09-15-2014, 01:07 PM
L2jserver (beta)
l2js rev.6636
l2jdb rev.10437
Скил баланс жизни 1335 на биша не подхватывает петов в пати.. - шо делать =((. сам скил прописан тут "game\data\scripts\handlers\effecthandlers\RebalanceHP.java" . Может кто подможет подправить недостаток ??
RebalanceHP.java
l2js rev.6636
l2jdb rev.10437
Скил баланс жизни 1335 на биша не подхватывает петов в пати.. - шо делать =((. сам скил прописан тут "game\data\scripts\handlers\effecthandlers\RebalanceHP.java" . Может кто подможет подправить недостаток ??
RebalanceHP.java
PHP код:
<?php
/*
* Copyright (C) 2004-2014 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jserver.gameserver.model.L2Party;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.effects.AbstractEffect;
import com.l2jserver.gameserver.model.effects.L2EffectType;
import com.l2jserver.gameserver.model.skills.BuffInfo;
import com.l2jserver.gameserver.util.Util;
/**
* Rebalance HP effect implementation.
* @author Adry_85, earendil
*/
public final class RebalanceHP extends AbstractEffect
{
public RebalanceHP(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
{
super(attachCond, applyCond, set, params);
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.REBALANCE_HP;
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void onStart(BuffInfo info)
{
if (!info.getEffector().isPlayer() || !info.getEffector().isInParty())
{
return;
}
double fullHP = 0;
double currentHPs = 0;
final L2Party party = info.getEffector().getParty();
for (L2PcInstance member : party.getMembers())
{
if (member.isDead() || !Util.checkIfInRange(info.getSkill().getAffectRange(), info.getEffector(), member, true))
{
continue;
}
fullHP += member.getMaxHp();
currentHPs += member.getCurrentHp();
}
double percentHP = currentHPs / fullHP;
for (L2PcInstance member : party.getMembers())
{
if (member.isDead() || !Util.checkIfInRange(info.getSkill().getAffectRange(), info.getEffector(), member, true))
{
continue;
}
double newHP = member.getMaxHp() * percentHP;
if (newHP > member.getCurrentHp()) // The target gets healed
{
// The heal will be blocked if the current hp passes the limit
if (member.getCurrentHp() > member.getMaxRecoverableHp())
{
newHP = member.getCurrentHp();
}
else if (newHP > member.getMaxRecoverableHp())
{
newHP = member.getMaxRecoverableHp();
}
}
member.setCurrentHp(newHP);
}
}
}