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Непрочитано 22.03.2009, 01:39   #3
Изгнанные

Автор темы (Топик Стартер) Ответ: Гейм сервер через рутер.

Порты я щас вообще все открыл на рутере.
Вот логин
Цитата:
# ================================================== ==============
# General login server setting !!! REQUIRED to configure to everyone !!!
# ================================================== ==============

# Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs
LoginServerHostname=192.168.0.105
LoginServerPort=2106
GMMinLevel=100

# The port, ip on which login will listen for GameServers
LoginHostname=127.0.0.1
LoginPort=9014

# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = False

# If false, the licence (after the login) will not be shown
ShowLicence = True

# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriv er
URL=jdbc:mysql://localhost/l2jfree
#URL=jdbc:hsqldb:hsql://localhost/l2jfree
#URL=jdbc:sqlserver://localhost/database=l2jfree/user=sa/password=
Login=root
Password=(пароль)

# Useable values: "True" - "False", use this option to choose whether accounts will be created
# automatically or not.
AutoCreateAccounts=True

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
# (0 = disable)
IpUpdateTime=0


# ================================================== ============
# Test server setting, shoudnt be touched in online game server
# ================================================== ============

Debug = False
Assert = False
Developer = False
# Enforce GG Authorization from client
# Login server will kick client if client bypassed GameGuard authentication
ForceGGAuth=False

#FloodProtection. time in ms
EnableFloodProtection=True
FastConnectionLimit=15
NormalConnectionTime=700
FastConnectionTime=350
MaxConnectionPerIP=50

#Ban management
# number of attempt before a user is banned when he fails his login
LoginTryBeforeBan=10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan=600
Вот гейм:

Цитата:
# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2jfree.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ================================================== =================================================

# ================================================== ==============
# General server setting!!! REQUIRED to configure to everyone!!!
# ================================================== ==============

# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs
GameserverHostname = 0.0.0.0
GameserverPort = 7777

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = 192.168.0.105
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = 127.0.0.1
# Note: You can define server hostname for each network in subnets.properties

# The Loginserver host and port
LoginPort = 9014
LoginHost = 127.0.0.1

# This is the server id that the gameserver will request (i.e. 1 is Bartz)
RequestServerID = 1
# If set to true, the login will give an other ID to the server if the requested ID is allready reserved
AcceptAlternateID = True

# Database info
Driver = com.mysql.jdbc.Driver
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
URL = jdbc:mysql://localhost/l2jfree
# URL = jdbc:hsqldb:hsql://localhost/l2jfree
# URL = jdbc:sqlserver://localhost/database=l2jfree/user=sa/password=
# Database user info (using root user is not recommended)
Login = root
Password = (пароль)
MaximumDbConnections = 50

# Datapack root directory, defaults to current directory from which the server is started
# DatapackRoot = H:/workEclipse/L2J Free/trunk/L2_DataPack_CT2

# Define character name template
# These ones are regular expressions, visit http://www.regular-expressions.info for details
# Note: Checking lengths are done server side, but keep it in pattern for future purposes
# Character name ( Default [A-Za-z0-9-]{3,16} )
CnameTemplate = [A-Za-z0-9-]{3,16}
# Pet name ( Default [A-Za-z0-9-]{3,16} )
PetNameTemplate = [A-Za-z0-9-]{3,16}
# Clan and ally name ( [A-Za-z0-9 -]{3,16} )
ClanAllyNameTemplate = [A-Za-z0-9 -]{3,16}
# Title ( [A-Za-z0-9 -\\[\\]<>\\(\\)\!|]{3,16} )
TitleTemplate = [A-Za-z0-9 -\\[\\]<>\\(\\)\!|]{3,16}

# Maximum number of chars per account - 0 = illimited - default = 7
CharMaxNumber = 7

# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers = 100


# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
MinProtocolRevision = 12
MaxProtocolRevision = 12

# ---------------------------------------------
# Safe Reboot configuration
# ---------------------------------------------
# This will prevent some exploit during restart/shutdown process
SafeReboot = True
# To use following options, SafeReboot must be set to True
# Time in seconds before server complete shutdown/reboot, when
# following striction take effect
SafeRebootTime = 10
# Disable item enchant
SafeRebootDisableEnchant = True
# Disable players teleportations
SafeRebootDisableTeleport = False
# Disable craft and crystallize
SafeRebootDisableCreateItem = False
# Disable trades and shops
SafeRebootDisableTransaction = False
# Disable actions between players
SafeRebootDisablePcIteraction = False
# Disable actions on NPC
SafeRebootDisableNpcIteraction = False

# Flood Protection
# If enabled players which send more then PACKETLIMIT packets in PACKETTIMELIMIT ms will get kicked
FloodProtection = False
# Set the initial size of the flood protector (should equal ~player count)
FloodProtectorInitialSize = 50

PacketLimit = 500
PacketTimeLimit = 1100

# Network traffic optimization: minimum time between sending char's hp/mp status update packet.
NetworkTrafficOptimization = True
NetworkTrafficOptimizationMs = 800
Нужно что бы все пользователи с внешней сети могли свободно заходить на сервер.
operatorr вне форума Ответить с цитированием