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coresub
#1
Парни вот строка кода, не могу понять где именно тут можно удалить проверку одного из двух квестов. Например чтоб нпц проверял наличие квеста и только Mimir Elixir.

/*
* If quest checking is enabled, verify if the character has completed the Mimir's Elixir (Path to Subclass)
* and Fate's Whisper (A Grade Weapon) quests by checking for instances of their unique reward items.
*
* If they both exist, remove both unique items and continue with adding the sub-class.
*/
if (allowAddition && !Config.ALT_GAME_SUBCLASS_WITHOUT_QUESTS)
allowAddition = checkQuests(player);

if (allowAddition && isValidNewSubClass(player, paramOne))
{
if (!player.addSubClass(paramOne, player.getTotalSubClasses() + 1))
return;

player.setActiveClass(player.getTotalSubClasses());

html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_AddOk.htm");

player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ADD_NEW_SUBCLASS)); // Subclass added.
}
else
html.setFile(player.getHtmlPrefix(), getSubClassFail());
break;
Ответ
#2
мало кода, цепляйте весь файл
Ответ
#3
А вот и весь код)

package l2.universe.gameserver.model.actor.instance;

import java.util.Iterator;
import java.util.Set;

import l2.universe.Config;
import l2.universe.gameserver.datatables.CharTemplateTable;
import l2.universe.gameserver.datatables.ClanTable;
import l2.universe.gameserver.datatables.SkillTreeTable;
import l2.universe.gameserver.instancemanager.CastleManager;
import l2.universe.gameserver.instancemanager.FortManager;
import l2.universe.gameserver.instancemanager.FortSiegeManager;
import l2.universe.gameserver.instancemanager.SiegeManager;
import l2.universe.gameserver.model.L2Clan;
import l2.universe.gameserver.model.L2ClanMember;
import l2.universe.gameserver.model.L2PledgeSkillLearn;
import l2.universe.gameserver.model.L2Clan.SubPledge;
import l2.universe.gameserver.model.base.ClassId;
import l2.universe.gameserver.model.base.PlayerClass;
import l2.universe.gameserver.model.base.Race;
import l2.universe.gameserver.model.base.SubClass;
import l2.universe.gameserver.model.entity.Castle;
import l2.universe.gameserver.model.entity.Fort;
import l2.universe.gameserver.model.quest.QuestState;
import l2.universe.gameserver.network.SystemMessageId;
import l2.universe.gameserver.network.serverpackets.AcquireSkillDone;
import l2.universe.gameserver.network.serverpackets.AcquireSkillList;
import l2.universe.gameserver.network.serverpackets.ActionFailed;
import l2.universe.gameserver.network.serverpackets.ExBrExtraUserInfo;
import l2.universe.gameserver.network.serverpackets.MagicSkillLaunched;
import l2.universe.gameserver.network.serverpackets.MagicSkillUse;
import l2.universe.gameserver.network.serverpackets.NpcHtmlMessage;
import l2.universe.gameserver.network.serverpackets.SystemMessage;
import l2.universe.gameserver.network.serverpackets.UserInfo;
import l2.universe.gameserver.templates.chars.L2NpcTemplate;
import l2.universe.gameserver.util.Util;
import l2.universe.util.StringUtil;


/**
* This class ...
*
* @version $Revision: 1.4.2.3.2.8 $ $Date: 2005/03/29 23:15:15 $
*/
public class L2VillageMasterInstance extends L2NpcInstance
{
//private static Logger _log = Logger.getLogger(L2VillageMasterInstance.class.getName());

/**
* @param template
*/
public L2VillageMasterInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
setInstanceType(InstanceType.L2VillageMasterInstance);
}

@Override
public String getHtmlPath(int npcId, int val)
{
String pom = "";

if (val == 0)
pom = "" + npcId;
else
pom = npcId + "-" + val;

return "data/html/villagemaster/" + pom + ".htm";
}

@Override
public void onBypassFeedback(L2PcInstance player, String command)
{
String[] commandStr = command.split(" ");
String actualCommand = commandStr[0]; // Get actual command

String cmdParams = "";
String cmdParams2 = "";

if (commandStr.length >= 2)
cmdParams = commandStr[1];
if (commandStr.length >= 3)
cmdParams2 = commandStr[2];

if (actualCommand.equalsIgnoreCase("create_clan"))
{
if (cmdParams.isEmpty())
return;

ClanTable.getInstance().createClan(player, cmdParams);
}
else if (actualCommand.equalsIgnoreCase("create_academy"))
{
if (cmdParams.isEmpty())
return;

createSubPledge(player, cmdParams, null, L2Clan.SUBUNIT_ACADEMY, 5);
}
else if (actualCommand.equalsIgnoreCase("rename_pledge"))
{
if (cmdParams.isEmpty() || cmdParams2.isEmpty())
return;

renameSubPledge(player, Integer.valueOf(cmdParams), cmdParams2);
}
else if (actualCommand.equalsIgnoreCase("create_royal"))
{
if (cmdParams.isEmpty())
return;

createSubPledge(player, cmdParams, cmdParams2, L2Clan.SUBUNIT_ROYAL1, 6);
}
else if (actualCommand.equalsIgnoreCase("create_knight"))
{
if (cmdParams.isEmpty())
return;

createSubPledge(player, cmdParams, cmdParams2, L2Clan.SUBUNIT_KNIGHT1, 7);
}
else if (actualCommand.equalsIgnoreCase("assign_subpl_leader"))
{
if (cmdParams.isEmpty())
return;

assignSubPledgeLeader(player, cmdParams, cmdParams2);
}
else if (actualCommand.equalsIgnoreCase("create_ally"))
{
if (cmdParams.isEmpty())
return;

if (player.getClan() == null)
player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ONLY_CLAN_LEADER_CREATE_ALLIANCE));
else
player.getClan().createAlly(player, cmdParams);
}
else if (actualCommand.equalsIgnoreCase("dissolve_ally"))
{
player.getClan().dissolveAlly(player);
}
else if (actualCommand.equalsIgnoreCase("dissolve_clan"))
{
dissolveClan(player, player.getClanId());
}
else if (actualCommand.equalsIgnoreCase("change_clan_leader"))
{
if (cmdParams.isEmpty())
return;

changeClanLeader(player, cmdParams);
}
else if (actualCommand.equalsIgnoreCase("recover_clan"))
{
recoverClan(player, player.getClanId());
}
else if (actualCommand.equalsIgnoreCase("increase_clan_level"))
{
if (player.getClan().levelUpClan(player))
{
player.broadcastPacket(new MagicSkillUse(player, 5103, 1, 0, 0));
player.broadcastPacket(new MagicSkillLaunched(player, 5103, 1));
}
}
else if (actualCommand.equalsIgnoreCase("learn_clan_skills"))
{
showPledgeSkillList(player);
}
else if (command.startsWith("Subclass"))
{
// Subclasses may not be changed while a skill is in use.
if (player.isCastingNow() || player.isAllSkillsDisabled())
{
player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SUBCLASS_NO_CHANGE_OR_CREATE_WHILE_SKILL_IN_USE));
return;
}

NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());

if (player.getTransformation() != null)
{
html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_NoTransformed.htm");
player.sendPacket(html);
return;
}

int cmdChoice = 0;
int paramOne = 0;
int paramTwo = 0;

try
{
cmdChoice = Integer.parseInt(command.substring(9, 10).trim());

int endIndex = command.indexOf(' ', 11);
if (endIndex == -1)
endIndex = command.length();

paramOne = Integer.parseInt(command.substring(11, endIndex).trim());
if (command.length() > endIndex)
paramTwo = Integer.parseInt(command.substring(endIndex).trim());
}
catch (Exception NumberFormatException)
{
}

switch (cmdChoice)
{
case 0: // Subclass change menu
html.setFile(player.getHtmlPrefix(), getSubClassMenu(player.getRace()));
break;
case 1: // Add Subclass - Initial
// Avoid giving player an option to add a new sub class, if they have three already.
if (player.getTotalSubClasses() >= Config.MAX_SUBCLASS)
{
html.setFile(player.getHtmlPrefix(), getSubClassFail());
break;
}

html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_Add.htm");
final StringBuilder content1 = StringUtil.startAppend(200);
Set<PlayerClass> subsAvailable = getAvailableSubClasses(player);

if (subsAvailable != null && !subsAvailable.isEmpty())
{
for (PlayerClass subClass : subsAvailable)
{
StringUtil.append(content1,
"<a action=\"bypass -h npc_%objectId%_Subclass 4 ",
String.valueOf(subClass.ordinal()),
"\" msg=\"1268;",
formatClassForDisplay(subClass),
"\">",
formatClassForDisplay(subClass),
"</a><br>");
}
}
else
{
// TODO: Retail message
player.sendMessage("There are no sub classes available at this time.");
return;
}
html.replace("%list%", content1.toString());
break;
case 2: // Change Class - Initial
if (player.getSubClasses().isEmpty())
html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ChangeNo.htm");
else
{
final StringBuilder content2 = StringUtil.startAppend(200);

if (checkVillageMaster(player.getBaseClass()))
{
StringUtil.append(content2,
"<a action=\"bypass -h npc_%objectId%_Subclass 5 0\">",
CharTemplateTable.getInstance().getClassNameById(player.getBaseClass()),
"</a><br>");
}

for (Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext()Wink
{
SubClass subClass = subList.next();
if (checkVillageMaster(subClass.getClassDefinition()))
{
StringUtil.append(content2,
"<a action=\"bypass -h npc_%objectId%_Subclass 5 ",
String.valueOf(subClass.getClassIndex()),
"\">",
formatClassForDisplay(subClass.getClassDefinition()),
"</a><br>");
}
}

if (content2.length() > 0)
{
html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_Change.htm");
html.replace("%list%", content2.toString());
}
else
html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ChangeNotFound.htm");
}
break;
case 3: // Change/Cancel Subclass - Initial
if (player.getSubClasses() == null || player.getSubClasses().isEmpty())
{
html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ModifyEmpty.htm");
break;
}

// custom value
if (player.getTotalSubClasses() > 3)
{
html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ModifyCustom.htm");
final StringBuilder content3 = StringUtil.startAppend(200);
int classIndex = 1;

for (Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext()Wink
{
SubClass subClass = subList.next();

StringUtil.append(content3,
"Sub-class ",
String.valueOf(classIndex++),
"<br>",
"<a action=\"bypass -h npc_%objectId%_Subclass 6 ",
String.valueOf(subClass.getClassIndex()),
"\">",
CharTemplateTable.getInstance().getClassNameById(subClass.getClassId()),
"</a><br>");
}
html.replace("%list%", content3.toString());
}
else
{
// retail html contain only 3 subclasses
html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_Modify.htm");
if (player.getSubClasses().containsKey(1))
html.replace("%sub1%", CharTemplateTable.getInstance().getClassNameById(player.getSubClasses().get(1).getClassId()));
else
html.replace("<a action=\"bypass -h npc_%objectId%_Subclass 6 1\">%sub1%</a><br>", "");

if (player.getSubClasses().containsKey(2))
html.replace("%sub2%", CharTemplateTable.getInstance().getClassNameById(player.getSubClasses().get(2).getClassId()));
else
html.replace("<a action=\"bypass -h npc_%objectId%_Subclass 6 2\">%sub2%</a><br>", "");

if (player.getSubClasses().containsKey(3))
html.replace("%sub3%", CharTemplateTable.getInstance().getClassNameById(player.getSubClasses().get(3).getClassId()));
else
html.replace("<a action=\"bypass -h npc_%objectId%_Subclass 6 3\">%sub3%</a><br>", "");
}
break;
case 4: // Add Subclass - Action (Subclass 4 x[x])
/*
* If the character is less than level 75 on any of their previously chosen
* classes then disallow them to change to their most recently added sub-class choice.
*/

if (!player.getFloodProtectors().getSubclass().tryPerformAction("add subclass"))
{
_log.warning("Player "+player.getName()+" has performed a subclass change too fast");
return;
}

boolean allowAddition = true;

if (player.getTotalSubClasses() >= Config.MAX_SUBCLASS)
allowAddition = false;

if (player.getLevel() < 75)
allowAddition = false;

if (player._inEventDM)
{
player.sendMessage("You have already been registered in a waiting list of an event.");
return;
}

/** Add by CTF */
if (player._inEventCTF)
{
player.sendMessage("You have already been registered in a waiting list of an event.");
return;
}

if (allowAddition)
{
if (!player.getSubClasses().isEmpty())
{
for (Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext()Wink
{
SubClass subClass = subList.next();

if (subClass.getLevel() < 75)
{
allowAddition = false;
break;
}
}
}
}

/*
* If quest checking is enabled, verify if the character has completed the Mimir's Elixir (Path to Subclass)
* and Fate's Whisper (A Grade Weapon) quests by checking for instances of their unique reward items.
*
* If they both exist, remove both unique items and continue with adding the sub-class.
*/
if (allowAddition && !Config.ALT_GAME_SUBCLASS_WITHOUT_QUESTS)
allowAddition = checkQuests(player);

if (allowAddition && isValidNewSubClass(player, paramOne))
{
if (!player.addSubClass(paramOne, player.getTotalSubClasses() + 1))
return;

player.setActiveClass(player.getTotalSubClasses());

html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_AddOk.htm");

player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ADD_NEW_SUBCLASS)); // Subclass added.
}
else
html.setFile(player.getHtmlPrefix(), getSubClassFail());
break;
case 5: // Change Class - Action
/*
* If the character is less than level 75 on any of their previously chosen
* classes then disallow them to change to their most recently added sub-class choice.
*
* Note: paramOne = classIndex
*/
if (player._inEventDM)
{
player.sendMessage("You have already been registered in a waiting list of an event.");
return;
}

/** Add by CTF */
if (player._inEventCTF)
{
player.sendMessage("You have already been registered in a waiting list of an event.");
return;
}

if (!player.getFloodProtectors().getSubclass().tryPerformAction("change class"))
{
_log.warning("Player "+player.getName()+" has performed a subclass change too fast");
return;
}

if (player.getClassIndex() == paramOne)
{
html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_Current.htm");
break;
}

if (paramOne == 0)
{
if (!checkVillageMaster(player.getBaseClass()))
return;
}
else
{
try
{
if (!checkVillageMaster(player.getSubClasses().get(paramOne).getClassDefinition()))
return;
}
catch (NullPointerException e)
{
return;
}
}

player.setActiveClass(paramOne);

player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SUBCLASS_TRANSFER_COMPLETED)); // Transfer completed.
return;
case 6: // Change/Cancel Subclass - Choice
// validity check
if (paramOne < 1 || paramOne > Config.MAX_SUBCLASS)
return;

subsAvailable = getAvailableSubClasses(player);

// another validity check
if (subsAvailable == null || subsAvailable.isEmpty())
{
// TODO: Retail message
player.sendMessage("There are no sub classes available at this time.");
return;
}

final StringBuilder content6 = StringUtil.startAppend(200);

for (PlayerClass subClass : subsAvailable)
{
StringUtil.append(content6,
"<a action=\"bypass -h npc_%objectId%_Subclass 7 ",
String.valueOf(paramOne),
" ",
String.valueOf(subClass.ordinal()),
"\" msg=\"1445;",
"\">",
formatClassForDisplay(subClass),
"</a><br>");
}

switch (paramOne)
{
case 1:
html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ModifyChoice1.htm");
break;
case 2:
html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ModifyChoice2.htm");
break;
case 3:
html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ModifyChoice3.htm");
break;
default:
html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ModifyChoice.htm");
}
html.replace("%list%", content6.toString());
break;
case 7: // Change Subclass - Action
/*
* Warning: the information about this subclass will be removed from the
* subclass list even if false!
*/
if (!player.getFloodProtectors().getSubclass().tryPerformAction("change class"))
{
_log.warning("Player "+player.getName()+" has performed a subclass change too fast");
return;
}

if (!isValidNewSubClass(player, paramTwo))
return;

if (player.modifySubClass(paramOne, paramTwo))
{
player.abortCast();
player.stopAllEffectsExceptThoseThatLastThroughDeath(); // all effects from old subclass stopped!
player.stopCubics();
player.setActiveClass(paramOne);

html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ModifyOk.htm");
html.replace("%name%", CharTemplateTable.getInstance().getClassNameById(paramTwo));

player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ADD_NEW_SUBCLASS)); // Subclass added.
}
else
{
/*
* This isn't good! modifySubClass() removed subclass from memory
* we must update _classIndex! Else IndexOutOfBoundsException can turn
* up some place down the line along with other seemingly unrelated
* problems.
*/
player.setActiveClass(0); // Also updates _classIndex plus switching _classid to baseclass.

player.sendMessage("The sub class could not be added, you have been reverted to your base class.");
return;
}
break;
}

html.replace("%objectId%", String.valueOf(getObjectId()));
player.sendPacket(html);
}
else
{
// this class dont know any other commands, let forward
// the command to the parent class
super.onBypassFeedback(player, command);
}
}

protected String getSubClassMenu(Race pRace)
{
if (Config.ALT_GAME_SUBCLASS_EVERYWHERE
|| pRace != Race.Kamael)
return "data/html/villagemaster/SubClass.htm";

return "data/html/villagemaster/SubClass_NoOther.htm";
}

protected String getSubClassFail()
{
return "data/html/villagemaster/SubClass_Fail.htm";
}

protected boolean checkQuests(L2PcInstance player)
{
// Noble players can add subbclasses without quests
if (player.isNoble())
return true;

QuestState qs = player.getQuestState("234_FatesWhisper");
if (qs == null || !qs.isCompleted())
return false;

qs = player.getQuestState("235_MimirsElixir");
if (qs == null || !qs.isCompleted())
return false;

return true;
}

/*
* Returns list of available subclasses
* Base class and already used subclasses removed
*/
private final Set<PlayerClass> getAvailableSubClasses(L2PcInstance player)
{
// get player base class
final int currentBaseId = player.getBaseClass();
final ClassId baseCID = ClassId.values()[currentBaseId];

// we need 2nd occupation ID
final int baseClassId;
if (baseCID.level() > 2)
baseClassId = baseCID.getParent().ordinal();
else
baseClassId = currentBaseId;

/**
* If the race of your main class is Elf or Dark Elf,
* you may not select each class as a subclass to the other class.
*
* If the race of your main class is Kamael, you may not subclass any other race
* If the race of your main class is NOT Kamael, you may not subclass any Kamael class
*
* You may not select Overlord and Warsmith class as a subclass.
*
* You may not select a similar class as the subclass.
* The occupations classified as similar classes are as follows:
*
* Treasure Hunter, Plainswalker and Abyss Walker
* Hawkeye, Silver Ranger and Phantom Ranger
* Paladin, Dark Avenger, Temple Knight and Shillien Knight
* Warlocks, Elemental Summoner and Phantom Summoner
* Elder and Shillien Elder
* Swordsinger and Bladedancer
* Sorcerer, Spellsinger and Spellhowler
*
* Also, Kamael have a special, hidden 4 subclass, the inspector, which can
* only be taken if you have already completed the other two Kamael subclasses
*
*/
Set<PlayerClass> availSubs = PlayerClass.values()[baseClassId].getAvailableSubclasses(player);

if (availSubs != null && !availSubs.isEmpty())
{
for (Iterator<PlayerClass> availSub = availSubs.iterator(); availSub.hasNext()Wink
{
PlayerClass pclass = availSub.next();

// check for the village master
if (!checkVillageMaster(pclass))
{
availSub.remove();
continue;
}

// scan for already used subclasses
int availClassId = pclass.ordinal();
ClassId cid = ClassId.values()[availClassId];
for (Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext()Wink
{
SubClass prevSubClass = subList.next();
ClassId subClassId = ClassId.values()[prevSubClass.getClassId()];

if (subClassId.equalsOrChildOf(cid))
{
availSub.remove();
break;
}
}
}
}

return availSubs;
}

/*
* Check new subclass classId for validity
* (villagemaster race/type, is not contains in previous subclasses,
* is contains in allowed subclasses)
* Base class not added into allowed subclasses.
*/
private final boolean isValidNewSubClass(L2PcInstance player, int classId)
{
if (!checkVillageMaster(classId))
return false;

final ClassId cid = ClassId.values()[classId];
for (Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext()Wink
{
SubClass sub = subList.next();
ClassId subClassId = ClassId.values()[sub.getClassId()];

if (subClassId.equalsOrChildOf(cid))
return false;
}

// get player base class
final int currentBaseId = player.getBaseClass();
final ClassId baseCID = ClassId.values()[currentBaseId];

// we need 2nd occupation ID
final int baseClassId;
if (baseCID.level() > 2)
baseClassId = baseCID.getParent().ordinal();
else
baseClassId = currentBaseId;

Set<PlayerClass> availSubs = PlayerClass.values()[baseClassId].getAvailableSubclasses(player);
if (availSubs == null || availSubs.isEmpty())
return false;

boolean found = false;
for (Iterator<PlayerClass> availSub = availSubs.iterator(); availSub.hasNext()Wink
{
PlayerClass pclass = availSub.next();
if (pclass.ordinal() == classId)
{
found = true;
break;
}
}

return found;
}

protected boolean checkVillageMasterRace(PlayerClass pclass)
{
return true;
}

protected boolean checkVillageMasterTeachType(PlayerClass pclass)
{
return true;
}

/*
* Returns true if this classId allowed for master
*/
public final boolean checkVillageMaster(int classId)
{
return checkVillageMaster(PlayerClass.values()[classId]);
}

/*
* Returns true if this PlayerClass is allowed for master
*/
public final boolean checkVillageMaster(PlayerClass pclass)
{
if (Config.ALT_GAME_SUBCLASS_EVERYWHERE)
return true;

return checkVillageMasterRace(pclass) && checkVillageMasterTeachType(pclass);
}

private static final String formatClassForDisplay(PlayerClass className)
{
String classNameStr = className.toString();
char[] charArray = classNameStr.toCharArray();

for (int i = 1; i < charArray.length; i++)
{
if (Character.isUpperCase(charArray[i]))
classNameStr = classNameStr.substring(0, i) + " " + classNameStr.substring(i);
}

return classNameStr;
}

private static final Iterator<SubClass> iterSubClasses(L2PcInstance player)
{
return player.getSubClasses().values().iterator();
}

private static final void dissolveClan(L2PcInstance player, int clanId)
{
if (!player.isClanLeader())
{
player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT));
return;
}

final L2Clan clan = player.getClan();
if (clan.getAllyId() != 0)
{
player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CANNOT_DISPERSE_THE_CLANS_IN_ALLY));
return;
}
if (clan.isAtWar())
{
player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CANNOT_DISSOLVE_WHILE_IN_WAR));
return;
}
if (clan.getHasCastle() !=0 || clan.getHasHideout() != 0 || clan.getHasFort() != 0)
{
player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CANNOT_DISSOLVE_WHILE_OWNING_CLAN_HALL_OR_CASTLE));
return;
}

for (Castle castle : CastleManager.getInstance().getCastles())
{
if (SiegeManager.getInstance().checkIsRegistered(clan, castle.getCastleId()))
{
player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CANNOT_DISSOLVE_WHILE_IN_SIEGE));
return;
}
}
for (Fort fort : FortManager.getInstance().getForts())
{
if (FortSiegeManager.getInstance().checkIsRegistered(clan, fort.getFortId()))
{
player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CANNOT_DISSOLVE_WHILE_IN_SIEGE));
return;
}
}

if (player.isInsideZone(L2PcInstance.ZONE_SIEGE))
{
player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CANNOT_DISSOLVE_WHILE_IN_SIEGE));
return;
}

if (clan.getDissolvingExpiryTime() > System.currentTimeMillis())
{
player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.DISSOLUTION_IN_PROGRESS));
return;
}

clan.setDissolvingExpiryTime(System.currentTimeMillis() + Config.ALT_CLAN_DISSOLVE_DAYS * 86400000L); //24*60*60*1000 = 86400000
clan.updateClanInDB();

ClanTable.getInstance().scheduleRemoveClan(clan.getClanId());

// The clan leader should take the XP penalty of a full death.
player.deathPenalty(false, false, false);
}

private static final void recoverClan(L2PcInstance player, int clanId)
{
if (!player.isClanLeader())
{
player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT));
return;
}

final L2Clan clan = player.getClan();
clan.setDissolvingExpiryTime(0);
clan.updateClanInDB();
}

private static final void changeClanLeader(L2PcInstance player, String target)
{
if (!player.isClanLeader())
{
player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT));
return;
}

if (player.getName().equalsIgnoreCase(target))
return;

/*
* Until proper clan leader change support is done, this is a little
* exploit fix (leader, while fliying wyvern changes clan leader and the new leader
* can ride the wyvern too)
* DrHouse
*/
if (player.isFlying())
{
player.sendMessage("Please, stop flying");
return;
}

final L2Clan clan = player.getClan();

final L2ClanMember member = clan.getClanMember(target);
if (member == null)
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_DOES_NOT_EXIST);
sm.addString(target);
player.sendPacket(sm);
sm = null;
return;
}
if (!member.isOnline())
{
player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.INVITED_USER_NOT_ONLINE));
return;
}
clan.setNewLeader(member);
}

private static final void createSubPledge(L2PcInstance player, String clanName, String leaderName, int pledgeType, int minClanLvl)
{
if (!player.isClanLeader())
{
player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT));
return;
}

final L2Clan clan = player.getClan();
if (clan.getLevel() < minClanLvl)
{
if (pledgeType == L2Clan.SUBUNIT_ACADEMY)
player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_DO_NOT_MEET_CRITERIA_IN_ORDER_TO_CREATE_A_CLAN_ACADEMY));
else
player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_DO_NOT_MEET_CRITERIA_IN_ORDER_TO_CREATE_A_MILITARY_UNIT));

return;
}
if (!Util.isAlphaNumeric(clanName) || 2 > clanName.length())
{
player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CLAN_NAME_INCORRECT));
return;
}
if (clanName.length() > 16)
{
player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CLAN_NAME_TOO_LONG));
return;
}

for (L2Clan tempClan : ClanTable.getInstance().getClans())
{
if (tempClan.getSubPledge(clanName) != null)
{
if (pledgeType == L2Clan.SUBUNIT_ACADEMY)
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_ALREADY_EXISTS);
sm.addString(clanName);
player.sendPacket(sm);
sm = null;
}
else
player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ANOTHER_MILITARY_UNIT_IS_ALREADY_USING_THAT_NAME));

return;
}
}

if (pledgeType != L2Clan.SUBUNIT_ACADEMY)
{
if (clan.getClanMember(leaderName) == null || clan.getClanMember(leaderName).getPledgeType() != 0)
{
if (pledgeType >= L2Clan.SUBUNIT_KNIGHT1)
player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CAPTAIN_OF_ORDER_OF_KNIGHTS_CANNOT_BE_APPOINTED));
else if (pledgeType >= L2Clan.SUBUNIT_ROYAL1)
player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CAPTAIN_OF_ROYAL_GUARD_CANNOT_BE_APPOINTED));

return;
}
}

final int leaderId = pledgeType != L2Clan.SUBUNIT_ACADEMY ? clan.getClanMember(leaderName).getObjectId() : 0;

if (clan.createSubPledge(player, pledgeType, leaderId, clanName) == null)
return;

SystemMessage sm;
if (pledgeType == L2Clan.SUBUNIT_ACADEMY)
{
sm = SystemMessage.getSystemMessage(SystemMessageId.THE_S1S_CLAN_ACADEMY_HAS_BEEN_CREATED);
sm.addString(player.getClan().getName());
}
else if (pledgeType >= L2Clan.SUBUNIT_KNIGHT1)
{
sm = SystemMessage.getSystemMessage(SystemMessageId.THE_KNIGHTS_OF_S1_HAVE_BEEN_CREATED);
sm.addString(player.getClan().getName());
}
else if (pledgeType >= L2Clan.SUBUNIT_ROYAL1)
{
sm = SystemMessage.getSystemMessage(SystemMessageId.THE_ROYAL_GUARD_OF_S1_HAVE_BEEN_CREATED);
sm.addString(player.getClan().getName());
}
else
sm = SystemMessage.getSystemMessage(SystemMessageId.CLAN_CREATED);
player.sendPacket(sm);
sm = null;

if (pledgeType != L2Clan.SUBUNIT_ACADEMY)
{
final L2ClanMember leaderSubPledge = clan.getClanMember(leaderName);
final L2PcInstance leaderPlayer = leaderSubPledge.getPlayerInstance();
if (leaderPlayer != null)
{
leaderPlayer.setPledgeClass(leaderSubPledge.calculatePledgeClass(leaderPlayer));
leaderPlayer.sendPacket(new UserInfo(leaderPlayer));
leaderPlayer.sendPacket(new ExBrExtraUserInfo(leaderPlayer));
}
}
}

private static final void renameSubPledge(L2PcInstance player, int pledgeType, String pledgeName)
{
if (!player.isClanLeader())
{
player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT));
return;
}

final L2Clan clan = player.getClan();
final SubPledge subPledge = player.getClan().getSubPledge(pledgeType);

if (subPledge == null)
{
player.sendMessage("Pledge don't exists.");
return;
}
if (!Util.isAlphaNumeric(pledgeName) || 2 > pledgeName.length())
{
player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CLAN_NAME_INCORRECT));
return;
}
if (pledgeName.length() > 16)
{
player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CLAN_NAME_TOO_LONG));
return;
}

subPledge.setName(pledgeName);
clan.updateSubPledgeInDB(subPledge.getId());
clan.broadcastClanStatus();
player.sendMessage("Pledge name changed.");
}

private static final void assignSubPledgeLeader(L2PcInstance player, String clanName, String leaderName)
{
if (!player.isClanLeader())
{
player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT));
return;
}
if (leaderName.length() > 16)
{
player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.NAMING_CHARNAME_UP_TO_16CHARS));
return;
}
if (player.getName().equals(leaderName))
{
player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CAPTAIN_OF_ROYAL_GUARD_CANNOT_BE_APPOINTED));
return;
}

final L2Clan clan = player.getClan();
final SubPledge subPledge = player.getClan().getSubPledge(clanName);

if (subPledge == null || subPledge.getId() == L2Clan.SUBUNIT_ACADEMY)
{
player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CLAN_NAME_INCORRECT));
return;
}
if (clan.getClanMember(leaderName) == null
|| (clan.getClanMember(leaderName).getPledgeType() != 0))
{
if (subPledge.getId() >= L2Clan.SUBUNIT_KNIGHT1)
player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CAPTAIN_OF_ORDER_OF_KNIGHTS_CANNOT_BE_APPOINTED));
else if (subPledge.getId() >= L2Clan.SUBUNIT_ROYAL1)
player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CAPTAIN_OF_ROYAL_GUARD_CANNOT_BE_APPOINTED));

return;
}

subPledge.setLeaderId(clan.getClanMember(leaderName).getObjectId());
clan.updateSubPledgeInDB(subPledge.getId());

final L2ClanMember leaderSubPledge = clan.getClanMember(leaderName);
final L2PcInstance leaderPlayer = leaderSubPledge.getPlayerInstance();
if (leaderPlayer != null)
{
leaderPlayer.setPledgeClass(leaderSubPledge.calculatePledgeClass(leaderPlayer));
leaderPlayer.sendPacket(new UserInfo(leaderPlayer));
leaderPlayer.sendPacket(new ExBrExtraUserInfo(leaderPlayer));
}

clan.broadcastClanStatus();
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_HAS_BEEN_SELECTED_AS_CAPTAIN_OF_S2);
sm.addString(leaderName);
sm.addString(clanName);
clan.broadcastToOnlineMembers(sm);
sm = null;
}

/**
* this displays PledgeSkillList to the player.
* @param player
*/
public static final void showPledgeSkillList(L2PcInstance player)
{
if (player.getClan() == null || !player.isClanLeader())
{
NpcHtmlMessage html = new NpcHtmlMessage(1);
html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/NotClanLeader.htm");
player.sendPacket(html);
player.sendPacket(ActionFailed.STATIC_PACKET);
return;
}

L2PledgeSkillLearn[] skills = SkillTreeTable.getInstance().getAvailablePledgeSkills(player);
AcquireSkillList asl = new AcquireSkillList(AcquireSkillList.SkillType.Clan);
int counts = 0;

for (L2PledgeSkillLearn s: skills)
{
int cost = s.getRepCost();
int itemCount = s.getItemCount();
counts++;

asl.addSkill(s.getId(), s.getLevel(), s.getLevel(), cost, itemCount);
}

if (counts == 0)
{
if (player.getClan().getLevel() < 8)
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.DO_NOT_HAVE_FURTHER_SKILLS_TO_LEARN_S1);
if (player.getClan().getLevel() < 5)
sm.addNumber(5);
else
sm.addNumber(player.getClan().getLevel()+1);
player.sendPacket(sm);
player.sendPacket(new AcquireSkillDone());
sm = null;
}
else
{
NpcHtmlMessage html = new NpcHtmlMessage(1);
html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/NoMoreSkills.htm");
player.sendPacket(html);
}
}
else
player.sendPacket(asl);

player.sendPacket(ActionFailed.STATIC_PACKET);
}
}
Ответ
#4
В методе checkQuests() можно удалить проверку одного из квестов.
Код:
protected boolean checkQuests(L2PcInstance player){
    // Noble players can add subbclasses without quests
    if (player.isNoble())
        return true;
        
    QuestState qs = player.getQuestState("234_FatesWhisper");
    if (qs == null || !qs.isCompleted())
        return false;

    qs = player.getQuestState("235_MimirsElixir");
    if (qs == null || !qs.isCompleted())
        return false;

    return true;
}
Ответ
#5
Ребят спасибо за то что помогли. Сам не пойму как я не могу найти эту строку ибо сто раз открывал поисковик((
Скажите пожалуйста после того как я скомпилирую ядро , куда мне его засунуть в сервере , что бы изменение вступило в силу?
Сборка l2j server L2Universe.
Ответ


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