03-18-2015, 05:52 PM
Если восстанавливать L2 на другом движке (как это делаю я) то инфа очень даже нужная.
![[Изображение: 22_22.png]](http://adena.otakukingdom.com/images/22_22.png)
чудесный гиран в BSP ^_^ Bigcheese
![[Изображение: 22_22.png]](http://adena.otakukingdom.com/images/22_22.png)
чудесный гиран в BSP ^_^ Bigcheese
Lineage 2 .unr файлы (карты)
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03-18-2015, 05:52 PM
Если восстанавливать L2 на другом движке (как это делаю я) то инфа очень даже нужная.
![]() чудесный гиран в BSP ^_^ Bigcheese
03-18-2015, 06:38 PM
Не ну тут понятно, но разговор о удалении BSP из уровня.
P.S. делаем рип, грузим в макс, вырезаем в отдельный статик, конвертируем статик в браш (если надо)
:gun1::es:
03-18-2015, 11:32 PM
Ненавижу создателей L2 >_< Вот как? Как можно было использовать 21 текстуру на модели дома ? Такое ощущение, что в ncsoft на момент построения пилотной локи (Talking Island) не слышали о текстурных атласах. А я еще думаю, что у меня мобила вешается в попытке отрисовать этот ахтунг.
Или вот еще ) Фонарный столб: 180 треугольников, 8 текстур о_0 Сижу и думаю: делать оптимизацию, или к черту всё, через полтора-два года мобилы и так потянут ? Че думаете ?
03-19-2015, 10:05 AM
i_am_kisly Написал:Сижу и думаю: делать оптимизацию, или к черту всё, через полтора-два года мобилы и так потянут ? Че думаете ? ![]() Вот кому оно надо? Перестаньте извращаться попусту, батенька.:redlol:
03-19-2015, 12:45 PM
на лопатах вполне нормально играется. Естественно гуй придется переделать. В общем не вижу ничего сверхестественного.
03-19-2015, 01:20 PM
имхо, заниматься оптимизацией под мобилы сейчас смысла нет.
Для атласов нам придется создавать новые материалы, применять эти материалы к моделям... Блин, там только текстур 12.5 тысяч - это же ужас, сколько работы, а главное - времени. В атласы можно иконки скиллов запаковать да иконки вещей - их не так много, да и в существующих материалах они не используются.
03-19-2015, 02:07 PM
Выход есть
![]() ![]()
03-20-2015, 08:44 AM
Respect Написал:Не ну тут понятно, но разговор о удалении BSP из уровня. Речь не об удалении bsp из уровня, а о том, чо часть видимой геометрии в л2(в частности - площадь Гирана, пол) является брашем.
04-23-2017, 07:35 PM
В скором времени буду выкладывать готовые Квадраты L2 для 3д двиглов. Думаю кому-то понадобится.
![]() ![]()
04-29-2017, 01:12 PM
Abir Написал:Речь не об удалении bsp из уровня, а о том, чо часть видимой геометрии в л2(в частности - площадь Гирана, пол) является брашем. Вы об этом?) 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