Сборка л2опен! Грация Епилог rev 1004
#
---------------------------------------------------------------------------
# Rate Settings \ Рейты сервера
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ***
# ---------------------------------------------------------------------------
# Standard Settings (Retail value = 1)
# ***
# ---------------------------------------------------------------------------
# Experience multiplier
# ***
# Рейты XP
RateXp = 100
# Skill points multiplier
# ***
# Рейты SP
RateSp = 100
# Experience multiplier (Party)
# ***
# Пати рейты XP
RatePartyXp = 100
# Skill points multiplier (Party)
# ***
# Пати рейты SP
RatePartySp = 100
# ***
RateConsumableCost = 100
# ***
# Рейт выпадения вещей
RateDropItems = 100
# ***
# Рейт Дропа с РБ
RateRaidDropItems = 100
# ***
# Рейт Спойла
RateDropSpoil = 100
# ***
# Рейт манора
RateDropManor = 100
# ***
RateExtractFish = 1
# ***
RateKarmaExpLost = 1
# ***
RateSiegeGuardsPrice = 1
# Quest Multipliers
# Warning: Many quests need to be rewritten
# for this setting to work properly.
# Quest item drop multiplier
# ***
RateQuestDrop = 100
# Exp/SP reward multipliers
# ***
RateQuestRewardXP = 100
RateQuestRewardSP = 100
# Adena reward multiplier
# ***
RateQuestRewardAdena = 100
# Use additional item multipliers?
# Default: False
# ***
UseQuestRewardMultipliers = True
# Default reward multiplier
# When UseRewardMultipliers=False - default multiplier is used for any reward
# When UseRewardMultipliers=True - default multiplier is used for all items not affected by additional multipliers
# Default: 1
# ***
RateQuestReward = 100
# Additional quest-reward multipliers based on item type
# ***
RateQuestRewardPotion = 1
RateQuestRewardScroll = 1
RateQuestRewardRecipe = 1
RateQuestRewardMaterial = 1
# List of items affected by custom drop rate by id, used now for Adena rate too.
# Usage: itemId1,dropChance1;itemId2,dropChance2;...
# Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
# Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1;
# Default: 57,1
# ***
RateDropItemsById = 57,200;6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1;
# ---------------------------------------------------------------------------
# Vitality system rates. Works only if EnableVitality = True
# ---------------------------------------------------------------------------
# The following configures the xp multiplicator of each vitality level. Basically, you have
# 5 levels, the first one being 0. Official rates are:
# Level 1: 150%
# Level 2: 200%
# Level 3: 250%
# Level 4: 300%
# Take care setting these values according to your server rates, as the can lead to huge differences!
# Example with a server rate 15x and a level 4 vitality = 3. => final server rate = 45 (15x3)!
# ***
# Множитель XP взависимости от уровня Vitality .
# Оффициальные рейты:
# Уровень 1: 150%
# Уровень 2: 200%
# Уровень 3: 250%
# Уровень 4: 300%
# Установите эти настройки в соответствии, с вашими рейтами сервера,
# неправильная настройка приведет к дисбалансу!
# Например, если рейты сервра х15 при уровне vitality 4, vitality = 3. => Рейты сервра = 45 (15x3)!
RateVitalityLevel1 = 1.5
RateVitalityLevel2 = 2.
RateVitalityLevel3 = 2.5
RateVitalityLevel4 = 3.
# These options are to be used if you want to increase the vitality gain/lost for each mob you kills
# Default values are 1.
# ***
# Потеря Vitality при смерти.
RateVitalityGain = 1.
RateVitalityLost = 1.
# This defines how many times faster do the players regain their vitality when in peace zones
# ***
# Множитель скорости восстановления Vitality в мирных зонах.
RateRecoveryPeaceZone = 1.
# This defines how many times faster do the players regain their vitality when offline
# Note that you need to turn on "RecoverVitalityOnReconnect" to have this option effective
# ***
# Во сколько раз быстрее восстанавливается Vitality при релогине.
# Примечание:
# У вас должно быть включено RecoverVitalityOnReconnect для использования этой опции.
RateRecoveryOnReconnect = 4.
# ---------------------------------------------------------------------------
# Player Drops (values are set in PERCENTS) \
# ---------------------------------------------------------------------------
PlayerDropLimit = 0
# in %
PlayerRateDrop = 0
# in %
PlayerRateDropItem = 0
# in %
PlayerRateDropEquip = 0
# in %
PlayerRateDropEquipWeapon = 0
# ---------------------------------------------------------------------------
# Player XP % lost on death. \ Настройка потери EXP при смерти игрока
# ---------------------------------------------------------------------------
# Must be defined an interval per each % following this:
# [limit1m,limit1M]-val1;[limit2m,limit2M]-val2;...
# For undefined intervals, default value is 1.0 .
# Example (Default settings):
# 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5
# This will set 7.0 from 0 to 39 (included), 4.00 from 40 to 75 (included),
# 2.5 to 76, 2.0 to 77 and 1.5 to 78
# XP loss is affected by clan luck in core
# ***
# Указывается в процентах:
# Синтаксис: [limit1m,limit1M]-val1;[limit2m,limit2M]-val2;...
# Для не определенных значений, по умолчанию интервал 1.0
# Например (настройки по умолчанию) :
# 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5
# Это установит шанс потери 7.0% опыта с 0 до 39 уровня (включительно),
# и 4.00% для персонажей с 40 до 75 уровня (включительно),
# 2.5% для 76, 2.0% для 77 и 1.5% для 78
PlayerXPPercentLost = 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5
# Default: 10
KarmaDropLimit = 10
# Default: 40
KarmaRateDrop = 40
# Default: 50
KarmaRateDropItem = 50
# Default: 40
KarmaRateDropEquip = 40
# Default: 10
KarmaRateDropEquipWeapon = 10
# ---------------------------------------------------------------------------
# Pets (Default value = 1)
# ---------------------------------------------------------------------------
# Рейт XP для питомца.
PetXpRate = 100
# Рейты потребления еды питомцем.
PetFoodRate = 1
SinEaterXpRate = 100
# ---------------------------------------------------------------------------
# Herbs \ Хербы
# ---------------------------------------------------------------------------
# Herb of Power, Herb of Magic, Herb of Attack Speed, Herb of Casting Speed, Herb of Critical Attack, Herb of Speed
# Default: 15
# ***
# Указывается в процентах.
RateCommonHerbs = 15
# Herb of Life, Herb of Mana
# Default: 10
# ***
RateHpMpHerbs = 10
# Greater herb of Life, Greater Herb of Mana
# Default: 4
# ***
RateGreaterHerbs = 4
# Superior Herb of Life, Superior Herb of Mana
# Default: 0.8
# ***
RateSuperiorHerbs = 0.8
# Herb of Warrior, Herb of Mystic, Herb of Recovery
# Default: 0.2
# ***
RateSpecialHerbs = 0.2
# Rate to configure the chance in percent vitality resplenishing herbs are dropping.
# Note you'll need to enable EnableVitalityHerbs
# Notes:
# Works only if EnableVitality = True
# ***
RateVitalityHerbs = 2.
# ---------------------------------------------------------------------------
# Premium System / Система Премиум-Аккаунт (ПА)
# ---------------------------------------------------------------------------
# Enable premium system?
# ***
# Включить функцию Премиум-Аккаунт (ПА)?
# Default: True
# ***
# По умолчанию: False
UsePremiumServices = False
# Rates that will be used for Premium players.
# ***
# Какие рейты будут приниматься для обладателей ПА?
PremiumRateXp = 200
PremiumRateSp = 200
PremiumRateDropItems = 200
PremiumRateDropSpoil = 200
PremiumRateDropQuest = 200
PremiumRateRaidDropItems = 200
# --- Test setting / Тестовая функция --- #
# Premium drop rates for individual items. Rate for premium drop adena indicated here too.
# Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers
# Example: Id1,dropcChance1;Id2,dropChance2 (57,2;58,2)
# ***
# Премиум дроп-рейты для отдельных предметов. Дроп адены для премиум игроков ставится здесь же.
# Убедитесь, что список не содержит пробелов между цифрами.
# Пример: Id1,шансДропа1;Id2,шансДропа2 (57,2;58,2)
PremiumRateDropItemsById = 57,400;6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1;
Ребят подскажите почему не работает дроп падает с 60+ по 10-15 ниток и то если повезет как будто х1!!
вот файл настроек
#
---------------------------------------------------------------------------
# Rate Settings \ Рейты сервера
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ***
# ---------------------------------------------------------------------------
# Standard Settings (Retail value = 1)
# ***
# ---------------------------------------------------------------------------
# Experience multiplier
# ***
# Рейты XP
RateXp = 100
# Skill points multiplier
# ***
# Рейты SP
RateSp = 100
# Experience multiplier (Party)
# ***
# Пати рейты XP
RatePartyXp = 100
# Skill points multiplier (Party)
# ***
# Пати рейты SP
RatePartySp = 100
# ***
RateConsumableCost = 100
# ***
# Рейт выпадения вещей
RateDropItems = 100
# ***
# Рейт Дропа с РБ
RateRaidDropItems = 100
# ***
# Рейт Спойла
RateDropSpoil = 100
# ***
# Рейт манора
RateDropManor = 100
# ***
RateExtractFish = 1
# ***
RateKarmaExpLost = 1
# ***
RateSiegeGuardsPrice = 1
# Quest Multipliers
# Warning: Many quests need to be rewritten
# for this setting to work properly.
# Quest item drop multiplier
# ***
RateQuestDrop = 100
# Exp/SP reward multipliers
# ***
RateQuestRewardXP = 100
RateQuestRewardSP = 100
# Adena reward multiplier
# ***
RateQuestRewardAdena = 100
# Use additional item multipliers?
# Default: False
# ***
UseQuestRewardMultipliers = True
# Default reward multiplier
# When UseRewardMultipliers=False - default multiplier is used for any reward
# When UseRewardMultipliers=True - default multiplier is used for all items not affected by additional multipliers
# Default: 1
# ***
RateQuestReward = 100
# Additional quest-reward multipliers based on item type
# ***
RateQuestRewardPotion = 1
RateQuestRewardScroll = 1
RateQuestRewardRecipe = 1
RateQuestRewardMaterial = 1
# List of items affected by custom drop rate by id, used now for Adena rate too.
# Usage: itemId1,dropChance1;itemId2,dropChance2;...
# Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
# Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1;
# Default: 57,1
# ***
RateDropItemsById = 57,200;6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1;
# ---------------------------------------------------------------------------
# Vitality system rates. Works only if EnableVitality = True
# ---------------------------------------------------------------------------
# The following configures the xp multiplicator of each vitality level. Basically, you have
# 5 levels, the first one being 0. Official rates are:
# Level 1: 150%
# Level 2: 200%
# Level 3: 250%
# Level 4: 300%
# Take care setting these values according to your server rates, as the can lead to huge differences!
# Example with a server rate 15x and a level 4 vitality = 3. => final server rate = 45 (15x3)!
# ***
# Множитель XP взависимости от уровня Vitality .
# Оффициальные рейты:
# Уровень 1: 150%
# Уровень 2: 200%
# Уровень 3: 250%
# Уровень 4: 300%
# Установите эти настройки в соответствии, с вашими рейтами сервера,
# неправильная настройка приведет к дисбалансу!
# Например, если рейты сервра х15 при уровне vitality 4, vitality = 3. => Рейты сервра = 45 (15x3)!
RateVitalityLevel1 = 1.5
RateVitalityLevel2 = 2.
RateVitalityLevel3 = 2.5
RateVitalityLevel4 = 3.
# These options are to be used if you want to increase the vitality gain/lost for each mob you kills
# Default values are 1.
# ***
# Потеря Vitality при смерти.
RateVitalityGain = 1.
RateVitalityLost = 1.
# This defines how many times faster do the players regain their vitality when in peace zones
# ***
# Множитель скорости восстановления Vitality в мирных зонах.
RateRecoveryPeaceZone = 1.
# This defines how many times faster do the players regain their vitality when offline
# Note that you need to turn on "RecoverVitalityOnReconnect" to have this option effective
# ***
# Во сколько раз быстрее восстанавливается Vitality при релогине.
# Примечание:
# У вас должно быть включено RecoverVitalityOnReconnect для использования этой опции.
RateRecoveryOnReconnect = 4.
# ---------------------------------------------------------------------------
# Player Drops (values are set in PERCENTS) \
# ---------------------------------------------------------------------------
PlayerDropLimit = 0
# in %
PlayerRateDrop = 0
# in %
PlayerRateDropItem = 0
# in %
PlayerRateDropEquip = 0
# in %
PlayerRateDropEquipWeapon = 0
# ---------------------------------------------------------------------------
# Player XP % lost on death. \ Настройка потери EXP при смерти игрока
# ---------------------------------------------------------------------------
# Must be defined an interval per each % following this:
# [limit1m,limit1M]-val1;[limit2m,limit2M]-val2;...
# For undefined intervals, default value is 1.0 .
# Example (Default settings):
# 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5
# This will set 7.0 from 0 to 39 (included), 4.00 from 40 to 75 (included),
# 2.5 to 76, 2.0 to 77 and 1.5 to 78
# XP loss is affected by clan luck in core
# ***
# Указывается в процентах:
# Синтаксис: [limit1m,limit1M]-val1;[limit2m,limit2M]-val2;...
# Для не определенных значений, по умолчанию интервал 1.0
# Например (настройки по умолчанию) :
# 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5
# Это установит шанс потери 7.0% опыта с 0 до 39 уровня (включительно),
# и 4.00% для персонажей с 40 до 75 уровня (включительно),
# 2.5% для 76, 2.0% для 77 и 1.5% для 78
PlayerXPPercentLost = 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5
# Default: 10
KarmaDropLimit = 10
# Default: 40
KarmaRateDrop = 40
# Default: 50
KarmaRateDropItem = 50
# Default: 40
KarmaRateDropEquip = 40
# Default: 10
KarmaRateDropEquipWeapon = 10
# ---------------------------------------------------------------------------
# Pets (Default value = 1)
# ---------------------------------------------------------------------------
# Рейт XP для питомца.
PetXpRate = 100
# Рейты потребления еды питомцем.
PetFoodRate = 1
SinEaterXpRate = 100
# ---------------------------------------------------------------------------
# Herbs \ Хербы
# ---------------------------------------------------------------------------
# Herb of Power, Herb of Magic, Herb of Attack Speed, Herb of Casting Speed, Herb of Critical Attack, Herb of Speed
# Default: 15
# ***
# Указывается в процентах.
RateCommonHerbs = 15
# Herb of Life, Herb of Mana
# Default: 10
# ***
RateHpMpHerbs = 10
# Greater herb of Life, Greater Herb of Mana
# Default: 4
# ***
RateGreaterHerbs = 4
# Superior Herb of Life, Superior Herb of Mana
# Default: 0.8
# ***
RateSuperiorHerbs = 0.8
# Herb of Warrior, Herb of Mystic, Herb of Recovery
# Default: 0.2
# ***
RateSpecialHerbs = 0.2
# Rate to configure the chance in percent vitality resplenishing herbs are dropping.
# Note you'll need to enable EnableVitalityHerbs
# Notes:
# Works only if EnableVitality = True
# ***
RateVitalityHerbs = 2.
# ---------------------------------------------------------------------------
# Premium System / Система Премиум-Аккаунт (ПА)
# ---------------------------------------------------------------------------
# Enable premium system?
# ***
# Включить функцию Премиум-Аккаунт (ПА)?
# Default: True
# ***
# По умолчанию: False
UsePremiumServices = False
# Rates that will be used for Premium players.
# ***
# Какие рейты будут приниматься для обладателей ПА?
PremiumRateXp = 200
PremiumRateSp = 200
PremiumRateDropItems = 200
PremiumRateDropSpoil = 200
PremiumRateDropQuest = 200
PremiumRateRaidDropItems = 200
# --- Test setting / Тестовая функция --- #
# Premium drop rates for individual items. Rate for premium drop adena indicated here too.
# Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers
# Example: Id1,dropcChance1;Id2,dropChance2 (57,2;58,2)
# ***
# Премиум дроп-рейты для отдельных предметов. Дроп адены для премиум игроков ставится здесь же.
# Убедитесь, что список не содержит пробелов между цифрами.
# Пример: Id1,шансДропа1;Id2,шансДропа2 (57,2;58,2)
PremiumRateDropItemsById = 57,400;6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1;
Ребят подскажите почему не работает дроп падает с 60+ по 10-15 ниток и то если повезет как будто х1!!