03-29-2018, 10:55 PM
Помогите пожалуйста переписать скрипт с Python на Java
Вот что пытался переделать, дальше не знаю как:
Код:
# Made by disKret
import sys
from com.l2scoria import Config
from com.l2scoria.util.random import Rnd
from com.l2scoria.gameserver.model import Inventory
from com.l2scoria.gameserver.model.actor.instance import L2ItemInstance
from com.l2scoria.gameserver.model.quest import State
from com.l2scoria.gameserver.model.quest import QuestState
from com.l2scoria.gameserver.model.quest.jython import QuestJython as JQuest
qn = "9990_CraftSystem"
#NPC
NPC_ID = 30086
#QUEST ITEM
PACKAGE = 7263
ONE_TYPE_WEAPON = [1, 2, 3, 4]
ONE_TYPE_DROP_ID = [4037, 57, 4356, 4357, 6673]
ONE_TYPE_DROP_COUNT = 1
ONE_TYPE_DROP_CHANCE = 100
ONE_MOB_ID = [18342, 18341, 18343, 18330, 18331]
TWO_TYPE_WEAPON = [1, 2, 3, 4]
TWO_TYPE_DROP_ID = [1, 2, 3, 4, 5]
TWO_TYPE_DROP_COUNT = 1
TWO_TYPE_DROP_CHANCE = 100
TWO_MOB_ID = [111, 111, 111, 111, 111]
THREE_TYPE_WEAPON = [1, 2, 3, 4]
THREE_TYPE_DROP_ID = [1, 2, 3, 4, 5]
THREE_TYPE_DROP_COUNT = 1
THREE_TYPE_DROP_CHANCE = 100
THREE_MOB_ID = [111, 111, 111, 111, 111]
FO_TYPE_WEAPON = [1, 2, 3, 4]
FO_TYPE_DROP_ID = [1, 2, 3, 4, 5]
FO_TYPE_DROP_COUNT = 1
FO_TYPE_DROP_CHANCE = 100
FO_MOB_ID = [111, 111, 111, 111, 111]
FIVE_TYPE_WEAPON = [1, 2, 3, 4]
FIVE_TYPE_DROP_ID = [1, 2, 3, 4, 5]
FIVE_TYPE_DROP_COUNT = 1
FIVE_TYPE_DROP_CHANCE = 100
FIVE_MOB_ID = [111, 111, 111, 111, 111]
print "E6aTb KoIIaTb 3arpy3uJIocb!"
class Quest (JQuest) :
def __init__(self,id,name,descr):
JQuest.__init__(self,id,name,descr)
self.questItemIds = [PACKAGE]
def onTalk (self,npc,player):
htmltext = "<html><body>You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements.</body></html>"
st = player.getQuestState(qn)
if not st : return
st.setState(State('Started', QUEST))
return
def onAttack (self, npc, player, damage, isPet):
st = player.getQuestState(qn)
if not st : return
player = st.getPlayer()
npcId = npc.getNpcId()
if player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LRHAND) != None:
type = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LRHAND)
elif player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND) != None:
type = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND)
else :
return
itemId = type.getItemId()
if itemId in ONE_TYPE_WEAPON and npcId in ONE_MOB_ID:
if itemId == ONE_TYPE_WEAPON[0] :
if ONE_TYPE_DROP_CHANCE > Rnd.get(1, 100):
st.giveItems(ONE_TYPE_DROP_ID[0], ONE_TYPE_DROP_COUNT)
if ONE_TYPE_DROP_CHANCE > Rnd.get(1, 100):
st.giveItems(ONE_TYPE_DROP_ID[1], ONE_TYPE_DROP_COUNT)
........................................
else :
return
return
QUEST = Quest(9990, qn, "Craft System")
for i in ONE_MOB_ID :
QUEST.addAttackId(i)
for i in TWO_MOB_ID :
QUEST.addAttackId(i)
for i in THREE_MOB_ID :
QUEST.addAttackId(i)
for i in FO_MOB_ID :
QUEST.addAttackId(i)
for i in FIVE_MOB_ID :
QUEST.addAttackId(i)
QUEST.addStartNpc(NPC_ID)
QUEST.addTalkId(NPC_ID)
Вот что пытался переделать, дальше не знаю как:
Код:
package net.sf.l2j.gameserver.scripting.quests;
import net.sf.l2j.commons.random.Rnd;
import net.sf.l2j.gameserver.model.itemcontainer.Inventory;
import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.scripting.Quest;
import net.sf.l2j.gameserver.scripting.QuestState;
public class 9990_CraftSystem extends Quest
{
private static final String qn = "9990_CraftSystem";
// Item
private static final int PACKAGE = 7263;
private static final int ONE_TYPE_DROP_COUNT = 1;
private static final int[] ONE_TYPE_WEAPON =
{
21314,
21316,
21317,
21319,
21321,
21322
};
private static final int[] ONE_TYPE_DROP_ID =
{
4037,
57,
4356,
4357,
6673
};
// NPC
private static final int NPC_ID = 30086;
// Chance
private static final int ONE_TYPE_DROP_CHANCE = 100;
// Monster
private static final int[] ONE_MOB_ID =
{
18342,
18341,
18330,
18343,
18331
};
public 9990_CraftSystem()
{
super(9990, "CraftSystem");
setItemsIds(PACKAGE);
addStartNpc(NPC_ID);
addKillId(ONE_MOB_ID);
}
@Override
public String onTalk(L2Npc npc, L2PcInstance player)
{
String htmltext = getNoQuestMsg();
QuestState st = player.getQuestState(qn);
if (st == null)
return htmltext = "0-01.htm";
}
public String onAttack(L2Npc npc, L2PcInstance player, int damage, boolean isPet)
{
QuestState st = player.getQuestState(qn);
if (st == null)
return;
L2PcInstance player = st.getPlayer();
int npcId = npc.getNpcId();
ItemInstance type = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
if (type == null)
{
return;
}
int itemId = type.getItemId();