07-26-2011, 04:02 PM
(Сообщение последний раз редактировалось: 07-26-2011, 04:36 PM Global_Risk.)
Привет всем! У меня такая проблема, я делал все по видео уроку, запустил ЛС все нормально, запустил ГС, в конце выбило вот такое:
Вот конфиг "default" в папке ГС (ет как я настроил, подчеркните красным что я не дописал, хочу играть по интернете):
Буду благодарен за помощь ! :_smile_:
Добавлено через 34 минуты
Вот мой второй запуск, и что то новенькое
Вот конфиг "default" в папке ГС (ет как я настроил, подчеркните красным что я не дописал, хочу играть по интернете):
Конфиг
# Open Aion Game Server Configuration#
# To load server on this config file, please use command :
# java -Xms128m -Xmx1536m -ea -Xbootclasspath/p:./libs/jsr166.jar -cp ./libs/*:game.jar org.openaion.gameserver.GameServer /path/to/configuration/file.config > log/console.log &
# ===================================
# DATABASE
# ===================================
# JDBC driver to use
database.driver = com.mysql.jdbc.Driver
# JDBC database URL
database.url = jdbc:mysql://localhost:3306/au_server_gs?useUnicode=true&characterEncoding=UTF-8&autoReconnect=true
# Database user
database.user = root
# Database password
database.password = 5555556g
# JDBC Connection Pool minimum size (concurrent connections)
database.connections.min = 5
# JDBC Connection Pool maximum size
database.connections.max = 10
# DAO Scripts context file
database.scriptcontext.descriptor = ./data/scripts/system/database.xml
# ===================================
# NETWORK
# ===================================
# GameServer ID
gameserver.network.login.gsid = 7
# GameServer bind IP address (* for all available IP)
gameserver.network.client.host = *
# GameServer bind TCP port
gameserver.network.client.port = 7777
# RDC (Remote Data Call) bind IP address
gameserver.network.rdc.client.host = *
# RDC bind TCP port
gameserver.network.rdc.client.port = 732
# GeoServer address
gameserver.network.geoserver.address = localhost:5550
# GeoServer password
gameserver.network.geoserver.password = password
# Online players limit
gameserver.network.client.maxplayers = 800
# Required access level to enter gameserver
# If set to bigger than 0 only GM's are able to connect
# and normal players can't see server on serverlist
# Default = 0
gameserver.network.client.requiredlevel = 0
# LoginServer location
gameserver.network.login.address = 95.69.217.241:9014
# LoginServer password for this GameServer
gameserver.network.login.password = 5555556g
# ChatServer location
gameserver.network.chat.address = localhost:9021
# ChatServer password for this ChatServer
gameserver.network.chat.password = password
# Enable debug information from network layer
gameserver.network.nio.debug = false
# Additional threads that are used to read network data
gameserver.network.nio.threads.read = 1
# Number of retries to do when reading a packet
gameserver.network.nio.threads.read.retries = 8
# Additional threads that are used to write network data
gameserver.network.nio.threads.write = 1
# Number of retries to do when writing a packet
gameserver.network.nio.threads.write.retries = 8
# Enable additional threads (workers) to handle data processing
gameserver.network.nio.threads.workers.enable = false
# Number of workers
gameserver.network.nio.threads.workers = 1
# Number of buffers by worker
gameserver.network.nio.threads.workers.buffers = 16
# Display/hide unknown packets received by server
gameserver.network.display.unknownpackets = false
# ===================================
# FLOOD PROTECTOR
# ===================================
# Max connection between choosen interval
gameserver.floodcontrol.maxconnection = 10
# Interval in minutes for max connection
# Ex: If max connexion= 10 and interval is 5, then the user will be able to connect only 10 times in 5 minutes.
gameserver.floodcontrol.interval = 5
# IPs not restricted
# Use "," if there is more than one ip (ex : 127.0.0.1, 127.0.0.2)
gameserver.floodcontrol.exceptions = 127.0.0.1
# ===================================
# GAMESERVER
# ===================================
# GameServer Name
gameserver.name = aion private
# Pattern for player names validation
# To enable UTF support for names - set this parameter to [a-zA-Z\u0410-\u042f\u0430-\u044f]{2,16}
gameserver.character.name.pattern = [a-zA-Z]{2,16}
# Pattern for pet names validation
# To enable UTF support for names - set this parameter to [a-zA-Z\u0410-\u042f\u0430-\u044f]{2,16}
gameserver.pet.name.pattern = [a-zA-Z]{2,16}
# Server Country Code (cc)
gameserver.country.code = 7
# Server Version
# Do not Modify, even if we run 2.5 !
gameserver.version = 2.1.0.12
# Server Mode
# 1 = user can create characters from both factions
# 34 = user is bound to a faction, can't create more than 2 characters and can't enter the game world (character reservation mode)
# 128 = user is bound to a faction (can't create characters from both factions at the same time)
gameserver.mode = 1
# Character Passkey
# Enable or Disable Character Passkey
# Default: false (US retail is true)
gameserver.passkey.enable = false
# Enter the maximum number of incorrect password set to Character Passkey
# Default: 5 (retail server value)
gameserver.passkey.wrong.maxcount = 5
# Disable chat server connection
gameserver.disable.chatserver = true
# Enable Repurchase
gameserver.enable.repurchase = true
# Enable Purchase Limit
gameserver.enable.purchaselimit = true
# Purchase Limit restock time in hours
# Default: 4
gameserver.purchaselimit.restock.time = 4
# Display the server revision in player MOTD
# SHALL BE DISABLED ON UNIX SERVERS
gameserver.motd.revision.display = false
# Enable ratios limitation
gameserver.factions.ratio.limited = false
# When a faction ratio reach this value, it's not possible to create new characters of this faction
gameserver.factions.ratio.value = 50
# Minimum character level to take into account in ratio calculation
gameserver.factions.ratio.level = 10
# Minimum characters count in each faction needed before limiting ratios
gameserver.factions.ratio.minimum = 50
# Enable server freefly
gameserver.enable.freefly = true
# Log chat?
gameserver.log.chat = false
# Log item?
gameserver.log.item = false
# Language
gameserver.lang = "en"
# Geo enabled
gameserver.enable.geo = false
# ===================================
# INGAMESHOP DATABASE
# ===================================
# IngameShop Database
# Same database name as in your LS
# defaultValue = "au_server_ls")
gameserver.aionshop.database = au_server_ls
# Enable IngameShop Gift
# Default : false
gameserver.aionshop.gift.enable = true
#Credits Exchange
#Default : false
gameserver.rate.tollexchange.enable = true
#Credits Exchange Restrictions
#Exchange Restriction available options: none, ap, kinah
#Default : none
gameserver.rate.tollexchange.restriction = none
#Credits Exchange Rate AP
#Default : 10
gameserver.rate.tollexchange.ap = 10
#Credits Exchange Rate Kinah
#Default : 100
gameserver.rate.tollexchange.kinah = 1000
# ===================================
# RATES
# ===================================
# Display server rates when player enter in world
gameserver.rate.display.rates = false
# Regular experience rate for group members
gameserver.rate.regular.group.xp = 1
gameserver.rate.premium.group.xp = 2
# Experience rate for single players
gameserver.rate.regular.xp = 1
gameserver.rate.premium.xp = 2
# Item drop rate
gameserver.rate.regular.drop = 1
gameserver.rate.premium.drop = 2
# Chest drop rate
gameserver.rate.chest.regular.drop = 1
gameserver.rate.chest.premium.drop = 2
# Gathering XP rates
gameserver.rate.regular.gathering.xp = 1
gameserver.rate.premium.gathering.xp = 1
# Gathering Skill point leveling rates
gameserver.rate.regular.gathering.lvl = 1
gameserver.rate.premium.gathering.lvl = 1
# Crafting XP rates
gameserver.rate.regular.crafting.xp = 1
gameserver.rate.premium.crafting.xp = 1
# Crafting Skill point leveling rates
gameserver.rate.regular.crafting.lvl = 1
gameserver.rate.premium.crafting.lvl = 1
# Quest XP rates
gameserver.rate.regular.quest.xp = 1
gameserver.rate.premium.quest.xp = 2
# Quest Kinah rate
gameserver.rate.regular.quest.kinah = 1
gameserver.rate.premium.quest.kinah = 2
# Abyss points rate (can be 0.5 etc.)
# For PvE
gameserver.rate.regular.ap.npc = 1
gameserver.rate.premium.ap.npc = 2
# Abyss points rate (can be 0.5 etc.)
# For PvP
gameserver.rate.regular.ap.player = 1
gameserver.rate.premium.ap.player = 2
# Kinah rate
gameserver.rate.regular.kinah = 1
gameserver.rate.premium.kinah = 2
# ===================================
# DROP CONFIG
# ===================================
# Drop chance increasing formulas. There are 2 of them:
# 0 - slow growth up to 70 kills, then going very fast, 100% chance reached after 100 kills, takes more CPU resources
# 1 - adds 5% to previous chance (chance become 10 times bigger after each 50 kills)
# Default: 0
gameserver.drop.chance.formula = 0
# Number of NPCs to store in player's kill history to use in more precise drop calculations
# Default: 20
gameserver.drop.player.history = 20
# Minutes until NPC kill stats are reset for each player if not killed during that time
# Value -1 makes the stats to not expire, 0 - expires immediately (to use old calculation)
# Default: 15
gameserver.drop.history.expire = 15
# World drop chance for common quality items in %
# Default: 0.01
gameserver.world.drop.common = 0.01
# World drop chance for rare quality items in %
# Default: 0.005
gameserver.world.drop.rare = 0.005
# World drop chance for legendary quality items in %
# Default: 0.003
gameserver.world.drop.legendary = 0.003
# World drop chance for unique quality items in %
# Default: 0.003
gameserver.world.drop.unique = 0.003
# Disable drop rate reduction based on level difference between players and mobs
# Default: false
gameserver.disable.drop.reduction = false
# Enable or not the Drop quantity restriction based on item quality
# Default : false
gameserver.dropquantity.restriction.enabled = false
# Drop quantity restriction for blue items
# Default : 3
gameserver.dropquantity.restriction.blue = 3
# Drop quantity restriction for gold items
# Default : 2
gameserver.dropquantity.restriction.gold = 2
# Drop quantity restriction for orange items
# Default : 1
gameserver.dropquantity.restriction.orange = 1
# Chances are lowered with next item from the same item category
# Default : false
gameserver.itemcategory.restriction.enabled = false
# ===================================
# CACHE
# ===================================
# This parameter says what kind of cache should be used
# in CacheMap that is used for caching many things.
#
# Setting this value to true means that cache will be using
# soft references - what means, that objects will be in memory as long as possible
# and would be removed when there is little of memory.
#
# Setting this value to false mans that cache will be using
# weak references - what means, that objects will be in memory as long as they are
# strong achievable to
# Default: false
gameserver.cache.softcache = false
# If true then whole Player objects (with inventory etc) are cached as long
# as there is memory for them
# Default: false
gameserver.cache.players = false
# If true then whole PlayerCommonData are cached as long
# as there is memory for them
# Default: false
gameserver.cache.pcd = false
# If true then Account objects are cached as long as there is memory for them
# Default: false
gameserver.cache.accounts = false
# ===================================
# CUSTOMS
# ===================================
# Speaking mode between factions
# 0 = default, factions can't speak together
# 1 = all players can speak to all others
# Default: 0
gameserver.factions.speaking.mode = 0
# Whisper mode between factions
# 0 = default, factions can't whisper each other
# 1 = all players can speak to one another
# Default: 0
gameserver.factions.whisper.mode = 0
# Searching players of opposite faction
# false : factions can't search each other
# true: factions can search each other
# Default: false
gameserver.factions.search.mode = false
# Skill auto learn mode
# true = no skill books are required
# false = need skill books to learn lvl1 skill
# Default: false
gameserver.skill.autolearn = false
# Stigma skills auto learn mode
# true = no stigma stones are required
# false = need stigma stones to learn this skills
# Default: false
gameserver.stigma.autolearn = false
# Retail like character deletion times
# true = it takes 7 days to delete a character that is level 20+
# false = characters get deleted in 5 minutes
# Default: true
gameserver.character.delete.retail = true
# Retail like emotions
# true = Players need to buy emotions
# false = Players have all emotions
# Default: true
gameserver.emotions.retail = true
# Disable aggressive behavior from monsters
# Default: false
gameserver.disable.mob.aggro = false
# Enable 2nd class change simple mode
# Default: false
gameserver.enable.simple.2ndclass = false
# Enable the Christmas decorations
# Default: false
gameserver.enable.decor.christmas = false
# Unstuck delay in seconds
# Default: 3600 (1 hour)
gameserver.unstuck.delay = 3600
# Enable instances (temporary config till instances will be mature)
# Default: true
gameserver.instances.enable = true
# Default Fly Time
# Default: 60 (60 seconds)
gameserver.base.flytime = 60
# Cross-Faction Binding
# Allows opposite factions to bind in enemy territories
# Default: false
gameserver.cross.faction.binding = false
# Dredgion AP Bonus
gameserver.dredgion.ap.win.bonus = 3000
gameserver.dredgion.ap.lose.bonus = 1000
gameserver.chantradredgion.ap.win.bonus = 5000
gameserver.chantradredgion.ap.lose.bonus = 2500
# NPC relation aggresive
# This enables/disables the agression between NPCs
# Default: true
gameserver.npc.relation.aggro = true
# Maximum number of pvp kills on one player before receiving 1AP per kill in a time period.
# Default: 5
gameserver.pvp.maxkills = 5
# Time period in hours
# Default: 24
gameserver.pvp.period = 24
# Enable .ely, .asmo, .both chat channels
# Default: false
gameserver.channels.all.enabled = false
# Enable .world chat channel
# Default: false
gameserver.channels.world.enabled = false
# Show all connected players from both factions in research window
gameserver.search.listall = false
# Enable/Disable instance cooldown
gameserver.instance.cooldown = true
# Announce for rare drops
# Shown message only for players that are situated on the same faction and location.
# Default: false
gameserver.announce.raredrops = false
# Kick players using speed hack
# Default: true
gameserver.kick.speedhack.enable = true
# Toggle CASTSPELL hack detection
# Default: true (active)
gameserver.log.castspell.targethack = true
gameserver.log.castspell.speedhack = true
gameserver.log.castspell.cooldownhack = true
# Ping minimun Interval to consider speed hack
# Default: 100000
gameserver.kick.speedhack.pinginterval = 100000
# Chain Trigger
# true = Chain Trigger Rate is enabled
# false = Chain Trigger Rate is disabled, Retail
# Default: false
gameserver.skill.chain.trigger = true
# Chain Trigger Rate
# 75 = 75% Trigger Rate
# Default: 75
gameserver.skill.chain.rate = 75
# Surveys
# true = Surveys is enabled and you can integrate with Web Shops(Players receive items on logon).
# false = Surveys is disabled.
# Default: true
gameserver.enable.surveys = false
# Enable the rewards for pvp kills
# Default: false
# (Reset all_kill from abyss_rank table before activate it)
gameserver.pvpreward.enable = false
# Set the kills needed to get a reward (do NOT set config to 0)
# Default: 5
gameserver.pvpreward.kills.needed1 = 5
# Default: 10
gameserver.pvpreward.kills.needed2 = 10
# Default: 15
gameserver.pvpreward.kills.needed3 = 15
# Select the item reward for pvp kills
# Default: 186000031 (Silver Medal)
gameserver.pvpreward.item.reward1 = 186000031
# Default: 186000030 (Golden Medal)
gameserver.pvpreward.item.reward2 = 186000030
# Default: 186000096 (Platinum Medal)
gameserver.pvpreward.item.reward3 = 186000096
# Minimum level to use search.
# Default: 10
search.level.restriction = 10
# Minimum level to use whisper.
# Default: 10
whisper.level.restriction = 10
# Allow players to control their experience gain with xpon / xpoff commands
# Default: false
gameserver.player.experience.control = false
# Time in seconds which character stays online
# after closing client window
# Default: 10
# Anti Kinah dupe : 3
gameserver.disconnect.time = 3
# Disable rifts for opposing race.
# Default: false
gameserver.rift.race = false
# Calculate NPC stats based on level/rank
# Default: false
gameserver.npc.dynamicstat = false
# ----------------------------
# HTML Welcome Message
# ----------------------------
# Enable or Disable HTML Welcome Message
# To Edit this file, go to /data/static_data/HTML
# and open welcome.html
# remember to edit the messages just after <![CDATA[ tag
enable.html.welcome = false
# ----------------------------
# HTML Config
# ----------------------------
# Default: ./data/static_data/HTML/
html.root = ./data/static_data/HTML/
# Default: ./cache/html.cache
html.cache.file = ./cache/html.cache
# Default: UTF-8
html.encoding = UTF-8
# ----------------------------
# Top Ranking
# ----------------------------
# Time at what top ranking is updated.
# Default: 0:00:00
gameserver.topranking.time = 0:00:00
# Delay between two updates in hours
# Default: 24
gameserver.topranking.delay = 24
# ----------------------------
# Daily Quests
# ----------------------------
# Time at what daily quest is sent
# Default: 9:00:00
gameserver.dailyquest.time = 9:00:00
# ----------------------------
# Crafting settings
# ----------------------------
# SpeedUp, Regular and Critical Crafting Success chance Config
# SpeedUp default: 15
# Regular default: 33 (lower, easier)
# Critical default: 30
gameserver.crafting.speedupchance = 15
gameserver.regular.crafting.success = 33
gameserver.critical.crafting.success = 30
# Work Order collect items leftovers deleted or keeped as bonus
# Default: false
gameserver.workorder.bonus = false
# Only 2 Expert and Top Expert crafts and 1 Master craft available by default
# if true no limets at all.
# Default: false
gameserver.mastercraft.limit.disable = false
# ----------------------------
# Launch effects on critical
# ----------------------------
# Enable or Disable launching effects on critical
# Default: false
gameserver.criticaleffect = false
# ----------------------------
# Skills related to geodata
# ----------------------------
# Enable or Disable launching effects related to geodata
# Default: false(disabled)
gameserver.geodata.related.effects = false
# ----------------------------
# Advanced Stigma Slots on level up
# ----------------------------
# Automatic adv.stigmas (follow lvls of quests)
# level slots
# 45 2
# 50 3
# 52 4
# 55 5
# Default: false
gameserver.advstigmaslot.onlvlup = false
# ----------------------------
# Droplist Master Data Source
# xml : XML drops have precedence (SQL duplicates will get discarded)
# sql : SQL drops have precedence (XML duplicates will get overwritten by SQL values)
# ----------------------------
gameserver.droplist.master.source = xml
# ----------------------------
# Abyss Xform after logout
# ----------------------------
# Enable or Disable counting down of duration after logout on Abyss transformations
# Default: false
gameserver.abyssxform.afterlogout = false
# ----------------------------
# Pvp damage reduction
# ----------------------------
# Enable or Disable pvp damage reduction according to difference between attacker and targets level
# Default: false
gameserver.dmgreduction.lvldiffpvp = false
# ===================================
# ENCHANTMENTS
# ===================================
# Default: 57
gameserver.manastone.percent = 57
# Default: 43
gameserver.manastone.percent1 = 43
# Default: 33
gameserver.manastone.percent2 = 33
# Default: 25
gameserver.manastone.percent3 = 25
# Default: 19
gameserver.manastone.percent4 = 19
# Default: 2
gameserver.manastone.percent5 = 2
# Supplement Additional Success Rates
# Default: 10
gameserver.supplement.lesser = 10
# Default: 15
gameserver.supplement.regular = 15
# Default: 20
gameserver.supplement.greater = 20
# ===================================
# FALL_DAMAGE
# ===================================
# Enable fall damage
gameserver.fall.damage.active = true
# The damage percentage per meter.
gameserver.fall.damage.percentage = 1.0
# Minimum fall height to receive damage.
gameserver.fall.damage.distance.minimum = 10
# Maximum fall height on which you will die when you hit the ground.
gameserver.fall.damage.distance.maximum = 50
# Maximum fall height after which you will die in mid air.
gameserver.fall.damage.distance.midair = 200
# ===================================
# GROUPS
# ===================================
# Time in seconds after a group member is removed after he/she disconnected
gameserver.playergroup.removetime = 600
# Maximum distance in meters between killed monster and party member to receive XP
gameserver.playergroup.maxdistance = 100
# Time in seconds after a alliance member is removed after he/she disconnected
gameserver.playeralliance.removetime = 600
# ===================================
# LEGIONS
# ===================================
# Character patterns
gameserver.legion.pattern = [a-zA-Z ]{2,16}
gameserver.legion.selfintropattern = [a-zA-Z]{2,25}
gameserver.legion.nicknamepattern = [a-zA-Z]{2,10}
gameserver.legion.announcementpattern = .*{2,255}
# Disband settings
gameserver.legion.disbandtime = 86400
gameserver.legion.disbanddifference = 604800
# Required Kinah to create a legion
gameserver.legion.creationrequiredkinah = 10000
# Legion Emblem settings
gameserver.legion.emblemrequiredkinah = 10000
# Legion level up settings
gameserver.legion.level2requiredkinah = 100000
gameserver.legion.level3requiredkinah = 1000000
gameserver.legion.level4requiredkinah = 2000000
gameserver.legion.level5requiredkinah = 6000000
gameserver.legion.level2requiredmembers = 10
gameserver.legion.level3requiredmembers = 20
gameserver.legion.level4requiredmembers = 30
gameserver.legion.level5requiredmembers = 40
gameserver.legion.level2requiredcontribution = 0
gameserver.legion.level3requiredcontribution = 20000
gameserver.legion.level4requiredcontribution = 100000
gameserver.legion.level5requiredcontribution = 500000
# Legion member settings
gameserver.legion.level1maxmembers = 30
gameserver.legion.level2maxmembers = 60
gameserver.legion.level3maxmembers = 90
gameserver.legion.level4maxmembers = 120
gameserver.legion.level5maxmembers = 150
# Legion functions
gameserver.legion.warehouse = false
gameserver.legion.inviteotherfaction = false
# Time in seconds for updating legion ranking
gameserver.legion.ranking.periodicupdate = 1200
# ===================================
# NPC_MOVEMENTS
# ===================================
# Enable NPC movement
gameserver.npc.movement.active = true
# The minimum time in seconds that the NPC waits before moving again.
gameserver.npc.movement.delay.minimum = 3
# The maximum time in seconds that the NPC waits before moving again.
gameserver.npc.movement.delay.maximum = 15
# ===================================
# PERIODIC_SAVE
# ===================================
# WARNING:
# With 500 player online saving can be up to 10 seconds
# (it depends on hardware, changes in item locations, new acquisitions etc)
# Generally accepted interval is 15-20 minutes
# Time in seconds for saving player data (player, abyss rank, quests, skills)
gameserver.periodicsave.player.general = 900
# Time in seconds for saving player items and item stones
gameserver.periodicsave.player.items = 900
# Time in seconds for saving legion wh items and item stones
gameserver.periodicsave.legion.items = 1200
# Time in seconds for saving broker
gameserver.periodicsave.broker = 1500
# ===================================
# PRICES
# ===================================
# Controls the "Prices:" value in influence tab.
gameserver.prices.default.prices = 100
# Hidden modifier for all prices.
gameserver.prices.default.modifier = 100
# Taxes: value = 100 + tax %
gameserver.prices.default.taxes = 100
gameserver.prices.vendor.buymod = 100
gameserver.prices.vendor.sellmod = 20
# ===================================
# SHUTDOWN
# ===================================
# Shutdown Settings.
# NOTE: This settings works only if shutdown is used from console.
# Shutdown Hook Mode. 1 = Shutdown, 2 = Restart.
gameserver.shutdown.mode = 1
# Shutdown Hook delay.
gameserver.shutdown.delay = 60
# Shutdown announce interval.
gameserver.shutdown.interval = 1
# This is a safe reboot mode.
# All action is disabled in shutdown progress.
gameserver.shutdown.safereboot = true
# ===================================
# SIEGE
# ===================================
# Enable/Disable Siege Engine
gameserver.siege.enabled = true
# Siege schedule type.
# 1 for PVE schedule (daily vulnerable state)
# 2 for PVP oriented schedule (multiple vulnerables fortress at same time)
# any other value for test purpose (all fortress vulnerable)
gameserver.siege.schedule.type = 1
# Points Per Fortress
gameserver.siege.influence.fortress = 10
# Points Per Artifact
gameserver.siege.influence.artifact = 1
# ===================================
# EVENTS
# ===================================
# Item which is given by NPCs Laylin and Ronya
# Default: 160009017 (Vinna Juice)
gameserver.events.givejuice.elyos = 160009017
gameserver.events.givejuice.asmos = 160009017
# Item which is given by NPCs Brios and Bothen
# Default: 160009017 ([Event] Piece of Cake)
gameserver.events.givecake.elyos = 160010073
gameserver.events.givecake.asmos = 160010073
# ===================================
# TASK_MANAGER
# ===================================
# Enable/disable deadlock detector (true/false)
gameserver.deadlock.enable = false
# Interval for deadlock detector run schedule (seconds)
gameserver.deadlock.interval = 300
# ===================================
# THREADS
# ===================================
thread.basepoolsize = 2
thread.threadpercore = 4
# Default: 5000
thread.runtime = 5000
# ===================================
# ADMINS
# ===================================
# GM Level.
gameserver.administration.gmlevel = 3
# Display or not gm tags for different levels of admins/gms
gameserver.gmtag.display = false
# Different tags for gms according to AccessLevel
# Tag for Access Level 1
# Default: <GM>
gameserver.gmtag.level1 = <GM>
# Tag for Access Level 2
# Default: <HEADGM>
gameserver.gmtag.level2 = <HEADGM>
# Tag for Access Level 3
# Default: <ADMIN>
gameserver.gmtag.level3 = <ADMIN>
# Announce on GM connection
# GM name is announced to players on login
gameserver.announce.gm.connection = false
# Invisible on GM connection
# GM login invisible
gameserver.invis.gm.connection = false
# Invulnerable on GM connection
# GM login invulnerable
gameserver.invul.gm.connection = false
# Silent on GM connection
# GM login in whisper refusal mode
gameserver.silence.gm.connection = false
# Speed Up on GM connection
# Gm logins with setted speed stats value
gameserver.speed.gm.connection = 0
# Unlimited Flight Time for GMs
gameserver.administration.flight.unlimited = 3
# Free Flight Everywhere for GMs
gameserver.administration.flight.freefly = 3
# Shields hurt players with this access level and below
gameserver.administration.shield.vulnerable = 0
# ===================================
# ADMIN_COMMANDS
# ===================================
# Various AI-related tasks
gameserver.administration.command.ai = 3
# Adds an item to your inventory
gameserver.administration.command.add = 3
# Adds an item set to your inventory
gameserver.administration.command.addset = 3
# Adds drop entry
gameserver.administration.command.adddrop = 3
# Add target player skill
gameserver.administration.command.addskill = 3
# Add title to player
gameserver.administration.command.addtitle = 3
# This command send fakeserverpackets to the server for test porpouses, Used by Developers
gameserver.administration.command.advsendfakeserverpacket = 3
# The message is sent to all players chatbox
gameserver.administration.command.announce = 3
# Announce for only one faction (asmo/ely)
gameserver.administration.command.announce_faction = 3
# Announcements
gameserver.administration.command.announcements = 3
# All ban and unban commands (//ban, //unban, //banip, //unbanip)
gameserver.administration.command.ban = 3
# Bookmark command
gameserver.administration.command.bk = 3
# Configures properties on runtime
gameserver.administration.command.configure = 3
# Self explanatory
gameserver.administration.command.deletespawn = 3
# Command to remove all buff effect of the player
gameserver.administration.command.dispel = 3
# Command to manage dredgion instance
gameserver.administration.command.dredgion = 3
# Dye a player
gameserver.administration.command.dye = 3
# Gag and ungag
gameserver.administration.command.gag = 3
# Find a location GPS
gameserver.administration.command.gps = 3
# Give missin skills to self
gameserver.administration.command.givemissingskills = 0
# Teleport youself to specified place name
# Example: //goto poeta
gameserver.administration.command.goto = 3
# Restores target hp/mp/dp
gameserver.administration.command.heal = 3
# Print target info
gameserver.administration.command.info = 3
# Make you invis/vis
gameserver.administration.command.invis = 3
# Switch to Invulnerable / Vulnerable
gameserver.administration.command.invul = 3
# Disconnect the player
gameserver.administration.command.kick = 3
# Kill target
gameserver.administration.command.kill = 3
# Add Kinah to self or target/named player
gameserver.administration.command.kinah = 3
# Legion command allows you to disband/setlevel/setpoints of a legion
gameserver.administration.command.legion = 3
# Show all connected players from both factions when opening research window
gameserver.administration.search.listall = 3
# Morph command
gameserver.administration.command.morph = 3
# Move player1 to player2 location
gameserver.administration.command.moveplayertoplayer = 3
# Teleport to specified XYZ coordinates
gameserver.administration.command.moveto = 3
# Teleport to specified NPC
gameserver.administration.command.movetonpc = 3
# Move player to my position
gameserver.administration.command.movetome = 3
# Teleport you to player position
gameserver.administration.command.movetoplayer = 3
# Command to watch cutscenes. Used by quest writers
gameserver.administration.command.movie = 3
# Make yourself appear neutral to both factions
gameserver.administration.command.neutral = 3
# The message is sent to all players chatbox and a message appear in center screen
gameserver.administration.command.notice = 3
# Who is allowed to handle petitions
gameserver.administration.command.petition = 3
# Playerinfo command
gameserver.administration.command.playerinfo = 3
# Prison command
gameserver.administration.command.prison = 3
# Give admin rights to player
gameserver.administration.command.promote = 3
# Quest steps control (admin/GM)
gameserver.administration.command.questcommand = 3
# Restart quest (player) default = 3 (turned off)
gameserver.administration.command.questcommandplayers = 3
# Command to remove all buff effect of the player
gameserver.administration.command.recall = 3
# Reload all command
gameserver.administration.command.reload = 3
# Reload all spawn data from files
gameserver.administration.command.reloadspawns = 3
# Remove command allow remove an item from player
gameserver.administration.command.remove = 3
# Resurrect a target player
gameserver.administration.command.resurrect = 3
# Revoke admin rights to player
gameserver.administration.command.revoke = 3
# Command to add fly rings
gameserver.administration.command.ring = 3
# Save all spawn data to files (Directory to save GameServer/data/static_data/spawns/new)
gameserver.administration.command.savespawndata = 3
# Speak as player or a NPC
gameserver.administration.command.say = 3
# This commands sends packets to the server for test porpouses, Used by Developers
gameserver.administration.command.sendfakeserverpacket = 3
gameserver.administration.command.sendrawpacket = 3
# Set target player ap
gameserver.administration.command.setap = 3
# Set target player class
gameserver.administration.command.setclass = 3
# Set target player experience amount
gameserver.administration.command.setexp = 3
# Sets target player level
gameserver.administration.command.setlevel = 3
# Set title target player title
gameserver.administration.command.settitle = 3
# Modify current siege values
gameserver.administration.command.siege = 3
# Switch to not whisperable / whisperable
gameserver.administration.command.silence = 3
# Self explanatory
gameserver.administration.command.spawnnpc = 3
# Temporary increases speed of character
gameserver.administration.command.speed = 3
gameserver.administration.command.speed.maxvalue = 500
# Show gamestats about selected target
gameserver.administration.command.stat = 3
# System commands
gameserver.administration.command.system = 3
# Self explanatory
gameserver.administration.command.unloadspawn = 3
# Unstuck player
gameserver.administration.command.unstuck = 3
# Change weather of a region a reset weather in the world
gameserver.administration.command.weather = 3
# Ban / Unban players from .world / .ely / .asmo channels
gameserver.administration.command.worldban = 3
# Prints zone info (//zone) or refreshes currect zone (//zone refresh)
gameserver.administration.command.zone = 3
# Returns how many players are online
gameserver.administration.command.online = 3
# Command to fix Z coordinate of mob
gameserver.administration.command.fixz = 3
# Command to fix heading of mob
gameserver.administration.command.fixh = 3
# Rename named player to new specified and valid name
gameserver.administration.command.rename = 3
# HTML commands
gameserver.administration.command.html = 3
# Adds 9 slots expansion to player inventory
gameserver.administration.command.addcube = 3
# Npc is moved to admin and saved to DB
gameserver.administration.command.recallnpc = 3
# Removes skill/item cooldowns from player
gameserver.administration.command.removecd = 3
# Set the seestate of target to allow him to see player in hide or gms
gameserver.administration.command.see = 3
# List GMs online
gameserver.administration.command.gmonline = 0
# Character Passkey Reset
gameserver.administration.command.passkey = 3
# Player Power Up
gameserver.administration.command.powerup = 3
# Returns who is online
gameserver.administration.command.who = 3
# Applies appearance preset on the selected player
gameserver.administration.command.preset = 3
# Print target Drop info
gameserver.administration.command.dropinfo = 0
# Enchant item
gameserver.administration.command.enchant = 3
# Insert godstone to item
gameserver.administration.command.godstone = 3
# Socket command
gameserver.administration.command.socket = 3
# To load server on this config file, please use command :
# java -Xms128m -Xmx1536m -ea -Xbootclasspath/p:./libs/jsr166.jar -cp ./libs/*:game.jar org.openaion.gameserver.GameServer /path/to/configuration/file.config > log/console.log &
# ===================================
# DATABASE
# ===================================
# JDBC driver to use
database.driver = com.mysql.jdbc.Driver
# JDBC database URL
database.url = jdbc:mysql://localhost:3306/au_server_gs?useUnicode=true&characterEncoding=UTF-8&autoReconnect=true
# Database user
database.user = root
# Database password
database.password = 5555556g
# JDBC Connection Pool minimum size (concurrent connections)
database.connections.min = 5
# JDBC Connection Pool maximum size
database.connections.max = 10
# DAO Scripts context file
database.scriptcontext.descriptor = ./data/scripts/system/database.xml
# ===================================
# NETWORK
# ===================================
# GameServer ID
gameserver.network.login.gsid = 7
# GameServer bind IP address (* for all available IP)
gameserver.network.client.host = *
# GameServer bind TCP port
gameserver.network.client.port = 7777
# RDC (Remote Data Call) bind IP address
gameserver.network.rdc.client.host = *
# RDC bind TCP port
gameserver.network.rdc.client.port = 732
# GeoServer address
gameserver.network.geoserver.address = localhost:5550
# GeoServer password
gameserver.network.geoserver.password = password
# Online players limit
gameserver.network.client.maxplayers = 800
# Required access level to enter gameserver
# If set to bigger than 0 only GM's are able to connect
# and normal players can't see server on serverlist
# Default = 0
gameserver.network.client.requiredlevel = 0
# LoginServer location
gameserver.network.login.address = 95.69.217.241:9014
# LoginServer password for this GameServer
gameserver.network.login.password = 5555556g
# ChatServer location
gameserver.network.chat.address = localhost:9021
# ChatServer password for this ChatServer
gameserver.network.chat.password = password
# Enable debug information from network layer
gameserver.network.nio.debug = false
# Additional threads that are used to read network data
gameserver.network.nio.threads.read = 1
# Number of retries to do when reading a packet
gameserver.network.nio.threads.read.retries = 8
# Additional threads that are used to write network data
gameserver.network.nio.threads.write = 1
# Number of retries to do when writing a packet
gameserver.network.nio.threads.write.retries = 8
# Enable additional threads (workers) to handle data processing
gameserver.network.nio.threads.workers.enable = false
# Number of workers
gameserver.network.nio.threads.workers = 1
# Number of buffers by worker
gameserver.network.nio.threads.workers.buffers = 16
# Display/hide unknown packets received by server
gameserver.network.display.unknownpackets = false
# ===================================
# FLOOD PROTECTOR
# ===================================
# Max connection between choosen interval
gameserver.floodcontrol.maxconnection = 10
# Interval in minutes for max connection
# Ex: If max connexion= 10 and interval is 5, then the user will be able to connect only 10 times in 5 minutes.
gameserver.floodcontrol.interval = 5
# IPs not restricted
# Use "," if there is more than one ip (ex : 127.0.0.1, 127.0.0.2)
gameserver.floodcontrol.exceptions = 127.0.0.1
# ===================================
# GAMESERVER
# ===================================
# GameServer Name
gameserver.name = aion private
# Pattern for player names validation
# To enable UTF support for names - set this parameter to [a-zA-Z\u0410-\u042f\u0430-\u044f]{2,16}
gameserver.character.name.pattern = [a-zA-Z]{2,16}
# Pattern for pet names validation
# To enable UTF support for names - set this parameter to [a-zA-Z\u0410-\u042f\u0430-\u044f]{2,16}
gameserver.pet.name.pattern = [a-zA-Z]{2,16}
# Server Country Code (cc)
gameserver.country.code = 7
# Server Version
# Do not Modify, even if we run 2.5 !
gameserver.version = 2.1.0.12
# Server Mode
# 1 = user can create characters from both factions
# 34 = user is bound to a faction, can't create more than 2 characters and can't enter the game world (character reservation mode)
# 128 = user is bound to a faction (can't create characters from both factions at the same time)
gameserver.mode = 1
# Character Passkey
# Enable or Disable Character Passkey
# Default: false (US retail is true)
gameserver.passkey.enable = false
# Enter the maximum number of incorrect password set to Character Passkey
# Default: 5 (retail server value)
gameserver.passkey.wrong.maxcount = 5
# Disable chat server connection
gameserver.disable.chatserver = true
# Enable Repurchase
gameserver.enable.repurchase = true
# Enable Purchase Limit
gameserver.enable.purchaselimit = true
# Purchase Limit restock time in hours
# Default: 4
gameserver.purchaselimit.restock.time = 4
# Display the server revision in player MOTD
# SHALL BE DISABLED ON UNIX SERVERS
gameserver.motd.revision.display = false
# Enable ratios limitation
gameserver.factions.ratio.limited = false
# When a faction ratio reach this value, it's not possible to create new characters of this faction
gameserver.factions.ratio.value = 50
# Minimum character level to take into account in ratio calculation
gameserver.factions.ratio.level = 10
# Minimum characters count in each faction needed before limiting ratios
gameserver.factions.ratio.minimum = 50
# Enable server freefly
gameserver.enable.freefly = true
# Log chat?
gameserver.log.chat = false
# Log item?
gameserver.log.item = false
# Language
gameserver.lang = "en"
# Geo enabled
gameserver.enable.geo = false
# ===================================
# INGAMESHOP DATABASE
# ===================================
# IngameShop Database
# Same database name as in your LS
# defaultValue = "au_server_ls")
gameserver.aionshop.database = au_server_ls
# Enable IngameShop Gift
# Default : false
gameserver.aionshop.gift.enable = true
#Credits Exchange
#Default : false
gameserver.rate.tollexchange.enable = true
#Credits Exchange Restrictions
#Exchange Restriction available options: none, ap, kinah
#Default : none
gameserver.rate.tollexchange.restriction = none
#Credits Exchange Rate AP
#Default : 10
gameserver.rate.tollexchange.ap = 10
#Credits Exchange Rate Kinah
#Default : 100
gameserver.rate.tollexchange.kinah = 1000
# ===================================
# RATES
# ===================================
# Display server rates when player enter in world
gameserver.rate.display.rates = false
# Regular experience rate for group members
gameserver.rate.regular.group.xp = 1
gameserver.rate.premium.group.xp = 2
# Experience rate for single players
gameserver.rate.regular.xp = 1
gameserver.rate.premium.xp = 2
# Item drop rate
gameserver.rate.regular.drop = 1
gameserver.rate.premium.drop = 2
# Chest drop rate
gameserver.rate.chest.regular.drop = 1
gameserver.rate.chest.premium.drop = 2
# Gathering XP rates
gameserver.rate.regular.gathering.xp = 1
gameserver.rate.premium.gathering.xp = 1
# Gathering Skill point leveling rates
gameserver.rate.regular.gathering.lvl = 1
gameserver.rate.premium.gathering.lvl = 1
# Crafting XP rates
gameserver.rate.regular.crafting.xp = 1
gameserver.rate.premium.crafting.xp = 1
# Crafting Skill point leveling rates
gameserver.rate.regular.crafting.lvl = 1
gameserver.rate.premium.crafting.lvl = 1
# Quest XP rates
gameserver.rate.regular.quest.xp = 1
gameserver.rate.premium.quest.xp = 2
# Quest Kinah rate
gameserver.rate.regular.quest.kinah = 1
gameserver.rate.premium.quest.kinah = 2
# Abyss points rate (can be 0.5 etc.)
# For PvE
gameserver.rate.regular.ap.npc = 1
gameserver.rate.premium.ap.npc = 2
# Abyss points rate (can be 0.5 etc.)
# For PvP
gameserver.rate.regular.ap.player = 1
gameserver.rate.premium.ap.player = 2
# Kinah rate
gameserver.rate.regular.kinah = 1
gameserver.rate.premium.kinah = 2
# ===================================
# DROP CONFIG
# ===================================
# Drop chance increasing formulas. There are 2 of them:
# 0 - slow growth up to 70 kills, then going very fast, 100% chance reached after 100 kills, takes more CPU resources
# 1 - adds 5% to previous chance (chance become 10 times bigger after each 50 kills)
# Default: 0
gameserver.drop.chance.formula = 0
# Number of NPCs to store in player's kill history to use in more precise drop calculations
# Default: 20
gameserver.drop.player.history = 20
# Minutes until NPC kill stats are reset for each player if not killed during that time
# Value -1 makes the stats to not expire, 0 - expires immediately (to use old calculation)
# Default: 15
gameserver.drop.history.expire = 15
# World drop chance for common quality items in %
# Default: 0.01
gameserver.world.drop.common = 0.01
# World drop chance for rare quality items in %
# Default: 0.005
gameserver.world.drop.rare = 0.005
# World drop chance for legendary quality items in %
# Default: 0.003
gameserver.world.drop.legendary = 0.003
# World drop chance for unique quality items in %
# Default: 0.003
gameserver.world.drop.unique = 0.003
# Disable drop rate reduction based on level difference between players and mobs
# Default: false
gameserver.disable.drop.reduction = false
# Enable or not the Drop quantity restriction based on item quality
# Default : false
gameserver.dropquantity.restriction.enabled = false
# Drop quantity restriction for blue items
# Default : 3
gameserver.dropquantity.restriction.blue = 3
# Drop quantity restriction for gold items
# Default : 2
gameserver.dropquantity.restriction.gold = 2
# Drop quantity restriction for orange items
# Default : 1
gameserver.dropquantity.restriction.orange = 1
# Chances are lowered with next item from the same item category
# Default : false
gameserver.itemcategory.restriction.enabled = false
# ===================================
# CACHE
# ===================================
# This parameter says what kind of cache should be used
# in CacheMap that is used for caching many things.
#
# Setting this value to true means that cache will be using
# soft references - what means, that objects will be in memory as long as possible
# and would be removed when there is little of memory.
#
# Setting this value to false mans that cache will be using
# weak references - what means, that objects will be in memory as long as they are
# strong achievable to
# Default: false
gameserver.cache.softcache = false
# If true then whole Player objects (with inventory etc) are cached as long
# as there is memory for them
# Default: false
gameserver.cache.players = false
# If true then whole PlayerCommonData are cached as long
# as there is memory for them
# Default: false
gameserver.cache.pcd = false
# If true then Account objects are cached as long as there is memory for them
# Default: false
gameserver.cache.accounts = false
# ===================================
# CUSTOMS
# ===================================
# Speaking mode between factions
# 0 = default, factions can't speak together
# 1 = all players can speak to all others
# Default: 0
gameserver.factions.speaking.mode = 0
# Whisper mode between factions
# 0 = default, factions can't whisper each other
# 1 = all players can speak to one another
# Default: 0
gameserver.factions.whisper.mode = 0
# Searching players of opposite faction
# false : factions can't search each other
# true: factions can search each other
# Default: false
gameserver.factions.search.mode = false
# Skill auto learn mode
# true = no skill books are required
# false = need skill books to learn lvl1 skill
# Default: false
gameserver.skill.autolearn = false
# Stigma skills auto learn mode
# true = no stigma stones are required
# false = need stigma stones to learn this skills
# Default: false
gameserver.stigma.autolearn = false
# Retail like character deletion times
# true = it takes 7 days to delete a character that is level 20+
# false = characters get deleted in 5 minutes
# Default: true
gameserver.character.delete.retail = true
# Retail like emotions
# true = Players need to buy emotions
# false = Players have all emotions
# Default: true
gameserver.emotions.retail = true
# Disable aggressive behavior from monsters
# Default: false
gameserver.disable.mob.aggro = false
# Enable 2nd class change simple mode
# Default: false
gameserver.enable.simple.2ndclass = false
# Enable the Christmas decorations
# Default: false
gameserver.enable.decor.christmas = false
# Unstuck delay in seconds
# Default: 3600 (1 hour)
gameserver.unstuck.delay = 3600
# Enable instances (temporary config till instances will be mature)
# Default: true
gameserver.instances.enable = true
# Default Fly Time
# Default: 60 (60 seconds)
gameserver.base.flytime = 60
# Cross-Faction Binding
# Allows opposite factions to bind in enemy territories
# Default: false
gameserver.cross.faction.binding = false
# Dredgion AP Bonus
gameserver.dredgion.ap.win.bonus = 3000
gameserver.dredgion.ap.lose.bonus = 1000
gameserver.chantradredgion.ap.win.bonus = 5000
gameserver.chantradredgion.ap.lose.bonus = 2500
# NPC relation aggresive
# This enables/disables the agression between NPCs
# Default: true
gameserver.npc.relation.aggro = true
# Maximum number of pvp kills on one player before receiving 1AP per kill in a time period.
# Default: 5
gameserver.pvp.maxkills = 5
# Time period in hours
# Default: 24
gameserver.pvp.period = 24
# Enable .ely, .asmo, .both chat channels
# Default: false
gameserver.channels.all.enabled = false
# Enable .world chat channel
# Default: false
gameserver.channels.world.enabled = false
# Show all connected players from both factions in research window
gameserver.search.listall = false
# Enable/Disable instance cooldown
gameserver.instance.cooldown = true
# Announce for rare drops
# Shown message only for players that are situated on the same faction and location.
# Default: false
gameserver.announce.raredrops = false
# Kick players using speed hack
# Default: true
gameserver.kick.speedhack.enable = true
# Toggle CASTSPELL hack detection
# Default: true (active)
gameserver.log.castspell.targethack = true
gameserver.log.castspell.speedhack = true
gameserver.log.castspell.cooldownhack = true
# Ping minimun Interval to consider speed hack
# Default: 100000
gameserver.kick.speedhack.pinginterval = 100000
# Chain Trigger
# true = Chain Trigger Rate is enabled
# false = Chain Trigger Rate is disabled, Retail
# Default: false
gameserver.skill.chain.trigger = true
# Chain Trigger Rate
# 75 = 75% Trigger Rate
# Default: 75
gameserver.skill.chain.rate = 75
# Surveys
# true = Surveys is enabled and you can integrate with Web Shops(Players receive items on logon).
# false = Surveys is disabled.
# Default: true
gameserver.enable.surveys = false
# Enable the rewards for pvp kills
# Default: false
# (Reset all_kill from abyss_rank table before activate it)
gameserver.pvpreward.enable = false
# Set the kills needed to get a reward (do NOT set config to 0)
# Default: 5
gameserver.pvpreward.kills.needed1 = 5
# Default: 10
gameserver.pvpreward.kills.needed2 = 10
# Default: 15
gameserver.pvpreward.kills.needed3 = 15
# Select the item reward for pvp kills
# Default: 186000031 (Silver Medal)
gameserver.pvpreward.item.reward1 = 186000031
# Default: 186000030 (Golden Medal)
gameserver.pvpreward.item.reward2 = 186000030
# Default: 186000096 (Platinum Medal)
gameserver.pvpreward.item.reward3 = 186000096
# Minimum level to use search.
# Default: 10
search.level.restriction = 10
# Minimum level to use whisper.
# Default: 10
whisper.level.restriction = 10
# Allow players to control their experience gain with xpon / xpoff commands
# Default: false
gameserver.player.experience.control = false
# Time in seconds which character stays online
# after closing client window
# Default: 10
# Anti Kinah dupe : 3
gameserver.disconnect.time = 3
# Disable rifts for opposing race.
# Default: false
gameserver.rift.race = false
# Calculate NPC stats based on level/rank
# Default: false
gameserver.npc.dynamicstat = false
# ----------------------------
# HTML Welcome Message
# ----------------------------
# Enable or Disable HTML Welcome Message
# To Edit this file, go to /data/static_data/HTML
# and open welcome.html
# remember to edit the messages just after <![CDATA[ tag
enable.html.welcome = false
# ----------------------------
# HTML Config
# ----------------------------
# Default: ./data/static_data/HTML/
html.root = ./data/static_data/HTML/
# Default: ./cache/html.cache
html.cache.file = ./cache/html.cache
# Default: UTF-8
html.encoding = UTF-8
# ----------------------------
# Top Ranking
# ----------------------------
# Time at what top ranking is updated.
# Default: 0:00:00
gameserver.topranking.time = 0:00:00
# Delay between two updates in hours
# Default: 24
gameserver.topranking.delay = 24
# ----------------------------
# Daily Quests
# ----------------------------
# Time at what daily quest is sent
# Default: 9:00:00
gameserver.dailyquest.time = 9:00:00
# ----------------------------
# Crafting settings
# ----------------------------
# SpeedUp, Regular and Critical Crafting Success chance Config
# SpeedUp default: 15
# Regular default: 33 (lower, easier)
# Critical default: 30
gameserver.crafting.speedupchance = 15
gameserver.regular.crafting.success = 33
gameserver.critical.crafting.success = 30
# Work Order collect items leftovers deleted or keeped as bonus
# Default: false
gameserver.workorder.bonus = false
# Only 2 Expert and Top Expert crafts and 1 Master craft available by default
# if true no limets at all.
# Default: false
gameserver.mastercraft.limit.disable = false
# ----------------------------
# Launch effects on critical
# ----------------------------
# Enable or Disable launching effects on critical
# Default: false
gameserver.criticaleffect = false
# ----------------------------
# Skills related to geodata
# ----------------------------
# Enable or Disable launching effects related to geodata
# Default: false(disabled)
gameserver.geodata.related.effects = false
# ----------------------------
# Advanced Stigma Slots on level up
# ----------------------------
# Automatic adv.stigmas (follow lvls of quests)
# level slots
# 45 2
# 50 3
# 52 4
# 55 5
# Default: false
gameserver.advstigmaslot.onlvlup = false
# ----------------------------
# Droplist Master Data Source
# xml : XML drops have precedence (SQL duplicates will get discarded)
# sql : SQL drops have precedence (XML duplicates will get overwritten by SQL values)
# ----------------------------
gameserver.droplist.master.source = xml
# ----------------------------
# Abyss Xform after logout
# ----------------------------
# Enable or Disable counting down of duration after logout on Abyss transformations
# Default: false
gameserver.abyssxform.afterlogout = false
# ----------------------------
# Pvp damage reduction
# ----------------------------
# Enable or Disable pvp damage reduction according to difference between attacker and targets level
# Default: false
gameserver.dmgreduction.lvldiffpvp = false
# ===================================
# ENCHANTMENTS
# ===================================
# Default: 57
gameserver.manastone.percent = 57
# Default: 43
gameserver.manastone.percent1 = 43
# Default: 33
gameserver.manastone.percent2 = 33
# Default: 25
gameserver.manastone.percent3 = 25
# Default: 19
gameserver.manastone.percent4 = 19
# Default: 2
gameserver.manastone.percent5 = 2
# Supplement Additional Success Rates
# Default: 10
gameserver.supplement.lesser = 10
# Default: 15
gameserver.supplement.regular = 15
# Default: 20
gameserver.supplement.greater = 20
# ===================================
# FALL_DAMAGE
# ===================================
# Enable fall damage
gameserver.fall.damage.active = true
# The damage percentage per meter.
gameserver.fall.damage.percentage = 1.0
# Minimum fall height to receive damage.
gameserver.fall.damage.distance.minimum = 10
# Maximum fall height on which you will die when you hit the ground.
gameserver.fall.damage.distance.maximum = 50
# Maximum fall height after which you will die in mid air.
gameserver.fall.damage.distance.midair = 200
# ===================================
# GROUPS
# ===================================
# Time in seconds after a group member is removed after he/she disconnected
gameserver.playergroup.removetime = 600
# Maximum distance in meters between killed monster and party member to receive XP
gameserver.playergroup.maxdistance = 100
# Time in seconds after a alliance member is removed after he/she disconnected
gameserver.playeralliance.removetime = 600
# ===================================
# LEGIONS
# ===================================
# Character patterns
gameserver.legion.pattern = [a-zA-Z ]{2,16}
gameserver.legion.selfintropattern = [a-zA-Z]{2,25}
gameserver.legion.nicknamepattern = [a-zA-Z]{2,10}
gameserver.legion.announcementpattern = .*{2,255}
# Disband settings
gameserver.legion.disbandtime = 86400
gameserver.legion.disbanddifference = 604800
# Required Kinah to create a legion
gameserver.legion.creationrequiredkinah = 10000
# Legion Emblem settings
gameserver.legion.emblemrequiredkinah = 10000
# Legion level up settings
gameserver.legion.level2requiredkinah = 100000
gameserver.legion.level3requiredkinah = 1000000
gameserver.legion.level4requiredkinah = 2000000
gameserver.legion.level5requiredkinah = 6000000
gameserver.legion.level2requiredmembers = 10
gameserver.legion.level3requiredmembers = 20
gameserver.legion.level4requiredmembers = 30
gameserver.legion.level5requiredmembers = 40
gameserver.legion.level2requiredcontribution = 0
gameserver.legion.level3requiredcontribution = 20000
gameserver.legion.level4requiredcontribution = 100000
gameserver.legion.level5requiredcontribution = 500000
# Legion member settings
gameserver.legion.level1maxmembers = 30
gameserver.legion.level2maxmembers = 60
gameserver.legion.level3maxmembers = 90
gameserver.legion.level4maxmembers = 120
gameserver.legion.level5maxmembers = 150
# Legion functions
gameserver.legion.warehouse = false
gameserver.legion.inviteotherfaction = false
# Time in seconds for updating legion ranking
gameserver.legion.ranking.periodicupdate = 1200
# ===================================
# NPC_MOVEMENTS
# ===================================
# Enable NPC movement
gameserver.npc.movement.active = true
# The minimum time in seconds that the NPC waits before moving again.
gameserver.npc.movement.delay.minimum = 3
# The maximum time in seconds that the NPC waits before moving again.
gameserver.npc.movement.delay.maximum = 15
# ===================================
# PERIODIC_SAVE
# ===================================
# WARNING:
# With 500 player online saving can be up to 10 seconds
# (it depends on hardware, changes in item locations, new acquisitions etc)
# Generally accepted interval is 15-20 minutes
# Time in seconds for saving player data (player, abyss rank, quests, skills)
gameserver.periodicsave.player.general = 900
# Time in seconds for saving player items and item stones
gameserver.periodicsave.player.items = 900
# Time in seconds for saving legion wh items and item stones
gameserver.periodicsave.legion.items = 1200
# Time in seconds for saving broker
gameserver.periodicsave.broker = 1500
# ===================================
# PRICES
# ===================================
# Controls the "Prices:" value in influence tab.
gameserver.prices.default.prices = 100
# Hidden modifier for all prices.
gameserver.prices.default.modifier = 100
# Taxes: value = 100 + tax %
gameserver.prices.default.taxes = 100
gameserver.prices.vendor.buymod = 100
gameserver.prices.vendor.sellmod = 20
# ===================================
# SHUTDOWN
# ===================================
# Shutdown Settings.
# NOTE: This settings works only if shutdown is used from console.
# Shutdown Hook Mode. 1 = Shutdown, 2 = Restart.
gameserver.shutdown.mode = 1
# Shutdown Hook delay.
gameserver.shutdown.delay = 60
# Shutdown announce interval.
gameserver.shutdown.interval = 1
# This is a safe reboot mode.
# All action is disabled in shutdown progress.
gameserver.shutdown.safereboot = true
# ===================================
# SIEGE
# ===================================
# Enable/Disable Siege Engine
gameserver.siege.enabled = true
# Siege schedule type.
# 1 for PVE schedule (daily vulnerable state)
# 2 for PVP oriented schedule (multiple vulnerables fortress at same time)
# any other value for test purpose (all fortress vulnerable)
gameserver.siege.schedule.type = 1
# Points Per Fortress
gameserver.siege.influence.fortress = 10
# Points Per Artifact
gameserver.siege.influence.artifact = 1
# ===================================
# EVENTS
# ===================================
# Item which is given by NPCs Laylin and Ronya
# Default: 160009017 (Vinna Juice)
gameserver.events.givejuice.elyos = 160009017
gameserver.events.givejuice.asmos = 160009017
# Item which is given by NPCs Brios and Bothen
# Default: 160009017 ([Event] Piece of Cake)
gameserver.events.givecake.elyos = 160010073
gameserver.events.givecake.asmos = 160010073
# ===================================
# TASK_MANAGER
# ===================================
# Enable/disable deadlock detector (true/false)
gameserver.deadlock.enable = false
# Interval for deadlock detector run schedule (seconds)
gameserver.deadlock.interval = 300
# ===================================
# THREADS
# ===================================
thread.basepoolsize = 2
thread.threadpercore = 4
# Default: 5000
thread.runtime = 5000
# ===================================
# ADMINS
# ===================================
# GM Level.
gameserver.administration.gmlevel = 3
# Display or not gm tags for different levels of admins/gms
gameserver.gmtag.display = false
# Different tags for gms according to AccessLevel
# Tag for Access Level 1
# Default: <GM>
gameserver.gmtag.level1 = <GM>
# Tag for Access Level 2
# Default: <HEADGM>
gameserver.gmtag.level2 = <HEADGM>
# Tag for Access Level 3
# Default: <ADMIN>
gameserver.gmtag.level3 = <ADMIN>
# Announce on GM connection
# GM name is announced to players on login
gameserver.announce.gm.connection = false
# Invisible on GM connection
# GM login invisible
gameserver.invis.gm.connection = false
# Invulnerable on GM connection
# GM login invulnerable
gameserver.invul.gm.connection = false
# Silent on GM connection
# GM login in whisper refusal mode
gameserver.silence.gm.connection = false
# Speed Up on GM connection
# Gm logins with setted speed stats value
gameserver.speed.gm.connection = 0
# Unlimited Flight Time for GMs
gameserver.administration.flight.unlimited = 3
# Free Flight Everywhere for GMs
gameserver.administration.flight.freefly = 3
# Shields hurt players with this access level and below
gameserver.administration.shield.vulnerable = 0
# ===================================
# ADMIN_COMMANDS
# ===================================
# Various AI-related tasks
gameserver.administration.command.ai = 3
# Adds an item to your inventory
gameserver.administration.command.add = 3
# Adds an item set to your inventory
gameserver.administration.command.addset = 3
# Adds drop entry
gameserver.administration.command.adddrop = 3
# Add target player skill
gameserver.administration.command.addskill = 3
# Add title to player
gameserver.administration.command.addtitle = 3
# This command send fakeserverpackets to the server for test porpouses, Used by Developers
gameserver.administration.command.advsendfakeserverpacket = 3
# The message is sent to all players chatbox
gameserver.administration.command.announce = 3
# Announce for only one faction (asmo/ely)
gameserver.administration.command.announce_faction = 3
# Announcements
gameserver.administration.command.announcements = 3
# All ban and unban commands (//ban, //unban, //banip, //unbanip)
gameserver.administration.command.ban = 3
# Bookmark command
gameserver.administration.command.bk = 3
# Configures properties on runtime
gameserver.administration.command.configure = 3
# Self explanatory
gameserver.administration.command.deletespawn = 3
# Command to remove all buff effect of the player
gameserver.administration.command.dispel = 3
# Command to manage dredgion instance
gameserver.administration.command.dredgion = 3
# Dye a player
gameserver.administration.command.dye = 3
# Gag and ungag
gameserver.administration.command.gag = 3
# Find a location GPS
gameserver.administration.command.gps = 3
# Give missin skills to self
gameserver.administration.command.givemissingskills = 0
# Teleport youself to specified place name
# Example: //goto poeta
gameserver.administration.command.goto = 3
# Restores target hp/mp/dp
gameserver.administration.command.heal = 3
# Print target info
gameserver.administration.command.info = 3
# Make you invis/vis
gameserver.administration.command.invis = 3
# Switch to Invulnerable / Vulnerable
gameserver.administration.command.invul = 3
# Disconnect the player
gameserver.administration.command.kick = 3
# Kill target
gameserver.administration.command.kill = 3
# Add Kinah to self or target/named player
gameserver.administration.command.kinah = 3
# Legion command allows you to disband/setlevel/setpoints of a legion
gameserver.administration.command.legion = 3
# Show all connected players from both factions when opening research window
gameserver.administration.search.listall = 3
# Morph command
gameserver.administration.command.morph = 3
# Move player1 to player2 location
gameserver.administration.command.moveplayertoplayer = 3
# Teleport to specified XYZ coordinates
gameserver.administration.command.moveto = 3
# Teleport to specified NPC
gameserver.administration.command.movetonpc = 3
# Move player to my position
gameserver.administration.command.movetome = 3
# Teleport you to player position
gameserver.administration.command.movetoplayer = 3
# Command to watch cutscenes. Used by quest writers
gameserver.administration.command.movie = 3
# Make yourself appear neutral to both factions
gameserver.administration.command.neutral = 3
# The message is sent to all players chatbox and a message appear in center screen
gameserver.administration.command.notice = 3
# Who is allowed to handle petitions
gameserver.administration.command.petition = 3
# Playerinfo command
gameserver.administration.command.playerinfo = 3
# Prison command
gameserver.administration.command.prison = 3
# Give admin rights to player
gameserver.administration.command.promote = 3
# Quest steps control (admin/GM)
gameserver.administration.command.questcommand = 3
# Restart quest (player) default = 3 (turned off)
gameserver.administration.command.questcommandplayers = 3
# Command to remove all buff effect of the player
gameserver.administration.command.recall = 3
# Reload all command
gameserver.administration.command.reload = 3
# Reload all spawn data from files
gameserver.administration.command.reloadspawns = 3
# Remove command allow remove an item from player
gameserver.administration.command.remove = 3
# Resurrect a target player
gameserver.administration.command.resurrect = 3
# Revoke admin rights to player
gameserver.administration.command.revoke = 3
# Command to add fly rings
gameserver.administration.command.ring = 3
# Save all spawn data to files (Directory to save GameServer/data/static_data/spawns/new)
gameserver.administration.command.savespawndata = 3
# Speak as player or a NPC
gameserver.administration.command.say = 3
# This commands sends packets to the server for test porpouses, Used by Developers
gameserver.administration.command.sendfakeserverpacket = 3
gameserver.administration.command.sendrawpacket = 3
# Set target player ap
gameserver.administration.command.setap = 3
# Set target player class
gameserver.administration.command.setclass = 3
# Set target player experience amount
gameserver.administration.command.setexp = 3
# Sets target player level
gameserver.administration.command.setlevel = 3
# Set title target player title
gameserver.administration.command.settitle = 3
# Modify current siege values
gameserver.administration.command.siege = 3
# Switch to not whisperable / whisperable
gameserver.administration.command.silence = 3
# Self explanatory
gameserver.administration.command.spawnnpc = 3
# Temporary increases speed of character
gameserver.administration.command.speed = 3
gameserver.administration.command.speed.maxvalue = 500
# Show gamestats about selected target
gameserver.administration.command.stat = 3
# System commands
gameserver.administration.command.system = 3
# Self explanatory
gameserver.administration.command.unloadspawn = 3
# Unstuck player
gameserver.administration.command.unstuck = 3
# Change weather of a region a reset weather in the world
gameserver.administration.command.weather = 3
# Ban / Unban players from .world / .ely / .asmo channels
gameserver.administration.command.worldban = 3
# Prints zone info (//zone) or refreshes currect zone (//zone refresh)
gameserver.administration.command.zone = 3
# Returns how many players are online
gameserver.administration.command.online = 3
# Command to fix Z coordinate of mob
gameserver.administration.command.fixz = 3
# Command to fix heading of mob
gameserver.administration.command.fixh = 3
# Rename named player to new specified and valid name
gameserver.administration.command.rename = 3
# HTML commands
gameserver.administration.command.html = 3
# Adds 9 slots expansion to player inventory
gameserver.administration.command.addcube = 3
# Npc is moved to admin and saved to DB
gameserver.administration.command.recallnpc = 3
# Removes skill/item cooldowns from player
gameserver.administration.command.removecd = 3
# Set the seestate of target to allow him to see player in hide or gms
gameserver.administration.command.see = 3
# List GMs online
gameserver.administration.command.gmonline = 0
# Character Passkey Reset
gameserver.administration.command.passkey = 3
# Player Power Up
gameserver.administration.command.powerup = 3
# Returns who is online
gameserver.administration.command.who = 3
# Applies appearance preset on the selected player
gameserver.administration.command.preset = 3
# Print target Drop info
gameserver.administration.command.dropinfo = 0
# Enchant item
gameserver.administration.command.enchant = 3
# Insert godstone to item
gameserver.administration.command.godstone = 3
# Socket command
gameserver.administration.command.socket = 3
Буду благодарен за помощь ! :_smile_:
Добавлено через 34 минуты
Вот мой второй запуск, и что то новенькое