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Sub-Class Тормоза
#1
Исходы: L2Frozen

Проблема: Когда берешь новый саб-класс то сервер сильно нагружается, хотя при онлайне 100+ тормозов нет. А стоит взять саб-класс, начинаются жуткие лаги секунды на 2-3.

P.S: Сервер пробовал на компе, ОЗУ 8Гб.

Что в скрипте так сильно грузит систему:

Код L2VillageMasterInstance.java
Код:
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.model.actor.instance;

import java.util.Iterator;
import java.util.Set;

import javolution.text.TextBuilder;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.datatables.sql.CharTemplateTable;
import com.l2jfrozen.gameserver.datatables.sql.ClanTable;
import com.l2jfrozen.gameserver.datatables.sql.SkillTreeTable;
import com.l2jfrozen.gameserver.managers.CastleManager;
import com.l2jfrozen.gameserver.managers.FortManager;
import com.l2jfrozen.gameserver.managers.FortSiegeManager;
import com.l2jfrozen.gameserver.managers.SiegeManager;
import com.l2jfrozen.gameserver.model.L2Clan;
import com.l2jfrozen.gameserver.model.L2Clan.SubPledge;
import com.l2jfrozen.gameserver.model.L2ClanMember;
import com.l2jfrozen.gameserver.model.L2PledgeSkillLearn;
import com.l2jfrozen.gameserver.model.base.ClassId;
import com.l2jfrozen.gameserver.model.base.ClassType;
import com.l2jfrozen.gameserver.model.base.PlayerClass;
import com.l2jfrozen.gameserver.model.base.PlayerRace;
import com.l2jfrozen.gameserver.model.base.SubClass;
import com.l2jfrozen.gameserver.model.entity.olympiad.Olympiad;
import com.l2jfrozen.gameserver.model.entity.siege.Castle;
import com.l2jfrozen.gameserver.model.entity.siege.Fort;
import com.l2jfrozen.gameserver.model.quest.QuestState;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.AquireSkillList;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.network.serverpackets.UserInfo;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
import com.l2jfrozen.gameserver.util.Util;

/**
* This class ...
*
* @version $Revision: 1.4.2.3.2.8 $ $Date: 2009/04/13 02:10:41 $
* @author programmos
*/
public final class L2VillageMasterInstance extends L2FolkInstance
{
    //private static Logger _log = Logger.getLogger(L2VillageMasterInstance.class.getName());

    /**
     * @param template
     */
    public L2VillageMasterInstance(int objectId, L2NpcTemplate template)
    {
        super(objectId, template);
    }

    @Override
    public void onBypassFeedback(L2PcInstance player, String command)
    {
        String[] commandStr = command.split(" ");
        String actualCommand = commandStr[0]; // Get actual command

        String cmdParams = "";
        String cmdParams2 = "";

        if(commandStr.length >= 2)
        {
            cmdParams = commandStr[1];
        }
        if(commandStr.length >= 3)
        {
            cmdParams2 = commandStr[2];
        }

        commandStr = null;
           if(player.isAio() && !Config.ALLOW_AIO_USE_CM)
        {
            player.sendMessage("Aio Buffers Can't Speak To Village Masters.");
            return;
        }
           
           if(player.isLearningSkill() || player.isLocked()){
               player.sendMessage("You cannot use village master now..");
            return;
           }
           
        if(actualCommand.equalsIgnoreCase("create_clan"))
        {
            if(cmdParams.equals(""))
                return;

            ClanTable.getInstance().createClan(player, cmdParams);
        }
        else if(actualCommand.equalsIgnoreCase("create_academy"))
        {
            if(cmdParams.equals(""))
                return;

            createSubPledge(player, cmdParams, null, L2Clan.SUBUNIT_ACADEMY, 5);
        }
        else if (actualCommand.equalsIgnoreCase("rename_pledge"))
        {
            if (cmdParams.isEmpty() || cmdParams2.isEmpty())
                return;
            
            renameSubPledge(player, Integer.valueOf(cmdParams), cmdParams2);
        }
        else if(actualCommand.equalsIgnoreCase("create_royal"))
        {
            if(cmdParams.equals(""))
                return;

            createSubPledge(player, cmdParams, cmdParams2, L2Clan.SUBUNIT_ROYAL1, 6);
        }
        else if(actualCommand.equalsIgnoreCase("create_knight"))
        {
            if(cmdParams.equals(""))
                return;

            createSubPledge(player, cmdParams, cmdParams2, L2Clan.SUBUNIT_KNIGHT1, 7);
        }
        else if(actualCommand.equalsIgnoreCase("assign_subpl_leader"))
        {
            if(cmdParams.equals(""))
                return;

            assignSubPledgeLeader(player, cmdParams, cmdParams2);
        }
        else if(actualCommand.equalsIgnoreCase("create_ally"))
        {
            if(cmdParams.equals(""))
                return;

            if(!player.isClanLeader())
            {
                player.sendPacket(new SystemMessage(SystemMessageId.ONLY_CLAN_LEADER_CREATE_ALLIANCE));
                return;
            }
            player.getClan().createAlly(player, cmdParams);
        }
        else if(actualCommand.equalsIgnoreCase("dissolve_ally"))
        {
            if(!player.isClanLeader())
            {
                player.sendPacket(new SystemMessage(SystemMessageId.FEATURE_ONLY_FOR_ALLIANCE_LEADER));
                return;
            }
            player.getClan().dissolveAlly(player);
        }
        else if(actualCommand.equalsIgnoreCase("dissolve_clan"))
        {
            dissolveClan(player, player.getClanId());
        }
        else if(actualCommand.equalsIgnoreCase("change_clan_leader"))
        {
            if(cmdParams.equals(""))
                return;

            changeClanLeader(player, cmdParams);
        }
        else if(actualCommand.equalsIgnoreCase("recover_clan"))
        {
            recoverClan(player, player.getClanId());
        }
        else if(actualCommand.equalsIgnoreCase("increase_clan_level"))
        {
            if(!player.isClanLeader())
            {
                player.sendPacket(new SystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT));
                return;
            }
            player.getClan().levelUpClan(player);
        }
        else if(actualCommand.equalsIgnoreCase("learn_clan_skills"))
        {
            showPledgeSkillList(player);
        }
        else if(command.startsWith("Subclass"))
        {
            int cmdChoice = Integer.parseInt(command.substring(9, 10).trim());

            // Subclasses may not be changed while a skill is in use.
            if(player.isCastingNow() || player.isAllSkillsDisabled())
            {
                player.sendPacket(new SystemMessage(SystemMessageId.SUBCLASS_NO_CHANGE_OR_CREATE_WHILE_SKILL_IN_USE));
                return;
            }
            
            if(player.isInCombat()){
                player.sendMessage("You can't change Subclass when you are in combact.");
                return;
            }

            if(player.isCursedWeaponEquiped())
            {
                player.sendMessage("You can`t change Subclass while Cursed weapon equiped!");
                return;
            }

            TextBuilder content = new TextBuilder("<html><body>");
            NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
            Set<PlayerClass> subsAvailable;

            int paramOne = 0;
            int paramTwo = 0;

            try
            {
                int endIndex = command.length();

                if(command.length() > 13)
                {
                    endIndex = 13;
                    paramTwo = Integer.parseInt(command.substring(13).trim());
                }

                if(endIndex>11)
                    paramOne = Integer.parseInt(command.substring(11, endIndex).trim());
            }
            catch(Exception NumberFormatException)
            {
                if(Config.ENABLE_ALL_EXCEPTIONS)
                    NumberFormatException.printStackTrace();
            }

            switch(cmdChoice)
            {
                case 1: // Add Subclass - Initial
                    // Avoid giving player an option to add a new sub class, if they have three already.
                    if(player.getTotalSubClasses() == Config.ALLOWED_SUBCLASS)
                    {
                        player.sendMessage("You can now only change one of your current sub classes.");
                        return;
                    }
                    
                    subsAvailable = getAvailableSubClasses(player);

                    if(subsAvailable != null && !subsAvailable.isEmpty())
                    {
                        content.append("Add Subclass:<br>Which sub class do you wish to add?<br>");

                        for(PlayerClass subClass : subsAvailable)
                        {
                            content.append("<a action=\"bypass -h npc_" + getObjectId() + "_Subclass 4 " + subClass.ordinal() + "\" msg=\"1268;" + formatClassForDisplay(subClass) + "\">" + formatClassForDisplay(subClass) + "</a><br>");
                        }
                    }
                    else
                    {
                        player.sendMessage("There are no sub classes available at this time.");
                        return;
                    }
                    break;
                case 2: // Change Class - Initial

                    content.append("Change Subclass:<br>");

                    final int baseClassId = player.getBaseClass();
                    
                    if(player.getSubClasses().isEmpty())
                    {
                        content.append("You can't change sub classes when you don't have a sub class to begin with.<br>" + "<a action=\"bypass -h npc_" + getObjectId() + "_Subclass 1\">Add subclass.</a>");
                    }
                    else
                    {
                        content.append("Which class would you like to switch to?<br>");

                        if(baseClassId == player.getActiveClass())
                        {
                            content.append(CharTemplateTable.getClassNameById(baseClassId) + "&nbsp;<font color=\"LEVEL\">(Base Class)</font><br><br>");
                        }
                        else
                        {
                            content.append("<a action=\"bypass -h npc_" + getObjectId() + "_Subclass 5 0\">" + CharTemplateTable.getClassNameById(baseClassId) + "</a>&nbsp;" + "<font color=\"LEVEL\">(Base Class)</font><br><br>");
                        }

                        for(Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext();)
                        {
                            SubClass subClass = subList.next();
                            int subClassId = subClass.getClassId();

                            if(subClassId == player.getActiveClass())
                            {
                                content.append(CharTemplateTable.getClassNameById(subClassId) + "<br>");
                            }
                            else
                            {
                                content.append("<a action=\"bypass -h npc_" + getObjectId() + "_Subclass 5 " + subClass.getClassIndex() + "\">" + CharTemplateTable.getClassNameById(subClassId) + "</a><br>");
                            }
                        }
                    }
                    
                    break;
                case 3: // Change/Cancel Subclass - Initial
                    
                    content.append("Change Subclass:<br>Which of the following sub classes would you like to change?<br>");
                    int classIndex = 1;

                    for(Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext();)
                    {
                        SubClass subClass = subList.next();

                        content.append("Sub-class " + classIndex + "<br1>");
                        content.append("<a action=\"bypass -h npc_" + getObjectId() + "_Subclass 6 " + subClass.getClassIndex() + "\">" + CharTemplateTable.getClassNameById(subClass.getClassId()) + "</a><br>");

                        classIndex++;
                    }

                    content.append("<br>If you change a sub class, you'll start at level 40 after the 2nd class transfer.");
                    break;
                case 4: // Add Subclass - Action (Subclass 4 x[x])
                    /*                    
                    try
                    {
                        Thread.sleep(2000);
                    }
                    catch(InterruptedException e1)
                    {
                        if(Config.ENABLE_ALL_EXCEPTIONS)
                            e1.printStackTrace();
                    }
                    */
                    
                    /*
                     * If the character is less than level 75 on any of their previously chosen
                     * classes then disallow them to change to their most recently added sub-class choice.
                     */
                    
                    // Fix exploit stuck subclass
                    if(player.isLocked())
                    {
                        player.sendMessage("You can't add subclass right now.");
                        return;
                    }else{
                        player.setLocked(true);
                    }
                    
                    boolean allowAddition = true;
                    
                    // You can't add Subclass when you are registered in Events (TVT, CTF, DM)
                    if(player._inEventTvT || player._inEventCTF || player._inEventDM)
                    {
                        player.sendMessage("You can't add a subclass while in an event.");
                        return;
                    }

                    // Subclass exploit fix during add subclass
                    if (!player.getFloodProtectors().getSubclass().tryPerformAction("add subclass"))
                    {
                        _log.warning("Player "+player.getName()+" has performed a subclass change too fast");
                        return;
                    }
                    
                    // Check player level
                    if(player.getLevel() < 75)
                    {
                        player.sendMessage("You may not add a new sub class before you are level 75 on your previous class.");
                        allowAddition = false;
                    }

                    // You can't add Subclass when you are registered in Olympiad
                    if(Olympiad.getInstance().isRegisteredInComp(player) || player.getOlympiadGameId() > 0)
                    {
                        player.sendPacket(new SystemMessage(SystemMessageId.YOU_HAVE_ALREADY_BEEN_REGISTERED_IN_A_WAITING_LIST_OF_AN_EVENT));
                        return;
                    }

                    if(allowAddition)
                    {
                        if(!player.getSubClasses().isEmpty())
                        {
                            for(Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext();)
                            {
                                SubClass subClass = subList.next();

                                if(subClass.getLevel() < 75)
                                {
                                    player.sendMessage("You may not add a new sub class before you are level 75 on your previous sub class.");
                                    allowAddition = false;
                                    break;
                                }
                            }
                        }
                    }

                    /*
                     * If quest checking is enabled, verify if the character has completed the Mimir's Elixir (Path to Subclass)
                     * and Fate's Whisper (A Grade Weapon) quests by checking for instances of their unique reward items.
                     *
                     * If they both exist, remove both unique items and continue with adding the sub-class.
                     */

                    if(!Config.ALT_GAME_SUBCLASS_WITHOUT_QUESTS)
                    {

                        QuestState qs = player.getQuestState("235_MimirsElixir");
                        if(qs == null || !qs.isCompleted())
                        {
                            player.sendMessage("You must have completed the Mimir's Elixir quest to continue adding your sub class.");
                            return;
                        }
                        qs = player.getQuestState("234_FatesWhisper");

                        if(qs == null || !qs.isCompleted())
                        {
                            player.sendMessage("You must have completed the Fate's Whisper quest to continue adding your sub class.");
                            return;
                        }
                    }

                    ////////////////// \\\\\\\\\\\\\\\\\\
                    if(allowAddition)
                    {
                        String className = CharTemplateTable.getClassNameById(paramOne);

                        if(!player.addSubClass(paramOne, player.getTotalSubClasses() + 1))
                        {
                            player.sendMessage("The sub class could not be added.");
                            return;
                        }

                        player.setActiveClass(player.getTotalSubClasses());
                        
                        if(Config.CHECK_SKILLS_ON_ENTER && !Config.ALT_GAME_SKILL_LEARN)
                        {
                            player.checkAllowedSkills();
                        }

                        content.append("Add Subclass:<br>The sub class of <font color=\"LEVEL\">" + className + "</font> has been added.");
                        player.sendPacket(new SystemMessage(SystemMessageId.CLASS_TRANSFER)); // Transfer to new class.

                        className = null;
                        
                    }
                    else
                    {
                        html.setFile("data/html/villagemaster/SubClass_Fail.htm");
                    }
                    
                    player.setLocked(false);
                    
                    break;
                case 5: // Change Class - Action
                    /*
                     * If the character is less than level 75 on any of their previously chosen
                     * classes then disallow them to change to their most recently added sub-class choice.
                     *
                     * Note: paramOne = classIndex
                     */
                    
                    // Fix exploit stuck subclass
                    if(player.isLocked())
                    {
                        player.sendMessage("You can't change subclass right now.");
                        return;
                    }else{
                        player.setLocked(true);
                    }
                    
                    // You can't change Subclass when you are registered in Events (TVT, CTF, DM)
                    if(player._inEventTvT || player._inEventCTF || player._inEventDM)
                    {
                        player.sendMessage("You can't change subclass while in an event.");
                        return;
                    }

                    // Subclass exploit fix during change subclass
                    if (!player.getFloodProtectors().getSubclass().tryPerformAction("change subclass"))
                    {
                        _log.warning("Player "+player.getName()+" has performed a subclass change too fast");
                        return;
                    }
                    
                    // You can't change Subclass when you are registered in Olympiad
                    if(Olympiad.getInstance().isRegisteredInComp(player) || player.getOlympiadGameId() > 0)
                    {
                        player.sendPacket(new SystemMessage(SystemMessageId.YOU_HAVE_ALREADY_BEEN_REGISTERED_IN_A_WAITING_LIST_OF_AN_EVENT));
                        return;
                    }

                    player.setActiveClass(paramOne);

                    content.append("Change Subclass:<br>Your active sub class is now a <font color=\"LEVEL\">" + CharTemplateTable.getClassNameById(player.getActiveClass()) + "</font>.");

                    player.sendPacket(new SystemMessage(SystemMessageId.SUBCLASS_TRANSFER_COMPLETED)); // Transfer completed.
                    
                    // check player skills
                    if(Config.CHECK_SKILLS_ON_ENTER && !Config.ALT_GAME_SKILL_LEARN)
                    {
                        player.checkAllowedSkills();
                    }
                    
                    player.setLocked(false);
                    
                    break;
                case 6: // Change/Cancel Subclass - Choice
                    
                    content.append("Please choose a sub class to change to. If the one you are looking for is not here, " + "please seek out the appropriate master for that class.<br>" + "<font color=\"LEVEL\">Warning!</font> All classes and skills for this class will be removed.<br><br>");

                    subsAvailable = getAvailableSubClasses(player);

                    if(subsAvailable != null && !subsAvailable.isEmpty())
                    {
                        for(PlayerClass subClass : subsAvailable)
                        {
                            content.append("<a action=\"bypass -h npc_" + getObjectId() + "_Subclass 7 " + paramOne + " " + subClass.ordinal() + "\">" + formatClassForDisplay(subClass) + "</a><br>");
                        }
                    }
                    else
                    {
                        player.sendMessage("There are no sub classes available at this time.");
                        return;
                    }
                    break;
                case 7: // Cancel/Change Subclass - Action
                    
                    /*
                     * Warning: the information about this subclass will be removed from the
                     * subclass list even if false!
                     */
                    
                    // Fix exploit stuck subclass
                    if(player.isLocked())
                    {
                        player.sendMessage("You can't cancel subclass right now.");
                        return;
                    }else{
                        player.setLocked(true);
                    }
                
                    // You can't delete Subclass when you are registered in Events (TVT, CTF, DM)
                    if(player._inEventTvT || player._inEventCTF || player._inEventDM)
                    {
                        player.sendMessage("You can't delete a subclass while in an event.");
                        return;
                    }

                    // Subclass exploit fix during delete subclass
                    if (!player.getFloodProtectors().getSubclass().tryPerformAction("delete subclass"))
                    {
                        _log.warning("Player "+player.getName()+" has performed a subclass change too fast");
                        return;
                    }

                    // You can't delete Subclass when you are registered in Olympiad
                    if(Olympiad.getInstance().isRegisteredInComp(player) || player.getOlympiadGameId() > 0)
                    {
                        player.sendPacket(new SystemMessage(SystemMessageId.YOU_HAVE_ALREADY_BEEN_REGISTERED_IN_A_WAITING_LIST_OF_AN_EVENT));
                        return;
                    }

                    if(player.modifySubClass(paramOne, paramTwo))
                    {
                        player.setActiveClass(paramOne);

                        content.append("Change Subclass:<br>Your sub class has been changed to <font color=\"LEVEL\">" + CharTemplateTable.getClassNameById(paramTwo) + "</font>.");

                        player.sendPacket(new SystemMessage(SystemMessageId.ADD_NEW_SUBCLASS)); // Subclass added.

                        // check player skills
                        if(Config.CHECK_SKILLS_ON_ENTER && !Config.ALT_GAME_SKILL_LEARN)
                        {
                            player.checkAllowedSkills();
                        }

                    }
                    else
                    {
                        /*
                         * This isn't good! modifySubClass() removed subclass from memory
                         * we must update _classIndex! Else IndexOutOfBoundsException can turn
                         * up some place down the line along with other seemingly unrelated
                         * problems.
                         */

                        player.setActiveClass(0); // Also updates _classIndex plus switching _classid to baseclass.
                        
                        if(Config.CHECK_SKILLS_ON_ENTER && !Config.ALT_GAME_SKILL_LEARN)
                        {
                            player.checkAllowedSkills();
                        }

                        player.sendMessage("The sub class could not be added, you have been reverted to your base class.");
                        return;
                    }
                    
                    player.setLocked(false);
                    
                    break;
            }

            content.append("</body></html>");

            // If the content is greater than for a basic blank page,
            // then assume no external HTML file was assigned.
            if(content.length() > 26)
            {
                html.setHtml(content.toString());
            }

            player.sendPacket(html);

            content = null;
            html = null;
            subsAvailable = null;
        }
        else
        {
            // this class dont know any other commands, let forward
            // the command to the parent class
            super.onBypassFeedback(player, command);
        }
        actualCommand = null;
        cmdParams = null;
        cmdParams2 = null;
    }

    @Override
    public String getHtmlPath(int npcId, int val)
    {
        String pom = "";

        if(val == 0)
        {
            pom = "" + npcId;
        }
        else
        {
            pom = npcId + "-" + val;
        }

        return "data/html/villagemaster/" + pom + ".htm";
    }

    //Private stuff
    public void dissolveClan(L2PcInstance player, int clanId)
    {
        if(Config.DEBUG)
        {
            _log.fine(player.getObjectId() + "(" + player.getName() + ") requested dissolve a clan from " + getObjectId() + "(" + getName() + ")");
        }

        if(!player.isClanLeader())
        {
            player.sendPacket(new SystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT));
            return;
        }

        L2Clan clan = player.getClan();
        if(clan.getAllyId() != 0)
        {
            player.sendPacket(new SystemMessage(SystemMessageId.CANNOT_DISPERSE_THE_CLANS_IN_ALLY));
            return;
        }

        if(clan.isAtWar() != 0)
        {
            player.sendPacket(new SystemMessage(SystemMessageId.CANNOT_DISSOLVE_WHILE_IN_WAR));
            return;
        }

        if(clan.getHasCastle() != 0 || clan.getHasHideout() != 0 || clan.getHasFort() != 0)
        {
            player.sendPacket(new SystemMessage(SystemMessageId.CANNOT_DISSOLVE_WHILE_OWNING_CLAN_HALL_OR_CASTLE));
            return;
        }

        for(Castle castle : CastleManager.getInstance().getCastles())
        {
            if(SiegeManager.getInstance().checkIsRegistered(clan, castle.getCastleId()))
            {
                player.sendPacket(new SystemMessage(SystemMessageId.CANNOT_DISSOLVE_CAUSE_CLAN_WILL_PARTICIPATE_IN_CASTLE_SIEGE));
                return;
            }
        }

        for(Fort fort : FortManager.getInstance().getForts())
        {
            if(FortSiegeManager.getInstance().checkIsRegistered(clan, fort.getFortId()))
            {
                player.sendPacket(new SystemMessage(SystemMessageId.CANNOT_DISSOLVE_WHILE_IN_SIEGE));
                return;
            }
        }

        if(player.isInsideZone(L2PcInstance.ZONE_SIEGE))
        {
            player.sendPacket(new SystemMessage(SystemMessageId.CANNOT_DISSOLVE_WHILE_IN_SIEGE));
            return;
        }

        if(clan.getDissolvingExpiryTime() > System.currentTimeMillis())
        {
            player.sendPacket(new SystemMessage(SystemMessageId.DISSOLUTION_IN_PROGRESS));
            return;
        }

        clan.setDissolvingExpiryTime(System.currentTimeMillis() + Config.ALT_CLAN_DISSOLVE_DAYS * 86400000L); //24*60*60*1000 = 86400000
        clan.updateClanInDB();

        ClanTable.getInstance().scheduleRemoveClan(clan.getClanId());

        // The clan leader should take the XP penalty of a full death.
        //player.deathPenalty(false);

        clan = null;
    }

    public void recoverClan(L2PcInstance player, int clanId)
    {
        if(Config.DEBUG)
        {
            _log.fine(player.getObjectId() + "(" + player.getName() + ") requested recover a clan from " + getObjectId() + "(" + getName() + ")");
        }

        if(!player.isClanLeader())
        {
            player.sendPacket(new SystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT));
            return;
        }
        L2Clan clan = player.getClan();

        clan.setDissolvingExpiryTime(0);
        clan.updateClanInDB();

        clan = null;
    }

    public void changeClanLeader(L2PcInstance player, String target)
    {
        if(Config.DEBUG)
        {
            _log.fine(player.getObjectId() + "(" + player.getName() + ") requested change a clan leader from " + getObjectId() + "(" + getName() + ")");
        }

        if(!player.isClanLeader())
        {
            player.sendPacket(new SystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT));
            return;
        }

        if(player.isFlying())
        {
            player.sendMessage("Get off the Wyvern first.");
            return;
        }

        if(player.isMounted())
        {
            player.sendMessage("Get off the Pet first.");
            return;
        }

        if(player.getName().equalsIgnoreCase(target))
            return;

        L2Clan clan = player.getClan();
        L2ClanMember member = clan.getClanMember(target);
        if(member == null)
        {
            SystemMessage sm = new SystemMessage(SystemMessageId.S1_DOES_NOT_EXIST);
            sm.addString(target);
            player.sendPacket(sm);
            sm = null;
            return;
        }

        if(!member.isOnline())
        {
            player.sendPacket(new SystemMessage(SystemMessageId.INVITED_USER_NOT_ONLINE));
            return;
        }
        
        if(SiegeManager.getInstance().checkIsRegisteredInSiege(clan)
                || FortSiegeManager.getInstance().checkIsRegisteredInSiege(clan))
        {
            player.sendMessage("Cannot change clan leader while registered in Siege");
            return;
        }
        //clan.setNewLeader(member);
         clan.setNewLeader(member, player);

        clan = null;
        member = null;
    }

    public void createSubPledge(L2PcInstance player, String clanName, String leaderName, int pledgeType, int minClanLvl)
    {
        if(Config.DEBUG)
        {
            _log.fine(player.getObjectId() + "(" + player.getName() + ") requested sub clan creation from " + getObjectId() + "(" + getName() + ")");
        }

        if(!player.isClanLeader())
        {
            player.sendPacket(new SystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT));
            return;
        }

        L2Clan clan = player.getClan();
        if(clan.getLevel() < minClanLvl)
        {
            if(pledgeType == L2Clan.SUBUNIT_ACADEMY)
            {
                player.sendPacket(new SystemMessage(SystemMessageId.YOU_DO_NOT_MEET_CRITERIA_IN_ORDER_TO_CREATE_A_CLAN_ACADEMY));
            }
            else
            {
                player.sendPacket(new SystemMessage(SystemMessageId.YOU_DO_NOT_MEET_CRITERIA_IN_ORDER_TO_CREATE_A_MILITARY_UNIT));
            }
            return;
        }

        if(!Util.isAlphaNumeric(clanName) || 2 > clanName.length())
        {
            player.sendPacket(new SystemMessage(SystemMessageId.CLAN_NAME_INCORRECT));
            return;
        }

        if(clanName.length() > 16)
        {
            player.sendPacket(new SystemMessage(SystemMessageId.CLAN_NAME_TOO_LONG));
            return;
        }
        for(L2Clan tempClan : ClanTable.getInstance().getClans())
        {
            if(tempClan.getSubPledge(clanName) != null)
            {
                if(pledgeType == L2Clan.SUBUNIT_ACADEMY)
                {
                    SystemMessage sm = new SystemMessage(SystemMessageId.S1_ALREADY_EXISTS);
                    sm.addString(clanName);
                    player.sendPacket(sm);
                    sm = null;
                }
                else
                {
                    player.sendPacket(new SystemMessage(SystemMessageId.ANOTHER_MILITARY_UNIT_IS_ALREADY_USING_THAT_NAME));
                }
                return;
            }
        }

        if(pledgeType != L2Clan.SUBUNIT_ACADEMY)
            if(clan.getClanMember(leaderName) == null || clan.getClanMember(leaderName).getPledgeType() != 0)
            {
                if(pledgeType >= L2Clan.SUBUNIT_KNIGHT1)
                {
                    player.sendPacket(new SystemMessage(SystemMessageId.CAPTAIN_OF_ORDER_OF_KNIGHTS_CANNOT_BE_APPOINTED));
                }
                else if(pledgeType >= L2Clan.SUBUNIT_ROYAL1)
                {
                    player.sendPacket(new SystemMessage(SystemMessageId.CAPTAIN_OF_ROYAL_GUARD_CANNOT_BE_APPOINTED));
                }
                return;
            }

        if(clan.createSubPledge(player, pledgeType, leaderName, clanName) == null)
            return;

        SystemMessage sm;
        if(pledgeType == L2Clan.SUBUNIT_ACADEMY)
        {
            sm = new SystemMessage(SystemMessageId.THE_S1S_CLAN_ACADEMY_HAS_BEEN_CREATED);
            sm.addString(player.getClan().getName());
        }
        else if(pledgeType >= L2Clan.SUBUNIT_KNIGHT1)
        {
            sm = new SystemMessage(SystemMessageId.THE_KNIGHTS_OF_S1_HAVE_BEEN_CREATED);
            sm.addString(player.getClan().getName());
        }
        else if(pledgeType >= L2Clan.SUBUNIT_ROYAL1)
        {
            sm = new SystemMessage(SystemMessageId.THE_ROYAL_GUARD_OF_S1_HAVE_BEEN_CREATED);
            sm.addString(player.getClan().getName());
        }
        else
        {
            sm = new SystemMessage(SystemMessageId.CLAN_CREATED);
        }

        player.sendPacket(sm);
        if(pledgeType != L2Clan.SUBUNIT_ACADEMY)
        {
            L2ClanMember leaderSubPledge = clan.getClanMember(leaderName);
            if(leaderSubPledge.getPlayerInstance() == null)
                return;

            leaderSubPledge.getPlayerInstance().setPledgeClass(leaderSubPledge.calculatePledgeClass(leaderSubPledge.getPlayerInstance()));
            leaderSubPledge.getPlayerInstance().sendPacket(new UserInfo(leaderSubPledge.getPlayerInstance()));
        }
        clan = null;
        sm = null;
    }

    private static final void renameSubPledge(L2PcInstance player, int pledgeType, String pledgeName)
    {
        if (!player.isClanLeader())
        {
            player.sendPacket(new SystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT));
            return;
        }
        
        final L2Clan clan = player.getClan();
        final SubPledge subPledge = player.getClan().getSubPledge(pledgeType);
        
        if (subPledge == null)
        {
            player.sendMessage("Pledge don't exists.");
            return;
        }
        if (!Util.isAlphaNumeric(pledgeName) || 2 > pledgeName.length())
        {
            player.sendPacket(new SystemMessage(SystemMessageId.CLAN_NAME_INCORRECT));
            return;
        }
        if (pledgeName.length() > 16)
        {
            player.sendPacket(new SystemMessage(SystemMessageId.CLAN_NAME_TOO_LONG));
            return;
        }
        
        subPledge.setName(pledgeName);
        clan.updateSubPledgeInDB(subPledge.getId());
        clan.broadcastClanStatus();
        player.sendMessage("Pledge name changed.");
    }
    
    
    public void assignSubPledgeLeader(L2PcInstance player, String clanName, String leaderName)
    {
        if(Config.DEBUG)
        {
            _log.fine(player.getObjectId() + "(" + player.getName() + ") requested to assign sub clan" + clanName + "leader " + "(" + leaderName + ")");
        }

        if(!player.isClanLeader())
        {
            player.sendPacket(new SystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT));
            return;
        }

        if(leaderName.length() > 16)
        {
            player.sendPacket(new SystemMessage(SystemMessageId.NAMING_CHARNAME_UP_TO_16CHARS));
            return;
        }

        if(player.getName().equals(leaderName))
        {
            player.sendPacket(new SystemMessage(SystemMessageId.CAPTAIN_OF_ROYAL_GUARD_CANNOT_BE_APPOINTED));
            return;
        }

        L2Clan clan = player.getClan();
        SubPledge subPledge = player.getClan().getSubPledge(clanName);
        if(null == subPledge)
        {
            player.sendPacket(new SystemMessage(SystemMessageId.CLAN_NAME_INCORRECT));
            return;
        }

        if(subPledge.getId() == L2Clan.SUBUNIT_ACADEMY)
        {
            player.sendPacket(new SystemMessage(SystemMessageId.CLAN_NAME_INCORRECT));
            return;
        }

        if(clan.getClanMember(leaderName) == null || clan.getClanMember(leaderName).getPledgeType() != 0)
        {
            if(subPledge.getId() >= L2Clan.SUBUNIT_KNIGHT1)
            {
                player.sendPacket(new SystemMessage(SystemMessageId.CAPTAIN_OF_ORDER_OF_KNIGHTS_CANNOT_BE_APPOINTED));
            }
            else if(subPledge.getId() >= L2Clan.SUBUNIT_ROYAL1)
            {
                player.sendPacket(new SystemMessage(SystemMessageId.CAPTAIN_OF_ROYAL_GUARD_CANNOT_BE_APPOINTED));
            }
            return;
        }

        subPledge.setLeaderName(leaderName);
        clan.updateSubPledgeInDB(subPledge.getId());
        L2ClanMember leaderSubPledge = clan.getClanMember(leaderName);
        
        if(leaderSubPledge.getPlayerInstance()!=null){
        
            leaderSubPledge.getPlayerInstance().setPledgeClass(leaderSubPledge.calculatePledgeClass(leaderSubPledge.getPlayerInstance()));
            leaderSubPledge.getPlayerInstance().sendPacket(new UserInfo(leaderSubPledge.getPlayerInstance()));
            clan.broadcastClanStatus();
            SystemMessage sm = new SystemMessage(SystemMessageId.S1_HAS_BEEN_SELECTED_AS_CAPTAIN_OF_S2);
            sm.addString(leaderName);
            sm.addString(clanName);
            clan.broadcastToOnlineMembers(sm);
            sm = null;
        }
    
        clan = null;
        subPledge = null;
        leaderSubPledge = null;
    }

    private final Set<PlayerClass> getAvailableSubClasses(L2PcInstance player)
    {
        int charClassId = player.getBaseClass();

        if(charClassId >= 88)
        {
            charClassId = player.getClassId().getParent().ordinal();
        }

        final PlayerRace npcRace = getVillageMasterRace();
        final ClassType npcTeachType = getVillageMasterTeachType();

        PlayerClass currClass = PlayerClass.values()[charClassId];

        /**
         * If the race of your main class is Elf or Dark Elf, you may not select each class as a subclass to the other
         * class, and you may not select Overlord and Warsmith class as a subclass. You may not select a similar class
         * as the subclass. The occupations classified as similar classes are as follows: Treasure Hunter, Plainswalker
         * and Abyss Walker Hawkeye, Silver Ranger and Phantom Ranger Paladin, Dark Avenger, Temple Knight and Shillien
         * Knight Warlocks, Elemental Summoner and Phantom Summoner Elder and Shillien Elder Swordsinger and Bladedancer
         * Sorcerer, Spellsinger and Spellhowler
         */

        Set<PlayerClass> availSubs = currClass.getAvailableSubclasses(player);
/** (c) DRAYVER, CHANGES. THIS IS QUESTION ON SUB CLASS for all classes. **/
        /*if(availSubs != null)
        {
            for(PlayerClass availSub : availSubs)
            {
                for(SubClass subClass : player.getSubClasses().values())
                    if(subClass.getClassId() == availSub.ordinal())
                    {
                        availSubs.remove(availSub);
                    }
                for(Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext();)
                {
                    SubClass prevSubClass = subList.next();
                    int subClassId = prevSubClass.getClassId();
                    if(subClassId >= 88)
                    {
                        subClassId = ClassId.values()[subClassId].getParent().getId();
                    }

                    if(availSub.ordinal() == subClassId || availSub.ordinal() == player.getBaseClass())
                    {
                        availSubs.remove(PlayerClass.values()[availSub.ordinal()]);
                    }
                }

                if(npcRace == PlayerRace.Human || npcRace == PlayerRace.LightElf)
                {
                    // If the master is human or light elf, ensure that fighter-type
                    // masters only teach fighter classes, and priest-type masters
                    // only teach priest classes etc.
                    if(!availSub.isOfType(npcTeachType))
                    {
                        availSubs.remove(availSub);
                    }
                    else if(!availSub.isOfRace(PlayerRace.Human) && !availSub.isOfRace(PlayerRace.LightElf))
                    {
                        availSubs.remove(availSub);
                    }
                }
                else
                {
                    // If the master is not human and not light elf,
                    // then remove any classes not of the same race as the master.
                    if(npcRace != PlayerRace.Human && npcRace != PlayerRace.LightElf && !availSub.isOfRace(npcRace))
                    {
                        availSubs.remove(availSub);
                    }
                }
            }
        }*/

        currClass = null;
        return availSubs;
    }

    /**
     * this displays PledgeSkillList to the player.
     *
     * @param player
     */
    public void showPledgeSkillList(L2PcInstance player)
    {
        if(Config.DEBUG)
        {
            _log.fine("PledgeSkillList activated on: " + getObjectId());
        }
        if(player.getClan() == null)
            return;

        L2PledgeSkillLearn[] skills = SkillTreeTable.getInstance().getAvailablePledgeSkills(player);
        AquireSkillList asl = new AquireSkillList(AquireSkillList.skillType.Clan);
        int counts = 0;

        for(L2PledgeSkillLearn s : skills)
        {
            int cost = s.getRepCost();
            counts++;

            asl.addSkill(s.getId(), s.getLevel(), s.getLevel(), cost, 0);
        }
        skills = null;

        if(counts == 0)
        {
            NpcHtmlMessage html = new NpcHtmlMessage(1);

            if(player.getClan().getLevel() < 8)
            {
                SystemMessage sm = new SystemMessage(SystemMessageId.DO_NOT_HAVE_FURTHER_SKILLS_TO_LEARN);
                sm.addNumber(player.getClan().getLevel() + 1);
                player.sendPacket(sm);
                sm = null;
            }
            else
            {
                TextBuilder sb = new TextBuilder();
                sb.append("<html><body>");
                sb.append("You've learned all skills available for your Clan.<br>");
                sb.append("</body></html>");
                html.setHtml(sb.toString());
                player.sendPacket(html);
                html = null;
                sb = null;
            }
        }
        else
        {
            player.sendPacket(asl);
        }

        asl = null;
        player.sendPacket(ActionFailed.STATIC_PACKET);
    }

    private final String formatClassForDisplay(PlayerClass className)
    {
        String classNameStr = className.toString();
        char[] charArray = classNameStr.toCharArray();

        for(int i = 1; i < charArray.length; i++)
            if(Character.isUpperCase(charArray[i]))
            {
                classNameStr = classNameStr.substring(0, i) + " " + classNameStr.substring(i);
            }

        return classNameStr;
    }

    private final PlayerRace getVillageMasterRace()
    {
        String npcClass = getTemplate().getStatsSet().getString("jClass").toLowerCase();

        if(npcClass.indexOf("human") > -1)
            return PlayerRace.Human;

        if(npcClass.indexOf("darkelf") > -1)
            return PlayerRace.DarkElf;

        if(npcClass.indexOf("elf") > -1)
            return PlayerRace.LightElf;

        if(npcClass.indexOf("orc") > -1)
            return PlayerRace.Orc;

        return PlayerRace.Dwarf;
    }

    private final ClassType getVillageMasterTeachType()
    {
        String npcClass = getTemplate().getStatsSet().getString("jClass");

        if(npcClass.indexOf("sanctuary") > -1 || npcClass.indexOf("clergyman") > -1)
            return ClassType.Priest;

        if(npcClass.indexOf("mageguild") > -1 || npcClass.indexOf("patriarch") > -1)
            return ClassType.Mystic;

        return ClassType.Fighter;
    }

    private Iterator<SubClass> iterSubClasses(L2PcInstance player)
    {
        return player.getSubClasses().values().iterator();
    }
}
Ответ
#2
насколько я помню, неделю назад была такая же тема.
Ответ
#3
Tempus Написал:насколько я помню, неделю назад была такая же тема.

Не подскажешь как решил? Мб конфиги правил, а не ядро? Заранее спасибо.
Ответ
#4
GRAFOON, ревизия какая?
Fortuna - non penis, in manus non recipe.
Ответ
#5
Ashe,
оффтоп
СЕО Оптимизация сайтов
Ответ
#6
у всех тормозит? мб просто инет тупит у тебя (дома), такое бывает.
Ответ
#7
gorodetskiy Написал:Ashe,
оффтоп

Я тоже так думаю, так как код выложенный ТС'ом отличается от того, который на свн.
GRAFOON, скачайте last ревизию с свн'а.
Fortuna - non penis, in manus non recipe.
Ответ
#8
Ashe Написал:Я тоже так думаю, так как код выложенный ТС'ом отличается от того, который на свн.
ТС, скачайте last ревизию с свн'а.

offtop
СЕО Оптимизация сайтов
Ответ
#9
gorodetskiy, зачем?) Породит 100500 вопросов что такое свн и что с ним делать)
Ответ
#10
Лучше посмотри нагрузку на процессор, если во время этих лагов - он высок, то все плохо Smile
но дело не в этом классе
Ответ


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