Рейтинг темы:
  • 0 Голос(ов) - 0 в среднем
  • 1
  • 2
  • 3
  • 4
  • 5
ArchAge Server Files April 2013 + Client Studio Editor
#1
Взял с Ragezone.

Серверные файлы Archage

Ссылочка: https://mega.co.nz/#!c00AjBIR!Cc4He2Zwe1...uoybjp0tvg
Пароль: MeGaMaX_DeadZ

Фото:
[Изображение: zpt3.png]
[Изображение: tbxh.png]
Ответ
#2
Manguster;327681 Написал:Вроде сборка Archeage) (честно не знаю что это)
Ахуенно.

Скачать хуй пойми что хуй пойми откуда, и выложить это сюда. Браво.
Ответ
#3
[Изображение: 13768885412367.jpg]
Ответ
#4
Поправил) Спасибо:Olen':
Ответ
#5
Manguster Написал:Взял с Ragezone.

Серверные файлы Archage

Ссылочка: https://mega.co.nz/#!c00AjBIR!Cc4He2Zwe1...uoybjp0tvg
Пароль: MeGaMaX_DeadZ

Фото:
[Изображение: zpt3.png]
[Изображение: tbxh.png]

Прежде чем выкладывать запустить пробовал? :redlol:
P.S. Давайте еще раз каждый запостит одно и тоже XD
[Изображение: 61b684.png]
Ответ
#6
Fake? or not?
Ответ
#7
Manguster Написал:Взял с Ragezone.
указывайте откуда именно с RZ.
Разработка эмулятора Blade and Soul
Ответ
#8
I think it never worked / launched. Tried now VM XP and with 64 Bit it won't run on any.

MAy someone have tip but:

PHP код:
<?php 
BackupNameAttachment
=" Build(35870) Date(07 January 2014) Time(13 34 02)" -- used by backup system

Log Started at
#c
Running 32 bit version
Executable
: F:\ArcheAge\Bin32\dedicatedserver.exe
FileVersion
: 0.5.1.35870
ProductVersion
: 0.5.1.35870
Using Microsoft
(tm) C++ Standard Library implementation

Revision
: 0

<13:34:07> --- CPU detection ---
<
13:34:07> CPU: Intel Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
<13:34:07> Family: 6, Model: 10, Stepping: 9
<13:34:07> FPU: On-Chip
<13:34:07> CPU Speed (estimated): 3403.360942 MHz
<13:34:07> MMX: not present
<13:34:07> SSE: present
<13:34:07> 3DNow!: not present
<13:34:07> Serial number not present or disabled
<13:34:07> Number of logical processors: 4
<13:34:07> Number of available logical processors: 4
<13:34:07> Invariant Time Stamp Counter : yes
<13:34:07> ---------------------

<
13:34:07> Device Info
<13:34:07> Video Memory Info
<13:34:07> InitThreadAffinities
<13:34:07> UpdateMainThreadAffinity
<13:34:07> Stream Engine Initialization
[ 120.52 | 101.90 MB] <13:34:07> Enable Resolutions : 11
[ 120.52 | 101.90 MB] <13:34:07> Screen Resolution - 1366x768
[ 120.52 | 101.90 MB] <13:34:07> Screen Resolution - 1 (1366x768)
[
120.52 | 101.90 MB] <13:34:07> Screen Resolution - Test OK (1366x768)
[
120.64 | 101.91 MB] <13:34:07> Network initialization
[ 121.29 | 101.93 MB] <13:34:07> Socket I/O by iocp
[ 121.62 | 101.94 MB] <13:34:07> Physics initialization
[ 123.09 | 101.99 MB] <13:34:07> MovieSystem initialization skipped for dedicated server
[ 123.09 | 101.99 MB] <13:34:07> Renderer initialization - Start
[ 123.09 | 101.99 MB] <13:34:07> Renderer initialization - Open
[ 123.09 | 101.99 MB] <13:34:07> Renderer initialization - DLL Load(CryRenderNULL.dll)
[
123.45 | 102.07 MB] <13:34:07> Renderer initialization - DLL Done
[ 149.29 | 102.80 MB] <13:34:07> Renderer initialization - DLL Init
[ 149.30 | 102.80 MB] <13:34:07> Renderer initialization - Instance
[ 149.30 | 102.80 MB] <13:34:07> Shader manager initialization
[ 155.51 | 109.31 MB] <13:34:07> [Error] Failed to load texture A8R8G8B8': format 'textures/cubemaps/redemption_cm.dds' is not supported
[ 156.82 | 110.06 MB] <13:34:08> CResFile allocations incurred by user cache preload: (0.00k)
[ 167.59 | 120.79 MB] <13:34:08> Renderer initialization - Done
[ 167.59 | 120.80 MB] <13:34:08> Console initialization
[ 167.59 | 120.80 MB] <13:34:08> Time initialization
[ 167.59 | 120.80 MB] <13:34:08> Font initialization
[ 167.61 | 120.86 MB] <13:34:08> AI initialization
[ 168.61 | 121.73 MB] <13:34:08> Initializing Animation System
[ 174.26 | 127.18 MB] <13:34:08> Initializing 3D Engine
[ 185.68 | 136.97 MB] <13:34:08> Script System Initialization
[ 186.75 | 138.01 MB] <13:34:08> Entity system initialization
[ 187.43 | 138.63 MB] <13:34:08> Initializing AI System
[ 187.43 | 138.63 MB] <13:34:08> Initializing Budgeting System
[ 187.43 | 138.63 MB] <13:34:08> Initializing Seamless System
[ 210.88 | 150.98 MB] <13:34:08> Splash: Loading Game Data...
[ 210.88 | 150.98 MB] <13:34:08> copied DDCMS to C:\Users\XXX\Documents/ArcheAge/game_10164.sqlite3 from \\rails\x2gamedb\game.sqlite3 in 48 ms



PHP код:
<?php 
BackupNameAttachment
=" Build(35870) Date(07 January 2014) Time(13 29 16)" -- used by backup system

Log Started at
#c
Running 32 bit version
Executable
: F:\ArcheAge\Bin32\editor.exe
FileVersion
: 0.5.1.35870
ProductVersion
: 0.5.1.35870
Using Microsoft
(tm) C++ Standard Library implementation

Revision
: 0

<13:29:21> --- CPU detection ---
<
13:29:21> CPU: Intel Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
<13:29:21> Family: 6, Model: 10, Stepping: 9
<13:29:21> FPU: On-Chip
<13:29:21> CPU Speed (estimated): 3,4 GHZ
<13:29:21> MMX: not present
<13:29:21> SSE: present
<13:29:21> 3DNow!: not present
<13:29:21> Serial number not present or disabled
<13:29:21> Number of logical processors: 4
<13:29:21> Number of available logical processors: 4
<13:29:21> Invariant Time Stamp Counter : yes
<13:29:21> ---------------------

<
13:29:21> Device Info
<13:29:21> Video Memory Info
<13:29:21> InitThreadAffinities
<13:29:21> UpdateMainThreadAffinity
<13:29:21> Windows 7 64 bit SP 1 (build 6.1.7601)
<
13:29:21> System language: United States
<13:29:21> Windows Directory: "C:\Windows"
<13:29:21> Prerequisites...
<
13:29:21> * Installation of KB940105 hotfix required: no! (either not needed or already installed)
<
13:29:21> Local time is 13:29:21 01/07/14, system running for 87 minutes
<13:29:21> 16341MB physical memory installed, 10430MB available, 4095MB virtual memory installed, 36 percent of memory in use
<
13:29:21> PageFile usage:
<
13:29:21> Current display mode is 1920x1080x32
<13:29:21> IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
<13:29:21> ----- GPU Detection -----------------
<
13:29:21> Device Info
<13:29:21> Video Memory Info
<13:29:21> NVIDIA GeForce GTX 680
<13:29:21> -- Video memory: 1990 MB
<13:29:21> -- Minimum SM 2.0 support: yes
<13:29:21> -- DX11 supported: yes
<13:29:21> --------------------------------------------------------------------------------
<
13:29:21> [Error] ConsoleVariableGroup[option_sound] key[s_SoundMoodsDSP] has no default
<
13:29:21> [Error] ConsoleVariableGroup[option_view_dist_ratio_vegetation] key[e_proc_vegetation_min_density] is duplicate
<13:29:21> Stream Engine Initialization
<13:29:21> Running in devmode
<13:29:21> Loading configuration file 'system.cfg' ...
<
13:29:21> Configuration file 'system.cfg' not loaded
<13:29:21> Enable Resolutions : 11
<13:29:21> Screen Resolution - 1366x768
<13:29:21> Screen Resolution - 1 (1366x768)
<
13:29:21> Screen Resolution - Test OK (1366x768)
<
13:29:21> Device Info
<13:29:21> Video Memory Info
<13:29:21> Auto Detecting DX11 : support(yes), memory(1990MB)
<
13:29:21> Network initialization
<13:29:21> Socket I/O by iocp
<13:29:21> - [TimeProfiler] - ( 4.00 ms) ( 101.96 MB) InitNetwork <+0.03 MB. 101.93 MB -> 101.96 MB> <V +0.68 MB. 122.92 MB -> 123.60 MB>
<
13:29:21> Physics initialization
<13:29:21> - [TimeProfiler] - ( 0.00 ms) ( 104.30 MB) InitPhysics <+2.34 MB. 101.96 MB -> 104.30 MB> <V +3.76 MB. 123.60 MB -> 127.36 MB>
<
13:29:21> MovieSystem initialization
<13:29:21> Renderer initialization - Start
<13:29:21> Renderer initialization - Open
<13:29:21> Renderer initialization - DLL Load(CryRenderD3D10.dll)
<
13:29:21> Renderer initialization - DLL Done
<13:29:21> CRenderer sizeof(Vec2f16)=4 sizeof(Vec3f16)=8
<13:29:21> Renderer initialization - DLL Init
<13:29:21> - [TimeProfiler] - ( 75.00 ms) ( 105.15 MB) CSystem::OpenRenderLibrary() <+0.84 MB. 104.31 MB -> 105.15 MB> <V +36.34 MB. 127.38 MB -> 163.72 MB>
<
13:29:21> Renderer initialization - Instance
<13:29:21> Direct3D11 driver is creating...
<
13:29:21> Crytek Direct3D11 driver version 2.00 (Apr 23 2013 <12:15:59>).
<
13:29:21> D3D9Renderer::Init Create Device
<13:29:21> D3D9Renderer::SetRes
<13:29:22> D3D Adapter: Description: N
<13:29:22> D3D Adapter: Driver version (UMD): 6.02.9200.16492
<13:29:22> D3D Adapter: VendorId = 0x10DE
<13:29:22> D3D Adapter: DeviceId = 0x1180
<13:29:22> D3D Adapter: SubSysId = 0x096910DE
<13:29:22> D3D Adapter: Revision = 161
<13:29:22> nVidia Driver Version(33182). Name(r331_00)
<
13:29:22> NVAPI: Single GPU System
<13:29:22> D3D Detected: NVidia video card
<13:29:22> Attempting to open TXAA context...
<
13:29:22> TXAA startup succeeded
<13:29:22> Using 'A8R8G8B8' pixel texture format (Can autogen mips)
<
13:29:22> Renderer HDR_Scalar: R32F
<13:29:22> ****** D3D11 CryRender Stats ******
<
13:29:22> Driver description: NVIDIA GeForce GTX 680
<13:29:22> Feature level: DirectX 11.0
<13:29:22> Full stats:
<
13:29:22> Rasterizer: Hardware
<13:29:22> Full scene AA: Disabled
<13:29:22> Current Resolution: 3840x1080x32 Windowed
<13:29:22> Texture filtering type: TRILINEAR
<13:29:22> HDR Rendering: FP16
<13:29:22> MRT HDR Rendering: Disabled
<13:29:22> Occlusion queries: Supported
<13:29:22> Geometry instancing: Supported
<13:29:22> Vertex textures: Supported
<13:29:22> Render to vertex buffer: Not supported
<13:29:22> R16F rendertarget: Supported
<13:29:22> NormalMaps compression : Supported
<13:29:22> Gamma control: Hardware
<13:29:22> Vertex Shaders version 4.0
<13:29:22> Pixel Shaders version 4.0
<13:29:22> used GeomInstancingThreshold is 8
<13:29:22> Shader model usage: 'SM.4.0'
<13:29:22> *****************************************
<
13:29:22>
<
13:29:22> Init Shaders
<13:29:22> D3D9Renderer::Init ParseShaderProfiles
<13:29:22> Flushing pended shaders...
<
13:29:22> Finished flushing pended shaders...
<
13:29:22> General shader quality: Medium
<13:29:22> Render quality: VeryHigh
<13:29:22> Allocate render buffer for particles (32768 verts, 65536 tris)...
<
13:29:22> Shader manager initialization
<13:29:22> Init textures management (1990 Mb of texture memory)...
<
13:29:22> Textures streaming forced on (Configuration: 4 cores, OS: 'Unknown', 64 bits OS)...
<
13:29:22> Enabling of textures streaming...
<
13:29:22> Using 256 Mb of textures pool for streaming...
<
13:29:22> Video textures: Atlas clouds max size: 16 Mb
<13:29:22> Video textures: Atlas sprites max size: 32 Mb
<13:29:22> Video textures: Dynamic managed max size: 48 Mb
<13:29:22> Flushing pended textures...
<
13:29:22> Finished flushing pended textures...
<
13:29:22> loading texture db ..
<
13:29:22> - [TimeProfiler] - ( 20.00 ms) ( 125.48 MB) CTexture::LoadTextureDB() <+6.42 MB. 119.06 MB -> 125.48 MB> <V +6.66 MB. 222.23 MB -> 228.90 MB>
<
13:29:22> loading non stream texture : textures/cubemaps/redemption_cm.dds (flags:14000)
<
13:29:22> loading non stream texture : textures/cubemaps/two_crowns_149_cm.dds (flags:14000)
<
13:29:22> loading non stream texture : textures/cubemaps/test_fleetfire.dds (flags:14000)
<
13:29:22> loading non stream texture : textures/cubemaps/sunsol_cubemap.dds (flags:14000)
<
13:29:22> loading non stream texture : textures/cubemaps/cxp_river.dds (flags:14000)
<
13:29:22> loading non stream texture : textures/cubemaps/defaultcm.dds (flags:14000)
<
13:29:22> loading non stream texture : textures/cubemaps/beach_blur.dds (flags:14000)
<
13:29:22> [Warning] failed to stream texture : textures/cubemaps/camera_wetroad.dds, reason()
<
13:29:22> loading non stream texture : textures/cubemaps/camera_wetroad.dds (flags:14000)
<
13:29:22> loading non stream texture : textures/cubemaps/gc_demo_beach.dds (flags:14000)
<
13:29:22> loading non stream texture : textures/cubemaps/sunol_cubemap.dds (flags:14000)
<
13:29:22> loading non stream texture : textures/cubemaps/frozen_land.dds (flags:14000)
<
13:29:22> loading non stream texture : textures/cubemaps/camera_river_cubemap.dds (flags:14000)
<
13:29:22> loading non stream texture : textures/cubemaps/camera_river_cubemap_bright.dds (flags:14000)
<
13:29:22> loading non stream texture : textures/cubemaps/test4.dds (flags:14000)
<
13:29:22> loading non stream texture : textures/cubemaps/test3.dds (flags:14000)
<
13:29:22> loading non stream texture : textures/cubemaps/test2.dds (flags:14000)
<
13:29:22> loading non stream texture : textures/cubemaps/test1.dds (flags:14000)
<
13:29:22> loading non stream texture : textures/cubemaps/beach_blur4.dds (flags:14000)
<
13:29:22> loading non stream texture : textures/cubemaps/beach_blur2.dds (flags:14000)
<
13:29:22> loading non stream texture : textures/cubemaps/frozen_land_blur.dds (flags:14000)
<
13:29:22> loading non stream texture : textures/cubemaps/cxp_river_blur.dds (flags:14000)
<
13:29:22> loading non stream texture : textures/cubemaps/eye_reflect.dds (flags:14000)
<
13:29:22> loading non stream texture : textures/cubemaps/test_inside.dds (flags:14000)
<
13:29:22> loading non stream texture : textures/cubemaps/hell_swamp_161_cm.dds (flags:14000)
<
13:29:22> loading non stream texture : textures/cubemaps/testcloudy.dds (flags:14000)
<
13:29:22> - [TimeProfiler] - ( 35.00 ms) ( 125.51 MB) CTexture::LoadPrecacheCubeMaps() <+0.03 MB. 125.48 MB -> 125.51 MB> <V +0.76 MB. 228.90 MB -> 229.66 MB>
<
13:29:22> - [TimeProfiler] - ( 56.00 ms) ( 125.51 MB) CTexture::Init <+6.51 MB. 119.00 MB -> 125.51 MB> <V +7.44 MB. 222.22 MB -> 229.66 MB>
<
13:29:23> CShaderMan::mfInit() mfInitShadersList - Done
<13:29:23> CShaderMan::mfInit() mfInitShadersCache - Done
<13:29:23> Load System Shader 'Fallback'...
<
13:29:23> Error: Shader "Stereo.cfx" doesn't exist (used in material "$unknown$")
<13:29:26> [Warning] WARNING: couldn'
t find technique 'DebugPass' in the sequence for technique 'General' (ignored)
<
13:29:26> [Warning] Couldn't find console variable 'r_WaterRefractions'
<13:29:27> CResFile allocations incurred by user cache preload: (0.00k)
<13:29:27> - [TimeProfiler] - ( 2747.16 ms) ( 147.38 MB) mfPreloadUserCache <+17.92 MB. 129.46 MB -> 147.38 MB> <V +19.07 MB. 238.25 MB -> 257.32 MB>
<13:29:27> CShaderMan::mfInit() mfSetDefaults - Done
<13:29:27> - [TimeProfiler] - ( 4733.27 ms) ( 147.38 MB) CShaderMan::mfInit <+28.38 MB. 119.00 MB -> 147.38 MB> <V +35.09 MB. 222.22 MB -> 257.32 MB>
<13:29:27> - [TimeProfiler] - ( 5245.30 ms) ( 147.38 MB) CD3D9Renderer::Init() <+42.23 MB. 105.15 MB -> 147.38 MB> <V +93.59 MB. 163.72 MB -> 257.32 MB>
<13:29:27> - [TimeProfiler] - ( 5321.30 ms) ( 147.38 MB) CSystem::InitRenderer() <+43.07 MB. 104.31 MB -> 147.38 MB> <V +129.93 MB. 127.38 MB -> 257.32 MB>
<13:29:27> Renderer initialization - Done
<13:29:27> Console initialization
<13:29:27> - [TimeProfiler] - ( 0.00 ms) ( 147.40 MB) InitConsole <+0.00 MB. 147.40 MB -> 147.40 MB> <V +0.00 MB. 257.32 MB -> 257.32 MB>
<13:29:27> Time initialization
<13:29:27> Input initialization
<13:29:27> Initializing Windows Message Input...
<13:29:27> Initializing Keyboard
<13:29:27> Initializing mouse
<13:29:27> Sound initialization
<13:29:27> Sound - Initializing AudioDevice now!
<13:29:27> <Sound> Initialize FMOD with dynamic memory callbacks
<13:29:27> <Sound> Starting to initialize Windows Audio Session API output!
<13:29:27> <Sound> Drivers found: 4
<13:29:27> <Sound> Available drivers:
XXXXXX
<13:29:27> <Sound> Using speaker mode: FMOD_SPEAKERMODE_5POINT1
<13:29:27> <Sound> Initializing FMOD-EX now!
<13:29:27> <Sound> Available record drivers: 0 Mikrofon (VIA High Definition Audio) !
<13:29:27> <Sound> Record config is set to autodetect using record driver 0
<13:29:27> <Sound> Using FMOD version: 00044201 and internal 00044201!
<13:29:27> <Sound> -------------CRYSOUND-EX VERSION = 00044201 -------
<13:29:27> <Sound> Total number of all hardware channels available: 0
<13:29:27> <Sound> Sound-FmodEx-AudioDevice Thread created: FMOD (WASAPI) feeder thread (2472)
<13:29:27> <Sound> Initialized FMOD-EX
<13:29:27> Sound - Initializing SoundSystem now!
<13:29:27> <Sound> Master Volume : 1.000000, No Focus Volume : 1.000000
<13:29:27> <Sound> AD: Setting of FMOD debug level failed! The FMOD libraries do not support logging!
<13:29:27> - [TimeProfiler] - ( 194.01 ms) ( 197.77 MB) InitSound <+50.35 MB. 147.42 MB -> 197.77 MB> <V +57.76 MB. 257.33 MB -> 315.09 MB>
<13:29:27> Font initialization
<13:29:27> - [TimeProfiler] - ( 39.00 ms) ( 200.43 MB) InitFont <+2.66 MB. 197.77 MB -> 200.43 MB> <V +3.05 MB. 315.09 MB -> 318.14 MB>
<13:29:27> loading non stream texture : Textures/Defaults/replaceme.dds (flags:54000)
<13:29:27> [Warning] Cannot load texture textures/defaults/replacemecm.tif, file missing [File=textures/defaults/replacemecm.dds]
<13:29:27> loading non stream texture : Textures/Defaults/White.dds (flags:50000)
<13:29:27> loading non stream texture : Textures/Defaults/Grey.dds (flags:14000)
<13:29:27> loading non stream texture : Textures/Defaults/Black.dds (flags:50000)
<13:29:27> loading non stream texture : Textures/mip_level_test.dds (flags:30054000)
<13:29:27> loading non stream texture : Textures/Defaults/color_Blue.dds (flags:54000)
<13:29:27> loading non stream texture : Textures/Defaults/color_Cyan.dds (flags:54000)
<13:29:27> loading non stream texture : Textures/Defaults/color_Green.dds (flags:54000)
<13:29:27> loading non stream texture : Textures/Defaults/color_Purple.dds (flags:54000)
<13:29:27> loading non stream texture : Textures/Defaults/color_Red.dds (flags:54000)
<13:29:27> loading non stream texture : Textures/Defaults/color_White.dds (flags:54000)
<13:29:27> loading non stream texture : Textures/Defaults/color_Yellow.dds (flags:54000)
<13:29:27> loading non stream texture : Textures/Defaults/color_Orange.dds (flags:54000)
<13:29:27> loading non stream texture : Textures/Defaults//color_Magenta.dds (flags:54000)
<13:29:27> loading non stream texture : Textures/Defaults/palletteInst.dds (flags:14000)
<13:29:27> loading non stream texture : Textures/Defaults/TexelsPerMeterGrad.dds (flags:54000)
<13:29:27> loading non stream texture : Textures/Defaults/IconShaderCompile.dds (flags:54000)
<13:29:27> loading non stream texture : Textures/Defaults/IconStreaming.dds (flags:54000)
<13:29:27> loading non stream texture : Textures/Defaults/IconStreamingTerrain.dds (flags:54000)
<13:29:27> loading non stream texture : Textures/Defaults/rotrandom.dds (flags:54000)
<13:29:27> loading non stream texture : Textures/Defaults/grain_bayer_mul.tif (flags:54001)
<13:29:27> loading non stream texture : Textures/Defaults/vignetting.tif (flags:54000)
<13:29:27> loading non stream texture : Textures/Defaults/PointsOnSphere4x4.tif (flags:54000)
<13:29:27> loading non stream texture : Textures/Defaults/PointsOnSphereVO4x4.tif (flags:54000)
<13:29:27> loading non stream texture : Textures/Defaults/caustics_sampler.dds (flags:44000)
<13:29:27> loading non stream texture : Textures/Defaults/default_cch.dds (flags:44001)
<13:29:27> loading non stream texture : Textures/Defaults/detailDecalVariation.dds (flags:44000)
<13:29:27> loading non stream texture : Textures/Defaults/dither_2.dds (flags:44000)
<13:29:27> loading non stream texture : Textures/Defaults/dither_pattern_2d.dds (flags:44000)
<13:29:27> loading non stream texture : Textures/Defaults/fresnel_sampler.dds (flags:44000)
<13:29:27> loading non stream texture : Textures/Defaults/fringe_map.dds (flags:44000)
<13:29:27> loading non stream texture : Textures/Defaults/frost_refl2.dds (flags:44000)
<13:29:27> loading non stream texture : Textures/Defaults/fuzzy_pow_sampler_merged.dds (flags:44000)
<13:29:27> loading non stream texture : Textures/Defaults/interference.dds (flags:44000)
<13:29:27> loading non stream texture : Textures/Defaults/noise.dds (flags:44000)
<13:29:27> loading non stream texture : Textures/Defaults/oceanwaves_ddn.dds (flags:44000)
<13:29:27> loading non stream texture : Textures/Defaults/palette/cloak_interlation.dds (flags:44000)
<13:29:27> loading non stream texture : Textures/Defaults/perlinNoise2D.dds (flags:44000)
<13:29:27> loading non stream texture : Textures/Defaults/perlinNoiseNormal.dds (flags:44000)
<13:29:27> loading non stream texture : Textures/Defaults/rain/puddle0.dds (flags:44000)
<13:29:27> loading non stream texture : Textures/Defaults/rainfall.dds (flags:44000)
<13:29:27> loading non stream texture : Textures/Defaults/rotrandomCM.dds (flags:44000)
<13:29:27> loading non stream texture : Textures/Defaults/scratch.dds (flags:44000)
<13:29:27> loading non stream texture : Textures/Defaults/screen_noisy_bump.dds (flags:44000)
<13:29:27> loading non stream texture : Textures/Defaults/screenfrost_alpha.dds (flags:44000)
<13:29:27> loading non stream texture : Textures/Defaults/screenfrost_ddn.dds (flags:44000)
<13:29:27> loading non stream texture : Textures/Defaults/water_droplets.dds (flags:44000)
<13:29:27> loading non stream texture : Textures/Defaults/water_gloss.dds (flags:44000)
<13:29:27> loading non stream texture : Textures/Defaults/perlinNoise_sum.dds (flags:44000)
<13:29:27> loading non stream texture : Textures/Defaults/NormalsFitting.dds (flags:44000)
<13:29:27> loading non stream texture : Textures/Defaults/PointsOnSphere4x4.dds (flags:44000)
<13:29:27> loading non stream texture : Textures/Defaults/layer_effect_anim_function.dds (flags:44000)
<13:29:27> loading non stream texture : Textures/Defaults/WaterFoam.dds (flags:44000)
<13:29:27> loading non stream texture : Textures/Defaults/generic_reflections.dds (flags:44000)
<13:29:27> loading non stream texture : Textures/Defaults/ThermalVisionGradient.dds (flags:44000)
<13:29:27> loading non stream texture : Textures/Defaults/ShaderCompiling.dds (flags:44000)
<13:29:27> loading non stream texture : Textures/Defaults/ShaderError.dds (flags:44000)
<13:29:27> loading non stream texture : Textures/Defaults/vector_noise.dds (flags:44000)
<13:29:27> loading non stream texture : Textures/Defaults/LevelShaderCacheMiss.dds (flags:44000)
<13:29:27> loading non stream texture : game/objects/characters/ferre/male/face/fe_m_face_blup01_fur_df.dds (flags:50000)
<13:29:27> loading non stream texture : game/objects/characters/ferre/male/face/fe_m_face_brop01_fur_df.dds (flags:50000)
<13:29:27> loading non stream texture : game/objects/characters/ferre/male/face/fe_m_face_grap01_fur_df.dds (flags:50000)
<13:29:27> loading non stream texture : game/objects/characters/ferre/female/face/fe_f_face_bro_fur_df.dds (flags:50000)
<13:29:27> loading non stream texture : game/objects/characters/ferre/female/face/fe_f_face_gra_fur_df.dds (flags:50000)
<13:29:27> loading non stream texture : game/objects/characters/ferre/female/face/fe_f_face_wht_fur_df.dds (flags:50000)
<13:29:27> AI initialization
<13:29:27> - [TimeProfiler] - ( 2.00 ms) ( 201.40 MB) InitAISystem <+0.86 MB. 200.54 MB -> 201.40 MB> <V +0.69 MB. 318.44 MB -> 319.13 MB>
<13:29:27> Initializing Animation System
<13:29:27> - [TimeProfiler] - ( 5.00 ms) ( 206.43 MB) Precaching Glboal Cal <+0.44 MB. 205.99 MB -> 206.43 MB> <V +0.09 MB. 323.89 MB -> 323.98 MB>
<13:29:27> - [TimeProfiler] - ( 6.00 ms) ( 207.73 MB) InitAnimationSystem <+6.33 MB. 201.41 MB -> 207.73 MB> <V +6.02 MB. 319.13 MB -> 325.15 MB>
<13:29:27> Initializing 3D Engine
<13:29:27> Surface Registered. id(0), name(mat_default)
<13:29:27> Surface Registered. id(0), name(mat_default)
<13:29:27> Surface Registered. id(100), name(mat_player_collider)
<13:29:27> Surface Registered. id(101), name(mat_canopy)
<13:29:27> Surface Registered. id(102), name(mat_concrete)
<13:29:27> Surface Registered. id(103), name(mat_dirt)
<13:29:27> Surface Registered. id(104), name(mat_fabric)
<13:29:27> Surface Registered. id(105), name(mat_grass)
<13:29:27> Surface Registered. id(106), name(mat_grass_tall)
<13:29:27> Surface Registered. id(107), name(mat_gravel)
<13:29:27> Surface Registered. id(108), name(mat_ice)
<13:29:27> Surface Registered. id(109), name(mat_ladder)
<13:29:27> Surface Registered. id(110), name(mat_leaves)
<13:29:27> Surface Registered. id(111), name(mat_metal)
<13:29:27> Surface Registered. id(112), name(mat_metal_thick)
<13:29:27> Surface Registered. id(113), name(mat_mud)
<13:29:27> Surface Registered. id(114), name(mat_magma)
<13:29:27> Surface Registered. id(115), name(mat_rock)
<13:29:27> Surface Registered. id(116), name(mat_rock_landslide)
<13:29:27> Surface Registered. id(117), name(mat_sand_dry)
<13:29:27> Surface Registered. id(118), name(mat_snow)
<13:29:27> Surface Registered. id(119), name(mat_vegetation)
<13:29:27> Surface Registered. id(120), name(mat_water)
<13:29:27> Surface Registered. id(121), name(mat_water_fake)
<13:29:27> Surface Registered. id(122), name(mat_water_deep)
<13:29:27> Surface Registered. id(123), name(mat_wood)
<13:29:27> Surface Registered. id(124), name(mat_wood_breakable)
<13:29:27> Surface Registered. id(125), name(mat_wood_breakable2)
<13:29:27> Surface Registered. id(126), name(mat_wood_breakable_medium)
<13:29:27> Surface Registered. id(127), name(mat_wood_breakable_large)
<13:29:27> Surface Registered. id(128), name(mat_wood_breakable_thick)
<13:29:27> Surface Registered. id(129), name(mat_wood_breakable_thin)
<13:29:27> Surface Registered. id(130), name(mat_wood_hollow)
<13:29:27> Surface Registered. id(131), name(mat_wood_solid)
<13:29:27> Surface Registered. id(132), name(mat_nodraw)
<13:29:27> Surface Registered. id(133), name(mat_soil)
<13:29:27> Surface Registered. id(134), name(mat_rock_dusty)
<13:29:27> Surface Registered. id(135), name(mat_grenade)
<13:29:27> Surface Registered. id(136), name(mat_grenade_big)
<13:29:27> Surface Registered. id(137), name(mat_tree)
<13:29:27> Surface Registered. id(138), name(mat_wheel)
<13:29:27> Sky light: Optical lookup tables loaded off disc.
<13:29:27> *** Init system render resources ***
<13:29:27> - [TimeProfiler] - ( 54.00 ms) ( 214.58 MB) Precaching Binary Shaders <+2.95 MB. 211.62 MB -> 214.58 MB> <V +1.53 MB. 329.64 MB -> 331.17 MB>
<13:29:27> loading non stream texture : Textures/Defaults/bokeh.dds (flags:44000)
<13:29:27> loading non stream texture : Textures/Defaults/AreaTex.dds (flags:44000)
<13:29:27> loading non stream texture : Textures/Defaults/SearchTex.dds (flags:44000)
<13:29:27> loading non stream texture : Textures/Defaults/nightvis_grad.dds (flags:54000)
<13:29:27> Removing physicalized foliages ...
<13:29:27> *** Clearing render resources ***
<13:29:27> Removing lights ...
<13:29:27> Deleting vis-areas ...
<13:29:27> Deleting terrain ...
<13:29:27> Deleting outdoor ...
<13:29:27> PartManager shutdown ...
<13:29:27> Deferred Loading manager shutdown ...
<13:29:27> ObjManager shutdown ...
<13:29:27> Loading Character objects/characters/nuian/female/nude/nu_f_base.chr
<13:29:28> [Warning] chr physical geom is not precached. (game/objects/characters/nuian/female/nude/nu_f_base.chr)
<13:29:28> [Warning] calparser is not streamed : game/objects/characters/nuian/female/nude/nu_f_base.cal
<13:29:28> [Warning] non cached dbh : animations/nuian/female/nu_f.dbh
<13:29:28> [Warning] non-cached animation event xml. (animations/nuian/female/event_database.animevents)
<13:29:28> [Warning] non-cached LMG xml. (animations/nuian/female/lmg_files/fist_mo_normal_walk.lmg)
<13:29:28> [Warning] LMG is invalid. Locomotion-asset '
fist_mo_normal_walk_f' has equivalent travel directions. [File=game/objects/characters/nuian/female/nude/nu_f_base.chr]
<13:29:28> [Error] locomotion-group not found: animations/nuian/female/lmg_files/fist_mo_combat_walktoidle.lmg
<13:29:28> [Warning] XML-File for LMG not found animations/nuian/female/lmg_files/fist_mo_combat_walktoidle.lmg
<13:29:28> [Warning] locomotion group '
animations/nuian/female/lmg_files/onehand_mo_normal_run.lmg' is invalid! The animation 'onehand_mo_normal_run_f' is not in the CAL-file.
<13:29:28> blocking loading bone lod xml(game/objects/characters/nuian/female/nude/nu_f_base.bonelodxml)
<13:29:28> blocking loading bone lod xml(game/objects/characters/nuian/male/nude/nu_m_base.bonelodxml)
<13:29:28> blocking loading bone lod xml(game/objects/characters/elf/female/nude/el_f_base.bonelodxml)
<13:29:29> blocking loading bone lod xml(game/objects/characters/elf/male/nude/el_m_base.bonelodxml)
<13:29:29> [Warning] missing chr material : game/objects/characters/ferre/female/nude/Standard_22.mtl (chr: game/objects/characters/ferre/female/nude/fe_f_base.chr)
<13:29:29> blocking loading bone lod xml(game/objects/characters/ferre/female/nude/fe_f_base.bonelodxml)
<13:29:29> blocking loading bone lod xml(game/objects/characters/ferre/male/nude/fe_m_base.bonelodxml)
<13:29:29> blocking loading bone lod xml(game/objects/characters/hariharan/female/nude/ha_f_base.bonelodxml)
<13:29:30> blocking loading bone lod xml(game/objects/characters/hariharan/male/nude/ha_m_base.bonelodxml)
<13:29:30> [Warning] CAF-File Not Found: animations/dwarf/female/fist/fist_mo_relaxed_walktoidle_f_step_l.caf [File=animations/dwarf/female/fist/fist_mo_relaxed_walktoidle_f_step_l.caf]
<13:29:30> [Warning] locomotion group '
animations/dwarf/female/lmg_files/fist_mo_relaxed_walktoidle.lmg' is invalid! The the asset for animation 'fist_mo_relaxed_walktoidle_f_step_l' does not exist.
<13:29:30> blocking loading bone lod xml(game/objects/characters/dwarf/female/nude/dw_f_base.bonelodxml)
<13:29:30> [Warning] chr material is not precached : game/objects/characters/animals/horse/horse.mtl (chr: game/objects/characters/animals/horse/horse.chr)
<13:29:30> loading non stream texture : game/textures/cubemaps/beach_blur.dds (flags:0)
<13:29:30> [Warning] Failed to create animation alias "fist_co_attack_r" for file "animations/animals/horse/fist/fist_co_attack_r_01.caf". Such alias already exists and uses file "animations/animals/horse/fist/fist_co_attack_r.caf" [File=objects/characters/global_horse.cal]
<13:29:30> blocking loading bone lod xml(game/objects/characters/animals/horse/horse.bonelodxml)
<13:29:30> blocking loading bone lod xml(game/objects/characters/monster/yata/yata.bonelodxml)
<13:29:30> blocking loading bone lod xml(game/objects/characters/monster/snowlion/snowlion_yellomane/snowlion_yellomane.bonelodxml)
<13:29:30> CHR PreCaching 12 Done
<13:29:30> - [TimeProfiler] - ( 3129.18 ms) ( 232.48 MB) CHR PreCaching <+15.21 MB. 217.28 MB -> 232.48 MB> <V +23.70 MB. 333.99 MB -> 357.69 MB>
<13:29:31> MorphTarget PreCaching 8 Done
<13:29:31> - [TimeProfiler] - ( 166.01 ms) ( 233.94 MB) MorphTarget PreCaching <+1.46 MB. 232.48 MB -> 233.94 MB> <V -0.52 MB. 357.69 MB -> 357.16 MB>
<13:29:31> X2FaceMaker - game/objects/characters/nuian/male/face/nu_m_face01.chr : mouth_UnderbiteOverbite target not exist
<13:29:31> X2FaceMaker - game/objects/characters/nuian/male/face/nu_m_face01_mid.chr : mouth_UnderbiteOverbite target not exist
<13:29:31> X2FaceMaker - game/objects/characters/nuian/male/face/nu_m_face01.chr : mouth_UnderbiteOverbite target not exist
<13:29:31> X2FaceMaker - game/objects/characters/nuian/male/face/nu_m_face01_mid.chr : mouth_UnderbiteOverbite target not exist
<13:29:31> X2FaceMaker - game/objects/characters/nuian/male/face/nu_m_face01.chr : mouth_UnderbiteOverbite target not exist
<13:29:31> X2FaceMaker - game/objects/characters/nuian/male/face/nu_m_face01_mid.chr : mouth_UnderbiteOverbite target not exist
<13:29:31> [Warning] Cannot load texture game/objects/characters/ferre/male/face/fe_m_face_bro_fur_df.dds, file missing [File=game/objects/characters/ferre/male/face/fe_m_face_bro_fur_df.dds]
<13:29:31> X2FaceMaker - game/objects/characters/ferre/male/face/fe_m_face01.chr : nose_AlarNasi target not exist
<13:29:31> X2FaceMaker - game/objects/characters/ferre/male/face/fe_m_face01_mid.chr : nose_AlarNasi target not exist
<13:29:32> X2FaceMaker - game/objects/characters/ferre/female/face/fe_f_face01.chr : nose_AlarNasi target not exist
<13:29:32> X2FaceMaker - game/objects/characters/ferre/female/face/fe_f_face01_mid.chr : nose_AlarNasi target not exist
<13:29:32> - [TimeProfiler] - ( 4316.25 ms) ( 247.34 MB) CharacterManager::PreCacheResources() <+30.06 MB. 217.28 MB -> 247.34 MB> <V +53.60 MB. 333.99 MB -> 387.59 MB>
<13:29:32> - [TimeProfiler] - ( 4464.25 ms) ( 254.37 MB) Init3DEngine <+46.64 MB. 207.73 MB -> 254.37 MB> <V +69.50 MB. 325.15 MB -> 394.66 MB>
<13:29:32> Script System Initialization
<13:29:32> [Warning] [Lua Error] game/scripts/common.lua:276: attempt to index global '
Script' (a nil value)
<13:29:32> > (null) (game/scripts/common.lua: 276)
<13:29:32> [Warning] <null>:0: [Lua Error] Failed to execute file @game/scripts/common.lua
<13:29:32> - [TimeProfiler] - ( 7.00 ms) ( 255.42 MB) InitScriptSystem <+1.05 MB. 254.37 MB -> 255.42 MB> <V +1.06 MB. 394.66 MB -> 395.71 MB>
<13:29:32> Entity system initialization
<13:29:32> - [TimeProfiler] - ( 0.00 ms) ( 256.07 MB) precache archetype libs <+0.00 MB. 256.07 MB -> 256.07 MB> <V +0.00 MB. 396.41 MB -> 396.41 MB>
<13:29:32> - [TimeProfiler] - ( 21.00 ms) ( 256.07 MB) InitEntitySystem <+0.65 MB. 255.42 MB -> 256.07 MB> <V +0.69 MB. 395.71 MB -> 396.41 MB>
<13:29:32> Initializing AI System
<13:29:32> Initializing Budgeting System
<13:29:32> Initializing Seamless System
<13:29:32> loading world list from game/worlds/*
<13:29:32> Current Language: German
<13:29:32> Local time is 13:29:32 01/07/14, system running for 88 minutes
<13:29:32> 4096MB phys. memory installed, 4095MB paging available
<13:29:32> IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
<13:29:32> --------------------------------------------------------------------------------
<13:29:32> Splash: Loading Game Data...
<13:29:32> Loading game database at \\rails\x2gamedb\game.sqlite3 (ko)
<13:29:32> copied DDCMS to C:\Users\XXX\Documents/ArcheAge/game_2632.sqlite3 from \\rails\x2gamedb\game.sqlite3 in 55 ms
Ответ
#9
this totally works

[Изображение: 17c71aa2010ed867a520366e8bfb6614.jpg]
[Изображение: 55814af5196e6fc411e0c2740bb2b1b5.jpg]
Ответ
#10
Эта сборка на локалке только работает вроде
Ответ


Возможно похожие темы ...
Тема Автор Ответы Просмотры Последний пост
  Archeage client 24.04.13 DancerS 6 5,544 07-03-2022, 08:08 AM
Последний пост: anthemis
  [WTB] Archeage gamigo server files Sparkle 0 2,690 08-20-2020, 10:20 AM
Последний пост: Sparkle
  archeage emu files Yanlongli 4 6,013 08-21-2018, 01:21 AM
Последний пост: JeyFrey
  Does anyone have the link to download the client? ivankio 1 3,349 03-13-2016, 07:02 AM
Последний пост: mountaineer
  ArcheAge Client Database Tool Yorie 10 14,477 04-14-2014, 03:39 PM
Последний пост: undefo

Перейти к форуму:


Пользователи, просматривающие эту тему: 6 Гость(ей)