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Мануал! Установка ява сервера SF, RT, ST etc.
[STIGMATED];139422 Написал:Установите Java. Это первая строка в каждом мануале.

Неверная первая строка Smile Первая должна быть "Изучите вашу ОС".
Возможно, Java у вас стоит. Однако, путь %JAVA_HOME%\bin не находится в путях поиска (%PATH%). Добавьте его туда.
Ответ
PROGRAMMATOR, Здраствуйте. Если не тяжело , подскажите. Я зделал сервер Lineage 2 сервер , и хочу поставить его на VPS хостинг , подскажите как это зделать. Я читал много мануалов , но так не один из них мне не подашёл. Мы уже выбрали с друзьями платный хостинг.
За рание спасибо.
Ответ
Подскажите как решить вот такую проблему:Все установил,все работает,но не дает зайти на сервер.
Код:
[Game Server Started ]
Telnet server is currently disabled.
Registered on login as Server 1 : Bartz
The following IP adress is trying a flood action.Please Ban Him! ([IP: 127.0.0.1
])
Ответ
Есть в этой теме кто нибудь живой?=)))
Ответ
Помогите с такой проблемой.
У меня работал сервак на моей домашней тачке, потом я его перенес на другой комп, который находиться в локальной сетке.
Настроил его под инет , вроде все правильно, но я застрял на входе в игру, логине и пароле, с домашнего компа не могу зайти. И с других компов через инет тож не могу зайти.
Вот :

настройки логин серва (loginserver.prope) :

#============================================================#
# Frozen Dev.Team #
#============================================================#
# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2jfrozen.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================

# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = 55.55.555.55 ( этот IP я посмотрел на сайте 2ip.ru )

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = 10.20.5.5 ( Этот IP серверного компа по локалке на котором стоит сервак ла2 )

# Bind ip of the loginServer, use * to bind on all available IPs
LoginserverHostname = *
LoginserverPort = 2106

# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 20

# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan = 600
GMMinLevel = 100

# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname = 127.0.0.1

# The port on which login will listen for GameServers
LoginPort = 9014

# If set to True any GameServer can register on your login's free slots
AcceptNewGameServer = False

# If False, the licence (after the login) will not be shown
# It is highly recomended for Account Seciurity to leave this option as defalut (True)
ShowLicence = True

# Database Pool Type
# Possible Values: c3p0 or BoneCP
# c3p0: more stable
# BoneCP: more performance
DatabasePoolType=c3p0

# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

# Database Settings
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbcConfusedqlserver://localhost/database=l2jdb/user=sa/password=

# Parameters Databases - MYSQL
# Login - Mysql's user
Login = root
# Password - Mysql's Password
Password = root
# maximum number of simultaneous connecting to the database
MaximumDbConnections = 50

# Default: 0
MaximumDbIdleTime = 0

# The timeout before a new connection to the database (in ms)
# default 0 disabled
TimeOutConDb = 0

# Sets number of partitions to use. - BoneCP
# In order to reduce lock contention and thus improve performance,
# each incoming connection request picks off a connection from a pool that has thread-affinity,
# i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case
# when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start
# to have a negative effect on performance (and only for the case when connections on a partition start running out).
PartitionCount = 3

# Limit fast connections (input username / password)
FastConnectionLimit = 15
# Time of the normal connection (in ms)
NormalConnectionTime = 700
# Time fast connection (in ms)
FastConnectionTime = 350
# Maximum connections with the 1st IP
MaxConnectionPerIP = 50


# The lifetime of the session with the login server.
SessionTTL = 25000
MaxSessions = 100

# Choose the option: "true", to create an account when logging in automatically
AutoCreateAccounts = True

# Time to renew the IP address of the server in minutes (for dynamic IP)
IpUpdateTime = 0

# The configuration of the local subnet
# Example : 192.168
# Ppimer : 10.1
NetworkList = 192.168.;10.0.

# ===============================================================
# Test server configuration, not to switch on the game server! =
# ===============================================================
# Use the GG client authentication
# Login server access let the client without GameGuard
ForceGGAuth = False

# Including protection from flood
# IMPORTANT: Put True for server security.
EnableFloodProtection = True

# Enable mode "debugging"
# With debug you will see more log on console and more messages in game.
Debug = False

# Switched on "development"
Developer = False

# =============================================================
# Anti Ddos protection.
# This system works with iptables
# =============================================================
# iptables -A INPUT -p tcp --dport 7777 -j DROP
# IMPORTANT: Put True for server security.
# IMPORTANT: Active only with LINUX OS.
EnableDdosProSystem = False
# String deny_comms
# IMPORTANT: If you don't know what is it, leave as default
Deny_noallow_ip_ddos = /sbin/iptables -I INPUT 13 -p tcp --dport 7777 -s $IP -j ACCEPT
# Active full log on Login Server console about Ddos protection
Fulllog_mode_print = false

#-------------------------------------------
# Additional login server logs settings -
#-------------------------------------------
Debug = False
Assert = False
Developer = False
EnableAllExceptionsLog = false
DebugPackets = false


Это настройки геймсерва(server.prope) :

# ===================================#
# Game Server Settings #
# ===================================#
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------
# Networking
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# If this IP is resolvable by the Login Server, just leave *.
# ----------------------------------------------------------------------------------------

# Enter here (ip) address of your game server, or use the symbol *
GameserverHostname = *
GameserverPort = 7777

# Configure your external ip
ExternalHostname = 55.55.555.55 ( IP по нету с 2ip.ru )

# Configure your internal ip
InternalHostname = 10.20.5.5 ( IP локального серва где стоит серв л2)

# Bunch ID and game server. It is better not to change.
LoginPort = 9014
LoginHost = 127.0.0.1

# Database Pool Type
# Possible Values: c3p0 or BoneCP
# c3p0: more stable
# BoneCP: more performance
DatabasePoolType=c3p0

# Parameters Databases - MYSQL
Driver = com.mysql.jdbc.Driver
URL = jdbc:mysql://localhost/l2jdb
# Login - Mysql's user
Login = root
# Password - Mysql's Password
Password = root
# Attention: lazy init connections disabled!
# Please, set only real values for your database
# Default: 100
MaximumDbConnections = 50

# Default: 0
MaximumDbIdleTime = 0

# The timeout before a new connection to the database (in ms)
# 0 - to remove restrictions
TimeOutConDb = 0

# The timeout before the single connection must be closed (in ms)
# if a connection life is more then this timeout, a Runtime Exception
# is rised up. Post the exception on forum (www.l2jfrozen.com) to solve
# it.
SingleConnectionTimeOutDb=200000

# Sets number of partitions to use.- BoneCP
# In order to reduce lock contention and thus improve performance,
# each incoming connection request picks off a connection from a pool that has thread-affinity,
# i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case
# when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start
# to have a negative effect on performance (and only for the case when connections on a partition start running out).
PartitionCount = 3

# Setting emulation off the kernel (package SendStatus)
RemoteWhoLog = True
RemoteWhoSendTrash = True
RemoteWhoMaxOnline = 329
RemoteOnlineIncrement = 50
RemoteWhoForceInc = 50
RemotePrivStoreFactor = 12

# Datapack folder
# DatapackRoot = D:\1\1\1\1\DataPack


Может я что-то не так сделал или ещё что-то ???

Помогите если можете. Спасибо !

Добавлено через 1 час 0 минут
Поблему решил.
Ответ
Вопрос может быть глупый.
ГС падает через n-ое количество времени

Сервер debian
Сборка http://zone-game.info/lineage/java-server/1093/


PHP код:
<?php 
Connecting to login on IP
:9014
Registered on login
as Server 1 : Bartz
#
# A fatal error has been detected by the Java Runtime Environment:
#
# SIGSEGV (0xb) at pc=0xb7031c4d, pid=21444, tid=1878055792
#
# JRE version: 6.0_26-b03
# Java VM: Java HotSpot(TM) Client VM (20.1-b02 mixed mode linux-x86 )
# Problematic frame:
# V [libjvm.so+0x37ec4d] ObjectMonitor::wait(long long, bool, Thread*)+0x6ad
#
# An error report file with more information is saved as:
# /home/gameserver/hs_err_pid21444.log
#
# If you would like to submit a bug report, please visit:
# http://java.sun.com/webapps/bugreport/crash.jsp
#

hs_err_pid:
err

P.S. другие сборки идут нормально
Ответ
KleO Написал:Exception in thread "main" java.lang.UnsupportedClassVersionError: net/sf/l2j/gs
registering/GameServerRegister : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
Could not find the main class: net.sf.l2j.gsregistering.GameServerRegister. Pro
gram will exit.
Для продолжения нажмите любую клавишу . . .


Яву обновил все переустановил... все так же.. Знающие помогите пожалуйста в чем проблема???
зачем сто раз писать одно и тоже сообщение?
Ответ
KleO Написал:Exception in thread "main" java.lang.UnsupportedClassVersionError: net/sf/l2j/gs
registering/GameServerRegister : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
Could not find the main class: net.sf.l2j.gsregistering.GameServerRegister. Pro
gram will exit.
Для продолжения нажмите любую клавишу . . .


Яву обновил все переустановил... все так же.. Знающие помогите пожалуйста в чем проблема???

Написано же...
[src=java]
Could not find the main class: net.sf.l2j.gsregistering.GameServerRegister.
[/src]
Либа отсутствует или строка запуска - не верная.
Ответ
Код:
at java.lang.Thread.run(Unknown Source)
16:26:23.281  AutoSpawnHandler: An error occurred while initializing spawn insta
nce (Object ID = 268470976): java.lang.NullPointerException
java.lang.NullPointerException
        at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95)
        at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle
r.java:405)
        at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
        at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
        at java.util.concurrent.FutureTask.run(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$201(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
16:26:23.281  AutoSpawnHandler: An error occurred while initializing spawn insta
nce (Object ID = 268470975): java.lang.NullPointerException
java.lang.NullPointerException
        at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95)
        at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle
r.java:405)
        at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
        at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
        at java.util.concurrent.FutureTask.run(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$201(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
16:26:23.281  AutoSpawnHandler: An error occurred while initializing spawn insta
nce (Object ID = 268470974): java.lang.NullPointerException
java.lang.NullPointerException
        at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95)
        at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle
r.java:405)
        at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
        at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
        at java.util.concurrent.FutureTask.run(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$201(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
16:26:23.281  AutoSpawnHandler: An error occurred while initializing spawn insta
nce (Object ID = 268470989): java.lang.NullPointerException
java.lang.NullPointerException
        at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95)
        at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle
r.java:405)
        at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
        at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
        at java.util.concurrent.FutureTask.run(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$201(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
16:26:23.281  AutoSpawnHandler: An error occurred while initializing spawn insta
nce (Object ID = 268470988): java.lang.NullPointerException
16:26:23.281  AutoSpawnHandler: An error occurred while initializing spawn insta
nce (Object ID = 268470992): java.lang.NullPointerException
java.lang.NullPointerException
        at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95)
        at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle
r.java:405)
        at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
        at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
        at java.util.concurrent.FutureTask.run(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$201(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
16:26:23.281  AutoSpawnHandler: An error occurred while initializing spawn insta
nce (Object ID = 268470986): java.lang.NullPointerException
java.lang.NullPointerException
        at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95)
        at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle
r.java:405)
        at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
        at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
        at java.util.concurrent.FutureTask.run(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$201(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
java.lang.NullPointerException
        at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95)
        at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle
r.java:405)
        at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
        at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
        at java.util.concurrent.FutureTask.run(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$201(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
java.lang.NullPointerException
        at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95)
        at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle
r.java:405)
        at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
        at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
        at java.util.concurrent.FutureTask.run(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$201(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
16:26:23.281  AutoSpawnHandler: An error occurred while initializing spawn insta
nce (Object ID = 268470983): java.lang.NullPointerException
java.lang.NullPointerException
        at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95)
        at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle
r.java:405)
        at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
        at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
        at java.util.concurrent.FutureTask.run(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$201(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
16:26:23.281  AutoSpawnHandler: An error occurred while initializing spawn insta
nce (Object ID = 268470982): java.lang.NullPointerException
java.lang.NullPointerException
        at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95)
        at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle
r.java:405)
        at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
        at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
        at java.util.concurrent.FutureTask.run(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$201(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
16:26:23.281  AutoSpawnHandler: An error occurred while initializing spawn insta
nce (Object ID = 268470981): java.lang.NullPointerException
java.lang.NullPointerException
        at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95)
        at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle
r.java:405)
        at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
        at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
        at java.util.concurrent.FutureTask.run(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$201(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
16:26:23.281  AutoSpawnHandler: An error occurred while initializing spawn insta
nce (Object ID = 268470980): java.lang.NullPointerException
java.lang.NullPointerException
        at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95)
        at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle
r.java:405)
        at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
        at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
        at java.util.concurrent.FutureTask.run(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$201(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
16:26:23.281  AutoSpawnHandler: An error occurred while initializing spawn insta
nce (Object ID = 268470995): java.lang.NullPointerException
java.lang.NullPointerException
        at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95)
        at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle
r.java:405)
        at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
        at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
        at java.util.concurrent.FutureTask.run(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$201(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
16:26:23.281  AutoSpawnHandler: An error occurred while initializing spawn insta
nce (Object ID = 268470994): java.lang.NullPointerException
java.lang.NullPointerException
        at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95)
        at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle
r.java:405)
        at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
        at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
        at java.util.concurrent.FutureTask.run(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$201(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
16:26:23.281  AutoSpawnHandler: An error occurred while initializing spawn insta
nce (Object ID = 268470993): java.lang.NullPointerException
java.lang.NullPointerException
        at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95)
        at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle
r.java:405)
        at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
        at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
        at java.util.concurrent.FutureTask.run(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$201(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
java.lang.NullPointerException
        at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95)
        at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle
r.java:405)
        at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
        at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
        at java.util.concurrent.FutureTask.run(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$201(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
java.lang.NullPointerException
        at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95)
        at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle
r.java:405)
        at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
        at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
        at java.util.concurrent.FutureTask.run(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$201(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
16:26:23.281  AutoSpawnHandler: An error occurred while initializing spawn insta
nce (Object ID = 268470991): java.lang.NullPointerException
java.lang.NullPointerException
        at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95)
        at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle
r.java:405)
        at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
        at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
        at java.util.concurrent.FutureTask.run(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$201(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
16:26:23.281  AutoSpawnHandler: An error occurred while initializing spawn insta
nce (Object ID = 268470990): java.lang.NullPointerException
java.lang.NullPointerException
        at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95)
        at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle
r.java:405)
        at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
        at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
        at java.util.concurrent.FutureTask.run(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$201(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
первый раз запускаю серв с логин сервером вроде всё норм а вот с гейм какие то проблемы в игру не пускает на окне выбора сервера
Ответ
nosta, настоятельно рекомендую спрятать сие по кат...
И можно всё же лог с самого начала с описанием что за сборка, команда, версия, какие настройки трогались, сколько памяти на сервере, тип ОС, JVM какой разрядности. В общем хоть какое-то пояснение, а так не информативно совсем...
Ответ


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