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скрипт бафера
#1
есть маза сделать его быстрее?
бафает год


Код:
есть маза сделать его быстрее?
бафает год

[QUOTE]package services.NPCBuffer;

import l2p.Config;
import l2p.common.ThreadPoolManager;
import l2p.extensions.multilang.CustomMessage;
import l2p.extensions.scripts.Functions;
import l2p.gameserver.cache.Msg;
import l2p.gameserver.instancemanager.TownManager;
import l2p.gameserver.model.L2Character;
import l2p.gameserver.model.L2Player;
import l2p.gameserver.model.L2Skill;
import l2p.gameserver.model.L2Summon;
import l2p.gameserver.model.entity.residence.Residence;
import l2p.gameserver.model.entity.siege.Siege;
import l2p.gameserver.model.instances.L2NpcInstance;
import l2p.gameserver.serverpackets.MagicSkillLaunched;
import l2p.gameserver.serverpackets.MagicSkillUse;
import l2p.gameserver.tables.SkillTable;
import l2p.util.Files;
import l2p.util.Util;

public class Buffer extends Functions
{
    /** Количество бафов в группах */
    private static int grpCount1, grpCount2, grpCount3, grpCount4, grpCount5;

    // Количество бафов в 1 и второй группах должно быть одинаковое
                // ?????????? ????? ? 1 ? ?????? ??????? ?????? ???? ??????????
    private static int buffs[][] = { // id, lvl, group
    // Chants
            { 1251, 2, 5 }, // Chant of Fury
            { 1252, 3, 5 }, // Chant of Evasion
            { 1253, 3, 5 }, // Chant of Rage
            { 1284, 3, 5 }, // Chant of Revenge
            { 1308, 3, 5 }, // Chant of Predator
            { 1309, 3, 5 }, // Chant of Eagle
            { 1310, 4, 5 }, // Chant of Vampire
            { 1362, 1, 5 }, // Chant of Spirit
            { 1363, 1, 5 }, // Chant of Victory
            { 1390, 3, 5 }, // War Chant
            { 1391, 3, 5 }, // Earth Chant
            // Songs
            { 264, 1, 4 }, // Song of Earth
            { 265, 1, 4 }, // Song of Life
            { 266, 1, 4 }, // Song of Water
            { 267, 1, 4 }, // Song of Warding
            { 268, 1, 4 }, // Song of Wind
            { 269, 1, 4 }, // Song of Hunter
            { 270, 1, 4 }, // Song of Invocation
            { 304, 1, 4 }, // Song of Vitality
            { 305, 1, 4 }, // Song of Vengeance
            { 306, 1, 4 }, // Song of Flame Guard
            { 308, 1, 4 }, // Song of Storm Guard
            { 349, 1, 4 }, // Song of Renewal
            { 363, 1, 4 }, // Song of Meditation
            { 364, 1, 4 }, // Song of Champion
            // Dances
            { 271, 1, 3 }, // Dance of Warrior
            { 272, 1, 3 }, // Dance of Inspiration
            { 273, 1, 3 }, // Dance of Mystic
            { 274, 1, 3 }, // Dance of Fire
            { 275, 1, 3 }, // Dance of Fury
            { 276, 1, 3 }, // Dance of Concentration
            { 277, 1, 3 }, // Dance of Light
            { 307, 1, 3 }, // Dance of Aqua Guard
            { 309, 1, 3 }, // Dance of Earth Guard
            { 310, 1, 3 }, // Dance of Vampire
            { 311, 1, 3 }, // Dance of Protection
            { 365, 1, 3 }, // Dance of Siren
                // ?????? ??? ????? 2     
            { 7059, 1, 2 }, // Wild Magic
            { 4356, 3, 2 }, // Empower
            { 4355, 3, 2 }, // Acumen
            { 4352, 1, 2 }, // Berserker Spirit
            { 4346, 4, 2 }, // Mental Shield
            { 4344, 3, 2 }, // Shield
            { 4351, 6, 2 }, // Concentration
            { 4342, 2, 2 }, // Wind Walk
            { 4347, 6, 2 }, // Bless the Body
            { 4348, 6, 2 }, // Bless the Soul
            { 4350, 4, 2 }, // Resist Shock
            { 4347, 6, 2 }, // Bless the Body
            { 4348, 6, 2 }, // Bless the Soul
            { 4349, 2, 2 }, // Magic Barrier
            { 1391, 3, 2 }, // Earth Chant
            { 1252, 3, 2 }, // Chant of Evasion
            { 1284, 3, 2 }, // Chant of Revenge
            { 1362, 1, 2 }, // Chant of Spirit
            { 1413, 1, 2 }, // Chant of Victory
            { 273, 1, 2 }, // Dance of Mystic
            { 276, 1, 2 }, // Dance of Concentration
            { 365, 1, 2 }, // Dance of Siren
            { 264, 1, 2 }, // Song of Earth
            { 266, 1, 2 }, // Song of Water
            { 267, 1, 2 }, // Song of Warding
            { 268, 1, 2 }, // Song of Wind
            { 304, 1, 2 }, // Song of Vitality
            { 306, 1, 2 }, // Song of Flame Guard
            { 308, 1, 2 }, // Song of Storm Guard
            { 349, 1, 2 }, // Song of Renewal
            { 363, 1, 2 }, // Song of Meditation        
                // ?????? ??? ??????
            { 4345, 3, 1 }, // Might
            { 4344, 3, 1 }, // Shield
            { 4349, 2, 1 }, // Magic Barrier
            { 4342, 2, 1 }, // Wind Walk
            { 4357, 2, 1 }, // Haste
            { 4359, 3, 1 }, // Focus
            { 4358, 3, 1 }, // Guidance
            { 4360, 3, 1 }, // Death Whisper
            { 4354, 4, 1 }, // Vampiric Rage
            { 4346, 4, 1 }, // Mental Shield
            { 4352, 1, 1 }, // Berserker Spirit
            { 4350, 4, 1 }, // Resist Shock
            { 4347, 6, 1 }, // Bless the Body
            { 4348, 6, 1 }, // Bless the Soul
            { 1391, 3, 1 }, // Earth Chant
            { 1252, 3, 1 }, // Chant of Evasion
            { 1284, 3, 1 }, // Chant of Revenge
            { 1362, 1, 1 }, // Chant of Spirit
            { 1363, 1, 1 }, // Chant of Victory
            { 271, 1, 1 }, // Dance of Warrior
            { 274, 1, 1 }, // Dance of Fire
            { 275, 1, 1 }, // Dance of Fury
            { 264, 1, 1 }, // Song of Earth
            { 267, 1, 1 }, // Song of Warding
            { 268, 1, 1 }, // Song of Wind
            { 269, 1, 1 }, // Song of Hunter
            { 304, 1, 1 }, // Song of Vitality
            { 306, 1, 1 }, // Song of Flame Guard
            { 308, 1, 1 }, // Song of Storm Guard
            { 349, 1, 1 }, // Song of Renewal
            { 364, 1, 1 }  // Song of Champion  
    };

    public static void onLoad()
    {
        if(Config.SERVICES_BUFFER_ENABLED)
            System.out.println("Loaded Service: NPCBuffer [state: activated]");
        else
            System.out.println("Loaded Service: NPCBuffer [state: deactivated]");

        for(int buff[] : buffs)
            switch(buff[2])
            {
                case 1:
                    grpCount1++;
                    break;
                case 2:
                    grpCount2++;
                    break;
                case 3:
                    grpCount3++;
                    break;
                case 4:
                    grpCount4++;
                    break;
                case 5:
                    grpCount5++;
                    break;
            }
    }

    /**
     * Бафает группу баффов, снимает плату за бафф, отображает диалог с кнопкой возврата к списку бафов
     * @param args массив строк, где элемент 0 - id группы бафов
     */
    public void doBuffGroup(String[] args)
    {
        L2Player player = (L2Player) getSelf();
        L2Summon pet = player.getPet();
        L2NpcInstance npc = getNpc();

        if(!checkCondition(player, npc))
            return;

        if(player.getAdena() < Config.SERVICES_BUFFER_PRICE * (Integer.valueOf(args[1]) + 2))
        {
            player.sendPacket(Msg.YOU_DO_NOT_HAVE_ENOUGH_ADENA);
            return;
        }
        player.reduceAdena(Config.SERVICES_BUFFER_PRICE * (Integer.valueOf(args[1]) + 2), true);

        int time = 0;
        int id_groups = Integer.valueOf(args[0]);
        int select_id = Integer.valueOf(args[1]);
        L2Skill skill;
        for(int buff[] : buffs)
            if(buff[2] == id_groups)
            {
                if(select_id == 0)
                {
                    skill = SkillTable.getInstance().getInfo(buff[0], buff[1]);
                    time += skill.getHitTime();
                    ThreadPoolManager.getInstance().scheduleGeneral(new BeginBuff(getNpc(), skill, player), time);
                    time += 200;
                }
                if(select_id == 1)
                {
                    if(pet == null)
                        return;

                    skill = SkillTable.getInstance().getInfo(buff[0], buff[1]);
                    time += skill.getHitTime();
                    ThreadPoolManager.getInstance().scheduleGeneral(new BeginPetBuff(getNpc(), skill, pet), time);
                    time += 200;
                }
            }
    }

    /**
     * Бафает один бафф, снимает плату за бафф, отображает диалог с кнопкой возврата к списку бафов
     * @param args массив строк: элемент 0 - id скида, элемент 1 - уровень скила
     */
    public void doBuff(String[] args)
    {
        L2Player player = (L2Player) getSelf();
        L2Summon pet = player.getPet();
        L2NpcInstance npc = getNpc();

        if(!checkCondition(player, npc))
            return;

        if(player.getAdena() < Config.SERVICES_BUFFER_PRICE)
        {
            player.sendPacket(Msg.YOU_DO_NOT_HAVE_ENOUGH_ADENA);
            return;
        }

        try
        {
            int skill_id = Integer.valueOf(args[0]);
            int skill_lvl = Integer.valueOf(args[1]);
            int select_id = Integer.valueOf(args[2]);
            L2Skill skill = SkillTable.getInstance().getInfo(skill_id, skill_lvl);
            if(select_id == 0)
                ThreadPoolManager.getInstance().scheduleGeneral(new BeginBuff(getNpc(), skill, player), skill.getHitTime());
            if(select_id == 1)
            {
                if(pet == null)
                    return;

                ThreadPoolManager.getInstance().scheduleGeneral(new BeginPetBuff(getNpc(), skill, pet), skill.getHitTime());
            }
            player.reduceAdena(Config.SERVICES_BUFFER_PRICE, true);
        }
        catch(Exception e)
        {
            player.sendMessage("Invalid skill!");
        }

        show(Files.read("data/scripts/services/NPCBuffer/buffs-tolist.htm", player), player, npc);
    }

    /**
     * Проверяет возможность бафа персонажа.<BR>
     * В случае невозможности бафа показывает игроку html с ошибкой и возвращает false.
     * @param player персонаж
     * @return true, если можно бафать персонажа
     */
    public boolean checkCondition(L2Player player, L2NpcInstance npc)
    {
        if(!Config.SERVICES_BUFFER_ENABLED || player == null || npc == null)
            return false;

        if(!L2NpcInstance.canBypassCheck(player, npc))
            return false;

        String html;

        // Проверяем по уровню
        if(player.getLevel() > Config.SERVICES_BUFFER_MAX_LVL || player.getLevel() < Config.SERVICES_BUFFER_MIN_LVL)
        {
            html = Files.read("data/scripts/services/NPCBuffer/no-lvl.htm", player);
            html = html.replace("%min_lvl%", Integer.toString(Config.SERVICES_BUFFER_MIN_LVL));
            html = html.replace("%max_lvl%", Integer.toString(Config.SERVICES_BUFFER_MAX_LVL));
            show(html, player, npc);
            return false;
        }

        //Можно ли юзать бафера во время осады?
        if(!Config.SERVICES_BUFFER_SIEGE)
        {
            Residence castle = TownManager.getInstance().getClosestTown(getSelf()).getCastle();
            Siege siege = castle.getSiege();
            if(siege != null)
            {
                show(Files.read("data/scripts/services/NPCBuffer/no-siege.htm", player), player, npc);
                return false;
            }
        }
        return true;
    }

    /* Выбор меню */
    public void SelectMenu(String[] args)
    {
        int select_menu = Integer.valueOf(args[0]);
        L2Player player = (L2Player) getSelf();
        L2NpcInstance npc = getNpc();

        String html = null;

        if(select_menu == 0)
            html = Files.read("data/scripts/services/NPCBuffer/buffschar.htm", player);
        
        if(select_menu == 2)
        
            html = Files.read("data/scripts/services/NPCBuffer/dance.htm", player);
        
        if(select_menu == 3)
        
            html = Files.read("data/scripts/services/NPCBuffer/song.htm", player);
        
        if(select_menu == 4)
        
            html = Files.read("data/scripts/services/NPCBuffer/chant.htm", player);
            
        if(select_menu == 5)

         html = Files.read("data/scripts/services/NPCBuffer/other.htm", player);


                
        if(select_menu == 1)
        {
            if(Config.SERVICES_BUFFER_PET_ENABLED != true)
                return;
            if(player.getPet() == null)
                return;
            html = Files.read("data/scripts/services/NPCBuffer/buffspet.htm", player);
        }

        assert html != null;
        html = html.replace("%grp_price1%", Util.formatAdena(Config.SERVICES_BUFFER_PRICE * (grpCount1 + 2)));
        html = html.replace("%grp_price2%", Util.formatAdena(Config.SERVICES_BUFFER_PRICE * (grpCount2 + 2)));
        html = html.replace("%grp_price3%", Util.formatAdena(Config.SERVICES_BUFFER_PRICE * (grpCount3 + 2)));
        html = html.replace("%grp_price4%", Util.formatAdena(Config.SERVICES_BUFFER_PRICE * (grpCount4 + 2)));
        html = html.replace("%grp_price5%", Util.formatAdena(Config.SERVICES_BUFFER_PRICE * (grpCount5 + 2)));
        html = html.replace("%buffs_in_grp1%", Integer.toString(grpCount1));
        html = html.replace("%buffs_in_grp2%", Integer.toString(grpCount2));
        html = html.replace("%buffs_in_grp3%", Integer.toString(grpCount3));
        html = html.replace("%buffs_in_grp4%", Integer.toString(grpCount4));
        html = html.replace("%buffs_in_grp5%", Integer.toString(grpCount5));
        html = html.replace("%price%", Util.formatAdena(Config.SERVICES_BUFFER_PRICE));
        show(html, player, npc);
    }

    /* Показывает страницу с выбором кого бафать. */
    public void SelectBuffs()
    {
        L2Player player = (L2Player) getSelf();
        L2NpcInstance lastNpc = player.getLastNpc();

        if(!checkCondition(player, lastNpc))
            return;

        show(Files.read("data/scripts/services/NPCBuffer/buffs.htm", player), player, lastNpc);
    }

    /**
     * Генерит ссылку, которая в дальнейшем аппендится эвент менеждерам
     * @return html код ссылки
     */
    public static String OutDia(L2Player player)
    {
        if(!Config.SERVICES_BUFFER_ENABLED)
            return "";
        String append = "<br><a action=\"bypass -h scripts_services.NPCBuffer.Buffer:SelectBuffs\">";
        append += new CustomMessage("scripts.services.NPCBuffer.Buffer.selectBuffs", player);
        append += "</a>";
        return append;
    }

    // Далее идут аппенды диалогов эвент гейткиперам
    public static String DialogAppend_31212(L2Player player, L2NpcInstance npc, Integer val)
    {
        if(val != 0)
            return "";
        return OutDia(player);
    }

    public static String DialogAppend_31213(L2Player player, L2NpcInstance npc, Integer val)
    {
        if(val != 0)
            return "";
        return OutDia(player);
    }

    public static String DialogAppend_31214(L2Player player, L2NpcInstance npc, Integer val)
    {
        if(val != 0)
            return "";
        return OutDia(player);
    }

    public static String DialogAppend_31215(L2Player player, L2NpcInstance npc, Integer val)
    {
        if(val != 0)
            return "";
        return OutDia(player);
    }

    public static String DialogAppend_31216(L2Player player, L2NpcInstance npc, Integer val)
    {
        if(val != 0)
            return "";
        return OutDia(player);
    }

    public static String DialogAppend_31217(L2Player player, L2NpcInstance npc, Integer val)
    {
        if(val != 0)
            return "";
        return OutDia(player);
    }

    public static String DialogAppend_31218(L2Player player, L2NpcInstance npc, Integer val)
    {
        if(val != 0)
            return "";
        return OutDia(player);
    }

    public static String DialogAppend_31219(L2Player player, L2NpcInstance npc, Integer val)
    {
        if(val != 0)
            return "";
        return OutDia(player);
    }

    public static String DialogAppend_31220(L2Player player, L2NpcInstance npc, Integer val)
    {
        if(val != 0)
            return "";
        return OutDia(player);
    }

    public static String DialogAppend_31221(L2Player player, L2NpcInstance npc, Integer val)
    {
        if(val != 0)
            return "";
        return OutDia(player);
    }

    public static String DialogAppend_31222(L2Player player, L2NpcInstance npc, Integer val)
    {
        if(val != 0)
            return "";
        return OutDia(player);
    }

    public static String DialogAppend_31223(L2Player player, L2NpcInstance npc, Integer val)
    {
        if(val != 0)
            return "";
        return OutDia(player);
    }

    public static String DialogAppend_31224(L2Player player, L2NpcInstance npc, Integer val)
    {
        if(val != 0)
            return "";
        return OutDia(player);
    }

    public static String DialogAppend_31767(L2Player player, L2NpcInstance npc, Integer val)
    {
        if(val != 0)
            return "";
        return OutDia(player);
    }

    public static String DialogAppend_32048(L2Player player, L2NpcInstance npc, Integer val)
    {
        if(val != 0)
            return "";
        return OutDia(player);
    }

    public static String DialogAppend_31768(L2Player player, L2NpcInstance npc, Integer val)
    {
        if(val != 0)
            return "";
        return OutDia(player);
    }

    public class BeginBuff implements Runnable
    {
        L2Character _buffer;
        L2Skill _skill;
        L2Player _target;

        public BeginBuff(L2Character buffer, L2Skill skill, L2Player target)
        {
            _buffer = buffer;
            _skill = skill;
            _target = target;
        }

        @Override
        public void run()
        {
            if(_target.isInOlympiadMode())
                return;
            _buffer.broadcastPacket(new MagicSkillUse(_buffer, _target, _skill.getDisplayId(), _skill.getLevel(), _skill.getHitTime(), 0, false));
            ThreadPoolManager.getInstance().scheduleGeneral(new EndBuff(_buffer, _skill, _target), _skill.getHitTime());
        }
    }

    public class EndBuff implements Runnable
    {
        L2Character _buffer;
        L2Skill _skill;
        L2Player _target;

        public EndBuff(L2Character buffer, L2Skill skill, L2Player target)
        {
            _buffer = buffer;
            _skill = skill;
            _target = target;
        }

        @Override
        public void run()
        {
            _skill.getEffects(_buffer, _target, false, false, false);
            _buffer.broadcastPacket(new MagicSkillLaunched(_buffer.getObjectId(), _skill.getId(), _skill.getLevel(), _target, _skill.isOffensive()));
        }
    }

    public class BeginPetBuff implements Runnable
    {
        L2Character _buffer;
        L2Skill _skill;
        L2Summon _target;

        public BeginPetBuff(L2Character buffer, L2Skill skill, L2Summon target)
        {
            _buffer = buffer;
            _skill = skill;
            _target = target;
        }

        @Override
        public void run()
        {
            _buffer.broadcastPacket(new MagicSkillUse(_buffer, _target, _skill.getDisplayId(), _skill.getLevel(), _skill.getHitTime(), 0, false));
            ThreadPoolManager.getInstance().scheduleGeneral(new EndPetBuff(_buffer, _skill, _target), _skill.getHitTime());
        }
    }

    public class EndPetBuff implements Runnable
    {
        L2Character _buffer;
        L2Skill _skill;
        L2Summon _target;

        public EndPetBuff(L2Character buffer, L2Skill skill, L2Summon target)
        {
            _buffer = buffer;
            _skill = skill;
            _target = target;
        }

        @Override
        public void run()
        {
            _skill.getEffects(_buffer, _target, false, false, false);
            _buffer.broadcastPacket(new MagicSkillLaunched(_buffer.getObjectId(), _skill.getId(), _skill.getLevel(), _target, _skill.isOffensive()));
        }
    }
}[/QUOTE]
Ответ
#2
Маза Big Grin
Попробуй увеличить скорость каста нпц и его атак спид в таблице NPC
[Изображение: 1564177459.png]
Ответ
#3
А использовать getEffects() вместо
ThreadPoolManager.getInstance().scheduleGeneral(new BeginBuff(getNpc(), skill, player), skill.getHitTime())
вам запрещают ваши религиозные лидеры?
Ответ


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