Извините, нет времени копаться в файлах интерлюда.
В первой строке всё описано, вот пример строки Эпилога:
Код:
# tag id drop_type drop_anim_type drop_radius drop_height UNK_0 drop_mesh1 drop_mesh2 drop_mesh3 drop_tex1 drop_tex2 drop_tex3 drop_extratex1 newdata1 newdata2 newdata3 newdata4 newdata5 newdata6 newdata7 newdata8 icon1 icon2 icon3 icon4 icon5 durability weight material crystallizable UNK_1 UNK_2_cnt UNK_2_text UNK_3 timetab body_part m_HumnFigh_cnt1 m_HumnFigh_text1 m_HumnFigh_cnt2 m_HumnFigh_text2 m_HumnFigh_add_cnt1 m_HumnFigh_add_text1 m_HumnFigh_add_unknown1 m_HumnFigh_add_cnt2 m_HumnFigh_add_text2 m_HumnFigh_add_text3 f_HumnFigh_cnt1 f_HumnFigh_text1 f_HumnFigh_cnt2 f_HumnFigh_text2 f_HumnFigh_add_cnt1 f_HumnFigh_add_text1 f_HumnFigh_add_unknown1 f_HumnFigh_add_cnt2 f_HumnFigh_add_text2 f_HumnFigh_add_text3 m_DarkElf_cnt1 m_DarkElf_text1 m_DarkElf_cnt2 m_DarkElf_text2 m_DarkElf_add_cnt1 m_DarkElf_add_text1 m_DarkElf_add_unknown1 m_DarkElf_add_cnt2 m_DarkElf_add_text2 m_DarkElf_add_text3 f_DarkElf_cnt1 f_DarkElf_text1 f_DarkElf_cnt2 f_DarkElf_text2 f_DarkElf_add_cnt1 f_DarkElf_add_text1 f_DarkElf_add_unknown1 f_DarkElf_add_cnt2 f_DarkElf_add_text2 f_DarkElf_add_text3 m_Dorf_cnt1 m_Dorf_text1 m_Dorf_cnt2 m_Dorf_text2 m_Dorf_add_cnt1 m_Dorf_add_text1 m_Dorf_add_unknown1 m_Dorf_add_cnt2 m_Dorf_add_text2 m_Dorf_add_text3 f_Dorf_cnt1 f_Dorf_text1 f_Dorf_cnt2 f_Dorf_text2 f_Dorf_add_cnt1 f_Dorf_add_text1 f_Dorf_add_unknown1 f_Dorf_add_cnt2 f_Dorf_add_text2 f_Dorf_add_text3 m_Elf_cnt1 m_Elf_text1 m_Elf_cnt2 m_Elf_text2 m_Elf_add_cnt1 m_Elf_add_text1 m_Elf_add_unknown1 m_Elf_add_cnt2 m_Elf_add_text2 m_Elf_add_text3 f_Elf_cnt1 f_Elf_text1 f_Elf_cnt2 f_Elf_text2 f_Elf_add_cnt1 f_Elf_add_text1 f_Elf_add_unknown1 f_Elf_add_cnt2 f_Elf_add_text2 f_Elf_add_text3 m_HumnMyst_cnt1 m_HumnMyst_text1 m_HumnMyst_cnt2 m_HumnMyst_text2 m_HumnMyst_add_cnt1 m_HumnMyst_add_text1 m_HumnMyst_add_unknown1 m_HumnMyst_add_cnt2 m_HumnMyst_add_text2 m_HumnMyst_add_text3 f_HumnMyst_cnt1 f_HumnMyst_text1 f_HumnMyst_cnt2 f_HumnMyst_text2 f_HumnMyst_add_cnt1 f_HumnMyst_add_text1 f_HumnMyst_add_unknown1 f_HumnMyst_add_cnt2 f_HumnMyst_add_text2 f_HumnMyst_add_text3 m_OrcFigh_cnt1 m_OrcFigh_text1 m_OrcFigh_cnt2 m_OrcFigh_text2 m_OrcFigh_add_cnt1 m_OrcFigh_add_text1 m_OrcFigh_add_unknown1 m_OrcFigh_add_cnt2 m_OrcFigh_add_text2 m_OrcFigh_add_text3 f_OrcFigh_cnt1 f_OrcFigh_text1 f_OrcFigh_cnt2 f_OrcFigh_text2 f_OrcFigh_add_cnt1 f_OrcFigh_add_text1 f_OrcFigh_add_unknown1 f_OrcFigh_add_cnt2 f_OrcFigh_add_text2 f_OrcFigh_add_text3 m_OrcMage_cnt1 m_OrcMage_text1 m_OrcMage_cnt2 m_OrcMage_text2 m_OrcMage_add_cnt1 m_OrcMage_add_text1 m_OrcMage_add_unknown1 m_OrcMage_add_cnt2 m_OrcMage_add_text2 m_OrcMage_add_text3 f_OrcMage_cnt1 f_OrcMage_text1 f_OrcMage_cnt2 f_OrcMage_text2 f_OrcMage_add_cnt1 f_OrcMage_add_text1 f_OrcMage_add_unknown1 f_OrcMage_add_cnt2 f_OrcMage_add_text2 f_OrcMage_add_text3 m_Kamael_cnt1 m_Kamael_text1 m_Kamael_cnt2 m_Kamael_text2 m_Kamael_add_cnt1 m_Kamael_add_text1 m_Kamael_add_unknown1 m_Kamael_add_cnt2 m_Kamael_add_text2 m_Kamael_add_text3 f_Kamael_cnt1 f_Kamael_text1 f_Kamael_cnt2 f_Kamael_text2 f_Kamael_add_cnt1 f_Kamael_add_text1 f_Kamael_add_unknown1 f_Kamael_add_cnt2 f_Kamael_add_text2 f_Kamael_add_text3 NPC_cnt1 NPC_text1 NPC_cnt2 NPC_text2 NPC_add_cnt1 NPC_add_text1 NPC_add_unknown1 NPC_add_cnt2 NPC_add_text2 NPC_add_text3 att_eff item_sound_cnt item_sound_text drop_sound equip_sound UNK_4 UNK_5 armor_type crystal_type avoid_mod pdef mdef mpbonus UNK_6
1 21 0 3 7 0 0 dropitems.drop_mfighter_m001_t02_u_m00 MFighter.MFighter_m001_t02_u 0 0 0 0 0 1 0 0 icon.armor_t02_u_i00 4294967295 4830 17 0 0 0 1 21 1 Fighter.MFighter_m001_u 1 MFighter.MFighter_m001_t02_u 1 00-FF 1 1 Fighter.FFighter_m001_u 1 FFighter.FFighter_m001_t02_u 1 00-FF 1 1 DarkElf.MDarkElf_m001_u 1 MDarkElf.MDarkElf_m001_t02_u 1 00-FF 1 1 DarkElf.FDarkElf_m001_u 1 FDarkElf.FDarkElf_m001_t02_u 1 00-FF 1 1 Dwarf.MDwarf_m001_u 1 MDwarf.MDwarf_m001_t02_u 1 00-FF 1 1 Dwarf.FDwarf_m001_u 1 FDwarf.FDwarf_m001_t02_u 1 00-FF 1 1 Elf.MElf_m001_u 1 MElf.MElf_m001_t02_u 1 00-FF 1 1 Elf.FElf_m001_u 1 FElf.FElf_m001_t02_u 1 00-FF 1 1 Magic.MMagic_m005_u 1 MMagic.MMagic_m005_t02_u 1 00-FF 1 1 Magic.FMagic_m003_u 1 FMagic.FMagic_m003_t02_u 1 00-FF 1 1 Orc.MOrc_m001_u 1 MOrc.MOrc_m001_t02_u 1 00-FF 1 1 Orc.FOrc_m001_u 1 FOrc.FOrc_m001_t02_u 1 00-FF 1 1 Shaman.MShaman_m001_u 1 MShaman.MShaman_m001_t02_u 1 00-FF 1 1 Shaman.FShaman_m001_u 1 FShaman.FShaman_m001_t02_u 1 00-FF 1 1 Kamael.MKamael_m001_u 2 "MKamael.MKamael_m001_t02_u|MKamael.MKamael_m001_t02_ut" 2 "Kamael.Mkamael_m000_w_ad00|Kamael.Mkamael_m001_l_ad00" "77-5F|6C-5F" 2 "Mkamael.Mkamael_m000_t00_w|MKamael.MKamael_m001_t02_ut" 1 Kamael.FKamael_m001_u 2 "FKamael.FKamael_m001_t02_u|FKamael.FKamael_m001_t02_ut" 2 "Kamael.Fkamael_m000_w_ad00|Kamael.Fkamael_m001_l_ad00" "77-5F|6C-5F" 2 "Fkamael.Fkamael_m000_t00_w|FKamael.FKamael_m001_t02_ut" 1 1 0 0 LineageEffect.p_u002_a 4 "MonSound.Hit_normal_3|MonSound.Hit_normal_12|MonSound.Hit_wood_1|MonSound.Hit_Shell_1" ItemSound.itemdrop_armor_cloth ItemSound.itemequip_armor_cloth 1 0 1 0 0 36 0 0 48
И там получается:
Свернуть ↑
Для итемов
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m_HumnFigh_text1 =
Fighter.MFighter_m001_u
Fighter.MFighter_m001_u
Fighter.MFighter_m001_u
Fighter.MFighter_m002_u
Fighter.MFighter_m001_u
Fighter.MFighter_m002_u
Fighter.MFighter_m001_u
Fighter.MFighter_m001_l
Fighter.MFighter_m001_l
Fighter.MFighter_m001_l
Fighter.MFighter_m001_l
Fighter.MFighter_m001_l
Fighter.MFighter_m001_l
Fighter.MFighter_m002_l
Fighter.MFighter_m001_b
Fighter.MFighter_m001_b
Fighter.MFighter_m001_b
Fighter.MFighter_m001_b
Fighter.MFighter_m001_b
Fighter.MFighter_m001_b
и т.д. для хуманов
Далее тёмные эльфы:
m_DarkElf_text1=
DarkElf.MDarkElf_m001_u
DarkElf.MDarkElf_m001_u
DarkElf.MDarkElf_m005_u
DarkElf.MDarkElf_m005_u
DarkElf.MDarkElf_m002_u
DarkElf.MDarkElf_m005_u
DarkElf.MDarkElf_m001_u
DarkElf.MDarkElf_m001_l
DarkElf.MDarkElf_m001_l
DarkElf.MDarkElf_m005_l
DarkElf.MDarkElf_m005_l
DarkElf.MDarkElf_m002_l
DarkElf.MDarkElf_m002_l
DarkElf.MDarkElf_m005_l
DarkElf.MDarkElf_m001_b
DarkElf.MDarkElf_m002_b
DarkElf.MDarkElf_m002_b
DarkElf.MDarkElf_m005_b
DarkElf.MDarkElf_m002_b
DarkElf.MDarkElf_m002_b
и т.д., ждя каждой профы/класса/вида свои текстуры.
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Полfгаю это ^^ то что Вам надо (отображение текстур на разных классах), ковыряйте файл (у меня в примере файл Эпилога)
Что бы со всем разобраться - открывайте файл в экселе, будет добная навигация по столбцам.
Возможно я совершенно не прав, это лишь мои докадки.