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xLum, по-моему, моды только для рут-админа.
AFTeRMaTh, мускул нормально установлен, включен, ит.п.?
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Array Написал:xLum, по-моему, моды только для рут-админа. дак я понимаю,в Main Configuration везде где нужно заменял ник на новый после чего в ghost.cfg # the root admin on this battle.net server only был нужный мне ник и все равно не работало
или о чем ты?
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03-31-2011, 07:33 AM
(Сообщение последний раз редактировалось: 03-31-2011, 12:30 PM AFTeRMaTh.)
Array Написал:AFTeRMaTh, мускул нормально установлен, включен, ит.п.? Всё нормально.... но стат не сохраняет
Добавлено через 4 часа 57 минут
Array
Подскажи что писать в файле велком, ну имею в виду чтобы было так:
Добро пожаловать (ник игрока), вы зашли в игру (название игры)
Я не могу нигде найти нужного!(
Ответь еще разок если не трудно...
ну или дай ссылку где про это написанно.
Везде облазил ничего не нашел...
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Доброго времени суток вообщем у меня такая проблема:
бот заходит на playground может даже локальную игру создать но вот сменить карту никак не получается... я пишу команду !load [карта] но он в ответ выдает /w [lich]boooom Loading config file [карта]. и все дальше никакой реакции и никакого ответа ... если попытаться написать !pub [карта] то бота выкидывает с сервера....
Помогите кто чем может
все мои конфигурации: http://dump.ru/file/5151970
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Licheron, конфиги есть? рабочие?
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04-02-2011, 11:57 AM
(Сообщение последний раз редактировалось: 04-02-2011, 02:58 PM Licheron.)
да в том то и дело проверял все которые были вместе с ghost17.1 и ни один не работает 2 дня уже мучаюсь....
может у меня с настройками что то не то??
Добавлено через 3 часа 1 минуту
новая проблема конфиг работает наконец то )) но теперь выдает вот это:
Lich: /w [lich]boooom Loading config file [C:\Users\1\Desktop\GHostOne\mapcfgs\DotA v6.71b.cfg].
[lich]boooom: !map DotA v6.71b
Lich: /w [lich]boooom Loading config file [DotA v6.71b.w3x].
дальше если напишу !pub fhds то бота выкидывает с батл нета но лог говорит что якобы идет создание игры... пробовал ждать без результатно....
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04-02-2011, 05:47 PM
(Сообщение последний раз редактировалось: 04-02-2011, 05:49 PM AFTeRMaTh.)
Эмммм как бэ уже третий раз одно и то же сообщение....
Array я искал как и ты сказал но ничего не нашел...
Подскажи что писать в файле велком, ну имею в виду чтобы было так:
Добро пожаловать (ник игрока), вы зашли в игру (название игры)
Я не могу нигде найти нужного!(
Ответь еще разок если не трудно...
ну или дай ссылку где про это написанно.
Везде облазил ничего не нашел...
Добавлено через 1 минуту
Licheron Написал:да в том то и дело проверял все которые были вместе с ghost17.1 и ни один не работает 2 дня уже мучаюсь....
может у меня с настройками что то не то??
Добавлено через 3 часа 1 минуту
новая проблема конфиг работает наконец то )) но теперь выдает вот это:
Lich: /w [lich]boooom Loading config file [C:\Users\1\Desktop\GHostOne\mapcfgs\DotA v6.71b.cfg].
[lich]boooom: !map DotA v6.71b
Lich: /w [lich]boooom Loading config file [DotA v6.71b.w3x].
дальше если напишу !pub fhds то бота выкидывает с батл нета но лог говорит что якобы идет создание игры... пробовал ждать без результатно.... Личерон скачай лучше Ghost One
У меня такие же проблеммы были с Ghost ++ 17.1
Но вот скачал Ghost One и ноу проблемс)
Рекомендую тебе тоже сделать это и спокойно сидеть
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AFTeRMaTh, я все перепробовал у меня аналогичная проблема сейчас вообще на пг не пускает забанили наверное...
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Здравствуйте. Был админом на одном из ботов Ghost One. Теперь решил сам поставить себе бота - GHost++.
Вроде все настройки понятны, сделал себе все как надо, но не могу подключиться к рубаттлу.
Код: [CONFIG] loading file [default.cfg]
[CONFIG] loading file [ghost.cfg]
[GHOST] starting up
[GHOST] using log method 1, logging is enabled and [ghost.log] will not be locke
d
[GHOST] using Windows timer with resolution 1 milliseconds
[GHOST] starting winsock
[GHOST] setting process priority to "above normal"
[UDPSOCKET] using default broadcast target
[GHOST] opening primary database
[SQLITE3] version 3.6.16
[SQLITE3] opening database [ghost.dbs]
[SQLITE3] found schema number [8]
[GHOST] opening secondary (local) database
[SQLITE3] version 3.6.16
[SQLITE3] opening database [ghost.dbs]
[SQLITE3] found schema number [8]
[GHOST] attempting to find local IP addresses
[GHOST] local IP address #1 is [192.168.1.100]
[GHOST] local IP address #2 is [127.0.0.1]
[GHOST] acting as Warcraft III: The Frozen Throne
[CONFIG] loading file [language_russian.cfg]
[GHOST] found battle.net connection #1 for server [rubattle.net]
[GHOST] using system locale of 1049
[GHOST] loading MPQ file [D:\Games\Warcraft 3 Frozen Throne\War3Patch.mpq]
[GHOST] extracting Scripts\common.j from MPQ file to [D:\Games\ghost\mapcfgs\com
mon.j]
[GHOST] extracting Scripts\blizzard.j from MPQ file to [D:\Games\ghost\mapcfgs\b
lizzard.j]
[GHOST] adding ".cfg" to default map -> new default is [dota.cfg]
[CONFIG] loading file [D:\Games\ghost\mapcfgs\dota.cfg]
[MAP] loading MPQ file [D:\Games\ghost\maps\DotA v6.71b.w3x]
[MAP] calculated map_size = 244 19 119 0
[MAP] calculated map_info = 243 138 162 180
[MAP] calculated map_crc = 97 211 201 154
[MAP] calculated map_sha1 = 150 110 14 26 164 106 45 67 57 21 254 28 194 245 99
190 130 251 184 181
[MAP] calculated map_options = 96
[MAP] calculated map_width = 118 0
[MAP] calculated map_height = 120 0
[MAP] calculated map_numplayers = 10
[MAP] calculated map_numteams = 2
[MAP] calculated map_slot1 = 0 255 0 0 0 1 4 1 100
[MAP] calculated map_slot2 = 0 255 0 0 0 2 4 1 100
[MAP] calculated map_slot3 = 0 255 0 0 0 3 4 1 100
[MAP] calculated map_slot4 = 0 255 0 0 0 4 4 1 100
[MAP] calculated map_slot5 = 0 255 0 0 0 5 4 1 100
[MAP] calculated map_slot6 = 0 255 0 0 1 7 8 1 100
[MAP] calculated map_slot7 = 0 255 0 0 1 8 8 1 100
[MAP] calculated map_slot8 = 0 255 0 0 1 9 8 1 100
[MAP] calculated map_slot9 = 0 255 0 0 1 10 8 1 100
[MAP] calculated map_slot10 = 0 255 0 0 1 11 8 1 100
[MAP] overriding calculated map_size with config value map_size = 201 213 5 0
[MAP] overriding calculated map_info with config value map_info = 206 105 219 80
[MAP] overriding calculated map_crc with config value map_crc = 15 15 71 22
[MAP] overriding calculated map_sha1 with config value map_sha1 = 91 92 122 144
89 127 250 70 133 235 247 76 193 31 109 105 36 250 36 16
[MAP] overriding calculated map_options with config value map_options = 0
[MAP] overriding calculated map_width with config value map_width = 84 0
[MAP] overriding calculated map_height with config value map_height = 84 0
[MAP] overriding calculated map_numplayers with config value map_numplayers = 10
[MAP] overriding calculated map_numteams with config value map_numteams = 1
[MAP] overriding slots
[MAP] invalid map_size detected - size mismatch with actual map data
[GHOST] using hardcoded admin game map
[MAP] using hardcoded Emerald Gardens map data for Warcraft 3 version 1.24 & 1.2
4b
[GHOST] started loading [ip-to-country.csv]
[GHOST] iptocountry data: 10% loaded
[GHOST] iptocountry data: 20% loaded
[GHOST] iptocountry data: 30% loaded
[GHOST] iptocountry data: 40% loaded
[GHOST] iptocountry data: 50% loaded
[GHOST] iptocountry data: 60% loaded
[GHOST] iptocountry data: 70% loaded
[GHOST] iptocountry data: 80% loaded
[GHOST] iptocountry data: 90% loaded
[GHOST] iptocountry data: 100% loaded
[GHOST] finished loading [ip-to-country.csv]
[GHOST] GHost++ Version 17.1 (with MySQL support)
[BNET: rubattle] connecting to server [rubattle.net] on port 6112
[BNET: rubattle] resolved and cached server IP address 212.42.38.154
[BNET: rubattle] connected
[TCPSOCKET] closed by remote host
[BNET: rubattle] disconnected from battle.net
[BNET: rubattle] waiting 90 seconds to reconnect
Меня смущают две строки из этого лога:
[BNET: rubattle] connecting to server [rubattle.net] on port 6112 - в конфигах я прописал порт 611 3.
[BNET: rubattle] disconnected from battle.net - почему дисконнект от батллнета? а не от рубаттла?
В общем надеюсь на вашу помощь.:mol:
Так же прилагаю ghost.cfg (естественно пароль удалил)
Код: #####################
# BOT CONFIGURATION #
#####################
### the log file
bot_log = ghost.log
### the language file
bot_language = language_russian.cfg
### the path to your local Warcraft III directory
### this path must contain war3.exe, storm.dll, and game.dll
### this path must end in your system's path seperator (i.e. "\" on Windows or "/" on Linux)
### if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file)
### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
bot_war3path = D:\Games\Warcraft 3 Frozen Throne
### the address GHost++ will bind to when hosting games (leave it blank to bind to all available addresses)
### if you don't know what this is just leave it blank
bot_bindaddress =
### the port GHost++ will host battle.net games on (this must be different from your admingame_port)
bot_hostport = 6113
### maximum number of games to host at once
bot_maxgames = 2
### command trigger for ingame only (battle.net command triggers are defined later)
bot_commandtrigger = !
### the path to the directory where you keep your map config files (must end in your system's path seperator)
### this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq)
### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
bot_mapcfgpath = D:\Games\ghost\mapcfgs
### the path to the directory where you keep your savegame files (must end in your system's path seperator)
bot_savegamepath = D:\Games\ghost\savegames
### the path to the directory where you keep your map files (must end in your system's path seperator)
### GHost++ doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values
### GHost++ will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file)
bot_mappath = D:\Games\ghost\maps
### whether to save replays or not
bot_savereplays = 0
### the path to the directory where you want GHost++ to save replays (must end in your system's path seperator)
bot_replaypath = D:\Games\ghost\replays
### the Warcraft 3 version to save replays as
replay_war3version = 24
### the Warcraft 3 build number to save replays as (this is specific to each Warcraft 3 version)
### patch 1.23: war3version 23, buildnumber 6058
### patch 1.24: war3version 24, buildnumber 6059
replay_buildnumber = 6059
### the bot's virtual host name as it appears in the game lobby
### colour codes are defined by the sequence "|cFF" followed by a six character hexadecimal colour in RRGGBB format (e.g. 0000FF for pure blue)
### the virtual host name cannot be longer than 15 characters including the colour code, if you try to go over this limit GHost++ will use the default virtual host name
bot_virtualhostname = |cFF34FF00Botik
### whether to hide each player's IP address from other players or not
bot_hideipaddresses = 0
### whether to check for multiple IP address usage or not
bot_checkmultipleipusage = 1
### whether to require spoof checks or not
### disabling spoof checks just turns off automatic spoof checks and requiring players to be spoof checked before starting the game
### spoof checks need to be enabled if you want GHost++ to detect which realm each player came from (use the !check command to see the realm)
### you can always manually spoof check by whispering the bot (and in fact is required before running admin commands)
bot_spoofchecks = 1
### whether to display game refresh messages by default
### this can always be changed for a particular game with the !refresh command
bot_refreshmessages = 1
### whether to automatically lock games when the owner joins
bot_autolock = 0
### whether to automatically save games when a player disconnects
### this can always be changed for a particular game with the !autosave command
bot_autosave = 0
### whether to allow map downloads or not
### set to 0 to disable map downloads
### set to 1 to enable map downloads
### set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command)
bot_allowdownloads = 1
### whether to ping players during map downloads or not
### GHost++ will always stop pinging any players who are downloading the map
### this config value determines whether GHost++ should stop pinging *all* players when at least one player is downloading the map
bot_pingduringdownloads = 0
### the maximum number of players allowed to download the map at the same time
bot_maxdownloaders = 3
### the maximum combined download speed of all players downloading the map (in KB/sec)
bot_maxdownloadspeed = 1000
### use LC style pings (divide actual pings by two)
bot_lcpings = 1
### auto kick players with ping higher than this
bot_autokickping = 300
### the ban method
### if bot_banmethod = 1, GHost++ will automatically reject players using a banned name
### if bot_banmethod = 2, GHost++ will automatically reject players using a banned IP address
### if bot_banmethod = 3, GHost++ will automatically reject players using a banned name or IP address
### if bot_banmethod is anything else GHost++ will print a message when a banned player joins but will not automatically reject them
bot_banmethod = 1
### the IP blacklist file
bot_ipblacklistfile = ipblacklist.txt
### automatically close the game lobby if a reserved player (or admin) doesn't join it for this many minutes
### games which are set to automatically start when enough players join are exempt from this limit (e.g. autohosted games)
bot_lobbytimelimit = 10
### the game latency
### this can always be changed for a particular game with the !latency command (which enforces a minimum of 50 and a maximum of 500)
bot_latency = 100
### the maximum number of packets a player is allowed to get out of sync by before starting the lag screen
### before version 8.0 GHost++ did not have a lag screen which is the same as setting this to a very high number
### this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000)
bot_synclimit = 50
### whether votekicks are allowed or not
bot_votekickallowed = 1
### the percentage of players required to vote yes for a votekick to pass
### the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no
### the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )
### this means it will round UP the number of votes required
### if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass
### if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass
### if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass
### if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass
### if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass
bot_votekickpercentage = 70
### the default map config (the ".cfg" will be added automatically if you leave it out)
bot_defaultmap = dota
### the MOTD file
### the first 8 lines of this file will be displayed when a player joins the game
### if this file doesn't exist a default MOTD will be used
bot_motdfile = motd.txt
### the gameloaded file
### the first 8 lines of this file will be displayed when the game finished loading (after the player loading times are displayed)
bot_gameloadedfile = gameloaded.txt
### the gameover file
### the first 8 lines of this file will be displayed when the game is over
### this only works when using a stats class - note: at the time of this writing the only stats class is for DotA maps
bot_gameoverfile = gameover.txt
### whether to use regular expressions when loading map configs and maps or not
bot_useregexes = 0
### the "TCP no delay" flag
### this controls whether or not your operating system should use the "no delay" algorithm on game sockets
### the algorithm is designed to reduce latency by sending data in small packets as soon as possible rather than waiting to send a single larger packet
### enabling this algorithm requires additional bandwidth because it is a less efficient way of sending data
### however, it may reduce game latencies in some cases
tcp_nodelay = 1
############################
# ADMIN GAME CONFIGURATION #
############################
### whether to create the admin game or not (see readme.txt for more information)
admingame_create = 0
### the port GHost++ will host the admin game on (this must be different from your bot_hostport)
admingame_port = 6117
### the admin game password
admingame_password = blub
### the default map config to use in the admin game
### if this value is blank the bot will use a hardcoded map instead
### it's recommended that you use the hardcoded map instead of specifying a different one
### this value exists because the hardcoded map is specific to Warcraft 3 versions and you may wish to use a previous or newer version
### the ".cfg" will be added automatically if you leave it out
admingame_map =
#####################
# LAN CONFIGURATION #
#####################
### the Warcraft 3 version to use when broadcasting LAN games
lan_war3version = 24
### the UDP broadcast target
### if this value is blank the bot will try to broadcast LAN games on the default interface which is chosen by your operating system
### sometimes your operating system will choose the wrong interface when more than one exists
### therefore you can use this value to force the bot to use a specific interface
### for example you may set it to "192.168.1.255" to broadcast LAN games to the 192.168.1.x subnet
udp_broadcasttarget =
### the UDP "don't route" flag
udp_dontroute = 0
##########################
# AUTOHOST CONFIGURATION #
##########################
### this section of the config file is for enabling autohost when the bot starts up without having to issue a command
### you can activate the autohost feature without changing anything here by using the !autohost command
autohost_maxgames = 0
autohost_startplayers = 0
autohost_gamename =
autohost_owner =
##########################
# DATABASE CONFIGURATION #
##########################
### database type
### use "sqlite3" for a local SQLite database
### use "mysql" for any MySQL database
db_type = sqlite3
### sqlite3 database configuration
### this is only used if your database type is SQLite
db_sqlite3_file = ghost.dbs
### mysql database configuration
### this is only used if your database type is MySQL
db_mysql_server = localhost
db_mysql_database = ghost
db_mysql_user = YOUR_USERNAME
db_mysql_password = YOUR_PASSWORD
db_mysql_port = 0
############################
# BATTLE.NET CONFIGURATION #
############################
### which battle.net server to connect to
### 1.) useast.battle.net
### 2.) uswest.battle.net
### 3.) asia.battle.net
### 4.) europe.battle.net
### note that each banned player is tied to the realm it was created on and the realm is case sensitive
### so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back
bnet_server = rubattle.net
### the server alias
### this name will be used to identify the battle.net server in the GHost++ console
### if you leave it blank it will use a short name such as "USEast" for official battle.net servers or it will use the actual server address
bnet_serveralias = rubattle
### your Warcraft III: Reign of Chaos CD key
### you cannot use the same CD key here that you yourself use to login to battle.net if you plan to login at the same time as your bot
bnet_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
### your Warcraft III: The Frozen Throne CD key
### you cannot use the same CD key here that you yourself use to login to battle.net if you plan to login at the same time as your bot
bnet_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
### your battle.net username
### you cannot use the same username here that you yourself use to login to battle.net if you plan to login at the same time as your bot
bnet_username = Tea_MoorBOT
### your battle.net password
bnet_password = ххххххххх
### the first channel to join upon entering battle.net
bnet_firstchannel = okok
### the root admin on this battle.net server only
bnet_rootadmin = Tea_Moor
### command trigger for this battle.net server only
bnet_commandtrigger = !
### whether to automatically add your friends list to each game's reserved list
bnet_holdfriends = 1
### whether to automatically add your clan members list to each game's reserved list
bnet_holdclan = 1
### whether to allow anonymous users (non admins) to use public commands such as !stats and !statsdota on this battle.net connection
### if you are having trouble with spammers causing your bot to flood the server you should disable this
bnet_publiccommands = 1
### BNLS server information for Warden handling (see readme.txt for more information)
### you will need to use a valid BNLS server here if you are connecting to an official battle.net realm or you will be disconnected every two minutes
bnet_bnlsserver = localhost
bnet_bnlsport = 9367
bnet_bnlswardencookie = 1
### you will need to edit this section of the config file if you're connecting to a PVPGN server
### your PVPGN server operator will tell you what to put here
bnet_custom_war3version = 26
bnet_custom_exeversion =
bnet_custom_exeversionhash =
bnet_custom_passwordhashtype =
###
### example configuration for connecting to a second official battle.net server
###
# bnet2_server = uswest.battle.net
# bnet2_serveralias = USWest
# bnet2_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet2_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet2_username =
# bnet2_password =
# bnet2_firstchannel = The Void
# bnet2_rootadmin =
# bnet2_commandtrigger = !
# bnet2_holdfriends = 1
# bnet2_holdclan = 1
# bnet2_publiccommands = 1
# bnet2_bnlsserver = localhost
# bnet2_bnlsport = 9367
# bnet2_bnlswardencookie = 2
###
### example configuration for connecting to a third PVPGN battle.net server
###
# bnet3_server = server.eurobattle.net
# bnet3_serveralias = EuroBattle
# bnet3_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet3_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet3_username =
# bnet3_password =
# bnet3_firstchannel = The Void
# bnet3_rootadmin =
# bnet3_commandtrigger = !
# bnet3_holdfriends = 1
# bnet3_holdclan = 1
# bnet3_publiccommands = 1
# bnet3_custom_war3version = 24
# bnet3_custom_exeversion = 184 0 22 1
# bnet3_custom_exeversionhash = 219 152 153 144
# bnet3_custom_passwordhashtype = pvpgn
Сообщений: 983
Тем: 11
Зарегистрирован: Mar 2010
Репутация:
11,535
TeaMoor Написал:Меня смущают две строки из этого лога:
[BNET: rubattle] connecting to server [rubattle.net] on port 6112 - в конфигах я прописал порт 6113. Это не то.
Меня вот это смущает:
Цитата:bnet_custom_war3version = 26
bnet_custom_exeversion =
bnet_custom_exeversionhash =
bnet_custom_passwordhashtype =
Почему 26 ?
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