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Вход к Тиату и Фризе!
#1
Сборка: Фениксы 20715
Не могу понять где ставить кол-во людей для входа к тиату и фринтезе! Вот скрипты:

Тиат:

package ai;

import l2p.common.ThreadPoolManager;
import l2p.gameserver.ai.CtrlEvent;
import l2p.gameserver.ai.Fighter;
import l2p.gameserver.idfactory.IdFactory;
import l2p.gameserver.instancemanager.ServerVariables;
import l2p.gameserver.model.L2Character;
import l2p.gameserver.model.L2Player;
import l2p.gameserver.model.L2Skill;
import l2p.gameserver.model.Reflection;
import l2p.gameserver.model.instances.L2MonsterInstance;
import l2p.gameserver.model.instances.L2NpcInstance;
import l2p.gameserver.serverpackets.ExShowScreenMessage;
import l2p.gameserver.serverpackets.ExShowScreenMessage.ScreenMessageAlign;
import l2p.gameserver.serverpackets.ExStartScenePlayer;
import l2p.gameserver.tables.NpcTable;
import l2p.gameserver.tables.SkillTable;
import l2p.util.Location;

import java.util.ArrayList;
import java.util.concurrent.ScheduledFuture;

/**
* AI боса Tiat (ID: 29163).
*
* @author SYS
*/
public class Tiat extends Fighter
{
private static final int TIAT_TRANSFORMATION_SKILL_ID = 5974;
private static final L2Skill TIAT_TRANSFORMATION_SKILL = SkillTable.getInstance().getInfo(TIAT_TRANSFORMATION_SKILL_ID, 1);
private boolean _notUsedTransform = true;
private static final int TRAPS_COUNT = 4;
private static final Location[] TRAP_LOCS = {new Location(-248776, 206872, -11968),
new Location(-252024, 206872, -11968), new Location(-251544, 209592, -11968),
new Location(-249256, 209592, -11968)};
private ArrayList<L2MonsterInstance> _traps = new ArrayList<L2MonsterInstance>(TRAPS_COUNT);
private ScheduledFuture<?> _trapsSpawnTask;
private static final long TRAPS_SPAWN_INTERVAL = 3 * 60 * 1000; // 3 мин
private static final long COLLAPSE_BY_INACTIVITY_INTERVAL = 10 * 60 * 1000; // 10 мин
private long _lastAttackTime = 0;
private static final int TRAP_NPC_ID = 18696;
private static final int TIAT_MINION_ID = 29162;
private static final long SOD_OPEN_TIME = 12 * 60 * 60 * 1000L;
private long _lastFactionNotifyTime = 0;

public Tiat(L2Character actor)
{
super(actor);
}

@Override
public boolean isGlobalAI()
{
return true;
}

@Override
protected void onEvtSpawn()
{
L2NpcInstance actor = getActor();
if(actor == null)
{
return;
}
actor.setImobilised(true);
}

@Override
protected void onEvtAttacked(L2Character attacker, int damage)
{
L2NpcInstance actor = getActor();
if(actor == null)
{
return;
}
_lastAttackTime = System.currentTimeMillis();
if(_notUsedTransform && actor.getCurrentHpPercents() < 50)
{
actor.setImobilised(false);
_notUsedTransform = false;
// Если вдруг запущен таск, останавливаем его
if(_trapsSpawnTask != null)
{
System.out.println("WARNING! Tiat AI: _trapsSpawnTask already running!");
_trapsSpawnTask.cancel(true);
_trapsSpawnTask = null;
}
_trapsSpawnTask = ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new TrapsSpawnTask(), 1, TRAPS_SPAWN_INTERVAL, false);
clearTasks();
addTaskBuff(actor, TIAT_TRANSFORMATION_SKILL);
}
if(System.currentTimeMillis() - _lastFactionNotifyTime > actor.minFactionNotifyInterval)
{
for(L2NpcInstance npc : actor.getAroundNpc(10000, 500))
{
if(npc.getNpcId() == TIAT_MINION_ID)
{
npc.getAI().notifyEvent(CtrlEvent.EVT_AGGRESSION, new Object[] {attacker, 1});
}
}
_lastFactionNotifyTime = System.currentTimeMillis();
}
super.onEvtAttacked(attacker, damage);
}

@Override
protected boolean thinkActive()
{
L2NpcInstance actor = getActor();
if(actor == null || actor.isDead())
{
return true;
}
// Коллапсируем инстанс, если Тиата не били более 10 мин
if(_lastAttackTime != 0 && _lastAttackTime + COLLAPSE_BY_INACTIVITY_INTERVAL < System.currentTimeMillis())
{
final Reflection r = actor.getReflection();
// Очищаем инстанс, запускаем 5 мин коллапс
r.clearReflection(5, true);
// Показываем финальный ролик при фейле серез секунду после очистки инстанса
ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
{
public void run()
{
for(L2Player pl : r.getPlayers())
{
if(pl != null)
{
pl.showQuestMovie(ExStartScenePlayer.SCENE_TIAT_FAIL);
}
}
}
}, 1000);
return true;
}
return super.thinkActive();
}

@Override
protected void onEvtDead(L2Character killer)
{
_notUsedTransform = true;
_lastAttackTime = 0;
_lastFactionNotifyTime = 0;
if(_trapsSpawnTask != null)
{
_trapsSpawnTask.cancel(true);
_trapsSpawnTask = null;
}
L2NpcInstance actor = getActor();
if(actor == null)
{
return;
}
// Переключаем SoD в режим сбора атрибут камней
if(actor.getTemplate().killscount % 10 == 0)
{
if(ServerVariables.getLong("SoD_opened", 0) * 1000L + SOD_OPEN_TIME < System.currentTimeMillis())
{
ServerVariables.set("SoD_opened", System.currentTimeMillis() / 1000L);
}
}
final Reflection r = actor.getReflection();
// Показываем финальный ролик серез секунду после очистки инстанса
ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
{
public void run()
{
for(L2Player pl : r.getPlayers())
{
if(pl != null)
{
pl.showQuestMovie(ExStartScenePlayer.SCENE_TIAT_SUCCESS);
}
}
}
}, 1000);
}

@Override
protected boolean randomWalk()
{
return false;
}

public class TrapsSpawnTask implements Runnable
{
public void run()
{
L2NpcInstance actor = getActor();
if(actor == null || actor.isDead())
{
return;
}
actor.broadcastPacket(new ExShowScreenMessage("Войны выходите. Защитите Seed of Destruction.", 3000, ScreenMessageAlign.MIDDLE_CENTER, false));
Reflection r = actor.getReflection();
for(int index = 0; index < TRAPS_COUNT; index++)
{
// Не спауним ловушки, если они уже есть в том месте
L2MonsterInstance oldTrap = null;
if(index < _traps.size())
{
oldTrap = _traps.get(index);
}
if(oldTrap != null && !oldTrap.isDead())
{
continue;
}
L2MonsterInstance trap = new L2MonsterInstance(IdFactory.getInstance().getNextId(), NpcTable.getTemplate(TRAP_NPC_ID));
trap.setSpawnedLoc(TRAP_LOCS[index]);
trap.setReflection®;
trap.onSpawn();
trap.spawnMe(trap.getSpawnedLoc());
r.addSpawn(trap.getSpawn());
if(index < _traps.size())
{
_traps.remove(index);
}
_traps.add(index, trap);
}
}
}
}


Фриза!
package bosses;

import bosses.EpicBossState.State;
import l2p.common.ThreadPoolManager;
import l2p.extensions.listeners.CurrentHpChangeListener;
import l2p.extensions.listeners.L2ZoneEnterLeaveListener;
import l2p.extensions.listeners.PropertyCollection;
import l2p.extensions.scripts.Functions;
import l2p.extensions.scripts.ScriptFile;
import l2p.gameserver.ai.CtrlEvent;
import l2p.gameserver.instancemanager.ZoneManager;
import l2p.gameserver.model.L2Character;
import l2p.gameserver.model.L2Object;
import l2p.gameserver.model.L2Player;
import l2p.gameserver.model.L2Skill;
import l2p.gameserver.model.L2Zone;
import l2p.gameserver.model.L2Zone.ZoneType;
import l2p.gameserver.model.instances.L2NpcInstance;
import l2p.gameserver.serverpackets.Earthquake;
import l2p.gameserver.serverpackets.ExShowScreenMessage;
import l2p.gameserver.serverpackets.ExShowScreenMessage.ScreenMessageAlign;
import l2p.gameserver.serverpackets.MagicSkillCanceled;
import l2p.gameserver.serverpackets.MagicSkillUse;
import l2p.gameserver.serverpackets.NpcInfo;
import l2p.gameserver.serverpackets.SocialAction;
import l2p.gameserver.tables.NpcTable;
import l2p.gameserver.tables.SkillTable;
import l2p.gameserver.templates.L2NpcTemplate;
import l2p.util.GArray;
import l2p.util.Location;
import l2p.util.Log;
import l2p.util.Rnd;

import java.util.Date;
import java.util.concurrent.ScheduledFuture;

public class FrintezzaManager extends Functions implements ScriptFile
{
// The boss of all bosses ofcourse
private static Location frintezzaSpawn = new Location(174240, -89805, -5022, 16048, 29045);
// weak Scarlet Van Halisha.
private static Location scarletSpawnWeak = new Location(174232, -88020, -5112, 16384, 29046);
// Portrait spawns - 4 portraits = 4 spawns
private static Location[] portraitSpawns = {new Location(175832, -87176, -5104, 35048, 29048),
new Location(175880, -88696, -5104, 28205, 29049), new Location(172600, -88696, -5104, 64817, 29048),
new Location(172632, -87176, -5104, 57730, 29049)};
// Demon spawns - 4 portraits = 4 demons
private static Location[] demonSpawns = {new Location(175832, -87176, -5104, 35048, 29050),
new Location(175880, -88696, -5104, 28205, 29051), new Location(172600, -88696, -5104, 64817, 29051),
new Location(172632, -87176, -5104, 57730, 29050)};
private static Location cubeSpawn = new Location(174232, -88020, -5114, 16384, 29061);
private static L2NpcInstance frintezza, weakScarlet, strongScarlet, cube;
private static L2NpcInstance[] portraits = new L2NpcInstance[4];
private static L2NpcInstance[] demons = new L2NpcInstance[4];
private static int _intervalOfFrintezzaSongs = 30000;
private static int _scarletMorph = 0;
private static ScheduledFuture<?> _monsterSpawnTask = null, _activityTimeEndTask = null, _intervalEndTask = null,
_dieTask = null;
private static EpicBossState _state;
private static L2Zone _zone;
private static ZoneListener _zoneListener = new ZoneListener();
private static CurrentHpListener _currentHpListener = new CurrentHpListener();
private static final int FWF_FIXINTERVALOFFRINTEZZA = 2 * 1440 * 60000;
private static final int FWF_RANDOMINTERVALOFFRINTEZZA = 1440 * 60000;
private static final int FWF_INTERVALOFNEXTMONSTER = 1 * 30000;
private static final int FWF_ACTIVITYTIMEOFFRINTEZZA = 120 * 60000;
private static final int _frintezzaId = 29045;
private static final int _strongScarletId = 29047;
private static final int _frintezzasSwordId = 7903;
private static L2NpcInstance _frintezzaDummy, _overheadDummy;

public static class ZoneListener extends L2ZoneEnterLeaveListener
{
@Override
public void objectEntered(L2Zone zone, L2Object object)
{
if(object != null && object.isPlayer() && !object.inObserverMode() && !((L2Player) object).isGM())
{
setScarletSpawnTask(false);
}
}

@Override
public void objectLeaved(L2Zone zone, L2Object object)
{
}
}

public static class CurrentHpListener extends CurrentHpChangeListener
{
@Override
public void onCurrentHpChange(L2Character actor, double oldHp, double newHp)
{
if(actor == null || actor.isDead() || actor != weakScarlet)
{
return;
}
double maxHp = actor.getMaxHp();
switch(_scarletMorph)
{
case 1:
if(newHp < maxHp * 2 / 3)
{
_scarletMorph = 2;
ThreadPoolManager.getInstance().scheduleGeneral(new SecondMorph(1), 1100);
}
break;
case 2:
if(newHp < maxHp * 1 / 3)
{
_scarletMorph = 3;
ThreadPoolManager.getInstance().scheduleGeneral(new ThirdMorph(1), 2000);
}
break;
}
}
}

public static void init()
{
_state = new EpicBossState(_frintezzaId);
_zone = ZoneManager.getInstance().getZoneById(ZoneType.epic, 702120, false);
_zone.getListenerEngine().addMethodInvokedListener(_zoneListener);
System.out.println("FrintezzaManager: State of Frintezza is " + _state.getState() + ".");
if(!_state.getState().equals(EpicBossState.State.NOTSPAWN))
{
setIntervalEndTask();
}
Date dt = new Date(_state.getRespawnDate());
System.out.println("FrintezzaManager: Next spawn date of Frintezza is " + dt + ".");
}

private static L2NpcInstance spawn(Location loc)
{
L2NpcTemplate template = NpcTable.getTemplate(loc.id);
L2NpcInstance npc = template.getNewInstance();
npc.setSpawnedLoc(loc);
npc.onSpawn();
npc.setHeading(loc.h);
npc.setXYZInvisible(loc);
npc.spawnMe();
return npc;
}

public static void setScarletSpawnTask(boolean forced)
{
if(forced || _state.getState().equals(EpicBossState.State.NOTSPAWN) && _monsterSpawnTask == null)
{
Log.add("Frintezza activated", "bosses");
LastImperialTombManager.setReachToHall();
if(forced && _monsterSpawnTask != null)
{
_monsterSpawnTask.cancel(true);
}
_monsterSpawnTask = ThreadPoolManager.getInstance().scheduleGeneral(new Spawn(1), forced ? 1000 : 300000);
}
}

/**
* Shows a movie to the players in the lair.
*
* @param target - L2NpcInstance target is the center of this movie
* @param dist - int distance from target
* @param yaw - angle of movie (north = 90, south = 270, east = 0 , west = 180)
* @param pitch - pitch > 0 looks up / pitch < 0 looks down
* @param time - fast ++ or slow -- depends on the value
* @param duration - How long to watch the movie
* @param socialAction - 1,2,3 social actions / other values do nothing
*/
private static void showSocialActionMovie(L2NpcInstance target, int dist, int yaw, int pitch, int time, int duration, int socialAction)
{
if(target == null)
{
return;
}
for(L2Player pc : getPlayersInside())
{
if(pc.getDistance(target) <= 2550)
{
pc.enterMovieMode();
pc.specialCamera(target, dist, yaw, pitch, time, duration);
}
else
{
pc.leaveMovieMode();
}
}
if(socialAction > 0 && socialAction < 5)
{
target.broadcastPacket(new SocialAction(target.getObjectId(), socialAction));
}
}

private static class Spawn implements Runnable
{
private int _taskId = 0;

public Spawn(int taskId)
{
_taskId = taskId;
}

public void run()
{
try
{
switch(_taskId)
{
case 1: // spawn.
LastImperialTombManager.cleanUpTomb(false);
_state.setRespawnDate(Rnd.get(FWF_FIXINTERVALOFFRINTEZZA, FWF_FIXINTERVALOFFRINTEZZA + FWF_RANDOMINTERVALOFFRINTEZZA));
_state.setState(EpicBossState.State.ALIVE);
_state.update();
_frintezzaDummy = spawn(new Location(174240, -89805, -5080, 16048, 29059));
_overheadDummy = spawn(new Location(174232, -88020, -4000, 16384, 29059));
_overheadDummy.setCollisionHeight(800);
_overheadDummy.broadcastPacket(new NpcInfo(_overheadDummy, null));
ThreadPoolManager.getInstance().scheduleGeneral(new Spawn(2), 1000);
break;
case 2:
showSocialActionMovie(_overheadDummy, 0, 0, -75, 0, 0, 0);
showSocialActionMovie(_overheadDummy, 1000, 90, -10, 6500, 8000, 0);
frintezza = spawn(frintezzaSpawn);
for(int i = 0; i < 4; i++)
{
portraits[i] = spawn(portraitSpawns[i]);
portraits[i].setImobilised(true);
demons[i] = spawn(demonSpawns[i]);
}
blockAll(true);
ThreadPoolManager.getInstance().scheduleGeneral(new Spawn(3), 6500);
break;
case 3:
showSocialActionMovie(_frintezzaDummy, 1800, 90, 8, 6500, 7000, 0);
ThreadPoolManager.getInstance().scheduleGeneral(new Spawn(4), 900);
break;
case 4:
showSocialActionMovie(_frintezzaDummy, 140, 90, 10, 2500, 4500, 0);
ThreadPoolManager.getInstance().scheduleGeneral(new Spawn(5), 4000);
break;
case 5:
showSocialActionMovie(frintezza, 40, 75, -10, 0, 1000, 0);
showSocialActionMovie(frintezza, 40, 75, -10, 0, 12000, 0);
ThreadPoolManager.getInstance().scheduleGeneral(new Spawn(6), 1350);
break;
case 6:
frintezza.broadcastPacket(new SocialAction(frintezza.getObjectId(), 2));
ThreadPoolManager.getInstance().scheduleGeneral(new Spawn(7), 7000);
break;
case 7:
_overheadDummy.deleteMe();
_overheadDummy = null;
_frintezzaDummy.deleteMe();
_frintezzaDummy = null;
ThreadPoolManager.getInstance().scheduleGeneral(new Spawn(8), 1000);
break;
case 8:
showSocialActionMovie(demons[0], 140, 0, 3, 22000, 3000, 1);
ThreadPoolManager.getInstance().scheduleGeneral(new Spawn(9), 2800);
break;
case 9:
showSocialActionMovie(demons[1], 140, 0, 3, 22000, 3000, 1);
ThreadPoolManager.getInstance().scheduleGeneral(new Spawn(10), 2800);
break;
case 10:
showSocialActionMovie(demons[2], 140, 180, 3, 22000, 3000, 1);
ThreadPoolManager.getInstance().scheduleGeneral(new Spawn(11), 2800);
break;
case 11:
showSocialActionMovie(demons[3], 140, 180, 3, 22000, 3000, 1);
ThreadPoolManager.getInstance().scheduleGeneral(new Spawn(12), 3000);
break;
case 12:
showSocialActionMovie(frintezza, 240, 90, 0, 0, 1000, 0);
showSocialActionMovie(frintezza, 240, 90, 25, 5500, 10000, 3);
ThreadPoolManager.getInstance().scheduleGeneral(new Spawn(13), 3000);
break;
case 13:
showSocialActionMovie(frintezza, 100, 195, 35, 0, 10000, 0);
ThreadPoolManager.getInstance().scheduleGeneral(new Spawn(14), 700);
break;
case 14:
showSocialActionMovie(frintezza, 100, 195, 35, 0, 10000, 0);
ThreadPoolManager.getInstance().scheduleGeneral(new Spawn(15), 1300);
break;
case 15:
showSocialActionMovie(frintezza, 120, 180, 45, 1500, 10000, 0);
frintezza.broadcastPacket(new MagicSkillUse(frintezza, frintezza, 5006, 1, 34000, 0));
ThreadPoolManager.getInstance().scheduleGeneral(new Spawn(16), 1500);
break;
case 16:
showSocialActionMovie(frintezza, 520, 135, 45, 8000, 10000, 0);
ThreadPoolManager.getInstance().scheduleGeneral(new Spawn(17), 7500);
break;
case 17:
showSocialActionMovie(frintezza, 1500, 110, 25, 10000, 13000, 0);
ThreadPoolManager.getInstance().scheduleGeneral(new Spawn(18), 9500);
break;
case 18:
weakScarlet = spawn(scarletSpawnWeak);
block(weakScarlet, true);
weakScarlet.getListenerEngine().addPropertyChangeListener(PropertyCollection.HitPoints, _currentHpListener);
weakScarlet.doCast(SkillTable.getInstance().getInfo(5004, 1), null, false);
Earthquake eq = new Earthquake(weakScarlet.getLoc(), 50, 6);
for(L2Player pc : getPlayersInside())
{
pc.broadcastPacket(eq);
}
showSocialActionMovie(weakScarlet, 1000, 160, 20, 6000, 6000, 0);
ThreadPoolManager.getInstance().scheduleGeneral(new Spawn(19), 5500);
break;
case 19:
showSocialActionMovie(weakScarlet, 800, 160, 5, 1000, 10000, 2);
ThreadPoolManager.getInstance().scheduleGeneral(new Spawn(20), 2100);
break;
case 20:
showSocialActionMovie(weakScarlet, 300, 60, 8, 0, 10000, 0);
ThreadPoolManager.getInstance().scheduleGeneral(new Spawn(21), 2000);
break;
case 21:
showSocialActionMovie(weakScarlet, 1000, 90, 10, 3000, 5000, 0);
ThreadPoolManager.getInstance().scheduleGeneral(new Spawn(22), 3000);
break;
case 22:
for(L2Player pc : getPlayersInside())
{
pc.leaveMovieMode();
}
ThreadPoolManager.getInstance().scheduleGeneral(new Spawn(23), 2000);
break;
case 23:
blockAll(false);
_scarletMorph = 1;
_activityTimeEndTask = ThreadPoolManager.getInstance().scheduleGeneral(new ActivityTimeEnd(), FWF_ACTIVITYTIMEOFFRINTEZZA);
for(int i = 0; i < 4; i++)
{
ThreadPoolManager.getInstance().scheduleGeneral(new doSkill(demons[i], _intervalOfFrintezzaSongs, 1000), 4000);
}
ThreadPoolManager.getInstance().scheduleGeneral(new respawnDemons(), FWF_INTERVALOFNEXTMONSTER);
ThreadPoolManager.getInstance().scheduleGeneral(new Music(), Rnd.get(_intervalOfFrintezzaSongs));
break;
}
}
catch(Exception e)
{
e.printStackTrace();
}
}
}

private static class Music implements Runnable
{
public void run()
{
if(frintezza == null)
{
return;
}
int song = Math.max(1, Math.min(5, getSong()));
String song_name = "";
switch(song)
{
case 1:
song_name = "Concert Hall Melody";
break;
case 2:
song_name = "Rampaging Opus en masse";
break;
case 3:
song_name = "Power Encore";
break;
case 4:
song_name = "Mournful Chorale Prelude";
break;
case 5:
song_name = "Hypnotic Mazurka";
break;
}
if(!frintezza.isBlocked())
{
frintezza.broadcastPacket(new ExShowScreenMessage(song_name, 3000, ScreenMessageAlign.TOP_CENTER, true, 1, -1, true));
frintezza.broadcastPacket(new MagicSkillUse(frintezza, frintezza, 5007, song, _intervalOfFrintezzaSongs, 0));
// Launch the song's effects (they start about 10 seconds after he starts to play)
ThreadPoolManager.getInstance().scheduleGeneral(new SongEffectLaunched(getSongTargets(song), song, 10000), 10000);
}
// Schedule a new song to be played in 30-40 seconds...
ThreadPoolManager.getInstance().scheduleGeneral(new Music(), _intervalOfFrintezzaSongs + Rnd.get(10000));
}

/**
* Depending on the song, returns the song's targets (either mobs or players)
*/
private GArray<L2Character> getSongTargets(int songId)
{
GArray<L2Character> targets = new GArray<L2Character>();
if(songId < 4) // Target is the minions
{
if(weakScarlet != null && !weakScarlet.isDead())
{
targets.add(weakScarlet);
}
if(strongScarlet != null && !strongScarlet.isDead())
{
targets.add(strongScarlet);
}
for(int i = 0; i < 4; i++)
{
if(portraits[i] != null && !portraits[i].isDead())
{
targets.add(portraits[i]);
}
if(demons[i] != null && !demons[i].isDead())
{
targets.add(demons[i]);
}
}
}
else
// Target is the players
{
for(L2Player pc : getPlayersInside())
{
if(!pc.isDead())
{
targets.add(pc);
}
}
}
return targets;
}

/**
* returns the chosen symphony for Frintezza to play
* If the minions are injured he has 40% to play a healing song
* If they are all dead, he will only play harmful player symphonies
*/
private static int getSong()
{
if(minionsNeedHeal())
{
return 1;
}
return Rnd.get(2, 6);
}

/**
* Checks if Frintezza's minions need heal (only major minions are checked) Return a "need heal" = true only 40% of the time
*/
private static boolean minionsNeedHeal()
{
if(Rnd.get(100) > 40)
{
return false;
}
if(weakScarlet != null && !weakScarlet.isAlikeDead() && weakScarlet.getCurrentHp() < weakScarlet.getMaxHp() * 2 / 3)
{
return true;
}
if(strongScarlet != null && !strongScarlet.isAlikeDead() && strongScarlet.getCurrentHp() < strongScarlet.getMaxHp() * 2 / 3)
{
return true;
}
for(int i = 0; i < 4; i++)
{
if(portraits[i] != null && !portraits[i].isDead() && portraits[i].getCurrentHp() < portraits[i].getMaxHp() / 3)
{
return true;
}
if(demons[i] != null && !demons[i].isDead() && demons[i].getCurrentHp() < demons[i].getMaxHp() / 3)
{
return true;
}
}
return false;
}
}

/**
* The song was played, this class checks it's affects (if any)
*/
private static class SongEffectLaunched implements Runnable
{
private final GArray<L2Character> _targets;
private final int _song, _currentTime;

/**
* @param targets - song's targets
* @param song - song id 1-5
* @param currentTimeOfSong - skills during music play are consecutive, repeating
*/
public SongEffectLaunched(GArray<L2Character> targets, int song, int currentTimeOfSong)
{
_targets = targets;
_song = song;
_currentTime = currentTimeOfSong;
}

public void run()
{
if(frintezza == null)
{
return;
}
// If the song time is over stop this loop
if(_currentTime > _intervalOfFrintezzaSongs)
{
return;
}
// Skills are consecutive, so call them again
SongEffectLaunched songLaunched = new SongEffectLaunched(_targets, _song, _currentTime + _intervalOfFrintezzaSongs / 10);
ThreadPoolManager.getInstance().scheduleGeneral(songLaunched, _intervalOfFrintezzaSongs / 10);
frintezza.callSkill(SkillTable.getInstance().getInfo(5008, _song), _targets, false);
}
}

/**
* If the dead boss is a Portrait, we delete it from the world, and it's demon as well.
* If the dead boss is Scarlet or Frintezza, we do a bossesAreDead() check to see if both Frintezza and Scarlet are dead.
*/
public static void OnDie(L2Character self, L2Character killer)
{
if(self == null || _state == null || _state.getState() != State.ALIVE)
{
return;
}
if(self == strongScarlet && _dieTask == null)
{
_dieTask = ThreadPoolManager.getInstance().scheduleGeneral(new Die(1), 50);
}
}

/**
* Class<?> respawns a demon if it's portrait is not dead.
*/
private static class respawnDemons implements Runnable
{
public void run()
{
boolean isAllDead = true;
for(int i = 0; i < 4; i++)
{
if(portraits[i] != null && !portraits[i].isDead())
{
isAllDead = false;
if(demons[i] == null || demons[i].isDead())
{
demons[i] = spawn(demonSpawns[i]);
L2Character target = getRandomPlayer();
if(target != null)
{
demons[i].getAI().notifyEvent(CtrlEvent.EVT_AGGRESSION, target, 10000);
}
}
}
}
if(!isAllDead)
{
ThreadPoolManager.getInstance().scheduleGeneral(new respawnDemons(), FWF_INTERVALOFNEXTMONSTER);
}
}
}

private static class ThirdMorph implements Runnable
{
private int _taskId = 0;
private static int _angle = 0;
private static Location loc = null;

public ThirdMorph(int taskId)
{
_taskId = taskId;
}

public void run()
{
try
{
switch(_taskId)
{
case 1:
_angle = Math.abs((weakScarlet.getHeading() < 32768 ? 180 : 540) - (int) (weakScarlet.getHeading() / 182.044444444));
for(L2Player pc : getPlayersInside())
{
pc.enterMovieMode();
}
blockAll(true);
frintezza.broadcastPacket(new MagicSkillCanceled(frintezza.getObjectId()));
frintezza.broadcastPacket(new SocialAction(frintezza.getObjectId(), 4));
ThreadPoolManager.getInstance().scheduleGeneral(new ThirdMorph(2), 100);
break;
case 2:
showSocialActionMovie(frintezza, 250, 120, 15, 0, 1000, 0);
showSocialActionMovie(frintezza, 250, 120, 15, 0, 10000, 0);
ThreadPoolManager.getInstance().scheduleGeneral(new ThirdMorph(3), 6500);
break;
case 3:
frintezza.broadcastPacket(new MagicSkillUse(frintezza, frintezza, 5006, 1, 34000, 0));
showSocialActionMovie(frintezza, 500, 70, 15, 3000, 10000, 0);
ThreadPoolManager.getInstance().scheduleGeneral(new ThirdMorph(4), 3000);
break;
case 4:
showSocialActionMovie(frintezza, 2500, 90, 12, 6000, 10000, 0);
ThreadPoolManager.getInstance().scheduleGeneral(new ThirdMorph(5), 3000);
break;
case 5:
showSocialActionMovie(weakScarlet, 250, _angle, 12, 0, 1000, 0);
showSocialActionMovie(weakScarlet, 250, _angle, 12, 0, 10000, 0);
ThreadPoolManager.getInstance().scheduleGeneral(new ThirdMorph(6), 500);
break;
case 6:
weakScarlet.doDie(weakScarlet);
showSocialActionMovie(weakScarlet, 450, _angle, 14, 8000, 8000, 0);
ThreadPoolManager.getInstance().scheduleGeneral(new ThirdMorph(7), 6250);
break;
case 7:
loc = weakScarlet.getLoc();
weakScarlet.deleteMe();
weakScarlet = null;
loc.setId(_strongScarletId);
strongScarlet = spawn(loc);
block(strongScarlet, true);
showSocialActionMovie(strongScarlet, 450, _angle, 12, 500, 14000, 2);
ThreadPoolManager.getInstance().scheduleGeneral(new ThirdMorph(9), 5000);
break;
case 9:
blockAll(false);
for(L2Player pc : getPlayersInside())
{
pc.leaveMovieMode();
}
L2Skill skill = SkillTable.getInstance().getInfo(5017, 1);
skill.getEffects(strongScarlet, strongScarlet, false, false);
break;
}
}
catch(Exception e)
{
e.printStackTrace();
}
}
}

private static class SecondMorph implements Runnable
{
private int _taskId = 0;

public SecondMorph(int taskId)
{
_taskId = taskId;
}

public void run()
{
try
{
switch(_taskId)
{
case 1:
int angle = Math.abs((weakScarlet.getHeading() < 32768 ? 180 : 540) - (int) (weakScarlet.getHeading() / 182.044444444));
for(L2Player pc : getPlayersInside())
{
pc.enterMovieMode();
}
blockAll(true);
showSocialActionMovie(weakScarlet, 500, angle, 5, 500, 15000, 0);
ThreadPoolManager.getInstance().scheduleGeneral(new SecondMorph(2), 2000);
break;
case 2:
weakScarlet.broadcastPacket(new SocialAction(weakScarlet.getObjectId(), 1));
weakScarlet.setCurrentHp(weakScarlet.getMaxHp() * 3 / 4, false);
weakScarlet.setRHandId(_frintezzasSwordId);
for(L2Player pc : getPlayersInside())
{
pc.sendPacket(new NpcInfo(weakScarlet, pc));
}
ThreadPoolManager.getInstance().scheduleGeneral(new SecondMorph(3), 5500);
break;
case 3:
weakScarlet.broadcastPacket(new SocialAction(weakScarlet.getObjectId(), 4));
blockAll(false);
L2Skill skill = SkillTable.getInstance().getInfo(5017, 1);
skill.getEffects(weakScarlet, weakScarlet, false, false);
for(L2Player pc : getPlayersInside())
{
pc.leaveMovieMode();
}
break;
}
}
catch(Exception e)
{
e.printStackTrace();
}
}
}
//TODO вынести в AI демонов, либо сделать скиллом

private static class doSkill implements Runnable
{
private final L2Character _caster;
private final int _interval, _range;

public doSkill(L2Character caster, int interval, int range)
{
_caster = caster;
_interval = interval;
_range = range;
}

public void run()
{
if(_caster == null || _caster.isDead())
{
return;
}
try
{
L2Object tempTarget = _caster.getTarget();
if(tempTarget == null || !(tempTarget instanceof L2Character))
{
tempTarget = _caster;
}
int x = tempTarget.getX() + Rnd.get(_range) - _range / 2, y = tempTarget.getY() + Rnd.get(_range) - _range / 2, z = tempTarget.getZ();
if(_caster.getDistance(x, y) > _range && getZone().checkIfInZone(tempTarget))
{
_caster.broadcastPacket(new MagicSkillUse(_caster, (L2Character) tempTarget, 1086, 1, 0, 0));
_caster.decayMe();
_caster.setXYZ(x, y, z);
_caster.spawnMe();
_caster.setTarget(tempTarget);
}
}
catch(Exception e)
{
e.printStackTrace();
}
ThreadPoolManager.getInstance().scheduleGeneral(new doSkill(_caster, _interval, _range), _interval + Rnd.get(500));
}
}

private static class Die implements Runnable
{
private int _taskId = 0;

public Die(int taskId)
{
_taskId = taskId;
}

public void run()
{
try
{
switch(_taskId)
{
case 1:
blockAll(true);
deletePortrait();
int _angle = Math.abs((strongScarlet.getHeading() < 32768 ? 180 : 540) - (int) (strongScarlet.getHeading() / 182.044444444));
showSocialActionMovie(strongScarlet, 300, _angle - 180, 5, 0, 7000, 0);
showSocialActionMovie(strongScarlet, 200, _angle, 85, 4000, 10000, 0);
_dieTask = ThreadPoolManager.getInstance().scheduleGeneral(new Die(2), 7500);
break;
case 2:
showSocialActionMovie(frintezza, 100, 120, 5, 0, 7000, 0);
showSocialActionMovie(frintezza, 100, 90, 5, 5000, 15000, 0);
_dieTask = ThreadPoolManager.getInstance().scheduleGeneral(new Die(3), 6000);
break;
case 3:
showSocialActionMovie(frintezza, 900, 90, 25, 7000, 10000, 0);
//frintezza.broadcastPacket(new MagicSkillCanceled(frintezza.getObjectId()));
frintezza.doDie(frintezza);
frintezza = null;
cube = spawn(cubeSpawn);
_dieTask = ThreadPoolManager.getInstance().scheduleGeneral(new Die(4), 7000);
break;
case 4:
for(L2Player pc : getPlayersInside())
{
pc.leaveMovieMode();
}
_dieTask = ThreadPoolManager.getInstance().scheduleGeneral(new Die(5), 600000);
break;
case 5:
setUnspawn();
break;
}
}
catch(Exception e)
{
e.printStackTrace();
}
}
}

/**
* Class<?> ends the activity of the Bosses after a interval of time Exits the battle field in any way...
*/
private static class ActivityTimeEnd implements Runnable
{
public void run()
{
setUnspawn();
}
}

/**
* Clean Frintezza's lair.
*/
public static void setUnspawn()
{
banishForeigners();
_state.setState(EpicBossState.State.DEAD);
_state.update();
Log.add("Frintezza died", "bosses");
if(frintezza != null)
{
frintezza.deleteMe();
}
if(weakScarlet != null)
{
weakScarlet.deleteMe();
}
if(strongScarlet != null)
{
strongScarlet.deleteMe();
}
if(cube != null)
{
cube.deleteMe();
}
frintezza = weakScarlet = strongScarlet = cube = null;
deletePortrait();
if(_monsterSpawnTask != null)
{
_monsterSpawnTask.cancel(true);
_monsterSpawnTask = null;
}
if(_intervalEndTask != null)
{
_intervalEndTask.cancel(true);
_intervalEndTask = null;
}
if(_activityTimeEndTask != null)
{
_activityTimeEndTask.cancel(true);
_activityTimeEndTask = null;
}
if(_dieTask != null)
{
_dieTask.cancel(false);
_dieTask = null;
}
setIntervalEndTask();
}

private static void deletePortrait()
{
for(int i = 0; i < 4; i++)
{
if(portraits[i] != null)
{
portraits[i].deleteMe();
portraits[i] = null;
}
if(demons[i] != null)
{
demons[i].deleteMe();
demons[i] = null;
}
}
}

private static void blockAll(boolean flag)
{
block(frintezza, flag);
block(weakScarlet, flag);
block(strongScarlet, flag);
for(int i = 0; i < 4; i++)
{
block(portraits[i], flag);
block(demons[i], flag);
}
}

private static void block(L2NpcInstance npc, boolean flag)
{
if(npc == null || npc.isDead())
{
return;
}
if(flag)
{
npc.abortAttack(true, false);
npc.abortCast(true);
npc.setTarget(null);
if(npc.isMoving)
{
npc.stopMove();
}
npc.block();
}
else
{
npc.unblock();
}
npc.setIsInvul(flag);
}

/**
* Creates a thread to initialize Frintezza again... until this loops ends, no one can enter the lair.
*/
public static void setIntervalEndTask()
{
if(!_state.getState().equals(EpicBossState.State.INTERVAL))
{
_state.setRespawnDate(Rnd.get(FWF_FIXINTERVALOFFRINTEZZA, FWF_FIXINTERVALOFFRINTEZZA + FWF_RANDOMINTERVALOFFRINTEZZA));
_state.setState(EpicBossState.State.INTERVAL);
_state.update();
}
_intervalEndTask = ThreadPoolManager.getInstance().scheduleGeneral(new IntervalEnd(), _state.getInterval());
}

/**
* Calls for a re-initialization when time comes, only then can players enter the lair.
*/
private static class IntervalEnd implements Runnable
{
public void run()
{
_state.setState(EpicBossState.State.NOTSPAWN);
_state.update();
}
}

private static void banishForeigners()
{
for(L2Player player : getPlayersInside())
{
if(!player.isGM())
{
player.teleToClosestTown();
}
}
}

private static L2Player getRandomPlayer()
{
GArray<L2Player> list = getZone().getInsidePlayers();
if(list.isEmpty())
{
return null;
}
return list.get(Rnd.get(list.size()));
}

private static GArray<L2Player> getPlayersInside()
{
return getZone().getInsidePlayers();
}

public static L2Zone getZone()
{
return _zone;
}

public static boolean isEnableEnterToLair()
{
return _state.getState() == EpicBossState.State.NOTSPAWN;
}

public void onLoad()
{
init();
}

public void onReload()
{
getZone().getListenerEngine().removeMethodInvokedListener(_zoneListener);
if(weakScarlet != null)
{
weakScarlet.getListenerEngine().removePropertyChangeListener(_currentHpListener);
}
}

public void onShutdown()
{
}
}
Ответ
#2
Deron, ищи в АИ .java там это находится. Сам менял, када тестил Тиата на л2ж. С 36 на 4 мин ставь, потому как там нужна колонна (пати) - обязательное условие.
Ответ
#3
Эти скрипты и были взяты с АИ
Ответ
#4
Я перепутал не в АИ, а инстанс смотри. Там должны быть наподобе вот такие строки:

private static final int MIN_PLAYERS = 36;
private static final int MAX_PLAYERS = 45;

P.S. это на l2j так. У тебя будет чудок отличаться
Ответ
#5
В инстах тока закен.

Добавлено через 10 минут
в папке дат в файле instance.xml вроде тиату изменил проверю отпишу. Фризы там не нашел.
Ответ
#6
в фениксе 20 + инстантом только тиат.
Ответ
#7
Открываем LastImperialTombManager:

Код:
    private static final int LIT_MIN_PARTY_CNT = 4;
    private static final int LIT_MAX_PARTY_CNT = 5;

Это Фринтезза, а Тиат в instances.xml
Ответ


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