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Помогите прописать скрипт Дуеля
#1
Приветствую всех кто читает ету тему. А в особенности тех кто готов помочь =)
Я незнаю, в правельном месте ли я создал тему, но попробую попросить. У меня есть сервер с плагином Deathrun(Смертельный забег). Так вот я хотел бы попросить помощи в написании скрипта для дуеля. Как ето выглядит:
============>>>.
Когда СТ(спецназовец) и Т(терорист) остаются 1х1, у СТ появляется вопрос:
Хотите ли вы провести дуель с Террористом?
1. Да
2. Нет

После чего в зависимости от ответа появляется следующий вопрос.(если СТ нажал "Да".)
Выберите тип дуеля.
1. На ножах
2. На гранатах
3. На AWP
4. На Scout
5. На Deagle
6. Русская рулетка
7. Словестный дуель

Теперь конкретнее о каждом варианте: 1. Тут всё понятно. Бой на ножах. 2. Взрывные гранаты которые будут постоянно востанавливатся. 3. Даётся АВП с 1 патроном. 4. Даётся пистолет Scout с 1 патроном. 5. Даётся пистолет Deagle с 1 патроном 6. Убийство сервером СТ или Т. Совершенно случайно 7. Побеждает тот кто быстрее напишит фразу высвеченную на экране.

Примечания: оружия и гранаты выдаются как СТ так и Т. При выборе типа дуеля происходит телепортирование СТ и Т в одну точку рядом друг с другом. При выборе пистолетов, снайперской винтовки, гранат, словестного дуеля - СТ и Т лишаются ножа, во избежании багов.
=============================================
Вот вообшем-то и всё. Выложил всё подробно - как мог. Надеюсь на вашу помощь и не громких криков. Сам я мало понимаюсь в скриптовании)
Ах да. Вот есть скрипт дуеля но он неподточен под сервер Deathrun. Возможно он поможет.
PHP код:
<?php 
/*

DUEL MOD
========

Description
This mod is designed to allow dueling, where players challenge each
other and engage in battle. It is designed for the mod "The Specialists",
but can be used on other mods.

Commands
say /duel - Will challenge the player being looked at to a duel.
say /accept - Will accept a challenge. Note that you can also use /duel,
but you must be looking at the person who challenged you. With /accept,
the last person to challenge you will be accepted.
say /punchingbag - Turns the player into a punching bag
(requires amx_duel_punchingbag to be set to 1).

Credits
Havoc9 Community - Testing help (specifically SaderBiscut and Jimmy Striker).
Lord_Destros - Testing help.
Steely - Testing help.
sawyer - Testing help.
Frost - Testing help.
coderiz - New semiclip method.
Charming - Encouragement.

Changelog:

Jun 1, 2008 - v1.0 - Initial release
Jun 2, 2008 - v1.1 - [FIXED] Some repeated variables
[FIXED] Message printing incorrectly
[FIXED] Duel off not working properly
[ADDED] Punching bag mode
[ADDED] True semiclip
[ADDED] Attack blocking between
duelists <-> players
[ADDED] God mode to normal players
Jun 4, 2008 - v1.2 - [ADDED] Deny command
[ADDED] Pair command
[ADDED] Name parameter to /duel command
[ADDED] Glow cvar
[FIXED] Messages printing incorrectly

*/

#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <fakemeta>
#include <hamsandwich>

new g_Dueling[33]
new
g_Challenge[33]
new
g_LastChallenge[33]
new
g_PlayerSolid[33]
new
g_MessageShown[33]
new
g_Countdown[33]
new
Float:g_Glow[33][3]
new
g_Denied[33]
new
g_Pair[33]

new
g_HudObject

new g_MaxPlayers

new g_Version[] = "1.2"

new p_On
new p_OnlyDuel
new p_BlockKill
new p_Countdown
new p_PunchingBag
new p_Transparency
new p_Glow

new g_Say[11][] =
{
"zero",
"one",
"two",
"three",
"four",
"five",
"six",
"seven",
"eight",
"nine",
"ten"
}

public
plugin_init()
{
register_plugin("Duel Mod",g_Version,"Hawk552")
register_cvar("duelmod_version",g_Version,FCVAR_SERVER)

register_clcmd("say /accept","CmdAccept")
register_clcmd("say /punchingbag","CmdPunchingBag")
register_clcmd("say /deny","CmdDeny")
register_clcmd("say /pair","CmdPair")
register_clcmd("say","CmdSay")

RegisterHam(Ham_TakeDamage,"player","_Ham_TakeDamage")

register_forward(FM_TraceLine,"ForwardTraceLine",1)
register_forward(FM_TraceHull,"ForwardTraceHull",1)
register_forward(FM_PlayerPreThink,"ForwardPlayerPreThink")
register_forward(FM_PlayerPostThink,"ForwardPlayerPostThink")
register_forward(FM_AddToFullPack,"ForwardAddToFullPack",1)

register_event("DeathMsg","EventDeathMsg","a")
register_event("ResetHUD","EventResetHUD","b")

p_On = register_cvar("amx_duel","1")
p_OnlyDuel = register_cvar("amx_duel_onlyduel","1")
p_BlockKill = register_cvar("amx_duel_blockkill","1")
p_Countdown = register_cvar("amx_duel_countdown","3")
p_PunchingBag = register_cvar("amx_duel_punchingbag","1")
p_Transparency = register_cvar("amx_duel_transparency","80")
p_Glow = register_cvar("amx_duel_glow","2")

g_HudObject = CreateHudSyncObj()
g_MaxPlayers = get_maxplayers()
}

public
ForwardTraceLine(Float:v1[3],Float:v2[3],NoMonsters,SkipEnt,Ptr)
{
if(!
is_user_alive(SkipEnt))
return
FMRES_IGNORED

new Ptr2
engfunc
(EngFunc_TraceLine,v1,v2,NoMonsters,SkipEnt,Ptr2)
new
Hit = get_tr2(0,TR_pHit)
if(
is_user_alive(Hit) && ((Hit != g_Dueling[SkipEnt] && g_Dueling[SkipEnt]) || (!g_Dueling[SkipEnt] && g_Dueling[Hit])))
set_tr(TR_flFraction,1.0)

return
FMRES_IGNORED
}

public
ForwardTraceHull(Float:v1[3],Float:v2[3],NoMonsters,Hull,SkipEnt,Ptr)
{
if(!
is_user_alive(SkipEnt))
return
FMRES_IGNORED

new Ptr2
engfunc
(EngFunc_TraceHull,v1,v2,NoMonsters,Hull,SkipEnt,Ptr2)
new
Hit = get_tr2(0,TR_pHit)
if(
is_user_alive(Hit) && ((Hit != g_Dueling[SkipEnt] && g_Dueling[SkipEnt]) || (!g_Dueling[SkipEnt] && g_Dueling[Hit])))
set_tr(TR_flFraction,1.0)

return
FMRES_IGNORED
}

public
client_kill(id)
{
if(
get_pcvar_num(p_BlockKill) && g_Dueling[id] && get_pcvar_num(p_On))
{
client_print(id,print_chat,"[DUEL] You cannot kill yourself while dueling.")
return
PLUGIN_HANDLED
}

return
PLUGIN_CONTINUE
}

public
client_disconnect(id)
{
if(!
get_pcvar_num(p_On))
return

g_MessageShown[id] = 0
for(new Count;Count < g_MaxPlayers;Count++)
if(
g_Challenge[Count] == id)
g_Challenge[Count] = 0
g_LastChallenge
[id] = 0
g_Denied
[id] = 0
g_Pair
[id] = 0

if(!g_Dueling[id])
return

new
Name[33],Other = g_Dueling[id]
get_user_name(id,Name,32)

HudMessage(0,"%s has left while dueling",Name)

g_Dueling[Other] = 0
g_Dueling
[id] = 0

Render
(Other,0,Float:{255.0,255.0,255.0})
set_pev(Other,pev_health,100.0)
}

public
_Ham_TakeDamage(id,Inflictor,Attacker,Float:Damage,DamageBits)
{
if(
get_pcvar_num(p_On) && is_user_alive(id) && is_user_alive(Attacker) && (g_Countdown[id] > 1 || (g_Dueling[id] != Attacker && g_Dueling[id]) || (!g_Dueling[id] && g_Dueling[Attacker]) || (get_pcvar_num(p_OnlyDuel) && !g_Dueling[id] && !g_Dueling[Attacker])))
SetHamParamFloat(4,0.0)

return
HAM_IGNORED
}

public
CmdPunchingBag(id)
{
if(!
get_pcvar_num(p_On))
{
client_print(id,print_chat,"[DUEL] Duel Mod is currently disabled.")
return
PLUGIN_HANDLED
}

if(!
is_user_alive(id))
{
client_print(id,print_chat,"[DUEL] You cannot use this command while dead.")
return
PLUGIN_HANDLED
}

if(!
get_pcvar_num(p_PunchingBag) || !get_pcvar_num(p_OnlyDuel))
{
client_print(id,print_chat,"[DUEL] Punching bag mode is currently disabled.")
return
PLUGIN_HANDLED
}

if(
g_Dueling[id])
{
client_print(id,print_chat,"[DUEL] You cannot use punching bag mode while in a duel.")
return
PLUGIN_HANDLED
}

new
Godmode = !get_user_godmode(id)

set_user_godmode(id,Godmode)
client_print(id,print_chat,"[DUEL] You are now a %s.",Godmode ? "normal player" : "punching bag")

return
PLUGIN_HANDLED
}

public
CmdPair(id)
{
if(!
get_pcvar_num(p_On))
{
client_print(id,print_chat,"[DUEL] Duel Mod is currently disabled.")
return
PLUGIN_HANDLED
}

if(
g_Dueling[id])
{
client_print(id,print_chat,"[DUEL] You cannot pair up while in a duel.")
return
PLUGIN_HANDLED
}

if(!
is_user_alive(id))
{
client_print(id,print_chat,"[DUEL] You cannot use this command while dead.")
return
PLUGIN_HANDLED
}

g_Pair[id] = !g_Pair[id]

if(
g_Pair[id])
for(new
Count;Count < g_MaxPlayers;Count++)
if(
g_Pair[Count] && Count != id && !(g_Denied[Count] & (1<<(id - 1))))
{
Accept(Count,id,1)
g_Pair[id] = 0
g_Pair
[Count] = 0

return PLUGIN_HANDLED
}

client_print(id,print_chat,"[DUEL] You will %s be paired with the next available player.",g_Pair[id] ? "now" : "no longer")

return
PLUGIN_HANDLED
}

public
CmdAccept(id)
{
if(!
get_pcvar_num(p_On))
{
client_print(id,print_chat,"[DUEL] Duel Mod is currently disabled.")
return
PLUGIN_HANDLED
}

if(!
is_user_alive(id))
{
client_print(id,print_chat,"[DUEL] You cannot use this command while dead.")
return
PLUGIN_HANDLED
}

if(!
g_LastChallenge[id])
{
client_print(id,print_chat,"[DUEL] You have not been challenged.")
return
PLUGIN_HANDLED
}

if(
g_Dueling[g_LastChallenge[id]])
{
client_print(id,print_chat,"[DUEL] The person who challenged you is already dueling.")
return
PLUGIN_HANDLED
}

if(!
is_user_connected(g_LastChallenge[id]))
{
client_print(id,print_chat,"[DUEL] The person who challenged you has left the server.")
return
PLUGIN_HANDLED
}

if(!
is_user_alive(g_LastChallenge[id]))
{
client_print(id,print_chat,"[DUEL] The person who challenged you is dead.")
return
PLUGIN_HANDLED
}

Accept(g_LastChallenge[id],id,0)

return
PLUGIN_HANDLED
}

public
CmdDeny(id)
{
if(!
get_pcvar_num(p_On))
{
client_print(id,print_chat,"[DUEL] Duel Mod is currently disabled.")
return
PLUGIN_HANDLED
}

if(!
g_LastChallenge[id])
{
client_print(id,print_chat,"[DUEL] You have not been challenged.")
return
PLUGIN_HANDLED
}

if(!
is_user_connected(g_LastChallenge[id]))
{
client_print(id,print_chat,"[DUEL] The person who challenged you has left the server.")
return
PLUGIN_HANDLED
}

new
Names[2][33]
get_user_name(id,Names[0],32)
get_user_name(g_LastChallenge[id],Names[1],32)

g_Denied[id] |= (1<<(g_LastChallenge[id] - 1))

client_print(id,print_chat,"[DUEL] You have denied %s a duel. Say /duel or /accept to him to deactivate deny mode.",Names[1])
client_print(g_LastChallenge[id],print_chat,"[DUEL] You have been denied a duel by %s.",Names[0])

return
PLUGIN_HANDLED
}

Accept(id,Index,Pair)
{
g_Denied[id] &= ~(1<<(Index - 1))
g_Denied[Index] &= ~(1<<(id - 1))

g_LastChallenge[id] = 0
g_LastChallenge
[Index] = 0

set_user_godmode
(id)
set_user_godmode(Index)

new
Names[2][33]
get_user_name(id,Names[0],32)
get_user_name(Index,Names[1],32)

set_pev(id,pev_health,100.0)
set_pev(Index,pev_health,100.0)

g_Dueling[id] = Index
g_Dueling
[Index] = id

g_Pair
[id] = 0
g_Pair
[Index] = 0

g_Challenge
[id] = 0
g_Challenge
[Index] = 0

g_Countdown
[id] = clamp(get_pcvar_num(p_Countdown),0,10)
g_Countdown[Index] = g_Countdown[id]

set_task(1.0,"Countdown",id)
set_task(1.0,"Countdown",Index)

for(new
Count;Count < 3;Count++)
{
g_Glow[id][Count] = random_float(0.0,255.0)
g_Glow[Index][Count] = g_Glow[id][Count]
}

Render(id,1,g_Glow[id])
Render(Index,1,g_Glow[id])

client_print(id,print_chat,Pair ? "[DUEL] You have been paired with %s." : "[DUEL] %s has accepted your challenge!",Names[1])
client_print(Index,print_chat,Pair ? "[DUEL] You have been paired with %s." : "[DUEL] You have accepted %s's challenge.",Names[0])

HudMessage(0,"%s has engaged in a duel with %s!",Names[1],Names[0])
}

public
Countdown(id)
{
if(
g_Countdown[id])
set_task(1.0,"Countdown",id)
else
{
HudMessage(id,"The duel has begun!")
new
Float:Glow = g_Glow[id][2],Float:Glow2 = g_Glow[id][1]
g_Glow[id][2] = g_Glow[id][0]
g_Glow[id][1] = Glow
g_Glow
[id][0] = Glow2
Render
(id,1,g_Glow[id])
}

client_cmd(id,"spk fvox/%s",g_Say[g_Countdown[id]--])
}

public
EventResetHUD(id)
set_task(1.0,"ShowGreeting",id)

public
ShowGreeting(id)
{
if(!
is_user_alive(id) || !get_pcvar_num(p_On))
return

if(
get_pcvar_num(p_OnlyDuel))
set_user_godmode(id,1)

if(!
g_MessageShown[id])
{
client_print(id,print_chat,"[DUEL] This server is running Duel Mod version %s by Doug ^"Hawk552^" Karlmann.",g_Version)
client_print(id,print_chat,"[DUEL] To begin, say ^"/duel^" in front of a player you want to duel.")
client_print(id,print_chat,"[DUEL] You can also say ^"/pair^" to duel the next available player.")

g_MessageShown[id] = 1
}
}

public
EventDeathMsg()
{
if(!
get_pcvar_num(p_On))
return

new
id = read_data(2),Other = g_Dueling[id]
if(
g_Dueling[id])
{
ForwardPlayerPostThink(id)

g_Dueling[id] = 0

Render
(id,0,Float:{255.0,255.0,255.0})

new
Names[2][33],Attacker = read_data(1)
get_user_name(id,Names[0],32)
get_user_name(Attacker ? Attacker : Other,Names[1],32)
new
Health = get_user_health(Attacker)

if(!
Attacker || !is_user_alive(Attacker))
{
HudMessage(0,"%s died while dueling",Names[0])

g_Dueling[Other] = 0

Render
(Other,0,Float:{255.0,255.0,255.0})
set_pev(Other,pev_health,100.0)

return
}

client_print(id,print_chat,"[DUEL] %s has defeated you with %d health remaining.",Names[1],Health)
client_print(Attacker,print_chat,"[DUEL] You have defeated %s with %d health remaining.",Names[0],Health)

HudMessage(0,"%s was defeated by %s with %d health remaining!",Names[0],Names[1],Health)

Render(Attacker,0,Float:{255.0,255.0,255.0})
set_task(0.3,"ResetHealth",Attacker)

if(
get_pcvar_num(p_OnlyDuel))
set_user_godmode(Attacker,1)

g_Dueling[Attacker] = 0
}
}

public
ResetHealth(id)
set_pev(id,pev_health,100.0)

public
ForwardAddToFullPack(ES,e,Ent,Host,HostFlags,Player,pSet)
if(
Player && get_pcvar_num(p_On) && is_user_alive(Host) && is_user_alive(Ent) && ((g_Dueling[Host] && Ent != g_Dueling[Host]) || (!g_Dueling[Host] && g_Dueling[Ent])))
{
set_es(ES,ES_Solid,SOLID_NOT)
set_es(ES,ES_RenderMode,kRenderTransAlpha)
set_es(ES,ES_RenderAmt,clamp(get_pcvar_num(p_Transparency),0,255))
}

public
ForwardPlayerPreThink(id)
{
if(!
get_pcvar_num(p_On))
return
FMRES_IGNORED

for(new Count = 1;Count <= g_MaxPlayers;Count++)
{
if(!
is_user_connected(Count) || Count == id || (!g_Dueling[id] && !g_Dueling[Count]) || g_Dueling[id] == Count)
continue

g_PlayerSolid[Count] = pev(Count,pev_solid)
set_pev(Count,pev_solid,SOLID_NOT)
}

return
FMRES_IGNORED
}

public
ForwardPlayerPostThink(id)
{
if(!
get_pcvar_num(p_On))
return
FMRES_IGNORED

for(new Count;Count < g_MaxPlayers;Count++)
{
if(!
is_user_connected(Count) || Count == id || (!g_Dueling[id] && !g_Dueling[Count]) || g_Dueling[id] == Count)
continue

set_pev(Count,pev_solid,g_PlayerSolid[Count])
}

return
FMRES_IGNORED
}

public
CmdSay(id)
{
new
Args[256]
read_args(Args,255)

remove_quotes(Args)
trim(Args)

// note that this does NOT mean that it contains no reference of it
// it means that it's in the first cell
if(!containi(Args,"/duel"))
{
if(!
get_pcvar_num(p_On))
{
client_print(id,print_chat,"[DUEL] Duel Mod is currently disabled.")
return
PLUGIN_HANDLED
}

if(
g_Dueling[id])
{
client_print(id,print_chat,"[DUEL] You are already dueling.")
return
PLUGIN_HANDLED
}

if(!
is_user_alive(id))
{
client_print(id,print_chat,"[DUEL] You cannot use this command while dead.")
return
PLUGIN_HANDLED
}

new
Command[64],Index,Body
read_args
(Command,63)
replace(Command,63,"say","")
remove_quotes(Command)
trim(Command)
replace(Command,63,"/duel","")
if(
strlen(Command))
{
trim(Command)

Index = cmd_target(id,Command,0)
if(!
Index)
{
client_print(id,print_chat,"[DUEL] Invalid player; please rephrase your input.")
return
PLUGIN_HANDLED
}
}
else
get_user_aiming(id,Index,Body)

if(!
Index || !is_user_alive(Index))
{
client_print(id,print_chat,"[DUEL] You are not looking at anyone to challenge.")
return
PLUGIN_HANDLED
}

if(
g_Denied[Index] & (1<<(id - 1)))
{
client_print(id,print_chat,"[DUEL] You have been denied by this player.")
return
PLUGIN_HANDLED
}

if(
g_Dueling[Index])
{
client_print(id,print_chat,"[DUEL] That user is already dueling.")
return
PLUGIN_HANDLED
}

g_Challenge[id] = Index
g_LastChallenge
[Index] = id

new Names[2][33]
get_user_name(id,Names[0],32)
get_user_name(Index,Names[1],32)

if(
g_Challenge[Index] == id || g_Pair[Index])
{
Accept(id,Index,0)

return
PLUGIN_HANDLED
}

client_print(id,print_chat,"[DUEL] You have challenged %s to a duel.",Names[1])
client_print(Index,print_chat,"[DUEL] You have been challenged to a duel by %s. Look at them and say /duel or say /accept to start!",Names[0])

HudMessage(Index,"%s has challenged you to a duel!",Names[0])

return
PLUGIN_HANDLED
}

if(
containi(Args,"duel") != -1 && containi(Args,"/duel") == -1)
client_print(id,print_chat,"[DUEL] Say /duel to challenge someone.")

return
PLUGIN_CONTINUE
}

Render(id,Mode,Float:Glow[3])
{
new
GlowCvar = get_pcvar_num(p_Glow)
if(
GlowCvar)
return

set_pev(id,pev_renderamt,Mode ? 16.0 : 255.0)
set_pev(id,pev_rendercolor,Glow)
switch(
GlowCvar)
{
case
1 :
{
set_pev(id,pev_renderfx,Mode ? kRenderFxGlowShell : kRenderFxNone)
set_pev(id,pev_rendermode,kRenderNormal)
}
case
2 :
{
set_pev(id,pev_renderfx,kRenderFxHologram)
set_pev(id,pev_rendermode,kRenderNormal)
}
}
}

HudMessage(id,Message[],{Float,Sql,Result,_}:...)
{
static
Msg[512]
vformat(Msg,511,Message,3)

set_hudmessage(255,255,255,0.5,-0.8,0,6.0,6.0,0.5,0.15,-1)
ShowSyncHudMsg(id,g_HudObject,Msg)
}
Ответ
#2
Извиняюсь, а при чём тут РНР? о_О
[Изображение: knob.png] Если вопрос задан правильно, то ответ будет неожиданным.
Ответ


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