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13,020
А теперь внимательно смотрим на строку
import net.sf.l2j.gameserver.model.L2Multisell; исправляем на
import com.l2jserver.gameserver.model.L2Multisell;
а теперь включаем вангу и ищем L2Multisell, которого нет естественно.
Включаем поиск и мы находим MultiSell.java ...
import com.l2jserver.gameserver.datatables.Multisell;
Дальше рассказывать или догадаетесь сами ?
СЕО Оптимизация сайтов
Сообщений: 51
Тем: 8
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Репутация:
-24
08-20-2012, 01:23 PM
(Сообщение последний раз редактировалось: 08-20-2012, 01:29 PM J.O.K.E.R..)
Что-бы не наделать ошибок - пытаюсь расковырять патч http://forum.zone-game.info/showthread.php?t=12876 и прописать все вручную.
Не хватает файла /java/com/l2jserver/gameserver/model/ L2Effect.java
в него нужно было прописать:
Код: public int getId()
{
return getSkill().getId();
}
этот элемент игнорировать?
Добавлено через 5 минут
gorodetskiy Написал:А теперь внимательно смотрим на строку
import net.sf.l2j.gameserver.model.L2Multisell; исправляем на
import com.l2jserver.gameserver.model.L2Multisell;
а теперь включаем вангу и ищем L2Multisell, которого нет естественно.
Включаем поиск и мы находим MultiSell.java ...
import com.l2jserver.gameserver.datatables.Multisell;
Дальше рассказывать или догадаетесь сами ?
Понял! Спасибо. Ошибка в невнимательности.
Сообщений: 2,444
Тем: 59
Зарегистрирован: May 2010
Репутация:
13,020
J.O.K.E.R. Написал:Что-бы не наделать ошибок - пытаюсь расковырять патч http://forum.zone-game.info/showthread.php?t=12876 и прописать все вручную.
Не хватает файла /java/com/l2jserver/gameserver/model/L2Effect.java
в него нужно было прописать:
Код: public int getId()
{
return getSkill().getId();
}
этот элемент игнорировать?
Добавлено через 5 минут
Понял! Спасибо. Ошибка в невнимательности.
Поставь ИДУ или эклипс и не мучайся, и патч прописывать ручками, иначе всё запоришь.
СЕО Оптимизация сайтов
Сообщений: 51
Тем: 8
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Репутация:
-24
Пишу в эклипсе. Игнорировать /java/com/l2jserver/gameserver/model/L2Effect.java не получится, т.к. ссылка на него используется в java\com\l2jserver\gameserver\communitybbs\Manager\BuffBBSManager.java и при копмиляции фейлится.
Код: Buildfile: C:\Users\w7\Downloads\L2J_Server\build.xml
checkRequirements:
getChangelogDateVersion:
init:
[delete] Deleting directory C:\Users\w7\Downloads\L2J_Server\build\bin
[mkdir] Created dir: C:\Users\w7\Downloads\L2J_Server\build\bin
dist:
[sync] Removed 1 dangling directory from C:\Users\w7\Downloads\L2J_Server\build\dist
[sync] Removed 9 dangling files from C:\Users\w7\Downloads\L2J_Server\build\dist
compile:
[javac] Compiling 1661 source files to C:\Users\w7\Downloads\L2J_Server\build\bin
[javac] C:\Users\w7\Downloads\L2J_Server\java\com\l2jserver\gameserver\communitybbs\Manager\BuffBBSManager.java:468: error: cannot find symbol
[javac] private void SKILL(L2PcInstance activeChar, boolean petbuff, int key, L2Skill skill)
[javac] ^
[javac] symbol: class L2Skill
[javac] location: class BuffBBSManager
[javac] C:\Users\w7\Downloads\L2J_Server\java\com\l2jserver\Config.java:3005: error: cannot find symbol
[javac] is = new FileInputStream(new File(COMMUNITY_BOARD_PVP));
[javac] ^
[javac] symbol: variable is
[javac] location: class Config
[javac] C:\Users\w7\Downloads\L2J_Server\java\com\l2jserver\Config.java:3006: error: cannot find symbol
[javac] CommunityBoardPvPSettings.load(is);
[javac] ^
[javac] symbol: variable is
[javac] location: class Config
[javac] C:\Users\w7\Downloads\L2J_Server\java\com\l2jserver\gameserver\communitybbs\CommunityBoard.java:76: error: cannot find symbol
[javac] BuffBBSManager.getInstance().parsecmd(command, activeChar);
[javac] ^
[javac] symbol: variable BuffBBSManager
[javac] location: class CommunityBoard
[javac] C:\Users\w7\Downloads\L2J_Server\java\com\l2jserver\gameserver\communitybbs\CommunityBoard.java:80: error: cannot find symbol
[javac] TeleportBBSManager.getInstance().parsecmd(command, activeChar);
[javac] ^
[javac] symbol: variable TeleportBBSManager
[javac] location: class CommunityBoard
[javac] C:\Users\w7\Downloads\L2J_Server\java\com\l2jserver\gameserver\communitybbs\CommunityBoard.java:84: error: cannot find symbol
[javac] if(activeChar.isDead() || activeChar.isAlikeDead() || TvTEvent.isStarted() || activeChar.isInSiege() || activeChar.isCastingNow() || activeChar.isInCombat() || activeChar.isAttackingNow() || activeChar.isInOlympiadMode() || activeChar.isInJail() || activeChar.isFlying() || activeChar.getKarma() > 0 || activeChar.isInDuel()){
[javac] ^
[javac] symbol: variable TvTEvent
[javac] location: class CommunityBoard
[javac] C:\Users\w7\Downloads\L2J_Server\java\com\l2jserver\gameserver\communitybbs\Manager\BuffBBSManager.java:182: error: cannot find symbol
[javac] L2Skill skill;
[javac] ^
[javac] symbol: class L2Skill
[javac] location: class BuffBBSManager
[javac] C:\Users\w7\Downloads\L2J_Server\java\com\l2jserver\gameserver\communitybbs\Manager\BuffBBSManager.java:214: error: cannot find symbol
[javac] L2Skill skill;
[javac] ^
[javac] symbol: class L2Skill
[javac] location: class BuffBBSManager
[javac] C:\Users\w7\Downloads\L2J_Server\java\com\l2jserver\gameserver\communitybbs\Manager\BuffBBSManager.java:252: error: cannot find symbol
[javac] L2Skill skill;
[javac] ^
[javac] symbol: class L2Skill
[javac] location: class BuffBBSManager
[javac] C:\Users\w7\Downloads\L2J_Server\java\com\l2jserver\gameserver\communitybbs\Manager\BuffBBSManager.java:290: error: cannot find symbol
[javac] L2Skill skill;
[javac] ^
[javac] symbol: class L2Skill
[javac] location: class BuffBBSManager
[javac] C:\Users\w7\Downloads\L2J_Server\java\com\l2jserver\gameserver\communitybbs\Manager\BuffBBSManager.java:328: error: cannot find symbol
[javac] L2Skill skill;
[javac] ^
[javac] symbol: class L2Skill
[javac] location: class BuffBBSManager
[javac] C:\Users\w7\Downloads\L2J_Server\java\com\l2jserver\gameserver\communitybbs\Manager\BuffBBSManager.java:379: error: cannot find symbol
[javac] L2Skill skill = SkillTable.getInstance().getInfo(allskillid_1[i][0], skilllevel);
[javac] ^
[javac] symbol: class L2Skill
[javac] location: class BuffBBSManager
[javac] C:\Users\w7\Downloads\L2J_Server\java\com\l2jserver\gameserver\communitybbs\Manager\BuffBBSManager.java:389: error: cannot find symbol
[javac] L2Skill skill = SkillTable.getInstance().getInfo(allskillid_1[i][0], skilllevel);
[javac] ^
[javac] symbol: class L2Skill
[javac] location: class BuffBBSManager
[javac] C:\Users\w7\Downloads\L2J_Server\java\com\l2jserver\gameserver\communitybbs\Manager\BuffBBSManager.java:409: error: cannot find symbol
[javac] L2Skill skill = SkillTable.getInstance().getInfo(allskillid_1[i][0], skilllevel);
[javac] ^
[javac] symbol: class L2Skill
[javac] location: class BuffBBSManager
[javac] C:\Users\w7\Downloads\L2J_Server\java\com\l2jserver\gameserver\communitybbs\Manager\BuffBBSManager.java:418: error: cannot find symbol
[javac] L2Skill skill = SkillTable.getInstance().getInfo(allskillid_1[i][0], skilllevel);
[javac] ^
[javac] symbol: class L2Skill
[javac] location: class BuffBBSManager
[javac] C:\Users\w7\Downloads\L2J_Server\java\com\l2jserver\gameserver\communitybbs\Manager\BuffBBSManager.java:504: error: cannot find symbol
[javac] L2Effect skill[] = activeChar.getAllEffects();
[javac] ^
[javac] symbol: class L2Effect
[javac] location: class BuffBBSManager
[javac] C:\Users\w7\Downloads\L2J_Server\java\com\l2jserver\gameserver\communitybbs\Manager\BuffBBSManager.java:544: error: cannot find symbol
[javac] L2Effect skill[] = activeChar.getPet().getAllEffects();
[javac] ^
[javac] symbol: class L2Effect
[javac] location: class BuffBBSManager
[javac] 17 errors
BUILD FAILED
C:\Users\w7\Downloads\L2J_Server\build.xml:64: Compile failed; see the compiler error output for details.
Total time: 51 seconds
Что посоветуете?
Сообщений: 2,444
Тем: 59
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Репутация:
13,020
Перейти к классу и повнимательней посмотреть на ошибку ( в эклипсе всё подсвечивается )
СЕО Оптимизация сайтов
Сообщений: 51
Тем: 8
Зарегистрирован: Feb 2012
Репутация:
-24
08-20-2012, 01:58 PM
(Сообщение последний раз редактировалось: 08-20-2012, 02:01 PM J.O.K.E.R..)
нашел L2Effect.java в /java/com/l2jserver/gameserver/model/ effect/L2Effect.java
попробую туда запилить по аналогии Код: Index: /java/com/l2jserver/gameserver/model/L2Effect.java
===================================================================
--- /java/com/l2jserver/gameserver/model/L2Effect.java (revision 4510)
+++ /java/com/l2jserver/gameserver/model/L2Effect.java (working copy)
@@ -663,4 +663,9 @@
{
return false;
}
+
+ public int getId()
+ {
+ return getSkill().getId();
+ }
}
\ No newline at end of file
Добавлено через 2 минуты
только не знаю куда именно
Добавлено через 2 минуты
Код: /*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.effects;
import java.util.ArrayList;
import java.util.concurrent.ScheduledFuture;
import java.util.concurrent.TimeUnit;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.l2jserver.gameserver.GameTimeController;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.datatables.SkillTable;
import com.l2jserver.gameserver.model.ChanceCondition;
import com.l2jserver.gameserver.model.IChanceSkillTrigger;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.instance.L2ServitorInstance;
import com.l2jserver.gameserver.model.skills.L2Skill;
import com.l2jserver.gameserver.model.skills.L2SkillType;
import com.l2jserver.gameserver.model.skills.funcs.Func;
import com.l2jserver.gameserver.model.skills.funcs.FuncTemplate;
import com.l2jserver.gameserver.model.skills.funcs.Lambda;
import com.l2jserver.gameserver.model.stats.Env;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.AbnormalStatusUpdate;
import com.l2jserver.gameserver.network.serverpackets.ExOlympiadSpelledInfo;
import com.l2jserver.gameserver.network.serverpackets.MagicSkillLaunched;
import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
import com.l2jserver.gameserver.network.serverpackets.PartySpelled;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
/**
* This class ...
*
* @version $Revision: 1.1.2.1.2.12 $ $Date: 2005/04/11 10:06:07 $
*/
public abstract class L2Effect implements IChanceSkillTrigger
{
protected static final Logger _log = Logger.getLogger(L2Effect.class.getName());
private static final Func[] _emptyFunctionSet = new Func[0];
//member _effector is the instance of L2Character that cast/used the spell/skill that is
//causing this effect. Do not confuse with the instance of L2Character that
//is being affected by this effect.
private final L2Character _effector;
//member _effected is the instance of L2Character that was affected
//by this effect. Do not confuse with the instance of L2Character that
//casted/used this effect.
private final L2Character _effected;
//the skill that was used.
private final L2Skill _skill;
private final boolean _isHerbEffect;
//or the items that was used.
//private final L2Item _item;
// the value of an update
private final Lambda _lambda;
// the current state
private EffectState _state;
// period, seconds
private final int _abnormalTime;
protected int _periodStartTicks;
protected int _periodFirstTime;
private final EffectTemplate _template;
// function templates
private final FuncTemplate[] _funcTemplates;
//initial count
private final int _totalCount;
// counter
private int _count;
// abnormal effect mask
private final AbnormalEffect _abnormalEffect;
// special effect mask
private final AbnormalEffect[] _specialEffect;
// event effect mask
private final AbnormalEffect _eventEffect;
// show icon
private final boolean _icon;
// is self effect?
private boolean _isSelfEffect = false;
// is passive effect?
private boolean _isPassiveEffect = false;
public boolean preventExitUpdate;
protected final class EffectTask implements Runnable
{
@Override
public void run()
{
try
{
_periodFirstTime = 0;
_periodStartTicks = GameTimeController.getGameTicks();
scheduleEffect();
}
catch (Exception e)
{
_log.log(Level.SEVERE, "", e);
}
}
}
private ScheduledFuture<?> _currentFuture;
/** The Identifier of the stack group */
private final String _abnormalType;
/** The position of the effect in the stack group */
private final byte _abnormalLvl;
private boolean _inUse = false;
private boolean _startConditionsCorrect = true;
/**
* For special behavior. See Formulas.calcEffectSuccess
*/
private double _effectPower;
private L2SkillType _effectSkillType;
/**
* <font color="FF0000"><b>WARNING: scheduleEffect no longer inside constructor</b></font><br>
* So you must call it explicitly
* @param env
* @param template
*/
protected L2Effect(Env env, EffectTemplate template)
{
_state = EffectState.CREATED;
_skill = env.getSkill();
//_item = env._item == null ? null : env._item.getItem();
_template = template;
_effected = env.getTarget();
_effector = env.getCharacter();
_lambda = template.lambda;
_funcTemplates = template.funcTemplates;
_count = template.counter;
_totalCount = _count;
// Support for retail herbs duration when _effected has a Summon
int temp = template.abnormalTime;
if ((_skill.getId() > 2277 && _skill.getId() < 2286) || (_skill.getId() >= 2512 && _skill.getId() <= 2514))
{
if (_effected instanceof L2ServitorInstance ||
(_effected instanceof L2PcInstance && ((L2PcInstance) _effected).getPet() instanceof L2ServitorInstance))
{
temp /= 2;
}
}
if (env.isSkillMastery())
temp *= 2;
_abnormalTime = temp;
_abnormalEffect = template.abnormalEffect;
_specialEffect = template.specialEffect;
_eventEffect = template.eventEffect;
_abnormalType = template.abnormalType;
_abnormalLvl = template.abnormalLvl;
_periodStartTicks = GameTimeController.getGameTicks();
_periodFirstTime = 0;
_icon = template.icon;
_effectPower = template.effectPower;
_effectSkillType = template.effectType;
_isHerbEffect = _skill.getName().contains("Herb");
/*
* Commented out by DrHouse:
* scheduleEffect can call onStart before effect is completly
* initialized on constructor (child classes constructor)
*/
//scheduleEffect();
}
/**
* Special constructor to "steal" buffs. Must be implemented on
* every child class that can be stolen.<br><br>
*
* <font color="FF0000"><b>WARNING: scheduleEffect nolonger inside constructor</b></font>
* <br>So you must call it explicitly
* @param env
* @param effect
*/
protected L2Effect(Env env, L2Effect effect)
{
_template = effect._template;
_state = EffectState.CREATED;
_skill = env.getSkill();
_effected = env.getTarget();
_effector = env.getCharacter();
_lambda = _template.lambda;
_funcTemplates = _template.funcTemplates;
_count = effect.getCount();
_totalCount = _template.counter;
_abnormalTime = _template.abnormalTime;
_abnormalEffect = _template.abnormalEffect;
_specialEffect = _template.specialEffect;
_eventEffect = _template.eventEffect;
_abnormalType = _template.abnormalType;
_abnormalLvl = _template.abnormalLvl;
_periodStartTicks = effect.getPeriodStartTicks();
_periodFirstTime = effect.getTime();
_icon = _template.icon;
_isHerbEffect = _skill.getName().contains("Herb");
/*
* Commented out by DrHouse:
* scheduleEffect can call onStart before effect is completly
* initialized on constructor (child classes constructor)
*/
//scheduleEffect();
}
public int getCount()
{
return _count;
}
public int getTotalCount()
{
return _totalCount;
}
public void setCount(int newcount)
{
_count = Math.min(newcount, _totalCount); // sanity check
}
public void setFirstTime(int newFirstTime)
{
_periodFirstTime = Math.min(newFirstTime, _abnormalTime);
_periodStartTicks -= _periodFirstTime * GameTimeController.TICKS_PER_SECOND;
}
public boolean getShowIcon()
{
return _icon;
}
public int getAbnormalTime()
{
return _abnormalTime;
}
public int getTime()
{
return (GameTimeController.getGameTicks() - _periodStartTicks) / GameTimeController.TICKS_PER_SECOND;
}
/**
* Returns the elapsed time of the task.
* @return Time in seconds.
*/
public int getTaskTime()
{
if (_count == _totalCount)
return 0;
return (Math.abs(_count - _totalCount + 1) * _abnormalTime) + getTime() + 1;
}
public boolean getInUse()
{
return _inUse;
}
public boolean setInUse(boolean inUse)
{
_inUse = inUse;
if (_inUse)
_startConditionsCorrect = onStart();
else
onExit();
return _startConditionsCorrect;
}
public String getAbnormalType()
{
return _abnormalType;
}
public byte getAbnormalLvl()
{
return _abnormalLvl;
}
public final L2Skill getSkill()
{
return _skill;
}
public final L2Character getEffector()
{
return _effector;
}
public final L2Character getEffected()
{
return _effected;
}
public boolean isSelfEffect()
{
return _isSelfEffect;
}
public void setSelfEffect()
{
_isSelfEffect = true;
}
public boolean isPassiveEffect()
{
return _isPassiveEffect;
}
public void setPassiveEffect()
{
_isPassiveEffect = true;
}
public boolean isHerbEffect()
{
return _isHerbEffect;
}
public final double calc()
{
Env env = new Env();
env.setCharacter(_effector);
env.setTarget(_effected);
env.setSkill(_skill);
return _lambda.calc(env);
}
private final synchronized void startEffectTask()
{
if (_abnormalTime > 0)
{
stopEffectTask();
final int initialDelay = Math.max((_abnormalTime - _periodFirstTime) * 1000, 5);
if (_count > 1)
_currentFuture = ThreadPoolManager.getInstance().scheduleEffectAtFixedRate(new EffectTask(), initialDelay, _abnormalTime * 1000);
else
_currentFuture = ThreadPoolManager.getInstance().scheduleEffect(new EffectTask(), initialDelay);
}
if (_state == EffectState.ACTING)
{
if (isSeflEffectType())
_effector.addEffect(this);
else
_effected.addEffect(this);
}
}
/**
* Stop the L2Effect task and send Server->Client update packet.<BR><BR>
*
* <B><U> Actions</U> :</B><BR><BR>
* <li>Cancel the effect in the the abnormal effect map of the L2Character </li>
* <li>Stop the task of the L2Effect, remove it and update client magic icon </li><BR><BR>
*
*/
public final void exit()
{
exit(false);
}
public final void exit(boolean preventUpdate)
{
preventExitUpdate = preventUpdate;
_state = EffectState.FINISHING;
scheduleEffect();
}
/**
* Stop the task of the L2Effect, remove it and update client magic icon.<BR><BR>
*
* <B><U> Actions</U> :</B><BR><BR>
* <li>Cancel the task </li>
* <li>Stop and remove L2Effect from L2Character and update client magic icon </li><BR><BR>
*
*/
public final synchronized void stopEffectTask()
{
if (_currentFuture != null)
{
// Cancel the task
_currentFuture.cancel(false);
//ThreadPoolManager.getInstance().removeEffect(_currentTask);
_currentFuture = null;
if (isSeflEffectType() && getEffector() != null)
getEffector().removeEffect(this);
else if (getEffected() != null)
getEffected().removeEffect(this);
}
}
/**
* @return effect type
*/
public abstract L2EffectType getEffectType();
/**
* Notify started
* @return
*/
public boolean onStart()
{
if (_abnormalEffect != AbnormalEffect.NULL)
getEffected().startAbnormalEffect(_abnormalEffect);
if (_specialEffect != null)
getEffected().startSpecialEffect(_specialEffect);
if (_eventEffect != AbnormalEffect.NULL && getEffected() instanceof L2PcInstance)
getEffected().getActingPlayer().startEventEffect(_eventEffect);
return true;
}
/**
* Cancel the effect in the the abnormal effect map of the effected L2Character.<BR><BR>
*/
public void onExit()
{
if (_abnormalEffect != AbnormalEffect.NULL)
getEffected().stopAbnormalEffect(_abnormalEffect);
if (_specialEffect != null)
getEffected().stopSpecialEffect(_specialEffect);
if (_eventEffect != AbnormalEffect.NULL && getEffected() instanceof L2PcInstance)
getEffected().getActingPlayer().stopEventEffect(_eventEffect);
}
/**
* @return true for continuation of this effect
*/
public abstract boolean onActionTime();
public final void scheduleEffect()
{
switch (_state)
{
case CREATED:
{
_state = EffectState.ACTING;
if (_skill.isPvpSkill() && _icon && getEffected() instanceof L2PcInstance)
{
SystemMessage smsg = SystemMessage.getSystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
smsg.addSkillName(_skill);
getEffected().sendPacket(smsg);
}
if (_abnormalTime != 0)
{
startEffectTask();
return;
}
// effects not having count or period should start
_startConditionsCorrect = onStart();
}
case ACTING:
{
if (_count > 0)
{
_count--;
if (getInUse())
{ // effect has to be in use
if (onActionTime() && _startConditionsCorrect && _count > 0)
return; // false causes effect to finish right away
}
else if (_count > 0)
{ // do not finish it yet, in case reactivated
return;
}
}
_state = EffectState.FINISHING;
}
case FINISHING:
{
//If the time left is equal to zero, send the message
if (_count == 0 && _icon && getEffected() instanceof L2PcInstance)
{
SystemMessage smsg3 = SystemMessage.getSystemMessage(SystemMessageId.S1_HAS_WORN_OFF);
smsg3.addSkillName(_skill);
getEffected().sendPacket(smsg3);
}
// if task is null - stopEffectTask does not remove effect
if (_currentFuture == null && getEffected() != null)
{
getEffected().removeEffect(this);
}
// Stop the task of the L2Effect, remove it and update client magic icon
stopEffectTask();
// Cancel the effect in the the abnormal effect map of the L2Character
if (getInUse() || !(_count > 1 || _abnormalTime > 0))
if (_startConditionsCorrect)
onExit();
if (_skill.getAfterEffectId() > 0)
{
L2Skill skill = SkillTable.getInstance().getInfo(_skill.getAfterEffectId(), _skill.getAfterEffectLvl());
if (skill != null)
{
getEffected().broadcastPacket(new MagicSkillUse(_effected, skill.getId(), skill.getLevel(), 0, 0));
getEffected().broadcastPacket(new MagicSkillLaunched(_effected, skill.getId(), skill.getLevel()));
skill.getEffects(getEffected(), getEffected());
}
}
}
}
}
public Func[] getStatFuncs()
{
if (_funcTemplates == null)
return _emptyFunctionSet;
final ArrayList<Func> funcs = new ArrayList<>(_funcTemplates.length);
Env env = new Env();
env.setCharacter(_effector);
env.setTarget(_effected);
env.setSkill(_skill);
Func f;
for (FuncTemplate t : _funcTemplates)
{
f = t.getFunc(env, this); // effect is owner
if (f != null)
funcs.add(f);
}
if (funcs.isEmpty())
{
return _emptyFunctionSet;
}
return funcs.toArray(new Func[funcs.size()]);
}
public final void addIcon(AbnormalStatusUpdate mi)
{
if (_state != EffectState.ACTING)
return;
final ScheduledFuture<?> future = _currentFuture;
final L2Skill sk = getSkill();
if (_totalCount > 1)
{
if (sk.isStatic())
mi.addEffect(sk.getDisplayId(), getLevel(), sk.getBuffDuration() - (getTaskTime() * 1000));
else
mi.addEffect(sk.getDisplayId(), getLevel(), -1);
}
else if (future != null)
mi.addEffect(sk.getDisplayId(), getLevel(), (int) future.getDelay(TimeUnit.MILLISECONDS));
else if (_abnormalTime == -1)
mi.addEffect(sk.getDisplayId(), getLevel(), _abnormalTime);
}
public final void addPartySpelledIcon(PartySpelled ps)
{
if (_state != EffectState.ACTING)
return;
final ScheduledFuture<?> future = _currentFuture;
final L2Skill sk = getSkill();
if (future != null)
ps.addPartySpelledEffect(sk.getDisplayId(), getLevel(), (int) future.getDelay(TimeUnit.MILLISECONDS));
else if (_abnormalTime == -1)
ps.addPartySpelledEffect(sk.getDisplayId(), getLevel(), _abnormalTime);
}
public final void addOlympiadSpelledIcon(ExOlympiadSpelledInfo os)
{
if (_state != EffectState.ACTING)
return;
final ScheduledFuture<?> future = _currentFuture;
final L2Skill sk = getSkill();
if (future != null)
os.addEffect(sk.getDisplayId(), getLevel(), (int) future.getDelay(TimeUnit.MILLISECONDS));
else if (_abnormalTime == -1)
os.addEffect(sk.getDisplayId(), getLevel(), _abnormalTime);
}
public int getLevel()
{
return getSkill().getLevel();
}
public int getPeriodStartTicks()
{
return _periodStartTicks;
}
public EffectTemplate getEffectTemplate()
{
return _template;
}
public double getEffectPower()
{
return _effectPower;
}
public L2SkillType getSkillType()
{
return _effectSkillType;
}
public boolean canBeStolen()
{
if(!effectCanBeStolen()
|| getEffectType() == L2EffectType.TRANSFORMATION
|| getSkill().isPassive()
|| getSkill().isToggle()
|| getSkill().isDebuff()
|| getSkill().isHeroSkill()
|| getSkill().isGMSkill()
|| getSkill().isStatic()
|| !getSkill().canBeDispeled())
return false;
return true;
}
/**
* @return {@code true} if effect itself can be stolen, {@code false} otherwise
*/
protected boolean effectCanBeStolen()
{
return false;
}
/**
* Return bit flag for current effect
* @return int flag
*/
public int getEffectFlags()
{
return 0;
}
@Override
public String toString()
{
return "L2Effect [_skill=" + _skill + ", _state=" + _state + ", _period=" + _abnormalTime + "]";
}
public boolean isSeflEffectType()
{
return false;
}
public void decreaseForce()
{
}
public void increaseEffect()
{
}
public int getForceEffect()
{
return 0;
}
public boolean isBuffEffect()
{
return false;
}
public boolean isDebuffEffect()
{
return false;
}
@Override
public boolean triggersChanceSkill()
{
return false;
}
@Override
public int getTriggeredChanceId()
{
return 0;
}
@Override
public int getTriggeredChanceLevel()
{
return 0;
}
@Override
public ChanceCondition getTriggeredChanceCondition()
{
return null;
}
}
Сообщений: 2,444
Тем: 59
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Репутация:
13,020
[javac] C:\Users\w7\Downloads\L2J_Server\java\com\l2jserver\Config.java:3005: error: cannot find symbol
[javac] is = new FileInputStream(new File(COMMUNITY_BOARD_PVP));
[javac] ^
[javac] symbol: variable is
[javac] location: class Config
В упор ни в ядре, ни в патче не вижу строки
is = new FileInputStream(new File(COMMUNITY_BOARD_PVP));
Может я ослеп ?
СЕО Оптимизация сайтов
Сообщений: 51
Тем: 8
Зарегистрирован: Feb 2012
Репутация:
-24
вот, в патче в самом начале было:
Код: Index: /java/com/l2jserver/Config.java
===================================================================
--- /java/com/l2jserver/Config.java (revision 4510)
+++ /java/com/l2jserver/Config.java (working copy)
@@ -80,6 +80,7 @@
public static final String COMMUNITY_CONFIGURATION_FILE = "./config/CommunityServer.properties";
public static final String GRANDBOSS_CONFIG_FILE = "./config/Grandboss.properties";
public static final String GRACIASEEDS_CONFIG_FILE = "./config/GraciaSeeds.properties";
+ public static final String COMMUNITY_BOARD_PVP = "./config/CommunityBoardPvP.properties";
public static final String CHAT_FILTER_FILE = "./config/chatfilter.txt";
@@ -600,6 +601,13 @@
//--------------------------------------------------
+ // Community Board PvP
+ //--------------------------------------------------
+ public static boolean BUFF_PEACE;
+ public static boolean MANI_BUFF;
+
+
+ //--------------------------------------------------
// FloodProtector Settings
//--------------------------------------------------
public static FloodProtectorConfig FLOOD_PROTECTOR_USE_ITEM;
@@ -2690,6 +2698,23 @@
throw new Error("Failed to Load " + GRANDBOSS_CONFIG_FILE + " File.");
}
+ // Community Board PvP
+ try
+ {
+ L2Properties CommunityBoardPvPSettings = new L2Properties();
+ is = new FileInputStream(new File(COMMUNITY_BOARD_PVP));
+ CommunityBoardPvPSettings.load(is);
+
+ BUFF_PEACE = Boolean.parseBoolean(CommunityBoardPvPSettings.getProperty("PeaceZone", "true"));
+ MANI_BUFF = Boolean.parseBoolean(CommunityBoardPvPSettings.getProperty("ManiBuff", "true"));
+
+ }
+ catch (Exception e)
+ {
+ e.printStackTrace();
+ throw new Error("Failed to Load " + COMMUNITY_BOARD_PVP + " File.");
+ }
+
// Gracia Seeds
try
{
Сообщений: 2,444
Тем: 59
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Репутация:
13,020
Сообщений: 51
Тем: 8
Зарегистрирован: Feb 2012
Репутация:
-24
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