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Lineage II
Описание темы:change sub |
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28.06.2018, 21:23 | #1 |
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coresub
Парни вот строка кода, не могу понять где именно тут можно удалить проверку одного из двух квестов. Например чтоб нпц проверял наличие квеста и только Mimir Elixir.
Код HTML:
/* * If quest checking is enabled, verify if the character has completed the Mimir's Elixir (Path to Subclass) * and Fate's Whisper (A Grade Weapon) quests by checking for instances of their unique reward items. * * If they both exist, remove both unique items and continue with adding the sub-class. */ if (allowAddition && !Config.ALT_GAME_SUBCLASS_WITHOUT_QUESTS) allowAddition = checkQuests(player); if (allowAddition && isValidNewSubClass(player, paramOne)) { if (!player.addSubClass(paramOne, player.getTotalSubClasses() + 1)) return; player.setActiveClass(player.getTotalSubClasses()); html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_AddOk.htm"); player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ADD_NEW_SUBCLASS)); // Subclass added. } else html.setFile(player.getHtmlPrefix(), getSubClassFail()); break; |
28.06.2018, 22:33 | #2 |
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Re: coresub
мало кода, цепляйте весь файл
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29.06.2018, 23:22 | #3 |
Пользователь
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Re: coresub
А вот и весь код)
Код HTML:
package l2.universe.gameserver.model.actor.instance; import java.util.Iterator; import java.util.Set; import l2.universe.Config; import l2.universe.gameserver.datatables.CharTemplateTable; import l2.universe.gameserver.datatables.ClanTable; import l2.universe.gameserver.datatables.SkillTreeTable; import l2.universe.gameserver.instancemanager.CastleManager; import l2.universe.gameserver.instancemanager.FortManager; import l2.universe.gameserver.instancemanager.FortSiegeManager; import l2.universe.gameserver.instancemanager.SiegeManager; import l2.universe.gameserver.model.L2Clan; import l2.universe.gameserver.model.L2ClanMember; import l2.universe.gameserver.model.L2PledgeSkillLearn; import l2.universe.gameserver.model.L2Clan.SubPledge; import l2.universe.gameserver.model.base.ClassId; import l2.universe.gameserver.model.base.PlayerClass; import l2.universe.gameserver.model.base.Race; import l2.universe.gameserver.model.base.SubClass; import l2.universe.gameserver.model.entity.Castle; import l2.universe.gameserver.model.entity.Fort; import l2.universe.gameserver.model.quest.QuestState; import l2.universe.gameserver.network.SystemMessageId; import l2.universe.gameserver.network.serverpackets.AcquireSkillDone; import l2.universe.gameserver.network.serverpackets.AcquireSkillList; import l2.universe.gameserver.network.serverpackets.ActionFailed; import l2.universe.gameserver.network.serverpackets.ExBrExtraUserInfo; import l2.universe.gameserver.network.serverpackets.MagicSkillLaunched; import l2.universe.gameserver.network.serverpackets.MagicSkillUse; import l2.universe.gameserver.network.serverpackets.NpcHtmlMessage; import l2.universe.gameserver.network.serverpackets.SystemMessage; import l2.universe.gameserver.network.serverpackets.UserInfo; import l2.universe.gameserver.templates.chars.L2NpcTemplate; import l2.universe.gameserver.util.Util; import l2.universe.util.StringUtil; /** * This class ... * * @version $Revision: 1.4.2.3.2.8 $ $Date: 2005/03/29 23:15:15 $ */ public class L2VillageMasterInstance extends L2NpcInstance { //private static Logger _log = Logger.getLogger(L2VillageMasterInstance.class.getName()); /** * @param template */ public L2VillageMasterInstance(int objectId, L2NpcTemplate template) { super(objectId, template); setInstanceType(InstanceType.L2VillageMasterInstance); } @Override public String getHtmlPath(int npcId, int val) { String pom = ""; if (val == 0) pom = "" + npcId; else pom = npcId + "-" + val; return "data/html/villagemaster/" + pom + ".htm"; } @Override public void onBypassFeedback(L2PcInstance player, String command) { String[] commandStr = command.split(" "); String actualCommand = commandStr[0]; // Get actual command String cmdParams = ""; String cmdParams2 = ""; if (commandStr.length >= 2) cmdParams = commandStr[1]; if (commandStr.length >= 3) cmdParams2 = commandStr[2]; if (actualCommand.equalsIgnoreCase("create_clan")) { if (cmdParams.isEmpty()) return; ClanTable.getInstance().createClan(player, cmdParams); } else if (actualCommand.equalsIgnoreCase("create_academy")) { if (cmdParams.isEmpty()) return; createSubPledge(player, cmdParams, null, L2Clan.SUBUNIT_ACADEMY, 5); } else if (actualCommand.equalsIgnoreCase("rename_pledge")) { if (cmdParams.isEmpty() || cmdParams2.isEmpty()) return; renameSubPledge(player, Integer.valueOf(cmdParams), cmdParams2); } else if (actualCommand.equalsIgnoreCase("create_royal")) { if (cmdParams.isEmpty()) return; createSubPledge(player, cmdParams, cmdParams2, L2Clan.SUBUNIT_ROYAL1, 6); } else if (actualCommand.equalsIgnoreCase("create_knight")) { if (cmdParams.isEmpty()) return; createSubPledge(player, cmdParams, cmdParams2, L2Clan.SUBUNIT_KNIGHT1, 7); } else if (actualCommand.equalsIgnoreCase("assign_subpl_leader")) { if (cmdParams.isEmpty()) return; assignSubPledgeLeader(player, cmdParams, cmdParams2); } else if (actualCommand.equalsIgnoreCase("create_ally")) { if (cmdParams.isEmpty()) return; if (player.getClan() == null) player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ONLY_CLAN_LEADER_CREATE_ALLIANCE)); else player.getClan().createAlly(player, cmdParams); } else if (actualCommand.equalsIgnoreCase("dissolve_ally")) { player.getClan().dissolveAlly(player); } else if (actualCommand.equalsIgnoreCase("dissolve_clan")) { dissolveClan(player, player.getClanId()); } else if (actualCommand.equalsIgnoreCase("change_clan_leader")) { if (cmdParams.isEmpty()) return; changeClanLeader(player, cmdParams); } else if (actualCommand.equalsIgnoreCase("recover_clan")) { recoverClan(player, player.getClanId()); } else if (actualCommand.equalsIgnoreCase("increase_clan_level")) { if (player.getClan().levelUpClan(player)) { player.broadcastPacket(new MagicSkillUse(player, 5103, 1, 0, 0)); player.broadcastPacket(new MagicSkillLaunched(player, 5103, 1)); } } else if (actualCommand.equalsIgnoreCase("learn_clan_skills")) { showPledgeSkillList(player); } else if (command.startsWith("Subclass")) { // Subclasses may not be changed while a skill is in use. if (player.isCastingNow() || player.isAllSkillsDisabled()) { player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SUBCLASS_NO_CHANGE_OR_CREATE_WHILE_SKILL_IN_USE)); return; } NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); if (player.getTransformation() != null) { html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_NoTransformed.htm"); player.sendPacket(html); return; } int cmdChoice = 0; int paramOne = 0; int paramTwo = 0; try { cmdChoice = Integer.parseInt(command.substring(9, 10).trim()); int endIndex = command.indexOf(' ', 11); if (endIndex == -1) endIndex = command.length(); paramOne = Integer.parseInt(command.substring(11, endIndex).trim()); if (command.length() > endIndex) paramTwo = Integer.parseInt(command.substring(endIndex).trim()); } catch (Exception NumberFormatException) { } switch (cmdChoice) { case 0: // Subclass change menu html.setFile(player.getHtmlPrefix(), getSubClassMenu(player.getRace())); break; case 1: // Add Subclass - Initial // Avoid giving player an option to add a new sub class, if they have three already. if (player.getTotalSubClasses() >= Config.MAX_SUBCLASS) { html.setFile(player.getHtmlPrefix(), getSubClassFail()); break; } html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_Add.htm"); final StringBuilder content1 = StringUtil.startAppend(200); Set<PlayerClass> subsAvailable = getAvailableSubClasses(player); if (subsAvailable != null && !subsAvailable.isEmpty()) { for (PlayerClass subClass : subsAvailable) { StringUtil.append(content1, "<a action=\"bypass -h npc_%objectId%_Subclass 4 ", String.valueOf(subClass.ordinal()), "\" msg=\"1268;", formatClassForDisplay(subClass), "\">", formatClassForDisplay(subClass), "</a><br>"); } } else { // TODO: Retail message player.sendMessage("There are no sub classes available at this time."); return; } html.replace("%list%", content1.toString()); break; case 2: // Change Class - Initial if (player.getSubClasses().isEmpty()) html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ChangeNo.htm"); else { final StringBuilder content2 = StringUtil.startAppend(200); if (checkVillageMaster(player.getBaseClass())) { StringUtil.append(content2, "<a action=\"bypass -h npc_%objectId%_Subclass 5 0\">", CharTemplateTable.getInstance().getClassNameById(player.getBaseClass()), "</a><br>"); } for (Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext();) { SubClass subClass = subList.next(); if (checkVillageMaster(subClass.getClassDefinition())) { StringUtil.append(content2, "<a action=\"bypass -h npc_%objectId%_Subclass 5 ", String.valueOf(subClass.getClassIndex()), "\">", formatClassForDisplay(subClass.getClassDefinition()), "</a><br>"); } } if (content2.length() > 0) { html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_Change.htm"); html.replace("%list%", content2.toString()); } else html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ChangeNotFound.htm"); } break; case 3: // Change/Cancel Subclass - Initial if (player.getSubClasses() == null || player.getSubClasses().isEmpty()) { html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ModifyEmpty.htm"); break; } // custom value if (player.getTotalSubClasses() > 3) { html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ModifyCustom.htm"); final StringBuilder content3 = StringUtil.startAppend(200); int classIndex = 1; for (Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext();) { SubClass subClass = subList.next(); StringUtil.append(content3, "Sub-class ", String.valueOf(classIndex++), "<br>", "<a action=\"bypass -h npc_%objectId%_Subclass 6 ", String.valueOf(subClass.getClassIndex()), "\">", CharTemplateTable.getInstance().getClassNameById(subClass.getClassId()), "</a><br>"); } html.replace("%list%", content3.toString()); } else { // retail html contain only 3 subclasses html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_Modify.htm"); if (player.getSubClasses().containsKey(1)) html.replace("%sub1%", CharTemplateTable.getInstance().getClassNameById(player.getSubClasses().get(1).getClassId())); else html.replace("<a action=\"bypass -h npc_%objectId%_Subclass 6 1\">%sub1%</a><br>", ""); if (player.getSubClasses().containsKey(2)) html.replace("%sub2%", CharTemplateTable.getInstance().getClassNameById(player.getSubClasses().get(2).getClassId())); else html.replace("<a action=\"bypass -h npc_%objectId%_Subclass 6 2\">%sub2%</a><br>", ""); if (player.getSubClasses().containsKey(3)) html.replace("%sub3%", CharTemplateTable.getInstance().getClassNameById(player.getSubClasses().get(3).getClassId())); else html.replace("<a action=\"bypass -h npc_%objectId%_Subclass 6 3\">%sub3%</a><br>", ""); } break; case 4: // Add Subclass - Action (Subclass 4 x[x]) /* * If the character is less than level 75 on any of their previously chosen * classes then disallow them to change to their most recently added sub-class choice. */ if (!player.getFloodProtectors().getSubclass().tryPerformAction("add subclass")) { _log.warning("Player "+player.getName()+" has performed a subclass change too fast"); return; } boolean allowAddition = true; if (player.getTotalSubClasses() >= Config.MAX_SUBCLASS) allowAddition = false; if (player.getLevel() < 75) allowAddition = false; if (player._inEventDM) { player.sendMessage("You have already been registered in a waiting list of an event."); return; } /** Add by CTF */ if (player._inEventCTF) { player.sendMessage("You have already been registered in a waiting list of an event."); return; } if (allowAddition) { if (!player.getSubClasses().isEmpty()) { for (Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext();) { SubClass subClass = subList.next(); if (subClass.getLevel() < 75) { allowAddition = false; break; } } } } /* * If quest checking is enabled, verify if the character has completed the Mimir's Elixir (Path to Subclass) * and Fate's Whisper (A Grade Weapon) quests by checking for instances of their unique reward items. * * If they both exist, remove both unique items and continue with adding the sub-class. */ if (allowAddition && !Config.ALT_GAME_SUBCLASS_WITHOUT_QUESTS) allowAddition = checkQuests(player); if (allowAddition && isValidNewSubClass(player, paramOne)) { if (!player.addSubClass(paramOne, player.getTotalSubClasses() + 1)) return; player.setActiveClass(player.getTotalSubClasses()); html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_AddOk.htm"); player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ADD_NEW_SUBCLASS)); // Subclass added. } else html.setFile(player.getHtmlPrefix(), getSubClassFail()); break; case 5: // Change Class - Action /* * If the character is less than level 75 on any of their previously chosen * classes then disallow them to change to their most recently added sub-class choice. * * Note: paramOne = classIndex */ if (player._inEventDM) { player.sendMessage("You have already been registered in a waiting list of an event."); return; } /** Add by CTF */ if (player._inEventCTF) { player.sendMessage("You have already been registered in a waiting list of an event."); return; } if (!player.getFloodProtectors().getSubclass().tryPerformAction("change class")) { _log.warning("Player "+player.getName()+" has performed a subclass change too fast"); return; } if (player.getClassIndex() == paramOne) { html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_Current.htm"); break; } if (paramOne == 0) { if (!checkVillageMaster(player.getBaseClass())) return; } else { try { if (!checkVillageMaster(player.getSubClasses().get(paramOne).getClassDefinition())) return; } catch (NullPointerException e) { return; } } player.setActiveClass(paramOne); player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SUBCLASS_TRANSFER_COMPLETED)); // Transfer completed. return; case 6: // Change/Cancel Subclass - Choice // validity check if (paramOne < 1 || paramOne > Config.MAX_SUBCLASS) return; subsAvailable = getAvailableSubClasses(player); // another validity check if (subsAvailable == null || subsAvailable.isEmpty()) { // TODO: Retail message player.sendMessage("There are no sub classes available at this time."); return; } final StringBuilder content6 = StringUtil.startAppend(200); for (PlayerClass subClass : subsAvailable) { StringUtil.append(content6, "<a action=\"bypass -h npc_%objectId%_Subclass 7 ", String.valueOf(paramOne), " ", String.valueOf(subClass.ordinal()), "\" msg=\"1445;", "\">", formatClassForDisplay(subClass), "</a><br>"); } switch (paramOne) { case 1: html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ModifyChoice1.htm"); break; case 2: html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ModifyChoice2.htm"); break; case 3: html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ModifyChoice3.htm"); break; default: html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ModifyChoice.htm"); } html.replace("%list%", content6.toString()); break; case 7: // Change Subclass - Action /* * Warning: the information about this subclass will be removed from the * subclass list even if false! */ if (!player.getFloodProtectors().getSubclass().tryPerformAction("change class")) { _log.warning("Player "+player.getName()+" has performed a subclass change too fast"); return; } if (!isValidNewSubClass(player, paramTwo)) return; if (player.modifySubClass(paramOne, paramTwo)) { player.abortCast(); player.stopAllEffectsExceptThoseThatLastThroughDeath(); // all effects from old subclass stopped! player.stopCubics(); player.setActiveClass(paramOne); html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ModifyOk.htm"); html.replace("%name%", CharTemplateTable.getInstance().getClassNameById(paramTwo)); player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ADD_NEW_SUBCLASS)); // Subclass added. } else { /* * This isn't good! modifySubClass() removed subclass from memory * we must update _classIndex! Else IndexOutOfBoundsException can turn * up some place down the line along with other seemingly unrelated * problems. */ player.setActiveClass(0); // Also updates _classIndex plus switching _classid to baseclass. player.sendMessage("The sub class could not be added, you have been reverted to your base class."); return; } break; } html.replace("%objectId%", String.valueOf(getObjectId())); player.sendPacket(html); } else { // this class dont know any other commands, let forward // the command to the parent class super.onBypassFeedback(player, command); } } protected String getSubClassMenu(Race pRace) { if (Config.ALT_GAME_SUBCLASS_EVERYWHERE || pRace != Race.Kamael) return "data/html/villagemaster/SubClass.htm"; return "data/html/villagemaster/SubClass_NoOther.htm"; } protected String getSubClassFail() { return "data/html/villagemaster/SubClass_Fail.htm"; } protected boolean checkQuests(L2PcInstance player) { // Noble players can add subbclasses without quests if (player.isNoble()) return true; QuestState qs = player.getQuestState("234_FatesWhisper"); if (qs == null || !qs.isCompleted()) return false; qs = player.getQuestState("235_MimirsElixir"); if (qs == null || !qs.isCompleted()) return false; return true; } /* * Returns list of available subclasses * Base class and already used subclasses removed */ private final Set<PlayerClass> getAvailableSubClasses(L2PcInstance player) { // get player base class final int currentBaseId = player.getBaseClass(); final ClassId baseCID = ClassId.values()[currentBaseId]; // we need 2nd occupation ID final int baseClassId; if (baseCID.level() > 2) baseClassId = baseCID.getParent().ordinal(); else baseClassId = currentBaseId; /** * If the race of your main class is Elf or Dark Elf, * you may not select each class as a subclass to the other class. * * If the race of your main class is Kamael, you may not subclass any other race * If the race of your main class is NOT Kamael, you may not subclass any Kamael class * * You may not select Overlord and Warsmith class as a subclass. * * You may not select a similar class as the subclass. * The occupations classified as similar classes are as follows: * * Treasure Hunter, Plainswalker and Abyss Walker * Hawkeye, Silver Ranger and Phantom Ranger * Paladin, Dark Avenger, Temple Knight and Shillien Knight * Warlocks, Elemental Summoner and Phantom Summoner * Elder and Shillien Elder * Swordsinger and Bladedancer * Sorcerer, Spellsinger and Spellhowler * * Also, Kamael have a special, hidden 4 subclass, the inspector, which can * only be taken if you have already completed the other two Kamael subclasses * */ Set<PlayerClass> availSubs = PlayerClass.values()[baseClassId].getAvailableSubclasses(player); if (availSubs != null && !availSubs.isEmpty()) { for (Iterator<PlayerClass> availSub = availSubs.iterator(); availSub.hasNext();) { PlayerClass pclass = availSub.next(); // check for the village master if (!checkVillageMaster(pclass)) { availSub.remove(); continue; } // scan for already used subclasses int availClassId = pclass.ordinal(); ClassId cid = ClassId.values()[availClassId]; for (Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext();) { SubClass prevSubClass = subList.next(); ClassId subClassId = ClassId.values()[prevSubClass.getClassId()]; if (subClassId.equalsOrChildOf(cid)) { availSub.remove(); break; } } } } return availSubs; } /* * Check new subclass classId for validity * (villagemaster race/type, is not contains in previous subclasses, * is contains in allowed subclasses) * Base class not added into allowed subclasses. */ private final boolean isValidNewSubClass(L2PcInstance player, int classId) { if (!checkVillageMaster(classId)) return false; final ClassId cid = ClassId.values()[classId]; for (Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext();) { SubClass sub = subList.next(); ClassId subClassId = ClassId.values()[sub.getClassId()]; if (subClassId.equalsOrChildOf(cid)) return false; } // get player base class final int currentBaseId = player.getBaseClass(); final ClassId baseCID = ClassId.values()[currentBaseId]; // we need 2nd occupation ID final int baseClassId; if (baseCID.level() > 2) baseClassId = baseCID.getParent().ordinal(); else baseClassId = currentBaseId; Set<PlayerClass> availSubs = PlayerClass.values()[baseClassId].getAvailableSubclasses(player); if (availSubs == null || availSubs.isEmpty()) return false; boolean found = false; for (Iterator<PlayerClass> availSub = availSubs.iterator(); availSub.hasNext();) { PlayerClass pclass = availSub.next(); if (pclass.ordinal() == classId) { found = true; break; } } return found; } protected boolean checkVillageMasterRace(PlayerClass pclass) { return true; } protected boolean checkVillageMasterTeachType(PlayerClass pclass) { return true; } /* * Returns true if this classId allowed for master */ public final boolean checkVillageMaster(int classId) { return checkVillageMaster(PlayerClass.values()[classId]); } /* * Returns true if this PlayerClass is allowed for master */ public final boolean checkVillageMaster(PlayerClass pclass) { if (Config.ALT_GAME_SUBCLASS_EVERYWHERE) return true; return checkVillageMasterRace(pclass) && checkVillageMasterTeachType(pclass); } private static final String formatClassForDisplay(PlayerClass className) { String classNameStr = className.toString(); char[] charArray = classNameStr.toCharArray(); for (int i = 1; i < charArray.length; i++) { if (Character.isUpperCase(charArray[i])) classNameStr = classNameStr.substring(0, i) + " " + classNameStr.substring(i); } return classNameStr; } private static final Iterator<SubClass> iterSubClasses(L2PcInstance player) { return player.getSubClasses().values().iterator(); } private static final void dissolveClan(L2PcInstance player, int clanId) { if (!player.isClanLeader()) { player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT)); return; } final L2Clan clan = player.getClan(); if (clan.getAllyId() != 0) { player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CANNOT_DISPERSE_THE_CLANS_IN_ALLY)); return; } if (clan.isAtWar()) { player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CANNOT_DISSOLVE_WHILE_IN_WAR)); return; } if (clan.getHasCastle() !=0 || clan.getHasHideout() != 0 || clan.getHasFort() != 0) { player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CANNOT_DISSOLVE_WHILE_OWNING_CLAN_HALL_OR_CASTLE)); return; } for (Castle castle : CastleManager.getInstance().getCastles()) { if (SiegeManager.getInstance().checkIsRegistered(clan, castle.getCastleId())) { player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CANNOT_DISSOLVE_WHILE_IN_SIEGE)); return; } } for (Fort fort : FortManager.getInstance().getForts()) { if (FortSiegeManager.getInstance().checkIsRegistered(clan, fort.getFortId())) { player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CANNOT_DISSOLVE_WHILE_IN_SIEGE)); return; } } if (player.isInsideZone(L2PcInstance.ZONE_SIEGE)) { player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CANNOT_DISSOLVE_WHILE_IN_SIEGE)); return; } if (clan.getDissolvingExpiryTime() > System.currentTimeMillis()) { player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.DISSOLUTION_IN_PROGRESS)); return; } clan.setDissolvingExpiryTime(System.currentTimeMillis() + Config.ALT_CLAN_DISSOLVE_DAYS * 86400000L); //24*60*60*1000 = 86400000 clan.updateClanInDB(); ClanTable.getInstance().scheduleRemoveClan(clan.getClanId()); // The clan leader should take the XP penalty of a full death. player.deathPenalty(false, false, false); } private static final void recoverClan(L2PcInstance player, int clanId) { if (!player.isClanLeader()) { player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT)); return; } final L2Clan clan = player.getClan(); clan.setDissolvingExpiryTime(0); clan.updateClanInDB(); } private static final void changeClanLeader(L2PcInstance player, String target) { if (!player.isClanLeader()) { player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT)); return; } if (player.getName().equalsIgnoreCase(target)) return; /* * Until proper clan leader change support is done, this is a little * exploit fix (leader, while fliying wyvern changes clan leader and the new leader * can ride the wyvern too) * DrHouse */ if (player.isFlying()) { player.sendMessage("Please, stop flying"); return; } final L2Clan clan = player.getClan(); final L2ClanMember member = clan.getClanMember(target); if (member == null) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_DOES_NOT_EXIST); sm.addString(target); player.sendPacket(sm); sm = null; return; } if (!member.isOnline()) { player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.INVITED_USER_NOT_ONLINE)); return; } clan.setNewLeader(member); } private static final void createSubPledge(L2PcInstance player, String clanName, String leaderName, int pledgeType, int minClanLvl) { if (!player.isClanLeader()) { player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT)); return; } final L2Clan clan = player.getClan(); if (clan.getLevel() < minClanLvl) { if (pledgeType == L2Clan.SUBUNIT_ACADEMY) player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_DO_NOT_MEET_CRITERIA_IN_ORDER_TO_CREATE_A_CLAN_ACADEMY)); else player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_DO_NOT_MEET_CRITERIA_IN_ORDER_TO_CREATE_A_MILITARY_UNIT)); return; } if (!Util.isAlphaNumeric(clanName) || 2 > clanName.length()) { player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CLAN_NAME_INCORRECT)); return; } if (clanName.length() > 16) { player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CLAN_NAME_TOO_LONG)); return; } for (L2Clan tempClan : ClanTable.getInstance().getClans()) { if (tempClan.getSubPledge(clanName) != null) { if (pledgeType == L2Clan.SUBUNIT_ACADEMY) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_ALREADY_EXISTS); sm.addString(clanName); player.sendPacket(sm); sm = null; } else player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ANOTHER_MILITARY_UNIT_IS_ALREADY_USING_THAT_NAME)); return; } } if (pledgeType != L2Clan.SUBUNIT_ACADEMY) { if (clan.getClanMember(leaderName) == null || clan.getClanMember(leaderName).getPledgeType() != 0) { if (pledgeType >= L2Clan.SUBUNIT_KNIGHT1) player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CAPTAIN_OF_ORDER_OF_KNIGHTS_CANNOT_BE_APPOINTED)); else if (pledgeType >= L2Clan.SUBUNIT_ROYAL1) player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CAPTAIN_OF_ROYAL_GUARD_CANNOT_BE_APPOINTED)); return; } } final int leaderId = pledgeType != L2Clan.SUBUNIT_ACADEMY ? clan.getClanMember(leaderName).getObjectId() : 0; if (clan.createSubPledge(player, pledgeType, leaderId, clanName) == null) return; SystemMessage sm; if (pledgeType == L2Clan.SUBUNIT_ACADEMY) { sm = SystemMessage.getSystemMessage(SystemMessageId.THE_S1S_CLAN_ACADEMY_HAS_BEEN_CREATED); sm.addString(player.getClan().getName()); } else if (pledgeType >= L2Clan.SUBUNIT_KNIGHT1) { sm = SystemMessage.getSystemMessage(SystemMessageId.THE_KNIGHTS_OF_S1_HAVE_BEEN_CREATED); sm.addString(player.getClan().getName()); } else if (pledgeType >= L2Clan.SUBUNIT_ROYAL1) { sm = SystemMessage.getSystemMessage(SystemMessageId.THE_ROYAL_GUARD_OF_S1_HAVE_BEEN_CREATED); sm.addString(player.getClan().getName()); } else sm = SystemMessage.getSystemMessage(SystemMessageId.CLAN_CREATED); player.sendPacket(sm); sm = null; if (pledgeType != L2Clan.SUBUNIT_ACADEMY) { final L2ClanMember leaderSubPledge = clan.getClanMember(leaderName); final L2PcInstance leaderPlayer = leaderSubPledge.getPlayerInstance(); if (leaderPlayer != null) { leaderPlayer.setPledgeClass(leaderSubPledge.calculatePledgeClass(leaderPlayer)); leaderPlayer.sendPacket(new UserInfo(leaderPlayer)); leaderPlayer.sendPacket(new ExBrExtraUserInfo(leaderPlayer)); } } } private static final void renameSubPledge(L2PcInstance player, int pledgeType, String pledgeName) { if (!player.isClanLeader()) { player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT)); return; } final L2Clan clan = player.getClan(); final SubPledge subPledge = player.getClan().getSubPledge(pledgeType); if (subPledge == null) { player.sendMessage("Pledge don't exists."); return; } if (!Util.isAlphaNumeric(pledgeName) || 2 > pledgeName.length()) { player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CLAN_NAME_INCORRECT)); return; } if (pledgeName.length() > 16) { player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CLAN_NAME_TOO_LONG)); return; } subPledge.setName(pledgeName); clan.updateSubPledgeInDB(subPledge.getId()); clan.broadcastClanStatus(); player.sendMessage("Pledge name changed."); } private static final void assignSubPledgeLeader(L2PcInstance player, String clanName, String leaderName) { if (!player.isClanLeader()) { player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT)); return; } if (leaderName.length() > 16) { player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.NAMING_CHARNAME_UP_TO_16CHARS)); return; } if (player.getName().equals(leaderName)) { player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CAPTAIN_OF_ROYAL_GUARD_CANNOT_BE_APPOINTED)); return; } final L2Clan clan = player.getClan(); final SubPledge subPledge = player.getClan().getSubPledge(clanName); if (subPledge == null || subPledge.getId() == L2Clan.SUBUNIT_ACADEMY) { player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CLAN_NAME_INCORRECT)); return; } if (clan.getClanMember(leaderName) == null || (clan.getClanMember(leaderName).getPledgeType() != 0)) { if (subPledge.getId() >= L2Clan.SUBUNIT_KNIGHT1) player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CAPTAIN_OF_ORDER_OF_KNIGHTS_CANNOT_BE_APPOINTED)); else if (subPledge.getId() >= L2Clan.SUBUNIT_ROYAL1) player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CAPTAIN_OF_ROYAL_GUARD_CANNOT_BE_APPOINTED)); return; } subPledge.setLeaderId(clan.getClanMember(leaderName).getObjectId()); clan.updateSubPledgeInDB(subPledge.getId()); final L2ClanMember leaderSubPledge = clan.getClanMember(leaderName); final L2PcInstance leaderPlayer = leaderSubPledge.getPlayerInstance(); if (leaderPlayer != null) { leaderPlayer.setPledgeClass(leaderSubPledge.calculatePledgeClass(leaderPlayer)); leaderPlayer.sendPacket(new UserInfo(leaderPlayer)); leaderPlayer.sendPacket(new ExBrExtraUserInfo(leaderPlayer)); } clan.broadcastClanStatus(); SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_HAS_BEEN_SELECTED_AS_CAPTAIN_OF_S2); sm.addString(leaderName); sm.addString(clanName); clan.broadcastToOnlineMembers(sm); sm = null; } /** * this displays PledgeSkillList to the player. * @param player */ public static final void showPledgeSkillList(L2PcInstance player) { if (player.getClan() == null || !player.isClanLeader()) { NpcHtmlMessage html = new NpcHtmlMessage(1); html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/NotClanLeader.htm"); player.sendPacket(html); player.sendPacket(ActionFailed.STATIC_PACKET); return; } L2PledgeSkillLearn[] skills = SkillTreeTable.getInstance().getAvailablePledgeSkills(player); AcquireSkillList asl = new AcquireSkillList(AcquireSkillList.SkillType.Clan); int counts = 0; for (L2PledgeSkillLearn s: skills) { int cost = s.getRepCost(); int itemCount = s.getItemCount(); counts++; asl.addSkill(s.getId(), s.getLevel(), s.getLevel(), cost, itemCount); } if (counts == 0) { if (player.getClan().getLevel() < 8) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.DO_NOT_HAVE_FURTHER_SKILLS_TO_LEARN_S1); if (player.getClan().getLevel() < 5) sm.addNumber(5); else sm.addNumber(player.getClan().getLevel()+1); player.sendPacket(sm); player.sendPacket(new AcquireSkillDone()); sm = null; } else { NpcHtmlMessage html = new NpcHtmlMessage(1); html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/NoMoreSkills.htm"); player.sendPacket(html); } } else player.sendPacket(asl); player.sendPacket(ActionFailed.STATIC_PACKET); } } |
30.06.2018, 00:46 | #4 |
Пользователь
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Re: coresub
В методе checkQuests() можно удалить проверку одного из квестов.
Код:
protected boolean checkQuests(L2PcInstance player){ // Noble players can add subbclasses without quests if (player.isNoble()) return true; QuestState qs = player.getQuestState("234_FatesWhisper"); if (qs == null || !qs.isCompleted()) return false; qs = player.getQuestState("235_MimirsElixir"); if (qs == null || !qs.isCompleted()) return false; return true; } |
01.07.2018, 12:55 | #5 |
Пользователь
|
Re: coresub
Ребят спасибо за то что помогли. Сам не пойму как я не могу найти эту строку ибо сто раз открывал поисковик((
Скажите пожалуйста после того как я скомпилирую ядро , куда мне его засунуть в сервере , что бы изменение вступило в силу? Сборка l2j server L2Universe. |
Метки |
mimir elixir |
Здесь присутствуют: 1 (пользователей: 0 , гостей: 1) | |
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