Свернуть ↑
[1894] ping interval check, thx teety
[1893] creature tasks small refactoring
[1892] Fixed //reload_spawn and added //reload spawn. Using first //reload spawn and afterwards //reload_spawn one can completely replace npcs from new xml. Decay time changed from static 4min to dynamic 80% of respawn time with max 4min.
[1891] //sys threadpool will print stats
[1890] Some fixes for Hide: no aggro when in hide mode, for now depending on npc rank. Npc will not aggro when player in spawn protection state, using flying teleport or watching movies.
[1889] All drop moved into one file
[1888] Cleaning...
[1887] Gatherable z fixes of Theomobos. Thank to COBETHUK
[1886] Added a few quests to Reshanta. Thanks to Roman
[1885] [Skill engine] traps are implemented in basic version (Trap of Slowing, Explosion Trap, Sandstorm Trap, Spike Bite Trap, Spike Trap, Snare Trap, Destruction Trap, Poisoning Trap, Trap of Clairvoyance).
Some refacotrings in AI and skill friend/enemy conditions.