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22.07.2011, 19:16 | #1 |
Пользователь
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CommunityBoard
У меня проблема вот в чём .В CommunityBoard(Alt+B) есть бафер,там 3 страницы бафа.Когда бафаеся на 1 странице все норм ,начинаеш бафатся на 2 странице (нажимаеш на баф )он кидается и автоматом сбрасует на 1 страницу бафа .
Как сделать чтобы он не сбрасывал на 1 страницу? Вот Htm бафф страницы ,чево тут нада дописать? открыть!:Свернуть ↑
<html>
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<body> <table width=600 height=320> <tr><td width=350> <table height=320 width=349> <tr> <td width=110> <button value="Информация" action="bypass -h _bbstop" width=110 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> <button value="Сервисы" action="bypass -h _bbstop;10" width=110 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> <button value="Магазин" action="bypass -h _bbstop;30" width=110 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> <button value="Баффер" action="bypass -h _bbstop;60" width=110 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> <button value="Телепорт" action="bypass -h _bbsteleport;" width=110 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> <button value="Эвенты" action="bypass -h _bbstop;40" width=110 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> <button value="Топ" action="bypass _bbsstat;" width=110 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> </td> <td width=1> <img src="L2UI.SquareWhite" width=1 height=450> </td> <td width=250> <table width=600 bgcolor=CCCCCC> <tr><td width=200> </td><td width=400 align=left> </td></tr> </table> <table width=600> <tr> <td height=300> <center> <br> <img src="L2UI.SquareWhite" width=340 height=1> <table width=350> <tr> <td><center><button value="Предыдущая" action="bypass -h _bbstop;60" width=90 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td> <td><center><font color=F2C202>Page 2</font></center></td> <td><center><button value="Следующая" action="bypass -h _bbstop;603" width=90 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td> </tr> </table> <img src="L2UI.SquareWhite" width=340 height=1> </center> <table width=300> <tr> <td align=center> <img src=icon.skill1461 width=32 height=32><button value="Chant Protect" action="bypass -h _bbs_buff_Chant of Protection_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1363 width=32 height=32><button value="Chant Victory" action="bypass -h _bbs_buff_Chant of Victory_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1413 width=32 height=32><button value="Magnus' Chant" action="bypass -h _bbs_buff_Magnus' Chant_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1284 width=32 height=32><button value="Chant Revenge" action="bypass -h _bbs_buff_Chant of Revenge_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1519 width=32 height=32><button value="Blood Awake" action="bypass -h _bbs_buff_Chant of Blood Awakening_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1032 width=32 height=32><button value="Invigor" action="bypass -h _bbs_buff_Invigor_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> <td align=center> <img src=icon.skill1033 width=32 height=32><button value="Resist Poison" action="bypass -h _bbs_buff_Resist Poison_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1191 width=32 height=32><button value="Resist Fire" action="bypass -h _bbs_buff_Resist Fire_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1182 width=32 height=32><button value="Resist Aqua" action="bypass -h _bbs_buff_Resist Aqua_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1189 width=32 height=32><button value="Resist Wind" action="bypass -h _bbs_buff_Resist Wind_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1392 width=32 height=32><button value="Holy Resist" action="bypass -h _bbs_buff_Holy Resistance_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1393 width=32 height=32><button value="Unholy Resist" action="bypass -h _bbs_buff_Unholy Resistance_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> <td align=center> <img src=icon.skill1352 width=32 height=32><button value="Elemental P." action="bypass -h _bbs_buff_Elemental Protection_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1353 width=32 height=32><button value="Divine P." action="bypass -h _bbs_buff_Divine Protection_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1354 width=32 height=32><button value="Arcane P." action="bypass -h _bbs_buff_Arcane Protection_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1035 width=32 height=32><button value="Mental Shield" action="bypass -h _bbs_buff_Mental Shield_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1259 width=32 height=32><button value="Resist Shock" action="bypass -h _bbs_buff_Resist Shock_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1304 width=32 height=32><button value="Adv. Block" action="bypass -h _bbs_buff_Advanced Block_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> <td align=center> <img src=icon.skill1460 width=32 height=32><button value="Mana Gain" action="bypass -h _bbs_buff_Mana Gain_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1073 width=32 height=32><button value="Kiss of Eva" action="bypass -h _bbs_buff_Kiss of Eva_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1044 width=32 height=32><button value="Regeneration" action="bypass -h _bbs_buff_Regeneration_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1307 width=32 height=32><button value="Prayer" action="bypass -h _bbs_buff_Prayer_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1078 width=32 height=32><button value="Concentration" action="bypass -h _bbs_buff_Concentration_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1243 width=32 height=32><button value="Bless Shield" action="bypass -h _bbs_buff_Bless Shield_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> </tr> </table> </td> <td height=300> <center> <table width="300"> <tr> <td><center><font color=3293F3>Операции</font></center></td> </tr> </table> </center> <center> <table width="300" align=center> <tr> <td align=center><button value="Набор для война" action="bypass -h _bbs_buff_FIGHERLIST_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> <td align=center><button value="Танцы для война" action="bypass -h _bbs_buff_DANCEFIGHTERLIST_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> </tr> <tr> <td align=center><button value="Набор для мага" action="bypass -h _bbs_buff_MAGELIST_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> <td align=center><button value="Танцы для мага" action="bypass -h _bbs_buff_DANCEMAGELIST_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> </tr> <tr> <td align=center> <table> <tr> <td align=center> <button value="Сохранить" action="bypass -h _bbs_buff_SAVE_ $tvari" width=70 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> <td align=center> <button value="Вернуть" action="bypass -h _bbs_buff_BUFF_ $tvari" width=70 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> </tr> <tr> <td align=center> <button value="Сброс" action="bypass -h _bbs_buff_CANCEL_ $tvari" width=70 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> <td align=center> <button value="Мана" action="bypass -h _bbs_buff_REGMP_ $tvari" width=70 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> </tr> </table> </td> <td align=center> <font color=3293F3>Кого бафать:</font> <combobox width=145 var="tvari" list="Player;Pet"> </td> </tr> </table> </center> <br> <center> <table width="300"> <tr> <td> <center><font color=3293F3>Song & Dance</font></center> </td> </tr> </table> <table width="300"> </center> <center> <tr> <td align=center> <button value="Song of Earth" action="bypass -h _bbs_buff_Song of Earth_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Song of Life" action="bypass -h _bbs_buff_Song of Life_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Song of Warding" action="bypass -h _bbs_buff_Song of Warding_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Song of Wind" action="bypass -h _bbs_buff_Song of Wind_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Song of Hunter" action="bypass -h _bbs_buff_Song of Hunter_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Song of Vitality" action="bypass -h _bbs_buff_Song of Vitality_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Song of Renewal" action="bypass -h _bbs_buff_Song of Renewal_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Song of Meditation" action="bypass -h _bbs_buff_Song of Meditation_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> <td align=center> <button value="Song of Champion" action="bypass -h _bbs_buff_Song of Champion_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Dance of the Mystic" action="bypass -h _bbs_buff_Dance of the Mystic_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Dance of Concentration" action="bypass -h _bbs_buff_Dance of Concentration_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Sirens Dance" action="bypass -h _bbs_buff_Siren's Dance_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Dance of the Warrior" action="bypass -h _bbs_buff_Dance of the Warrior_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Dance of Fire" action="bypass -h _bbs_buff_Dance of Fire_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Dance of Fury" action="bypass -h _bbs_buff_Dance of Fury_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Dance of the Vampire" action="bypass -h _bbs_buff_Dance of the Vampire_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> </tr> </table> </center> </td> </tr> </table> <center> <img src="L2UI.SquareWhite" width=600 height=1> <br><br> </center> </body> </html> |
22.07.2011, 20:57 | #2 |
Эксперт
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Re: CommunityBoard
Типо опен сборка ? пиши разрабам пусть фиксят D
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22.07.2011, 22:15 | #3 |
Пользователь
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Re: CommunityBoard
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22.07.2011, 22:22 | #4 |
Супергерой
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Re: CommunityBoard
NightAngel, это первая страница?
Web программист\разработчик — Есть только один способ проделать большую работу — полюбить ее. Если вы к этому не пришли, подождите. Не беритесь за дело. |
[STIGMATED] |
Посмотреть профиль |
Найти ещё сообщения от [STIGMATED] |
22.07.2011, 22:27 | #5 |
Пользователь
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Re: CommunityBoard
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22.07.2011, 22:29 | #6 |
Супергерой
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Re: CommunityBoard
По кнопочке бафа с каждой страницы выложите. Только оформите нормально =)
Web программист\разработчик — Есть только один способ проделать большую работу — полюбить ее. Если вы к этому не пришли, подождите. Не беритесь за дело. |
[STIGMATED] |
Посмотреть профиль |
Найти ещё сообщения от [STIGMATED] |
22.07.2011, 22:35 | #8 |
Пользователь
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Re: CommunityBoard
Вот 1 страница
открыть):Свернуть ↑
<html>
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<body> <table width=600 height=320> <tr><td width=350> <table height=320 width=349> <tr> <td width=110> <button value="Информация" action="bypass -h _bbstop" width=110 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> <button value="Сервисы" action="bypass -h _bbstop;10" width=110 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> <button value="Магазин" action="bypass -h _bbstop;30" width=110 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> <button value="Баффер" action="bypass -h _bbstop;60" width=110 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> <button value="Телепорт" action="bypass -h _bbsteleport;" width=110 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> <button value="Эвенты" action="bypass -h _bbstop;40" width=110 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> <button value="Топ" action="bypass _bbsstat;" width=110 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> </td> <td width=1> </td> <td width=250> <table width=600 bgcolor=CCCCCC> <tr><td width=200> </td><td width=400 align=left> </td></tr> </table> <img src="L2UI.SquareWhite" width=600 height=1> <table width=600> <tr> <td height=300> <center> <br> <img src="L2UI.SquareWhite" width=340 height=1> <table width=350> <tr> <td><center><button value="Предыдущая" action="bypass -h _bbstop;603" width=90 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td> <td><center><font color=F2C202>Page 1</font></center></td> <td><center><button value="Следующая" action="bypass -h _bbstop;601" width=90 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td> </tr> </table> <img src="L2UI.SquareWhite" width=340 height=1> </center> <table width=300> <tr> <td align=center> <img src=icon.skill1077 width=32 height=32><button value="Focus" action="bypass -h _bbs_buff_Focus_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1242 width=32 height=32><button value="D. Whisper" action="bypass -h _bbs_buff_Death Whisper_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1303 width=32 height=32><button value="Wild Magic" action="bypass -h _bbs_buff_Wild Magic_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1086 width=32 height=32><button value="Haste" action="bypass -h _bbs_buff_Haste_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1240 width=32 height=32><button value="Guidance" action="bypass -h _bbs_buff_Guidance_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1087 width=32 height=32><button value="Agility" action="bypass -h _bbs_buff_Agility_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> <td align=center> <img src=icon.skill1045 width=32 height=32><button value="Bles. Body" action="bypass -h _bbs_buff_Blessed Body_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1048 width=32 height=32><button value="Bles. Soul" action="bypass -h _bbs_buff_Blessed Soul_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1085 width=32 height=32><button value="Acumen" action="bypass -h _bbs_buff_Acumen_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1257 width=32 height=32><button value="Dec. Weight" action="bypass -h _bbs_buff_Decrease Weight_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1068 width=32 height=32><button value="Might" action="bypass -h _bbs_buff_Might_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1059 width=32 height=32><button value="Empower" action="bypass -h _bbs_buff_Empower_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> <td align=center> <img src=icon.skill1040 width=32 height=32><button value="Shield" action="bypass -h _bbs_buff_Shield_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1036 width=32 height=32><button value="M. Barrier" action="bypass -h _bbs_buff_Magic Barrier_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1268 width=32 height=32><button value="Vamp. Rage" action="bypass -h _bbs_buff_Vampiric Rage_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1204 width=32 height=32><button value="Wind Walk" action="bypass -h _bbs_buff_Wind Walk_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1062 width=32 height=32><button value="Ber. Spirit" action="bypass -h _bbs_buff_Berserker Spirit_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1397 width=32 height=32><button value="Clarity" action="bypass -h _bbs_buff_Clarity_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> <td align=center> <img src=icon.skill1332 width=32 height=32><button value="Bles.Seraphim" action="bypass -h _bbs_buff_Blessing of Seraphim_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1332 width=32 height=32><button value="Gift Seraphim" action="bypass -h _bbs_buff_Gift of Seraphim_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1331 width=32 height=32><button value="Bles.Queen" action="bypass -h _bbs_buff_Blessing of Queen_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1331 width=32 height=32><button value="Gift Queen" action="bypass -h _bbs_buff_Gift of Queen_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1388 width=32 height=32><button value="G. Might" action="bypass -h _bbs_buff_Greater Might_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1389 width=32 height=32><button value="G. Shield" action="bypass -h _bbs_buff_Greater Shield_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> </tr> </table> </td> <td height=300> <center> <table width="300"> <tr> <td><center><font color=3293F3>Операции</font></center></td> </tr> </table> </center> <center> <table width="300" align=center> <tr> <td align=center><button value="Набор для война" action="bypass -h _bbs_buff_FIGHERLIST_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> <td align=center><button value="Танцы для война" action="bypass -h _bbs_buff_DANCEFIGHTERLIST_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> </tr> <tr> <td align=center><button value="Набор для мага" action="bypass -h _bbs_buff_MAGELIST_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> <td align=center><button value="Танцы для мага" action="bypass -h _bbs_buff_DANCEMAGELIST_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> </tr> <tr> <td align=center> <table> <tr> <td align=center> <button value="Сохранить" action="bypass -h _bbs_buff_SAVE_ $tvari" width=70 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> <td align=center> <button value="Вернуть" action="bypass -h _bbs_buff_BUFF_ $tvari" width=70 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> </tr> <tr> <td align=center> <button value="Сброс" action="bypass -h _bbs_buff_CANCEL_ $tvari" width=70 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> <td align=center> <button value="Мана" action="bypass -h _bbs_buff_REGMP_ $tvari" width=70 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> </tr> </table> </td> <td align=center> <font color=3293F3>Кого бафать:</font> <combobox width=145 var="tvari" list="Player;Pet"> </td> </tr> </table> </center> <br> <center> <table width="300"> <tr> <td> <center><font color=3293F3>Song & Dance</font></center> </td> </tr> </table> <table width="300"> </center> <center> <tr> <td align=center> <button value="Song of Earth" action="bypass -h _bbs_buff_Song of Earth_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Song of Life" action="bypass -h _bbs_buff_Song of Life_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Song of Warding" action="bypass -h _bbs_buff_Song of Warding_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Song of Wind" action="bypass -h _bbs_buff_Song of Wind_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Song of Hunter" action="bypass -h _bbs_buff_Song of Hunter_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Song of Vitality" action="bypass -h _bbs_buff_Song of Vitality_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Song of Renewal" action="bypass -h _bbs_buff_Song of Renewal_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Song of Meditation" action="bypass -h _bbs_buff_Song of Meditation_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> <td align=center> <button value="Song of Champion" action="bypass -h _bbs_buff_Song of Champion_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Dance of the Mystic" action="bypass -h _bbs_buff_Dance of the Mystic_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Dance of Concentration" action="bypass -h _bbs_buff_Dance of Concentration_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Sirens Dance" action="bypass -h _bbs_buff_Siren's Dance_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Dance of the Warrior" action="bypass -h _bbs_buff_Dance of the Warrior_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Dance of Fire" action="bypass -h _bbs_buff_Dance of Fire_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Dance of Fury" action="bypass -h _bbs_buff_Dance of Fury_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Dance of the Vampire" action="bypass -h _bbs_buff_Dance of the Vampire_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> </tr> </table> </center> </td> </tr> </table> <center> <img src="L2UI.SquareWhite" width=600 height=1> <br><br> </center> </body> </html> вот 2 страница открыть):Свернуть ↑
<html>
Свернуть ↑Развернуть ↓
<body> <table width=600 height=320> <tr><td width=350> <table height=320 width=349> <tr> <td width=110> <button value="Информация" action="bypass -h _bbstop" width=110 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> <button value="Сервисы" action="bypass -h _bbstop;10" width=110 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> <button value="Магазин" action="bypass -h _bbstop;30" width=110 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> <button value="Баффер" action="bypass -h _bbstop;60" width=110 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> <button value="Телепорт" action="bypass -h _bbsteleport;" width=110 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> <button value="Эвенты" action="bypass -h _bbstop;40" width=110 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> <button value="Топ" action="bypass _bbsstat;" width=110 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> </td> <td width=1> <img src="L2UI.SquareWhite" width=1 height=450> </td> <td width=250> <table width=600 bgcolor=CCCCCC> <tr><td width=200> </td><td width=400 align=left> </td></tr> </table> <table width=600> <tr> <td height=300> <center> <br> <img src="L2UI.SquareWhite" width=340 height=1> <table width=350> <tr> <td><center><button value="Предыдущая" action="bypass -h _bbstop;60" width=90 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td> <td><center><font color=F2C202>Page 2</font></center></td> <td><center><button value="Следующая" action="bypass -h _bbstop;603" width=90 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td> </tr> </table> <img src="L2UI.SquareWhite" width=340 height=1> </center> <table width=300> <tr> <td align=center> <img src=icon.skill1461 width=32 height=32><button value="Chant Protect" action="bypass -h _bbs_buff_Chant of Protection_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1363 width=32 height=32><button value="Chant Victory" action="bypass -h _bbs_buff_Chant of Victory_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1413 width=32 height=32><button value="Magnus' Chant" action="bypass -h _bbs_buff_Magnus' Chant_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1284 width=32 height=32><button value="Chant Revenge" action="bypass -h _bbs_buff_Chant of Revenge_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1519 width=32 height=32><button value="Blood Awake" action="bypass -h _bbs_buff_Chant of Blood Awakening_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1032 width=32 height=32><button value="Invigor" action="bypass -h _bbs_buff_Invigor_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> <td align=center> <img src=icon.skill1033 width=32 height=32><button value="Resist Poison" action="bypass -h _bbs_buff_Resist Poison_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1191 width=32 height=32><button value="Resist Fire" action="bypass -h _bbs_buff_Resist Fire_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1182 width=32 height=32><button value="Resist Aqua" action="bypass -h _bbs_buff_Resist Aqua_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1189 width=32 height=32><button value="Resist Wind" action="bypass -h _bbs_buff_Resist Wind_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1392 width=32 height=32><button value="Holy Resist" action="bypass -h _bbs_buff_Holy Resistance_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1393 width=32 height=32><button value="Unholy Resist" action="bypass -h _bbs_buff_Unholy Resistance_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> <td align=center> <img src=icon.skill1352 width=32 height=32><button value="Elemental P." action="bypass -h _bbs_buff_Elemental Protection_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1353 width=32 height=32><button value="Divine P." action="bypass -h _bbs_buff_Divine Protection_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1354 width=32 height=32><button value="Arcane P." action="bypass -h _bbs_buff_Arcane Protection_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1035 width=32 height=32><button value="Mental Shield" action="bypass -h _bbs_buff_Mental Shield_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1259 width=32 height=32><button value="Resist Shock" action="bypass -h _bbs_buff_Resist Shock_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1304 width=32 height=32><button value="Adv. Block" action="bypass -h _bbs_buff_Advanced Block_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> <td align=center> <img src=icon.skill1460 width=32 height=32><button value="Mana Gain" action="bypass -h _bbs_buff_Mana Gain_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1073 width=32 height=32><button value="Kiss of Eva" action="bypass -h _bbs_buff_Kiss of Eva_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1044 width=32 height=32><button value="Regeneration" action="bypass -h _bbs_buff_Regeneration_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1307 width=32 height=32><button value="Prayer" action="bypass -h _bbs_buff_Prayer_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1078 width=32 height=32><button value="Concentration" action="bypass -h _bbs_buff_Concentration_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1243 width=32 height=32><button value="Bless Shield" action="bypass -h _bbs_buff_Bless Shield_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> </tr> </table> </td> <td height=300> <center> <table width="300"> <tr> <td><center><font color=3293F3>Операции</font></center></td> </tr> </table> </center> <center> <table width="300" align=center> <tr> <td align=center><button value="Набор для война" action="bypass -h _bbs_buff_FIGHERLIST_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> <td align=center><button value="Танцы для война" action="bypass -h _bbs_buff_DANCEFIGHTERLIST_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> </tr> <tr> <td align=center><button value="Набор для мага" action="bypass -h _bbs_buff_MAGELIST_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> <td align=center><button value="Танцы для мага" action="bypass -h _bbs_buff_DANCEMAGELIST_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> </tr> <tr> <td align=center> <table> <tr> <td align=center> <button value="Сохранить" action="bypass -h _bbs_buff_SAVE_ $tvari" width=70 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> <td align=center> <button value="Вернуть" action="bypass -h _bbs_buff_BUFF_ $tvari" width=70 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> </tr> <tr> <td align=center> <button value="Сброс" action="bypass -h _bbs_buff_CANCEL_ $tvari" width=70 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> <td align=center> <button value="Мана" action="bypass -h _bbs_buff_REGMP_ $tvari" width=70 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> </tr> </table> </td> <td align=center> <font color=3293F3>Кого бафать:</font> <combobox width=145 var="tvari" list="Player;Pet"> </td> </tr> </table> </center> <br> <center> <table width="300"> <tr> <td> <center><font color=3293F3>Song & Dance</font></center> </td> </tr> </table> <table width="300"> </center> <center> <tr> <td align=center> <button value="Song of Earth" action="bypass -h _bbs_buff_Song of Earth_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Song of Life" action="bypass -h _bbs_buff_Song of Life_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Song of Warding" action="bypass -h _bbs_buff_Song of Warding_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Song of Wind" action="bypass -h _bbs_buff_Song of Wind_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Song of Hunter" action="bypass -h _bbs_buff_Song of Hunter_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Song of Vitality" action="bypass -h _bbs_buff_Song of Vitality_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Song of Renewal" action="bypass -h _bbs_buff_Song of Renewal_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Song of Meditation" action="bypass -h _bbs_buff_Song of Meditation_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> <td align=center> <button value="Song of Champion" action="bypass -h _bbs_buff_Song of Champion_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Dance of the Mystic" action="bypass -h _bbs_buff_Dance of the Mystic_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Dance of Concentration" action="bypass -h _bbs_buff_Dance of Concentration_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Sirens Dance" action="bypass -h _bbs_buff_Siren's Dance_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Dance of the Warrior" action="bypass -h _bbs_buff_Dance of the Warrior_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Dance of Fire" action="bypass -h _bbs_buff_Dance of Fire_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Dance of Fury" action="bypass -h _bbs_buff_Dance of Fury_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Dance of the Vampire" action="bypass -h _bbs_buff_Dance of the Vampire_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> </tr> </table> </center> </td> </tr> </table> <center> <img src="L2UI.SquareWhite" width=600 height=1> <br><br> </center> </body> </html> вот 3 страница (я её изменяю не обрашай внимание на то что бафы такие как на 2) открыть):Свернуть ↑
<html>
Свернуть ↑Развернуть ↓
<body> <table width=600 height=320> <tr><td width=350> <table height=320 width=349> <tr> <td width=110> <button value="Информация" action="bypass -h _bbstop" width=110 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> <button value="Сервисы" action="bypass -h _bbstop;10" width=110 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> <button value="Магазин" action="bypass -h _bbstop;30" width=110 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> <button value="Баффер" action="bypass -h _bbstop;60" width=110 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> <button value="Телепорт" action="bypass -h _bbsteleport;" width=110 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> <button value="Эвенты" action="bypass -h _bbstop;40" width=110 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> <button value="Топ" action="bypass _bbsstat;" width=110 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> </td> <td width=1> <img src="L2UI.SquareWhite" width=1 height=450> </td> <td width=250> <table width=600 bgcolor=CCCCCC> <tr><td width=200> </td><td width=400 align=left> </td></tr> </table> <table width=600> <tr> <td height=300> <center> <br> <img src="L2UI.SquareWhite" width=340 height=1> <table width=350> <tr> <td><center><button value="Предыдущая" action="bypass -h _bbstop;601" width=90 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td> <td><center><font color=F2C202>Page 3</font></center></td> <td><center><button value="Следующая" action="bypass -h _bbstop;60" width=90 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td> </tr> </table> <img src="L2UI.SquareWhite" width=340 height=1> </center> <table width=300> <tr> <td align=center> <img src=icon.skill1356 width=32 height=32><button value="Pro. of Fire" action="bypass -h _bbs_buff_Prophecy of Fire_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1355 width=32 height=32><button value="Pro. of Water" action="bypass -h _bbs_buff_Prophecy of Water_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1357 width=32 height=32><button value="Pro. of Wind" action="bypass -h _bbs_buff_Prophecy of Wind_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1284 width=32 height=32><button value="Chant Revenge" action="bypass -h _bbs_buff_Chant of Revenge_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1519 width=32 height=32><button value="Blood Awake" action="bypass -h _bbs_buff_Chant of Blood Awakening_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1032 width=32 height=32><button value="Invigor" action="bypass -h _bbs_buff_Invigor_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> <td align=center> <img src=icon.skill1355 width=32 height=32><button value="Pro. of Water" action="bypass -h _bbs_buff_Prophecy of Water_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1191 width=32 height=32><button value="Resist Fire" action="bypass -h _bbs_buff_Resist Fire_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1182 width=32 height=32><button value="Resist Aqua" action="bypass -h _bbs_buff_Resist Aqua_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1189 width=32 height=32><button value="Resist Wind" action="bypass -h _bbs_buff_Resist Wind_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1392 width=32 height=32><button value="Holy Resist" action="bypass -h _bbs_buff_Holy Resistance_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1393 width=32 height=32><button value="Unholy Resist" action="bypass -h _bbs_buff_Unholy Resistance_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> <td align=center> <img src=icon.skill1357 width=32 height=32><button value="Pro. of Wind." action="bypass -h _bbs_buff_Prophecy of Wind_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1353 width=32 height=32><button value="Divine P." action="bypass -h _bbs_buff_Divine Protection_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1354 width=32 height=32><button value="Arcane P." action="bypass -h _bbs_buff_Arcane Protection_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1035 width=32 height=32><button value="Mental Shield" action="bypass -h _bbs_buff_Mental Shield_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1259 width=32 height=32><button value="Resist Shock" action="bypass -h _bbs_buff_Resist Shock_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1304 width=32 height=32><button value="Adv. Block" action="bypass -h _bbs_buff_Advanced Block_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> <td align=center> <img src=icon.skill1499 width=32 height=32><button value="Combat" action="bypass -h _bbs_buff_Improved Combat_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1073 width=32 height=32><button value="Kiss of Eva" action="bypass -h _bbs_buff_Kiss of Eva_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1044 width=32 height=32><button value="Regeneration" action="bypass -h _bbs_buff_Regeneration_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1307 width=32 height=32><button value="Prayer" action="bypass -h _bbs_buff_Prayer_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1078 width=32 height=32><button value="Concentration" action="bypass -h _bbs_buff_Concentration_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1243 width=32 height=32><button value="Bless Shield" action="bypass -h _bbs_buff_Bless Shield_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> </tr> </table> </td> <td height=300> <center> <table width="300"> <tr> <td><center><font color=3293F3>Операции</font></center></td> </tr> </table> </center> <center> <table width="300" align=center> <tr> <td align=center><button value="Набор для война" action="bypass -h _bbs_buff_FIGHERLIST_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> <td align=center><button value="Танцы для война" action="bypass -h _bbs_buff_DANCEFIGHTERLIST_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> </tr> <tr> <td align=center><button value="Набор для мага" action="bypass -h _bbs_buff_MAGELIST_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> <td align=center><button value="Танцы для мага" action="bypass -h _bbs_buff_DANCEMAGELIST_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> </tr> <tr> <td align=center> <table> <tr> <td align=center> <button value="Сохранить" action="bypass -h _bbs_buff_SAVE_ $tvari" width=70 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> <td align=center> <button value="Вернуть" action="bypass -h _bbs_buff_BUFF_ $tvari" width=70 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> </tr> <tr> <td align=center> <button value="Сброс" action="bypass -h _bbs_buff_CANCEL_ $tvari" width=70 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> <td align=center> <button value="Мана" action="bypass -h _bbs_buff_REGMP_ $tvari" width=70 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> </tr> </table> </td> <td align=center> <font color=3293F3>Кого бафать:</font> <combobox width=145 var="tvari" list="Player;Pet"> </td> </tr> </table> </center> <br> <center> <table width="300"> <tr> <td> <center><font color=3293F3>Song & Dance</font></center> </td> </tr> </table> <table width="300"> </center> <center> <tr> <td align=center> <button value="Song of Earth" action="bypass -h _bbs_buff_Song of Earth_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Song of Life" action="bypass -h _bbs_buff_Song of Life_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Song of Warding" action="bypass -h _bbs_buff_Song of Warding_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Song of Wind" action="bypass -h _bbs_buff_Song of Wind_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Song of Hunter" action="bypass -h _bbs_buff_Song of Hunter_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Song of Vitality" action="bypass -h _bbs_buff_Song of Vitality_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Song of Renewal" action="bypass -h _bbs_buff_Song of Renewal_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Song of Meditation" action="bypass -h _bbs_buff_Song of Meditation_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> <td align=center> <button value="Song of Champion" action="bypass -h _bbs_buff_Song of Champion_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Dance of the Mystic" action="bypass -h _bbs_buff_Dance of the Mystic_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Dance of Concentration" action="bypass -h _bbs_buff_Dance of Concentration_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Sirens Dance" action="bypass -h _bbs_buff_Siren's Dance_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Dance of the Warrior" action="bypass -h _bbs_buff_Dance of the Warrior_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Dance of Fire" action="bypass -h _bbs_buff_Dance of Fire_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Dance of Fury" action="bypass -h _bbs_buff_Dance of Fury_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Dance of the Vampire" action="bypass -h _bbs_buff_Dance of the Vampire_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> </tr> </table> </center> </td> </tr> </table> <center> <img src="L2UI.SquareWhite" width=600 height=1> <br><br> </center> </body> </html> Добавлено через 5 минут Никак, ибо не продумали это Хочеш скать ток в ядре писать? Последний раз редактировалось NightAngel; 22.07.2011 в 22:41. Причина: Добавлено сообщение |
22.07.2011, 22:43 | #9 |
Супергерой
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Re: CommunityBoard
Везде одни $tvari
Много букоф, ниасилил, но скорее всего рут прав, нет функции для прописывания обратной html. Web программист\разработчик — Есть только один способ проделать большую работу — полюбить ее. Если вы к этому не пришли, подождите. Не беритесь за дело. |
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