Уважаемые пользователи и администраторы форума, очень прошу помочь в проблеме. Установил себе сборку L2jTeon 559, сделал все по мануалу, запускаю логин сервер и гейм сервер, захожу в ла2 вожу аак и пас, но нечего не происходит (то есть не заходит), в ла2.ини все изменит, взял пустой патч. Вот что вписано в Server и Loginserver :
также что пишется в start login server и Start game server :
Помогите пожалуйста.
Добавлено через 11 минут
Зашол на сервер все норм, только вот теперь другая проблема, немогу создать персонажа, помогите пожалуйста
Добавлено через 17 минут
вот что теперь пишет в гейм сервере :
Открыть спойлер
Спойлер# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http:\\l2dot.info\forum\
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================
# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================
# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname = *
GameserverPort = 7777
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname = 127.0.0.1
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname = 127.0.0.1
# The Loginserver host and port
LoginPort = 9014
LoginHost = 127.0.0.1
# This is the server id that the gameserver will request (i.e. 1 is Bartz)
RequestServerID = 1
# If set to true, the login will give an other id to the server if the requested id is allready reserved
AcceptAlternateID = True
# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbcqlserver://localhost/database=l2jdb/user=sa/password=
Login = root
Password = 2313950
MaximumDbConnections = 100
# Datapack root directory, defaults to current directory from which the server is started
# DatapackRoot = C:/Work/tmp/DataPack
# Define character name template
# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*
# will allow names with first capital letter, next three small letters,
# and any (capital or not) letter or number, like ZbigN1eW
# Most rational to have CnameTemplate=[A-Z][a-z]*
# meaning names only of letters with first one capital, like Zbigniew
# Default .* - any namy of any symbols
CnameTemplate = .*
PetNameTemplate = .*
# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])
CharMaxNumber = 7
# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers = 1000
# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
MinProtocolRevision = 740
MaxProtocolRevision = 746
#====================================================
# L2Dot #
# EXTRA fuctions #
# before you set them up ready carefully the info #
# Thanks Dimis4 #
#====================================================
# Activate Protection for unknownPacket flooding
PacketProtection = False
# How much unknown packets before punishment.
# If the player send more than 5 unknownPackets per second, the player get punished.
UnknownPacketsBeforeBan = 5
# Punishments
# 1 - broadcast warning to gms only
# 2 - kick player (default)
# 3 - kick & ban player (Accesslevel -100)
UnknownPacketsPunishment = 2
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http:\\l2dot.info\forum\
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================
# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================
# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname = *
GameserverPort = 7777
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname = 127.0.0.1
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname = 127.0.0.1
# The Loginserver host and port
LoginPort = 9014
LoginHost = 127.0.0.1
# This is the server id that the gameserver will request (i.e. 1 is Bartz)
RequestServerID = 1
# If set to true, the login will give an other id to the server if the requested id is allready reserved
AcceptAlternateID = True
# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbcqlserver://localhost/database=l2jdb/user=sa/password=
Login = root
Password = 2313950
MaximumDbConnections = 100
# Datapack root directory, defaults to current directory from which the server is started
# DatapackRoot = C:/Work/tmp/DataPack
# Define character name template
# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*
# will allow names with first capital letter, next three small letters,
# and any (capital or not) letter or number, like ZbigN1eW
# Most rational to have CnameTemplate=[A-Z][a-z]*
# meaning names only of letters with first one capital, like Zbigniew
# Default .* - any namy of any symbols
CnameTemplate = .*
PetNameTemplate = .*
# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])
CharMaxNumber = 7
# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers = 1000
# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
MinProtocolRevision = 740
MaxProtocolRevision = 746
#====================================================
# L2Dot #
# EXTRA fuctions #
# before you set them up ready carefully the info #
# Thanks Dimis4 #
#====================================================
# Activate Protection for unknownPacket flooding
PacketProtection = False
# How much unknown packets before punishment.
# If the player send more than 5 unknownPackets per second, the player get punished.
UnknownPacketsBeforeBan = 5
# Punishments
# 1 - broadcast warning to gms only
# 2 - kick player (default)
# 3 - kick & ban player (Accesslevel -100)
UnknownPacketsPunishment = 2
Открыть спойлер
Спойлер# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2jserver.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================
# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = 127.0.0.1
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = 127.0.0.1
# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname = 127.0.0.1
LoginserverPort = 2106
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan = 600
GMMinLevel = 100
# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname = *
# The port on which login will listen for GameServers
LoginPort = 9014
# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = False
# If false, the licence (after the login) will not be shown
# It is highly recomended for Account Seciurity to leave this option as defalut (True)
ShowLicence = True
# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbcqlserver://localhost/database=l2jdb/user=sa/password=
Login = root
Password = 2313950
MaximumDbConnections = 10
# Useable values: "true" - "false", use this option to choose whether accounts will be created
# automatically or not.
AutoCreateAccounts = True
# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
IpUpdateTime = 15
# ==============================================================
# Test server setting, shoudnt be touched in online game server
# ==============================================================
Debug = False
Assert = False
Developer = False
# Enforce GG Authorization from client
# Login server will kick client if client bypassed GameGuard authentication
ForceGGAuth = False
#FloodProtection. time in ms
EnableFloodProtection = True
FastConnectionLimit = 15
NormalConnectionTime = 700
FastConnectionTime = 350
MaxConnectionPerIP = 50
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2jserver.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================
# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = 127.0.0.1
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = 127.0.0.1
# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname = 127.0.0.1
LoginserverPort = 2106
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan = 600
GMMinLevel = 100
# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname = *
# The port on which login will listen for GameServers
LoginPort = 9014
# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = False
# If false, the licence (after the login) will not be shown
# It is highly recomended for Account Seciurity to leave this option as defalut (True)
ShowLicence = True
# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbcqlserver://localhost/database=l2jdb/user=sa/password=
Login = root
Password = 2313950
MaximumDbConnections = 10
# Useable values: "true" - "false", use this option to choose whether accounts will be created
# automatically or not.
AutoCreateAccounts = True
# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
IpUpdateTime = 15
# ==============================================================
# Test server setting, shoudnt be touched in online game server
# ==============================================================
Debug = False
Assert = False
Developer = False
# Enforce GG Authorization from client
# Login server will kick client if client bypassed GameGuard authentication
ForceGGAuth = False
#FloodProtection. time in ms
EnableFloodProtection = True
FastConnectionLimit = 15
NormalConnectionTime = 700
FastConnectionTime = 350
MaxConnectionPerIP = 50
также что пишется в start login server и Start game server :
Открыть спойлер
СпойлерStarting L2JTeon Login Server.
loading login config
MLog clients using java 1.4+ standard logging.
Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10]
Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireInc
rement -> 1, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl
ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu
re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec
tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou
rceName -> 2s0cq286mcakkg3ii3kv|1bac748, debugUnreturnedConnectionStackTraces ->
false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClassL
ocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> 2s
0cq286mcakkg3ii3kv|1bac748, idleConnectionTestPeriod -> 10800, initialPoolSize -
> 10, jdbcUrl -> jdbc:mysql://localhost/l2jdb, maxAdministrativeTaskTime -> 0, m
axConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, maxPo
olSize -> 10, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolSize
-> 50, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, prefe
rredTestQuery -> null, properties -> {user=******, password=******}, propertyCyc
le -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> false, un
returnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ]
Loading LoginContoller...
Cached 10 KeyPairs for RSA communication
Stored 20 keys for Blowfish communication
Loaded 127 server names
Loaded 1 registered Game Servers
Cached 10 RSA keys for Game Server communication.
Loaded 2 IP Bans.
Listening for GameServers on *:9014
Telnet server is currently disabled.
Login Server ready on 127.0.0.1:2106
Selector Started
Updated Gameserver [1] Bartz IP's:
InternalIP: 127.0.0.1
ExternalIP: 127.0.0.1
loading login config
MLog clients using java 1.4+ standard logging.
Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10]
Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireInc
rement -> 1, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl
ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu
re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec
tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou
rceName -> 2s0cq286mcakkg3ii3kv|1bac748, debugUnreturnedConnectionStackTraces ->
false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClassL
ocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> 2s
0cq286mcakkg3ii3kv|1bac748, idleConnectionTestPeriod -> 10800, initialPoolSize -
> 10, jdbcUrl -> jdbc:mysql://localhost/l2jdb, maxAdministrativeTaskTime -> 0, m
axConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, maxPo
olSize -> 10, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolSize
-> 50, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, prefe
rredTestQuery -> null, properties -> {user=******, password=******}, propertyCyc
le -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> false, un
returnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ]
Loading LoginContoller...
Cached 10 KeyPairs for RSA communication
Stored 20 keys for Blowfish communication
Loaded 127 server names
Loaded 1 registered Game Servers
Cached 10 RSA keys for Game Server communication.
Loaded 2 IP Bans.
Listening for GameServers on *:9014
Telnet server is currently disabled.
Login Server ready on 127.0.0.1:2106
Selector Started
Updated Gameserver [1] Bartz IP's:
InternalIP: 127.0.0.1
ExternalIP: 127.0.0.1
Открыть спойлер
Спойлер at net.sf.l2j.gameserver.skills.SkillsEngine.loadData(SkillsEngine.java:
152)
at net.sf.l2j.gameserver.skills.SkillsEngine.loadWeapons(SkillsEngine.ja
va:122)
at net.sf.l2j.gameserver.datatables.ItemTable.<init>(ItemTable.java:261)
at net.sf.l2j.gameserver.datatables.ItemTable.getInstance(ItemTable.java
:177)
at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:239)
at net.sf.l2j.gameserver.GameServer.main(GameServer.java:566)
Error in file D:\L2Server\L2jTeon\L2JTeon_gameserver\data\stats\weapon\8900-8999
.xml
java.lang.IllegalStateException: No SQL data for Item ID: 8926 - name: Shadow It
em: Sword of Delusion
at net.sf.l2j.gameserver.skills.DocumentItem.parseItem(DocumentItem.java
:117)
at net.sf.l2j.gameserver.skills.DocumentItem.parseDocument(DocumentItem.
java:93)
at net.sf.l2j.gameserver.skills.DocumentBase.parse(DocumentBase.java:109
)
at net.sf.l2j.gameserver.skills.SkillsEngine.loadData(SkillsEngine.java:
152)
at net.sf.l2j.gameserver.skills.SkillsEngine.loadWeapons(SkillsEngine.ja
va:122)
at net.sf.l2j.gameserver.datatables.ItemTable.<init>(ItemTable.java:261)
at net.sf.l2j.gameserver.datatables.ItemTable.getInstance(ItemTable.java
:177)
at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:239)
at net.sf.l2j.gameserver.GameServer.main(GameServer.java:566)
Error in file D:\L2Server\L2jTeon\L2JTeon_gameserver\data\stats\weapon\9000-9099
.xml
java.lang.IllegalStateException: No SQL data for Item ID: 9000 - name: Shadow It
em: Stormbringer*Stormbringer
at net.sf.l2j.gameserver.skills.DocumentItem.parseItem(DocumentItem.java
:117)
at net.sf.l2j.gameserver.skills.DocumentItem.parseDocument(DocumentItem.
java:93)
at net.sf.l2j.gameserver.skills.DocumentBase.parse(DocumentBase.java:109
)
at net.sf.l2j.gameserver.skills.SkillsEngine.loadData(SkillsEngine.java:
152)
at net.sf.l2j.gameserver.skills.SkillsEngine.loadWeapons(SkillsEngine.ja
va:122)
at net.sf.l2j.gameserver.datatables.ItemTable.<init>(ItemTable.java:261)
at net.sf.l2j.gameserver.datatables.ItemTable.getInstance(ItemTable.java
:177)
at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:239)
at net.sf.l2j.gameserver.GameServer.main(GameServer.java:566)
Error in file D:\L2Server\L2jTeon\L2JTeon_gameserver\data\stats\weapon\9100-9199
.xml
java.lang.IllegalStateException: No SQL data for Item ID: 9129 - name: Shadow We
apon: Shield of Nightmare
at net.sf.l2j.gameserver.skills.DocumentItem.parseItem(DocumentItem.java
:117)
at net.sf.l2j.gameserver.skills.DocumentItem.parseDocument(DocumentItem.
java:93)
at net.sf.l2j.gameserver.skills.DocumentBase.parse(DocumentBase.java:109
)
at net.sf.l2j.gameserver.skills.SkillsEngine.loadData(SkillsEngine.java:
152)
at net.sf.l2j.gameserver.skills.SkillsEngine.loadWeapons(SkillsEngine.ja
va:122)
at net.sf.l2j.gameserver.datatables.ItemTable.<init>(ItemTable.java:261)
at net.sf.l2j.gameserver.datatables.ItemTable.getInstance(ItemTable.java
:177)
at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:239)
at net.sf.l2j.gameserver.GameServer.main(GameServer.java:566)
ItemTable: Loaded 0 Weapons.
Extractable items data: Loaded 333 extractable items!
Summon items data: Loaded 14 summon items.
ArmorSetsTable: Error reading ArmorSets table: com.mysql.jdbc.exceptions.jdbc4.M
ySQLSyntaxErrorException: Table 'l2jdb.armorsets' doesn't exist
error while creating fishes tablecom.mysql.jdbc.exceptions.jdbc4.MySQLSyntaxErro
rException: Table 'l2jdb.fish' doesn't exist
FishTable: Loaded 0 Fishes.
=====================================================================-[ Henna ]
error while creating henna table com.mysql.jdbc.exceptions.jdbc4.MySQLSyntaxErro
rException: Table 'l2jdb.henna' doesn't exist
com.mysql.jdbc.exceptions.jdbc4.MySQLSyntaxErrorException: Table 'l2jdb.henna' d
oesn't exist
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou
rce)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at com.mysql.jdbc.Util.handleNewInstance(Util.java:406)
at com.mysql.jdbc.Util.getInstance(Util.java:381)
at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:1030)
at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:956)
at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:3491)
at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:3423)
at com.mysql.jdbc.MysqlIO.sendCommand(MysqlIO.java:1936)
at com.mysql.jdbc.MysqlIO.sqlQueryDirect(MysqlIO.java:2060)
at com.mysql.jdbc.ConnectionImpl.execSQL(ConnectionImpl.java:2542)
at com.mysql.jdbc.PreparedStatement.executeInternal(PreparedStatement.ja
va:1734)
at com.mysql.jdbc.PreparedStatement.executeQuery(PreparedStatement.java:
1885)
at com.mchange.v2.c3p0.impl.NewProxyPreparedStatement.executeQuery(NewPr
oxyPreparedStatement.java:76)
at net.sf.l2j.gameserver.datatables.HennaTable.restoreHennaData(HennaTab
le.java:66)
at net.sf.l2j.gameserver.datatables.HennaTable.<init>(HennaTable.java:51
)
at net.sf.l2j.gameserver.datatables.HennaTable.getInstance(HennaTable.ja
va:43)
at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:251)
at net.sf.l2j.gameserver.GameServer.main(GameServer.java:566)
=======================================================================-[ Npc ]
NpcTable: Loaded 6579 Npc Templates.
NPCTable: Error reading NPC skills table: com.mysql.jdbc.exceptions.jdbc4.MySQLS
yntaxErrorException: Table 'l2jdb.npcskills' doesn't exist
NPCTable: Error reading NPC drop data: com.mysql.jdbc.exceptions.jdbc4.MySQLSynt
axErrorException: Table 'l2jdb.droplist' doesn't exist
NPCTable: Error reading NPC trainer data: com.mysql.jdbc.exceptions.jdbc4.MySQLS
yntaxErrorException: Table 'l2jdb.skill_learn' doesn't exist
NpcTable: Loaded 445 Minions.
=================================================================-[ Spawnlist ]
DayNightSpawnManager: Day/Night handler initialised
SpawnTable: Loaded 39025 Npc Spawn Locations.
RaidBossSpawnManager: Could not load raidboss #29095 from DB
RaidBossSpawnManager: Loaded 185 Instances
RaidBossSpawnManager: Scheduled 0 Instances
=====================================================================-[ Zones ]
Loading zones...
Initializing ArenaManager
Initializing TownManager
Initializing OlympiadStadiaManager
Initializing ClanHallManager
Loaded: 0 clan halls
Loaded: 44 free clan halls
Initializing FortManager
error while creating map region data: com.mysql.jdbc.exceptions.jdbc4.MySQLSynta
xErrorException: Table 'l2jdb.mapregion' doesn't exist
Loaded: 21 forts
Initializing CastleManager
Loaded: 9 castles
Initializing GrandBossManager
GrandBossManager: Loaded 13 Instances
Initializing FishingZoneManager
Done: loaded 515 zones.
===================================================================-[ Recipes ]
RecipeController: Loaded 871 Recipes.
=====================================================================-[ Cache ]
ChatFilterCache: Loaded
Cache[HTML]: Running lazy cache
Cache[Crest]: 0,000MB on 0 files loaded. (Forget Time: 300s , Capacity: 50)
======================================================================-[ Clan ]
Restored 0 clans from the database.
could not restore clan wars data:com.mysql.jdbc.exceptions.jdbc4.MySQLSyntaxErro
rException: Table 'l2jdb.clan_wars' doesn't exist
==================================================================-[ GM Table ]
GmListTable: initalized.
=========================================================-[ Helper Buff Table ]
Helper Buff Table: Loaded 14 Templates.
BuffTemplateTable: Loaded 62 Buff Templates.
BuffTemplateTable Initialized
===========================================-[ Castle Sieges - Fortress Sieges ]
Initializing SiegeManager
Initializing FortSiegeManager
===========================================================-[ Clan Hall Siege ]
Fortress Of Resistence
SiegeManager of Bandits Stronghold
SiegeManager of Wild Beasts Farm
==================================================================-[ Teleport ]
error while creating teleport table com.mysql.jdbc.exceptions.jdbc4.MySQLSyntaxE
rrorException: Table 'l2jdb.teleport' doesn't exist
error while creating Lvl up data table com.mysql.jdbc.exceptions.jdbc4.MySQLSynt
axErrorException: Table 'l2jdb.lvlupgain' doesn't exist
==================================================-[ RaidBosses - GrandBosses ]
FourSepulchersManager: loaded 20 Mysterious-Box spawns.
FourSepulchersManager: loaded 716 Physical type monsters spawns.
FourSepulchersManager: loaded 716 Magical type monsters spawns.
FourSepulchersManager: loaded 92 Church of duke monsters spawns.
FourSepulchersManager: loaded 68 Emperor's grave NPC spawns.
FourSepulchersManager: Beginning in Entry time
FourSepulchersManager: Something goes wrong in managerSay()...
FourSepulchersManager: Something goes wrong in managerSay()...
FourSepulchersManager: Something goes wrong in managerSay()...
FourSepulchersManager: Something goes wrong in managerSay()...
null
null
VanHalter.loadRoyalGuard: Loaded 30 Royal Guard spawn locations.
VanHalter.loadTriolRevelation: Loaded 11 Triol's Revelation spawn locations.
VanHalter.loadRoyalGuardCaptain: Loaded 1 Royal Guard Captain spawn locations.
VanHalter.loadRoyalGuardHelper: Loaded 1 Royal Guard Helper spawn locations.
VanHalter.loadGuardOfAltar: Loaded 4 Guard Of Altar spawn locations.
VanHalter.loadVanHalter: Loaded High Priestess van Halter spawn locations.
VanHalter.loadRitualOffering: Loaded Ritual Offering spawn locations.
VanHalter.loadRitualSacrifice: Loaded Ritual Sacrifice spawn locations.
VanHalter : State of High Priestess van Halter is 1.
null
null
VanHalter : Spawn Van Halter.
VanHalter : Next spawn date of High Priestess van Halter is Thu Jan 01 02:00:00
EET 1970.
VanHalter : Init VanHalter.
==========================================================-[ Dimensional Rift ]
DimensionalRiftManager: Loaded 7 room types with 56 rooms.
DimensionalRiftManager: Loaded 462 dimensional rift spawns, 0 errors.
Initializing QuestManager
=============================================================-[ Announcements ]
Announcements: Loaded 1 Announcements.
=====================================================================-[ Manor ]
ManorManager: Loaded 256 seeds
Initializing CastleManorManager
Manor System: Manor refresh updated
Manor System: Manor period approve updated
Manor System: New Schedule for period approve @ Fri Jan 22 06:00:18 EET 2010
Initializing AuctionManager
Loaded: 38 auction(s)
Initializing BoatManager
Initializing MercTicketManager
Loaded: 0 Mercenary Tickets
Initializing PetitionManager
Initializing CursedWeaponsManager
Loaded : 2 cursed weapon(s).
======================================================-[ Seven Signs Festival ]
SevenSigns: Currently in the Competition (Quest Event) period!
SevenSigns: The Seal of Avarice remains unclaimed.
SevenSigns: The Seal of Gnosis remains unclaimed.
SevenSigns: The Seal of Strife remains unclaimed.
SevenSigns: The competition, if the current trend continues, will end in a tie t
his week.
SevenSigns: Next period begins in 4 days, 5 hours and 4 mins.
SevenSignsFestival: The first Festival of Darkness cycle begins in 2 minute(s).
================================================================-[ Event Drop ]
Initializing ItemsAutoDestroy.
StaticObject: Loaded 29 StaticObject Templates.
==================================================================-[ Handlers ]
AdminCommandHandler: Loaded 463 handlers.
GameServer: Loaded 0 Auto Announcements.
ChatHandler: Loaded 12 handlers.
ItemHandler: Loaded 2018 handlers.
SkillHandler: Loaded 75 handlers.
UserCommandHandler: Loaded 14 handlers.
VoicedCommandHandler: Loaded 9 handlers.
AutoChatHandler : Loaded 32 handlers in total.
AutoSpawnHandler : Loaded 129 handlers in total.
Could not load pets stats: com.mysql.jdbc.exceptions.jdbc4.MySQLSyntaxErrorExcep
tion: Table 'l2jdb.pets_stats' doesn't exist
=====================================================================-[ Doors ]
Searching clan halls doors:
DoorTable: Loaded 570 Door Templates.
=========================================================-[ Augmentation Data ]
Initializing AugmentationData.
AugmentationData: Loaded: 52 augmentation stats.
AugmentationData: Loaded: 17 blue, 107 purple and 178 red skills
===============================================================-[ Away System ]
AwayManager: initialized.
==================================================================-[ Olympiad ]
Olympiad System: Loading Olympiad System....
Olympiad System: Currently in Olympiad Period
Olympiad System: Period Ends....
Olympiad System: In 10 days, 23 hours and 4 mins.
Olympiad System: Next Weekly Change is in....
Olympiad System: 6 days, 11 hours and 20 mins.
Olympiad System: Loaded 0 Nobles
Olympiad System: Competition Period Starts in 0 days, 5 hours and 5 mins.
Olympiad System: Event starts/started : Thu Jan 21 18:00:18 EET 2010
Hero System: Loaded 0 Heroes.
Hero System: Loaded 0 all time Heroes.
==========================================================-[ Quests - Scripts ]
Loading Server Scripts
Sailren : State of Sailren is 0.
Sailren : Next spawn date of Sailren is Thu Jan 01 02:00:00 EET 1970.
Sailren : Init Sailren.
Compiled Scripts Cache is disabled.
Loaded: 433 quests
Event ID: (Valentines Event) has passed... Ignored.
======================================================-[ L2JTeon EventManager ]
# ------------------------------ #
# L2JTeon KvN Mode is Disabled. #
# ------------------------------ #
===============================================================-[ Game Server ]
IdFactory: Free ObjectID's remaining: 1879004712
GameServer Started, free memory 703 Mb of 989 Mb
Connecting to login on 127.0.0.1:9014
Maximum Numbers of Connected Players: 1000
Server Loaded in 36 Seconds
=======================================================-[ Game Server Started ]
Telnet server is currently disabled.
Selector Started
Registered on login as Server 1 : Bartz
Recommendation Global Task: launched.
Thu Jan 21 13:00:18 EET 2010 Atk announce scheduled to 0.0 minute of this hour.
FourSepulchersManager: managerSay(): manager is not Sepulcher instance
FourSepulchersManager: managerSay(): manager is not Sepulcher instance
FourSepulchersManager: managerSay(): manager is not Sepulcher instance
FourSepulchersManager: managerSay(): manager is not Sepulcher instance
152)
at net.sf.l2j.gameserver.skills.SkillsEngine.loadWeapons(SkillsEngine.ja
va:122)
at net.sf.l2j.gameserver.datatables.ItemTable.<init>(ItemTable.java:261)
at net.sf.l2j.gameserver.datatables.ItemTable.getInstance(ItemTable.java
:177)
at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:239)
at net.sf.l2j.gameserver.GameServer.main(GameServer.java:566)
Error in file D:\L2Server\L2jTeon\L2JTeon_gameserver\data\stats\weapon\8900-8999
.xml
java.lang.IllegalStateException: No SQL data for Item ID: 8926 - name: Shadow It
em: Sword of Delusion
at net.sf.l2j.gameserver.skills.DocumentItem.parseItem(DocumentItem.java
:117)
at net.sf.l2j.gameserver.skills.DocumentItem.parseDocument(DocumentItem.
java:93)
at net.sf.l2j.gameserver.skills.DocumentBase.parse(DocumentBase.java:109
)
at net.sf.l2j.gameserver.skills.SkillsEngine.loadData(SkillsEngine.java:
152)
at net.sf.l2j.gameserver.skills.SkillsEngine.loadWeapons(SkillsEngine.ja
va:122)
at net.sf.l2j.gameserver.datatables.ItemTable.<init>(ItemTable.java:261)
at net.sf.l2j.gameserver.datatables.ItemTable.getInstance(ItemTable.java
:177)
at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:239)
at net.sf.l2j.gameserver.GameServer.main(GameServer.java:566)
Error in file D:\L2Server\L2jTeon\L2JTeon_gameserver\data\stats\weapon\9000-9099
.xml
java.lang.IllegalStateException: No SQL data for Item ID: 9000 - name: Shadow It
em: Stormbringer*Stormbringer
at net.sf.l2j.gameserver.skills.DocumentItem.parseItem(DocumentItem.java
:117)
at net.sf.l2j.gameserver.skills.DocumentItem.parseDocument(DocumentItem.
java:93)
at net.sf.l2j.gameserver.skills.DocumentBase.parse(DocumentBase.java:109
)
at net.sf.l2j.gameserver.skills.SkillsEngine.loadData(SkillsEngine.java:
152)
at net.sf.l2j.gameserver.skills.SkillsEngine.loadWeapons(SkillsEngine.ja
va:122)
at net.sf.l2j.gameserver.datatables.ItemTable.<init>(ItemTable.java:261)
at net.sf.l2j.gameserver.datatables.ItemTable.getInstance(ItemTable.java
:177)
at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:239)
at net.sf.l2j.gameserver.GameServer.main(GameServer.java:566)
Error in file D:\L2Server\L2jTeon\L2JTeon_gameserver\data\stats\weapon\9100-9199
.xml
java.lang.IllegalStateException: No SQL data for Item ID: 9129 - name: Shadow We
apon: Shield of Nightmare
at net.sf.l2j.gameserver.skills.DocumentItem.parseItem(DocumentItem.java
:117)
at net.sf.l2j.gameserver.skills.DocumentItem.parseDocument(DocumentItem.
java:93)
at net.sf.l2j.gameserver.skills.DocumentBase.parse(DocumentBase.java:109
)
at net.sf.l2j.gameserver.skills.SkillsEngine.loadData(SkillsEngine.java:
152)
at net.sf.l2j.gameserver.skills.SkillsEngine.loadWeapons(SkillsEngine.ja
va:122)
at net.sf.l2j.gameserver.datatables.ItemTable.<init>(ItemTable.java:261)
at net.sf.l2j.gameserver.datatables.ItemTable.getInstance(ItemTable.java
:177)
at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:239)
at net.sf.l2j.gameserver.GameServer.main(GameServer.java:566)
ItemTable: Loaded 0 Weapons.
Extractable items data: Loaded 333 extractable items!
Summon items data: Loaded 14 summon items.
ArmorSetsTable: Error reading ArmorSets table: com.mysql.jdbc.exceptions.jdbc4.M
ySQLSyntaxErrorException: Table 'l2jdb.armorsets' doesn't exist
error while creating fishes tablecom.mysql.jdbc.exceptions.jdbc4.MySQLSyntaxErro
rException: Table 'l2jdb.fish' doesn't exist
FishTable: Loaded 0 Fishes.
=====================================================================-[ Henna ]
error while creating henna table com.mysql.jdbc.exceptions.jdbc4.MySQLSyntaxErro
rException: Table 'l2jdb.henna' doesn't exist
com.mysql.jdbc.exceptions.jdbc4.MySQLSyntaxErrorException: Table 'l2jdb.henna' d
oesn't exist
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou
rce)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at com.mysql.jdbc.Util.handleNewInstance(Util.java:406)
at com.mysql.jdbc.Util.getInstance(Util.java:381)
at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:1030)
at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:956)
at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:3491)
at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:3423)
at com.mysql.jdbc.MysqlIO.sendCommand(MysqlIO.java:1936)
at com.mysql.jdbc.MysqlIO.sqlQueryDirect(MysqlIO.java:2060)
at com.mysql.jdbc.ConnectionImpl.execSQL(ConnectionImpl.java:2542)
at com.mysql.jdbc.PreparedStatement.executeInternal(PreparedStatement.ja
va:1734)
at com.mysql.jdbc.PreparedStatement.executeQuery(PreparedStatement.java:
1885)
at com.mchange.v2.c3p0.impl.NewProxyPreparedStatement.executeQuery(NewPr
oxyPreparedStatement.java:76)
at net.sf.l2j.gameserver.datatables.HennaTable.restoreHennaData(HennaTab
le.java:66)
at net.sf.l2j.gameserver.datatables.HennaTable.<init>(HennaTable.java:51
)
at net.sf.l2j.gameserver.datatables.HennaTable.getInstance(HennaTable.ja
va:43)
at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:251)
at net.sf.l2j.gameserver.GameServer.main(GameServer.java:566)
=======================================================================-[ Npc ]
NpcTable: Loaded 6579 Npc Templates.
NPCTable: Error reading NPC skills table: com.mysql.jdbc.exceptions.jdbc4.MySQLS
yntaxErrorException: Table 'l2jdb.npcskills' doesn't exist
NPCTable: Error reading NPC drop data: com.mysql.jdbc.exceptions.jdbc4.MySQLSynt
axErrorException: Table 'l2jdb.droplist' doesn't exist
NPCTable: Error reading NPC trainer data: com.mysql.jdbc.exceptions.jdbc4.MySQLS
yntaxErrorException: Table 'l2jdb.skill_learn' doesn't exist
NpcTable: Loaded 445 Minions.
=================================================================-[ Spawnlist ]
DayNightSpawnManager: Day/Night handler initialised
SpawnTable: Loaded 39025 Npc Spawn Locations.
RaidBossSpawnManager: Could not load raidboss #29095 from DB
RaidBossSpawnManager: Loaded 185 Instances
RaidBossSpawnManager: Scheduled 0 Instances
=====================================================================-[ Zones ]
Loading zones...
Initializing ArenaManager
Initializing TownManager
Initializing OlympiadStadiaManager
Initializing ClanHallManager
Loaded: 0 clan halls
Loaded: 44 free clan halls
Initializing FortManager
error while creating map region data: com.mysql.jdbc.exceptions.jdbc4.MySQLSynta
xErrorException: Table 'l2jdb.mapregion' doesn't exist
Loaded: 21 forts
Initializing CastleManager
Loaded: 9 castles
Initializing GrandBossManager
GrandBossManager: Loaded 13 Instances
Initializing FishingZoneManager
Done: loaded 515 zones.
===================================================================-[ Recipes ]
RecipeController: Loaded 871 Recipes.
=====================================================================-[ Cache ]
ChatFilterCache: Loaded
Cache[HTML]: Running lazy cache
Cache[Crest]: 0,000MB on 0 files loaded. (Forget Time: 300s , Capacity: 50)
======================================================================-[ Clan ]
Restored 0 clans from the database.
could not restore clan wars data:com.mysql.jdbc.exceptions.jdbc4.MySQLSyntaxErro
rException: Table 'l2jdb.clan_wars' doesn't exist
==================================================================-[ GM Table ]
GmListTable: initalized.
=========================================================-[ Helper Buff Table ]
Helper Buff Table: Loaded 14 Templates.
BuffTemplateTable: Loaded 62 Buff Templates.
BuffTemplateTable Initialized
===========================================-[ Castle Sieges - Fortress Sieges ]
Initializing SiegeManager
Initializing FortSiegeManager
===========================================================-[ Clan Hall Siege ]
Fortress Of Resistence
SiegeManager of Bandits Stronghold
SiegeManager of Wild Beasts Farm
==================================================================-[ Teleport ]
error while creating teleport table com.mysql.jdbc.exceptions.jdbc4.MySQLSyntaxE
rrorException: Table 'l2jdb.teleport' doesn't exist
error while creating Lvl up data table com.mysql.jdbc.exceptions.jdbc4.MySQLSynt
axErrorException: Table 'l2jdb.lvlupgain' doesn't exist
==================================================-[ RaidBosses - GrandBosses ]
FourSepulchersManager: loaded 20 Mysterious-Box spawns.
FourSepulchersManager: loaded 716 Physical type monsters spawns.
FourSepulchersManager: loaded 716 Magical type monsters spawns.
FourSepulchersManager: loaded 92 Church of duke monsters spawns.
FourSepulchersManager: loaded 68 Emperor's grave NPC spawns.
FourSepulchersManager: Beginning in Entry time
FourSepulchersManager: Something goes wrong in managerSay()...
FourSepulchersManager: Something goes wrong in managerSay()...
FourSepulchersManager: Something goes wrong in managerSay()...
FourSepulchersManager: Something goes wrong in managerSay()...
null
null
VanHalter.loadRoyalGuard: Loaded 30 Royal Guard spawn locations.
VanHalter.loadTriolRevelation: Loaded 11 Triol's Revelation spawn locations.
VanHalter.loadRoyalGuardCaptain: Loaded 1 Royal Guard Captain spawn locations.
VanHalter.loadRoyalGuardHelper: Loaded 1 Royal Guard Helper spawn locations.
VanHalter.loadGuardOfAltar: Loaded 4 Guard Of Altar spawn locations.
VanHalter.loadVanHalter: Loaded High Priestess van Halter spawn locations.
VanHalter.loadRitualOffering: Loaded Ritual Offering spawn locations.
VanHalter.loadRitualSacrifice: Loaded Ritual Sacrifice spawn locations.
VanHalter : State of High Priestess van Halter is 1.
null
null
VanHalter : Spawn Van Halter.
VanHalter : Next spawn date of High Priestess van Halter is Thu Jan 01 02:00:00
EET 1970.
VanHalter : Init VanHalter.
==========================================================-[ Dimensional Rift ]
DimensionalRiftManager: Loaded 7 room types with 56 rooms.
DimensionalRiftManager: Loaded 462 dimensional rift spawns, 0 errors.
Initializing QuestManager
=============================================================-[ Announcements ]
Announcements: Loaded 1 Announcements.
=====================================================================-[ Manor ]
ManorManager: Loaded 256 seeds
Initializing CastleManorManager
Manor System: Manor refresh updated
Manor System: Manor period approve updated
Manor System: New Schedule for period approve @ Fri Jan 22 06:00:18 EET 2010
Initializing AuctionManager
Loaded: 38 auction(s)
Initializing BoatManager
Initializing MercTicketManager
Loaded: 0 Mercenary Tickets
Initializing PetitionManager
Initializing CursedWeaponsManager
Loaded : 2 cursed weapon(s).
======================================================-[ Seven Signs Festival ]
SevenSigns: Currently in the Competition (Quest Event) period!
SevenSigns: The Seal of Avarice remains unclaimed.
SevenSigns: The Seal of Gnosis remains unclaimed.
SevenSigns: The Seal of Strife remains unclaimed.
SevenSigns: The competition, if the current trend continues, will end in a tie t
his week.
SevenSigns: Next period begins in 4 days, 5 hours and 4 mins.
SevenSignsFestival: The first Festival of Darkness cycle begins in 2 minute(s).
================================================================-[ Event Drop ]
Initializing ItemsAutoDestroy.
StaticObject: Loaded 29 StaticObject Templates.
==================================================================-[ Handlers ]
AdminCommandHandler: Loaded 463 handlers.
GameServer: Loaded 0 Auto Announcements.
ChatHandler: Loaded 12 handlers.
ItemHandler: Loaded 2018 handlers.
SkillHandler: Loaded 75 handlers.
UserCommandHandler: Loaded 14 handlers.
VoicedCommandHandler: Loaded 9 handlers.
AutoChatHandler : Loaded 32 handlers in total.
AutoSpawnHandler : Loaded 129 handlers in total.
Could not load pets stats: com.mysql.jdbc.exceptions.jdbc4.MySQLSyntaxErrorExcep
tion: Table 'l2jdb.pets_stats' doesn't exist
=====================================================================-[ Doors ]
Searching clan halls doors:
DoorTable: Loaded 570 Door Templates.
=========================================================-[ Augmentation Data ]
Initializing AugmentationData.
AugmentationData: Loaded: 52 augmentation stats.
AugmentationData: Loaded: 17 blue, 107 purple and 178 red skills
===============================================================-[ Away System ]
AwayManager: initialized.
==================================================================-[ Olympiad ]
Olympiad System: Loading Olympiad System....
Olympiad System: Currently in Olympiad Period
Olympiad System: Period Ends....
Olympiad System: In 10 days, 23 hours and 4 mins.
Olympiad System: Next Weekly Change is in....
Olympiad System: 6 days, 11 hours and 20 mins.
Olympiad System: Loaded 0 Nobles
Olympiad System: Competition Period Starts in 0 days, 5 hours and 5 mins.
Olympiad System: Event starts/started : Thu Jan 21 18:00:18 EET 2010
Hero System: Loaded 0 Heroes.
Hero System: Loaded 0 all time Heroes.
==========================================================-[ Quests - Scripts ]
Loading Server Scripts
Sailren : State of Sailren is 0.
Sailren : Next spawn date of Sailren is Thu Jan 01 02:00:00 EET 1970.
Sailren : Init Sailren.
Compiled Scripts Cache is disabled.
Loaded: 433 quests
Event ID: (Valentines Event) has passed... Ignored.
======================================================-[ L2JTeon EventManager ]
# ------------------------------ #
# L2JTeon KvN Mode is Disabled. #
# ------------------------------ #
===============================================================-[ Game Server ]
IdFactory: Free ObjectID's remaining: 1879004712
GameServer Started, free memory 703 Mb of 989 Mb
Connecting to login on 127.0.0.1:9014
Maximum Numbers of Connected Players: 1000
Server Loaded in 36 Seconds
=======================================================-[ Game Server Started ]
Telnet server is currently disabled.
Selector Started
Registered on login as Server 1 : Bartz
Recommendation Global Task: launched.
Thu Jan 21 13:00:18 EET 2010 Atk announce scheduled to 0.0 minute of this hour.
FourSepulchersManager: managerSay(): manager is not Sepulcher instance
FourSepulchersManager: managerSay(): manager is not Sepulcher instance
FourSepulchersManager: managerSay(): manager is not Sepulcher instance
FourSepulchersManager: managerSay(): manager is not Sepulcher instance
Помогите пожалуйста.
Добавлено через 11 минут
Зашол на сервер все норм, только вот теперь другая проблема, немогу создать персонажа, помогите пожалуйста
Добавлено через 17 минут
вот что теперь пишет в гейм сервере :
Открыть спойлер
Спойлер Telnet server is currently disabled.
Registered on login as Server 1 : Bartz
FourSepulchersManager: managerSay(): manager is not Sepulcher instance
FourSepulchersManager: managerSay(): manager is not Sepulcher instance
FourSepulchersManager: managerSay(): manager is not Sepulcher instance
FourSepulchersManager: managerSay(): manager is not Sepulcher instance
Client: [Account: kikers - IP: 127.0.0.1] - Failed writing: [S] 23 CharTemplates
- L2J Server Version: 542 - DP Revision: 542
java.lang.NullPointerException
at net.sf.l2j.gameserver.network.serverpackets.CharTemplates.writeImpl(C
harTemplates.java:45)
at net.sf.l2j.gameserver.network.serverpackets.L2GameServerPacket.write(
L2GameServerPacket.java:39)
at com.l2jserver.mmocore.network.SelectorThread.prepareWriteBuffer(Selec
torThread.java:608)
at com.l2jserver.mmocore.network.SelectorThread.writePacket(SelectorThre
ad.java:532)
at com.l2jserver.mmocore.network.SelectorThread.run(SelectorThread.java:
232)
Client: [Account: kikers - IP: 127.0.0.1] - Failed writing: [S] 23 CharTemplates
- L2J Server Version: 542 - DP Revision: 542
java.lang.NullPointerException
at net.sf.l2j.gameserver.network.serverpackets.CharTemplates.writeImpl(C
harTemplates.java:45)
at net.sf.l2j.gameserver.network.serverpackets.L2GameServerPacket.write(
L2GameServerPacket.java:39)
at com.l2jserver.mmocore.network.SelectorThread.prepareWriteBuffer(Selec
torThread.java:608)
at com.l2jserver.mmocore.network.SelectorThread.writePacket(SelectorThre
ad.java:532)
at com.l2jserver.mmocore.network.SelectorThread.run(SelectorThread.java:
232)
Client: [Account: kikers - IP: 127.0.0.1] - Failed writing: [S] 23 CharTemplates
- L2J Server Version: 542 - DP Revision: 542
java.lang.NullPointerException
at net.sf.l2j.gameserver.network.serverpackets.CharTemplates.writeImpl(C
harTemplates.java:45)
at net.sf.l2j.gameserver.network.serverpackets.L2GameServerPacket.write(
L2GameServerPacket.java:39)
at com.l2jserver.mmocore.network.SelectorThread.prepareWriteBuffer(Selec
torThread.java:608)
at com.l2jserver.mmocore.network.SelectorThread.writePacket(SelectorThre
ad.java:532)
at com.l2jserver.mmocore.network.SelectorThread.run(SelectorThread.java:
232)
FourSepulchersManager: managerSay(): manager is not Sepulcher instance
FourSepulchersManager: managerSay(): manager is not Sepulcher instance
FourSepulchersManager: managerSay(): manager is not Sepulcher instance
FourSepulchersManager: managerSay(): manager is not Sepulcher instance
Registered on login as Server 1 : Bartz
FourSepulchersManager: managerSay(): manager is not Sepulcher instance
FourSepulchersManager: managerSay(): manager is not Sepulcher instance
FourSepulchersManager: managerSay(): manager is not Sepulcher instance
FourSepulchersManager: managerSay(): manager is not Sepulcher instance
Client: [Account: kikers - IP: 127.0.0.1] - Failed writing: [S] 23 CharTemplates
- L2J Server Version: 542 - DP Revision: 542
java.lang.NullPointerException
at net.sf.l2j.gameserver.network.serverpackets.CharTemplates.writeImpl(C
harTemplates.java:45)
at net.sf.l2j.gameserver.network.serverpackets.L2GameServerPacket.write(
L2GameServerPacket.java:39)
at com.l2jserver.mmocore.network.SelectorThread.prepareWriteBuffer(Selec
torThread.java:608)
at com.l2jserver.mmocore.network.SelectorThread.writePacket(SelectorThre
ad.java:532)
at com.l2jserver.mmocore.network.SelectorThread.run(SelectorThread.java:
232)
Client: [Account: kikers - IP: 127.0.0.1] - Failed writing: [S] 23 CharTemplates
- L2J Server Version: 542 - DP Revision: 542
java.lang.NullPointerException
at net.sf.l2j.gameserver.network.serverpackets.CharTemplates.writeImpl(C
harTemplates.java:45)
at net.sf.l2j.gameserver.network.serverpackets.L2GameServerPacket.write(
L2GameServerPacket.java:39)
at com.l2jserver.mmocore.network.SelectorThread.prepareWriteBuffer(Selec
torThread.java:608)
at com.l2jserver.mmocore.network.SelectorThread.writePacket(SelectorThre
ad.java:532)
at com.l2jserver.mmocore.network.SelectorThread.run(SelectorThread.java:
232)
Client: [Account: kikers - IP: 127.0.0.1] - Failed writing: [S] 23 CharTemplates
- L2J Server Version: 542 - DP Revision: 542
java.lang.NullPointerException
at net.sf.l2j.gameserver.network.serverpackets.CharTemplates.writeImpl(C
harTemplates.java:45)
at net.sf.l2j.gameserver.network.serverpackets.L2GameServerPacket.write(
L2GameServerPacket.java:39)
at com.l2jserver.mmocore.network.SelectorThread.prepareWriteBuffer(Selec
torThread.java:608)
at com.l2jserver.mmocore.network.SelectorThread.writePacket(SelectorThre
ad.java:532)
at com.l2jserver.mmocore.network.SelectorThread.run(SelectorThread.java:
232)
FourSepulchersManager: managerSay(): manager is not Sepulcher instance
FourSepulchersManager: managerSay(): manager is not Sepulcher instance
FourSepulchersManager: managerSay(): manager is not Sepulcher instance
FourSepulchersManager: managerSay(): manager is not Sepulcher instance