rate is 100%. -1 0 0
2141 Recipe: Silver Mold For Dwarves only. The recipe for a Silver Mold. Requires Create Item - Skill Level 2. The success rate is 100%. -1 0 0
2142 Recipe: Varnish of Purity For Dwarves only. The recipe for Varnish of Purity. Requires Create Item - Skill Level 2. The success rate is 100%. -1 0 0
2143 Recipe: Synthetic Cokes For Dwarves only. The recipe for Synthetic Cokes. Requires Create Item - Skill Level 2. The success rate is 100%. -1 0 0
2144 Recipe: Compound Braid For Dwarves only. The recipe for a Compound Braid. Requires Create Item - Skill Level 2. The success rate is 100%. -1 0 0
2145 Recipe: Mithril Alloy For Dwarves only. The recipe for Mithril Alloy. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2146 Recipe: Artisan's frame For Dwarves only. The recipe for an Artisan's frame. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2147 Recipe: Blacksmith's frame For Dwarves only. The recipe for a Blacksmith's frame. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2148 Recipe: Crafted Leather For Dwarves only. The recipe for Crafted Leather. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2149 Recipe: Metallic Fiber For Dwarves only. The recipe for a Metallic Fiber. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2150 Recipe: Blue Diamond Necklace For Dwarves only. The recipe for a Blue Diamond Necklace. Requires Create Item - Skill Level 1. The success rate is 100%. -1 0 0
2151 Recipe: Necklace of Devotion For Dwarves only. The recipe for a Necklace of Devotion. Requires Create Item - Skill Level 2. The success rate is 100%. -1 0 0
2152 Recipe: Enchanted Necklace For Dwarves only. The recipe for an Enchanted Necklace. Requires Create Item - Skill Level 2. The success rate is 100%. -1 0 0
2153 Recipe: Tiger's Eye Earring For Dwarves only. The recipe for a Tiger's Eye Earring. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2154 Recipe: Elven Earring For Dwarves only. The recipe for Elven Earrings. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2155 Recipe: Elven Ring For Dwarves only. The recipe for an Elven Ring. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2156 Recipe: Elven Necklace For Dwarves only. The recipe for an Elven Necklace. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2157 Recipe: Omen Beast's Eye Earring For Dwarves only. The recipe for an Omen Beast's Eye Earring. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2158 Recipe: Mithril Ring For Dwarves only. The recipe for a Mithril Ring. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2159 Recipe: Necklace of Darkness For Dwarves only. The recipe for a Necklace of Darkness. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2160 Recipe: Moonstone Earring For Dwarves only. The recipe for Moonstone Earrings. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2161 Recipe: Aquastone Ring For Dwarves only. The recipe for an Aquastone Ring. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2162 Recipe: Aquastone Necklace For Dwarves only. The recipe for an Aquastone Necklace. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2163 Recipe: Earring of Protection For Dwarves only. The recipe for Earrings of Protection. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2164 Recipe: Ring of Protection For Dwarves only. The recipe for a Ring of Protection. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2165 Recipe: Necklace of Protection For Dwarves only. The recipe for a Necklace of Protection. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2166 Recipe: Earrings of Binding (100%) For Dwarves only. The recipe for Earrings of Binding. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2167 Recipe: Ring of Ages For Dwarves only. The recipe for making a Ring of Ages. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2168 Recipe: Necklace of Mermaid For Dwarves only. The recipe for a Necklace of Mermaid. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2169 Recipe: Necklace of Binding For Dwarves only. The recipe for a Necklace of Binding. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
2170 Recipe: Nassen's Earring For Dwarves only. The recipe for Nassen's earrings. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
2171 Recipe: Sage's Ring For Dwarves only. The recipe for a Sage's Ring. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
2172 Recipe: Sage's Necklace For Dwarves only. The recipe for a Sage's Necklace. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
2173 Recipe: Hard Leather Shirt For Dwarves only. The recipe for a Hard Leather Shirt. Requires Create Item - Skill Level 1. The success rate is 100%. -1 0 0
2174 Recipe: Hard Leather Gaiters For Dwarves only. The recipe for a Hard Leather Gaiters. Requires Create Item - Skill Level 1. The success rate is 100%. -1 0 0
2175 Recipe: Boots For Dwarves only. The recipe for Boots. Requires Create Item - Skill Level 1. The success rate is 100%. -1 0 0
2176 Recipe: Leather Boots For Dwarves only. The recipe for Leather Boots. Requires Create Item - Skill Level 2. The success rate is 100%. -1 0 0
2177 Recipe: Bone Helmet For Dwarves only. The recipe for a Bone Helmet. Requires Create Item - Skill Level 2. The success rate is 100%. -1 0 0
2178 Recipe: Dark Stockings For Dwarves only. The recipe for Dark Stockings. Requires Create Item - Skill Level 2. The success rate is 100%. -1 0 0
2179 Recipe: Crafted Leather Gloves For Dwarves only. The recipe for Crafted Leather Gloves. Requires Create Item - Skill Level 2. The success rate is 100%. -1 0 0
2180 Recipe: Scale Mail For Dwarves only. The recipe for a Scale Mail. Requires Create Item - Skill Level 2. The success rate is 100%. -1 0 0
2181 Recipe: White Tunic For Dwarves only. The recipe for a White Tunic. Requires Create Item - Skill Level 2. The success rate is 100%. -1 0 0
2182 Recipe: Scale Gaiters For Dwarves only. The recipe for Scale Gaiters. Requires Create Item - Skill Level 2. The success rate is 100%. -1 0 0
2183 Recipe: Mithril Banded Mail For Dwarves only. The recipe for a Mithril Banded Mail. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2184 Recipe: Mithril Banded Gaiters For Dwarves only. The recipe for Mithril Banded Gaiters. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2185 Recipe: Iron Boots For Dwarves only. The recipe for Iron Boots. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2186 Recipe: Brigandine Tunic For Dwarves only. The recipe for Brigandine. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2187 Recipe: Manticore Skin Shirt For Dwarves only. The recipe for a Manticore Leather Shirt. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2188 Recipe: Manticore Skin Gaiters For Dwarves only. The recipe for Manticore Leather Gaiters. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2189 Recipe: Mithril Tunic For Dwarves only. The recipe for a Mithril Tunic. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2190 Recipe: Mithril Stockings For Dwarves only. The recipe for Mithril Stockings. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2191 Recipe: RIP Gauntlets For Dwarves only. The recipe for RIP Gauntlets. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2192 Recipe: Kite Shield For Dwarves only. The recipe for a Kite Shield. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2193 Recipe: Boots of Power For Dwarves only. The recipe for Boots of Power. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2194 Recipe: Mithril Gloves For Dwarves only. The recipe for Mithril Gloves. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2195 Recipe: Half Plate Armor For Dwarves only. The recipe for Half Plate. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2196 Recipe: Plate Gaiters For Dwarves only. The recipe for Plate Gaiters. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2197 Recipe: Salamander Skin Mail For Dwarves only. The recipe for a Salamander Skin Mail. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2198 Recipe: Sage's Rag For Dwarves only. The recipe for a Sage's Rag. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2199 Recipe: Karmian Stockings For Dwarves only. The recipe for Karmian Stockings. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2200 Recipe: Chain Helmet For Dwarves only. The recipe for a Chain Helmet. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2201 Recipe: Square Shield For Dwarves only. The recipe for a Square Shield. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2202 Recipe: Assault Boots For Dwarves only. The recipe for Assault Boots. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2203 Recipe: Mithril Boots For Dwarves only. The recipe for tempered Mithril Boots. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2204 Recipe: Chain Mail Shirt For Dwarves only. The recipe for a Chain Mail Shirt. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2205 Recipe: Chain Gaiters For Dwarves only. The recipe for Chain Gaiters. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2206 Recipe: Mithril Shirt For Dwarves only. The recipe for a tempered Mithril Shirt. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2207 Recipe: Karmian Tunic For Dwarves only. The recipe for a Karmian Tunic. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2208 Recipe: Ogre Power Gauntlets For Dwarves only. The recipe for Ogre Power Gauntlets. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2209 Recipe: Eldarake For Dwarves only. The recipe for Eldarake. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2210 Recipe: Steel Plate Helmet For Dwarves only. The recipe for a metal Plate Helmet. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2211 Recipe: Plated Leather Armor For Dwarves only. The recipe for Plated Leather Armor. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2212 Recipe: Plated Leather Gaiters For Dwarves only. The recipe for Plated Leather Gaiters. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2213 Recipe: Dwarven Chain Mail Shirt For Dwarves only. The recipe for a Dwarven Chain Mail Shirt. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2214 Recipe: Dwarven Chain Gaiters For Dwarves only. The recipe for Dwarven Chain Gaiters. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2215 Recipe: Robe of Seal For Dwarves only. The recipe for a Robe of Seal. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2216 Recipe: Great Helmet For Dwarves only. The recipe for a Great Helmet. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2217 Recipe: Knight's Shield For Dwarves only. The recipe for a Knight's Shield. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2218 Recipe: Pa'agrian Hand For Dwarves only. The recipe for a Pa'agrian Hand. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2219 Recipe: Crimson Boots For Dwarves only. The recipe for Crimson Boots. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2220 Recipe: Rind Leather Armor For Dwarves only. The recipe for a Rind Leather Armor. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2221 Recipe: Rind Leather Gaiters For Dwarves only. The recipe for Rind Leather Gaiters. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2222 Recipe: Composite Armor For Dwarves only. The recipe for Composite Armor. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2223 Recipe: Tower Shield For Dwarves only. The recipe for a Tower Shield. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2224 Recipe: Demon's Tunic For Dwarves only. The recipe for a Demon's Tunic. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2225 Recipe: Demon's Stockings For Dwarves only. The recipe for Demon's Stockings. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2226 Recipe: Mithril Gauntlets For Dwarves only. The recipe for Mithril Gauntlets. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2227 Recipe: Forgotten Boots For Dwarves only. The recipe for the Forgotten Boots. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2228 Recipe: Shining Circlet For Dwarves only. The recipe for a Shining Circlet. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2229 Recipe: Theca Leather Armor For Dwarves only. The recipe for a Theca Leather Armor. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2230 Recipe: Theca Leather Gaiters For Dwarves only. The recipe for Theca Leather Gaiters. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2231 Recipe: Full Plate Armor For Dwarves only. The recipe for a Full Plate Armor. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
2232 Recipe: Drake Leather Armor For Dwarves only. The recipe for a Drake Leather Armor. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
2233 Recipe: Divine Tunic For Dwarves only. The recipe for a Divine Tunic. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
2234 Recipe: Divine Stockings For Dwarves only. The recipe for Divine Stockings. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
2235 Recipe: Mithril Helmet For Dwarves only. The recipe for a Mithril Helmet. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
2236 Recipe: Cap of Mana For Dwarves only. The recipe for a Cap of Mana. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
2237 Recipe: Paradia Hood For Dwarves only. The recipe for a Paradia Hood. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
2238 Recipe: Hood of Solar Eclipse For Dwarves only. The recipe for a Hood of Solar Eclipse. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
2239 Recipe: Hood of Summoning For Dwarves only. The recipe for a Hood of Summoning. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
2240 Recipe: Elemental Hood For Dwarves only. The recipe for an Elemental Hood. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
2241 Recipe: Hood of Grace For Dwarves only. The recipe for a Hood of Grace. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
2242 Recipe: Phoenix Hood For Dwarves only. The recipe for a Phoenix Hood. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
2243 Recipe: Hood of Aid For Dwarves only. The recipe for a Hood of Aid. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
2244 Recipe: Flame Helm For Dwarves only. The recipe for a Flame Helm. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
2245 Recipe: Tallum Helm For Dwarves only. The recipe for a Tallum Helm. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
2246 Recipe: Helm of Avadon For Dwarves only. The recipe for a Helm of Avadon. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
2247 Recipe: Helmet of Pledge For Dwarves only. The recipe for a Helmet of Pledge. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
2248 Recipe: Gauntlets of Ghost For Dwarves only. The recipe for Gauntlets of Ghost. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
2249 Recipe: Adamantite Boots For Dwarves only. The recipe for Adamantite Boots. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
2250 Recipe: Bone Arrow For Dwarves only. The recipe for a Bone Arrow. Requires Create Item - Skill Level 2. The success rate is 100%. -1 0 0
2251 Recipe: Steel Arrow For Dwarves only. The recipe for a fine Steel Arrow. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2252 Recipe: Iron Hammer For Dwarves only. The recipe for an Iron Hammer. Requires Create Item - Skill Level 1. The success rate is 100%. -1 0 0
2253 Recipe: Sword Breaker For Dwarves only. The recipe for a Sword Breaker. Requires Create Item - Skill Level 1. The success rate is 100%. -1 0 0
2254 Recipe: Composition Bow For Dwarves only. The recipe for a Composition Bow. Requires Create Item - Skill Level 1. The success rate is 100%. -1 0 0
2255 Recipe: Saber For Dwarves only. The recipe for a Saber. Requires Create Item - Skill Level 2. The success rate is 100%. -1 0 0
2256 Recipe: Assassin Knife For Dwarves only. The recipe for an Assassin Knife. Requires Create Item - Skill Level 2. The success rate is 100%. -1 0 0
2257 Recipe: Trident For Dwarves only. The recipe for a Trident. Requires Create Item - Skill Level 2. The success rate is 100%. -1 0 0
2258 Recipe: Temptation of Abyss For Dwarves only. The recipe for Temptation of Abyss. Requires Create Item - Skill Level 2. The success rate is 100%. -1 0 0
2259 Recipe: Spinebone Sword For Dwarves only. The recipe for a Spinebone Sword. Requires Create Item - Skill Level 2. The success rate is 100%. -1 0 0
2260 Recipe: Mace of Judgment For Dwarves only. The recipe for Mace of Judgment. Requires Create Item - Skill Level 2. The success rate is 100%. -1 0 0
2261 Recipe: Conjuror's Staff For Dwarves only. The recipe for the Conjuror's Staff. Requires Create Item - Skill Level 2. The success rate is 100%. -1 0 0
2262 Recipe: Elven Bow For Dwarves only. The recipe for an Elven Bow. Requires Create Item - Skill Level 2. The success rate is 100%. -1 0 0
2263 Recipe: Dwarven Trident For Dwarves only. The recipe for a Dwarven Trident. Requires Create Item - Skill Level 2. The success rate is 100%. -1 0 0
2264 Recipe: Two-handed Sword For Dwarves only. The recipe for a Two-handed Sword. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2265 Recipe: Spiked Club For Dwarves only. The recipe for a Spiked Club. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2266 Recipe: Shilen Knife For Dwarves only. The recipe for a Shilen Knife. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2267 Recipe: Gastraphetes For Dwarves only. The recipe for the Gastraphetes. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2268 Recipe: Tome of Blood For Dwarves only. The recipe for a Tome of Blood. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2269 Recipe: Morning Star For Dwarves only. The recipe for a Morning Star. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2270 Recipe: Goat Head Staff For Dwarves only. The recipe for a Goat Head Staff. Requires Create Item - Skill Level 3 The success rate is 100%. -1 0 0
2271 Recipe: Winged Spear For Dwarves only. The recipe for a Winged Spear. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2272 Recipe: Sword of Revolution For Dwarves only. The recipe for a Sword of Revolution. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2273 Recipe: Tarbar For Dwarves only. The recipe for the Tarbar. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2274 Recipe: Skull Breaker For Dwarves only. The recipe for a Skull Breaker. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2275 Recipe: Heavy Bone Club For Dwarves only. The recipe for a Heavy Bone Club. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2276 Recipe: Maingauche For Dwarves only. The recipe for the Maingauche. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2277 Recipe: Bich'hwa For Dwarves only. The recipe for the Bich'hwa. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2278 Recipe: Strengthened Long Bow For Dwarves only. The recipe for a Strengthened Long Bow. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2279 Recipe: War Pick For Dwarves only. The recipe for a War Pick. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2280 Recipe: Crucifix of Blood For Dwarves only. The recipe for a Crucifix of Blood. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2281 Recipe: Eye of Infinity For Dwarves only. The recipe for an Eye of Infinity. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2282 Recipe: Cursed Maingauche For Dwarves only. The recipe for the Cursed Maingauche. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2283 Recipe: Blue Crystal Skull For Dwarves only. The recipe for a Blue Crystal Skull. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2284 Recipe: Demon Fangs For Dwarves only. The recipe for Demon Fangs. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2285 Recipe: Claymore For Dwarves only. The recipe for the Claymore. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2286 Recipe: Bonebreaker For Dwarves only. The recipe for a Bonebreaker. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2287 Recipe: Atuba Hammer For Dwarves only. The recipe for an Atuba Hammer. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2288 Recipe: Ghost Staff For Dwarves only. The recipe for a Ghost Staff. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2289 Recipe: Staff of Life For Dwarves only. The recipe for the Staff of Life. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2290 Recipe: Mithril Dagger For Dwarves only. The recipe for a Mithril Dagger. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2291 Recipe: Scallop Jamadhr For Dwarves only. The recipe for the Scallop Jamadhr. Requires Create Item - Skill Level 4 The success rate is 100%. -1 0 0
2292 Recipe: Light Crossbow For Dwarves only. The recipe for a Light Crossbow. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2293 Recipe: Glaive For Dwarves only. The recipe for a Glaive. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2294 Recipe: Vajra Wands For Dwarves only. The recipe for the Vajra Wands. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2295 Recipe: Ancient Reagent For Dwarves only. The recipe for the Ancient Reagent. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2296 Recipe: Atuba Mace For Dwarves only. The recipe for an Atuba Mace. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2297 Recipe: Flamberge For Dwarves only. The recipe for a Flamberge. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2298 Recipe: Stormbringer For Dwarves only. The recipe for a Stormbringer. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2299 Recipe: Big Hammer For Dwarves only. The recipe for a Big Hammer. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2300 Recipe: Scythe For Dwarves only. The recipe for a Scythe. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2301 Recipe: Battle Axe For Dwarves only. The recipe for a Battle Axe. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2302 Recipe: Silver Axe For Dwarves only. The recipe for a War Pick. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2303 Recipe: Skull Graver For Dwarves only. The recipe for a Skull Graver. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2304 Recipe: Heavy Doom Hammer For Dwarves only. The recipe for a Heavy Doom Hammer. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2305 Recipe: Crystal Staff For Dwarves only. The recipe for a Crystal Staff. Requires Create Item - Skill Level 4 The success rate is 100%. -1 0 0
2306 Recipe: Stick of Faith For Dwarves only. The recipe for a Stick of Faith. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2307 Recipe: Heavy Doom Axe For Dwarves only. The recipe for a Heavy Doom Axe. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2308 Recipe: Cursed Dagger For Dwarves only. The recipe for the Cursed Dagger. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2309 Recipe: Wolverine Needle For Dwarves only. The recipe for a Requiresle wolverine. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2310 Recipe: Dark Elven Dagger For Dwarves only. The recipe for a Dark Elven Dagger. Requires Create Item - Skill Level 4 The success rate is 100%. -1 0 0
2311 Recipe: Chakram For Dwarves only. The recipe for the Chakram. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2312 Recipe: Crystallized Ice Bow For Dwarves only. The recipe for a Crystallized Ice Bow. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2313 Recipe: Orcish Glaive For Dwarves only. The recipe for an Orcish Glaive. Requires Create Item - Skill Level 4 The success rate is 100%. -1 0 0
2314 Recipe: Body Slasher For Dwarves only. The recipe for a Body Slasher. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2315 Recipe: Shamshir For Dwarves only. The recipe for the Shamshir. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2316 Recipe: Katana For Dwarves only. The recipe for the Kanata. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2317 Recipe: Bec de Corbin For Dwarves only. The recipe for the Bec de Corbin. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2318 Recipe: Spirit Sword For Dwarves only. The recipe for a spirit's sword. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2319 Recipe: Raid Sword For Dwarves only. The recipe for a Raid Sword. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2320 Recipe: Cursed Staff For Dwarves only. The recipe for the Cursed Staff. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2321 Recipe: Stiletto For Dwarves only. The recipe for a Stiletto. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2322 Recipe: Soulfire Dirk For Dwarves only. The recipe for a Soulfire Dirk. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2323 Recipe: Elemental Bow For Dwarves only. The recipe for an Elemental Bow. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2324 Recipe: Elven Bow of Nobility For Dwarves only. The recipe for a noble Elven Bow. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2325 Recipe: Tears of Fairy For Dwarves only. The recipe for Tears of Fairy. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2326 Recipe: Horn of Glory For Dwarves only. The recipe for a Horn of Glory. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2327 Recipe: Caliburs For Dwarves only. The recipe for the Caliburs. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2328 Recipe: Sword of Delusion For Dwarves only. The recipe for a Sword of Delusion. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2329 Recipe: Tsurugi For Dwarves only. The recipe for the Tsurugi. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2330 Recipe: Homunkulus's Sword For Dwarves only. The recipe for the Homunkulus's Sword. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2331 Recipe: Poleaxe For Dwarves only. The recipe for a Poleaxe. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2332 Recipe: Sword of Limit For Dwarves only. The recipe for a Sword of Limit. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2333 Recipe: Sword of Nightmare For Dwarves only. The recipe for a Sword of Nightmare. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2334 Recipe: Sword of Whispering Death For Dwarves only. The recipe for the Sword of Whispering Death. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2335 Recipe: War Axe For Dwarves only. The recipe for a War Axe. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2336 Recipe: Nirvana Axe For Dwarves only. The recipe for a Nirvana Axe. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2337 Recipe: Stick of Eternity For Dwarves only. The recipe for a Stick of Eternity. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2338 Recipe: Paradia Staff For Dwarves only. The recipe for a Paradia Staff. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2339 Recipe: Inferno Staff For Dwarves only. The recipe for an Inferno Staff. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2340 Recipe: Pa'agrian Hammer For Dwarves only. The recipe for a Pa'agrian Hammer. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2341 Recipe: Sage's Staff For Dwarves only. The recipe for a Sage's Staff. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2342 Recipe: Club of Nature For Dwarves only. The recipe for a Club of Nature. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2343 Recipe: Mace of the Underworld For Dwarves only. The recipe for a Mace of the Underworld. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2344 Recipe: Grace Dagger For Dwarves only. The recipe for a Grace Dagger. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2345 Recipe: Dark Screamer For Dwarves only. The recipe for a Dark Screamer. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2346 Recipe: Fisted Blade For Dwarves only. The recipe for a Fisted Blade. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2347 Recipe: Akat Long Bow For Dwarves only. The recipe for the Akat Long Bow. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2348 Recipe: Heathen's Book For Dwarves only. The recipe for the Heathen's Book. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2349 Recipe: Hex Doll For Dwarves only. The recipe for a Hex Doll. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2350 Recipe: Pa'agrian Axe For Dwarves only. The recipe for a Pa'agrian Axe. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2351 Recipe: Scorpion For Dwarves only. The recipe for a Scorpion. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2352 Recipe: Widow Maker For Dwarves only. The recipe for a Widow Maker. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
2353 Recipe: Samurai Longsword For Dwarves only. The recipe for the Samurai Long Sword. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
2354 Recipe: Deadman's Staff For Dwarves only. The recipe for the Deadman's Staff. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
2355 Recipe: Ghoul's Staff For Dwarves only. The recipe for the Ghoul's Staff. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
2356 Recipe: Demon's Staff For Dwarves only. The recipe for a Demon's Staff. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
2357 Recipe: Crystal Dagger For Dwarves only. The recipe for a Crystal Dagger. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
2358 Recipe: Great Pata For Dwarves only. The recipe for a Great Pata. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
2359 Recipe: Eminence Bow For Dwarves only. The recipe for an Eminence Bow. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
2360 Recipe: Orcish Poleaxe For Dwarves only. The recipe for an Orcish Poleaxe. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
2361 Recipe: Candle of Wisdom For Dwarves only. The recipe for a Candle of Wisdom. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
2362 Recipe: Blessed Branch For Dwarves only. The recipe for a Blessed Branch. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
2363 Recipe: Phoenix Feather For Dwarves only. The recipe for Phoenix Feather. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
2364 Recipe: Cerberus Eye For Dwarves only. The recipe for a Cerberus Eye. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
2365 Recipe: Scroll of Destruction For Dwarves only. The recipe for a Scroll of Destruction. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
2366 Recipe: Claws of Black Dragon For Dwarves only. The recipe for Claws of Black Dragon. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
2367 Recipe: Three Eyed Crow's Feather For Dwarves only. The recipe for the Three Eyed Crow's Feather. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
2375 Wolf Collar -1 0 0
2508 Cursed Bone -1 0 0
2509 Spiritshot: No Grade The power of a higher-level spirit is bestowed upon a weapon causing its magic power to momentarily increase. Used with a no grade weapon. -1 0 0
2510 Spiritshot: D-grade The power of a higher-level spirit is bestowed upon a weapon causing its magic power to momentarily increase. Used with a D-grade weapon. -1 0 0
2511 Spiritshot: C-grade The power of a higher-level spirit is bestowed upon a weapon causing its magic power to momentarily increase. Used with a C-grade weapon. -1 0 0
2512 Spiritshot: B-grade The power of a higher-level spirit is bestowed upon a weapon causing its magic power to momentarily increase. Used with a B-grade weapon. -1 0 0
2513 Spiritshot: A-grade The power of a higher-level spirit is bestowed upon a weapon causing its magic power to momentarily increase. Used with an A-grade weapon. -1 0 0
2514 Spiritshot: S-grade The power of a higher-level spirit is bestowed upon a weapon causing its magic power to momentarily increase. Used with an S-grade weapon. -1 0 0
2515 Food For Wolves "When the hunger gauge of a wolf reaches 55% or below, its food will be consumed automatically." -1 0 0
2627 Mark of Challenger A mark given to those who have passed the Trial of the Challenger. An item for occupational change. -1 0 0
2628 Letter of Kash Kash's introduction letter. Take this letter to Martien in Giran Castle Town. -1 0 0
2629 Watcher's 1st Eye "An item obtained from the monster, Gorr. Take this to Martien in Giran Castle Town." -1 0 0
2630 Watcher's 2nd Eye "An item obtained from the monster, Baraham. Show this to Raldo and..." -1 0 0
2631 Scroll of Shyslassys An ancient scroll obtained by slaying Shyslassys. Take this to Kash in the Town of Dion. -1 0 0
2632 Broken Key A key obtained by slaying Shyslassys. This key is needed in order to open the Chest of Shyslassys. -1 0 0
2633 Mark of Duty A mark given to those who have passed the Trial of Duty. An item for occupational change. -1 0 0
2634 Letter of Dustin A letter given by Dustin. Deliver the letter to Grand Master Hannavalt in Giran Castle Town. -1 0 0
2635 Knights Tear Obtained from the spirit of Sir Herod. Take this to Sir Aaron Tanford. -1 0 0
2636 Mirror of Orpic This is needed in order to speak with the ghost of Sir Talianus. Use this to defeat the hangman tree. -1 0 0
2637 Tear of Confession Obtained from the ghost of Sir Talianus. Take this to Sir Kiel Nighthawk. -1 0 0
2638 Report Piece You may obtain this by hunting strains and ghouls. Gather 10 pieces and put them together to create Talianus's report. -1 0 0
2639 Report Piece "The completed report. After speaking with Sir Kiel Nighthawk, deliver the report to the ghost of Sir Talianus." -1 0 0
2640 Tear of Loyalty This item can be obtained from Isael Silvershadow. Take it to Priest Dustin. -1 0 0
2641 Militas Article You can receive this item when you catch a Leto lizardman. Collect 20 of them and take them to Isael Silvershadow. -1 0 0
2642 Saints Ashes Urn An object received from Priest Dustin. Deliver this to Sir Windawood. -1 0 0
2643 Athebaldt's Skull You can obtain this item from a Breka orc overlord. Take it to Priest Dustin along with Athebaldt's ribs and Athebaldt's shin. -1 0 0
2644 Athebaldt's Ribs You can obtain this item from a Breka orc overlord. Take it to Priest Dustin along with Athebaldt's skull and Athebaldt's shin. -1 0 0
2645 Athebaldt's Shin You can obtain this item from a Breka orc overlord. Take it to Priest Dustin along with Athebaldt's ribs and Athebaldt's skull. -1 0 0
2646 Letter of Windawood A letter received from Sir Colin Windawood. Show this to Priest Dustin. -1 0 0
2647 Dufners Letter A letter sent from Master Dufner to Master Terry in the Town of Dion. -1 0 0
2648 Terry's 1st Order Investigate the neer ghoul berserkers of the Execution Grounds. -1 0 0
2649 Terry's 2nd Order "Investigate the ol mahum captain, Turek orc warlord, ant captain and Turak bugbear warrior." -1 0 0
2650 Terry's Letter A letter sent by Master Terry to Trader Viktor of Hunters Village. -1 0 0
2651 Viktor's Letter A letter sent by Trader Viktor to Master Terry in the Town of Dion. The letter has Terry's seal. -1 0 0
2652 Hawkeye's Letter A letter sent by Hawkeye to Trader Viktor of the Hunters Village. -1 0 0
2653 Mysterious Runestone A mysterious runestone obtained after slaying neer ghoul berserkers. Take this to Master Terry. -1 0 0
2654 Ol Mahum Runestone A mysterious runestone obtained after slaying the ol mahum captain. Take this to Master Terry. -1 0 0
2655 Turek Runestone A mysterious runestone obtained after slaying the Turek orc overlord. Take this to Master Terry. -1 0 0
2656 Ant Runestone A mysterious runestone obtained after slaying the ant captain. Take this to Master Terry. -1 0 0
2657 Turak Bugbear Runestone A mysterious runestone obtained after slaying the Turak bugbear warrior. Take this to Master Terry. -1 0 0
2658 Terry's Box A chest containing the mysterious runestones. Take this to Trader Viktor of the Hunters Village. -1 0 0
2659 Viktor's Request "A request issued by Trader Viktor. ""Please gather 10 medusa scales.""" -1 0 0
2660 Medusa Scales The scales of the medusa. Gather 10 of these and take them to Trader Viktor. -1 0 0
2661 Shilen's Runestone "Strange runestones obtained from the bodies of mutant species. They seem to be related to Shilen, the goddess of death." -1 0 0
2662 Analysis Request A request letter sent to Magister Marina of the Ivory Tower from Trader Viktor. The letter asks Marina to analyze the dark bezoar. -1 0 0
2663 Marina's Letter A letter sent by Magister Marina to Blacksmith Brunon of the Dwarven Village. -1 0 0
2664 Experiment Tools Experimental tools crafted by Blacksmith Brunon. Deliver these to Magister Marina of the Ivory Tower. -1 0 0
2665 Analysis Result A document where Magister Marina has organized the analyzed results of the Dark Bezoar. Deliver this to Master Terry in the Town of Dion. -1 0 0
2666 Terry's 3rd Order Master Terry's orders. The orders give instructions to come back for the next task after reaching level 36. -1 0 0
2667 List of Host "A list of the bezoar hosts.""Marsh stakato drone, Breka orc overlord, ant warrior captain, Leto lizardman warrior""" -1 0 0
2668 Abyss Runestone The dark bezoar retrieved from the body of a marsh stakato drone. Take this to Master Terry. -1 0 0
2669 Abyss Runestone The runestone retrieved from the body of the Breka orc overlord. Take this to Master Terry. -1 0 0
2670 Abyss Runestone The runestone retrieved from the body of the ant captain. Take this to Master Terry. -1 0 0
2671 Abyss Runestone The runestone retrieved from the body of the Leto lizardman warrior. Take this to Master Terry. -1 0 0
2672 Terry's Report A report detailing information about the runestone incident. Take this to Master Dufner of Giran Castle Town. -1 0 0
2673 Mark of Seeker A mark given to those who have passed the Trial of the Seeker. An occupation change related item. -1 0 0
2674 Mark of Scholar A mark given to those who have passed the Trial of the Scholar. An occupation change related item. -1 0 0
2675 Mirien's 1st Sigil A mark given by Magister Mirien while giving orders to complete High Priest Sylvain's request. -1 0 0
2676 Mirien's 2nd Sigil A mark given by Magister Mirien while giving orders to complete Grand Magister Jurek's request. -1 0 0
2677 Mirien's 3rd Sigil A mark given by Magister Mirien when giving orders to complete Elder Cronos's request. -1 0 0
2678 Mirien's Instruction A note that contains Magister Mirien's instructions. The note gives instructions to come back for the next task after reaching level 36. -1 0 0
2679 Maria's 1st Letter A letter sent by Maria to Captain Lucas in the Town of Dion. -1 0 0
2680 Maria's 2nd Letter A letter sent by Maria to Astrologer Creta of the village of Floran. -1 0 0
2681 Lucas's Letter A letter sent by Captain Lucas in the Town of Dion to Maria. -1 0 0
2682 Lucilla's Handbag The handbag left by Maria's friend Lucillas on the night of the theft. Take this to Astrologer Creta. -1 0 0
2683 Creta's 1st Letter A letter sent by the Astrologer Creta to Maria in the Town of Dion. -1 0 0
2684 Creta's Painting1 A painting by Astrologer Creta. It contains a shadow presumed to be that of the thief. Take this to Maria. -1 0 0
2685 Creta's Painting2 A painting by Astrologer Creta. It contains a shadow presumed to be that of the thief. Take this to Captain Lucas. -1 0 0
2686 Creta's Painting3 A painting painted by Astrologer Creta. The shadow in the painting is that of a Leto lizardman warrior. -1 0 0
2687 Brown Scroll Scrap A scrap of a scroll that contains directions on how to create the crystal of purity. Gather 5 of these and take them to Maria. -1 0 0
2688 Crystal of Purity A crystal used to purify the earth. Take this to High Priest Sylvain in the Town of Dion. -1 0 0
2689 High Priest's Sigil A mark received from High Priest Sylvain. A proof given to those who are carrying out the orders of the High Priest. -1 0 0
2690 Grand Magister's Sigil A mark received from Grand Magister Jurek. A proof given to those who are carrying out the orders of the Grand Magister. -1 0 0
2691 Crono's Sigil A mark received from Elder Cronos. This signifies proof that someone is carrying out orders from Elder Cronos. -1 0 0
2692 Sylvain's Letter High Priest Sylvain's letter. Take this to Maria in the Town of Dion. -1 0 0
2693 Symbol of Sylvain A symbol given to those who have passed High Priest Sylvain's test. Take this to Magister Mirien in the Town of Dion. -1 0 0
2694 Jurek's List "The list of evil creatures that Grand Magister Jurek asked you to investigate: Monster eye destroyer, Breka orc shaman, and shackle." -1 0 0
2695 Monster Eye Destroyer Skin A beamer's skin. Gather 5 of these and take them to Grand Magister Jurek of Giran Castle Town. -1 0 0
2696 Shaman's Necklace A Breka orc shaman's necklace. Gather 5 of these and take them to Grand Magister Jurek in Giran Castle Town. -1 0 0
2697 Shackle's Scalp Skin of the shackle's head. Gather 2 of these and take them to Grand Magister Jurek of Giran Castle Town. -1 0 0
2698 Symbol of Jurek A symbol given to those who have passed Grand Magister Jurek's test. Take this to Magister Mirien in the Town of Dion. -1 0 0
2699 Cronos Letter A letter sent by Elder Cronos to Magister Dieter in the Town of Giran. -1 0 0
2700 Dieter's Key A key to the chest where Dieter has hidden the Scriptures of Knowledge. Take this to Astrologer Creta in Floran Village. -1 0 0
2701 Creta's 2nd Letter Creta's letter describing the theft of the Scriptures of Knowledge. Take this to Magister Dieter in the Town of Giran. -1 0 0
2702 Dieter's Letter A letter from Magister Dieter to Trader Edroc of the weapons shop of Hunters Village. -1 0 0
2703 Dieter's Diary "Magister Dieter's Diary, given by him in hopes that it may be of aid in recovering the Scriptures of Knowledge." -1 0 0
2704 Raut's Letter Envelope "A plain letter envelope with no contents. The envelope is addressed ""To Warehouse Keeper Raut""." -1 0 0
2705 Triff's Ring A ring given by Drunkard Triff. Show this ring to those whom Triff has entrusted with the Scriptures of Knowledge. -1 0 0
2706 Scripture Chapter 1 The 1st book of the Scriptures of Knowledge. Gather all 4 books. -1 0 0
2707 Scripture Chapter 2 The 2nd book of the Scriptures of Knowledge. Gather all 4 books. -1 0 0
2708 Scripture Chapter 3 The 3rd book of the Scriptures of Knowledge. Gather all 4 books. -1 0 0
2709 Scripture Chapter 4 The 4th book of the Scriptures of Knowledge. Gather all 4 books. -1 0 0
2710 Valkon's Request Warehouse Keeper Valkon's request. The instructions are to bring back the crystal of purity. -1 0 0
2711 Poitan's Notes Blacksmith Poitan's accounting books. Take this to Elder Casian of the Wastelands. -1 0 0
2712 Scriptures of Knowledge A scripture edited by Elder Cronos. It is said to contain a vast knowledge of the past. It is part of a 4-scripture set. -1 0 0
2713 Strong Liquor "As its name indicates, a strong liquor. Take this to Drunkard Triff at the harbor." -1 0 0
2714 Crystal of Purity An item that Warehouse Keeper Valkon in Giran Castle Town agreed to trade with you for scripture chapter 2. -1 0 0
2715 Casian's List "10 ghoul's skins, 12 units of medusa's blood, 5 units of fettered soul's ichor, and 5 enchanted gargoyle's nails." -1 0 0
2716 Ghoul's Skin The skin of a ghoul. Gather 10 of these and take them to Elder Casian. -1 0 0
2717 Medusa's Blood Medusa's Blood. Gather 12 bottles and take them to Elder Casian. -1 0 0
2718 Fettered Soul's Ichor The ichor of a fettered soul. Gather 5 units and take them to Elder Casian. -1 0 0
2719 Enchanted Gargoyle's Nail The enchanted nails of a gargoyle. Gather 5 of these and take them to Elder Casian. -1 0 0
2720 Symbol of Cronos "The mark of Cronos, the top sage of the continent. Take this to Magister Mirien in the Town of Dion." -1 0 0
2721 Mark of Pilgrim A mark given to those who have passed the Trial of the Pilgrim. An occupation change related item. -1 0 0
2722 Book of Sage A book received from Elder Casian. Take this book to Hermit Santiago. -1 0 0
2723 Voucher of Trial A mark given by Hermit Santiago. Show this to Seer Tanapi of the Orc Village. -1 0 0
2724 Spirit of Flame "Proof that you have an understanding of the spirit of flame. In order to carry out the next stage of this trial, go see Gauri Twinklerock of Dwarven Village." -1 0 0
2725 Essence of Flame A jewel obtained from the lava salamander. Take this to the Ancestor Martankus. -1 0 0
2726 Book of Gerald A book given by Priest Gerald. The book looks very cheap. -1 0 0
2727 Gray Badge A badge given by Wanderer Dorf. Take this to Priest Primos at Giran Castle Town. -1 0 0
2728 Picture of Nahir "A picture of the monster, Nahir. Defeat Nahir, who lurks in the depths of the Elven Ruins on Talking Island." -1 0 0
2729 Hair of Nahir "The hair of the monster, Nahir. Take this to Priest Petron." -1 0 0
2730 Statue of Einhasad "A statue of Einhasad given by Priest Petron. Take this to Andellia, who lives near the Mother Tree Glade in the Elven Village." -1 0 0
2731 Book of Darkness A book given by Uruha. The book contains unrecognizable letters written in blood. -1 0 0
2732 Debris of Willow Debris obtained from the black willow. Go and seek Uruha while in possession of this. -1 0 0
2733 Tag of Rumor This contains rumors regarding Wanderer Dorf and Priest Gerald. -1 0 0
2734 Mark of Trust A mark given to those who have passed the Testimony of Trust. An occupation change related item. -1 0 0
2735 Letter to Elf A letter requesting the trust of the Elves. Deliver this to Hierarch Asterios of the Elven Village. -1 0 0
2736 Letter to Darkelf A letter requesting the trust of the Dark Elves. Deliver this to Tetrarch Thifiell of the Dark Elf Village. -1 0 0
2737 Letter to Dwarf A letter requesting the trust of the Dwarves. Deliver this to Lockirin of the Dwarven Village. -1 0 0
2738 Letter to Orc A letter requesting the trust of the Orcs. Deliver this to the Pa'agrio Lord Kakai at the Orc Village. -1 0 0
2739 Letter to Seresin A letter given by High Priest Hollint. Deliver this to Cardinal Seresin at the Town of Oren. -1 0 0
2740 Scroll of Dark Elf Trust "A scroll given by Tetrarch Thifiell. Deliver this, along with the scroll of the Elf trust, to High Priest Hollint." -1 0 0
2741 Scroll of Elf Trust This item can be obtained from Hierarch Asterios. Give this item along with scroll of Dark Elf trust to High Priest Hollint. -1 0 0
2742 Scroll of Dwarf Trust "A scroll given by Lockrin of the Iron Gate. Deliver this, along with the scroll of Orc trust, to Cardinal Seresin." -1 0 0
2743 Scroll of Orc Trust "A scroll given by Kakai, Lord of Flame. Deliver this, along with the scroll of Dwarf trust, to Cardinal Seresin." -1 0 0
2744 Recommendation of Hollint Deliver this to High Priest Biotin at the Temple of Einhasad on Talking Island. -1 0 0
2745 Order of Asterios Slay Luell of Zephyr Winds and Actea of Verdant Wilds and bring back proof of their deaths. -1 0 0
2746 Breath of Winds "Obtained from Luell of Zephyr Winds. Deliver this, along with the seed of verdure to Hierarch Asterios." -1 0 0
2747 Seed of Verdure "A proof obtained from Actea of Verdant Wilds. Deliver this, along with the breath of winds, to Hierarch Asterios." -1 0 0
2748 Letter from Thifiell "Deliver this to Magister Clayton, member of the Dark Elf Guild, in the Town of Dion." -1 0 0
2749 Blood of Guardian Basilisk This item can be obtained from a guardian basilisk. Collect 10 of them and create basilisk Plasma. -1 0 0
2750 Giant Aphid This may be obtained from various soldier ants. Gather 10 to create the honey dew. -1 0 0
2751 Stakatos Fluids This may be obtained from various marsh stakatos. Gather 10 to create stakato ichor. -1 0 0
2752 Basilisk Plasma "Take this, along with the honey dew and stakato ichor, to Magister Clayton." -1 0 0
2753 Honey Dew "Take this, along with the basilisk plasma and stakato ichor, to Magister Clayton." -1 0 0
2754 Stakato Ichor "Take this, along with the honey dew and basilisk plasma, to Magister Clayton." -1 0 0
2755 Order of Clayton "Obtain basilisk plasma of a guardian basilisk, stakato ichor of a marsh stakato and honey dew of an ant guard and take them to Magister Clayton." -1 0 0
2756 Parasite of Lota This may be obtained from the windsus. Gather 10 of these and take them to Seer Manakia. -1 0 0
2757 Letter to Manakia A letter received from Pa'agrio Lord Kakai. Deliver this to Seer Manakia in the Town of Giran. -1 0 0
2758 Letter of Manakia A letter received from Seer Manakia. Deliver this to Pa'agrio Lord Kakai. -1 0 0
2759 Letter to Nikola A letter received from Lockrin of the Iron Gate. Deliver this to Maestro Nikola of the Cruma Tower. -1 0 0
2760 Order of Nikola Obtain 10 porta heartstones and take them to Maestro Nikola. -1 0 0
2761 Heartstone of Porta This may be obtained from a porta. Gather 10 of these and take them to Maestro Nikola. -1 0 0
2762 Mark of Duelist A mark given to those who have passed the Trial of the Duelist. An item for occupational change. -1 0 0
2763 Order Gludio Kill at least 10 punchers and 10 noble ant leaders in Gludio. -1 0 0
2764 Order Dion Kill at least 10 marsh stakato drones and 10 dead seekers in Dion. -1 0 0
2765 Order Giran Kill at least 10 Breka orc overlords and 10 fettered souls in Giran. -1 0 0
2766 Order Oren Kill at least 10 Leto lizardman overlords and 10 enchanted monster eyes in Oren. -1 0 0
2767 Order Aden Kill at least 10 Tamlin orcs and 10 Tamlin orc archers in Aden. -1 0 0
2768 Puncher's Shard A shard of the broken puncher. Collect 10 of these to take to Duelist Kaien. -1 0 0
2769 Noble Ant's Feeler The feelers of the noble ant leader. Collect 10 of these to take to Duelist Kaien. -1 0 0
2770 Drone's Chitin The chitin of the marsh stakato drone. Collect 10 of these to take to Duelist Kaien. -1 0 0
2771 Dead Seeker Fang The fangs of the dead seeker bat. Collect 10 of these to take to Duelist Kaien. -1 0 0
2772 Overlord Necklace Collect ten Breka orc overlord's necklaces and take them to Duelist Kaien. -1 0 0
2773 Fettered Soul's Chain The chains that surround a fettered soul's body. Collect 10 of these to take to Duelist Kaien. -1 0 0
2774 Chief's Amulet The amulet of a Leto lizardman overlord. Collect 10 of these to take to Duelist Kaien. -1 0 0
2775 Enchanted Eye Meat The flesh of an enchanted eye. Collect 10 of these to take to Duelist Kaien. -1 0 0
2776 Tamrin Orc's Ring The ring of a Tamrin orc. Collect 10 of these to take to Duelist Kaien. -1 0 0
2777 Tamrin Orc's Arrow The arrows of a Tamrin orc archer. Collect 10 of these to take to Duelist Kaien. -1 0 0
2778 Final Order "Defeat the Excuro and Krator of the Cruma Tower, the Grandis of Giran, the Timak Orc Overlord of Oren, and the Lakin of Aden 3 times." -1 0 0
2779 Excuro's Skin The skin of the excuro. Collect 3 of these to take to Duelist Kaien. -1 0 0
2780 Krator's Shard The shard of a broken krator. Collect 3 of these to take to Duelist Kaien. -1 0 0
2781 Grandi's Skin The skin of a grandis. Collect 3 of these to take to Duelist Kaien. -1 0 0
2782 Timak Orc's Belt The belt of a Timak orc overlord. Collect 3 of these to take to Duelist Kaien. -1 0 0
2783 Lakin's Mace Mace used by a lakin. Collect 3 of these to take to Duelist Kaien. -1 0 0
2784 Luther's Letter A letter given by Master Luther. Take this to Alex of the village of Floran. -1 0 0
2785 Alex's Warrant A warrant written by Alex. Take this to Leirynn. -1 0 0
2786 Leirynn's 1st Order "A list of orders given by Leirynn. ""Slay 10 Delu Shamans and bring back their tokens.""" -1 0 0
2787 Delu Totem "The totem of Shaman Saska. Take this, along with the rest of the Delu Shaman totems, to Leirynn." -1 0 0
2788 Leirynn's 2nd Order A list of orders given by Leirynn. Slay Delu chief Kalkis and bring back proof. -1 0 0
2789 Chief Kalki's Fang Proof that the Delu chief Kalkis has been slain. Take this to Leirynn. -1 0 0
2790 Leirynn's Report A report issued by Leirynn. Take this to Alex. -1 0 0
2791 Strange Map A strange map obtained from the Delu chief Kalkis. -1 0 0
2792 Lambert's Map "A map where the name of Lambert, the former lord's guard, is written." -1 0 0
2793 Alex's Letter A letter given by Alex. Take this and go to drunkard Borys at the Town of Gludio. -1 0 0
2794 Alex's Order Alex's orders. The orders give instructions to find and recover Duke Ashton's missing gold. -1 0 0
2795 Wine Catalog A list of premium wine published by the Giran Traders' Guild. Show this to Trader Tyra. -1 0 0
2796 Tyra's Contract The contract that Trader Tyra has drawn up. The contract states that Tyra will trade 10 pouches of red spore dust for a Malrukian wine. -1 0 0
2797 Red Spore Dust Red spore dust obtained by slaying the giant fungus. Gather 10 pouches and bring them to Trader Tyra. -1 0 0
2798 Malrukian Wine Premium wine crafted following the methods of the Malruk tribe. Take this to drunkard Borys. -1 0 0
2799 Old Order An old order received from drunkard Borys. Take this and go to bodyguard Jax. -1 0 0
2800 Jax's Diary "A diary that bodyguard Jax has given, saying that it will aid in the search for Solt's and Makel's maps." -1 0 0
2801 1st Torn Map Piece A piece of the map that belonged to the former lord's guard Solt. Gather 4 of these. -1 0 0
2802 2nd Torn Map Piece A piece of the map that belonged to the former lord's guard Makel. Gather 4 of these. -1 0 0
2803 Solt's Map A map where the name of the former lord's guard Solt is written. -1 0 0
2804 Makel's Map A map where the name of the former lord's guard Makel is written. -1 0 0
2805 Combined Map "Using the map (alt-m), find the hiding place of the lord's gold bar." -1 0 0
2806 Rusted Key A rusty copper key discovered while digging under the tree indicated on the map. -1 0 0
2807 Gold Bar A gold bar stamped with Duke Ashton's seal. Take this to Alex. -1 0 0
2808 Alex's Recommend A recommendation written by Alex. Take this to Master Luther. -1 0 0
2809 Mark of Searcher A mark given to those who have passed the Trial of the Searcher. An occupation change related item. -1 0 0
2810 Report of Perrin Take this report and go seek Perrin in Gludin Harbor. -1 0 0
2811 Kristina's Letter A letter given by Saint Kristina. Deliver this to Master Sorius. -1 0 0
2812 Picture of Windy A picture of Windy. Take this drawing to Windy. -1 0 0
2813 Golden Statue The reward given by the head of the orphanage. Something good happens if this is in possession? -1 0 0
2814 Windy's Pebbles "A pebble that Windy has picked up from the Wastelands. Take this to Gupu, the head of the orphanage near Gludio." -1 0 0
2815 Order of Sorius "Take these orders and show them to Daurin, who is located west of the Orc Barracks." -1 0 0
2816 1st Secret Letter The documents of Leto lizardmen. Gather all of the letters and deliver them to Saint Kristina. -1 0 0
2817 2nd Secret Letter The documents of Leto lizardmen. Gather all of the letters and deliver them to Saint Kristina. -1 0 0
2818 3rd Secret Letter The documents of Leto lizardmen. Gather all of the letters and deliver them to Saint Kristina. -1 0 0
2819 4th Secret Letter The documents of Leto lizardmen. Gather all of the letters and deliver them to Saint Kristina. -1 0 0
2820 Mark of Healer A mark given to those who have passed the Test of the Healer. An occupation change related item. -1 0 0
2821 Mark of Reformer A mark given to those who have passed the Trial of the Reformer. An occupation change related item. -1 0 0
2822 Book of Reform A book received from Priestess Pupina. Go to the Execution Grounds and slay the nameless undeads with the power of light. -1 0 0
2823 Letter of Introduction A letter introducing Priestess Pupina. Take this and meet with to Preacher Sla of the Wastelands. -1 0 0
2824 Sla's Letter "A letter given by Sla. Take this to Katari, who is near the waterfalls of the Neutral Zone." -1 0 0
2825 Greetings "A letter sent by Sla to her disciples. Go to the Orc Village, Dwarven Village, and Talking Island in this order." -1 0 0
2826 Ol Mahum's Money Ol Mahum currency given by the themselves as a reward. For what...? Nobody knows. -1 0 0
2827 Katari's Letter Katari's reply letter to Sla. Collect 3 reply letters from Sla's disciples and deliver them to Sla. -1 0 0
2828 Nyakuri's Letter Nyakuri's reply letter to Sla. Collect 3 reply letters from Sla's disciples and deliver them to Sla. -1 0 0
2829 Undead List "Skeleton archer, skeleton lord, skeleton marksman, misery skeleton, silent horror." -1 0 0
2830 Ramus's Letter A reply letter sent by Ramus to Sla. Deliver this to Sla after meeting all of Sla's disciples. -1 0 0
2831 Ripped Diary Diaries containing the final words of young women unfairly killed during the witch hunts of Duke Byron Ashton. Collect 7 of them. -1 0 0
2832 Huge Nail The large nail that was embedded in Aruraune's skull. Take this to Priestess Pupina at Giran Castle Town. -1 0 0
2833 Letter of Betrayer A letter given by an Ol Mahum Betrayer. Take it to Katari in the swamp area of the Dark Forest. -1 0 0
2834 Bone Fragment "Bone pieces of a silent horror. Take this, along with the rest of the undead bone fragments, to Ramus." -1 0 0
2835 Bone Fragment "A bone fragment of a skeleton lord. Take this, along with the rest of the undead bone fragments, to Ramus." -1 0 0
2836 Bone Fragment "A bone fragment of a skeleton marksman. Take this, along with the rest of the undead bone fragments, to Ramus." -1 0 0
2837 Bone Fragment A bone fragment from a misery skeleton. Take it along with other bone fragments of the undead to Ramus. -1 0 0
2838 Bone Fragment "A bone fragment of a skeleton archer. Take this, along with the rest of the undead bone fragments, to Ramus." -1 0 0
2839 Bone Fragment "A bone fragment of a skeleton. Take this, along with the rest of the undead bone fragments, to Ramus." -1 0 0
2840 Mark of Magus A mark given to those who have passed the Trial of the Magus. An item for occupational change. -1 0 0
2841 Rukal's Letter A letter sent by Bard Rukal to Parina of the Village of Gludin. -1 0 0
2842 Parina's Letter A letter sent by Parina to Elder Casian. The letter makes inquiries regarding the singing flower. -1 0 0
2843 Lilac Charm A protection charm created by Elder Casian. Take this and seek out the 3 types of singing flowers. -1 0 0
2844 1st Golden Seed "The seed of the singing flower, which absorbs blood in order to bloom. Gather 3 of these and take them to Bard Rukal." -1 0 0
2845 2nd Golden Seed "The seed of the singing flower, which absorbs blood in order to bloom. Gather 3 of these and take them to Bard Rukal." -1 0 0
2846 3rd Golden Seed "The seed of the singing flower, which absorbs blood in order to bloom. Gather 3 of these and take them to Bard Rukal." -1 0 0
2847 Score of Elements A music score sheet given by Bard Rukal. Take this and find the 4 elemental tones. -1 0 0
2848 Dazzling Drop "A dazzling, tear-shaped jewel. Gather 20 of these and take them to the Water Undine." -1 0 0
2849 Flame Crystal A crystal obtained from the ghost fire. Gather 5 of these and take them to the Flame Salamander. -1 0 0
2850 Harpy's Feather The feather of a slain harpy. Gather 20 of these and take them to the Wind Sylph. -1 0 0
2851 Wyrm's Wingbone The wingbone of a slain wyrm. Gather 10 of these and take them to the Wind Sylph. -1 0 0
2852 Windsus Mane The mane of a slain windsus. Gather 10 of these and take them to the Wind Sylph. -1 0 0
2853 Enchanted Monster Eye Shell The skin of a slain enchanted eye. Gather 10 of these and take them to the Earth Snake. -1 0 0
2854 Enchanted Stone Golem Powder Stone powder obtained after slaying an enchanted stone golem. Gather 10 of these and take them to the Earth Snake. -1 0 0
2855 Enchanted Iron Golem Scrap A fragment of a destroyed enchanted iron golem. Gather 10 of these and take them to the Earth Snake. -1 0 0
2856 Tone of Water One that comprises the beautiful harmony of the 4 elemental tones. Take this to Bard Rukal in the Town of Dion. -1 0 0
2857 Tone of Fire One that comprises the beautiful harmony of the four elemental tones. Take this to Bard Rukal in the Town of Dion. -1 0 0
2858 Tone of Wind One that comprise the beautiful harmony of the four elemental tones. Take this to Bard Rukal in the Town of Dion. -1 0 0
2859 Tone of Earth One that comprise the beautiful harmony of the four elemental tones. Take this to Bard Rukal in the Town of Dion. -1 0 0
2860 Salamander Charm A charm of agreement given by the Flame Salamander. It promises to give the tone of fire in return for 5 flame crystals. -1 0 0
2861 Sylph Charm "A charm of agreement given by the Wind Sylph. It promises to give the tone of wind in return for materials gathered from the harpy, wyrm, and windsus." -1 0 0
2862 Undine Charm A charm of agreement given by the Water Undine. It promises to give the tone of water in return for 20 dazzling drops. -1 0 0
2863 Serpent Charm A charm of agreement given by the Earth Snake. It promises to give the tone of earth in return for slaying the enchanted monsters in the surroundings of the Ivory Tower. -1 0 0
2864 Recommendation of Balanki A recommendation given by Silver Scale's Balanki. Gather all 3 recommendations and visit Lockrin of the Iron Gate. -1 0 0
2865 Recommendation of Filaur A recommendation given by Filaur of the Gray Pillar. Gather all 3 recommendations and seek out Lockirin of the Iron Gate. -1 0 0
2866 Recommendation of Arin A recommendation given by Black Anvil's Arin. Gather all 3 recommendations and go to Lockrin of the Iron Gate. -1 0 0
2867 Mark of Maestro A mark given to those who have passed the Trial of the Maestro. An occupation change related item. -1 0 0
2868 Letter of Solder Detachment A letter from Captain Croto that promises to send soldiers. Deliver this to Lockrin of the Iron Gate. -1 0 0
2869 Paint of Kamuru A painting of Kamuru. Go to the Cave of Trials in the orc kingdom to seek him out. -1 0 0
2870 Necklace of Kamuru A necklace worn by Kamuru. Deliver this to Captain Croto. -1 0 0
2871 Paint of Teleport Device A drawing of a teleport device. Recover this device from Master Toma. -1 0 0
2872 Teleport Device A teleport device given by Master Toma. Deliver this to Black Anvil's Arin. -1 0 0
2873 Architecture of Cruma A simple explanation of Cruman architecture. Take this to the research team stationed at the entrance of the Cruma Tower. -1 0 0
2874 Report of Cruma A report recording the results of investigations made by the Cruma reasearch team. Deliver this to Eldar Filaur. -1 0 0
2875 Ingredients of Antidote "Gather 10 stinger wasp needles, 10 marsh spider webs, and 10 leech bloods and deliver them to Researcher Lorain." -1 0 0
2876 Stinger Wasp Needle Gather 10 of these and deliver them along with the other ingredients to Researcher Lorain. -1 0 0
2877 Marsh Spider's Web Gather 10 of these and deliver them along with the other ingredients to Researcher Lorain. -1 0 0
2878 Blood of Leech Gather 10 of these and deliver them along with the other ingredients to Researcher Lorain. -1 0 0
2879 Mark of Warspirit A mark given to those who have passed the Test of the War Spirit. An item for occupational change. -1 0 0
2880 Vendetta Totem A totem given to the Orcs who seek to punish betrayers of their race. Take this and hunt the Tamlin Orcs. -1 0 0
2881 Tamlin Orc Head The head of a slain Tamlin Orc. Gather 13 of these and take them to Seer Somak. -1 0 0
2882 Warspirit Totem A totem used in the Ritual of the War Spirit. Take this to Ancestor Martankus in the Cave of Trials. -1 0 0
2883 Orim's Contract "I will give you Braki's remains in return for 10 porta eyes, 10 excuro scales and 10 mordeo talons." -1 0 0
2884 Porta's Eye A jewel pried from the porta's eye. Gather 10 of these and take them to Orim of the Shadow. -1 0 0
2885 Excuro's Scale The scales of an excuro. Gather 10 of these and take them to Orim of the Shadow. -1 0 0
2886 Mordeos Talon The talons of a mordeo. Gather 10 of these and take them to Orim of the Shadow. -1 0 0
2887 Braki's Remains "The remains of Braki, an ancient Orc hero. Take this, along with the additional 3 remains, to Seer Somak." -1 0 0
2888 Pekiron's Totem A guardian totem received from Seer Pekiron. Take this and go to the Leto lizardman shamans and chiefs to recover Tonar's remains. -1 0 0
2889 Tonar's Skull "The skull of Tonar, an ancient Orc hero. Take this, along with the additional 4 remains, to Seer Pekiron." -1 0 0
2890 Tonar's Rib Bone "The rib bones of Tonar, an ancient Orc hero. Take this, along with the additional 4 remains, to Seer Pekiron." -1 0 0
2891 Tonar's Spine "The spine bones of Tonar, an ancient Orc hero. Take this, along with the additional 4 remains, to Seer Pekiron." -1 0 0
2892 Tonar's Arm Bone "The arm bones of Tonar, an ancient Orc hero. Take this, along with the additional 4 remains, to Seer Pekiron." -1 0 0
2893 Tonar's Thigh Bone "The thigh bones of Tonar, an ancient Orc hero. Take this, along with the additional 4 remains, to Seer Pekiron." -1 0 0
2894 Tonar's Remains "The remains of Tonar, an ancient Orc hero. Take this, along with the other 3 heros' remains, to Seer Somak." -1 0 0
2895 Manakia's Totem "A totem received from Seer Manakia. Take this and go to the medusas and Stenoa, the gorgon queen, to recover Hermodt's remains." -1 0 0
2896 Hermodt's Skull "The skull of Hermodt, an ancient Orc hero. Take this, along with the additional 4 remains, to Seer Manakia." -1 0 0
2897 Hermodt's Rib Bone "The rib bones of Hermodt, an ancient Orc hero. Take this, along with the additional 4 remains, to Seer Manakia." -1 0 0
2898 Hermodt's Spine "The spine bones of Hermodt, an ancient Orc hero. Take this, along with the additional 4 remains, to Seer Manakia." -1 0 0
2899 Hermodt's Arm Bone "The arm bones of Hermodt, an ancient Orc hero. Take this, along with the additional 4 remains, to Seer Manakia." -1 0 0
2900 Hermodt's Thigh Bone "The thigh bones of Hermodt, an ancient Orc hero. Take this, along with the additional 4 remains, to Seer Manakia." -1 0 0
2901 Hermodt's Remains "The remains of Hermodt, an ancient Orc hero. Take this, along with the other three heros' remains, to Seer Somak." -1 0 0
2902 Racoy's Totem A totem given by Seer Racoy. Take this and go to the Temple of Einhasad in the Town of Gludio to ask about Kiruna. -1 0 0
2903 Vivyan's Letter A letter from Priestess Vivyan. Take this to Trader Sarien of the Southern Wastelands. -1 0 0
2904 Insect Diagram Book An insect encyclopedia that Trader Sarien has given as aid. Take this and hunt noble ants to recover Kiruna's remains. -1 0 0
2905 Kiruna's Skull "The skull of Kiruna, an ancient Orc hero. Take this, along with the additional 4 remains, to Seer Racoy." -1 0 0
2906 Kiruna's Rib Bone "The rib bones of Kiruna, an ancient Orc hero. Take this, along with the additional 4 remains, to Seer Racoy." -1 0 0
2907 Kiruna's Spine "The spine bones of Kiruna, an ancient Orc hero. Take this, along with the additional 4 remains, to Seer Racoy." -1 0 0
2908 Kiruna's Arm Bone "The arm bones of Kiruna, an ancient Orc hero. Take this, along with the additional 4 remains, to Seer Racoy." -1 0 0
2909 Kiruna's Thigh Bone "The thigh bones of Kiruna, an ancient Orc hero. Take this, along with the additional 4 remains, to Seer Racoy." -1 0 0
2910 Kiruna's Remains "The remains of Kiruna, an ancient Orc hero. Take this, along with the other 3 heros' remains, to Seer Somak." -1 0 0
2911 Braki's Remains "The remains of the hero, Braki, encased in an urn. Take this to the Ancestor Martankus in the Cave of Trials." -1 0 0
2912 Tonar's Remains "The remains of the hero, Tonar, encased in an urn. Take this to the Ancestor Martankus in the Cave of Trials." -1 0 0
2913 Hermodt's Remains "The remains of the hero, Hermodt, encased in an urn. Take this to the Ancestor Martankus in the Cave of Trials." -1 0 0
2914 Kiruna's Remains "The remains of the hero, Kiruna, encased in an urn. Take this to the Ancestor Martankus in the Cave of Trials." -1 0 0
2916 Broken Teleport Device The teleport device given by Master Toma. Take this back to Master Toma. -1 0 0
2917 Ring of Binding Gemstone A key material for Dwarves to make a Ring of Binding. Can be sold in any shop. -1 0 0
2918 Mithril Scale Gaiters Material A key material for Dwarves to make Mithril Scale Gaiters. Can be sold in any shop. -1 0 0
2919 Brigandine Gaiters Material A key material for Dwarves to make Brigandine Gaiters. Can be sold in any shop. -1 0 0
2920 Elven Mithril Tunic Pattern A key material for Dwarves to make an Elven Mithril Tunic. Can be sold in any shop. -1 0 0
2921 Elven Mithril Stockings Pattern A key material for Dwarves to make Elven Mithril Stockings. Can be sold in any shop. -1 0 0
2922 Brigandine Helmet Design A key material for Dwarves to make a Brigandine Helmet. Can be sold in any shop. -1 0 0
2923 Manticore Skin Boot Lining A key material for Dwarves to make Manticore Skin Boots. Can be sold in any shop. -1 0 0
2924 Brigandine Boots Design A key material for Dwarves to make Brigandine Boots. Can be sold in any shop. -1 0 0
2925 Elven Mithril Boots Design A key material for Dwarves to make Elven Mithril Boots. Can be sold in any shop. -1 0 0
2926 Manticore Skin Gloves Lining A key material for Dwarves to make Manticore Skin Gloves. Can be sold in any shop. -1 0 0
2927 Brigandine Gauntlets Pattern A key material for Dwarves to make a Brigandine Gauntlet. Can be sold in any shop. -1 0 0
2928 Elven Mithril Gloves Design A key material for Dwarves to make Elven Mithril Gloves. Can be sold in any shop. -1 0 0
2929 Brigandine Shield Fragment A key material for Dwarves to make a Brigandine Shield. Can be sold in any shop. -1 0 0
2930 Plate Helmet Design A key material for Dwarves to make a Plate Helmet. Can be sold in any shop. -1 0 0
2931 Salamander Skin Boot Lining A key material for Dwarves to make Salamander Skin Boots. Can be sold in any shop. -1 0 0
2932 Plate Boots Design A key material for Dwarves to make Plate Boots. Can be sold in any shop. -1 0 0
2933 Sage's Worn Gloves Lining A key material for Dwarves to make Sage's Worn Gloves. Can be sold in any shop. -1 0 0
2934 Plate Shield Fragment A key material for Dwarves to make a Plate Shield. Can be sold in any shop. -1 0 0
2935 Tempered Mithril Gaiters Fragment A key material for Dwarves to make Tempered Mithril Gaiters. Can be sold in any shop. -1 0 0
2936 Chain Hood Pattern A key material for Dwarves to make a Chain Hood. Can be sold in any shop. -1 0 0
2937 Chain Boots Part A key material for Dwarves to make Chain Boots. Can be sold in any shop. -1 0 0
2938 Karmian Boots Fabric A key material for Dwarves to make Karmian Boots. Can be sold in any shop. -1 0 0
2939 Plate Leather Boot Lining A key material for Dwarves to make Plated Leather Boots. Can be sold in any shop. -1 0 0
2940 Dwarven Chain Boots Part A key material for Dwarves to make Dwarven Chain Boots. Can be sold in any shop. -1 0 0
2941 Boots of Seal Pattern A key material for Dwarves to make Boots of Seal. Can be sold in any shop. -1 0 0
2942 Reinforced Mithril Gloves Design A key material for Dwarves to make Reinforced Mithril Gloves. Can be sold in any shop. -1 0 0
2943 Chain Gloves Design A key material for Dwarves to make Chain Gloves. Can be sold in any shop. -1 0 0
2944 Karmian Gloves Fabric A key material for Dwarves to make Karmian Gloves. Can be sold in any shop. -1 0 0
2945 Chain Shield Fragment A key material for Dwarves to make a Chain Shield. Can be sold in any shop. -1 0 0
2946 Plate Leather Gloves Design A key material for Dwarves to make Plated Leather Gloves. Can be sold in any shop. -1 0 0
2947 Dwarven Chain Shield Fragment A key material for Dwarves to make a Dwarven Chain Shield. Can be sold in any shop. -1 0 0
2948 Rind Leather Boot Lining A key material for Dwarves to make Rind Leather Boots. Can be sold in any shop. -1 0 0
2949 Dwarven Chain Gloves Design A key material for Dwarves to make Dwarven Chain Gloves. Can be sold in any shop. -1 0 0
2950 Gloves of Seal Pattern A key material for Dwarves to make Gloves of Seal. Can be sold in any shop. -1 0 0
2951 Rind Leather Gloves Design A key material for Dwarves to make Rind Leather Gloves. Can be sold in any shop. -1 0 0
2952 Demon's Boots Fabric A key material for Dwarves to make Demon's Boots. Can be sold in any shop. -1 0 0
2953 Demon's Gloves Fabric A key material for Dwarves to make Demon's Gloves. Can be sold in any shop. -1 0 0
2954 Theca Leather Boots Texture A key material for Dwarves to make Theca Leather Boots. Can be sold in any shop. -1 0 0
2955 Theca Leather Gloves Texture A key material for Dwarves to make Theca Leather Gloves. Can be sold in any shop. -1 0 0
2956 Composite Boots Part A key material for Dwarves to make Composite Boots. Can be sold in any shop. -1 0 0
2957 Composite Helmet Design A key material for Dwarves to make the Composite Helmet. Can be sold in any shop. -1 0 0
2958 Divine Boots Fabric A key material for Dwarves to make Divine Boots. Can be sold in any shop. -1 0 0
2959 Full Plate Helmet Design A key material for Dwarves to make the Full Plate Helmet. Can be sold in any shop. -1 0 0
2960 Drake Leather Boots Design A key material for Dwarves to make Drake Leather Boots. Can be sold in any shop. -1 0 0
2961 Full Plate Boots Part A key material for Dwarves to make Full Plate Boots. Can be sold in any shop. -1 0 0
2962 Drake Leather Gloves Design A key material for Dwarves to make Drake Leather Gloves. Can be sold in any shop. -1 0 0
2963 Full Plate Gauntlets Part A key material for Dwarves to make Full Plate Gauntlets. Can be sold in any shop. -1 0 0
2964 Divine Gloves Pattern A key material for Dwarves to make Divine Gloves. Can be sold in any shop. -1 0 0
2965 Blessed Gloves Design A key material for Dwarves to make Blessed Gloves. Can be sold in any shop. -1 0 0
2966 Full Plate Shield Fragment A key material for Dwarves to make a Full Plate Shield. Can be sold in any shop. -1 0 0
2967 Elven Long Sword Blade A key material for Dwarves to make an Elven Long Sword. Can be sold in any shop. -1 0 0
2968 Dwarven Warhammer Head A key material for Dwarves to make a Dwarven War Hammer. Can be sold in any shop. -1 0 0
2969 Yaksa Mace Head A key material for Dwarves to make a Yaksa Mace. Can be sold in any shop. -1 0 0
2970 Recipe: Ring of Binding For Dwarves only. The recipe for a Ring of Binding. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
2971 Recipe: Mithril Scale Gaiters For Dwarves only. The recipe for the Mithril Scale Gaiters. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2972 Recipe: Brigandine Gaiters For Dwarves only. The recipe for Brigandine Gaiters. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2973 Recipe: Elven Mithril Tunic For Dwarves only. The recipe for an Elven Mithril Tunic. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2974 Recipe: Elven Mithril Stockings For Dwarves only. The recipe for Elven Mithril Stockings. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2975 Recipe: Brigandine Helmet For Dwarves only. The recipe for a Brigandine Helmet. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2976 Recipe: Manticore Skin Boots For Dwarves only. The recipe for Manticore Leather Boots. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2977 Recipe: Brigandine Boots For Dwarves only. The recipe for Brigandine Boots. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2978 Recipe: Elven Mithril Boots For Dwarves only. The recipe for Elven Mithril Boots. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2979 Recipe: Manticore Skin Gloves For Dwarves only. The recipe for Manticore Leather Gloves. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2980 Recipe: Brigandine Gauntlets For Dwarves only. The recipe for a Brigandine Gauntlet. Requires Create Item - Skill Level 3 The success rate is 100%. -1 0 0
2981 Recipe: Elven Mithril Gloves For Dwarves only. The recipe for Elven Mithril Gloves. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2982 Recipe: Brigandine Shield For Dwarves only. The recipe for a Brigandine Shield. Requires Create Item - Skill Level 3. The success rate is 100%. -1 0 0
2983 Recipe: Plate Helmet For Dwarves only. The recipe for a Plate Helmet. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2984 Recipe: Salamander Skin Boots For Dwarves only. The recipe for Salamander Skin Boots. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2985 Recipe: Plate Boots For Dwarves only. The recipe for Plate Boots. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2986 Recipe: Sage's Worn Gloves For Dwarves only. The recipe for the Sage's Worn Gloves. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2987 Recipe: Plate Shield For Dwarves only. The recipe for a Plate Shield. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2988 Recipe: Tempered Mithril Gaiters For Dwarves only. The recipe for the Tempered Mithril Gaiters. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2989 Recipe: Chain Hood For Dwarves only. The recipe for the Chain Hood. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2990 Recipe: Chain Boots For Dwarves only. The recipe for the Chain Boots. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2991 Recipe: Karmian Boots For Dwarves only. The recipe for Karmian Boots. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2992 Recipe: Plated Leather Boots For Dwarves only. The recipe for Plated Leather Boots. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2993 Recipe: Dwarven Chain Boots For Dwarves only. The recipe for Dwarven Chain Boots. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2994 Recipe: Boots of Seal For Dwarves only. The recipe for Boots of Seal. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2995 Recipe: Reinforced Mithril Gloves For Dwarves only. The recipe for Reinforced Mithril Gloves. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2996 Recipe: Chain Gloves For Dwarves only. The recipe for Chain Gloves. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2997 Recipe: Karmian Gloves For Dwarves only. The recipe for Karmian Gloves. Requires Create Item - Skill Level 4 The success rate is 100%. -1 0 0
2998 Recipe: Chain Shield For Dwarves only. The recipe for the Chain Shield. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
2999 Recipe: Plated Leather Gloves For Dwarves only. The recipe for Plated Leather Gloves. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
3000 Recipe: Dwarven Chain Shield For Dwarves only. The recipe for a Dwarven Chain Shield. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
3001 Recipe: Rind Leather Boots For Dwarves only. The recipe for the Rind Leather Boots. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
3002 Recipe: Dwarven Chain Gloves For Dwarves only. The recipe for Dwarven Chain Gloves. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
3003 Recipe: Gloves of Seal For Dwarves only. The recipe for Gloves of Seal. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
3004 Recipe: Rind Leather Gloves For Dwarves only. The recipe for the Rind Leather Gloves. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
3005 Recipe: Demon's Boots For Dwarves only. The recipe for Demon's Boots. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
3006 Recipe: Demon's Gloves For Dwarves only. The recipe for Demon's Gloves. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
3007 Recipe: Theca Leather Boots For Dwarves only. The recipe for the Theca Leather Boots. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
3008 Recipe: Theca Leather Gloves For Dwarves only. The recipe for the Theca Leather Gloves. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
3009 Recipe: Composite Boots For Dwarves only. The recipe for Composite Boots. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
3010 Recipe: Composite Helmet For Dwarves only. The recipe for a Composite Helmet. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
3011 Recipe: Divine Boots For Dwarves only. The recipe for Divine Boots. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
3012 Recipe: Full Plate Helmet For Dwarves only. The recipe for a Full Plate Helmet. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
3013 Recipe: Drake Leather Boots For Dwarves only. The recipe for Drake Leather Boots. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
3014 Recipe: Full Plate Boots For Dwarves only. The recipe for Full Plate Boots. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
3015 Recipe: Drake Leather Gloves For Dwarves only. The recipe for Drake Leather Gloves. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
3016 Recipe: Full Plate Gauntlets For Dwarves only. The recipe for Full Plate Gauntlets. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
3017 Recipe: Divine Gloves For Dwarves only. The recipe for Blessed Gloves. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
3018 Recipe: Blessed Gloves For Dwarves only. The recipe for Divine Gloves. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
3019 Recipe: Full Plate Shield For Dwarves only. The recipe for a Full Plate Shield. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
3020 Recipe: Elven Long Sword For Dwarves only. The recipe for an Elven Long Sword. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
3021 Recipe: Dwarven War Hammer For Dwarves only. The recipe for a Dwarven War Hammer. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
3022 Recipe: Yaksa Mace For Dwarves only. The recipe for the Yaksa Mace. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
3023 Recipe: Titan Key For Dwarves only. Recipe for Quest. Required to make a Titan Key. Requires Create Item - Skill Level 1. The success rate is 100%. -1 0 0
3024 Recipe: Journeyman Ring For Dwarves only. Recipe for Quest. Required to make a Journeyman Ring. Requires Create Item - Skill Level 1. The success rate is 100%. -1 0 0
3025 Recipe: Amber Bead For Dwarves only. Recipe for Quest. Required to make an Amber Bead. Requires Create Item - Skill Level 2. The success rate is 100%. -1 0 0
3030 Key of Titan A special key that opens the Titan's Box -1 0 0
3031 Spirit Ore A material used by Dwarves in item manufacturing. Can be sold in any shop. -1 0 0
3032 Recipe: Spiritshot D For Dwarves only. The recipe for the Spiritshot Grade D. Requires Create Item - Skill Level 2. The success rate is 100%. -1 0 0
3033 Recipe: Spiritshot C For Dwarves only. The recipe for the Spiritshot Grade C. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
3034 Recipe: Spiritshot B For Dwarves only. The recipe for the Spiritshot Grade B. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
3035 Recipe: Spiritshot A For Dwarves only. The recipe for the Spiritshot Grade A. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
3036 Recipe: Spiritshot S For Dwarves only. The recipe for the Spiritshot Grade S. Requires Create Item - Skill Level 8. The success rate is 100%. -1 0 0
3037 Kakan's Letter Kakan's reply letter to Sla. Collect three reply letters from Sla's disciples and deliver them to Sla. -1 0 0
3038 Blueprint: Summon Mechanic Golem Blueprint needed to learn the Summon Mechanic Golem technique. Used by Artisans. -1 0 0
3039 Spellbook: Summon Storm Cubic Spellbook needed to learn Summon Storm Cubic. Used by Temple Knights and Warlocks. -1 0 0
3040 Spellbook: Summon Vampiric Cubic Spellbook needed to learn Summon Vampiric Cubic. Used by Shillien Knights. -1 0 0
3041 Spellbook: Summon Phantom Cubic Spellbook needed to learn Summon Phantom Cubic. Used by Shillien Knights and Phantom Summoners. -1 0 0
3042 Spellbook: Life Scavenge Spellbook needed to learn Life Scavenge. Used by Dark Avengers. -1 0 0
3043 Spellbook: Holy Strike Spellbook needed to learn Holy Strike. Used by Paladins. -1 0 0
3044 Spellbook: Horror Spellbook needed to learn Horror. Used by Dark Avengers. -1 0 0
3045 Spellbook: Summon Life Cubic Spellbook needed to learn Summon Life Cubic. Used by Temple Knights and Elemental Summoners. -1 0 0
3046 Spellbook: Sacrifice Spellbook needed to learn Sacrifice. Used by Paladins. -1 0 0
3047 Spellbook: Iron Will Spellbook needed to learn Iron Will. Used by Paladins and Dark Avengers. -1 0 0
3048 Spellbook: Reflect Damage Spellbook needed to learn Reflect Damage. Used by Dark Avengers. -1 0 0
3049 Spellbook: Corpse Plague Spellbook needed to learn Corpse Plague. Used by Dark Avengers and Shillien Knights. -1 0 0
3050 Spellbook: Hex "Spellbook needed to learn Hex. Used by Shillien Knights, Bladedancers, Abyss Walkers, and Phantom Rangers." -1 0 0
3051 Spellbook: Spirit Barrier "Spellbook needed to learn Spirit Barrier. Used by Temple Knights, Swordsingers, Plainswalkers, and Silver Rangers." -1 0 0
3052 Spellbook: Hamstring Spellbook needed to learn Hamstring. Used by Dark Avengers. -1 0 0
3053 Spellbook: Holy Blessing Spellbook needed to learn Holy Blessing. Used by Paladins. -1 0 0
3054 Spellbook: Summon Viper Cubic Spellbook needed to learn Summon Viper Cubic. Used by Shillien Knights. -1 0 0
3055 Spellbook: Lightning Strike Spellbook needed to learn Lightning Strike. Used by Shillien Knights. -1 0 0
3056 Spellbook: Summon Dark Panther Spellbook needed to learn Summon Dark Panther. Used by Dark Avengers. -1 0 0
3057 Spellbook: Summon Reanimated Man Spellbook needed to learn Summon Reanimated Man. Used by Necromancers. -1 0 0
3058 Spellbook: Summon Corrupted Man Spellbook needed to learn Summon Corrupted Man. Used by Necromancers. -1 0 0
3059 Spellbook: Corpse Burst Spellbook needed to learn Corpse Burst. Used by Necromancers. -1 0 0
3060 Spellbook: Forget Spellbook needed to learn Forget. Used by Necromancers. -1 0 0
3061 Spellbook: Curse Discord Spellbook needed to learn Curse Discord. Used by Necromancers. -1 0 0
3062 Spellbook: Curse Fear "Spellbook needed to learn the spell Curse Fear. Used by Necromancers, Spellsingers, Spellhowlers and Sorcerers." -1 0 0
3063 Spellbook: Anchor Spellbook needed to learn Anchor. Used by Necromancers. -1 0 0
3064 Spellbook: Silence Spellbook needed to learn Silence. Used by Necromancers and Spellhowlers. -1 0 0
3065 Spellbook: Death Spike Spellbook needed to learn Death Spike. Used by Necromancers and Spellhowlers. -1 0 0
3066 Spellbook: Curse Death Link Spellbook needed to learn Curse Death Link. Used by Necromancers and Spellhowlers. -1 0 0
3067 Spellbook: Vampiric Claw Spellbook needed to learn Vampiric Claw. Used by Necromancers and Spellhowlers. -1 0 0
3068 Spellbook: Vitalize Spellbook needed to learn Vitalize. Used by Bishops and Elven Elders. -1 0 0
3069 Spellbook: Repose Spellbook needed to learn Repose. Used by Bishops. -1 0 0
3070 Spellbook: Hold Undead Spellbook needed to learn Hold Undead. Used by Bishops. -1 0 0
3071 Spellbook: Requiem Spellbook needed to learn Requiem. Used by Bishops. -1 0 0
3072 Spellbook: Purify Spellbook needed to learn Purify. Used by Bishops and Shillien Elders. -1 0 0
3073 Spellbook: Might of Heaven Spellbook needed to learn Might of Heaven. Used by Bishops and Elven Elders. -1 0 0
3074 Spellbook: Surrender to Wind Spellbook needed to learn Surrender to Wind. Used by Sorcerers and Spellhowlers. -1 0 0
3075 Spellbook: Blazing Circle Spellbook needed to learn Blazing Circle. Used by Sorcerers and Sorceresses. -1 0 0
3076 Spellbook: Prominence Spellbook needed to learn Prominence. Used by Sorcerers and Sorceresses. -1 0 0
3077 Spellbook: Blazing Skin Spellbook needed to learn Blazing Skin. Used by Sorcerers and Sorceresses. -1 0 0
3078 Spellbook: Decay Spellbook needed to learn Decay. Used by Sorcerers and Sorceresses. -1 0 0
3079 Spellbook: Cancel Spellbook needed to learn Cancel. Used by Sorcerers and Sorceresses. -1 0 0
3080 Spellbook: Sleeping Cloud "Spellbook needed to learn Sleeping Cloud. Used by Sorcerers, Sorceresses and Spellsingers." -1 0 0
3081 Spellbook: Aura Flare "Spellbook needed to learn Aura Flare. Used by Sorcerers, Sorceresses and Spellsingers." -1 0 0
3082 Spellbook: Surrender to Water Spellbook needed to learn Surrender to Water. Used by Spellsingers. -1 0 0
3083 Spellbook: Frost Wall Spellbook needed to learn Frost Wall. Used by Spellsingers. -1 0 0
3084 Spellbook: Freezing Shackle Spellbook needed to learn Freezing Shackle. Used by Spellsingers. -1 0 0
3085 Spellbook: Hydro Blast Spellbook needed to learn Hydro Blast. Used by Spellsingers. -1 0 0
3086 Spellbook: Frost Bolt Spellbook needed to learn Frost Bolt. Used by Spellsingers. -1 0 0
3087 Spellbook: Ice Dagger Spellbook needed to learn Ice Dagger. Used by Spellsingers. -1 0 0
3088 Spellbook: Freezing Skin Spellbook needed to learn Freezing Skin. Used by Spellsingers. -1 0 0
3089 Spellbook: Tempest Spellbook needed to learn Tempest. Used by Spellhowlers. -1 0 0
3090 Spellbook: Hurricane Spellbook needed to learn Hurricane. Used by Spellhowlers. -1 0 0
3091 Spellbook: Servitor Magic Shield "Spellbook needed to learn Servitor Magic Shield. Used by Warlocks, Elemental Summoners and Phantom Summoners." -1 0 0
3092 Spellbook: Servitor Physical Shield "Spellbook needed to learn Servitor Physical Shield. Used by Warlocks, Elemental Summoners and Phantom Summoners." -1 0 0
3093 Spellbook: Servitor Haste "Spellbook needed to learn Servitor Haste. Used by Warlocks, Elemental Summoners and Phantom Summoners." -1 0 0
3094 Spellbook: Invigor Spellbook needed to learn Invigor. Used by Prophets. -1 0 0
3095 Spellbook: Magic Barrier Spellbook needed to learn Magic Barrier. Used by Prophets. -1 0 0
3096 Spellbook: Blessed Body Spellbook needed to learn Blessed Body. Used by Prophets. -1 0 0
3097 Spellbook: Blessed Soul Spellbook needed to learn Blessed Soul. Used by Prophets. -1 0 0
3098 Spellbook: Return Spellbook needed to learn Return. Used by Prophets and Elven Elders. -1 0 0
3099 Spellbook: Haste Spellbook needed to learn Haste. Used by Prophets. -1 0 0
3100 Spellbook: Guidance Spellbook needed to learn Guidance. Used by Prophets and Shillien Elders. -1 0 0
3101 Spellbook: Death Whisper Spellbook needed to learn Death Whisper. Used by Prophets and Shillien Elders. -1 0 0
3102 Spellbook: Bless Shield Spellbook needed to learn Bless Shield. Used by Prophets and Elven Elders. -1 0 0
3103 Amulet: Pa'agrio's Wisdom Amulet required for the Pa'agrio's Wisdom spell. Used by Overlords. -1 0 0
3104 Amulet: Pa'agrio's Glory Amulet required for the Pa'agrio's Glory spell. Used by Overlords. -1 0 0
3105 Amulet: Seal of Winter Amulet required for the Seal of Winter spell. Used by Overlords. -1 0 0
3106 Amulet: Seal of Flame Amulet required for the Seal of Flame spell. Used by Overlords. -1 0 0
3107 Amulet: Seal of Gloom Amulet required for the Seal of Gloom spell. Used by Overlords. -1 0 0
3108 Amulet: Seal of Mirage Amulet required for the Seal of Mirage spell. Used by Overlords. -1 0 0
3109 Amulet: Seal of Silence Amulet required for the Seal of Silence spell. Used by Overlords. -1 0 0
3110 Amulet: Seal of Scourge Amulet required for the Seal of Scourge spell. Used by Overlords. -1 0 0
3111 Amulet: Seal of Suspension Amulet required for the Seal of Suspension spell. Used by Overlords. -1 0 0
3112 Amulet: Pa'agrio's Vision Amulet required for the Pa'agrio's Vision spell. Used by Overlords. -1 0 0
3113 Amulet: Pa'agrio's Protection Amulet required for the Pa'agrio's Protection spell. Used by Overlords. -1 0 0
3114 Amulet: Steal Essence Amulet required for the Steal Essence spell. Used by Warcryers and Overlords. -1 0 0
3115 Amulet: Freezing Flame Amulet required for the Freezing Flame spell. Used by Warcryers. -1 0 0
3116 Amulet: Chant of Fury Amulet required for the Chant of Fury spell. Used by Warcryers. -1 0 0
3117 Amulet: Chant of Evasion Amulet required for the Chant of Evasion spell. Used by Warcryers. -1 0 0
3118 Amulet: Chant of Rage Amulet required for the Chant of Rage spell. Used by Warcryers. -1 0 0
3119 Mark of Guildsman A mark given to those who have passed the Trial of the Guildsman. An occupation change related item. -1 0 0
3120 Valkon's Recommendation A recommendation letter written by Warehouse Keeper Valkon. Take this and go to Blacksmith Altran of Talking Island. -1 0 0
3121 Mandragora Berry "The fruit of mandragoras, known for their uses in treating ailments." -1 0 0
3122 Altran's Instructions Blacksmith Altran's instructions. The instructions are to gather materials and create 7 journeyman's rings. -1 0 0
3123 Altran's 1st Recommendation A recommendation letter written by Blacksmith Altran. Take this and go to Warehouse Keeper Norman of the Village of Gludin. -1 0 0
3124 Altran's 2nd Recommendation A recommendation letter written by Blacksmith Altran. Take this and go to Blacksmith Pinter of the Town of Gludio. -1 0 0
3125 Norman's Instructions Warehouse Keeper Norman's instructions. The instructions are to go to Blacksmith Duning of Hunters Village and bring back the key. -1 0 0
3126 Norman's Receipt Warehouse Keeper Norman's receipt. Take this and go to Blacksmith Duning of the Hunters Village. -1 0 0
3127 Duning's Instructions Blacksmith Duning's instructions. It gives an order to recover 30 keys from Breka orcs. -1 0 0
3128 Duning's Key Mithril key recovered from Breka orcs. Collect 30 and take them to Blacksmith Duning. -1 0 0
3129 Norman's List "Ingredient list of Warehouse Keeper Norman: 70 units of gray bone powder, 70 granite whetstones, 70 units of red pigment, and 70 units of braided yarn." -1 0 0
3130 Gray Bone Powder The powder collected from the bones of ghouls and strains. Gather 70 of these and take them to Warehouse Keeper Norman. -1 0 0
3131 Granite Whetstone A whetstone made from the fragments of the granite golem. Gather 70 of these and take them to Warehouse Keeper Norman. -1 0 0
3132 Red Pigment Red pigment obtained by slaying the dead seeker bat. Gather 70 of these and take them to Warehouse Keeper Norman. -1 0 0
3133 Braided Yarn Braided yarn obtained by slaying the silenos. Gather 70 of these and take them to Warehouse Keeper Norman. -1 0 0
3134 Journeyman Gem A material used to make the journeyman's ring. -1 0 0
3135 Pinter's Instructions Instructions of Blacksmith Pinter: Find and bring back 70 amber beads. -1 0 0
3136 Amber Bead A bead-shaped piece of amber. Collect 70 of these and take them to Blacksmith Pinter. -1 0 0
3137 Amber Lump An unrefined lump of amber. The material used in creating the Amber Bead. -1 0 0
3138 Journeyman Deco Beads Ingredient item used to make a journeyman's ring. -1 0 0
3139 Journeyman Ring "To pass the Trial of the Guildsman, you must create 7 of these rings. Take the completed rings to Warehouse Keeper Valkon." -1 0 0
3140 Mark of Life A mark given to those who have passed the Testimony of Life. An occupation change related item. -1 0 0
3141 Cardien's Letter Letter by Master Cardien. Take this and go to Hierarch Asterios of the Elven Village. -1 0 0
3142 Camomile Charm A talisman given by Hierarch Asterios. Take this and return to Master Cardien in the Town of Dion. -1 0 0
3143 Hierarch's Letter "A letter given by Hierarch Asterios. Take this and go to Thalia, who lives on the eastern shores of Iris Lake." -1 0 0
3144 Moonflower Charm The charm given by Hierarch Asterios to keep in possession while searching for the water of life. -1 0 0
3145 Grail Diagram "A diagram of the grail, given by Thalia. Take this and go to Blacksmith Pushkin of Giran Castle Town." -1 0 0
3146 Thalia's 1st Letter "Thalia's letter. Take this and go to Arkenia, who is at the Altar of Rites." -1 0 0
3147 Thalia's 2nd Letter Thalia's letter. Take this and go to Isael Silvershadow of the Hunters Village. -1 0 0
3148 Thalia's Instructions A letter containing Thalia's instructions. The instructions are to come back after reaching level 38. -1 0 0
3149 Pushkin's List "A list given by Blacksmith Pushkin. ""10 pure Mithril Ore, 20 ant soldier acid, 20 Wyrm talons""" -1 0 0
3150 Pure Mithril Cup A cup crafted by Blacksmith Pushkin that is made of pure mithril. Take this back to Thalia. -1 0 0
3151 Arkenia's Contract A contract written by Arkenia. The contract states that she will give stardust in return for Andariel's book from the Village of Gludin. -1 0 0
3152 Arkenia's Instructions Arkenia's instructions. The instructions are to bring back Andariel's book from the Temple of Einhasad in the Village of Gludin. -1 0 0
3153 Adonius's list A list given by Priest Adonius: 20 spider ichor and 20 harpy's down. -1 0 0
3154 Andariel Scripture Copy A copy of Andariel's book given by Priest Adonius. Take this back to Arkenia. -1 0 0
3155 Stardust The silver dust received from Arkenia of the Dark Elves. Take this back to Thalia. -1 0 0
3156 Isael's Instructions A document containing Isael Silvershadow's instructions. It asks you to recover 6 pieces of talins spear from Leto lizardman shamans. -1 0 0
3157 Isael's Letter A letter given by Isael Silvershadow. Take this back to Thalia along with Talin's spear. -1 0 0
3158 Grail of Purity A grail crafted of pure mithril. Catch the tears of the unicorn with the grail and take it back to Thalia. -1 0 0
3159 Tears of Unicorn The tears shed by Eva's unicorn when it is killed with Talin's spear. Take this back to Thalia. -1 0 0
3160 Water of Life The holy water that contains the powers of life to rejuvenate the Mother Tree. Take this and go to Hierarch Asterios. -1 0 0
3161 Pure Mithril Ore "The ore of pure mithril. Gather 10 of these, along with the rest of the ingredients, and take them back to Blacksmith Pushkin." -1 0 0
3162 Ant Soldier Acid "The acid collected from ant soldiers after slaying them. Gather 20 bottles of this, along with the rest of the ingredients, and take them back to Blacksmith Pushkin." -1 0 0
3163 Wyrm's Talon "The talon of a wyrm obtained after slaying it. Gather 20 of these, along with the rest of the ingredients, and take them back to Blacksmith Pushkin." -1 0 0
3164 Spider Ichor The ichor of a marsh spider. Gather 20 units of this and take them back to Priest Adonius. -1 0 0
3165 Harpy's Down The down feathers obtained after slaying a harpy. Gather 20 of these and take them back to Priest Adonius. -1 0 0
3166 Talin's Spear Blade "The blade portion of Talin's spear. Take this, along with the remaining portions of the spear, back to Isael Silvershadow." -1 0 0
3167 Talin's Spear Shaft "The shaft portion of Talin's spear. Take this, along with the remaining portions of the spear, back to Isael Silvershadow." -1 0 0
3168 Talin's Ruby "A decorative jewel that adorned Talin's spear. Take this, along with the remaining portions of the spear, back to Isael Silvershadow." -1 0 0
3169 Talin's Aquamarine "A decorative jewel that adorned Talin's spear. Take this, along with the remaining portions of the spear, back to Isael Silvershadow." -1 0 0
3170 Talin's Amethyst "A decorative jewel that adorned Talin's spear. Take this, along with the remaining portions of the spear, back to Isael Silvershadow." -1 0 0
3171 Talin's Peridot "A decorative jewel that adorned Talin's spear. Take this, along with the remaining portions of the spear, back to Isael Silvershadow." -1 0 0
3172 Mark of Fate A mark given to those who have passed the Testimony of Fate. An item for occupational change. -1 0 0
3173 Kaira's Letter A letter sent by Magister Kaira to Brother Metheus of the Temple of Einhasad. This must be delivered secretly. -1 0 0
3174 Metheus's Funeral Jar A jar for storing the remains of the dead. Take this to the Execution Grounds and search for the remains of Metheus's sister. -1 0 0
3175 Kasandra's Remains "The remains of Kasandra, Metheus's sister. Take this back to Brother Metheus." -1 0 0
3176 Herbalism Textbook A textbook of various herbs and their usages. It also contains information about the deadly poison belladonna. -1 0 0
3177 Ixia's List "10 units each of medusa's blood, marsh spider fluids, dead seeker's dung, tyrant's blood and nightshade root." -1 0 0
3178 Medusa's Ichor The bottled blood of a medusa. Collect 10 of these and take them back to Master Ixia -1 0 0
3179 Marsh Spider Fluids The bottled fluids of a marsh spider. Collect 10 of these and take them back to Master Ixia. -1 0 0
3180 Dead Seeker Dung The dung of dead seeker bats. Collect 10 of these and take them back to Master Ixia. -1 0 0
3181 Tyrant's Blood The bottled blood of tyrant. Collect 10 of these and take them back to Master Ixia. -1 0 0
3182 Nightshade Root The roots of the rare nightshade herb. Collect 10 of these and take them back to Master Ixia. -1 0 0
3183 Belladonna A legendary poison that can kill a bull with a single drop. Take this to Brother Metheus. -1 0 0
3184 Alder's Skull "The skull of Alders, who drafted the copy of Kaysha's Revelations. Take this to Magister Kaira." -1 0 0
3185 Alders Skull "Skull of Priest Alders. Take it to Magister Roa, a distant descendant of the priest." -1 0 0
3186 Alder's Receipt The receipt for the item that Alder entrusted to the warehouse. Take this and go to the warehouse in the Village of Gludin. -1 0 0
3187 Revelations Manuscript A copy of Kaysha's Revelations. Take this to Magister Kaira. -1 0 0
3188 Kaira's Instructions A note where Magister Kaira's instructions are written. The instructions are to come back after reaching level 38. -1 0 0
3189 Kaira's Recommendation A recommendation letter written by Magister Kaira. Take this and go to Tetrarch Thifiell of the Dark Elf Village. -1 0 0
3190 Palus Charm A charm given by Tetrarch Thifiell to keep in possession until the Initiation Ceremony of the Shilien Circle is complete. -1 0 0
3191 Thifiell's Letter A letter from Tetrarch Thifiell to Arkenia. Arkenia is at the Dark Elven Initiation Altar. -1 0 0
3192 Arkenia's Note A note written by Arkenia. It contains instructions to bring back red fairy dust and blight treant sap. -1 0 0
3193 Pixy Garnet A garnet given by the bloody pixy as a mark of promise. Bring back 10 skulls each from four different races. -1 0 0
3194 Grandis's Skull The skull of a Grandis. Collect ten of these and take them back to the bloody pixy. -1 0 0
3195 Karul Bugbear Skull The skull of a Karul Bugbear. Collect 10 of these and take them back to the bloody pixy. -1 0 0
3196 Breka Overlord Skull Skull of a Breka orc overlord. Collect 10 of them and take them to Bloody Pixy. -1 0 0
3197 Leto Overlord Skull The skull of a Leto lizardman chief. Collect 10 of these and take them back to the bloody pixy. -1 0 0
3198 Red Fairy Dust Red fairy dust given by the bloody pixy. Take this to Arkenia. -1 0 0
3199 Blight Treant Seed A seed given by a blight treant as a mark of promise. Slay the black willow lurker and bring back its leaf. -1 0 0
3200 Black Willow Leaf A leaf obtained by slaying the black willow lurker. Take this to the Blight Treant. -1 0 0
3201 Blight Treant Sap The sap of a blight treant. Take this to Arkenia. -1 0 0
3202 Arkenia's Letter A letter written by Arkenia. It states that the Initiation Ceremony of the Shilien Circle is complete. Take this to Tetrarch Thifiell. -1 0 0
3203 Mark of Glory A mark given to those who have passed the Testimony of Glory. An item for occupational change. -1 0 0
3204 Vokian's Order "Collect and return with 10 manashen shards, 10 tyrant talons and 10 guardian basilisk fangs." -1 0 0
3205 Manashen Shard A shard of the broken manashen. Collect 10 and take them back to Prefect Vokian. -1 0 0
3206 Tyrant Talon The talons plucked from a slain Tyrant. Collect 10 and take them back to Prefect Vokian. -1 0 0
3207 Guardian Basilisk Fang The fangs of a slain guardian basilisk. Collect 10 and take them back to Prefect Vokian. -1 0 0
3208 Vokian's Order Prefect Vokian's orders. The instructions are to go and seek out the Gandi Chief Chianta in the Town of Dion. -1 0 0
3209 Necklace of Authority A symbol given to those representing Pa'agrio Lord Kakai. -1 0 0
3210 Chianta's 1st Order Orders of Gandi Chief Chianta. The instructions are to go and recover the flame scepter from the lower orc tribes. -1 0 0
3211 Scepter of Breka Scepter of flame which can be obtained from a Breka orc chief. Take it along with 4 other tribes' scepters and go see Gandi Chief Chianta. -1 0 0
3212 Scepter of Enku "The flame scepter received from the Enku orc chief. Take this, along with the remaining 4 scepters, to Gandi Chief Chianta." -1 0 0
3213 Scepter of Vuku "The flame scepter received from the Vuku orc chief. Take this, along with the remaining 4 scepters, to Gandi Chief Chianta." -1 0 0
3214 Scepter of Turek "The flame scepter received from the Turek orc chief. Take this, along with the remaining 4 scepters, to Gandi Chief Chianta." -1 0 0
3215 Scepter of Tunath "The flame scepter received from the Lennunt orc chief. Take this, along with the remaining 4 scepters, to Gandi Chief Chianta." -1 0 0
3216 Chianta's 2nd Order Gandi Chief Chianta's orders. The instructions are to come back for further orders after reaching level 38. -1 0 0
3217 Chianta's 3rd Order Gandi Chief Chianta's orders. The instructions are to bring back 20 each of Timak and Tamlin orc heads. -1 0 0
3218 Tamlin Orc Skull The head of a Tamlin orc cut off after being slain. Collect 20 of these and take them to Gandi Chief Chianta. -1 0 0
3219 Timak Orc Head "The head of a Timak orc, cut off after being slain. Collect 20 of these and take them to Gandi Chief Chianta." -1 0 0
3220 Scepter Box A box containing the 5 flame scepters recovered from the lesser orc tribes. Take this to Seer Tanapi of the Orc Village. -1 0 0
3221 Pashika's Head "Kill Pashika, son of Voltar, cut his head off and show it to Breka Chief Voltar." -1 0 0
3222 Vultus' Head "Kill Vultus, son of Voltar, cut his head off and show it to Breka Chief Voltar." -1 0 0
3223 Glove of Voltar "Glove that was thrown out by Breka Chief Voltar. Slay Pashika and Vultus, sons of Voltar." -1 0 0
3224 Enku Overlord Head "The head of an Enku overlord, cut off after being slain. Show this to Enku Chief Kepra." -1 0 0
3225 Glove of Kepra The glove thrown down by Enku Chief Kepra. Go and slay the Enku overlords. -1 0 0
3226 Makum Bugbear Head "The head of a Makum bugbear warrior, cut off after being slain. Show this to Turek Chief Burai." -1 0 0
3227 Glove of Burai The glove thrown down by Turek Chief Burai. Go and slay the Makum bugbear warriors. -1 0 0
3228 Manakia's 1st Letter Letter of Seer Manakia. Take it to Breka orc chief. -1 0 0
3229 Manakia's 2nd Letter Seer Manakia's letter. Take this and go to the Enku Orc Chief. -1 0 0
3230 Kasman's 1st Letter Prefect Kasman's letter. Take this and go to the Vuku Orc Chief. -1 0 0
3231 Kasman's 2nd Letter Prefect Kasman's letter. Take this and go to the Turek Orc Chief. -1 0 0
3232 Kasman's 3rd Letter Prefect Kasman's letter. Take this and go to the Lennunt Orc Chief. -1 0 0
3233 Driko's Contract Vuku Chief Driko's contract. The contract contains instructions to hunt the marsh stakato drones in the Cruma Marshlands. -1 0 0
3234 Stakato Drone Husk The husks of a marsh stakato drone. Collect 30 of these and take them to Vuku Chief Driko. -1 0 0
3235 Tanapi's Order Seer Tanapi's orders. Hunt the Lennunt Orc Chief and seers and recover the dcepter of Tantos. -1 0 0
3236 Scepter of Tantos The flame scepter of the now-perished Tantos tribe. Take this to Seer Tanapi. -1 0 0
3237 Ritual Box A box containing the scepters recovered from the Orcs of the Tantos tribe. Take this to Pa'agrio Lord Kakai. -1 0 0
3238 Mark of Prosperity A mark given to those who have passed the Testimony of Prosperity. An occupation change related item. -1 0 0
3239 1st Ring of Testimony A ring given to those Dwarves attempting the Testimony of Prosperity. Find the 4 proofs of prosperity. -1 0 0
3240 2nd Ring of Testimony "A ring given to those Dwarves attempting the Testimony of Prosperity. Find Maphr's tablet, which contains the ultimate secrets of geometry." -1 0 0
3241 Old Account Book Iron Gate Lockirin's account book. The proof of wealth. Take this to Warehouse Keeper Parman of Giran Castle Town. -1 0 0
3242 Blessed Seed A seed containing the blessings of Maphr. The proof of fertile lands. Take this to Warehouse Keeper Parman of Giran Castle Town. -1 0 0
3243 Emily's Recipe A recipe good for childbirth and childbirth recovery. The proof of fertility. Take this to Warehouse Keeper Parman of Giran Castle Town. -1 0 0
3244 Lilith's Elven Wafer Food regarded as the secret to the Elves' longevity. The proof of health. Take this to Warehouse Keeper Parman of Giran Castle Town. -1 0 0
3245 Maphr Tablet Fragment "A fragment of Maphr's tablet, which contains the ultimate secrets of geometry. Take this to Warehouse Keeper Parman of Giran Castle Town." -1 0 0
3246 Collection License A license that allows the bearer to collect guild contributions. Seek out those who still owe contributions and collect the funds from them. -1 0 0
3247 Lockirin's 1st Notice A notice that guild contributions are due. Take this to Golden Wheel's Spiron. -1 0 0
3248 Lockirin's 2nd Notice A notice that guild contributions are due. Take this to Silver Scale's Balanki. -1 0 0
3249 Lockirin's 3rd Notice A notice that guild contributions are due. Take this to Bronze Key's Keef. -1 0 0
3250 Lockirin's 4th Notice A notice that guild contributions are due. Take this to Filaur of the Gray Pillar. -1 0 0
3251 Lockirin's 5th Notice A notice that guild contributions are due. Take this to Black Anvil's Arin. -1 0 0
3252 Contribution of Shari Trader Shari's guild contribution. Take this to Golden Wheel's Spiron. -1 0 0
3253 Contribution of Mion Trader Mion's guild contribution. Take this to Silver Scale's Balanki. -1 0 0
3254 Contribution of Maryse Maryse Redbonnet's guild contribution. Take this to Silver Scale's Balanki. -1 0 0
3255 Maryse's Request The note containing Maryse Redbonnet's request. The instructions are to bring back 100 animal skins. Animal skins are a manufacturing ingredient item. -1 0 0
3256 Contribution of Toma Master Toma's guild contribution. Take this to Black Anvil's Arin. -1 0 0
3257 Receipt of Bolter Miner Bolter's contribution receipt. Take this to Black Anvil's Arin to confirm if Miner Bolter has already submitted his contribution. -1 0 0
3258 1st Receipt of Contribution The contribution receipt received from Golden Wheel's Spiron. Collect 5 receipts and take them to Lockrin of the Iron Gate. -1 0 0
3259 2nd Receipt of Contribution The contribution receipt received from Silver Scale's Balanki. Collect 5 receipts and take them to Lockrin of the Iron Gate. -1 0 0
3260 3rd Receipt of Contribution The contribution receipt received from Bronze Key's Keef. Collect 5 receipts and take them to Lockrin of the Iron Gate. -1 0 0
3261 4th Receipt of Contribution A contribution receipt received from Filaur of the Gray Pillar. Collect 5 receipts and take them to Lockrin of the Iron Gate. -1 0 0
3262 5th Receipt of Contribution The contribution receipt received from Black Anvil's Arin. Collect 5 receipts and take them to Lockrin of the Iron Gate. -1 0 0
3263 Procuration of Torocco The bearer of this procuration hereby agrees to make contributions on behalf of Torocco. Take this to Bronze Key's Keef. -1 0 0
3264 Bright's List "A list of ingredients that Guard Bright has written. ""20 mandragora petals, 10 bunches of crimson moss""" -1 0 0
3265 Mandragora Petal The petals of a mandragora flower. Collect 20 of these and take them to Guard Bright. -1 0 0
3266 Crimson Moss Crimson Moss obtained from giant red ants. Collect 10 of these and take them to Guard Bright. -1 0 0
3267 Mandragora Bouquet A flower bouquet made of mandragora petals and crimson moss. Take this to Emily in the Town of Dion. -1 0 0
3268 Parman's Instructions A note containing Warehouse Keeper Parman's instructions. The instructions are to come back after reaching level 38. -1 0 0
3269 Parman's Letter Warehouse Keeper Parman's letter. Take this to Maestro Nikola of the Cruma Tower. -1 0 0
3270 Clay Dough A piece of clay that Maestro Nikola has given. Use this to make a copy of the keyhole from the titan's box. -1 0 0
3271 Pattern of Keyhole The keyhole pattern made from clay dough. Take this to Maestro Nikola. -1 0 0
3272 Nikolas' List "20 stakato shells, 10 toad lord sacs, 10 spider thorns and 10 D-grade crystals." -1 0 0
3273 Stakato Shell The shell of a marsh stakato. A key ingredient in making the titan's key. -1 0 0
3274 Toad Lord Sac The poison sac removed from the neck of a toad lord. A key ingredient in making the titan's key. -1 0 0
3275 Spider Thorn A thorn removed from the shell of a swamp spider. A key ingredient in making the titan's key. -1 0 0
3276 Mark of Champion A mark given to those who have passed the Test of the Champion. An item for occupational change. -1 0 0
3277 Ascalon's 1st Letter Veteran Ascalon's letter. Take this to Mason in the Town of Dion. -1 0 0
3278 Mason's Letter A letter from Mason to Veteran Ascalon of Giran Castle Town. -1 0 0
3279 Iron Rose Ring A ring given by Mason. The ring is engraved with the symbol of the iron rose. Complete the revenge in place of Mason. -1 0 0
3280 Ascalon's 2nd Letter Veteran Ascalon's letter. Take this to Trader Groot of Giran Castle Town. -1 0 0
3281 White Rose Insignia An insignia given by Trader Groot. It was formerly worn by the medics of the iron rose. Aid Trader Groot in his material gathering. -1 0 0
3282 Groot's Letter A letter from Trader Groot to Veteran Ascalon in Giran Castle Town. -1 0 0
3283 Ascalon's 3rd Letter Veteran Ascalon's letter. Take this to Captain Mouen of the Town of Oren. -1 0 0
3284 Mouen's 1st Order Cut off and bring back the heads of 100 road scavengers or road collectors. -1 0 0
3285 Mouen's 2nd Order Destroy the Leto lizardmen and bring back 100 of their fangs. -1 0 0
3286 Mouen's Letter A letter from Captain Mouen to Veteran Ascalon of Giran Castle Town. -1 0 0
3287 Harpy's Egg An egg obtained after slaying a harpy. Collect 30 of these and take them to Trader Groot of Giran Castle Town. -1 0 0
3288 Medusa's Venom The venom obtained after slaying a medusa. Collect 30 of these and take them to Trader Groot of Giran Castle Town. -1 0 0
3289 Windsus Bile The bile obtained after slaying a windsus. Collect 30 of these and take them to Trader Groot of Giran Castle Town. -1 0 0
3290 Bloody Axe Head The head of a Bloody Axe Elite. Collect 100 of these and return to Mason in the Town of Dion. -1 0 0
3291 Road Ratman Head The severed head of a road scavenger or road collector. Collect 100 of them and take them to Captain Mouen. -1 0 0
3292 Leto Lizardman Fang The fangs of a slain Leto lizardman. Collect 100 of these and take them to Captain Mouen. -1 0 0
3293 Mark of Sagittarius A mark given to those who have passed the Test of the Sagittarius. An occupation change related item. -1 0 0
3294 Bernard's Introduction Take this letter and go to Sagittarius Hamil of the Village of Floran. -1 0 0
3295 Hamil's 1st Letter Take this letter and meet with Sir Aron Tanford of the Southern Wastelands. -1 0 0
3296 Hamil's 2nd Letter Take this letter and go to Prefect Vokian of Giran Castle Town. -1 0 0
3297 Hamil's 3rd Letter Take this letter and go to Gauen of the Ivory Tower. -1 0 0
3298 Hunter's 1st Rune A stone engraved with a hunter's rune. Collect 10 of these and take them to Hamil of the Village of Floran. -1 0 0
3299 Hunter's 2nd Rune "A rune obtained from Breka orc overlords or Shamans. Collect 10 of these and take them, along with the snake talisman, to Prefect Vokian." -1 0 0
3300 Talisman of Kadesh A strange talisman obtained after slaying Kadesh. Take this to Sagittarius Hamil of the Village of Floran. -1 0 0
3301 Talisman of Snake Talisman that is related to a serpent totem spirit worshipped by Breka orcs. Take it to Prefect Vokian of Giran Castle Town. -1 0 0
3302 Mithril Clip "A key ingredient in restoring the Crescent Bow. Take this, along with the rest of the ingredients, to Magister Gauen of the Ivory Tower." -1 0 0
3303 Stakato Chitin "A key ingredient in restoring the Crescent Bow. Take this, along with the rest of the ingredients, to Magister Gauen of the Ivory Tower." -1 0 0
3304 Reinforced Bowstring "A key ingredient in restoring the Crescent Bow. Take this, along with the rest of the ingredients, to Magister Gauen of the Ivory Tower." -1 0 0
3305 Manashen's Horn "A key ingredient in restoring the Crescent Bow. Take this, along with the rest of the ingredients, to Magister Gauen of the Ivory Tower." -1 0 0
3306 Blood of Lizardman The blood shed by Leto Lizardmen. Kadesh appears when enough of this is gathered. -1 0 0
3307 Mark of Witchcraft A mark given to those who have passed the Test of Witchcraft. An occupation change related item. -1 0 0
3308 Orim's Diagram "A diagram of relics, given by Orim of the Shadow. The 6 jewels needed for opening the Cube of Aklantoth are depicted here." -1 0 0
3309 Alexandria's Book "A book that contains records on who purchased Aklantoth's Gems. ""Magister Iker, Magister Kaira, Trader Lara""" -1 0 0
3310 Iker's List "Collect and bring back 20 dire wyrm fangs, 20 Leto lizardman charms, and 20 enchanted stone golem heartstones." -1 0 0
3311 Dire Wyrm Fang The fangs of a slain Dire Wyrm. Collect 20 of these and take them to Magister Iker. -1 0 0
3312 Leto Lizardman Charm A totem obtained after slaying the Leto Lizardman. Collect 20 of these and take them to Magister Iker. -1 0 0
3313 Enchanted Golem Heartstone A crystal found amongst the shattered fragments of an enchanted stone golem. Collect 20 of these and take them to Magister Iker. -1 0 0
3314 Lara's Memo Trader Lara's sales records. It is recorded that a man named Ismel bought the jewel from Lara. -1 0 0
3315 Nestle's Memo Trader Lara's purchase records. It is recorded that Leopold of the Black Lion brought the jewel. -1 0 0
3316 Leopold's Journal A portion of Leopold's Diary. It is recorded that 3 deserters died and became undead while escaping to the Wastelands. -1 0 0
3317 Aklantoth 1st Gem Gem that can be obtained from Magister Iker. Find all 6 of Aklantoth gems and take them to Orim the Shadow. -1 0 0
3318 Aklantoth 2nd Gem The gem given by Magister Kaira. Find all 6 of Aklantoth gems and take them to Orim the Shadow. -1 0 0
3319 Aklantoth 3rd Gem The gem that can be obtained by killing a nameless revenant. Find all 6 of Aklantoth gems and take them to Orim the Shadow. -1 0 0
3320 Aklantoth 4th Gem The gem that can be obtained by slaying a skeletal mercenary. Find all 6 of Aklantoth gems and take them to Orim the Shadow. -1 0 0
3321 Aklantoth 5th Gem The gem that can be obtained by slaying a skeletal mercenary. Find all 6 of Aklantoth gems and take them to Orim the Shadow. -1 0 0
3322 Aklantoth 6th Gem The gem that can be obtained by slaying a skeletal mercenary. Find all 6 of Aklantoth gems and take them to Orim the Shadow. -1 0 0
3323 1st Brimstone A mark left behind by the Drevanul Prince Zeruel when escaping from his binds. -1 0 0
3324 Orim's Instructions A set of instructions written by Orim of the Shadow. The instructions are to bring back the Sword of Binding and Soul Trap Crystal. -1 0 0
3325 Orim's 1st Letter A letter from Orim of the Shadow to Sir Karol Vasper of the Town of Gludin. The letter asks for the loan of the Sword of the Seal. -1 0 0
3326 Orim's 2nd Letter A letter from Orim of the Shadows to Magister Iker of Giran Castle Town. The letter asks for the loan of the Soul-trap Crystal. -1 0 0
3327 Sir Vasper's Letter A letter from Sir Klaus Vasper to Vadin of the Town of Oren. The letter gives permission for the use of the Sword of Binding. -1 0 0
3328 Vadin's Crucifix "A holy crucifix of the order, given by Vadin. Take this and go hunt Tamlin Orcs." -1 0 0
3329 Tamlin Orc Amulet Amulets that the Tamlin Orcs carry for sorcery purposes. Gather 20 of these and take them to Vadin. -1 0 0
3330 Vadin's Sanctions A sanctions letter from Vadin allowing for the use of the Sword of Binding. Take this to Sir Klaus Vasper of the Town of Gludin. -1 0 0
3331 Iker's Amulet An amulet given by Magister Iker. It is said to have powers of protection against evil... -1 0 0
3332 Soultrap Crystal A crystal with the power to trap and seal the soul of a monster. Use this to seal the spirit of the Drevanul Zeruel. -1 0 0
3333 Purgatory Key A key needed to close Aklantoth's Chest. Take this to Orim of the Shadow. -1 0 0
3334 Zeruel Bind Crystal A crystal that contains the trapped soul of the Drevanul Zeruel. Take this to Orim of the Shadow. -1 0 0
3335 2nd Brimstone A mark left behind by the Drevanul Prince Zeruel while escaping from the body of Fisher Evert. -1 0 0
3336 Mark of Summoner A mark given to those who have passed the Test of the Summoner. An occupation change related item. -1 0 0
3337 Leto Lizardman Amulet An amulet obtained after slaying a Leto Lizardman. Gather 30 of these and take them back to Trader Lara. -1 0 0
3338 Sac of Redspores Red spores obtained from the bodies of the giant fungus. Gather 30 of these and take them back to Trader Lara. -1 0 0
3339 Karul Bugbear Totem A totem obtained after slaying the Karul Bugbear. Gather 30 of these and take them back to Trader Lara. -1 0 0
3340 Shards of Manashen A shard of the shattered Manashen. Gather 30 of these and take them back to Trader Lara. -1 0 0
3341 Breka Orc Totem A totem that can be obtained after slaying a Breka orc. Collect 30 of them and take them to Trader Lara. -1 0 0
3342 Crimson Bloodstone A spirit stone embedded in the body of a fettered soul. Gather 30 of these and take them back to Trader Lara. -1 0 0
3343 Talons of Tyrant The talon of a slain tyrant. Gather 30 of these and take them back to Trader Lara. -1 0 0
3344 Wings of Droneant Wings obtained after slaying Noble Ants at the Ant's Nest. Gather 30 of these and take them back to Trader Lara. -1 0 0
3345 Tusk of Windsus The tusks of a slain windsus. Gather 30 of these and take them back to Trader Lara. -1 0 0
3346 Fangs of Wyrm The fangs of a slain wyrm. Gather 30 of these and take them back to Trader Lara. -1 0 0
3347 Lara's 1st List """Collect 30 Leto lizardman amulets from the Plains of the Lizardmen and 30 units of red spore dust from the giant fungus in the Sea of Spores.""" -1 0 0
3348 Lara's 2nd List """Collect 30 Karul bugbear totems from Hunters Valley and 30 shards of manashen from the Crater of the Ivory Tower.""" -1 0 0
3349 Lara's 3rd List """Collect 30 Breka orc totems from Breka's Stronghold and 30 crimson bloodstones of fettered soul from Death Pass.""" -1 0 0
3350 Lara's 4th List """Collect 30 Tyrant Talons from the Wastelands and 30 Windsus Tusks from Death Pass.""" -1 0 0
3351 Lara's 5th List """Collect 30 noble ant wings from the Ant Nest and 30 wyrm fangs from Gorgon's Flower Garden.""" -1 0 0
3352 Galatea's Letter A letter from Head Summoner Galatea to Trader Lara in the Town of Dion. -1 0 0
3353 Beginner's Arcana An Arcana card used by apprentice Summoners. You must have this in order to participate in Summoner battles. -1 0 0
3354 Almors's Arcana Summoner Almors's Arcana. The proof of victory from a battle. Take this to Head Summoner Galatea. -1 0 0
3355 Camoniell's Arcana Summoner Camoniell's. The proof of victory from a battle. Take this to Head Summoner Galatea. -1 0 0
3356 Belthus's Arcana Summoner Belthus's Arcana. The proof of victory from a battle. Take this to Head Summoner Galatea. -1 0 0
3357 Basillia's Arcana Summoner Basillia's Arcana. The proof of victory from a battle. Take this to Head Summoner Galatea. -1 0 0
3358 Celestiel's Arcana Summoner Celestiel's Arcana. The proof of victory from a battle. Take this to Head Summoner Galatea. -1 0 0
3359 Brynthea's Arcana Summoner Brynthea's Arcana. The proof of victory from a battle. Take this to Head Summoner Galatea. -1 0 0
3360 1st Crystal of Starting An indication that a Summoner battle has begun. -1 0 0
3361 1st Crystal of Inprogress An indication that a Summoner battle is in progress. -1 0 0
3362 1st Crystal of Foul An indication that foul play was involved in a Summoner battle. Take this to Summoner Almors. -1 0 0
3363 1st Crystal of Defeat An indication that the Summoner has been defeated in battle. Take this to Summoner Almors. -1 0 0
3364 1st Crystal of Victory An indication that the Summoner has been victorious in a battle. Take this to Summoner Almors. -1 0 0
3365 2nd Crystal of Starting An indication that a Summoner battle has begun. -1 0 0
3366 2nd Crystal of Inprogress An indication that a Summoner battle is in progress. -1 0 0
3367 2nd Crystal of Foul An indication that foul play was involved in a Summoner battle. Take this to Summoner Camoniell. -1 0 0
3368 2nd Crystal of Defeat An indication that the Summoner has been defeated in a battle. Take this to Summoner Camoniell. -1 0 0
3369 2nd Crystal of Victory An indication that the Summoner has been victorious in a battle. Take this to Summoner Camoniell. -1 0 0
3370 3rd Crystal of Starting An indication that a Summoner battle has begun. -1 0 0
3371 3rd Crystal of Inprogress An indication that a Summoner battle is in progress. -1 0 0
3372 3rd Crystal of Foul An indication that foul play was involved in a summoner battle. Take this to Summoner Belthus. -1 0 0
3373 3rd Crystal of Defeat An indication that the Summoner has been defeated in a battle. Take this to Summoner Belthus. -1 0 0
3374 3rd Crystal of Victory An indication that the Summoner has been victorious in a battle. Take this to Summoner Belthus. -1 0 0
3375 4th Crystal of Starting An indication that a Summoner battle has begun. -1 0 0
3376 4th Crystal of Inprogress An indication that a Summoner battle is in progress. -1 0 0
3377 4th Crystal of Foul An indication that foul play was involved in a Summoner battle. Take this to Summoner Basillia. -1 0 0
3378 4th Crystal of Defeat An indication that the Summoner has been defeated in a battle. Take this to Summoner Basillia. -1 0 0
3379 4th Crystal of Victory An indication that the Summoner has been victorious in a battle. Take this to Summoner Basillia. -1 0 0
3380 5th Crystal of Starting An indication that a Summoner battle has begun. -1 0 0
3381 5th Crystal of Inprogress An indication that a Summoner battle is in progress. -1 0 0
3382 5th Crystal of Foul An indication that foul play was involved in a Summoner battle. Take this to Summoner Celestiel. -1 0 0
3383 5th Crystal of Defeat An indication that the Summoner has been defeated in a battle. Take this to Summoner Celestiel. -1 0 0
3384 5th Crystal of Victory An indication that the Summoner has been victorious in a battle. Take this to Summoner Celestiel. -1 0 0
3385 6th Crystal of Starting An indication that a Summoner battle has begun. -1 0 0
3386 6th Crystal of Inprogress An indication that a Summoner battle is in progress. -1 0 0
3387 6th Crystal of Foul An indication that foul play was involved in a Summoner battle. Take this to Summoner Brynthea. -1 0 0
3388 6th Crystal of Defeat An indication that the Summoner has been defeated in a Summoner battle. Take this to Summoner Brynthea. -1 0 0
3389 6th Crystal of Victory An indication that the Summoner has been victorious in a Summoner battle. Take this to Summoner Brynthea. -1 0 0
3390 Mark of Lord A mark given to those who have passed the Test of the Lord. An item for occupational change. -1 0 0
3391 Ordeal Necklace A necklace given to those who are attempting the Test of the Lord. Go seek 5 Chiefs of different tribes and return with their approvals. -1 0 0
3392 Varkee's Charm The Atuba chief Varkee's charm. Go back to him after completing this task. -1 0 0
3393 Tantus's Charm The Neruga chief Tantus's charm. Go back to him after completing this task. -1 0 0
3394 Hatos's Charm The Urutu Chief Hatos's charm. Go back to him after completing this task. -1 0 0
3395 Takuna's Charm The Duda-Mara Chief Takuna's charm. Go back to him after completing this task. -1 0 0
3396 Chianta's Charm Gandi Chief Chianta's charm. Go back to him after completing this task. -1 0 0
3397 Manakia's Orders A document containing Seer Manakia's orders. It tells you to kill Breka orc shamans and Breka orc overlords and bring back 20 Breka orc fangs. -1 0 0
3398 Breka Orc Fang A Breka orc's fang. Collect 20 of them and take them to Seer Manakia. -1 0 0
3399 Manakia's Amulet A mark received after passing Manakia's test. Take this to Atuba Chief Varkees. -1 0 0
3400 Huge Orc Fang The totem of the Atuba tribe. Gather the totems of the 5 tribes and take them to Pa'agrio Lord Kakai. -1 0 0
3401 Sumari's Letter A letter from Blacksmith Sumari to Seer Somak in the Town of Dion. -1 0 0
3402 Urutu Blade A blade crafted by Blacksmith Sumari. Take this to Urutu Chief Hatos. -1 0 0
3403 Timak Orc Skull The skull of a slain Timak Orc. Gather 10 of these and take them to Urutu chief Hatos. -1 0 0
3404 Sword Into Skull The totem of the Urutu tribe. Gather the totems of the 5 tribes and take them to Pa'agrio Lord Kakai. -1 0 0
3405 Neruga Axe Blade The blade portion of a ceremonial axe. Take this to Neruga Chief Tantus. -1 0 0
3406 Axe of Ceremony The totem of the Neruga tribe. Gather the totems of the 5 tribes and take them to Pa'agrio Lord Kakai. -1 0 0
3407 Marsh Spider Feeler A key ingredient in making the Duda-Mara tribe totem. Gather 10 of these and take them to Duda-Mara Chief Takuna. -1 0 0
3408 Marsh Spider Feet A key ingredient in making the Duda-Mara tribe totem. Gather 10 of these and take them to Duda-Mara Chief Takuna. -1 0 0
3409 Handiwork Spider Brooch The totem of the Duda-Mara tribe. Gather the totems of the 5 tribes and take them to Pa'agrio Lord Kakai. -1 0 0
3410 Cornea of Enchanted Monster Eye A key ingredient in making the Gandi tribe totem. Gather 20 of these and take them to Gandi Chief Chianta. -1 0 0
3411 Monster Eye Woodcarving The totem of the Gandi tribe. Gather the totems of the 5 tribes and take them to Pa'agrio Lord Kakai. -1 0 0
3412 Bear Fang Necklace The totem of the Hestui tribe. Take this and go to the Ancestor Martankus in the Cave of Trials. -1 0 0
3413 Martankus's Charm The talisman of the Ancestor Martankus. Go back to him after completing this task. -1 0 0
3414 Ragna Orc Head The head of a slain Ragna Orc. Take this to the Ancestor Martankus. -1 0 0
3415 Ragna Chief Notice """He who destroys the Lord of Flame shall be appointed Chief."" Take this to the ancestral spirit Martankus." -1 0 0
3416 Immortal Flame The mark received after passing the Ancestor Martankus' test. Take this to Pa'agrio Lord Kakai. -1 0 0
3417 Animal Lover's List "Go and seek Gatekeeper Bella in the Town of Gludio, Guard Metty in the Town of Dion, and Accessory Jeweler Ellie in the Town of Giran." -1 0 0
3418 Animal Slayer's 1st List "Destroy the animal slayers of Talking Island: giant spiders, talon spiders, and bladers." -1 0 0
3419 Animal Slayer's 2nd List "Destroy the animal slayers of the Elven Forest: crimson spiders, hook spiders, and the pincer spiders." -1 0 0
3420 Animal Slayer's 3rd List "Destroy the animal slayers of the Dark Elven Forest: lesser dark horrors, dark horrors, and prowlers." -1 0 0
3421 Animal Slayer's 4th List "Destroy the animal slayers of the Indomitable Plateau: kasha spiders, kasha poker spiders, and kasha blade spiders." -1 0 0
3422 Animal Slayer's 5th List Destroy the animal slayers of the Spine Mountains Mining Zone: hunter tarantulas and plunder tarantulas. -1 0 0
3423 Bloody Fang "A fang dripping with animal blood. Collect 50 of these and take them to Martin, the Pet Manager of the Town of Gludin." -1 0 0
3424 Bloody Claw "A claw dripping with animal blood. Collect 50 of these and take them to Martin, the Pet Manager of the Town of Gludin." -1 0 0
3425 Bloody Nail "A nail dripping with animal blood. Collect 50 of these and take them to Martin, the Pet Manager of the Town of Gludin." -1 0 0
3426 Bloody Kasha Fang "A fang of a kasha dripping with animal blood. Collect 50 of these and take them to Martin, the Pet Manager of the Town of Gludin." -1 0 0
3427 Bloody Tarantula Nail "A nail of a tarantula dripping with animal blood. Collect 50 of these and take them to Martin, the Pet Manager of the Town of Gludin." -1 0 0
3428 Crystal Brooch A brooch received from Warehouse Keeper Wilfred. Present this to Lilith of the temple at the Village of Talking Island. -1 0 0
3429 Spellbook: Greater Heal "Spellbook needed to learn the Greater Heal spell. Used by Bishops, Elven Elders, and Shillien Elders." -1 0 0
3430 Spellbook: Greater Battle Heal Amulet required for the Greater Battle Heal spell. Used by Bishops. -1 0 0
3431 Spellbook: Greater Group Heal Amulet required for the Greater Group Heal spell. Used by Bishops and Shillien Elders. -1 0 0
3432 Spellbook: Remedy Amulet required for the Remedy spell. Used by Paladins. -1 0 0
3433 Elf Figure -1 0 0
3434 Coke -1 0 0
3435 Nvidia -1 0 0
3436 Mouse -1 0 0
3437 Trade Book of Merchant -1 0 0
3438 Trade Book of Great Merchant -1 0 0
3440 Cargo Box Freight box on which the mark of Aden Commercial Guild is stamped. -1 0 0
3441 Cargo Box Freight box on which the mark of Aden Commercial Guild is stamped. -1 0 0
3442 Cargo Box Freight box on which the mark of Aden Commercial Guild is stamped. -1 0 0
3443 Cargo Box Freight box on which the mark of Aden Commercial Guild is stamped. -1 0 0
3444 Gludio Apples Apple cultivated in the Gludio region. Can be sold at shops. -1 0 0
3445 Dion Corn Meal Powder made from corn cultivated in Dion. Can be sold at shops. -1 0 0
3446 Dire Wolf Pelts Tanned Dire Wolf pelts. Can be sold at shops. -1 0 0
3447 Moonstone Jewel of blue and white light called Moonjang Stone or Moonstone. Can be sold at shops. -1 0 0
3448 Gludio Wheat Flour Powder made from wheat cultivated in the Gludio region. Can be sold at shops. -1 0 0
3449 Spidersilk Rope Strong rope made of weaving tarantula spider silk. Can be sold at shops. -1 0 0
3450 Alexandrite Precious jewel that shines green in the sunlight and red in the moonlight. Can be sold at shops. -1 0 0
3451 Silver Tea Service High-quality teacup and dish set crafted of silver. Can be sold at shops. -1 0 0
3452 Mechanic Golem Spare Parts "A component of mechanic golems. Useless for anything else, it is best sold." -1 0 0
3453 Fire Emerald Precious jewel that shines with an intense red light. Can be sold at shops. -1 0 0
3454 Avellan Silk Frock High-quality silk dress imported from Avellan of the east. Can be sold at shops. -1 0 0
3455 Feriotic Porcelain Urn "As a water cup made for their rituals, it is a relic of the ancient Ferios empire. Can be sold at shops." -1 0 0
3456 Imperial Diamond Jewel of brilliant light used in decorating the crown of the Elmoreden emperor. Can be sold at shops. -1 0 0
3457 Statue of Shilen - Head Part of a broken statue. Can be sold at shops. If you collect the remaining pieces of the statue...? -1 0 0
3458 Statue of Shilen - Torso Part of a broken statue. Can be sold at shops. If you collect the remaining pieces of the statue...? -1 0 0
3459 Statue of Shilen - Arm Part of a broken statue. Can be sold at shops. If you collect the remaining pieces of the statue...? -1 0 0
3460 Statue of Shilen - Leg Part of a broken statue. Can be sold at shops. If you collect the remaining pieces of the statue...? -1 0 0
3461 Complete Statue of Shilen Statue of Shilen made in the time of the ancient Elmoreden empire. Can be sold at shops for a high price. -1 0 0
3462 Fragment of Ancient Tablet - 1st Piece Fragment of ancient clay tablet. If you collect the remaining pieces of the tablet...? -1 0 0
3463 Fragment of Ancient Tablet - 2nd Piece Fragment of ancient clay tablet. If you collect the remaining pieces of the tablet...? -1 0 0
3464 Fragment of Ancient Tablet - 3rd Piece Fragment of ancient clay tablet. If you collect the remaining pieces of the tablet...? -1 0 0
3465 Fragment of Ancient Tablet - 4th Piece Fragment of ancient clay tablet. If you collect the remaining pieces of the tablet...? -1 0 0
3466 Complete Ancient Tablet A large clay tablet upon which ancient texts are engraved. You can sell it to a store at a high price. -1 0 0
3467 Wish Potion Magic potion that is said to make wishes come true. -1 0 0
3468 Ancient Crown Crown that is full of jewels but is too big to wear on the head. Let's sell it. -1 0 0
3469 Certificate of Royalty Certificate of royalty but nobody knows who made it. -1 0 0
3470 Gold Bar Heavy lump of pure gold. -1 0 0
3472 Blood Medusa Lowest-grade coin -1 0 0
3473 Blood Werewolf Low-grade coin -1 0 0
3474 Blood Basilisk Mid-grade coin -1 0 0
3475 Blood Drevanul Low-grade coin -1 0 0
3476 Blood Succubus Mid-grade coin -1 0 0
3477 Blood Dragon High-grade coin -1 0 0
3478 Beleth's Blood Dragon Highest-grade coin -1 0 0
3479 Manak's Blood Werewolf Mid-grade coin -1 0 0
3480 Nia's Blood Medusa Low-grade coin -1 0 0
3481 Gold Dragon High-grade coin -1 0 0
3482 Gold Wyvern Lowest-grade coin -1 0 0
3483 Gold Knight Low-grade coin -1 0 0
3484 Gold Giant Mid-grade coin -1 0 0
3485 Gold Drake Low-grade coin -1 0 0
3486 Gold Wyrm Mid-grade coin -1 0 0
3487 Beleth's Gold Dragon Highest-grade coin -1 0 0
3488 Manak's Gold Giant Mid-grade coin -1 0 0
3489 Nia's Gold Wyvern Low-grade coin -1 0 0
3490 Silver Unicorn Lowest-grade coin -1 0 0
3491 Silver Fairy Low-grade coin -1 0 0
3492 Silver Dryad Mid-grade coin -1 0 0
3493 Silver Dragon High-grade coin -1 0 0
3494 Silver Golem Low-grade coin -1 0 0
3495 Silver Undine Mid-grade coin -1 0 0
3496 Beleth's Silver Dragon Highest-grade coin -1 0 0
3497 Manak's Silver Dryad Mid-grade coin -1 0 0
3498 Nia's Silver Fairy Low-grade coin -1 0 0
3499 Fairy Dust Powder that falls from the body of fairy. Is sold at an expensive price at shops. -1 0 0
3500 Dragonflute of Wind Flute used to call up hatchling of wind. -1 0 0
3501 Dragonflute of Star Flute used to call up hatchling of star. -1 0 0
3502 Dragonflute of Twilight Flute used to call up hatchling of twilight. -1 0 0
3503 Deliverymen Decertificate Official certification for making deliveries. Issued by the Iron Gate Guild. Seal of Lockrin of the Iron Gate is affixed. -1 0 0
3504 Kirunas Horn Item that Warehouse Chief Gesto entrusted saying to take it to High Prefect Penatus. You must deliver it quickly. -1 0 0
3505 Mithril Mold Item that Warehouse Chief Gesto entrusted saying to take it to Blacksmith Rupio. You must deliver it quickly. -1 0 0
3506 Bloody Letter Item that Warehouse Chief Gesto entrusted saying to take it to Martin. You must deliver it quickly. -1 0 0
3507 Supplies to Alex Supply item. It's really heavy. Let's take it to Alex in Florin Village. -1 0 0
3508 Supplies to Endrigo Supply item. It's really heavy. Let's take it to Warden Endrigo at the Execution Grounds. -1 0 0
3509 Alex's Coins Return gift given by Alex as expression of thanks for having brought enough of the supply item. -1 0 0
3510 Wardens Appreciation Letter of thanks given by Warden Endrigo of the Execution Grounds as expression of thanks for having brought enough of the supplied items. -1 0 0
3511 Blackbox to Orim Item that Warehouse Chief Gesto entrusted saying to take it to Orim the Shadow. What could be inside...? -1 0 0
3512 Deluxe Windsus Ham Item that Warehouse Chief Gesto entrusted saying to take it to Orim the Shadow. What could be inside...? -1 0 0
3513 Heart of Silenos Heart obtained by killing silenos. Item specially ordered by Orim the Shadow. -1 0 0
3514 Request Giran Order received from the warehouse of Giran Castle Town. You can receive the delivery fee by taking this and the receipt confirmation document. -1 0 0
3515 Request Gludin Order received from the warehouse of the Town of Gludio. You can receive the delivery fee by taking this and the receipt confirmation document. -1 0 0
3516 Request Hunters Order received from the warehouse of Hunter Village. You can receive the delivery fee by taking this and the receipt confirmation document. -1 0 0
3517 Delivery Score Red "Certificate received each time a delivery is completed successfully. If you collect 50 certificates, you can exchange it for a blue delivery statement." -1 0 0
3518 Delivery Score Blue Certificate that you can receive if you successfully complete 50 deliveries. The delivery fee increases by 4% for each certificate. -1 0 0
3519 Deliverymen Advanced Certificate Super Certificate of master deliveryman received for having successfully completed 1000 deliveries. 120% delivery fee added! -1 0 0
3520 1st Confirmation Document Confirmation form the person receiving delivery of an item signs. Collect three sheets and take it to Warehouse Chief Gesto. -1 0 0
3521 2nd Confirmation Document Confirmation form the person receiving delivery of an item signs. Collect two sheets and take it to Warehouse Chief Gesto. -1 0 0
3522 Delivery Goods 01 Scroll to be taken to Magister Baulro of Einhasad Temple on Talking Island. -1 0 0
3523 Delivery Goods 02 Letter to be taken to Lighthouse Keeper Rockswell of Talking Island. -1 0 0
3524 Delivery Goods 03 Book to be taken to Marius at the private beach house on the north side of Talking Island. -1 0 0
3525 Delivery Goods 04 Document to be taken to Matheo at the ruins near the port on Talking Island. -1 0 0
3526 Delivery Goods 05 Letter to be taken to Sir Collin Windawood in front of the Obelisk of Victory on Talking Island. -1 0 0
3527 Delivery Goods 06 Shaft to be taken to Orc Guild High Prefect Osborn of Gludin Village. -1 0 0
3528 Delivery Goods 07 Letter to be taken to Lighthouse Keeper Perrin at the wharf in Gludin Village. -1 0 0
3529 Delivery Goods 08 Picture to be taken to Wharf Manager Clancy of Gludin Village. -1 0 0
3530 Delivery Goods 09 Jar to be taken to Sir Karrel Vasper of Gludin Village. -1 0 0
3531 Delivery Goods 10 Box to be taken to Samed of the Town of Gludio. -1 0 0
3532 Delivery Goods 11 Jar to be taken to Priestess Vivyan at Einhasad Temple in the Town of Gludio. -1 0 0
3533 Delivery Goods 12 Box to be taken to Warrior Guild Master Leona in the Town of Gludio. -1 0 0
3534 Delivery Goods 13 Mechanical device to be taken to Blacksmith Pinter at the blacksmith's shop in the Town of Gludio. -1 0 0
3535 Delivery Goods 14 Jewelry box to be taken to Sentinel Knight Alberius in Elven Village. -1 0 0
3536 Delivery Goods 15 Jewelry box to be taken to Pixy Murika in front of the Mother Tree of Elven Village. -1 0 0
3537 Delivery Goods 16 Letter to be taken to Karna in Dark Elf Village. -1 0 0
3538 Delivery Goods 17 Book to be taken to Magister Harne in Dark Elf Village. -1 0 0
3539 Delivery Goods 18 Statue to be taken to Sir Ortho Lancer in Giran Castle Town. -1 0 0
3540 Delivery Goods 19 Box to be taken to Martin in Giran Castle Town. -1 0 0
3541 Delivery Goods 20 Statue to be taken to Bishop Maximillian of Einhasad Temple in Giran Castle Town. -1 0 0
3542 Delivery Goods 21 Jewelry box to be taken to Master Stapin of Dark Elf Guild in Giran Castle Town. -1 0 0
3543 Delivery Goods 22 Document to be taken to Master Genwitter at the Warrior Guild in Giran Castle Town. -1 0 0
3544 Delivery Goods 23 Medicine bottle to be taken to High Prefect Clogg at the Orc Guild in the Town of Dion. -1 0 0
3545 Delivery Goods 24 Statue to be taken to Sir Kiel Nighthawk in the Town of Dion. -1 0 0
3546 Delivery Goods 25 Mineral to be taken to Blacksmith Poitan at the blacksmith's shop in the Town of Dion. -1 0 0
3547 Delivery Goods 26 Book to be taken to Cardinal Seresin of Einhasad Temple in the Town of Oren. -1 0 0
3548 Delivery Goods 27 Scroll to be taken to Duda-Mara Chief Takuna near the Orc Guild in the Town of Oren. -1 0 0
3549 Delivery Goods 28 Picture to be taken to Hunter Guild Member Colin in Hunter Village. -1 0 0
3550 Delivery Goods 29 Fabric to be taken to Guard Makhis in Hunter Village. -1 0 0
3551 Delivery Goods 30 A jar which should be taken to Elder Cronos in Hunter Village. -1 0 0
3552 Delivery Goods 31 Diamond to be taken to Grand Magister Scraide of Magic Guild in Hunter Village. -1 0 0
3553 Delivery Goods 32 Jewelry box to be taken to Grocer Pano in Floran Village. -1 0 0
3554 Delivery Goods 33 Gold nuggets to be taken to Alex in Floran Village. -1 0 0
3555 Delivery Goods 34 Shaft to be taken to Militiaman Leirynn in Floran Village. -1 0 0
3556 Delivery Goods 35 Letter to be taken to Fisherman Evert in Floran Village. -1 0 0
3557 Delivery Goods 36 Fabric to be taken to Astrologer Creta in Floran Village. -1 0 0
3558 Delivery Goods 37 Book to be taken to Magister Kaiena of Dark Elf Guild on the 4th floor of the Ivory Tower. -1 0 0
3559 Delivery Goods 38 Ore to be taken to Rex in the underground shopping area at the Ivory Tower. -1 0 0
3560 Delivery Goods 39 Medicine bottle to be taken to Uruha near the waterfall in the north of the marshlands in the Dark Elven region. -1 0 0
3561 Delivery Goods 40 Small boxes to be taken to Sentry Irene in front of the western bridge of the Neutral Zone. -1 0 0
3562 Delivery Goods 41 Document to be taken to Sentinel Trionell in front of the eastern bridge of the Neutral Zone. -1 0 0
3563 Delivery Goods 42 Scroll to be taken to Northwind in front of the Underground Fortress in the Elven region. -1 0 0
3564 Delivery Goods 43 Document to be taken to Thalia on the east side of Iris Lake in the Elven region. -1 0 0
3565 Delivery Goods 44 Box to be taken to Peter of the Turek orc encampment in the south of the Dark Elven autonomous region. -1 0 0
3566 Delivery Goods 45 A shaft to be taken to Bodyguard Jax on the coastal road in the Southern Wastelands. -1 0 0
3567 Delivery Goods 46 Key to be taken to Researcher Lorain near the entrance to Cruma Tower. -1 0 0
3568 Delivery Goods 47 Mechanical device to be taken to Maestro Nikola on the southwest side of Cruma Tower. -1 0 0
3569 Delivery Goods 48 Document to be taken to Warden Roderik of the Execution Grounds. -1 0 0
3570 Delivery Goods 49 Small boxes to be taken to Summoner Belthus on the southeast side of Cruma Tower. -1 0 0
3571 Delivery Goods 50 Shaft to be taken to Enku Chief Kepra on the southern coast of Floran Village. -1 0 0
3572 Delivery Goods 51 Box to be taken to Summoner Celestiel at the ruins of the Circular Coliseum to the south of the Underground Fortress of the Elven autonomous region. -1 0 0
3573 Delivery Goods 52 "A picture to be delivered to Orphanage Master Gupu in the Wastelands, west of the Town of Gludio." -1 0 0
3574 Delivery Goods 53 "A scroll to be delivered to Summoner Basillia on the coastal road, south of the Wastelands." -1 0 0
3575 Delivery Goods 54 "A box to be delivered to Sir Aaron Tanford on the coastal road, south of the Wastelands." -1 0 0
3576 Delivery Goods 55 A jar to be delivered to Preacher Sla on the east side of the Ant Tunnel Dungeon. -1 0 0
3577 Delivery Goods 56 A jewelry box to be delivered to Windy Shaoring on the west side of the Ant Tunnel Dungeon. -1 0 0
3578 Delivery Goods 57 A book which should be taken to Elder Casian at the south-side of the Ant Tunnel Dungeon located in the Wastelands. -1 0 0
3579 Delivery Goods 58 Medicine bottle to be taken to Annika on the south side of the Black Magic Laboratory in the Dark Elven autonomous region. -1 0 0
3580 Delivery Goods 59 Scroll to be taken to Slein Shining Blade on the east side of the Altar of Coming-of-Age Ceremony in the Dark Elven autonomous region. -1 0 0
3581 Delivery Goods 60 Small boxes to be taken to Shaman Varika at the Altar of Coming-of-Age Ceremony in the Dark Elven autonomous region. -1 0 0
3582 Delivery Goods 61 Medicine bottle to be taken to Tyra across the western road at the Altar of Rites in the Dark Elven autonomous region. -1 0 0
3583 Delivery Goods 62 Scroll to be taken to Piper Longbow at the altar on the north side of the marshlands waterfall in the Dark Elven autonomous region. -1 0 0
3584 Delivery Goods 63 Letter to be taken to Katari at the altar on the north side of the marshlands waterfall in the Dark Elven autonomous region. -1 0 0
3585 Delivery Goods 64 Jewelry box to be taken to Summoner Camoniell at the southern coast of Floran Village. -1 0 0
3586 Delivery Goods 65 Sample to be taken to Orim the Shadow at the north side of Death Pass in Giran Territory. -1 0 0
3587 Delivery Goods 66 Shaft to be taken to Breka Chief Voltar at the north-eastern side of the Death Pass in Giran Territory. -1 0 0
3588 Delivery Goods 67 Book to be taken to Summoner Brynthea at the north-western side of Giran Castle Town. -1 0 0
3589 Confirmation Document 01 Confirmation document received when delivering item. It is signed by Magister Baulro. -1 0 0
3590 Confirmation Document 02 Confirmation document received when delivering item. It is signed by Rockswell. -1 0 0
3591 Confirmation Document 03 Confirmation document received when delivering item. It is signed by Marius. -1 0 0
3592 Confirmation Document 04 Confirmation document received when delivering item. It is signed by Matheo. -1 0 0
3593 Confirmation Document 05 Confirmation document received when delivering item. It is signed by Sir Collin Windawood. -1 0 0
3594 Confirmation Document 06 Confirmation document received when delivering item. It is signed by High Prefect Osborn. -1 0 0
3595 Confirmation Document 07 Confirmation document received when delivering item. It is signed by Perrin. -1 0 0
3596 Confirmation Document 08 Confirmation document received when delivering item. It is signed by Clancy. -1 0 0
3597 Confirmation Document 09 Confirmation document received when delivering item. It is signed by Sir Karrel Vasper. -1 0 0
3598 Confirmation Document 10 Confirmation document received when delivering item. It is signed by Samed. -1 0 0
3599 Confirmation Document 11 Confirmation document received when delivering item. It is signed by Priestess Vivyan. -1 0 0
3600 Confirmation Document 12 Confirmation document received when delivering item. It is signed by Master Leona. -1 0 0
3601 Confirmation Document 13 Confirmation document received when delivering item. It is signed by Blacksmith Pinter. -1 0 0
3602 Confirmation Document 14 Confirmation document received when delivering item. It is signed by Sentinel Knight Smallberry. -1 0 0
3603 Confirmation Document 15 Confirmation document received when delivering item. It is signed by Pixy Murika. -1 0 0
3604 Confirmation Document 16 Confirmation document received when delivering item. It is signed by Karna. -1 0 0
3605 Confirmation Document 17 Confirmation document received when delivering item. It is signed by Magister Harne. -1 0 0
3606 Confirmation Document 18 Confirmation document received when delivering item. It is signed by Sir Ortho Lancer. -1 0 0
3607 Confirmation Document 19 Confirmation document received when delivering item. It is signed by Martin. -1 0 0
3608 Confirmation Document 20 Confirmation document received when delivering item. It is signed by Bishop Maximilian. -1 0 0
3609 Confirmation Document 21 Confirmation document received when delivering item. It is signed by Master Stapin. -1 0 0
3610 Confirmation Document 22 Confirmation document received when delivering item. It is signed by Master Genwitter. -1 0 0
3611 Confirmation Document 23 Confirmation document received when delivering item. It is signed by High Prefect Clogg. -1 0 0
3612 Confirmation Document 24 Confirmation document received when delivering item. It is signed by Sir Kiel Nighthawk. -1 0 0
3613 Confirmation Document 25 Confirmation document received when delivering item. It is signed by Blacksmith Poitan. -1 0 0
3614 Confirmation Document 26 Confirmation document received when delivering item. It is signed by Cardinal Seresin. -1 0 0
3615 Confirmation Document 27 Confirmation document received when delivering item. It is signed by Duda-Mara Chief Takuna. -1 0 0
3616 Confirmation Document 28 Confirmation document received when delivering item. It is signed by Hunter Guild Member Colin. -1 0 0
3617 Confirmation Document 29 Confirmation document received when delivering item. It is signed by Guard Makhis. -1 0 0
3618 Confirmation Document 30 Document confirming receipt after delivering an item to Elder Cronos. It is signed. -1 0 0
3619 Confirmation Document 31 Confirmation document received when delivering item. It is signed by Grand Magister Scraide. -1 0 0
3620 Confirmation Document 32 Confirmation document received when delivering item. It is signed by Grocer Pano. -1 0 0
3621 Confirmation Document 33 Confirmation document received when delivering item. It is signed by Alex. -1 0 0
3622 Confirmation Document 34 Confirmation document received when delivering item. It is signed by Militiaman Leirynn. -1 0 0
3623 Confirmation Document 35 Confirmation document received when delivering item. It is signed by Fisherman Evert. -1 0 0
3624 Confirmation Document 36 Confirmation document received when delivering item. It is signed by Astrologer Creta. -1 0 0
3625 Confirmation Document 37 Confirmation document received when delivering item. It is signed by Magister Kaiena. -1 0 0
3626 Confirmation Document 38 Confirmation document received when delivering item. It is signed by Rex. -1 0 0
3627 Confirmation Document 39 Confirmation document received when delivering item. It is signed by Uruha. -1 0 0
3628 Confirmation Document 40 Confirmation document received when delivering item. It is signed by Sentry Irene. -1 0 0
3629 Confirmation Document 41 Confirmation document received when delivering item. It is signed by Sentinel Trionell -1 0 0
3630 Confirmation Document 42 Confirmation document received when delivering item. It is signed by Northwind. -1 0 0
3631 Confirmation Document 43 Confirmation document received when delivering item. It is signed by Thalia. -1 0 0
3632 Confirmation Document 44 Confirmation document received when delivering item. It is signed by Peter. -1 0 0
3633 Confirmation Document 45 Confirmation document received when delivering item. It is signed by Bodyguard Jax. -1 0 0
3634 Confirmation Document 46 Confirmation document received when delivering item. It is signed by Researcher Lorain. -1 0 0
3635 Confirmation Document 47 Confirmation document received when delivering item. It is signed by Maestro Nikola. -1 0 0
3636 Confirmation Document 48 Confirmation document received when delivering item. It is signed by Warden Roderik of the Execution Grounds. -1 0 0
3637 Confirmation Document 49 Confirmation document received when delivering item. It is signed by Summoner Belthus. -1 0 0
3638 Confirmation Document 50 Confirmation document received when delivering item. It is signed by Enku Chief Kepra. -1 0 0
3639 Confirmation Document 51 Confirmation document received when delivering item. It is signed by Summoner Celestiel. -1 0 0
3640 Confirmation Document 52 Confirmation document received when delivering item. It is signed by Orphanage Master Gupu. -1 0 0
3641 Confirmation Document 53 Confirmation document received when delivering item. It is signed by Summoner Basillia. -1 0 0
3642 Confirmation Document 54 Confirmation document received when delivering item. It is signed by Sir Aaron Tanford. -1 0 0
3643 Confirmation Document 55 Confirmation document received when delivering item. It is signed by Preacher Sla. -1 0 0
3644 Confirmation Document 56 Confirmation document received when delivering item. It is signed by Windy Shaoring. -1 0 0
3645 Confirmation Document 57 Document confirming receipt after delivering an item to Elder Casian. It is signed. -1 0 0
3646 Confirmation Document 58 Confirmation document received when delivering item. It is signed by Annika. -1 0 0
3647 Confirmation Document 59 Confirmation document received when delivering item. It is signed by Slein Shining Blade. -1 0 0
3648 Confirmation Document 60 Confirmation document received when delivering item. It is signed by Shaman Varika. -1 0 0
3649 Confirmation Document 61 Confirmation document received when delivering item. It is signed by Tyra. -1 0 0
3650 Confirmation Document 62 Confirmation document received when delivering item. It is signed by Piper Longbow. -1 0 0
3651 Confirmation Document 63 Confirmation document received when delivering item. It is signed by Katari. -1 0 0
3652 Confirmation Document 64 Confirmation document received when delivering item. It is signed by Summoner Camoniell. -1 0 0
3653 Confirmation Document 65 Confirmation document received when delivering item. It is signed by Orim the Shadow. -1 0 0
3654 Confirmation Document 66 Confirmation document received when delivering item. It is signed by Breka Chief Voltar. -1 0 0
3655 Confirmation Document 67 Confirmation document received when delivering item. It is signed by Summoner Brynthea. -1 0 0
3656 Eye of Seer Eye obtained from killing a floating eye seer. Item specially ordered by Samed. -1 0 0
3657 Pincher Claw Claw obtained from killing pincher spider. Item specially ordered by Blacksmith Pinter. -1 0 0
3658 Ol Mahum Uniform Ol mahum uniform received from ol mahum captain and ol mahum lord. Item specially ordered by Sir Ortho Lancer. -1 0 0
3659 Enku Orc Champion's Head Head of Enku orc champion. Item specially ordered by High Prefect Clogg. -1 0 0
3660 Bloody Bee Stinger Poison stinger from a bloody bee. Item specially ordered by Grocer Pano. -1 0 0
3661 Ignition of Ghost Fire Special item obtained by killing ghost fire. Item specially ordered by Sorceress Kaiena. -1 0 0
3662 Ethereal Blood Ethereal blood received from killing a horror mist ripper. Item specially ordered by Maestro Nikola. -1 0 0
3663 Returned Delivery Goods 10 Box returned by Samed. Let's take this to a nearby warehouse. -1 0 0
3664 Returned Delivery Goods 15 Jewelry box returned by Pixy Murika. Let's take this to a nearby warehouse. -1 0 0
3665 Returned Delivery Goods 30 Jar returned by Elder Cronos. Let's take this to a nearby warehouse. -1 0 0
3666 Returned Delivery Goods 33 Gold nugget returned by Alex. Let's take this to a nearby warehouse. -1 0 0
3667 Returned Delivery Goods 37 Book returned by Sorceress Kaiena. Let's take this to a nearby warehouse. -1 0 0
3668 Returned Delivery Goods 45 Shaft returned by Bodyguard Jax. Let's take this to a nearby warehouse. -1 0 0
3669 Returned Delivery Goods 55 Jar returned by Preacher Sla. Let's take this to a nearby warehouse. -1 0 0
3670 Returned Delivery Goods 60 Small boxes returned by Shaman Varika. Let's take this to a nearby warehouse. -1 0 0
3671 Sophya's 1st Order Order from Chief Mercenary Sophya. Says to destroy the undead at the Execution Grounds. -1 0 0
3672 Sophya's 2nd Order Order from Chief Mercenary Sophya. It says to destroy Ol Mahums in the Fortress of Resistance. -1 0 0
3673 Sophya's 3rd Order Order from Chief Mercenary Sophya. Says to destroy Delu lizardmen of the southern areas of the Dion and Giran regions. -1 0 0
3674 Sophya's 4th Order Order from Chief Mercenary Sophya. Says to destroy marsh stakatos of the Cruma Marshland. -1 0 0
3675 Lion's Claw Mark given to the person that achieves distinguished merits in the Black Lion Mercenaries. -1 0 0
3676 Lion's Eye Mark given to the person that achieves very distinguished merits in the Black Lion Mercenaries. -1 0 0
3677 Guild Coin Commemorative coin given as thanks by the members of the Aden Commercial Guild. -1 0 0
3678 Alchemy Text "A book that can be obtained from Alchemist Matild. According to the instructions written in the book, go find the secret keeper tree located in the Cruma Marshlands and obtain the secret book." -1 0 0
3679 Secret Book of Potion Ancient book received from the guardian trees of the secret. Take this to Alchemist Matild. -1 0 0
3680 1st Potion Recipe "Scale of amber basilisk, wind soulstone of whispering wind, glass eye of glass jaguar, blood of Turak bugbear" -1 0 0
3681 2nd Potion Recipe "Silenos's horn, ant soldier aphid, tyrant's chitin, and horror ectoplasm of horror mist ripper." -1 0 0
3682 Matild's Orb Certificate of friendship from Alchemist Matild. -1 0 0
3683 Forbidden Love Scroll The secrets of depraved but rapturous love are written. May be sold at a high price to an interested person... -1 0 0
3684 Amber Scale Necessary ingredient for making wish potion. Take it with the other ingredients to Alchemist Matild. -1 0 0
3685 Wind Soulstone Necessary ingredient for making wish potion. Take it with the other ingredients to Alchemist Matild. -1 0 0
3686 Glass Eye Necessary ingredient for making wish potion. Take it with the other ingredients to Alchemist Matild. -1 0 0
3687 Horror Ectoplasm Necessary ingredient for making wish potion. Take it with the other ingredients to Alchemist Matild. -1 0 0
3688 Silenos Horn Necessary ingredient for making wish potion. Take it with the other ingredients to Alchemist Matild. -1 0 0
3689 Ant Soldier Aphid Necessary ingredient for making wish potion. Take it with the other ingredients to Alchemist Matild. -1 0 0
3690 Tyrant's Chitin Necessary ingredient for making wish potion. Take it with the other ingredients to Alchemist Matild. -1 0 0
3691 Bugbear Blood Necessary ingredient for making wish potion. Take it with the other ingredients to Alchemist Matild. -1 0 0
3692 1st Circle Hunter License Certificate that proves eligibility as a 1st circle hunter. You must have this to be able to carry out orders given by the Hunter Guild. -1 0 0
3693 2nd Circle Hunter License Certificate that proves eligibility as a 2nd circle hunter. You must have this to be able to carry out orders given by the Hunter Guild. -1 0 0
3694 Laurel Leaf Pin "Mark given to hunters that successfully carry out requests of the guild. The more experienced a hunter is, the more of these he or she has." -1 0 0
3695 1st Test Instructions Instructions of the test for the 1st circle hunter certificate. Says to complete at least three of the six tasks presented by Grey. -1 0 0
3696 2nd Test Instructions Instructions of the test for the 2nd circle hunter certificate. Says to complete at least three of the six tasks presented by Grey. -1 0 0
3697 Cybellin's Request Asks you to raise the purity of blood crystal by killing Leto lizardmen or Harit lizardmen with cybellin dagger. -1 0 0
3698 Blood Crystal: Purity 1 "Bloody jewel that contains dreary magical power. Purity 1. The higher the purity of the crystal is, the higher the value." -1 0 0
3699 Blood Crystal: Purity 2 "Bloody jewel that contains dreary magical power. Purity 2. The higher the purity of the crystal is, the higher the value." -1 0 0
3700 Blood Crystal: Purity 3 "Bloody jewel that contains dreary magical power. Purity 3. The higher the purity of the crystal is, the higher the value." -1 0 0
3701 Blood Crystal: Purity 4 "Bloody jewel that contains dreary magical power. Purity 4. The higher the purity of the crystal is, the higher the value." -1 0 0
3702 Blood Crystal: Purity 5 "Bloody jewel that contains dreary magical power. Purity 5. The higher the purity of the crystal is, the higher the value." -1 0 0
3703 Blood Crystal: Purity 6 "Bloody jewel that contains dreary magical power. Purity 6. The higher the purity of the crystal is, the higher the value." -1 0 0
3704 Blood Crystal: Purity 7 "Bloody jewel that contains dreary magical power. Purity 7. The higher the purity of the crystal is, the higher the value." -1 0 0
3705 Blood Crystal: Purity 8 "Bloody jewel that contains dreary magical power. Purity 8. The higher the purity of the crystal is, the higher the value." -1 0 0
3706 Blood Crystal: Purity 9 "Bloody jewel that contains dreary magical power. Purity 9. The higher the purity of the crystal is, the higher the value." -1 0 0
3707 Blood Crystal: Purity 10 "Bloody jewel that contains dreary magical power. Purity 10. The higher the purity of the crystal is, the higher the value." -1 0 0
3708 Blood Crystal: Broken Blood crystal broken by magical inequality. -1 0 0
3709 Guardian Basilisk Scale Scale that was peeled off the corpse of guardian basilisk. Collect 40 and take them to Hunter Guild Member Grey. -1 0 0
3710 Karut Weed Blade of grass that Leto lizardman shamans use for medication. Collect 20 and take them to Hunter Guild Member Grey. -1 0 0
3711 Haka's Head Certificate proving that Breka overlord Haka was killed. Take it together with heads of Jaka and Marka to Hunter Guild Member Grey. -1 0 0
3712 Jakas' Head Certificate proving that breka overlord jaka was killed. Take it together with heads of haka and marka to Hunter Guild Member Grey. -1 0 0
3713 Marka's Head Certificate demonstrating that breka overlord marka was killed. Take it together with heads of haka and jaka to Hunter Guild Member Grey. -1 0 0
3714 Windsus Aleph Skin Skin peeled off after killing windsus aleph. Take it to Hunter Guild Member Grey. -1 0 0
3715 Indigo Runestone Runestone obtained from killing manashen or enchanted stone golem. Collect 20 and take them to Hunter Guild Member Grey. -1 0 0
3716 Sporesea Seed Spore that comes out of the body of giant fungus. Collect 30 and take them to Hunter Guild Member Grey. -1 0 0
3717 Timak Orc Totem Small statue that Timak orc fighters carry on their bodies. Collect 20 and take them to Hunter Guild Member Grey. -1 0 0
3718 Trisalim Silk Strong spider web that comes out of the body of trisalim. Collect 20 and take them to Hunter Guild Member Grey. -1 0 0
3719 Ambrosius Fruit Tree fruit obtained from killing valley treants. Collect 30 and take them to Hunter Guild Member Grey. -1 0 0
3720 Balefire Crystal Crystal of ill will obtained from killing tairim. Collect 20 and take them to Hunter Guild Member Grey. -1 0 0
3721 Imperial Arrowhead Arrowhead used by archers of the ancient Elmoreden empire. Collect 20 and take them to Hunter Guild Member Grey. -1 0 0
3722 Athu's Head Certificate proving that talk raider Athu was killed. Collect heads of five raiders and take them to Hunter Guild Member Grey. -1 0 0
3723 Lanka's Head Certificate proving that talk raider Lanka was killed. Collect heads of five raiders and take them to Hunter Guild Member Grey. -1 0 0
3724 Triska's Head Certificate proving that talk raider Triska was killed. Collect heads of five raiders and take them to Hunter Guild Member Grey. -1 0 0
3725 Motura's Head Certificate proving that talk raider Motura was killed. Collect heads of five raiders and take them to Hunter Guild Member Grey. -1 0 0
3726 Kalath's Head Certificate proving that talk raider Kalath was killed. Collect heads of five raiders and take them to Hunter Guild Member Greay. -1 0 0
3727 1st Circle Request: 1C Kill Leto lizardman archer or soldier and get 40 totems of War Hero Kadesh. -1 0 0
3728 1st Circle Request: 2C Kill timak orc warrior or overlord and get 50 timak jade necklaces. -1 0 0
3729 1st Circle Request: 3C "Kill enchanted stone golems, collect and bring back 50 of the fragments." -1 0 0
3730 1st Circle Request: 4C Get 30 pieces of giant floating eye. -1 0 0
3731 1st Circle Request: 5C Kill dire wyrms and collect and bring 40 eggs. -1 0 0
3732 1st Circle Request: 6C Collect and bring 100 claws of guardian basilisk. -1 0 0
3733 1st Circle Request: 7C Kill fettered souls and get 50 revenant's chains. -1 0 0
3734 1st Circle Request: 8C Collect and bring 30 tusks of windsus. -1 0 0
3735 1st Circle Request: 9C Collect and bring 100 skulls of grandis. -1 0 0
3736 1st Circle Request: 10C Kill taik orc archer or warrior and collect and bring 50 taik obsidian necklaces. -1 0 0
3737 1st Circle Request: 11C Bring 30 heads of karul bugbear. -1 0 0
3738 1st Circle Request: 12C Kill tamlin orc or tamlin orc archer and collect and bring 40 tamlin ivory amulets. -1 0 0
3739 1st Circle Request: 1B Kill leto chief narak and bring the head. -1 0 0
3740 1st Circle Request: 2B Collect and bring 50 enchanted gargoyle horns. -1 0 0
3741 1st Circle Request: 3B Kill breka orc warrior or shaman and get 50 coiled serpent totems. -1 0 0
3742 1st Circle Request: 4B Kill leto shaman ketz and get demon kadesh totem. -1 0 0
3743 1st Circle Request: 5B Kill timak raider kaikee and bring the head. -1 0 0
3744 1st Circle Request: 6B Get and bring 30 kronbe venom sacs. -1 0 0
3745 1st Circle Request: 1A Kill spore zombie in the Spore Sea and bring 30 amulets of Eva. -1 0 0
3746 1st Circle Request: 2A Kill grandis chief gok magok and bring back the Titan stone tablet. -1 0 0
3747 1st Circle Request: 3A Kill Karul Chief Orooto and bring back the Book of Shunaiman. -1 0 0
3748 2nd Circle Request: 1C Kill rot tree in the Sea of Spores and gather and bring 40 seeds. -1 0 0
3749 2nd Circle Request 2C Gather and bring 40 trisalim venom sacs. -1 0 0
3750 2nd Circle Request 3C Kill taik orc shaman or captain and get 50 taik orc totems. -1 0 0
3751 2nd Circle Request: 4C "Kill Harit Lizardman Soldier, Archer and Warrior and collect and bring 40 Harit Barbed Necklaces." -1 0 0
3752 2nd Circle Request: 5C Kill the Harat Ratmen who dwel on the War-Torn Plains and collect 20 coins from the ancient empire and take them to Guild Member Tor. -1 0 0
3753 2nd Circle Request: 6C Bring 30 farcran leathers. -1 0 0
3754 2nd Circle Request: 7C "Kill flines in the Enchanted Valley, collect and bring back 40 tempest shards." -1 0 0
3755 2nd Circle Request: 8C "Kill lieles in the Enchanted Valley, collect and bring back 40 tsunami shards." -1 0 0
3756 2nd Circle Request: 9C Kill satyr or satyr elder and collect and bring 40 manes that were obtained. -1 0 0
3757 2nd Circle Request: 10C Kill forest runner and collect and bring 40 hamadryadesung shards. -1 0 0
3758 2nd Circle Request: 11C "Kill vanor silenos soldier, scout or warrior and collect and bring 30 of their manes." -1 0 0
3759 2nd Circle Request: 12C Kill taik bugbear warriors and collect and bring 30 talk bugbear totems. -1 0 0
3760 2nd Circle Request: 1B Kill timak overlord okun and bring the head. -1 0 0
3761 2nd Circle Request: 2B Kill taik overlord kakran and bring the head. -1 0 0
3762 2nd Circle Request: 3B Destroy mirrors of the Forest of Mirrors and collect and bring 40 narcissus soulstones. -1 0 0
3763 2nd Circle Request: 4B Collect and bring 20 diprive eyes. -1 0 0
3764 2nd Circle Request: 5B Bring 20 unicorn horns. -1 0 0
3765 2nd Circle Request: 6B Kill vanor chief kerunos and remove and bring the mane. -1 0 0
3766 2nd Circle Request: 1A Kill grave wanderers and collect and bring 20 skulls of executed persons. -1 0 0
3767 2nd Circle Request: 2A "Kill Harit Chieftain Kubel, recover the bust of King Travis and bring it." -1 0 0
3768 2nd Circle Request: 3A Kill judges of marsh and collect and bring 10 swords of bodyguards of King Cadmus. -1 0 0
3769 Charm of Kadesh Totem obtained from killing Leto lizarman archers or soldiers. Collect 40 and take them to Hunter Guild. -1 0 0
3770 Timak Jade Necklace Necklace obtained from killing Timak orc warrios or warlords. Collect 50 and take them to Hunter Guild. -1 0 0
3771 Enchanted Golem Shard Fragment of destroyed enchanted stone golem. Collect 50 and take them to Hunter Guild. -1 0 0
3772 Giant Monster Eye Meat Piece cut for food from the corpse of a giant monster eye. Collect 30 and take them to Hunter Guild. -1 0 0
3773 Dire Wyrm Egg Egg obtained from female dire wyrm. Collect 40 and take them to Hunter Guild. -1 0 0
3774 Grd Basilisk Talon Claw removed from guardian basilisk corpse. Collect 100 and take them to Guild Member Tor. -1 0 0
3775 Revenant's Chains Chain wrapped around the body of a fettered soul. Collect 50 and take them to Guild Member Tor. -1 0 0
3776 Windsus Tusk Giant tooth of a windsus. Collect 30 and take them to Guild Member Tor. -1 0 0
3777 Grandis Skull Skull obtained from killing grandis. Collect 100 and take them to Guild Member Tor. -1 0 0
3778 Taik Obsidian Amulet Amulet obtained from killing Taik orc archers or warriors. Collect 50 and take them to Guild Member Tor. -1 0 0
3779 Karul Bugbear Head Head cut off after killing Karul bugbears. Collect 30 and take them to Guild Member Tor. -1 0 0
3780 Tamlin Ivory Charm Charm obtained from killing Tamlin orcs or Tamlin orc archers. Collect 40 and take them to Guild Member Tor. -1 0 0
3781 Fang of Narak Certificate of having killed Leto elder Narak. Take it to Guild Member Tor. -1 0 0
3782 Enchanted Gargoyle Horn Horn obtained from destroyed enchanted gargoyle body. Collect 50 and take them to Guild Member Tor. -1 0 0
3783 Coiled Serpent Totem Statue obtained from killing Breka orc warriors or shamen. Collect 50 and take them to Guild Member Tor. -1 0 0
3784 Totem of Kadesh Statue of demon Kadesh obtained from killing Leto shaman Ketz. Take it to Guild Member Tor. -1 0 0
3785 Kaiki's Head Certificate of having killed Timak raider Kaikee. Take it to Guild Member Tor. -1 0 0
3786 Kronbe Venom Sac Venom sac obtained from killing kronbe. Collect 30 and take them to Guild Member Tor. -1 0 0
3787 Eva's Charm Charm carried on the bodies of ancient Elven warriors. Collect 30 and take them to Guild Member Tor. -1 0 0
3788 Titan's Tablet Ancient stone tablet recovered from grandis chief Gok Magok. Take it to Guild Member Tor. -1 0 0
3789 Book of Shunaiman Ancient document recovered from Karul Chief Orooto. Take it to Guild Member Tor. -1 0 0
3790 Rotting Tree Spores Seed collected from rot tree trunks. Collect 40 and take them to Guild Member Tor. -1 0 0
3791 Trisalim Venom Sac Venom sac removed from trisalim corpse. Collect 40 and take them to Guild Member Tor. -1 0 0
3792 Taik Orc Totem Statue obtained from killing Taik orc shamen or captains. Collect 50 and take them to Guild Member Tor. -1 0 0
3793 Harit Barbed Necklace "Necklace obtained from killing Harit lizardman soldiers, archers or warriors. Collect 40 and take them to Guild Member Tor." -1 0 0
3794 Coin of Old Empire Coin used during the time of the ancient Elmoreden Empire. Collect 20 and take them to Guild Member Tor. -1 0 0
3795 Skin of Farcran Skin removed after killing farcran. Collect 30 and take them to Guild Member Tor. -1 0 0
3796 Tempest Shard Spirit ore obtained by killing a fline. Collect 40 and take them to Guild Member Tor. -1 0 0
3797 Tsunami Shard Spirit ore obtained by killing a liele. Collect 40 and take them to Guild Member Tor. -1 0 0
3798 Satyr Mane Mane obtained from killing satyr or satyr elders. Collect 40 and take them to Guild Member Tor. -1 0 0
3799 Hamadryad Shard Runestone obtained from killing forest runner. Collect 40 and take them to Guild Member Tor. -1 0 0
3800 Vanor Silenos Mane "Mane of vanor silenos soldiers, scouts or warriors. Collect 30 and take them to Guild Member Tor." -1 0 0
3801 Talk Bugbear Totem Small statue that talk bugbear warriors carry around on their bodies. Collect 30 and take them to Guild Member Tor. -1 0 0
3802 Okun's Head Certificate of having killed timak overlord okun. Take it to Guild Member Tor. -1 0 0
3803 Kakran's Head Certificate of having killed taik overlord kakran. Take it to Guild Member Tor. -1 0 0
3804 Narcissus's Soulstone Fragment of destroyed mirror. Collect 40 and take them to Guild Member Tor. -1 0 0
3805 Deprive Eye Eye obtained from deprive corpse. Collect 20 and take them to Guild Member Tor. -1 0 0
3806 Unicorn's Horn Horn obtained from killing unicorn or unicorn elder. Collect 20 and take them to Guild Member Tor. -1 0 0
3807 Kerunos's Gold Mane Mane removed after killing vanor chief kerunos. Take it to Guild Member Tor. -1 0 0
3808 Skull of Executed Skull obtained from killing grave wanderer. Collect 20 and take them to Guild Member Tor. -1 0 0
3809 Bust of Travis Bust of King Travis recovered from hatar chieftain kubel. Take it to Guild Member Tor. -1 0 0
3810 Sword of Cadmus Sword of bodyguard of King Cadmus recovered from judge of marsh. Collect 10 and take them to Guild Member Tor. -1 0 0
3811 Coin Diagram An illustration of the coin that Warehouse Keeper Sorint wants you to retrieve. Meet with Hunter Guild President Bernard who will instruct you on what to do next. -1 0 0
3812 Kaldis Gold Dragon Coin that is the same as that which Hunter Guild President Bernard has. Take this to Warehouse Keeper Sorint. -1 0 0
3813 Coin Collector Membership 1 Level 1 coin collector club membership card. You must have this to exchange coins with members of other places. -1 0 0
3814 Coin Collector Membership 2 Level 2 coin collector club membership card. You must have this to exchange coins with level 2 or level 3 members of other places. -1 0 0
3815 Coin Collector Membership 3 Level 3 coin collector club membership card. You must have this to exchange coins with level 3 members of other places. -1 0 0
3816 Fairy Stone Jewel required to meet and talk with fairy Mimyu. -1 0 0
3817 Deluxe Fairy Stone Jewel required to meet and talk with fairy Mimyu. Be careful because creatures living in Fairy Valley disappear when killed. -1 0 0
3818 Fairy Stone List "10 pieces of coal, 10 pieces of charcoal, 1 D-grade gemstone, 3 silver nuggets and 10 pieces of toad lord back skin." -1 0 0
3819 Deluxe Fairy Stone List "10 pieces of coal, 10 pieces of charcoal, 1 C-grade gemstone, 1 stone of purity, 5 nuggets of silver and 20 pieces of toad lord back skin." -1 0 0
3820 Toad Lord Back Skin Haggard backskin of a toad lord. Ingredient used for removing impurities from fairy stone. -1 0 0
3821 Juice of Monkshood Medicine needed to talk with drakes or wyrms. -1 0 0
3822 Scale of Drake Exarion Scale of drake exarion. Take this and recover 20 eggs from leto lizardman warriors near Oren Castle. -1 0 0
3823 Egg of Drake Exarion Egg of drake exarion recovered from leto lizardman warriors. -1 0 0
3824 Scale of Drake Zwov Scale of drake zwov. Take this and recover 20 eggs from marsh spiders of Cruma Marshlands. -1 0 0
3825 Egg of Drake Zwov Egg of drake zwov recovered from marsh spiders. -1 0 0
3826 Scale of Drake Kalibran Scale of drake kalibran. Take this and recover 20 eggs from road scavengers near Corridor of Death. -1 0 0
3827 Egg of Drake Kalibran Egg of drake kalibran recovered from road scavengers. -1 0 0
3828 Scale of Wyvern Suzet Scale of wyvern suzet. Take this and recover 20 eggs from breka orc overlords in northern Giran. -1 0 0
3829 Egg of Wyvern Suzet Egg of wyvern suzet recovered from breka orc overlords. -1 0 0
3830 Scale of Wyvern Shamhai Scale of wyvern shamhai. Take this and recover 20 eggs from deadseekers of the Execution Grounds. -1 0 0
3831 Egg of Wyvern Shamhai Egg of wyvern shamhai recovered from deadseekers. -1 0 0
3832 Herb of Harit One ingredient of antidote. Take all four antidote ingredients to the clan leader within the time. -1 0 0
3833 Herb of Vanor One ingredient of antidote. Take all four antidote ingredients to the clan leader within the time. -1 0 0
3834 Herb of Oel Mahum One ingredient of antidote. Take all four antidote ingredients to the clan leader within the time. -1 0 0
3835 Blood of Eva One ingredient of antidote. Take all four antidote ingredients to the clan leader within the time. -1 0 0
3836 Athrea's Coin "If you collect three Athrea's coins and take them to Witch Athrea, you will be able to obtain Eva's Blood." -1 0 0
3837 Symbol of Loyalty Certificate exchanged for life of clan member. Take this to clan leader. -1 0 0
3838 Recipe: Titan's Powerstone For Dwarves only. Recipe for Quest. Required to make a Titan's Powerstone. Requires Create Item - Skill Level 2. The success rate is 25%. -1 0 0
3839 Mist Drake Egg Egg of mist drake. The clan leader must collect ten of each of four kinds of eggs and take them to Martien. -1 0 0
3840 Blitz Wyrm Egg Egg of blitz wyrm. The clan leader must collect ten of each of four kinds of eggs and take them to Martien. -1 0 0
3841 Drake Egg Egg of drake. The clan leader must collect ten of each of four kinds of eggs and take them to Martien. -1 0 0
3842 Thunder Wyrm Egg Egg of thunder wyrm. The clan leader must collect ten of each of four kinds of eggs and take them to Martien. -1 0 0
3843 Brooch of the Magpie "This brooch that was left by a dying Dwarf to be delivered to Head Blacksmith Kusto, his younger brother in Giran Castle Town." -1 0 0
3844 Nebulite Crystals Soulshot of unknown identity. The clan leader must collect ten each of this and Titan's powerstones and take it all to Balthazar. -1 0 0
3845 Broken Titan's Powerstone Titan's Powerstone. It is broken and useless. -1 0 0
3846 Titan's Powerstone "Titan's Powerstone. The clan leader must collect ten of these and also, ten Nebulite Crystals and take them all to Balthazar." -1 0 0
3847 Imperial Key Key used when opening imperial coffer. Must have all six to open the coffer. -1 0 0
3848 Undead Ash Ash dust remaining after an undead of the Execution Grounds is destroyed. Collect this and take it to Mercenary Sophya. -1 0 0
3849 Bloody Axe Insignia Insignia obtained from killing Ol Mahums in the Fortress of Resistance. Collect these and take them to Mercenary Sophya. -1 0 0
3850 Delu Lizardman Fang Tooth removed after killing a Delu Lizardman. Collect these and take them to Mercenary Sophya. -1 0 0
3851 Stakato Talon Claw cut off after killing marsh stakatos of the Cruma Marshlands. Collect this and take it to Mercenary Sophya. -1 0 0
3852 Feather of Gabrielle Mark given by Seal Guardian Gabrielle. Receive recognition for your abilities after taking this and meeting the other guardians. -1 0 0
3853 Marsh Stalker Horn "The horn that was cut off of a marsh stalker after it was killed. Take it to Magister Kaiena, the Watchman of the Seal." -1 0 0
3854 Marsh Drake Talons "The talons that were removed from a marsh drake after it was killed. Take them to Magister Kaiena, the Watchman of the Seal." -1 0 0
3855 Kranrot Skin "The skin that was removed from a Kranrot after it was killed. Take it to Prefect Chakiris, the Watchman of the Seal." -1 0 0
3856 Hamrut Leg "The leg that was removed from a Hamrut and skinned after it was killed. Take it to Prefect Chakiris, the Watchman of the Seal." -1 0 0
3857 Remains of Sacrified "The remains of a sacrified soul. Take them to High Priest Orven, the Watchman of the Seal." -1 0 0
3858 Totem of Land Dragon The totem created by Harit lizardmen who worship Antharas. Take it to Master Kendra the Watchman of the Seal. -1 0 0
3859 1st Fragment of Abyss Jewel "A fragment obtained by destroying an abyss jewel in Gludio. Take it to Warehouse Chief Moke, the Watchman of the Seal." -1 0 0
3860 2nd Fragment of Abyss Jewel "A fragment obtained by destroying an abyss jewel in Oren. Take it to Blacksmith Helton, the Watchman of the Seal." -1 0 0
3861 3rd Fragment of Abyss Jewel Fragment obtained from destroying abyss jewel. Take this to Antharas Watchman Theodric at the entrance to Antharas' Lair. -1 0 0
3862 Mara Fang "The proof obtained after killing jewel guardian Mara. Take it to Warehouse Chief Moke, the Watchman of the Seal." -1 0 0
3863 Musfel Fang "The proof obtained after killing jewel guardian Musfel. Take it to Blacksmith Helton, the Watchman of the Seal." -1 0 0
3864 Mark of Watchman Certificate of having been recognized by seal guardian. Return to Gabrielle after receiving certificates from guardians of each region. -1 0 0
3865 Portal Stone Item needed to activate the teleport crystal that teleports to Antharas' Lair. -1 0 0
3866 Gustav's 1st Letter A secret letter sent by Sir Gustav Athebaldt to his aides. Get a hold of it and take it to Martien of the Town of Giran. -1 0 0
3867 Gustav's 2nd Letter A letter sent by Sir Gustav Athebaldt to those supporting him. Take it to Balthazar of Hunter Village. -1 0 0
3868 Gustav's 3rd Letter A letter sent by Sir Gustav Athebaldt to those supporting him. Take it to Sir Eric Rodemai of the Town of Aden. -1 0 0
3869 Scepter of Judgment Scepter bestowed on Founding Emperor Shunaiman of the ancient Elmoreden Empire by the god of light. Certificate representing the emperor's authority. -1 0 0
3870 Seal of Aspiration Item needed for a clan leader to raise the clan to level 5. -1 0 0
3871 Black Anvil Coin Commemorative coin given as an expression of gratitude by the Black Anvil Guild. -1 0 0
3872 Antidote Recipe List "Herb of Vanor, herb of oel mahum, herb of harit and blood of Eva." -1 0 0
3873 Voucher of Faith "If you take this document to Sir Kristof Rodemai, you will receive the Alliance Manifesto." -1 0 0
3874 Alliance Manifesto Item needed for a clan leader to raise the clan to level 4. -1 0 0
3875 L2Day - A L2 Day event item. Create the special word and take it to the event coordinator for a surprise gift! -1 0 0
3876 L2Day - C L2 Day event item. Create the special word and take it to the event coordinator for a surprise gift! -1 0 0
3877 L2Day - E L2 Day event item. Create the special word and take it to the event coordinator for a surprise gift! -1 0 0
3878 L2Day - F L2 Day event item. Create the special word and take it to the event coordinator for a surprise gift! -1 0 0
3879 L2Day - G L2 Day event item. Create the special word and take it to the event coordinator for a surprise gift! -1 0 0
3880 L2Day - H L2 Day event item. Create the special word and take it to the event coordinator for a surprise gift! -1 0 0
3881 L2Day - I L2 Day event item. Create the special word and take it to the event coordinator for a surprise gift! -1 0 0
3882 L2Day - L L2 Day event item. Create the special word and take it to the event coordinator for a surprise gift! -1 0 0
3883 L2Day - N L2 Day event item. Create the special word and take it to the event coordinator for a surprise gift! -1 0 0
3884 L2Day - O L2 Day event item. Create the special word and take it to the event coordinator for a surprise gift! -1 0 0
3885 L2Day - R L2 Day event item. Create the special word and take it to the event coordinator for a surprise gift! -1 0 0
3886 L2Day - S L2 Day event item. Create the special word and take it to the event coordinator for a surprise gift! -1 0 0
3887 L2Day - T L2 Day event item. Create the special word and take it to the event coordinator for a surprise gift! -1 0 0
3888 L2Day - II L2 Day event item. Create the special word and take it to the event coordinator for a surprise gift! -1 0 0
3889 Potion of Recovery "Remedy that can neutralize the poison of Witch Kalis. If the clan leader uses this, the poisoning is healed." -1 0 0
3890 Herald of Slayer Certificate showing eligibility to participate in the group to conquer Antharas. Take this and go meet Antharas Watchman Gilmore. -1 0 0
3926 L2Day - Scroll of Guidance Increases accuracy. Intensity 3. -1 0 0
3927 L2Day - Scroll of Death Whisper Increases critical attack power. Intensity 3. -1 0 0
3928 L2Day - Scroll of Focus Increases critical rate. Intensity 3. -1 0 0
3929 L2Day - Scroll of Greater Acumen Increases spell casting speed. Intensity 3. -1 0 0
3930 L2Day - Scroll of Haste Increases attack speed. Intensity 2. -1 0 0
3931 L2Day - Scroll of Agility Increases evasion. Intensity 3. -1 0 0
3932 L2Day - Scroll of Mystic Empower Increases magic power. Intensity 3. -1 0 0
3933 L2Day - Scroll of Might Increases attack power. Intensity 3. -1 0 0
3934 L2Day - Scroll of Windwalk Increases movement speed. Intensity 2. -1 0 0
3935 L2Day - Scroll of Shield Increases defense. Intensity 3. -1 0 0
3936 Blessed Scroll of Resurrection A magic scroll that resurrects a dead character and restores his or her Exp. completely. -1 0 0
3940 Blueprint: Summon Siege Golem Blueprint needed to learn the Summon Siege Golem technique. -1 0 0
3941 Spellbook: Mass Resurrection Spellbook needed to learn Mass Resurrection. Used by Bishops. -1 0 0
3942 Spellbook: Party Return Spellbook needed to learn Party Return. Used by Elven Elders. -1 0 0
3943 Amulet: Pa'agrio's Heart Amulet required for the Pa'agrio's Heart spell. Used by Overlords. -1 0 0
3944 Spellbook: Decrease Weight Spellbook needed to learn Decrease Weight. Used by Elven Oracles. -1 0 0
3945 Boat Ticket: Talking Island to Giran Ship ticket: From Talking Island - To Giran -1 0 0
3946 Boat Ticket: Giran to Talking Island Ship ticket: From Giran - To Talking Island -1 0 0
3947 Blessed Spiritshot: No Grade "The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its magic significantly. Used with No Grade weapons." -1 0 0
3948 Blessed Spiritshot: D-Grade "The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its magic significantly. Used with D-grade weapons." -1 0 0
3949 Blessed Spiritshot: C-Grade "The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its magic significantly. Used with C-grade weapons." -1 0 0
3950 Blessed Spiritshot: B-Grade "The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its magic significantly. Used with B-grade weapons." -1 0 0
3951 Blessed Spiritshot: A-Grade "The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its magic significantly. Used with a-grade weapons." -1 0 0
3952 Blessed Spiritshot: S Grade "The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its magic significantly. Used with S-grade weapons." -1 0 0
3953 Recipe: Blessed Spiritshot D For Dwarves only. The recipe for the Blessed Spiritshot: Grade D. Requires Create Item - Skill Level 2. The success rate is 100%. -1 0 0
3954 Recipe: Blessed Spiritshot C For Dwarves only. The recipe for the Blessed Spiritshot: Grade C. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
3955 Recipe: Blessed Spiritshot B For Dwarves only. The recipe for the Blessed Spiritshot: Grade B. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
3956 Recipe: Blessed Spiritshot A For Dwarves only. The recipe for the Blessed Spiritshot: Grade A. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
3957 Recipe: Blessed Spiritshot S For Dwarves only. The recipe for the Blessed Spiritshot: Grade S. Requires Create Item - Skill Level 8. The success rate is 100%. -1 0 0
3958 L2Day - Blessed Scroll of Escape A magical scroll that relocates user to the nearest village -1 0 0
3959 L2Day - Blessed Scroll of Resurrection A magic scroll that resurrects a dead character and restores his or her Exp. completely. -1 0 0
3960 Mercenary Posting Ticket (Sword/Stationary) Gludio/Sword/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
3961 Mercenary Posting Ticket (Spear/Stationary) Gludio/Spear/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
3962 Mercenary Posting Ticket (Bow/Stationary) Gludio/Bow/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
3963 Mercenary Posting Ticket (Cleric/Stationary) Gludio/Cleric/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
3964 Mercenary Posting Ticket (Wizard/Stationary) Gludio/Wizard/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
3965 Mercenary Posting Ticket (Sword/Mobile) Gludio/Sword/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
3966 Mercenary Posting Ticket (Spear/Mobile) Gludio/Spear/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
3967 Mercenary Posting Ticket (Bow/Mobile) Gludio/Bow/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
3968 Mercenary Posting Ticket (Cleric/Mobile) Gludio/Cleric/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
3969 Mercenary Posting Ticket (Wizard/Mobile) Gludio/Wizard/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
3970 Mercenary Posting Ticket (Teleporter1) "Placed in Gludio, at the Teleporter or inside the castle, this ticket allows teleportation to the inner castle or the guardian's location." -1 0 0
3971 Mercenary Posting Ticket (Teleporter2) "Placed in Gludio, at the Teleporter or inside the castle, this ticket allows teleportation to the outer castle or the guardian's location." -1 0 0
3972 Mercenary Posting Ticket (Teleporter3) "Placed in Gludio, at the Teleporter or inside the castle, this ticket allows teleportation to the inner or outer castle." -1 0 0
3973 Mercenary Posting Ticket (Sword/Stationary) Dion/Sword/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
3974 Mercenary Posting Ticket (Spear/Stationary) Dion/Spear/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
3975 Mercenary Posting Ticket (Bow/Stationary) Dion/Bow/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
3976 Mercenary Posting Ticket (Cleric/Stationary) Dion/Cleric/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
3977 Mercenary Posting Ticket (Wizard/Stationary) Dion/Wizard/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
3978 Mercenary Posting Ticket (Sword/Mobile) Dion/Sword/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
3979 Mercenary Posting Ticket (Spear/Mobile) Dion/Spear/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
3980 Mercenary Posting Ticket (Bow/Mobile) Dion/Bow/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
3981 Mercenary Posting Ticket (Cleric/Mobile) Dion/Cleric/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
3982 Mercenary Posting Ticket (Wizard/Mobile) Dion/Wizard/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
3983 Mercenary Posting Ticket (Teleporter1) "Placed in Dion, at the Teleporter or inside the castle, this ticket allows teleportation to the inner castle or the guardian's location." -1 0 0
3984 Mercenary Posting Ticket (Teleporter2) "Placed in Dion, at the Teleporter or inside the castle, this ticket allows teleportation to the outer castle or the guardian's location." -1 0 0
3985 Mercenary Posting Ticket (Teleporter3) "Placed in Dion, at the Teleporter or inside the castle, this ticket allows teleportation to the inner or outer castle." -1 0 0
3986 Mercenary Posting Ticket (Sword/Stationary) Giran/Sword/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
3987 Mercenary Posting Ticket (Spear/Stationary) Giran/Spear/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
3988 Mercenary Posting Ticket (Bow/Stationary) Giran/Bow/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
3989 Mercenary Posting Ticket (Cleric/Stationary) Giran/Cleric/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
3990 Mercenary Posting Ticket (Wizard/Stationary) Giran/Wizard/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
3991 Mercenary Posting Ticket (Sword/Mobile) Giran/Sword/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
3992 Mercenary Posting Ticket (Spear/Mobile) Giran/Spear/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
3993 Mercenary Posting Ticket (Bow/Mobile) Giran/Bow/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
3994 Mercenary Posting Ticket (Cleric/Mobile) Giran/Cleric/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
3995 Mercenary Posting Ticket (Wizard/Mobile) Giran/Wizard/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
3996 Mercenary Posting Ticket (Teleporter1) "Placed in Giran, at the Teleporter or inside the castle, this ticket allows teleportation to the inner castle or the guardian's location." -1 0 0
3997 Mercenary Posting Ticket (Teleporter2) "Placed in Giran, at the Teleporter or inside the castle, this ticket allows teleportation to the outer castle or the guardian's location." -1 0 0
3998 Mercenary Posting Ticket (Teleporter3) "Placed in Giran, at the Teleporter or inside the castle, this ticket allows teleportation to the inner or outer castle." -1 0 0
3999 Mercenary Posting Ticket (Sword/Stationary) Oren/Sword/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
4000 Mercenary Posting Ticket (Spear/Stationary) Oren/Spear/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
4001 Mercenary Posting Ticket (Bow/Stationary) Oren/Bow/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
4002 Mercenary Posting Ticket (Cleric/Stationary) Oren/Cleric/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
4003 Mercenary Posting Ticket (Wizard/Stationary) Oren/Wizard/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
4004 Mercenary Posting Ticket (Sword/Mobile) Oren/Sword/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
4005 Mercenary Posting Ticket (Spear/Mobile) Oren/Spear/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
4006 Mercenary Posting Ticket (Bow/Mobile) Oren/Bow/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
4007 Mercenary Posting Ticket (Cleric/Mobile) Oren/Cleric/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
4008 Mercenary Posting Ticket (Wizard/Mobile) Oren/Wizard/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
4009 Mercenary Posting Ticket (Teleporter1) "Placed in Oren, at the Teleporter or inside the castle, this ticket allows teleportation to the inner castle or the guardian's location." -1 0 0
4010 Mercenary Posting Ticket (Teleporter2) "Placed in Oren, at the Teleporter or inside the castle, this ticket allows teleportation to the outer castle or the guardian's location." -1 0 0
4011 Mercenary Posting Ticket (Teleporter3) "Placed in Oren, at the Teleporter or inside the castle, this ticket allows teleportation to the inner or outer castle." -1 0 0
4012 Mercenary Posting Ticket (Sword/Stationary) Aden/Sword/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
4013 Mercenary Posting Ticket (Spear/Stationary) Aden/Spear/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
4014 Mercenary Posting Ticket (Bow/Stationary) Aden/Bow/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
4015 Mercenary Posting Ticket (Cleric/Stationary) Aden/Cleric/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
4016 Mercenary Posting Ticket (Wizard/Stationary) Aden/Wizard/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
4017 Mercenary Posting Ticket (Sword/Mobile) Aden/Sword/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
4018 Mercenary Posting Ticket (Spear/Mobile) Aden/Spear/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
4019 Mercenary Posting Ticket (Bow/Mobile) Aden/Bow/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
4020 Mercenary Posting Ticket (Cleric/Mobile) Aden/Cleric/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
4021 Mercenary Posting Ticket (Wizard/Mobile) Aden/Wizard/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
4022 Mercenary Posting Ticket (Teleporter1) "Placed in Aden, at the Teleporter or inside the castle, this ticket allows teleportation to the East or West Gate of the inner castle, the halls or the guardian's location." -1 0 0
4023 Mercenary Posting Ticket (Teleporter2) "Placed in Aden, at the Teleporter or inside the castle, this ticket allows teleportation to the outer castle, the East Gate of the inner castle, the halls or the guardian's location." -1 0 0
4024 Mercenary Posting Ticket (Teleporter3) "Placed in Aden, at the Teleporter or inside the castle, this ticket allows teleportation to the outer castle, the West Gate of the inner castle, the halls or the guardian's location." -1 0 0
4025 Mercenary Posting Ticket (Teleporter4) "Placed in Aden, at the Teleporter or inside the castle, this ticket allows teleportation to the outer castle, the East or West Gate of the inner castle, or the guardian's location." -1 0 0
4026 Mercenary Posting Ticket (Teleporter5) "Placed in Aden, at the Teleporter or inside the castle, this ticket allows teleportation to the outer castle, the East or West Gate of the inner castle, or the halls." -1 0 0
4029 Red Paper -1 0 0
4030 Orange Paper -1 0 0
4031 Yellow Paper -1 0 0
4032 Green Paper -1 0 0
4033 Blue Paper -1 0 0
4034 Purple Paper -1 0 0
4035 White Paper -1 0 0
4036 Black Paper -1 0 0
4037 Coin of Luck -1 0 0
4038 Food For Hatchling "When the hunger gauge of a hatchling reaches 55% or below, its food will be consumed automatically." -1 0 0
4039 Mold Glue Ingredient for making upper garment tools. Can also be sold at ordinary shops. -1 0 0
4040 Mold Lubricant Ingredient for making upper garment tools. Can also be sold at ordinary shops. -1 0 0
4041 Mold Hardener Ingredient for making upper garment tools. Can also be sold at ordinary shops. -1 0 0
4042 Enria Crystal representing revenge and destruction. Used for making items of B-Grade and above and can also be sold at ordinary shops. -1 0 0
4043 Asofe Crystal representing life and protection. Used for making items of B-Grade and above and can also be sold at ordinary shops. -1 0 0
4044 Thons Crystal representing choice and consciousness. Used for making items of B-Grade and above and can also be sold at ordinary shops. -1 0 0
4045 Maestro Holder Ingredient used in making Dwarven items. Can also be sold at ordinary shops. -1 0 0
4046 Maestro Anvil Lock Ingredient used in making Dwarven items. Can also be sold at ordinary shops. -1 0 0
4047 Craftsman Mold Ingredient used in making Dwarven items. Can also be sold at ordinary shops. -1 0 0
4048 Maestro Mold Ingredient used in making Dwarven items. Can also be sold at ordinary shops. -1 0 0
4049 Adamantite Earring Gemstone Main ingredient definitely required for a Dwarf to make admantite earrings. Can also be sold at ordinary shops. -1 0 0
4050 Adamantite Ring Wire Main ingredient definitely required for a Dwarf to make admantite ring. Can also be sold at ordinary shops. -1 0 0
4051 Adamantite Necklace Chain Main ingredient definitely required for a Dwarf to make admantite necklace. Can also be sold at ordinary shops. -1 0 0
4052 Earring of Black Ore Piece Main ingredient definitely required for a Dwarf to make Earrings of Black Ore. Can also be sold at ordinary shops. -1 0 0
4053 Ring of Black Ore Gemstone Main ingredient definitely required for a Dwarf to make Ring of Black Ore. Can also be sold at ordinary shops. -1 0 0
4054 Necklace of Black Ore Beads Main ingredient definitely required for a Dwarf to make Necklace of Black Ore. Can also be sold at ordinary shops. -1 0 0
4055 Composite Shield Fragment Main ingredient definitely required for a Dwarf to make Composite Shield. Can also be sold at ordinary shops. -1 0 0
4056 Zubei's Breastplate Part Main ingredient definitely required for a Dwarf to make Zubei's Breastplate. Can also be sold at ordinary shops. -1 0 0
4057 Zubei's Gaiter Material Main ingredient definitely required for a Dwarf to make Zubei's Gaiters. Can also be sold at ordinary shops. -1 0 0
4058 Implosion Boots Part Main ingredient definitely required for a Dwarf to make Implosion Boots. Can also be sold at ordinary shops. -1 0 0
4059 Boots of Silence Fabric Main ingredient definitely required for a Dwarf to make silent Boots. Can also be sold at ordinary shops. -1 0 0
4060 Guardian's Boots Fabric Main ingredient definitely required for a Dwarf to make guardian Boots. Can also be sold at ordinary shops. -1 0 0
4061 Paradia Boots Pattern Main ingredient definitely required for a Dwarf to make Paradia Boots. Can also be sold at ordinary shops. -1 0 0
4062 Elemental Boots Lining Main ingredient definitely required for a Dwarf to make Elemental Boots. Can also be sold at ordinary shops. -1 0 0
4063 Boots of Grace Lining Main ingredient definitely required for a Dwarf to make grace Boots. Can also be sold at ordinary shops. -1 0 0
4064 Avadon Breastplate Part Main ingredient definitely required for a Dwarf to make an Avadon Breastplate. Can also be sold at ordinary shops. -1 0 0
4065 Avadon Gaiters Material Main ingredient definitely required for a Dwarf to make avadon Plate Gaiters. Can also be sold at ordinary shops. -1 0 0
4066 Zubei's Leather Shirt Fabric Main ingredient definitely required for a Dwarf to make Zubei's Leather Shirt. Can also be sold at ordinary shops. -1 0 0
4067 Zubei's Leather Gaiter Texture Main ingredient definitely required for a Dwarf to make Zubei's Leather Gaiters. Can also be sold at ordinary shops. -1 0 0
4068 Avadon Leather Armor Lining Main ingredient definitely required for a Dwarf to make Avadon Leather Armor. Can also be sold at ordinary shops. -1 0 0
4069 Tunic of Zubei Fabric Main ingredient definitely required for a Dwarf to make Tunic of Zubei. Can also be sold at ordinary shops. -1 0 0
4070 Stockings of Zubei Fabric Main ingredient definitely required for a Dwarf to make Stockings of Zubei. Can also be sold at ordinary shops. -1 0 0
4071 Avadon Robe Fabric Main ingredient definitely required for a Dwarf to make Avadon Robe. Can also be sold at ordinary shops. -1 0 0
4072 Avadon Circlet Pattern Main ingredient definitely required for a Dwarf to make Avadon Circlet. Can also be sold at ordinary shops. -1 0 0
4073 Avadon Gloves Part Main ingredient definitely required for a Dwarf to make Avadon Gloves. Can also be sold at ordinary shops. -1 0 0
4074 Chain Gloves of Silence Design Main ingredient definitely required for a Dwarf to make Chain Gloves of Silence. Can also be sold at ordinary shops. -1 0 0
4075 Guardian's Gloves Design Main ingredient definitely required for a Dwarf to Guardian's Gloves. Can also be sold at ordinary shops. -1 0 0
4076 Gloves of Blessing Pattern Main ingredient definitely required for a Dwarf to make Gloves of Blessing. Can also be sold at ordinary shops. -1 0 0
4077 Doom Shield Fragment Main ingredient definitely required for a Dwarf to make Doom Shield. Can also be sold at ordinary shops. -1 0 0
4078 Blue Wolf Breastplate Part Main ingredient definitely required for a Dwarf to make Blue Wolf Breastplate. Can also be sold at ordinary shops. -1 0 0
4079 Boots of Blessing Design Main ingredient definitely required for a Dwarf to make Boots of Blessing. Can also be sold at ordinary shops. -1 0 0
4080 Blue Wolf Gaiters Material Main ingredient definitely required for a Dwarf to make Blue Wolf Gaiters. Can also be sold at ordinary shops. -1 0 0
4081 Doom Plate Armor Temper Main ingredient definitely required for a Dwarf to make Doom Plate Armor. Can also be sold at ordinary shops. -1 0 0
4082 Blue Wolf Leather Armor Texture Main ingredient definitely required for a Dwarf to make Blue Wolf Leather Armor. Can also be sold at ordinary shops. -1 0 0
4083 Leather Armor of Doom Design Main ingredient definitely required for a Dwarf to make Leather Armor of Doom. Can also be sold at ordinary shops. -1 0 0
4084 Blue Wolf Tunic Fabric Main ingredient definitely required for a Dwarf to make Blue Wolf Tunic. Can also be sold at ordinary shops. -1 0 0
4085 Tunic of Doom Pattern Main ingredient definitely required for a Dwarf to make Tunic of Doom. Can also be sold at ordinary shops. -1 0 0
4086 Blue Wolf Stockings Pattern Main ingredient definitely required for a Dwarf to make Blue Wolf Stockings. Can also be sold at ordinary shops. -1 0 0
4087 Stockings of Doom Pattern Main ingredient definitely required for a Dwarf to make Stockings of Doom. Can also be sold at ordinary shops. -1 0 0
4088 Blue Wolf Helmet Design Main ingredient definitely required for a Dwarf to make Blue Wolf Helmet. Can also be sold at ordinary shops. -1 0 0
4089 Doom Helmet Pattern Main ingredient definitely required for a Dwarf to make Doom Helmet. Can also be sold at ordinary shops. -1 0 0
4090 Blue Wolf Boots Design Main ingredient definitely required for a Dwarf to make Blue Wolf Boots. Can also be sold at ordinary shops. -1 0 0
4091 Doom Gloves Part Main ingredient definitely required for a Dwarf to make Doom Gloves. Can also be sold at ordinary shops. -1 0 0
4092 Elemental Gloves Lining Main ingredient definitely required for a Dwarf to make Elemental Gloves. Can also be sold at ordinary shops. -1 0 0
4093 Gloves of Grace Lining Main ingredient definitely required for a Dwarf to make Gloves of Grace. Can also be sold at ordinary shops. -1 0 0
4094 Implosion Gauntlet Fabric Main ingredient definitely required for a Dwarf to make Implosion Gauntlets. Can also be sold at ordinary shops. -1 0 0
4095 Paradia Gloves Pattern Main ingredient definitely required for a Dwarf to make Paradia Gloves. Can also be sold at ordinary shops. -1 0 0
4096 Blue Wolf Gloves Fabric Main ingredient definitely required for a Dwarf to make Blue Wolf Gloves. Can also be sold at ordinary shops. -1 0 0
4097 Zubei's Boots Design Main ingredient definitely required for a Dwarf to make Zubei's Boots. Can also be sold at ordinary shops. -1 0 0
4098 Avadon Boots Design Main ingredient definitely required for a Dwarf to make Avadon Boots. Can also be sold at ordinary shops. -1 0 0
4099 Doom Boots Part Main ingredient definitely required for a Dwarf to make Doom Boots. Can also be sold at ordinary shops. -1 0 0
4100 Zubei's Gauntlets Part Main ingredient definitely required for a Dwarf to make Zubei's Gauntlet. Can also be sold at ordinary shops. -1 0 0
4101 Zubei's Shield Fragment Main ingredient definitely required for a Dwarf to make Zubei's Shield. Can also be sold at ordinary shops. -1 0 0
4102 Zubei's Helmet Design Main ingredient definitely required for a Dwarf to make Zubei's Helmet. Can also be sold at ordinary shops. -1 0 0
4103 Pata Blade Main ingredient definitely required for a Dwarf to make Pata. Can also be sold at ordinary shops. -1 0 0
4104 Great Sword Blade Main ingredient definitely required for a Dwarf to Great Sword. Can also be sold at ordinary shops. -1 0 0
4105 Heavy War Axe Head Main ingredient definitely required for a Dwarf to make Heavy War Axe. Can also be sold at ordinary shops. -1 0 0
4106 Sprite's Staff Head Main ingredient definitely required for a Dwarf to make a Sprite's Staff. Can also be sold at ordinary shops. -1 0 0
4107 Keshanberk Blade Main ingredient definitely required for a Dwarf to make Keshanberk. Can also be sold at ordinary shops. -1 0 0
4108 Sword of Valhalla Blade Main ingredient definitely required for a Dwarf to make Sword of Valhalla. Can also be sold at ordinary shops. -1 0 0
4109 Kris Edge Main ingredient required by a Dwarf to make a Kris. Can also be sold at ordinary shops. -1 0 0
4110 Hell Knife Edge Main ingredient definitely required for a Dwarf to make Hell Knife. Can also be sold at ordinary shops. -1 0 0
4111 Arthro Nail Blade Main ingredient definitely required for a Dwarf to make Arthro Nail. Can also be sold at ordinary shops. -1 0 0
4112 Dark Elven Longbow Shaft Main ingredient definitely required for a Dwarf to make a Dark Elven Longbow. Can also be sold at ordinary shops. -1 0 0
4113 Great Axe Head Main ingredient definitely required for a Dwarf to Great Axe. Can also be sold at ordinary shops. -1 0 0
4114 Sword of Damascus Blade Main ingredient definitely required for a Dwarf to make Sword of Damascus. Can also be sold at ordinary shops. -1 0 0
4115 Lance Blade Main ingredient definitely required for a Dwarf to make a Lance. Can also be sold at ordinary shops. -1 0 0
4116 Deadman's Glory Stone Main ingredient definitely required for a Dwarf to make Deadman's Glory. Can also be sold at ordinary shops. -1 0 0
4117 Art of Battle Axe Blade Main ingredient definitely required for a Dwarf to make Art of Battle Axe. Can also be sold at ordinary shops. -1 0 0
4118 Evil Spirit Head Main ingredient required for a Dwarf to make the Staff of Evil Spirits. May also be sold at ordinary shops. -1 0 0
4119 Demon Dagger Edge Main ingredient definitely required for a Dwarf to make a Demon Dagger. Can also be sold at ordinary shops. -1 0 0
4120 Bellion Cestus Edge Main ingredient definitely required for a Dwarf to make Bellion Cestus. Can also be sold at ordinary shops. -1 0 0
4121 Bow of Peril Shaft Main ingredient definitely required for a Dwarf to make a Bow of Peril. Can also be sold at ordinary shops. -1 0 0
4122 Recipe: Maestro Holder For Dwarves only. The recipe for the Maestro Holder. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
4123 Recipe: Maestro Anvil Lock For Dwarves only. The recipe for the Maestro Anvil Lock. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
4124 Recipe: Craftsman Mold For Dwarves only. The recipe for a Craftsman Mold. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
4125 Recipe: Maestro Mold For Dwarves only. The recipe for the Maestro Mold. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
4126 Recipe: Adamantite Earrings For Dwarves only. The recipe for Adamantite Earrings. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
4127 Recipe: Adamantite Ring For Dwarves only. The recipe for an Adamantite Ring. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
4128 Recipe: Adamantite Necklace For Dwarves only. The recipe for an Adamantite Necklace. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
4129 Recipe: Earrings of Black Ore For Dwarves only. The recipe for Earrings of Black Ore. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
4130 Recipe: Ring of Black Ore For Dwarves only. The recipe for a Ring of Black Ore. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
4131 Recipe: Necklace of Black Ore For Dwarves only. The recipe for a Necklace of Black Ore. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
4132 Recipe: Composite Shield For Dwarves only. The recipe for a Composite Shield. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
4133 Recipe: Zubei's Breastplate For Dwarves only. The recipe for a Zubei's Breastplate. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
4134 Recipe: Zubei's Gaiters For Dwarves only. The recipe for Zubei's Gaiters. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
4135 Recipe: Implosion Boots For Dwarves only. The recipe for Boots of implosion. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
4136 Recipe: Boots of Silence For Dwarves only. The recipe for Boots of Silence. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
4137 Recipe: Guardian's Boots For Dwarves only. The recipe for the Guardian's Boots. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
4138 Recipe: Paradia Boots For Dwarves only. The recipe for Paradia Boots. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
4139 Recipe: Elemental Boots For Dwarves only. The recipe for Elemental Boots. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
4140 Recipe: Boots of Grace For Dwarves only. The recipe for Boots of Grace. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
4141 Recipe: Avadon Breastplate For Dwarves only. The recipe for an Avadon Breastplate. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
4142 Recipe: Avadon Gaiters For Dwarves only. The recipe for Avadon Gaiters. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
4143 Recipe: Zubei's Leather Shirt For Dwarves only. The recipe for a Zubei's Leather Shirt. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
4144 Recipe: Zubei's Leather Gaiters For Dwarves only. The recipe for Zubei's Leather Gaiters. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
4145 Recipe: Avadon Leather Armor For Dwarves only. The recipe for Avadon Leather Armor. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
4146 Recipe: Tunic of Zubei For Dwarves only. The recipe for a Tunic of Zubei. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
4147 Recipe: Stockings of Zubei For Dwarves only. The recipe for Stockings of Zubei. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
4148 Recipe: Avadon Robe For Dwarves only. The recipe for an Avadon Robe. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
4149 Recipe: Avadon Circlet For Dwarves only. The recipe for an Avadon Circlet. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
4150 Recipe: Avadon Gloves For Dwarves only. The recipe for the Sealed Avadon Gloves. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
4151 Recipe: Chain Gloves of Silence For Dwarves only. The recipe for Chain Gloves of Silence. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
4152 Recipe: Guardian's Gloves For Dwarves only. The recipe for the Guardian's Gloves. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
4153 Recipe: Gloves of Blessing For Dwarves only. The recipe for Gloves of Blessing. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
4154 Recipe: Doom Shield For Dwarves only. The recipe for a Doom Shield. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
4155 Recipe: Blue Wolf Breastplate For Dwarves only. The recipe for a Blue Wolf Breastplate. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
4156 Recipe: Boots of Blessing For Dwarves only. The recipe for Boots of Blessing. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
4157 Recipe: Blue Wolf Gaiters For Dwarves only. The recipe for the Blue Wolf Gaiters. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
4158 Recipe: Doom Plate Armor For Dwarves only. The recipe for a Doom Plate Armor. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
4159 Recipe: Blue Wolf Leather Armor For Dwarves only. The recipe for a Blue Wolf Leather Armor. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
4160 Recipe: Leather Armor of Doom For Dwarves only. The recipe for a Leather Armor of Doom. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
4161 Recipe: Blue Wolf Tunic For Dwarves only. The recipe for a Blue Wolf Tunic. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
4162 Recipe: Tunic of Doom For Dwarves only. The recipe for a Tunic of Doom. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
4163 Recipe: Blue Wolf Stockings For Dwarves only. The recipe for Blue Wolf Stockings. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
4164 Recipe: Stockings of Doom For Dwarves only. The recipe for Stockings of Doom. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
4165 Recipe: Blue Wolf Helmet For Dwarves only. The recipe for a Blue Wolf Helmet. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
4166 Recipe: Doom Helmet For Dwarves only. The recipe for a Doom Helmet. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
4167 Recipe: Blue Wolf Boots For Dwarves only. The recipe for a sealed Blue Wolf Boots. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
4168 Recipe: Doom Gloves For Dwarves only. The recipe for a Sealed Doom Gloves. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
4169 Recipe: Elemental Gloves For Dwarves only. The recipe for Elemental Gloves. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
4170 Recipe: Gloves of Grace For Dwarves only. The recipe for Gloves of Grace. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
4171 Recipe: Implosion Gauntlets For Dwarves only. The recipe for Implosion Gauntlets. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
4172 Recipe: Paradia Gloves For Dwarves only. The recipe for Paradia Gloves. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
4173 Recipe: Blue Wolf Gloves For Dwarves only. The recipe for Blue Wolf Gloves. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
4174 Recipe: Zubei's Boots For Dwarves only. The recipe for the Sealed Zubei's Boots. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
4175 Recipe: Avadon Boots For Dwarves only. The recipe for the Sealed Avadon Boots. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
4176 Recipe: Doom Boots For Dwarves only. The recipe for the sealed Doom Boots. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
4177 Recipe: Zubei's Gauntlets For Dwarves only. The recipe for a sealed Zubei's Gauntlets. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
4178 Recipe: Zubei's Shield (100%) For Dwarves only. The recipe for a Zubei's Shield. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
4179 Recipe: Zubei's Helmet For Dwarves only. The recipe for a Zubei's Helmet. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
4180 Recipe: Silver Arrow For Dwarves only. The recipe for a Silver Arrow. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
4181 Recipe: Pata For Dwarves only. The recipe for a Pata. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
4182 Recipe: Great Sword For Dwarves only. The recipe for a Great Sword. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
4183 Recipe: Heavy War Axe For Dwarves only. The recipe for a Heavy War Axe. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
4184 Recipe: Sprite's Staff For Dwarves only. The recipe for a Sprite's Staff. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
4185 Recipe: Keshanberk For Dwarves only. The recipe for a Kshanberk. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
4186 Recipe: Sword of Valhalla For Dwarves only. The recipe for a Sword of Valhalla. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
4187 Recipe: Kris For Dwarves only. The recipe for a Kris. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
4188 Recipe: Hell Knife For Dwarves only. The recipe for a Hell Knife. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
4189 Recipe: Arthro Nail For Dwarves only. The recipe for an Arthro Nail. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
4190 Recipe: Dark Elven Long Bow For Dwarves only. The recipe for a Dark Elven Long Bow. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
4191 Recipe: Great Axe For Dwarves only. The recipe for a Great Axe. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
4192 Recipe: Sword of Damascus For Dwarves only. The recipe for a Sword of Damascus. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
4193 Recipe: Lance For Dwarves only. The recipe for a Lance. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
4194 Recipe: Deadman's Glory For Dwarves only. The recipe for the Deadman's Glory. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
4195 Recipe: Art of Battle Axe For Dwarves only. The recipe for an Art of Battle Axe. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
4196 Recipe: Staff of Evil Spirits For Dwarves only. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
4197 Recipe: Demon Dagger For Dwarves only. The recipe for a Demon Dagger. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
4198 Recipe: Bellion Cestus For Dwarves only. The recipe for a Bellion Cestus. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
4199 Recipe: Bow of Peril For Dwarves only. The recipe for a Bow of Peril. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
4200 Spellbook: Restore Life Spellbook needed to learn Restore Life. Used by Bishops. -1 0 0
4201 Spellbook: Resist Shock Spellbook needed to learn Resist Shock. Used by Elven Elders. -1 0 0
4203 Spellbook: Life Leech Spellbook needed to learn Life Leech. Used by Shillien Knights. -1 0 0
4204 Amulet: Pa'agrio's Tact Amulet required for the Pa'agrio's Tact spell. Used by Overlords. -1 0 0
4205 Amulet: Pa'agrio's Rage Amulet required for the Pa'agrio's Rage spell. Used by Overlords. -1 0 0
4206 Spellbook: Transfer Pain "Spellbook needed to learn Transfer Pain. Used by Necromancers, Warlocks, Elemental Summoners and Phantom Summoners." -1 0 0
4207 Spellbook: Mana Regeneration Spellbook needed to learn Mana Regeneration. Used by Spellsingers. -1 0 0
4208 Spellbook: Curse Gloom Spellbook needed to learn Curse Gloom. Used by Necromancers. -1 0 0
4209 Change of Heart - Piece 1 Used only during the Change of Heart event. Complete a heart and take it to Sprockets the Cat to claim your prize. -1 0 0
4210 Change of Heart - Piece 2 Used only during the Change of Heart event. Complete a heart and take it to Sprockets the Cat to claim your prize. -1 0 0
4211 Change of Heart - Piece 3 Used only during the Change of Heart event. Complete a heart and take it to Sprockets the Cat to claim your prize. -1 0 0
4212 Change of Heart - Piece 4 Used only during the Change of Heart event. Complete a heart and take it to Sprockets the Cat to claim your prize. -1 0 0
4213 Change of Heart - Piece 5 Used only during the Change of Heart event. Complete a heart and take it to Sprockets the Cat to claim your prize. -1 0 0
4214 Change of Heart - Piece 6 Used only during the Change of Heart event. Complete a heart and take it to Sprockets the Cat to claim your prize. -1 0 0
4215 Change of Heart - Piece 7 Used only during the Change of Heart event. Complete a heart and take it to Sprockets the Cat to claim your prize. -1 0 0
4216 Change of Heart - Piece 8 Used only during the Change of Heart event. Complete a heart and take it to Sprockets the Cat to claim your prize. -1 0 0
4217 Change of Heart - Piece 9 Used only during the Change of Heart event. Complete a heart and take it to Sprockets the Cat to claim your prize. -1 0 0
4218 L2 Day - Scroll of Mana Regeneration MP is instantly restored. -1 0 0
4232 Dice A simple game of chance! Roll 'em!! -1 0 0
4239 Blade Mold Cargo that Trader Arodin needs to send to the Dark Elves. Find all 20 of them and take them to Trader Tyra. -1 0 0
4240 Tyra's Bill A note from Trader Tyra. Take it to Trader Arodin in Gludin Village. -1 0 0
4241 Ranger's Report - Part 1 First piece of a ranger's report. Find all 4 pieces and take them to Guard Alvah. -1 0 0
4242 Ranger's Report - Part 2 Second piece of a ranger's report. Find all 4 pieces and take them to Guard Alvah. -1 0 0
4243 Ranger's Report - Part 3 Third piece of a ranger's report. Find all 4 pieces and take them to Guard Alvah. -1 0 0
4244 Ranger's Report - Part 4 Fourth piece of a ranger's report. Find all 4 pieces and take them to Guard Alvah. -1 0 0
4245 Weapons Trade Contract The contract that was carried by an Ol Mahum General. It is stamped with the Mark of the Dwarves. Take it to Guard Alvah. -1 0 0
4246 Attack Directives An operation order that was carried by an Ol Mahum General. Take it to Guard Alvah. -1 0 0
4247 Certificate of the Silver Scale Guild Certificate that verifies one's membership to the Silver Scale Guild. -1 0 0
4248 Rolento's Cargobox "The war supplies that the Dwarven trader Rolento promised to send to Turek orcs. First, show it to Guard Alvah." -1 0 0
4249 Ol Mahum Captain's Head A severed head of an ol mahum captain. Collect 30 of them and take them to Turek Chief Burai. -1 0 0
4250 Jade Crystal Jade gemstone from the Enchanted Valley. Collect them and take them to Bentley of Hunters Village. -1 0 0
4251 Ancient Statue of Goddess A statue of a goddess from an old empire that has been discovered in the cemetery. Take it to Priestess Flownia of Aden Castle Town. -1 0 0
4252 GalfRedo Romer's Bust A statue created by the ancient sculptor Berona. Take it to Trader Galibredo of the Town of Oren. -1 0 0
4253 Eye of the Shadow Collect 50 eyes of the Shadow and take them to Warehouse Keeper Sorint. -1 0 0
4254 Certificate of Participation: Battle Royal The certificate that allows one to participate in a Battle Royal. This game is played by grade 1 members of the Coin Collectors Club. -1 0 0
4255 Trade Cargo The cargo boxes that have been robbed from the wagon of the Trade Guild. Collect 30 of them and take them to Guard Weisz. -1 0 0
4256 Agnes's Holy Symbol The Crucifix of the goddess of Einhasad. This article was left by Priestess Agnes after her death. Take it along with Agnes's Rosary to Priest Adonius. -1 0 0
4257 Agnes's Rosary A rosary used while praying. It was left by Priestess Agnes after her death. Take it along with the Crucifix of the goddess of Einhasad to Priest Adonius. -1 0 0
4258 Sinister Totem A black colored totem that exudes an evil aura. Take it to High Priestess Levian. -1 0 0
4259 Bear Skin The pelts obtained by hunting bears. Collect 20 of them and take them to Grocer Pano of Floran Village. -1 0 0
4260 Enku Orc's Head Beheaded head of an Enku Orc. Collect 100 of them and take them to Orc Lady Jennifer. -1 0 0
4261 Orc Heads Bouquet -1 "A bouquet made by tying 100 orc heads together. On behalf of Jennifer who is shy, deliver it to High Prefect Drikus." -1 0 0
4262 Orc Heads Bouquet -2 "A bouquet made by tying 100 orc heads together. On behalf of Jennifer who is shy, deliver it to Priest Manuel." -1 0 0
4263 Orc Heads Bouquet -3 "A bouquet made by tying 100 orc heads together. On behalf of Jennifer who is shy, deliver it to Vuku Chief Driko." -1 0 0
4264 Orc Heads Bouquet -4 "A bouquet made by tying 100 orc heads together. On behalf of Jennifer who is shy, deliver it to Seer Somak." -1 0 0
4265 Orc Heads Bouquet -5 "A bouquet made by tying 100 orc heads together. On behalf of Jennifer who is shy, deliver it to Prefect Dowki." -1 0 0
4266 Orc Heads Bouquet -6 "A bouquet made by tying 100 orc heads together. On behalf of Jennifer who is shy, deliver it to Warden Endrigo." -1 0 0
4267 Orc Heads Bouquet -7 "A bouquet made by tying 100 orc heads together. On behalf of Jennifer who is shy, deliver it to Captain Lucas." -1 0 0
4268 Jennifer's Box The box that a man who is smitten by Orc Lady Jennifer asked this to be delivered to her. What do you think is in the box...? -1 0 0
4269 Articles of Dead Heroes "The articles of dead soldiers who were sent as an expeditionary force 1,000 years ago. These articles have been collected by hunting cave servants. Take them to Antharas Watchman Gilmore." -1 0 0
4270 Old Key An article left by a dead soldier. His descendent Sir Kristof Rodemai is living in Giran Castle Town. Take it to him. -1 0 0
4271 Old Hilt An article left by a dead soldier. His descendant Duelist Kaien is living in the Town of Oren. Take it to him. -1 0 0
4272 Totem Necklace "An article left by a dead soldier. His descendent, High Prefect Garvarentz, is living in Hunters Village. Take it to him." -1 0 0
4273 Einhasad Crucifix An article left by a dead soldier. Take it to High Priest Orven of Einhasad Temple in Aden Castle Town where the dead soldier used to be stationed. -1 0 0
4274 Victim's Arm Bone The arm bone of a victim who has been eaten by a Crokian. Collect the five types of bones and take them to Xenovia. -1 0 0
4275 Victim's Thigh Bone The thigh bone of a victim who has been eaten by a Crokian. Collect the five types of bones and take them to Xenovia. -1 0 0
4276 Victim's Skull The skull of a victim who has been eaten alive by a Crokian. Collect the five types of bones and take them to Xenovia. -1 0 0
4277 Victim's Rib Bone The rib bone of a victim who has been eaten by a Crokian. Collect the five types of bones and take them to Xenovia. -1 0 0
4278 Victim's Spine The spine of a victim who has been eaten by a Crokian. Collect the five types of bones and take them to Xenovia. -1 0 0
4279 Jar of Bones An urn that contains the bones of all the victims. Ask Mad Doctor Orpheus to resurrect the victims. -1 0 0
4280 Useless Bone Pieces "Useless bone pieces obtained after hunting Crokians. If you take them to Orpheus, perhaps something good will happen...?" -1 0 0
4281 Powder to Summon Dead Souls The magic powder bought from Magister Xenovia. Throw it along with the victims' bones into the Psychic Medium's Urn. -1 0 0
4282 Sack of the Dead A sack containing a victim's soul. An urn was possessed by the victim's soul. Take it to Locksmith Dorothy. -1 0 0
4283 Frog Prince What are you waiting for? You promised to help me! Release me from this curse immediately! I must regain my appearance as soon as possible!!! -1 0 0
4284 Fly Powder Powder made by grinding dried flies. Use it when you fail in your attempt to transform a frog. -1 0 0
4285 Calculator The latest model of calculator. Take it to Blacksmith Brunon. -1 0 0
4286 Gemstone Beast's Crystal Crystal obtained by slaying a gemstone beast. Collect 10 of these and take them to Blacksmith Silvera. -1 0 0
4287 Titan's Powerstone The Titan's Powerstone that has been extracted from the corpse of a Giant. Take it to Magister Hanellin. -1 0 0
4288 Hanellin's 1st Letter A letter that Hanellin entrusted you with. Take it to Magister Harne of the Dark Elven Villlage and receive your next assignment from her. -1 0 0
4289 Hanellin's 2nd Letter A letter that Hanellin entrusted you with. Take it to Claudia Athebaldt of Aden Castle Town and receive your next assignment from her. -1 0 0
4290 Hanellin's 3rd Letter A letter that Hanellin entrusted you with. Take it to Martien of the Giran Castle Town and receive your next assignment from him. -1 0 0
4291 1st Key of Ark The key that was found upon the corpse of the guardian of the sacred ark. Use this key to open the sacred ark and retrieve the sacred object. -1 0 0
4292 2nd Key of Ark "The key that was taken after killing Elberos, the guardian of the sacred ark. Use the key to open the sacred ark and retrieve the sacred object." -1 0 0
4293 3rd Key of Ark "The key that was taken after killing Shadowfang, the guardian of the sacred ark. Use the key to open the sacred ark and retrieve the sacred object." -1 0 0
4294 White Fabric A large piece of white cloth given by Magister Hanellin. Kill the Platinum Tribe Shamans and Overlords and soak the cloth with their blood. -1 0 0
4295 Blooded Fabric "A piece of cloth soaked in the blood of angels and the Platinum race. Hanellin has told you that in order to challenge Baium, you must wrap this blood-soaked cloth around your body." -1 0 0
4296 Order of Gosta The order states that you should hunt Tasaba Lizardmen and Tasaba Lizardman Shaman and bring back their fangs as proof. -1 0 0
4297 Lizard Fang The fangs that have been collected as proofs that Tasaba Lizardmen and Tasaba Lizardman Shaman have been hunted. -1 0 0
4298 Barrel of League This seems to be the cargo that was stolen from Iason Heine's wagon by Tasaba Lizardmen. -1 0 0
4299 Operation Document - 1/10 This document was found in the cargo of the Trade Guild. The document contains various information regarding Innadril. How could this have happened...? -1 0 0
4300 Operation Document - 2/10 This document was found in the cargo of the Trade Guild. The document contains various information regarding Innadril. How could this have happened...? -1 0 0
4301 Operation Document - 3/10 This document was found in the cargo of the Trade Guild. The document contains various information regarding Innadril. How could this have happened...? -1 0 0
4302 Operation Document - 4/10 This document was found in the cargo of the Trade Guild. The document contains various information regarding Innadril. How could this have happened...? -1 0 0
4303 Operation Document - 5/10 This document was found in the cargo of the Trade Guild. The document contains various information regarding Innadril. How could this have happened...? -1 0 0
4304 Operation Document - 6/10 This document was found in the cargo of the Trade Guild. The document contains various information regarding Innadril. How could this have happened...? -1 0 0
4305 Operation Document - 7/10 This document was found in the cargo of the Trade Guild. The document contains various information regarding Innadril. How could this have happened...? -1 0 0
4306 Operation Document - 8/10 This document was found in the cargo of the Trade Guild. The document contains various information regarding Innadril. How could this have happened...? -1 0 0
4307 Operation Document - 9/10 This document was found in the cargo of the Trade Guild. The document contains various information regarding Innadril. How could this have happened...? -1 0 0
4308 Operation Document - 10/10 This document was found in the cargo of the Trade Guild. The document contains various information regarding Innadril. How could this have happened...? -1 0 0
4309 Completed Operation Order A book consisting of 10 pages of operation orders bound together. Who should we take it to...? -1 0 0
4310 Bill of Iason Heine "The bill's face value is 1,000 adena. If you take it to Roman of the Blacksmith Guild in Innadril, you can use it to purchase various ingredients." -1 0 0
4311 Gillian's Diary Gillian's diary. The last entry was made one year ago. -1 0 0
4312 Gillian's Notes Partial lyrics of a song Gillian was jotting down. -1 0 0
4313 Unfinished Music An unfinished music score of a song that Gilian composed for a former lover. -1 0 0
4314 Gillian's Heart The heart that Gillian threw out to forget his feelings of love. Return it to the Revenant of Gillian. -1 0 0
4315 Gandi Tribe's Relic The sacred object of the Gandi Tribe that has been recovered from Bugbears. Take it to Gandi Chief Chianta in the Town of Dion. -1 0 0
4316 Swan's Flute A flute that Troubadour Swan had obtained as a gift for Musician Nanarin. -1 0 0
4317 Swan's Letter A love letter that Troubadour Swan wants to send to Musician Nanarin along with the flute. Take them to Musician Nanarin. -1 0 0
4318 Event Clothes A gift that Musician Nanarin is sending to Musician Barbado. Take it to Barbado. -1 0 0
4319 Nanarin's Flute A gift that Musician Nanarin is sending to Musician Barbado. Take it to Barbado. -1 0 0
4320 Sabrin's Black Beer A gift that Musician Nanarin is sending to Musician Barbado. Take it to Barbado. -1 0 0
4321 Stolen Black Beer Black beer that was stolen from Jonas. Take it to Trader Sabrin. -1 0 0
4322 Stolen Event Clothes Event clothes that were stolen from Trader Sonia. Take them to Guard Xaber. -1 0 0
4323 Clothes Chest Key The key given by Bard Swan. Use this key to open the clothes chest and retrieve the event clothes. -1 0 0
4324 Beer Chest Key The key given by Bard Swan. Use this key to open the beer chest and get the black beer out of it. -1 0 0
4325 Fairy Leaf A leaf given by Fairy Mimyu to put on the fairy's neck wound that was inflicted by a hatchling. -1 0 0
4326 Ratman Scavenger's Skull Heads of Ratman Scavengers that you hunted after receiving a request from Katari. Collect 10 of them and take them to Katari. -1 0 0
4327 Turek War Hound's Tail The tails of Turek war Hounds that Piotur asks you to catch. Collect 10 of them and take them to Piotur. -1 0 0
4328 Tyrant Kingpin's Heart Tyrant Kingpin's Heart. Take it to Elder Casian. -1 0 0
4329 Trisalim Tarantula's Venom Sac The venom sacs of Trisalim Tarantulas that Magister Joan asked you to hunt. Collect three and take them to Magister Joan. -1 0 0
4330 Penitent's Manacles A heavy set of manacles forged at the Black Judge's behest. Take them to the Black Judge. -1 0 0
4331 Manual of Manacles "Blacksmith's Frame x 1, Steel x 5, Adamantite Nugget x 2, Silver Nugget x 10, Cokes x 10" -1 0 0
4332 Tarlk Amulet A mark that can be obtained by catching a Tarlk Bugbear or a Tarlk Basilisk. Collect 30 and take them to a Clan Hall Herald. -1 0 0
4333 Contest Certificate "A certificate that one can present to participate in the hunt for Tarlk Basilisks, a preliminary contest for a Clan Hall Siege War." -1 0 0
4334 Ant's Ichor Bodily fluids extracted from ants or ant captains. Collect 20 and take them to Elder Casian. -1 0 0
4335 Noble Ant's Nerve Tissue The nerve tissue harvested from a Noble Ant's head. Take it to Elder Casian along with the Ant's Ichor. -1 0 0
4336 Casian's Enzyme Enzyme created by Elder Casian. Find the Ant Larvae sleeping within the the Ant Nest Dungeon and administer the enzyme to them. -1 0 0
4337 Alligator Leather Pelts obtained from alligators caught on Alligator island. You can sell it to Enverun. -1 0 0
4338 Blue Back Alligator Leather Leather from Blue Back Alligators caught on Alligator Island. You can sell it to Enberun at a high price. -1 0 0
4339 Jewel Studded Alligator Leather A piece of Jewel Studded Alligator Leather caught on Alligator Island. You can sell it to Enberun at a high price. -1 0 0
4340 Certificate of Approval to Create a Belt "If you take a sufficient amount of Alligator Leather and show it to Gabana, a master leather craftsman, you can have an Alligator Leather Belt made." -1 0 0
4341 Certificate of Approval to Create a Purse "If you take a sufficient amount of Alligator Leather and show it to Gabana, a master leather craftsman, you can have an Alligator Leather Purse made." -1 0 0
4342 Crystal of Water A lump of crystal that contains the energy of water. You should find the Stone Statue of Water and dedicate it to the statue. -1 0 0
4343 Crystal of Fire A lump of crystal that contains the energy of fire. You should find the Stone Statue of Fire and dedicate it to the statue. -1 0 0
4344 Crystal of Wind A lump of crystal that contains the energy of wind. You should find the Stone Statue of Wind and dedicate it to the statue. -1 0 0
4345 Crystal of Earth A lump of crystal that contains the energy of earth. You should find the Stone Statue of Earth and dedicate it to the statue. -1 0 0
4346 Crystal of Darkness A lump of crystal that contains the energy of darkness You should find the Stone Statue of Darkness and dedicate it to the statue. -1 0 0
4347 Crystal of Light A lump of crystal that contains the energy of light. You should find the Stone Statue of Light and dedicate it to the statue. -1 0 0
4348 Jade Crystal Jade crystals that had been gathered from the Enchanted Valley. Collect them and take them to Bentley of Hunters Village. -1 0 0
4349 Bust of Ancient Goddess A statue of a goddess that was created by the ancient sculptor Berona in ancient times. -1 0 0
4350 The Work of the ancient sculptor Berona A statue created by the ancient sculptor Berona. It has not been evaluated by antique experts yet. -1 0 0
4351 Ancient Statue of Goddess - Prototype "A statue created by Berona, an ancient sculptor. - Prototype" -1 0 0
4352 Ancient Statue of Goddess - Original "A statue created by Berona, a sculptor in ancient times. - Original" -1 0 0
4353 Ancient Statue of Goddess - Replica Replicated statues that have been created by present day sculptors who imitated Berona's works. -1 0 0
4354 Ancient Statue of Goddess - Forgery Forgeries that have been created in imitation of the ancient sculptor Berona's works. -1 0 0
4355 Blue Eva Special Coin -1 0 0
4356 Gold Einhasad Special Coin -1 0 0
4357 Silver Shilen Special Coin -1 0 0
4358 Bloody Pa'agrio Special Coin -1 0 0
4359 Barrel of Liquor A barrel that is filled to the brim with delicious and fragrant liquor. The barrel is very heavy. -1 0 0
4360 Precious Scarab A scarab that is transparent and shines like a precious stone. Among hustlers it is traded at a high price. -1 0 0
4361 Simbelmyne A type of flower that is believed to have the power to heal sickness. It is a favorite of elves. -1 0 0
4362 Odd (looking) Doll It is a strange looking statue of a living creature that looks like an imp. It is an orc's favorite item. -1 0 0
4363 Scarlet Dress A very attractive scarlet Aden-style dress designed for a virtuous lady. -1 0 0
4364 Nebulite Orb It is made by cutting Nebulite into a spherical shape. Take this to Magic Trader Cema in Hardin's Academy. -1 0 0
4365 Ectoplasm Liqueur An exotic tasting liqueur made from ectoplasm. Very popular among connoisseurs. -1 0 0
4366 Prince's Trophy The winning trophy that Prince Malcom won in a dance competition. You can sell it at a store or keep it as a souvenir. -1 0 0
4367 Prince's Autobiography The autobiography of Prince Malcom that bears his hand-written signature. Sell it at a store. -1 0 0
4368 Prince's Bust "A statue of Prince Malcom made of pure gold. Although quite ugly, it will fetch a handsome price." -1 0 0
4369 Silk Handkerchief A beautiful and elaborate handkerchief decorated with a flower pattern and lace. Its design could attract the attention of princes and princesses. -1 0 0
4370 Luxurious Goblet A luxuriously designed goblet. It seems to be an object made during the period of the Elmo Aden Empire. -1 0 0
4371 Scepter of Darkness "A staff that gives off dark magic power. On its handle, the words ""Great Demon King"" are engraved." -1 0 0
4372 Succubus Perfume "Perfume used by Succubus noblewomen. A very strong fragrance, not popular among Elves and Humans." -1 0 0
4373 Succubus Mirror A mirror used by Succubus noblewomen when they put on cosmetics. It is also said to be used occasionally by blood queens. -1 0 0
4374 Heart of Darkness "A heart-shaped stone piece that gives off the aura of dark magic power. On its reverse, the words ""I love you Merkenis!"" are engraved." -1 0 0
4375 Royal Orc Totem A totem made by carving out a whole lump of red granite. -1 0 0
4376 Pearl Trodden/Trampled By A Wild Hog "A walnut sized bead that is smeared with dirt. Perhaps, it is a pearl." -1 0 0
4377 Boar's Tusk The tusk of a boar that looks somewhat similar to the ivory of an elephant. -1 0 0
4378 Sweet Potato A large sized sweet potato that was just plucked out of the soil. You s it or roast it. It will make a delicious treat. -1 0 0
4379 Beast's Claws White lion's sharp claws. It is rumored that it is being traded among collectors at a high price. -1 0 0
4380 Beast's Mane A white lion's luxuriant mane. It is rumored to be sold at a high price among collectors. -1 0 0
4381 Ginseng Root Rare medicine imported from the Orient. -1 0 0
4382 Honey Jar A jar containing sweet honey. -1 0 0
4383 Bear's Gall The gall of a bear that is known to be highly effective in promoting one's health and well-being as well as having mysterious healing properties. -1 0 0
4384 Fresh Samon A fresh salmon that seems to have been just caught from a river. -1 0 0
4385 Sushi Riceball The Schuttgart type sushi rice ball. The delicious seasoning of well minced meat gets absorbed into the rice and produces a wonderful taste. -1 0 0
4386 Avellan Spice Exotic spice that has been imported from Avella of the Orient. -1 0 0
4387 Lucky Rabbit Weed Rabbit weed that is supposed to bring luck. It is the favorite food of rabbits and elpys. -1 0 0
4388 Malcom's Check A check of tremendous face value signed by Prince Malcom. It can be cashed at a warehouse in Giran Castle Town. -1 0 0
4389 Deposit Box Key A key for a private deposit box located in a warehouse in Giran Castle Town. -1 0 0
4390 Dwarven Royal Seal A royal seal made of carved jade. It is engraved with the seal of the Dwarven royal family. -1 0 0
4391 Dwarven Royal Crown A king's crown made of gold. It is engraved with the seal of the Dwarven royal family. -1 0 0
4392 Dwarven Dance Manual A dance manual that details ballroom dancing techniques. This book will make you a dancing hero! -1 0 0
4393 Calculator Allows one to perform a simple calculation. -1 0 0
4394 Hanellin's White Flower "A mark of Hannelin. Along with your companions each carrying a red flower and yellow flower respectively, go to Aden Castle Town to see her." -1 0 0
4395 Hanellin's Red Flower "A mark of Hannelin. Along with your companions each carrying a white flower and yellow flower respectively, go to Aden Castle Town to see her." -1 0 0
4396 Hanellin's Yellow Flower "A mark of Hannelin. Along with your companions each carrying a white flower and red flower respectively, go to Aden Castle Town to see her." -1 0 0
4397 Book of Saint The book of Saint Solina. Take it along with the blood of a Saint and the bough of a Saint to Magister Hanellin. -1 0 0
4398 Blood of Saint "The blood of Saint Solina, hardened into a dark-colored substance contained in a glass bottle. Take it, along with the Book of Saint and the Bough of Saint to Magister Hanellin." -1 0 0
4399 Bough of Saint The Scepter of Saint Solina. It appears to be just a dead dry tree branch. Take it along with the book of a Saint and the blood of a Saint and take it to Magister Hanellin. -1 0 0
4400 White Fabric A large piece of white cloth given by Magister Hanellin. Hanellin will tell you its purpose. -1 0 0
4401 Green Dimensional Stone Activates a Dimensional Vortex. Allows you to move to the first floor of the Tower of Insolence. -1 0 0
4402 Blue Dimensional Stone Activates a Dimensional Vortex. Allows you to move to the fifth floor of the Tower of Insolence. -1 0 0
4403 Red Dimensional Stone Activates a Dimensional Vortex. Allows you to move to the 10th floor of the Tower of Insolence. -1 0 0
4404 Green Dimensional Stone - Shard A broken shard of the green Dimensional Stone. Collect these and take them to Researcher Kaplan. -1 0 0
4405 Blue Dimensional Stone - Shard A broken shard of the blue Dimensional Stone. Collect these and take them to Researcher Euclie. -1 0 0
4406 Red Dimensional Stone - Shard A broken shard of the red Dimensional Stone. Collect these and take them to Researcher Pitagon. -1 0 0
4407 Bill of Iason Heine "Its value is 1000 adena, redeemable by Roman of the Blacksmith Guild in Innadril. You can use it to buy various ingredients." -1 0 0
4408 Musical Score - Theme of Love "Posthumously released musical score of Gillian. If you take it to Maestro Melody, you can have an echo crystal made." -1 0 0
4409 Musical Score - Theme of Battle "The musical score for the Battle March of Flames. If you take it to Maestro Melody, you can have an echo crystal made." -1 0 0
4410 Musical Score - Theme of Journey "A musical score composed by Troubadour Swan. If you take it to Maestro Melody, you can have an echo crystal made." -1 0 0
4411 Echo Crystal - Theme of Journey An echo crystal that plays the theme music of a journey. May only be used once. -1 0 0
4412 Echo Crystal - Theme of Battle An echo crystal that plays the theme music of a battle. -1 0 0
4413 Echo Crystal - Theme of Love An echo crystal that plays the theme music of love. May only be used once. -1 0 0
4414 Echo Crystal - Theme of Solitude An echo crystal that plays the theme music of solitude. May only be used once. -1 0 0
4415 Echo Crystal - Theme of the Feast An echo crystal that plays the theme music of a feast. May only be used once. -1 0 0
4416 Echo Crystal - Theme of Celebration An echo crystal that plays the theme music of a celebration. May only be used once. -1 0 0
4417 Echo Crystal - Theme of Comedy An echo crystal that plays the theme music of a comedy. May only be used once. -1 0 0
4418 Musical Score - Theme of Celebration "A musical score containing the theme music of a celebration. If you take it to Maestro Melody, you can have an echo crystal made." -1 0 0
4419 Musical Score - Theme of Comedy "A musical score containing the theme music of a comedy. If you take it to Maestro Melody, you can have an echo crystal made." -1 0 0
4420 Musical Score - Theme of Solitude "A musical score composed by Musician Nanarin. If you take it to Maestro Melody, you can have an echo crystal made." -1 0 0
4421 Musical Score - Theme of the Feast "A musical score composed by Musician Barbado. If you take it to Maestro Melody, you can have an echo crystal made." -1 0 0
4422 Dragon Bugle of Wind A bugle used to play the strider of the Wind. -1 0 0
4423 Dragon Bugle of Star A bugle used to play the strider of a Star. -1 0 0
4424 Dragon Bugle of Dusk A bugle used to play the strider of the Dusk. -1 0 0
4425 Penitent's Manacles The heavy manacles used to summon a Sin Eater. Summoning the Sin Eater consumes all the summoner's Exp. The Sin Eater must be fed Food for Wolves. -1 0 0
4426 Manacles of Penitent "Having consumed your sins, the Sin Eater has disappeared, leaving you with this ordinary pair of manacles. To repeat this quest, take them back to the Black Judge." -1 0 0
4427 Alligator Leather Belt "An Alligator Leather Belt designed and created by Verche, a master leather craftsman." -1 0 0
4428 Blue Alligator Leather Belt "An Alligator Leather Belt designed and created by Verche, a master leather craftsman. It is made from a rare blue type of Leather." -1 0 0
4429 Bejeweled Leather Belt "An Alligator Leather Belt designed and created by Verche, a master leather craftsman. It is made from a Leather that is studded with rare jewels." -1 0 0
4430 Alligator Leather Purse "An Alligator Leather Purse designed and created by Verche, a master leather craftsman." -1 0 0
4431 Blue Alligator Leather Purse "An Alligator Leather Purse designed and created by Verche, a master leather craftsman. It is made from a rare blue type of Leather." -1 0 0
4432 Bejeweled Purse "An Alligator Leather Purse designed and created by Verche, a master leather craftsman. It is made of Leather studded with rare jewels." -1 0 0
4433 Elemental Stone Powder Elemental stone powder obtained from a stone statue in the Forgotten Temple. Can be sold at any store or taken to Magister Nell. -1 0 0
4434 Elemental Stone Shards The shards of elemental stones obtained from stone statues in the Forgotten Temple. Can be sold at any store or taken to Magister Nell. -1 0 0
4435 Elemental Stone Lump The lumps of elemental stone obtained from stone statues in the Forgotten Temple. Can be sold at any store or taken to Magister Nell. -1 0 0
4436 Bentley's Request "A request to find and bring back jade crystals from creatures such as Fline, Liele, Satyr etc. that inhabit the Enchanted Valley." -1 0 0
4437 Carson's Request A request to recover the works of the ancient sculptor Berona from Hatar Ratmen and Vanor Silenos in the area near the Cemetery. -1 0 0
4438 Knuckle Duster Edge An essential ingredient needed by a Dwarf to make a Knuckle Duster. It can be bought from a regular store. -1 0 0
4439 Avadon Shield Fragment An essential ingredient needed by a Dwarf to make an Avadon Shield. It can be bought from a regular store. -1 0 0
4440 Recipe: Knuckle Duster For Dwarves only. The recipe for a Knuckle Duster. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
4441 Recipe: Avadon Shield For Dwarves only. The recipe for an Avadon Shield. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
4442 Lottery Ticket "A lottery ticket from Aden, redeemable at any lottery sales location. Winning numbers are posted every Saturday at 7 p.m. You can't win if you don't play! Good luck!" -1 0 0
4443 Monster Race Ticket - Single A winning ticket from the monster race. Redeemable at the cashier of the race. -1 0 0
4444 Monster Race Ticket - Double A winning daily double ticket from the monster race. Redeemable at the cashier of the race. -1 0 0
4445 Dye of STR <Str+1 Con-3> Dye of STR <Str+1 Con-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. -1 0 0
4446 Dye of STR <Str+1 Dex-3> Dye of STR <Str+1 Dex-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. -1 0 0
4447 Dye of CON <Con+1 Str-3> Dye of CON <Con+1 Str-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. -1 0 0
4448 Dye of CON <Con+1 Dex-3> Dye of CON <Con+1 Dex-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. -1 0 0
4449 Dye of DEX <Dex+1 Str-3> Dye of DEX <Dex+1 Str-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. -1 0 0
4450 Dye of DEX <Dex+1 Con-3> Dye of DEX <Dex+1 Con-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. -1 0 0
4451 Dye of INT <Int+1 Men-3> Dye of INT <Int+1 Men-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes. -1 0 0
4452 Dye of INT <Int+1 Wit-3> Dye of INT <Int+1 Wit-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes. -1 0 0
4453 Dye of MEN <Men+1 Int-3> Dye of MEN <Men+1 Int-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes. -1 0 0
4454 Dye of MEN <Men+1 Wit-3> Dye of MEN <Men+1 Wit-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes. -1 0 0
4455 Dye of WIT <Wit+1 Int-3> Dye of WIT <Wit+1 Int-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes. -1 0 0
4456 Dye of WIT <Wit+1 Men-3> Dye of WIT <Wit+1 Men-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes. -1 0 0
4457 Dye of STR <Str+1 Con-2> Dye of STR <Str+1 Con-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. -1 0 0
4458 Dye of STR <Str+1 Dex-2> Dye of STR <Str+1 Dex-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. -1 0 0
4459 Dye of CON <Con+1 Str-2> Dye of CON <Con+1 Str-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. -1 0 0
4460 Dye of CON <Con+1 Dex-2> Dye of CON <Con+1 Dex-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. -1 0 0
4461 Dye of DEX <Dex+1 Str-2> Dye of DEX <Dex+1 Str-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. -1 0 0
4462 Dye of DEX <Dex+1 Con-2> Dye of DEX <Dex+1 Con-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. -1 0 0
4463 Dye of INT <Int+1 Men-2> Dye of INT <Int+1 Men-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes. -1 0 0
4464 Dye of INT <Int+1 Wit-2> Dye of INT <Int+1 Wit-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes. -1 0 0
4465 Dye of MEN <Men+1 Int-2> Dye of MEN <Men+1 Int-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes. -1 0 0
4466 Dye of MEN <Men+1 Wit-2> Dye of MEN <Men+1 Wit-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes. -1 0 0
4467 Dye of WIT <Wit+1 Int-2> Dye of WIT <Wit+1 Int-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes. -1 0 0
4468 Dye of WIT <Wit+1 Men-2> Dye of WIT <Wit+1 Men-2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes. -1 0 0
4469 Dye of STR <Str+1 Con-1> Dye of STR <Str+1 Con-1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. -1 0 0
4470 Dye of STR <Str+1 Dex-1> Dye of STR <Str+1 Dex-1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. -1 0 0
4471 Dye of CON <Con+1 Str-1> Dye of CON <Con+1 Str-1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. -1 0 0
4472 Dye of CON <Con+1 Dex-1> Dye of CON <Con+1 Dex-1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. -1 0 0
4473 Dye of DEX <Dex+1 Str-1> Dye of DEX <Dex+1 Str-1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. -1 0 0
4474 Dye of DEX <Dex+1 Con-1> Dye of DEX <Dex+1 Con-1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. -1 0 0
4475 Dye of INT <Int+1 Men-1> Dye of INT <Int+1 Men-1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes. -1 0 0
4476 Dye of INT <Int+1 Wit-1> Dye of INT <Int+1 Wit-1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes. -1 0 0
4477 Dye of MEN <Men+1 Int-1> Dye of MEN <Men+1 Int-1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes. -1 0 0
4478 Dye of MEN <Men+1 Wit-1> Dye of MEN <Men+1 Wit-1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes. -1 0 0
4479 Dye of WIT <Wit+1 Int-1> Dye of WIT <Wit+1 Int-1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes. -1 0 0
4480 Dye of WIT <Wit+1 Men-1> Dye of WIT <Wit+1 Men-1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes. -1 0 0
4481 Greater Dye of STR <Str+1 Con-3> "Greater Dye of STR <Str+1 Con-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4482 Greater Dye of STR <Str+1 Dex-3> "Greater Dye of STR <Str+1 Dex-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4483 Greater Dye of CON<Con+1 Str-3> "Greater Dye of CON<Con+1 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4484 Greater Dye of CON<Con+1 Dex-3> "Greater Dye of CON<Con+1 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4485 Greater Dye of DEX <Dex+1 Str-3> "Greater Dye of DEX <Dex+1 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4486 Greater Dye of DEX <Dex+1 Con-3> "Greater Dye of DEX <Dex+1 Con-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4487 Greater Dye of INT <Int+1 Men-3> "Greater Dye of INT <Int+1 Men-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4488 Greater Dye of INT <Int+1 Wit-3> "Greater Dye of INT <Int+1 Wit-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Warrior class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4489 Greater Dye of MEN <Men+1 Int-3> "Greater Dye of MEN <Men+1 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4490 Greater Dye of MEN <Men+1 Wit-3> "Greater Dye of MEN <Men+1 Wit-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4491 Greater Dye of WIT <Wit+1 Int-3> "Greater Dye of WIT <Wit+1 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4492 Greater Dye of WIT <Wit+1 Men-3> "Greater Dye of WIT <Wit+1 Men-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the wizard class and healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4493 Greater Dye of STR <Str+1 Con-2> "Greater Dye of STR <Str+1 Con-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4494 Greater Dye of STR <Str+1 Dex-2> "Greater Dye of STR <Str+1 Dex-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4495 Greater Dye of CON <Con+1 Str-2> "Greater Dye of CON <Con+1 Str-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4496 Greater Dye of CON <Con+1 Dex-2> "Greater Dye of CON <Con+1 Dex-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4497 Greater Dye of DEX <Dex+1 Str-2> "Greater Dye of DEX <Dex+1 Str-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4498 Greater Dye of DEX <Dex+1 Con-2> "Greater Dye of DEX <Dex+1 Con-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4499 Greater Dye of INT <Int+1 Men-2> "Greater Dye of INT <Int+1 Men-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4500 Greater Dye of INT <Int+1 Wit-2> "Greater Dye of INT <Int+1 Wit-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4501 Greater Dye of MEN <Men+1 Int-2> "Greater Dye of MEN <Men+1 Int-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4502 Greater Dye of MEN <Men+1 Wit-2> "Greater Dye of MEN <Men+1 Wit-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4503 Greater Dye of WIT <Wit+1 Int-2> "Greater Dye of WIT <Wit+1 Int-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior Class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4504 Greater Dye of WIT <Wit+1 Men-2> "Greater Dye of WIT <Wit+1 Men-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4505 Greater Dye of STR <Str+2 Con-4> "Greater Dye of STR <Str+2 Con-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4506 Greater Dye of STR <Str+2 Dex-4> "Greater Dye of STR <Str+2 Dex-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4507 Greater Dye of CON <Con+2 Str-4> "Greater Dye of CON <Con+2 Str-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4508 Greater Dye of CON <Con+2 Dex-4> "Greater Dye of CON <Con+2 Dex-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4509 Greater Dye of DEX <Dex+2 Str-4> "Greater Dye of DEX <Dex+2 Str-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4510 Greater Dye of DEX <Dex+2 Con-4> "Greater Dye of DEX <Dex+2 Con-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4511 Greater Dye of INT <Int+2 Men-4> "Greater Dye of INT <Int+2 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4512 Greater Dye of INT <Int+2 Wit-4> "Greater Dye of INT <Int+2 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4513 Greater Dye of MEN <Men+2 Int-4> "Greater Dye of MEN <Men+2 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4514 Greater Dye of MEN <Men+2 Wit-4> "Greater Dye of MEN <Men+2 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4515 Greater Dye of WIT <Wit+2 Int-4> "Greater Dye of WIT <Wit+2 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4516 Greater Dye of WIT <Wit+2 Men-4> "Greater Dye of WIT <Wit+2 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4517 Greater Dye of STR <Str+2 Con-3> "Greater Dye of STR <Str+2 Con-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4518 Greater Dye of STR <Str+2 Dex-3> "Greater Dye of STR <Str+2 Dex-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4519 Greater Dye of CON <Con+2 Str-3> "Greater Dye of CON <Con+2 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4520 Greater Dye of CON <Con+2 Dex-3> "Greater Dye of CON <Con+2 Dex-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4521 Greater Dye of DEX <Dex+2 Str-3> "Greater Dye of DEX <Dex+2 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4522 Greater Dye of DEX <Dex+2 Con-3> "Greater Dye of DEX <Dex+2 Con-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4523 Greater Dye of INT <Int+2 Men-3> "Greater Dye of INT <Int+2 Men-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4524 Greater Dye of INT <Int+2 Wit-3> "Greater Dye of INT <Int+2 Wit-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4525 Greater Dye of MEN <Men+2 Int-3> "Greater Dye of MEN <Men+2 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4526 Greater Dye of MEN <Men+2 Wit-3> "Greater Dye of MEN <Men+2 Wit-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4527 Greater Dye of WIT <Wit+2 Int-3> "Greater Dye of WIT <Wit+2 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4528 Greater Dye of WIT <Wit+2 Men-3> "Greater Dye of WIT <Wit+2 Men-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4529 Greater Dye of STR <Str+3 Con-5> "Greater Dye of STR <Str+3 Con-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4530 Greater Dye of STR <Str+3 Dex-5> "Greater Dye of STR <Str+3 Dex-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4531 Greater Dye of CON <Con+3 Str-5> "Greater Dye of CON <Con+3 Str-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4532 Greater Dye of CON <Con+3 Dex-5> "Greater Dye of CON <Con+3 Dex-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4533 Greater Dye of DEX <Dex+3 Str-5> "Greater Dye of DEX <Dex+3 Str-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4534 Greater Dye of DEX <Dex+3 Con-5> "Greater Dye of DEX <Dex+3 Con-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4535 Greater Dye of INT <Int+3 Men-5> "Greater Dye of INT <Int+3 Men-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4536 Greater Dye of INT <Int+3 Wit-5> "Greater Dye of INT <Int+3 Wit-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4537 Greater Dye of MEN <Men+3 Int-5> "Greater Dye of MEN <Men+3 Int-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4538 Greater Dye of MEN <Men+3 Wit-5> "Greater Dye of MEN <Men+3 Wit-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4539 Greater Dye of WIT <Wit+3 Int-5> "Greater Dye of WIT <Wit+3 Int-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4540 Greater Dye of WIT <Wit+3 Men-5> "Greater Dye of WIT <Wit+3 Men-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4541 Greater Dye of STR <Str+3 Con-4> "Greater Dye of STR <Str+3 Con-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4542 Greater Dye of STR <Str+3 Dex-4> "Greater Dye of STR <Str+3 Dex-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4543 Greater Dye of CON <Con+3 Str-4> "Greater Dye of CON <Con+3 Str-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4544 Greater Dye of CON <Con+3 Dex-4> "Greater Dye of CON <Con+3 Dex-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4545 Greater Dye of DEX <Dex+3 Str-4> "Greater Dye of DEX <Dex+3 Str-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4546 Greater Dye of DEX <Dex+3 Con-4> "Greater Dye of DEX <Dex+3 Con-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4547 Greater Dye of INT <Int+3 Men-4> "Greater Dye of INT <Int+3 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4548 Greater Dye of INT <Int+3 Wit-4> "Greater Dye of INT <Int+3 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4549 Greater Dye of MEN <Men+3 Int-4> "Greater Dye of MEN <Men+3 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4550 Greater Dye of MEN <Men+3 Wit-4> "Greater Dye of MEN <Men+3 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4551 Greater Dye of WIT <Wit+3 Int-4> "Greater Dye of WIT <Wit+3 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4552 Greater Dye of WIT <Wit+3 Men-4> "Greater Dye of WIT <Wit+3 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4553 Greater Dye of STR <Str+1 Con-1> "Greater Dye of STR <Str+1 Con-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4554 Greater Dye of STR <Str+1 Dex-1> "Greater Dye of STR <Str+1 Dex-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4555 Greater Dye of CON <Con+1 Str-1> "Greater Dye of CON <Con+1 Str-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4556 Greater Dye of CON <Con+1 Dex-1> "Greater Dye of CON <Con+1 Dex-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4557 Greater Dye of DEX <Dex+1 Str-1> "Greater Dye of DEX <Dex+1 Str-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4558 Greater Dye of DEX <Dex+1 Con-1> "Greater Dye of DEX <Dex+1 Con-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4559 Greater Dye of INT <Int+1 Men-1> "Greater Dye of INT <Int+1 Men-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4560 Greater Dye of INT <Int+1 Wit-1> "Greater Dye of INT <Int+1 Wit-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4561 Greater Dye of MEN <Men+1 Int-1> "Greater Dye of MEN <Men+1 Int-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4562 Greater Dye of MEN <Men+1 Wit-1> "Greater Dye of MEN <Men+1 Wit-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4563 Greater Dye of WIT <Wit+1 Int-1> "Greater Dye of WIT <Wit+1 Int-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4564 Greater Dye of WIT <Wit+1 Men-1> "Greater Dye of WIT <Wit+1 Men-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4565 Greater Dye of STR <Str+4 Con-6> "Greater Dye of STR <Str+4 Con-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4566 Greater Dye of STR <Str+4 Dex-6> "Greater Dye of STR <Str+4 Dex-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4567 Greater Dye of CON <Con+4 Str-6> "Greater Dye of CON <Con+4 Str-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4568 Greater Dye of CON <Con+4 Dex-6> "Greater Dye of CON <Con+4 Dex-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4569 Greater Dye of DEX <Dex+4 Str-6> "Greater Dye of DEX <Dex+4 Str-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4570 Greater Dye of DEX <Dex+4 Con-6> "Greater Dye of DEX <Dex+4 Con-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4571 Greater Dye of INT <Int+4 Men-6> "Greater Dye of INT <Int+4 Men-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4572 Greater Dye of INT <Int+4 Wit-6> "Greater Dye of INT <Int+4 Wit-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4573 Greater Dye of MEN <Men+4 Int-6> "Greater Dye of MEN <Men+4 Int-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4574 Greater Dye of MEN <Men+4 Wit-6> "Greater Dye of MEN <Men+4 Wit-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4575 Greater Dye of WIT <Wit+4 Int-6> "Greater Dye of WIT <Wit+4 Int-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4576 Greater Dye of WIT <Wit+4 Men-6> "Greater Dye of WIT <Wit+4 Men-6>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4577 Greater Dye of STR <Str+4 Con-5> "Greater Dye of STR <Str+4 Con-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4578 Greater Dye of STR <Str+4 Dex-5> "Greater Dye of STR <Str+4 Dex-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4579 Greater Dye of CON <Con+4 Str-5> "Greater Dye of CON <Con+4 Str-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4580 Greater Dye of CON <Con+4 Dex-5> "Greater Dye of CON <Con+4 Dex-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4581 Greater Dye of DEX <Dex+4 Str-5> "Greater Dye of DEX <Dex+4 Str-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4582 Greater Dye of DEX <Dex+4 Con-5> "Greater Dye of DEX <Dex+4 Con-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4583 Greater Dye of INT <Int+4 Men-5> "Greater Dye of INT <Int+4 Men-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4584 Greater Dye of INT <Int+4 Wit-5> "Greater Dye of INT <Int+4 Wit-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4585 Greater Dye of MEN <Men+4 Int-5> "Greater Dye of MEN <Men+4 Int-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4586 Greater Dye of MEN <Men+4 Wit-5> "Greater Dye of MEN <Men+4 Wit-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4587 Greater Dye of WIT <Wit+4 Int-5> "Greater Dye of WIT <Wit+4 Int-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4588 Greater Dye of WIT <Wit+4 Men-5> "Greater Dye of WIT <Wit+4 Men-5>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4589 Greater Dye of STR <Str+2 Con-2> "Greater Dye of STR <Str+2 Con-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4590 Greater Dye of STR <Str+2 Dex-2> "Greater Dye of STR <Str+2 Dex-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4591 Greater Dye of CON <Con+2 Str-2> "Greater Dye of CON <Con+2 Str-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4592 Greater Dye of CON <Con+2 Dex-2> "Greater Dye of CON <Con+2 Dex-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4593 Greater Dye of DEX <Dex+2 Str-2> "Greater Dye of DEX <Dex+2 Str-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4594 Greater Dye of DEX <Dex+2 Con-2> "Greater Dye of DEX <Dex+2 Con-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4595 Greater Dye of INT <Int+2 Men-2> "Greater Dye of INT <Int+2 Men-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4596 Greater Dye of INT <Int+2 Wit-2> "Greater Dye of INT <Int+2 Wit-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4597 Greater Dye of MEN <Men+2 Int-2> "Greater Dye of MEN <Men+2 Int-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4598 Greater Dye of MEN <Men+2 Wit-2> "Greater Dye of MEN <Men+2 Wit-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4599 Greater Dye of WIT <Wit+2 Int-2> "Greater Dye of WIT <Wit+2 Int-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4600 Greater Dye of WIT <Wit+2 Men-2> "Greater Dye of WIT <Wit+2 Men-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4601 Greater Dye of STR <Str+3 Con-3> "Greater Dye of STR <Str+3 Con-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4602 Greater Dye of STR <Str+3 Dex-3> "Greater Dye of STR <Str+3 Dex-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4603 Greater Dye of CON <Con+3 Str-3> "Greater Dye of CON <Con+3 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4604 Greater Dye of CON <Con+3 Dex-3> "Greater Dye of CON <Con+3 Dex-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4605 Greater Dye of DEX <Dex+3 Str-3> "Greater Dye of DEX <Dex+3 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4606 Greater Dye of DEX <Dex+3 Con-3> "Greater Dye of DEX <Dex+3 Con-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4607 Greater Dye of INT <Int+3 Men-3> "Greater Dye of INT <Int+3 Men-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4608 Greater Dye of INT <Int+3 Wit-3> "Greater Dye of INT <Int+3 Wit-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4609 Greater Dye of MEN <Men+3 Int-3> "Greater Dye of MEN <Men+3 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4610 Greater Dye of MEN <Men+3 Wit-3> "Greater Dye of MEN <Men+3 Wit-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class. after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4611 Greater Dye of WIT <Wit+3 Int-3> "Greater Dye of WIT <Wit+3 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4612 Greater Dye of WIT <Wit+3 Men-3> "Greater Dye of WIT <Wit+3 Men-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4613 Greater Dye of STR <Str+4 Con-4> "Greater Dye of STR <Str+4 Con-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4614 Greater Dye of STR <Str+4 Dex-4> "Greater Dye of STR <Str+4 Dex-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4615 Greater Dye of CON <Con+4 Str-4> "Greater Dye of CON <Con+4 Str-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4616 Greater Dye of CON <Con+4 Dex-4> "Greater Dye of CON <Con+4 Dex-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4617 Greater Dye of DEX <Dex+4 Str-4> "Greater Dye of DEX <Dex+4 Str-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4618 Greater Dye of DEX <Dex+4 Con-4> "Greater Dye of DEX <Dex+4 Con-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4619 Greater Dye of INT <Int+4 Men-4> "Greater Dye of INT <Int+4 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4620 Greater Dye of INT <Int+4 Wit-4> "Greater Dye of INT <Int+4 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4621 Greater Dye of MEN <Men+4 Int-4> "Greater Dye of MEN <Men+4 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4622 Greater Dye of MEN <Men+4 Wit-4> "Greater Dye of MEN <Men+4 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4623 Greater Dye of WIT <Wit+4 Int-4> "Greater Dye of WIT <Wit+4 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4624 Greater Dye of WIT <Wit+4 Men-4> "Greater Dye of WIT <Wit+4 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well." -1 0 0
4625 Dice (Heart) A simple game of chance! Roll 'em!! -1 0 0
4626 Dice (Spade) A simple game of chance! Roll 'em!! -1 0 0
4627 Dice (Clover) A simple game of chance! Roll 'em!! -1 0 0
4628 Dice (Diamond) A simple game of chance! Roll 'em!! -1 0 0
4629 Red Soul Crystal A red crystal that absorbs souls. Once saturated it bestows special abilities to a weapon. 26 MP is consumed each time it is used. -1 0 0
4630 Red Soul Crystal - Stage 1 "A red crystal that absorbs souls, stage 1. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used." -1 0 0
4631 Red Soul Crystal - Stage 2 "A red crystal that absorbs souls, stage 2. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used." -1 0 0
4632 Red Soul Crystal - Stage 3 "A red crystal that absorbs souls, stage 3. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used." -1 0 0
4633 Red Soul Crystal - Stage 4 "A red crystal that absorbs souls, stage 4. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used." -1 0 0
4634 Red Soul Crystal - Stage 5 "A red crystal that absorbs souls, stage 5. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used." -1 0 0
4635 Red Soul Crystal - Stage 6 "A red crystal that absorbs souls, stage 6. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used." -1 0 0
4636 Red Soul Crystal - Stage 7 "A red crystal that absorbs souls, stage 7. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used." -1 0 0
4637 Red Soul Crystal - Stage 8 "A red crystal that absorbs souls, stage 8. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used." -1 0 0
4638 Red Soul Crystal - Stage 9 "A red crystal that absorbs souls, stage 9. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used." -1 0 0
4639 Red Soul Crystal - Stage 10 "A red crystal that absorbs souls, stage 10. Once saturated, it bestows special abilities to a weapon. Consumes 26 MP. Once a soul stone reaches this stage, it can absorb souls independently. No targeting is necessary." -1 0 0
4640 Green Soul Crystal "A green crystal that absorbs souls. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used." -1 0 0
4641 Green Soul Crystal - Stage 1 "A green crystal that absorbs souls, stage 1. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used." -1 0 0
4642 Green Soul Crystal - Stage 2 "A green crystal that absorbs souls, stage 2. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used." -1 0 0
4643 Green Soul Crystal - Stage 3 "A green crystal that absorbs souls, stage 3. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used." -1 0 0
4644 Green Soul Crystal - Stage 4 "A green crystal that absorbs souls, stage 4. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used." -1 0 0
4645 Green Soul Crystal - Stage 5 "A green crystal that absorbs souls, stage 5. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used." -1 0 0
4646 Green Soul Crystal - Stage 6 "A green crystal that absorbs souls, stage 6. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used." -1 0 0
4647 Green Soul Crystal - Stage 7 "A green crystal that absorbs souls, stage 7. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used." -1 0 0
4648 Green Soul Crystal - Stage 8 "A green crystal that absorbs souls, stage 8. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used." -1 0 0
4649 Green Soul Crystal - Stage 9 "A green crystal that absorbs souls, stage 9. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used." -1 0 0
4650 Green Soul Crystal - Stage 10 "A green crystal that absorbs souls, stage 10. Once saturated, it bestows special abilities to a weapon. Consumes 26 MP. Once a soul stone reaches this stage, it can absorb souls independently. No targeting is necessary." -1 0 0
4651 Blue Soul Crystal "A blue crystal that absorbs souls. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used." -1 0 0
4652 Blue Soul Crystal - Stage 1 "A blue crystal that absorbs souls, stage 1. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used." -1 0 0
4653 Blue Soul Crystal - Stage 2 "A blue crystal that absorbs souls, stage 2. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used." -1 0 0
4654 Blue Soul Crystal - Stage 3 "A blue crystal that absorbs souls, stage 3. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used." -1 0 0
4655 Blue Soul Crystal - Stage 4 "A blue crystal that absorbs souls, stage 4. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used." -1 0 0
4656 Blue Soul Crystal - Stage 5 "A blue crystal that absorbs souls, stage 5. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used." -1 0 0
4657 Blue Soul Crystal - Stage 6 "A blue crystal that absorbs souls, stage 6. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used." -1 0 0
4658 Blue Soul Crystal - Stage 7 "A blue crystal that absorbs souls, stage 7. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used." -1 0 0
4659 Blue Soul Crystal - Stage 8 "A blue crystal that absorbs souls, stage 8. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used." -1 0 0
4660 Blue Soul Crystal - Stage 9 "A blue crystal that absorbs souls, stage 9. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used." -1 0 0
4661 Blue Soul Crystal - Stage 10 "A blue crystal that absorbs souls, stage 10. Once saturated, it bestows special abilities to a weapon. Each use consumes 26 MP. Once a soul stone reaches this stage, it automatically absorbs souls. Therefore, no targeting is necessary." -1 0 0
4662 Broken Red Soul Crystal A red-colored crystal that absorbs souls. An internal inbalance between absorbed souls has rendered it useless. -1 0 0
4663 Broken Green Soul Crystal A green-colored crystal that absorbs souls. An internal inbalance between absorbed souls has rendered it useless. -1 0 0
4664 Broken Blue Soul Crystal A blue-colored crystal that absorbs souls. An internal inbalance between absorbed souls has rendered it useless. -1 0 0
4666 Reiria's Soul Orb A sphere containing Reiria's Soul. Take it to Maestro Reorin. -1 0 0
4667 Kernon's Infernium Scepter A scepter made of infernium that was recovered from the demon Kernon. Take it to Maestro Reorin. -1 0 0
4668 Golkonda's Infernium Scepter "A scepter made of infernium that was recovered from Golkonda, the Longhorn General. Take it to Maestro Reorin." -1 0 0
4669 Hallate's Infernium Scepter A scepter made of infernium that was recovered from the Death Lord Hallate. Take it to Maestro Reorin. -1 0 0
4670 Maestro Reorin's Hammer A hammer used by a blacksmith. It is made by processing an adamantite nugget of high purity. Take it to Maestro Reorin. -1 0 0
4671 Maestro Reorin's Mold A mold used by Dwarven Artisans to manufacture top grade equipment. Take it to Maestro Reorin. -1 0 0
4672 Infernium Varnish Varnish used when manufacturing an infernium weapon. Take it to Maestro Reorin. -1 0 0
4673 Red Pipette Knife The Pipette knife that holds the blood of Baium. Take it to Master Kaspar in Hardin's Academy. -1 0 0
4674 Medal of Honor -1 0 0
4675 Medal of Friendship -1 0 0
4676 Medal of Victory -1 0 0
4677 Potion of Critical Escape "Misdirects enemy attack, inhibits speed of user." -1 0 0
4678 Decrease Haste Potion Decreases one's level of Aggression. -1 0 0
4679 Bless of Eva Allows one to breathe under water for extended periods. -1 0 0
4680 Potion of Revenge Reduces P. Def. and reflects damage back upon enemy. -1 0 0
4906 Spellbook: Solar Spark Spellbook needed to learn Solar Spark. Used by Elven Wizards. -1 0 0
4907 Spellbook: Solar Flare Spellbook needed to learn Solar Flare. Used by Spellsingers. -1 0 0
4908 Spellbook: Shadow Spark Spellbook needed to learn Shadow Spark. Used by Dark Wizards. -1 0 0
4909 Spellbook: Shadow Flare Spellbook needed to learn Shadow Flare. Used by Spellhowlers. -1 0 0
4910 Spellbook: Vampiric Rage Spellbook needed to learn Vampiric Rage. Used by Shillien Oracles. -1 0 0
4911 Spellbook: Curse Disease Spellbook needed to learn Curse Disease. Used by Necromancers. -1 0 0
4912 Spellbook: Benediction Spellbook needed to learn Benediction. Used by Bishops. -1 0 0
4913 Spellbook: Word of Fear Spellbook needed to learn Word of Fear. Used by Prophets. -1 0 0
4914 Spellbook: Serenade of Eva Spellbook needed to learn Serenade of Eva. Used by Elven Elders. -1 0 0
4915 Blueprint: Summon Wild Hog Cannon Blueprint needed to learn the Summon Wild Hog Cannon technique. Used by Warsmiths. -1 0 0
4916 Spellbook: Energy Bolt Spellbook needed to learn Energy Bolt. Used by Human Wizards and Elven Wizards. -1 0 0
4917 Spellbook: Aura Bolt Spellbook needed to learn Aura Bolt. Used by Spellsingers and Sorcerers. -1 0 0
4918 Spellbook: Summon Kai the Cat Spellbook needed to learn Summon Kai the Cat. Used by Warlocks. -1 0 0
4919 Spellbook: Summon Merrow the Unicorn Spellbook needed to learn Summon Merrow the Unicorn. Used by Elemental Summoners. -1 0 0
4920 Spellbook: Summon Soulless Spellbook needed to learn Summon Soulless. Used by Phantom Summoners. -1 0 0
4921 Blueprint: Summon Big Boom A blueprint for learning the Summon Big Boom technique. Used by Warsmiths. -1 0 0
4922 Spellbook: Summon Binding Cubic Spellbook needed to learn Summon Binding Cubic. Used by Warlocks. -1 0 0
4923 Spellbook: Summon Aqua Cubic Spellbook needed to learn Summon Aqua Cubic. Used by Elemental Summoners. -1 0 0
4924 Spellbook: Summon Spark Cubic Spellbook needed to learn Summon Spark Cubic. Used by Phantom Summoners. -1 0 0
4925 Amulet: Pa'agrio's Haste Amulet required for the Pa'agrio's Haste spell. Used by Overlords. -1 0 0
4926 Amulet: Soul Guard Amulet required for the Soul Guard spell. Used by Overlords. -1 0 0
4927 Amulet: Chant of Revenge Amulet required for the Chant of Revenge spell. Used by Warcryers. -1 0 0
4928 Spellbook: Seed of Fire Spellbook needed to learn Seed of Fire. Used by Sorcerers and Sorceresses. -1 0 0
4929 Spellbook: Seed of Water Spellbook needed to learn Seed of Water. Used by Spellsingers. -1 0 0
4930 Spellbook: Seed of Wind Spellbook needed to learn Seed of Wind. Used by Spellhowlers. -1 0 0
4931 Spellbook: Aura Symphony "Spellbook needed to learn Aura Symphony. Used by Sorcerers and Sorceresses, Spellsingers and Spellhowlers." -1 0 0
4932 Spellbook: Inferno Spellbook needed to learn Inferno. Used by Sorcerers and Sorceresses. -1 0 0
4933 Spellbook: Blizzard Spellbook needed to learn Blizzard. Used by Spellsingers. -1 0 0
4934 Spellbook: Demon Wind Spellbook needed to learn Demon Wind. Used by Spellhowlers. -1 0 0
4935 Spellbook: Elemental Symphony Spellbook needed to learn Elemental Symphony. Used by Spellsingers. -1 0 0
4936 Recipe: Avadon Shield (60%) For Dwarves only. The recipe for an Avadon Shield. Requires Create Item - Skill Level 6. The success rate is 60%. -1 0 0
4937 Recipe: Adamantite Earrings (70%) For Dwarves only. The recipe for adamantite earrings. Requires Create Item - Skill Level 6. The success rate is 70%. -1 0 0
4938 Recipe: Adamantite Ring (70%) This formula for manufacturing an Adamantite Ring can only be used by Dwarves and Requires Create Item - Skill Level 6. The success rate is 70%. -1 0 0
4939 Recipe: Adamantite Necklace (70%) For Dwarves only. The recipe for an Adamantite Necklace. Requires Create Item - Skill Level 6. The success rate is 70%. -1 0 0
4940 Recipe: Zubei's Breastplate (60%) For Dwarves only. The recipe for a Zubei's Breastplate. Requires Create Item - Skill Level 6. The success rate is 60%. -1 0 0
4941 Recipe: Zubei's Gaiters (60%) For Dwarves only. The recipe for Zubei's Gaiters. Requires Create Item - Skill Level 6. The success rate is 60%. -1 0 0
4942 Recipe: Boots of Silence (60%) For Dwarves only. The recipe for Boots of Silence. Requires Create Item - Skill Level 6. The success rate is 60%. -1 0 0
4943 Recipe: Guardian's Boots (60%) For Dwarves only. The recipe for the Guardian's Boots. Requires Create Item - Skill Level 6. The success rate is 60%. -1 0 0
4944 Recipe: Avadon Breastplate (60%) For Dwarves only. The recipe for an Avadon Breastplate. Requires Create Item - Skill Level 6. The success rate is 60%. -1 0 0
4945 Recipe: Avadon Gaiters (60%) For Dwarves only. The recipe for Avadon Gaiters. Requires Create Item - Skill Level 6. The success rate is 60%. -1 0 0
4946 Recipe: Zubei's Leather Shirt (60%) For Dwarves only. The recipe for a Zubei's Leather Shirt. Requires Create Item - Skill Level 6. The success rate is 60%. -1 0 0
4947 Recipe: Zubei's Leather Gaiters (60%) For Dwarves only. The recipe for Zubei's Leather Gaiters. Requires Create Item - Skill Level 6. The success rate is 60%. -1 0 0
4948 Recipe: Avadon Leather Armor (60%) For Dwarves only. The recipe for an Avadon Leather Armor. Requires Create Item - Skill Level 6. The success rate is 60%. -1 0 0
4949 Recipe: Tunic of Zubei (60%) For Dwarves only. The recipe for a Tunic of Zubei. Requires Create Item - Skill Level 6. The success rate is 60%. -1 0 0
4950 Recipe: Stockings of Zubei (60%) For Dwarves only. The recipe for Stockings of Zubei. Requires Create Item - Skill Level 6. The success rate is 60%. -1 0 0
4951 Recipe: Avadon Robe (60%) For Dwarves only. The recipe for an Avadon Robe. Requires Create Item - Skill Level 6. The success rate is 60%. -1 0 0
4952 Recipe: Avadon Circlet (60%) For Dwarves only. The recipe for an Avadon Circlet. Requires Create Item - Skill Level 6. The success rate is 60%. -1 0 0
4953 Recipe: Avadon Gloves (60%) For Dwarves only. The recipe for the Sealed Avadon Gloves. Requires Create Item - Skill Level 6. The success rate is 60%. -1 0 0
4954 Recipe: Chain Gloves of Silence (60%) For Dwarves only. The recipe for Chain Gloves of Silence. Requires Create Item - Skill Level 6. The success rate is 60%. -1 0 0
4955 Recipe: Guardian's Gloves (60%) For Dwarves only. The recipe for the Guardian's Gloves. Requires Create Item - Skill Level 6. The success rate is 60%. -1 0 0
4956 Recipe: Gloves of Blessing (60%) For Dwarves only. The recipe for Gloves of Blessing. Requires Create Item - Skill Level 6. The success rate is 60%. -1 0 0
4957 Recipe: Boots of Blessing (60%) For Dwarves only. The recipe for Boots of Blessing. Requires Create Item - Skill Level 6. The success rate is 60%. -1 0 0
4958 Recipe: Zubei's Boots (60%) For Dwarves only. The recipe for the Sealed Zubei's Boots. Requires Create Item - Skill Level 6. The success rate is 60%. -1 0 0
4959 Recipe: Avadon Boots (60%) For Dwarves only. The recipe for the Sealed Avadon Boots. Requires Create Item - Skill Level 6. The success rate is 60%. -1 0 0
4960 Recipe: Zubei's Gauntlets (60%) For Dwarves only. The recipe for the sealed Zubei's Gauntlets. Requires Create Item - Skill Level 6. The success rate is 60%. -1 0 0
4961 Recipe: Zubei's Shield (60%) For Dwarves only. The recipe for a Zubei's Shield. Requires Create Item - Skill Level 6. The success rate is 60%. -1 0 0
4962 Recipe: Zubei's Helmet (60%) For Dwarves only. The recipe for a Zubei's Helmet. Requires Create Item - Skill Level 6. The success rate is 60%. -1 0 0
4963 Recipe: Great Sword (60%) For Dwarves only. The recipe for a Great Sword. Requires Create Item - Skill Level 6. The success rate is 60%. -1 0 0
4964 Recipe: Heavy War Axe (60%) For Dwarves only. The recipe for a Heavy War Axe. Requires Create Item - Skill Level 6. The success rate is 60%. -1 0 0
4965 Recipe: Sprite's Staff (60%) For Dwarves only. The recipe for a Sprite's Staff. Requires Create Item - Skill Level 6. The success rate is 60%. -1 0 0
4966 Recipe: Keshanberk (60%) For Dwarves only. The recipe for Keshanberk. Requires Create Item - Skill Level 6. The success rate is 60%. -1 0 0
4967 Recipe: Sword of Valhalla (60%) For Dwarves only. The recipe for the Sword of Valhalla. Requires Create Item - Skill Level 6. The success rate is 60%. -1 0 0
4968 Recipe: Kris (60%) For Dwarves only. The recipe for the Kris. Requires Create Item - Skill Level 6. The success rate is 60%. -1 0 0
4969 Recipe: Hell Knife (60%) For Dwarves only. The recipe for a Hell Knife. Requires Create Item - Skill Level 6. The success rate is 60%. -1 0 0
4970 Recipe: Arthro Nail (60%) For Dwarves only. The recipe for the Arthro Nail. Requires Create Item - Skill Level 6. The success rate is 60%. -1 0 0
4971 Recipe: Dark Elven Long Bow (60%) For Dwarves only. The recipe for a Dark Elven Long Bow. Requires Create Item - Skill Level 6. The success rate is 60%. -1 0 0
4972 Recipe: Great Axe (60%) For Dwarves only. The recipe for a Great Axe. Requires Create Item - Skill Level 6. The success rate is 60%. -1 0 0
4973 Recipe: Earring of Black Ore (70%) For Dwarves only. The recipe for Earrings of Black Ore. Requires Create Item - Skill Level 7. The success rate is 70%. -1 0 0
4974 Recipe: Ring of Black Ore (70%) For Dwarves only. The recipe for a Ring of Black Ore. Requires Create Item - Skill Level 7. The success rate is 70%. -1 0 0
4975 Recipe: Necklace of Black Ore (70%) For Dwarves only. The recipe for a Necklace of Black Ore. Requires Create Item - Skill Level 7. The success rate is 70%. -1 0 0
4976 Recipe: Implosion Boots (60%) For Dwarves only. The recipe for Boots of implosion. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
4977 Recipe: Paradia Boots (60%) For Dwarves only. The recipe for Paradia Boots. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
4978 Recipe: Elemental Boots (60%) For Dwarves only. The recipe for Elemental Boots. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
4979 Recipe: Boots of Grace (60%) For Dwarves only. The recipe for Boots of Grace. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
4980 Recipe: Doom Shield (60%) For Dwarves only. The recipe for a Doom Shield. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
4981 Recipe: Blue Wolf Breastplate (60%) For Dwarves only. The recipe for a Blue Wolf Breastplate. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
4982 Recipe: Blue Wolf Gaiters (60%) For Dwarves only. The recipe for the Blue Wolf Gaiters. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
4983 Recipe: Doom Plate Armor (60%) For Dwarves only. The recipe for a Doom Plate Armor. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
4984 Recipe: Blue Wolf Leather Armor (60%) For Dwarves only. The recipe for a Blue Wolf Leather Armor. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
4985 Recipe: Leather Armor of Doom (60%) For Dwarves only. The recipe for a Leather Armor of Doom. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
4986 Recipe: Blue Wolf Tunic (60%) For Dwarves only. The recipe for a Blue Wolf Tunic. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
4987 Recipe: Tunic of Doom (60%) For Dwarves only. The recipe for a Tunic of Doom. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
4988 Recipe: Blue Wolf Stockings (60%) For Dwarves only. The recipe for the Blue Wolf stockings. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
4989 Recipe: Stockings of Doom (60%) For Dwarves only. The recipe for Stockings of Doom. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
4990 Recipe: Blue Wolf Helmet (60%) For Dwarves only. The recipe for a Blue Wolf Helmet. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
4991 Recipe: Doom Helmet (60%) For Dwarves only. The recipe for a Doom Helmet. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
4992 Recipe: Blue Wolf Boots (60%) For Dwarves only. The recipe for the sealed Blue Wolf Boots. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
4993 Recipe: Doom Gloves (60%) For Dwarves only. The recipe for the Sealed Doom Gloves. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
4994 Recipe: Elemental Gloves (60%) For Dwarves only. The recipe for Elemental Gloves. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
4995 Recipe: Gloves of Grace (60%) For Dwarves only. The recipe for Gloves of Grace. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
4996 Recipe: Implosion Gauntlets (60%) For Dwarves only. The recipe for Implosion Gauntlets. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
4997 Recipe: Paradia Gloves (60%) For Dwarves only. The recipe for Paradia Gloves. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
4998 Recipe: Blue Wolf Gloves (60%) For Dwarves only. The recipe for the sealed Blue Wolf Gloves. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
4999 Recipe: Doom Boots (60%) For Dwarves only. The recipe for the sealed Doom Boots. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5000 Recipe: Sword of Damascus (60%) For Dwarves only. The recipe for a Sword of Damascus. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5001 Recipe: Lance (60%) For Dwarves only. The recipe for a Lance. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5002 Recipe: Deadman's Glory (60%) For Dwarves only. The recipe for the Deadman's Glory. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5003 Recipe: Art of Battle Axe (60%) For Dwarves only. The recipe for the Art of Battle Axe. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5004 Recipe: Staff of Evil Spirits (60%) For Dwarves only. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5005 Recipe: Demon Dagger (60%) For Dwarves only. The recipe for the Demon Dagger. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5006 Recipe: Bellion Cestus (60%) For Dwarves only. The recipe for the Bellion Cestus. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5007 Recipe: Bow of Peril (60%) For Dwarves only. The recipe for a Bow of Peril. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5008 Recipe: Pata (60%) For Dwarves only. The recipe for a Pata. Requires Create Item - Skill Level 6. The success rate is 60%. -1 0 0
5009 Trophy of Alliance A mark that is needed to participate in a clan hall war. -1 0 0
5010 Echo Crystal - Theme of Victory An echo crystal that plays the theme music of victory. Will work once and then disappear. -1 0 0
5011 Star of Destiny Accessory that Maestro Reorin created after receiving a request from a woman of unknown identity. -1 0 0
5012 Leikan's Letter A letter received from Guard Leikan. Take it to Piotur at the farm east of the Orc Barracks. -1 0 0
5013 Spellbook: Elemental Assault Spellbook needed to learn Elemental Assault. Used by Sorcerers and Sorceresses. -1 0 0
5014 Spellbook: Elemental Symphony Spellbook needed to learn Elemental Symphony. Used by Spellsingers. -1 0 0
5015 Spellbook: Elemental Storm Spellbook needed to learn Elemental Storm. Used by Spellhowlers. -1 0 0
5016 Seed: Dark Coda "Plant this seed onto a monster in the Gludio area and it will bear the fruit of the dark coda. For best results, a level 5-15 character should plant it on a monster within the same level range." -1 0 0
5017 Seed: Red Coda "Plant this seed onto a monster in the Gludio area-it will bear the fruit of the Red Coda. For best results, a level 8-18 character must plant it on a monster within the same level range." -1 0 0
5018 Seed: Chilly Coda "Plant this seed onto a monster in the Gludio area-it will bear the fruit of the Chilly Coda. For best results, a level 11-21 character must plant it on a monster within the same level range." -1 0 0
5019 Seed: Blue Coda "Plant this seed onto a monster in the Gludio area-it will bear the fruit of the Blue Coda. For best results, a level 14-24 character must plant it on a monster within the same level range." -1 0 0
5020 Seed: Golden Coda "Plant this seed onto a monster in the Gludio area-it will bear the fruit of the Golden Coda. For best results, a level 17-27 character must plant it on a monster within the same level range." -1 0 0
5021 Seed: Lute Coda "Plant this seed onto a monster in the Gludio area-it will bear the fruit of the Lute Coda. For best results, a level 20-30 character must plant it on a monster within the same level range." -1 0 0
5022 Seed: Desert Coda "Plant this seed onto a monster in the Gludio area-it will bear the fruit of the Desert Coda. For best results, a level 23-33 character must plant it on a monster within the same level range." -1 0 0
5023 Seed: Blue Cobol "Plant this seed onto a monster in the Gludio area and it will bear the fruit of the Blue Cobol. For best results, a level 32-42 character must plant it on a level 32-42 monster." -1 0 0
5024 Seed: Blue Coda "Plant this seed onto a monster in the Dion area-it will bear the fruit of the Blue Coda. For best results, a level 14-24 character must plant it on a monster within the same level range." -1 0 0
5025 Seed: Golden Coda "Plant this seed onto a monster in the Dion area-it will bear the fruit of the Golden Coda. For best results, a level 17-27 character must plant it on a monster within the same level range." -1 0 0
5026 Seed: Lute Coda "Plant this seed onto a monster in the Dion area-it will bear the fruit of the Lute Coda. For best results, a level 20-30 character must plant it on a monster within the same level range." -1 0 0
5027 Seed: Desert Coda "Plant this seed onto a monster in the Dion area-it will bear the fruit of the Desert Coda. For best results, a level 23-33 character must plant it on a monster within the same level range." -1 0 0
5028 Seed: Red Cobol "Plant this seed onto a monster in the Dion area and it will bear the fruit of the Red Cobol. For best results, a level 26-36 character must plant it on a level 26-36 monster." -1 0 0
5029 Seed: Chilly Cobol "Plant this seed onto a monster in the Dion area and it will bear the fruit of the Chilly Cobol. For best results, a level 29-39 character must plant it on a level 29-39 monster." -1 0 0
5030 Seed: Thorn Cobol "Plant this seed onto a monster in the Dion area and it will bear the fruit of the Thorn Cobol. For best results, a level 35-45 character must plant it on a level 35-45 monster." -1 0 0
5031 Seed: Golden Cobol "Plant this seed onto a monster in the Dion area and it will bear the fruit of the Golden Cobol. For best results, a level 38-48 character must plant it on a level 38-48 monster." -1 0 0
5032 Seed: Great Cobol "Plant this seed onto a monster in the Dion area and it will bear the fruit of the Great Cobol. For best results, a level 41-51 character must plant it on a level 41-51 monster." -1 0 0
5033 Seed: Red Cobol "Plant this seed onto a monster in the Giran area and it will bear the fruit of the Red Cobol. For best results, a level 26-36 character must plant it on a level 26-36 monster." -1 0 0
5034 Seed: Chilly Cobol "Plant this seed onto a monster in the Giran area and it will bear the fruit of the Chilly Cobol. For best results, a level 29-39 character must plant it on a level 29-39 monster." -1 0 0
5035 Seed: Blue Cobol "Plant this seed onto a monster in the Giran area and it will bear the fruit of the Blue Cobol. For best results, a level 32-42 character must plant it on a level 32-42 monster." -1 0 0
5036 Seed: Thorn Cobol "Plant this seed onto a monster in the Giran area and it will bear the fruit of the Thorn Cobol. For best results, a level 35-45 character must plant it on a level 35-45 monster." -1 0 0
5037 Seed: Golden Cobol "Plant this seed onto a monster in the Giran area and it will bear the fruit of the Golden Cobol. For best results, a level 38-48 character must plant it on a level 38-48 monster." -1 0 0
5038 Seed: Great Cobol "Plant this seed onto a monster in the Giran area and it will bear the fruit of the Great Cobol. For best results, a level 41-51 character must plant it on a level 41-51 monster." -1 0 0
5039 Seed: Red Codran "Plant this seed onto a monster in the Giran area and it will bear the fruit of the Red Codran. For best results, a level 44-54 character must plant it on a level 44-54 monster." -1 0 0
5040 Seed: Twin Codra "Plant this seed onto a monster in the Giran area and it will bear the fruit of the Twin Codran. For best results, a level 53-63 character must plant it on a level 53-63 monster." -1 0 0
5041 Seed: Desert Codran "Plant this seed onto a monster in the Giran area and it will bear the fruit of the Desert Codran. For best results, a level 59-69 character must plant it on a level 59-69 monster." -1 0 0
5042 Seed: Dark Coda "Plant this seed onto a monster in the Oren area-it will bear the fruit of the Dark Coda. For best results, a level 5-15 character must plant it on a monster within the same level range." -1 0 0
5043 Seed: Red Coda "Plant this seed onto a monster in the Oren area-it will bear the fruit of the Red Coda. For best results, a level 8-18 character must plant it on a monster within the same level range." -1 0 0
5044 Seed: Blue Coda "Plant this seed onto a monster in the Oren area-it will bear the fruit of the Blue Coda. For best results, a level 14-24 character must plant it on a monster within the same level range." -1 0 0
5045 Seed: Red Cobol "Plant this seed onto a monster in the Oren area and it will bear the fruit of the Red Cobol. For best results, a level 26-36 character must plant it on a level 26-36 monster." -1 0 0
5046 Seed: Chilly Cobol "Plant this seed onto a monster in the Oren area and it will bear the fruit of the Chilly Cobol. For best results, a level 29-39 character must plant it on a level 29-39 monster." -1 0 0
5047 Seed: Blue Cobol "Plant this seed onto a monster in the Oren area and it will bear the fruit of the Blue Cobol. For best results, a level 32-42 character must plant it on a level 32-42 monster." -1 0 0
5048 Seed: Thorn Cobol "Plant this seed onto a monster in the Oren area and it will bear the fruit of the Thorn Cobol. For best results, a level 35-45 character must plant it on a level 35-45 monster." -1 0 0
5049 Seed: Sea Codran "Plant this seed onto a monster in the Oren area and it will bear the fruit of the Sea Codran. For best results, a level 45-55 character must plant it on a level 45-55 monster." -1 0 0
5050 Seed: Chilly Codran "Plant this seed onto a monster in the Oren area and it will bear the fruit of the Chilly Codran. For best results, a level 47-57 character must plant it on a level 47-57 monster." -1 0 0
5051 Seed: Blue Codran "Plant this seed onto a monster in the Oren area and it will bear the fruit of the Blue Codran. For best results, a level 50-60 character must plant it on a level 50-60 monster." -1 0 0
5052 Seed: Twin Codran "Plant this seed onto a monster in the Oren area and it will bear the fruit of the Twin Codran. For best results, a level 53-63 character must plant it on a level 53-63 monster." -1 0 0
5053 Seed: Thorn Cobol "Plant this seed onto a monster in the Aden area and it will bear the fruit of the Thorn Cobol. For best results, a level 35-45 character must plant it on a level 35-45 monster." -1 0 0
5054 Seed: Golden Cobol "Plant this seed onto a monster in the Aden area and it will bear the fruit of the Golden Cobol. For best results, a level 38-48 character must plant it on a level 38-48 monster." -1 0 0
5055 Seed: Great Cobol "Plant this seed onto a monster in the Aden area and it will bear the fruit of the Great Cobol. For best results, a level 41-51 character must plant it on a level 41-51 monster." -1 0 0
5056 Seed: Red Codran "Plant this seed onto a monster in the Aden area and it will bear the fruit of the Red Codran. For best results, a level 44-54 character must plant it on a level 44-54 monster." -1 0 0
5057 Seed: Chilly Codran "Plant this seed onto a monster in the Aden area and it will bear the fruit of the Chilly Codran. For best results, a level 47-57 character must plant it on a level 47-57 monster." -1 0 0
5058 Seed: Blue Codran "Plant this seed onto a monster in the Aden area and it will bear the fruit of the Blue Codran. For best results, a level 50-60 character must plant it on a level 50-60 monster." -1 0 0
5059 Seed: Twin Codran "Plant this seed onto a monster in the Aden area and it will bear the fruit of the Twin Codran. For best results, a level 53-63 character must plant it on a level 53-63 monster." -1 0 0
5060 Seed: Great Codran "Plant this seed onto a monster in the Aden area and it will bear the fruit of the Great Codran. For best results, a level 56-66 character must plant it on a level 56-66 monster." -1 0 0
5061 Seed: Desert Codran "Plant this seed onto a monster in the Aden area and it will bear the fruit of the Desert Codran. For best results, a level 59-69 character must plant it on a level 59-69 monster." -1 0 0
5062 Trash -1 0 0
5063 Trash -1 0 0
5064 Trash -1 0 0
5065 Chilly Coda -1 0 0
5066 Burning Coda -1 0 0
5067 Blue Coda -1 0 0
5068 Red Coda -1 0 0
5069 Golden Coda -1 0 0
5070 Desert Coda -1 0 0
5071 Lute Coda -1 0 0
5072 Twin Coda -1 0 0
5073 Dark Coda -1 0 0
5074 Shining Coda -1 0 0
5075 Chilly Cobol -1 0 0
5076 Burning Cobol -1 0 0
5077 Blue Cobol -1 0 0
5078 Red Cobol -1 0 0
5079 Golden Cobol -1 0 0
5080 Desert Cobol -1 0 0
5081 Sea Cobol -1 0 0
5082 Thorn Cobol -1 0 0
5083 Dapple Cobol -1 0 0
5084 Great Cobol -1 0 0
5085 Chilly Codran -1 0 0
5086 Burning Codran -1 0 0
5087 Blue Codran -1 0 0
5088 Red Codran -1 0 0
5089 Dapple Codran -1 0 0
5090 Desert Codran -1 0 0
5091 Sea Codran -1 0 0
5092 Twin Codran -1 0 0
5093 Thorn Codran -1 0 0
5094 Great Codran -1 0 0
5095 Mature Chilly Coda -1 0 0
5096 Mature Burning Coda -1 0 0
5097 Mature Blue Coda -1 0 0
5098 Mature Red Coda -1 0 0
5099 Mature Golden Coda -1 0 0
5100 Mature Desert Coda -1 0 0
5101 Mature Lute Coda -1 0 0
5102 Mature Twin Coda -1 0 0
5103 Mature Dark Coda -1 0 0
5104 Mature Shining Coda -1 0 0
5105 Mature Chilly Cobol -1 0 0
5106 Mature Burning Cobol -1 0 0
5107 Mature Blue Cobol -1 0 0
5108 Mature Red Cobol -1 0 0
5109 Mature Golden Cobol -1 0 0
5110 Mature Desert Cobol -1 0 0
5111 Mature Sea Cobol -1 0 0
5112 Mature Thorn Cobol -1 0 0
5113 Mature Dapple Cobol -1 0 0
5114 Mature Great Cobol -1 0 0
5115 Mature Chilly Codran -1 0 0
5116 Mature Burning Codran -1 0 0
5117 Mature Blue Codran -1 0 0
5118 Mature Red Codran -1 0 0
5119 Mature Dapple Codran -1 0 0
5120 Mature Desert Codran -1 0 0
5121 Mature Sea Codran -1 0 0
5122 Mature Twin Codran -1 0 0
5123 Mature Thorn Codran -1 0 0
5124 Mature Great Codran -1 0 0
5125 Harvester Used to harvest the crop from the corpse of the monster on which a seed was sown. Most successful when character and target are not more than 5 levels apart. -1 0 0
5126 Dualsword Craft Stamp Certificate obtained from a shop or quest. Essential component for making dualswords of B-Grade and higher. -1 0 0
5134 Compressed Package of Soulshots: No Grade 300 compressed soulshots. No Grade. -1 0 0
5135 Compressed Package of Soulshots: D-grade 300 compressed soulshots. D-grade. -1 0 0
5136 Compressed Package of Soulshots: C-grade 300 compressed soulshots. C-grade. -1 0 0
5137 Compressed Package of Soulshots: B-grade 300 compressed soulshots. B-grade. -1 0 0
5138 Compressed Package of Soulshots: A-grade 300 compressed soulshots. A-grade. -1 0 0
5139 Compressed Package of Soulshots: S-grade 300 compressed soulshots. S-grade. -1 0 0
5140 Compressed Package of Spiritshots: No Grade 300 compressed spiritshots. No Grade. -1 0 0
5141 Compressed Package of Spiritshots: D-grade 300 compressed spiritshots. D-grade. -1 0 0
5142 Compressed Package of Spiritshots: C-grade 300 compressed spiritshots. C-grade. -1 0 0
5143 Compressed Package of Spiritshots: B-grade 300 compressed spiritshots. B-grade. -1 0 0
5144 Compressed Package of Spiritshots: A-grade 300 compressed spiritshots. A-grade. -1 0 0
5145 Compressed Package of Spiritshots: S-grade 300 compressed spiritshots. S-grade. -1 0 0
5146 Compressed Package of Blessed Spiritshots: No Grade 300 compressed blessed spiritshots. No Grade. -1 0 0
5147 Compressed Package of Blessed Spiritshots: D-grade 300 compressed blessed spiritshots. D-grade. -1 0 0
5148 Compressed Package of Blessed Spiritshots: C-grade 300 compressed blessed spiritshots. C-grade. -1 0 0
5149 Compressed Package of Blessed Spiritshots: B-grade 300 compressed blessed spiritshots. B-grade. -1 0 0
5150 Compressed Package of Blessed Spiritshots: A-grade 300 compressed blessed spiritshots. A-grade. -1 0 0
5151 Compressed Package of Blessed Spiritshots: S-grade 300 compressed blessed spiritshots. S-grade. -1 0 0
5152 Magic Compressor "A magic tool needed to compress soulshots, spiritshots etc." -1 0 0
5153 Recipe: Soulshot (D) Compressed Package (100%) For Dwarves only. The recipe for the Compressed Package of Soulshots: Grade D. Requires Create Item - Skill Level 2. The success rate is 100%. -1 0 0
5154 Recipe: Soulshot (C) Compressed Package (100%) For Dwarves only. The recipe for the Compressed Package of Soulshots: Grade C. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
5155 Recipe: Soulshot (B) Compressed Package (100%) For Dwarves only. The recipe for the Compressed Package of Soulshots: Grade B. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
5156 Recipe: Soulshot (A) Compressed Package (100%) For Dwarves only. The recipe for the Compressed Package of Soulshots: Grade A. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5157 Recipe: Soulshot (S) Compressed Package (100%) For Dwarves only. The recipe for the Compressed Package of Soulshots: Grade S. Requires Create Item - Skill Level 8. The success rate is 100%. -1 0 0
5158 Recipe: Spiritshot (D) Compressed Package (100%) For Dwarves only. The recipe for the Compressed Package of Spiritshots: Grade D. Requires Create Item - Skill Level 2. The success rate is 100%. -1 0 0
5159 Recipe: Spiritshot (C) Compressed Package (100%) For Dwarves only. The recipe for the Compressed Package of Spiritshots: Grade C. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
5160 Recipe: Spiritshot (B) Compressed Package (100%) For Dwarves only. The recipe for the Compressed Package of Spiritshots: Grade B. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
5161 Recipe: Spiritshot (A) Compressed Package (100%) For Dwarves only. The recipe for the Compressed Package of Spiritshots: Grade A. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5162 Recipe: Spiritshot (S) Compressed Package (100%) For Dwarves only. The recipe for the Compressed Package of Spiritshots: Grade S. Requires Create Item - Skill Level 8. The success rate is 100%. -1 0 0
5163 Recipe: Blessed Spiritshot (D) Compressed Package (100%) For Dwarves only. The recipe for the Compressed Package of Blessed Spiritshots: Grade D. Requires Create Item - Skill Level 2. The success rate is 100%. -1 0 0
5164 Recipe: Blessed Spiritshot (C) Compressed Package (100%) For Dwarves only. The recipe for the Compressed Package of Blessed Spiritshots: Grade C. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
5165 Recipe: Blessed Spiritshot (B) Compressed Package (100%) For Dwarves only. The recipe for the Compressed Package of Blessed Spiritshots: Grade B. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
5166 Recipe: Blessed Spiritshot (A) Compressed Package (100%) For Dwarves only. The recipe for the Compressed Package of Blessed Spiritshots: Grade A. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5167 Recipe: Blessed Spiritshot (S) Compressed Package (100%) For Dwarves only. The recipe for the Compressed Package of Blessed Spiritshots: Grade S. Requires Create Item - Skill Level 2. The success rate is 100%. -1 0 0
5168 Food for Strider "When the hunger gauge of a strider reaches 55% or below, its food will be consumed automatically." -1 0 0
5169 Deluxe Food for Strider "When the hunger gauge of a strider reaches 55% or below, its food will be consumed automatically. Food consumption efficiency improves while riding a strider." -1 0 0
5192 Rope of Magic: D-Grade A rope that has magical power. It is made by weaving strips of lizard leather together. Using this rope to tie an item will reduce its weight so that it will be easier to carry. -1 0 0
5193 Rope of Magic: C-Grade A rope that has magical power. It is made by weaving strips of lizard leather together. Using this rope to tie an item will reduce its weight so that it will be easier to carry. -1 0 0
5194 Rope of Magic: B-Grade A rope that has magical power. It is made by weaving strips of lizard leather together. Using this rope to tie an item will reduce its weight so that it will be easier to carry. -1 0 0
5195 Rope of Magic: A-Grade A rope that has magical power. It is made by weaving strips of lizard leather together. Using this rope to tie an item will reduce its weight so that it will be easier to carry. -1 0 0
5196 Rope of Magic: S Grade A rope that has magical power. It is made by weaving strips of lizard leather together. Using this rope to tie an item will reduce its weight so that it will be easier to carry. -1 0 0
5197 Chest Key - Grade 8 "Opens a level 1 treasure chest with a success rate of 60%. When opening a higher level treasure chest, the success rate will decrease." -1 0 0
5198 Chest Key - Grade 7 "Opens a level 10 treasure chest with a success rate of 60%. When opening a higher level treasure chest, the success rate will decrease." -1 0 0
5199 Chest Key - Grade 6 "Opens a level 20 treasure chest with a success rate of 60%. When opening a higher level treasure chest, the success rate will decrease." -1 0 0
5200 Chest Key - Grade 5 "Opens a level 30 treasure chest with a success rate of 60%. When opening a higher level treasure chest, the success rate will decrease." -1 0 0
5201 Chest Key - Grade 4 "Opens a level 40 treasure chest with a success rate of 60%. When opening a higher level treasure chest, the success rate will decrease." -1 0 0
5202 Chest Key - Grade 3 "Opens a level 50 treasure chest with a success rate of 60%. When opening a higher level treasure chest, the success rate will decrease." -1 0 0
5203 Chest Key - Grade 2 "Opens a level 60 treasure chest with a success rate of 60%. When opening a higher level treasure chest, the success rate will decrease." -1 0 0
5204 Chest Key - Grade 1 "Opens a level 70 treasure chest with a success rate of 60%. When opening a higher level treasure chest, the success rate will decrease." -1 0 0
5205 Mercenary Posting Ticket (Sword/Stationary) Innadril/Sword/Stationary -1 0 0
5206 Mercenary Posting Ticket (Spear/Stationary) Innadril/Spear/Stationary -1 0 0
5207 Mercenary Posting Ticket (Bow/Stationary) Innadril/Bow/Stationary -1 0 0
5208 Mercenary Posting Ticket (Cleric/Stationary) Innadril/Cleric/Stationary -1 0 0
5209 Mercenary Posting Ticket (Wizard/Stationary) Innadril/Wizard/Stationary -1 0 0
5210 Mercenary Posting Ticket (Sword/Mobile) Innadril/Sword/Mobile -1 0 0
5211 Mercenary Posting Ticket (Spear/Mobile) Innadril/Spear/Mobile -1 0 0
5212 Mercenary Posting Ticket (Bow/Mobile) Innadril/Bow/Mobile -1 0 0
5213 Mercenary Posting Ticket (Cleric/Mobile) Innadril/Cleric/Mobile -1 0 0
5214 Mercenary Posting Ticket (Wizard/Mobile) Innadril/Wizard/Mobile -1 0 0
5215 Mercenary Posting Ticket (Teleporter1) "Innadril/Teleporter/Inner Castle, Guard" -1 0 0
5218 Mercenary Posting Ticket (Teleporter2) "Innadril/Teleporter/Outer Castle, Guardian" -1 0 0
5219 Mercenary Posting Ticket (Teleporter3) "Innadril/Teleporter/Inner Castle, Outer Castle" -1 0 0
5220 Metal Hardener Ingredient used by Dwarves. It is specifically designed to be used to create C-grade items. Available in general stores. -1 0 0
5221 Seed: Chilly Cobol "Plant this seed onto a monster in the Innadril area and it will bear the fruit of the Chilly Cobol. For best results, a level 29-39 character must plant it on a level 29-39 monster." -1 0 0
5222 Seed: Blue Cobol "Plant this seed onto a monster in the Innadril area and it will bear the fruit of the Blue Cobol. For best results, a level 32-42 character must plant it on a level 32-42 monster." -1 0 0
5223 Seed: Thorn Cobol "Plant this seed onto a monster in the Innadril area and it will bear the fruit of the Thorn Cobol. For best results, a level 35-45 character must plant it on a level 35-45 monster." -1 0 0
5224 Seed: Golden Cobol "Plant this seed onto a monster in the Innadril area and it will bear the fruit of the Golden Cobol. For best results, a level 38-48 character must plant it on a level 38-48 monster." -1 0 0
5225 Seed: Great Cobol "Plant this seed onto a monster in the Innadril area and it will bear the fruit of the Great Cobol. For best results, a level 41-51 character must plant it on a level 41-51 monster." -1 0 0
5226 Seed: Red Codran "Plant this seed onto a monster in the Innadril area and it will bear the fruit of the Red Codran. For best results, a level 44-54 character must plant it on a level 44-54 monster." -1 0 0
5227 Seed: Sea Codran "Plant this seed onto a monster in the Innadril area and it will bear the fruit of the Sea Codran. For best results, a level 45-55 character must plant it on a level 45-55 monster." -1 0 0
5228 Trash -1 0 0
5229 Trash -1 0 0
5230 Recipe: Mithril Arrow (100%) For Dwarves only. The recipe for a Mithril Arrow. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
5231 Recipe: Metal Hardener (100%) For Dwarves only. The recipe for a Metal Hardener. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
5232 White Fabric A large piece of white cloth given by Magister Hanellin. Kill Guardian Angels and Seal Angels and soak the cloth with their blood. -1 0 0
5234 Mystery Potion Legend says that if you drink this potion your head will grow larger! Believe it if you will! -1 0 0
5235 Facelifting Potion - A A beauty potion that changes one's facial appearance to Type A. May be used by either male or female characters. The results may be viewed on the Character Creation Screen. 1080 0 0
5236 Facelifting Potion - B A beauty potion that changes one's facial appearance to Type B. May be used by either male or female characters. The results may be viewed on the Character Creation Screen. 1090 0 0
5237 Facelifting Potion - C A beauty potion that changes one's facial appearance to Type C. May be used by either male or female characters. The results may be viewed on the Character Creation Screen. 1091 0 0
5238 Dye Potion - A A beauty potion that changes one's hair color to Type A. May be used by either male or female characters. The results may be viewed on the Character Creation Screen. 1081 0 0
5239 Dye Potion - B A beauty potion that changes one's hair color to Type B. May be used by either male or female characters. The results may be viewed on the Character Creation Screen. 1092 0 0
5240 Dye Potion - C A beauty potion that changes one's hair color to Type C. May be used by either male or female characters. The results may be viewed on the Character Creation Screen. 1093 0 0
5241 Dye Potion - D A beauty potion that changes one's hair color to Type D. May be used by either male or female characters. The results may be viewed on the Character Creation Screen. 1094 0 0
5242 Hair Style Change Potion - A A beauty potion that changes one's hair style to Type A. May be used by either male or female characters. The results may be viewed on the Character Creation Screen. 1082 0 0
5243 Hair Style Change Potion - B A beauty potion that changes one's hair style to Type B. May be used by either male or female characters. The results may be viewed on the Character Creation Screen. 1095 0 0
5244 Hair Style Change Potion - C A beauty potion that changes one's hair style to Type C. May be used by either male or female characters. The results may be viewed on the Character Creation Screen. 1096 0 0
5245 Hair Style Change Potion - D A beauty potion that changes one's hair style to Type D. May be used by either male or female characters. The results may be viewed on the Character Creation Screen. 1097 0 0
5246 Hair Style Change Potion - E A beauty potion that changes one's hair style to Type E. May be used by either male or female characters. The results may be viewed on the Character Creation Screen. 1098 0 0
5247 Hair Style Change Potion - F A beauty potion that changes one's hair style to Type F. May be used by either male or female characters. The results may be viewed on the Character Creation Screen. 1099 0 0
5248 Hair Style Change Potion - G A beauty potion that changes one's hair style to Type G. May be used by either male or female characters. The results may be viewed on the Character Creation Screen. 1100 0 0
5249 Commemorative Item: First Anniversary of Lineage II Service "After the conclusion of the event, this item is traded for an actual item through a drawing." -1 0 0
5250 Greater Compressed Package of Soulshots: No-grade "A small package of compressed soulshots. Upon use, changes into 1000 No-grade soulshots." -1 0 0
5251 Greater Compressed Package of Soulshots: D-grade "A small package of compressed soulshots. Upon use, changes into 1000 D-grade soulshots." -1 0 0
5252 Greater Compressed Package of Soulshots: C-grade "A small package of compressed soulshots. Upon use, changes into 1000 C-grade soulshots." -1 0 0
5253 Greater Compressed Package of Soulshots: B-grade "A small package of compressed soulshots. Upon use, changes into 1000 B-grade soulshots." -1 0 0
5254 Greater Compressed Package of Soulshots: A-grade "A small package of compressed soulshots. Upon use, changes into 1000 A-grade soulshots." -1 0 0
5255 Greater Compressed Package of Soulshots: S-grade "A small package of compressed soulshots. Upon use, changes into 1000 S-grade soulshots." -1 0 0
5256 Greater Compressed Package of Spiritshots: No-grade "A small package of compressed spiritshots. Upon use, changes into 1000 No-grade spiritshots." -1 0 0
5257 Greater Compressed Package of Spiritshots: D-grade "A small package of compressed spiritshots. Upon use, changes into 1000 D-grade spiritshots." -1 0 0
5258 Greater Compressed Package of Spiritshots: C-grade "A small package of compressed spiritshots. Upon use, changes into 1000 C-grade spiritshots." -1 0 0
5259 Greater Compressed Package of Spiritshots: B-grade "A small package of compressed spiritshots. Upon use, changes into 1000 B-grade spiritshots." -1 0 0
5260 Greater Compressed Package of Spiritshots: A-grade "A small package of compressed spiritshots. Upon use, changes into 1000 A-grade spiritshots." -1 0 0
5261 Greater Compressed Package of Spiritshots: S-grade "A small package of compressed spiritshots. Upon use, changes into 1000 S-grade spiritshots." -1 0 0
5262 Greater Compressed Package of Blessed Spiritshots: No-grade "A small package of compressed blessed spiritshots. Upon use, changes into 1000 No-grade blessed spiritshots." -1 0 0
5263 Greater Compressed Package of Blessed Spiritshots: D-grade "A small package of compressed blessed spiritshots. Upon use, changes into 1000 D-grade blessed spiritshots." -1 0 0
5264 Greater Compressed Package of Blessed Spiritshots: C-grade "A small package of compressed blessed spiritshots. Upon use, changes into 1000 C-grade blessed spiritshots." -1 0 0
5265 Greater Compressed Package of Blessed Spiritshots: B-grade "A small package of compressed blessed spiritshots. Upon use, changes into 1000 B-grade blessed spiritshots." -1 0 0
5266 Greater Compressed Package of Blessed Spiritshots: A-grade "A small package of compressed blessed spiritshots. Upon use, changes into 1000 A-grade blessed spiritshots." -1 0 0
5267 Greater Compressed Package of Blessed Spiritshots: S-grade "A small package of compressed blessed spiritshots. Upon use, changes into 1000 S-grade blessed spiritshots." -1 0 0
5268 Recipe: Greater Soulshot (D) Compressed Package (100%) For Dwarves only. The recipe for the Greater Compressed Package of Soulshots: Grade D. Requires Create Item - Skill Level 2. The success rate is 100%. -1 0 0
5269 Recipe: Greater Soulshot (C) Compressed Package(100%) For Dwarves only. The recipe for the Greater Compressed Package of Soulshots: Grade C. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
5270 Recipe: Greater Soulshot (B) Compressed Package(100%) For Dwarves only. The recipe for the Greater Compressed Package of Soulshots: Grade B. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
5271 Recipe: Greater Soulshot (A) Compressed Package(100%) For Dwarves only. The recipe for the Greater Compressed Package of Soulshots: Grade A. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5272 Recipe: Greater Soulshot (S) Compressed Package(100%) For Dwarves only. The recipe for the Greater Compressed Package of Soulshots: Grade S. Requires Create Item - Skill Level 8. The success rate is 100%. -1 0 0
5273 Recipe: Greater Spiritshot (D) Compressed Package(100%) For Dwarves only. The recipe for the Greater Compressed Package of Spiritshots: Grade D. Requires Create Item - Skill Level 2. The success rate is 100%. -1 0 0
5274 Recipe: Greater Spiritshot (C) Compressed Package(100%) For Dwarves only. The recipe for the Greater Compressed Package of Spiritshots: Grade C. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
5275 Recipe: Greater Spiritshot (B) Compressed Package(100%) For Dwarves only. The recipe for the Greater Compressed Package of Spiritshots: Grade B. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
5276 Recipe: Greater Spiritshot (A) Compressed Package(100%) For Dwarves only. The recipe for the Greater Compressed Package of Spiritshots: Grade A. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5277 Recipe: Greater Spiritshot (S) Compressed Package(100%) For Dwarves only. The recipe for the Greater Compressed Package of Spiritshots: Grade S. Requires Create Item - Skill Level 8. The success rate is 100%. -1 0 0
5278 Recipe: Greater Blessed Spiritshot (D) Compressed Package(100%) For Dwarves only. The recipe for the Greater Compressed Package of Blessed Spiritshots: Grade D. Requires Create Item - Skill Level 2. The success rate is 100%. -1 0 0
5279 Recipe: Greater Blessed Spiritshot (C) Compressed Package(100%) For Dwarves only. The recipe for the Greater Compressed Package of Blessed Spiritshots: Grade C. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
5280 Recipe: Greater Blessed Spiritshot (B) Compressed Package(100%) For Dwarves only. The recipe for the Greater Compressed Package of Blessed Spiritshots: Grade B. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
5281 Recipe: Greater Blessed Spiritshot (A) Compressed Package(100%) For Dwarves only. The recipe for the Greater Compressed Package of Blessed Spiritshots: Grade A. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5282 Recipe: Greater Blessed Spiritshot (S) Compressed Package(100%) For Dwarves only. The recipe for the Greater Compressed Package of Blessed Spiritshots: Grade S. Requires Create Item - Skill Level 8. The success rate is 100%. -1 0 0
5283 Rice Cake A rice Cake that restores one's HP and MP. -1 0 0
5332 Recipe: Sealed Dark Crystal Leather Armor(60%) For Dwarves only. The recipe for the Sealed Dark Crystal Leather Armor. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5333 Recipe: Sealed Dark Crystal Leather Armor(100%) For Dwarves only. The recipe for the Sealed Dark Crystal Leather Armor. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5334 Recipe: Sealed Tallum Leather Armor(60%) For Dwarves only. The recipe for the Sealed Tallum Leather Armor. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5335 Recipe: Sealed Tallum Leather Armor(100%) For Dwarves only. The recipe for the Sealed Tallum Leather Armor. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5336 Recipe: Sealed Leather Armor of Nightmare(60%) For Dwarves only. The recipe for the Sealed Leather Armor of Nightmare. Requires Create Item - Skill Level 8. The success rate is 60%. -1 0 0
5337 Recipe: Sealed Leather Armor of Nightmare(100%) For Dwarves only. The recipe for the Sealed Leather Armor of Nightmare. Requires Create Item - Skill Level 8. The success rate is 100%. -1 0 0
5338 Recipe: Sealed Majestic Leather Armor(60%) For Dwarves only. The recipe for the Sealed Majestic Leather Armor. Requires Create Item - Skill Level 8. The success rate is 60%. -1 0 0
5339 Recipe: Sealed Majestic Leather Armor(100%) For Dwarves only. The recipe for the Sealed Majestic Leather Armor. Requires Create Item - Skill Level 8. The success rate is 100%. -1 0 0
5340 Recipe: Sealed Dark Crystal Leggings(60%) For Dwarves only. The recipe for the Sealed Dark Crystal Leggings. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5341 Recipe: Sealed Dark Crystal Leggings(100%) For Dwarves only. The recipe for the Sealed Dark Crystal Leggings. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5342 Recipe: Phoenix Earring(70%) The recipe used to make a Phoenix Earring. Requires Create Item - Skill Level 7. The success rate is 70%. -1 0 0
5343 Recipe: Phoenix Earring(100%) The recipe used to make a Phoenix Earring. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5344 Recipe: Inferno Earring(70%) The recipe used to make an Inferno Earring. Requires Create Item - Skill Level 7. The success rate is 70%. -1 0 0
5345 Recipe: Inferno Earring(70%) The recipe used to make an Inferno Earring. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5346 Recipe: Sealed Tallum Tunic(60%) For Dwarves only. The recipe for the Sealed Tallum Tunic. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5347 Recipe: Sealed Tallum Tunic(100%) For Dwarves only. The recipe for the Sealed Tallum Tunic. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5348 Recipe: Sealed Dark Crystal Robe(60%) For Dwarves only. The recipe for the Sealed Dark Crystal Robe. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5349 Recipe: Sealed Dark Crystal Robe(100%) For Dwarves only. The recipe for the Sealed Dark Crystal Robe. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5350 Recipe: Sealed Nightmare Robe(60%) For Dwarves only. The recipe for the Sealed Nightmare Robe. Requires Create Item - Skill Level 8. The success rate is 60%. -1 0 0
5351 Recipe: Sealed Nightmare Robe(100%) For Dwarves only. The recipe for the Sealed Nightmare Robe. Requires Create Item - Skill Level 8. The success rate is 100%. -1 0 0
5352 Recipe: Sealed Majestic Robe(60%) For Dwarves only. The recipe for the Sealed Majestic Robe. Requires Create Item - Skill Level 8. The success rate is 60%. -1 0 0
5353 Recipe: Sealed Majestic Robe(100%) For Dwarves only. The recipe for the Sealed Majestic Robe. Requires Create Item - Skill Level 8. The success rate is 100%. -1 0 0
5354 Recipe: Sealed Tallum Stockings(60%) For Dwarves only. The recipe for the Sealed Tallum Stockings. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5355 Recipe: Sealed Tallum Stockings(100%) For Dwarves only. The recipe for the Sealed Tallum Stockings. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5356 Recipe: Phoenix Necklace(70%) The recipe used to make a Phoenix Necklace. Requires Create Item - Skill Level 7. The success rate is 70%. -1 0 0
5357 Recipe: Phoenix Necklace(100%) The recipe used to make a Phoenix Necklace. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5358 Recipe: Inferno Necklace(70%) The recipe used to make an Inferno Necklace. Requires Create Item - Skill Level 8. The success rate is 70%. -1 0 0
5359 Recipe: Inferno Necklace(100%) The recipe used to make an Inferno Necklace. Requires Create Item - Skill Level 8. The success rate is 100%. -1 0 0
5360 Recipe: Phoenix Ring(70%) The recipe used to make a Phoenix Ring. Requires Create Item - Skill Level 7. The success rate is 70%. -1 0 0
5361 Recipe: Phoenix Ring(100%) The recipe used to make a Phoenix Ring. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5362 Recipe: Inferno Ring(70%) The recipe used to make an Inferno Ring. Requires Create Item - Skill Level 8. The success rate is 70%. -1 0 0
5363 Recipe: Inferno Ring(100%) The recipe used to make an Inferno Ring. Requires Create Item - Skill Level 8. The success rate is 100%. -1 0 0
5364 Recipe: Sealed Dark Crystal Shield(60%) For Dwarves only. The recipe for the Sealed Dark Crystal Shield. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5365 Recipe: Sealed Dark Crystal Shield(100%) For Dwarves only. The recipe for the Sealed Dark Crystal Shield. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5366 Recipe: Sealed Shield of Nightmare(60%) For Dwarves only. The recipe for the Sealed Shield of Nightmare. Requires Create Item - Skill Level 8. The success rate is 60%. -1 0 0
5367 Recipe: Sealed Shield of Nightmare(100%) For Dwarves only. The recipe for the Sealed Shield of Nightmare. Requires Create Item - Skill Level 8. The success rate is 100%. -1 0 0
5368 Recipe: Sealed Dark Crystal Boots(60%) For Dwarves only. The recipe for the Sealed Dark Crystal Boots. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5369 Recipe: Sealed Dark Crystal Boots(100%) For Dwarves only. The recipe for the Sealed Dark Crystal Boots. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5370 Recipe: Sealed Tallum Boots(60%) For Dwarves only. The recipe for the Sealed Tallum Boots. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5371 Recipe: Sealed Tallum Boots(100%) For Dwarves only. The recipe for the Sealed Tallum Boots. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5372 Recipe: Sealed Boots of The Underworld(60%) For Dwarves only. The recipe for the Sealed Boots of the Underworld. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5373 Recipe: Sealed Boots of The Underworld(100%) For Dwarves only. The recipe for the Sealed Boots of the Underworld. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5374 Recipe: Sealed Gust Boots(60%) For Dwarves only. The recipe for the Sealed Gust Boots. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5375 Recipe: Sealed Gust Boots(100%) For Dwarves only. The recipe for the Sealed Gust Boots. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5376 Recipe: Sealed Red Flame Boots(60%) For Dwarves only. The recipe for the Sealed Red Flame Boots. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5377 Recipe: Sealed Red Flame Boots(100%) For Dwarves only. The recipe for the Sealed Red Flame Boots. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5378 Recipe: Sealed Phoenix Boots(60%) For Dwarves only. The recipe for the sealed Phoenix Boots. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5379 Recipe: Sealed Phoenix Boots(100%) For Dwarves only. The recipe for the sealed Phoenix Boots. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5380 Recipe: Sealed Boots of Nightmare(60%) For Dwarves only. The recipe for the Sealed Boots of Nightmare. Requires Create Item - Skill Level 8. The success rate is 60%. -1 0 0
5381 Recipe: Sealed Boots of Nightmare(100%) For Dwarves only. The recipe for the Sealed Boots of Nightmare. Requires Create Item - Skill Level 8. The success rate is 100%. -1 0 0
5382 Recipe: Sealed Majestic Boots(60%) For Dwarves only. The recipe for the Sealed Majestic Boots. Requires Create Item - Skill Level 8. The success rate is 60%. -1 0 0
5383 Recipe: Sealed Majestic Boots(100%) For Dwarves only. The recipe for the Sealed Majestic Boots. Requires Create Item - Skill Level 8. The success rate is 100%. -1 0 0
5384 Recipe: Sealed Dark Legion Boots(60%) For Dwarves only. The recipe for the Sealed Dark Legion Boots. Requires Create Item - Skill Level 8. The success rate is 60%. -1 0 0
5385 Recipe: Sealed Dark Legion Boots(100%) For Dwarves only. The recipe for the Sealed Dark Legion Boots. Requires Create Item - Skill Level 8. The success rate is 100%. -1 0 0
5386 Recipe: Sealed Boots of Phantom(60%) For Dwarves only. The recipe for the Sealed Boots of Phantom. Requires Create Item - Skill Level 8. The success rate is 60%. -1 0 0
5387 Recipe: Sealed Boots of Phantom(100%) For Dwarves only. The recipe for the Sealed Boots of Phantom. Requires Create Item - Skill Level 8. The success rate is 100%. -1 0 0
5388 Recipe: Sealed Cerberus Boots(60%) For Dwarves only. The recipe for the sealed Cerberus Boots. Requires Create Item - Skill Level 8. The success rate is 60%. -1 0 0
5389 Recipe: Sealed Cerberus Boots(100%) For Dwarves only. The recipe for the sealed Cerberus Boots. Requires Create Item - Skill Level 8. The success rate is 100%. -1 0 0
5390 Recipe: Sealed Dasparion's Boots Boots(60%) For Dwarves only. The recipe for the Sealed Dasparion's Boots. Requires Create Item - Skill Level 8. The success rate is 60%. -1 0 0
5391 Recipe: Sealed Dasparion's Boots Boots(100%) For Dwarves only. The recipe for the Sealed Dasparion's Boots. Requires Create Item - Skill Level 8. The success rate is 100%. -1 0 0
5392 Recipe: Sealed Dark Crystal Gloves(60%) For Dwarves only. The recipe for the Sealed Dark Crystal Gloves. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5393 Recipe: Sealed Dark Crystal Gloves(100%) For Dwarves only. The recipe for the Sealed Dark Crystal Gloves. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5394 Recipe: Sealed Tallum Gloves(60%) For Dwarves only. The recipe for the Sealed Tallum Gloves. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5395 Recipe: Sealed Tallum Gloves(100%) For Dwarves only. The recipe for the Sealed Tallum Gloves. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5396 Recipe: Sealed Gloves of The Underworld(60%) For Dwarves only. The recipe for the sealed Gloves of the Underworld. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5397 Recipe: Sealed Gloves of The Underworld(100%) For Dwarves only. The recipe for the sealed Gloves of the Underworld. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5398 Recipe: Sealed Gust Bracer(60%) For Dwarves only. The recipe for the Sealed Gust Bracers. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5399 Recipe: Sealed Gust Bracer(100%) For Dwarves only. The recipe for the Sealed Gust Bracers. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5400 Recipe: Sealed Gloves of Black Ore(60%) For Dwarves only. The recipe for the Sealed Gloves of Black Ore. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5401 Recipe: Sealed Gloves of Black Ore(100%) For Dwarves only. The recipe for the Sealed Gloves of Black Ore. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5402 Recipe: Sealed Phoenix Gloves(60%) For Dwarves only. The recipe for the Sealed Phoenix Gloves. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5403 Recipe: Sealed Phoenix Gloves(100%) For Dwarves only. The recipe for the Sealed Phoenix Gloves. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5404 Recipe: Sealed Gauntlets of Nightmare(60%) For Dwarves only. The recipe for the Sealed Gauntlets of Nightmare. Requires Create Item - Skill Level 8. The success rate is 60%. -1 0 0
5405 Recipe: Sealed Gauntlets of Nightmare(100%) For Dwarves only. The recipe for the Sealed Gauntlets of Nightmare. Requires Create Item - Skill Level 8. The success rate is 100%. -1 0 0
5406 Recipe: Sealed Majestic Gauntlets(60%) For Dwarves only. The recipe for the Sealed Majestic Gauntlets. Requires Create Item - Skill Level 8. The success rate is 60%. -1 0 0
5407 Recipe: Sealed Majestic Gauntlets(100%) For Dwarves only. The recipe for the Sealed Majestic Gauntlets. Requires Create Item - Skill Level 8. The success rate is 100%. -1 0 0
5408 Recipe: Sealed Dark Legion Gloves(60%) For Dwarves only. The recipe for the Sealed Dark Legion Gloves. Requires Create Item - Skill Level 8. The success rate is 60%. -1 0 0
5409 Recipe: Sealed Dark Legion Gloves(100%) For Dwarves only. The recipe for the Sealed Dark Legion Gloves. Requires Create Item - Skill Level 8. The success rate is 100%. -1 0 0
5410 Recipe: Sealed Gloves of Phantom(60%) For Dwarves only. The recipe for the Sealed Gloves of Phantom. Requires Create Item - Skill Level 8. The success rate is 60%. -1 0 0
5411 Recipe: Sealed Gloves of Phantom(100%) For Dwarves only. The recipe for the Sealed Gloves of Phantom. Requires Create Item - Skill Level 8. The success rate is 100%. -1 0 0
5412 Recipe: Sealed Cerberus Gloves(60%) For Dwarves only. The recipe for the Sealed Cerberus Gloves. Requires Create Item - Skill Level 8. The success rate is 60%. -1 0 0
5413 Recipe: Sealed Cerberus Gloves(100%) For Dwarves only. The recipe for the Sealed Cerberus Gloves. Requires Create Item - Skill Level 8. The success rate is 100%. -1 0 0
5414 Recipe: Sealed Dasparion's Gloves(60%) For Dwarves only. The recipe for the Sealed Dasparion's Gloves. Requires Create Item - Skill Level 8. The success rate is 60%. -1 0 0
5415 Recipe: Sealed Dasparion's Gloves(100%) For Dwarves only. The recipe for the Sealed Dasparion's Gloves. Requires Create Item - Skill Level 8. The success rate is 100%. -1 0 0
5416 Recipe: Sealed Dark Crystal Breastplate(60%) For Dwarves only. The recipe for the Sealed Dark Crystal Breastplate. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5417 Recipe: Sealed Dark Crystal Breastplate(100%) For Dwarves only. The recipe for the Sealed Dark Crystal Breastplate. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5418 Recipe: Sealed Tallum Plate Armor(60%) For Dwarves only. The recipe for the Sealed Tallum Plate Armor. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5419 Recipe: Sealed Tallum Plate Armor(100%) For Dwarves only. The recipe for the Sealed Tallum Plate Armor. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5420 Recipe: Sealed Armor of Nightmare(60%) For Dwarves only. The recipe for the Sealed Armor of Nightmare. Requires Create Item - Skill Level 8. The success rate is 60%. -1 0 0
5421 Recipe: Sealed Armor of Nightmare(100%) For Dwarves only. The recipe for the Sealed Armor of Nightmare. Requires Create Item - Skill Level 8. The success rate is 100%. -1 0 0
5422 Recipe: Sealed Majestic Plate Armor(60%) For Dwarves only. The recipe for the Sealed Majestic Plate Armor. Requires Create Item - Skill Level 8. The success rate is 60%. -1 0 0
5423 Recipe: Sealed Majestic Plate Armor(100%) For Dwarves only. The recipe for the Sealed Majestic Plate Armor. Requires Create Item - Skill Level 8. The success rate is 100%. -1 0 0
5424 Recipe: Sealed Dark Crystal Gaiters(60%) For Dwarves only. The recipe for the Sealed Dark Crystal Gaiters. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5425 Recipe: Sealed Dark Crystal Gaiters(100%) For Dwarves only. The recipe for the Sealed Dark Crystal Gaiters. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5426 Recipe: Sealed Dark Crystal Helmet(60%) For Dwarves only. The recipe for the Sealed Dark Crystal Helmet. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5427 Recipe: Sealed Dark Crystal Helmet(100%) For Dwarves only. The recipe for the Sealed Dark Crystal Helmet. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5428 Recipe: Sealed Tallum Helmet(60%) For Dwarves only. The recipe for the Sealed Tallum Helmet. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5429 Recipe: Sealed Tallum Helmet(100%) For Dwarves only. The recipe for the Sealed Tallum Helmet. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5430 Recipe: Sealed Helm of Nightmare(60%) For Dwarves only. The recipe for the Sealed Helm of Nightmare. Requires Create Item - Skill Level 8. The success rate is 60%. -1 0 0
5431 Recipe: Sealed Helm of Nightmare(100%) For Dwarves only. The recipe for the Sealed Helm of Nightmare. Requires Create Item - Skill Level 8. The success rate is 100%. -1 0 0
5432 Recipe: Sealed Majestic Circlet(60%) For Dwarves only. The recipe for the Sealed Majestic Circlet. Requires Create Item - Skill Level 8. The success rate is 60%. -1 0 0
5433 Recipe: Sealed Majestic Circlet(100%) For Dwarves only. The recipe for the Sealed Majestic Circlet. Requires Create Item - Skill Level 8. The success rate is 100%. -1 0 0
5434 Recipe: Dragon Slayer(60%) For Dwarves only. The recipe for a Dragon Slayer. Requires Create Item - Skill Level 8. The success rate is 60%. -1 0 0
5435 Recipe: Dragon Slayer(100%) For Dwarves only. The recipe for a Dragon Slayer. Requires Create Item - Skill Level 8. The success rate is 100%. -1 0 0
5436 Recipe: Berserker Blade(100%) For Dwarves only. The recipe for a Berserker Blade. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
5437 Recipe: Heavy Sword(100%) For Dwarves only. The recipe for a Heavy Sword. Requires Create Item - Skill Level 2. The success rate is 100%. -1 0 0
5438 Recipe: Meteor Shower(60%) For Dwarves only. The recipe for a Meteor Shower. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5439 Recipe: Meteor Shower(100%) For Dwarves only. The recipe for a Meteor Shower. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5440 Recipe: Elysian(60%) For Dwarves only. The recipe for an Elysian. Requires Create Item - Skill Level 8. The success rate is 60%. -1 0 0
5441 Recipe: Elysian(100%) For Dwarves only. The recipe for an Elysian. Requires Create Item - Skill Level 8. The success rate is 100%. -1 0 0
5442 Recipe: Soul Bow(60%) For Dwarves only. The recipe for a Soul Bow. Requires Create Item - Skill Level 8. The success rate is 60%. -1 0 0
5443 Recipe: Soul Bow(100%) For Dwarves only. The recipe for a Soul Bow. Requires Create Item - Skill Level 8. The success rate is 100%. -1 0 0
5444 Recipe: Carnage Bow(60%) For Dwarves only. The recipe for a Carnage Bow. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5445 Recipe: Carnage Bow(100%) For Dwarves only. The recipe for a Carnage Bow. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5446 Recipe: Bloody Orchid(60%) For Dwarves only. The recipe for a Bloody Orchid. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5447 Recipe: Bloody Orchid(100%) For Dwarves only. The recipe for a Bloody Orchid. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5448 Recipe: Soul Separator(60%) For Dwarves only. The recipe for a Soul Separator. Requires Create Item - Skill Level 8. The success rate is 60%. -1 0 0
5449 Recipe: Soul Separator(100%) For Dwarves only. The recipe for a Soul Separator. Requires Create Item - Skill Level 8. The success rate is 100%. -1 0 0
5450 Recipe: Dragon Grinder(60%) For Dwarves only. The recipe for a Dragon Grinder. Requires Create Item - Skill Level 8. The success rate is 60%. -1 0 0
5451 Recipe: Dragon Grinder(100%) For Dwarves only. The recipe for a Dragon Grinder. Requires Create Item - Skill Level 8. The success rate is 100%. -1 0 0
5452 Recipe: Blood Tornado(60%) For Dwarves only. The recipe for a Blood Tornado. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5453 Recipe: Blood Tornado(100%) For Dwarves only. The recipe for a Blood Tornado. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5454 Recipe: Orcish Halberd(60%) For Dwarves only. The recipe for an Orcish Halberd. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5455 Recipe: Orcish Halberd(100%) For Dwarves only. The recipe for an Orcish Halberd. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5456 Recipe: Tallum Glaive(60%) For Dwarves only. The recipe for a Tallum Glaive. Requires Create Item - Skill Level 8. The success rate is 60%. -1 0 0
5457 Recipe: Tallum Glaive(100%) For Dwarves only. The recipe for a Tallum Glaive. Requires Create Item - Skill Level 8. The success rate is 100%. -1 0 0
5458 Recipe: Halberd(60%) For Dwarves only. The recipe for a Halberd. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5459 Recipe: Halberd(100%) For Dwarves only. The recipe for a Halberd. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5460 Recipe: Dasparion's Staff(60%) For Dwarves only. The recipe for the Dasparion's Staff. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5461 Recipe: Dasparion's Staff(100%) For Dwarves only. The recipe for the Dasparion's Staff. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5462 Recipe: Branch of The Mother Tree(60%) For Dwarves only. The recipe for a Branch of The Mother Tree. Requires Create Item - Skill Level 8. The success rate is 60%. -1 0 0
5463 Recipe: Branch of The Mother Tree(100%) For Dwarves only. The recipe for a Branch of The Mother Tree. Requires Create Item - Skill Level 8. The success rate is 100%. -1 0 0
5464 Recipe: Dark Legion's Edge(60%) For Dwarves only. The recipe for a Dark Legion's Edge. Requires Create Item - Skill Level 8. The success rate is 60%. -1 0 0
5465 Recipe: Dark Legion's Edge(100%) For Dwarves only. The recipe for a Dark Legion's Edge. Requires Create Item - Skill Level 8. The success rate is 100%. -1 0 0
5466 Recipe: Sword of Miracles(60%) For Dwarves only. The recipe for a Sword of Miracles. Requires Create Item - Skill Level 8. The success rate is 60%. -1 0 0
5467 Recipe: Sword of Miracles(100%) For Dwarves only. The recipe for a Sword of Miracles. Requires Create Item - Skill Level 8. The success rate is 100%. -1 0 0
5468 Recipe: Elemental Sword(60%) For Dwarves only. The recipe for an Elemental Sword. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5469 Recipe: Elemental Sword(100%) For Dwarves only. The recipe for an Elemental Sword. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5470 Recipe: Tallum Blade(60%) For Dwarves only. The recipe for a Tallum Blade. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5471 Recipe: Tallum Blade(100%) For Dwarves only. The recipe for a Tallum Blade. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5472 Recipe: Metallic Thread(100%) For Dwarves only. The recipe for Metallic Thread. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
5473 Recipe: Durable Metal Plate(100%) For Dwarves only. The recipe for a Durable Metal Plate. Requires Create Item - Skill Level 4. The success rate is 100%. -1 0 0
5474 Recipe: Reorin's Mold(100%) For Dwarves only. The recipe for a Reorin's Mold. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
5475 Recipe: Warsmith's Mold(100%) For Dwarves only. The recipe for a Warsmith's Mold. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
5476 Recipe: Arcsmith's Anvil(100%) For Dwarves only. The recipe for an Arcsmith's Anvil. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
5477 Recipe: Warsmith's Holder(100%) For Dwarves only. The recipe for a Warsmith's Holder. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
5478 Sealed Dark Crystal Leather Armor Pattern An essential ingredient needed by a Dwarf to make a Sealed Dark Crystal Leather Armor. It can be sold at a regular store. -1 0 0
5479 Sealed Tallum Leather Armor Pattern An essential ingredient needed by a Dwarf to make a Sealed Tallum Leather Armor. It can be sold at a regular store. -1 0 0
5480 Sealed Leather Armor of Nightmare Fabric An essential ingredient needed by a Dwarf to make Sealed Leather Armor of Nightmare. It can be sold at a regular store. -1 0 0
5481 Sealed Majestic Leather Armor Fabric An essential ingredient needed by a Dwarf to make Sealed Majestic Leather Armor. It can be sold at a regular store. -1 0 0
5482 Sealed Dark Crystal Leggings Design An essential ingredient needed by a Dwarf to make Sealed Dark Crystal Leggings. It can be sold at a regular store. -1 0 0
5483 Phoenix Earring Gemstone An essential ingredient needed by a Dwarf to make a Phoenix Earring. It can be sold at a regular store. -1 0 0
5484 Inferno Earring Gemstone An essential ingredient needed by a Dwarf to make an Inferno Earring. It can be sold at a regular store. -1 0 0
5485 Sealed Tallum Tunic Texture An essential ingredient needed by a Dwarf to make a Sealed Tallum Tunic. It can be sold at a regular store. -1 0 0
5486 Sealed Dark Crystal Robe Fabric An essential ingredient needed by a Dwarf to make a Sealed Dark Crystal Robe. It can be sold at a regular store. -1 0 0
5487 Sealed Nightmare Robe Fabric An essential ingredient needed by a Dwarf to make a Sealed Nightmare Robe. It can be sold at a regular store. -1 0 0
5488 Sealed Majestic Robe Fabric An essential ingredient needed by a Dwarf to make Sealed Majestic Robe. It can be sold at a regular store. -1 0 0
5489 Sealed Tallum Stockings Fabric An essential ingredient needed by a Dwarf to make Sealed Tallum Stockings. It can be sold at a regular store. -1 0 0
5490 Phoenix Necklace Beads An essential ingredient needed by a Dwarf to make Phoenix Armor. It can be sold at a regular store. -1 0 0
5491 Inferno Necklace Beads An essential ingredient needed by a Dwarf to make an Inferno Necklace. It can be sold at a regular store. -1 0 0
5492 Phoenix Ring Gemstone An essential ingredient needed by a Dwarf to make a Phoenix Ring. It can be sold at a regular store. -1 0 0
5493 Inferno Ring Gemstone An essential ingredient needed by a Dwarf to make an Inferno Ring. It can be sold at a regular store. -1 0 0
5494 Sealed Dark Crystal Shield Fragment An essential ingredient needed by a Dwarf to make a Sealed Dark Crystal Shield. It can be sold at a regular store. -1 0 0
5495 Sealed Shield of Nightmare Fragment An essential ingredient needed by a Dwarf to make a Sealed Shield of Nightmare. It can be sold at a regular store. -1 0 0
5496 Sealed Dark Crystal Boots Lining An essential ingredient needed by a Dwarf to make Sealed Dark Crystal Boots. It can be sold at a regular store. -1 0 0
5497 Sealed Tallum Boots Lining An essential ingredient needed by a Dwarf to make Sealed Tallum Boots. It can be sold at a regular store. -1 0 0
5498 Sealed Boots of the Underworld Lining An essential ingredient needed by a Dwarf to make Sealed Boots of The Underworld. It can be sold at a regular store. -1 0 0
5499 Sealed Gust Boots Lining An essential ingredient needed by a Dwarf to make Sealed Gust Boots. It can be sold at a regular store. -1 0 0
5500 Sealed Red Flame Boots Lining An essential ingredient needed by a Dwarf to make Sealed Red Flame Boots. It can be sold at a regular store. -1 0 0
5501 Sealed Phoenix Boots Lining An essential ingredient needed by a Dwarf to make Sealed Phoenix Boots. It can be sold at a regular store. -1 0 0
5502 Sealed Boots of Nightmare Lining An essential ingredient needed by a Dwarf to make Sealed Boots of Nightmare. It can be sold at a regular store. -1 0 0
5503 Sealed Majestic Boots Lining An essential ingredient needed by a Dwarf to make Sealed Majestic Boots. It can be sold at a regular store. -1 0 0
5504 Sealed Dark Legion Boots Lining An essential ingredient needed by a Dwarf to make Sealed Dark Legion Boots. It can be sold at a regular store. -1 0 0
5505 Sealed Boots of Phantom Lining An essential ingredient needed by a Dwarf to make Sealed Boots of Phantom. It can be sold at a regular store. -1 0 0
5506 Sealed Cerberus Boots Lining An essential ingredient needed by a Dwarf to make Sealed Cerberus Boots. It can be sold at a regular store. -1 0 0
5507 Sealed Dasparion's Boots Lining An essential ingredient needed by a Dwarf to make Sealed Dasparion's Boots. It can be sold at a regular store. -1 0 0
5508 Sealed Dark Crystal Gloves Design An essential ingredient needed by a Dwarf to make Sealed Dark Crystal Gloves. It can be sold at a regular store. -1 0 0
5509 Sealed Tallum Gloves Design An essential ingredient needed by a Dwarf to make Sealed Tallum Gloves. It can be sold at a regular store. -1 0 0
5510 Sealed Gloves of the Underworld Design An essential ingredient needed by a Dwarf to make Sealed Gloves of The Underworld. It can be sold at a regular store. -1 0 0
5511 Sealed Gust Bracer design An essential ingredient needed by a Dwarf to make a Sealed Gust Bracer. It can be sold at a regular store. -1 0 0
5512 Sealed Gloves of Black Ore Design An essential ingredient needed by a Dwarf to make Sealed Gloves of Black Ore. It can be sold at a regular store. -1 0 0
5513 Sealed Phoenix Gloves Design An essential ingredient needed by a Dwarf to make Sealed Phoenix Gloves. It can be sold at a regular store. -1 0 0
5514 Sealed Gauntlets of Nightmare Design An essential ingredient needed by a Dwarf to make Sealed Gauntlets of Nightmare. It can be sold at a regular store. -1 0 0
5515 Sealed Majestic Gauntlets Design An essential ingredient needed by a Dwarf to make Sealed Majestic Gauntlets. It can be sold at a regular store. -1 0 0
5516 Sealed Dark Legion Gloves Design An essential ingredient needed by a Dwarf to make Sealed Dark Legion Gloves. It can be sold at a regular store. -1 0 0
5517 Sealed Gloves of Phantom Design An essential ingredient needed by a Dwarf to make Sealed Gloves of Phantom. It can be sold at a regular store. -1 0 0
5518 Sealed Cerberus Gloves Design An essential ingredient needed by a Dwarf to make Sealed Cerberus Gloves. It can be sold at a regular store. -1 0 0
5519 Sealed Dasparion's Gloves Design An essential ingredient needed by a Dwarf to make Sealed Dasparion's Gloves. It can be sold at a regular store. -1 0 0
5520 Sealed Dark Crystal Breastplate Pattern An essential ingredient needed by a Dwarf to make a Sealed Dark Crystal Breastplate. It can be sold at a regular store. -1 0 0
5521 Sealed Tallum Plate Armor Pattern An essential ingredient needed by a Dwarf to make Sealed Tallum Plate Armor. It can be sold at a regular store. -1 0 0
5522 Sealed Armor of Nightmare Pattern An essential ingredient needed by a Dwarf to make Sealed Armor of Nightmare. It can be sold at a regular store. -1 0 0
5523 Sealed Majestic Plate Armor Pattern An essential ingredient needed by a Dwarf to make Sealed Majestic Plate Armor. It can be sold at a regular store. -1 0 0
5524 Sealed Dark Crystal Gaiters Pattern An essential ingredient needed by a Dwarf to make Sealed Dark Crystal Gaiters. It can be sold at a regular store. -1 0 0
5525 Sealed Dark Crystal Helmet Design An essential ingredient needed by a Dwarf to make a Sealed Dark Crystal Helmet. It can be sold at a regular store. -1 0 0
5526 Sealed Tallum Helm Design An essential ingredient needed by a Dwarf to make a sealed Tallum Helm. It can be sold at a regular store. -1 0 0
5527 Sealed Helm of Nightmare Design An essential ingredient needed by a Dwarf to make a Sealed Helm of Nightmare. It can be sold at a regular store. -1 0 0
5528 Sealed Majestic Circlet Design An essential ingredient needed by a Dwarf to make a Sealed Majestic Circlet. It can be sold at a regular store. -1 0 0
5529 Dragon Slayer Edge An essential ingredient needed by a Dwarf to make a Dragon Slayer. It can be sold at a regular store. -1 0 0
5530 Berserker Blade Edge An essential ingredient needed by a Dwarf to make a Berserker Blade. It can be sold at a regular store. -1 0 0
5531 Heavy Sword Edge An essential ingredient needed by a Dwarf to make a Heavy Sword. It can be sold at a regular store. -1 0 0
5532 Meteor Shower Head An essential ingredient needed by a Dwarf to make a Meteor Shower. It can be sold at a regular store. -1 0 0
5533 Elysian Head An essential ingredient needed by a Dwarf to make an Elysian. It can be sold at a regular store. -1 0 0
5534 Soul Bow Stave An essential ingredient needed by a Dwarf to make a Soul Bow. It can be sold at a regular store. -1 0 0
5535 Carnage Bow Stave An essential ingredient needed by a Dwarf to make a Carnage Bow. It can be sold at a regular store. -1 0 0
5536 Bloody Orchid Head An essential ingredient needed by a Dwarf to make a Bloody Orchid. It can be sold at a regular store. -1 0 0
5537 Soul Separator Head An essential ingredient needed by a Dwarf to make a Soul Separator. It can be sold at a regular store. -1 0 0
5538 Dragon Grinder Edge An essential ingredient needed by a Dwarf to make a Dragon Grinder. It can be sold at a regular store. -1 0 0
5539 Blood Tornado Edge An essential ingredient needed by a Dwarf to make a Blood Tornado. It can be sold at a regular store. -1 0 0
5540 Orcish Halberd Edge An essential ingredient needed by a Dwarf to make an Orcish Halberd. It can be sold at a regular store. -1 0 0
5541 Tallum Glaive Edge An essential ingredient needed by a Dwarf to make a Tallum Glaive. It can be sold at a regular store. -1 0 0
5542 Halberd Edge An essential ingredient needed by a Dwarf to make a Halberd. It can be sold at a regular store. -1 0 0
5543 Dasparion's Staff Edge An essential ingredient needed by a Dwarf to make a Dasparion's Staff. It can be sold at a regular store. -1 0 0
5544 Branch of The Mother Tree Head An essential ingredient needed by a Dwarf to make a Branch of The Mother Tree. It can be sold at a regular store. -1 0 0
5545 Dark Legion's Edge Blade An essential ingredient needed by a Dwarf to make a Dark Legion's Edge. It can be sold at a regular store. -1 0 0
5546 Sword of Miracles Edge An essential ingredient needed by a Dwarf to make a Sword of Miracles. It can be sold at a regular store. -1 0 0
5547 Elemental Sword Edge An essential ingredient needed by a Dwarf to make an Elemental Sword. It can be sold at a regular store. -1 0 0
5548 Tallum Blade Edge An essential ingredient needed by a Dwarf to make a Tallum Blade. It can be sold at a regular store. -1 0 0
5549 Metallic Thread Material used by a Dwarf to make an item. It can be sold at a regular store. -1 0 0
5550 Durable Metal Plate Material used by a Dwarf to make an item. It can be sold at a regular store. -1 0 0
5551 Leolin's Mold Material used by a Dwarf to make an item. It can be sold at a regular store. -1 0 0
5552 Warsmith's Mold Material used by a Dwarf to make an item. It can be sold at a regular store. -1 0 0
5553 Arcsmith's Anvil Material used by a Dwarf to make an item. It can be sold at a regular store. -1 0 0
5554 Warsmith's Holder Material used by a Dwarf to make an item. It can be sold at a regular store. -1 0 0
5555 Token of Love "A commemorative item for Christmas, 2004." -1 0 0
5556 Star Ornament "An essential ingredient needed to make a Christmas Tree. Take it to a Santa trainee, and he will create a Christmas Tree for you." -1 0 0
5557 Bead Ornament "An ingredient of a Christmas Tree. Take it to a Santa trainee, along with the other necessary ingredients, and he will create a Christmas Tree for you." -1 0 0
5558 Fir Tree Branch "An ingredient of a Christmas Tree. Take it to a Santa trainee, along with the other necessary ingredients, and he will create a Christmas Tree for you." -1 0 0
5559 Flower Pot "An ingredient of a Christmas Tree. Take it to a Santa trainee, along with the other necessary ingredients, and he will create a Christmas Tree for you." -1 0 0
5560 Christmas Tree Summons a Christmas Tree. -1 0 0
5561 Special Christmas Tree Summons a Christmas tree that will increase HP and MP regeneration. This effect is only produced if the Special Christmas Tree is summoned outside of a village. -1 0 0
5562 Echo Crystal - 1st Carol An echo crystal that plays the 1st carol. It disappears after one use. -1 0 0
5563 Echo Crystal - 2nd Carol An echo crystal that plays the 2nd carol. It disappears after one use. -1 0 0
5564 Echo Crystal - 3rd Carol An echo crystal that plays the 3rd carol. It disappears after one use. -1 0 0
5565 Echo Crystal - 4th Carol An echo crystal that plays the 4th carol. It disappears after one use. -1 0 0
5566 Echo Crystal - 5th Carol An echo crystal that plays the 5th carol. It disappears after one use. -1 0 0
5567 Letter of Greetings Sla's letter to her disciples. Deliver it to Nyakuri in Dwarven Village. -1 0 0
5568 Letter of Greetings Sla's letter to her disciples. Deliver it to Ramus on Talking Island. -1 0 0
5569 Water Rune A fragment of seal stone collected by the Lords of Dawn. -1 0 0
5570 Water Mantra A fragment of seal stone collected by the Revolutionaries of Dusk. -1 0 0
5571 Wind Rune A fragment of seal stone collected by the Lords of Dawn. -1 0 0
5572 Wind Mantra A fragment of seal stone collected by the Revolutionaries of Dusk. -1 0 0
5573 Fire Rune A fragment of seal stone collected by the Lords of Dawn. -1 0 0
5574 Fire Mantra A fragment of seal stone collected by the Revolutionaries of Dusk. -1 0 0
5575 Ancient Adena Money that is circulated only within the Lords of Dawn and Revolutionaries of Dusk. It is also used when trading with the Blacksmith of Mammon. -1 0 0
5577 Red Soul Crystal - Stage 11 "A red crystal that absorbs souls, stage 11. Once saturated, it bestows special abilities to a weapon. Consumes 26 MP. Once a soul stone reaches this stage, it can absorb souls independently. No targeting is necessary." -1 0 0
5578 Green Soul Crystal - Stage 11 "A green crystal that absorbs souls, stage 11. Once saturated, it bestows special abilities to a weapon. Consumes 26 MP. Once a soul stone reaches this stage, it can absorb souls independently. No targeting is necessary." -1 0 0
5579 Blue Soul Crystal - Stage 11 "A blue crystal that absorbs souls, stage 11. Once saturated, it bestows special abilities to a weapon. Consumes 26 MP. Once a soul stone reaches this stage, it can absorb souls independently. No targeting is necessary." -1 0 0
5580 Red Soul Crystal - Stage 12 "A red crystal that absorbs souls, stage 12. Once saturated, it bestows special abilities to a weapon. Consumes 26 MP. Once a soul stone reaches this stage, it can absorb souls independently. No targeting is necessary." -1 0 0
5581 Green Soul Crystal - Stage 12 "A green crystal that absorbs souls, stage 12. Once saturated, it bestows special abilities to a weapon. Consumes 26 MP. Once a soul stone reaches this stage, it can absorb souls independently. No targeting is necessary." -1 0 0
5582 Blue Soul Crystal - Stage 12 "A blue crystal that absorbs souls, stage 12. Once saturated, it bestows special abilities to a weapon. Consumes 26 MP. Once a soul stone reaches this stage, it can absorb souls independently. No targeting is necessary." -1 0 0
5583 Echo Crystal - 6th Carol An echo crystal that plays the 6th carol. It disappears after one use. -1 0 0
5584 Echo Crystal - 7th Carol An echo crystal that plays the 7th carol. It disappears after one use. -1 0 0
5585 Echo Crystal - 8th Carol An echo crystal that plays the 8th carol. It disappears after one use. -1 0 0
5586 Echo Crystal - 9th Carol An echo crystal that plays the 9th carol. It disappears after one use. -1 0 0
5587 Echo Crystal - 10th Carol An echo crystal that plays the 10th carol. It disappears after one use. -1 0 0
5588 Tutorial Guide A booklet containing general information for the new player. -1 0 0
5589 Energy Stone Recharges the energy of a Gladiator or a Tyrant 1 stage at a time. Can be recharged up to 2 stages. -1 0 0
5591 CP Potion Restores CP by 50. -1 0 0
5592 Greater CP Potion Restores CP by 200. -1 0 0
5593 SP Scroll: Low Grade Recharges SP by 500. -1 0 0
5594 SP Scroll: Medium Grade Recharges SP by 5000. -1 0 0
5595 SP Scroll: High Grade Recharges SP by 100000. -1 0 0
5650 Alternative Dark Coda Seed "Plant this seed onto a monster in the Gludio area and it will bear the fruit of the Alternative Dark Coda. For best results, a level 5-15 character must plant it on a level 5-15 monster." -1 0 0
5651 Alternative Red Coda Seed "Plant this seed onto a monster in the Gludio area and it will bear the fruit of the Alternative Red Coda. For best results, a level 8-18 character must plant it on a level 8-18 monster." -1 0 0
5652 Alternative Chilly Coda Seed "Plant this seed onto a monster in the Gludio area and it will bear the fruit of the Alternative Chilly Coda. For best results, a level 11-21 character must plant it on a level 11-21 monster." -1 0 0
5653 Alternative Blue Coda Seed "Plant this seed onto a monster in the Gludio area and it will bear the fruit of the Alternative Blue Coda. For best results, a level 14-24 character must plant it on a level 14-24 monster." -1 0 0
5654 Alternative Golden Coda Seed "Plant this seed onto a monster in the Gludio area and it will bear the fruit of the Alternative Golden Coda. For best results, a level 17-27 character must plant it on a level 17-27 monster." -1 0 0
5655 Alternative Lute Coda Seed "Plant this seed onto a monster in the Gludio area and it will bear the fruit of the Alternative Lute Coda. For best results, a level 20-30 character must plant it on a level 20-30 monster." -1 0 0
5656 Alternative Desert Coda Seed "Plant this seed onto a monster in the Gludio area and it will bear the fruit of the Alternative Desert Coda. For best results, a level 23-33 character must plant it on a level 23-33 monster." -1 0 0
5657 Alternative Blue Cobol Seed "Plant this seed onto a monster in the Gludio area and it will bear the fruit of the Alternative Blue Coda. For best results, a level 32-42 character must plant it on a level 32-42 monster." -1 0 0
5658 Alternative Blue Coda Seed "Plant this seed onto a monster in the Dion area and it will bear the fruit of the Alternative Blue Coda. For best results, a level 14-24 character must plant it on a level 14-24 monster." -1 0 0
5659 Alternative Golden Coda Seed "Plant this seed onto a monster in the Dion area and it will bear the fruit of the Alternative Golden Coda. For best results, a level 17-27 character must plant it on a level 17-27 monster." -1 0 0
5660 Alternative Lute Coda Seed "Plant this seed onto a monster in the Dion area and it will bear the fruit of the Alternative Lute Coda. For best results, a level 20-23 character must plant it on a level 20-23 monster." -1 0 0
5661 Alternative Desert Coda Seed "Plant this seed onto a monster in the Dion area and it will bear the fruit of the Alternative Desert Coda. For best results, a level 23-33 character must plant it on a level 23-33 monster." -1 0 0
5662 Alternative Red Cobol Seed "Plant this seed onto a monster in the Dion area and it will bear the fruit of the Alternative Red Cobol. For best results, a level 26-36 character must plant it on a level 26-36 monster." -1 0 0
5663 Alternative Chilly Cobol Seed "Plant this seed onto a monster in the Dion area and it will bear the fruit of the Alternative Chilly Cobol. For best results, a level 29-39 character must plant it on a level 29-39 monster." -1 0 0
5664 Alternative Thorn Cobol Seed "Plant this seed onto a monster in the Dion area and it will bear the fruit of the Alternative Thorn Cobol. For best results, a level 35-45 character must plant it on a level 35-45 monster." -1 0 0
5665 Alternative Golden Cobol Seed "Plant this seed onto a monster in the Dion area and it will bear the fruit of the Alternative Golden Cobol. For best results, a level 38-48 character must plant it on a level 38-48 monster." -1 0 0
5666 Alternative Great Cobol Seed "Plant this seed onto a monster in the Dion area and it will bear the fruit of the Alternative Great Cobol. For best results, a level 41-51 character must plant it on a level 41-51 monster." -1 0 0
5667 Alternative Red Cobol Seed "Plant this seed onto a monster in the Giran area and it will bear the fruit of the Alternative Red Cobol. For best results, a level 26-36 character must plant it on a level 26-36 monster." -1 0 0
5668 Alternative Chilly Cobol Seed "Plant this seed onto a monster in the Giran area and it will bear the fruit of the Alternative Chilly Cobol. For best results, a level 29-39 character must plant it on a level 29-39 monster." -1 0 0
5669 Alternative Blue Cobol Seed "Plant this seed onto a monster in the Giran area and it will bear the fruit of the Alternative Blue Cobol. For best results, a level 32-42 character must plant it on a level 32-42 monster." -1 0 0
5670 Alternative Thorn Cobol Seed "Plant this seed onto a monster in the Giran area and it will bear the fruit of the Alternative Thorn Cobol. For best results, a level 35-45 character must plant it on a level 35-45 monster." -1 0 0
5671 Alternative Golden Cobol Seed "Plant this seed onto a monster in the Giran area and it will bear the fruit of the Alternative Golden Cobol. For best results, a level 38-48 character must plant it on a level 38-48 monster." -1 0 0
5672 Alternative Great Cobol Seed "Plant this seed onto a monster in the Giran area and it will bear the fruit of the Alternative Great Cobol. For best results, a level 41-51 character must plant it on a level 41-51 monster." -1 0 0
5673 Alternative Red Codran Seed "Plant this seed onto a monster in the Giran area and it will bear the fruit of the Alternative Red Codran. For best results, a level 44-54 character must plant it on a level 44-54 monster." -1 0 0
5674 Alternative Twin Codran Seed "Plant this seed onto a monster in the Giran area and it will bear the fruit of the Alternative Twin Codran. For best results, a level 53-63 character must plant it on a level 53-63 monster." -1 0 0
5675 Alternative Desert Codran Seed "Plant this seed onto a monster in the Giran area and it will bear the fruit of the Alternative Desert Codran. For best results, a level 59-69 character must plant it on a level 59-69 monster." -1 0 0
5676 Alternative Dark Coda Seed "Plant this seed onto a monster in the Oren area and it will bear the fruit of the Alternative Dark Coda. For best results, a level 5-15 character must plant it on a level 5-15 monster." -1 0 0
5677 Alternative Red Coda Seed "Plant this seed onto a monster in the Oren area and it will bear the fruit of the Alternative Red Coda. For best results, a level 8-18 character must plant it on a level 8-18 monster." -1 0 0
5678 Alternative Blue Coda Seed "Plant this seed onto a monster in the Oren area and it will bear the fruit of the Alternative Blue Coda. For best results, a level 14-24 character must plant it on a level 14-24 monster." -1 0 0
5679 Alternative Red Cobol Seed "Plant this seed onto a monster in the Oren area and it will bear the fruit of the Alternative Red Cobol. For best results, a level 26-36 character must plant it on a level 26-36 monster." -1 0 0
5680 Alternative Chilly Cobol Seed "Plant this seed onto a monster in the Oren area and it will bear the fruit of the Alternative Chilly Cobol. For best results, a level 29-39 character must plant it on a level 29-39 monster." -1 0 0
5681 Alternative Blue Cobol Seed "Plant this seed onto a monster in the Oren area and it will bear the fruit of the Alternative Blue Cobol. For best results, a level 32-42 character must plant it on a level 32-42 monster." -1 0 0
5682 Alternative Thorn Cobol Seed "Plant this seed onto a monster in the Oren area and it will bear the fruit of the Alternative Thorn Cobol. For best results, a level 35-45 character must plant it on a level 35-45 monster." -1 0 0
5683 Alternative Sea Codran Seed "Plant this seed onto a monster in the Oren area and it will bear the fruit of the Alternative Sea Codran. For best results, a level 45-55 character must plant it on a level 45-55 monster." -1 0 0
5684 Alternative Chilly Codran Seed "Plant this seed onto a monster in the Oren area and it will bear the fruit of the Alternative Chilly Codran. For best results, a level 47-57 character must plant it on a level 47-57 monster." -1 0 0
5685 Alternative Blue Codran Seed "Plant this seed onto a monster in the Oren area and it will bear the fruit of the Alternative Blue Codran. For best results, a level 50-60 character must plant it on a level 50-60 monster." -1 0 0
5686 Alternative Twin Codran Seed "Plant this seed onto a monster in the Oren area and it will bear the fruit of the Alternative Twin Codran. For best results, a level 53-63 character must plant it on a level 53-63 monster." -1 0 0
5687 Alternative Thorn Cobol Seed "Plant this seed onto a monster in the Aden area and it will bear the fruit of the Alternative Thorn Cobol. For best results, a level 35-45 character must plant it on a level 35-45 monster." -1 0 0
5688 Alternative Golden Cobol Seed "Plant this seed onto a monster in the Aden area and it will bear the fruit of the Alternative Golden Cobol. For best results, a level 38-48 character must plant it on a level 38-48 monster." -1 0 0
5689 Alternative Great Cobol Seed "Plant this seed onto a monster in the Aden area and it will bear the fruit of the Alternative Great Cobol. For best results, a level 41-51 character must plant it on a level 41-51 monster." -1 0 0
5690 Alternative Red Codran Seed "Plant this seed onto a monster in the Aden area and it will bear the fruit of the Alternative Red Codran. For best results, a level 44-54 character must plant it on a level 44-54 monster." -1 0 0
5691 Alternative Chilly Codran Seed "Plant this seed onto a monster in the Aden area and it will bear the fruit of the Alternative Chilly Codran. For best results, a level 47-57 character must plant it on a level 47-57 monster." -1 0 0
5692 Alternative Blue Codran Seed "Plant this seed onto a monster in the Aden area and it will bear the fruit of the Alternative Blue Codran. For best results, a level 50-60 character must plant it on a level 50-60 monster." -1 0 0
5693 Alternative Twin Codran Seed "Plant this seed onto a monster in the Aden area and it will bear the fruit of the Alternative Twin Codran. For best results, a level 53-63 character must plant it on a level 53-63 monster." -1 0 0
5694 Alternative Great Codran Seed "Plant this seed onto a monster in the Aden area and it will bear the fruit of the Alternative Great Codran. For best results, a level 56-66 character must plant it on a level 56-66 monster." -1 0 0
5695 Alternative Desert Codran Seed "Plant this seed onto a monster in the Aden area and it will bear the fruit of the Alternative Desert Codran. For best results, a level 59-69 character must plant it on a level 59-69 monster." -1 0 0
5696 Alternative Chilly Cobol Seed "Plant this seed onto a monster in the Innadril area and it will bear the fruit of the Alternative Chilly Cobol. For best results, a level 29-39 character must plant it on a level 29-39 monster." -1 0 0
5697 Alternative Blue Cobol Seed "Plant this seed onto a monster in the Innadril area and it will bear the fruit of the Alternative Blue Cobol. For best results, a level 32-42 character must plant it on a level 32-42 monster." -1 0 0
5698 Alternative Thorn Cobol Seed "Plant this seed onto a monster in the Innadril area and it will bear the fruit of the Alternative Thorn Cobol. For best results, a level 35-45 character must plant it on a level 35-45 monster." -1 0 0
5699 Alternative Golden Cobol Seed "Plant this seed onto a monster in the Innadril area and it will bear the fruit of the Alternative Golden Cobol. For best results, a level 38-48 character must plant it on a level 38-48 monster." -1 0 0
5700 Alternative Great Cobol Seed "Plant this seed onto a monster in the Innadril area and it will bear the fruit of the Alternative Great Cobol. For best results, a level 41-51 character must plant it on a level 41-51 monster." -1 0 0
5701 Alternative Red Codran Seed "Plant this seed onto a monster in the Innadril area and it will bear the fruit of the Alternative Red Codran. For best results, a level 44-54 character must plant it on a level 44-54 monster." -1 0 0
5702 Alternative Sea Codran Seed "Plant this seed onto a monster in the Innadril area and it will bear the fruit of the Alternative Sea Codran. For best results, a level 44-54 character must plant it on a level 44-54 monster." -1 0 0
5703 Lucky Charm "Bestows blessing on its owner such that when the owner dies during a boss/raid war, his/her abilities will not be diminished. This item can only be used on self by a character whose level is 19 or below." -1 0 0
5707 Record of Seven Signs An item used for studying the current situation of the Seven Signs system. -1 0 0
5708 Lord of the Manor's Certificate of Approval "When one possesses this item, although one does not belong to a castle owning clan, one can join the Lords of Dawn." -1 0 0
5741 Recipe: Sealed Zubei's Gauntlets (100%) For Dwarves only. The recipe for the sealed Zubei's gauntlet. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
5742 Recipe: Zubei's Gauntlets (60%) For Dwarves only. The recipe for the sealed Zubei's gauntlet. Requires Create Item - Skill Level 6. The success rate is 60%. -1 0 0
5743 Recipe: Sealed Avadon Gloves (100%) For Dwarves only. The recipe for the Sealed Avadon Gloves. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
5744 Recipe: Sealed Avadon Gloves (60%) For Dwarves only. The recipe for the Sealed Avadon Gloves. Requires Create Item - Skill Level 6. The success rate is 60%. -1 0 0
5745 Recipe: Sealed Blue Wolf Gloves (100%) For Dwarves only. The recipe for the sealed Blue Wolf gloves. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5746 Recipe: Sealed Blue Wolf Gloves (60%) For Dwarves only. The recipe for the sealed Blue Wolf gloves. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5747 Recipe: Sealed Doom Gloves (100%) For Dwarves only. The recipe for the Sealed Doom Gloves. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5748 Recipe: Sealed Doom Gloves (60%) For Dwarves only. The recipe for the Sealed Doom Gloves. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5749 Recipe: Sealed Zubei's Boots (100%) For Dwarves only. The recipe for the Sealed Zubei's Boots. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
5750 Recipe: Sealed Zubei's Boots (60%) For Dwarves only. The recipe for the Sealed Zubei's Boots. Requires Create Item - Skill Level 6. The success rate is 60%. -1 0 0
5751 Recipe: Sealed Avadon Boots (100%) For Dwarves only. The recipe for the Sealed Avadon Boots. Requires Create Item - Skill Level 6. The success rate is 100%. -1 0 0
5752 Recipe: Sealed Avadon Boots (60%) For Dwarves only. The recipe for the Sealed Avadon Boots. Requires Create Item - Skill Level 6. The success rate is 60%. -1 0 0
5753 Recipe: Sealed Blue Wolf Boots (100%) For Dwarves only. The recipe for the sealed Blue Wolf Boots. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5754 Recipe: Sealed Blue Wolf Boots (60%) For Dwarves only. The recipe for the sealed Blue Wolf Boots. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5755 Recipe: Sealed Boots of Doom (100%) For Dwarves only. The recipe for the sealed Doom Boots. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
5756 Recipe: Sealed Boots of Doom (60%) For Dwarves only. The recipe for the sealed Doom Boots. Requires Create Item - Skill Level 7. The success rate is 60%. -1 0 0
5757 Sealed Zubei's Gauntlet Part An essential ingredient needed by a Dwarf to make a pair of Sealed Zubei's Gauntlets. It can also be sold to a regular store. -1 0 0
5758 Sealed Avadon Gloves Part An essential ingredient needed by a Dwarf to make a pair of Sealed Avadon Gloves. It can also be sold to a regular store. -1 0 0
5759 Sealed Blue Wolf Gloves Fabric An essential ingredient needed by a Dwarf to make a pair of Sealed Blue Wolf Gloves. It can also be sold to a regular store. -1 0 0
5760 Sealed Doom Gloves Part An essential ingredient needed by a Dwarf to make a pair of Sealed Doom Gloves. It can also be sold to a regular store. -1 0 0
5761 Sealed Zubei's Boots Design An essential ingredient needed by a Dwarf to make a pair of Sealed Zubei's Boots. It can also be sold to a regular store. -1 0 0
5762 Sealed Avadon Boots Design An essential ingredient needed by a Dwarf to make a pair of Sealed Avadon Boots. It can also be sold to a regular store. -1 0 0
5763 Sealed Blue Wolf Boots Design An essential ingredient needed by a Dwarf to make a pair of Sealed Blue Wolf Boots. It can also be sold to a regular store. -1 0 0
5764 Sealed Doom Boots Part An essential ingredient needed by a Dwarf to make a pair of Sealed Boots of Doom. It can also be sold to a regular store. -1 0 0
5789 Soulshot: No Grade for Beginners A Soulshot: No Grade for use by newbies. -1 0 0
5790 Spiritshot: No Grade for Beginners A Spiritshot: No Grade for use by newbies. -1 0 0
5803 Lucky Charm: D-Grade "Bestows blessing on its owner such that when the owner dies during a boss/raid war, his/her abilities will not be diminished. This item can only be used on self, by a character whose level is between 20 and 39." -1 0 0
5804 Lucky Charm: C-Grade "Bestows blessing on its owner such that when the owner dies during a boss/raid war, his/her abilities will not be diminished. This item can only be used on self by a character whose level is between 40 and 51." -1 0 0
5805 Lucky Charm: B-Grade "Bestows blessing on its owner such that when the owner dies during a boss/raid war, his/her abilities will not be diminished. This item can only be used on self by a character whose level is between 52 and 60." -1 0 0
5806 Lucky Charm: A-Grade "Bestows blessing on its owner such that when the owner dies during a boss/raid war, his/her abilities will not be diminished. This item can only be used on self by a character whose level is between 61 and 75." -1 0 0
5807 Lucky Charm: S Grade "Bestows blessing on its owner such that when the owner dies during a boss/raid war, his/her abilities will not be diminished. This item can only be used on self by a character whose level is 76 or higher." -1 0 0
5809 Spellbook: Aqua Splash Spellbook needed to learn Aqua Splash. Used by Spellsingers. -1 0 0
5810 Spellbook: Rain of Fire Spellbook needed to learn Rain of Fire. Used by Sorcerers/sses. -1 0 0
5811 Spellbook: Mass Slow Spellbook needed to learn Mass Slow. Used by Necromancers. -1 0 0
5812 Spellbook: Servitor Empowerment "Spellbook needed to learn Servitor Empowerment. Used by Warlocks, Elemental Summoners and Phantom Summoners." -1 0 0
5813 Spellbook: Servitor Cure "Spellbook needed to learn Servitor Cure. Used by Warlocks, Elemental Summoners and Phantom Summoners." -1 0 0
5814 Spellbook: Servitor Blessing "Spellbook needed to learn Servitor Blessing. Used by Warlocks, Elemental Summoners and Phantom Summoners." -1 0 0
5815 Spellbook: Wild Magic Spellbook needed to learn Wild. Used by Elven Elders and Shillien Elders. -1 0 0
5816 Spellbook: Advanced Block Spellbook needed to learn Advanced Block. Used by Elven Elders. -1 0 0
5818 Alternative Dark Coda -1 0 0
5819 Alternative Red Coda -1 0 0
5820 Alternative Chilly Coda -1 0 0
5821 Alternative Blue Coda -1 0 0
5822 Alternative Golden Coda -1 0 0
5823 Alternative Lute Coda -1 0 0
5824 Alternative Desert Coda -1 0 0
5825 Alternative Red Cobol -1 0 0
5826 Alternative Chilly Cobol -1 0 0
5827 Alternative Blue Cobol -1 0 0
5828 Alternative Thorn Cobol -1 0 0
5829 Alternative Golden Cobol -1 0 0
5830 Alternative Great Cobol -1 0 0
5831 Alternative Red Codran -1 0 0
5832 Alternative Sea Codran -1 0 0
5833 Alternative Chilly Codran -1 0 0
5834 Alternative Blue Codran -1 0 0
5835 Alternative Twin Codran -1 0 0
5836 Alternative Great Codran -1 0 0
5837 Alternative Desert Codran -1 0 0
5838 Mature Alternative Dark Coda -1 0 0
5839 Mature Alternative Red Coda -1 0 0
5840 Mature Alternative Chilly Coda -1 0 0
5841 Mature Alternative Blue Coda -1 0 0
5842 Mature Alternative Golden Coda -1 0 0
5843 Mature Alternative Lute Coda -1 0 0
5844 Mature Alternative Desert Coda -1 0 0
5845 Mature Alternative Red Cobol -1 0 0
5846 Mature Alternative Chilly Cobol -1 0 0
5847 Mature Alternative Blue Cobol -1 0 0
5848 Mature Alternative Thorn Cobol -1 0 0
5849 Mature Alternative Golden Cobol -1 0 0
5850 Mature Alternative Great Cobol -1 0 0
5851 Mature Alternative Red Codran -1 0 0
5852 Mature Alternative Sea Codran -1 0 0
5853 Mature Alternative Chilly Codran -1 0 0
5854 Mature Alternative Blue Codran -1 0 0
5855 Mature Alternative Twin Codran -1 0 0
5856 Mature Alternative Great Codran -1 0 0
5857 Mature Alternative Desert Codran -1 0 0
5858 Blessed Scroll of Escape: Clan Hall "A magical scroll that transports you to your clan hall. If you don't belong to a clan that possesses a clan hall, this scroll will have no effect." -1 0 0
5859 Blessed Scroll of Escape: Castle "A magical scroll that transports you to your castle. If you don't belong to a clan that controls a castle, this scroll will have no effect." -1 0 0
5860 Lienrik Egg Lienrik's egg. It's the item that Pet Manager Rood of Heine asked you to find for him. -1 0 0
5861 Lienrik Egg "Lienrik's shiny red egg. Pet Manager Rood of Heine asked you to find it for him, but...?" -1 0 0
5862 Stone of Contract "In order to obtain the power of darkness, you will first need to secure this item. Take it to Trader Galman in Dragon Valley." -1 0 0
5863 Alligator Tooth A sharp tooth from an alligator. Take it to Warehouse Freightman Kluck of Heine. -1 0 0
5864 Mysterious Map Piece A faded piece of paper. Possibly part of a map. -1 0 0
5865 Carnivore Spore A tissue sample collected from a spore zombie from the Sea of Spores. It is used as research material by Magister Gauen of the Ivory Tower. -1 0 0
5866 Herbivorous Spore A spore sample collected from a rotting tree from the Sea of Spores. It is used as research material by Magister Gauen of the Ivory Tower. -1 0 0
5867 Jade Crystal A jade crystal collected from the Enchanted Valley. Take it to Warehouse Freightman Silva of Hunters Village. -1 0 0
5868 Snake Scale A snake scale from the bodies of Falibati and Trives. Take it to Grand Master Oltlin of Aden Castle Town. -1 0 0
5869 Remains of Aden Residents Remains of residents of Aden Castle who were killed during the Aden-Elmore war. Collect 60 of them and take them to High Priest Orven. -1 0 0
5870 Receipt of Supply A document made from collected mysterious document pieces. Take it to Guard Coleman. -1 0 0
5871 Suspicious Document Piece "A piece of document that seems to contain some suspicious contents. If you collect 5 of them, you may be able to decipher the information the document conveys." -1 0 0
5872 Supply Items Supply items for Taik Orcs. Take it to Guard Coleman and he will give you a reward. -1 0 0
5873 Pirate's Treasure Chest A treasure chest that was obtained by slaying Zaken's followers. Take it to Warehouse Keeper Randolf of Giran Castle Town. -1 0 0
5874 Sairon's Silver Hair Sairon's hair. Take it to Magister Dieter of Giran Castle Town. -1 0 0
5875 Titan Lamp It is called a Titan lamp. It is not lit. -1 0 0
5876 Titan Lamp It is called a Titan lamp. It is burning dimly. -1 0 0
5877 Titan Lamp It is called a Titan lamp. It is lit. -1 0 0
5878 Titan Lamp It is called a Titan lamp. It is lit. -1 0 0
5879 Titan Lamp It is called a Titan lamp. It is shining brightly. -1 0 0
5880 Broken Titan Lamp A broken Titan lamp. Take it to Lorain. -1 0 0
5881 Blade Stakato Fang A fang that was obtained from killing a blade stakato. Take it to Eva's Priestess Restina in Heine. -1 0 0
5882 Flare Shard A flare shard obtained from the Forgotten Temple. Take it to Magister Nell of Gludin Village. -1 0 0
5883 Freezing Shard A water shard obtained from the Forgotten Temple. Take it to Magister Nell of Gludin Village. -1 0 0
5884 Cave Beast Tooth An ingredient used by Orc Shamans during a ritual. Take it to Seer Manakia. -1 0 0
5885 Death Wave Light An ingredient used by Orc Shamans during their ritual. Take it to Seer Manakia. -1 0 0
5886 Sealed Mysterious Stone A pebble that radiates a strange aura. It sends out a dim light. -1 0 0
5887 Mysterious Stone A pebble that radiates a strange aura. It is shining brightly. -1 0 0
5888 Karik Horn An ingredient used by Orc Shamans during a ritual. Take it to Seer Manakia. -1 0 0
5889 Cave Howler Skull An ingredient used by Orc Shamans during a ritual. Take it to Seer Manakia. -1 0 0
5890 Mysterious Book "A book obtained from The Giant's Cave. Written in an ancient language, its contents cannot be deciphered." -1 0 0
5891 Ancient Language Dictionary: Basic Level "A simple dictionary published by scholars of ancient times. By using this, you can interpret some of the texts of the Titans." -1 0 0
5892 Ancient Language Dictionary: Intermediate Level "A dictionary published by scholars of ancient times. By using this, you can interpret the entire texts of the Titans." -1 0 0
5893 Leaf of Eucalyptus One of the ingredients used to make wine. Collect 80 of them and take them to Guard Harlan located in the Town of Dion. -1 0 0
5894 Stone of Chill A magical stone used by Enku Orc Shamans when they cast ice magic. Collect 100 of these and take them to Guard Harlan located in the Town of Dion. -1 0 0
5895 Ritron's Fruit "A fruit with a tough, hard outer skin and a fragrant smell. Collect 4 of these and take them to Magister Rollant in the Town of Dion." -1 0 0
5896 Moon Face Flower A flower that is said to bloom only under moonlight. Collect 20 of these and take them to Magister Rollant in the Town of Dion. -1 0 0
5897 Leech Fluids The bodily fluids of a Leech that can be obtained from the Cruma Marshlands. Collect 10 of these and take them to Magister Rollant in the Town of Dion. -1 0 0
5898 Royal Membership It's a coin collectors' dream! Take it to Head Blacksmith Vergara. -1 0 0
5899 Kail's Coin A coin owned by Sorcerer Kail who used to be an aid of Beleth. Take it to Warehouse Keeper Sorint. -1 0 0
5900 Coin Collecting Album A high quality coin collecting album made of leather. -1 0 0
5901 Blood Offering Blood that can be obtained by killing a Monster of Offering. The number of this item will determine your score. -1 0 0
5902 Scroll of Ancient Magic A scroll that contains ancient magic. Take it to Gatekeeper Ziggurat. -1 0 0
5903 Ancient Ash Urn An ancient urn that was found in the Tower of Insolence. Take it to Seer Reva of Aden Castle Town. -1 0 0
5904 Wesley's Mixing Stone A small gemstone that is given by Wesley. This item is required to use a mixing urn. -1 0 0
5905 Magister's Mixing Stone A gemstone that activates the mixing urn in the basement of the Ivory Tower. -1 0 0
5906 (Not used) Red Soul Crystal: Grade 11 "A red crystal that absorbs souls. Grade 11. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used." -1 0 0
5907 (Not used) Red Soul Crystal: Grade 12 "A red crystal that absorbs souls. Grade 12. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used." -1 0 0
5908 Red Soul Crystal: Grade 13 "A red crystal that absorbs souls. Grade 13. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used." -1 0 0
5909 (Not used) Green Soul Crystal: Grade 11 "A green crystal that absorbs souls. Grade 11. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used." -1 0 0
5910 (Not used) Green Soul Crystal: Grade 12 "A green crystal that absorbs souls. Grade 12. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used." -1 0 0
5911 Green Soul Crystal: Grade 13 "A green crystal that absorbs souls. Grade 13. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used." -1 0 0
5912 (Not used) Blue Soul Crystal: Grade 11 "A blue crystal that absorbs souls. Grade 11. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used." -1 0 0
5913 (Not used) Blue Soul Crystal: Grade 12 "A blue crystal that absorbs souls. Grade 12. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used." -1 0 0
5914 Blue Soul Crystal: Grade 13 "A blue crystal that absorbs souls. Grade 13. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used." -1 0 0
5915 Pirate's Treasure Map A map that was created after putting together the map pieces found on Alligator Island. It appears to have a mark showing the location of treasure! -1 0 0
5916 Spellbook Page "A torn piece of paper that seems to have been ripped out of a spellbook. If you double-click it, you can examine it closely." -1 0 0
5917 Kranvel's Spellbook: Chapter of Fire "Great Magus Kranvel's Spellbook: Chapter of Fire. Collect the Chapters on Fire, Water, Wind and Earth and take all of them to Elder Casian." -1 0 0
5918 Kranvel's Spellbook: Chapter of Water "Great Magus Kranvel's Spellbook: Chapter of Water. Collect the Chapters on Fire, Water, Wind and Earth and take all of them to Elder Casian." -1 0 0
5919 Kranvel's Spellbook: Chapter of Wind "Great Magus Kranvel's Spellbook: Chapter of Wind. Collect the Chapters on Fire, Water, Wind and Earth and take all of them to Elder Casian." -1 0 0
5920 Kranvel's Spellbook: Chapter of Earth "Great Magus Kranvel's Spellbook: Chapter of Earth. Collect the Chapters on Fire, Water, Wind and Earth and take all of them to Elder Casian." -1 0 0
5921 Worthless Piece of Paper A paper piece that has useless scribbles written on it. -1 0 0
5922 Blueprint: Giants Golem 1 Part of the golem blueprints from the Titan era. The first page out of five pages. -1 0 0
5923 Blueprint: Giants Golem 2 Part of the golem blueprints from the Titan era. The second page out of five pages. -1 0 0
5924 Blueprint: Giants Golem 3 Part of the golem blueprints from the Titan era. The third page out of five pages. -1 0 0
5925 Blueprint: Giants Golem 4 Part of the golem blueprints from the Titan era. The fourth page out of five pages. -1 0 0
5926 Blueprint: Giants Golem 5 Part of the golem blueprints from the Titan era. The fifth page out of five pages. -1 0 0
5927 "Book: Basics of Giants Magic, Chapter 1" "A book on the magic of the giants from the era of Titans, 1st chapter." -1 0 0
5928 "Book: Basics of Giants Magic, Chapter 2" "A book on the magic of the giants from the era of Titans, 2nd chapter." -1 0 0
5929 "Book: Basics of Giants Magic, Chapter 3" "A book on the magic of the giants from the era of Titans, 3rd chapter." -1 0 0
5930 "Book: Basics of Giants Magic, Chapter 4" "A book on the magic of the giants from the era of Titans, 4th chapter." -1 0 0
5931 "Book: Basics of Giants Magic, Chapter 5" "A book on the magic of the giants from the era of Titans, 5th chapter." -1 0 0
5932 "Handbook: Giants Architecture, Chapter 1" "An architectural handbook of the giants from the era of Titans, 1st chapter." -1 0 0
5933 "Handbook: Giants Architecture, Chapter 2" "An architectural handbook of the giants from the era of Titans, 2nd chapter." -1 0 0
5934 "Handbook: Giants Architecture, Chapter 3" "An architectural handbook of the giants from the era of Titans, 3rd chapter." -1 0 0
5935 "Handbook: Giants Architecture, Chapter 4" "An architectural handbook of the giants from the era of Titans, 4th chapter." -1 0 0
5936 "Handbook: Giants Architecture, Chapter 5" "An architectural handbook of the giants from the era of Titans, 5th chapter." -1 0 0
5937 "Book: Giants Medical Science, Chapter 1" "A medical book of the giants from the era of Titans, 1st chapter." -1 0 0
5938 "Book: Giants Medical Science, Chapter 2" "A medical book of the giants from the era of Titans, 2nd chapter." -1 0 0
5939 "Book: Giants Medical Science, Chapter 3" "A medical book of the giants from the era of Titans, 3rd chapter." -1 0 0
5940 "Book: Giants Medical Science, Chapter 4" "A medical book of the giants from the era of Titans, 4th chapter." -1 0 0
5941 "Book: Giants Medical Science, Chapter 5" "A medical book of the giants from the era of Titans, 5th chapter." -1 0 0
5942 Giant's Love Letter It seems like even the giants used to have a love life. -1 0 0
5943 Giants' Doodle A crude picture drawn by a would-be painter giant. -1 0 0
5944 Ancient Parchment "A piece of parchment from the Titan era. If you double-click it, you can read the contents." -1 0 0
5945 "Book: Giants Science & Technology, Chapter 1" A part of the theory book that describes the science and technology of the Titan era. The 1st of five chapters. -1 0 0
5946 "Book: Giants Science & Technology, Chapter 2" A part of the theory book that describes the science and technology of the Titan era. The 2nd of five chapters. -1 0 0
5947 "Book: Giants Science & Technology, Chapter 3" A part of the theory book that describes the science and technology of the Titan era. The 3rd of five chapters. -1 0 0
5948 "Book: Giants Science & Technology, Chapter 4" A part of the theory book that describes the science and technology of the Titan era. The 4th of five chapters. -1 0 0
5949 "Book: Giants Science & Technology, Chapter 5" A part of the theory book that describes the science and technology of the Titan era. The 5th of five chapters. -1 0 0
5950 "Almanac: Titan Culture, Chapter 1" Part of the almanac that contains information about the culture of the Titan era. The 1st of five chapters. -1 0 0
5951 "Almanac: Titan Culture, Chapter 2" Part of the almanac that contains information about the culture of the Titan era. The 2nd of five chapters. -1 0 0
5952 "Almanac: Titan Culture, Chapter 3" Part of the almanac that contains information about the culture of the Titan era. The 3rd of five chapters. -1 0 0
5953 "Almanac: Titan Culture, Chapter 4" Part of the almanac that contains information about the culture of the Titan era. The 4th of five chapters. -1 0 0
5954 "Almanac: Titan Culture, Chapter 5" Part of the almanac that contains information about the culture of the Titan era. The 5th of five chapters. -1 0 0
5955 Ancient Titan Book "A book from the Titan era. If you double-click it, you can examine its contents." -1 0 0
5956 15 Year Old Wine A gift from Harlan as a token of gratitude. It is aged 15 years. Average quality wine. -1 0 0
5957 30 Year Old Wine A gift from Harlan as a token of gratitude. It is aged 30 years. High quality wine. -1 0 0
5958 60 Year Old Wine A gift from Harlan as a token of gratitude. It is aged 60 years. Excellent quality wine. -1 0 0
5959 Ritron's Dessert Recipe A secret recipe for making dessert by using ritron fruit as its ingredient. It can to sold at a store. -1 0 0
5960 Ritron Jelly Delicious jelly made from ritron fruit. It can be sold at a store. -1 0 0
5961 Kail's Silver Basilisk Royal-grade coin -1 0 0
5962 Kail's Gold Golem Royal-grade coin -1 0 0
5963 Kail's Blood Dragon Royal-grade coin -1 0 0
5964 Warehouse Keeper's Medal "A medal that is issued by the Iron Gate Guild to Warehouse Keepers according to their productivity. If you collect them, you can use them to play bingo." -1 0 0
5965 Blank Scroll A spellbook that does not contain any magical power. Perhaps it can be helpful if you deal with Mammon's Trader? -1 0 0
5966 Ancient Red Papyrus "A papyrus scroll found in the Tower of Insolence. If you double-click it, you can read its contents." -1 0 0
5967 Ancient Blue Papyrus "A papyrus scroll found in the Tower of Insolence. If you double-click it, you can read its contents." -1 0 0
5968 Ancient Black Papyrus "A papyrus scroll found in the Tower of Insolence. If you double-click it, you can read its contents." -1 0 0
5969 Ancient White Papyrus "A papyrus scroll found in the Tower of Insolence. If you double-click it, you can read its contents." -1 0 0
5970 Ancient Chain Letter "A mysterious letter found in the Tower of Insolence. Its text reads ""if you send this letter to 10 other people, you will have good luck!""" -1 0 0
5971 Ancient Joke Book "A collection of jokes of Galfredo Romer, a Royal Clown." -1 0 0
5972 Revelation of the Seals: Chapter of Avarice An ancient record regarding the Seven Seals. The first of seven chapters. -1 0 0
5973 Revelation of the Seals: Chapter of Gnosis An ancient record regarding the Seven Seals. The second of seven chapters. -1 0 0
5974 Revelation of the Seals: Chapter of Strife An ancient record regarding the Seven Seals. The third of seven chapters. -1 0 0
5975 Revelation of the Seals: Chapter of Vengeance An ancient record regarding the Seven Seals. The fourth of seven chapters. -1 0 0
5976 Revelation of the Seals: Chapter of Awakening An ancient record regarding the Seven Seals. The fifth of seven chapters. -1 0 0
5977 Revelation of the Seals: Chapter of Calamity An ancient record regarding the Seven Seals. The sixth of seven chapters. -1 0 0
5978 Revelation of the Seals: Chapter of Descent An ancient record regarding the Seven Seals. The seventh of seven chapters. -1 0 0
5979 "Ancient Epic, Chapter 1" A story of heroes written by ancient troubadours. The first of five chapters. -1 0 0
5980 "Ancient Epic, Chapter 2" A story of heroes written by ancient troubadours. The second of five chapters. -1 0 0
5981 "Ancient Epic, Chapter 3" A story of heroes written by ancient troubadours. The third of five chapters. -1 0 0
5982 "Ancient Epic, Chapter 4" A story of heroes written by ancient troubadours. The fourth of five chapters. -1 0 0
5983 "Ancient Epic, Chapter 5" A story of heroes written by ancient troubadours. The fifth of five chapters. -1 0 0
5984 Imperial Genealogy 1 The genealogy of the Elmoreden royal family. The first of five chapters. -1 0 0
5985 Imperial Genealogy 2 The genealogy of the Elmoreden royal family. The second of five chapters. -1 0 0
5986 Imperial Genealogy 3 The genealogy of the Elmoreden royal family. The third of five chapters. -1 0 0
5987 Imperial Genealogy 4 The genealogy of the Elmoreden royal family. The fourth of five chapters. -1 0 0
5988 Imperial Genealogy 5 The genealogy of the Elmoreden royal family. The fifth of five chapters. -1 0 0
5989 "Blueprint: Tower of Insolence, 1st Floor" A blueprint drafted by the architects of the Tower of Insolence. This is the blueprint of the 1st of 13 floors. -1 0 0
5990 "Blueprint: Tower of Insolence, 2nd Floor" A blueprint drafted by the architects of the Tower of Insolence. This is the blueprint of the 2nd of 13 floors. -1 0 0
5991 "Blueprint: Tower of Insolence, 3rd Floor" A blueprint drafted by the architects of the Tower of Insolence. This is the blueprint of the 3rd of 13 floors. -1 0 0
5992 "Blueprint: Tower of Insolence, 4th Floor" A blueprint drafted by the architects of the Tower of Insolence. This is the blueprint of the 4th of 13 floors. -1 0 0
5993 "Blueprint: Tower of Insolence, 5th Floor" A blueprint drafted by the architects of the Tower of Insolence. This is the blueprint of the 5th of 13 floors. -1 0 0
5994 "Blueprint: Tower of Insolence, 6th Floor" A blueprint drafted by the architects of the Tower of Insolence. This is the blueprint of the 6th of 13 floors. -1 0 0
5995 "Blueprint: Tower of Insolence, 7th Floor" A blueprint drafted by the architects of the Tower of Insolence. This is the blueprint of the 7th of 13 floors. -1 0 0
5996 "Blueprint: Tower of Insolence, 8th Floor" A blueprint drafted by the architects of the Tower of Insolence. This is the blueprint of the 8th of 13 floors. -1 0 0
5997 "Blueprint: Tower of Insolence, 9th Floor" A blueprint drafted by the architects of the Tower of Insolence. This is the blueprint of the 9th of 13 floors. -1 0 0
5998 "Blueprint: Tower of Insolence, 10th Floor" A blueprint drafted by the architects of the Tower of Insolence. This is the blueprint of the 10th of 13 floors. -1 0 0
5999 "Blueprint: Tower of Insolence, 11th Floor" A blueprint drafted by the architects of the Tower of Insolence. This is the blueprint of the 11th of 13 floors. -1 0 0
6000 "Blueprint: Tower of Insolence, 12th Floor" A blueprint drafted by the architects of the Tower of Insolence. This is the blueprint of the 12th of 13 floors. -1 0 0
6001 "Blueprint: Tower of Insolence, 13th Floor" A blueprint drafted by the architects of the Tower of Insolence. This is the blueprint of the 13th of 13 floors. -1 0 0
6002 Ancient Porcelain A porcelain from the era of an ancient empire found in the Tower of Insolence. It has not been evaluated by antique experts yet. -1 0 0
6003 Ancient Porcelain: Excellent "A porcelain from the era of an ancient empire. Judged to be of the highest grade ""excellent"" porcelain." -1 0 0
6004 Ancient Porcelain: High Quality "A porcelain from the era of an ancient empire. Judged to be of ""high grade"" porcelain." -1 0 0
6005 Ancient Porcelain: Low Quality "A porcelain from the era of an ancient empire. Judged to be of ""low grade"" porcelain." -1 0 0
6006 Ancient Porcelain: Lowest Quality "A porcelain from the era of an ancient empire. Judged to be of the ""lowest grade"" porcelain." -1 0 0
6007 Reagent Pouch A pouch that contains an alchemic reagent. Double-click to confirm contents. -1 0 0
6008 Reagent Pouch A pouch that contains an alchemic reagent. Double-click to confirm contents. -1 0 0
6009 Reagent Pouch A pouch that contains an alchemic reagent. Double-click to confirm contents. -1 0 0
6010 Reagent Box A small box containing an alchemic reagent. -1 0 0
6011 Wyrm's Blood Used to mix alchemic reagents. -1 0 0
6012 Lava Stone Used to mix alchemic reagents. -1 0 0
6013 Moonstone Shard Used to mix alchemic reagents. -1 0 0
6014 Rotten Bone Piece Used to mix alchemic reagents. -1 0 0
6015 Demon's Blood Used to mix alchemic reagents. -1 0 0
6016 Infernium Ore Used to mix alchemic reagents. -1 0 0
6017 Blood Root Used to mix alchemic reagents. -1 0 0
6018 Volcanic Ash Used to mix alchemic reagents. -1 0 0
6019 Quicksilver Used to mix alchemic reagents. -1 0 0
6020 Sulfur Used to mix alchemic reagents. -1 0 0
6021 Dracoplasm Low Grade Reagent -1 0 0
6022 Magma Dust Low Grade Reagent -1 0 0
6023 Moon Dust Low Grade Reagent -1 0 0
6024 Necroplasm Low Grade Reagent -1 0 0
6025 Demonplasm Low Grade Reagent -1 0 0
6026 Inferno Dust Low Grade Reagent -1 0 0
6027 Draconic Essence High Grade Reagent -1 0 0
6028 Fire Essence High Grade Reagent -1 0 0
6029 Lunargent High Grade Reagent -1 0 0
6030 Midnight Oil High Grade Reagent -1 0 0
6031 Demonic Essence High Grade Reagent -1 0 0
6032 Abyss Oil High Grade Reagent -1 0 0
6033 Hellfire Oil Highest Grade Reagent -1 0 0
6034 Nightmare Oil Highest Grade Reagent -1 0 0
6035 Magic Haste Potion Enhances Casting Spd. Acumen Effect 2. -1 0 0
6036 Greater Magic Haste Potion Enhances Casting Spd. Acumen Effect 3. -1 0 0
6037 Waking Scroll "If you use it on a target who is asleep, the target will wake up." -1 0 0
6038 Greater Mercenary Posting Ticket (Sword/Stationary) Gludio/Sword/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6039 Greater Mercenary Posting Ticket (Spear/Stationary) Gludio/Spear/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6040 Greater Mercenary Posting Ticket (Bow/Stationary) Gludio/Bow/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6041 Greater Mercenary Posting Ticket (Cleric/Stationary) Gludio/Cleric/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6042 Greater Mercenary Posting Ticket (Wizard/Stationary) Gludio/Wizard/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6043 Greater Mercenary Posting Ticket (Sword/Mobile) Gludio/Sword/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6044 Greater Mercenary Posting Ticket (Spear/Mobile) Gludio/Spear/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6045 Greater Mercenary Posting Ticket (Bow/Mobile) Gludio/Bow/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6046 Greater Mercenary Posting Ticket (Cleric/Mobile) Gludio/Cleric/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6047 Greater Mercenary Posting Ticket (Wizard/Mobile) Gludio/Wizard/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6048 Trash Trash -1 0 0
6049 Trash Trash -1 0 0
6050 Trash Trash -1 0 0
6051 Greater Mercenary Posting Ticket (Sword/Stationary) Dion/Sword/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6052 Greater Mercenary Posting Ticket (Spear/Stationary) Dion/Spear/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6053 Greater Mercenary Posting Ticket (Bow/Stationary) Dion/Bow/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6054 Greater Mercenary Posting Ticket (Cleric/Stationary) Dion/Cleric/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6055 Greater Mercenary Posting Ticket (Wizard/Stationary) Dion/Wizard/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6056 Greater Mercenary Posting Ticket (Sword/Mobile) Dion/Sword/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6057 Greater Mercenary Posting Ticket (Spear/Mobile) Dion/Spear/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6058 Greater Mercenary Posting Ticket (Bow/Mobile) Dion/Bow/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6059 Greater Mercenary Posting Ticket (Cleric/Mobile) Dion/Cleric/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6060 Greater Mercenary Posting Ticket (Wizard/Mobile) Dion/Wizard/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6061 Trash Trash -1 0 0
6062 Trash Trash -1 0 0
6063 Trash Trash -1 0 0
6064 Greater Mercenary Posting Ticket (Sword/Stationary) Giran/Sword/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6065 Greater Mercenary Posting Ticket (Spear/Stationary) Giran/Spear/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6066 Greater Mercenary Posting Ticket (Bow/Stationary) Giran/Bow/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6067 Greater Mercenary Posting Ticket (Cleric/Stationary) Giran/Cleric/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6068 Greater Mercenary Posting Ticket (Wizard/Stationary) Giran/Wizard/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6069 Greater Mercenary Posting Ticket (Sword/Mobile) Giran/Sword/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6070 Greater Mercenary Posting Ticket (Spear/Mobile) Giran/Spear/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6071 Greater Mercenary Posting Ticket (Bow/Mobile) Giran/Bow/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6072 Greater Mercenary Posting Ticket (Cleric/Mobile) Giran/Cleric/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6073 Greater Mercenary Posting Ticket (Wizard/Mobile) Giran/Wizard/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6074 Trash Trash -1 0 0
6075 Trash Trash -1 0 0
6076 Trash Trash -1 0 0
6077 Greater Mercenary Posting Ticket (Sword/Stationary) Oren/Sword/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6078 Greater Mercenary Posting Ticket (Spear/Stationary) Oren/Spear/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6079 Greater Mercenary Posting Ticket (Bow/Stationary) Oren/Bow/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6080 Greater Mercenary Posting Ticket (Cleric/Stationary) Oren/Cleric/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6081 Greater Mercenary Posting Ticket (Wizard/Stationary) Oren/Wizard/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6082 Greater Mercenary Posting Ticket (Sword/Mobile) Oren/Sword/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6083 Greater Mercenary Posting Ticket (Spear/Mobile) Oren/Spear/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6084 Greater Mercenary Posting Ticket (Bow/Mobile) Oren/Bow/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6085 Greater Mercenary Posting Ticket (Cleric/Mobile) Oren/Cleric/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6086 Greater Mercenary Posting Ticket (Wizard/Mobile) Oren/Wizard/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6087 Trash Trash -1 0 0
6088 Trash Trash -1 0 0
6089 Trash Trash -1 0 0
6090 Greater Mercenary Posting Ticket (Sword/Stationary) Aden/Sword/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6091 Greater Mercenary Posting Ticket (Spear/Stationary) Aden/Spear/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6092 Greater Mercenary Posting Ticket (Bow/Stationary) Aden/Bow/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6093 Greater Mercenary Posting Ticket (Cleric/Stationary) Aden/Cleric/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6094 Greater Mercenary Posting Ticket (Wizard/Stationary) Aden/Wizard/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6095 Greater Mercenary Posting Ticket (Sword/Mobile) Aden/Sword/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6096 Greater Mercenary Posting Ticket (Spear/Mobile) Aden/Spear/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6097 Greater Mercenary Posting Ticket (Bow/Mobile) Aden/Bow/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6098 Greater Mercenary Posting Ticket (Cleric/Mobile) Aden/Cleric/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6099 Greater Mercenary Posting Ticket (Wizard/Mobile) Aden/Wizard/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6100 Trash Trash -1 0 0
6101 Trash Trash -1 0 0
6102 Trash Trash -1 0 0
6103 Trash Trash -1 0 0
6104 Trash Trash -1 0 0
6105 Greater Mercenary Posting Ticket (Sword/Stationary) Innadril/Sword/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6106 Greater Mercenary Posting Ticket (Spear/Stationary) Innadril/Spear/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6107 Greater Mercenary Posting Ticket (Bow/Stationary) Innadril/Bow/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6108 Greater Mercenary Posting Ticket (Cleric/Stationary) Innadril/Cleric/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6109 Greater Mercenary Posting Ticket (Wizard/Stationary) Innadril/Wizard/Stationary. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6110 Greater Mercenary Posting Ticket (Sword/Mobile) Innadril/Sword/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6111 Greater Mercenary Posting Ticket (Spear/Mobile) Innadril/Spear/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6112 Greater Mercenary Posting Ticket (Bow/Mobile) Innadril/Bow/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6113 Greater Mercenary Posting Ticket (Cleric/Mobile) Innadril/Cleric/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6114 Greater Mercenary Posting Ticket (Wizard/Mobile) Innadril/Wizard/Mobile. The seal of strife cannot be used to place a mercenary when it is possessed by the Revolutionaries of Dusk. -1 0 0
6115 Dawn Mercenary Posting Ticket (Sword/Stationary) Gludio/Sword/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6116 Dawn Mercenary Posting Ticket (Spear/Stationary) Gludio/Spear/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6117 Dawn Mercenary Posting Ticket (Bow/Stationary) Gludio/Bow/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6118 Dawn Mercenary Posting Ticket (Cleric/Stationary) Gludio/Cleric/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6119 Dawn Mercenary Posting Ticket (Wizard/Stationary) Gludio/Wizard/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6120 Dawn Mercenary Posting Ticket (Sword/Mobile) Gludio/Sword/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6121 Dawn Mercenary Posting Ticket (Spear/Mobile) Gludio/Spear/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6122 Dawn Mercenary Posting Ticket (Bow/Mobile) Gludio/Bow/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6123 Dawn Mercenary Posting Ticket (Cleric/Mobile) Gludio/Cleric/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6124 Dawn Mercenary Posting Ticket (Wizard/Mobile) Gludio/Wizard/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6125 Dawn Mercenary Posting Ticket (Sword/Stationary) Dion/Sword/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6126 Dawn Mercenary Posting Ticket (Spear/Stationary) Dion/Spear/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6127 Dawn Mercenary Posting Ticket (Bow/Stationary) Dion/Bow/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6128 Dawn Mercenary Posting Ticket (Cleric/Stationary) Dion/Cleric/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6129 Dawn Mercenary Posting Ticket (Wizard/Stationary) Dion/Wizard/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6130 Dawn Mercenary Posting Ticket (Sword/Mobile) Dion/Sword/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6131 Dawn Mercenary Posting Ticket (Spear/Mobile) Dion/Spear/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6132 Dawn Mercenary Posting Ticket (Bow/Mobile) Dion/Bow/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6133 Dawn Mercenary Posting Ticket (Cleric/Mobile) Dion/Cleric/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6134 Dawn Mercenary Posting Ticket (Wizard/Mobile) Dion/Wizard/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6135 Dawn Mercenary Posting Ticket (Sword/Stationary) Giran/Sword/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6136 Dawn Mercenary Posting Ticket (Spear/Stationary) Giran/Spear/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6137 Dawn Mercenary Posting Ticket (Bow/Stationary) Giran/Bow/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6138 Dawn Mercenary Posting Ticket (Cleric/Stationary) Giran/Cleric/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6139 Dawn Mercenary Posting Ticket (Wizard/Stationary) Giran/Wizard/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6140 Dawn Mercenary Posting Ticket (Sword/Mobile) Giran/Sword/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6141 Dawn Mercenary Posting Ticket (Spear/Mobile) Giran/Spear/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6142 Dawn Mercenary Posting Ticket (Bow/Mobile) Giran/Bow/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6143 Dawn Mercenary Posting Ticket (Cleric/Mobile) Giran/Cleric/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6144 Dawn Mercenary Posting Ticket (Wizard/Mobile) Giran/Wizard/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6145 Dawn Mercenary Posting Ticket (Sword/Stationary) Oren/Sword/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6146 Dawn Mercenary Posting Ticket (Spear/Stationary) Oren/Spear/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6147 Dawn Mercenary Posting Ticket (Bow/Stationary) Oren/Bow/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6148 Dawn Mercenary Posting Ticket (Cleric/Stationary) Oren/Cleric/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6149 Dawn Mercenary Posting Ticket (Wizard/Stationary) Oren/Wizard/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6150 Dawn Mercenary Posting Ticket (Sword/Mobile) Oren/Sword/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6151 Dawn Mercenary Posting Ticket (Spear/Mobile) Oren/Spear/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6152 Dawn Mercenary Posting Ticket (Bow/Mobile) Oren/Bow/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6153 Dawn Mercenary Posting Ticket (Cleric/Mobile) Oren/Cleric/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6154 Dawn Mercenary Posting Ticket (Wizard/Mobile) Oren/Wizard/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6155 Dawn Mercenary Posting Ticket (Sword/Stationary) Aden/Sword/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6156 Dawn Mercenary Posting Ticket (Spear/Stationary) Aden/Spear/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6157 Dawn Mercenary Posting Ticket (Bow/Stationary) Aden/Bow/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6158 Dawn Mercenary Posting Ticket (Cleric/Stationary) Aden/Cleric/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6159 Dawn Mercenary Posting Ticket (Wizard/Stationary) Aden/Wizard/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6160 Dawn Mercenary Posting Ticket (Sword/Mobile) Aden/Sword/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6161 Dawn Mercenary Posting Ticket (Spear/Mobile) Aden/Spear/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6162 Dawn Mercenary Posting Ticket (Bow/Mobile) Aden/Bow/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6163 Dawn Mercenary Posting Ticket (Cleric/Mobile) Aden/Cleric/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6164 Dawn Mercenary Posting Ticket (Wizard/Mobile) Aden/Wizard/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6165 Dawn Mercenary Posting Ticket (Sword/Stationary) Innadril/Sword/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6166 Dawn Mercenary Posting Ticket (Spear/Stationary) Innadril/Spear/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6167 Dawn Mercenary Posting Ticket (Bow/Stationary) Innadril/Bow/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6168 Dawn Mercenary Posting Ticket (Cleric/Stationary) Innadril/Cleric/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6169 Dawn Mercenary Posting Ticket (Wizard/Stationary) Innadril/Wizard/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6170 Dawn Mercenary Posting Ticket (Sword/Mobile) Innadril/Sword/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6171 Dawn Mercenary Posting Ticket (Spear/Mobile) Innadril/Spear/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6172 Dawn Mercenary Posting Ticket (Bow/Mobile) Innadril/Bow/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6173 Dawn Mercenary Posting Ticket (Cleric/Mobile) Innadril/Cleric/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6174 Dawn Mercenary Posting Ticket (Wizard/Mobile) Innadril/Wizard/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6175 Greater Recruit Posting Ticket (Sword/Stationary) Gludio/Sword/Stationary. Can be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6176 Greater Recruit Posting Ticket (Spear/Stationary) Gludio/Spear/Stationary. Can be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6177 Greater Recruit Posting Ticket (Bow/Stationary) Gludio/Bow/Stationary. Can be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6178 Greater Recruit Posting Ticket (Cleric/Stationary) Gludio/Cleric/Stationary. Can be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6179 Greater Recruit Posting Ticket (Wizard/Stationary) Gludio/Wizard/Stationary. Can be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6180 Greater Recruit Posting Ticket (Sword/Mobile) Gludio/Sword/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6181 Greater Recruit Posting Ticket (Spear/Mobile) Gludio/Spear/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6182 Greater Recruit Posting Ticket (Bow/Mobile) Gludio/Bow/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6183 Greater Recruit Posting Ticket (Cleric/Mobile) Gludio/Cleric/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6184 Greater Recruit Posting Ticket (Wizard/Mobile) Gludio/Wizard/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6185 Greater Recruit Posting Ticket (Sword/Stationary) Dion/Sword/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6186 Greater Recruit Posting Ticket (Spear/Stationary) Dion/Spear/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6187 Greater Recruit Posting Ticket (Bow/Stationary) Dion/Bow/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6188 Greater Recruit Posting Ticket (Cleric/Stationary) Dion/Cleric/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6189 Greater Recruit Posting Ticket (Wizard/Stationary) Dion/Wizard/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6190 Greater Recruit Posting Ticket (Sword/Mobile) Dion/Sword/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6191 Greater Recruit Posting Ticket (Spear/Mobile) Dion/Spear/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6192 Greater Recruit Posting Ticket (Bow/Mobile) Dion/Bow/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6193 Greater Recruit Posting Ticket (Cleric/Mobile) Dion/Cleric/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6194 Greater Recruit Posting Ticket (Wizard/Mobile) Dion/Wizard/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6195 Greater Recruit Posting Ticket (Sword/Stationary) Giran/Sword/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6196 Greater Recruit Posting Ticket (Spear/Stationary) Giran/Spear/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6197 Greater Recruit Posting Ticket (Bow/Stationary) Giran/Bow/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6198 Greater Recruit Posting Ticket (Cleric/Stationary) Giran/Cleric/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6199 Greater Recruit Posting Ticket (Wizard/Stationary) Giran/Wizard/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6200 Greater Recruit Posting Ticket (Sword/Mobile) Giran/Sword/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6201 Greater Recruit Posting Ticket (Spear/Mobile) Giran/Spear/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6202 Greater Recruit Posting Ticket (Bow/Mobile) Giran/Bow/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6203 Greater Recruit Posting Ticket (Cleric/Mobile) Giran/Cleric/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6204 Greater Recruit Posting Ticket (Wizard/Mobile) Giran/Wizard/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6205 Greater Recruit Posting Ticket (Sword/Stationary) Oren/Sword/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6206 Greater Recruit Posting Ticket (Spear/Stationary) Oren/Spear/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6207 Greater Recruit Posting Ticket (Bow/Stationary) Oren/Bow/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6208 Greater Recruit Posting Ticket (Cleric/Stationary) Oren/Cleric/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6209 Greater Recruit Posting Ticket (Wizard/Stationary) Oren/Wizard/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6210 Greater Recruit Posting Ticket (Sword/Mobile) Oren/Sword/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6211 Greater Recruit Posting Ticket (Spear/Mobile) Oren/Spear/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6212 Greater Recruit Posting Ticket (Bow/Mobile) Oren/Bow/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6213 Greater Recruit Posting Ticket (Cleric/Mobile) Oren/Cleric/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6214 Greater Recruit Posting Ticket (Wizard/Mobile) Oren/Wizard/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6215 Greater Recruit Posting Ticket (Sword/Stationary) Aden/Sword/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6216 Greater Recruit Posting Ticket (Spear/Stationary) Aden/Spear/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6217 Greater Recruit Posting Ticket (Bow/Stationary) Aden/Bow/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6218 Greater Recruit Posting Ticket (Cleric/Stationary) Aden/Cleric/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6219 Greater Recruit Posting Ticket (Wizard/Stationary) Aden/Wizard/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6220 Greater Recruit Posting Ticket (Sword/Mobile) Aden/Sword/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6221 Greater Recruit Posting Ticket (Spear/Mobile) Aden/Spear/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6222 Greater Recruit Posting Ticket (Bow/Mobile) Aden/Bow/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6223 Greater Recruit Posting Ticket (Cleric/Mobile) Aden/Cleric/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6224 Greater Recruit Posting Ticket (Wizard/Mobile) Aden/Wizard/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6225 Greater Recruit Posting Ticket (Sword/Stationary) Innadril/Sword/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6226 Greater Recruit Posting Ticket (Spear/Stationary) Innadril/Spear/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6227 Greater Recruit Posting Ticket (Bow/Stationary) Innadril/Bow/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6228 Greater Recruit Posting Ticket (Cleric/Stationary) Innadril/Cleric/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6229 Greater Recruit Posting Ticket (Wizard/Stationary) Innadril/Wizard/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6230 Greater Recruit Posting Ticket (Sword/Mobile) Innadril/Sword/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6231 Greater Recruit Posting Ticket (Spear/Mobile) Innadril/Spear/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6232 Greater Recruit Posting Ticket (Bow/Mobile) Innadril/Bow/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6233 Greater Recruit Posting Ticket (Cleric/Mobile) Innadril/Cleric/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6234 Greater Recruit Posting Ticket (Wizard/Mobile) Innadril/Wizard/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6235 Recruit Posting Ticket (Sword/Stationary) Gludio/Sword/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6236 Recruit Posting Ticket (Spear/Stationary) Gludio/Spear/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6237 Recruit Posting Ticket (Bow/Stationary) Gludio/Bow/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6238 Recruit Posting Ticket (Cleric/Stationary) Gludio/Cleric/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6239 Recruit Posting Ticket (Wizard/Stationary) Gludio/Wizard/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6240 Recruit Posting Ticket (Sword/Mobile) Gludio/Sword/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6241 Recruit Posting Ticket (Spear/Mobile) Gludio/Spear/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6242 Recruit Posting Ticket (Bow/Mobile) Gludio/Bow/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6243 Recruit Posting Ticket (Cleric/Mobile) Gludio/Cleric/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6244 Recruit Posting Ticket (Wizard/Mobile) Gludio/Wizard/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6245 Recruit Posting Ticket (Sword/Stationary) Dion/Sword/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6246 Recruit Posting Ticket (Spear/Stationary) Dion/Spear/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6247 Recruit Posting Ticket (Bow/Stationary) Dion/Bow/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6248 Recruit Posting Ticket (Cleric/Stationary) Dion/Cleric/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6249 Recruit Posting Ticket (Wizard/Stationary) Dion/Wizard/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6250 Recruit Posting Ticket (Sword/Mobile) Dion/Sword/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6251 Recruit Posting Ticket (Spear/Mobile) Dion/Spear/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6252 Recruit Posting Ticket (Bow/Mobile) Dion/Bow/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6253 Recruit Posting Ticket (Cleric/Mobile) Dion/Cleric/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6254 Recruit Posting Ticket (Wizard/Mobile) Dion/Wizard/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6255 Recruit Posting Ticket (Sword/Stationary) Giran/Sword/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6256 Recruit Posting Ticket (Spear/Stationary) Giran/Spear/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6257 Recruit Posting Ticket (Bow/Stationary) Giran/Bow/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6258 Recruit Posting Ticket (Cleric/Stationary) Giran/Cleric/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6259 Recruit Posting Ticket (Wizard/Stationary) Giran/Wizard/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6260 Recruit Posting Ticket (Sword/Mobile) Giran/Sword/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6261 Recruit Posting Ticket (Spear/Mobile) Giran/Spear/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6262 Recruit Posting Ticket (Bow/Mobile) Giran/Bow/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6263 Recruit Posting Ticket (Cleric/Mobile) Giran/Cleric/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6264 Recruit Posting Ticket (Wizard/Mobile) Giran/Wizard/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6265 Recruit Posting Ticket (Sword/Stationary) Oren/Sword/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6266 Recruit Posting Ticket (Spear/Stationary) Oren/Spear/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6267 Recruit Posting Ticket (Bow/Stationary) Oren/Bow/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6268 Recruit Posting Ticket (Cleric/Stationary) Oren/Cleric/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6269 Recruit Posting Ticket (Wizard/Stationary) Oren/Wizard/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6270 Recruit Posting Ticket (Sword/Mobile) Oren/Sword/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6271 Recruit Posting Ticket (Spear/Mobile) Oren/Spear/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6272 Recruit Posting Ticket (Bow/Mobile) Oren/Bow/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6273 Recruit Posting Ticket (Cleric/Mobile) Oren/Cleric/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6274 Recruit Posting Ticket (Wizard/Mobile) Oren/Wizard/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6275 Recruit Posting Ticket (Sword/Stationary) Aden/Sword/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6276 Recruit Posting Ticket (Spear/Stationary) Aden/Spear/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6277 Recruit Posting Ticket (Bow/Stationary) Aden/Bow/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6278 Recruit Posting Ticket (Cleric/Stationary) Aden/Cleric/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6279 Recruit Posting Ticket (Wizard/Stationary) Aden/Wizard/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6280 Recruit Posting Ticket (Sword/Mobile) Aden/Sword/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6281 Recruit Posting Ticket (Spear/Mobile) Aden/Spear/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6282 Recruit Posting Ticket (Bow/Mobile) Aden/Bow/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6283 Recruit Posting Ticket (Cleric/Mobile) Aden/Cleric/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6284 Recruit Posting Ticket (Wizard/Mobile) Aden/Wizard/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6285 Recruit Posting Ticket (Sword/Stationary) Innadril/Sword/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6286 Recruit Posting Ticket (Spear/Stationary) Innadril/Spear/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6287 Recruit Posting Ticket (Bow/Stationary) Innadril/Bow/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6288 Recruit Posting Ticket (Cleric/Stationary) Innadril/Cleric/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6289 Recruit Posting Ticket (Wizard/Stationary) Innadril/Wizard/Stationary. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6290 Recruit Posting Ticket (Sword/Mobile) Innadril/Sword/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6291 Recruit Posting Ticket (Spear/Mobile) Innadril/Spear/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6292 Recruit Posting Ticket (Bow/Mobile) Innadril/Bow/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6293 Recruit Posting Ticket (Cleric/Mobile) Innadril/Cleric/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6294 Recruit Posting Ticket (Wizard/Mobile) Innadril/Wizard/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Revolutionaries of Dusk. -1 0 0
6295 Nephilim Warrior Posting Ticket Gludio/Sword/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6296 Nephilim Shaman Posting Ticket Gludio/Wizard/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6297 Nephilim Warrior Posting Ticket Dion/Sword/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6298 Nephilim Shaman Posting Ticket Dion/Wizard/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6299 Nephilim Warrior Posting Ticket Giran/Sword/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6300 Nephilim Shaman Posting Ticket Giran/Wizard/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6301 Nephilim Warrior Posting Ticket Oren/Sword/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6302 Nephilim Shaman Posting Ticket Oren/Wizard/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6303 Nephilim Warrior Posting Ticket Aden/Sword/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6304 Nephilim Shaman Posting Ticket Aden/Wizard/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6305 Nephilim Warrior Posting Ticket Innadril/Sword/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6306 Nephilim Shaman Posting Ticket Innadril/Wizard/Mobile. Can only be used to place a mercenary when the seal of strife is possessed by the Lords of Dawn. -1 0 0
6316 Food for Wyvern "When the hunger gauge of a wyvern drops to 55% or below, its food will be consumed automatically." -1 0 0
6317 Mixing Manual "A manual received from Magic Trader Wesley, with instructions for using the material mixing urn located in the basement of the Ivory Tower." -1 0 0
6318 Blood Fire Dark flames from Purgatory. The only way to melt true gold. -1 0 0
6319 Mimir's Elixir A legendary elixir said to bestow ultimate wisdom. Take it to Magister Ladd. -1 0 0
6320 Pure Silver An essential ingredient of Mimir's Elixir. Take it to Magister Ladd. -1 0 0
6321 True Gold An essential ingredient of Mimir's Elixir. Take it to Magister Ladd. -1 0 0
6322 Sage's Stone An essential ingredient of Mimir's Elixir. Take it to Magister Joan. -1 0 0
6329 Recipe: Sealed Phoenix Necklace(70%) For Dwarves only. The recipe for the Sealed Phoenix Necklace. Requires Create Item - Skill Level 7. The success rate is 70%. -1 0 0
6330 Recipe: Sealed Phoenix Necklace(100%) For Dwarves only. The recipe for the Sealed Phoenix Necklace. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
6331 Recipe: Sealed Phoenix Earring(70%) For Dwarves only. The recipe for the sealed Phoenix Earrings. Requires Create Item - Skill Level 7. The success rate is 70%. -1 0 0
6332 Recipe: Sealed Phoenix Earring(100%) For Dwarves only. The recipe for the sealed Phoenix Earrings. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
6333 Recipe: Sealed Phoenix Ring(70%) For Dwarves only. The recipe for the Sealed Phoenix Ring. Requires Create Item - Skill Level 7. The success rate is 70%. -1 0 0
6334 Recipe: Sealed Phoenix Ring(100%) For Dwarves only. The recipe for the Sealed Phoenix Ring. Requires Create Item - Skill Level 7. The success rate is 100%. -1 0 0
6335 Recipe: Sealed Majestic Necklace(70%) For Dwarves only. The recipe for the Sealed Majestic Necklace. Requires Create Item - Skill Level 8. The success rate is 70%. -1 0 0
6336 Recipe: Sealed Majestic Necklace(100%) For Dwarves only. The recipe for the Sealed Majestic Necklace. Requires Create Item - Skill Level 8. The success rate is 100%. -1 0 0
6337 Recipe: Sealed Majestic Earring(70%) For Dwarves only. The recipe for the Sealed Majestic Earrings. Requires Create Item - Skill Level 8. The success rate is 70%. -1 0 0
6338 Recipe: Sealed Majestic Earring(100%) For Dwarves only. The recipe for the Sealed Majestic Earrings. Requires Create Item - Skill Level 8. The success rate is 100%. -1 0 0
6339 Recipe: Sealed Majestic Ring(70%) For Dwarves only. The recipe for the Sealed Majestic Ring. Requires Create Item - Skill Level 8. The success rate is 70%. -1 0 0
6340 Recipe: Sealed Majestic Ring(100%) For Dwarves only. The recipe for the Sealed Majestic Ring. Requires Create Item - Skill Level 8. The success rate is 100%. -1 0 0
6341 Sealed Phoenix Earring Gemstone An essential ingredient needed by a Dwarf to make a Sealed Phoenix Earring. It can be sold at any store. -1 0 0
6342 Sealed Majestic Earring Gemstone An essential ingredient needed by a Dwarf to make a Sealed Majestic Earring. It can be sold at any store. -1 0 0
6343 Sealed Phoenix Necklace Beads An essential ingredient needed by a Dwarf to make a Sealed Phoenix Necklace. It can be sold at any store. -1 0 0
6344 Sealed Majestic Necklace Beads An essential ingredient needed by a Dwarf to make a Sealed Majestic Necklace. It can be sold at any store. -1 0 0
6345 Sealed Phoenix Ring Gemstone An essential ingredient needed by a Dwarf to make a Sealed Phoenix Ring. It can be sold at any store. -1 0 0
6346 Sealed Majestic Ring Gemstone An essential ingredient needed by a Dwarf to make a Sealed Majestic Ring. It can be sold at any store. -1 0 0
6350 Amulet: Pa'agrio's Honor Amulet required for the Pa'agrio's Honor spell. Used by Overlords. -1 0 0
6351 Amulet: Ritual of Life Amulet required for the Ritual of Life spell. Used by Overlords. -1 0 0
6352 Spellbook: Prayer Spellbook needed to learn Prayer. Used by Bishops. -1 0 0
6353 Blue Gemstone A gemstone obtained from gremlins. Take it to a newbie helper. -1 0 0
6360 Blue Seal Stone A fragment of an ancient seal. Collect them all. Valued at 3 Ancient Adena. -1 0 0
6361 Green Seal Stone A fragment of an ancient seal. Collect them all to break the seal. Valued at 5 Ancient Adena. -1 0 0
6362 Red Seal Stone A fragment of an ancient seal. Collect them all to break the seal. Valued at 10 Ancient Adena. -1 0 0
6363 Stolen Infernium Ore Infernium ore once owned by the Iron Gate Guild. Take it to Warehouse Keeper Romp of Aden Castle Town to play bingo. -1 0 0
6387 Blessed Scroll of Resurrection for Pets A magic scroll that resurrects a dead pet and restores its Exp. completely. -1 0 0
6388 Lord of the Manor's Certificate of Approval This certificate allows the bearer to join the Lords of Dawn without belonging to a castle-owning clan. -1 0 0
6389 Squash Seed Fall Harvest Event - Double click it and a young squash will appear. -1 0 0
6390 Large Squash Seed Fall Harvest Event - Double click it and a large young squash will appear. -1 0 0
6391 Pollen "Fall Harvest Event - Buzz the Cat will give you a squash seed for it, or it may be used to grow a squash." -1 0 0
6392 Event - Medal "L2 Medal Collection Event - If you take it to an Event Manager, he will trade it for a prize item of your choice." -1 0 0
6393 Event - Glittering Medal L2 Medal Collection Event - It is used to raise the grade of a collector during the event. -1 0 0
6395 Amulet: Chant of Predator Amulet required for the Chant of Predator spell. Used by Warcryers. -1 0 0
6396 Amulet: Chant of Eagle Amulet required for the Chant of Eagle spell. Used by Warcryers. -1 0 0
6397 Amulet: Chant of Vampire Amulet required for the Chant of Vampire spell. Used by Warcryers. -1 0 0
6398 Spellbook: Body of Avatar Spellbook needed to learn Body of Avatar. Used by Bishops. -1 0 0
6399 Badge of Rabbit "The badge that indicates that its bearer's event collector grade is ""rabbit."" Without this badge, one cannot prove one's grade." -1 0 0
6400 Badge of Hyena "The badge that indicates that its bearer's event collector grade is ""hyena."" Without this badge, one cannot prove one's grade." -1 0 0
6401 Badge of Fox "The badge that indicates that its bearer's event collector grade is ""fox."" Without this badge, one cannot prove one's grade." -1 0 0
6402 Badge of Wolf "The badge that indicates that its bearer's event collector grade is ""wolf."" Without this badge, one cannot prove one's grade." -1 0 0
6403 Star Shard "Starlight Festival Event - A gift from the sky. When it is thrown, it creates a small explosion. Can be used as an ingredient to make other types of fireworks." -1 0 0
6404 Gunpowder Starlight Festival Event - Black powder. An ingredient used to make larger fireworks. -1 0 0
6405 Magnesium Starlight Festival Event - A chemical compound that generates a powerful flash when ignited. It is needed to make large fireworks. -1 0 0
6406 Firework Starlight Festival Event - An explosive device that brilliantly lights up the sky. -1 0 0
6407 Large Firework Starlight Festival Event - A large explosive device that ignites to light up the sky. -1 0 0
6409 2006 Battle Tournament - CP Potion Restores CP by 200. -1 0 0
6410 2006 Battle Tournament - Quick Healing Potion "A magical potion that quickly restores HP. However, its effects do not last." -1 0 0
6411 Small Nimble Green Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6412 Small Ugly Green Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6413 Small Pudgy Green Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6414 Nimble Green Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6415 Ugly Green Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6416 Pudgy Green Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6417 Large Nimble Green Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6418 Large Ugly Green Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6419 Large Pudgy Green Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6420 Small Jade Nimble Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6421 Small Jade Ugly Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6422 Small Jade Fat Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6423 Jade Nimble Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6424 Jade Ugly Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6425 Jade Fat Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6426 Big Jade Nimble Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6427 Big Jade Ugly Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6428 Big Jade Fat Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6429 Small Blue Nimble Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6430 Small Blue Ugly Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6431 Small Blue Fat Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6432 Blue Nimble Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6433 Blue Ugly Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6434 Blue Fat Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6435 Big Blue Nimble Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6436 Big Blue Ugly Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6437 Big Blue Fat Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6438 Small Yellow Nimble Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6439 Small Yellow Ugly Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6440 Small Yellow Fat Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6441 Yellow Nimble Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6442 Yellow Ugly Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6443 Yellow Fat Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6444 Big Yellow Nimble Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6445 Big Yellow Ugly Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6446 Big Yellow Fat Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6447 Small Orange Nimble Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6448 Small Orange Ugly Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6449 Small Orange Fat Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6450 Orange Nimble Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6451 Orange Ugly Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6452 Orange Fat Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6453 Big Orange Nimble Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6454 Big Orange Ugly Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6455 Big Orange Fat Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6456 Small Purple Nimble Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6457 Small Purple Ugly Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6458 Small Purple Fat Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6459 Purple Nimble Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6460 Purple Ugly Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6461 Purple Fat Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6462 Big Purple Nimble Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6463 Big Purple Ugly Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6464 Big Purple Fat Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6465 Small Red Nimble Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6466 Small Red Ugly Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6467 Small Red Fat Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6468 Red Nimble Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6469 Red Ugly Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6470 Red Fat Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6471 Big Red Nimble Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6472 Big Red Ugly Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6473 Big Red Fat Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6474 Small White Nimble Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6475 Small White Ugly Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6476 Small White Fat Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6477 White Nimble Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6478 White Ugly Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6479 White Fat Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6480 Big White Nimble Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6481 Big White Ugly Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6482 Big White Fat Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6483 Small Black Nimble Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6484 Small Black Ugly Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6485 Small Black Fat Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6486 Black Nimble Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6487 Black Ugly Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6488 Black Fat Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6489 Big Black Nimble Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6490 Big Black Ugly Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6491 Big Black Fat Fish Double-click to randomly change into another item. The changed item can be used as an ingredient for general manufacture. -1 0 0
6492 Small Green Treasure Chest Double-click to see the change. -1 0 0
6493 Green Treasure Chest Double-click to see the change. -1 0 0
6494 Big Green Treasure Chest Double-click to see the change. -1 0 0
6495 Small Jade Treasure Chest Double-click to see the change. -1 0 0
6496 Jade Treasure Chest Double-click to see the change. -1 0 0
6497 Big Jade Treasure Chest Double-click to see the change. -1 0 0
6498 Small Blue Treasure Chest Double-click to see the change. -1 0 0
6499 Blue Treasure Chest Double-click to see the change. -1 0 0
6500 Big Blue Treasure Chest Double-click to see the change. -1 0 0
6501 Small Yellow Treasure Chest Double-click to see the change. -1 0 0
6502 Yellow Treasure Chest Double-click to see the change. -1 0 0
6503 Big Yellow Treasure Chest Double-click to see the change. -1 0 0
6504 Small Orange Treasure Chest Double-click to see the change. -1 0 0
6505 Orange Treasure Chest Double-click to see the change. -1 0 0
6506 Big Orange Treasure Chest Double-click to see the change. -1 0 0
6507 Small Purple Treasure Chest Double-click to see the change. -1 0 0
6508 Purple Treasure Chest Double-click to see the change. -1 0 0
6509 Big Purple Treasure Chest Double-click to see the change. -1 0 0
6510 Small Red Treasure Chest Double-click to see the change. -1 0 0
6511 Red Treasure Chest Double-click to see the change. -1 0 0
6512 Big Red Treasure Chest Double-click to see the change. -1 0 0
6513 Small White Treasure Chest Double-click to see the change. -1 0 0
6514 White Treasure Chest Double-click to see the change. -1 0 0
6515 Big White Treasure Chest Double-click to see the change. -1 0 0
6516 Small Black Treasure Chest Double-click to see the change. -1 0 0
6517 Black Treasure Chest Double-click to see the change. -1 0 0
6518 Big Black Treasure Chest Double-click to see the change. -1 0 0
6519 Green Colored Lure - Low Grade "A lure used for fishing. The higher the grade of the lure, the less time it will take for a fish to take the bait. This bait is preferred by fast fish." -1 0 0
6520 Green Colored Lure This fishing lure is preferred by fast fish. -1 0 0
6521 Green Colored Lure - High Grade "A lure used for fishing. The higher the grade of the lure, the less time it will take for a fish to take the bait. This bait is preferred by fast fish." -1 0 0
6522 Purple Colored Lure - Low Grade "A lure used for fishing. The higher the grade of the lure, the less time it will take for a fish to take the bait. This bait is preferred by fat fish." -1 0 0
6523 Purple Colored Lure This fishing lure is preferred by fat fish. -1 0 0
6524 Purple Colored Lure - High Grade "A lure used for fishing. The higher the grade of the lure, the less time it will take for a fish to take the bait. This bait is preferred by fat fish." -1 0 0
6525 Yellow Colored Lure - Low Grade "A lure used for fishing. The higher the grade of the lure, the less time it will take for a fish to bite the bait. This bait is preferred by ugly fish." -1 0 0
6526 Yellow Colored Lure This fishing lure is preferred by ugly fish. -1 0 0
6527 Yellow Colored Lure - High Grade "A lure used for fishing. The higher the grade of the lure, the less time it will take for a fish to bite the bait. This bait is preferred by ugly fish." -1 0 0
6528 Event bait Bait for fishing that increases chance of getting the treasure chest. -1 0 0
6535 Fishing Shot: non-grade Soulshot consumed by a fishing rod like general soulshots. Gives double damage when the pumping or reeling skill is cast. Usable for the non-grade fishing rod. -1 0 0
6536 Fishing Shot: D-grade Soulshot consumed by a fishing rod like general soulshots. Gives double damage when the pumping or reeling skill is cast. Usable for the D-grade fishing rod. -1 0 0
6537 Fishing Shot: C-grade Soulshot consumed by a fishing rod like general soulshots. Gives double damage when the pumping or reeling skill is cast. Usable for the C-grade fishing rod. -1 0 0
6538 Fishing Shot: B-grade Soulshot consumed by a fishing rod like general soulshots. Gives double damage when the pumping or reeling skill is cast. Usable for the B-grade fishing rod. -1 0 0
6539 Fishing Shot: A-grade Soulshot consumed by a fishing rod like general soulshots. Gives double damage when the pumping or reeling skill is cast. Usable for the A-grade fishing rod. -1 0 0
6540 Fishing Shot: S-grade Soulshot consumed by a fishing rod like general soulshots. Gives double damage when the pumping or reeling skill is cast. Usable for the S-grade fishing rod. -1 0 0
6541 Blue Coba -1 0 0
6542 Red Coba -1 0 0
6543 Gold Coba -1 0 0
6544 Desert Coba -1 0 0
6545 Sea Coba -1 0 0
6546 Twin Coba -1 0 0
6547 King Coba -1 0 0
6548 Alternative Blue Coba -1 0 0
6549 Alternative Red Coba -1 0 0
6550 Alternative Gold Coba -1 0 0
6551 Alternative Desert Coba -1 0 0
6552 Alternative Sea Coba -1 0 0
6553 Alternative Twin Coba -1 0 0
6554 Alternative King Coba -1 0 0
6555 Ripe Blue Coba -1 0 0
6556 Ripe Red Coba -1 0 0
6557 Ripe Gold Coba -1 0 0
6558 Ripe Desert Coba -1 0 0
6559 Ripe Sea Coba -1 0 0
6560 Ripe Twin Coba -1 0 0
6561 Ripe King Coba -1 0 0
6562 Ripe Alternative Blue Coba -1 0 0
6563 Ripe Alternative Red Coba -1 0 0
6564 Ripe Alternative Gold Coba -1 0 0
6565 Ripe Alternative Desert Coba -1 0 0
6566 Ripe Alternative Sea Coba -1 0 0
6567 Ripe Alternative Twin Coba -1 0 0
6568 Ripe Alternative King Coba -1 0 0
6569 Blessed Scroll: Enchant Weapon (Grade A) "Increases the P.Atk of an A-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 4. The P.Atk of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 5 and bow type by 8. The M.Atk of all weapons will increase by 3. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0." -1 0 0
6570 Blessed Scroll: Enchant Armor (Grade A) "Increases the P. Def. of A-Grade armor or accessories by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. If one's attempt for enchanting fails, an item will not become crystallized. However, the current enchant value will be set to 0." -1 0 0
6571 Blessed Scroll: Enchant Weapon (Grade B) "Increases the P.Atk of a B-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 3. The P.Atk of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 4 and bow type by 6. The M.Atk of all weapons will increase by 3. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0." -1 0 0
6572 Blessed Scroll: Enchant Armor (Grade B) "Increases the P. Def. of B-Grade armor or accessories by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. If one's attempt for enchanting fails, an item will not become crystallized. However, the current enchant value will be set to 0." -1 0 0
6573 Blessed Scroll: Enchant Weapon (Grade C) "Increases the P.Atk of a C-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 3. The P.Atk of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 4 and bow type by 6. The M.Atk of all weapons will increase by 3. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0." -1 0 0
6574 Blessed Scroll: Enchant Armor (Grade C) "Increases the P. Def. of C-Grade armor or accessories by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. If one's attempt for enchanting fails, an item will not become crystallized. However, the current enchant value will be set to 0." -1 0 0
6575 Blessed Scroll: Enchant Weapon (Grade D) "Increases the P.Atk of a D-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear, sword/two-handed, blunt/two-handed, dual swords, and fists, etc. type will increase by 2 and bow type by 4. The M.Atk of all weapons will increase by 2. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0." -1 0 0
6576 Blessed Scroll: Enchant Armor (Grade D) "Increases the P. Def. of D-Grade armor or accessories by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. If one's attempt for enchanting fails, an item will not become crystallized. However, the current enchant value will be set to 0." -1 0 0
6577 Blessed Scroll: Enchant Weapon (Grade S) "Increases the P.Atk of a S grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 5. The P.Atk of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 6 and bow type by 10. The M.Atk of all weapons will increase by 4. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0." -1 0 0
6578 Blessed Scroll: Enchant Armor (Grade S) "Increases the P. Def. of S Grade armor or accessories by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. If one's attempt for enchanting fails, an item will not become crystallized. However, the current enchant value will be set to 0." -1 0 0
6622 Secret Book of Giants Giants' Scroll. Take it to a certain NPC to enchant skills. -1 0 0
6623 Dummy - Quest Item 1 Testing purpose - Quest Item -1 0 0
6624 Dummy - Quest Item 2 Testing purpose - Quest Item -1 0 0
6625 Dummy - Quest Item 3 Testing purpose - Quest Item -1 0 0
6626 Dummy - Quest Item 4 Testing purpose - Quest Item -1 0 0
6627 Dummy - Quest Item 5 Testing purpose - Quest Item -1 0 0
6628 Dummy - Quest Item 6 Testing purpose - Quest Item -1 0 0
6629 Dummy - Quest Item 7 Testing purpose - Quest Item -1 0 0
6630 Dummy - Quest Item 8 Testing purpose - Quest Item -1 0 0
6631 Dummy - Quest Item 9 Testing purpose - Quest Item -1 0 0
6632 Dummy - Quest Item 10 Testing purpose - Quest Item -1 0 0
6633 Dummy - General Item 1 Testing purpose - General Item -1 0 0
6634 Dummy - General Item 2 Testing purpose - General Item -1 0 0
6635 Dummy - General Item 3 Testing purpose - General Item -1 0 0
6636 Dummy - General Item 4 Testing purpose - General Item -1 0 0
6637 Dummy - General Item 5 Testing purpose - General Item -1 0 0
6638 Dummy - General Item 6 Testing purpose - General Item -1 0 0
6639 Dummy - General Item 7 Testing purpose - General Item -1 0 0
6640 Dummy - General Item 8 Testing purpose - General Item -1 0 0
6641 Dummy - General Item 9 Testing purpose - General Item -1 0 0
6642 Dummy - General Item 10 Testing purpose - General Item -1 0 0
6643 Golden Spice "Food for creatures on the Beast Farm. - When this food is fed to monsters that are capable of evolving, they will do so at various rates. Once a monster reaches a certain level of growth, it can then become a pet. This food also causes monsters to only drop adena." -1 0 0
6644 Crystal Spice "Food for creatures on the Beast Farm. - When this food is fed to monsters that are capable of evolving, they will do so at various rates. Once a monster reaches a certain level of growth, it can then become a pet. This food also causes monsters to only drop materials." -1 0 0
6645 Beast Soulshot The light of a spirit is bestowed upon a pet/servitor and temporarily increases the power of attack. The number of soulshots consumed can be viewed in the Pet/Servitor Information window. (Used in the master's inventory.) -1 0 0
6646 Beast Spiritshot The light of a spirit is bestowed upon a pet/servitor and temporarily increases the power of M. Atk. The number of spiritshots consumed can be viewed in the Pet/Servitor Information window. (Used in the master's inventory.) -1 0 0
6647 Blessed Beast Spiritshot The light of a higher-level spirit is bestowed upon a pet/servitor and temporarily increases the power of M. Atk. The number of blessed spiritshots consumed can be viewed in the Pet/Servitor Information window. (Used in the master's inventory.) -1 0 0
6648 Baby Buffalo Panpipe A panpipe that is used to call a baby buffalo. The baby buffalo will take away 10% of the Exp its master acquires. -1 0 0
6649 Baby Cougar Chime A chime that is used to call a baby cougar. The baby cougar will take away 10% of the Exp its master acquires. -1 0 0
6650 Baby Kookaburra Ocarina A ocarina that is used to call a baby Kookaburra. The baby Kookaburra will take away 10% of the Exp its master acquires. -1 0 0
6651 Noblesse Gate Pass -1 0 0
6652 Scroll: Protection of Valakas Increases your resistance to an attack made with Valakas' front claws. -1 0 0
6653 Scroll: Flames of Valakas -1 0 0
6654 Scroll: Flames of Valakas Removes the abnormal state resulting from the fiery breath attack of Valakas. -1 0 0
6655 Scroll: Slay Valakas Increases your P. Atk. when fighting against Valakas. -1 0 0
6663 Scroll of Escape: Orc Village -1 0 0
6664 Scroll of Escape: Silenos Village -1 0 0
6665 Deluxe Chest Key - Grade 1 "Opens a level 1~19 treasure chest with a success rate of 100%. When opening a higher level treasure chest, the success rate will decrease. However, the success rate will be the same for receiving an item as a reward." -1 0 0
6666 Deluxe Chest Key - Grade 2 "Opens a level 20~29 treasure chest with a success rate of 100%. When opening a higher level treasure chest, the success rate will decrease. However, the success rate will be the same for receiving an item as a reward." -1 0 0
6667 Deluxe Chest Key - Grade 3 "Opens a level 30~39 treasure chest with a success rate of 100%. When opening a higher level treasure chest, the success rate will decrease. However, the success rate will be the same for receiving an item as a reward." -1 0 0
6668 Deluxe Chest Key - Grade 4 "Opens a level 40~49 treasure chest with a success rate of 100%. When opening a higher level treasure chest, the success rate will decrease. However, the success rate will be the same for receiving an item as a reward." -1 0 0
6669 Deluxe Chest Key - Grade 5 "Opens a level 50~59 treasure chest with a success rate of 100%. When opening a higher level treasure chest, the success rate will decrease. However, the success rate will be the same for receiving an item as a reward." -1 0 0
6670 Deluxe Chest Key - Grade 6 "Opens a level 60~69 treasure chest with a success rate of 100%. When opening a higher level treasure chest, the success rate will decrease. However, the success rate will be the same for receiving an item as a reward." -1 0 0
6671 Deluxe Chest Key - Grade 7 "Opens a level 70~79 treasure chest with a success rate of 100%. When opening a higher level treasure chest, the success rate will decrease. However, the success rate will be the same for receiving an item as a reward." -1 0 0
6672 Deluxe Chest Key - Grade 8 "Opens a level 80~89 treasure chest with a success rate of 100%. When opening a higher level treasure chest, the success rate will decrease. However, the success rate will be the same for receiving an item as a reward." -1 0 0
6673 Festival Adena "Currency used in the ""2005 Lineage II Live"" event." -1 0 0
6688 Forgotten Blade Edge Main ingredient required for a Dwarf to make a Forgotten Blade. Can also be sold at ordinary shops. -1 0 0
6689 Basalt Battlehammer Head Main ingredient required for a Dwarf to make a Basalt Battlehammer. Can also be sold at ordinary shops. -1 0 0
6690 Imperial Staff Head Main ingredient required for a Dwarf to make a Imperial Staff. Can also be sold at ordinary shops. -1 0 0
6691 Angel Slayer Blade Main ingredient required for a Dwarf to make a Angel Slayer. Can also be sold at ordinary shops. -1 0 0
6692 Shining Bow Shaft -1 0 0
6693 Dragon Hunter Axe Blade Main ingredient required for a Dwarf to make a hunter axe. Can also be sold at ordinary shops. -1 0 0
6694 Saint Spear Blade Main ingredient required for a Dwarf to make a Saint Spear. Can also be sold at ordinary shops. -1 0 0
6695 Demon Splinter Blade Main ingredient required for a Dwarf to make a Demon Splinter. Can also be sold at ordinary shops. -1 0 0
6696 Heavens Divider Edge Main ingredient required for a Dwarf to make a Heaven's Divider. Can also be sold at ordinary shops. -1 0 0
6697 Arcana Mace Head Main ingredient required for a Dwarf to make the sealed Arcana Mace. Can also be sold at ordinary shops. -1 0 0
6698 Sealed Tateossian Earring Part Main ingredient required for a Dwarf to make the Sealed Tateossian Earrings. Can also be sold at ordinary shops. -1 0 0
6699 Sealed Tateossian Ring Gem Main ingredient required for a Dwarf to make the Sealed Tateossian Ring. Can also be sold at ordinary shops. -1 0 0
6700 Sealed Tateossian Necklace Chain Main ingredient required for a Dwarf to make the Sealed Tateossian Necklace. Can also be sold at ordinary shops. -1 0 0
6701 Sealed Imperial Crusader Breastplate Part Main ingredient required for a Dwarf to make the Sealed Imperial Crusader Breastplate. Can also be sold at ordinary shops. -1 0 0
6702 Sealed Imperial Crusader Gaiters Pattern Main ingredient required for a Dwarf to make the Sealed Imperial Crusader Gaiters. Can also be sold at ordinary shops. -1 0 0
6703 Sealed Imperial Crusader Gauntlets Design Main ingredient required for a Dwarf to make the sealed imperial crusader gauntlet. Can also be sold at ordinary shops. -1 0 0
6704 Sealed Imperial Crusader Boots Design Main ingredient required for a Dwarf to make the Sealed Imperial Crusader Boots. Can also be sold at ordinary shops. -1 0 0
6705 Sealed Imperial Crusader Shield Part Main ingredient required for a Dwarf to make the Sealed Imperial Crusader Shield. Can also be sold at ordinary shops. -1 0 0
6706 Sealed Imperial Crusader Helmet Pattern Main ingredient required for a Dwarf to make the Sealed Imperial Crusader Helmet. Can also be sold at ordinary shops. -1 0 0
6707 Sealed Draconic Leather Armor Part Main ingredient required for a Dwarf to make the Sealed Draconic Leather Armor. Can also be sold at ordinary shops. -1 0 0
6708 Sealed Draconic Leather Gloves Fabric Main ingredient required for a Dwarf to make the Sealed Draconic Leather Gloves. Can also be sold at ordinary shops. -1 0 0
6709 Sealed Draconic Leather Boots Design Main ingredient required for a Dwarf to make the Sealed Draconic Leather Boots. Can also be sold at ordinary shops. -1 0 0
6710 Sealed Draconic Leather Helmet Pattern Main ingredient required for a Dwarf to make the Sealed Draconic Leather Helmet. Can also be sold at ordinary shops. -1 0 0
6711 Sealed Major Arcana Robe Part Main ingredient required for a Dwarf to make the Sealed Major Arcana Robe. Can also be sold at ordinary shops. -1 0 0
6712 Sealed Major Arcana Gloves fabric Main ingredient required for a Dwarf to make the Sealed Major Arcana Gloves. Can also be sold at ordinary shops. -1 0 0
6713 Sealed Major Arcana Boots Design Main ingredient required for a Dwarf to make the Sealed Major Arcana Boots. Can also be sold at ordinary shops. -1 0 0
6714 Sealed Major Arcana Circlet Pattern Main ingredient required for a Dwarf to make the Sealed Major Arcana Circlet. Can also be sold at ordinary shops. -1 0 0
6727 Seed: Alternative Great Coba "Plant this seed onto a monster in the Goddard area and it will bear the fruit of the Alternative Great Coba. For best results, a level 80-90 character must plant it on a level 80-90 monster." -1 0 0
6728 Seed: Alternative Sea Coba "Plant this seed onto a monster in the Oren area and it will bear the fruit of the Alternative Sea Coba. For best results, a level 74-84 character must plant it on a level 74-84 monster." -1 0 0
6729 Seed: Alternative Sea Coba "Plant this seed onto a monster in the Aden area and it will bear the fruit of the Alternative Sea Coba. For best results, a level 74-84 character must plant it on a level 74-84 monster." -1 0 0
6730 Seed: Alternative Sea Coba "Plant this seed onto a monster in the Goddard area and it will bear the fruit of the Alternative Sea Coba. For best results, a level 74-84 character must plant it on a level 74-84 monster." -1 0 0
6731 Seed: Alternative Red Coba "Plant this seed onto a monster in the Giran area and it will bear the fruit of the Alternative Red Coba. For best results, a level 65-75 character must plant it on a level 65-75 monster." -1 0 0
6732 Seed: Alternative Red Coba "Plant this seed onto a monster in the Aden area and it will bear the fruit of the Alternative Red Coba. For best results, a level 65-75 character must plant it on a level 65-75 monster." -1 0 0
6733 Seed: Alternative Red Coba "Plant this seed onto a monster in the Innadril area and it will bear the fruit of the Alternative Red Coba. For best results, a level 65-75 character must plant it on a level 65-75 monster." -1 0 0
6734 Seed: Alternative Red Coba "Plant this seed onto a monster in the Rune area and it will bear the fruit of the Alternative Red Coba. For best results, a level 65-75 character must plant it on a level 65-75 monster." -1 0 0
6735 Seed: Alternative Red Coba "Plant this seed onto a monster in the Rune area and it will bear the fruit of the Alternative Red Coba. For best results, a level 65-75 character must plant it on a level 65-75 monster." -1 0 0
6736 Seed: Alternative Desert Coba "Plant this seed onto a monster in the Oren area and it will bear the fruit of the Alternative Desert Coba. For best results, a level 71-81 character must plant it on a level 71-81 monster." -1 0 0
6737 Seed: Alternative Desert Coba "Plant this seed onto a monster in the Aden area and it will bear the fruit of the Alternative Desert Coba. For best results, a level 71-81 character must plant it on a level 71-81 monster." -1 0 0
6738 Seed: Alternative Desert Coba "Plant this seed onto a monster in the Innadril area and it will bear the fruit of the Alternative Desert Coba. For best results, a level 71-81 character must plant it on a level 71-81 monster." -1 0 0
6739 Seed: Alternative Desert Coba "Plant this seed onto a monster in the Goddard area and it will bear the fruit of the Alternative Desert Coba. For best results, a level 71-81 character must plant it on a level 71-81 monster." -1 0 0
6740 Seed: Alternative Desert Coba "Plant this seed onto a monster in the Rune area and it will bear the fruit of the Alternative Desert Coba. For best results, a level 71-81 character must plant it on a level 71-81 monster." -1 0 0
6741 Seed: Alternative Twin Coba "Plant this seed onto a monster in the Goddard area and it will bear the fruit of the Alternative Twin Coba. For best results, a level 77-87 character must plant it on a level 77-87 monster." -1 0 0
6742 Seed: Alternative Blue Coba "Plant this seed onto a monster in the Gludio area and it will bear the fruit of the Alternative Blue Coba. For best results, a level 62-72 character must plant it on a level 62-72 monster." -1 0 0
6743 Seed: Alternative Blue Coba "Plant this seed onto a monster in the Giran area and it will bear the fruit of the Alternative Blue Coba. For best results, a level 62-72 character must plant it on a level 62-72 monster." -1 0 0
6744 Seed: Alternative Blue Coba "Plant this seed onto a monster in the Aden area and it will bear the fruit of the Alternative Blue Coba. For best results, a level 62-72 character must plant it on a level 62-72 monster." -1 0 0
6745 Seed: Alternative Blue Coba "Plant this seed onto a monster in the Goddard area and it will bear the fruit of the Alternative Blue Coba. For best results, a level 62-72 character must plant it on a level 62-72 monster." -1 0 0
6746 Seed: Alternative Blue Coba "Plant this seed onto a monster in the Rune area and it will bear the fruit of the Alternative Blue Coba. For best results, a level 62-72 character must plant it on a level 62-72 monster." -1 0 0
6747 Seed: Alternative Golden Coba "Plant this seed onto a monster in the Giran area and it will bear the fruit of the Alternative Golden Coba. For best results, a level 68-78 character must plant it on a level 68-78 monster." -1 0 0
6748 Seed: Alternative Golden Coba "Plant this seed onto a monster in the Oren area and it will bear the fruit of the Alternative Golden Coba. For best results, a level 68-78 character must plant it on a level 68-78 monster." -1 0 0
6749 Seed: Alternative Golden Coba "Plant this seed onto a monster in the Aden area and it will bear the fruit of the Alternative Golden Coba. For best results, a level 68-78 character must plant it on a level 68-78 monster." -1 0 0
6750 Seed: Alternative Golden Coba "Plant this seed onto a monster in the Goddard area and it will bear the fruit of the Alternative Golden Coba. For best results, a level 68-78 character must plant it on a level 68-78 monster." -1 0 0
6751 Seed: Alternative Golden Coba "Plant this seed onto a monster in the Goddard area and it will bear the fruit of the Alternative Golden Coba. For best results, a level 68-78 character must plant it on a level 68-78 monster." -1 0 0
6752 Seed: Alternative Golden Coba "Plant this seed onto a monster in the Rune area and it will bear the fruit of the Alternative Golden Coba. For best results, a level 68-78 character must plant it on a level 68-78 monster." -1 0 0
6753 Seed: Great Coba "Plant this seed onto a monster in the Goddard area and it will bear the fruit of the Great Coba. For best results, a level 80-90 character must plant it on a level 80-90 monster." -1 0 0
6754 Seed: Sea Coba "Plant this seed onto a monster in the Oren area and it will bear the fruit of the Sea Coba. For best results, a level 74-84 character must plant it on a level 74-84 monster." -1 0 0
6755 Seed: Sea Coba "Plant this seed onto a monster in the Aden area and it will bear the fruit of the Sea Coba. For best results, a level 74-84 character must plant it on a level 74-84 monster." -1 0 0
6756 Seed: Sea Coba "Plant this seed onto a monster in the Goddard area and it will bear the fruit of the Sea Coba. For best results, a level 74-84 character must plant it on a level 74-84 monster." -1 0 0
6757 Seed: Red Coba "Plant this seed onto a monster in the Giran area and it will bear the fruit of the Red Coba. For best results, a level 65-75 character must plant it on a level 65-75 monster." -1 0 0
6758 Seed: Red Coba "Plant this seed onto a monster in the Aden area and it will bear the fruit of the Red Coba. For best results, a level 65-75 character must plant it on a level 65-75 monster." -1 0 0
6759 Seed: Red Coba "Plant this seed onto a monster in the Innadril area and it will bear the fruit of the Red Coba. For best results, a level 65-75 character must plant it on a level 65-75 monster." -1 0 0
6760 Seed: Red Coba "Plant this seed onto a monster in the Goddard area and it will bear the fruit of the Red Coba. For best results, a level 65-75 character must plant it on a level 65-75 monster." -1 0 0
6761 Seed: Red Coba "Plant this seed onto a monster in the Rune area and it will bear the fruit of the Red Coba. For best results, a level 65-75 character must plant it on a level 65-75 monster." -1 0 0
6762 Seed: Desert Coba "Plant this seed onto a monster in the Oren area and it will bear the fruit of the Desert Coba. For best results, a level 71-81 character must plant it on a level 71-81 monster." -1 0 0
6763 Seed: Desert Coba "Plant this seed onto a monster in the Aden area and it will bear the fruit of the Desert Coba. For best results, a level 71-81 character must plant it on a level 71-81 monster." -1 0 0
6764 Seed: Desert Coba "Plant this seed onto a monster in the Innadril area and it will bear the fruit of the Desert Coba. For best results, a level 71-81 character must plant it on a level 71-81 monster." -1 0 0
6765 Seed: Desert Coba "Plant this seed onto a monster in the Goddard area and it will bear the fruit of the Desert Coba. For best results, a level 71-81 character must plant it on a level 71-81 monster." -1 0 0
6766 Seed: Desert Coba "Plant this seed onto a monster in the Rune area and it will bear the fruit of the Desert Coba. For best results, a level 71-81 character must plant it on a level 71-81 monster." -1 0 0
6767 Seed: Twin Coba "Plant this seed onto a monster in the Goddard area and it will bear the fruit of the Twin Coba. For best results, a level 77-87 character must plant it on a level 77-87 monster." -1 0 0
6768 Seed: Blue Coba "Plant this seed onto a monster in the Gludio area and it will bear the fruit of the Blue Coba. For best results, a level 62-72 character must plant it on a level 62-72 monster." -1 0 0
6769 Seed: Blue Coba "Plant this seed onto a monster in the Giran area and it will bear the fruit of the Blue Coba. For best results, a level 62-72 character must plant it on a level 62-72 monster." -1 0 0
6770 Seed: Blue Coba "Plant this seed onto a monster in the Aden area and it will bear the fruit of the Blue Coba. For best results, a level 62-72 character must plant it on a level 62-72 monster." -1 0 0
6771 Seed: Blue Coba "Plant this seed onto a monster in the Goddard area and it will bear the fruit of the Blue Coba. For best results, a level 62-72 character must plant it on a level 62-72 monster." -1 0 0
6772 Seed: Blue Coba "Plant this seed onto a monster in the Rune area and it will bear the fruit of the Blue Coba. For best results, a level 62-72 character must plant it on a level 62-72 monster." -1 0 0
6773 Seed: Golden Coba "Plant this seed onto a monster in the Giran area and it will bear the fruit of the Golden Coba. For best results, a level 68-78 character must plant it on a level 68-78 monster." -1 0 0
6774 Seed: Golden Coba "Plant this seed onto a monster in the Oren area and it will bear the fruit of the Golden Coba. For best results, a level 68-78 character must plant it on a level 68-78 monster." -1 0 0
6775 Seed: Golden Coba "Plant this seed onto a monster in the aden area and it will bear the fruit of the Golden Coba. For best results, a level 68-78 character must plant it on a level 68-78 monster." -1 0 0
6776 Seed: Golden Coba "Plant this seed onto a monster in the Innadril area and it will bear the fruit of the Golden Coba. For best results, a level 68-78 character must plant it on a level 68-78 monster." -1 0 0
6777 Seed: Golden Coba "Plant this seed onto a monster in the Goddard area and it will bear the fruit of the Golden Coba. For best results, a level 68-78 character must plant it on a level 68-78 monster." -1 0 0
6778 Seed: Golden Coba "Plant this seed onto a monster in the Rune area and it will bear the fruit of the Golden Coba. For best results, a level 68-78 character must plant it on a level 68-78 monster." -1 0 0
6779 Mercenary Posting Ticket (Sword/Stationary) Goddard/Sword/Stationary -1 0 0
6780 Mercenary Posting Ticket (Spear/Stationary) Goddard/Spear/Stationary -1 0 0
6781 Mercenary Posting Ticket (Bow/Stationary) Goddard/Bow/Stationary -1 0 0
6782 Mercenary Posting Ticket (Cleric/Stationary) Goddard/Cleric/Stationary -1 0 0
6783 Mercenary Posting Ticket (Wizard/Stationary) Goddard/Wizard/Stationary -1 0 0
6784 Mercenary Posting Ticket (Sword/Mobile) Goddard/Sword/Mobile -1 0 0
6785 Mercenary Posting Ticket (Spear/Mobile) Goddard/Spear/Mobile -1 0 0
6786 Mercenary Posting Ticket (Bow/Mobile) Goddard/Bow/Mobile -1 0 0
6787 Mercenary Posting Ticket (Cleric/Mobile) Goddard/Cleric/Mobile -1 0 0
6788 Mercenary Posting Ticket (Wizard/Mobile) Goddard/Wizard/Mobile -1 0 0
6789 Mercenary Posting Ticket (Teleporter1) "Placed in Goddard, at the Teleporter or inside the castle, this ticket allows teleportation to the inner castle or the guardian's location." -1 0 0
6790 Mercenary Posting Ticket (Teleporter2) "Placed in Goddard, at the Teleporter or inside the castle, this ticket allows teleportation to the outer castle or the guardian's location." -1 0 0
6791 Mercenary Posting Ticket (Teleporter3) "Placed in Goddard, at the Teleporter or inside the castle, this ticket allows teleportation to the inner or outer castle." -1 0 0
6792 Greater Mercenary Posting Ticket (Sword/Stationary) Goddard/Sword/Stationary. Posting impossible when Seal of Strife is owned by Dusk. -1 0 0
6793 Greater Mercenary Posting Ticket (Spear/Stationary) Goddard/Spear/Stationary. Posting impossible when Seal of Strife is owned by Dusk. -1 0 0
6794 Greater Mercenary Posting Ticket (Bow/Stationary) Goddard/Bow/Stationary. Posting impossible when Seal of Strife is owned by Dusk. -1 0 0
6795 Greater Mercenary Posting Ticket (Cleric/Stationary) Goddard/Cleric/Stationary. Posting impossible when Seal of Strife is owned by Dusk. -1 0 0
6796 Greater Mercenary Posting Ticket (Wizard/Stationary) Goddard/Wizard/Stationary. Posting impossible when Seal of Strife is owned by Dusk. -1 0 0
6797 Greater Mercenary Posting Ticket (Sword/Mobile) Goddard/Sword/Mobile. Posting impossible when Seal of Strife is owned by Dusk. -1 0 0
6798 Greater Mercenary Posting Ticket (Spear/Mobile) Goddard/Spear/Mobile. Posting impossible when Seal of Strife is owned by Dusk. -1 0 0
6799 Greater Mercenary Posting Ticket (Bow/Mobile) Goddard/Bow/Mobile. Posting impossible when Seal of Strife is owned by Dusk. -1 0 0
6800 Greater Mercenary Posting Ticket (Cleric/Mobile) Goddard/Cleric/Mobile. Posting impossible when Seal of Strife is owned by Dusk. -1 0 0
6801 Greater Mercenary Posting Ticket (Wizard/Mobile) Goddard/Wizard/Mobile. Posting impossible when Seal of Strife is owned by Dusk. -1 0 0
6802 Dawn Mercenary Posting Ticket (Sword/Stationary) Goddard/Sword/Stationary. Posting possible when Seal of Strife is owned by Dawn. -1 0 0
6803 Dawn Mercenary Posting Ticket (Spear/Stationary) Goddard/Spear/Stationary. Posting possible when Seal of Strife is owned by Dawn. -1 0 0
6804 Dawn Mercenary Posting Ticket (Bow/Stationary) Goddard/Bow/Stationary. Posting possible when Seal of Strife is owned by Dawn. -1 0 0
6805 Dawn Mercenary Posting Ticket (Cleric/Stationary) Goddard/Cleric/Stationary. Posting possible when Seal of Strife is owned by Dawn. -1 0 0
6806 Dawn Mercenary Posting Ticket (Wizard/Stationary) Goddard/Wizard/Stationary. Posting possible when Seal of Strife is owned by Dawn. -1 0 0
6807 Dawn Mercenary Posting Ticket (Sword/Mobile) Goddard/Sword/Mobile. Posting possible when Seal of Strife is owned by Dawn. -1 0 0
6808 Dawn Mercenary Posting Ticket (Spear/Mobile) Goddard/Spear/Mobile. Posting possible when Seal of Strife is owned by Dawn. -1 0 0
6809 Dawn Mercenary Posting Ticket (Bow/Mobile) Goddard/Bow/Mobile. Posting possible when Seal of Strife is owned by Dawn. -1 0 0
6810 Dawn Mercenary Posting Ticket (Cleric/Mobile) Goddard/Cleric/Mobile. Posting possible when Seal of Strife is owned by Dawn. -1 0 0
6811 Dawn Mercenary Posting Ticket (Wizard/Mobile) Goddard/Wizard/Mobile. Posting possible when Seal of Strife is owned by Dawn. -1 0 0
6812 Greater Recruit Posting Ticket (Sword/Stationary) Goddard/Sword/Stationary. Posting possible when Seal of Strife is owned by Dusk. -1 0 0
6813 Greater Recruit Posting Ticket (Spear/Stationary) Goddard/Spear/Stationary. Posting possible when Seal of Strife is owned by Dusk. -1 0 0
6814 Greater Recruit Posting Ticket (Bow/Stationary) Goddard/Bow/Stationary. Posting possible when Seal of Strife is owned by Dusk. -1 0 0
6815 Greater Recruit Posting Ticket (Cleric/Stationary) Goddard/Cleric/Stationary. Posting possible when Seal of Strife is owned by Dusk. -1 0 0
6816 Greater Recruit Posting Ticket (Wizard/Stationary) Goddard/Wizard/Stationary. Posting possible when Seal of Strife is owned by Dusk. -1 0 0
6817 Greater Recruit Posting Ticket (Sword/Mobile) Goddard/Sword/Mobile. Posting possible when Seal of Strife is owned by Dusk. -1 0 0
6818 Greater Recruit Posting Ticket (Spear/Mobile) Goddard/Spear/Mobile. Posting possible when Seal of Strife is owned by Dusk. -1 0 0
6819 Greater Recruit Posting Ticket (Bow/Mobile) Goddard/Bow/Mobile. Posting possible when Seal of Strife is owned by Dusk. -1 0 0
6820 Greater Recruit Posting Ticket (Cleric/Mobile) Goddard/Cleric/Mobile. Posting possible when Seal of Strife is owned by Dusk. -1 0 0
6821 Greater Recruit Posting Ticket (Wizard/Mobile) Goddard/Wizard/Mobile. Posting possible when Seal of Strife is owned by Dusk. -1 0 0
6822 Recruit Posting Ticket (Sword/Stationary) Goddard/Sword/Stationary. Posting possible when Seal of Strife is owned by Dusk. -1 0 0
6823 Recruit Posting Ticket (Spear/Stationary) Goddard/Spear/Stationary. Posting possible when Seal of Strife is owned by Dusk. -1 0 0
6824 Recruit Posting Ticket (Bow/Stationary) Goddard/Bow/Stationary. Posting possible when Seal of Strife is owned by Dusk. -1 0 0
6825 Recruit Posting Ticket (Cleric/Stationary) Goddard/Cleric/Stationary. Posting possible when Seal of Strife is owned by Dusk. -1 0 0
6826 Recruit Posting Ticket (Wizard/Stationary) Goddard/Wizard/Stationary. Posting possible when Seal of Strife is owned by Dusk. -1 0 0
6827 Recruit Posting Ticket (Sword/Mobile) Goddard/Sword/Mobile. Posting possible when Seal of Strife is owned by Dusk. -1 0 0
6828 Recruit Posting Ticket (Spear/Mobile) Goddard/Spear/Mobile. Posting possible when Seal of Strife is owned by Dusk. -1 0 0
6829 Recruit Posting Ticket (Bow/Mobile) Goddard/Bow/Mobile. Posting possible when Seal of Strife is owned by Dusk. -1 0 0
6830 Recruit Posting Ticket (Cleric/Mobile) Goddard/Cleric/Mobile. Posting possible when Seal of Strife is owned by Dusk. -1 0 0
6831 Recruit Posting Ticket (Wizard/Mobile) Goddard/Wizard/Mobile. Posting possible when Seal of Strife is owned by Dusk. -1 0 0
6832 Nephilim Warrior Posting Ticket (Sword/Mobile) Goddard/Sword/Mobile. Posting possible when Seal of Strife is owned by Dawn. -1 0 0
6833 Nephilim Shaman Posting Ticket (Wizard/Mobile) Goddard/Wizard/Mobile. Posting possible when Seal of Strife is owned by Dawn. -1 0 0
6847 Recipe: Sealed Tateossian Earring (70%) For Dwarves only. The recipe for sealed Tateossian earrings. Requires Create Item - Skill Level 9. The success rate is 70%. -1 0 0
6848 Recipe: Sealed Tateossian Earring (100%) For Dwarves only. The recipe for sealed Tateossian earrings. Requires Create Item - Skill Level 9. The success rate is 100%. -1 0 0
6849 Recipe: Sealed Tateossian Ring(70%) For Dwarves only. The recipe for a Sealed Tateossian Ring. Requires Create Item - Skill Level 9. The success rate is 70%. -1 0 0
6850 Recipe: Sealed Tateossian Ring(100%) For Dwarves only. The recipe for a Sealed Tateossian Ring. Requires Create Item - Skill Level 9. The success rate is 100%. -1 0 0
6851 Recipe: Sealed Tateossian Necklace(70%) For Dwarves only. The recipe for a Sealed Tateossian Necklace. Requires Create Item - Skill Level 9. The success rate is 70%. -1 0 0
6852 Recipe: Sealed Tateossian Necklace(100%) For Dwarves only. The recipe for a Sealed Tateossian Necklace. Requires Create Item - Skill Level 9. The success rate is 100%. -1 0 0
6853 Recipe: Sealed Imperial Crusader Breastplate (60%) For Dwarves only. The recipe for a Sealed Imperial Crusader Breastplate. Requires Create Item - Skill Level 9. The success rate is 60%. -1 0 0
6854 Recipe: Sealed Imperial Crusader Breastplate (100%) For Dwarves only. The recipe for a Sealed Imperial Crusader Breastplate. Requires Create Item - Skill Level 9. The success rate is 100%. -1 0 0
6855 Recipe: Sealed Imperial Crusader Gaiters (60%) For Dwarves only. The recipe for Sealed Imperial Crusader Gaiters. Requires Create Item - Skill Level 9. The success rate is 60%. -1 0 0
6856 Recipe: Sealed Imperial Crusader Gaiters (100%) For Dwarves only. The recipe for Sealed Imperial Crusader Gaiters. Requires Create Item - Skill Level 9. The success rate is 100%. -1 0 0
6857 Recipe: Sealed Imperial Crusader Gauntlets (60%) For Dwarves only. The recipe for Sealed Imperial Crusader Gauntlets. Requires Create Item - Skill Level 9. The success rate is 60%. -1 0 0
6858 Recipe: Sealed Imperial Crusader Gauntlets (100%) For Dwarves only. The recipe for Sealed Imperial Crusader Gauntlets. Requires Create Item - Skill Level 9. The success rate is 100%. -1 0 0
6859 Recipe: Sealed Imperial Crusader Boots (60%) For Dwarves only. The recipe for a Sealed Imperial Crusader Boots. Requires Create Item - Skill Level 9. The success rate is 60%. -1 0 0
6860 Recipe: Sealed Imperial Crusader Boots (100%) For Dwarves only. The recipe for a Sealed Imperial Crusader Boots. Requires Create Item - Skill Level 9. The success rate is 100%. -1 0 0
6861 Recipe: Sealed Imperial Crusader Shield (60%) For Dwarves only. The recipe for a Sealed Imperial Crusader Shield. Requires Create Item - Skill Level 9. The success rate is 60%. -1 0 0
6862 Recipe: Sealed Imperial Crusader Shield (100%) For Dwarves only. The recipe for a Sealed Imperial Crusader Shield. Requires Create Item - Skill Level 9. The success rate is 100%. -1 0 0
6863 Recipe: Sealed Imperial Crusader Helmet (60%) For Dwarves only. The recipe for a Sealed Imperial Crusader Helmet. Requires Create Item - Skill Level 9. The success rate is 60%. -1 0 0
6864 Recipe: Sealed Imperial Crusader Helmet (100%) For Dwarves only. The recipe for a Sealed Imperial Crusader Helmet. Requires Create Item - Skill Level 9. The success rate is 100%. -1 0 0
6865 Recipe: Sealed Draconic Leather Armor (60%) For Dwarves only. The recipe for Sealed Draconic Leather Armor. Requires Create Item - Skill Level 9. The success rate is 60%. -1 0 0
6866 Recipe: Sealed Draconic Leather Armor (100%) For Dwarves only. The recipe for Sealed Draconic Leather Armor. Requires Create Item - Skill Level 9. The success rate is 100%. -1 0 0
6867 Recipe: Sealed Draconic Leather Gloves (60%) For Dwarves only. The recipe for Sealed Draconic Leather Gloves. Requires Create Item - Skill Level 9. The success rate is 60%. -1 0 0
6868 Recipe: Sealed Draconic Leather Gloves (100%) For Dwarves only. The recipe for Sealed Draconic Leather Gloves. Requires Create Item - Skill Level 9. The success rate is 100%. -1 0 0
6869 Recipe: Sealed Draconic Leather Boots (60%) For Dwarves only. The recipe for Sealed Draconic Leather Boots. Requires Create Item - Skill Level 9. The success rate is 60%. -1 0 0
6870 Recipe: Sealed Draconic Leather Boots (100%) For Dwarves only. The recipe for Sealed Draconic Leather Boots. Requires Create Item - Skill Level 9. The success rate is 100%. -1 0 0
6871 Recipe: Sealed Draconic Leather Helmet (60%) For Dwarves only. The recipe for a Sealed Draconic Leather Helmet. Requires Create Item - Skill Level 9. The success rate is 60%. -1 0 0
6872 Recipe: Sealed Draconic Leather Helmet (100%) For Dwarves only. The recipe for a Sealed Draconic Leather Helmet. Requires Create Item - Skill Level 9. The success rate is 100%. -1 0 0
6873 Recipe: Sealed Major Arcana Robe (60%) For Dwarves only. The recipe for a Sealed Major Arcana Robe. Requires Create Item - Skill Level 9. The success rate is 60%. -1 0 0
6874 Recipe: Sealed Major Arcana Robe (100%) For Dwarves only. The recipe for a Sealed Major Arcana Robe. Requires Create Item - Skill Level 9. The success rate is 100%. -1 0 0
6875 Recipe: Sealed Major Arcana Gloves (60%) For Dwarves only. The recipe for Sealed Major Arcana Gloves. Requires Create Item - Skill Level 9. The success rate is 60%. -1 0 0
6876 Recipe: Sealed Major Arcana Gloves (100%) For Dwarves only. The recipe for Sealed Major Arcana Gloves. Requires Create Item - Skill Level 9. The success rate is 100%. -1 0 0
6877 Recipe: Sealed Major Arcana Boots (60%) For Dwarves only. The recipe for Sealed Major Arcana Boots. Requires Create Item - Skill Level 9. The success rate is 60%. -1 0 0
6878 Recipe: Sealed Major Arcana Boots (100%) For Dwarves only. The recipe for Sealed Major Arcana Boots. Requires Create Item - Skill Level 9. The success rate is 100%. -1 0 0
6879 Recipe: Sealed Major Arcana Circlet (60%) For Dwarves only. The recipe for a Sealed Major Arcana Circlet. Requires Create Item - Skill Level 9. The success rate is 60%. -1 0 0
6880 Recipe: Sealed Major Arcana Circlet (100%) For Dwarves only. The recipe for a Sealed Major Arcana Circlet. Requires Create Item - Skill Level 9. The success rate is 100%. -1 0 0
6881 Recipe: Forgotten Blade (60%) For Dwarves only. The recipe for a Forgotten Blade. Requires Create Item - Skill Level 9. The success rate is 60%. -1 0 0
6882 Recipe: Forgotten Blade (100%) For Dwarves only. The recipe for a Forgotten Blade. Requires Create Item - Skill Level 9. The success rate is 100%. -1 0 0
6883 Recipe: Basalt Battlehammer (60%) For Dwarves only. The recipe for a Basalt Battlehammer. Requires Create Item - Skill Level 9. The success rate is 60%. -1 0 0
6884 Recipe: Basalt Battlehammer (100%) For Dwarves only. The recipe for a Basalt Battlehammer. Requires Create Item - Skill Level 9. The success rate is 100%. -1 0 0
6885 Recipe: Imperial Staff (60%) For Dwarves only. The recipe for an Imperial Staff. Requires Create Item - Skill Level 9. The success rate is 60%. -1 0 0
6886 Recipe: Imperial Staff(100%) For Dwarves only. The recipe for an Imperial Staff. Requires Create Item - Skill Level 9. The success rate is 100%. -1 0 0
6887 Recipe: Angel Slayer (60%) For Dwarves only. The recipe for an Angel Slayer. Requires Create Item - Skill Level 9. The success rate is 60%. -1 0 0
6888 Recipe: Angel Slayer (100%) For Dwarves only. The recipe for an Angel Slayer. Requires Create Item - Skill Level 9. The success rate is 100%. -1 0 0
6889 Recipe: Shining Bow (60%) For Dwarves only. The recipe for a Shining Bow. Requires Create Item - Skill Level 9. The success rate is 60%. -1 0 0
6890 Recipe: Shining Bow (100%) For Dwarves only. The recipe for a Shining Bow. Requires Create Item - Skill Level 9. The success rate is 100%. -1 0 0
6891 Recipe: Dragon Hunter Axe (60%) For Dwarves only. The recipe for a Dragon Hunter Axe. Requires Create Item - Skill Level 9. The success rate is 60%. -1 0 0
6892 Recipe: Dragon Hunter Axe (100%) For Dwarves only. The recipe for a Dragon Hunter Axe. Requires Create Item - Skill Level 9. The success rate is 100%. -1 0 0
6893 Recipe: Saint Spear (60%) For Dwarves only. The recipe for a Saint Spear. Requires Create Item - Skill Level 9. The success rate is 60%. -1 0 0
6894 Recipe: Saint Spear (100%) For Dwarves only. The recipe for a Saint Spear. Requires Create Item - Skill Level 9. The success rate is 100%. -1 0 0
6895 Recipe: Demon Splinter (60%) For Dwarves only. The recipe for a Demon Splinter. Requires Create Item - Skill Level 9. The success rate is 60%. -1 0 0
6896 Recipe: Demon Splinter (100%) For Dwarves only. The recipe for a Demon Splinter. Requires Create Item - Skill Level 9. The success rate is 100%. -1 0 0
6897 Recipe: Heavens Divider (60%) For Dwarves only. The recipe for a Heaven's Divider. Requires Create Item - Skill Level 9. The success rate is 60%. -1 0 0
6898 Recipe: Heavens Divider (100%) For Dwarves only. The recipe for a Heaven's Divider. Requires Create Item - Skill Level 9. The success rate is 100%. -1 0 0
6899 Recipe: Arcana Mace (60%) For Dwarves only. The recipe for an Arcana Mace. Requires Create Item - Skill Level 9. The success rate is 60%. -1 0 0
6900 Recipe: Arcana Mace (100%) For Dwarves only. The recipe for an Arcana Mace. Requires Create Item - Skill Level 9. The success rate is 100%. -1 0 0
6901 Recipe: Shining Arrow (100%) For Dwarves only. The recipe for a Shining Arrow. Requires Create Item - Skill Level 5. The success rate is 100%. -1 0 0
6903 Music Box M Music Box playing Minu's music. Disappear after the one-time use. -1 0 0
6904 Party Mask Fabric Main ingredient essentially required to make a Party Mask. Can also be sold at ordinary shops. -1 0 0
6905 Hair Pin Piece Main ingredient essentially required to make a Noblewoman's Hairpin. Can also be sold at ordinary shops. -1 0 0
6906 Pirate's Eye Patch Material Main component necessary to make a Pirate's Eye Patch. May also be sold at ordinary shops. -1 0 0
6907 Monocle Piece Main ingredient essentially required to make a Monocle. Can also be sold at ordinary shops. -1 0 0
6908 Fish Oil Used as an ingredient for general manufacture or can be exchanged for a Proof of Catching a Fish by a Fishing Guild Member. Can also be sold at ordinary shops. -1 0 0
6909 Greater Fish Oil Used as an ingredient for general manufacture or can be exchanged for a Proof of Catching a Fish by a Fishing Guild Member. Can also be sold at ordinary shops. -1 0 0
6910 Premium Fish Oil Used as an ingredient for general manufacture or can be exchanged for a Proof of Catching a Fish by a Fishing Guild Member. Can also be sold at ordinary shops. -1 0 0
6911 Fish Scale Used as an ingredient for general manufacture or can be exchanged for a Proof of Catching a Fish by a Fishing Guild Member. Can also be sold at ordinary shops. -1 0 0
6912 Shiny Fish Scale Used as an ingredient for general manufacture or can be exchanged for a Proof of Catching a Fish by a Fishing Guild Member. Can also be sold at ordinary shops. -1 0 0
6913 Fish Gem Used as an ingredient for general manufacture or can be exchanged for a Proof of Catching a Fish by a Fishing Guild Member. Can also be sold at ordinary shops. -1 0 0
6914 Shiny Fish Gem Used as an ingredient for general manufacture or can be exchanged for a Proof of Catching a Fish by a Fishing Guild Member. Can also be sold at ordinary shops. -1 0 0
6915 Thin Fish Bone Used as an ingredient for general manufacture or can be exchanged for a Proof of Catching a Fish by a Fishing Guild Member. Can also be sold at ordinary shops. -1 0 0
6916 Thick Fish Bone Used as an ingredient for general manufacture or can be exchanged for a Proof of Catching a Fish by a Fishing Guild Member. Can also be sold at ordinary shops. -1 0 0
6920 Recipe: Greater Fish Oil (100%) This recipe for mid-grade Fish Oil can be used by all races. Requires Create Common Item Skill Level 2. -1 0 0
6921 Recipe: Premium Fish Oil(100%) This recipe for high-grade Fish Oil can be used by all races. Requires Create Common Item Skill Level 3. -1 0 0
6922 Recipe: Party Mask (100%) This technique to create a Party Mask can be used by all races. Requires Create Common Item Skill Level 4. -1 0 0
6923 Recipe: Lady's Hair Pin (100%) This technique to create a Lady's Hair Pin can be used by all races. Requires Create Common Item Skill Level 4. -1 0 0
6924 Recipe: Pirate's Eye Patch (100%) This method of creating a Pirate's Eye Patch may be used by all races. Requires Create Common Item - Skill Level 4. -1 0 0
6925 Recipe: Monocle (100%) This technique to create a Monocle can be used by all races. Requires Create Common Item Skill Level 4. -1 0 0
6926 Recipe: Lesser Healing Potion (100%) This recipe for a Lesser Healing Potion can be used by all races. Requires Create Common Item Skill Level 1. -1 0 0
6927 Recipe: Healing Potion (100%) This recipe for a Healing Potion can be used by all races. Requires Create Common Item Skill Level 2. -1 0 0
6928 Recipe: Greater Healing Potion (100%) This recipe for a Greater Healing Potion can be used by all races. Requires Create Common Item Skill Level 5. -1 0 0
6929 Recipe: Antidote (100%) This recipe for a standard Antidote can be used by all races. Requires Create Common Item Skill Level 1. -1 0 0
6930 Recipe: Greater Antidote (100%) This recipe for a powerful Antidote can be used by all races. Requires Create Common Item Skill Level 2. -1 0 0
6931 Recipe: Bandage (100%) This technique to create a Bandage can be used by all races. Requires Create Common Item Skill Level 1. -1 0 0
6932 Recipe: Emergency Dressing (100%) This technique to create an Emergency Dressing can be used by all races. Requires Create Common Item Skill Level 2. -1 0 0
6933 Recipe: Haste Potion (100%) This recipe for a Haste Potion can be used by all races. Requires Create Common Item Skill Level 1. -1 0 0
6934 Recipe: Potion of Alacrity (100%) This recipe for a potion allowing swifter attacks can be used by all races. Requires Create Common Item Skill Level 1. -1 0 0
6935 Recipe: Greater Haste Potion (100%) This recipe for a powerful Haste Potion can be used by all races Requires Create Common Item Skill Level 3. -1 0 0
6936 Recipe: Greater Swift Attack Potion (100%) This recipe for a potion allowing for greater swift attacks can be used by all races. Requires Create Common Item Skill Level 3. -1 0 0
6937 Recipe: Magic Haste Potion (100%) This recipe for a Magic Haste Potion can be used by all races. Requires Create Common Item Skill Level 1. -1 0 0
6938 Recipe: Greater Magic Haste Potion (100%) This recipe for a Greater Magic Haste Potion can be used by all races. Requires Create Common Item Skill Level 3. -1 0 0
6939 Recipe: Mystery Potion (100%) This recipe for a mysterious potion can be used by all races. Requires Create Common Item Skill Level 2. -1 0 0
6940 Recipe: Facelifting Potion - A (100%) This recipe for a facelifting potion can be used by all races. Requires Create Common Item Skill Level 3. -1 0 0
6941 Recipe: Facelifting Potion - B (100%) This recipe for a facelifting potion can be used by all races. Requires Create Common Item Skill Level 3. -1 0 0
6942 Recipe: Facelifting Potion - C (100%) This recipe for a facelifting potion can be used by all races. Requires Create Common Item Skill Level 3. -1 0 0
6943 Recipe: Dye Potion - A (100%) This recipe for a dye potion can be used by all races. Requires Create Common Item Skill Level 3. -1 0 0
6944 Recipe: Dye Potion - B (100%) This recipe for a dye potion can be used by all races. Requires Create Common Item Skill Level 3. -1 0 0
6945 Recipe: Dye Potion - C (100%) This recipe for a dye potion can be used by all races. Requires Create Common Item Skill Level 3. -1 0 0
6946 Recipe: Dye Potion - D (100%) This recipe for a dye potion can be used by all races. Requires Create Common Item Skill Level 3. -1 0 0
6947 Recipe: Hair Style Change Potion - A (100%) This recipe for a potion that changes a character's hair style can be used by all races. Requires Create Common Item Skill Level 3. -1 0 0
6948 Recipe: Hair Style Change Potion - B (100%) This recipe for a potion that changes a character's hair style can be used by all races. Requires Create Common Item Skill Level 3. -1 0 0
6949 Recipe: Hair Style Change Potion - C (100%) This recipe for a potion that changes a character's hair style can be used by all races. Requires Create Common Item Skill Level 3. -1 0 0
6950 Recipe: Hair Style Change Potion - D (100%) This recipe for a potion that changes a character's hair style can be used by all races. Requires Create Common Item Skill Level 3. -1 0 0
6951 Recipe: Hair Style Change Potion - E (100%) This recipe for a potion that changes a character's hair style can be used by all races. Requires Create Common Item Skill Level 3. -1 0 0
6952 Recipe: Hair Style Change Potion - F (100%) This recipe for a potion that changes a character's hair style can be used by all races. Requires Create Common Item Skill Level 3. -1 0 0
6953 Recipe: Hair Style Change Potion - G (100%) This recipe for a potion that changes a character's hair style can be used by all races. Requires Create Common Item Skill Level 3. -1 0 0
6954 Recipe: Dye of STR <Str+1 Con-1> (100%) This recipe for Dye of STR <Str+1 Con-1> can be used by all races. Requires Create Common Item Skill Level 4. -1 0 0
6955 Recipe: Dye of STR <Str+1 Dex-1> (100%) This recipe for Dye of STR <Str+1 Dex-1> can be used by all races. Requires Create Common Item Skill Level 4. -1 0 0
6956 Recipe: Dye of CON <Con+1 Str-1> (100%) This recipe for Dye of CON <Con+1 Str-1> can be used by all races. Requires Create Common Item Skill Level 4. -1 0 0
6957 Recipe: Dye of CON <Con+1 Dex-1> (100%) This recipe for Dye of CON <Con+1 Dex-1> can be used by all races. Requires Create Common Item Skill Level 4. -1 0 0
6958 Recipe: Dye of DEX <Dex+1 Str-1> (100%) This recipe for Dye of DEX <Dex+1 Str-1> can be used by all races. Requires Create Common Item Skill Level 4. -1 0 0
6959 Recipe: Dye of DEX <Dex+1 Con-1> (100%) This recipe for Dye of DEX <Dex+1 Con-1> can be used by all races. Requires Create Common Item Skill Level 4. -1 0 0
6960 Recipe: Dye of INT <Int+1 Men-1> (100%) This recipe for Dye of INT <Int+1 Men-1> can be used by all races. Requires Create Common Item Skill Level 4. -1 0 0
6961 Recipe: Dye of INT <Int+1 Wit-1> (100%) This recipe for Dye of INT <Int+1 Wit-1> can be used by all races. Requires Create Common Item Skill Level 4. -1 0 0
6962 Recipe: Dye of MEN <Men+1 Int-1> (100%) This recipe for Dye of MEN <Men+1 Int-1> can be used by all races. Requires Create Common Item Skill Level 4. -1 0 0
6963 Recipe: Dye of MEN <Men+1 Wit-1> (100%) This recipe for Dye of MEN <Men+1 Wit-1> can be used by all races. Requires Create Common Item Skill Level 4. -1 0 0
6964 Recipe: Dye of WIT<Wit+1 Int-1> (100%) This recipe for Dye of WIT <Wit+1 Int-1> can be used by all races. Requires Create Common Item Skill Level 4. -1 0 0
6965 Recipe: Dye of WIT<Wit+1 Men-1> (100%) This recipe for Dye of WIT <Wit+1 Men-1>. Requires Create Common Item Skill Level 4. -1 0 0
6966 Recipe: Greater Dye of STR <Str+1 Con-1> (100%) This recipe for Greater Dye of STR <Str+1 Con-1> can be used by all races. Requires Create Common Item Skill Level 4. -1 0 0
6967 Recipe: Greater Dye of STR <Str+1 Dex-1> (100%) This recipe for Greater Dye of STR <Str+1 Dex-1> can be used by all races. Requires Create Common Item Skill Level 4. -1 0 0
6968 Recipe: Greater Dye of CON <Con+1 Str-1> (100%) This recipe for Greater Dye of CON <Con+1 Str-1> can be used by all races. Requires Create Common Item Skill Level 4. -1 0 0
6969 Recipe: Greater Dye of CON <Con+1 Dex-1> (100%) This recipe for Greater Dye of CON <Con+1 Dex-1> can be used by all races. Requires Create Common Item Skill Level 4. -1 0 0
6970 Recipe: Greater Dye of DEX <Dex+1 Str-1> (100%) This recipe for Greater Dye of DEX <Dex+1 Str-1> can be used by all races. Requires Create Common Item Skill Level 4. -1 0 0
6971 Recipe: Greater Dye of DEX <Dex+1 Con-1> (100%) This recipe for Greater Dye of DEX <Dex+1 Con-1> can be used by all races. Requires Create Common Item Skill Level 4. -1 0 0
6972 Recipe: Greater Dye of INT <Int+1 Men-1> (100%) This recipe for Greater Dye of INT <Int+1 Men-1> can be used by all races. Requires Create Common Item Skill Level 4. -1 0 0
6973 Recipe: Greater Dye of INT <Int+1 Wit-1> (100%) This recipe for Greater Dye of INT <Int+1 Wit-1> can be used by all races. Requires Create Common Item Skill Level 4. -1 0 0
6974 Recipe: Greater Dye of MEN <Men+1 Int-1> (100%) This recipe for Greater Dye of MEN <Men+1 Int-1> can be used by all races. Requires Create Common Item Skill Level 4. -1 0 0
6975 Recipe: Greater Dye of MEN <Men+1 Wit-1> (100%) This recipe for Greater Dye of MEN <Men+1 Wit-1> can be used by all races. Requires Create Common Item Skill Level 4. -1 0 0
6976 Recipe: Greater Dye of WIT<Wit+1 Int-1> (100%) This recipe for Greater Dye of WIT <Wit+1 Int-1> can be used by all races. Requires Create Common Item Skill Level 4. -1 0 0
6977 Recipe: Greater Dye of WIT<Wit+1 Men-1> (100%) This recipe for Greater Dye of WIT <Wit+1 Men-1> can be used by all races. Requires Create Common Item Skill Level 4. -1 0 0
6978 Recipe: Greater Dye of STR <Str+2 Con-2> (100%) This recipe for Greater Dye of STR <Str+2 Con-2> can be used by all races. Requires Create Common Item Skill Level 5. -1 0 0
6979 Recipe: Greater Dye of STR <Str+2 Dex-2> (100%) This recipe for Greater Dye of STR <Str+2 Dex-2> can be used by all races. Requires Create Common Item Skill Level 5. -1 0 0
6980 Recipe: Greater Dye of CON <Con+2 Str-2> (100%) This recipe for Greater Dye of CON <Con+2 Str-2> can be used by all races. Requires Create Common Item Skill Level 5. -1 0 0
6981 Recipe: Greater Dye of CON <Con+2 Dex-2> (100%) This recipe for Greater Dye of CON <Con+2 Dex-2> can be used by all races. Requires Create Common Item Skill Level 5. -1 0 0
6982 Recipe: Greater Dye of DEX <Dex+2 Str-2> (100%) This recipe for Greater Dye of DEX <Dex+2 Str-2> can be used by all races. Requires Create Common Item Skill Level 5. -1 0 0
6983 Recipe: Greater Dye of DEX <Dex+2 Con-2> (100%) This recipe for Greater Dye of DEX <Dex+2 Con-2> can be used by all races. Requires Create Common Item Skill Level 5. -1 0 0
6984 Recipe: Greater Dye of INT <Int+2 Men-2> (100%) This recipe for Greater Dye of INT <Int+2 Men-2> can be used by all races. Requires Create Common Item Skill Level 5. -1 0 0
6985 Recipe: Greater Dye of INT <Int+2 Wit-2> (100%) This recipe for Greater Dye of INT <Int+2 Wit-2> can be used by all races. Requires Create Common Item Skill Level 5. -1 0 0
6986 Recipe: Greater Dye of MEN <Men+2 Int-2> (100%) This recipe for Greater Dye of MEN <Men+2 Int-2> can be used by all races. Requires Create Common Item Skill Level 5. -1 0 0
6987 Recipe: Greater Dye of MEN <Men+2 Wit-2> (100%) This recipe for Greater Dye of MEN <Men+2 Wit-2> can be used by all races. Requires Create Common Item Skill Level 5. -1 0 0
6988 Recipe: Greater Dye of WIT<Wit+2 Int-2> (100%) This recipe for Greater Dye of WIT <Wit+2 Int-2> can be used by all races. Requires Create Common Item Skill Level 5. -1 0 0
6989 Recipe: Greater Dye of WIT<Wit+2 Men-2> (100%) This recipe for Greater Dye of WIT <Wit+2 Men-2> can be used by all races. Requires Create Common Item Skill Level 5. -1 0 0
6990 Recipe: Greater Dye of STR <Str+3 Con-3> (100%) This recipe for Greater Dye of STR <Str+3 Con-3> can be used by all races. Requires Create Common Item Skill Level 5. -1 0 0
6991 Recipe: Greater Dye of STR <Str+3 Dex-3> (100%) This recipe for Greater Dye of STR <Str+3 Dex-3> can be used by all races. Requires Create Common Item Skill Level 5. -1 0 0
6992 Recipe: Greater Dye of CON <Con+3 Str-3> (100%) This recipe for Greater Dye of CON <Con+3 Str-3> can be used by all races. Requires Create Common Item Skill Level 5. -1 0 0
6993 Recipe: Greater Dye of CON <Con+3 Dex-3> (100%) This recipe for Greater Dye of CON <Con+3 Dex-3> can be used by all races. Requires Create Common Item Skill Level 5. -1 0 0
6994 Recipe: Greater Dye of DEX <Dex+3 Str-3> (100%) This recipe for Greater Dye of DEX <Dex+3 Str-3> can be used by all races. Requires Create Common Item Skill Level 5. -1 0 0
6995 Recipe: Greater Dye of DEX <Dex+3 Con-3> (100%) This recipe for Greater Dye of DEX <Dex+3 Con-3> can be used by all races. Requires Create Common Item Skill Level 5. -1 0 0
6996 Recipe: Greater Dye of INT <Int+3 Men-3> (100%) This recipe for Greater Dye of INT <Int+3 Men-3> can be used by all races. Requires Create Common Item Skill Level 5. -1 0 0
6997 Recipe: Greater Dye of INT <Int+3 Wit-3> (100%) This recipe for Greater Dye of INT <Int+3 Wit-3> can be used by all races. Requires Create Common Item Skill Level 5. -1 0 0
6998 Recipe: Greater Dye of MEN <Men+3 Int-3> (100%) This recipe for Greater Dye of MEN <Men+3 Int-3> can be used by all races. Requires Create Common Item Skill Level 5. -1 0 0
6999 Recipe: Greater Dye of MEN <Men+3 Wit-3> (100%) This recipe for Greater Dye of MEN <Men+3 Wit-3> can be used by all races. Requires Create Common Item Skill Level 5. -1 0 0
7000 Recipe: Greater Dye of WIT<Wit+3 Int-3> (100%) This recipe for Greater Dye of WIT <Wit+3 Int-3> can be used by all races. Requires Create Common Item Skill Level 5. -1 0 0
7001 Recipe: Greater Dye of WIT<Wit+3 Men-3> (100%) This recipe for Greater Dye of WIT <Wit+3 Men-3> can be used by all races. Requires Create Common Item Skill Level 5. -1 0 0
7002 Recipe: Greater Dye of STR <Str+4 Con-4> (100%) This recipe for Greater Dye of STR <Str+4 Con-4> can be used by all races. Requires Create Common Item Skill Level 6. -1 0 0
7003 Recipe: Greater Dye of STR <Str+4 Dex-4> (100%) This recipe for Greater Dye of STR <Str+4 Dex-4> can be used by all races. Requires Create Common Item Skill Level 6. -1 0 0
7004 Recipe: Greater Dye of CON <Con+4 Str-4> (100%) This recipe for Greater Dye of CON <Con+4 Str-4> can be used by all races. Requires Create Common Item Skill Level 6. -1 0 0
7005 Recipe: Greater Dye of CON <Con+4 Dex-4> (100%) This recipe for Greater Dye of CON <Con+4 Dex-4> can be used by all races. Requires Create Common Item Skill Level 6. -1 0 0
7006 Recipe: Greater Dye of DEX <Dex+4 Str-4> (100%) This recipe for Greater Dye of DEX <Dex+4 Str-4> can be used by all races. Requires Create Common Item Skill Level 6. -1 0 0
7007 Recipe: Greater Dye of DEX <Dex+4 Con-4> (100%) This recipe for Greater Dye of DEX <Dex+4 Con-4> can be used by all races. Requires Create Common Item Skill Level 6. -1 0 0
7008 Recipe: Greater Dye of INT <Int+4 Men-4> (100%) This recipe for Greater Dye of INT <Int+4 Men-4> can be used by all races. Requires Create Common Item Skill Level 6. -1 0 0
7009 Recipe: Greater Dye of INT <Int+4 Wit-4> (100%) This recipe for Greater Dye of INT <Int+4 Wit-4> can be used by all races. Requires Create Common Item Skill Level 6. -1 0 0
7010 Recipe: Greater Dye of MEN <Men+4 Int-4> (100%) This recipe for Greater Dye of MEN <Men+4 Int-4> can be used by all races. Requires Create Common Item Skill Level 6. -1 0 0
7011 Recipe: Greater Dye of MEN <Men+4 Wit-4> (100%) This recipe for Greater Dye of MEN <Men+4 Wit-4> can be used by all races. Requires Create Common Item Skill Level 6. -1 0 0
7012 Recipe: Greater Dye of WIT<Wit+4 Int-4> (100%) This recipe for Greater Dye of WIT <Wit+4 Int-4> can be used by all races. Requires Create Common Item Skill Level 6. -1 0 0
7013 Recipe: Greater Dye of WIT<Wit+4 Men-4> (100%) This recipe for Greater Dye of WIT <Wit+4 Men-4> can be used by all races. Requires Create Common Item Skill Level 6. -1 0 0
7016 Seed: Blue Cobol "Plant this seed onto a monster in the Dion area and it will bear the fruit of the Blue Cobol. For best results, a level 32-42 character must plant it on a level 32-42 monster." -1 0 0
7017 Seed: Blue Codran "Plant this seed onto a monster in the Gludio area and it will bear the fruit of the Blue Codran. For best results, a level 50-60 character must plant it on a level 50-60 monster." -1 0 0
7018 Seed: Blue Codran "Plant this seed onto a monster in the Giran area and it will bear the fruit of the Blue Codran. For best results, a level 50-60 character must plant it on a level 50-60 monster." -1 0 0
7019 Seed: Chilly Cobol "Plant this seed onto a monster in the Gludio area and it will bear the fruit of the Chilly Cobol. For best results, a level 29-39 character must plant it on a level 29-39 monster." -1 0 0
7020 Seed: Chilly Coda "Plant this seed onto a monster in the Oren area and it will bear the fruit of the Chilly Coda. For best results, a level 11-21 character must plant it on a level 11-21 monster." -1 0 0
7021 Seed: Chilly Codran "Plant this seed onto a monster in the Gludio area and it will bear the fruit of the Chilly Codran. For best results, a level 47-57 character must plant it on a level 47-57 monster." -1 0 0
7022 Seed: Chilly Codran "Plant this seed onto a monster in the Giran area and it will bear the fruit of the Chilly Codran. For best results, a level 47-57 character must plant it on a level 47-57 monster." -1 0 0
7023 Seed: Desert Codran "Plant this seed onto a monster in the Gludio area and it will bear the fruit of the Desert Codran. For best results, a level 59-69 character must plant it on a level 59-69 monster." -1 0 0
7024 Seed: Desert Codran "Plant this seed onto a monster in the Goddard area and it will bear the fruit of the Desert Codran. For best results, a level 59-69 character must plant it on a level 59-69 monster." -1 0 0
7025 Seed: Golden Cobol "Plant this seed onto a monster in the Oren area and it will bear the fruit of the Golden Cobol. For best results, a level 38-48 character must plant it on a level 38-48 monster." -1 0 0
7026 Seed: Golden Coda "Plant this seed onto a monster in the Oren area and it will bear the fruit of the Desert Coda. For best results, a level 17-27 character must plant it on a level 17-27 monster." -1 0 0
7027 Seed: Great Cobol "Plant this seed onto a monster in the Oren area and it will bear the fruit of the Great Cobol. For best results, a level 41-51 character must plant it on a level 41-51 monster." -1 0 0
7028 Seed: Great Codran "Plant this seed onto a monster in the Gludio area and it will bear the fruit of the Great Codran. For best results, a level 56-66 character must plant it on a level 56-66 monster." -1 0 0
7029 Seed: Great Codran "Plant this seed onto a monster in the Giran area and it will bear the fruit of the Great Codran. For best results, a level 56-66 character must plant it on a level 56-66 monster." -1 0 0
7030 Seed: Alternative Blue Cobol "Plant this seed onto a monster in the Dion area and it will bear the fruit of the Alternative Blue Cobol. For best results, a level 32-42 character must plant it on a level 32-42 monster." -1 0 0
7031 Seed: Alternative Blue Codran "Plant this seed onto a monster in the Gludio area and it will bear the fruit of the Alternative Blue Codran. For best results, a level 50-60 character must plant it on a level 50-60 monster." -1 0 0
7032 Seed: Alternative Blue Codran "Plant this seed onto a monster in the Giran area and it will bear the fruit of the Alternative Blue Codran. For best results, a level 50-60 character must plant it on a level 50-60 monster." -1 0 0
7033 Seed: Alternative Chilly Cobol "Plant this seed onto a monster in the Gludio area and it will bear the fruit of the Alternative Chilly Cobol. For best results, a level 29-39 character must plant it on a level 29-39 monster." -1 0 0
7034 Seed: Alternative Chilly Coda "Plant this seed onto a monster in the Oren area and it will bear the fruit of the Alternative Chilly Coda. For best results, a level 11-21 character must plant it on a level 11-21 monster." -1 0 0
7035 Seed: Alternative Chilly Codran "Plant this seed onto a monster in the Gludio area and it will bear the fruit of the Alternative Chilly Codran. For best results, a level 47-57 character must plant it on a level 47-57 monster." -1 0 0
7036 Seed: Alternative Chilly Codran "Plant this seed onto a monster in the Giran area and it will bear the fruit of the Alternative Chilly Codran. For best results, a level 47-57 character must plant it on a level 47-57 monster." -1 0 0
7037 Seed: Alternative Desert Codran "Plant this seed onto a monster in the Gludio area and it will bear the fruit of the Alternative Desert Codran. For best results, a level 59-69 character must plant it on a level 59-69 monster." -1 0 0
7038 Seed: Alternative Desert Codran "Plant this seed onto a monster in the Goddard area and it will bear the fruit of the Alternative Desert Codran. For best results, a level 59-69 character must plant it on a level 59-69 monster." -1 0 0
7039 Seed: Alternative Golden Cobol "Plant this seed onto a monster in the Oren area and it will bear the fruit of the Alternative Golden Cobol. For best results, a level 38-48 character must plant it on a level 38-48 monster." -1 0 0
7040 Seed: Alternative Golden Coda "Plant this seed onto a monster in the Oren area and it will bear the fruit of the Alternative Golden Coda. For best results, a level 17-27 character must plant it on a level 17-27 monster." -1 0 0
7041 Seed: Alternative Great Cobol "Plant this seed onto a monster in the Oren area and it will bear the fruit of the Alternative Great Cobol. For best results, a level 41-51 character must plant it on a level 41-51 monster." -1 0 0
7042 Seed: Alternative Great Codran "Plant this seed onto a monster in the Gludio area and it will bear the fruit of the Alternative Great Codran. For best results, a level 56-66 character must plant it on a level 56-66 monster." -1 0 0
7043 Seed: Alternative Great Codran "Plant this seed onto a monster in the Giran area and it will bear the fruit of the Alternative Great Codran. For best results, a level 56-66 character must plant it on a level 56-66 monster." -1 0 0
7044 Seed: Alternative Red Cobol "Plant this seed onto a monster in the Gludio area and it will bear the fruit of the Alternative Red Cobol. For best results, a level 26-36 character must plant it on a level 26-36 monster." -1 0 0
7045 Seed: Alternative Red Codran "Plant this seed onto a monster in the Dion area and it will bear the fruit of the Alternative Red Codran. For best results, a level 44-54 character must plant it on a level 44-54 monster." -1 0 0
7046 Seed: Alternative Red Codran "Plant this seed onto a monster in the Oren area and it will bear the fruit of the Alternative Red Codran. For best results, a level 44-54 character must plant it on a level 44-54 monster." -1 0 0
7047 Seed: Alternative Sea Codran "Plant this seed onto a monster in the Dion area and it will bear the fruit of the Alternative Sea Codran. For best results, a level 45-55 character must plant it on a level 45-55 monster." -1 0 0
7048 Seed: Alternative Sea Codran "Plant this seed onto a monster in the Giran area and it will bear the fruit of the Alternative Sea Codran. For best results, a level 45-55 character must plant it on a level 45-55 monster." -1 0 0
7049 Seed: Alternative Sea Codran "Plant this seed onto a monster in the Aden area and it will bear the fruit of the Alternative Sea Codran. For best results, a level 45-55 character must plant it on a level 45-55 monster." -1 0 0
7050 Seed: Alternative Twin Codran "Plant this seed onto a monster in the Gludio area and it will bear the fruit of the Alternative Twin Codran. For best results, a level 53-63 character must plant it on a level 53-63 monster." -1 0 0
7051 Seed: Red Cobol "Plant this seed onto a monster in the Gludio area and it will bear the fruit of the Red Cobol. For best results, a level 26-36 character must plant it on a level 26-36 monster." -1 0 0
7052 Seed: Red Codran "Plant this seed onto a monster in the Dion area and it will bear the fruit of the Red Codran. For best results, a level 44-54 character must plant it on a level 44-54 monster." -1 0 0
7053 Seed: Red Codran "Plant this seed onto a monster in the Oren area and it will bear the fruit of the Red Codran. For best results, a level 44-54 character must plant it on a level 44-54 monster." -1 0 0
7054 Seed: Sea Codran "Plant this seed onto a monster in the Dion area and it will bear the fruit of the Sea Codran. For best results, a level 44-54 character must plant it on a level 44-54 monster." -1 0 0
7055 Seed: Sea Codran "Plant this seed onto a monster in the Giran area and it will bear the fruit of the Sea Codran. For best results, a level 44-54 character must plant it on a level 44-54 monster." -1 0 0
7056 Seed: Sea Codran "Plant this seed onto a monster in the Aden area and it will bear the fruit of the Sea Codran. For best results, a level 44-54 character must plant it on a level 44-54 monster." -1 0 0
7057 Seed: Twin Codran "Plant this seed onto a monster in the Gludio area and it will bear the fruit of the Twin Codran. For best results, a level 53-63 character must plant it on a level 53-63 monster." -1 0 0
7061 Echo Crystal - Theme of Birthday An echo crystal that plays the theme music of birthday. May only be used once. -1 0 0
7062 Echo Crystal - Theme of Wedding An echo crystal that plays the theme music of a wedding. May only be used once. -1 0 0
7063 Map - Forest of the Dead A map that was drawn by an old treasure hunter. Double-click to view contents. -1 0 0
7064 Lidia's Diary Personally written by Lidia. Double click to view contents. -1 0 0
7065 Lidia's Letter Letter sent by Lidia. Double click to view contents. -1 0 0
7066 Contract The lost contract. Double click to view contents. -1 0 0
7067 Special Bait 1 Special bait used to obtain treasure chest. -1 0 0
7068 Special Bait 2 Special bait used to obtain treasure chest. -1 0 0
7069 Special Bait 3 Special bait used to obtain treasure chest. -1 0 0
7070 Special Bait 4 Special bait used to obtain treasure chest. -1 0 0
7071 Special Fish 1 Treasure chest attained by fishing. -1 0 0
7072 Special Fish 2 Treasure chest attained by fishing. -1 0 0
7073 Special Fish 3 Treasure chest attained by fishing. -1 0 0
7074 Special Fish 4 Treasure chest attained by fishing. -1 0 0
7075 Entrance Pass to the Sepulcher Pass necessary for entry into the 4th sepulcher at the Imperial Tomb. Ask the Nameless Spirit at the entrance of the 4th sepulcher for directions. -1 0 0
7076 Mysterious Cloth Premium fabric used in the making of Formal Wear -1 0 0
7077 Jewel Box Contains the jewels which will adorn the Formal Wear -1 0 0
7078 Sewing Kit Contains the tools necessary to sew (create) Formal Wear -1 0 0
7079 Dimensional Fragment Jewel that diffuses the dimension's energy. Required to survive in the Dimensional Rift. -1 0 0
7080 Ice Crystal Bizarre entity that constantly emits cold air -1 0 0
7081 Divine Stone of Wisdom Rock fragment emanating a mysterious energy -1 0 0
7082 Guild Report Document containing information regarding Demon Allector. Double-click to view contents. -1 0 0
7083 Guild Report Document containing information regarding Demon Allector. Double-click to view contents. -1 0 0
7084 Guild Report Document containing information regarding Demon Allector. Double-click to view contents. -1 0 0
7085 Guild Report Document containing information regarding Great Angel Iconoclasis. Double-click to view contents. -1 0 0
7086 Guild Report Document containing information regarding Great Angel Iconoclasis. Double-click to view contents. -1 0 0
7087 Tattered Book Document containing information regarding demons. Double-click to view contents. -1 0 0
7088 Tattered Book Document containing information regarding demons. Double-click to view contents. -1 0 0
7089 Tattered Book Document containing information regarding demons. Double-click to view contents. -1 0 0
7090 Tattered Book Document containing information regarding demons. Double-click to view contents. -1 0 0
7091 Guild Report Secret document used in the guild. Double-click to view contents. -1 0 0
7092 Guild Report Secret document used in the guild. Double-click to view contents. -1 0 0
7093 Sculpture of the Fallen Knight "Contains information regarding Adhil, the fallen knight. Double click to view contents." -1 0 0
7094 Record of Mother Tree Guardian Contains information regarding Guardian of Mother Tree. Double-click to view contents. -1 0 0
7095 Criticism of Biel's Song Contains information regarding Biel. Double-click to view contents. -1 0 0
7096 The Last Days of Swordsman Iron Contains story of Swordsman Iron. Double-click to view contents. -1 0 0
7097 Contemplation of White Wing Army "Contains story of White Wing, the army of god. Double-click to view contents." -1 0 0
7098 Record of Traitor Muhark Contains story of Traitor Muhark. Double-click to view contents. -1 0 0
7099 Secret Book of Khavatari "Contains instructions for use of Khavatari's energy, as well as instructions on how to deal with those subdued by his devilishness. Double click to view contents." -1 0 0
7100 Importance of Strain Contains information regarding the means to strengthen and the means to defeat the ancient giant. Double click to view contents. -1 0 0
7101 Danger of Ice Spirit Contains sorcery to surround and defeat the Spirits. Double click to view contents. -1 0 0
7102 Guardian Angel of the Tablet - Vol. 1 Contains information on how to defeat the Guardian Angel of the Tablet. Double click to view contents. -1 0 0
7103 Guardian Angel of the Tablet - Vol. 1 Contains information on how to defeat the Guardian Angel of the Tablet. Double click to view contents. -1 0 0
7104 Guardian Angel of the Tablet - Vol. 1 Contains information on how to defeat the Guardian Angel of the Tablet. Double click to view contents. -1 0 0
7105 Guardian Angel of the Tablet - Vol. 2 Contains information on how to defeat the Guardian Angel of the Tablet. Double click to view contents. -1 0 0
7106 Guardian Angel of the Tablet - Vol. 2 Contains information on how to defeat the Guardian Angel of the Tablet. Double click to view contents. -1 0 0
7107 Guardian Angel of the Tablet - Vol. 2 Contains information on how to defeat the Guardian Angel of the Tablet. Double click to view contents. -1 0 0
7108 Guild's Secret Report "Document containing information regarding the great angel, Iconoclasis. Double click to view contents." -1 0 0
7109 Guild's Secret Report "Document containing information regarding the great angel, Iconoclasis. Double click to view contents." -1 0 0
7110 Research Report "Document containing info regarding Shakiel, the guardian of vision. Double click to view contents." -1 0 0
7111 Research Report "Document containing info regarding Shakiel, the guardian of vision. Double click to view contents." -1 0 0
7112 Research Report "Document containing info regarding Shakiel, the guardian of vision. Double click to view contents." -1 0 0
7113 Dress Shoe Box Box containing fragile dress shoes. -1 0 0
7114 Voucher - Buffalo Pet Voucher - Discount on the purchase of Buffalos in the Town of Dion. -1 0 0
7115 Voucher - Cougar Pet Voucher - Discount on the purchase of cougars at Giran Castle Town. -1 0 0
7116 Voucher - Kookaburra Pet Voucher - Discount on the purchase of kookaburras at the Town of Gludio. -1 0 0
7117 Scroll of Escape to Talking Island A magical scroll that relocates you to Talking Island. -1 0 0
7118 Scroll of Escape to Elven Village A magical scroll that relocates you to Elven Village. -1 0 0
7119 Scroll of Escape to Dark Elf Village A magical scroll that relocates you to Dark Elf Village. -1 0 0
7120 Scroll of Escape to Orc Village A magical scroll that relocates you to Orc Village. -1 0 0
7121 Scroll of Escape to Dwarven Village A magical scroll that relocates you to Dwarven Village. -1 0 0
7122 Scroll of Escape to Gludin Village A magical scroll that relocates you to Gludin Village. -1 0 0
7123 Scroll of Escape to the Town of Gludio A magical scroll that relocates you to the Town of Gludio. -1 0 0
7124 Scroll of Escape to the Town of Dion A magical scroll that relocates you to the Town of Dion. -1 0 0
7125 Scroll of Escape to Floran A magical scroll that relocates you to Floran. -1 0 0
7126 Scroll of Escape to Giran Castle Town A magical scroll that relocates you to Giran Castle Town. -1 0 0
7127 Scroll of Escape to Hardin's Private Academy A magical scroll that relocates you to Hardin's Private Academy. -1 0 0
7128 Scroll of Escape to Heine A magical scroll that relocates you to Heine. -1 0 0
7129 Scroll of Escape to the Town of Oren A magical scroll that relocates you to the Town of Oren. -1 0 0
7130 Scroll of Escape to Ivory Tower A magical scroll that relocates you to Ivory Tower. -1 0 0
7131 Scroll of Escape to Hunters Village A magical scroll that relocates you to Hunters Village. -1 0 0
7132 Scroll of Escape to Aden Castle Town A magical scroll that relocates you to Aden Castle Town. -1 0 0
7133 Scroll of Escape to the Town of Goddard A magical scroll that relocates you to the Town of Goddard. -1 0 0
7134 Scroll of Escape to the Rune Township A magical scroll that relocates you to the Rune Township. -1 0 0
7135 Scroll of Escape to the Town of Schuttgart. A magical scroll that relocates you to the Town of Schuttgart. -1 0 0
7136 Fruit Basket A basket full of fruit. Emily asked you to bring it to her. -1 0 0
7137 Avellan Spice Spice imported from Avella. Has a special fragrance. Emily asked you to bring it to her. -1 0 0
7138 Honey Pouch Well sealed pouch of honey collected from bees. Take this to Emily. -1 0 0
7139 Bracelet of Lizardman A bracelet that Leto Lizardman wears. Take this to Guard Rath in Giran Castle Town. -1 0 0
7140 Cross of Einhasad A holy item that was found in the Forest of the Dead. Take this to the priest of the Rune Township. -1 0 0
7141 Cross of Einhasad A holy cross that was found in the Forest of the Dead. The Priest of the Rune Township returned it to you. Take this to Dark Elf Magister Tifaren. -1 0 0
7142 Lost Skull of Elf A skull of an elf that Grand Magister Tifaren asked you to bring. -1 0 0
7143 Letter of Innocentin A contract between High Priest Innocentin and the dead explorer is in this letter. -1 0 0
7144 Jewel of Adventurer Jewel that the explorer possessed. The color of jewel changes by the explorer's call. -1 0 0
7145 Jewel of Adventurer Jewel that the explorer possessed. The color of jewel changes by the explorer's call. -1 0 0
7146 Sealed Report Box Explorer's report box. It is sealed multiple times. Take this to the ghost of explorer. -1 0 0
7147 Report Box Explorer's report box. The box is locked. Take this to High Priest Innocentin. -1 0 0
7148 Lidia's Hairpin Lidia's hair pin that has moonlight flower shape. -1 0 0
7149 Silver Key A silver spear is engraved on this key. There must be a lock that can be opened with this key. -1 0 0
7150 Silver Spear A reward that is given to the family with highest merit by the royal member of Elmore land. It is a model spear thus it has no attack power. -1 0 0
7151 Suspicious Totem Doll A totem doll you have obtained while hunting black magi according to the instructions of Lidia's maid. Take this to the mysterious magus and question him. -1 0 0
7152 Flower Bouquet A flower bouquet that Dorian asked you to lay at the gravestone in the south. -1 0 0
7153 Silver Cross of Einhasad A talisman given by Dorian. He asked you to find information about the monsters that appear in the Forest of the Dead at night. -1 0 0
7154 Broken Silver Cross of Einhasad A talisman given by Dorian. It seems to have been cracked by a powerful force. -1 0 0
7155 Lidia's Dress A red dress that was unearthed from the grave of Rose. It exhibits an aristocratic taste. -1 0 0
7156 Suspicious Totem Doll The totem doll that was returned by the mysterious magus. Take it to the priests of the Rune Township and question them about it. -1 0 0
7157 Gemstone Key "A gemstone studded key. It has a nickname of ""bejeweled staff"" that indicates the authority of the king." -1 0 0
7158 Suspicious Totem Doll A suspicious totem doll that one obtains after slaying the underlings of Triol. -1 0 0
7159 Box of Cookies Well sealed box of cookies. -1 0 0
7160 Luxury Wine Premium wine that is on delivery. -1 0 0
7161 Skein of Yarn Yarn made of twisted spider web. Tenacious and sturdy. -1 0 0
7162 Rough Jewel Rough stone of jewel. Becomes a beautiful jewel when processed. -1 0 0
7163 Enchanted Iron Sturdier than generic iron. Tools made of this iron are said to be priceless. -1 0 0
7164 Signet Ring A seal that represents noble family. -1 0 0
7165 Map A map that is drawn for Miki the Cat. -1 0 0
7166 Medicinal Herb A medicinal herb that Miki the Cat found in Devil's Isle. Gentler is in need of this herb. -1 0 0
7167 Crystal of Seal A crystal that is used to activate the sealing in the altar. -1 0 0
7168 Blood of Saint Saint's blood that has power of holiness. -1 0 0
7169 Blood of Saint The blood obtained at the time of Kel Mahum's death. It contains the power of Einhasad. -1 0 0
7170 Seal of Light A seal from a Mysterious Necromancer. It uses the power of light. -1 0 0
7171 Bead of Obedience A gem from Kel Mahum that has power of Einhasad. -1 0 0
7172 Gem of Saints A gem that is left after the cremation of a saint. It has power of holiness. -1 0 0
7173 Feather Ornament A warrior symbol for Langk Lizardman. -1 0 0
7174 Tooth of Totem A tooth that has mysterious power. -1 0 0
7175 Tooth of Dragon A tooth of Langk Lizardman Commanders that strengthens their warriors. -1 0 0
7176 Letter of Iris A letter from Iris to Magister Rohmer in the Town of Gludio. -1 0 0
7177 Letter of Rohmer A letter from Rohmer to Magister Iris in Gludin Village. -1 0 0
7178 Black Bone Necklace A charm of Maille Lizardman Warriors. -1 0 0
7179 Red Bone Necklace A charm of Maille Lizardman Commanders. -1 0 0
7180 Incense Pouch A pouch of incense with mysterious scent. -1 0 0
7181 Gem of Maille Lizardman A gem of Maille Lizardman that has mysterious power. -1 0 0
7182 Patrol's Report A report from Guard Praga to Magister Rohmer. -1 0 0
7183 Shining Gem A gem that controls Araneid. -1 0 0
7184 Shining Red Gem A gem in Araneid's head that controls them. -1 0 0
7185 Jewel of Innocence A white jewel from the beast that brings back fond memories. -1 0 0
7186 Horn of Buffalo Buffalo horn fragments used by Ketra Orcs as currency. -1 0 0
7187 Nepenthes Seed Nepenthes seed used by Varka Silenos as currency. -1 0 0
7188 Proof of Avenger Certificate acquired when one becomes an avenger. -1 0 0
7189 Eye of Darkness A mark that proves membership of Daimon's family. -1 0 0
7190 Evil Spirit of Darkness An object substantiating the intrinsic darkness of Daimon the White-Eyed. -1 0 0
7191 Broken Crystal A fraction of the crystal used to summon Daimon. -1 0 0
7192 Unfinished Summon Crystal A fraction of the crystal used to summon Daimon. Still in an unfinished state. -1 0 0
7193 Summon Crystal A crystal used to summon Daimon. Emits golden shine. -1 0 0
7194 Essence of Daimon A crystal of darkness that constitutes Daimon. -1 0 0
7195 Boiled Eggs Delicious eggs boiled in spring water. -1 0 0
7196 Fee of Boiled Egg Price of the boiled egg. -1 0 0
7197 Special Drink Special drink at hot springs. -1 0 0
7198 Fee of Special Drink Price of the special drink. -1 0 0
7199 Leaf of Flava Rare ingredient for food. -1 0 0
7200 Buffalo Meat Rare ingredient for food. -1 0 0
7201 Antelope Horn Rare ingredient for food. -1 0 0
7202 Trunk of Nepenthes Rare ingredient for food. -1 0 0
7203 Foot of Bandersnatchling Rare ingredient for food. -1 0 0
7204 Secret Spice Piquant smelling spice. -1 0 0
7205 Soy Sauce Jar Sauce imported across the sea from the Gracia Empire. -1 0 0
7206 Boiled Eggs for Delivery Delicious egg boiled in spring water. -1 0 0
7207 Special Drink for Delivery Special drink at hot springs. -1 0 0
7208 Hot Food Box Box of delicious food. Very hot. -1 0 0
7209 Food for Bumbalump Favorite food of Icicle Prince Bumbalump. -1 0 0
7210 Special Yeti Meat Legendary ingredient that can only be attained from the strongest Yeti. -1 0 0
7211 Mark of Ketra's Alliance - Level 1 A necklace given to those who build an alliance with the Ketra Orc Tribe. Stage 1 - Prudent alliance relations. -1 0 0
7212 Mark of Ketra's Alliance - Level 2 A necklace given to those who build an alliance with the Ketra Orc Tribe. Stage 2 - Dependent alliance relations. -1 0 0
7213 Mark of Ketra's Alliance - Level 3 A necklace given to those who build an alliance with the Ketra Orc Tribe. Stage 3 - Friendly alliance relations. -1 0 0
7214 Mark of Ketra's Alliance - Level 4 A necklace given to those who build an alliance with the Ketra Orc Tribe. Stage 4 - Firm alliance relations. -1 0 0
7215 Mark of Ketra's Alliance - Level 5 A necklace given to those who build an alliance with the Ketra Orc Tribe. Stage 5 - Steadfast firm alliance relations. -1 0 0
7216 Varka's Badge - Soldier A badge attained by slaying Varka Silenos Soldiers. -1 0 0
7217 Varka's Badge - Captain A badge attained by slaying Varka Silenos Captains. -1 0 0
7218 Varka's Badge - General A badge attained by slaying Varka Silenos Generals. -1 0 0
7219 Totem of Valor A totem presented to the warriors of the Ketra Orc tribe to attest their valor. -1 0 0
7220 Totem of Wisdom A totem presented to the warriors of the Ketra Orc tribe to attest their wisdom. -1 0 0
7221 Mark of Varka's Alliance - Level 1 A charm given to those who build an alliance with the Varka tribe. Stage 1 - Prudent alliance relations. -1 0 0
7222 Mark of Varka's Alliance - Level 2 A charm given to those who build an alliance with the Varka tribe. Stage 2 - Dependent alliance relations. -1 0 0
7223 Mark of Varka's Alliance - Level 3 A charm given to those who build an alliance with the Varka tribe. Stage 3 - Friendly alliance relations. -1 0 0
7224 Mark of Varka's Alliance - Level 4 A charm given to those who build an alliance with the Varka tribe. Stage 4 - Firm alliance relations. -1 0 0
7225 Mark of Varka's Alliance - Level 5 A charm given to those who build an alliance with the Varka tribe. Stage 5 - Steadfast firm alliance relations. -1 0 0
7226 Ketra's Badge - Soldier A badge attained by slaying Ketra Orc Soldiers. -1 0 0
7227 Ketra's Badge - Captain A badge attained by slaying Ketra Orc Captains. -1 0 0
7228 Ketra's Badge - General A badge attained by slaying Ketra Orc Generals. -1 0 0
7229 Feather of Valor A feather presented to the warriors of Varka Silenos tribe to attest their valor. -1 0 0
7230 Feather of Wisdom A feather presented to the warriors of Varka Silenos tribe to attest their wisdom. -1 0 0
7231 Munitions Box A munitions box that is on delivery to Ketra Orc tribe. -1 0 0
7232 Munitions Box A munitions box that is on delivery to Varka Silenos tribe. -1 0 0
7233 Varka's Mane A mane attained from slaying Varka Silenos. -1 0 0
7234 Molar of Ketra Orc A molar attained from slaying Ketra Orcs. -1 0 0
7235 Head of Shadith A proof of slaying Shadith. -1 0 0
7236 Head of Mos A proof of slaying Mos. -1 0 0
7237 Stolen Green Totem A stolen green totem from the post of Varka Silenos. -1 0 0
7238 Green Totem A totem used to summon Water Spirit Ashutar. -1 0 0
7239 Ice Heart of Ashutar A crystalline shard of ice attained from slaying Water Spirit Ashutar. -1 0 0
7240 Head of Hekaton "A proof of slaying the Hero of Ketra, Hekaton." -1 0 0
7241 Head of Tayr "A proof of slaying the Commander of Ketra, Tayr." -1 0 0
7242 Stolen Red Totem A stolen red totem from the base of Ketra Orcs. -1 0 0
7243 Red Totem A totem used to summon Fire Spirit Nastron. -1 0 0
7244 Fire Heart of Nastron "A Spirit, ore of fire attained from slaying Fire Spirit Nastron." -1 0 0
7245 Supply Box A supply box that is on delivery to Golden Ram Army. -1 0 0
7246 Golden Ram Badge - Recruit A badge that is given to recruits of Golden Ram Army. -1 0 0
7247 Golden Ram Badge - Soldier A badge that is given to soldiers of Golden Ram Army. -1 0 0
7248 Splinter Stakato Chitin A striped chitin from Splinter Stakatos. -1 0 0
7249 Needle Stakato Chitin A striped chitin from Needle Stakatos. -1 0 0
7250 Talon of Stakato A talon from Stakatos in Swamp of Scream. -1 0 0
7251 Golden Ram Coin A coin used by Golden Ram Army as currency. -1 0 0
7252 Krorin's Journal A journal found in body of Krorin. -1 0 0
7253 Letter to Archaeologist A letter to an archaeologist who left to Imperial Tomb to explore. -1 0 0
7254 Broken Relic Part A fragment of relic found in Imperial Tomb. Looks like it has no value because it is broken. -1 0 0
7255 Sealed Box A sealed box found in the 4th sepulcher. This box is sealed with a mysterious power. -1 0 0
7256 Goblet of Alectia A goblet attained by slaying Shadow of Halisha in the 4th sepulcher. -1 0 0
7257 Goblet of Tishas A goblet attained by slaying Shadow of Halisha in the 4th sepulcher. -1 0 0
7258 Goblet of Mekara A goblet attained by slaying Shadow of Halisha in the 4th sepulcher. -1 0 0
7259 Goblet of Morigul A goblet attained by slaying Shadow of Halisha in the 4th sepulcher. -1 0 0
7260 Chapel Key A key used to open the chapel door. -1 0 0
7261 Used Grave Pass A used pass necessary for entry into the 4th sepulcher at the Imperial Tomb. Cannot be used again. It may be useful when meeting the ghost of Elmoreden Chamberlain. -1 0 0
7262 Antique Brooch A luxurious looking old brooch that displays a magnificent symbol. It may be useful when meeting the Nameless Spirit. -1 0 0
7263 Package to Vulcan A package that needs to be delivered to Vulcan who's in Valakas' Cave. -1 0 0
7264 Torch A torch that Vulcan requested to collect. -1 0 0
7265 Vacualite Ore A ore required to make Vacualite. -1 0 0
7266 Vacualite Complete Vacualite. Take it to Klein. -1 0 0
7267 Floating Stone A stone required to go to entrance of the Flame Path. It will break after use. Talk to Klein for instruction. -1 0 0
7268 Resonance Amulet - 1 Item needed to communicate with the first mystery slate. -1 0 0
7269 Resonance Amulet - 1 Item needed to communicate with the first mystery slate. -1 0 0
7270 Resonance Amulet - 1 Item needed to communicate with the first mystery slate. -1 0 0
7271 Resonance Amulet - 1 Item needed to communicate with the first mystery slate. -1 0 0
7272 Resonance Amulet - 1 Item needed to communicate with the first mystery slate. -1 0 0
7273 Resonance Amulet - 1 Item needed to communicate with the first mystery slate. -1 0 0
7274 Resonance Amulet - 1 Item needed to communicate with the first mystery slate. -1 0 0
7275 Resonance Amulet - 1 Item needed to communicate with the first mystery slate. -1 0 0
7276 Resonance Amulet - 1 Item needed to communicate with the first mystery slate. -1 0 0
7277 Resonance Amulet - 1 Item needed to communicate with the first mystery slate. -1 0 0
7278 Resonance Amulet - 1 Item needed to communicate with the first mystery slate. -1 0 0
7279 Resonance Amulet - 1 Item needed to communicate with the first mystery slate. -1 0 0
7280 Resonance Amulet - 1 Item needed to communicate with the first mystery slate. -1 0 0
7281 Resonance Amulet - 1 Item needed to communicate with the first mystery slate. -1 0 0
7282 Resonance Amulet - 1 Item needed to communicate with the first mystery slate. -1 0 0
7283 Resonance Amulet - 1 Item needed to communicate with the first mystery slate. -1 0 0
7284 Resonance Amulet - 1 Item needed to communicate with the first mystery slate. -1 0 0
7285 Resonance Amulet - 1 Item needed to communicate with the first mystery slate. -1 0 0
7286 Resonance Amulet - 1 Item needed to communicate with the first mystery slate. -1 0 0
7287 Resonance Amulet - 1 Item needed to communicate with the first mystery slate. -1 0 0
7288 Resonance Amulet - 1 Item needed to communicate with the first mystery slate. -1 0 0
7289 Resonance Amulet - 1 Item needed to communicate with the first mystery slate. -1 0 0
7290 Resonance Amulet - 1 Item needed to communicate with the first mystery slate. -1 0 0
7291 Resonance Amulet - 1 Item needed to communicate with the first mystery slate. -1 0 0
7292 Resonance Amulet - 1 Item needed to communicate with the first mystery slate. -1 0 0
7293 Resonance Amulet - 1 Item needed to communicate with the first mystery slate. -1 0 0
7294 Resonance Amulet - 1 Item needed to communicate with the first mystery slate. -1 0 0
7295 Resonance Amulet - 1 Item needed to communicate with the first mystery slate. -1 0 0
7296 Resonance Amulet - 1 Item needed to communicate with the first mystery slate. -1 0 0
7297 Resonance Amulet - 1 Item needed to communicate with the first mystery slate. -1 0 0
7298 Resonance Amulet - 1 Item needed to communicate with the first mystery slate. -1 0 0
7299 Resonance Amulet - 2 Item needed to communicate with the second mystery slate. -1 0 0
7300 Resonance Amulet - 2 Item needed to communicate with the second mystery slate. -1 0 0
7301 Resonance Amulet - 2 Item needed to communicate with the second mystery slate. -1 0 0
7302 Resonance Amulet - 2 Item needed to communicate with the second mystery slate. -1 0 0
7303 Resonance Amulet - 2 Item needed to communicate with the second mystery slate. -1 0 0
7304 Resonance Amulet - 2 Item needed to communicate with the second mystery slate. -1 0 0
7305 Resonance Amulet - 2 Item needed to communicate with the second mystery slate. -1 0 0
7306 Resonance Amulet - 2 Item needed to communicate with the second mystery slate. -1 0 0
7307 Resonance Amulet - 2 Item needed to communicate with the second mystery slate. -1 0 0
7308 Resonance Amulet - 2 Item needed to communicate with the second mystery slate. -1 0 0
7309 Resonance Amulet - 2 Item needed to communicate with the second mystery slate. -1 0 0
7310 Resonance Amulet - 2 Item needed to communicate with the second mystery slate. -1 0 0
7311 Resonance Amulet - 2 Item needed to communicate with the second mystery slate. -1 0 0
7312 Resonance Amulet - 2 Item needed to communicate with the second mystery slate. -1 0 0
7313 Resonance Amulet - 2 Item needed to communicate with the second mystery slate. -1 0 0
7314 Resonance Amulet - 2 Item needed to communicate with the second mystery slate. -1 0 0
7315 Resonance Amulet - 2 Item needed to communicate with the second mystery slate. -1 0 0
7316 Resonance Amulet - 2 Item needed to communicate with the second mystery slate. -1 0 0
7317 Resonance Amulet - 2 Item needed to communicate with the second mystery slate. -1 0 0
7318 Resonance Amulet - 2 Item needed to communicate with the second mystery slate. -1 0 0
7319 Resonance Amulet - 2 Item needed to communicate with the second mystery slate. -1 0 0
7320 Resonance Amulet - 2 Item needed to communicate with the second mystery slate. -1 0 0
7321 Resonance Amulet - 2 Item needed to communicate with the second mystery slate. -1 0 0
7322 Resonance Amulet - 2 Item needed to communicate with the second mystery slate. -1 0 0
7323 Resonance Amulet - 2 Item needed to communicate with the second mystery slate. -1 0 0
7324 Resonance Amulet - 2 Item needed to communicate with the second mystery slate. -1 0 0
7325 Resonance Amulet - 2 Item needed to communicate with the second mystery slate. -1 0 0
7326 Resonance Amulet - 2 Item needed to communicate with the second mystery slate. -1 0 0
7327 Resonance Amulet - 2 Item needed to communicate with the second mystery slate. -1 0 0
7328 Resonance Amulet - 2 Item needed to communicate with the second mystery slate. -1 0 0
7329 Resonance Amulet - 2 Item needed to communicate with the second mystery slate. -1 0 0
7330 Resonance Amulet - 3 Item needed to communicate with the third mystery slate. -1 0 0
7331 Resonance Amulet - 3 Item needed to communicate with the third mystery slate. -1 0 0
7332 Resonance Amulet - 3 Item needed to communicate with the third mystery slate. -1 0 0
7333 Resonance Amulet - 3 Item needed to communicate with the third mystery slate. -1 0 0
7334 Resonance Amulet - 3 Item needed to communicate with the third mystery slate. -1 0 0
7335 Resonance Amulet - 3 Item needed to communicate with the third mystery slate. -1 0 0
7336 Resonance Amulet - 3 Item needed to communicate with the third mystery slate. -1 0 0
7337 Resonance Amulet - 3 Item needed to communicate with the third mystery slate. -1 0 0
7338 Resonance Amulet - 3 Item needed to communicate with the third mystery slate. -1 0 0
7339 Resonance Amulet - 3 Item needed to communicate with the third mystery slate. -1 0 0
7340 Resonance Amulet - 3 Item needed to communicate with the third mystery slate. -1 0 0
7341 Resonance Amulet - 3 Item needed to communicate with the third mystery slate. -1 0 0
7342 Resonance Amulet - 3 Item needed to communicate with the third mystery slate. -1 0 0
7343 Resonance Amulet - 3 Item needed to communicate with the third mystery slate. -1 0 0
7344 Resonance Amulet - 3 Item needed to communicate with the third mystery slate. -1 0 0
7345 Resonance Amulet - 3 Item needed to communicate with the third mystery slate. -1 0 0
7346 Resonance Amulet - 3 Item needed to communicate with the third mystery slate. -1 0 0
7347 Resonance Amulet - 3 Item needed to communicate with the third mystery slate. -1 0 0
7348 Resonance Amulet - 3 Item needed to communicate with the third mystery slate. -1 0 0
7349 Resonance Amulet - 3 Item needed to communicate with the third mystery slate. -1 0 0
7350 Resonance Amulet - 3 Item needed to communicate with the third mystery slate. -1 0 0
7351 Resonance Amulet - 3 Item needed to communicate with the third mystery slate. -1 0 0
7352 Resonance Amulet - 3 Item needed to communicate with the third mystery slate. -1 0 0
7353 Resonance Amulet - 3 Item needed to communicate with the third mystery slate. -1 0 0
7354 Resonance Amulet - 3 Item needed to communicate with the third mystery slate. -1 0 0
7355 Resonance Amulet - 3 Item needed to communicate with the third mystery slate. -1 0 0
7356 Resonance Amulet - 3 Item needed to communicate with the third mystery slate. -1 0 0
7357 Resonance Amulet - 3 Item needed to communicate with the third mystery slate. -1 0 0
7358 Resonance Amulet - 3 Item needed to communicate with the third mystery slate. -1 0 0
7359 Resonance Amulet - 3 Item needed to communicate with the third mystery slate. -1 0 0
7360 Resonance Amulet - 3 Item needed to communicate with the third mystery slate. -1 0 0
7361 Resonance Amulet - 4 Item needed to communicate with the fourth mystery slate. -1 0 0
7362 Resonance Amulet - 4 Item needed to communicate with the fourth mystery slate. -1 0 0
7363 Resonance Amulet - 4 Item needed to communicate with the fourth mystery slate. -1 0 0
7364 Resonance Amulet - 4 Item needed to communicate with the fourth mystery slate. -1 0 0
7365 Resonance Amulet - 4 Item needed to communicate with the fourth mystery slate. -1 0 0
7366 Resonance Amulet - 4 Item needed to communicate with the fourth mystery slate. -1 0 0
7367 Resonance Amulet - 4 Item needed to communicate with the fourth mystery slate. -1 0 0
7368 Resonance Amulet - 4 Item needed to communicate with the fourth mystery slate. -1 0 0
7369 Resonance Amulet - 4 Item needed to communicate with the fourth mystery slate. -1 0 0
7370 Resonance Amulet - 4 Item needed to communicate with the fourth mystery slate. -1 0 0
7371 Resonance Amulet - 4 Item needed to communicate with the fourth mystery slate. -1 0 0
7372 Resonance Amulet - 4 Item needed to communicate with the fourth mystery slate. -1 0 0
7373 Resonance Amulet - 4 Item needed to communicate with the fourth mystery slate. -1 0 0
7374 Resonance Amulet - 4 Item needed to communicate with the fourth mystery slate. -1 0 0
7375 Resonance Amulet - 4 Item needed to communicate with the fourth mystery slate. -1 0 0
7376 Resonance Amulet - 4 Item needed to communicate with the fourth mystery slate. -1 0 0
7377 Resonance Amulet - 4 Item needed to communicate with the fourth mystery slate. -1 0 0
7378 Resonance Amulet - 4 Item needed to communicate with the fourth mystery slate. -1 0 0
7379 Resonance Amulet - 4 Item needed to communicate with the fourth mystery slate. -1 0 0
7380 Resonance Amulet - 4 Item needed to communicate with the fourth mystery slate. -1 0 0
7381 Resonance Amulet - 4 Item needed to communicate with the fourth mystery slate. -1 0 0
7382 Resonance Amulet - 4 Item needed to communicate with the fourth mystery slate. -1 0 0
7383 Resonance Amulet - 4 Item needed to communicate with the fourth mystery slate. -1 0 0
7384 Resonance Amulet - 4 Item needed to communicate with the fourth mystery slate. -1 0 0
7385 Resonance Amulet - 4 Item needed to communicate with the fourth mystery slate. -1 0 0
7386 Resonance Amulet - 4 Item needed to communicate with the fourth mystery slate. -1 0 0
7387 Resonance Amulet - 4 Item needed to communicate with the fourth mystery slate. -1 0 0
7388 Resonance Amulet - 4 Item needed to communicate with the fourth mystery slate. -1 0 0
7389 Resonance Amulet - 4 Item needed to communicate with the fourth mystery slate. -1 0 0
7390 Resonance Amulet - 4 Item needed to communicate with the fourth mystery slate. -1 0 0
7391 Resonance Amulet - 4 Item needed to communicate with the fourth mystery slate. -1 0 0
7392 Resonance Amulet - 5 Item needed to communicate with the fifth mystery slate. -1 0 0
7393 Resonance Amulet - 5 Item needed to communicate with the fifth mystery slate. -1 0 0
7394 Resonance Amulet - 5 Item needed to communicate with the fifth mystery slate. -1 0 0
7395 Resonance Amulet - 5 Item needed to communicate with the fifth mystery slate. -1 0 0
7396 Resonance Amulet - 5 Item needed to communicate with the fifth mystery slate. -1 0 0
7397 Resonance Amulet - 5 Item needed to communicate with the fifth mystery slate. -1 0 0
7398 Resonance Amulet - 5 Item needed to communicate with the fifth mystery slate. -1 0 0
7399 Resonance Amulet - 5 Item needed to communicate with the fifth mystery slate. -1 0 0
7400 Resonance Amulet - 5 Item needed to communicate with the fifth mystery slate. -1 0 0
7401 Resonance Amulet - 5 Item needed to communicate with the fifth mystery slate. -1 0 0
7402 Resonance Amulet - 5 Item needed to communicate with the fifth mystery slate. -1 0 0
7403 Resonance Amulet - 5 Item needed to communicate with the fifth mystery slate. -1 0 0
7404 Resonance Amulet - 5 Item needed to communicate with the fifth mystery slate. -1 0 0
7405 Resonance Amulet - 5 Item needed to communicate with the fifth mystery slate. -1 0 0
7406 Resonance Amulet - 5 Item needed to communicate with the fifth mystery slate. -1 0 0
7407 Resonance Amulet - 5 Item needed to communicate with the fifth mystery slate. -1 0 0
7408 Resonance Amulet - 5 Item needed to communicate with the fifth mystery slate. -1 0 0
7409 Resonance Amulet - 5 Item needed to communicate with the fifth mystery slate. -1 0 0
7410 Resonance Amulet - 5 Item needed to communicate with the fifth mystery slate. -1 0 0
7411 Resonance Amulet - 5 Item needed to communicate with the fifth mystery slate. -1 0 0
7412 Resonance Amulet - 5 Item needed to communicate with the fifth mystery slate. -1 0 0
7413 Resonance Amulet - 5 Item needed to communicate with the fifth mystery slate. -1 0 0
7414 Resonance Amulet - 5 Item needed to communicate with the fifth mystery slate. -1 0 0
7415 Resonance Amulet - 5 Item needed to communicate with the fifth mystery slate. -1 0 0
7416 Resonance Amulet - 5 Item needed to communicate with the fifth mystery slate. -1 0 0
7417 Resonance Amulet - 5 Item needed to communicate with the fifth mystery slate. -1 0 0
7418 Resonance Amulet - 5 Item needed to communicate with the fifth mystery slate. -1 0 0
7419 Resonance Amulet - 5 Item needed to communicate with the fifth mystery slate. -1 0 0
7420 Resonance Amulet - 5 Item needed to communicate with the fifth mystery slate. -1 0 0
7421 Resonance Amulet - 5 Item needed to communicate with the fifth mystery slate. -1 0 0
7422 Resonance Amulet - 5 Item needed to communicate with the fifth mystery slate. -1 0 0
7423 Resonance Amulet - 6 Item needed to communicate with the sixth mystery slate. -1 0 0
7424 Resonance Amulet - 6 Item needed to communicate with the sixth mystery slate. -1 0 0
7425 Resonance Amulet - 6 Item needed to communicate with the sixth mystery slate. -1 0 0
7426 Resonance Amulet - 6 Item needed to communicate with the sixth mystery slate. -1 0 0
7427 Resonance Amulet - 6 Item needed to communicate with the sixth mystery slate. -1 0 0
7428 Resonance Amulet - 6 Item needed to communicate with the sixth mystery slate. -1 0 0
7429 Resonance Amulet - 6 Item needed to communicate with the sixth mystery slate. -1 0 0
7430 Resonance Amulet - 6 Item needed to communicate with the sixth mystery slate. -1 0 0
7431 Resonance Amulet - 6 Item needed to communicate with the sixth mystery slate. -1 0 0
7432 Resonance Amulet - 6 Item needed to communicate with the sixth mystery slate. -1 0 0
7433 Resonance Amulet - 6 Item needed to communicate with the sixth mystery slate. -1 0 0
7434 Resonance Amulet - 6 Item needed to communicate with the sixth mystery slate. -1 0 0
7435 Resonance Amulet - 6 Item needed to communicate with the sixth mystery slate. -1 0 0
7436 Resonance Amulet - 6 Item needed to communicate with the sixth mystery slate. -1 0 0
7437 Resonance Amulet - 6 Item needed to communicate with the sixth mystery slate. -1 0 0
7438 Resonance Amulet - 6 Item needed to communicate with the sixth mystery slate. -1 0 0
7439 Resonance Amulet - 6 Item needed to communicate with the sixth mystery slate. -1 0 0
7440 Resonance Amulet - 6 Item needed to communicate with the sixth mystery slate. -1 0 0
7441 Resonance Amulet - 6 Item needed to communicate with the sixth mystery slate. -1 0 0
7442 Resonance Amulet - 6 Item needed to communicate with the sixth mystery slate. -1 0 0
7443 Resonance Amulet - 6 Item needed to communicate with the sixth mystery slate. -1 0 0
7444 Resonance Amulet - 6 Item needed to communicate with the sixth mystery slate. -1 0 0
7445 Resonance Amulet - 6 Item needed to communicate with the sixth mystery slate. -1 0 0
7446 Resonance Amulet - 6 Item needed to communicate with the sixth mystery slate. -1 0 0
7447 Resonance Amulet - 6 Item needed to communicate with the sixth mystery slate. -1 0 0
7448 Resonance Amulet - 6 Item needed to communicate with the sixth mystery slate. -1 0 0
7449 Resonance Amulet - 6 Item needed to communicate with the sixth mystery slate. -1 0 0
7450 Resonance Amulet - 6 Item needed to communicate with the sixth mystery slate. -1 0 0
7451 Resonance Amulet - 6 Item needed to communicate with the sixth mystery slate. -1 0 0
7452 Resonance Amulet - 6 Item needed to communicate with the sixth mystery slate. -1 0 0
7453 Resonance Amulet - 6 Item needed to communicate with the sixth mystery slate. -1 0 0
7454 Resonance Amulet - 7 Item needed to communicate with the seventh mystery slate. -1 0 0
7455 Resonance Amulet - 7 Item needed to communicate with the seventh mystery slate. -1 0 0
7456 Resonance Amulet - 7 Item needed to communicate with the seventh mystery slate. -1 0 0
7457 Resonance Amulet - 7 Item needed to communicate with the seventh mystery slate. -1 0 0
7458 Resonance Amulet - 7 Item needed to communicate with the seventh mystery slate. -1 0 0
7459 Resonance Amulet - 7 Item needed to communicate with the seventh mystery slate. -1 0 0
7460 Resonance Amulet - 7 Item needed to communicate with the seventh mystery slate. -1 0 0
7461 Resonance Amulet - 7 Item needed to communicate with the seventh mystery slate. -1 0 0
7462 Resonance Amulet - 7 Item needed to communicate with the seventh mystery slate. -1 0 0
7463 Resonance Amulet - 7 Item needed to communicate with the seventh mystery slate. -1 0 0
7464 Resonance Amulet - 7 Item needed to communicate with the seventh mystery slate. -1 0 0
7465 Resonance Amulet - 7 Item needed to communicate with the seventh mystery slate. -1 0 0
7466 Resonance Amulet - 7 Item needed to communicate with the seventh mystery slate. -1 0 0
7467 Resonance Amulet - 7 Item needed to communicate with the seventh mystery slate. -1 0 0
7468 Resonance Amulet - 7 Item needed to communicate with the seventh mystery slate. -1 0 0
7469 Resonance Amulet - 7 Item needed to communicate with the seventh mystery slate. -1 0 0
7470 Resonance Amulet - 7 Item needed to communicate with the seventh mystery slate. -1 0 0
7471 Resonance Amulet - 7 Item needed to communicate with the seventh mystery slate. -1 0 0
7472 Resonance Amulet - 7 Item needed to communicate with the seventh mystery slate. -1 0 0
7473 Resonance Amulet - 7 Item needed to communicate with the seventh mystery slate. -1 0 0
7474 Resonance Amulet - 7 Item needed to communicate with the seventh mystery slate. -1 0 0
7475 Resonance Amulet - 7 Item needed to communicate with the seventh mystery slate. -1 0 0
7476 Resonance Amulet - 7 Item needed to communicate with the seventh mystery slate. -1 0 0
7477 Resonance Amulet - 7 Item needed to communicate with the seventh mystery slate. -1 0 0
7478 Resonance Amulet - 7 Item needed to communicate with the seventh mystery slate. -1 0 0
7479 Resonance Amulet - 7 Item needed to communicate with the seventh mystery slate. -1 0 0
7480 Resonance Amulet - 7 Item needed to communicate with the seventh mystery slate. -1 0 0
7481 Resonance Amulet - 7 Item needed to communicate with the seventh mystery slate. -1 0 0
7482 Resonance Amulet - 7 Item needed to communicate with the seventh mystery slate. -1 0 0
7483 Resonance Amulet - 7 Item needed to communicate with the seventh mystery slate. -1 0 0
7484 Resonance Amulet - 7 Item needed to communicate with the seventh mystery slate. -1 0 0
7485 Halisha's Mark Cursed mark that summons minion of Halisha. -1 0 0
7486 Halisha's Mark Cursed mark that summons minion of Halisha. -1 0 0
7487 Halisha's Mark Cursed mark that summons minion of Halisha. -1 0 0
7488 Halisha's Mark Cursed mark that summons minion of Halisha. -1 0 0
7489 Halisha's Mark Cursed mark that summons minion of Halisha. -1 0 0
7490 Halisha's Mark Cursed mark that summons minion of Halisha. -1 0 0
7491 Halisha's Mark Cursed mark that summons minion of Halisha. -1 0 0
7492 Halisha's Mark Cursed mark that summons minion of Halisha. -1 0 0
7493 Halisha's Mark Cursed mark that summons minion of Halisha. -1 0 0
7494 Halisha's Mark Cursed mark that summons minion of Halisha. -1 0 0
7495 Halisha's Mark Cursed mark that summons minion of Halisha. -1 0 0
7496 Halisha's Mark Cursed mark that summons minion of Halisha. -1 0 0
7497 Halisha's Mark Cursed mark that summons minion of Halisha. -1 0 0
7498 Halisha's Mark Cursed mark that summons minion of Halisha. -1 0 0
7499 Halisha's Mark Cursed mark that summons minion of Halisha. -1 0 0
7500 Halisha's Mark Cursed mark that summons minion of Halisha. -1 0 0
7501 Halisha's Mark Cursed mark that summons minion of Halisha. -1 0 0
7502 Halisha's Mark Cursed mark that summons minion of Halisha. -1 0 0
7503 Halisha's Mark Cursed mark that summons minion of Halisha. -1 0 0
7504 Halisha's Mark Cursed mark that summons minion of Halisha. -1 0 0
7505 Halisha's Mark Cursed mark that summons minion of Halisha. -1 0 0
7506 Halisha's Mark Cursed mark that summons minion of Halisha. -1 0 0
7507 Halisha's Mark Cursed mark that summons minion of Halisha. -1 0 0
7508 Halisha's Mark Cursed mark that summons minion of Halisha. -1 0 0
7509 Halisha's Mark Cursed mark that summons minion of Halisha. -1 0 0
7510 Halisha's Mark Cursed mark that summons minion of Halisha. -1 0 0
7511 Halisha's Mark Cursed mark that summons minion of Halisha. -1 0 0
7512 Halisha's Mark Cursed mark that summons minion of Halisha. -1 0 0
7513 Halisha's Mark Cursed mark that summons minion of Halisha. -1 0 0
7514 Halisha's Mark Cursed mark that summons minion of Halisha. -1 0 0
7515 Halisha's Mark Cursed mark that summons minion of Halisha. -1 0 0
7516 Ice Wine A mysterious wine made with using an Ice Crystal. -1 0 0
7517 Donath's' Dish A dish made by Donath. -1 0 0
7518 Donath's' Note - Vol.1 A note that has cooking tips written by Donath. -1 0 0
7519 Shaved Ice Lilly's most favorite dessert that is made of a mixture of shaved ice and sweet flavorings. -1 0 0
7520 Ice Cream "Sweet, soft and cold scoop of ice cream." -1 0 0
7521 Ice Crystal Gemstone "When sunlight reflects on it, it shines brightly with a rainbow of colors." -1 0 0
7522 Offering Food that is dedicated to Saint Agnes. It is tightly sealed to preserve its freshness. -1 0 0
7523 Offering Food that is dedicated to Saint Agnes. It is tightly sealed to preserve its freshness. -1 0 0
7524 Offering Food that is dedicated to Saint Agnes. It is tightly sealed to preserve its freshness. -1 0 0
7525 Offering Food that is dedicated to Saint Agnes. It is tightly sealed to preserve its freshness. -1 0 0
7526 Ancient Language Dictionary A dictionary that is used to decipher an ancient language. -1 0 0
7527 Ancient Language Dictionary A dictionary that is used to decipher an ancient language. -1 0 0
7528 Spinneret A spider's anatomical structure from which spider web is produced. -1 0 0
7529 Investigative Report A document received from Information Broker Mist. It contains the results of an investigation requested by Magister Justin. -1 0 0
7530 Investigative Report A document received from Information Broker Mist. It contains the results of an investigation requested by Magister Alminas. -1 0 0
7531 Investigative Report A document received from Information Broker Mist. It contains the results of an investigation requested by Magister Kamilen. -1 0 0
7532 Investigative Report A document received from Information Broker Bavarin. It contains the results of an investigation requested by Guard Baird. -1 0 0
7533 Investigative Report A document received from Information Broker Mist. It contains the results of an investigation requested by High Priest Gregory. -1 0 0
7534 Ice Cold Flower "An ice crystal that is wrapped in fish scales and emits cold, icy air. Since it is beautifully created with a highly skilled hand, it looks like a flower." -1 0 0
7535 Pure Ice A chunk of purest ice that is made by freezing purified water. It is known to contain the power of the gods from the beginning of the world. -1 0 0
7536 Bitter Cold Beer The beer requested by Blacksmith Feynn. Just touching it makes your hands feel like they are freezing. -1 0 0
7537 Multiple Course Meal An elaborate meal requested by the Arena Manager. It is said to be eaten by duelists in ancient times to strengthen their stamina the day before their match. -1 0 0
7538 Dead Souls Fish Soup "A soup that is supposed to contain all the nutrition of the fish it is made from. According to legend, depending on the fish you use to make it, it can have the effect of increasing or decreasing one's lifespan." -1 0 0
7539 Bitter Cold Vodka "A legendary liquor that is made by dipping hot flames into cold, freezing ice. Although it feels cold to the lips it becomes hot in one's body." -1 0 0
7540 Silver Crystal The type of crystal that is needed to store wedding march music. -1 0 0
7541 Red Crystal The type of crystal that is needed to store birthday party music. -1 0 0
7542 Vampire's Heart The heart that is ripped out of the body of a vampire. It is still beating and pumping out blood. -1 0 0
7543 Zombie's Brain A piece of brain collected from an undead monster in the Forest of the Dead. It may contain the memory of the moment of its death. -1 0 0
7544 Rib Bone of a Black Magus The remaining bone that is left in the place where a necromancer died and disappeared. Perhaps it was used to transfix the shape of the necromancer. -1 0 0
7545 Zombie's Liver A liver that is rotting and emitting a strong stench. It is known to be a source of magical power of undead. -1 0 0
7546 Top Quality Meat A piece of top quality meat that is obtained by slaughtering a wild beast of proper age. Only one piece of this high quality meat can be obtained from one beast. -1 0 0
7547 Young Wild Beast Meat "A piece of meat obtained by slaughtering a wild beast that is too young. Although it may have a pleasant aroma, it doesn't give good flavor when eating it." -1 0 0
7548 Map Piece A piece of a map that was once possessed by Monster Eyes. -1 0 0
7549 Yellow Map A map that contains a plot of the beasts. Take it to Mercenary Captain Sophya. -1 0 0
7550 Map Piece A piece of map obtained from the ghostly apparitions that haunt the Execution Groundss. -1 0 0
7551 Ivory Colored Map "A map that contains strange information. By the way, sometime ago, Trader Galladucci complained that one of the maps he was supposed to receive didn't arrive...?" -1 0 0
7552 Broken Gemstone Fragment A fragment of gemstone that can be obtained by hunting Maille Lizardmen. -1 0 0
7553 Gold Colored Gemstone A gold colored orb. High Priest Drikus is supposed to be looking for it. -1 0 0
7554 Scroll of Escape to Talking Island A magical scroll that relocates you to Talking Island. -1 0 0
7555 Scroll of Escape to Elven Village A magical scroll that relocates you to Elven Village. -1 0 0
7556 Scroll of Escape to Dark Elf Village A magical scroll that relocates you to Dark Elf Village. -1 0 0
7557 Scroll of Escape to Orc Village A magical scroll that relocates you to Orc Village. -1 0 0
7558 Scroll of Escape to Dwarven Village A magical scroll that relocates you to Dwarven Village. -1 0 0
7559 Scroll of Escape to Giran Castle Town A magical scroll that relocates you to Giran Castle Town. -1 0 0
7561 Fishing Manual An instructional book of fishing techniques. You can double-click it to read it. -1 0 0
7562 Dimensional Diamond "A crystal that is filled with magical power. It is needed when casting Instant Move magic. If you collect this item and take them to a gatekeeper, you can trade them for various types of Scroll of Escape." -1 0 0
7563 Galladucci's Orders (Document) A document describing Galladucci's orders. Take it to Trader Gentler at his magic shop. -1 0 0
7564 Galladucci's Orders (Document) A document describing Galladucci's orders. Take it to Jeweler Sandra at her shop. -1 0 0
7565 Galladucci's Orders (Document) A document describing Galladucci's orders. Take it to Priest Dustin at his shop. -1 0 0
7566 Purified Magic Necklace It's the item given by Priest Dustin. It seems to be the item Trader Galladucci has been looking for. -1 0 0
7567 Gemstone Powder The item given by Trader Sandra. This seems to be the item Trader Galladucci has been looking for. -1 0 0
7568 Magic Sword Hilt An item given by Trader Gentler. This seems to be the item Trader Galladucci has been looking for. -1 0 0
7569 Four-leaf Golden Clover Coin A gold coin that is engraved with a four-leaf clover design. -1 0 0
7570 Mark of Traveler A certificate to prove to Trader Galladucci the identity of the traveler. -1 0 0
7571 Baulro's Letter The letter sent by Magister Baulro to Archon Sir Windawood. -1 0 0
7572 Ariel's Recommendation A letter of recommendation Trader Ariel wrote for you to be sent to Hierarch Asterios. -1 0 0
7573 Roselyn's Note A note Roselyn wrote while being angry and wrathful. You should deliver it to Magister Harne. -1 0 0
7574 Very Expensive Necklace A gift from Head Blacksmith Reed for Priest of the Earth Gerald. It looks very expensive. -1 0 0
7579 Draconic Bow Shaft Main ingredient essentially required for a Dwarf to make a Draconic Bow. Can also be sold at ordinary shops. -1 0 0
7580 Recipe: Draconic Bow (60%) For Dwarves only. The recipe for a Draconic Bow. Requires Create Item - Skill Level 9. The success rate is 60%. -1 0 0
7581 Recipe: Draconic Bow (100%) For Dwarves only. The recipe for a Draconic Bow. Requires Create Item - Skill Level 9. The success rate is 100%. -1 0 0
7582 Baby Spice "When the food gauge of a baby buffalo, a baby cougar or a baby kookaburra drops to 55% or below, this feed will be consumed automatically." -1 0 0
7583 Pet Exchange Ticket: Buffalo -1 0 0
7584 Pet Exchange Ticket: Cougar -1 0 0
7585 Pet Exchange Ticket: Kookaburra -1 0 0
7586 Sweet Fluid A type of fluid with a sweet fragrance. It is used as an ingredient to make a fishing shot. -1 0 0
7587 Legend of Seventeen "A record of the seventeen heroes who fought against Antharas, the Land Dragon." -1 0 0
7588 Faded Poetry Book A poetry book written by an unknown Elven bard several hundred years ago. -1 0 0
7589 Echo Crystal - Forgotten Song An echo crystal that contains the song of Forgotten Heroes. -1 0 0
7590 Strand of Golden Hair A strand of hair that seems to have fallen from a blonde-haired lady. -1 0 0
7591 Ring of Goddess: Waterbinder "Ring with a subtle blue gem. When picked up, it makes a sound like a flowing brook." -1 0 0
7592 Necklace of Goddess: EverGreen "A necklace with a clear and bright bluish green crystal as a medallion. The moment when you hold it in your hand, you smell the scent of grass, wet with spring rain." -1 0 0
7593 Staff of Goddess: Rain Song A wooden staff that is embedded with a light blue orb at the top of it. It gives you a feeling of an ocean breeze filled with moisture blowing gently in your face. -1 0 0
7594 Relic Box Box containing 3 relics of Goddess -1 0 0
7595 Orb of Binding A silver colored orb that emanates a strong feeling of magical power. -1 0 0
7596 Sorcery Ingredient A sorcery ingredient that is used by Witch Kalis. -1 0 0
7597 Malruk Succubus Claw Thin and sharp claw obtained from Malruk Succubus -1 0 0
7598 Crimson Moss Crimson Moss obtained from Swamp of Screams -1 0 0
7599 Rahorakti's Miraculous Medicine Remedy prescribed by Grand Seer Rahorakti for Dwarf Girl Kassandra -1 0 0
7600 Worn Tarot Card - Wealth An old and worn out tarot card given by the Lady of the Lake. This card symbolizes wealth. -1 0 0
7601 Worn Tarot Card - Power An old and worn out tarot card given by the Lady of the Lake. This card symbolizes power. -1 0 0
7602 Worn Tarot Card - Love An old and worn out tarot card given by the Lady of the Lake. This card symbolizes love. -1 0 0
7603 Worn Tarot Card - Knowledge An old and worn out tarot card given by the Lady of the Lake. This card symbolizes knowledge. -1 0 0
7604 Summoner Keats' Letter A clumsily written letter written by Summoner Keats who was turned into a frog. -1 0 0
7605 Miracle Potion of Transferred Life An Elven miracle cure mixed by Priest Cerenas. -1 0 0
7606 Kamilen's Antidote A medicine made by Magister Kamilen to cure Summoner Noctisse. -1 0 0
7607 Coolant of the Repaired Wilma #3 "The cooling system refrigerant of repaired time machine ""Wilma 3""." -1 0 0
7608 Sealed Envelope A sealed envelope given by Information Broker Bavarin. -1 0 0
7609 Proof of Catching a Fish "A fishing certificate. If you collect it and take it to a member of the Fishermen's Guild, you can learn a skill that is related to expanding a slot." -1 0 0
7610 Wind Fishing Lure A lure that was given out by Lanosco. It contains the hidden power of wind. It is not easy to use this lure. Only those who are highly skilled in fishing should use it. -1 0 0
7611 Icy Air Fishing Lure A lure that was given out by O'Fulle. It contains the hidden power of icy air. It is not easy to use this lure. Only those who are highly skilled in fishing should use it. -1 0 0
7612 Earth Fishing Lure A lure that was given out by Willie. It contains the hidden power of earth. It is not easy to use this lure. Only those who are highly skilled in fishing should use it. -1 0 0
7613 Flaming Fishing Lure A lure that was given out by Linnaeus. It contains the hidden power of flames. It is not easy to use this lure. Only those who are highly skilled in fishing should use it. -1 0 0
7614 Chest Caught by Wind Fishing Lure A chest that was brought up out of the bait of wind by using the wind fishing lure. -1 0 0
7615 Chest Caught by Icy Air Fishing Lure A chest that was brought up out of the bait of icy air by using the wind fishing lure. -1 0 0
7616 Chest Caught by Earth Fishing Lure A chest that was brought up out of the bait of earth by using the wind fishing lure. -1 0 0
7617 Chest Caught by using a Flaming Fishing Lure A chest that was brought up out of the bait of fire water by using the wind fishing lure. -1 0 0
7618 Scroll of Escape - Ketra Orc Village A magic scroll that transports its bearer to Ketra Orc Village. -1 0 0
7619 Scroll of Escape - Varka Silenos Village A magic scroll that transports its bearer to Varka Silenos Village. -1 0 0
7620 Trash Saint's blood that has power of holiness. -1 0 0
7621 Essence of Wind Essence of wind extracted from Singing Wind. It is an item requested by Lanosco. -1 0 0
7622 Lost Bait Ingredient The lost bait that was recovered from a Fettered Soul. O'Fulle asked you to bring it back to him. -1 0 0
7623 Eye of Tarlk Basilisk An eye harvested from a Tarlk Basilisk. Willie asked you to bring it back to him. -1 0 0
7624 Crimson Drake Heart Heart of a Crimson Drake surrounded by flames. Linnaeus asked you to bring it back to him. -1 0 0
7625 Strange Golem Blueprint A golem blueprint with an unusual design that is different from any other golem blueprint. It seems to be designed by Shaling. -1 0 0
7626 Kiki's Letter "A completely sealed letter. On the envelope, Kiki's name is written as its recipient." -1 0 0
7627 Small Glass Box A beautiful box made of glass. It is engraved with the names of Anabel and Liesel. -1 0 0
7628 Rukal's Musical Score A musical score of beautiful music. Its author is written down as Composer Rukal. -1 0 0
7629 Looted Goods - White Cargo box White Cargo Box looted from a trader's wagon. Seems to have valuable goods. Double-click to see the contents. -1 0 0
7630 Looted Goods - Blue Cargo box Blue Cargo Box looted from a trader's wagon. Seems to have valuable goods. Double-click to see the contents. -1 0 0
7631 Looted Goods - Yellow Cargo box Yellow Cargo Box looted from a trader's wagon. Seems to have valuable goods. Double-click to see the contents. -1 0 0
7632 Looted Goods - Red Filing Cabinet Red Document Box looted from a trader's wagon. Seems to have valuable goods. Double-click to see the contents. -1 0 0
7633 Looted Goods - Purple Filing Cabinet Violet Document Box looted from a trader's wagon. Seems to have valuable goods. Double-click to see the contents. -1 0 0
7634 Looted Goods - Brown Pouch Pouch looted from a trader's wagon. Seems to have valuable goods. Double-click to see the contents. -1 0 0
7635 Looted Goods - Gray Pouch Pouch looted from a trader's wagon. Seems to have valuable goods. Double-click to see the contents. -1 0 0
7636 Booty - Yellow Pouch Item discovered in the marsh. Dirty yellow pouch ripped here and there. Double-click to see the contents. -1 0 0
7637 Booty - Brown Pouch Item discovered in the marsh. Dirty brown pouch ripped here and there. Double-click to see the contents. -1 0 0
7638 Spellbook - Mass Summon Storm Cubic Spellbook needed to learn Mass Summon Storm Cubic. Used by Warlocks. -1 0 0
7639 Spellbook - Mass Summon Aqua Cubic Spellbook needed to learn Mass Summon Storm Cubic. Used Elemental Summoners. -1 0 0
7640 Spellbook - Mass Summon Phantom Cubic Spellbook needed to learn Mass Summon Phantom Cubic. Used by Phantom Summoners. -1 0 0
7641 Spellbook - Summon Feline Queen Spellbook needed to learn Summon Feline Queen. Used by Warlocks. -1 0 0
7642 Spellbook - Summon Unicorn Seraphim Spellbook needed to learn Summon Unicorn Seraphim. Used by Elemental Summoners. -1 0 0
7643 Spellbook - Summon Nightshade Spellbook needed to learn Summon Night Shade. Used by Phantom Summoners. -1 0 0
7644 Spellbook - Summon Cursed Man Spellbook needed to learn Summon Cursed Man. Used by Necromancers. -1 0 0
7645 Spellbook - Balance Life Spellbook needed to learn Balance Life. Used by Cardinals. -1 0 0
7646 Spellbook - Curse of Doom Spellbook needed to learn Curse of Doom. Used by Soultakers. -1 0 0
7647 Spellbook - Curse of Abyss Spellbook needed to learn Curse of Abyss. Used by Soultakers. -1 0 0
7648 Spellbook - Arcane Chaos Spellbook needed to learn Arcane Chaos. Used by Archmages/Mystic Muses/Storm Screamers. -1 0 0
7649 Spellbook - Fire Vortex Spellbook needed to learn Fire Vortex. Used by Archmages. -1 0 0
7650 Spellbook - Ice Vortex Spellbook needed to learn Ice Vortex. Used by Mystic Muses. -1 0 0
7651 Spellbook - Wind Vortex Spellbook needed to learn Wind Vortex. Used by Storm Screamers. -1 0 0
7652 Spellbook - Light Vortex Spellbook needed to learn Light Vortex. Used by Mystic Muses. -1 0 0
7653 Spellbook - Dark Vortex Spellbook needed to learn Dark Vortex. Used by Soultakers and Storm Screamers. -1 0 0
7654 Spellbook - Mass Warrior Bane Spellbook needed to learn Mass Warrior Bane. Used by Soultakers. -1 0 0
7655 Spellbook - Mass Mage Bane Spellbook needed to learn Mass Mage Bane. Used by Soultakers. -1 0 0
7656 Spellbook - Warrior Servitor Spellbook needed to learn Warrior Servitor. Used by Arcana Lords. -1 0 0
7657 Spellbook - Wizard Servitor Spellbook needed to learn Wizard Servitor. Used by Elemental Masters. -1 0 0
7658 Spellbook - Assassin Servitor Spellbook needed to learn Assassin Servitor. Used by Spectral Masters. -1 0 0
7659 Spellbook - Final Servitor Spellbook needed to learn Final Servitor. Used by Arcana Lords/Elemental Masters/Spectral Masters. -1 0 0
7660 Spellbook - Warrior Bane Spellbook needed to learn Warrior Bane. Used by Arcana Lords/Elemental Masters. -1 0 0
7661 Spellbook - Mage Bane Spellbook needed to learn Mage Bane. Used by Arcana Lords/Spectral Masters. -1 0 0
7662 Spellbook - Elemental Protection Spellbook needed to learn Elemental Protection. Used by Hierophants. -1 0 0
7663 Spellbook - Divine Protection Spellbook needed to learn Divine Protection. Used by Cardinals/Eva's Saints. -1 0 0
7664 Spellbook - Arcane Protection Spellbook needed to learn Arcane Protection. Used by Eva's Saints or Shillien Saints. -1 0 0
7665 Spellbook - Prophecy of Water Spellbook needed to learn Prophecy of Water. Used by Eva's Saints. -1 0 0
7666 Spellbook - Prophecy of Fire Spellbook needed to learn Prophecy of Fire. Used by Hierophants. -1 0 0
7667 Spellbook - Prophecy of Wind Spellbook needed to learn Prophecy of Wind. Used by Shillien Saints. -1 0 0
7668 Spellbook - Block Shield Spellbook needed to learn Block Shield. Used by Hierophants/Shillien Saints. -1 0 0
7669 Spellbook - Block Wind Walk Spellbook needed to learn Block Wind Walk. Used by Hierophants/Eva's Saints. -1 0 0
7670 Spellbook - Mass Block Shield Spellbook needed to learn Mass Block Shield. Used by Cardinals. -1 0 0
7671 Spellbook - Mass Block Wind Walk Spellbook needed to learn Mass Block Wind Walk. Used by Cardinals. -1 0 0
7672 Amulet - Chant of Spirit Amulet required to memorize the Chant of Spirit spell. Used by Doomcryers. -1 0 0
7673 Amulet - Chant of Victory Amulet required to memorize the Chant of Victory spell. Used by Doomcryers. -1 0 0
7674 Amulet - Pa'agrio's Eye Amulet required to memorize the Pa'agrio's Eye spell. Used by Dominators. -1 0 0
7675 Amulet - Pa'agrio's Soul Amulet required to memorize the Pa'agrio's Soul spell. Used by Dominators. -1 0 0
7676 Amulet - Seal of Despair Amulet required to memorize the Seal of Despair spell. Used by Dominators. -1 0 0
7677 Virgil's Letter "Letter sent by Virgil, a rich Dwarf in the Rune Township. It asks for help." -1 0 0
7678 Caradine's Letter "Letter sent by Messenger of the Lake, Caradine. Says to go to the Town of Goddard when you reach Sub Class Level 65." -1 0 0
7679 Caradine's Letter "Letter sent by Messenger of the Lake, Caradine. Says to go to the Town of Goddard when you reach Sub Class Level 75." -1 0 0
7684 Raccoon Ears Fabric Main ingredient essentially required to make Raccoon Ears. Can also be sold at ordinary shops. -1 0 0
7685 Outlaw's Eyepatch Strap Main ingredient essentially required to make an Outlaw's Eyepatch. Can also be sold at ordinary shops. -1 0 0
7686 Maiden's Hairpin Piece Main ingredient essentially required to make a Maiden's Hairpin. Can also be sold at ordinary shops. -1 0 0
7687 Rabbit Ears Fabric Main ingredient essentially required to make Rabbit Ears. Can also be sold at ordinary shops. -1 0 0
7688 Cat Ears Fabric Main ingredient essentially required to make Cat Ears. Can also be sold at ordinary shops. -1 0 0
7689 Recipe - Raccoon Ears (100%) This recipe for Raccoon Ears can be used by all races. Requires Create Common Item Skill Level 4. -1 0 0
7690 Recipe - Outlaw's Eyepatch (100%) This technique for creating an Outlaw's Eyepatch can be used by all races. Requires Create Common Item Skill Level 4. -1 0 0
7691 Recipe - Maiden's Hairpin (100%) This technique to create a Maiden's Hairpin can be used by all races. Requires Create Common Item Skill Level 4. -1 0 0
7692 Recipe - Rabbit Ears (100%) This recipe for Rabbit Ears can be used by all races. Requires Create Common Item Skill Level 4. -1 0 0
7693 Recipe - Cat Ears (100%) This recipe for Cat Ears can be used by all races. Requires Create Common Item Skill Level 4. -1 0 0
7697 Piece of Forget-me-not Hairpin An indispensable raw material that is needed to make a Forget-me-not Hairpin. It can be sold at a general store. -1 0 0
7698 Piece of Daisy Hairpin An indispensable material that is needed to make a Daisy Hairpin. It can be sold at a general store. -1 0 0
7699 Recipe: Forget-me-not Hairpin (100%) This technique for creating a Forget-me-not Hairpin can be used by all races. Requires Create Common Item Skill Level 4. -1 0 0
7700 Recipe: Daisy Hairpin (100%) This technique for creating a Daisy Hairpin can be used by all races. Requires Create Common Item Skill Level 4. -1 0 0
7725 Loot - Gray Pouch "An item recovered from the swampland. It is a dirty and worn out gray pouch that is ripped here and there. It seems to contain an object that looks like a water bottle. If you double-click it, you can view what it contains." -1 0 0
7726 Small Nimble Green Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7727 Small Ugly Green Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7728 Small Pudgy Green Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7729 Nimble Green Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7730 Ugly Green Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7731 Pudgy Green Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7732 Large Nimble Green Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7733 Large Ugly Green Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7734 Large Pudgy Green Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7735 Small Jade Nimble Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7736 Small Jade Ugly Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7737 Small Jade Fat Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7738 Jade Nimble Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7739 Jade Ugly Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7740 Jade Fat Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7741 Large Jade Nimble Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7742 Large Jade Ugly Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7743 Large Jade Fat Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7744 Small Blue Nimble Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7745 Small Blue Ugly Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7746 Small Blue Fat Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7747 Blue Nimble Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7748 Blue Ugly Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7749 Blue Fat Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7750 Large Blue Nimble Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7751 Large Blue Ugly Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7752 Large Blue Fat Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7753 Small Yellow Nimble Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7754 Small Yellow Ugly Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7755 Small Yellow Fat Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7756 Yellow Nimble Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7757 Yellow Ugly Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7758 Yellow Fat Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7759 Large Yellow Nimble Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7760 Large Yellow Ugly Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7761 Large Yellow Fat Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7762 Small Orange Nimble Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7763 Small Orange Ugly Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7764 Small Orange Fat Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7765 Orange Nimble Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7766 Orange Ugly Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7767 Orange Fat Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7768 Large Orange Nimble Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7769 Large Orange Ugly Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7770 Large Orange Fat Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7771 Small Purple Nimble Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7772 Small Purple Ugly Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7773 Small Purple Fat Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7774 Purple Nimble Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7775 Purple Ugly Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7776 Purple Fat Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7777 Large Purple Nimble Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7778 Large Purple Ugly Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7779 Large Purple Fat Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7780 Small Red Nimble Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7781 Small Red Ugly Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7782 Small Red Fat Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7783 Red Nimble Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7784 Red Ugly Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7785 Red Fat Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7786 Large Red Nimble Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7787 Large Red Ugly Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7788 Large Red Fat Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7789 Small White Nimble Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7790 Small White Ugly Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7791 Small White Fat Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7792 White Nimble Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7793 White Ugly Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7794 White Fat Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7795 Large White Nimble Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7796 Large White Ugly Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7797 Large White Fat Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7798 Small Black Nimble Fish: For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7799 Small Black Ugly Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7800 Small Black Fat Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7801 Black Nimble Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7802 Black Ugly Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7803 Black Fat Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7804 Large Black Nimble Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7805 Large Black Ugly Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7806 Large Black Fat Fish - For Beginners Double-click to randomly change into another item. The changed item can be used as a regular ingredient to make other items. -1 0 0
7807 Green Colored Lure - For Beginners "A lure used by beginners. Since only the fish intended for beginners take the bait, a player can easily learn how to fish. This bait is preferred by fast moving fish." -1 0 0
7808 Purple Colored Lure - For Beginners "A lure used by beginners. Since only the fish intended for beginners take the bait, a player can easily learn how to fish. This bait is preferred by fat fish." -1 0 0
7809 Yellow Colored Lure - For Beginners "A lure used by beginners. Since only the fish intended for beginners take the bait, a player can easily learn how to fish. This bait is preferred by ugly fish." -1 0 0
7832 Apprentice Adventurer's Weapon Exchange Coupon An exchange coupon that is needed to borrow weapons for apprentice adventurers from the Adventurers' Guild. -1 0 0
7833 Adventurer's Weapon Exchange Coupon An exchange coupon that is needed to borrow weapons for apprentice adventurers from the Adventurers' Guild. -1 0 0
7835 Amulet: Seal of Disease Amulet required for the Seal of Disease spell. Used by Dominators. -1 0 0
7838 Santa's Hat A Santa Claus hat that was created to celebrate the holiday. This hat can be worn only during the end of year holiday season. -1 0 0
7904 Boat Ticket: Rune to Gludin Boat Ticket: Depart Rune - Arrive Gludin -1 0 0
7905 Boat Ticket: Gludin to Rune Boat Ticket: Depart Gludin - Arrive Rune -1 0 0
7906 Blessing of Fire Bestows fire attack attribute while engaged in a physical attack. -1 0 0
7907 Blessing of Water Bestows water attack attribute while engaged in a physical attack. -1 0 0
7908 Blessing of Wind Bestows wind attack attribute while engaged in a physical attack. -1 0 0
7909 Blessing of Earth Bestows earth attack attribute while engaged in a physical attack. -1 0 0
7910 Blessing of Darkness Bestows darkness attack attribute while engaged in a physical attack. -1 0 0
7911 Blessing of Sanctity Bestows sacred attack attribute while engaged in a physical attack. -1 0 0
7912 Fire Crystal Eliminates vulnerability to fire attacks. -1 0 0
7913 Water Crystal Eliminates vulnerability to to water attacks. -1 0 0
7914 Wind Crystal Eliminates vulnerability to wind attacks. -1 0 0
7915 Earth Crystal Eliminates vulnerability to earth attacks. -1 0 0
7916 Dark Crystal Eliminates vulnerability to darkness attacks. -1 0 0
7917 Sanctity Crystal Eliminates vulnerability to sacred attacks. -1 0 0
7918 Mercenary Posting Ticket (Sword/Stationary) Schuttgart/Sword/Stationary -1 0 0
7919 Mercenary Posting Ticket (Spear/Stationary) Schuttgart/Spear/Stationary -1 0 0
7920 Mercenary Posting Ticket (Bow/Stationary) Schuttgart/Bow/Stationary -1 0 0
7921 Mercenary Posting Ticket (Cleric/Stationary) Schuttgart/Cleric/Stationary -1 0 0
7922 Mercenary Posting Ticket (Wizard/Stationary) Schuttgart/Wizard/Stationary -1 0 0
7923 Mercenary Posting Ticket (Sword/Mobile) Schuttgart/Sword/Mobile -1 0 0
7924 Mercenary Posting Ticket (Spear/Mobile) Schuttgart/Spear/Mobile -1 0 0
7925 Mercenary Posting Ticket (Bow/Mobile) Schuttgart/Bow/Mobile -1 0 0
7926 Mercenary Posting Ticket (Cleric/Mobile) Schuttgart/Cleric/Mobile -1 0 0
7927 Mercenary Posting Ticket (Wizard/Mobile) Schuttgart/Wizard/Mobile -1 0 0
7928 Mercenary Posting Ticket (Teleporter1) "Placed in Schuttgart, at the Teleporter or inside the castle, this ticket allows teleportation to the inner castle or the guardian's location." -1 0 0
7929 Mercenary Posting Ticket (Teleporter2) "Placed in Schuttgart, at the Teleporter or inside the castle, this ticket allows teleportation to the outer castle or the guardian's location." -1 0 0
7930 Mercenary Posting Ticket (Teleporter3) "Placed in Schuttgart, at the Teleporter or inside the castle, this ticket allows teleportation to the inner or outer castle." -1 0 0
7931 Greater Mercenary Posting Ticket (Sword/Stationary) Schuttgart/Sword/Stationary. The Seal of Strife cannot be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
7932 Greater Mercenary Posting Ticket (Spear/Stationary) Schuttgart/Spear/Stationary. The Seal of Strife cannot be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
7933 Greater Mercenary Posting Ticket (Bow/Stationary) Schuttgart/Bow/Stationary. The Seal of Strife cannot be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
7934 Greater Mercenary Posting Ticket (Cleric/Stationary) Schuttgart/Cleric/Stationary. The Seal of Strife cannot be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
7935 Greater Mercenary Posting Ticket (Wizard/Stationary) Schuttgart/Wizard/Stationary. The Seal of Strife cannot be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
7936 Greater Mercenary Posting Ticket (Sword/Mobile) Schuttgart/Sword/Mobile. The Seal of Strife cannot be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
7937 Greater Mercenary Posting Ticket (Spear/Mobile) Schuttgart/Spear/Mobile. The Seal of Strife cannot be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
7938 Greater Mercenary Posting Ticket (Bow/Mobile) Schuttgart/Bow/Mobile. The Seal of Strife cannot be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
7939 Greater Mercenary Posting Ticket (Cleric/Mobile) Schuttgart/Cleric/Mobile. The Seal of Strife cannot be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
7940 Greater Mercenary Posting Ticket (Wizard/Mobile) Schuttgart/Wizard/Mobile. The Seal of Strife cannot be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
7941 Dawn Mercenary Posting Ticket (Sword/Stationary) Schuttgart/Sword/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -1 0 0
7942 Dawn Mercenary Posting Ticket (Spear/Stationary) Schuttgart/Spear/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -1 0 0
7943 Dawn Mercenary Posting Ticket (Bow/Stationary) Schuttgart/Bow/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -1 0 0
7944 Dawn Mercenary Posting Ticket (Cleric/Stationary) Schuttgart/Cleric/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -1 0 0
7945 Dawn Mercenary Posting Ticket (Wizard/Stationary) Schuttgart/Wizard/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -1 0 0
7946 Dawn Mercenary Posting Ticket (Sword/Mobile) Schuttgart/Sword/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -1 0 0
7947 Dawn Mercenary Posting Ticket (Spear/Mobile) Schuttgart/Spear/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -1 0 0
7948 Dawn Mercenary Posting Ticket (Bow/Mobile) Schuttgart/Bow/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -1 0 0
7949 Dawn Mercenary Posting Ticket (Cleric/Mobile) Schuttgart/Cleric/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -1 0 0
7950 Dawn Mercenary Posting Ticket (Wizard/Mobile) Schuttgart/Wizard/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -1 0 0
7951 Greater Recruit Posting Ticket (Sword/Stationary) Schuttgart/Sword/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
7952 Greater Recruit Posting Ticket (Spear/Stationary) Schuttgart/Spear/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
7953 Greater Recruit Posting Ticket (Bow/Stationary) Schuttgart/Bow/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
7954 Greater Recruit Posting Ticket (Cleric/Stationary) Schuttgart/Cleric/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
7955 Greater Recruit Posting Ticket (Wizard/Stationary) Schuttgart/Wizard/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
7956 Greater Recruit Posting Ticket (Sword/Mobile) Schuttgart/Sword/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
7957 Greater Recruit Posting Ticket (Spear/Mobile) Schuttgart/Spear/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
7958 Greater Recruit Posting Ticket (Bow/Mobile) Schuttgart/Bow/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
7959 Greater Recruit Posting Ticket (Cleric/Mobile) Schuttgart/Cleric/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
7960 Greater Recruit Posting Ticket (Wizard/Mobile) Schuttgart/Wizard/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
7961 Recruit Posting Ticket (Sword/Stationary) Schuttgart/Sword/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
7962 Recruit Posting Ticket (Spear/Stationary) Schuttgart/Spear/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
7963 Recruit Posting Ticket (Bow/Stationary) Schuttgart/Bow/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
7964 Recruit Posting Ticket (Cleric/Stationary) Schuttgart/Cleric/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
7965 Recruit Posting Ticket (Wizard/Stationary) Schuttgart/Wizard/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
7966 Recruit Posting Ticket (Sword/Mobile) Schuttgart/Sword/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
7967 Recruit Posting Ticket (Spear/Mobile) Schuttgart/Spear/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
7968 Recruit Posting Ticket (Bow/Mobile) Schuttgart/Bow/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
7969 Recruit Posting Ticket (Cleric/Mobile) Schuttgart/Cleric/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
7970 Recruit Posting Ticket (Wizard/Mobile) Schuttgart/Wizard/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
7971 Nephilim Warrior Posting Ticket Schuttgart/Sword/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -1 0 0
7972 Nephilim Shaman Posting Ticket Schuttgart/Wizard/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -1 0 0
7973 Mercenary Posting Ticket (Sword/Stationary) Rune/Sword/Stationary -1 0 0
7974 Mercenary Posting Ticket (Spear/Stationary) Rune/Spear/Stationary -1 0 0
7975 Mercenary Posting Ticket (Bow/Stationary) Rune/Bow/Stationary -1 0 0
7976 Mercenary Posting Ticket (Cleric/Stationary) Rune/Cleric/Stationary -1 0 0
7977 Mercenary Posting Ticket (Wizard/Stationary) Rune/Wizard/Stationary -1 0 0
7978 Mercenary Posting Ticket (Sword/Mobile) Rune/Sword/Mobile -1 0 0
7979 Mercenary Posting Ticket (Spear/Mobile) Rune/Spear/Mobile -1 0 0
7980 Mercenary Posting Ticket (Bow/Mobile) Rune/Bow/Mobile -1 0 0
7981 Mercenary Posting Ticket (Cleric/Mobile) Rune/Cleric/Mobile -1 0 0
7982 Mercenary Posting Ticket (Wizard/Mobile) Rune/Wizard/Mobile -1 0 0
7983 Mercenary Posting Ticket (Teleporter1) "Placed in Rune, at the Teleporter or inside the castle, this ticket allows teleportation to the East Gate of the inner castle, the western section of the outer castle, the Plaza or the guardian's location." -1 0 0
7984 Mercenary Posting Ticket (Teleporter2) "Placed in Rune, at the Teleporter or inside the castle, this ticket allows teleportation to the outer castle, the East Gate of the inner castle, the Plaza or the guardian's location." -1 0 0
7985 Mercenary Posting Ticket (Teleporter3) "Placed in Rune, at the Teleporter or inside the castle, this ticket allows teleportation to the outer castle, the West Gate of the outer castle, the Plaza or the guardian's location." -1 0 0
7986 Mercenary Posting Ticket (Teleporter4) "Placed in Rune, at the Teleporter or inside the castle, this ticket allows teleportation to the outer castle, the western section of the outer castle, the East Gate of the outer castle or the guardian's location." -1 0 0
7987 Mercenary Posting Ticket (Teleporter5) "Placed in Rune, at the Teleporter or inside the castle, this ticket allows teleportation to the outer castle, the western section of the outer castle, the East Gate of the outer castle or to the Plaza." -1 0 0
7988 Greater Mercenary Posting Ticket (Sword/Stationary) Rune/Sword/Stationary. The Seal of Strife cannot be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
7989 Greater Mercenary Posting Ticket (Spear/Stationary) Rune/Spear/Stationary. The Seal of Strife cannot be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
7990 Greater Mercenary Posting Ticket (Bow/Stationary) Rune/Bow/Stationary. The Seal of Strife cannot be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
7991 Greater Mercenary Posting Ticket (Cleric/Stationary) Rune/Cleric/Stationary. The Seal of Strife cannot be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
7992 Greater Mercenary Posting Ticket (Wizard/Stationary) Rune/Wizard/Stationary. The Seal of Strife cannot be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
7993 Greater Mercenary Posting Ticket (Sword/Mobile) Rune/Sword/Mobile. The Seal of Strife cannot be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
7994 Greater Mercenary Posting Ticket (Spear/Mobile) Rune/Spear/Mobile. The Seal of Strife cannot be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
7995 Greater Mercenary Posting Ticket (Bow/Mobile) Rune/Bow/Mobile. The Seal of Strife cannot be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
7996 Greater Mercenary Posting Ticket (Cleric/Mobile) Rune/Cleric/Mobile. The Seal of Strife cannot be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
7997 Greater Mercenary Posting Ticket (Wizard/Mobile) Rune/Wizard/Mobile. The Seal of Strife cannot be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
7998 Dawn Mercenary Posting Ticket (Sword/Stationary) Rune/Sword/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -1 0 0
7999 Dawn Mercenary Posting Ticket (Spear/Stationary) Rune/Spear/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -1 0 0
8000 Dawn Mercenary Posting Ticket (Bow/Stationary) Rune/Bow/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -1 0 0
8001 Dawn Mercenary Posting Ticket (Cleric/Stationary) Rune/Cleric/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -1 0 0
8002 Dawn Mercenary Posting Ticket (Wizard/Stationary) Rune/Wizard/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -1 0 0
8003 Dawn Mercenary Posting Ticket (Sword/Mobile) Rune/Sword/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -1 0 0
8004 Dawn Mercenary Posting Ticket (Spear/Mobile) Rune/Spear/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -1 0 0
8005 Dawn Mercenary Posting Ticket (Bow/Mobile) Rune/Bow/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -1 0 0
8006 Dawn Mercenary Posting Ticket (Cleric/Mobile) Rune/Cleric/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -1 0 0
8007 Dawn Mercenary Posting Ticket (Wizard/Mobile) Rune/Wizard/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -1 0 0
8008 Greater Recruit Posting Ticket (Sword/Stationary) Rune/Sword/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
8009 Greater Recruit Posting Ticket (Spear/Stationary) Rune/Spear/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
8010 Greater Recruit Posting Ticket (Bow/Stationary) Rune/Bow/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
8011 Greater Recruit Posting Ticket (Cleric/Stationary) Rune/Cleric/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
8012 Greater Recruit Posting Ticket (Wizard/Stationary) Rune/Wizard/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
8013 Greater Recruit Posting Ticket (Sword/Mobile) Rune/Sword/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
8014 Greater Recruit Posting Ticket (Spear/Mobile) Rune/Spear/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
8015 Greater Recruit Posting Ticket (Bow/Mobile) Rune/Bow/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
8016 Greater Recruit Posting Ticket (Cleric/Mobile) Rune/Cleric/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
8017 Greater Recruit Posting Ticket (Wizard/Mobile) Rune/Wizard/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
8018 Recruit Posting Ticket (Sword/Stationary) Rune/Sword/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
8019 Recruit Posting Ticket (Spear/Stationary) Rune/Spear/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
8020 Recruit Posting Ticket (Bow/Stationary) Rune/Bow/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
8021 Recruit Posting Ticket (Cleric/Stationary) Rune/Cleric/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
8022 Recruit Posting Ticket (Wizard/Stationary) Rune/Wizard/Stationary. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
8023 Recruit Posting Ticket (Sword/Mobile) Rune/Sword/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
8024 Recruit Posting Ticket (Spear/Mobile) Rune/Spear/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
8025 Recruit Posting Ticket (Bow/Mobile) Rune/Bow/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
8026 Recruit Posting Ticket (Cleric/Mobile) Rune/Cleric/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
8027 Recruit Posting Ticket (Wizard/Mobile) Rune/Wizard/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Revolutionaries of Dusk. -1 0 0
8028 Nephilim Warrior Posting Ticket Rune/Sword/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -1 0 0
8029 Nephilim Shaman Posting Ticket Rune/Wizard/Mobile. The Seal of Strife can only be used to place a mercenary when in the possession of the Lords of Dawn. -1 0 0
8030 Hot Spring Nectar Used during the Rainbow Springs Clan Hall Battle. This item may be used on the Hot Springs Yeti. It cannot be exchanged or dropped. -1 0 0
8031 Hot Spring Mineral Water Used during the Rainbow Springs Clan Hall Battle. This item may be used on the Hot Springs Yeti. It cannot be exchanged or dropped. -1 0 0
8032 Hot Spring Water Used during the Rainbow Springs Clan Hall Battle. This item may be used on the Hot Springs Yeti. It cannot be exchanged or dropped. -1 0 0
8033 Hot Spring Sulfur Used during the Rainbow Springs Clan Hall Battle. This item may be used on the Hot Springs Yeti. It cannot be exchanged or dropped. -1 0 0
8034 Rainbow Springs Clan Hall War Decree This ticket allows entry to the Rainbow Springs Clan Hall Battle. It is a reward for fishing in Goddard. -1 0 0
8035 Hot Spring Letter A Combining these texts may grant rewards during the Rainbow Springs Clan Hall Battle. It cannot be exchanged or dropped. -1 0 0
8036 Hot Spring Letter B Combining these texts may grant rewards during the Rainbow Springs Clan Hall Battle. It cannot be exchanged or dropped. -1 0 0
8037 Hot Spring Letter C Combining these texts may grant rewards during the Rainbow Springs Clan Hall Battle. It cannot be exchanged or dropped. -1 0 0
8038 Hot Spring Letter D Combining these texts may grant rewards during the Rainbow Springs Clan Hall Battle. It cannot be exchanged or dropped. -1 0 0
8039 Hot Spring Letter E Combining these texts may grant rewards during the Rainbow Springs Clan Hall Battle. It cannot be exchanged or dropped. -1 0 0
8040 Hot Spring Letter F Combining these texts may grant rewards during the Rainbow Springs Clan Hall Battle. It cannot be exchanged or dropped. -1 0 0
8041 Hot Spring Letter G Combining these texts may grant rewards during the Rainbow Springs Clan Hall Battle. It cannot be exchanged or dropped. -1 0 0
8042 Hot Spring Letter H Combining these texts may grant rewards during the Rainbow Springs Clan Hall Battle. It cannot be exchanged or dropped. -1 0 0
8043 Hot Spring Letter I Combining these texts may grant rewards during the Rainbow Springs Clan Hall Battle. It cannot be exchanged or dropped. -1 0 0
8044 Hot Spring Letter J Combining these texts may grant rewards during the Rainbow Springs Clan Hall Battle. It cannot be exchanged or dropped. -1 0 0
8045 Hot Spring Letter K Combining these texts may grant rewards during the Rainbow Springs Clan Hall Battle. It cannot be exchanged or dropped. -1 0 0
8046 Hot Spring Letter L Combining these texts may grant rewards during the Rainbow Springs Clan Hall Battle. It cannot be exchanged or dropped. -1 0 0
8047 Hot Spring Letter N Combining these texts may grant rewards during the Rainbow Springs Clan Hall Battle. It cannot be exchanged or dropped. -1 0 0
8048 Hot Spring Letter O Combining these texts may grant rewards during the Rainbow Springs Clan Hall Battle. It cannot be exchanged or dropped. -1 0 0
8049 Hot Spring Letter P Combining these texts may grant rewards during the Rainbow Springs Clan Hall Battle. It cannot be exchanged or dropped. -1 0 0
8050 Hot Spring Letter R Combining these texts may grant rewards during the Rainbow Springs Clan Hall Battle. It cannot be exchanged or dropped. -1 0 0
8051 Hot Spring Letter S Combining these texts may grant rewards during the Rainbow Springs Clan Hall Battle. It cannot be exchanged or dropped. -1 0 0
8052 Hot Spring letter T Combining these texts may grant rewards during the Rainbow Springs Clan Hall Battle. It cannot be exchanged or dropped. -1 0 0
8053 Hot Spring Letter U Combining these texts may grant rewards during the Rainbow Springs Clan Hall Battle. It cannot be exchanged or dropped. -1 0 0
8054 Hot Spring Letter W Combining these texts may grant rewards during the Rainbow Springs Clan Hall Battle. It cannot be exchanged or dropped. -1 0 0
8055 Hot Spring Letter Y Combining these texts may grant rewards during the Rainbow Springs Clan Hall Battle. It cannot be exchanged or dropped. -1 0 0
8056 Key of Splendor Room The key to the Splendor Room in the Monastery of Silence. -1 0 0
8057 Silver Hemocyte The Ice Queen's pets' favorite food. -1 0 0
8058 Lockup Research Report Dr. Chaos's research report. It's locked. -1 0 0
8059 Research Report Unlock the padlock to read Dr. Chaos's research report. -1 0 0
8060 Key of Enigma The small journal key that was included with the memo. -1 0 0
8061 Scribbled Memo Dr. Chaos's research report. -1 0 0
8062 Blood of Maille Lizardman Blood obtained by killing Maille Lizardmen. -1 0 0
8063 Leg of King Araneid The legs obtained by defeating King Araneid. -1 0 0
8064 Visitor's Mark Permits entry to the Pagan Temple. Don't lose it! -1 0 0
8065 Faded Visitor's Mark This faded mark permits entry to the Pagan Temple. -1 0 0
8066 Necromancer's Heart "Obtain this necromantic heart by slaying Bone Animators, Bone Slayers or Skull Animators." -1 0 0
8067 Pagan's Mark Permits entry and access to the chapel of the Pagan Temple. -1 0 0
8068 Pagan Totem The totem obtained by defeating the Pagans. -1 0 0
8069 Monk's Scripture The scripture obtained by defeating the monks within the Monastery of Silence. -1 0 0
8070 Water Bottle The bottle from Gremory. Pour the water into the Holy Grail in the Splendor Room and take it with you. -1 0 0
8071 Bottle of water from the Holy Grail The bottle containing the water from the Holy Grail in the Splendor Room. Take it to Gremory. -1 0 0
8072 Antelope Skin The exceptional hide needed to create the magical scroll. -1 0 0
8073 Frintezza's Magic Force Field Removal Scroll The scroll that permits passage though Frintezza's Magic Force Field. Meet his guide near the Imperial Tomb entrance and he will let you enter the forbidden area. -1 0 0
8074 Watching Eyes "This ""Wandering Eye"" has been harassing the farmers of Floran. Take it to Almankel in Floran Village." -1 0 0
8075 Roughly Hewn Rock Golem Shard This is a fragment from a Roughly Hewn Rock Golem. Take it to Almankel in Floran Village. -1 0 0
8076 Delu Lizardman's Scale This is a scale of the Delu Lizardman that has been harassing the farmers of Floran. Take it to Almankel in Floran Village. -1 0 0
8077 Silver Ice Crystal "A crystal obtained from a monster. When processed, it becomes the Black Ice Crystal." -1 0 0
8078 Black Ice Crystal "When stuck into a target, the character becomes violent." -1 0 0
8079 Misa's Letter A secret letter from Misa to Rafforty. Don't break the seal! -1 0 0
8080 Rafforty's Letter A secret letter from Rafforty to Misa. -1 0 0
8081 Piece of Tablet An unknown tablet fragment. -1 0 0
8082 Report Piece "A fragment of the report from the stone statue. " -1 0 0
8083 Scout's Memo A scribbled note written by a scout searching the nest. -1 0 0
8084 Crystal of Purity This white crystal was expelled by a wild beast whose heart was pure. -1 0 0
8085 Fang of Stakato Fangs gained from killing Stakatos. -1 0 0
8086 Box Containing the Fire of Holy Spirit Box containing the Fire of the Holy Spirit -1 0 0
8087 Cursed Doll An enchanted doll that has been said to control the evil creatures of the Ragna Orcs. -1 0 0
8088 Orc Grave Goods Remains stolen by graverobbers. -1 0 0
8089 Cursed Grave Goods Items made by angry spirits to use physical force. -1 0 0
8090 Electric Wave Detector This rod lights up in the presence of strong electric waves. It is presently unlit. -1 0 0
8091 Electric Wave Detector This rod lights up in the presence of strong electric waves. It is presently lit. -1 0 0
8092 Telescope Golem's Corpse Metal obtained from hunting the Scout Golem. It may be concealing something. -1 0 0
8093 Golem's Dispatcher Dispatcher obtained from hunting the Telescope Golem. -1 0 0
8094 Storage Medium The storage medium taken from the Golem. It is empty. -1 0 0
8095 Storage Medium The storage medium taken from the Golem. It contains information. -1 0 0
8096 Ginzu Golem's Black Box The analysis device obtained from the Ginzu Golem. -1 0 0
8097 X-688 A curious scroll found on Dr. Chaos's bookshelf. -1 0 0
8098 Supplying Goods for Railroad Worker Supplies sent by a Dwarven Elder to a Railroad Worker. -1 0 0
8099 Thief Guild's Mark An animal's tooth worn by the thieves of the Plunderous Plains. -1 0 0
8100 Destroyed Golem Shards Shards obtained from hunting the Golem. -1 0 0
8101 Dwarf's Favor "Letter of introduction to Yumita, written by Head Blacksmith Newyear of Schuttgart Village." -1 0 0
8153 Adventurer's Guide Book An essential read for adventurers. -1 0 0
8154 Herb of Life Recovers a certain amount of HP immediately. -1 0 0
8155 Herb of Mana Recovers a certain amount of MP immediately. -1 0 0
8156 Herb of Power Increases P. Atk for a certain period of time. -1 0 0
8157 Herb of Magic Instantly increases M. Atk. for a certain period of time. -1 0 0
8158 Skull of the Dead: C-Grade Obtained by attacking a Raid Boss. You can assemble this Life Crystal and trade it for something useful. -1 0 0
8159 Skull of the Dead: B-Grade Obtained by attacking a Raid Boss. You can assemble this Life Crystal and trade it for something useful. -1 0 0
8160 Skull of the Dead: A-Grade Obtained by attacking a Raid Boss. You can assemble this Life Crystal and trade it for something useful. -1 0 0
8161 Dragon's Heart: C-Grade Obtained by attacking a Raid Boss. You can assemble this Life Crystal and trade it for something useful. -1 0 0
8162 Dragon's Heart: B-Grade Obtained by attacking a Raid Boss. You can assemble this Life Crystal and trade it for something useful. -1 0 0
8163 Dragon's Heart: A-Grade Obtained by attacking a Raid Boss. You can assemble this Life Crystal and trade it for something useful. -1 0 0
8164 Egg of Earth: C-Grade Obtained by attacking a Raid Boss. You can assemble this Life Crystal and trade it for something useful. -1 0 0
8165 Egg of Earth: B-Grade Obtained by attacking a Raid Boss. You can assemble this Life Crystal and trade it for something useful. -1 0 0
8166 Egg of Earth: A-Grade Obtained by attacking a Raid Boss. You can assemble this Life Crystal and trade it for something useful. -1 0 0
8167 False Nucleus of Life: C-Grade Obtained by attacking a Raid Boss. You can assemble this Life Crystal and trade it for something useful. -1 0 0
8168 False Nucleus of Life: B-Grade Obtained by attacking a Raid Boss. You can assemble this Life Crystal and trade it for something useful. -1 0 0
8169 False Nucleus of Life: A-Grade Obtained by attacking a Raid Boss. You can assemble this Life Crystal and trade it for something useful. -1 0 0
8170 Angel's Soul: C-Grade Obtained by attacking a Raid Boss. You can assemble this Life Crystal and trade it for something useful. -1 0 0
8171 Angel's Soul: B-Grade Obtained by attacking a Raid Boss. You can assemble this Life Crystal and trade it for something useful. -1 0 0
8172 Angel's Soul: A-Grade Obtained by attacking a Raid Boss. You can assemble this Life Crystal and trade it for something useful. -1 0 0
8173 Cradle of Creation: C-Grade (Not used) Obtained by attacking a Raid Boss. You can assemble this Life Crystal and trade it for something useful. -1 0 0
8174 Cradle of Creation: B-Grade (Not used) Obtained by attacking a Raid Boss. You can assemble this Life Crystal and trade it for something useful. -1 0 0
8175 Cradle of Creation Win this item by gambling and exchange it for an A-Grade item. -1 0 0
8176 Destruction Tombstone Obtained by attacking a Raid Boss. You can assemble this Life Crystal and trade it for something useful. -1 0 0
8192 Breaking Arrow Double-click the arrow to temporarily stop Frintezza's musical performance. This gets deleted when one enters the Tomb of the Last Emperor. -1 0 0
8193 Fisherman's Potion - Green "By lowering one's fishing skill level, this potion allows one to catch a green fish (level 1~3 fish). If one uses a potion that is designed for a higher fishing skill level than one's own, the potion will have no effect." -1 0 0
8194 Fisherman's Potion - Jade "By lowering one's fishing skill level, this potion allows one to catch a jade fish (level 4~6 fish). If one uses a potion that is designed for a higher fishing skill level than one's own, the potion will have no effect." -1 0 0
8195 Fisherman's Potion - Blue "By lowering one's fishing skill level, this potion allows one to catch a blue fish (level 7~9 fish). If one uses a potion that is designed for a higher fishing skill level than one's own, the potion will have no effect." -1 0 0
8196 Fisherman's Potion - Yellow "By lowering one's fishing skill level, this potion allows one to catch a yellow fish (level 10~12 fish). If one uses a potion that is designed for a higher fishing skill level than one's own, the potion will have no effect." -1 0 0
8197 Fisherman's Potion - Orange "By lowering one's fishing skill level, this potion allows one to catch an orange fish (level 13~15 fish). If one uses a potion that is designed for a higher fishing skill level than one's own, the potion will have no effect." -1 0 0
8198 Fisherman's Potion - Purple "By lowering one's fishing skill level, this potion allows one to catch a purple fish (level 16~18 fish). If one uses a potion that is designed for a higher fishing skill level than one's own, the potion will have no effect." -1 0 0
8199 Fisherman's Potion - Red "By lowering one's fishing skill level, this potion allows one to catch a red fish (level 19~21 fish). If one uses a potion that is designed for a higher fishing skill level than one's own, the potion will have no effect." -1 0 0
8200 Fisherman's Potion - White "By lowering one's fishing skill level, this potion allows one to catch a white fish (level 22~24 fish). If one uses a potion that is designed for a higher fishing skill level than one's own, the potion will have no effect." -1 0 0
8201 Fisherman's Potion - Black "By lowering one's fishing skill level, this potion allows one to catch a green fish (level 25~27 fish). If one uses a potion that is designed for a higher fishing skill level than one's own, the potion will have no effect." -1 0 0
8202 Fishing Potion "Restores a player's fishing mastery level, which was lowered by the Fisherman's Potion, back to the previous level." -1 0 0
8223 Seed: Twin Codran "Plant this seed onto a monster in the Rune area and it will bear the fruit of the Twin Codran. For best results, a level 53-63 character must plant it on a level 53-63 monster." -1 0 0
8224 Seed: Great Codran "Plant this seed onto a monster in the Rune area and it will bear the fruit of the Great Codran. For best results, a level 56-66 character must plant it on a level 56-66 monster." -1 0 0
8225 Seed: Desert Codran "Plant this seed onto a monster in the Rune area and it will bear the fruit of the Desert Codran. For best results, a level 59-69 character must plant it on a level 59-69 monster." -1 0 0
8226 Seed: Blue Coba "Plant this seed onto a monster in the Rune area and it will bear the fruit of the Blue Coba. For best results, a level 62-72 character must plant it on a level 62-72 monster." -1 0 0
8227 Seed: Red Coba "Plant this seed onto a monster in the Rune area and it will bear the fruit of the Red Coba. For best results, a level 65-75 character must plant it on a level 65-75 monster." -1 0 0
8228 Seed: Golden Coba "Plant this seed onto a monster in the Rune area and it will bear the fruit of the Golden Coba. For best results, a level 68-78 character must plant it on a level 68-78 monster." -1 0 0
8229 Seed: Desert Coba "Plant this seed onto a monster in the Rune area and it will bear the fruit of the Desert Coba. For best results, a level 71-81 character must plant it on a level 71-81 monster." -1 0 0
8230 Seed: Alternative Twin Codran "Plant this seed onto a monster in the Rune area and it will bear the fruit of the Alternative Twin Codran. For best results, a level 53-63 character must plant it on a level 53-63 monster." -1 0 0
8231 Seed: Alternative Great Codran "Plant this seed onto a monster in the Rune area and it will bear the fruit of the Alternative Great Codran. For best results, a level 56-66 character must plant it on a level 56-66 monster." -1 0 0
8232 Seed: Alternative Desert Codran "Plant this seed onto a monster in the Rune area and it will bear the fruit of the Alternative Desert Codran. For best results, a level 59-69 character must plant it on a level 59-69 monster." -1 0 0
8233 Seed: Alternative Blue Coba "Plant this seed onto a monster in the Rune area and it will bear the fruit of the Alternative Blue Coba. For best results, a level 62-72 character must plant it on a level 62-72 monster." -1 0 0
8234 Seed: Alternative Red Coba "Plant this seed onto a monster in the Rune area and it will bear the fruit of the Alternative Red Coba. For best results, a level 65-75 character must plant it on a level 65-75 monster." -1 0 0
8235 Seed: Alternative Golden Coba "Plant this seed onto a monster in the Rune area and it will bear the fruit of the Alternative Golden Coba. For best results, a level 68-78 character must plant it on a level 68-78 monster." -1 0 0
8236 Seed: Alternative Desert Coba "Plant this seed onto a monster in the Rune area and it will bear the fruit of the Alternative Desert Coba. For best results, a level 71-81 character must plant it on a level 71-81 monster." -1 0 0
8237 Seed: Dark Coda "Plant this seed onto a monster in the vicinity of Schuttgart and it will bear the fruit of the Dark Coda. For the best chance of success, it should be planted by a character whose level is between 5-15 onto a monster whose level is between 5-15." -1 0 0
8238 Seed: Red Coda "Plant this seed onto a monster in the vicinity of Schuttgart and it will bear the fruit of the Red Coda. For the best chance of success, it should be planted by a character whose level is between 8-18 onto a monster whose level is between 8-18." -1 0 0
8239 Seed: Chilly Coda "Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Chilly Coda. For best results, a level 11-21 character must plant it on a level 11-21 monster." -1 0 0
8240 Seed: Blue Coda "Plant this seed onto a monster in the vicinity of Schuttgart and it will bear the fruit of the Blue Coda. For the best chance of success, it should be planted by a character whose level is between 14-24 onto a monster whose level is between 14-24." -1 0 0
8241 Seed: Golden Coda "Plant this seed onto a monster in the vicinity of Schuttgart and it will bear the fruit of the Golden Coda. For the best chance of success, it should be planted by a character whose level is between 17-27 onto a monster whose level is between 17-27." -1 0 0
8242 Seed: Lute Coda "Plant this seed onto a monster in the vicinity of Schuttgart and it will bear the fruit of the Lute Coda. For the best chance of success, it should be planted by a character whose level is between 20-30 onto a monster whose level is between 20-30." -1 0 0
8243 Seed: Desert Coda "Plant this seed onto a monster in the vicinity of Schuttgart and it will bear the fruit of the Desert Coda. For the best chance of success, it should be planted by a character whose level is between 23-33 onto a monster whose level is between 23-33." -1 0 0
8244 Seed: Red Cobol "Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Red Cobol. For best results, a level 26-36 character must plant it on a level 26-36 monster." -1 0 0
8245 Seed: Chilly Cobol "Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Chilly Cobol. For best results, a level 29-39 character must plant it on a level 29-39 monster." -1 0 0
8246 Seed: Blue Cobol "Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Blue Cobol. For best results, a level 32-42 character must plant it on a level 32-42 monster." -1 0 0
8247 Seed: Thorn Cobol "Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Thorn Cobol. For best results, a level 35-45 character must plant it on a level 35-45 monster." -1 0 0
8248 Seed: Golden Cobol "Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Golden Cobol. For best results, a level 38-48 character must plant it on a level 38-48 monst