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2,078
[STIGMATED];139422 Написал:Установите Java. Это первая строка в каждом мануале.
Неверная первая строка Первая должна быть "Изучите вашу ОС".
Возможно, Java у вас стоит. Однако, путь %JAVA_HOME%\bin не находится в путях поиска (%PATH%). Добавьте его туда.
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PROGRAMMATOR, Здраствуйте. Если не тяжело , подскажите. Я зделал сервер Lineage 2 сервер , и хочу поставить его на VPS хостинг , подскажите как это зделать. Я читал много мануалов , но так не один из них мне не подашёл. Мы уже выбрали с друзьями платный хостинг.
За рание спасибо.
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Подскажите как решить вот такую проблему:Все установил,все работает,но не дает зайти на сервер.
Код: [Game Server Started ]
Telnet server is currently disabled.
Registered on login as Server 1 : Bartz
The following IP adress is trying a flood action.Please Ban Him! ([IP: 127.0.0.1
])
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0
Есть в этой теме кто нибудь живой?=)))
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28
11-28-2011, 03:59 PM
(Сообщение последний раз редактировалось: 11-28-2011, 05:00 PM kira1990.)
Помогите с такой проблемой.
У меня работал сервак на моей домашней тачке, потом я его перенес на другой комп, который находиться в локальной сетке.
Настроил его под инет , вроде все правильно, но я застрял на входе в игру, логине и пароле, с домашнего компа не могу зайти. И с других компов через инет тож не могу зайти.
Вот :
настройки логин серва (loginserver.prope) :
#============================================================#
# Frozen Dev.Team #
#============================================================#
# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2jfrozen.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================
# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = 55.55.555.55 ( этот IP я посмотрел на сайте 2ip.ru )
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = 10.20.5.5 ( Этот IP серверного компа по локалке на котором стоит сервак ла2 )
# Bind ip of the loginServer, use * to bind on all available IPs
LoginserverHostname = *
LoginserverPort = 2106
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 20
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan = 600
GMMinLevel = 100
# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname = 127.0.0.1
# The port on which login will listen for GameServers
LoginPort = 9014
# If set to True any GameServer can register on your login's free slots
AcceptNewGameServer = False
# If False, the licence (after the login) will not be shown
# It is highly recomended for Account Seciurity to leave this option as defalut (True)
ShowLicence = True
# Database Pool Type
# Possible Values: c3p0 or BoneCP
# c3p0: more stable
# BoneCP: more performance
DatabasePoolType=c3p0
# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
# Database Settings
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbcqlserver://localhost/database=l2jdb/user=sa/password=
# Parameters Databases - MYSQL
# Login - Mysql's user
Login = root
# Password - Mysql's Password
Password = root
# maximum number of simultaneous connecting to the database
MaximumDbConnections = 50
# Default: 0
MaximumDbIdleTime = 0
# The timeout before a new connection to the database (in ms)
# default 0 disabled
TimeOutConDb = 0
# Sets number of partitions to use. - BoneCP
# In order to reduce lock contention and thus improve performance,
# each incoming connection request picks off a connection from a pool that has thread-affinity,
# i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case
# when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start
# to have a negative effect on performance (and only for the case when connections on a partition start running out).
PartitionCount = 3
# Limit fast connections (input username / password)
FastConnectionLimit = 15
# Time of the normal connection (in ms)
NormalConnectionTime = 700
# Time fast connection (in ms)
FastConnectionTime = 350
# Maximum connections with the 1st IP
MaxConnectionPerIP = 50
# The lifetime of the session with the login server.
SessionTTL = 25000
MaxSessions = 100
# Choose the option: "true", to create an account when logging in automatically
AutoCreateAccounts = True
# Time to renew the IP address of the server in minutes (for dynamic IP)
IpUpdateTime = 0
# The configuration of the local subnet
# Example : 192.168
# Ppimer : 10.1
NetworkList = 192.168.;10.0.
# ===============================================================
# Test server configuration, not to switch on the game server! =
# ===============================================================
# Use the GG client authentication
# Login server access let the client without GameGuard
ForceGGAuth = False
# Including protection from flood
# IMPORTANT: Put True for server security.
EnableFloodProtection = True
# Enable mode "debugging"
# With debug you will see more log on console and more messages in game.
Debug = False
# Switched on "development"
Developer = False
# =============================================================
# Anti Ddos protection.
# This system works with iptables
# =============================================================
# iptables -A INPUT -p tcp --dport 7777 -j DROP
# IMPORTANT: Put True for server security.
# IMPORTANT: Active only with LINUX OS.
EnableDdosProSystem = False
# String deny_comms
# IMPORTANT: If you don't know what is it, leave as default
Deny_noallow_ip_ddos = /sbin/iptables -I INPUT 13 -p tcp --dport 7777 -s $IP -j ACCEPT
# Active full log on Login Server console about Ddos protection
Fulllog_mode_print = false
#-------------------------------------------
# Additional login server logs settings -
#-------------------------------------------
Debug = False
Assert = False
Developer = False
EnableAllExceptionsLog = false
DebugPackets = false
Это настройки геймсерва(server.prope) :
# ===================================#
# Game Server Settings #
# ===================================#
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------
# Networking
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# If this IP is resolvable by the Login Server, just leave *.
# ----------------------------------------------------------------------------------------
# Enter here (ip) address of your game server, or use the symbol *
GameserverHostname = *
GameserverPort = 7777
# Configure your external ip
ExternalHostname = 55.55.555.55 ( IP по нету с 2ip.ru )
# Configure your internal ip
InternalHostname = 10.20.5.5 ( IP локального серва где стоит серв л2)
# Bunch ID and game server. It is better not to change.
LoginPort = 9014
LoginHost = 127.0.0.1
# Database Pool Type
# Possible Values: c3p0 or BoneCP
# c3p0: more stable
# BoneCP: more performance
DatabasePoolType=c3p0
# Parameters Databases - MYSQL
Driver = com.mysql.jdbc.Driver
URL = jdbc:mysql://localhost/l2jdb
# Login - Mysql's user
Login = root
# Password - Mysql's Password
Password = root
# Attention: lazy init connections disabled!
# Please, set only real values for your database
# Default: 100
MaximumDbConnections = 50
# Default: 0
MaximumDbIdleTime = 0
# The timeout before a new connection to the database (in ms)
# 0 - to remove restrictions
TimeOutConDb = 0
# The timeout before the single connection must be closed (in ms)
# if a connection life is more then this timeout, a Runtime Exception
# is rised up. Post the exception on forum (www.l2jfrozen.com) to solve
# it.
SingleConnectionTimeOutDb=200000
# Sets number of partitions to use.- BoneCP
# In order to reduce lock contention and thus improve performance,
# each incoming connection request picks off a connection from a pool that has thread-affinity,
# i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case
# when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start
# to have a negative effect on performance (and only for the case when connections on a partition start running out).
PartitionCount = 3
# Setting emulation off the kernel (package SendStatus)
RemoteWhoLog = True
RemoteWhoSendTrash = True
RemoteWhoMaxOnline = 329
RemoteOnlineIncrement = 50
RemoteWhoForceInc = 50
RemotePrivStoreFactor = 12
# Datapack folder
# DatapackRoot = D:\1\1\1\1\DataPack
Может я что-то не так сделал или ещё что-то ???
Помогите если можете. Спасибо !
Добавлено через 1 час 0 минут
Поблему решил.
Сообщений: 1
Тем: 0
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Репутация:
0
Вопрос может быть глупый.
ГС падает через n-ое количество времени
Сервер debian
Сборка http://zone-game.info/lineage/java-server/1093/
PHP код: <?php
Connecting to login on IP:9014
Registered on login as Server 1 : Bartz
#
# A fatal error has been detected by the Java Runtime Environment:
#
# SIGSEGV (0xb) at pc=0xb7031c4d, pid=21444, tid=1878055792
#
# JRE version: 6.0_26-b03
# Java VM: Java HotSpot(TM) Client VM (20.1-b02 mixed mode linux-x86 )
# Problematic frame:
# V [libjvm.so+0x37ec4d] ObjectMonitor::wait(long long, bool, Thread*)+0x6ad
#
# An error report file with more information is saved as:
# /home/gameserver/hs_err_pid21444.log
#
# If you would like to submit a bug report, please visit:
# http://java.sun.com/webapps/bugreport/crash.jsp
#
hs_err_pid:
err
PHP код: <?php
Inactive(file): 246768 kB
Unevictable: 0 kB
Mlocked: 0 kB
SwapTotal: 0 kB
SwapFree: 0 kB
Dirty: 128 kB
AnonPages: 823124 kB
Shmem: 3136 kB
Slab: 13668 kB
SReclaimable: 3536 kB
SUnreclaim: 10132 kB
CPU:total 1 (6 cores per cpu, 2 threads per core) family 6 model 44 stepping 2, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1, sse4.2, popcnt, ht
/proc/cpuinfo:
processor : 0
vendor_id : GenuineIntel
cpu family : 6
model : 44
model name : Intel(R) Xeon(R) CPU E5645 @ 2.40GHz
stepping : 2
cpu MHz : 2394.245
cache size : 12288 KB
physical id : 0
siblings : 12
core id : 0
cpu cores : 6
apicid : 0
initial apicid : 0
fpu : yes
fpu_exception : yes
cpuid level : 11
wp : yes
flags : fpu vme de pse tsc msr pae mce cx8 apic mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx pdpe1gb rdtscp lm constant_tsc arch_perfmon pebs bts rep_good xtopology nonstop_tsc aperfmperf pni pclmulqdq dtes64 monitor ds_cpl vmx smx est tm2 ssse3 cx16 xtpr pdcm dca sse4_1 sse4_2 popcnt aes lahf_lm ida arat epb tpr_shadow vnmi flexpriority ept vpid
bogomips : 4788.49
clflush size : 64
cache_alignment : 64
address sizes : 40 bits physical, 48 bits virtual
power management:
Memory: 4k page, physical 1048576k(0k free), swap 0k(0k free)
vm_info: Java HotSpot(TM) Client VM (20.1-b02) for linux-x86 JRE (1.6.0_26-b03), built on May 4 2011 01:23:42 by "java_re" with gcc 3.2.1-7a (J2SE release)
time: Thu Dec 8 08:21:11 2011
elapsed time: 1534 seconds
P.S. другие сборки идут нормально
Сообщений: 215
Тем: 11
Зарегистрирован: Mar 2012
KleO Написал:Exception in thread "main" java.lang.UnsupportedClassVersionError: net/sf/l2j/gs
registering/GameServerRegister : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
Could not find the main class: net.sf.l2j.gsregistering.GameServerRegister. Pro
gram will exit.
Для продолжения нажмите любую клавишу . . .
Яву обновил все переустановил... все так же.. Знающие помогите пожалуйста в чем проблема??? зачем сто раз писать одно и тоже сообщение?
Сообщений: 3,968
Тем: 90
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Репутация:
15,337
KleO Написал:Exception in thread "main" java.lang.UnsupportedClassVersionError: net/sf/l2j/gs
registering/GameServerRegister : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
Could not find the main class: net.sf.l2j.gsregistering.GameServerRegister. Pro
gram will exit.
Для продолжения нажмите любую клавишу . . .
Яву обновил все переустановил... все так же.. Знающие помогите пожалуйста в чем проблема???
Написано же...
[src=java]
Could not find the main class: net.sf.l2j.gsregistering.GameServerRegister.
[/src]
Либа отсутствует или строка запуска - не верная.
Сообщений: 18
Тем: 4
Зарегистрирован: Mar 2012
Репутация:
0
03-26-2012, 01:29 PM
(Сообщение последний раз редактировалось: 03-26-2012, 02:01 PM nosta.)
Код: at java.lang.Thread.run(Unknown Source)
16:26:23.281 AutoSpawnHandler: An error occurred while initializing spawn insta
nce (Object ID = 268470976): java.lang.NullPointerException
java.lang.NullPointerException
at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95)
at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle
r.java:405)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$201(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
16:26:23.281 AutoSpawnHandler: An error occurred while initializing spawn insta
nce (Object ID = 268470975): java.lang.NullPointerException
java.lang.NullPointerException
at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95)
at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle
r.java:405)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$201(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
16:26:23.281 AutoSpawnHandler: An error occurred while initializing spawn insta
nce (Object ID = 268470974): java.lang.NullPointerException
java.lang.NullPointerException
at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95)
at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle
r.java:405)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$201(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
16:26:23.281 AutoSpawnHandler: An error occurred while initializing spawn insta
nce (Object ID = 268470989): java.lang.NullPointerException
java.lang.NullPointerException
at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95)
at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle
r.java:405)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$201(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
16:26:23.281 AutoSpawnHandler: An error occurred while initializing spawn insta
nce (Object ID = 268470988): java.lang.NullPointerException
16:26:23.281 AutoSpawnHandler: An error occurred while initializing spawn insta
nce (Object ID = 268470992): java.lang.NullPointerException
java.lang.NullPointerException
at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95)
at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle
r.java:405)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$201(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
16:26:23.281 AutoSpawnHandler: An error occurred while initializing spawn insta
nce (Object ID = 268470986): java.lang.NullPointerException
java.lang.NullPointerException
at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95)
at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle
r.java:405)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$201(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
java.lang.NullPointerException
at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95)
at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle
r.java:405)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$201(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
java.lang.NullPointerException
at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95)
at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle
r.java:405)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$201(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
16:26:23.281 AutoSpawnHandler: An error occurred while initializing spawn insta
nce (Object ID = 268470983): java.lang.NullPointerException
java.lang.NullPointerException
at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95)
at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle
r.java:405)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$201(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
16:26:23.281 AutoSpawnHandler: An error occurred while initializing spawn insta
nce (Object ID = 268470982): java.lang.NullPointerException
java.lang.NullPointerException
at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95)
at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle
r.java:405)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$201(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
16:26:23.281 AutoSpawnHandler: An error occurred while initializing spawn insta
nce (Object ID = 268470981): java.lang.NullPointerException
java.lang.NullPointerException
at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95)
at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle
r.java:405)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$201(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
16:26:23.281 AutoSpawnHandler: An error occurred while initializing spawn insta
nce (Object ID = 268470980): java.lang.NullPointerException
java.lang.NullPointerException
at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95)
at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle
r.java:405)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$201(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
16:26:23.281 AutoSpawnHandler: An error occurred while initializing spawn insta
nce (Object ID = 268470995): java.lang.NullPointerException
java.lang.NullPointerException
at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95)
at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle
r.java:405)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$201(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
16:26:23.281 AutoSpawnHandler: An error occurred while initializing spawn insta
nce (Object ID = 268470994): java.lang.NullPointerException
java.lang.NullPointerException
at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95)
at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle
r.java:405)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$201(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
16:26:23.281 AutoSpawnHandler: An error occurred while initializing spawn insta
nce (Object ID = 268470993): java.lang.NullPointerException
java.lang.NullPointerException
at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95)
at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle
r.java:405)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$201(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
java.lang.NullPointerException
at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95)
at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle
r.java:405)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$201(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
java.lang.NullPointerException
at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95)
at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle
r.java:405)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$201(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
16:26:23.281 AutoSpawnHandler: An error occurred while initializing spawn insta
nce (Object ID = 268470991): java.lang.NullPointerException
java.lang.NullPointerException
at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95)
at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle
r.java:405)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$201(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
16:26:23.281 AutoSpawnHandler: An error occurred while initializing spawn insta
nce (Object ID = 268470990): java.lang.NullPointerException
java.lang.NullPointerException
at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95)
at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle
r.java:405)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$201(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
первый раз запускаю серв с логин сервером вроде всё норм а вот с гейм какие то проблемы в игру не пускает на окне выбора сервера
Сообщений: 2,125
Тем: 84
Зарегистрирован: Jul 2010
Репутация:
3,419
nosta, настоятельно рекомендую спрятать сие по кат...
И можно всё же лог с самого начала с описанием что за сборка, команда, версия, какие настройки трогались, сколько памяти на сервере, тип ОС, JVM какой разрядности. В общем хоть какое-то пояснение, а так не информативно совсем...
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