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Непрочитано 30.05.2008, 20:45   #22
Аватар для ilyxa
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Автор темы (Топик Стартер) Ответ: Клиент к серверу немогу приканектить подскажите

вот что я поменял щас пробую грузить сервак логина опцыии измененные # ================== #========================#
# L2EMU PROJECT PACK # Network Configuration #
# ================== #========================#



# ================================================== ================================================= #
# This is the network configuration file. Here you can set up the connection for your Loginserver. #
# Usually you have to change the LoginServerHostName option to #
# - 127.0.0.1 (if you want to play alone / testing purpose) #
# - LAN IP* (if you want to play from another computer in the network) #
# - WAN IP** (if you want to play with friends over internet) #
# - Support => http://www.l2emu.net #
# - If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" #
# - If you want to get you WAN IP, visit http://www.whatismyip.com or www.showip.com #
# ================================================== ================================================= #

# ===========
# Connection
# ===========

# Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs
LoginServerHostName = 127.0.0.1
LoginServerPort = 2106

# The port, ip on which login will listen for GameServers
LoginPort = 9014
LoginHostName = selmak.hopto.org

# The delay between IP Update Time.
# set this delay in minutes after which the login updates the gameservers IP's
# (usefull when ip is dynamic)
# (0 = disabled) in Minutes
IpUpdateTime = 10 а вот опцыи гейм сервака тоже измененные# ================== #==================#
# L2Emu Project Pack # NETWORK SETTINGS #
# ================== #==================#

# ================================================== ================================================= #
# This is the Gameserver Network Configuration file. #
# Here you can set up the connection for your Gameserver. #
# Usually you have to change the ExternalHostname option to #
# - 127.0.0.1 (if you want to play alone / testing purpose) #
# - LAN IP* (if you want to play from another computer in the network) #
# - WAN IP** (if you want to play with friends over internet) #
# - Support => http://www.l2emu.net #
# - If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" #
# - If you want to get you WAN IP, visit http://www.whatismyip.com or www.showip.com #
# ================================================== ================================================= #


# ================================ #
# GameServer Network Configuration #
# ================================ #

# -----------------
# Connection Config
# -----------------
# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs
GameserverHostname = 127.0.0.1
GameserverPort = 7777

# This is transmitted to the clients connecting from an external network,
# so it has to be a public IP or resolvable hostname
ExternalHostname = selmak.hopto.org

# This is transmitted to the client from the same network,
# so it has to be a local IP or resolvable hostname
InternalHostname = selmak.hopto.org

InternalNetworks = selmak.hopto.org
# Define optional networks and router IPs
# IP (200.100.200.100) or fully qualified domain name
# (google.com) that resolves to an IP (use ping to determine if a domain resolves).
# Format: ip,net/mask;ip,net/mask,net/mask
# (mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 would be 192.168.*.*)
# Note: keep InternalNetworks and OptionalNetworks blank for compatibility with older login server
OptionalNetworks =127.0.0.1

# --------------
# Port Forwading
# --------------
# The Loginserver host and port
LoginPort = 9014
LoginHost = selmak.hopto.org

# ------------------------
# Section: Network Options
# ------------------------
# Network traffic optimization: minimum time between sending char's hp/mp status update packet.
NetworkTrafficOptimization = false
NetworkTrafficOptimizationMs = 1100

# how character will be logged out on //kick command
# Options: 1 - closeclient - closes client: WARNING: this method sometimes crash client :P
# 2 - relogin - send client to relogin screen
KickType = relogin
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