Сообщений: 1 
	Тем: 0 
	Зарегистрирован: Oct 2010
	
 Репутация: 
 0
	 
 
	
	
		Привет)) Я всё настроил, и на playground заходит... вот только не могу создать карту... При создании конфига пишет: 
Creating map file cfg for: 
DotA v6.69.w3x 
DotA v6.69 
mapl DotA v6.69 
Sending map config command to ghost 
Ghost++ didn't configure the map well but you can try using it (it may require editing though). 
 
 
А потом, когда загружаешь созданный конфиг пишет: 
CONFIG] loading file [mapcfgs\DotA v6.69.cfg] 
MAP] no map data available, using config file for map_size, map_info, map_crc, map_sha1 
MAP] no map data available, using config file for map_width, map_height, map_slot<x>, map_numplayers, map_numteams
	 
	
	
	
	
 
 
	
	
	
		
	Сообщений: 983 
	Тем: 11 
	Зарегистрирован: Mar 2010
	
 Репутация: 
 11,535
	 
 
	
		
		
		10-15-2010, 04:05 PM 
(Сообщение последний раз редактировалось: 10-15-2010, 04:21 PM   Array.)
		
	 
	
		sk_serty, подробнее опиши проблему, выложи конфиг.
 Добавлено через 15 минут
skipidar90, вот конфиг для 6.69 :
 Код: ############################### 
# map file for DotA v6.69.w3x # 
############################### 
 
# the map path tells Warcraft III clients where to find the map on their system 
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all 
 
map_path = Maps\Download\DotA v6.69.w3x 
map_size = 154 43 119 0 
map_info = 36 125 44 84 
map_crc = 147 62 5 175 
map_sha1 = 207 82 86 241 185 107 191 13 11 3 58 18 193 149 18 188 215 126 127 207 
 
# map speed 
# 1 = slow 
# 2 = normal 
# 3 = fast 
 
map_speed = 3 
 
# map visibility 
# 1 = hide terrain 
# 2 = explored 
# 3 = always visible 
# 4 = default 
 
map_visibility = 4 
 
# map observers 
# 1 = none 
# 2 = on defeat 
# 3 = allowed 
# 4 = referees 
 
map_observers = 1 
 
# map flags 
#  - you can combine these flags by adding together all the options you want to use 
#  - for example to have teams together and fixed teams you would use "3" 
# 1 = teams together 
# 2 = fixed teams 
# 4 = unit share 
# 8 = random hero 
# 16 = random races 
 
map_flags = 3 
 
# map game type 
# 1 = custom 
 
map_gametype = 1 
 
# map dimensions 
 
map_width = 118 0 
map_height = 120 0 
 
# map players and teams 
 
map_numplayers = 10 
map_numteams = 2 
 
#  
# slot structure 
#  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap] 
#  - PID is always 0 
#  - Download Status is always 255 
#  - Slot Status is 0 for open, 1 for closed, 2 for occupied 
#  - Computer is 0 for no, 1 for yes 
#  - Team 
#  - Colour 
#  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed) 
#  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer 
#  - Handicap is 50/60/70/80/90/100 
#  
 
map_slot1 = 0 255 0 0 0 1 4 1 100 
map_slot2 = 0 255 0 0 0 2 4 1 100 
map_slot3 = 0 255 0 0 0 3 4 1 100 
map_slot4 = 0 255 0 0 0 4 4 1 100 
map_slot5 = 0 255 0 0 0 5 4 1 100 
map_slot6 = 0 255 0 0 1 7 8 1 100 
map_slot7 = 0 255 0 0 1 8 8 1 100 
map_slot8 = 0 255 0 0 1 9 8 1 100 
map_slot9 = 0 255 0 0 1 10 8 1 100 
map_slot10 = 0 255 0 0 1 11 8 1 100 
 
# map type (for map specific stats) 
 
map_type = dota 
map_matchmakingcategory = dota_elo 
map_statsw3mmdcategory =  
 
# map local path (for map downloads) 
#  GHost++ doesn't require map files but if it has access to them it can send them to players 
#  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file) 
 
map_localpath = DotA v6.69.w3x
 Только путь проверь, чтобы такой же был.
	  
	
	
	
	
 
 
	
	
	
		
	Сообщений: 6 
	Тем: 2 
	Зарегистрирован: Oct 2010
	
 Репутация: 
 0
	 
 
	
	
		[                      BNET: PvPGN] connecting to server [PvPGN] on port 6112 
[                        TCPCLIENT] error (gethostbyname) 
[                      BNET: PvPGN] disconnected from battle.net due to socket error 
[                      BNET: PvPGN] waiting 30 seconds to reconnect
 
Вот такая ошибка  
Вот настройки  Цитата:[GHOST] 
########################################################### 
# PLEASE EDIT CONFIG IN GHOST ONE UNDER GHOST OPTIONS TAB # 
########################################################### 
### make the ban announcement on one line ( = 0) (if possible) or on two ( = 1) 
bot_twolinesbanannouncement = 1 
 
### custom text to add to version. 
bot_customversiontext =  
 
### auto ban people who leave during the countdown 
bot_autobancountdown = 0 
 
### auto ban people who leave during the game load 
bot_autobangameloading = 0 
 
bot_autohostdeniedcountries =  
 
bot_autohostallowedcountries =  
 
### UDP port on which the bot communicates with GHost One GUI, 5868 default 
udp_guiport = 5868 
 
bnet_bnlswardencookie =  
 
# LIST OF SETTINGS NOT IN GHOST OPTIONS TAB 
#bot_language 
#bot_mapcfgpath 
#bot_savegamepath 
#bot_refreshmessages 
#bot_autolock 
#bot_autosave 
#bot_allowdownloads 
#bot_pingduringdownloads 
#bot_lcpings 
#bot_latency 
#bot_synclimit 
#bot_votekickallowed 
#bot_votekickpercentage 
#udp_cmdbindip 
#udp_cmdspooftarget 
#admingame_password 
#db_sqlite3_file 
#bnet_holdfriends 
#bnet_holdclan 
 
######################## 
# Actual Config Below  # 
######################## 
 
### if = 0, will not broadcast the game in LAN (only bnet) 
bot_broadcastlan = 1 
 
### show .note of anyone who enters the lobby 
bot_shownotesonjoin = 0 
 
### only owners can swap other admins 
bot_onlyownerscanswapadmins = 1 
 
### !statsdota will be disabled if set to 1 (!sd will still work) 
bot_nostatsdota = 0 
 
### !top/!rank will be disabled if set to 1 
bot_norank = 0 
 
### add a list of ips you want the bot to send the game (to be seen in LAN) to, ex: 81.12.21.1 127.54.12.2 
bot_ipusers = 
 
### lan players will be rootadmins 
bot_lanrootadmins = 0 
 
### if set to 1, blue player is considered the owner 
bot_blueisowner = 0 
 
### if enabled, any user can !pub/!map/!unhost 
bot_userscanhost = 0 
 
### if enabled, any safelisted player can !pub/!map/!unhost 
bot_safecanhost = 0 
 
### if enabled, will greet every player who joins the channel with channelwelcome.txt 
bot_channeljoinmessage = 0 
 
### specify which players won't be greeted when joining the channel. 
bot_channeljoinexceptions =  
 
### will allow admins and safelisted players to download even if downloads are disabled 
bot_adminsandsafecandownload = 1 
 
### will replace every !ban/!bl with !warn/!wl 
bot_replacebanwithwarn = 0 
 
# In LAN/GArena show the real number of current/total players in the game, when using !pubg it will be auto activated 
lan_showrealslotcount = 0 
 
### all the bots messages will only be seen by admins (bot will be practicly hidden) 
bot_detourallmessagestoadmins = 0 
 
### 0 - ghost countdown, 1 - warcraft countdown 
bot_normalcountdown = 0 
 
# when you !unban player, the bot also issues an /unban player 
bot_unbanremoveschannelban = 0 
 
# Time limit for hosting a game 
bot_lobbytimelimit = 10 
 
### enable dynamic latency, lowers or even increases latency as needed 
bot_usedynamiclatency = 1 
 
### how many milliseconds to add to the normal latency if the players lag 
bot_dynamiclatencymaxtoadd = 30 
 
### milliseconds to add to highest ping as base dynamic latency 
bot_dynamiclatencyaddedtoping = 25 
 
### dynamic latency will be increased when a lobby is active 
bot_dynamiclatencyincreasewhenlobby = 1 
 
### dynamic latency will try not to go over 2.2x highest ping, recommended 
bot_dynamiclatency2.2xhighestpingmax = 1 
 
### all messages will be answered with a whisper 
bot_whisperallmessages = 0 
 
### if 1 - no admin can start the game if the owner is in the lobby 
bot_onlyownerscanstart = 1 
 
### allow only players with score>=x to join the lobby 
bot_allowedscores = 0 
 
### in autohosted games, allow only players with score>=x to join the lobby 
bot_autohostallowedscores = 0 
 
### if set to 1, if using bot_allowedscores, players having an unknown score will be allowed 
bot_allownullscoredplayers = 1 
 
### 0 - auto timer resolution (as low as possible), 1-5 - if you want it to be less accurate 
bot_newTimerResolution = 0 
 
### 0 - old timer on windows (gettickcount), 1 - new timer 
bot_newTimer = 0 
 
### 0 - old latency system, 1 - as close to the set latency as possible 
bot_newLatency = 0 
 
### set to 1 if you want admins to be autoplaced higher only in dota games 
bot_placeadminshigheronlyindota = 0 
 
### force auto hcl from gamename in dota games (even when bot_defaulthcl is not set) 
bot_forceautohclindota = 1 
 
### set !autostart 10 automatically in dota games 
bot_autostartdotagames = 0 
 
### safelisted players are immune to ban/warn 
bot_safelistedbanimmunity = 1 
 
### send admin messages or not (if using the admin game) 
bot_adminmessages = 0 
 
### send local admin messages or not (if using the admin game) 
bot_localadminmessages = 0 
 
### fake pings for the following players, space separated: ex = nick1 nick2 
bot_fakepings =  
 
### when !end is issued, a message is sent to the enemy team and the game ends only if someone accepts, replying with !end (only for 2 team maps) 
bot_endreq2ndteamaccept = 0 
 
### normal bans will expire in x days - set to 0 to be permanent 
bot_bantime = 180 
 
### normal banlast/bl will expire in x days - set to 0 to be permanent 
bot_banlasttime = 180 
 
### tbanlast/tbl will expire in x days - set to 0 to be permanent 
bot_tbanlasttime = 30 
 
### how many warns are needed to auto-ban the player. Default: 3. 
bot_banthewarnedplayerquota = 3 
 
### how many days will the auto-ban from warns last. 0 - permanent ban. Default: 14. 
bot_bantimeofwarnedplayer = 14 
 
### how many days will each warn last. 0 - permanent warn. Default: 14. 
bot_warntimeofwarnedplayer = 14 
 
### how many games should the player play (without taking another warn) to make one of his warns inactive. Default: 7 
bot_gamenumtoforgetawarn = 7 
 
### if 0, autowarning is off. Default: 0. 
bot_autowarnearlyleavers = 0 
 
### Prints the gameloaded.txt message after X seconds. Default: 10. 
bot_gameloadedprintout = 10 
 
### handle ip bans: 0 = do nothing, 1 = kick, 2 = announce only (no kick). 
bot_ipbanning = 2 
 
### handle name bans: 0 = do nothing, 1 = kick, 2 = announce only (no kick). 
bot_banning = 1 
 
# Drop the user if he/she desyncs or not? 
bot_dropifdesync = 1 
 
# the log file 
bot_log =  
 
# Show a message when a safe/admin/rootadmin/chieftain/shaman joins the channel 
bot_channeljoingreets = 1 
# Admins will be able to delete only bans they've made 
bot_adminslimitedunban = 0 
 
# Announce +1 and +2 (players left to join) in lobby (only if not autohosted) 
bot_lobbyannounceunoccupied = 1 
 
# Auto set HCL based on game name,ex: -arso EU pros will set HCL to arso (only if map_defaulthcl is defined, for ex: map_defaulthcl = ar), will set hcl to empty if no mode is detected in the gamename 
bot_autohclfromgamename = 1 
 
# whether players who use censored words are auto muted for x seconds 
bot_censormute = 0 
# also auto mute admins 
bot_censormuteadmins = 0 
# mute for x seconds, the first time a player curses 
bot_censormutefirstseconds = 60 
# mute for x seconds, the second time a player curses 
bot_censormutesecondseconds = 180 
# mute for x seconds, if a player has cursed for 3 or more times 
bot_censormuteexcessiveseconds = 360 
 
lan_war3version = 24 
 
# Disable nagle algorithm (TCPIP algorithm that can slow down the network) - may improve latency if you set to 1 
tcp_nodelay = 0 
 
# Path to your WC3TVRecorder ex: c:\Program Files\waaaghTV Recorder\ 
wtv_path = C:\Program Files\WaaaghTV Recorder\ 
# Use WC3TVRecorder, 1 to enable 
wtv_enabled = 0 
# WaaaghTV Observer Name 
wtv_playername = Waaagh!TV 
 
# for ex: RO, only these countries will be allowed to join a game 
bot_allowedcountries =  
# for ex: BR, these countries will not be allowed to join a game 
bot_deniedcountries =  
 
# milliseconds to wait before sending medium sized packets to bnet when using PVPGN 
bot_bnetpacketdelaymediumpvpgn = 2000 
# milliseconds to wait before sending big sized packets to bnet when using PVPGN 
bot_bnetpacketdelaybigpvpgn = 2500 
# milliseconds to wait before sending medium sized packets to bnet (official) 
bot_bnetpacketdelaymedium = 3200 
# milliseconds to wait before sending big sized packets to bnet (official) 
bot_bnetpacketdelaybig = 4000 
 
 
# Allowed variables: totgames, kills, deaths, assists, creepkills, creepdenies, neutralkills,  
# towerkills, raxkills, courierkills, wins, losses, killstotal, deathstotal, creepkillstotal,  
# creepdeniestotal,assiststotal, neutralkillstotal, towerkillstotal, raxkillstotal, courierkillstotal 
# default formula:  
# (((wins-losses)/totgames)+(kills-deaths+assists/2)+(creepkills/100+creepdenies/10+neutralkills/50)+(raxkills/6)+(towerkills/11)) 
# alternative formula: 
# (((kills-deaths+assists*0.7)*0.6+towerkills*0.8+raxkills+creepkills*0.02+creepdenies*0.08+neutralkills*0.03+courierkills*0.04)*0.5+(wins/totgames*2)+(totgames*0.002)) 
 
bot_scoreformula = (((wins-losses)/totgames)+(kills-deaths+assists/2)+(creepkills/100+creepdenies/10+neutralkills/50)+(raxkills/6)+(towerkills/11)) 
 
# Only players having played this many number of games will be ranked 
bot_scoremingames = 5 
 
# default access for owners (use admin access panel to change any admin's access to your liking and see the access code for those commands) 
bot_owneraccess = 3965 
 
# default access for admins 
bot_adminaccess = 1903 
 
# gamestate for inhouse games 
bot_gamestateinhouse = 999 
 
#  will only auto ban if team diff <= with the setting 
bot_autobanteamdiffmax = 0 
 
# Only ban players who leave prior to x minutes of game end time. 
bot_autobangameendmins = 3 
 
bot_autobantimer = 0 
bot_autobanall = 0 
bot_autobanfirstxleavers = 0 
 
# the bot will auto rehost the game as gamename + 1 if 60 seconds have passed since last player joined, 0 = disable 
bot_autorehostdelay = 60 
 
# the bot will auto rehost the game as gamename + 1 if game name is taken 
bot_rehostifnametaken = 1 
 
# if host counter goes over this number it will reset to 1, set to 0 to disable the feature 
bot_maxhostcounter = 30 
 
# these words will be edited/censored in game. 
bot_censorwords = fuck idiot retarded dick cunt pussy asshole suck shit penis vagina 
 
# load in game feature will be enabled for every map (if set to 1) 
bot_forceloadingame = 1 
 
# After a game has ended, if mysql is used, ghost will run update_dota_elo.exe (use either this or score not both!) 
bot_updatedotaeloaftergame = 0 
 
# After a game has ended, if mysql is used, ghost will recalculate scores (use either this or elo not both!) 
bot_updatedotascoreaftergame = 0 
 
# set to 1 if you are using warcraft 3 patch 1.23 or newer 
bot_patch23ornewer = 1 
 
# set to 1 if you are using warcraft 3 patch 1.21 
bot_patch21 = 0 
 
# show .sd of anyone who enters the lobby (and has played games with the bot before) 
bot_showscoresonjoin = 0 
 
# setting bot_autohostmaximumgames > 0 will make ghost begin autohosting on startup 
bot_autohostmaximumgames = 0 
bot_autohostautostartplayers = 10 
bot_autohostallowstart = 0 
bot_autohostlocal = 0 
bot_autohostowner = one 
bot_autohostmapcfg = map.cfg 
bot_autohostgamename = auto -sd EU pros 
 
# If you autohost a even playered two team map and want to auto ban leavers that make the game uneven turn this on. Will not ban admins or root admins. An example map would be DotA or Battleships. 
#     0 = off   1 = on 
bot_autoban = 0 
 
# set to 1 if you want LAN players to be considered admins 
bot_lanadmins = 0 
 
# set to 1 if you want local players (GArena) to be considered admins 
bot_localadmins = 0 
 
# the language file 
 
bot_language = russian.cfg 
 
# the path to your local Warcraft III directory 
#  this path must contain war3.exe, storm.dll, and game.dll 
#  this path must end in your system's path seperator (i.e. "\" on Windows or "/" on Linux) 
#  if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file) 
#  common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc 
 
bot_war3path = D:\warcraft3_124e_ru\Warcraft III\ 
 
# the port GHost++ will host battle.net games on (this must be different from your admingame_port) 
 
bot_hostport = 6113 
 
# maximum number of games to host at once 
 
bot_maxgames = 5 
 
# command trigger for ingame only (battle.net command triggers are defined later) 
 
bot_commandtrigger = ! 
 
# the path to the directory where you keep your map config files (must end in your system's path seperator) 
#  this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq) 
#  common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc 
 
bot_mapcfgpath = mapcfgs\ 
 
# the path to the directory where you keep your savegame files (must end in your system's path seperator) 
 
bot_savegamepath = savegames\ 
 
# the path to the directory where you keep your map files (must end in your system's path seperator) 
#  GHost++ doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values 
#  GHost++ will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file) 
 
bot_mappath = D:\warcraft3_124e_ru\Warcraft III\Maps\Download\ 
 
# whether to save replays or not 
 
bot_savereplays = 0 
 
# the path to the directory where you want GHost++ to save replays (must end in your system's path seperator) 
 
bot_replaypath = replays\ 
 
### the Warcraft 3 version to save replays as 
 
replay_war3version = 24 
 
### the Warcraft 3 build number to save replays as (this is specific to each Warcraft 3 version) 
###  patch 1.23:  war3version 23, buildnumber 6058 
###  patch 1.24:  war3version 24, buildnumber 6059 
###  patch 1.24b: war3version 24, buildnumber 6059 
 
replay_buildnumber = 6059 
 
### whether to do automatic spoof checks or not 
###  you can always manually spoof check by whispering the bot (and in fact this is required before running admin commands) 
###  set to 0 to disable automatic spoof checks 
###  set to 1 to enable automatic spoof checks on all players 
###  set to 2 to enable automatic spoof checks on potential admins only 
 
bot_spoofchecks = 2 
 
### whether to require spoof checks or not 
###  this controls whether the bot will require players to spoof check before starting the game 
###  it does NOT control whether the bot will require players to spoof check before running admin commands - spoof checks are ALWAYS required for admin status 
###  if you require spoof checks, players will be kicked from the lobby if they haven't spoof checked within 20 seconds of joining (autohosted games only) 
 
bot_requirespoofchecks = 0 
 
# whether to display game refresh messages by default 
#  this can always be changed for a particular game with the !refresh command 
 
bot_refreshmessages = 0 
 
# whether to automatically lock games when the owner joins 
 
bot_autolock = 0 
 
# whether to automatically save games when a player disconnects 
#  this can always be changed for a particular game with the !autosave command 
 
bot_autosave = 0 
 
# whether to allow map downloads or not 
#  set to 0 to disable map downloads 
#  set to 1 to enable map downloads 
#  set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command) 
 
bot_allowdownloads = 1 
 
# whether to ping players during map downloads or not 
#  GHost++ will always stop pinging any players who are downloading the map 
#  this config value determines whether GHost++ should stop pinging *all* players when at least one player is downloading the map 
 
bot_pingduringdownloads = 0 
 
# kicked banned people when they enter the channel 
bot_kickbannedfromchannel = 0 
 
# Ban banned people when they enter the channel 
bot_banbannedfromchannel = 0 
 
# use LC style pings (divide actual pings by two) 
 
bot_lcpings = 1 
 
# auto kick players with ping higher than this 
 
bot_autokickping = 200 
 
# the game latency 
#  this can always be changed for a particular game with the !latency command (which enforces a minimum of 50 and a maximum of 500) 
 
bot_latency = 110 
 
# the maximum number of packets a player is allowed to get out of sync by before starting the lag screen 
#  before version 8.0 GHost++ did not have a lag screen which is the same as setting this to a very high number 
#  this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000) 
 
bot_synclimit = 90 
 
# whether votekicks are allowed or not 
 
bot_votekickallowed = 1 
 
# the percentage of players required to vote yes for a votekick to pass 
#  the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no 
#  the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 ) 
#  this means it will round UP the number of votes required 
#  if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass 
#  if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass 
#  if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass 
#  if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass 
#  if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass 
 
bot_votekickpercentage = 100 
 
# Just before a game is hosted the creator is added to the bots friends list and removed soon after  
bot_addcreatorasfriendonhost = 0 
 
# lobby/game commands are displayed as chat (or hidden) 
bot_relaychatcommands = 1 
 
# display information on current downloads (speed, ETA) 
bot_showdownloadsinfo = 1 
 
# interval in seconds between download info message 
bot_showdownloadsinfotime = 5 
 
# maximum players allowed to download at once, the rest will have almost KB/s until someone finishes downloading 
bot_maxdownloaders = 3 
 
# set total download speed (KB/s) available for all clients at once, if set to 1024, 4 people will get 256 each 
bot_totaldownloadspeed = 1024 
 
# set max download speed (KB/s) available for one client 
bot_clientdownloadspeed = 512 
 
# initiate game over timer when x seconds have passed since world tree/frozen throne has fallen - 0 to disable 
bot_gameoverbasefallen = 20 
 
# initiate game over timer if remaining players are less than this number (and at least a player left) - 0 to disable 
bot_gameoverminplayers = 0 
 
# initiate game over timer if remaining player percentage is less than this number (and at least a player left) - 0 to disable 
bot_gameoverminpercent = 0 
 
# initiate game over timer if team difference is bigger than this number, 0 - to disable 
bot_gameovermaxteamdifference = 0 
 
# redirect console output to udp 
bot_udpconsole = 1 
 
# whether to automatically add the players from last game to the next game's reserved list 
bot_holdplayersforrmk = 1 
 
# non admin commands, 1 enable, 0 disable 
bot_nonadmincommands = 1 
 
# root admins are required to spoof check if 1, or not if 0 
bot_rootadminsspoofcheck = 0 
 
# admins are required to spoof check if 1, or not if 0 
bot_adminsspoofcheck = 0 
 
# banned players will be notified with a whisper. 
bot_notifybannedplayers = 1 
 
# ghost will find its external ip on startup, disable if you want to play on LAN only 
bot_findexternalip = 1 
 
# specify your external ip here if you don't want ghost to auto find it. 
bot_externalip =  
 
# use alternative site for external ip finding (if you experience lag (30s) on ghost startup) 
bot_altfindip = 0 
 
# bot's additional rootadmins separated by space ex: userone usertwo userthree 
bot_rootadmins = MeetYourMakers 
 
# bot's UDP password 
bot_udppassword =  
 
# show autokick denied country or banned player messages 
bot_verbose = 0 
 
# bot's virtual host name 
bot_virtualhostname = |cFFFF800EAlisa 
 
# ignore drop request for the first x seconds of lagging. 
bot_dropvotetime = 30 
 
# Time limit for hosting a game where no admins enter it 
bot_lobbytimelimit = 10 
 
# udp ip 
udp_cmdbindip = 0.0.0.0 
 
# udp port 
udp_cmdport = 6969 
 
# udp spoof target 
udp_cmdspooftarget = 
 
############################ 
# ADMIN GAME CONFIGURATION # 
############################ 
 
# whether to create the admin game or not (see readme.txt for more information) 
 
admingame_create = 0 
 
# the port GHost++ will host the admin game on (this must be different from your bot_hostport) 
 
admingame_port = 6114 
 
# the admin game password 
 
admingame_password =  
 
########################## 
# DATABASE CONFIGURATION # 
########################## 
 
# database type 
#  use "sqlite3" for a local SQLite database 
#  use "mysql" for any MySQL database 
 
db_type = sqlite3 
 
# sqlite3 database file 
 
db_sqlite3_file = ghost.dbs 
 
# this is only used if your database type is MySQL 
 
db_mysql_server = localhost 
db_mysql_database = ghost 
db_mysql_user = YOUR_USERNAME 
db_mysql_password = YOUR_PASSWORD 
db_mysql_port = 0 
 
############################ 
# BATTLE.NET CONFIGURATION # 
############################ 
 
# which battle.net server to connect to 
#  1.) useast.battle.net 
#  2.) uswest.battle.net 
#  3.) asia.battle.net 
#  4.) europe.battle.net 
# note that each banned player is tied to the realm it was created on and the realm is case sensitive 
# so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back 
 
bnet_server = PvPGN 
 
# your Warcraft III: Reign of Chaos CD key 
 
bnet_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF 
bnet_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF 
 
# your Warcraft III: The Frozen Throne CD key 
 
bnet_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF 
 
# your battle.net username 
 
bnet_username = Alisa 
 
# your battle.net password 
 
bnet_password = 777 
 
# the first channel to join upon entering battle.net 
 
bnet_firstchannel = W3-bots 
 
# the root admin on this battle.net server only 
 
bnet_rootadmin = MeetYourMakers 
 
# command trigger for this battle.net server only 
 
bnet_commandtrigger = ! 
 
# whether to automatically add your friends list to each game's reserved list 
 
bnet_holdfriends = 1 
 
# whether to automatically add your clan members list to each game's reserved list 
 
bnet_holdclan = 1 
 
# you will need to edit this section of the config file if you're connecting to a PVPGN server 
#  your PVPGN server operator will tell you what to put here 
 
bnet_custom_war3version = 24 
bnet_custom_exeversion =  
bnet_custom_exeversionhash =  
bnet_custom_passwordhashtype = pvpgn 
bnet_custom_pvpgnrealmname = PvPGN Realm 
 
### 
# BNLS Settings 
### 
bnet_bnlsserver =  
bnet_bnlsport = 9367 
 
### 
# example configuration for connecting to a official battle.net server (second server) 
### 
 
# bnet2_server = uswest.battle.net 
# bnet2_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF 
# bnet2_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF 
# bnet2_username = 
# bnet2_password = 
# bnet2_firstchannel = The Void 
# bnet2_rootadmin = 
# bnet2_commandtrigger = ! 
# bnet2_holdfriends = 1 
# bnet2_holdclan = 1 
 
### 
# example configuration for connecting to a PVPGN battle.net (third server) 
### 
 
# bnet3_server = pvpgn.boredaussie.com 
# bnet3_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF 
# bnet3_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF 
# bnet3_username = 
# bnet3_password = 
# bnet3_firstchannel = The Void 
# bnet3_rootadmin = 
# bnet3_commandtrigger = ! 
# bnet3_holdfriends = 1 
# bnet3_holdclan = 1 
# bnet3_custom_war3version = 22 
# bnet3_custom_exeversion = 184 0 22 1 
# bnet3_custom_exeversionhash = 219 152 153 144 
# bnet3_custom_passwordhashtype = pvpgn 
	 
	
	
	
	
 
 
	
	
	
		
	Сообщений: 1 
	Тем: 0 
	Зарегистрирован: Oct 2010
	
 Репутация: 
 0
	 
 
	
	
		Добрый вечер. Проблема с одной стороны простая но разобраться не могу 
 
Создал бота, создаю игру (дота), игру видно, игроки подключиться могут а я не могу!!! 
Выдаёт "Игра не найдена". 
Порты проброшены, 6612 в варкрафте, 6613 bothost 6114 admingame. 
В чём может быть дело??? Поломал голову(
	 
	
	
	
	
 
 
	
	
	
		
	Сообщений: 1 
	Тем: 0 
	Зарегистрирован: Oct 2010
	
 Репутация: 
 0
	 
 
	
	
		Всем привет! 
У меня такая проблема: 
Поставил Windows 7, и теперь не могу зайти... 
Адаптер замыкания на себя поставил... 
не могу понять в чем причина... 
подскажите!
	 
	
	
	
	
 
 
	
	
	
		
	Сообщений: 983 
	Тем: 11 
	Зарегистрирован: Mar 2010
	
 Репутация: 
 11,535
	 
 
	
		
		
		10-24-2010, 07:50 PM 
(Сообщение последний раз редактировалось: 10-24-2010, 07:50 PM   Array.)
		
	 
	
		godlike78, тут: "bnet_server = PvPGN" нужно вписать адрес сервера.
 Добавлено через 34 секунды
boil_coil,  halk17, пока не могу ничего сказать.   
	 
	
	
	
	
 
 
	
	
	
		
	Сообщений: 2 
	Тем: 0 
	Зарегистрирован: Oct 2010
	
 Репутация: 
 0
	 
 
	
	
		просьба скинуть конфиг для 6.69b
	 
	
	
	
	
 
 
	
	
	
		
	Сообщений: 983 
	Тем: 11 
	Зарегистрирован: Mar 2010
	
 Репутация: 
 11,535
	 
 
	
	
		Slavkin, держите:
 Код: ################################ 
# map file for DotA v6.69b.w3x # 
################################ 
 
# the map path tells Warcraft III clients where to find the map on their system 
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all 
 
map_path = Maps\Download\DotA v6.69b.w3x 
map_size = 236 37 119 0 
map_info = 178 156 54 150 
map_crc = 96 193 14 229 
map_sha1 = 237 254 158 5 126 219 210 141 120 16 241 130 233 117 80 145 141 113 229 186 
 
# map speed 
# 1 = slow 
# 2 = normal 
# 3 = fast 
 
map_speed = 3 
 
# map visibility 
# 1 = hide terrain 
# 2 = explored 
# 3 = always visible 
# 4 = default 
 
map_visibility = 4 
 
# map observers 
# 1 = none 
# 2 = on defeat 
# 3 = allowed 
# 4 = referees 
 
map_observers = 1 
 
# map flags 
#  - you can combine these flags by adding together all the options you want to use 
#  - for example to have teams together and fixed teams you would use "3" 
# 1 = teams together 
# 2 = fixed teams 
# 4 = unit share 
# 8 = random hero 
# 16 = random races 
 
map_flags = 3 
 
# map game type 
# 1 = custom 
 
map_gametype = 1 
 
# map dimensions 
 
map_width = 118 0 
map_height = 120 0 
 
# map players and teams 
 
map_numplayers = 10 
map_numteams = 2 
 
#  
# slot structure 
#  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap] 
#  - PID is always 0 
#  - Download Status is always 255 
#  - Slot Status is 0 for open, 1 for closed, 2 for occupied 
#  - Computer is 0 for no, 1 for yes 
#  - Team 
#  - Colour 
#  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed) 
#  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer 
#  - Handicap is 50/60/70/80/90/100 
#  
 
map_slot1 = 0 255 0 0 0 1 4 1 100 
map_slot2 = 0 255 0 0 0 2 4 1 100 
map_slot3 = 0 255 0 0 0 3 4 1 100 
map_slot4 = 0 255 0 0 0 4 4 1 100 
map_slot5 = 0 255 0 0 0 5 4 1 100 
map_slot6 = 0 255 0 0 1 7 8 1 100 
map_slot7 = 0 255 0 0 1 8 8 1 100 
map_slot8 = 0 255 0 0 1 9 8 1 100 
map_slot9 = 0 255 0 0 1 10 8 1 100 
map_slot10 = 0 255 0 0 1 11 8 1 100 
 
# map type (for map specific stats) 
 
map_type = dota 
map_matchmakingcategory = dota_elo 
map_statsw3mmdcategory =  
 
# map local path (for map downloads) 
#  GHost++ doesn't require map files but if it has access to them it can send them to players 
#  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file) 
 
map_localpath = DotA v6.69b.w3x
  
	 
	
	
	
	
 
 
	
	
	
		
	Сообщений: 1 
	Тем: 0 
	Зарегистрирован: Oct 2010
	
 Репутация: 
 0
	 
 
	
	
		Приветствую! У меня следующая проблема. GHost One настроен, работает, играю. Но через некоторое время начинает дропать из battle.net Как будто временный бан минут на 20. В логах Ghost One 
 BNET: rubattle.net] connecting to server [rubattle.net] on port 6112 
[               BNET: rubattle.net] using cached server IP address 212.42.38.154 
[               BNET: rubattle.net] connected 
[                        TCPSOCKET] closed by remote host 
[               BNET: rubattle.net] disconnected from battle.net 
[               BNET: rubattle.net] waiting 30 seconds to reconnect 
 
В чем может быть дело?
	 
	
	
	
	
 
 
	
	
	
		
	Сообщений: 12 
	Тем: 0 
	Зарегистрирован: Nov 2010
	
 Репутация: 
 0
	 
 
	
	
		День добрый 
Вобщем, имеется 6 ботов, хотел зделать общий банлист, мне посоветовали обьеденить их базой MySql, но у меня неособо получается
  
(вот я создал базу, но я непойму за что отвечает 'localhost', если можете обьясните)
  
боты и база находится на разных жостких дисках, как зедалть так что бы Ghost находил её ?.....
  
вобщем подскажите что неправильно я делаю...
	  
	
	
	
	
 
 
	 
 |