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Lineage 2 .unr файлы (карты)
Если восстанавливать L2 на другом движке (как это делаю я) то инфа очень даже нужная.
[Изображение: 22_22.png]
чудесный гиран в BSP ^_^ Bigcheese
Ответ
Не ну тут понятно, но разговор о удалении BSP из уровня.
P.S. делаем рип, грузим в макс, вырезаем в отдельный статик, конвертируем статик в браш (если надо)
:gun1::es:
Ответ
Ненавижу создателей L2 >_< Вот как? Как можно было использовать 21 текстуру на модели дома ? Такое ощущение, что в ncsoft на момент построения пилотной локи (Talking Island) не слышали о текстурных атласах. А я еще думаю, что у меня мобила вешается в попытке отрисовать этот ахтунг.
Или вот еще ) Фонарный столб: 180 треугольников, 8 текстур о_0

Сижу и думаю: делать оптимизацию, или к черту всё, через полтора-два года мобилы и так потянут ? Че думаете ?
Ответ
i_am_kisly Написал:Сижу и думаю: делать оптимизацию, или к черту всё, через полтора-два года мобилы и так потянут ? Че думаете ?

[Изображение: 81286238556a.jpg]

Вот кому оно надо? Перестаньте извращаться попусту, батенька.:redlol:
Ответ
на лопатах вполне нормально играется. Естественно гуй придется переделать. В общем не вижу ничего сверхестественного.
Ответ
имхо, заниматься оптимизацией под мобилы сейчас смысла нет.
Для атласов нам придется создавать новые материалы, применять эти материалы к моделям...
Блин, там только текстур 12.5 тысяч - это же ужас, сколько работы, а главное - времени.
В атласы можно иконки скиллов запаковать да иконки вещей - их не так много, да и в существующих материалах они не используются.
Ответ
Выход есть Wink Заскриптовать оптимизацию к ииням Smile Прост сейчас для Android/iOS Unity3D приемлимое для глаза кол-во проходов рендера до 120. Голая сцена без персов, пост эффектов и патиклов хавает 350-450 DrawCall. Оптимизация одних атласов может снизить нагрузку на треть..
Ответ
Respect Написал:Не ну тут понятно, но разговор о удалении BSP из уровня.
P.S. делаем рип, грузим в макс, вырезаем в отдельный статик, конвертируем статик в браш (если надо)

Речь не об удалении bsp из уровня, а о том, чо часть видимой геометрии в л2(в частности - площадь Гирана, пол) является брашем.
Ответ
В скором времени буду выкладывать готовые Квадраты L2 для 3д двиглов. Думаю кому-то понадобится.
[Изображение: pv7cexhx7xc.jpg]
[Изображение: YJdq5RPnWIA.jpg]
Ответ
Abir Написал:Речь не об удалении bsp из уровня, а о том, чо часть видимой геометрии в л2(в частности - площадь Гирана, пол) является брашем.

Вы об этом?)
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