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Мануал! Установка ява сервера SF, RT, ST etc.
tarting C5 RT-Team Login Server.

loading login config
MLog clients using java 1.4+ standard logging.
Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10]
Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireInc
rement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl
ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu
re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec
tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou
rceName -> nrvmhj851t32kdisfxwzg|17172ea, debugUnreturnedConnectionStackTraces -
> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClass
Location -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> n
rvmhj851t32kdisfxwzg|17172ea, idleConnectionTestPeriod -> 3600, initialPoolSize
-> 10, jdbcUrl -> jdbc:mysql://85.175.58.151/l2jdb, maxAdministrativeTaskTime ->
0, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0,
maxPoolSize -> 100, maxStatements -> 0, maxStatementsPerConnection -> 100, minPo
olSize -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0,
preferredTestQuery -> null, properties -> {user=******, password=******}, prope
rtyCycle -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> fal
se, unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false
]
Loaded 127 server names
GameServerTable: Loaded 1 servers (max id:1)
Stored 10 Keypairs for gameserver communication
Hostname for external connections is: 85.175.58.151
Hostname for internal connections is: 85.175.58.151
LoginContoller initating
Stored 10 KeyPair for RSA communication
Ok, Listening for gameServer on port 9014
2 banned IPs defined
Stand Alone LoginServer Listening on port 2106
Telnet server is currently disabled. --- эта строчка еще напрягает, она тут правильно стоит?Smile


(Гейм серва ОКОНЧАНИЕ)
his week.
SevenSigns: Next period begins in 2 days, 23 hours and 11 mins.
SevenSignsFestival: The first Festival of Darkness cycle begins in 2 minute(s).
Olympiad System: Loading Olympiad System....
Olympiad System: Currently in Olympiad Period
Olympiad System: Period Ends....
Olympiad System: In 30 days, 23 hours and 59 mins.
Olympiad System: Next Weekly Change is in....
Olympiad System: 6 days, 23 hours and 59 mins.
Olympiad System: Loaded 0 Nobles
Olympiad System: Competition Period Starts in 0 days, 1 hours and 12 mins.
Olympiad System: Event starts/started : Fri Jan 01 20:00:54 MSK 2010
Hero System: Loaded 0 Heroes.
Hero System: Loaded 0 all time Heroes.
Initializing CursedWeaponsManager
Loaded : 1 cursed weapon(s).
Loaded : 1 cursed weapon(s).
Initializing CoupleManager
Loaded: 0 couples(s)
CoupleManager initialized
Initializing CrownManager
CrownManager initialized
AutoChatHandler: Loaded 6 handlers in total.
AutoSpawnHandler: Loaded 128 handlers in total.
ItemHandler: Loaded 1839 handlers.
SkillHandler: Loaded 64 handlers.
AdminCommandHandler: Loaded 312 handlers.
UserCommandHandler: Loaded 10 handlers.
VoicedCommandHandler: Loaded 4 handlers.
IdFactory: Free ObjectID's remaining: 1879005288
############ RT-Team Server INFO ###########
GameServer Started, free memory 218 Mb of 508 Mb
Connecting to login on 85.175.58.151:9014
Maximum Numbers of Connected Players: 100
Telnet server is currently disabled.
############################################
GameServer listening on all available IPs on Port 7777
Registered on login as Server 1 : Sieghardt


Вроде все правильно никакой ошибки нет, l2.ini тоже отредактировал,
Вся беда в том, что когда я запускаю серв, загружаю клиент ввожу логин\пасс и все дальше никаких движений, тобиш серв с клиентом по ходу не соединяет. Народ кто что знает отпишите плиз, ток не надо говорить юзай поиск, юзал не один день.
Ответ
Ответ
Логин сервер (конфиг)

Цитата:# Это конфигурационный файл сервера. Здесь вы можете настроить свойства связи вашего сервера.
# Обычно требуется изменить опцию ExternalHostname на
# - 127.0.0.1 (если вы играете/тестируете сервер на локальной машине)
# - LAN IP* (если вы хотите играть с другого компьютера сети)
# - WAN IP** (если вы хотите поиграть с друзьями через интернет)
# - Еще вопросы? Тогда вам на http://la2rusteam.com/
#
# * = Если вы не знаете свой LAN IP, просто нажмите "Пуск" => "Выполнить..." и "cmd" => "ipconfig"
# **= Если вы не знаете свой WAN IP, посетите http://www.whatismyip.com
# ===================================================================================================

# ================================================================
# Основные настройки сервера !!! ОБЯЗАТЕЛЬНО настройте под себя!!!
# ================================================================

# Если ваш сервер опубликован с помощью NAT укажите здесь ваш ВНЕШНИЙ IP. Или используйте символ *
ExternalHostname=85.175.58.13

# Если ваш сервер опубликован с помощью NAT укажите здесь ваш ВНУТРЕННИЙ IP. Или используйте символ *
InternalHostname=85.175.58.13

# Укажите здесь (ip) адрес вашего Логин-Сервера, Или используйте символ *
LoginserverHostname=85.175.58.13
LoginserverPort=2106
LoginTryBeforeBan=20
GMMinLevel=100

# Укажите порты Вашего Гейм-сервера
LoginPort=9014

# При true любой Гейм-сервер может быть зарегистрирован на вашем Логин-Сервере
AcceptNewGameServer = False

# Показывать лицензию (после ввода пароля)
# Рекомендуется оставить этот параметр включенным т.к. он повышает безопасность
ShowLicence = True

# Параметры Базы данных
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbcConfusedqlserver://localhost/database=l2jdb/user=sa/password=
Login=root
Password=19891028
MaximumDbConnections=100

# Выбирите параметр: "true", для создания аккаунта при входе в игру автоматически
AutoCreateAccounts=False

# Время обновления IP адреса сервера в минутах (для динамического IP)
IpUpdateTime=15


# ==============================================================
# Тестовые настройки сервера, не включать на игровом сервере!!!
# ==============================================================

Debug = False
Assert = False
Developer = False

# Использовать GG авторизацию клиента
# Логин-сервер небудет впускать клиент без GameGuard
ForceGGAuth = True

# Защита от подбора паролей.

# Включить защиту от флуда
EnableFloodProtection=True

# Лимит быстрых подключений (ввод логина/пароля)
FastConnectionLimit=15

# Время нормального подключения (в мс)
NormalConnectionTime=700

# Время быстрого подключения (в мс)
FastConnectionTime=350
# Максимум подключений с 1го IP
MaxConnectionPerIP=50

Гейм сервер конфиг
Цитата:# Это конфигурационный файл сервера. Здесь вы можете настроить свойства связи вашего сервера.
# Обычно требуется изменить опцию ExternalHostname на
# - 127.0.0.1 (если вы играете/тестируете сервер на локальной машине)
# - LAN IP* (если вы хотите играть с другого компьютера сети)
# - WAN IP** (если вы хотите поиграть с друзьями через интернет)
# - Еще вопросы? Тогда вам на http://la2rusteam.com
#
# * = Если вы не знаете свой LAN IP, просто нажмите "Пуск" => "Выполнить..." и "cmd" => "ipconfig"
# **= Если вы не знаете свой WAN IP, посетите http://www.whatismyip.com
# ===================================================================================================

# ================================================================
# Основные настройки сервера !!! ОБЯЗАТЕЛЬНО настройте под себя!!!
# ================================================================

# Укажите здесь (ip) адрес вашего Игрового Сервера, Или используйте символ *
GameserverHostname=85.175.58.13
GameserverPort=7777

# Если ваш сервер опубликован с помощью NAT укажите здесь ваш ВНЕШНИЙ IP. Или используйте символ *
ExternalHostname=85.175.58.13

# Если ваш сервер опубликован с помощью NAT укажите здесь ваш ВНУТРЕННИЙ IP. Или используйте символ *
InternalHostname=85.175.58.13

# Укажите здесь (ip) адрес вашего Логин-Сервера, Или используйте символ *
LoginserverHostname=85.175.58.13
LoginserverPort=2106
LoginTryBeforeBan=20

# Укажите порты Вашего Логин-сервера
LoginPort=9014
LoginHost=85.175.58.13

# Укажите идентификатор (ID) вашего сервера (например- 1 это Bartz).
RequestServerID = 1
# Укажите (true), если ваш Логин сервер настроен на свободную выдачу идентификаторов
AcceptAlternateID = True

# Параметры Базы данных
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbcConfusedqlserver://localhost/database=l2jdb/user=sa/password=
Login=root
Password=19891028
MaximumDbConnections=100

# Укажите в какой директории находится Datapack, (по умолчанию это папка data в директории GameServer'а)
# DatapackRoot = C:/server/DataPack

# Шаблон имени персонажа
# Например, если использовать такой шаблон: CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*
# будет разрешать использовать имена с большой буквы и последующими маленькими,
# и любыми словами или цифрами, к примеру ZbigN1eW
# Наиболее рационально поставить CnameTemplate=[A-Z][a-z]*
# т.е. именя начинаются с большой и заканчиваются маленькими буквами, к примеру Zbigniew
# Default .* - можно использовать любые символы
CnameTemplate=.*
PetNameTemplate=.*

# Максимальное количество персонажей на аккаунте - по умолчанию 7 (0 = нелимитировано [7 является пределом клиента])
CharMaxNumber = 7

# Максимальное количество одновременно играющих игроков.
MaximumOnlineUsers=100


# Разрешенные для подключения минимальные и максимальные протоколы клиента.
# Должно быть соответствие MinProtocolRevision <= MaxProtocolRevision.
MinProtocolRevision = 694
MaxProtocolRevision = 709


#---------------------------------------------
# Настройка безопасной перезагрузки
#---------------------------------------------
# Это предотвратит нежелательные последствия в процессе перезагрузки/выключения
SafeReboot = True

# Чтобы использовать данную опцию, значение SafeReboot = True
# Время в секундах перед полным выключением/перезагрузкой
# в течение которого нельзя выполнять приведённые ниже действия
SafeRebootTime = 10

# Выключение заточки предметов
SafeRebootDisableEnchant = True

# Выключение телепортации игроков
SafeRebootDisableTeleport = True

# Выключение крафта/кристализации
SafeRebootDisableCreateItem = True

# Выключение торговли/магазинов
SafeRebootDisableTransaction = True

# Выключение действий с игроками
SafeRebootDisablePcIteraction = True

# Выключение действий с NPC
SafeRebootDisableNpcIteraction = True

# Оптимизация сетевого трафика: минимальное время между посылкой пакета обновления hp/mp статуса персонажа.
NetworkTrafficOptimization = False
NetworkTrafficOptimizationMs = 1100

Вроде все правильно!! Ну не могу зайти в игру!! Серв не соеденят с клиентом. Вот l2.ini
[URL]
Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player
Map=Index.unr
LocalMap=Entry.unr
Host=
Portal=
MapExt=unr
EXEName=l2.exe
SaveExt=usa
Port=7777
Class=LineageWarrior.MFighter
ServerAddr=85.175.58.13
IsL2NetLogin=True
IsL2Console=True
IsL2Seamless=True
IsL2Projector=True
ISL2Mark=2
ForceAspectRatio=False
AspectRatio=1.334
IsDefaultShaodw=False
IsUnderWaterEffect=False
IsUseCommand=True
L2VersionCheck=false
IsL2MemLog=False
L2ThreadFilter=1
L2TestServer=false
EnablePurgeLevel=True
SharedSky=True
L2MaxPawnResourceLoad=1.0
L2UseKeyCrypt=true
L2UseReplayManager=true
EnableSecondWindow=true
IsUseXMLUI=True
Открыть спойлер

Не пойму все правильно все оп мануалу! Серв ошибок не выдает (потс выше)! В чем проблема! Java Server от команды RT Lineage 2 C5 rev. 1269 Но в игру зайти не могу, лог\пас и нечего дальше, совсем нечего, сервер с клиентом не соеденят!!!
Ответ
У тебя инет походу динамический, и если это так, то с сервом у тебя ничего не выйдет... разве что подключить СТАТИКУ или DDNS!
Ответ
Здравствуйте. Такая проблема установил L2Dot_537(интерлюдия), хотел поиграть дома на подобии сингла.
Запустил логин и гейм сервис, но в клиенте при наборе логина и пасса дальше не пускает (вообще ничего не происходит). Похожая проблема как у пользователя Winh.

Клиент пропатчил, в l2.ini забит 127.0.0.1

startLoginServer.bat

Код:
Starting L2Dot Game Server - Thanks for using our software.

loading login config
MLog clients using java 1.4+ standard logging.
Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10]
Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireInc
rement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl
ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu
re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec
tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou
rceName -> 1hge13q862sjlqa1r4sab9|166aa18, debugUnreturnedConnectionStackTraces
-> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClas
sLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken ->
1hge13q862sjlqa1r4sab9|166aa18, idleConnectionTestPeriod -> 3600, initialPoolSiz
e -> 10, jdbcUrl -> jdbc:mysql://localhost/l2jdb, maxAdministrativeTaskTime -> 0
, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, ma
xPoolSize -> 10, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolS
ize -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, pr
eferredTestQuery -> null, properties -> {user=******, password=******}, property
Cycle -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> false,
unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ]
Loading LoginContoller...
Cached 10 KeyPairs for RSA communication
Stored 20 keys for Blowfish communication
Loaded 127 server names
Loaded 1 registered Game Servers
Cached 10 RSA keys for Game Server communication.
Loaded 2 IP Bans.
Listening for GameServers on *:9014
Telnet server is currently disabled.
Login Server ready on *:2106
Selector Started
Updated Gameserver [1] Bartz IP's:
InternalIP: 127.0.0.1
ExternalIP: 127.0.0.1

startGameServer.bat

Код:
Starting L2Dot Game Server - Thanks for using our software.

loading gameserver config
Chat Filter: Loaded 0 words
MLog clients using java 1.4+ standard logging.
Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10]
Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireInc
rement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl
ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu
re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec
tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou
rceName -> 1hge13q862sjqf41cowogz|12d263f, debugUnreturnedConnectionStackTraces
-> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClas
sLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken ->
1hge13q862sjqf41cowogz|12d263f, idleConnectionTestPeriod -> 3600, initialPoolSiz
e -> 10, jdbcUrl -> jdbc:mysql://localhost/l2jdb, maxAdministrativeTaskTime -> 0
, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, ma
xPoolSize -> 100, maxStatements -> 0, maxStatementsPerConnection -> 100, minPool
Size -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, p
referredTestQuery -> null, properties -> {user=******, password=******}, propert
yCycle -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> false
, unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ]
Updated characters online status.
Cleaned 0 elements from database.
IDFactory: 102912 id's available.
SkillTreeTable: Loaded 35570 skills.
FishingSkillTreeTable: Loaded 109 general skills.
DwarvenCraftSkillTreeTable: Loaded 8 dwarven skills.
EnchantSkillTreeTable: Loaded 13200 enchant skills.
PledgeSkillTreeTable: Loaded 64 pledge skills
ItemTable: Loaded 1014 Armors.
ItemTable: Loaded 6880 Items.
ItemTable: Loaded 1313 Weapons.
Extractable items data: Loaded 333 extractable items!
Summon items data: Loaded 14 summon items.
TradeController: Loaded 526 Buylists.
TradeController: Loaded 120 Limited Buylists.
Initializing Walkers Routes Table.
WalkerRoutesTable: Loaded 4 Npc Walker Routes.
RecipeController: Loaded 871 Recipes.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

             You Are Running a L2Dot ServerPack Interlude Version
                     Copyright 2009-2010
                ___     _______ ______         _______
               |   |   |       |   _  | .-----|       |
               |.  |   |___|   |.  |   ||  _  |.|   | |
               |.  |___ /  ___/|.  |    |_____`-|.  |-'
               |:  |   |:  |   |:  |    /       |:  |
               |::.. . |::.. . |::..  ./        |::.|
               `-------`-------`------'         `---'
            L2Dot Server Version: 537
            L2Dot Datapack Version: 537

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

ArmorSetsTable: Loaded 51 armor sets.
FishTable: Loaded 270 Fishes.
SkillSpellbookTable: Loaded 334 Spellbooks.
CharTemplateTable: Loaded 89 Character Templates.
Cache[HTML]: Running lazy cache
Cache[Crest]: 0,000MB on 0 files loaded. (Forget Time: 300s , Capacity: 50)
Restored 0 clans from the database.
NpcTable: Loaded 6518 custom NPC templates.
NpcTable: Loaded 6525 custom NPC templates.
NpcTable: Loaded 7 Custom Npc Templates.
CustomDropList: Added 0 custom droplist.
NpcTable: Loaded 439 Minions.
HennaTable: Loaded 180 Templates.
HennaTreeTable: Loaded 7128 Henna Tree Templates.
Helper Buff Table: Loaded 15 Templates.
Geodata Engine: Disabled.
Initializing ClanHallManager
Loaded: 0 clan halls
Loaded: 44 free clan halls
Initializing CastleManager
L2World: Setting up World Regions
L2World: (87 by 128) World Region Grid set up.
Loaded: 9 castles
Initializing SiegeManager
TeleportLocationTable: Loaded 649 Teleport Location Templates.
TeleportLocationTable: Loaded 174 Custom Teleport Location Templates.
LevelUpData: Loaded 89 Character Level Up Templates.
Loading zones...
Initializing ArenaManager
Initializing TownManager
Initializing OlympiadStadiaManager
Initializing FishingZoneManager
Done: loaded 111 zones.
Siege of Oren: Sun Jan 24 16:00:00 EET 2010
Siege of Giran: Sun Jan 24 16:00:00 EET 2010
Siege of Gludio: Sat Jan 23 20:00:00 EET 2010
Siege of Dion: Sat Jan 23 20:00:00 EET 2010
Siege of Innadril: Sun Jan 24 16:00:00 EET 2010
Siege of Aden: Sat Jan 23 20:00:00 EET 2010
Siege of Goddard: Sun Jan 24 16:00:00 EET 2010
DayNightSpawnManager: Day/Night handler initialised
Siege of Rune: Sat Jan 23 20:00:00 EET 2010
Siege of Schuttgart: Sat Jan 23 20:00:00 EET 2010
SpawnTable: Loaded 38994 Npc Spawn Locations.
RaidBossSpawnManager: Loaded 179 Instances
RaidBossSpawnManager: Scheduled 0 Instances
DayNightSpawnManager: Deleted 0 night creatures
DayNightSpawnManager: Spawning 232 day creatures
DimensionalRiftManager: Loaded 7 room types with 56 rooms.
DimensionalRiftManager: Loaded 462 dimensional rift spawns, 0 errors.
Announcements: Loaded 1 Announcements.
ManorManager: Loaded 256 seeds
Initializing AuctionManager
Loaded: 38 auction(s)
Initializing BoatManager
Initializing CastleManorManager
Manor System: Manor refresh updated
Manor System: New Schedule for manor refresh @ Fri Jan 08 20:00:22 EET 2010
Manor System: Manor period approve updated
Manor System: New Schedule for period approve @ Fri Jan 08 06:00:22 EET 2010
Initializing MercTicketManager
Loaded: 0 Mercenary Tickets
Initializing PetitionManager
Initializing QuestManager

importing quests ...
... done

importing custom data ...
... done


importing teleport data ...
... done


importing village master data ...
... done


importing scriptable AI ...
... done

Loaded: 349 quests
Initializing AugmentationData.
AugmentationData: Loaded: 52 augmentation stats.
AugmentationData: Loaded: 80 active, 21 passive and 70 chance skills
Initializing ItemsAutoDestroy.
Searching clan halls doors:
DoorTable: Loaded 548 Door Templates.
StaticObject: Loaded 29 StaticObject Templates.
SevenSigns: Currently in the Competition (Quest Event) period!
SevenSigns: The Seal of Avarice remains unclaimed.
SevenSigns: The Seal of Gnosis remains unclaimed.
SevenSigns: The Seal of Strife remains unclaimed.
SevenSigns: The competition, if the current trend continues, will end in a tie t
his week.
SevenSigns: Next period begins in 3 days, 21 hours and 24 mins.
SevenSignsFestival: The first Festival of Darkness cycle begins in 2 minute(s).
Olympiad System: Loading Olympiad System....
Olympiad System: Currently in Olympiad Period
Olympiad System: Period Ends....
Olympiad System: In 24 days, 15 hours and 24 mins.
Olympiad System: Next Weekly Change is in....
Olympiad System: 7 days, 0 hours and 0 mins.
Olympiad System: Loaded 0 Nobles
Olympiad System: Competition Period Starts in 0 days, 0 hours and 0 mins.
Olympiad System: Event starts/started : Thu Jan 07 18:00:46 EET 2010
Olympiad System: Olympiad Game Started
Hero System: Loaded 0 Heroes.
Hero System: Loaded 0 all time Heroes.
Event ID: (Valentines Event) has passed... Ignored.
Initializing CursedWeaponsManager
Loaded : 2 cursed weapon(s).
AutoChatHandler: Loaded 32 handlers in total.
AutoSpawnHandler: Loaded 129 handlers in total.
AdminCommandHandler: Loaded 370 handlers.
ItemHandler: Loaded 2010 handlers.
SkillHandler: Loaded 71 handlers.
VoicedCommandHandler: Loaded 3 handlers.
GameServer: Loaded 0 Auto Announcements.
IdFactory: Free ObjectID's remaining: 1879004936
Initializing FloodProtector
TvTEventEngine[TvTManager.TvTManager()]: Engine is disabled.
Away System
AwayManager: initialized.
GameServer Started, free memory 227 Mb of 508 Mb
Connecting to login on 127.0.0.1:9014
Maximum Numbers of Connected Players: 1000
Telnet server is currently disabled.
Selector Started
Registered on login as Server 1 : Bartz

loginserver.properties

Код:
# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2jserver.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================

# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = 127.0.0.1

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = 127.0.0.1

# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname = *
LoginserverPort = 2106
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan = 600
GMMinLevel = 100

# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname = *

# The port on which login will listen for GameServers
LoginPort = 9014

# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = False

# If false, the licence (after the login) will not be shown
# It is highly recomended for Account Seciurity to leave this option as defalut (True)
ShowLicence = True

# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login = root
Password = root
MaximumDbConnections = 10

# Useable values: "true" - "false", use this option to choose whether accounts will be created
# automatically or not.
AutoCreateAccounts = True

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
IpUpdateTime = 15


# ==============================================================
# Test server setting, shoudnt be touched in online game server
# ==============================================================

Debug = False
Assert = False
Developer = False

# Enforce GG Authorization from client
# Login server will kick client if client bypassed GameGuard authentication
ForceGGAuth = False

#FloodProtection. time in ms
EnableFloodProtection = True
FastConnectionLimit = 15
NormalConnectionTime = 700
FastConnectionTime = 350
MaxConnectionPerIP = 50
server.properties

Код:
# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http:\\l2dot.info\forum\
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================

# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================

# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname = *
GameserverPort = 7777

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname = 127.0.0.1

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname = 127.0.0.1

# The Loginserver host and port
LoginPort = 9014
LoginHost = 127.0.0.1

# This is the server id that the gameserver will request (i.e. 1 is Bartz)
RequestServerID = 1
# If set to true, the login will give an other id to the server  if the requested id is allready reserved
AcceptAlternateID = True

# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login = root
Password = root
MaximumDbConnections = 100

# Datapack root directory, defaults to current directory from which the server is started
# DatapackRoot = C:/Work/tmp/DataPack

# Define character name template
# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*
# will allow names with first capital letter, next three small letters,
# and any (capital or not) letter or number, like ZbigN1eW
# Most rational to have CnameTemplate=[A-Z][a-z]*
# meaning names only of letters with first one capital, like Zbigniew
# Default .* - any namy of any symbols
CnameTemplate = .*
PetNameTemplate = .*

# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])
CharMaxNumber = 7

# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers = 1000


# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
MinProtocolRevision = 740
MaxProtocolRevision = 746

#====================================================
#                 L2Dot                              #
# EXTRA fuctions                                   #
# before you set them up ready carefully the info  #
# Thanks Dimis4                                       #
#====================================================    
# Activate Protection for unknownPacket flooding  
PacketProtection = False
# How much unknown packets before punishment.  
# If the player send more than 5 unknownPackets per second, the player get punished.  
UnknownPacketsBeforeBan = 5
# Punishments  
# 1 - broadcast warning to gms only  
# 2 - kick player (default)  
# 3 - kick & ban player (Accesslevel -100)  
UnknownPacketsPunishment = 2

other.properties
Код:
# Chat configuration
# Global Chat - ON (=region), OFF, GM, GLOBAL
GlobalChat = ON
# Trade Chat - ON (=global, might be good for small servers), OFF, GM, LIMITED (=region)
TradeChat = LIMITED

# Player punishment for illegal acions
#   1 - broadcast warning to gms only
#   2 - kick player(default)
#   3 - kick & ban player
#   4 - jail player (define minutes of jail with param: 0 = infinite)
DefaultPunish = 2
DefaultPunishParam = 0

# Bypass exploit protection
BypassValidation = True

# Enforce gameguard for clients
#   GameGuardEnforce - enforces gameguard query on character login
#   GameGuardProhibitAction - don't allow player to perform trade, talk with npc
#     or move until gameguard reply is received.
GameGuardEnforce = False
GameGuardProhibitAction = False

# Allow delete chars after nnn days, 0 = feature disabled
DeleteCharAfterDays = 7


# =================================================================
# Server optimizations
# =================================================================
# === Flood Protector ===
# set the initial size of the flood protector (should equal ~player count)
FloodProtectorInitialSize = 50
# === Items on ground management ===
# Allow players to drop items on the ground
AllowDiscardItem = True
# delete from world dropped reward items after n seconds. 0 - disabled
AutoDestroyDroppedItemAfter = 0
# Time in secs after wich droped herb will be autodestroyed (default: 15 seconds)
AutoDestroyHerbTime = 15
# List of items that will not be destroyed (seperated by ",")
# NOTE: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
# items on this list will be protected regardless below options
ListOfProtectedItems = 57,5575,6673

# also delete from world misc. items dropped by players (all except equipable items)
# NOTE: work only if AutoDestroyDroppedItemAfter >0
DestroyPlayerDroppedItem = False
# Destroy also equipable items (armor, weapon, jewelry)
# NOTE: Work only if DestroyPlayerDroppedItem = true
DestroyEquipableItem = False

# save into DB droppped items for restoring after reboot
SaveDroppedItem = False
# Empty table after items are loaded into memory - safety setting
# if server crash before saving items, on next start old items will be restored
# and players may already picked up some of them - so this will prevent duplicates
EmptyDroppedItemTableAfterLoad = False
# Time interval in minutes to save in DB items on ground, 0 to disable
# NOTE: If SaveDroppedItemInterval is disabled items will be saved into DB only at server shutdown
SaveDroppedItemInterval = 60
# delete all saved items form DB On next start
# NOTE: Work only if SaveDroppedItem = false
ClearDroppedItemTable = False
--------------------------------------------
# delete invalid quest from player
AutoDeleteInvalidQuestData = False
# setting false can improve server performance on high rate servers
PreciseDropCalculation = True
# allows creating multiple nonstackable items at one time
MultipleItemDrop = True

# Forces full item inventory packet to be sent for any item change
# Note: This can increase network traffic
ForceInventoryUpdate = False

# Set the html cache's lazy loading True or False
# (Load html's into cache only on first time requested)
LazyCache = True

# Maximum range mobs can randomly go from spawn point
MaxDriftRange = 200

# Minimum and maximum variable in seconds for npc animation delay.
# You must keep MinNPCAnimation <= MaxNPCAnimation.
# "0" is default value.
MinNPCAnimation = 10
MaxNPCAnimation = 20
MinMonsterAnimation = 5
MaxMonsterAnimation = 20


# Show "data/html/servnews.htm" when a character enters world.
ShowServerNews = False

# Show L2Monster level and aggro
ShowNpcLevel = False

# Activate the position recorder
# valid 3D points will be recorded and written to data/universe.txt on shutdown
ActivatePositionRecorder = False


# =================================================================
# Additionnal features that can be enabled or disabled
# =================================================================
# If you are experiencing problems with Warehouse or Freight transactions,
# feel free to disable them here. (They are both enabled by default).
AllowWarehouse   = True
# Enable Warehouse Cache - if WH is not used will server clear memory used by this WH
WarehouseCache   = False
# How long Warehouse should be store in Memory
WarehouseCacheTime = 15
AllowFreight     = True
# If True player can try on weapon and armor in shop
# Each Item tried cost WearPrice adena
AllowWear        = False
WearDelay        = 10
WearPrice        = 10
# =============== Test features ===============
AllowLottery     = False
AllowRace        = False
AllowWater       = False
# Enable pet for rent(wyvern&strider) from pet managers
AllowRentPet     = False
# Allow fishing disabled until all code uploaded
AllowFishing     = True
#Allow boat in official is True
AllowBoat        = False
#Allow cursed weapons
AllowCursedWeapons = True
#Allow Manor in official is True
AllowManor         = False
#Allow WalkerNPC
AllowNpcWalkers = True


# Allow L2Walker client (Default False)
# Can be True, False, GM
AllowL2Walker      = False
L2WalkerRevision   = 552
# Ban account if account using l2walker and is not GM, AllowL2Walker = False
AutobanL2WalkerAcc = False
# Ban Edited Player and Corrupt GM if a GM edits a NON GM character.
GMEdit = False
# Apply default punish if player buy items for zero adena
OnlyGMItemsFree = True

# =============== Raid Boss Features ==============
# Allow Raid Boss Petrification?
# NOTE: IF False, Then If a Player Level 80 Hits A Level 20 Raid Boss
# Won't Get Petrified. True Is Retail Like. 9 Level Difference.
AllowRaidBossPetrified = True


# =================================================================
# Logging features
# =================================================================
# Logging ChatWindow
LogChat = True
# Logging Item handling NOTE: This can be very space consuming if enabled for all items.
LogItems = False
# Log GM actions
GMAudit = False


# =================================================================
# Community board configuration
# =================================================================
# Type of the Community board
#  - Full = new Community Board ( /!\ Experimental)
#  - Old = old Community Bord
#  - off =  no community Board
CommunityType = old
BBSDefault = _bbshome
# show level of character to others in Community Board
ShowLevelOnCommunityBoard = False
ShowStatusOnCommunityBoard = True
NamePageSizeOnCommunityBoard = 50
NamePerRowOnCommunityBoard = 5


# =================================================================
# Threads configuration - Take care changing this
# =================================================================

ThreadPoolSizeEffects = 10
ThreadPoolSizeGeneral = 13

#Default 2
UrgentPacketThreadCoreSize = 2
#Default 4
GeneralPacketThreadCoreSize = 4
#Default 4
GeneralThreadCoreSize = 4

AiMaxThread = 6


# Thread pools execution priority
# default values are -1,0,1 (low/med/high pools)
ExecutorPriLow = -1
ExecutorPriMed = 0
ExecutorPriHigh = 1

#Packet LifeTime in miliseconds, 0 - disabled feature
PacketLifeTime = 0

#Grid options: Grids can now turn themselves on and off.  This also affects
#the loading and processing of all AI tasks and (in the future) geodata
#within this grid.
#Turn on for a grid with a person in it is immediate, but it then turns on
#the 8 neighboring grids based on the specified number of seconds.
#Turn off for self and neighbors occures after the specified number of
#seconds have passed during which a grid has had no players in or in
#any of its neighbors.
#The always on option allows to ignore all this and let all grids be active
#at all times
GridsAlwaysOn = False
GridNeighborTurnOnTime = 30
GridNeighborTurnOffTime = 300

# GeoData options:
# 0 = GeoData and PathFinding OFF (default)
# 1 = GeoData used to check Line Of Sight (LOS) targetting and
#     L2Playable movement. You need to download files for data/geodata folder.
#     Monsters can pass walls but not aggro through them.
# 2 = Full GeoData enabled, CURRENTLY FOR TESTING ONLY. Includes PathFinding
#     (requires also /data/pathnode files) and all character moves go
#     through geodata checks (if a mob passes a wall, pathing is wrong).
GeoData = 0

#[True]Loads GeoData buffer's content into physical memory.
#[False] Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
ForceGeodata = True
Ответ
LoginserverHostname = * на 127.0.0.1
Ответ
Проблему решил путем установки папки системс сделанной для другой сборки интерлюдия.
зы: видно едитор кривой (или я) былSmile
Ответ
Помогите! Вроде сделал все как по мануалу ( тока сборка RT 2.05 )
После того, как врубаю Гейм-сервер пишет :

Error occurred durning initialization of VM
Could not reserve enough space for object heap
Could not create the Java virtual machine.

Server terminated adnormaly


server terminated

Для продолжения нажмите любую клавишу...

помогите плиз! ( может я что нетак сделал? )SadSad
Ответ
Amedamaru Написал:Error occurred durning initialization of VM
Could not reserve enough space for object heap
Could not create the Java virtual machine.

Server terminated adnormaly


server terminated
Не найдена служба явы.
[Изображение: ctrl.gif]
Ответ
prelest Написал:Не найдена служба явы.

плиз поясни что и как сделать, буду ОЧЕНЬ БЛАГОДАРЕН!!!
Ответ


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