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проблема со входом на сервер
#1
или лыжа не едет или я еб..
никонектится к лс скока я не пробовал менять в настройках всё впустую, пытаюсь запустить черес noip ,l2ini редактировал
Код:
Starting L2J Game Server.

Loading GameServer Configuration Files...
L2Properties: Missing property for key - DatapackRoot
Loaded 6 Filter Words.
-----------------------------------------------------------------=[ Database ]
MLog clients using java 1.4+ standard logging.
Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10]
Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireInc
rement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl
ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu
re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec
tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou
rceName -> 1b60gay8mvzmvft4oz4fx|c5003c, debugUnreturnedConnectionStackTraces ->
false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClassL
ocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> 1b
60gay8mvzmvft4oz4fx|c5003c, idleConnectionTestPeriod -> 3600, initialPoolSize ->
10, jdbcUrl -> jdbc:mysql://localhost/l2jdb, maxAdministrativeTaskTime -> 0, ma
xConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, maxPoo
lSize -> 100, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolSize
-> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, prefe
rredTestQuery -> null, properties -> {user=******, password=******}, propertyCyc
le -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> false, un
returnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ]
L2J Server Version:    ${l2j.revision}
L2J Datapack Version:  ${l2jdp.revision}
Updated characters online status.
Cleaned 0 elements from database in 0 s
Cleaned 0 expired timestamps from database.
IDFactory: 102912 id's available.
------------------------------------------------------------------=[ Engines ]
Initializing Script Engine Manager
Script Engine: java 1.6 - Language: java - Language Version: 1.6
Script Engine: Mozilla Rhino 1.7 release 3 PRERELEASE - Language: ECMAScript - L
anguage Version: 1.8
Script Engine: jython 2.2.1 - Language: python - Language Version: 2.2.1
Script Engine: BeanShell Engine 1.1 - Language: BeanShell - Language Version: 2.
0b5
--------------------------------------------------------------------=[ World ]
Initializing InstanceManager
Loaded 133 instance names
Multiverse Instance created
Universe Instance created
L2World: (128 by 136) World Region Grid set up.
-------------------------------------------------------------------=[ Skills ]
EnchantGroupsTable: Loaded 5 groups.
SkillTreeTable: Loaded 42293 skills.
FishingSkillTreeTable: Loaded 109 general skills.
DwarvenCraftSkillTreeTable: Loaded 8 dwarven skills.
PledgeSkillTreeTable: Loaded 44 pledge skills
TransformSkillTreeTable: Loaded 50 transform skills
SpecialSkillTreeTable: Loaded 3 special skills
PetSkillsTable: Loaded 1968 skills.
ResidentialSkillTable: Loaded 39 entities with associated skills.
--------------------------------------------------------------------=[ Items ]
ItemTable: Loaded 3046 Armors.
ItemTable: Loaded 10202 Items.
ItemTable: Loaded 3553 Weapons.
Highest item id used:22172
Extractable items data: Loaded 215 extractable items!
Extractable skills data: Loaded 433 extractable skills!
Summon items data: Loaded 51 summon items.
Enchant HP Bonus registered for 1526 items!
MerchantPriceConfigTable: Loaded 28 merchant price configs.
TradeController: Loaded 660 Buylists.
TradeController: Loaded 0 Custom Buylists.
L2Multisell: Loaded 241 lists.
RecipeController: Loaded 936 recipes.
ArmorSetsTable: Loaded 145 armor sets.
FishTable: Loaded 270 Fishes.
---------------------------------------------------------------=[ Characters ]
CharTemplateTable: Loaded 103 Character Templates.
CharNameTable: Loaded 2 char names.
LevelUpData: Loaded 103 Character Level Up Templates.
AccessLevels: Loaded 7 from database.
AdminCommandAccessRights: Loaded 434 from database.
--------------------------------------------------------------------=[ Clans ]
Loaded 5 forums. Last forum id used: 5
Restored 1 clans from the database.
Initializing ClanHallManager
Initializing AuctionManager
Loaded: 38 auction(s)
Loaded: 0 clan halls
Loaded: 44 free clan halls
------------------------------------------------------------------=[ Geodata ]
Geodata Engine: Disabled.
---------------------------------------------------------------------=[ NPCs ]
NpcTable: (Re)Loaded 9806 NPC template(s).
NpcTable: (Re)Loaded 4 custom NPC template(s).
CustomDropList: Added 0 custom droplist.
NpcTable: Loaded 492 Minions.
NPC AI Data Table: Loaded 9802 AI Data.
NPC AI Data Table: Loaded 0 Custom AI Data.
Initializing Walkers Routes Table.
WalkerRoutesTable: Loaded 34 Npc Walker Routes.
Loading zones...
Initializing GrandBossManager
GrandBossManager: Queen Ant(29001) status is 0.
GrandBossManager: Core(29006) status is 0.
GrandBossManager: Orfen(29014) status is 0.
GrandBossManager: Antharas(29019) status is 0.
GrandBossManager: Baium(29020) status is 0.
GrandBossManager: Zaken(29022) status is 0.
GrandBossManager: Valakas(29028) status is 0.
GrandBossManager: Antharas(29066) status is 0.
GrandBossManager: Antharas(29067) status is 0.
GrandBossManager: Antharas(29068) status is 0.
GrandBossManager: Loaded 10 Instances
Done: loaded 731 zones.
Searching clan halls doors:
DoorTable: Loaded 744 Door Templates for 19 regions.
StaticObject: Loaded 29 StaticObject Templates.
Initializing CastleManager
Loaded: 9 castles
Initializing FortManager
DayNightSpawnManager: Day/Night handler initialized
SpawnTable: Loaded 39919 Npc Spawn Locations.
Loaded: 21 fortress
Initializing FortSiegeManager
NpcBufferSkillIdsTable: Loaded 2 buffers and 102 skills.
RaidBossSpawnManager: Loaded 173 Instances
RaidBossSpawnManager: Scheduled 0 Instances
DayNightSpawnManager: Removed 0 night creatures
DayNightSpawnManager: Spawned 232 day creatures
GrandBossManager: Initialized 16 Grand Boss Zones
FourSepulchersManager: loaded 20 Mysterious-Box spawns.
FourSepulchersManager: loaded 716 Physical type monsters spawns.
FourSepulchersManager: loaded 716 Magical type monsters spawns.
FourSepulchersManager: loaded 92 Church of duke monsters spawns.
FourSepulchersManager: loaded 68 Emperor's grave NPC spawns.
FourSepulchersManager: spawned Conquerors' Sepulcher Manager
FourSepulchersManager: spawned Emperors' Sepulcher Manager
FourSepulchersManager: spawned Great Sages' Sepulcher Manager
FourSepulchersManager: spawned Judges' Sepulcher Manager
FourSepulchersManager: Beginning in Attack time
Mon Apr 02 19:43:08 YEKT 2012 Atk announce scheduled to 45.0 minute of this hour
.
DimensionalRiftManager: Loaded 7 room types with 56 rooms.
DimensionalRiftManager: Loaded 462 dimensional rift spawns, 0 errors.
Initializing QuestManager
--------------------------------------------------------------------=[ Siege ]
Initializing SiegeManager
SevenSigns: Currently in the Seal Validation period!
SevenSigns: The Seal of Avarice remains unclaimed.
SevenSigns: The Seal of Gnosis remains unclaimed.
SevenSigns: The Seal of Strife remains unclaimed.
SevenSigns: The competition ended with a tie last week.
SevenSigns: Next period change set to Mon Apr 09 18:00:08 YEKT 2012
SevenSigns: Next period begins in 6 days, 22 hours and 16 mins.
Siege of Gludio: Sun Apr 08 05:00:00 YEKT 2012
Siege of Dion: Sun Apr 22 05:00:00 YEKT 2012
Siege of Giran: Sun Apr 22 05:00:00 YEKT 2012
Siege of Oren: Sun Apr 22 05:00:00 YEKT 2012
Siege of Aden: Sun Apr 08 05:00:00 YEKT 2012
Siege of Innadril: Sun Apr 08 05:00:00 YEKT 2012
Siege of Goddard: Sun Apr 08 05:00:00 YEKT 2012
Siege of Rune: Sun Apr 08 05:00:00 YEKT 2012
Siege of Schuttgart: Sun Apr 08 05:00:00 YEKT 2012
Initializing TerritoryWarManager
Initializing CastleManorManager
Manor System: Manor refresh updated
Manor System: New Schedule for manor refresh @ Mon Apr 02 20:00:08 YEKT 2012
Manor System: Manor period approve updated
Manor System: New Schedule for period approve @ Tue Apr 03 06:00:00 YEKT 2012
Initializing MercTicketManager
Loaded: 0 Mercenary Tickets
ManorManager: Loaded 256 seeds
-----------------------------------------------------------------=[ Olympiad ]
Olympiad System: Loading Olympiad System....
Olympiad System: Currently in Olympiad Period
Olympiad System: 41296 minutes until period ends
Olympiad System: Next weekly change is in 8402 minutes
Olympiad System: Loaded 0 Nobles
Olympiad System: Competition Period Starts in 0 days, 0 hours and 0 mins.
Olympiad System: Event starts/started : Mon Apr 02 18:00:08 YEKT 2012
Hero System: Loaded 0 Heroes.
Hero System: Loaded 0 all time Heroes.
--------------------------------------------------------------------=[ Cache ]
Cache[HTML]: Running lazy cache
Cache[Crest]: 0,000MB on 0 files loaded. (Forget Time: 300s , Capacity: 50)
Olympiad System: Olympiad Game Started
TeleportLocationTable: Loaded 931 Teleport Location Templates.
UITable: Loaded 5 Categories.
UITable: Loaded 4 Keys.
Initializing PetitionManager
HennaTable: Loaded 180 Templates.
HennaTreeTable: Loaded 8136 Henna Tree Templates.
Helper Buff Table: Loaded 17 Templates.
Initializing AugmentationData.
AugmentationData: 10 bad skill(s) were skipped.
AugmentationData: Loaded: 52 augmentation stats.
AugmentationData: Loaded: 24 accessory augmentation stats.
AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev
el 0
AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev
el 1
AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev
el 2
AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev
el 3
AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev
el 4
AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev
el 5
AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev
el 6
AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev
el 7
AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev
el 8
AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev
el 9
Initializing CursedWeaponsManager
Loaded : 2 cursed weapon(s).
------------------------------------------------------------------=[ Scripts ]
AirShipManager: Loaded 0 private airships
Loading Server Scripts
Loading Handlers...
Loaded 10  ActionHandlers
Loaded 7 ActionShiftHandlers
Loaded 432  AdminCommandHandlers
Loaded 48  BypassHandlers
Loaded 14  ChatHandlers
Loaded 32 ItemHandlers
Loaded 91 SkillHandlers
Loaded 16 UserHandlers
Loaded 4 VoicedHandlers
Handlers Loaded...
Next TerritoryWarTime: Sat Apr 07 20:00:00 YEKT 2012
importing custom: 16000: NpcBuffer
Compiled Scripts Cache is disabled.
Loaded: 522 quests
Loaded: 102 transformations.
Initializing ItemsAutoDestroy.
SevenSignsFestival: Initialization bypassed due to Seal Validation in effect.
Event ID: (Valentines Event) has passed... Ignored.
AutoChatHandler: Loaded 32 handlers in total.
AutoSpawnHandler: Loaded 133 handlers in total.
L2JMOD: Initializing CoupleManager
Loaded: 0 couples(s)
HellboundManager: Initializing
HellboundManager: Mode: dummy
HellboundManager: State: unlocked
Mail Manager: Successfully loaded 0 messages.
IdFactory: Free ObjectID's remaining: 1879003763
TvTEventEngine[TvTManager.TvTManager()]: Started.
GameServer Started, free memory 712 Mb of 989 Mb
Connecting to login on asten-world.servegame.com:9014
CommunityServerThread: Deactivated by config.
Maximum Numbers of Connected Players: 100
Server Loaded in 43 seconds
AutoAnnoucements: Loaded 0 Auto Annoucement Data.
Telnet server is currently disabled.
Registered on login as Server 1 : Bartz
Код:
Starting L2J Login Server.

loading login config
L2Properties: Missing property for key - PacketHandlerDebug
L2Properties: Missing property for key - RequestServerID
L2Properties: Missing property for key - AcceptAlternateID
L2Properties: Missing property for key - DatapackRoot
L2Properties: Missing property for key - RouterHostname
Loading mmo.properties
MLog clients using java 1.4+ standard logging.
Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10]
Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireInc
rement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl
ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu
re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec
tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou
rceName -> 1b60gay8mvzmryd12wal1e|1bdbf9d, debugUnreturnedConnectionStackTraces
-> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClas
sLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken ->
1b60gay8mvzmryd12wal1e|1bdbf9d, idleConnectionTestPeriod -> 3600, initialPoolSiz
e -> 10, jdbcUrl -> jdbc:mysql://localhost/l2jdb, maxAdministrativeTaskTime -> 0
, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, ma
xPoolSize -> 10, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolS
ize -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, pr
eferredTestQuery -> null, properties -> {user=******, password=******}, property
Cycle -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> false,
unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ]
Loading LoginController...
Cached 10 KeyPairs for RSA communication
Stored 20 keys for Blowfish communication
Loaded 127 server names
Loaded 1 registered Game Servers
Cached 10 RSA keys for Game Server communication.
Loaded 2 IP Bans.
Listening for GameServers on *:9014
Telnet server is currently disabled.
Login Server ready on 188.186.161.55:2106
Updated Gameserver [1] Bartz IP's:
InternalIP: asten-world.servegame.com
ExternalIP: asten-world.servegame.com
Код:
# ---------------------------------------------------------------------------
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# If this IP is resolvable by the Login Server, just leave *.
# ---------------------------------------------------------------------------
# Default: *
ExternalHostname = asten-world.servegame.com

# ---------------------------------------------------------------------------
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.
# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.
# If this IP is resolvable by the Login Server, just leave *.
# ---------------------------------------------------------------------------
# Default: *
InternalHostname = asten-world.servegame.com

# Where's the Login server this gameserver should connect to
# Default: 127.0.0.1
LoginHost = asten-world.servegame.com

# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014

# Default: *
GameserverHostname = *

# Default: 7777
GameserverPort = 7777

# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver

# Database URL
# URL = jdbc:mysql://localhost/l2jdb (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jdb
# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password =
URL = jdbc:mysql://localhost/l2jdb

# Database user info (default is "root" but it's not recommended)
Login = root

# Database connection password
Password = asdfgh1234

# Default: 100
MaximumDbConnections = 100

# Default: 0
MaximumDbIdleTime = 0

# ---------------------------------------------------------------------------
# Misc Server Settings
# ---------------------------------------------------------------------------
# This is the server ID that the Game Server will request.
# Example: 1 = Bartz
# Default: 1
RequestServerID = 1

# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
# Default: True
AcceptAlternateID = True

# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
#DatapackRoot = C:/Work/tmp/DataPack

# Define how many players are allowed to play simultaneously on your server.
# Default: 100
MaximumOnlineUsers = 100

# Numbers of protocol revisions that server allows to connect.
# Delimiter is ;
# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>
# Default: 146;152
AllowedProtocolRevisions = 146;152

# ---------------------------------------------------------------------------
# Misc Player Settings
# ---------------------------------------------------------------------------

# Character name template.
# Examples:
# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
# The above setting will allow names with first capital letter, next three small letters,
# and any letter (case insensitive) or number, like OmfgWTF1
# CnameTemplate = [A-Z][a-z]*
# The above setting will allow names only of letters with first one capital, like Omfgwtf
# Default .* (allows any symbol)
CnameTemplate = .*

# This setting restricts names players can give to their pets.
# See CnameTemplate for details
PetNameTemplate = .*

# Maximum number of characters per account.
# Default: 7 (client limit)
CharMaxNumber = 7
Код:
# ---------------------------------------------------------------------------
# Login Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# ---------------------------------------------------------------------------
# Default: 127.0.0.1
ExternalHostname = asten-world.servegame.com

# ---------------------------------------------------------------------------
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.
# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.
# ---------------------------------------------------------------------------
# Default: 127.0.0.1
InternalHostname = 127.0.0.1

# ---------------------------------------------------------------------------
# If you are behind a router which using its own local IP for Port Forwarding then set this to the routers
# local IP if you want people outside your internal network to be able to connect to your server.
# ---------------------------------------------------------------------------
# RouterHostname =

# Bind ip of the LoginServer, use * to bind on all available IPs
# Default: *
LoginserverHostname = asten-world.servegame.com

# Default: 2106
LoginserverPort = 2106

# The address on which login will listen for GameServers, use * to bind on all available IPs
# Default: *
LoginHostname = *

# The port on which login will listen for GameServers
# Default: 9014
LoginPort = 9014

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
# Default: 15
IpUpdateTime = 15

# ---------------------------------------------------------------------------
# Security
# ---------------------------------------------------------------------------
# Default: True
LogLoginController = True

# How many times you can provide an invalid account/pass before the IP gets banned.
# Default: 10
LoginTryBeforeBan = 10

# Time you won't be able to login back again after LoginTryBeforeBan tries to login.
# Default: 600 (10 minutes)
LoginBlockAfterBan = 600

# If set to True any GameServer can register on your login's free slots
# Default: False
AcceptNewGameServer = False

# Enforce GameGuard authorization from client?
# If True, login server will kick client if the client bypassed GameGuard authentication.
# Default: False
ForceGGAuth = False

# Flood Protection. All values are in MILISECONDS.
# Default: True
EnableFloodProtection = True

# Default: 15
FastConnectionLimit = 15

# Default: 700
NormalConnectionTime = 700

# Default: 350
FastConnectionTime = 350

# Default: 50
MaxConnectionPerIP = 50

# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver

# Database URL
# URL = jdbc:mysql://localhost/l2jdb (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jdb
# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password =
URL = jdbc:mysql://localhost/l2jdb

# Database user info (default is "root" but it's not recommended)
Login = root

# Database connection password
Password = asdfgh1234

# Default: 10
MaximumDbConnections = 10

# Default: 0
MaximumDbIdleTime = 0

# ---------------------------------------------------------------------------
# Misc.
# ---------------------------------------------------------------------------
# If False, the license (after the login) will not be shown.
# Default: True
ShowLicence = True

# Default: True
AutoCreateAccounts = True

# ---------------------------------------------------------------------------
# Developer Settings
# ---------------------------------------------------------------------------
# Default: False
Debug = False

# Default: False
Assert = False

# Default: False
Developer = False
Ответ
#2
LoginHost = asten-world.servegame.com
ГС и ЛС стоит на 1 компе ? Тогда зачем подрубать ГС к ЛСу через инет ?
СЕО Оптимизация сайтов
Ответ
#3
gorodetskiy Написал:LoginHost = asten-world.servegame.com
ГС и ЛС стоит на 1 компе ? Тогда зачем подрубать ГС к ЛСу через инет ?

да я уже просто всё что можно пробовал менять
Ответ
#4
В этом то и проблема, менять нужно грамотно, а лучше ещё читать что к чему относится. Конфиги в лыже ппц ...

ГС с ЛСом на 127.0.0.1 сажай
маленький пример моих конфигов
PHP код:
<?php 
#-------------------------------------------------------------
# Сетевые настройки сервера
#-------------------------------------------------------------
# IP на который биндить геймсервер, * - на все возможные
GameserverHostname = *
GameserverPort = 7777
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = local1111.hopto.org
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = 127.0.0.1

# Адрес\порт логинсервера
LoginPort = 9014
LoginHost
= 127.0.0.1
PHP код:
<?php 
# ================================================================
# Настройки сервера авторизации
# ================================================================

# Хост и порт для клиентских соединений
LoginserverHostname = *
LoginserverPort = 2106

# Хост и порт для игровых серверов
LoginHost = *
LoginPort = 9014

Всё на локалке находится, кроме БД ...
СЕО Оптимизация сайтов
Ответ


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