Заточка в один слот - Форум администраторов игровых серверов
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Lineage II
Дискуссии на тему создания, настройки и обслуживания серверов Lineage 2. При поддержке: Премиум услуги по рекламе

Ответ
Опции темы
Непрочитано 22.01.2012, 23:20   #1
Пользователь

Автор темы (Топик Стартер) Заточка в один слот

Подскажите плиз как сделать заточку в один слот ?

Походу надо в этом коде что-то изменить :

Код HTML:
import java.util.logging.Logger;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.model.Inventory;
import com.l2jfrozen.gameserver.model.L2World;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.base.Race;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.EnchantResult;
import com.l2jfrozen.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.ItemList;
import com.l2jfrozen.gameserver.network.serverpackets.StatusUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.templates.L2Item;
import com.l2jfrozen.gameserver.templates.L2WeaponType;
import com.l2jfrozen.gameserver.util.IllegalPlayerAction;
import com.l2jfrozen.gameserver.util.Util;
import com.l2jfrozen.util.random.Rnd;

public final class RequestEnchantItem extends L2GameClientPacket
{
	protected static final Logger _log = Logger.getLogger(Inventory.class.getName());
	private static final int[] CRYSTAL_SCROLLS =
	{
			731, 732, 949, 950, 953, 954, 957, 958, 961, 962
	};

	private static final int[] NORMAL_WEAPON_SCROLLS =
	{
			729, 947, 951, 955, 959
	};

	private static final int[] BLESSED_WEAPON_SCROLLS =
	{
			6569, 6571, 6573, 6575, 6577
	};

	private static final int[] CRYSTAL_WEAPON_SCROLLS =
	{
			731, 949, 953, 957, 961
	};

	private static final int[] NORMAL_ARMOR_SCROLLS =
	{
			730, 948, 952, 956, 960
	};

	private static final int[] BLESSED_ARMOR_SCROLLS =
	{
			6570, 6572, 6574, 6576, 6578
	};

	private static final int[] CRYSTAL_ARMOR_SCROLLS =
	{
			732, 950, 954, 958, 962
	};

	private int _objectId;

	@Override
	protected void readImpl()
	{
		_objectId = readD();
	}

	@Override
	protected void runImpl()
	{
		L2PcInstance activeChar = getClient().getActiveChar();
		if(activeChar == null || _objectId == 0)
			return;

		if(activeChar.getActiveTradeList() != null)
		{
			activeChar.cancelActiveTrade();
			activeChar.sendMessage("Your trade canceled");
			return;
		}

		if(activeChar.isMoving())
		{
			activeChar.setActiveEnchantItem(null);
			activeChar.sendMessage("Can't enchant while moving");
			return;
		}

		//fix enchant transactions
		if(activeChar.isProcessingTransaction())
		{
			activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION));
			activeChar.setActiveEnchantItem(null);
			return;
		}

		if(activeChar.isOnline() == 0)
		{
			activeChar.setActiveEnchantItem(null);
			return;
		}

		L2ItemInstance item = activeChar.getInventory().getItemByObjectId(_objectId);
		L2ItemInstance scroll = activeChar.getActiveEnchantItem();
		activeChar.setActiveEnchantItem(null);

		if(item == null || scroll == null)
		{
			activeChar.setActiveEnchantItem(null);
			return;
		}

		// can't enchant rods and shadow items
		if(item.getItem().getItemType() == L2WeaponType.ROD || item.isShadowItem())
		{
			activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION));
			activeChar.setActiveEnchantItem(null);
			return;
		}

		if(!Config.ENCHANT_HERO_WEAPON && item.getItemId() >= 6611 && item.getItemId() <= 6621)
		{
			activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION));
			activeChar.setActiveEnchantItem(null);
			return;
		}
		
		/*
		if(!FloodProtector.getInstance().tryPerformAction(activeChar.getObjectId(), FloodProtector.PROTECTED_ENCHANT))
		{
			activeChar.setActiveEnchantItem(null);
			activeChar.sendMessage("Enchant failed");
			return;
		}*/

		if(item.isWear())
		{
			activeChar.setActiveEnchantItem(null);
			Util.handleIllegalPlayerAction(activeChar, "Player " + activeChar.getName() + " tried to enchant a weared Item", IllegalPlayerAction.PUNISH_KICK);
			return;
		}

		int itemType2 = item.getItem().getType2();
		boolean enchantItem = false;
		boolean blessedScroll = false;
		boolean crystalScroll = false;
		int crystalId = 0;

		/** pretty code ;D */
		switch(item.getItem().getCrystalType())
		{
			case L2Item.CRYSTAL_A:
				crystalId = 1461;
				switch(scroll.getItemId())
				{
					case 729:
					case 731:
					case 6569:
						if(itemType2 == L2Item.TYPE2_WEAPON)
						{
							enchantItem = true;
						}
						break;
					case 730:
					case 732:
					case 6570:
						if(itemType2 == L2Item.TYPE2_SHIELD_ARMOR || itemType2 == L2Item.TYPE2_ACCESSORY)
						{
							enchantItem = true;
						}
						break;
				}
				break;
			case L2Item.CRYSTAL_B:
				crystalId = 1460;
				switch(scroll.getItemId())
				{
					case 947:
					case 949:
					case 6571:
						if(itemType2 == L2Item.TYPE2_WEAPON)
						{
							enchantItem = true;
						}
						break;
					case 948:
					case 950:
					case 6572:
						if(itemType2 == L2Item.TYPE2_SHIELD_ARMOR || itemType2 == L2Item.TYPE2_ACCESSORY)
						{
							enchantItem = true;
						}
						break;
				}
				break;
			case L2Item.CRYSTAL_C:
				crystalId = 1459;
				switch(scroll.getItemId())
				{
					case 951:
					case 953:
					case 6573:
						if(itemType2 == L2Item.TYPE2_WEAPON)
						{
							enchantItem = true;
						}
						break;
					case 952:
					case 954:
					case 6574:
						if(itemType2 == L2Item.TYPE2_SHIELD_ARMOR || itemType2 == L2Item.TYPE2_ACCESSORY)
						{
							enchantItem = true;
						}
						break;
				}
				break;
			case L2Item.CRYSTAL_D:
				crystalId = 1458;
				switch(scroll.getItemId())
				{
					case 955:
					case 957:
					case 6575:
						if(itemType2 == L2Item.TYPE2_WEAPON)
						{
							enchantItem = true;
						}
						break;
					case 956:
					case 958:
					case 6576:
						if(itemType2 == L2Item.TYPE2_SHIELD_ARMOR || itemType2 == L2Item.TYPE2_ACCESSORY)
						{
							enchantItem = true;
						}
						break;
				}
				break;
			case L2Item.CRYSTAL_S:
				crystalId = 1462;
				switch(scroll.getItemId())
				{
					case 959:
					case 961:
					case 6577:
						if(itemType2 == L2Item.TYPE2_WEAPON)
						{
							enchantItem = true;
						}
						break;
					case 960:
					case 962:
					case 6578:
						if(itemType2 == L2Item.TYPE2_SHIELD_ARMOR || itemType2 == L2Item.TYPE2_ACCESSORY)
						{
							enchantItem = true;
						}
						break;
				}
				break;
		}

		if(!enchantItem)
		{
			activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION));
			return;
		}
		
		// Get the scroll type - Yesod
		if(scroll.getItemId() >= 6569 && scroll.getItemId() <= 6578)
		{
			blessedScroll = true;
		}
		else
		{
			for(int crystalscroll : CRYSTAL_SCROLLS)
				if(scroll.getItemId() == crystalscroll)
				{
					crystalScroll = true;
					break;
				}
		}

		// SystemMessage sm = new SystemMessage(SystemMessageId.ENCHANT_SCROLL_CANCELLED);
		// activeChar.sendPacket(sm);

		SystemMessage sm;

		int chance = 0;
		int maxEnchantLevel = 0;
		int minEnchantLevel = 0;

		if(item.getItem().getType2() == L2Item.TYPE2_WEAPON)
		{
			if(blessedScroll){
				
				for(int blessedweaponscroll : BLESSED_WEAPON_SCROLLS)
				{
					if(scroll.getItemId() == blessedweaponscroll)
					{
						if(item.getEnchantLevel() >= Config.BLESS_WEAPON_ENCHANT_LEVEL.size()) //the hash has size equals to
																							   //max enchant, so if the actual
																							   //enchant level is equal or more then max
																							   //then the enchant rate is equal to last
																							   //enchant rate
						{
							chance = Config.BLESS_WEAPON_ENCHANT_LEVEL.get(Config.BLESS_WEAPON_ENCHANT_LEVEL.size());
						}
						else
						{
							chance = Config.BLESS_WEAPON_ENCHANT_LEVEL.get(item.getEnchantLevel() + 1);
						}
						maxEnchantLevel = Config.ENCHANT_WEAPON_MAX;
						
						break;
					}
				}
				
			}else if(crystalScroll){
				
				for(int crystalweaponscroll : CRYSTAL_WEAPON_SCROLLS)
				{
					if(scroll.getItemId() == crystalweaponscroll)
					{
						if(item.getEnchantLevel() >= Config.CRYSTAL_WEAPON_ENCHANT_LEVEL.size())
						{
							chance = Config.CRYSTAL_WEAPON_ENCHANT_LEVEL.get(Config.CRYSTAL_WEAPON_ENCHANT_LEVEL.size());
						}
						else
						{
							chance = Config.CRYSTAL_WEAPON_ENCHANT_LEVEL.get(item.getEnchantLevel() + 1);
						}
						minEnchantLevel = Config.CRYSTAL_ENCHANT_MIN;
						maxEnchantLevel = Config.CRYSTAL_ENCHANT_MAX;
						
						break;
						
					}
				}
				
			}else{ //normal scrolls
				
				for(int normalweaponscroll : NORMAL_WEAPON_SCROLLS)
				{
					if(scroll.getItemId() == normalweaponscroll)
					{
						if(item.getEnchantLevel() >= Config.NORMAL_WEAPON_ENCHANT_LEVEL.size())
						{
							chance = Config.NORMAL_WEAPON_ENCHANT_LEVEL.get(Config.NORMAL_WEAPON_ENCHANT_LEVEL.size());
						}
						else
						{
							chance = Config.NORMAL_WEAPON_ENCHANT_LEVEL.get(item.getEnchantLevel() + 1);
						}
						maxEnchantLevel = Config.ENCHANT_WEAPON_MAX;
						
						break;
					}
				}
				
			}
			
		}
		else if(item.getItem().getType2() == L2Item.TYPE2_SHIELD_ARMOR)
		{
			if(blessedScroll){
				
				for(int blessedarmorscroll : BLESSED_ARMOR_SCROLLS)
				{
					if(scroll.getItemId() == blessedarmorscroll)
					{
						if(item.getEnchantLevel() >= Config.BLESS_ARMOR_ENCHANT_LEVEL.size())
						{
							chance = Config.BLESS_ARMOR_ENCHANT_LEVEL.get(Config.BLESS_ARMOR_ENCHANT_LEVEL.size());
						}
						else
						{
							chance = Config.BLESS_ARMOR_ENCHANT_LEVEL.get(item.getEnchantLevel() + 1);
						}
						maxEnchantLevel = Config.ENCHANT_ARMOR_MAX;
						
						break;
					}
				}
				
			}else if(crystalScroll){
				
				for(int crystalarmorscroll : CRYSTAL_ARMOR_SCROLLS)
				{
					if(scroll.getItemId() == crystalarmorscroll)
					{
						if(item.getEnchantLevel() >= Config.CRYSTAL_ARMOR_ENCHANT_LEVEL.size())
						{
							chance = Config.CRYSTAL_ARMOR_ENCHANT_LEVEL.get(Config.CRYSTAL_ARMOR_ENCHANT_LEVEL.size());
						}
						else
						{
							chance = Config.CRYSTAL_ARMOR_ENCHANT_LEVEL.get(item.getEnchantLevel() + 1);
						}
						minEnchantLevel = Config.CRYSTAL_ENCHANT_MIN;
						maxEnchantLevel = Config.CRYSTAL_ENCHANT_MAX;
						
						break;
					}
				}
				
			}else{ //normal scrolls
				
				for(int normalarmorscroll : NORMAL_ARMOR_SCROLLS)
				{
					if(scroll.getItemId() == normalarmorscroll)
					{
						if(item.getEnchantLevel()  >= Config.NORMAL_ARMOR_ENCHANT_LEVEL.size())
						{
							chance = Config.NORMAL_ARMOR_ENCHANT_LEVEL.get(Config.NORMAL_ARMOR_ENCHANT_LEVEL.size());
						}
						else
						{
							chance = Config.NORMAL_ARMOR_ENCHANT_LEVEL.get(item.getEnchantLevel() + 1);
						}
						maxEnchantLevel = Config.ENCHANT_ARMOR_MAX;
						
						break;
					}
				}
				
			}
			
		}
		else if(item.getItem().getType2() == L2Item.TYPE2_ACCESSORY)
		{
			if(blessedScroll){
				
				for(int blessedjewelscroll : BLESSED_ARMOR_SCROLLS)
				{
					if(scroll.getItemId() == blessedjewelscroll)
					{
						if(item.getEnchantLevel() >= Config.BLESS_JEWELRY_ENCHANT_LEVEL.size())
						{
							chance = Config.BLESS_JEWELRY_ENCHANT_LEVEL.get(Config.BLESS_JEWELRY_ENCHANT_LEVEL.size());
						}
						else
						{
							chance = Config.BLESS_JEWELRY_ENCHANT_LEVEL.get(item.getEnchantLevel() + 1);
						}
						maxEnchantLevel = Config.ENCHANT_JEWELRY_MAX;
						
						break;
					}
				}
				
			}else if(crystalScroll){
				
				for(int crystaljewelscroll : CRYSTAL_ARMOR_SCROLLS)
				{
					if(scroll.getItemId() == crystaljewelscroll)
					{
						if(item.getEnchantLevel() >= Config.CRYSTAL_JEWELRY_ENCHANT_LEVEL.size())
						{
							chance = Config.CRYSTAL_JEWELRY_ENCHANT_LEVEL.get(Config.CRYSTAL_JEWELRY_ENCHANT_LEVEL.size());
						}
						else
						{
							chance = Config.CRYSTAL_JEWELRY_ENCHANT_LEVEL.get(item.getEnchantLevel() + 1);
						}
						minEnchantLevel = Config.CRYSTAL_ENCHANT_MIN;
						maxEnchantLevel = Config.CRYSTAL_ENCHANT_MAX;
						
						break;
					}
				}
				
			}else{
				
				for(int normaljewelscroll : NORMAL_ARMOR_SCROLLS)
				{
					if(scroll.getItemId() == normaljewelscroll)
					{
						if(item.getEnchantLevel() >= Config.NORMAL_JEWELRY_ENCHANT_LEVEL.size())
						{
							chance = Config.NORMAL_JEWELRY_ENCHANT_LEVEL.get(Config.NORMAL_JEWELRY_ENCHANT_LEVEL.size());
						}
						else
						{
							chance = Config.NORMAL_JEWELRY_ENCHANT_LEVEL.get(item.getEnchantLevel() + 1);
						}
						maxEnchantLevel = Config.ENCHANT_JEWELRY_MAX;
						
						break;
					}
				}
				
			}
			
		}
		
		if((maxEnchantLevel != 0 && item.getEnchantLevel() >= maxEnchantLevel) || (item.getEnchantLevel()) < minEnchantLevel) 
		{
			activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION));
			return;
		}
		
		if (Config.SCROLL_STACKABLE) {
			scroll = activeChar.getInventory().destroyItem("Enchant", scroll.getObjectId(), 1, activeChar, item);
		}
		else {
			scroll = activeChar.getInventory().destroyItem("Enchant", scroll, activeChar, item);
		}
		
		if(scroll == null)
		{
			activeChar.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_ITEMS));
			Util.handleIllegalPlayerAction(activeChar, "Player " + activeChar.getName() + " tried to enchant with a scroll he doesnt have", Config.DEFAULT_PUNISH);
			return;
		}

		if(item.getEnchantLevel() < Config.ENCHANT_SAFE_MAX || item.getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR && item.getEnchantLevel() < Config.ENCHANT_SAFE_MAX_FULL)
		{
			chance = 100;
		}

		int rndValue = Rnd.get(100);

		if(Config.ENABLE_DWARF_ENCHANT_BONUS && activeChar.getRace() == Race.dwarf)
			if(activeChar.getLevel() >= Config.DWARF_ENCHANT_MIN_LEVEL)
			{
				rndValue -= Config.DWARF_ENCHANT_BONUS;
			}

		Object aChance = item.fireEvent("calcEnchantChance", new Object[chance]);
		if(aChance != null)
		{
			chance = (Integer) aChance;
		}
		synchronized (item)
		{
			if(rndValue < chance)
			{
				if(item.getOwnerId() != activeChar.getObjectId())
				{
					activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION));
					return;
				}

				if(item.getLocation() != L2ItemInstance.ItemLocation.INVENTORY && item.getLocation() != L2ItemInstance.ItemLocation.PAPERDOLL)
				{
					activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION));
					return;
				}

				if(item.getEnchantLevel() == 0)
				{
					sm = new SystemMessage(SystemMessageId.S1_SUCCESSFULLY_ENCHANTED);
					sm.addItemName(item.getItemId());
					activeChar.sendPacket(sm);
				}
				else
				{
					sm = new SystemMessage(SystemMessageId.S1_S2_SUCCESSFULLY_ENCHANTED);
					sm.addNumber(item.getEnchantLevel());
					sm.addItemName(item.getItemId());
					activeChar.sendPacket(sm);
				}

				item.setEnchantLevel(item.getEnchantLevel() + Config.CUSTOM_ENCHANT_VALUE);
				item.updateDatabase();
			}
			else
			{
				if(crystalScroll){
					sm = SystemMessage.sendString("Failed in Crystal Enchant. The enchant value of the item become "+Config.CRYSTAL_ENCHANT_MIN);
					activeChar.sendPacket(sm);
				}else if(blessedScroll){
					sm = new SystemMessage(SystemMessageId.BLESSED_ENCHANT_FAILED);
					activeChar.sendPacket(sm);
				}else{
					if(item.getEnchantLevel() > 0)
					{
						sm = new SystemMessage(SystemMessageId.ENCHANTMENT_FAILED_S1_S2_EVAPORATED);
						sm.addNumber(item.getEnchantLevel());
						sm.addItemName(item.getItemId());
						activeChar.sendPacket(sm);
					}
					else
					{
						sm = new SystemMessage(SystemMessageId.ENCHANTMENT_FAILED_S1_EVAPORATED);
						sm.addItemName(item.getItemId());
						activeChar.sendPacket(sm);
					}
				}
				
				if(!blessedScroll && !crystalScroll)
				{
					if(item.getEnchantLevel() > 0)
					{
						sm = new SystemMessage(SystemMessageId.EQUIPMENT_S1_S2_REMOVED);
						sm.addNumber(item.getEnchantLevel());
						sm.addItemName(item.getItemId());
						activeChar.sendPacket(sm);
					}
					else
					{
						sm = new SystemMessage(SystemMessageId.S1_DISARMED);
						sm.addItemName(item.getItemId());
						activeChar.sendPacket(sm);
					}

					if(item.isEquipped())
					{
						if(item.isAugmented())
						{
							item.getAugmentation().removeBoni(activeChar);
						}

						L2ItemInstance[] unequiped = activeChar.getInventory().unEquipItemInSlotAndRecord(item.getEquipSlot());

						InventoryUpdate iu = new InventoryUpdate();
						for(L2ItemInstance element : unequiped)
						{
							iu.addModifiedItem(element);
						}
						activeChar.sendPacket(iu);

						activeChar.broadcastUserInfo();
					}

					int count = item.getCrystalCount() - (item.getItem().getCrystalCount() + 1) / 2;
					if(count < 1)
					{
						count = 1;
					}
					
					if(item.fireEvent("enchantFail", new Object[]
					{}) != null)
						return;
					L2ItemInstance destroyItem = activeChar.getInventory().destroyItem("Enchant", item, activeChar, null);
					if(destroyItem == null)
						return;

					L2ItemInstance crystals = activeChar.getInventory().addItem("Enchant", crystalId, count, activeChar, destroyItem);

					sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
					sm.addItemName(crystals.getItemId());
					sm.addNumber(count);
					activeChar.sendPacket(sm);

					if(!Config.FORCE_INVENTORY_UPDATE)
					{
						InventoryUpdate iu = new InventoryUpdate();
						if(destroyItem.getCount() == 0)
						{
							iu.addRemovedItem(destroyItem);
						}
						else
						{
							iu.addModifiedItem(destroyItem);
						}
						iu.addItem(crystals);

						activeChar.sendPacket(iu);
					}
					else
					{
						activeChar.sendPacket(new ItemList(activeChar, true));
					}

					StatusUpdate su = new StatusUpdate(activeChar.getObjectId());
					su.addAttribute(StatusUpdate.CUR_LOAD, activeChar.getCurrentLoad());
					activeChar.sendPacket(su);

					activeChar.broadcastUserInfo();

					L2World world = L2World.getInstance();
					world.removeObject(destroyItem);
				}
				else
				{
					if(blessedScroll){
						item.setEnchantLevel(Config.BREAK_ENCHANT);
						item.updateDatabase();
					}else if(crystalScroll){
						item.setEnchantLevel(Config.CRYSTAL_ENCHANT_MIN);
						item.updateDatabase();
					}
					
					
				}
			}
		}
		sm = null;

		StatusUpdate su = new StatusUpdate(activeChar.getObjectId());
		su.addAttribute(StatusUpdate.CUR_LOAD, activeChar.getCurrentLoad());
		activeChar.sendPacket(su);
		su = null;

		activeChar.sendPacket(new EnchantResult(item.getEnchantLevel())); //FIXME i'm really not sure about this...
		activeChar.sendPacket(new ItemList(activeChar, false)); //TODO update only the enchanted item
		activeChar.broadcastUserInfo();
	}

	@Override
	public String getType()
	{
		return "[C] 58 RequestEnchantItem";
	}
}
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