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Шмот с ГОД для Фрея
#1
Добавил шмот с ГОД для Фреи всё нормально добавилось. При загрузке ГС выходит вот такая ошибка.

at l2open.gameserver.model.L2Clan.restore(L2Clan.java:560)
at l2open.gameserver.tables.ClanTable.restoreClans(ClanTable.java:128)
at l2open.gameserver.tables.ClanTable.<init>(ClanTable.java:53)
at l2open.gameserver.tables.ClanTable.getInstance(ClanTable.java:35)
at l2open.gameserver.GameServer.<init>(GameServer.java:116)
at l2open.gameserver.GameStart.main(GameStart.java:57)
07:09:41.084 Error loading skill 30401
java.util.NoSuchElementException: Unknown name 'paralyzeVuln' for enum BaseStats

at l2open.gameserver.skills.Stats.valueOfXml(Stats.java:240)
at l2open.gameserver.skills.DocumentBase.attachFunc(DocumentBase.java:10
8)
at l2open.gameserver.skills.DocumentBase.parseTemplate(DocumentBase.java
:83)
at l2open.gameserver.skills.DocumentSkill.parseSkill(DocumentSkill.java:
248)
at l2open.gameserver.skills.DocumentSkill.parseDocument(DocumentSkill.ja
va:107)
at l2open.gameserver.skills.DocumentBase.parse(DocumentBase.java:52)
at l2open.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.java:53
)
at l2open.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngine.java
:65)
at l2open.gameserver.tables.SkillTable.<init>(SkillTable.java:111)
at l2open.gameserver.tables.SkillTable.getInstance(SkillTable.java:101)
at l2open.gameserver.model.L2Clan.restoreSkills(L2Clan.java:878)
at l2open.gameserver.model.L2Clan.restore(L2Clan.java:560)
at l2open.gameserver.tables.ClanTable.restoreClans(ClanTable.java:128)
at l2open.gameserver.tables.ClanTable.<init>(ClanTable.java:53)
at l2open.gameserver.tables.ClanTable.getInstance(ClanTable.java:35)
at l2open.gameserver.GameServer.<init>(GameServer.java:116)
at l2open.gameserver.GameStart.main(GameStart.java:57)
07:09:41.089 Error loading skill 30402
java.util.NoSuchElementException: Unknown name 'stunVuln' for enum BaseStats
at l2open.gameserver.skills.Stats.valueOfXml(Stats.java:240)
at l2open.gameserver.skills.DocumentBase.attachFunc(DocumentBase.java:10
8)
at l2open.gameserver.skills.DocumentBase.parseTemplate(DocumentBase.java
:83)
at l2open.gameserver.skills.DocumentSkill.parseSkill(DocumentSkill.java:
248)
at l2open.gameserver.skills.DocumentSkill.parseDocument(DocumentSkill.ja
va:107)
at l2open.gameserver.skills.DocumentBase.parse(DocumentBase.java:52)
at l2open.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.java:53
)
at l2open.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngine.java
:65)
at l2open.gameserver.tables.SkillTable.<init>(SkillTable.java:111)
at l2open.gameserver.tables.SkillTable.getInstance(SkillTable.java:101)
at l2open.gameserver.model.L2Clan.restoreSkills(L2Clan.java:878)
at l2open.gameserver.model.L2Clan.restore(L2Clan.java:560)
at l2open.gameserver.tables.ClanTable.restoreClans(ClanTable.java:128)
at l2open.gameserver.tables.ClanTable.<init>(ClanTable.java:53)
at l2open.gameserver.tables.ClanTable.getInstance(ClanTable.java:35)
at l2open.gameserver.GameServer.<init>(GameServer.java:116)
at l2open.gameserver.GameStart.main(GameStart.java:57)
07:09:41.093 Error loading skill 30403
java.util.NoSuchElementException: Unknown name 'bleedVuln' for enum BaseStats
at l2open.gameserver.skills.Stats.valueOfXml(Stats.java:240)
at l2open.gameserver.skills.DocumentBase.attachFunc(DocumentBase.java:10
8)
at l2open.gameserver.skills.DocumentBase.parseTemplate(DocumentBase.java
:83)
at l2open.gameserver.skills.DocumentSkill.parseSkill(DocumentSkill.java:
248)
at l2open.gameserver.skills.DocumentSkill.parseDocument(DocumentSkill.ja
va:107)
at l2open.gameserver.skills.DocumentBase.parse(DocumentBase.java:52)
at l2open.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.java:53
)
at l2open.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngine.java
:65)
at l2open.gameserver.tables.SkillTable.<init>(SkillTable.java:111)
at l2open.gameserver.tables.SkillTable.getInstance(SkillTable.java:101)
at l2open.gameserver.model.L2Clan.restoreSkills(L2Clan.java:878)
at l2open.gameserver.model.L2Clan.restore(L2Clan.java:560)
at l2open.gameserver.tables.ClanTable.restoreClans(ClanTable.java:128)
at l2open.gameserver.tables.ClanTable.<init>(ClanTable.java:53)
at l2open.gameserver.tables.ClanTable.getInstance(ClanTable.java:35)
at l2open.gameserver.GameServer.<init>(GameServer.java:116)
at l2open.gameserver.GameStart.main(GameStart.java:57)
07:09:41.096 Error loading skill 30404
java.util.NoSuchElementException: Unknown name 'paralyzeVuln' for enum BaseStats

at l2open.gameserver.skills.Stats.valueOfXml(Stats.java:240)
at l2open.gameserver.skills.DocumentBase.attachFunc(DocumentBase.java:10
8)
at l2open.gameserver.skills.DocumentBase.parseTemplate(DocumentBase.java
:83)
at l2open.gameserver.skills.DocumentSkill.parseSkill(DocumentSkill.java:
248)
at l2open.gameserver.skills.DocumentSkill.parseDocument(DocumentSkill.ja
va:107)
at l2open.gameserver.skills.DocumentBase.parse(DocumentBase.java:52)
at l2open.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.java:53
)
at l2open.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngine.java
:65)
at l2open.gameserver.tables.SkillTable.<init>(SkillTable.java:111)
at l2open.gameserver.tables.SkillTable.getInstance(SkillTable.java:101)
at l2open.gameserver.model.L2Clan.restoreSkills(L2Clan.java:878)
at l2open.gameserver.model.L2Clan.restore(L2Clan.java:560)
at l2open.gameserver.tables.ClanTable.restoreClans(ClanTable.java:128)
at l2open.gameserver.tables.ClanTable.<init>(ClanTable.java:53)
at l2open.gameserver.tables.ClanTable.getInstance(ClanTable.java:35)
at l2open.gameserver.GameServer.<init>(GameServer.java:116)
at l2open.gameserver.GameStart.main(GameStart.java:57)
07:09:41.098 Error loading skill 30405
java.util.NoSuchElementException: Unknown name 'stunVuln' for enum BaseStats
at l2open.gameserver.skills.Stats.valueOfXml(Stats.java:240)
at l2open.gameserver.skills.DocumentBase.attachFunc(DocumentBase.java:10
8)
at l2open.gameserver.skills.DocumentBase.parseTemplate(DocumentBase.java
:83)
at l2open.gameserver.skills.DocumentSkill.parseSkill(DocumentSkill.java:
248)
at l2open.gameserver.skills.DocumentSkill.parseDocument(DocumentSkill.ja
va:107)
at l2open.gameserver.skills.DocumentBase.parse(DocumentBase.java:52)
at l2open.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.java:53
)
at l2open.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngine.java
:65)
at l2open.gameserver.tables.SkillTable.<init>(SkillTable.java:111)
at l2open.gameserver.tables.SkillTable.getInstance(SkillTable.java:101)
at l2open.gameserver.model.L2Clan.restoreSkills(L2Clan.java:878)
at l2open.gameserver.model.L2Clan.restore(L2Clan.java:560)
at l2open.gameserver.tables.ClanTable.restoreClans(ClanTable.java:128)
at l2open.gameserver.tables.ClanTable.<init>(ClanTable.java:53)
at l2open.gameserver.tables.ClanTable.getInstance(ClanTable.java:35)
at l2open.gameserver.GameServer.<init>(GameServer.java:116)
at l2open.gameserver.GameStart.main(GameStart.java:57)
07:09:41.101 Error loading skill 30406
java.util.NoSuchElementException: Unknown name 'bleedVuln' for enum BaseStats
at l2open.gameserver.skills.Stats.valueOfXml(Stats.java:240)
at l2open.gameserver.skills.DocumentBase.attachFunc(DocumentBase.java:10
8)
at l2open.gameserver.skills.DocumentBase.parseTemplate(DocumentBase.java
:83)
at l2open.gameserver.skills.DocumentSkill.parseSkill(DocumentSkill.java:
248)
at l2open.gameserver.skills.DocumentSkill.parseDocument(DocumentSkill.ja
va:107)
at l2open.gameserver.skills.DocumentBase.parse(DocumentBase.java:52)
at l2open.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.java:53
)
at l2open.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngine.java
:65)
at l2open.gameserver.tables.SkillTable.<init>(SkillTable.java:111)
at l2open.gameserver.tables.SkillTable.getInstance(SkillTable.java:101)
at l2open.gameserver.model.L2Clan.restoreSkills(L2Clan.java:878)
at l2open.gameserver.model.L2Clan.restore(L2Clan.java:560)
at l2open.gameserver.tables.ClanTable.restoreClans(ClanTable.java:128)
at l2open.gameserver.tables.ClanTable.<init>(ClanTable.java:53)
at l2open.gameserver.tables.ClanTable.getInstance(ClanTable.java:35)
at l2open.gameserver.GameServer.<init>(GameServer.java:116)
at l2open.gameserver.GameStart.main(GameStart.java:57)
07:09:41.103 Error loading skill 30407
java.util.NoSuchElementException: Unknown name 'paralyzeVuln' for enum BaseStats

at l2open.gameserver.skills.Stats.valueOfXml(Stats.java:240)
at l2open.gameserver.skills.DocumentBase.attachFunc(DocumentBase.java:10
8)
at l2open.gameserver.skills.DocumentBase.parseTemplate(DocumentBase.java
:83)
at l2open.gameserver.skills.DocumentSkill.parseSkill(DocumentSkill.java:
248)
at l2open.gameserver.skills.DocumentSkill.parseDocument(DocumentSkill.ja
va:107)
at l2open.gameserver.skills.DocumentBase.parse(DocumentBase.java:52)
at l2open.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.java:53
)
at l2open.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngine.java
:65)
at l2open.gameserver.tables.SkillTable.<init>(SkillTable.java:111)
at l2open.gameserver.tables.SkillTable.getInstance(SkillTable.java:101)
at l2open.gameserver.model.L2Clan.restoreSkills(L2Clan.java:878)
at l2open.gameserver.model.L2Clan.restore(L2Clan.java:560)
at l2open.gameserver.tables.ClanTable.restoreClans(ClanTable.java:128)
at l2open.gameserver.tables.ClanTable.<init>(ClanTable.java:53)
at l2open.gameserver.tables.ClanTable.getInstance(ClanTable.java:35)
at l2open.gameserver.GameServer.<init>(GameServer.java:116)
at l2open.gameserver.GameStart.main(GameStart.java:57)
07:09:41.107 Error loading skill 30408
java.util.NoSuchElementException: Unknown name 'stunVuln' for enum BaseStats
at l2open.gameserver.skills.Stats.valueOfXml(Stats.java:240)
at l2open.gameserver.skills.DocumentBase.attachFunc(DocumentBase.java:10
8)
at l2open.gameserver.skills.DocumentBase.parseTemplate(DocumentBase.java
:83)
at l2open.gameserver.skills.DocumentSkill.parseSkill(DocumentSkill.java:
248)
at l2open.gameserver.skills.DocumentSkill.parseDocument(DocumentSkill.ja
va:107)
at l2open.gameserver.skills.DocumentBase.parse(DocumentBase.java:52)
at l2open.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.java:53
)
at l2open.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngine.java
:65)
at l2open.gameserver.tables.SkillTable.<init>(SkillTable.java:111)
at l2open.gameserver.tables.SkillTable.getInstance(SkillTable.java:101)
at l2open.gameserver.model.L2Clan.restoreSkills(L2Clan.java:878)
at l2open.gameserver.model.L2Clan.restore(L2Clan.java:560)
at l2open.gameserver.tables.ClanTable.restoreClans(ClanTable.java:128)
at l2open.gameserver.tables.ClanTable.<init>(ClanTable.java:53)
at l2open.gameserver.tables.ClanTable.getInstance(ClanTable.java:35)
at l2open.gameserver.GameServer.<init>(GameServer.java:116)
at l2open.gameserver.GameStart.main(GameStart.java:57)
07:09:41.109 Error loading skill 30409
java.util.NoSuchElementException: Unknown name 'bleedVuln' for enum BaseStats
at l2open.gameserver.skills.Stats.valueOfXml(Stats.java:240)
at l2open.gameserver.skills.DocumentBase.attachFunc(DocumentBase.java:10
8)
at l2open.gameserver.skills.DocumentBase.parseTemplate(DocumentBase.java
:83)
at l2open.gameserver.skills.DocumentSkill.parseSkill(DocumentSkill.java:
248)
at l2open.gameserver.skills.DocumentSkill.parseDocument(DocumentSkill.ja
va:107)
at l2open.gameserver.skills.DocumentBase.parse(DocumentBase.java:52)
at l2open.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.java:53
)
at l2open.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngine.java
:65)
at l2open.gameserver.tables.SkillTable.<init>(SkillTable.java:111)
at l2open.gameserver.tables.SkillTable.getInstance(SkillTable.java:101)
at l2open.gameserver.model.L2Clan.restoreSkills(L2Clan.java:878)
at l2open.gameserver.model.L2Clan.restore(L2Clan.java:560)
at l2open.gameserver.tables.ClanTable.restoreClans(ClanTable.java:128)
at l2open.gameserver.tables.ClanTable.<init>(ClanTable.java:53)
at l2open.gameserver.tables.ClanTable.getInstance(ClanTable.java:35)
at l2open.gameserver.GameServer.<init>(GameServer.java:116)
at l2open.gameserver.GameStart.main(GameStart.java:57)
07:09:41.113 Error loading skill 30410
java.util.NoSuchElementException: Unknown name 'paralyzeVuln' for enum BaseStats

at l2open.gameserver.skills.Stats.valueOfXml(Stats.java:240)
at l2open.gameserver.skills.DocumentBase.attachFunc(DocumentBase.java:10
8)
at l2open.gameserver.skills.DocumentBase.parseTemplate(DocumentBase.java
:83)
at l2open.gameserver.skills.DocumentSkill.parseSkill(DocumentSkill.java:
248)
at l2open.gameserver.skills.DocumentSkill.parseDocument(DocumentSkill.ja
va:107)
at l2open.gameserver.skills.DocumentBase.parse(DocumentBase.java:52)
at l2open.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.java:53
)
at l2open.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngine.java
:65)
at l2open.gameserver.tables.SkillTable.<init>(SkillTable.java:111)
at l2open.gameserver.tables.SkillTable.getInstance(SkillTable.java:101)
at l2open.gameserver.model.L2Clan.restoreSkills(L2Clan.java:878)
at l2open.gameserver.model.L2Clan.restore(L2Clan.java:560)
at l2open.gameserver.tables.ClanTable.restoreClans(ClanTable.java:128)
at l2open.gameserver.tables.ClanTable.<init>(ClanTable.java:53)
at l2open.gameserver.tables.ClanTable.getInstance(ClanTable.java:35)
at l2open.gameserver.GameServer.<init>(GameServer.java:116)
at l2open.gameserver.GameStart.main(GameStart.java:57)
07:09:41.116 Error loading skill 30411
java.util.NoSuchElementException: Unknown name 'stunVuln' for enum BaseStats
at l2open.gameserver.skills.Stats.valueOfXml(Stats.java:240)
at l2open.gameserver.skills.DocumentBase.attachFunc(DocumentBase.java:10
8)
at l2open.gameserver.skills.DocumentBase.parseTemplate(DocumentBase.java
:83)
at l2open.gameserver.skills.DocumentSkill.parseSkill(DocumentSkill.java:
248)
at l2open.gameserver.skills.DocumentSkill.parseDocument(DocumentSkill.ja
va:107)
at l2open.gameserver.skills.DocumentBase.parse(DocumentBase.java:52)
at l2open.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.java:53
)
at l2open.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngine.java
:65)
at l2open.gameserver.tables.SkillTable.<init>(SkillTable.java:111)
at l2open.gameserver.tables.SkillTable.getInstance(SkillTable.java:101)
at l2open.gameserver.model.L2Clan.restoreSkills(L2Clan.java:878)
at l2open.gameserver.model.L2Clan.restore(L2Clan.java:560)
at l2open.gameserver.tables.ClanTable.restoreClans(ClanTable.java:128)
at l2open.gameserver.tables.ClanTable.<init>(ClanTable.java:53)
at l2open.gameserver.tables.ClanTable.getInstance(ClanTable.java:35)
at l2open.gameserver.GameServer.<init>(GameServer.java:116)
at l2open.gameserver.GameStart.main(GameStart.java:57)
07:09:41.847 SkillsEngine: Loaded 62253 skill templates from XML files. Max id:
26073, max level: 259
java.lang.ArrayIndexOutOfBoundsException: 30400
at l2open.gameserver.tables.SkillTable.loadBaseLevels(SkillTable.java:15
6)
at l2open.gameserver.tables.SkillTable.<init>(SkillTable.java:112)
at l2open.gameserver.tables.SkillTable.getInstance(SkillTable.java:101)
at l2open.gameserver.model.L2Clan.restoreSkills(L2Clan.java:878)
at l2open.gameserver.model.L2Clan.restore(L2Clan.java:560)
at l2open.gameserver.tables.ClanTable.restoreClans(ClanTable.java:128)
at l2open.gameserver.tables.ClanTable.<init>(ClanTable.java:53)
at l2open.gameserver.tables.ClanTable.getInstance(ClanTable.java:35)
at l2open.gameserver.GameServer.<init>(GameServer.java:116)
at l2open.gameserver.GameStart.main(GameStart.java:57)
Ответ
#2
Неизвестные параметры в датниках.
Ответ
#3
Автор, написал бы хоть что за сборка, а то поди скачал для лыжи, а у самого фениксы.
Ответ
#4
FriendlyGhos Написал:Автор, написал бы хоть что за сборка, а то поди скачал для лыжи, а у самого фениксы.

и что?)) это мешает открыть xml скила и исправить ошибку ?))

проблема со статом paralyzeVuln в сборке его просто нет или он под другим названием.
Ответ
#5
кто сможет переделать под Open Freya 1853 с меня +

<?xml version="1.0" encoding="UTF-8"?>
<list>

<skill id="30400" levels="1" name="Shadow Immortal Armor Set">
<!-- Confirmed CT2.5 -->
<set name="magicLvl" val="85" />
<set name="operateType" val="OP_PASSIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
<for>
<add order="0x10" stat="STR" val="3" /> <!-- STR +3 -->
<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- P. Atk. +6.59% -->
<add order="0x40" stat="rCrit" val="12.74" /> <!-- Critical rate +12.74 -->
<sub order="0x40" stat="bleedVuln" val="50" /> <!-- Resistance to bleed attacks +50% -->
<sub order="0x40" stat="rootVuln" val="50" /> <!-- Resistance to hold attacks +50% -->
<sub order="0x40" stat="sleepVuln" val="50" /> <!-- Resistance to sleep attacks +50% -->
<mul order="0x30" stat="magicDamVul" val="0.98" /> <!-- Resistance to damage magic +2% -->
<add order="0x40" stat="maxHp" val="550" /> <!-- Max. HP +550 -->
<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
<add order="0x40" stat="absorbDam" val="3" /> <!-- Steal opponent's HP on attack -->
<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
</for>
</skill>

<skill id="30401" levels="1" name="Shadow Immortal Leather Armor Set">
<!-- Confirmed CT2.5 -->
<set name="magicLvl" val="85" />
<set name="operateType" val="OP_PASSIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
<for>
<add order="0x10" stat="STR" val="1" /> <!-- STR +1 -->
<add order="0x10" stat="DEX" val="2" /> <!-- DEX +2 -->
<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- Attack Power +6.59% -->
<mul order="0x30" stat="pAtkSpd" val="1.06" /> <!-- Atk. Spd. +6% -->
<add order="0x40" stat="rCrit" val="17.05" /> <!-- Crt. Rate +17.05 -->
<sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- Resistance to Paralyze Atk. +50% -->
<mul order="0x30" stat="runSpd" val="1.03" /> <!-- Moving Spd. +3% -->
<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
</for>
</skill>

<skill id="30402" levels="1" name="Shadow Immortal Robe Set">
<!-- Confirmed CT2.5 -->
<set name="magicLvl" val="85" />
<set name="operateType" val="OP_PASSIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
<for>
<add order="0x10" stat="WIT" val="2" /> <!-- WIT +2 -->
<sub order="0x10" stat="MEN" val="2" /> <!-- MEN -2 -->
<add order="0x10" stat="INT" val="1" /> <!-- INT +1 -->
<mul order="0x30" stat="mAtk" val="1.1" /> <!-- M. Power +10% -->
<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15% -->
<mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5% -->
<sub order="0x40" stat="stunVuln" val="50" /> <!-- Resistance to Stun Atk. +50% -->
<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
</for>
</skill>


<skill id="30403" levels="1" name="Shadow Twilight Armor Set">
<!-- Confirmed CT2.5 -->
<set name="magicLvl" val="85" />
<set name="operateType" val="OP_PASSIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
<for>
<add order="0x10" stat="STR" val="3" /> <!-- STR +3 -->
<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- P. Atk. +6.59% -->
<add order="0x40" stat="rCrit" val="12.74" /> <!-- Critical rate +12.74 -->
<sub order="0x40" stat="bleedVuln" val="50" /> <!-- Resistance to bleed attacks +50% -->
<sub order="0x40" stat="rootVuln" val="50" /> <!-- Resistance to hold attacks +50% -->
<sub order="0x40" stat="sleepVuln" val="50" /> <!-- Resistance to sleep attacks +50% -->
<mul order="0x30" stat="magicDamVul" val="0.98" /> <!-- Resistance to damage magic +2% -->
<add order="0x40" stat="maxHp" val="550" /> <!-- Max. HP +550 -->
<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
<add order="0x40" stat="absorbDam" val="3" /> <!-- Steal opponent's HP on attack -->
<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
</for>
</skill>

<skill id="30404" levels="1" name="Shadow Twilight Leather Armor Set">
<!-- Confirmed CT2.5 -->
<set name="magicLvl" val="85" />
<set name="operateType" val="OP_PASSIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
<for>
<add order="0x10" stat="STR" val="1" /> <!-- STR +1 -->
<add order="0x10" stat="DEX" val="2" /> <!-- DEX +2 -->
<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- Attack Power +6.59% -->
<mul order="0x30" stat="pAtkSpd" val="1.06" /> <!-- Atk. Spd. +6% -->
<add order="0x40" stat="rCrit" val="17.05" /> <!-- Crt. Rate +17.05 -->
<sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- Resistance to Paralyze Atk. +50% -->
<mul order="0x30" stat="runSpd" val="1.03" /> <!-- Moving Spd. +3% -->
<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
</for>
</skill>

<skill id="30405" levels="1" name="Shadow Twilight Robe Set">
<!-- Confirmed CT2.5 -->
<set name="magicLvl" val="85" />
<set name="operateType" val="OP_PASSIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
<for>
<add order="0x10" stat="WIT" val="2" /> <!-- WIT +2 -->
<sub order="0x10" stat="MEN" val="2" /> <!-- MEN -2 -->
<add order="0x10" stat="INT" val="1" /> <!-- INT +1 -->
<mul order="0x30" stat="mAtk" val="1.1" /> <!-- M. Power +10% -->
<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15% -->
<mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5% -->
<sub order="0x40" stat="stunVuln" val="50" /> <!-- Resistance to Stun Atk. +50% -->
<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
</for>
</skill>


<skill id="30406" levels="1" name="Shadow Seraph Armor Set">
<!-- Confirmed CT2.5 -->
<set name="magicLvl" val="85" />
<set name="operateType" val="OP_PASSIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
<for>
<add order="0x10" stat="STR" val="3" /> <!-- STR +3 -->
<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- P. Atk. +6.59% -->
<add order="0x40" stat="rCrit" val="12.74" /> <!-- Critical rate +12.74 -->
<sub order="0x40" stat="bleedVuln" val="50" /> <!-- Resistance to bleed attacks +50% -->
<sub order="0x40" stat="rootVuln" val="50" /> <!-- Resistance to hold attacks +50% -->
<sub order="0x40" stat="sleepVuln" val="50" /> <!-- Resistance to sleep attacks +50% -->
<mul order="0x30" stat="magicDamVul" val="0.98" /> <!-- Resistance to damage magic +2% -->
<add order="0x40" stat="maxHp" val="550" /> <!-- Max. HP +550 -->
<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
<add order="0x40" stat="absorbDam" val="3" /> <!-- Steal opponent's HP on attack -->
<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
</for>
</skill>

<skill id="30407" levels="1" name="Shadow Seraph Leather Armor Set">
<!-- Confirmed CT2.5 -->
<set name="magicLvl" val="85" />
<set name="operateType" val="OP_PASSIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
<for>
<add order="0x10" stat="STR" val="1" /> <!-- STR +1 -->
<add order="0x10" stat="DEX" val="2" /> <!-- DEX +2 -->
<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- Attack Power +6.59% -->
<mul order="0x30" stat="pAtkSpd" val="1.06" /> <!-- Atk. Spd. +6% -->
<add order="0x40" stat="rCrit" val="17.05" /> <!-- Crt. Rate +17.05 -->
<sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- Resistance to Paralyze Atk. +50% -->
<mul order="0x30" stat="runSpd" val="1.03" /> <!-- Moving Spd. +3% -->
<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
</for>
</skill>

<skill id="30408" levels="1" name="Shadow Seraph Robe Set">
<!-- Confirmed CT2.5 -->
<set name="magicLvl" val="85" />
<set name="operateType" val="OP_PASSIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
<for>
<add order="0x10" stat="WIT" val="2" /> <!-- WIT +2 -->
<sub order="0x10" stat="MEN" val="2" /> <!-- MEN -2 -->
<add order="0x10" stat="INT" val="1" /> <!-- INT +1 -->
<mul order="0x30" stat="mAtk" val="1.1" /> <!-- M. Power +10% -->
<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15% -->
<mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5% -->
<sub order="0x40" stat="stunVuln" val="50" /> <!-- Resistance to Stun Atk. +50% -->
<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
</for>
</skill>


<skill id="30409" levels="1" name="Shadow Eternal Armor Set">
<!-- Confirmed CT2.5 -->
<set name="magicLvl" val="85" />
<set name="operateType" val="OP_PASSIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
<for>
<add order="0x10" stat="STR" val="3" /> <!-- STR +3 -->
<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- P. Atk. +6.59% -->
<add order="0x40" stat="rCrit" val="12.74" /> <!-- Critical rate +12.74 -->
<sub order="0x40" stat="bleedVuln" val="50" /> <!-- Resistance to bleed attacks +50% -->
<sub order="0x40" stat="rootVuln" val="50" /> <!-- Resistance to hold attacks +50% -->
<sub order="0x40" stat="sleepVuln" val="50" /> <!-- Resistance to sleep attacks +50% -->
<mul order="0x30" stat="magicDamVul" val="0.98" /> <!-- Resistance to damage magic +2% -->
<add order="0x40" stat="maxHp" val="550" /> <!-- Max. HP +550 -->
<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
<add order="0x40" stat="absorbDam" val="3" /> <!-- Steal opponent's HP on attack -->
<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
</for>
</skill>

<skill id="30410" levels="1" name="Shadow Eternal Leather Armor Set">
<!-- Confirmed CT2.5 -->
<set name="magicLvl" val="85" />
<set name="operateType" val="OP_PASSIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
<for>
<add order="0x10" stat="STR" val="1" /> <!-- STR +1 -->
<add order="0x10" stat="DEX" val="2" /> <!-- DEX +2 -->
<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- Attack Power +6.59% -->
<mul order="0x30" stat="pAtkSpd" val="1.06" /> <!-- Atk. Spd. +6% -->
<add order="0x40" stat="rCrit" val="17.05" /> <!-- Crt. Rate +17.05 -->
<sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- Resistance to Paralyze Atk. +50% -->
<mul order="0x30" stat="runSpd" val="1.03" /> <!-- Moving Spd. +3% -->
<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
</for>
</skill>

<skill id="30411" levels="1" name="Shadow Eternal Robe Set">
<!-- Confirmed CT2.5 -->
<set name="magicLvl" val="85" />
<set name="operateType" val="OP_PASSIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
<for>
<add order="0x10" stat="WIT" val="2" /> <!-- WIT +2 -->
<sub order="0x10" stat="MEN" val="2" /> <!-- MEN -2 -->
<add order="0x10" stat="INT" val="1" /> <!-- INT +1 -->
<mul order="0x30" stat="mAtk" val="1.1" /> <!-- M. Power +10% -->
<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15% -->
<mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5% -->
<sub order="0x40" stat="stunVuln" val="50" /> <!-- Resistance to Stun Atk. +50% -->
<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
</for>
</skill>


</list>
Ответ
#6
lolpwnz Написал:кто сможет переделать под Open Freya 1853 с меня +

<?xml version="1.0" encoding="UTF-8"?>
<list>

<skill id="30400" levels="1" name="Shadow Immortal Armor Set">
<!-- Confirmed CT2.5 -->
<set name="magicLvl" val="85" />
<set name="operateType" val="OP_PASSIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
<for>
<add order="0x10" stat="STR" val="3" /> <!-- STR +3 -->
<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- P. Atk. +6.59% -->
<add order="0x40" stat="rCrit" val="12.74" /> <!-- Critical rate +12.74 -->
<sub order="0x40" stat="bleedVuln" val="50" /> <!-- Resistance to bleed attacks +50% -->
<sub order="0x40" stat="rootVuln" val="50" /> <!-- Resistance to hold attacks +50% -->
<sub order="0x40" stat="sleepVuln" val="50" /> <!-- Resistance to sleep attacks +50% -->
<mul order="0x30" stat="magicDamVul" val="0.98" /> <!-- Resistance to damage magic +2% -->
<add order="0x40" stat="maxHp" val="550" /> <!-- Max. HP +550 -->
<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
<add order="0x40" stat="absorbDam" val="3" /> <!-- Steal opponent's HP on attack -->
<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
</for>
</skill>

<skill id="30401" levels="1" name="Shadow Immortal Leather Armor Set">
<!-- Confirmed CT2.5 -->
<set name="magicLvl" val="85" />
<set name="operateType" val="OP_PASSIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
<for>
<add order="0x10" stat="STR" val="1" /> <!-- STR +1 -->
<add order="0x10" stat="DEX" val="2" /> <!-- DEX +2 -->
<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- Attack Power +6.59% -->
<mul order="0x30" stat="pAtkSpd" val="1.06" /> <!-- Atk. Spd. +6% -->
<add order="0x40" stat="rCrit" val="17.05" /> <!-- Crt. Rate +17.05 -->
<sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- Resistance to Paralyze Atk. +50% -->
<mul order="0x30" stat="runSpd" val="1.03" /> <!-- Moving Spd. +3% -->
<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
</for>
</skill>

<skill id="30402" levels="1" name="Shadow Immortal Robe Set">
<!-- Confirmed CT2.5 -->
<set name="magicLvl" val="85" />
<set name="operateType" val="OP_PASSIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
<for>
<add order="0x10" stat="WIT" val="2" /> <!-- WIT +2 -->
<sub order="0x10" stat="MEN" val="2" /> <!-- MEN -2 -->
<add order="0x10" stat="INT" val="1" /> <!-- INT +1 -->
<mul order="0x30" stat="mAtk" val="1.1" /> <!-- M. Power +10% -->
<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15% -->
<mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5% -->
<sub order="0x40" stat="stunVuln" val="50" /> <!-- Resistance to Stun Atk. +50% -->
<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
</for>
</skill>


<skill id="30403" levels="1" name="Shadow Twilight Armor Set">
<!-- Confirmed CT2.5 -->
<set name="magicLvl" val="85" />
<set name="operateType" val="OP_PASSIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
<for>
<add order="0x10" stat="STR" val="3" /> <!-- STR +3 -->
<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- P. Atk. +6.59% -->
<add order="0x40" stat="rCrit" val="12.74" /> <!-- Critical rate +12.74 -->
<sub order="0x40" stat="bleedVuln" val="50" /> <!-- Resistance to bleed attacks +50% -->
<sub order="0x40" stat="rootVuln" val="50" /> <!-- Resistance to hold attacks +50% -->
<sub order="0x40" stat="sleepVuln" val="50" /> <!-- Resistance to sleep attacks +50% -->
<mul order="0x30" stat="magicDamVul" val="0.98" /> <!-- Resistance to damage magic +2% -->
<add order="0x40" stat="maxHp" val="550" /> <!-- Max. HP +550 -->
<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
<add order="0x40" stat="absorbDam" val="3" /> <!-- Steal opponent's HP on attack -->
<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
</for>
</skill>

<skill id="30404" levels="1" name="Shadow Twilight Leather Armor Set">
<!-- Confirmed CT2.5 -->
<set name="magicLvl" val="85" />
<set name="operateType" val="OP_PASSIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
<for>
<add order="0x10" stat="STR" val="1" /> <!-- STR +1 -->
<add order="0x10" stat="DEX" val="2" /> <!-- DEX +2 -->
<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- Attack Power +6.59% -->
<mul order="0x30" stat="pAtkSpd" val="1.06" /> <!-- Atk. Spd. +6% -->
<add order="0x40" stat="rCrit" val="17.05" /> <!-- Crt. Rate +17.05 -->
<sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- Resistance to Paralyze Atk. +50% -->
<mul order="0x30" stat="runSpd" val="1.03" /> <!-- Moving Spd. +3% -->
<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
</for>
</skill>

<skill id="30405" levels="1" name="Shadow Twilight Robe Set">
<!-- Confirmed CT2.5 -->
<set name="magicLvl" val="85" />
<set name="operateType" val="OP_PASSIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
<for>
<add order="0x10" stat="WIT" val="2" /> <!-- WIT +2 -->
<sub order="0x10" stat="MEN" val="2" /> <!-- MEN -2 -->
<add order="0x10" stat="INT" val="1" /> <!-- INT +1 -->
<mul order="0x30" stat="mAtk" val="1.1" /> <!-- M. Power +10% -->
<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15% -->
<mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5% -->
<sub order="0x40" stat="stunVuln" val="50" /> <!-- Resistance to Stun Atk. +50% -->
<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
</for>
</skill>


<skill id="30406" levels="1" name="Shadow Seraph Armor Set">
<!-- Confirmed CT2.5 -->
<set name="magicLvl" val="85" />
<set name="operateType" val="OP_PASSIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
<for>
<add order="0x10" stat="STR" val="3" /> <!-- STR +3 -->
<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- P. Atk. +6.59% -->
<add order="0x40" stat="rCrit" val="12.74" /> <!-- Critical rate +12.74 -->
<sub order="0x40" stat="bleedVuln" val="50" /> <!-- Resistance to bleed attacks +50% -->
<sub order="0x40" stat="rootVuln" val="50" /> <!-- Resistance to hold attacks +50% -->
<sub order="0x40" stat="sleepVuln" val="50" /> <!-- Resistance to sleep attacks +50% -->
<mul order="0x30" stat="magicDamVul" val="0.98" /> <!-- Resistance to damage magic +2% -->
<add order="0x40" stat="maxHp" val="550" /> <!-- Max. HP +550 -->
<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
<add order="0x40" stat="absorbDam" val="3" /> <!-- Steal opponent's HP on attack -->
<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
</for>
</skill>

<skill id="30407" levels="1" name="Shadow Seraph Leather Armor Set">
<!-- Confirmed CT2.5 -->
<set name="magicLvl" val="85" />
<set name="operateType" val="OP_PASSIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
<for>
<add order="0x10" stat="STR" val="1" /> <!-- STR +1 -->
<add order="0x10" stat="DEX" val="2" /> <!-- DEX +2 -->
<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- Attack Power +6.59% -->
<mul order="0x30" stat="pAtkSpd" val="1.06" /> <!-- Atk. Spd. +6% -->
<add order="0x40" stat="rCrit" val="17.05" /> <!-- Crt. Rate +17.05 -->
<sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- Resistance to Paralyze Atk. +50% -->
<mul order="0x30" stat="runSpd" val="1.03" /> <!-- Moving Spd. +3% -->
<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
</for>
</skill>

<skill id="30408" levels="1" name="Shadow Seraph Robe Set">
<!-- Confirmed CT2.5 -->
<set name="magicLvl" val="85" />
<set name="operateType" val="OP_PASSIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
<for>
<add order="0x10" stat="WIT" val="2" /> <!-- WIT +2 -->
<sub order="0x10" stat="MEN" val="2" /> <!-- MEN -2 -->
<add order="0x10" stat="INT" val="1" /> <!-- INT +1 -->
<mul order="0x30" stat="mAtk" val="1.1" /> <!-- M. Power +10% -->
<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15% -->
<mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5% -->
<sub order="0x40" stat="stunVuln" val="50" /> <!-- Resistance to Stun Atk. +50% -->
<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
</for>
</skill>


<skill id="30409" levels="1" name="Shadow Eternal Armor Set">
<!-- Confirmed CT2.5 -->
<set name="magicLvl" val="85" />
<set name="operateType" val="OP_PASSIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
<for>
<add order="0x10" stat="STR" val="3" /> <!-- STR +3 -->
<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- P. Atk. +6.59% -->
<add order="0x40" stat="rCrit" val="12.74" /> <!-- Critical rate +12.74 -->
<sub order="0x40" stat="bleedVuln" val="50" /> <!-- Resistance to bleed attacks +50% -->
<sub order="0x40" stat="rootVuln" val="50" /> <!-- Resistance to hold attacks +50% -->
<sub order="0x40" stat="sleepVuln" val="50" /> <!-- Resistance to sleep attacks +50% -->
<mul order="0x30" stat="magicDamVul" val="0.98" /> <!-- Resistance to damage magic +2% -->
<add order="0x40" stat="maxHp" val="550" /> <!-- Max. HP +550 -->
<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
<add order="0x40" stat="absorbDam" val="3" /> <!-- Steal opponent's HP on attack -->
<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
</for>
</skill>

<skill id="30410" levels="1" name="Shadow Eternal Leather Armor Set">
<!-- Confirmed CT2.5 -->
<set name="magicLvl" val="85" />
<set name="operateType" val="OP_PASSIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
<for>
<add order="0x10" stat="STR" val="1" /> <!-- STR +1 -->
<add order="0x10" stat="DEX" val="2" /> <!-- DEX +2 -->
<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- Attack Power +6.59% -->
<mul order="0x30" stat="pAtkSpd" val="1.06" /> <!-- Atk. Spd. +6% -->
<add order="0x40" stat="rCrit" val="17.05" /> <!-- Crt. Rate +17.05 -->
<sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- Resistance to Paralyze Atk. +50% -->
<mul order="0x30" stat="runSpd" val="1.03" /> <!-- Moving Spd. +3% -->
<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
</for>
</skill>

<skill id="30411" levels="1" name="Shadow Eternal Robe Set">
<!-- Confirmed CT2.5 -->
<set name="magicLvl" val="85" />
<set name="operateType" val="OP_PASSIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
<for>
<add order="0x10" stat="WIT" val="2" /> <!-- WIT +2 -->
<sub order="0x10" stat="MEN" val="2" /> <!-- MEN -2 -->
<add order="0x10" stat="INT" val="1" /> <!-- INT +1 -->
<mul order="0x30" stat="mAtk" val="1.1" /> <!-- M. Power +10% -->
<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15% -->
<mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5% -->
<sub order="0x40" stat="stunVuln" val="50" /> <!-- Resistance to Stun Atk. +50% -->
<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
</for>
</skill>


</list>

и толку с ваших +?
Ответ
#7
Неужели не хватает мозгов найти в файле "paralyzeVuln" потом найти в стандартных файлах сборки "paralyzeVuln"? сравнить и исправить?
Ответ
#8
Автор, ну вот сравни на примере одного из сетов, если голова хоть немного соображает - сам разберешься во всем и заменишь параметры, о которых выдается ошибка.

Moirai robe set в "Лыже", я так понимаю такого формата сеты ты скачал:
Параметры сеты в Лыже
Moirai robe set в сборке Open:
Параметры сета в Опенах
Думаю, не составит труда самому заметить разницу к примеру в строке
<add order="0x40" stat="windRes" val="5" /> и привести ее к виду
<sub order="0x40" stat="windRcpt" val="5" /> , только учти, менять надо не тока само слово windRes на windRcpt , если приглядишься в первом случае он дает ПРИБАВКУ к резисту ветра +5, а во втором УМЕНЬШАЕТ сопротивляемость ветру на 5 (в первом <add , во втором <sub) и т.д.
Удачи в редактировании )) .

п.с. если лень отдельно каждый параметр сравнивать - вот смотри в файлике stats.java от обоих сборок и сравнивай значения те что в кавычках " ".
Stats.java Лыжа
Stats.java Опены
Ответ
#9
спасибо огромное ребят. Проверю по позже

Добавлено через 2 часа 27 минут
paralyzeVuln переменил на paralyzeRcpt как на сборке.
Но всёравно такая же ошибка
Ответ


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