09-03-2010, 10:51 AM
Код:
<skill id="1268" levels="4" name="Vampiric Rage" enchantLevels1="30"
enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81
81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600
1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160
2200 2240 2280 2320 2360 2400 </table>
<table name="#ench2mpConsume"> 52 51 50 49 48 47 46 45 45 44 43 42 41 40 39 38 37
37 36 35 34 33 32 31 30 30 29 28 27 26 </table>
<table name="#ench2mpInitialConsume"> 13 13 13 13 12 12 12 12 11 11 11 11 10 10 10 10 10
9 9 9 9 8 8 8 8 7 7 7 7 7 </table>
<table name="#mpInitialConsume"> 6 8 11 14 </table>
<table name="#mpConsume"> 21 31 43 53 </table>
<table name="#absorbDam"> 6 7 8 9 </table>
<table name="#aggroPoints"> 285 418 549 646 </table>
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="mpConsume" val="#mpConsume" />
<set name="target" val="TARGET_ONE" />
<set name="reuseDelay" val="2000" />
<set name="hitTime" val="4000" />
<set name="skillType" val="BUFF" />
<set name="isMagic" val="true" />
<set name="isBuffMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="400" />
<set name="effectRange" val="900" />
<set name="aggroPoints" val="#aggroPoints" />
<enchant2 name="mpConsume" val="#ench2mpConsume" />
<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
<for>
<effect name="Buff" time="1200" val="0" stackOrder="#absorbDam"
stackType="vampRage">
<add order="0x40" stat="absorbDam" val="#absorbDam" /> <!-- absorb HP from damage inflicted on enemies -->
</effect>
</for>
<enchant1for>
<effect name="Buff" time="#ench1time" val="0" stackOrder="9"
stackType="vampRage">
<add order="0x40" stat="absorbDam" val="9" /> <!-- absorb 9% HP from damage inflicted on enemies -->
</effect>
</enchant1for>
</skill>