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Lineage II
Дискуссии на тему создания, настройки и обслуживания серверов Lineage 2. При поддержке: Премиум услуги по рекламе

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Опции темы
Непрочитано 01.05.2009, 11:24   #1
Новичок

Автор темы (Топик Стартер) L2jServer Gracia (CT2) 5970 не могу настроить клиент

Скачал, установил все работает. Скачал клиент l2C4, пропачтил, переделал l2.ini нажимаю на логин - ноль эмоций, ничего не происходит. В чем проблема?!
kalexi вне форума Ответить с цитированием
Непрочитано 01.05.2009, 12:34   #2
Аватар для Slava
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По умолчанию Ответ: L2jServer Gracia (CT2) 5970 не могу настроить клиент

Схожая ситуация.
Установил, настроил l2jserver gracia2 last5986 - вроде всё коннект и полностью загружается сервер, но при попытке с клиента (Gracia p2) зайти на сервер после ввода Ника, а Паса зависает на 5=7 сек, а потом всё время висит окно “Выполняется вход, пожалуйста, подождите”…
Пожалуйста помогите, а то я всю голову ужо себе “изломал” в поисках причины…
Slava вне форума Ответить с цитированием
Непрочитано 01.05.2009, 13:04   #3
Участник

По умолчанию Ответ: L2jServer Gracia (CT2) 5970 не могу настроить клиент

Цитата:
Сообщение от kalexi Посмотреть сообщение
Скачал, установил все работает. Скачал клиент l2C4, пропачтил, переделал l2.ini нажимаю на логин - ноль эмоций, ничего не происходит. В чем проблема?!
После редактирования сохраняешь l2.ini в какой кодировке?
А вообще сервер у тебя Gracia Part 2, естественно и Клиент нужен под неё!!!
Kilot вне форума Отправить сообщение для Kilot с помощью ICQ Отправить сообщение для Kilot с помощью Skype™ Ответить с цитированием
Непрочитано 01.05.2009, 13:27   #4
Аватар для Slava
Пользователь

По умолчанию Ответ: L2jServer Gracia (CT2) 5970 не могу настроить клиент

Ну вот я пытаюсь приконектитса с помощю Gracia p2 и не конект...
Сохранял в 413...
Slava вне форума Ответить с цитированием
Непрочитано 01.05.2009, 13:38   #5
Аватар для PROGRAMMATOR
Администратор

По умолчанию Ответ: L2jServer Gracia (CT2) 5970 не могу настроить клиент

Причина - не верно указаны ip-адреса в конфигурационных файлах сервера, не подходит клиент, и... пятница. Выложите логи работы Game Server'а и Login Server'а.
__________________
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yarn add vue
PROGRAMMATOR вне форума Отправить сообщение для PROGRAMMATOR с помощью ICQ Отправить сообщение для PROGRAMMATOR с помощью Skype™ Ответить с цитированием
Непрочитано 01.05.2009, 14:36   #6
Аватар для Slava
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По умолчанию Ответ: L2jServer Gracia (CT2) 5970 не могу настроить клиент

C:\Server\gameserver\config\server.properties

Код:
# ---------------------------------------------------------------------------
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------


# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# ---------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# If this IP is resolvable by the Login Server, just leave *.
# ---------------------------------------------------------------------------
# Default: 212.2.137.54
ExternalHostname = 212.2.137.54

# ---------------------------------------------------------------------------
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.
# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.
# If this IP is resolvable by the Login Server, just leave *.
# ---------------------------------------------------------------------------
# Default: 212.2.137.54
InternalHostname = 212.2.137.54

# Default: 127.0.0.1
LoginHost = 127.0.0.1

# Default: 9014
LoginPort = 9014

# Default: *
GameserverHostname = *

# Default: 7777
GameserverPort = 7777


# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Uncomment the appropriate driver and url for the database you're using. If you don't know what this is... www.google.com
Driver = com.mysql.jdbc.Driver
#Driver = org.hsqldb.jdbcDriver
#Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
URL = jdbc:mysql://localhost/l2jdb
#URL = jdbc:hsqldb:hsql://localhost/l2jdb
#URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password = 
#Database user info (using root user is not recommended)
Login = root
Password = w61fgs

# Default: 100
MaximumDbConnections = 100


# ---------------------------------------------------------------------------
# Misc Server Settings
# ---------------------------------------------------------------------------
# This is the server ID that the Game Server will request.
# Example: 1 = Bartz
# Default: 1
RequestServerID = 1

# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
# Default: True
AcceptAlternateID = True

# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
#DatapackRoot = C:/Work/tmp/DataPack

# Define how many players are allowed to play simultaneously on your server.
# Default: 100
MaximumOnlineUsers = 100

# Minimum and maximum protocol revision that server allow to connect.
# Warning: You must make sure that the minimum revision is always less than or equal to the maximum revision.
# Default: 12
MinProtocolRevision = 12

# Default: 17
MaxProtocolRevision = 17


# ---------------------------------------------------------------------------
# Misc Player Settings
# ---------------------------------------------------------------------------
# Character name template.
# Example: CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
# The above setting will allow names with first capital letter, next three small letters, and any (capital or not) letter or number, like OmfgWTF1
# Most rational to have CnameTemplate = [A-Z][a-z]*
# The above setting will allow names only of letters with first one capital, like Omfgwtf
# Default .* (as many of any symbols)
CnameTemplate = .*
PetNameTemplate = .*

# Maximum number of characters per account.
# Default: 7 (client limit)
CharMaxNumber = 7
C:/Server/login/config/loginserver.properties

Код:
# ---------------------------------------------------------------------------
# Login Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------


# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# ---------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# ---------------------------------------------------------------------------
# Default: 212.2.137.54
ExternalHostname = 212.2.137.54

# ---------------------------------------------------------------------------
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.
# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.
# ---------------------------------------------------------------------------
# Default: 212.2.137.54
InternalHostname = 212.2.137.54

# Bind ip of the LoginServer, use * to bind on all available IPs
# Default: *
LoginserverHostname = *

# Default: 2106
LoginserverPort = 2106

# The address on which login will listen for GameServers, use * to bind on all available IPs
# Default: *
LoginHostname = *

# The port on which login will listen for GameServers
# Default: 9014
LoginPort = 9014

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
# Default: 15
IpUpdateTime = 15


# ---------------------------------------------------------------------------
# Security
# ---------------------------------------------------------------------------
# Default: True
LogLoginController = True

# How many times you can provide an invalid account/pass before the IP gets banned.
# Default: 10
LoginTryBeforeBan = 10

# Time you won't be able to login back again after LoginTryBeforeBan tries to login.
# Default: 600 (10 minutes)
LoginBlockAfterBan = 600

# If set to True any GameServer can register on your login's free slots
# Default: False
AcceptNewGameServer = False

# Enforce GameGuard authorization from client?
# If True, login server will kick client if the client bypassed GameGuard authentication.
# Default: True
ForceGGAuth = True

# Flood Protection. All values are in MILISECONDS.
# Default: True
EnableFloodProtection = True

# Default: 15
FastConnectionLimit = 15

# Default: 700
NormalConnectionTime = 700

# Default: 350
FastConnectionTime = 350

# Default: 50
MaxConnectionPerIP = 50


# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Uncomment the appropriate driver and url for the database you're using. If you don't know what this is... www.google.com
Driver = com.mysql.jdbc.Driver
#Driver = org.hsqldb.jdbcDriver
#Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
URL = jdbc:mysql://localhost/l2jdb
#URL = jdbc:hsqldb:hsql://localhost/l2jdb
#URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password = 
#Database user info (using root user is not recommended)
Login = root
Password = w61fgs

# Default: 10
MaximumDbConnections = 10


# ---------------------------------------------------------------------------
# Misc.
# ---------------------------------------------------------------------------
# If False, the license (after the login) will not be shown.
# Default: True
ShowLicence = True

# Default: True
AutoCreateAccounts = True


# ---------------------------------------------------------------------------
# Developer Settings
# ---------------------------------------------------------------------------
# Default: False
Debug = False

# Default: False
Assert = False

# Default: False
Developer = False
Добавлено через 16 минут
Запуск loginserver

Код:
Starting L2J Login Server.

loading login config
MLog clients using java 1.4+ standard logging.
Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10]
Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireInc
rement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl
ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu
re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec
tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou
rceName -> 1mtphdi801xx67sedxuo7u|1a125f0, debugUnreturnedConnectionStackTraces
-> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClas
sLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken ->
1mtphdi801xx67sedxuo7u|1a125f0, idleConnectionTestPeriod -> 3600, initialPoolSiz
e -> 10, jdbcUrl -> jdbc:mysql://localhost/l2jdb, maxAdministrativeTaskTime -> 0
, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, ma
xPoolSize -> 10, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolS
ize -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, pr
eferredTestQuery -> null, properties -> {user=******, password=******}, property
Cycle -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> false,
 unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ]
Loading LoginContoller...
Cached 10 KeyPairs for RSA communication
Stored 20 keys for Blowfish communication
Loaded 127 server names
Loaded 1 registered Game Servers
Cached 10 RSA keys for Game Server communication.
Loaded 2 IP Bans.
Listening for GameServers on *:9014
Telnet server is currently disabled.
Login Server ready on *:2106
Updated Gameserver [1] Bartz IP's:
InternalIP: 212.2.137.54
ExternalIP: 212.2.137.54
Запуск GameServer
Код:
Starting L2J Game Server.

Loading GameServer Configuration Files...
MLog clients using java 1.4+ standard logging.
Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10]
Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireInc
rement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl
ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu
re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec
tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou
rceName -> 1mtphdi801xx6pbg4ykevs|121ab80, debugUnreturnedConnectionStackTraces
-> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClas
sLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken ->
1mtphdi801xx6pbg4ykevs|121ab80, idleConnectionTestPeriod -> 3600, initialPoolSiz
e -> 10, jdbcUrl -> jdbc:mysql://localhost/l2jdb, maxAdministrativeTaskTime -> 0
, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, ma
xPoolSize -> 100, maxStatements -> 0, maxStatementsPerConnection -> 100, minPool
Size -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, p
referredTestQuery -> null, properties -> {user=******, password=******}, propert
yCycle -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> false
, unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ]
L2J Server Version:    2941
L2J Datapack Version:  5986
Updated characters online status.
Cleaned 0 elements from database.
IDFactory: 102912 id's available.
Initializing Script Engine Manager
Script Engine: jython 2.2.1 - Language: python - Language Version: 2.2.1
Script Engine: BeanShell Engine 1.1 - Language: BeanShell - Language Version: 2.
0b5
Script Engine: java 1.6 - Language: java - Language Version: 1.6
Script Engine: Mozilla Rhino 1.6 release 2 - Language: ECMAScript - Language Ver
sion: 1.6
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SkillTreeTable: Loaded 41962 skills.
FishingSkillTreeTable: Loaded 109 general skills.
FishingSkillTreeTable: Loaded 8 dwarven skills.
EnchantSkillTreeTable: Loaded 261 enchant skills.
PledgeSkillTreeTable: Loaded 64 pledge skills
TransformSkillTreeTable: Loaded 50 transform skills
Unevenly distributed hash code - Degraded Preformance
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ItemTable: Loaded 2163 Armors.
ItemTable: Loaded 8411 Items.
ItemTable: Loaded 2937 Weapons.
highest item id used:20274
Initializing ClanHallManager
Loaded: 0 clan halls
Loaded: 44 free clan halls
Extractable items data: Loaded 338 extractable items!
Summon items data: Loaded 25 summon items.
Loading zones...
L2World: Setting up World Regions
L2World: (96 by 136) World Region Grid set up.
Initializing GrandBossManager
GrandBossManager: Loaded 7 Instances
Done: loaded 407 zones.
Initializing CastleManager
Initializing FortManager
Searching clan halls doors:
DoorTable: Loaded 689 Door Templates.
StaticObject: Loaded 29 StaticObject Templates.
NpcTable: Loaded 8649 NPC templates.
NpcTable: Loaded 437 Minions.
MerchantPriceConfigTable: Loaded 28 merchant price configs.
Initializing Walkers Routes Table.
DayNightSpawnManager: Day/Night handler initialized
SpawnTable: Loaded 39875 Npc Spawn Locations.
Loaded: 21 fortress
Initializing FortSiegeManager
Loaded: 9 castles
MerchantPriceConfigTable: Loaded 28 merchant price configs.
TradeController: Loaded 677 Buylists.
Initializing InstanceManager
Multiverse Instance created
Universe Instance created
WalkerRoutesTable: Loaded 224 Npc Walker Routes.
NpcBufferSkillIdsTable: Loaded 2 buffers and 64 skills.
RecipeController: Loaded 910 recipes.
PetSkillsTable: Loaded 1766 skills.
ArmorSetsTable: Loaded 128 armor sets.
FishTable: Loaded 270 Fishes.
SkillSpellbookTable: Loaded 460 Spellbooks.
CharTemplateTable: Loaded 103 Character Templates.
Cache[HTML]: Running lazy cache
Cache[Crest]: 0,000MB on 0 files loaded. (Forget Time: 300s , Capacity: 50)
Restored 0 clans from the database.
HennaTable: Loaded 180 Templates.
HennaTreeTable: Loaded 8136 Henna Tree Templates.
Helper Buff Table: Loaded 17 Templates.
Geodata Engine: Disabled.
Initializing SiegeManager
TeleportLocationTable: Loaded 713 Teleport Location Templates.
LevelUpData: Loaded 103 Character Level Up Templates.
SevenSigns: Currently in the Competition (Quest Event) period!
SevenSigns: The Seal of Avarice remains unclaimed.
SevenSigns: The Seal of Gnosis remains unclaimed.
SevenSigns: The Seal of Strife remains unclaimed.
SevenSigns: The competition, if the current trend continues, will end in a tie t
his week.
SevenSigns: Next period begins in 3 days, 3 hours and 10 mins.
Siege of Goddard: Sat May 09 02:00:00 EEST 2009
RaidBossSpawnManager: Loaded 180 Instances
RaidBossSpawnManager: Scheduled 0 Instances
GrandBossManager: Initialized 12 Grand Boss Zones
GrandBossManager: Loaded 7 Instances
FourSepulchersManager: loaded 20 Mysterious-Box spawns.
FourSepulchersManager: loaded 716 Physical type monsters spawns.
FourSepulchersManager: loaded 716 Magical type monsters spawns.
FourSepulchersManager: loaded 92 Church of duke monsters spawns.
FourSepulchersManager: loaded 68 Emperor's grave NPC spawns.
FourSepulchersManager: spawned Conquerors' Sepulcher Manager
FourSepulchersManager: spawned Emperors' Sepulcher Manager
FourSepulchersManager: spawned Great Sages' Sepulcher Manager
FourSepulchersManager: spawned Judges' Sepulcher Manager
Fri May 01 14:49:28 EEST 2009 Atk announce scheduled to 50.0 minute of this hour
.
FourSepulchersManager: Beginning in Attack time
DimensionalRiftManager: Loaded 7 room types with 56 rooms.
DimensionalRiftManager: Loaded 462 dimensional rift spawns, 0 errors.
Initializing QuestManager
AutoAnnoucements: Load 0 Auto Annoucement Data.
ManorManager: Loaded 251 seeds
Initializing AuctionManager
Loaded: 38 auction(s)
Initializing BoatManager
Initializing CastleManorManager
Manor System: Manor period approve updated
Manor System: New Schedule for period approve @ Sat May 02 06:00:29 EEST 2009
Initializing MercTicketManager
Loaded: 0 Mercenary Tickets
Initializing PetitionManager
Loading Server Scripts
Loading Handlers...
Loaded 387  AdminCommandHandlers
Loaded 12  ChatHandlers
Loaded 2433 ItemHandlers
Loaded 83 SkillHandlers
Loaded 15 UserHandlers
Loaded 1 VoicedHandlers
Handlers Loaded...
Compiled Scripts Cache is disabled.
Loaded: 447 quests
Loaded: 65 transformations.
Initializing AugmentationData.
AugmentationData: 10 bad skill(s) were skipped.
AugmentationData: Loaded: 52 augmentation stats.
AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev
el 1
AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev
el 2
AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev
el 3
AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev
el 4
AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev
el 5
AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev
el 6
AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev
el 7
AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev
el 8
AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev
el 9
AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev
el 10
Initializing ItemsAutoDestroy.
SevenSignsFestival: The first Festival of Darkness cycle begins in 2 minute(s).
Olympiad System: Loading Olympiad System....
Olympiad System: Currently in Olympiad Period
Olympiad System: 44469 minutes until period ends
Olympiad System: Next weekly change is in 10079 minutes
Olympiad System: Loaded 0 Nobles
Olympiad System: Competition Period Starts in 0 days, 3 hours and 10 mins.
Olympiad System: Event starts/started : Fri May 01 18:00:09 EEST 2009
Hero System: Loaded 0 Heroes.
Hero System: Loaded 0 all time Heroes.
Event ID: (Valentines Event) has passed... Ignored.
Initializing CursedWeaponsManager
Loaded : 2 cursed weapon(s).
AutoChatHandler: Loaded 32 handlers in total.
AutoSpawnHandler: Loaded 133 handlers in total.
AccessLevels: Loaded 6 from database.
AdminCommandAccessRights: Loaded 388 from database.
IdFactory: Free ObjectID's remaining: 1878979989
TvTEventEngine[TvTManager.TvTManager()]: Engine is disabled.
GameServer Started, free memory 651 Mb of 1016 Mb
Connecting to login on 127.0.0.1:9014
Maximum Numbers of Connected Players: 100
Server Loaded in 126 seconds
Telnet server is currently disabled.
Registered on login as Server 1 : Bartz
FourSepulchersManager: Entry time: Fri May 01 14:55:28 EEST 2009
Добавлено через 37 минут
мой IP 212.2.137.54

Java 6 update 13

MySql 5.1

Navicat 8.0 Lite

Связь с MySQL вроде есть (таблицы созданы, Тестил через PHP скрипт, вроде имеется коннект)

Но с клиента нет коннекта (функция регистрации в игре включена, но клиент на неё не реагирует). Правда, 1 раз в таблице аккаут за 1-го из игроков отобразило, что такого-то заходил....

Последний раз редактировалось Slava; 01.05.2009 в 15:13. Причина: Добавлено сообщение
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Непрочитано 01.05.2009, 15:16   #7
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По умолчанию Ответ: L2jServer Gracia (CT2) 5970 не могу настроить клиент

Обновите клиент и по новой, меняете в l2.ini адрес на 212.2.137.54 Не устанавливая всяких патчей, не используя клиент русОффа.
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Непрочитано 01.05.2009, 15:44   #8
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По умолчанию Ответ: L2jServer Gracia (CT2) 5970 не могу настроить клиент

Сейчас поставлю на обновления... А Папку ситем декодирувать ненужно потом чтоб норм с отредактированым л2.ини запускался клиент и как там с гг будет???

Кстать я не компелирувал перед установкой я просто сначала розпак датапак а на него сверху архив сервер, эт нечего норм???
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Непрочитано 01.05.2009, 16:06   #9
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По умолчанию Ответ: L2jServer Gracia (CT2) 5970 не могу настроить клиент

По любому нужно, для этого достаточно скачать набор утилит l2encdec_292.zip и распаковать их в system клиента Lineage 2 и запустить файл patcher.exe. А можно ничего не править в клиенте, просто прописав в host следующую строчку:

Цитата:
127.0.0.1 l2authd.lineage2.com
Думаю нет разницы, в какой последовательности Вы распаковали архивы, то ли сервер на датапак, то ли датапак на сервер, правда я, выполнял всегда 2 вариант.
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Непрочитано 01.05.2009, 16:37   #10
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По умолчанию Ответ: L2jServer Gracia (CT2) 5970 не могу настроить клиент

Так, а оно обновило до Final =)

Фсёравно юзать l2encdec_292.zip для system и l2_fileedit для l2.ini???

И будет ли оно работать ведь сборка сервера то Gracia p2...

=))))

Последний раз редактировалось Slava; 02.05.2009 в 00:23. Причина: Добавлено сообщение
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