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##2011-01-28
100% Stable version:
Server.dll documentation Client.dll included.
- Full interlude client supported + Modx64 security addon.
- Vote Event(Addon)
- LMS Event(Addon)
- TvsT Event(Addon)
- Stability fixes for core
- Sleep mode for characters
- 1 New dupe (private dupe) Blocked
- New item system.
- Custom item handler (Possible to make new items and effects)
- Client protection use new encrypt keys.
- New bypass checks.
- Augmentation system full configurable in .ini file and Script data files.
- Fixed all known item dupe exploits
- Custom Extender L2Server's menu extension allowing you to reload certain data without restaring whole server
- Duel system
- Herb System full configurable in .ini
- Interlude olympiad system configurable in .ini (fully customizable)
a) Hero chat delay
b) Participed player amount required to start olympiad matches
c) Custom protections preventing abusing the system (relogin/overweight)
- Interlude clan system (Academy/Sub units/Clan Skills/Reputation Points) configurable in .ini
- Death penalty
- Shadow Items
- Cursed weapons
- Increased max player's level to 80
- 24 Buff and 10 additional debuff slots
- +6 Enchanted set effects
- Interlude freight system
- Hero skills
- Interlude quest slots
- Armor penalty (it will set penalty to player for wearing unsupported armor ex. dagger wearing heavy armor)
- Spawn Protection
- Private Store in DB feature will dump private stores data to database (update every 30 sec)
- Auto Learn system
- Custom enchant item system
- Siege report system (it will generate html reports with stats from siege, and dump kill/death/damage data to db)
- Item reuse system (prevents item reuse reset after relogging)
- Skill reuse system (prevents skill reuse reset after relogging)
- Kill/Death stat system (it will dump kill/death data to db)
- AllInOne buffer system (configurable by script file)
- Custom pvp flag times
- Spirit system (allowing player to collect spirits and releasing them to recovery own hp/mp/cp - configurable in .ini)
- Offline shop system
- Custom pvp title color system
- Built in firewall (flood spam protection/ip ban list/ip connection limit)
- Custom buffer bypass (allows player to save buff list for each subclass, configurable in .ini, custom buff time)
- PvP Reward system (will transfer custom item from victim to killer it they will match lvl requirement)
- Custom client/server side protection system checking client version and preventing dualboxing and hacking
- Custom TerritoryData.txt allows you to set new zones:
a) GET_OFF_WYVERN - will force a player to leave the zone or get off from wyvern
b) BLOCK_SUMMONING_PC - will block skills like summon friend/gate chant etc
c) BLOCK_RIDE - will make player to get off strider and make him unable to ride it again in that zone
d) BLOCK_OFFLINE_SHOP - will block offline shopping in that zone
e) BLOCK_TRADE - will block trading in that zone
f) TRADE_GEODATA_CHECK - will check geodata before trade (will check if palyers can see each other)
g) PVP_ZONE - custom pvp zone where players dont need to press ctrl to attack (and pvp stat counts here)
h) ANTI_RECALL_ZONE - summoning from that zone is blocked
i) NICKNAME_CHANGE_ZONE - user will get nickname changed in that zone configurable in parameter (nickname can be changed and color)
j) BLOCK_ITEMS_ZONE - player in that zone will be forced to unequip blocked items
k) BLOCK_SKILLS_ZONE - player wont be able to cast blocked skills in that zone
- Custom TeleportData.txt allows you to use new bypass for teleporting ( level and item requirements can be specified)
- Custom SkillDataEx.txt allows you to set unique features for each skill
a) soulshot_bonus - soulshot bonus damage multipler
b) avoid_shield_block - making skill to avoid shield block
c) magic_shield_block - making skill to be blockable by shield
d) direct_to_hp - making skill to hit hp directly (ex. Backstab)
e) geodata_test - making skill to make geodata validation for each target (used for aoe skills)
f) instant_cast_time - making skill to be casted instantly not ruining animation
- Custom ItemDataEx.txt file allows you to set unique features for each item:
a) shadow_time - will make item to disappear after using it per x seconds (shadow items)
b) life_time - will make item to disappear after static time
- Full working interlude skills
- New skill effects for SkillData.txt:
- p_critical_rate_by_weapon
- p_critical_damage_by_weapon
- p_critical_rate_by_hp2_weapon
- p_critical_rate_by_hp1_weapon
- p_physical_attack_by_hp2_weapon
- p_avoid_melee_skill
- p_cancel_attacker_target
- p_reflect_melee_skill_dmg
- p_self_resurrection
- i_summon_erase
- i_summon_friend
- i_target_cancel_chance
- i_target_me_chance
- i_mana_burn
- i_lift_death_penalty
- p_summon_betray
- i_death2
- i_spawn_casting_npc
- i_deactivate_force
- p_battle_force
- p_spell_force
- p_enlarge_buff_slots
- p_autocast_when_attacked
- i_summon_party
- p_autocast_on_matk
- p_autocast_on_patk
- p_autocast_on_crit
- i_teleport_distance
- p_reduce_exp_penalty
- i_charge
- p_block_icon_action
- i_dispel_by_category_count
- i_consume_energy
- p_improve_heal
- i_release_soul - for Sprit System feature
- i_hide_abnormal - will dispell randomly buffs (buffs will be back after x seconds)
- i_unhide_abnormal
- p_critical_damage_position_front_by_weapon
- p_critical_damage_position_side_by_weapon
- p_critical_damage_position_back_by_weapon
- i_dispel_npc_buff - will dispel buffs comming from custom buffer feature
- i_kill_myself - will kill a caster
- New operate conditions for SkillData.txt:
- op_battle_force_count (wont affect builder)
- op_spell_force_count (wont affect builder)
- op_remain_mp_per
- op_max_height_diff
- op_not_class
- op_not_in_territory (territory type comes from TerritoryData.txt)
- op_is_type (pc/npc/summon/boss etc)
- op_strife_not_owned_by (1/2 (dusk/dawn))