Sub-Class Тормоза - Форум администраторов игровых серверов
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Lineage II
Дискуссии на тему создания, настройки и обслуживания серверов Lineage 2. При поддержке: Премиум услуги по рекламе

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Опции темы
Непрочитано 24.01.2013, 15:39   #1
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Автор темы (Топик Стартер) Sub-Class Тормоза

Исходы: L2Frozen

Проблема: Когда берешь новый саб-класс то сервер сильно нагружается, хотя при онлайне 100+ тормозов нет. А стоит взять саб-класс, начинаются жуткие лаги секунды на 2-3.

P.S: Сервер пробовал на компе, ОЗУ 8Гб.

Что в скрипте так сильно грузит систему:

Код L2VillageMasterInstance.java
Код:
/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.l2jfrozen.gameserver.model.actor.instance;

import java.util.Iterator;
import java.util.Set;

import javolution.text.TextBuilder;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.datatables.sql.CharTemplateTable;
import com.l2jfrozen.gameserver.datatables.sql.ClanTable;
import com.l2jfrozen.gameserver.datatables.sql.SkillTreeTable;
import com.l2jfrozen.gameserver.managers.CastleManager;
import com.l2jfrozen.gameserver.managers.FortManager;
import com.l2jfrozen.gameserver.managers.FortSiegeManager;
import com.l2jfrozen.gameserver.managers.SiegeManager;
import com.l2jfrozen.gameserver.model.L2Clan;
import com.l2jfrozen.gameserver.model.L2Clan.SubPledge;
import com.l2jfrozen.gameserver.model.L2ClanMember;
import com.l2jfrozen.gameserver.model.L2PledgeSkillLearn;
import com.l2jfrozen.gameserver.model.base.ClassId;
import com.l2jfrozen.gameserver.model.base.ClassType;
import com.l2jfrozen.gameserver.model.base.PlayerClass;
import com.l2jfrozen.gameserver.model.base.PlayerRace;
import com.l2jfrozen.gameserver.model.base.SubClass;
import com.l2jfrozen.gameserver.model.entity.olympiad.Olympiad;
import com.l2jfrozen.gameserver.model.entity.siege.Castle;
import com.l2jfrozen.gameserver.model.entity.siege.Fort;
import com.l2jfrozen.gameserver.model.quest.QuestState;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.AquireSkillList;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.network.serverpackets.UserInfo;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
import com.l2jfrozen.gameserver.util.Util;

/**
 * This class ...
 * 
 * @version $Revision: 1.4.2.3.2.8 $ $Date: 2009/04/13 02:10:41 $
 * @author programmos
 */
public final class L2VillageMasterInstance extends L2FolkInstance
{
	//private static Logger _log = Logger.getLogger(L2VillageMasterInstance.class.getName());

	/**
	 * @param template
	 */
	public L2VillageMasterInstance(int objectId, L2NpcTemplate template)
	{
		super(objectId, template);
	}

	@Override
	public void onBypassFeedback(L2PcInstance player, String command)
	{
		String[] commandStr = command.split(" ");
		String actualCommand = commandStr[0]; // Get actual command

		String cmdParams = "";
		String cmdParams2 = "";

		if(commandStr.length >= 2)
		{
			cmdParams = commandStr[1];
		}
		if(commandStr.length >= 3)
		{
			cmdParams2 = commandStr[2];
		}

		commandStr = null;
	   	if(player.isAio() && !Config.ALLOW_AIO_USE_CM)
    	{
    		player.sendMessage("Aio Buffers Can't Speak To Village Masters.");
    		return;
    	}
	   	
	   	if(player.isLearningSkill() || player.isLocked()){
	   		player.sendMessage("You cannot use village master now..");
    		return;
	   	}
	   	
		if(actualCommand.equalsIgnoreCase("create_clan"))
		{
			if(cmdParams.equals(""))
				return;

			ClanTable.getInstance().createClan(player, cmdParams);
		}
		else if(actualCommand.equalsIgnoreCase("create_academy"))
		{
			if(cmdParams.equals(""))
				return;

			createSubPledge(player, cmdParams, null, L2Clan.SUBUNIT_ACADEMY, 5);
		}
		else if (actualCommand.equalsIgnoreCase("rename_pledge"))
		{
			if (cmdParams.isEmpty() || cmdParams2.isEmpty())
				return;
			
			renameSubPledge(player, Integer.valueOf(cmdParams), cmdParams2);
		}
		else if(actualCommand.equalsIgnoreCase("create_royal"))
		{
			if(cmdParams.equals(""))
				return;

			createSubPledge(player, cmdParams, cmdParams2, L2Clan.SUBUNIT_ROYAL1, 6);
		}
		else if(actualCommand.equalsIgnoreCase("create_knight"))
		{
			if(cmdParams.equals(""))
				return;

			createSubPledge(player, cmdParams, cmdParams2, L2Clan.SUBUNIT_KNIGHT1, 7);
		}
		else if(actualCommand.equalsIgnoreCase("assign_subpl_leader"))
		{
			if(cmdParams.equals(""))
				return;

			assignSubPledgeLeader(player, cmdParams, cmdParams2);
		}
		else if(actualCommand.equalsIgnoreCase("create_ally"))
		{
			if(cmdParams.equals(""))
				return;

			if(!player.isClanLeader())
			{
				player.sendPacket(new SystemMessage(SystemMessageId.ONLY_CLAN_LEADER_CREATE_ALLIANCE));
				return;
			}
			player.getClan().createAlly(player, cmdParams);
		}
		else if(actualCommand.equalsIgnoreCase("dissolve_ally"))
		{
			if(!player.isClanLeader())
			{
				player.sendPacket(new SystemMessage(SystemMessageId.FEATURE_ONLY_FOR_ALLIANCE_LEADER));
				return;
			}
			player.getClan().dissolveAlly(player);
		}
		else if(actualCommand.equalsIgnoreCase("dissolve_clan"))
		{
			dissolveClan(player, player.getClanId());
		}
		else if(actualCommand.equalsIgnoreCase("change_clan_leader"))
		{
			if(cmdParams.equals(""))
				return;

			changeClanLeader(player, cmdParams);
		}
		else if(actualCommand.equalsIgnoreCase("recover_clan"))
		{
			recoverClan(player, player.getClanId());
		}
		else if(actualCommand.equalsIgnoreCase("increase_clan_level"))
		{
			if(!player.isClanLeader())
			{
				player.sendPacket(new SystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT));
				return;
			}
			player.getClan().levelUpClan(player);
		}
		else if(actualCommand.equalsIgnoreCase("learn_clan_skills"))
		{
			showPledgeSkillList(player);
		}
		else if(command.startsWith("Subclass"))
		{
			int cmdChoice = Integer.parseInt(command.substring(9, 10).trim());

			// Subclasses may not be changed while a skill is in use.
			if(player.isCastingNow() || player.isAllSkillsDisabled())
			{
				player.sendPacket(new SystemMessage(SystemMessageId.SUBCLASS_NO_CHANGE_OR_CREATE_WHILE_SKILL_IN_USE));
				return;
			}
			
			if(player.isInCombat()){
			    player.sendMessage("You can't change Subclass when you are in combact.");
			    return;
			}

			if(player.isCursedWeaponEquiped())
			{
				player.sendMessage("You can`t change Subclass while Cursed weapon equiped!");
				return;
			}

			TextBuilder content = new TextBuilder("<html><body>");
			NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
			Set<PlayerClass> subsAvailable;

			int paramOne = 0;
			int paramTwo = 0;

			try
			{
				int endIndex = command.length();

				if(command.length() > 13)
				{
					endIndex = 13;
					paramTwo = Integer.parseInt(command.substring(13).trim());
				}

				if(endIndex>11)
					paramOne = Integer.parseInt(command.substring(11, endIndex).trim());
			}
			catch(Exception NumberFormatException)
			{
				if(Config.ENABLE_ALL_EXCEPTIONS)
					NumberFormatException.printStackTrace();
			}

			switch(cmdChoice)
			{
				case 1: // Add Subclass - Initial
					// Avoid giving player an option to add a new sub class, if they have three already.
					if(player.getTotalSubClasses() == Config.ALLOWED_SUBCLASS)
					{
						player.sendMessage("You can now only change one of your current sub classes.");
						return;
					}
					
					subsAvailable = getAvailableSubClasses(player);

					if(subsAvailable != null && !subsAvailable.isEmpty())
					{
						content.append("Add Subclass:<br>Which sub class do you wish to add?<br>");

						for(PlayerClass subClass : subsAvailable)
						{
							content.append("<a action=\"bypass -h npc_" + getObjectId() + "_Subclass 4 " + subClass.ordinal() + "\" msg=\"1268;" + formatClassForDisplay(subClass) + "\">" + formatClassForDisplay(subClass) + "</a><br>");
						}
					}
					else
					{
						player.sendMessage("There are no sub classes available at this time.");
						return;
					}
					break;
				case 2: // Change Class - Initial

					content.append("Change Subclass:<br>");

					final int baseClassId = player.getBaseClass();
					
					if(player.getSubClasses().isEmpty())
					{
						content.append("You can't change sub classes when you don't have a sub class to begin with.<br>" + "<a action=\"bypass -h npc_" + getObjectId() + "_Subclass 1\">Add subclass.</a>");
					}
					else
					{
						content.append("Which class would you like to switch to?<br>");

						if(baseClassId == player.getActiveClass())
						{
							content.append(CharTemplateTable.getClassNameById(baseClassId) + "&nbsp;<font color=\"LEVEL\">(Base Class)</font><br><br>");
						}
						else
						{
							content.append("<a action=\"bypass -h npc_" + getObjectId() + "_Subclass 5 0\">" + CharTemplateTable.getClassNameById(baseClassId) + "</a>&nbsp;" + "<font color=\"LEVEL\">(Base Class)</font><br><br>");
						}

						for(Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext();)
						{
							SubClass subClass = subList.next();
							int subClassId = subClass.getClassId();

							if(subClassId == player.getActiveClass())
							{
								content.append(CharTemplateTable.getClassNameById(subClassId) + "<br>");
							}
							else
							{
								content.append("<a action=\"bypass -h npc_" + getObjectId() + "_Subclass 5 " + subClass.getClassIndex() + "\">" + CharTemplateTable.getClassNameById(subClassId) + "</a><br>");
							}
						}
					}
					
					break;
				case 3: // Change/Cancel Subclass - Initial
					
					content.append("Change Subclass:<br>Which of the following sub classes would you like to change?<br>");
					int classIndex = 1;

					for(Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext();)
					{
						SubClass subClass = subList.next();

						content.append("Sub-class " + classIndex + "<br1>");
						content.append("<a action=\"bypass -h npc_" + getObjectId() + "_Subclass 6 " + subClass.getClassIndex() + "\">" + CharTemplateTable.getClassNameById(subClass.getClassId()) + "</a><br>");

						classIndex++;
					}

					content.append("<br>If you change a sub class, you'll start at level 40 after the 2nd class transfer.");
					break;
				case 4: // Add Subclass - Action (Subclass 4 x[x])
					/*					
					try
					{
						Thread.sleep(2000);
					}
					catch(InterruptedException e1)
					{
						if(Config.ENABLE_ALL_EXCEPTIONS)
							e1.printStackTrace();
					}
					*/
					
					/*
					 * If the character is less than level 75 on any of their previously chosen
					 * classes then disallow them to change to their most recently added sub-class choice.
					 */
					
					// Fix exploit stuck subclass
					if(player.isLocked())
            		{
            			player.sendMessage("You can't add subclass right now.");
            			return;
            		}else{
            			player.setLocked(true);
            		}
					
					boolean allowAddition = true;
					
					// You can't add Subclass when you are registered in Events (TVT, CTF, DM)
					if(player._inEventTvT || player._inEventCTF || player._inEventDM)
					{
						player.sendMessage("You can't add a subclass while in an event.");
						return;
					}

					// Subclass exploit fix during add subclass
					if (!player.getFloodProtectors().getSubclass().tryPerformAction("add subclass"))
					{
						_log.warning("Player "+player.getName()+" has performed a subclass change too fast");
						return;
					}
					
					// Check player level
					if(player.getLevel() < 75)
					{
						player.sendMessage("You may not add a new sub class before you are level 75 on your previous class.");
						allowAddition = false;
					}

					// You can't add Subclass when you are registered in Olympiad
					if(Olympiad.getInstance().isRegisteredInComp(player) || player.getOlympiadGameId() > 0)
					{
						player.sendPacket(new SystemMessage(SystemMessageId.YOU_HAVE_ALREADY_BEEN_REGISTERED_IN_A_WAITING_LIST_OF_AN_EVENT));
						return;
					}

					if(allowAddition)
					{
						if(!player.getSubClasses().isEmpty())
						{
							for(Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext();)
							{
								SubClass subClass = subList.next();

								if(subClass.getLevel() < 75)
								{
									player.sendMessage("You may not add a new sub class before you are level 75 on your previous sub class.");
									allowAddition = false;
									break;
								}
							}
						}
					}

					/*
					 * If quest checking is enabled, verify if the character has completed the Mimir's Elixir (Path to Subclass)
					 * and Fate's Whisper (A Grade Weapon) quests by checking for instances of their unique reward items.
					 *
					 * If they both exist, remove both unique items and continue with adding the sub-class.
					 */

					if(!Config.ALT_GAME_SUBCLASS_WITHOUT_QUESTS)
					{

						QuestState qs = player.getQuestState("235_MimirsElixir");
						if(qs == null || !qs.isCompleted())
						{
							player.sendMessage("You must have completed the Mimir's Elixir quest to continue adding your sub class.");
							return;
						}
						qs = player.getQuestState("234_FatesWhisper");

						if(qs == null || !qs.isCompleted())
						{
							player.sendMessage("You must have completed the Fate's Whisper quest to continue adding your sub class.");
							return;
						}
					}

					////////////////// \\\\\\\\\\\\\\\\\\
					if(allowAddition)
					{
						String className = CharTemplateTable.getClassNameById(paramOne);

						if(!player.addSubClass(paramOne, player.getTotalSubClasses() + 1))
						{
							player.sendMessage("The sub class could not be added.");
							return;
						}

						player.setActiveClass(player.getTotalSubClasses());
						
						if(Config.CHECK_SKILLS_ON_ENTER && !Config.ALT_GAME_SKILL_LEARN)
						{
							player.checkAllowedSkills();
						}

						content.append("Add Subclass:<br>The sub class of <font color=\"LEVEL\">" + className + "</font> has been added.");
						player.sendPacket(new SystemMessage(SystemMessageId.CLASS_TRANSFER)); // Transfer to new class.

						className = null;
						
					}
					else
					{
						html.setFile("data/html/villagemaster/SubClass_Fail.htm");
					}
					
					player.setLocked(false);
					
					break;
				case 5: // Change Class - Action
					/*
					 * If the character is less than level 75 on any of their previously chosen
					 * classes then disallow them to change to their most recently added sub-class choice.
					 *
					 * Note: paramOne = classIndex
					 */
					
					// Fix exploit stuck subclass
					if(player.isLocked())
            		{
            			player.sendMessage("You can't change subclass right now.");
            			return;
            		}else{
            			player.setLocked(true);
            		}
					
					// You can't change Subclass when you are registered in Events (TVT, CTF, DM)
					if(player._inEventTvT || player._inEventCTF || player._inEventDM)
					{
						player.sendMessage("You can't change subclass while in an event.");
						return;
					}

					// Subclass exploit fix during change subclass
					if (!player.getFloodProtectors().getSubclass().tryPerformAction("change subclass"))
					{
						_log.warning("Player "+player.getName()+" has performed a subclass change too fast");
						return;
					}
					
					// You can't change Subclass when you are registered in Olympiad
					if(Olympiad.getInstance().isRegisteredInComp(player) || player.getOlympiadGameId() > 0)
					{
						player.sendPacket(new SystemMessage(SystemMessageId.YOU_HAVE_ALREADY_BEEN_REGISTERED_IN_A_WAITING_LIST_OF_AN_EVENT));
						return;
					}

					player.setActiveClass(paramOne);

					content.append("Change Subclass:<br>Your active sub class is now a <font color=\"LEVEL\">" + CharTemplateTable.getClassNameById(player.getActiveClass()) + "</font>.");

					player.sendPacket(new SystemMessage(SystemMessageId.SUBCLASS_TRANSFER_COMPLETED)); // Transfer completed.
					
					// check player skills
					if(Config.CHECK_SKILLS_ON_ENTER && !Config.ALT_GAME_SKILL_LEARN)
					{
						player.checkAllowedSkills();
					}
					
					player.setLocked(false);
					
					break;
				case 6: // Change/Cancel Subclass - Choice
					
					content.append("Please choose a sub class to change to. If the one you are looking for is not here, " + "please seek out the appropriate master for that class.<br>" + "<font color=\"LEVEL\">Warning!</font> All classes and skills for this class will be removed.<br><br>");

					subsAvailable = getAvailableSubClasses(player);

					if(subsAvailable != null && !subsAvailable.isEmpty())
					{
						for(PlayerClass subClass : subsAvailable)
						{
							content.append("<a action=\"bypass -h npc_" + getObjectId() + "_Subclass 7 " + paramOne + " " + subClass.ordinal() + "\">" + formatClassForDisplay(subClass) + "</a><br>");
						}
					}
					else
					{
						player.sendMessage("There are no sub classes available at this time.");
						return;
					}
					break;
				case 7: // Cancel/Change Subclass - Action
					
					/*
					 * Warning: the information about this subclass will be removed from the
					 * subclass list even if false!
					 */
					
					// Fix exploit stuck subclass
					if(player.isLocked())
            		{
            			player.sendMessage("You can't cancel subclass right now.");
            			return;
            		}else{
            			player.setLocked(true);
            		}
				
					// You can't delete Subclass when you are registered in Events (TVT, CTF, DM)
					if(player._inEventTvT || player._inEventCTF || player._inEventDM)
					{
						player.sendMessage("You can't delete a subclass while in an event.");
						return;
					}

					// Subclass exploit fix during delete subclass
					if (!player.getFloodProtectors().getSubclass().tryPerformAction("delete subclass"))
					{
						_log.warning("Player "+player.getName()+" has performed a subclass change too fast");
						return;
					}

					// You can't delete Subclass when you are registered in Olympiad
					if(Olympiad.getInstance().isRegisteredInComp(player) || player.getOlympiadGameId() > 0)
					{
						player.sendPacket(new SystemMessage(SystemMessageId.YOU_HAVE_ALREADY_BEEN_REGISTERED_IN_A_WAITING_LIST_OF_AN_EVENT));
						return;
					}

					if(player.modifySubClass(paramOne, paramTwo))
					{
						player.setActiveClass(paramOne);

						content.append("Change Subclass:<br>Your sub class has been changed to <font color=\"LEVEL\">" + CharTemplateTable.getClassNameById(paramTwo) + "</font>.");

						player.sendPacket(new SystemMessage(SystemMessageId.ADD_NEW_SUBCLASS)); // Subclass added.

						// check player skills
						if(Config.CHECK_SKILLS_ON_ENTER && !Config.ALT_GAME_SKILL_LEARN)
						{
							player.checkAllowedSkills();
						}

					}
					else
					{
						/*
						 * This isn't good! modifySubClass() removed subclass from memory
						 * we must update _classIndex! Else IndexOutOfBoundsException can turn
						 * up some place down the line along with other seemingly unrelated
						 * problems.
						 */

						player.setActiveClass(0); // Also updates _classIndex plus switching _classid to baseclass.
						
						if(Config.CHECK_SKILLS_ON_ENTER && !Config.ALT_GAME_SKILL_LEARN)
						{
							player.checkAllowedSkills();
						}

						player.sendMessage("The sub class could not be added, you have been reverted to your base class.");
						return;
					}
					
					player.setLocked(false);
					
					break;
			}

			content.append("</body></html>");

			// If the content is greater than for a basic blank page,
			// then assume no external HTML file was assigned.
			if(content.length() > 26)
			{
				html.setHtml(content.toString());
			}

			player.sendPacket(html);

			content = null;
			html = null;
			subsAvailable = null;
		}
		else
		{
			// this class dont know any other commands, let forward
			// the command to the parent class
			super.onBypassFeedback(player, command);
		}
		actualCommand = null;
		cmdParams = null;
		cmdParams2 = null;
	}

	@Override
	public String getHtmlPath(int npcId, int val)
	{
		String pom = "";

		if(val == 0)
		{
			pom = "" + npcId;
		}
		else
		{
			pom = npcId + "-" + val;
		}

		return "data/html/villagemaster/" + pom + ".htm";
	}

	//Private stuff
	public void dissolveClan(L2PcInstance player, int clanId)
	{
		if(Config.DEBUG)
		{
			_log.fine(player.getObjectId() + "(" + player.getName() + ") requested dissolve a clan from " + getObjectId() + "(" + getName() + ")");
		}

		if(!player.isClanLeader())
		{
			player.sendPacket(new SystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT));
			return;
		}

		L2Clan clan = player.getClan();
		if(clan.getAllyId() != 0)
		{
			player.sendPacket(new SystemMessage(SystemMessageId.CANNOT_DISPERSE_THE_CLANS_IN_ALLY));
			return;
		}

		if(clan.isAtWar() != 0)
		{
			player.sendPacket(new SystemMessage(SystemMessageId.CANNOT_DISSOLVE_WHILE_IN_WAR));
			return;
		}

		if(clan.getHasCastle() != 0 || clan.getHasHideout() != 0 || clan.getHasFort() != 0)
		{
			player.sendPacket(new SystemMessage(SystemMessageId.CANNOT_DISSOLVE_WHILE_OWNING_CLAN_HALL_OR_CASTLE));
			return;
		}

		for(Castle castle : CastleManager.getInstance().getCastles())
		{
			if(SiegeManager.getInstance().checkIsRegistered(clan, castle.getCastleId()))
			{
				player.sendPacket(new SystemMessage(SystemMessageId.CANNOT_DISSOLVE_CAUSE_CLAN_WILL_PARTICIPATE_IN_CASTLE_SIEGE));
				return;
			}
		}

		for(Fort fort : FortManager.getInstance().getForts())
		{
			if(FortSiegeManager.getInstance().checkIsRegistered(clan, fort.getFortId()))
			{
				player.sendPacket(new SystemMessage(SystemMessageId.CANNOT_DISSOLVE_WHILE_IN_SIEGE));
				return;
			}
		}

		if(player.isInsideZone(L2PcInstance.ZONE_SIEGE))
		{
			player.sendPacket(new SystemMessage(SystemMessageId.CANNOT_DISSOLVE_WHILE_IN_SIEGE));
			return;
		}

		if(clan.getDissolvingExpiryTime() > System.currentTimeMillis())
		{
			player.sendPacket(new SystemMessage(SystemMessageId.DISSOLUTION_IN_PROGRESS));
			return;
		}

		clan.setDissolvingExpiryTime(System.currentTimeMillis() + Config.ALT_CLAN_DISSOLVE_DAYS * 86400000L); //24*60*60*1000 = 86400000
		clan.updateClanInDB();

		ClanTable.getInstance().scheduleRemoveClan(clan.getClanId());

		// The clan leader should take the XP penalty of a full death.
		//player.deathPenalty(false);

		clan = null;
	}

	public void recoverClan(L2PcInstance player, int clanId)
	{
		if(Config.DEBUG)
		{
			_log.fine(player.getObjectId() + "(" + player.getName() + ") requested recover a clan from " + getObjectId() + "(" + getName() + ")");
		}

		if(!player.isClanLeader())
		{
			player.sendPacket(new SystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT));
			return;
		}
		L2Clan clan = player.getClan();

		clan.setDissolvingExpiryTime(0);
		clan.updateClanInDB();

		clan = null;
	}

	public void changeClanLeader(L2PcInstance player, String target)
	{
		if(Config.DEBUG)
		{
			_log.fine(player.getObjectId() + "(" + player.getName() + ") requested change a clan leader from " + getObjectId() + "(" + getName() + ")");
		}

		if(!player.isClanLeader())
		{
			player.sendPacket(new SystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT));
			return;
		}

		if(player.isFlying())
		{
			player.sendMessage("Get off the Wyvern first.");
			return;
		}

		if(player.isMounted())
		{
			player.sendMessage("Get off the Pet first.");
			return;
		}

		if(player.getName().equalsIgnoreCase(target))
			return;

		L2Clan clan = player.getClan();
		L2ClanMember member = clan.getClanMember(target);
		if(member == null)
		{
			SystemMessage sm = new SystemMessage(SystemMessageId.S1_DOES_NOT_EXIST);
			sm.addString(target);
			player.sendPacket(sm);
			sm = null;
			return;
		}

		if(!member.isOnline())
		{
			player.sendPacket(new SystemMessage(SystemMessageId.INVITED_USER_NOT_ONLINE));
			return;
		}
		
		if(SiegeManager.getInstance().checkIsRegisteredInSiege(clan)
				|| FortSiegeManager.getInstance().checkIsRegisteredInSiege(clan))
		{
			player.sendMessage("Cannot change clan leader while registered in Siege");
			return;
		}
		//clan.setNewLeader(member); 
	 	clan.setNewLeader(member, player);

		clan = null;
		member = null;
	}

	public void createSubPledge(L2PcInstance player, String clanName, String leaderName, int pledgeType, int minClanLvl)
	{
		if(Config.DEBUG)
		{
			_log.fine(player.getObjectId() + "(" + player.getName() + ") requested sub clan creation from " + getObjectId() + "(" + getName() + ")");
		}

		if(!player.isClanLeader())
		{
			player.sendPacket(new SystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT));
			return;
		}

		L2Clan clan = player.getClan();
		if(clan.getLevel() < minClanLvl)
		{
			if(pledgeType == L2Clan.SUBUNIT_ACADEMY)
			{
				player.sendPacket(new SystemMessage(SystemMessageId.YOU_DO_NOT_MEET_CRITERIA_IN_ORDER_TO_CREATE_A_CLAN_ACADEMY));
			}
			else
			{
				player.sendPacket(new SystemMessage(SystemMessageId.YOU_DO_NOT_MEET_CRITERIA_IN_ORDER_TO_CREATE_A_MILITARY_UNIT));
			}
			return;
		}

		if(!Util.isAlphaNumeric(clanName) || 2 > clanName.length())
		{
			player.sendPacket(new SystemMessage(SystemMessageId.CLAN_NAME_INCORRECT));
			return;
		}

		if(clanName.length() > 16)
		{
			player.sendPacket(new SystemMessage(SystemMessageId.CLAN_NAME_TOO_LONG));
			return;
		}
		for(L2Clan tempClan : ClanTable.getInstance().getClans())
		{
			if(tempClan.getSubPledge(clanName) != null)
			{
				if(pledgeType == L2Clan.SUBUNIT_ACADEMY)
				{
					SystemMessage sm = new SystemMessage(SystemMessageId.S1_ALREADY_EXISTS);
					sm.addString(clanName);
					player.sendPacket(sm);
					sm = null;
				}
				else
				{
					player.sendPacket(new SystemMessage(SystemMessageId.ANOTHER_MILITARY_UNIT_IS_ALREADY_USING_THAT_NAME));
				}
				return;
			}
		}

		if(pledgeType != L2Clan.SUBUNIT_ACADEMY)
			if(clan.getClanMember(leaderName) == null || clan.getClanMember(leaderName).getPledgeType() != 0)
			{
				if(pledgeType >= L2Clan.SUBUNIT_KNIGHT1)
				{
					player.sendPacket(new SystemMessage(SystemMessageId.CAPTAIN_OF_ORDER_OF_KNIGHTS_CANNOT_BE_APPOINTED));
				}
				else if(pledgeType >= L2Clan.SUBUNIT_ROYAL1)
				{
					player.sendPacket(new SystemMessage(SystemMessageId.CAPTAIN_OF_ROYAL_GUARD_CANNOT_BE_APPOINTED));
				}
				return;
			}

		if(clan.createSubPledge(player, pledgeType, leaderName, clanName) == null)
			return;

		SystemMessage sm;
		if(pledgeType == L2Clan.SUBUNIT_ACADEMY)
		{
			sm = new SystemMessage(SystemMessageId.THE_S1S_CLAN_ACADEMY_HAS_BEEN_CREATED);
			sm.addString(player.getClan().getName());
		}
		else if(pledgeType >= L2Clan.SUBUNIT_KNIGHT1)
		{
			sm = new SystemMessage(SystemMessageId.THE_KNIGHTS_OF_S1_HAVE_BEEN_CREATED);
			sm.addString(player.getClan().getName());
		}
		else if(pledgeType >= L2Clan.SUBUNIT_ROYAL1)
		{
			sm = new SystemMessage(SystemMessageId.THE_ROYAL_GUARD_OF_S1_HAVE_BEEN_CREATED);
			sm.addString(player.getClan().getName());
		}
		else
		{
			sm = new SystemMessage(SystemMessageId.CLAN_CREATED);
		}

		player.sendPacket(sm);
		if(pledgeType != L2Clan.SUBUNIT_ACADEMY)
		{
			L2ClanMember leaderSubPledge = clan.getClanMember(leaderName);
			if(leaderSubPledge.getPlayerInstance() == null)
				return;

			leaderSubPledge.getPlayerInstance().setPledgeClass(leaderSubPledge.calculatePledgeClass(leaderSubPledge.getPlayerInstance()));
			leaderSubPledge.getPlayerInstance().sendPacket(new UserInfo(leaderSubPledge.getPlayerInstance()));
		}
		clan = null;
		sm = null;
	}

	private static final void renameSubPledge(L2PcInstance player, int pledgeType, String pledgeName)
	{
		if (!player.isClanLeader())
		{
			player.sendPacket(new SystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT));
			return;
		}
		
		final L2Clan clan = player.getClan();
		final SubPledge subPledge = player.getClan().getSubPledge(pledgeType);
		
		if (subPledge == null)
		{
			player.sendMessage("Pledge don't exists.");
			return;
		}
		if (!Util.isAlphaNumeric(pledgeName) || 2 > pledgeName.length())
		{
			player.sendPacket(new SystemMessage(SystemMessageId.CLAN_NAME_INCORRECT));
			return;
		}
		if (pledgeName.length() > 16)
		{
			player.sendPacket(new SystemMessage(SystemMessageId.CLAN_NAME_TOO_LONG));
			return;
		}
		
		subPledge.setName(pledgeName);
		clan.updateSubPledgeInDB(subPledge.getId());
		clan.broadcastClanStatus();
		player.sendMessage("Pledge name changed.");
	}
	
	
	public void assignSubPledgeLeader(L2PcInstance player, String clanName, String leaderName)
	{
		if(Config.DEBUG)
		{
			_log.fine(player.getObjectId() + "(" + player.getName() + ") requested to assign sub clan" + clanName + "leader " + "(" + leaderName + ")");
		}

		if(!player.isClanLeader())
		{
			player.sendPacket(new SystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT));
			return;
		}

		if(leaderName.length() > 16)
		{
			player.sendPacket(new SystemMessage(SystemMessageId.NAMING_CHARNAME_UP_TO_16CHARS));
			return;
		}

		if(player.getName().equals(leaderName))
		{
			player.sendPacket(new SystemMessage(SystemMessageId.CAPTAIN_OF_ROYAL_GUARD_CANNOT_BE_APPOINTED));
			return;
		}

		L2Clan clan = player.getClan();
		SubPledge subPledge = player.getClan().getSubPledge(clanName);
		if(null == subPledge)
		{
			player.sendPacket(new SystemMessage(SystemMessageId.CLAN_NAME_INCORRECT));
			return;
		}

		if(subPledge.getId() == L2Clan.SUBUNIT_ACADEMY)
		{
			player.sendPacket(new SystemMessage(SystemMessageId.CLAN_NAME_INCORRECT));
			return;
		}

		if(clan.getClanMember(leaderName) == null || clan.getClanMember(leaderName).getPledgeType() != 0)
		{
			if(subPledge.getId() >= L2Clan.SUBUNIT_KNIGHT1)
			{
				player.sendPacket(new SystemMessage(SystemMessageId.CAPTAIN_OF_ORDER_OF_KNIGHTS_CANNOT_BE_APPOINTED));
			}
			else if(subPledge.getId() >= L2Clan.SUBUNIT_ROYAL1)
			{
				player.sendPacket(new SystemMessage(SystemMessageId.CAPTAIN_OF_ROYAL_GUARD_CANNOT_BE_APPOINTED));
			}
			return;
		}

		subPledge.setLeaderName(leaderName);
		clan.updateSubPledgeInDB(subPledge.getId());
		L2ClanMember leaderSubPledge = clan.getClanMember(leaderName);
		
		if(leaderSubPledge.getPlayerInstance()!=null){
		
			leaderSubPledge.getPlayerInstance().setPledgeClass(leaderSubPledge.calculatePledgeClass(leaderSubPledge.getPlayerInstance()));
			leaderSubPledge.getPlayerInstance().sendPacket(new UserInfo(leaderSubPledge.getPlayerInstance()));
			clan.broadcastClanStatus();
			SystemMessage sm = new SystemMessage(SystemMessageId.S1_HAS_BEEN_SELECTED_AS_CAPTAIN_OF_S2);
			sm.addString(leaderName);
			sm.addString(clanName);
			clan.broadcastToOnlineMembers(sm);
			sm = null;
		}
	
		clan = null;
		subPledge = null;
		leaderSubPledge = null;
	}

	private final Set<PlayerClass> getAvailableSubClasses(L2PcInstance player)
	{
		int charClassId = player.getBaseClass();

		if(charClassId >= 88)
		{
			charClassId = player.getClassId().getParent().ordinal();
		}

		final PlayerRace npcRace = getVillageMasterRace();
		final ClassType npcTeachType = getVillageMasterTeachType();

		PlayerClass currClass = PlayerClass.values()[charClassId];

		/**
		 * If the race of your main class is Elf or Dark Elf, you may not select each class as a subclass to the other
		 * class, and you may not select Overlord and Warsmith class as a subclass. You may not select a similar class
		 * as the subclass. The occupations classified as similar classes are as follows: Treasure Hunter, Plainswalker
		 * and Abyss Walker Hawkeye, Silver Ranger and Phantom Ranger Paladin, Dark Avenger, Temple Knight and Shillien
		 * Knight Warlocks, Elemental Summoner and Phantom Summoner Elder and Shillien Elder Swordsinger and Bladedancer
		 * Sorcerer, Spellsinger and Spellhowler
		 */

		Set<PlayerClass> availSubs = currClass.getAvailableSubclasses(player);
/** (c) DRAYVER, CHANGES. THIS IS QUESTION ON SUB CLASS for all classes. **/
		/*if(availSubs != null)
		{
			for(PlayerClass availSub : availSubs)
			{
				for(SubClass subClass : player.getSubClasses().values())
					if(subClass.getClassId() == availSub.ordinal())
					{
						availSubs.remove(availSub);
					}
				for(Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext();)
				{
					SubClass prevSubClass = subList.next();
					int subClassId = prevSubClass.getClassId();
					if(subClassId >= 88)
					{
						subClassId = ClassId.values()[subClassId].getParent().getId();
					}

					if(availSub.ordinal() == subClassId || availSub.ordinal() == player.getBaseClass())
					{
						availSubs.remove(PlayerClass.values()[availSub.ordinal()]);
					}
				}

				if(npcRace == PlayerRace.Human || npcRace == PlayerRace.LightElf)
				{
					// If the master is human or light elf, ensure that fighter-type
					// masters only teach fighter classes, and priest-type masters
					// only teach priest classes etc.
					if(!availSub.isOfType(npcTeachType))
					{
						availSubs.remove(availSub);
					}
					else if(!availSub.isOfRace(PlayerRace.Human) && !availSub.isOfRace(PlayerRace.LightElf))
					{
						availSubs.remove(availSub);
					}
				}
				else
				{
					// If the master is not human and not light elf,
					// then remove any classes not of the same race as the master.
					if(npcRace != PlayerRace.Human && npcRace != PlayerRace.LightElf && !availSub.isOfRace(npcRace))
					{
						availSubs.remove(availSub);
					}
				}
			}
		}*/

		currClass = null;
		return availSubs;
	}

	/**
	 * this displays PledgeSkillList to the player.
	 * 
	 * @param player
	 */
	public void showPledgeSkillList(L2PcInstance player)
	{
		if(Config.DEBUG)
		{
			_log.fine("PledgeSkillList activated on: " + getObjectId());
		}
		if(player.getClan() == null)
			return;

		L2PledgeSkillLearn[] skills = SkillTreeTable.getInstance().getAvailablePledgeSkills(player);
		AquireSkillList asl = new AquireSkillList(AquireSkillList.skillType.Clan);
		int counts = 0;

		for(L2PledgeSkillLearn s : skills)
		{
			int cost = s.getRepCost();
			counts++;

			asl.addSkill(s.getId(), s.getLevel(), s.getLevel(), cost, 0);
		}
		skills = null;

		if(counts == 0)
		{
			NpcHtmlMessage html = new NpcHtmlMessage(1);

			if(player.getClan().getLevel() < 8)
			{
				SystemMessage sm = new SystemMessage(SystemMessageId.DO_NOT_HAVE_FURTHER_SKILLS_TO_LEARN);
				sm.addNumber(player.getClan().getLevel() + 1);
				player.sendPacket(sm);
				sm = null;
			}
			else
			{
				TextBuilder sb = new TextBuilder();
				sb.append("<html><body>");
				sb.append("You've learned all skills available for your Clan.<br>");
				sb.append("</body></html>");
				html.setHtml(sb.toString());
				player.sendPacket(html);
				html = null;
				sb = null;
			}
		}
		else
		{
			player.sendPacket(asl);
		}

		asl = null;
		player.sendPacket(ActionFailed.STATIC_PACKET);
	}

	private final String formatClassForDisplay(PlayerClass className)
	{
		String classNameStr = className.toString();
		char[] charArray = classNameStr.toCharArray();

		for(int i = 1; i < charArray.length; i++)
			if(Character.isUpperCase(charArray[i]))
			{
				classNameStr = classNameStr.substring(0, i) + " " + classNameStr.substring(i);
			}

		return classNameStr;
	}

	private final PlayerRace getVillageMasterRace()
	{
		String npcClass = getTemplate().getStatsSet().getString("jClass").toLowerCase();

		if(npcClass.indexOf("human") > -1)
			return PlayerRace.Human;

		if(npcClass.indexOf("darkelf") > -1)
			return PlayerRace.DarkElf;

		if(npcClass.indexOf("elf") > -1)
			return PlayerRace.LightElf;

		if(npcClass.indexOf("orc") > -1)
			return PlayerRace.Orc;

		return PlayerRace.Dwarf;
	}

	private final ClassType getVillageMasterTeachType()
	{
		String npcClass = getTemplate().getStatsSet().getString("jClass");

		if(npcClass.indexOf("sanctuary") > -1 || npcClass.indexOf("clergyman") > -1)
			return ClassType.Priest;

		if(npcClass.indexOf("mageguild") > -1 || npcClass.indexOf("patriarch") > -1)
			return ClassType.Mystic;

		return ClassType.Fighter;
	}

	private Iterator<SubClass> iterSubClasses(L2PcInstance player)
	{
		return player.getSubClasses().values().iterator();
	}
}
GRAFOON вне форума Ответить с цитированием
Непрочитано 24.01.2013, 17:49   #2
Пользователь

По умолчанию Re: Sub-Class Тормоза

насколько я помню, неделю назад была такая же тема.
Tempus вне форума Ответить с цитированием
Непрочитано 24.01.2013, 17:59   #3
Пользователь

Автор темы (Топик Стартер) Re: Sub-Class Тормоза

Цитата:
Сообщение от Tempus Посмотреть сообщение
насколько я помню, неделю назад была такая же тема.
Не подскажешь как решил? Мб конфиги правил, а не ядро? Заранее спасибо.
GRAFOON вне форума Ответить с цитированием
Непрочитано 24.01.2013, 18:12   #4
Аватар для Ashe
Олдфаг

По умолчанию Re: Sub-Class Тормоза

GRAFOON, ревизия какая?
__________________
Fortuna - non penis, in manus non recipe.
Ashe вне форума Ответить с цитированием
Непрочитано 24.01.2013, 18:13   #5
Аватар для gorodetskiy
Олдфаг

По умолчанию Re: Sub-Class Тормоза

Ashe,
оффтоп:
Свернуть ↑Развернуть ↓
__________________
СЕО Оптимизация сайтов
gorodetskiy вне форума Ответить с цитированием
Сказали спасибо:
Непрочитано 24.01.2013, 18:14   #6
Аватар для Dementor
Герой

По умолчанию Re: Sub-Class Тормоза

у всех тормозит? мб просто инет тупит у тебя (дома), такое бывает.
Dementor вне форума Ответить с цитированием
Непрочитано 24.01.2013, 18:16   #7
Аватар для Ashe
Олдфаг

По умолчанию Re: Sub-Class Тормоза

Цитата:
Сообщение от gorodetskiy Посмотреть сообщение
Ashe,
оффтоп:
Свернуть ↑Развернуть ↓
Я тоже так думаю, так как код выложенный ТС'ом отличается от того, который на свн.
GRAFOON, скачайте last ревизию с свн'а.
__________________
Fortuna - non penis, in manus non recipe.
Ashe вне форума Ответить с цитированием
Непрочитано 24.01.2013, 18:22   #8
Аватар для gorodetskiy
Олдфаг

По умолчанию Re: Sub-Class Тормоза

Цитата:
Сообщение от Ashe Посмотреть сообщение
Я тоже так думаю, так как код выложенный ТС'ом отличается от того, который на свн.
ТС, скачайте last ревизию с свн'а.
offtop:
Свернуть ↑Развернуть ↓
__________________
СЕО Оптимизация сайтов
gorodetskiy вне форума Ответить с цитированием
Непрочитано 24.01.2013, 19:11   #9
Аватар для Zubastic
ZG troll squad

По умолчанию Re: Sub-Class Тормоза

gorodetskiy, зачем?) Породит 100500 вопросов что такое свн и что с ним делать)
Zubastic вне форума Ответить с цитированием
Сказали спасибо:
Непрочитано 24.01.2013, 20:35   #10
Аватар для KID
Пользователь

По умолчанию Re: Sub-Class Тормоза

Лучше посмотри нагрузку на процессор, если во время этих лагов - он высок, то все плохо
но дело не в этом классе
KID вне форума Отправить сообщение для KID с помощью Skype™ Ответить с цитированием
Ответ


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