07-16-2008, 02:28 PM
Использую сборку RT Server 1.3.3, когда начинаю телепортироваться то выкидывает с крит ерорром:
2008.7.16 14:13:08
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD PentiumPro-class processor @ 1906 MHz with 511MB RAM
Video : GIGABYTE RADEON 9200 (Omega 2.6.05a) (6505)
General protection fault!
History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial17) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial17) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 20_22.ShadowProjector98) <- AActor::Serialize <- TestReach <- (ShadowProjector 20_22.ShadowProjector98) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 20_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine:: DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
эта уже третья сборка на которой эта же ошибка, использовал l2j 2.3 и RT 1.3 сервера.
_http://webfile.ru/2093294 это логи
Помогите разобраться в чем дело
2008.7.16 14:13:08
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD PentiumPro-class processor @ 1906 MHz with 511MB RAM
Video : GIGABYTE RADEON 9200 (Omega 2.6.05a) (6505)
General protection fault!
History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial17) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial17) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 20_22.ShadowProjector98) <- AActor::Serialize <- TestReach <- (ShadowProjector 20_22.ShadowProjector98) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 20_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine:: DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
эта уже третья сборка на которой эта же ошибка, использовал l2j 2.3 и RT 1.3 сервера.
_http://webfile.ru/2093294 это логи
Помогите разобраться в чем дело